@pascal-app/core 1.0.4 → 1.0.5

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  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +102 -90
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +301 -1
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  8. package/dist/agent-operations/__fixtures__/build-room-cases.js +410 -40
  9. package/dist/agent-operations/__fixtures__/cases.d.ts +18 -3
  10. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  11. package/dist/agent-operations/__fixtures__/cases.js +183 -4
  12. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  15. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  18. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  19. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  20. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  21. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  22. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  23. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  24. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  25. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  26. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  27. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  28. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  29. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  30. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  31. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  32. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  33. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  34. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  35. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  36. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -1
  37. package/dist/agent-operations/__fixtures__/place-items-cases.js +80 -2
  38. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  39. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  40. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  41. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  42. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  43. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  44. package/dist/agent-operations/__fixtures__/room-cases.d.ts +2 -1
  45. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  46. package/dist/agent-operations/__fixtures__/room-cases.js +136 -1
  47. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  48. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  49. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  50. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  51. package/dist/agent-operations/__fixtures__/search-assets-cases.js +15 -3
  52. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  53. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  55. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +1 -0
  56. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  57. package/dist/agent-operations/__fixtures__/structure-cases.js +630 -3
  58. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +311 -1
  59. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  60. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +59 -11
  61. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  62. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  64. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  65. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  67. package/dist/agent-operations/achieved.d.ts +5 -0
  68. package/dist/agent-operations/achieved.d.ts.map +1 -1
  69. package/dist/agent-operations/achieved.js +21 -1
  70. package/dist/agent-operations/add-column.d.ts.map +1 -1
  71. package/dist/agent-operations/add-column.js +3 -1
  72. package/dist/agent-operations/add-fence.d.ts +18 -0
  73. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  74. package/dist/agent-operations/add-fence.js +48 -0
  75. package/dist/agent-operations/add-level.d.ts +4 -1
  76. package/dist/agent-operations/add-level.d.ts.map +1 -1
  77. package/dist/agent-operations/add-level.js +48 -12
  78. package/dist/agent-operations/add-object.d.ts +38 -9
  79. package/dist/agent-operations/add-object.d.ts.map +1 -1
  80. package/dist/agent-operations/add-object.js +172 -11
  81. package/dist/agent-operations/add-wall.d.ts +1 -3
  82. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  83. package/dist/agent-operations/add-wall.js +35 -9
  84. package/dist/agent-operations/apply-changes.d.ts +7 -1
  85. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  86. package/dist/agent-operations/apply-changes.js +54 -22
  87. package/dist/agent-operations/apply-outcome.d.ts +6 -0
  88. package/dist/agent-operations/apply-outcome.d.ts.map +1 -1
  89. package/dist/agent-operations/apply-outcome.js +23 -8
  90. package/dist/agent-operations/asset-views.d.ts +75 -0
  91. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  92. package/dist/agent-operations/asset-views.js +234 -0
  93. package/dist/agent-operations/author-scene.d.ts +157 -0
  94. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  95. package/dist/agent-operations/author-scene.js +1076 -0
