@playcraft/cli 0.0.44 → 0.0.46
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/atom-tree/build-skeleton.js +180 -0
- package/dist/atom-tree/fusion-hints.js +86 -0
- package/dist/atom-tree/selection.js +402 -0
- package/dist/commands/build-all.js +33 -5
- package/dist/commands/build.js +7 -1
- package/dist/commands/create.js +774 -50
- package/dist/commands/image.js +11 -0
- package/dist/commands/prad.js +61 -0
- package/dist/commands/remix.js +20 -0
- package/dist/commands/skills.js +961 -185
- package/dist/commands/tools-detect.js +56 -0
- package/dist/commands/tools-generation.js +21 -0
- package/dist/commands/tools-video-review.js +100 -0
- package/dist/commands/tools.js +4 -0
- package/dist/index.js +2 -0
- package/dist/prad/atom-ref.js +23 -0
- package/dist/prad/check.js +377 -0
- package/dist/prad/check.test.js +49 -0
- package/dist/prad/explain.js +109 -0
- package/dist/prad/load-spec.js +23 -0
- package/dist/prad/paths.js +83 -0
- package/dist/prad/skills-index.js +60 -0
- package/dist/remix/init-template.js +80 -0
- package/dist/scaffold/compose.js +211 -0
- package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
- package/engine-packs/phaser/game/config/game-config.ts +46 -0
- package/engine-packs/phaser/game/contract/publish.ts +141 -0
- package/engine-packs/phaser/game/contract/types.ts +34 -0
- package/engine-packs/phaser/game/index.ts +81 -0
- package/engine-packs/phaser/game/runtime-contract.ts +28 -0
- package/engine-packs/phaser/manifest.json +1 -0
- package/engine-packs/phaser/package.deps.json +1 -0
- package/engine-packs/threejs/game/config/.gitkeep +0 -0
- package/engine-packs/threejs/game/config/game-config.ts +46 -0
- package/engine-packs/threejs/game/contract/publish.ts +141 -0
- package/engine-packs/threejs/game/contract/types.ts +34 -0
- package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
- package/engine-packs/threejs/game/index.ts +76 -0
- package/engine-packs/threejs/game/runtime-contract.ts +15 -0
- package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
- package/engine-packs/threejs/manifest.json +1 -0
- package/engine-packs/threejs/package.deps.json +8 -0
- package/package.json +17 -3
- package/project-template/.claude/agents/artist.md +101 -0
- package/project-template/.claude/agents/developer.md +90 -93
- package/project-template/.claude/agents/game-designer.md +192 -0
- package/project-template/.claude/agents/refs/README.md +57 -51
- package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
- package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
- package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
- package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
- package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
- package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
- package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
- package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
- package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
- package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
- package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
- package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
- package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
- package/project-template/.claude/agents/refs/framework-mda.md +147 -0
- package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
- package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
- package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
- package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
- package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
- package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
- package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
- package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
- package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
- package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
- package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
- package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
- package/project-template/.claude/agents/reviewer.md +81 -95
- package/project-template/.claude/agents/technical-artist.md +71 -95
- package/project-template/.claude/hooks/README.md +83 -35
- package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
- package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
- package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
- package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
- package/project-template/.claude/hooks/gate-runner.mjs +557 -0
- package/project-template/.claude/hooks/gate.mjs +170 -0
- package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
- package/project-template/.claude/hooks/user-prompt.mjs +193 -0
- package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
- package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
- package/project-template/.claude/settings.json +54 -9
- package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
- package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
- package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
- package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
- package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
- package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
- package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
- package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
- package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
- package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
- package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
- package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
- package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
- package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
- package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
- package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
- package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
- package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
- package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
- package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
- package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
- package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
- package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
- package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
- package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
- package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
- package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
- package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
- package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
- package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
- package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
- package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
- package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
- package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
- package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
- package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
- package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
