@playcraft/cli 0.0.44 → 0.0.46

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (984) hide show
  1. package/dist/atom-tree/build-skeleton.js +180 -0
  2. package/dist/atom-tree/fusion-hints.js +86 -0
  3. package/dist/atom-tree/selection.js +402 -0
  4. package/dist/commands/build-all.js +33 -5
  5. package/dist/commands/build.js +7 -1
  6. package/dist/commands/create.js +774 -50
  7. package/dist/commands/image.js +11 -0
  8. package/dist/commands/prad.js +61 -0
  9. package/dist/commands/remix.js +20 -0
  10. package/dist/commands/skills.js +961 -185
  11. package/dist/commands/tools-detect.js +56 -0
  12. package/dist/commands/tools-generation.js +21 -0
  13. package/dist/commands/tools-video-review.js +100 -0
  14. package/dist/commands/tools.js +4 -0
  15. package/dist/index.js +2 -0
  16. package/dist/prad/atom-ref.js +23 -0
  17. package/dist/prad/check.js +377 -0
  18. package/dist/prad/check.test.js +49 -0
  19. package/dist/prad/explain.js +109 -0
  20. package/dist/prad/load-spec.js +23 -0
  21. package/dist/prad/paths.js +83 -0
  22. package/dist/prad/skills-index.js +60 -0
  23. package/dist/remix/init-template.js +80 -0
  24. package/dist/scaffold/compose.js +211 -0
  25. package/engine-packs/phaser/game/adapters/phaser.ts +52 -0
  26. package/engine-packs/phaser/game/config/game-config.ts +46 -0
  27. package/engine-packs/phaser/game/contract/publish.ts +141 -0
  28. package/engine-packs/phaser/game/contract/types.ts +34 -0
  29. package/engine-packs/phaser/game/index.ts +81 -0
  30. package/engine-packs/phaser/game/runtime-contract.ts +28 -0
  31. package/engine-packs/phaser/manifest.json +1 -0
  32. package/engine-packs/phaser/package.deps.json +1 -0
  33. package/engine-packs/threejs/game/config/.gitkeep +0 -0
  34. package/engine-packs/threejs/game/config/game-config.ts +46 -0
  35. package/engine-packs/threejs/game/contract/publish.ts +141 -0
  36. package/engine-packs/threejs/game/contract/types.ts +34 -0
  37. package/engine-packs/threejs/game/gameplay/.gitkeep +0 -0
  38. package/engine-packs/threejs/game/index.ts +76 -0
  39. package/engine-packs/threejs/game/runtime-contract.ts +15 -0
  40. package/engine-packs/threejs/game/scenes/.gitkeep +0 -0
  41. package/engine-packs/threejs/manifest.json +1 -0
  42. package/engine-packs/threejs/package.deps.json +8 -0
  43. package/package.json +17 -3
  44. package/project-template/.claude/agents/artist.md +101 -0
  45. package/project-template/.claude/agents/developer.md +90 -93
  46. package/project-template/.claude/agents/game-designer.md +192 -0
  47. package/project-template/.claude/agents/refs/README.md +57 -51
  48. package/project-template/.claude/agents/refs/{designer-color-audio-recipes.md → artist-color-audio-recipes.md} +2 -2
  49. package/project-template/.claude/agents/refs/{designer-deliverable-spec.md → artist-deliverable-spec.md} +57 -57
  50. package/project-template/.claude/agents/refs/{designer-dimension-axis.md → artist-dimension-axis.md} +5 -5
  51. package/project-template/.claude/agents/refs/{designer-handoff-v2-checklist.md → artist-handoff-v2-checklist.md} +15 -15
  52. package/project-template/.claude/agents/refs/artist-legacy-fallback.md +14 -0
  53. package/project-template/.claude/agents/refs/{designer-master-composite-recipes.md → artist-master-composite-recipes.md} +3 -3
  54. package/project-template/.claude/agents/refs/artist-style-exploration-flow.md +55 -0
  55. package/project-template/.claude/agents/refs/developer-dev-handoff.md +83 -40
  56. package/project-template/.claude/agents/refs/developer-impl-cookbook.md +365 -67
  57. package/project-template/.claude/agents/refs/developer-legacy-fallback.md +15 -0
  58. package/project-template/.claude/agents/refs/developer-phase1-flow.md +131 -85
  59. package/project-template/.claude/agents/refs/framework-5-component-filter.md +252 -0
  60. package/project-template/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  61. package/project-template/.claude/agents/refs/framework-mda.md +147 -0
  62. package/project-template/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  63. package/project-template/.claude/agents/refs/game-designer-legacy-fallback.md +15 -0
  64. package/project-template/.claude/agents/refs/game-designer-workflow-detail.md +69 -0
  65. package/project-template/.claude/agents/refs/implementation-plan-guide.md +316 -0
  66. package/project-template/.claude/agents/refs/reviewer-convergence-eval.md +247 -33
  67. package/project-template/.claude/agents/refs/reviewer-legacy-fallback.md +14 -0
  68. package/project-template/.claude/agents/refs/skill-selector-guide.md +465 -0
  69. package/project-template/.claude/agents/refs/skill-value-layers.md +145 -0
  70. package/project-template/.claude/agents/refs/storyboard-generation-guide.md +110 -0
  71. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +4 -4
  72. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +101 -104
  73. package/project-template/.claude/agents/refs/technical-artist-legacy-fallback.md +14 -0
  74. package/project-template/.claude/agents/reviewer.md +81 -95
  75. package/project-template/.claude/agents/technical-artist.md +71 -95
  76. package/project-template/.claude/hooks/README.md +83 -35
  77. package/project-template/.claude/hooks/asr-coverage-validate.mjs +19 -19
  78. package/project-template/.claude/hooks/block-developer-preflight.mjs +185 -0
  79. package/project-template/.claude/hooks/block-ring1-tasklist.mjs +95 -0
  80. package/project-template/.claude/hooks/gate-dispatcher.mjs +78 -0
  81. package/project-template/.claude/hooks/gate-runner.mjs +557 -0
  82. package/project-template/.claude/hooks/gate.mjs +170 -0
  83. package/project-template/.claude/hooks/snapshot-milestone.mjs +246 -0
  84. package/project-template/.claude/hooks/user-prompt.mjs +193 -0
  85. package/project-template/.claude/hooks/validate-atom-tree-selection.mjs +281 -0
  86. package/project-template/.claude/hooks/validate-workflow-stop.mjs +1535 -95
  87. package/project-template/.claude/settings.json +54 -9
  88. package/project-template/.claude/skills/brainstorming/SKILL.md +161 -0
  89. package/project-template/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
  90. package/project-template/.claude/skills/brainstorming/scripts/helper.js +177 -0
  91. package/project-template/.claude/skills/brainstorming/scripts/server.cjs +354 -0
  92. package/project-template/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
  93. package/project-template/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