  96. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  97. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  98. package/dist/agent-operations/authored-scene-merge.js +96 -0
  99. package/dist/agent-operations/batch.d.ts +22 -0
  100. package/dist/agent-operations/batch.d.ts.map +1 -0
  101. package/dist/agent-operations/batch.js +104 -0
  102. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  103. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  104. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  105. package/dist/agent-operations/corner-window.d.ts +19 -0
  106. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  107. package/dist/agent-operations/corner-window.js +84 -0
  108. package/dist/agent-operations/create-roof.d.ts +32 -0
  109. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  110. package/dist/agent-operations/create-roof.js +304 -0
  111. package/dist/agent-operations/create-room.d.ts +2 -0
  112. package/dist/agent-operations/create-room.d.ts.map +1 -1
  113. package/dist/agent-operations/create-room.js +73 -5
  114. package/dist/agent-operations/create-stair.d.ts +6 -28
  115. package/dist/agent-operations/create-stair.d.ts.map +1 -1
  116. package/dist/agent-operations/create-stair.js +187 -104
  117. package/dist/agent-operations/design-brief.d.ts +38 -0
  118. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  119. package/dist/agent-operations/design-brief.js +300 -0
  120. package/dist/agent-operations/designs.d.ts +24 -0
  121. package/dist/agent-operations/designs.d.ts.map +1 -0
  122. package/dist/agent-operations/designs.js +48 -0
  123. package/dist/agent-operations/door-clearance.d.ts +16 -1
  124. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/door-clearance.js +61 -4
  126. package/dist/agent-operations/duplicate-level.d.ts.map +1 -1
  127. package/dist/agent-operations/duplicate-level.js +2 -1
  128. package/dist/agent-operations/find-by-type.d.ts +14 -7
  129. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  130. package/dist/agent-operations/find-by-type.js +266 -43
  131. package/dist/agent-operations/furnish-room.d.ts +22 -1
  132. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  133. package/dist/agent-operations/furnish-room.js +66 -19
  134. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  135. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  136. package/dist/agent-operations/furniture-kind.js +69 -0
  137. package/dist/agent-operations/get-node.d.ts +5 -2
  138. package/dist/agent-operations/get-node.d.ts.map +1 -1
  139. package/dist/agent-operations/get-node.js +82 -10
  140. package/dist/agent-operations/hosted-services.d.ts +2 -1
  141. package/dist/agent-operations/hosted-services.d.ts.map +1 -1
  142. package/dist/agent-operations/index.d.ts +281 -69
  143. package/dist/agent-operations/index.d.ts.map +1 -1
  144. package/dist/agent-operations/index.js +66 -5
  145. package/dist/agent-operations/item-space.d.ts +22 -0
  146. package/dist/agent-operations/item-space.d.ts.map +1 -0
  147. package/dist/agent-operations/item-space.js +69 -0
  148. package/dist/agent-operations/layout-clearance.d.ts +52 -3
  149. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  150. package/dist/agent-operations/layout-clearance.js +340 -30
  151. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  152. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  153. package/dist/agent-operations/level-height-fill.js +59 -0
  154. package/dist/agent-operations/level-reads.d.ts +5 -1
  155. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  156. package/dist/agent-operations/level-reads.js +10 -3
  157. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  158. package/dist/agent-operations/list-levels.js +23 -0
  159. package/dist/agent-operations/material-preset.d.ts.map +1 -1
  160. package/dist/agent-operations/material-preset.js +3 -9
  161. package/dist/agent-operations/material-refs.d.ts +7 -1
  162. package/dist/agent-operations/material-refs.d.ts.map +1 -1
  163. package/dist/agent-operations/material-refs.js +10 -5
  164. package/dist/agent-operations/merge-windows.d.ts +6 -0
  165. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  166. package/dist/agent-operations/merge-windows.js +27 -0
  167. package/dist/agent-operations/move-roofs.d.ts +9 -0
  168. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  169. package/dist/agent-operations/move-roofs.js +29 -0
  170. package/dist/agent-operations/paint.d.ts +2 -1
  171. package/dist/agent-operations/paint.d.ts.map +1 -1
  172. package/dist/agent-operations/paint.js +163 -53
  173. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  174. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  175. package/dist/agent-operations/photo-elevation.js +761 -0
  176. package/dist/agent-operations/place-in-room.d.ts +29 -0
  177. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  178. package/dist/agent-operations/place-in-room.js +403 -0
  179. package/dist/agent-operations/place-items.d.ts.map +1 -1
  180. package/dist/agent-operations/place-items.js +15 -2