- package/project-template/.claude/snapshot.mjs +350 -0
- package/project-template/.codebuddy/settings.json +53 -0
- package/project-template/.cursor/hooks.json +1 -1
- package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
- package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
- package/project-template/CHANGELOG.md +105 -0
- package/project-template/CLAUDE.md +58 -254
- package/project-template/docs/DESIGN.md +65 -0
- package/project-template/docs/intent-clarifications.md +58 -0
- package/project-template/docs/pipeline-overview.md +69 -0
- package/project-template/docs/project-state.md +211 -0
- package/project-template/docs/team/agent-conduct.md +51 -105
- package/project-template/docs/team/agent-runtime-matrix.md +60 -74
- package/project-template/docs/team/atom-tree-format.md +169 -0
- package/project-template/docs/team/collaboration.md +319 -225
- package/project-template/docs/team/core-model.md +80 -46
- package/project-template/docs/team/game-designer-migration-todo.md +8 -0
- package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
- package/project-template/docs/team/platform-capabilities.md +16 -13
- package/project-template/docs/team/workflow-changelog.md +95 -23
- package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
- package/project-template/focus-lab/.gitkeep +0 -0
- package/project-template/game/.playcraft-scaffold-pending +0 -0
- package/project-template/game/index.ts +18 -0
- package/project-template/globals.d.ts +51 -0
- package/project-template/index.css +34 -0
- package/project-template/index.html +18 -0
- package/project-template/main.ts +9 -0
- package/project-template/package.json +79 -0
- package/project-template/skills/README.md +52 -0
- package/project-template/skills/_shared/agent-prep.md +136 -0
- package/project-template/skills/_shared/requirements.txt +1 -0
- package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
- package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
- package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
- package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
- package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
- package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
- package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
- package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
- package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
- package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
- package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
- package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
- package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
- package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
- package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
- package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
- package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
- package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
- package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
- package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
- package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
- package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
- package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
- package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
- package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
- package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
- package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
- package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
- package/project-template/skills/playable-animate/SKILL.md +52 -0
- package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
- package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
- package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
- package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
- package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
- package/project-template/skills/playable-art/SKILL.md +203 -0
- package/project-template/skills/playable-art/agents/openai.yaml +4 -0
- package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
- package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
- package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
- package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
- package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
- package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
- package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
- package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
- package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
- package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
- package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
- package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
- package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
- package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
- package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
- package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
- package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
- package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
- package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
- package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
- package/project-template/skills/playable-debug/SKILL.md +116 -0
- package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
- package/project-template/skills/playable-debug/references/debug-config.md +40 -0
- package/project-template/skills/playable-focus/SKILL.md +148 -0
- package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
- package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
- package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
- package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
- package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
- package/project-template/skills/playable-focus/templates/focus-lab/harness/clean-stage.js +114 -0
- package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
- package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
- package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
- package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
- package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
- package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
- package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
- package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
- package/project-template/skills/playable-fx-decompose/examples.md +89 -0
- package/project-template/skills/playable-fx-decompose/reference.md +201 -0
- package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
- package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
- package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
- package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
- package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
- package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
- package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
- package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
- package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