  94. package/project-template/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
  95. package/project-template/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
  96. package/project-template/.claude/skills/brainstorming/visual-companion.md +309 -0
  97. package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +3 -3
  98. package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +3 -3
  99. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +35 -25
  100. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +15 -15
  101. package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +5 -5
  102. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +5 -5
  103. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +5 -5
  104. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +116 -27
  105. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +1 -1
  106. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +219 -0
  107. package/project-template/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  108. package/project-template/.claude/skills/playcraft-research/SKILL.md +24 -21
  109. package/project-template/.claude/skills/playcraft-skill-recommender/SKILL.md +331 -0
  110. package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +48 -48
  111. package/project-template/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
  112. package/project-template/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  113. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +4 -4
  114. package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +45 -45
  115. package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +27 -27
  116. package/project-template/.claude/skills/session-analyzer/SKILL.md +386 -0
  117. package/project-template/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
  118. package/project-template/.claude/skills/session-analyzer/scripts/find-turns.mjs +72 -0
  119. package/project-template/.claude/skills/session-analyzer/scripts/heavy-output.mjs +121 -0
  120. package/project-template/.claude/skills/session-analyzer/scripts/resolve-session.mjs +103 -0
  121. package/project-template/.claude/skills/session-analyzer/scripts/subagent-stats.mjs +127 -0
  122. package/project-template/.claude/skills/session-analyzer/scripts/subagent-tool-timeline.mjs +106 -0
  123. package/project-template/.claude/skills/session-analyzer/scripts/time-gaps.mjs +128 -0
  124. package/project-template/.claude/skills/session-analyzer/scripts/turn-timeline.mjs +67 -0
  125. package/project-template/.claude/snapshot.mjs +350 -0
  126. package/project-template/.codebuddy/settings.json +53 -0
  127. package/project-template/.cursor/hooks.json +1 -1
  128. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +91 -86
  129. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +16 -5
  130. package/project-template/CHANGELOG.md +105 -0
  131. package/project-template/CLAUDE.md +58 -254
  132. package/project-template/docs/DESIGN.md +65 -0
  133. package/project-template/docs/intent-clarifications.md +58 -0
  134. package/project-template/docs/pipeline-overview.md +69 -0
  135. package/project-template/docs/project-state.md +211 -0
  136. package/project-template/docs/team/agent-conduct.md +51 -105
  137. package/project-template/docs/team/agent-runtime-matrix.md +60 -74
  138. package/project-template/docs/team/atom-tree-format.md +169 -0
  139. package/project-template/docs/team/collaboration.md +319 -225
  140. package/project-template/docs/team/core-model.md +80 -46
  141. package/project-template/docs/team/game-designer-migration-todo.md +8 -0
  142. package/project-template/docs/team/harness-legacy-deprecation.md +23 -0
  143. package/project-template/docs/team/platform-capabilities.md +16 -13
  144. package/project-template/docs/team/workflow-changelog.md +95 -23
  145. package/project-template/docs/team/workflow-consistency-checklist.md +93 -45
  146. package/project-template/focus-lab/.gitkeep +0 -0
  147. package/project-template/game/.playcraft-scaffold-pending +0 -0
  148. package/project-template/game/index.ts +18 -0
  149. package/project-template/globals.d.ts +51 -0
  150. package/project-template/index.css +34 -0
  151. package/project-template/index.html +18 -0
  152. package/project-template/main.ts +9 -0
  153. package/project-template/package.json +79 -0
  154. package/project-template/skills/README.md +52 -0
  155. package/project-template/skills/_shared/agent-prep.md +136 -0
  156. package/project-template/skills/_shared/requirements.txt +1 -0
  157. package/project-template/skills/_shared/scripts/build-evidence-gate.mjs +87 -0
  158. package/project-template/skills/_shared/scripts/context-budget.mjs +215 -0
  159. package/project-template/skills/_shared/scripts/create-playable.mjs +140 -0
  160. package/project-template/skills/_shared/scripts/dev-start.mjs +151 -0
  161. package/project-template/skills/_shared/scripts/disclosure-config.mjs +480 -0
  162. package/project-template/skills/_shared/scripts/ensure-project.mjs +532 -0
  163. package/project-template/skills/_shared/scripts/gen-placeholder-audio.py +345 -0
  164. package/project-template/skills/_shared/scripts/gen-placeholder.py +244 -0
  165. package/project-template/skills/_shared/scripts/harness-smoke.mjs +257 -0
  166. package/project-template/skills/_shared/scripts/lib/validator-artifacts.mjs +129 -0
  167. package/project-template/skills/_shared/scripts/placeholder-pack-sheet.mjs +67 -0
  168. package/project-template/skills/_shared/scripts/placeholder_audio_lib.py +142 -0
  169. package/project-template/skills/_shared/scripts/placeholder_lib.py +993 -0
  170. package/project-template/skills/_shared/scripts/render-project-state.mjs +278 -0
  171. package/project-template/skills/_shared/scripts/ring-config.mjs +252 -0
  172. package/project-template/skills/_shared/scripts/skills-check.mjs +176 -0
  173. package/project-template/skills/_shared/scripts/slice-set.mjs +77 -0
  174. package/project-template/skills/_shared/scripts/state-advance-ring.mjs +63 -0
  175. package/project-template/skills/_shared/scripts/state-get.mjs +215 -0
  176. package/project-template/skills/_shared/scripts/state-handoff.mjs +120 -0
  177. package/project-template/skills/_shared/scripts/state-set.mjs +113 -0
  178. package/project-template/skills/_shared/scripts/state-store.mjs +893 -0
  179. package/project-template/skills/_shared/scripts/sync-template-skills.mjs +112 -0
  180. package/project-template/skills/_shared/scripts/verify-asset-code-sync.mjs +265 -0