  181. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  182. package/dist/agent-operations/plan-geometry.js +3 -0
  183. package/dist/agent-operations/point-context.d.ts +139 -0
  184. package/dist/agent-operations/point-context.d.ts.map +1 -0
  185. package/dist/agent-operations/point-context.js +1 -0
  186. package/dist/agent-operations/project-files.d.ts +9 -0
  187. package/dist/agent-operations/project-files.d.ts.map +1 -0
  188. package/dist/agent-operations/project-files.js +25 -0
  189. package/dist/agent-operations/record-made.d.ts +18 -0
  190. package/dist/agent-operations/record-made.d.ts.map +1 -0
  191. package/dist/agent-operations/record-made.js +28 -0
  192. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  193. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  194. package/dist/agent-operations/roof-footprint.js +242 -0
  195. package/dist/agent-operations/roof-writes.d.ts +20 -0
  196. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  197. package/dist/agent-operations/roof-writes.js +165 -0
  198. package/dist/agent-operations/room-findings.d.ts +54 -0
  199. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  200. package/dist/agent-operations/room-findings.js +143 -0
  201. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  202. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  203. package/dist/agent-operations/room-floor-script.js +54 -0
  204. package/dist/agent-operations/room-structure.d.ts +2 -2
  205. package/dist/agent-operations/room-structure.d.ts.map +1 -1
  206. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  207. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  208. package/dist/agent-operations/scene-checkpoint.js +176 -0
  209. package/dist/agent-operations/scene-queries.d.ts +3750 -3319
  210. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  211. package/dist/agent-operations/scene-queries.js +13 -23
  212. package/dist/agent-operations/scene-review.d.ts +52 -0
  213. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  214. package/dist/agent-operations/scene-review.js +106 -0
  215. package/dist/agent-operations/scene-view.d.ts +82 -15
  216. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  217. package/dist/agent-operations/scene-view.js +408 -51
  218. package/dist/agent-operations/search-assets.d.ts +2 -2
  219. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  220. package/dist/agent-operations/search-assets.js +4 -3
  221. package/dist/agent-operations/search-materials.d.ts +9 -3
  222. package/dist/agent-operations/search-materials.d.ts.map +1 -1
  223. package/dist/agent-operations/search-materials.js +83 -29
  224. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  225. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  226. package/dist/agent-operations/set-checkpoint.js +31 -0
  227. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  228. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  229. package/dist/agent-operations/set-ground-level.js +61 -0
  230. package/dist/agent-operations/site.d.ts +21 -0
  231. package/dist/agent-operations/site.d.ts.map +1 -0
  232. package/dist/agent-operations/site.js +123 -0
  233. package/dist/agent-operations/types.d.ts +66 -7
  234. package/dist/agent-operations/types.d.ts.map +1 -1
  235. package/dist/agent-operations/verify-scene.d.ts +39 -5
  236. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  237. package/dist/agent-operations/verify-scene.js +223 -44
  238. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  239. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  240. package/dist/agent-operations/wall-face-script.js +62 -0
  241. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  242. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  243. package/dist/agent-operations/wall-object-observations.js +249 -0
  244. package/dist/agent-operations/wall-opening.d.ts +23 -23
  245. package/dist/agent-operations/wall-opening.d.ts.map +1 -1
  246. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  247. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  248. package/dist/agent-operations/wall-skirting.js +85 -0
  249. package/dist/agent-tools/add-object.d.ts +11 -7
  250. package/dist/agent-tools/add-object.d.ts.map +1 -1
  251. package/dist/agent-tools/add-object.js +17 -11
  252. package/dist/agent-tools/assets.d.ts +8 -0
  253. package/dist/agent-tools/assets.d.ts.map +1 -1
  254. package/dist/agent-tools/assets.js +13 -1
  255. package/dist/agent-tools/author-scene.d.ts +651 -0
  256. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  257. package/dist/agent-tools/author-scene.js +252 -0
  258. package/dist/agent-tools/batch.d.ts +25 -0
  259. package/dist/agent-tools/batch.d.ts.map +1 -0
  260. package/dist/agent-tools/batch.js +61 -0
  261. package/dist/agent-tools/checkpoints.d.ts +13 -0
  262. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  263. package/dist/agent-tools/checkpoints.js +16 -0
  264. package/dist/agent-tools/clear-scene.d.ts.map +1 -1
  265. package/dist/agent-tools/collections.d.ts +6 -6
  266. package/dist/agent-tools/collections.d.ts.map +1 -1