- package/project-template/skills/playable-placeholder/SKILL.md +239 -0
- package/project-template/skills/playable-record/SKILL.md +166 -0
- package/project-template/skills/playable-record/scripts/lib/build-artifact.mjs +92 -0
- package/project-template/skills/playable-record/scripts/lib/dev-server.mjs +104 -0
- package/project-template/skills/playable-record/scripts/lib/record-audio-bridge.js +141 -0
- package/project-template/skills/playable-record/scripts/lib/slice-structure-verify.mjs +199 -0
- package/project-template/skills/playable-record/scripts/record-playable.mjs +583 -0
- package/project-template/skills/playable-record/scripts/verify-build.mjs +185 -0
- package/project-template/skills/playable-record/scripts/verify-contract.mjs +261 -0
- package/project-template/skills/playable-record/scripts/verify-firstwin.mjs +398 -0
- package/project-template/skills/playable-record/scripts/verify-fusion.mjs +320 -0
- package/project-template/skills/playable-record/scripts/verify-lifecycle.mjs +78 -0
- package/project-template/skills/playable-record/scripts/verify-slice-artist.mjs +53 -0
- package/project-template/skills/playable-record/scripts/verify-slice-ta.mjs +53 -0
- package/project-template/skills/playable-record/scripts/verify-slice.mjs +142 -0
- package/project-template/skills/playable-record/scripts/verify-visual-ring.mjs +250 -0
- package/project-template/skills/playable-record/scripts/verify-visual-ring1.mjs +190 -0
- package/project-template/skills/playable-record/scripts/verify-vlm-video.mjs +227 -0
- package/project-template/skills/playable-validate/SKILL.md +260 -0
- package/project-template/skills/playable-validate/references/checklist-detail.md +36 -0
- package/project-template/skills/playable-validate/references/single-html-bundle.md +76 -0
- package/project-template/skills/playable-validate/validation-rules.md +200 -0
- package/project-template/skills/playable-verify-ui/SKILL.md +295 -0
- package/project-template/skills/playable-verify-ui/examples/asset-manifest.example.json +36 -0
- package/project-template/skills/playable-verify-ui/examples/mahjong-match.profile.yaml +334 -0
- package/project-template/skills/playable-verify-ui/profiles/template.profile.yaml +84 -0
- package/project-template/skills/playable-verify-ui/reference.md +165 -0
- package/project-template/skills/playable-verify-ui/references/phaser-patterns.md +67 -0
- package/project-template/skills/playable-verify-ui/references/scaling-decision-tree.md +51 -0
- package/project-template/skills/playable-verify-ui/requirements.txt +7 -0
- package/project-template/skills/playable-verify-ui/schema/asset-manifest.schema.json +68 -0
- package/project-template/skills/playable-verify-ui/schema/playable-ui-profile.schema.json +171 -0
- package/project-template/skills/playable-verify-ui/scripts/asset_manifest.py +231 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/__init__.py +1 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/config_expr.js +218 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/node_utils.js +51 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/profile_loader.py +59 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/report.py +106 -0
- package/project-template/skills/playable-verify-ui/scripts/lib/runtime_contract.js +116 -0
- package/project-template/skills/playable-verify-ui/scripts/measure_frame_content.py +77 -0
- package/project-template/skills/playable-verify-ui/scripts/run_all.py +265 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_asset_sizes.py +77 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_assets_present.py +62 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_atlas_budget.py +84 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_atlas_frames.py +79 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_bg_clean.py +365 -0
- package/project-template/skills/playable-verify-ui/scripts/verify_doc_asset_sync.py +90 -0
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- package/project-templates/threejs/skills/playable-validate/validation-rules.md +200 -0
- package/project-templates/threejs/skills/playable-verify-ui/SKILL.md +295 -0
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- package/project-templates/threejs/skills/playable-verify-ui/examples/mahjong-match.profile.yaml +334 -0
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- package/project-templates/threejs/skills/playable-verify-ui/requirements.txt +7 -0
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- package/project-templates/threejs/skills/playable-verify-ui/schema/playable-ui-profile.schema.json +171 -0
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- package/project-templates/threejs/skills/playable-verify-ui/scripts/verify_atlas_frames.py +79 -0
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- package/project-templates/threejs/skills/playable-verify-ui/scripts/verify_doc_asset_sync.py +90 -0
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- package/project-templates/threejs/skills/playable-verify-ui/scripts/verify_vision_evidence.py +894 -0
- package/project-templates/threejs/skills/playable-verify-ui/scripts/verify_vision_evidence_test.py +122 -0
- package/project-templates/threejs/skills/playable-verify-ui/scripts/verify_visual.py +422 -0
- package/project-templates/threejs/ta-workspace/scripts/.gitkeep +0 -0
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- package/project-template/.claude/agents/designer.md +0 -124
- package/project-template/.claude/agents/pm.md +0 -166
- package/project-template/.claude/agents/refs/designer-style-exploration-flow.md +0 -67
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- package/project-template/.claude/skills/playcraft-workflow/SKILL.md +0 -485
- package/project-template/docs/team/atom-plan-format.md +0 -173
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- /package/dist/{atom-plan → asr}/validate-asr-coverage.js +0 -0
- /package/{project-template → engine-packs/phaser}/game/config/.gitkeep +0 -0
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# Layout Spec
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Game Designer owns paths + specs (ring 2 clarify lock). CONTRACT only — zones, palette ids, assetMapping, atlas table, WxH/format.
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**Slice-axis Ring 2**: layout **intent only** — Screen + Zones (+ optional palette ids).
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> Shared contract between Artist, TA, and Developer. All MUST follow this document.
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## Screen
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| {{zone_id}} | {{zone_role}} | {{x}}, {{y}}, {{w}}, {{h}} | {{Artist/Developer/both}} |
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┌─────────────────────────┐ y=0
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├─────────────────────────┤
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+
**Budget**: aim for **≤ 20 unique types** and **≤ ~24 ASR physical slots** (ui board ~12 + element board ~12). If types > 12, plan `element_state_sheet_[X]_2.png` or extra `mc-crop` + `ta-extends` rows.
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+
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|
+
Artist Coverage Matrix **elementType** column should match `typeId` here.