  181. package/project-template/skills/_shared/scripts/verify-atom-conformance.mjs +181 -0
  182. package/project-template/skills/_shared/scripts/verify-env.mjs +285 -0
  183. package/project-template/skills/_shared/scripts/verify-placeholders.mjs +161 -0
  184. package/project-template/skills/_shared/scripts/workflow-doctor.mjs +348 -0
  185. package/project-template/skills/playable-animate/SKILL.md +52 -0
  186. package/project-template/skills/playable-animate/agents/openai.yaml +4 -0
  187. package/project-template/skills/playable-animate/references/board-refresh.md +30 -0
  188. package/project-template/skills/playable-animate/references/diagnosis-checklist.md +25 -0
  189. package/project-template/skills/playable-animate/references/entrance-sequencing.md +33 -0
  190. package/project-template/skills/playable-animate/references/interaction-timing.md +23 -0
  191. package/project-template/skills/playable-art/SKILL.md +203 -0
  192. package/project-template/skills/playable-art/agents/openai.yaml +4 -0
  193. package/project-template/skills/playable-art/references/alpha-postprocess.md +46 -0
  194. package/project-template/skills/playable-art/references/cta-art-spec.md +59 -0
  195. package/project-template/skills/playable-art/references/layout-proportions.md +30 -0
  196. package/project-template/skills/playable-art/references/prompt-patterns.md +83 -0
  197. package/project-template/skills/playable-art/references/reference-comparison.md +30 -0
  198. package/project-template/skills/playable-art/references/sheet-import-v2.md +91 -0
  199. package/project-template/skills/playable-art/scripts/build-atlas.py +332 -0
  200. package/project-template/skills/playable-art/scripts/chroma-key.py +50 -0
  201. package/project-template/skills/playable-art/scripts/extract-alpha-split.py +65 -0
  202. package/project-template/skills/playable-art/scripts/extract-dual-bg-alpha.py +118 -0
  203. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets-v2.py +403 -0
  204. package/project-template/skills/playable-art/scripts/import-gpt-art-sheets.py +280 -0
  205. package/project-template/skills/playable-art/scripts/import-gpt-tile-sheet.py +114 -0
  206. package/project-template/skills/playable-art/scripts/import_gpt_art_pipeline.py +321 -0
  207. package/project-template/skills/playable-art/scripts/import_gpt_art_sheets_v2_test.py +126 -0
  208. package/project-template/skills/playable-art/scripts/placeholder_common.py +98 -0
  209. package/project-template/skills/playable-art/scripts/remove-bg.py +91 -0
  210. package/project-template/skills/playable-art/scripts/review-processed-assets.py +468 -0
  211. package/project-template/skills/playable-art/scripts/review_processed_assets_test.py +116 -0
  212. package/project-template/skills/playable-art/scripts/verify-alpha-clean.py +105 -0
  213. package/project-template/skills/playable-debug/SKILL.md +116 -0
  214. package/project-template/skills/playable-debug/agents/openai.yaml +4 -0
  215. package/project-template/skills/playable-debug/references/debug-config.md +40 -0
  216. package/project-template/skills/playable-focus/SKILL.md +148 -0
  217. package/project-template/skills/playable-focus/scripts/bootstrap-playground.mjs +84 -0
  218. package/project-template/skills/playable-focus/scripts/extract-focus-frames.mjs +87 -0
  219. package/project-template/skills/playable-focus/scripts/generate-focus-reports.mjs +121 -0
  220. package/project-template/skills/playable-focus/scripts/playground.mjs +390 -0
  221. package/project-template/skills/playable-focus/templates/focus-lab/frame.html +39 -0
  222. package/project-template/skills/playable-focus/templates/focus-lab/harness/clean-stage.js +114 -0
  223. package/project-template/skills/playable-focus/templates/focus-lab/harness/frame-lab-scene.js +94 -0
  224. package/project-template/skills/playable-focus/templates/focus-lab/harness/particle-lab-scene.js +224 -0
  225. package/project-template/skills/playable-focus/templates/focus-lab/model.html +16 -0
  226. package/project-template/skills/playable-focus/templates/focus-lab/particle.html +38 -0
  227. package/project-template/skills/playable-focus/templates/focus-lab/shatter.html +47 -0
  228. package/project-template/skills/playable-focus/templates/playground/registry.template.json +55 -0
  229. package/project-template/skills/playable-focus/templates/playground/vfx-catalog.template.json +280 -0
  230. package/project-template/skills/playable-fx-decompose/SKILL.md +212 -0
  231. package/project-template/skills/playable-fx-decompose/examples.md +89 -0
  232. package/project-template/skills/playable-fx-decompose/reference.md +201 -0
  233. package/project-template/skills/playable-fx-decompose/requirements.txt +2 -0
  234. package/project-template/skills/playable-fx-decompose/scripts/build-blank-tile-crack.py +192 -0
  235. package/project-template/skills/playable-fx-decompose/scripts/fix-shard-debris-frames.py +60 -0
  236. package/project-template/skills/playable-fx-decompose/scripts/generate-shard-debris.py +276 -0
  237. package/project-template/skills/playable-fx-peak/SKILL.md +237 -0
  238. package/project-template/skills/playable-fx-peak/requirements.txt +2 -0
  239. package/project-template/skills/playable-fx-peak/scripts/fix-frame-edges.py +70 -0
  240. package/project-template/skills/playable-fx-peak/scripts/repack-frame-sequence.py +526 -0
  241. package/project-template/skills/playable-fx-peak/scripts/validate-frame-anchors.py +130 -0
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  243. package/project-template/skills/playable-record/SKILL.md +166 -0
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  265. package/project-template/skills/playable-verify-ui/examples/asset-manifest.example.json +36 -0
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  268. package/project-template/skills/playable-verify-ui/reference.md +165 -0
  269. package/project-template/skills/playable-verify-ui/references/phaser-patterns.md +67 -0
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  271. package/project-template/skills/playable-verify-ui/requirements.txt +7 -0
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@@ -0,0 +1,211 @@
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+ # Project State
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+
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+ > **Agent entry**: run `npm run state:get` first. Use its summary (`iteration`, `loop`, `nextCommands`, required/deferred files). Do **not** read this entire file during Ring 1 — the handoff YAML block below is the machine source of truth.