  267. package/dist/agent-tools/columns.d.ts +18 -18
  268. package/dist/agent-tools/columns.js +2 -2
  269. package/dist/agent-tools/corner-window.d.ts +46 -0
  270. package/dist/agent-tools/corner-window.d.ts.map +1 -0
  271. package/dist/agent-tools/corner-window.js +47 -0
  272. package/dist/agent-tools/create-room.d.ts +26 -25
  273. package/dist/agent-tools/create-room.d.ts.map +1 -1
  274. package/dist/agent-tools/create-room.js +11 -4
  275. package/dist/agent-tools/design-brief.d.ts +408 -0
  276. package/dist/agent-tools/design-brief.d.ts.map +1 -0
  277. package/dist/agent-tools/design-brief.js +149 -0
  278. package/dist/agent-tools/designs.d.ts +34 -0
  279. package/dist/agent-tools/designs.d.ts.map +1 -0
  280. package/dist/agent-tools/designs.js +50 -0
  281. package/dist/agent-tools/fences.d.ts +28 -0
  282. package/dist/agent-tools/fences.d.ts.map +1 -0
  283. package/dist/agent-tools/fences.js +31 -0
  284. package/dist/agent-tools/find-by-type.d.ts +8 -1
  285. package/dist/agent-tools/find-by-type.d.ts.map +1 -1
  286. package/dist/agent-tools/find-by-type.js +23 -2
  287. package/dist/agent-tools/furnish-room.d.ts +10 -8
  288. package/dist/agent-tools/furnish-room.d.ts.map +1 -1
  289. package/dist/agent-tools/furnish-room.js +3 -1
  290. package/dist/agent-tools/hosted-services.d.ts +177 -141
  291. package/dist/agent-tools/hosted-services.d.ts.map +1 -1
  292. package/dist/agent-tools/hosted-services.js +47 -14
  293. package/dist/agent-tools/index.d.ts +894 -215
  294. package/dist/agent-tools/index.d.ts.map +1 -1
  295. package/dist/agent-tools/index.js +47 -3
  296. package/dist/agent-tools/levels.d.ts +11 -3
  297. package/dist/agent-tools/levels.d.ts.map +1 -1
  298. package/dist/agent-tools/levels.js +16 -5
  299. package/dist/agent-tools/measurement.d.ts +38 -20
  300. package/dist/agent-tools/measurement.d.ts.map +1 -1
  301. package/dist/agent-tools/measurement.js +117 -67
  302. package/dist/agent-tools/merge-windows.d.ts +10 -0
  303. package/dist/agent-tools/merge-windows.d.ts.map +1 -0
  304. package/dist/agent-tools/merge-windows.js +12 -0
  305. package/dist/agent-tools/nodes.d.ts.map +1 -1
  306. package/dist/agent-tools/nodes.js +1 -1
  307. package/dist/agent-tools/notation-inventory.d.ts +16 -0
  308. package/dist/agent-tools/notation-inventory.d.ts.map +1 -0
  309. package/dist/agent-tools/notation-inventory.js +105 -0
  310. package/dist/agent-tools/paint.d.ts +5 -5
  311. package/dist/agent-tools/paint.d.ts.map +1 -1
  312. package/dist/agent-tools/paint.js +1 -1
  313. package/dist/agent-tools/photo-elevation.d.ts +32 -0
  314. package/dist/agent-tools/photo-elevation.d.ts.map +1 -0
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  661. package/dist/schema/nodes/measurement.d.ts +8 -8
  662. package/dist/schema/nodes/opening-types.d.ts +13 -13
  663. package/dist/schema/nodes/opening-types.d.ts.map +1 -1
  664. package/dist/schema/nodes/pipe-fitting.d.ts +15 -15
  665. package/dist/schema/nodes/pipe-segment.d.ts +11 -11
  666. package/dist/schema/nodes/pipe-trap.d.ts +9 -9
  667. package/dist/schema/nodes/ridge-vent.d.ts +14 -14
  668. package/dist/schema/nodes/ridge-vent.d.ts.map +1 -1
  669. package/dist/schema/nodes/ridge-vent.js +3 -1
  670. package/dist/schema/nodes/roof-glazing-config.d.ts +90 -0
  671. package/dist/schema/nodes/roof-glazing-config.d.ts.map +1 -0
  672. package/dist/schema/nodes/roof-glazing-config.js +34 -0
  673. package/dist/schema/nodes/roof-glazing.d.ts +57 -0
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  679. package/dist/schema/nodes/roof-segment-shape.d.ts +5 -0
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  681. package/dist/schema/nodes/roof-segment-shape.js +44 -0
  682. package/dist/schema/nodes/roof-segment-walls.d.ts +1 -1
  683. package/dist/schema/nodes/roof-segment-walls.d.ts.map +1 -1
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  685. package/dist/schema/nodes/roof-segment.d.ts +153 -46
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  687. package/dist/schema/nodes/roof-segment.js +91 -20
  688. package/dist/schema/nodes/roof-types.d.ts +14 -0
  689. package/dist/schema/nodes/roof-types.d.ts.map +1 -0
  690. package/dist/schema/nodes/roof-types.js +14 -0
  691. package/dist/schema/nodes/roof.d.ts +49 -49
  692. package/dist/schema/nodes/scan.d.ts +8 -8
  693. package/dist/schema/nodes/separator.d.ts +8 -8
  694. package/dist/schema/nodes/shelf.d.ts +16 -16
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  697. package/dist/schema/nodes/site-facts.js +73 -0
  698. package/dist/schema/nodes/site.d.ts +105 -63
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  700. package/dist/schema/nodes/site.js +7 -70
  701. package/dist/schema/nodes/skylight.d.ts +41 -41
  702. package/dist/schema/nodes/skylight.d.ts.map +1 -1
  703. package/dist/schema/nodes/slab.d.ts +21 -21
  704. package/dist/schema/nodes/solar-panel.d.ts +21 -21
  705. package/dist/schema/nodes/spawn.d.ts +8 -8
  706. package/dist/schema/nodes/stair-construction.d.ts +3 -3
  707. package/dist/schema/nodes/stair-defaults.d.ts +16 -0