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+
|
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+
---
|
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+
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## Asset Mapping
|
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+
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| elementId | visualAsset / atlas | frameId | sfx |
|
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|
+
| -------------- | ------------------------------------- | ------- | ------------------------------------- |
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+
| {{element_id}} | assets/images/tiles/tiles_atlas.webp | tile_01 | {{sfx_path_or_dash}} |
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+
| — | assets/images/bg/{{bg_filename}}.webp | — | — |
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+
| — | assets/images/ui/{{ui_element}}.webp | — | — |
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+
| — | assets/images/txt/{{text}}.webp | — | — |
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+
| — | assets/images/vfx/{{vfx}}.webp | — | — |
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+
| — | — | — | assets/audio/sfx/{{sfx_filename}}.mp3 |
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+
| — | — | — | assets/audio/bgm/{{bgm_filename}}.mp3 |
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|
+
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+
<!--
|
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+
CRITICAL: This mapping is the integration contract!
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+
- Artist saves files at EXACTLY these paths
|
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+
- Developer references EXACTLY these paths in code
|
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+
- Path mismatch = integration failure
|
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+
- Use "—" for cells that don't apply
|
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|
+
|
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+
Transparency convention (TA auto-derives from path — Game Designer does NOT define):
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|
+
assets/images/bg/ → opaque, full-screen background (TA verifies edge-to-edge)
|
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127
|
+
assets/images/ui/ → needs alpha (TA chooses chroma / dual-bg-diff / rgb-alpha-split)
|
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|
+
assets/images/txt/ → needs alpha (TA chooses chroma / rgb-alpha-split)
|
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|
+
assets/images/vfx/ → needs alpha (TA chooses rgb-alpha-split / black-add / chroma)
|
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|
+
assets/images/tiles/ → needs alpha by default (except card faces / board pieces)
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+
assets/audio/ → N/A (not image)
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+
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+
TA records alphaStrategy in logs/ta-log.md:
|
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|
+
chroma → hard-edge assets on green/blue/magenta flat background
|
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|
+
dual-bg-diff → two geometry-identical renders with different flat backgrounds
|
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|
+
rgb-alpha-split → left RGB (Red Green Blue, 红绿蓝) + right Alpha grayscale matte
|
|
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|
+
black-add → black-backed VFX (Visual Effects, 视觉特效) played with ADD blend
|
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|
+
opaque → no alpha needed
|
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|
+
|
|
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+
Video assets use videoAlphaStrategy:
|
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|
+
chroma-video / dual-bg-video / rgb-alpha-video / opaque-video
|
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|
+
|
|
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|
+
See skills/playable-art/references/alpha-postprocess.md.
|
|
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|
+
-->
|
|
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|
+
|
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146
|
+
## Text Assets
|
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|
+
|
|
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|
+
All visible text is rendered as image assets — no font files in the final build.
|
|
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|
+
|
|
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|
+
### Static Text (baked into Master Composite concept panel)
|
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|
+
|
|
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|
+
| id | text content | asset path | notes |
|
|
153
|
+
| ----------- | --------------- | --------------------------------------- | ------------------------ |
|
|
154
|
+
| {{text_id}} | {{text_string}} | assets/images/ui/{{text_filename}}.webp | TA extracts from concept |
|
|
155
|
+
|
|
156
|
+
<!--
|
|
157
|
+
Common static text: game title, CTA button label, tutorial instructions, "YOU WIN", stage labels.
|
|
158
|
+
Artist includes all static text in the Master Composite concept panel.
|
|
159
|
+
TA extracts each text element using segment and saves to the specified path.
|
|
160
|
+
-->
|
|
161
|
+
|
|
162
|
+
### Digit Sprite Strip (for dynamic numbers)
|
|
163
|
+
|
|
164
|
+
- **Characters**: `{{digit_characters}}` _(typical "0123456789" — frameCount = 10)_
|
|
165
|
+
- **Cell size**: {{cell_w}}x{{cell_h}}
|
|
166
|
+
- **Asset path**: `assets/images/txt/digits.webp` _(recommended: text-class lives under `images/txt/` per Transparency Classification)_
|
|
167
|
+
- **Sidecar path (optional)**: `assets/images/txt/digits.json` _(only when laid out as multi-row grid; single-row strip can omit)_
|
|
168
|
+
- **Layout**: single-row horizontal strip (default) — total width = `cell_w × frameCount`, height = `cell_h`
|
|
169
|
+
- **Alpha**: required (channels = 4); TA uses `chroma` bluescreen or `rgb-alpha-split` (text typically gold/white — avoid green key)
|
|
170
|
+
|
|
171
|
+
<!--
|
|
172
|
+
Game Designer defines the character set based on what dynamic text the game needs.