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+
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+ ## Workflow spec
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+
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+ | Field | Value |
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+ | ----------------------- | --------------------------------------------------------------------- |
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+ | **templateVersion** | `0.3.2-alpha.0` |
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+ | **workflowSpecVersion** | `growth-rings-v1` |
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+ | **Template Changelog** | [CHANGELOG.md](../CHANGELOG.md) |
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+ | **Workflow Changelog** | [docs/team/workflow-changelog.md](../docs/team/workflow-changelog.md) |
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+
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+ ## Ring Gate Scope
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+
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+ | Field | Value |
17
+ | ---------------- | --------------------------------------------------------------------------------------------------------- |
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+ | ringGatePolicy | `ring gate checks objective DoD verifiers + non-regression of prior rings + user-decision readiness only` |
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+ | ringGateExcludes | `subjective quality judgment, gameplay fun, final visual taste, user preference choice` |
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+
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+ ## Settings
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+
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+ | Field | Value | Description |
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+ | ---------------------- | ------- | -------------------------------------------------------------------------------------------- |
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+ | **designerAutoDecide** | `false` | When `true`, Game Designer may self-decide simple/obvious questions without asking the user. |
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+
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+ <!--
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+ designerAutoDecide:
29
+ false (default) = Designer asks the user every brainstorm question via AskUserQuestion.
30
+ true = Designer may auto-decide questions that have an obvious best answer based on
31
+ genre convention, research, or hard constraints. Auto-decisions are logged in
32
+ design-brief.md as [AGENT-AUTO] with reasoning. The user can override any
33
+ auto-decision in subsequent rounds.
34
+
35
+ Only affects brainstorm questions. Ring Gate confirmations remain orchestrator-only regardless.
36
+ -->
37
+
38
+ <!--
39
+ growth-rings-v1: Four growth rings climb the atom-tree from engine root upward.
40
+ Each ring runs clarify → build → verify inner loops with full role collaboration.
41
+ Objective DoD verifiers replace pre-development document packages.
42
+ -->
43
+
44
+ ## User Intent
45
+
46
+ > {{user_intent — ≤2 sentences; do NOT restate Style Direction or five-axis tables from design-brief}}
47
+
48
+ ## Current Iteration
49
+
50
+ > **Human-readable view.** The machine source of truth is the `## Agent handoff` YAML block below (`iteration:` + `loop:` + `ringGate:` + `ringDoD:`). `workflow-doctor` and agents read that block; keep this prose in sync for humans.
51
+
52
+ **Iteration 1** — engine-root + core gameplay (placeholder art)
53
+
54
+ `1 (engine-root → core gameplay)` → `2 (gameplay + periphery)` → `3 (playable ad hook/CTA)` → `4 (production + architecture)` → `done`
55
+
56
+ Each iteration runs inner loops: `clarify` → `build` → `verify` → **Ring Gate** (user acceptance) → next iteration.
57
+
58
+ <!-- Iteration definitions: see CLAUDE.md § Growth-Ring Model -->
59
+
60
+ ## Ring DoD (current iteration)
61
+
62
+ > Objective Definition-of-Done for the **current** growth ring. Orchestrator runs `npm run ring:gate -- --iteration N` to update verifier status.
63
+ > **Human-readable view.** Machine source of truth is `ringDoD:` in the `## Agent handoff` YAML block.
64
+
65
+ | Check | Status | Verifier | Notes |
66
+ | ------------- | ------- | ----------------------------- | ------------------------------------------------------------------ |
67
+ | contract | pending | `npm run verify:contract` | Engine boots; neutral runtime contract wired (`window.__playable`) |
68
+ | lifecycle | pending | `npm run verify:lifecycle` | Ring 1: starts at HOOK and autoPlay reaches ENDCARD without MP4 |
69
+ | firstLevelWin | pending | `npm run verify:firstwin` | Ring 1: headless autoPlay reaches ENDCARD (first level winnable) |
70
+ | placeholders | pending | `npm run verify:placeholders` | Ring 1: semantic placeholder files exist for loaded asset paths |
71
+
72
+ > Future-ring DoD checks are hidden at Ring 1. Run `npm run state:get` after each loop/ring transition to see the active verifier set.
73
+
74
+ ## Ring Gate
75
+
76
+ > Only the **orchestrator** runs `AskUserQuestion` toward the user. Sub-agents set `ringGate: pending` and STOP.
77
+ > One Ring Gate per iteration replaces the old six waterfall gates.
78
+
79
+ | Field | Value | Notes |
80
+ | ---------- | ---------- | --------------------------------------------------------------------------- |
81
+ | ringGate | pending | Orchestrator confirms after all ring DoD checks pass + user plays at devUrl |
82
+ | iteration | {{1..4}} | Current growth ring |
83
+ | canAskUser | {{yes/no}} | Set by `ring:gate` runner — only `yes` when all DoD checks pass |
84
+
85
+ ## Agent handoff
86
+
87
+ > Sub-agents and orchestrator **must** read/write this block before STOP or invoke. See `docs/team/collaboration.md` § Agent Handoff.
88
+ > This block is the **single machine-readable source of truth** for `iteration`, `loop`, `ringGate`, and `ringDoD`.
89
+
90
+ ```yaml
91
+ iteration: 1
92
+ ringGoal: engine-root + core gameplay (placeholder art)
93
+ loop: clarify
94
+ subagent: none
95
+ subagent_stop: false
96
+ waiting_for: orchestrator
97
+ ringGate: pending
98
+ ringDoD: { contract: pending, lifecycle: pending, firstLevelWin: pending, placeholders: pending }
99
+ archivedRings: {}
100
+ next_orchestrator_action: null
101
+ last_completed_by: null
102
+ block_reason: null
103
+ ```
104
+
105
+ ## Handoff Context
106
+
107
+ > Structured shared working memory. Machine source of truth is `handoffContext` in `docs/project-state.json`; agents read it through `npm run state:get -- --json contextPacket`.