  708. package/dist/schema/nodes/stair-defaults.d.ts.map +1 -0
  709. package/dist/schema/nodes/stair-defaults.js +15 -0
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  713. package/dist/schema/nodes/stair-types.js +23 -0
  714. package/dist/schema/nodes/stair.d.ts +51 -75
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  716. package/dist/schema/nodes/stair.js +6 -20
  717. package/dist/schema/nodes/structural-grid.d.ts +8 -8
  718. package/dist/schema/nodes/surface-hole-metadata.d.ts +2 -2
  719. package/dist/schema/nodes/turbine-vent.d.ts +13 -13
  720. package/dist/schema/nodes/unit.d.ts +10 -10
  721. package/dist/schema/nodes/unit.d.ts.map +1 -1
  722. package/dist/schema/nodes/wall.d.ts +479 -146
  723. package/dist/schema/nodes/wall.d.ts.map +1 -1
  724. package/dist/schema/nodes/wall.js +19 -0
  725. package/dist/schema/nodes/window.d.ts +55 -39
  726. package/dist/schema/nodes/window.d.ts.map +1 -1
  727. package/dist/schema/nodes/window.js +10 -0
  728. package/dist/schema/nodes/zone.d.ts +231 -12
  729. package/dist/schema/nodes/zone.d.ts.map +1 -1
  730. package/dist/schema/nodes/zone.js +10 -0
  731. package/dist/schema/provenance.d.ts +21 -21
  732. package/dist/schema/scene-material.d.ts +5 -5
  733. package/dist/schema/site-presentation.d.ts +100 -0
  734. package/dist/schema/site-presentation.d.ts.map +1 -0
  735. package/dist/schema/site-presentation.js +83 -0
  736. package/dist/schema/types.d.ts +1954 -1414
  737. package/dist/schema/types.d.ts.map +1 -1
  738. package/dist/services/__fixtures__/wall-plane-top-boundary-repro.d.ts.map +1 -1
  739. package/dist/services/index.d.ts +5 -1
  740. package/dist/services/index.d.ts.map +1 -1
  741. package/dist/services/index.js +5 -1
  742. package/dist/services/level-height.d.ts.map +1 -1
  743. package/dist/services/level-height.js +7 -3
  744. package/dist/services/port-connectivity.d.ts +4 -0
  745. package/dist/services/port-connectivity.d.ts.map +1 -1
  746. package/dist/services/port-connectivity.js +35 -0
  747. package/dist/services/project-file-sink.d.ts +9 -0
  748. package/dist/services/project-file-sink.d.ts.map +1 -0
  749. package/dist/services/project-file-sink.js +13 -0
  750. package/dist/services/roof-bearing.d.ts +62 -0
  751. package/dist/services/roof-bearing.d.ts.map +1 -0
  752. package/dist/services/roof-bearing.js +234 -0
  753. package/dist/services/roof-level.d.ts +121 -0
  754. package/dist/services/roof-level.d.ts.map +1 -0
  755. package/dist/services/roof-level.js +280 -0
  756. package/dist/services/roof-move.d.ts +83 -0
  757. package/dist/services/roof-move.d.ts.map +1 -0
  758. package/dist/services/roof-move.js +316 -0
  759. package/dist/services/stair-surface-snap.d.ts +14 -0
  760. package/dist/services/stair-surface-snap.d.ts.map +1 -0
  761. package/dist/services/stair-surface-snap.js +116 -0
  762. package/dist/services/storey-datum.d.ts +12 -0
  763. package/dist/services/storey-datum.d.ts.map +1 -0
  764. package/dist/services/storey-datum.js +18 -0
  765. package/dist/services/storey.d.ts +51 -5
  766. package/dist/services/storey.d.ts.map +1 -1
  767. package/dist/services/storey.js +125 -8
  768. package/dist/solar-panel-presets.d.ts +2 -2
  769. package/dist/store/actions/node-actions.d.ts +3613 -3182
  770. package/dist/store/actions/node-actions.d.ts.map +1 -1
  771. package/dist/store/actions/node-actions.js +46 -1
  772. package/dist/store/derived-node-guard.d.ts.map +1 -1
  773. package/dist/store/history-control.d.ts +39 -0
  774. package/dist/store/history-control.d.ts.map +1 -1
  775. package/dist/store/history-control.js +84 -4
  776. package/dist/store/scene-annotations.d.ts +7267 -6409
  777. package/dist/store/scene-annotations.d.ts.map +1 -1
  778. package/dist/store/scene-preview.d.ts +16 -0
  779. package/dist/store/scene-preview.d.ts.map +1 -0
  780. package/dist/store/scene-preview.js +144 -0
  781. package/dist/store/use-live-node-overrides.d.ts.map +1 -1
  782. package/dist/store/use-live-terrain.d.ts.map +1 -1
  783. package/dist/store/use-live-transforms.d.ts.map +1 -1
  784. package/dist/store/use-scene.d.ts.map +1 -1
  785. package/dist/store/use-scene.js +37 -4
  786. package/dist/systems/elevator/elevator-dispatch.js +1 -1
  787. package/dist/systems/fence/fence-features.d.ts.map +1 -1
  788. package/dist/systems/owned-floor-openings.d.ts.map +1 -1
  789. package/dist/systems/owned-floor-openings.js +24 -3
  790. package/dist/systems/roof/roof-elevation-system.d.ts.map +1 -1
  791. package/dist/systems/roof/roof-elevation-system.js +9 -3
  792. package/dist/systems/roof/roof-elevation.d.ts +5 -0
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  794. package/dist/systems/roof/roof-elevation.js +91 -62
  795. package/dist/systems/slab/__fixtures__/floor-step.d.ts +4623 -3516
  796. package/dist/systems/slab/__fixtures__/floor-step.d.ts.map +1 -1
  797. package/dist/systems/slab/__fixtures__/raised-room.d.ts +5149 -4076
  798. package/dist/systems/slab/__fixtures__/raised-room.d.ts.map +1 -1
  799. package/dist/systems/slab/slab-support.d.ts +6 -3
  800. package/dist/systems/slab/slab-support.d.ts.map +1 -1