|
|
173
|
+
|
|
174
|
+
Common sets (always include digits 0–9 first, then any symbols):
|
|
175
|
+
- Score only: "0123456789" (frameCount = 10)
|
|
176
|
+
- Score + timer: "0123456789:." (frameCount = 12)
|
|
177
|
+
- Score + multiplier: "0123456789x+,." (frameCount = 14)
|
|
178
|
+
|
|
179
|
+
Path convention (TA Transparency Classification + Compliance Gate):
|
|
180
|
+
- `assets/images/txt/digits.webp` — preferred (text class → bluescreen, channels=4)
|
|
181
|
+
- `assets/images/txt/digits_{{label}}.webp` — when multiple digit styles exist (score / countdown / level)
|
|
182
|
+
- Legacy `assets/images/ui/digits.webp` works but TA must still classify it as text (bluescreen, not greenscreen).
|
|
183
|
+
|
|
184
|
+
Layout (default single horizontal row):
|
|
185
|
+
- Total width = cell_w × frameCount
|
|
186
|
+
- Total height = cell_h
|
|
187
|
+
- Cell origin (0-based, row-major): x = index × cell_w, y = 0
|
|
188
|
+
- Developer slices at runtime: char_x = index × cell_w
|
|
189
|
+
|
|
190
|
+
Multi-row digit grid (rare — e.g. small + large digits in one sheet) MUST supply a `.json` sidecar
|
|
191
|
+
describing each frame; Compliance Gate then checks dimensions against that sidecar.
|
|
192
|
+
|
|
193
|
+
Compliance Gate (TA verifies before STOP):
|
|
194
|
+
- frameCount = character count above
|
|
195
|
+
- total width × height matches the layout (single-row or sidecar)
|
|
196
|
+
- channels = 4 (alpha)
|
|
197
|
+
- dark-bg verify: no chroma residue around digit edges
|
|
198
|
+
-->
|
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
# Implementation Plan — {Game Name} (Slice Queue Explain View)
|
|
2
|
+
|
|
3
|
+
<!--
|
|
4
|
+
NOT the daily dispatch axis — sliceState.slices[] + dispatchPacket drive execution.
|
|
5
|
+
|
|
6
|
+
This file is an optional human-readable explain view of the active slice queue:
|
|
7
|
+
- what each slice proves
|
|
8
|
+
- why slices are ordered this way
|
|
9
|
+
- which atoms/skills inform each slice (without mirroring the full atom graph)
|
|
10
|
+
|
|
11
|
+
Do:
|
|
12
|
+
- map sliceId → outcome → acceptance hints
|
|
13
|
+
- note engine/atom context that informed slice boundaries
|
|
14
|
+
- keep Ring 1 to 1–3 developer slices max
|
|
15
|
+
- Ring 2: 2–4 developer periphery slices (HUD / flow / tutorial hints — not full backlog)
|
|
16
|
+
|
|
17
|
+
Do not:
|
|
18
|
+
- replace sliceState or dispatchPacket
|
|
19
|
+
- dump file trees or TS interfaces
|
|
20
|
+
- compress the entire atom-tree into one Ring 1 mega-plan
|
|
21
|
+
- duplicate DESIGN.md or design-brief discovery prose
|
|
22
|
+
-->
|
|
23
|
+
|
|
24
|
+
**Slice queue source of truth**: `docs/project-state.json` → `sliceState` (via `npm run state:get -- --json dispatchPacket sliceState`)
|
|
25
|
+
|
|
26
|
+
**Engine**: {engine or undecided}
|
|
27
|
+
**Active slices (human summary)**: {list sliceIds in dispatch order}
|
|
28
|
+
|
|
29
|
+
---
|
|
30
|
+
|
|
31
|
+
## 1. Slice map (explain view)
|
|
32
|
+
|
|
33
|
+
| sliceId | role | doWhat (summary) | verifier | blockedBy / notes |
|
|
34
|
+
| ------------------------- | --------- | ------------------------------ | ------------ | ----------------- |
|
|
35
|
+
| {core-action-feedback-v1} | developer | {tap → feedback → progress +1} | verify:slice | first slice |
|
|
36
|
+
| {…} | developer | {…} | verify:slice | {optional} |
|
|
37
|
+
|
|
38
|
+
---
|
|
39
|
+
|
|
40
|
+
## 2. Atom / skill context (not the full graph)
|
|
41
|
+
|
|
42
|
+
> Full structured contract: `docs/atom-tree.json` (`meta.selectedAtoms`, `meta.skillsMatch`).