108
+
109
+ | Area | Value |
110
+ | --------------------------- | ------------------------------------------------------ |
111
+ | ring.summary | Ring 1 starts as a semantic placeholder playable demo. |
112
+ | lastRole.role | none |
113
+ | lastRole.summary | No sub-agent has completed work yet. |
114
+ | nextRole.role | orchestrator |
115
+ | nextRole.mustKnow | Run state:get and follow currentAction / nextCommands. |
116
+ | shared.engine | unset |
117
+ | shared.coreAction | unset |
118
+ | shared.semanticPlaceholders | none |
119
+ | openQuestions | none |
120
+
121
+ <!--
122
+ Examples (copy structure on STOP — do not leave nulls):
123
+
124
+ Slice-axis Designer STOP (seed queue):
125
+ subagent: game-designer
126
+ subagent_stop: true
127
+ waiting_for: orchestrator
128
+ loop: clarify
129
+ next_orchestrator_action: "Invoke @developer per dispatchPacket (slice core-action-feedback-v1)"
130
+ last_completed_by: game-designer
131
+
132
+ Slice-axis Developer STOP (after verify:slice + slice:set verified):
133
+ subagent: developer
134
+ subagent_stop: true
135
+ waiting_for: orchestrator
136
+ loop: build
137
+ next_orchestrator_action: "Invoke @developer per dispatchPacket for next pending slice, or npm run ring:gate when queue drained"
138
+ last_completed_by: developer
139
+
140
+ Ring 1 clarify STOP (Designer — legacy, no sliceState):
141
+ subagent: game-designer
142
+ subagent_stop: true
143
+ waiting_for: orchestrator
144
+ loop: clarify
145
+ next_orchestrator_action: "Spawn temporary ref-flow atom-selection subagent for ring 1 atom-tree selection"
146
+ last_completed_by: game-designer
147
+
148
+ Ring 1 atom-tree STOP (temporary ref-flow selector):
149
+ subagent: skill-selector
150
+ subagent_stop: true
151
+ waiting_for: orchestrator
152
+ loop: clarify
153
+ next_orchestrator_action: "Run scaffold gate, then invoke @developer (legacy ring 1 build loop, or dispatchPacket when slice queue exists)"
154
+ last_completed_by: skill-selector
155
+
156
+ Ring 1 build STOP (Developer):
157
+ subagent: developer
158
+ subagent_stop: true
159
+ waiting_for: orchestrator
160
+ loop: build
161
+ next_orchestrator_action: "npm run ring:gate -- --iteration 1"
162
+ last_completed_by: developer
163
+
164
+ Ring 1 verify (orchestrator — no Reviewer invoke):
165
+ subagent: none
166
+ subagent_stop: true
167
+ waiting_for: orchestrator
168
+ loop: verify
169
+ next_orchestrator_action: "npm run ring:gate -- --iteration 1"
170
+ last_completed_by: developer
171
+
172
+ Ring 2+ verify STOP (Reviewer — after load_check pass):
173
+
174
+ Orchestrator after ring:gate pass (ringGateCanAskUser: yes):
175
+ subagent: none
176
+ subagent_stop: true
177
+ waiting_for: user_gate
178
+ loop: verify
179
+ next_orchestrator_action: "Run Ring Gate AskUserQuestion for iteration 1"
180
+ last_completed_by: orchestrator
181
+
182
+ Ring Gate pass → iteration 2:
183
+ iteration: 2
184
+ ringGoal: gameplay + periphery (HUD / flow skeleton)
185
+ loop: clarify
186
+ ringGate: pending
187
+ ringDoD: resolved by state:get / ring-config for the active iteration
188
+ archivedRings: { 1: { contract: passed, lifecycle: passed, firstLevelWin: passed } }
189
+ -->
190
+
191
+ <!--
192
+ Deferred human tables (Ring Gate Runner, Archived Rings, Dev Preview, Progress Checkpoint, …)
193
+ are updated by npm run state:set / ring:gate. Full field reference: docs/team/collaboration.md
194
+ -->
195
+
196
+ ## File Index (current ring)
197
+
198
+ > Current-ring files only. Future Ring files stay hidden until `state:get` discloses them.
199
+
200
+ ### Current Package (Ring 1 — engine root + core gameplay)
201
+
202
+ | File | Description | Status |
203
+ | ----------------------------------------- | ------------------------------------------------------- | ---------- |
204
+ | [DESIGN.md](docs/DESIGN.md) | Player experience contract: core loop + first-level win | {{status}} |
205
+ | [developer-log.md](logs/developer-log.md) | Developer work log + devUrl | {{status}} |
206
+ | `game/gameplay/` | PGS + state machine | {{status}} |
207
+ | `game/config/` | Level configuration | {{status}} |
208
+ | `game/scenes/` | Scene definitions | {{status}} |
209
+ | `game/index.html` | Entry point | {{status}} |
210
+
211
+ > Hidden until later Rings: `docs/design-brief.md`, `docs/layout-spec.md`, `docs/implementation-plan.md`, `docs/style-exploration.md`, `logs/artist-log.md`, `logs/ta-log.md`, `logs/review-report.md`, production pipeline.
@@ -2,120 +2,66 @@
2
2
 
3
3
  > Single source for enforceable behavior. When this conflicts with workflow shortcuts, **this wins** (except where an agent Goals § Core responsibilities explicitly overrides for that role).
4
4
  >
5
- > Gate flow detail: [collaboration.md § Gate Protocol](collaboration.md#gate-protocol-orchestrator-only). STOP fields: [§ STOP sync checklist](collaboration.md#stop-sync-checklist).
5
+ > Ring Gate flow: [collaboration.md § Ring Gate Protocol](collaboration.md#ring-gate-protocol-orchestrator-only). STOP fields: [§ STOP sync checklist](collaboration.md#stop-sync-checklist). Hook enforcement: `.claude/hooks/validate-workflow-stop.mjs`.