  801. package/dist/systems/slab/slab-support.js +78 -10
  802. package/dist/systems/stair/stair-detail-budget.d.ts +2 -2
  803. package/dist/systems/stair/stair-detail-budget.d.ts.map +1 -1
  804. package/dist/systems/stair/stair-footprint.d.ts +6 -0
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  807. package/dist/systems/stair/stair-layout.d.ts +2 -2
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  809. package/dist/systems/stair/stair-opening-preview.d.ts.map +1 -1
  810. package/dist/systems/stair/stair-presets.d.ts +73 -65
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  813. package/dist/systems/stair/stair-rail-path.d.ts +1 -1
  814. package/dist/systems/stair/stair-rise-query.d.ts +16 -0
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  816. package/dist/systems/stair/stair-rise-query.js +57 -7
  817. package/dist/systems/stair/stair-sizing.d.ts +101 -99
  818. package/dist/systems/stair/stair-sizing.d.ts.map +1 -1
  819. package/dist/systems/wall/wall-assembly.d.ts +11 -0
  820. package/dist/systems/wall/wall-assembly.d.ts.map +1 -1
  821. package/dist/systems/wall/wall-assembly.js +21 -0
  822. package/dist/systems/wall/wall-curve.d.ts +5 -0
  823. package/dist/systems/wall/wall-curve.d.ts.map +1 -1
  824. package/dist/systems/wall/wall-curve.js +13 -0
  825. package/dist/systems/wall/wall-frame.d.ts.map +1 -1
  826. package/dist/systems/wall/wall-frame.js +8 -0
  827. package/dist/systems/wall/wall-room-sides.d.ts +8 -0
  828. package/dist/systems/wall/wall-room-sides.d.ts.map +1 -1
  829. package/dist/systems/wall/wall-room-sides.js +60 -7
  830. package/dist/systems/wall/wall-top.d.ts +7 -4
  831. package/dist/systems/wall/wall-top.d.ts.map +1 -1
  832. package/dist/systems/wall/wall-top.js +14 -6
  833. package/dist/systems/wall/wall-topology.d.ts +4 -0
  834. package/dist/systems/wall/wall-topology.d.ts.map +1 -1
  835. package/dist/systems/wall/wall-topology.js +4 -2
  836. package/dist/systems/wall/wall-trim.d.ts +7 -0
  837. package/dist/systems/wall/wall-trim.d.ts.map +1 -0
  838. package/dist/systems/wall/wall-trim.js +10 -0
  839. package/dist/utils/clone-scene-graph.d.ts.map +1 -1
  840. package/dist/utils/clone-scene-graph.js +8 -0
  841. package/dist/utils/ensure-scene-openings.d.ts +7420 -6562
  842. package/dist/utils/ensure-scene-openings.d.ts.map +1 -1
  843. package/dist/utils/floor-piece-adoption.d.ts +2 -2
  844. package/dist/utils/floor-plate-migration.d.ts +3746 -3317
  845. package/dist/utils/floor-plate-migration.d.ts.map +1 -1
  846. package/dist/utils/floor-plate-migration.js +2 -2
  847. package/dist/utils/heal-scene-graph.d.ts +12 -0
  848. package/dist/utils/heal-scene-graph.d.ts.map +1 -1
  849. package/dist/utils/heal-scene-graph.js +40 -23
  850. package/dist/utils/legacy-wall-datums.d.ts.map +1 -1
  851. package/dist/utils/legacy-wall-datums.js +2 -2
  852. package/dist/utils/owned-floor-opening-migration.d.ts +3642 -3213
  853. package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -1
  854. package/dist/utils/reconcile-structure-on-load.d.ts +3730 -7777
  855. package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -1
  856. package/dist/utils/scene-migrations.d.ts +1 -1
  857. package/dist/utils/scene-migrations.d.ts.map +1 -1
  858. package/dist/utils/scene-migrations.js +1 -1
  859. package/dist/utils/semantic-equal.d.ts +3 -0
  860. package/dist/utils/semantic-equal.d.ts.map +1 -0
  861. package/dist/utils/semantic-equal.js +26 -0
  862. package/dist/utils/structure-id.d.ts.map +1 -1
  863. package/dist/utils/types.d.ts.map +1 -1
  864. package/dist/utils/wall-face-migration.d.ts +1 -1
  865. package/dist/utils/wall-face-migration.d.ts.map +1 -1
  866. package/package.json +36 -10
@@ -68,7 +68,7 @@ export function arcRuns(points, shortM = 4, turnDeg = 35) {
68
68
  let runs = 0;
69
69
  // start the sweep at a long edge when there is one, so a run never wraps across the sweep's seam
70
70
  const start = dirs.findIndex((d) => d.len >= shortM);
71
- const order = Array.from({ length: n }, (_, k) => ((start < 0 ? 0 : start) + k) % n);
71
+ const order = Array.from({ length: n }, (_, k) => (Math.max(start, 0) + k) % n);
72
72
  for (const i of order) {
73
73
  if (run[i] !== -1)
74
74
  continue;
@@ -369,61 +369,41 @@ export function insetPolygon(points, distances, options = {}) {
369
369
  }
370
370
  /**
371
371
  * Which envelope edge is the one behind the lot's front line: the longest
372
- * envelope edge running parallel to it (within 25°) with its midpoint
373
- * nearest that line; failing that, the envelope edge whose midpoint is
374
- * nearest the lot front's midpoint (a pie lot's curved frontage has no
375
- * single parallel — its longest arc chord fronts the house).
372
+ * envelope edge facing the same way (within 25°) with its midpoint nearest
373
+ * that line. Facing, not only parallel: on a lot that widens away from its
374
+ * street the rear edge is parallel too, and longer. Null when no edge faces
375
+ * the street: side setbacks wider than a narrow frontage take the whole
376
+ * front, and a side is no front.