|
|
43
|
+
> Ring 1 activated scope: `meta.activatedSlices[]` — do not expand to full product tree in one ring.
|
|
44
|
+
|
|
45
|
+
| sliceId | Relevant atoms / skills | Why it matters for this slice only |
|
|
46
|
+
| ------- | ------------------------------ | ---------------------------------- |
|
|
47
|
+
| {…} | {engine atom / gameplay trunk} | {one line} |
|
|
48
|
+
|
|
49
|
+
---
|
|
50
|
+
|
|
51
|
+
## 3. Deferred to later rings
|
|
52
|
+
|
|
53
|
+
- Layout / assetMapping → Ring 2+ (`layout-spec.md`)
|
|
54
|
+
- Hook / CTA packaging → Ring 3+
|
|
55
|
+
- Production assets → Ring 4
|
|
56
|
+
- Full feature backlog → only after slice queue proves playable spine
|
|
57
|
+
|
|
58
|
+
---
|
|
59
|
+
|
|
60
|
+
## 4. Legacy feature sections (Ring 2+ only)
|
|
61
|
+
|
|
62
|
+
<!--
|
|
63
|
+
Below sections apply when the project exits pure slice-axis Ring 1 seeding.
|
|
64
|
+
Do not fill Feature 详细清单 in Ring 1 — use slice map above instead.
|
|
65
|
+
-->
|
|
66
|
+
|
|
67
|
+
### Feature: {name — Ring 2+}
|
|
68
|
+
|
|
69
|
+
- **Outcome**: {player-visible result}
|
|
70
|
+
- **Depends On**: {sliceId or feature}
|
|
71
|
+
- **Acceptance**: {2–4 verifiable checks}
|
|
72
|
+
|
|
73
|
+
---
|
|
74
|
+
|
|
75
|
+
## 5. Self-check
|
|
76
|
+
|
|
77
|
+
- [ ] Slice map matches `sliceState.slices[]` ordering and roles
|
|
78
|
+
- [ ] Ring 1 does not contain layout/style/CTA production plan
|
|
79
|
+
- [ ] Atom-tree is referenced, not copied wholesale into this file
|
|
80
|
+
- [ ] No TS interface / pseudo-code / file tree dump
|
|
@@ -0,0 +1,136 @@
|
|
|
1
|
+
# Project State
|
|
2
|
+
|
|
3
|
+
> **Agent entry**: run `npm run state:get` first. Use its summary (`iteration`, `loop`, `nextCommands`, required/deferred files). Do **not** read this entire file during Ring 1 — the handoff YAML block below is the machine source of truth.
|
|
4
|
+
|
|
5
|
+
## Workflow spec
|
|
6
|
+
|
|
7
|
+
| Field | Value |
|
|
8
|
+
| ----------------------- | --------------------------------------------------------------------- |
|
|
9
|
+
| **templateVersion** | `0.3.2-alpha.0` |
|
|
10
|
+
| **workflowSpecVersion** | `growth-rings-v1` |
|
|
11
|
+
| **Template Changelog** | [CHANGELOG.md](../CHANGELOG.md) |
|
|
12
|
+
| **Workflow Changelog** | [docs/team/workflow-changelog.md](../docs/team/workflow-changelog.md) |
|
|
13
|
+
|
|
14
|
+
## Ring Gate Scope
|
|
15
|
+
|
|
16
|
+
| Field | Value |
|
|
17
|
+
| ---------------- | --------------------------------------------------------------------------------------------------------- |
|
|
18
|
+
| ringGatePolicy | `ring gate checks objective DoD verifiers + non-regression of prior rings + user-decision readiness only` |
|
|
19
|
+
| ringGateExcludes | `subjective quality judgment, gameplay fun, final visual taste, user preference choice` |
|
|
20
|
+
|
|
21
|
+
## Settings
|
|
22
|
+
|
|
23
|
+
| Field | Value | Description |
|
|
24
|
+
| ---------------------- | ------- | -------------------------------------------------------------------------------------------- |
|
|
25
|
+
| **designerAutoDecide** | `false` | When `true`, Game Designer may self-decide simple/obvious questions without asking the user. |
|
|
26
|
+
|
|
27
|
+
<!--
|
|
28
|
+
designerAutoDecide:
|
|
29
|
+
false (default) = Designer asks the user every brainstorm question via AskUserQuestion.