6
6
 
7
7
  ## Invoke protocol (all sub-agents)
8
8
 
9
9
  On every invoke, in order:
10
10
 
11
- 1. Read `docs/project-state.md` → parse **`## Agent handoff`** YAML (routing truth — not Progress Checkpoint alone).
12
- 2. Read **this role's `## Runtime`** in `.claude/agents/<role>.md` → pick **one** branch.
13
- 3. Read `refs/` or SKILL **only when** Runtime or that branch says so — do not read long Workflow first.
11
+ 1. Run `npm run state:get` → read `contextPacket` first, then the handoff summary (routing truth — not Progress Checkpoint alone). `docs/project-state.md` is a generated view; never open or hand-edit it.
12
+ 2. Read **this role's L1 role card** in `.claude/agents/<role>.md` to understand role ownership, boundaries, and current workflow interface.
13
+ 3. Read the specific workflow / `refs/` / SKILL documents **only when** the current task or workflow interface says so — do not load long workflow docs by default.
14
14
  4. On STOP: complete [§ STOP sync checklist](collaboration.md#stop-sync-checklist).
15
15
 
16
16
  ## All roles (including Orchestrator)
17
17
 
18
- | | Rule |
19
- | ------------ | ------------------------------------------------------------------------------------------------------------------------- |
20
- | **MUST** | Read `docs/project-state.md` before any work; parse `## Agent handoff` YAML; resume from Progress Checkpoint when present |
21
- | **MUST** | Update `docs/project-state.md` Progress Checkpoint when finishing a major step |
22
- | **MUST** | On STOP: update `## Agent handoff` (`subagent_stop: true`, `next_orchestrator_action` required) |
23
- | **MUST NOT** | Change `layout-spec.md` `assetMapping` paths after Gate #1 without PM + user-approved contract change |
24
- | **MUST NOT** | Treat `playcraft build` as required for `done` — endpoint is **user acceptance at devUrl** |
25
- | **MUST NOT** | Ask the **user** to run `npm run dev` (Gate #3 = open orchestrator-provided link only) |
18
+ | | Rule |
19
+ | ------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
20
+ | **MUST** | Run `npm run state:get` before any work (never open the generated `docs/project-state.md`); start from `contextPacket`, then follow required files |
21
+ | **MUST** | Append a Progress Checkpoint when finishing a major step via `npm run state:set -- --checkpoint "…" --by <role>` |
22
+ | **MUST** | On STOP: write `handoffContext` for the next role, then `npm run state:set -- subagent_stop=true next_orchestrator_action="…"` (context + routing required) |
23
+ | **MUST NOT** | Change `layout-spec.md` `assetMapping` paths after ring 4 (`assetMappingLocked: true`) without Game Designer + user-approved contract change |
24
+ | **MUST NOT** | Treat `playcraft build` as required for `done` — endpoint is **user acceptance at devUrl** |
25
+ | **MUST NOT** | Ask the **user** to run `npm run dev` (Ring Gate = open orchestrator-provided link only) |
26
26
 
27
27
  ## Orchestrator only
28
28
 
29
- | | Rule |
30
- | ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------ |
31
- | **MUST** | Be the **only** role that uses `AskUserQuestion` toward the user (Gate #1, #2a, #2b, #3) |
32
- | **MUST** | After any sub-agent STOP, read `## Agent handoff` in `project-state.md` before spawn / resume / Gate |
33
- | **MUST** | After any sub-agent STOP, verify: all atoms `status ≠ pending`, `actualOutput` files exist, Context sections filled, Skill Preflight done |
34
- | **MUST** | If `gate_pending` is non-null and `waiting_for: user_gate`, run **only** the matching Gate (`AskUserQuestion`) — **do not** invoke sub-agents |
35
- | **MUST** | If `subagent_stop: true` and `waiting_for: orchestrator`, execute **only** `next_orchestrator_action` |
36
- | **MUST** | Before invoke: reset handoff (`subagent_stop: false`, `waiting_for: none`, set `subagent` to target role) |
37
- | **MUST** | Dispatch = WHAT + skill refs + constraints only; do NOT write detailed production steps for sub-agents |
38
- | **MUST** | Run Reviewer `design_check` before Gate #1 and Gate #2b — do **not** ask user until Reviewer passes soft checklist |
39
- | **MUST NOT** | Role-play all five agents in one session when sub-agent invoke is available |
40
- | **MUST NOT** | Skip Gate #2a / #2b while gates are `pending` |
41
- | **MUST NOT** | Invoke `@technical-artist` before Production Pipeline Wave 1 (Designer Ph.2) is `done` |
42
- | **MUST NOT** | Invoke `@developer` or set `stage: ui_pass` before Production Pipeline Wave 2 (TA) is `done` |
43
- | **MUST NOT** | Spawn `@developer` during `stage: production` (serial workflow: Designer → TA → Developer ui_pass) |
44
- | **MUST NOT** | Advance mainline `stage` when a sub-agent could do it — **orchestrator owns** `stage` transitions (see collaboration.md § Stage field ownership) |
45
- | **MUST NOT** | Advance to next stage if post-STOP verification fails (atom status, actualOutput, Context, Skill Preflight) |
46
-
47
- ## Sub-agents only (PM, Designer, TA, Developer, Reviewer)
48
-
49
- | | Rule |
50
- | ------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
51
- | **MUST NOT** | Use `AskUserQuestion` or present Gate choices to the user |
52
- | **MUST** | On Gate-ready materials: sync `gates.#N = pending` + handoff (`gate_pending`, `waiting_for: user_gate`) → **STOP** |
53
- | **MUST** | Run Spec Quick-Check within 30s: TA when starting production Wave 2; Developer when starting `ui_pass` |
54
- | **MUST** | Update `atom-plan.json` → `atoms[].status` + `atoms[].actualOutput` upon completing each assigned atom — never leave `pending` after delivery |
55
- | **MUST** | Fill corresponding `atom-plan.md` § Context section (Asset / TA / Impl Skill Context) — never leave `(Pending)` after delivery |
56