376
377
  */
377
378
  export function envelopeFrontEdge(lot, frontIndex, envelope) {
378
379
  const n = lot.length;
379
380
  const m = envelope.length;
380
381
  if (n < 2 || m < 2)
381
- return 0;
382
+ return null;
382
383
  const fi = ((frontIndex % n) + n) % n;
383
384
  const a = lot[fi];
384
385
  const b = lot[(fi + 1) % n];
385
- const fx = b[0] - a[0];
386
- const fy = b[1] - a[1];
387
- const fl = Math.hypot(fx, fy) || 1;
388
- const ux = fx / fl;
389
- const uy = fy / fl;
390
- const fmid = [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2];
391
- let bestI = -1;
386
+ const [fnx, fny] = outwardNormal(lot, fi);
387
+ let best = null;
392
388
  let bestScore = Number.NEGATIVE_INFINITY;
393
389
  for (let i = 0; i < m; i++) {
394
390
  const p = envelope[i];
395
391
  const q = envelope[(i + 1) % m];
396
- const ex = q[0] - p[0];
397
- const ey = q[1] - p[1];
398
- const el = Math.hypot(ex, ey);
392
+ const el = Math.hypot(q[0] - p[0], q[1] - p[1]);
399
393
  if (el < 1e-6)
400
394
  continue;
401
- const par = Math.abs((ex * ux + ey * uy) / el);
402
- if (par < Math.cos((25 * Math.PI) / 180))
395
+ const [enx, eny] = outwardNormal(envelope, i);
396
+ if (enx * fnx + eny * fny < Math.cos((25 * Math.PI) / 180))
403
397
  continue;
404
- const mid = [(p[0] + q[0]) / 2, (p[1] + q[1]) / 2];
405
- const dist = segDist(mid[0], mid[1], a, b);
398
+ const dist = segDist((p[0] + q[0]) / 2, (p[1] + q[1]) / 2, a, b);
406
399
  // long and close wins: the front's offset is one lot-front length away by the setback
407
400
  const score = el - 2 * dist;
408
401
  if (score > bestScore) {
409
402
  bestScore = score;
410
- bestI = i;
403
+ best = i;
411
404
  }
412
405
  }
413
- if (bestI >= 0)
414
- return bestI;
415
- let nearest = 0;
416
- let nd = Number.POSITIVE_INFINITY;
417
- for (let i = 0; i < m; i++) {
418
- const p = envelope[i];
419
- const q = envelope[(i + 1) % m];
420
- const d = Math.hypot((p[0] + q[0]) / 2 - fmid[0], (p[1] + q[1]) / 2 - fmid[1]);
421
- if (d < nd) {
422
- nd = d;
423
- nearest = i;
424
- }
425
- }
426
- return nearest;
406
+ return best;
427
407
  }
428
408
  /**
429
409
  * The CORNER SIGHT TRIANGLE at a street intersection (the clear-vision /
@@ -504,3 +484,339 @@ export function streetCorners(points, streetEdges) {
504
484
  }
505
485
  return out;
506
486
  }
487
+ /** Unit normal of edge `i` pointing OUT of the polygon, winding-agnostic. */
488
+ export function outwardNormal(points, i) {
489
+ const n = points.length;
490
+ const p = points[i % n];
491
+ const q = points[(i + 1) % n];
492
+ const dx = q[0] - p[0];
493
+ const dy = q[1] - p[1];
494
+ const len = Math.hypot(dx, dy) || 1;
495
+ // Left normal of the edge direction. For a CCW ring (positive shoelace in
496
+ // this frame) the left normal points inward, so flip.
497
+ const sign = signedArea(points) > 0 ? -1 : 1;
498
+ return [(sign * -dy) / len, (sign * dx) / len];
499
+ }
500
+ /**
501
+ * Compass heading of edge `i`'s outward normal, in DEGREES clockwise from
502
+ * north, where `northRotation` (radians, clockwise) is true north's offset
503
+ * from plan up (−y). This is the direction the edge faces.
504
+ */
505
+ export function edgeHeadingDeg(points, i, northRotation = 0) {
506
+ const [nx, ny] = outwardNormal(points, i);
507
+ // Plan up (−y) is 0°, +x (east) is 90°.
508
+ const raw = Math.atan2(nx, -ny) - northRotation;
509
+ const deg = (raw * 180) / Math.PI;
510
+ return ((deg % 360) + 360) % 360;
511
+ }
512
+ /** Length of edge `i`, metres. */
513
+ export function edgeLength(points, i) {
514
+ const n = points.length;
515
+ const p = points[i % n];
516
+ const q = points[(i + 1) % n];
517
+ return Math.hypot(q[0] - p[0], q[1] - p[1]);
518
+ }
519
+ /**
520
+ * Fallback front edge: the edge whose outward normal points closest to true
521
+ * north. Ties break toward the longer edge — the street frontage of a typical
522
+ * lot is one of its long sides.
523
+ */
524
+ export function mostNorthFacingEdge(points, northRotation = 0) {
525
+ let best = 0;
526
+ let bestScore = Number.POSITIVE_INFINITY;
527
+ for (let i = 0; i < points.length; i++) {
528
+ const heading = edgeHeadingDeg(points, i, northRotation);
529
+ const off = Math.min(heading, 360 - heading);
530
+ // Sub-degree ties resolve on length so a chamfer corner never wins.
531
+ const score = off - Math.min(0.5, edgeLength(points, i) / 1000);
532
+ if (score < bestScore) {
533
+ bestScore = score;
534
+ best = i;
535
+ }
536
+ }
537
+ return best;
538
+ }
539
+ /** `frontEdge` if it indexes a real edge, else the most north-facing edge. */
540
+ export function resolveFrontEdge(points, frontEdge, northRotation = 0) {
541
+ if (typeof frontEdge === 'number' &&
542
+ Number.isInteger(frontEdge) &&
543
+ frontEdge >= 0 &&
544
+ frontEdge < points.length) {
545
+ return frontEdge;
546
+ }
547
+ return mostNorthFacingEdge(points, northRotation);
548
+ }
549
+ /**
550
+ * Classify every edge as front / rear / left / right.