|
|
30
|
+
true = Designer may auto-decide questions that have an obvious best answer based on
|
|
31
|
+
genre convention, research, or hard constraints. Auto-decisions are logged in
|
|
32
|
+
design-brief.md as [AGENT-AUTO] with reasoning. The user can override any
|
|
33
|
+
auto-decision in subsequent rounds.
|
|
34
|
+
|
|
35
|
+
Only affects brainstorm questions. Ring Gate confirmations remain orchestrator-only regardless.
|
|
36
|
+
-->
|
|
37
|
+
|
|
38
|
+
<!--
|
|
39
|
+
growth-rings-v1: Four growth rings climb the atom-tree from engine root upward.
|
|
40
|
+
Each ring runs clarify → build → verify inner loops with full role collaboration.
|
|
41
|
+
Objective DoD verifiers replace pre-development document packages.
|
|
42
|
+
-->
|
|
43
|
+
|
|
44
|
+
## User Intent
|
|
45
|
+
|
|
46
|
+
> {{user_intent — ≤2 sentences; do NOT restate Style Direction or five-axis tables from design-brief}}
|
|
47
|
+
|
|
48
|
+
## Current Iteration
|
|
49
|
+
|
|
50
|
+
> **Human-readable view.** The machine source of truth is the `## Agent handoff` YAML block below (`iteration:` + `loop:` + `ringGate:` + `ringDoD:`). `workflow-doctor` and agents read that block; keep this prose in sync for humans.
|
|
51
|
+
|
|
52
|
+
**Iteration {{current_iteration}}** — {{iteration_description}}
|
|
53
|
+
|
|
54
|
+
`1 (engine-root → core gameplay)` → `2 (gameplay + periphery)` → `3 (playable ad hook/CTA)` → `4 (production + architecture)` → `done`
|
|
55
|
+
|
|
56
|
+
Each iteration runs inner loops: `clarify` → `build` → `verify` → **Ring Gate** (user acceptance) → next iteration.
|
|
57
|
+
|
|
58
|
+
<!-- Iteration definitions: see CLAUDE.md § Growth-Ring Model -->
|
|
59
|
+
|
|
60
|
+
## Ring DoD (current iteration)
|
|
61
|
+
|
|
62
|
+
> Objective Definition-of-Done for the **current** growth ring. Orchestrator runs `npm run ring:gate -- --iteration N` to update verifier status.
|
|
63
|
+
> **Human-readable view.** Machine source of truth is `ringDoD:` in the `## Agent handoff` YAML block.
|
|
64
|
+
|
|
65
|
+
| Check | Status | Verifier | Notes |
|
|
66
|
+
| ------------- | ------------------ | ----------------------------- | --------------------------------------------------------------------------------------------------------------- |
|
|
67
|
+
| contract | {{passed/pending}} | `npm run verify:contract` | Engine boots; neutral runtime contract wired (`window.__playable`) |
|
|
68
|
+
| lifecycle | {{passed/pending}} | `npm run verify:lifecycle` | Ring 1: starts at HOOK and autoPlay reaches ENDCARD without MP4 |
|
|
69
|
+
| firstLevelWin | {{passed/pending}} | `npm run verify:firstwin` | Ring 1: headless autoPlay reaches ENDCARD (first level winnable) |
|
|
70
|
+
| placeholders | {{passed/pending}} | `npm run verify:placeholders` | Ring 1+: every `load.*` path exists on disk + `assets/images/` non-empty (placeholder-first, no pure code-draw) |
|
|
71
|
+
|
|
72
|
+
> Future-ring DoD checks are hidden at Ring 1. Run `npm run state:get` after each loop/ring transition to see the active verifier set.
|
|
73
|
+
|
|
74
|
+
## Ring Gate
|
|
75
|
+
|
|
76
|
+
> Only the **orchestrator** runs `AskUserQuestion` toward the user. Sub-agents set `ringGate: pending` and STOP.