- | **MUST** | Check `atom-plan.json` → `skillsMatch.mediaGroups` for reusable assets before generating from scratch (Designer/TA) |
57
- | **MUST** | Complete Skill Preflight (read relevant platform Skills) before production — TA: `ta-log § Skill Preflight`; Developer: `developer-log § Skill Preflight`; Designer: `designer-log § Skill Preflight` |
58
- | **MUST NOT** | Continue producing while `subagent_stop: true` and `waiting_for: orchestrator` (resume only when orchestrator clears handoff) |
59
- | **MUST NOT** | Change mainline `stage` (orchestrator only — see collaboration.md § Stage field ownership) |
60
- | **MUST NOT** | Skip required logs (`designer-log`, `ta-log`, `developer-log`, `review-report`) |
61
- | **MUST NOT** | Ignore `mediaGroups` matches and generate from scratch when a pre-matched asset exists — link first, skip only with documented reason |
62
- | **MUST** | Complete [STOP sync checklist](collaboration.md#stop-sync-checklist) on every STOP |
63
-
64
- ### PM (four-doc discipline)
65
-
66
- | | Rule |
67
- | ------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
68
- | **MUST** | Keep **四件套** contract-only: playable decisions in `design-brief` (no hex — palette in `layout-spec`); paths/zones/specs in `layout-spec`; DAG in **`atom-plan.json`**; acceptance one-liners in **`atom-plan.md`**; status/handoff in `project-state` — **key fields only**, no prose dumps |
69
- | **MUST** | Before Gate #1: `playcraft skills match --json` → `docs/atom-plan.json` → `skillsMatch`; bind `GameplayAtom`/`ConfigAtom` `skillRef` only from `skillsMatch.items` (or `null` + `dagRevisions` gap); run `playcraft skills validate-atom-plan` |
70
- | **MUST NOT** | Paste long research, full prompts, MC/ASR narrative, or generation logs into the four docs — point downstream to `style-exploration.md` / `logs/designer-log.md` instead |
71
- | **MUST NOT** | Put `playcraft-*` in `skillRef`, or use atomIds absent from `skillsMatch.items` without `dagRevisions` — format: [`atom-plan-format.md`](atom-plan-format.md) |
72
- | **MUST NOT** | Duplicate the same fact across multiple four-doc files — one canonical home per fact (see `collaboration.md` § Four-doc discipline); Gate #1: no Atom List / DAG Order in `atom-plan.md`; no hex in `design-brief`; no Emotion Target in Experience Flow |
73
-
74
- ### Designer (four-doc discipline)
75
-
76
- | | Rule |
77
- | ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
78
- | **MUST** | Put visual narrative, Handoff Pack, ASR tables, and generation notes in **`style-exploration.md`** + **`logs/designer-log.md`** — not in PM's four docs |
79
- | **MUST NOT** | Edit `design-brief.md` or `layout-spec.md` except ICP-driven contract fixes (paths/palette deltas) — do not rewrite gameplay or duplicate PM contracts |
80
- | **MUST** | When PM needs a contract delta, write **one-line deltas** (e.g. Palette Locked vs layout-spec) in `designer-log.md`; PM patches layout-spec if user/orchestrator approves |
81
-
82
- ### Technical Artist
83
-
84
- | | Rule |
85
- | ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
86
- | **MUST** | Before any asset generation in production Wave 2: complete **Upstream Intake** in `logs/ta-log.md` — Read (tool or `cat`) **四件套** + `docs/style-exploration.md` + `logs/designer-log.md`; tick every row; note one-line takeaway per doc |
87
- | **MUST** | Execute `refs/ta-pipeline-cookbook.md` **Step 0a → Step 0** in order after intake |
88
- | **MUST NOT** | Start bulk generation or write `ta-log` Style Interpretation until Upstream Intake is complete |
89
- | **MUST NOT** | Mark TA wave `done` without Upstream Intake + Style Interpretation sections filled |
90
- | **MUST** | Before any asset generation: complete **`logs/ta-log.md` § Production Plan** — Coverage Plan covering 100% `assetMapping`, Atlas Assembly Plan matching layout-spec groups, Risk Checklist all `[x]` |
91
- | **MUST NOT** | Start bulk generation or write deliverables under `assets/` until Production Plan Risk Checklist is fully checked |
92
- | **MUST** | Pass **`.claude/hooks/validate-workflow-stop.mjs`** on STOP (Claude `SubagentStop` + Cursor `subagentStop` — see `.claude/hooks/README.md`) |
93
-
94
- ### Developer
95
-
96
- | | Rule |
97
- | ------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
98
- | **MUST** | Before Spec Quick-Check or any `game/` work in `ui_pass`: complete **Upstream Intake** in `logs/developer-log.md` — Read **四件套** + `docs/style-exploration.md` + `logs/designer-log.md` + `logs/ta-log.md`; tick every row; one-line takeaway per doc |
99
- | **MUST** | Execute `refs/developer-phase1-flow.md` **Step 0 → Step 1** in order after intake |
100
- | **MUST NOT** | Start Skill Preflight or edit `game/**` until Upstream Intake is complete |
101
- | **MUST** | **`ui_pass` scope only**: scene switching, element placement, simple state display — bind real assets at contract paths; **MUST NOT** implement core gameplay rules (scoring, elimination, level logic, win/lose) |
102
- | **MUST** | Before `ui_pass` STOP: complete **`logs/developer-log.md` § UI Pass Plan** — Scene-Asset Binding + scene navigation + Risk Checklist all `[x]` |
103
- | **MUST** | Set `devStatus: ui_ready` (not `ready`) after `ui_pass`; handoff `Invoke @reviewer ui_diff` |
104
- | **MUST** | **`gameplay_pass` scope**: add core gameplay on verified UI shell — PGS, first level success, CTA; complete **`logs/developer-log.md` § Gameplay Pass Plan** before gameplay logic |
105
- | **MUST** | Before any `game/` implementation: for each non-empty `skillRef`, read Recipe + `ref/` from `.claude/skills/<skillRef>/` when link exists; else `playcraft skills read` — log in `developer-log.md` § Skill Preflight |
106
- | **MUST NOT** | Rewrite UI layout during `gameplay_pass` unless open UI Diff items remain |
107
- | **MUST NOT** | Set `devStatus: ready` while `devBlockers` has open items |
108
- | **MUST NOT** | Use placeholder assets or silently skip `blocked` atoms |
109
- | **MUST** | Pass **`.claude/hooks/validate-workflow-stop.mjs`** on STOP (plan section validated per stage: UI Pass Plan vs Gameplay Pass Plan) |
110
-
111
- ### Reviewer
112
-
113
- | | Rule |
114
- | ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
115
- | **MUST** | Operate in one of three modes per orchestrator invoke: **`design_check`** \| **`ui_diff`** \| **`load_check`** |
116
- | **MUST** | Read **`playwright-cli`** skill before `ui_diff` or `load_check` browser steps |
117
- | **MUST** | **`design_check`**: soft checklist only — block obvious defects (missing docs, wrong MC ratio, empty assetMapping); do **not** judge subjective design quality |
118
- | **MUST** | **`ui_diff`**: screenshot each MC panel scene via `playwright-cli`; compare layout/color/elements; route issues with `routeTo: developer \| ta \| designer`; increment `uiReworkRound` on fail (max 5) |
119
- | **MUST** | **`load_check`**: confirm page loads within 10s, no Error-level console logs; do **not** perform gameplay walkthrough |
120
- | **MUST NOT** | Modify production files (only `logs/review-report.md` + `project-state` checkpoint) |
121
- | **MUST NOT** | Write mainline `stage` — set handoff `next_orchestrator_action` for orchestrator (`Set stage=ui_rework`, `Run Gate #3`, etc.) |
29
+ | | Rule |
30
+ | ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
31
+ | **MUST** | Be the **only** role that uses `AskUserQuestion` for **Ring Gate** confirmations (one per growth ring) |
32
+ | **MUST** | After any sub-agent STOP, run `npm run state:get` to read `contextPacket` and routing handoff before spawn / resume / Ring Gate |
33
+ | **MUST** | After any sub-agent STOP, verify: `handoffContext` complete, ring DoD evidence complete, logs filled, required preflight done |
34
+ | **MUST** | If `waiting_for: user_gate` and `subagent_stop: true` and `ringGateCanAskUser: yes`, run **only** Ring Gate (`AskUserQuestion`) — **do not** invoke sub-agents |
35
+ | **MUST** | If `subagent_stop: true` and `waiting_for: orchestrator`, execute **only** `next_orchestrator_action` |
36
+ | **MUST** | Before invoke: reset handoff (`subagent_stop: false`, `waiting_for: none`, set `subagent` to target role) |
37
+ | **MUST** | Dispatch = WHAT + skill refs + constraints only; do NOT write detailed production steps for sub-agents |
38
+ | **MUST** | Before Ring Gate: run `npm run ring:gate -- --iteration N` — do **not** ask user until the script returns pass |
39
+ | **MUST** | Before **ring 1 `loop: build`**: ensure `playcraft remix init-template --from-atom-tree` has run, `.playcraft-engine` matches `meta.engineDecision.adapter`, and `npm run verify:contract` passes |
40
+ | **MUST** | After ring 1 Game Designer STOP, spawn a temporary ref-flow atom-selection subagent before scaffold; do not select atoms inline as orchestrator |
41
+ | **MUST** | Archive Ring Gate snapshots through `ring:gate` / state helpers so the next ring inherits stable decisions, not prior-ring process noise |
42
+ | **MUST NOT** | Role-play all five agents in one session when sub-agent invoke is available |
43
+ | **MUST NOT** | Advance `iteration` without archiving prior ring in `archivedRings` (non-regression) |
44
+ | **MUST NOT** | Invoke `@technical-artist` before ring 4 Artist Wave 1 is `done` |
45
+ | **MUST NOT** | Advance `iteration` when a sub-agent could do it — **orchestrator owns** `iteration` / `loop` transitions |
46
+ | **MUST NOT** | Advance to next iteration if post-STOP verification fails (required package, logs/evidence, Skill Preflight) |
47
+
48
+ ## Sub-agents only (Game Designer, Artist, TA, Developer, Reviewer)
49
+
50
+ | | Rule |
51
+ | ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
52
+ | **MUST NOT** | Use `AskUserQuestion` for Ring Gate choices or final confirmations (Ring Gates remain orchestrator-only) |
53
+ | **EXCEPT** | Game Designer MAY use `AskUserQuestion` for gameplay brainstorm/clarification during `loop: clarify` |
54
+ | **MUST** | On verify-loop completion: sync `handoffContext` verdict + `ringGate: pending` + handoff (`waiting_for: orchestrator`, `next_orchestrator_action: npm run ring:gate -- --iteration N`) → **STOP** |
55
+ | **MUST** | Run Spec Quick-Check within 30s: TA when starting ring 4 build; Developer when starting any `loop: build` |
56
+ | **MAY** | Append concise downstream notes to `atom-tree.md` when actual reading/usage differs from the initial selection |
57
+ | **MUST** | Check `atom-tree.json` → `mediaGroups` for reusable assets before generating from scratch (Artist/TA) |
58
+ | **MUST** | Complete Skill Preflight (read relevant platform Skills) before production — TA: `ta-log § Skill Preflight`; Developer: `developer-log § Skill Preflight`; Artist: `artist-log § Skill Preflight` |
59
+ | **MUST NOT** | Continue producing while `subagent_stop: true` and `waiting_for: orchestrator` (resume only when orchestrator clears handoff) |
60
+ | **MUST NOT** | Change `iteration` or `loop` (orchestrator only) |
61
+ | **MUST NOT** | Skip required logs (`artist-log`, `ta-log`, `developer-log`, `review-report`) |
62
+ | **MUST NOT** | Ignore `mediaGroups` matches and generate from scratch when a pre-matched asset exists — link/reuse first, skip only with documented reason |
63
+ | **MUST** | Complete [STOP sync checklist](collaboration.md#stop-sync-checklist) on every STOP, including structured `handoffContext` |
64
+
65
+ ## Tool Surface Policy
66
+
67
+ Role cards should list only the tools that role actually owns. Long command catalogs belong in role refs or Skills. If a command family moves to a specialist role, remove it from upstream roles instead of duplicating it.