|
|
77
|
+
> One Ring Gate per iteration replaces the old six waterfall gates.
|
|
78
|
+
|
|
79
|
+
| Field | Value | Notes |
|
|
80
|
+
| ---------- | ------------------ | --------------------------------------------------------------------------- |
|
|
81
|
+
| ringGate | {{passed/pending}} | Orchestrator confirms after all ring DoD checks pass + user plays at devUrl |
|
|
82
|
+
| iteration | {{1..4}} | Current growth ring |
|
|
83
|
+
| canAskUser | {{yes/no}} | Set by `ring:gate` runner — only `yes` when all DoD checks pass |
|
|
84
|
+
|
|
85
|
+
## Agent handoff
|
|
86
|
+
|
|
87
|
+
> Sub-agents and orchestrator **must** read/write this block before STOP or invoke. See `docs/team/collaboration.md` § Agent Handoff.
|
|
88
|
+
> This block is the **single machine-readable source of truth** for `iteration`, `loop`, `ringGate`, and `ringDoD`.
|
|
89
|
+
|
|
90
|
+
```yaml
|
|
91
|
+
iteration: 1
|
|
92
|
+
ringGoal: engine-root + core gameplay (placeholder art)
|
|
93
|
+
loop: clarify
|
|
94
|
+
subagent: none
|
|
95
|
+
subagent_stop: false
|
|
96
|
+
waiting_for: orchestrator
|
|
97
|
+
ringGate: pending
|
|
98
|
+
ringDoD: { contract: pending, lifecycle: pending, firstLevelWin: pending, placeholders: pending }
|
|
99
|
+
archivedRings: {}
|
|
100
|
+
next_orchestrator_action: null
|
|
101
|
+
last_completed_by: null
|
|
102
|
+
block_reason: null
|
|
103
|
+
```
|
|
104
|
+
|
|
105
|
+
## Handoff Context
|
|
106
|
+
|
|
107
|
+
> Structured shared working memory. Machine source of truth is `handoffContext` in `docs/project-state.json`; agents read it through `npm run state:get -- --json contextPacket`.
|
|
108
|
+
|
|
109
|
+
| Area | Value |
|
|
110
|
+
| --------------------------- | ------------------------------------------------------ |
|
|
111
|
+
| ring.summary | Ring 1 starts as a semantic placeholder playable demo. |
|
|
112
|
+
| lastRole.role | none |
|
|
113
|
+
| lastRole.summary | No sub-agent has completed work yet. |
|
|
114
|
+
| nextRole.role | orchestrator |
|
|
115
|
+
| nextRole.mustKnow | Run state:get and follow currentAction / nextCommands. |
|
|
116
|
+
| shared.engine | unset |
|
|
117
|
+
| shared.coreAction | unset |
|
|
118
|
+
| shared.semanticPlaceholders | none |
|
|
119
|
+
| openQuestions | none |
|
|
120
|
+
|
|
121
|
+
> Handoff examples: see [collaboration.md](../docs/team/collaboration.md#agent-handoff) and use `npm run state:set` to update keys. Ring 1 clarify routes Game Designer → temporary ref-flow atom selection → scaffold gate → Developer.
|
|
122
|
+
|
|
123
|
+
<!--
|
|
124
|
+
Deferred human tables (Ring Gate Runner, Archived Rings, Dev Preview, Progress Checkpoint, …)
|
|
125
|
+
are updated by npm run state:set / ring:gate. Full field reference: docs/team/collaboration.md
|
|
126
|
+
-->
|
|
127
|
+
|
|
128
|
+
## File Index (current ring)
|
|
129
|
+
|
|
130
|
+
| File | Description | Status |
|
|
131
|
+
| ----------------------------------------- | ------------------------------------------------------- | ---------- |
|
|
132
|
+
| [DESIGN.md](docs/DESIGN.md) | Player experience contract: core loop + first-level win | {{status}} |
|
|
133
|
+
| [developer-log.md](logs/developer-log.md) | Developer work log + devUrl | {{status}} |
|
|
134
|
+
| `game/` | Runtime implementation | {{status}} |
|
|
135
|
+
|
|
136
|
+
> Hidden until later Rings: `docs/design-brief.md`, `docs/layout-spec.md`, `docs/implementation-plan.md`, `docs/style-exploration.md`, `logs/artist-log.md`, `logs/ta-log.md`, `logs/review-report.md`, production pipeline.
|