551
+ *
552
+ * - front = `frontIndex`.
553
+ * - rear = the edge whose outward normal is most anti-parallel to the front's.
554
+ * - the rest are sides. LEFT / RIGHT are defined along the FRONT EDGE
555
+ * DIRECTION (`points[front] → points[front + 1]`): an edge whose midpoint
556
+ * projects behind the front-edge midpoint on that axis is `left`, ahead of
557
+ * it is `right`. Deterministic and independent of winding.
558
+ */
559
+ export function classifyEdges(points, frontIndex, streetEdges = []) {
560
+ const n = points.length;
561
+ const roles = new Array(n).fill('left');
562
+ if (n === 0)
563
+ return roles;
564
+ const front = ((frontIndex % n) + n) % n;
565
+ const fn = outwardNormal(points, front);
566
+ // a corner lot's other street edges (the parcel fabric's frontage) are
567
+ // 'street' — they take the street-side setback, never a side yard, and
568
+ // the rear is never one of them
569
+ const street = new Set(streetEdges.map((i) => ((i % n) + n) % n));
570
+ street.delete(front);
571
+ let rear = -1;
572
+ let rearDot = Number.POSITIVE_INFINITY;
573
+ for (let i = 0; i < n; i++) {
574
+ if (i === front || street.has(i))
575
+ continue;
576
+ const ni = outwardNormal(points, i);
577
+ const dot = fn[0] * ni[0] + fn[1] * ni[1];
578
+ if (dot < rearDot) {
579
+ rearDot = dot;
580
+ rear = i;
581
+ }
582
+ }
583
+ const fp = points[front];
584
+ const fq = points[(front + 1) % n];
585
+ const dx = fq[0] - fp[0];
586
+ const dy = fq[1] - fp[1];
587
+ const len = Math.hypot(dx, dy) || 1;
588
+ const ux = dx / len;
589
+ const uy = dy / len;
590
+ const fmx = (fp[0] + fq[0]) / 2;
591
+ const fmy = (fp[1] + fq[1]) / 2;
592
+ for (let i = 0; i < n; i++) {
593
+ if (i === front) {
594
+ roles[i] = 'front';
595
+ continue;
596
+ }
597
+ if (street.has(i)) {
598
+ roles[i] = 'street';
599
+ continue;
600
+ }
601
+ if (i === rear) {
602
+ roles[i] = 'rear';
603
+ continue;
604
+ }
605
+ const p = points[i];
606
+ const q = points[(i + 1) % n];
607
+ const mx = (p[0] + q[0]) / 2 - fmx;
608
+ const my = (p[1] + q[1]) / 2 - fmy;
609
+ roles[i] = mx * ux + my * uy < 0 ? 'left' : 'right';
610
+ }
611
+ return roles;
612
+ }
613
+ /** Required setback distance (metres) for each edge role. */
614
+ export function setbackForRole(setbacks, role) {
615
+ switch (role) {
616
+ case 'front':
617
+ return setbacks.front;
618
+ case 'street':
619
+ return setbacks.streetSide ?? setbacks.front;
620
+ case 'rear':
621
+ return setbacks.rear;
622
+ case 'left':
623
+ return setbacks.left ?? setbacks.side;
624
+ case 'right':
625
+ return setbacks.right ?? setbacks.side;
626
+ }
627
+ }
628
+ /**
629
+ * Buildable envelope — every lot edge pushed INWARD by its own setback
630
+ * (`insetPolygon`): straight where the lot is straight, concentric round a
631
+ * radius, clipped where the offsets cross. On a concave lot a reflex corner
632
+ * can self-intersect, in which case the caller still gets a ring but it is
633
+ * advisory, not a legal envelope.
634
+ *
635
+ * Returns `[]` when the polygon has fewer than 3 points, when a setback is
636
+ * not a distance, or when nothing buildable remains (setbacks larger than
637
+ * the lot).
638
+ */
639
+ export function setbackEnvelope(points, setbacks, frontIndex, options = {}) {
640
+ const n = points.length;
641
+ if (n < 3)
642
+ return [];
643
+ const streetEdges = options.streetEdges ?? [];
644
+ const roles = classifyEdges(points, frontIndex, streetEdges);
645
+ // A radius drawn as a run of short edges takes ONE role. A curb return
646
+ // is street frontage: a run carrying, or touching, a front / street edge
647
+ // is front / street all along (otherwise the last sliver of the return
648
+ // became a side yard, and the envelope jutted out toward the corner); a
649
+ // run carrying the rear is rear; else
650
+ // each sliver keeps its own side.
651
+ const runs = arcRuns(points);
652
+ const runRole = new Map();
653
+ const streetLike = (r) => r === 'front' || r === 'street';
654
+ for (let i = 0; i < n; i++) {
655
+ const r = roles[i];
656
+ const g = runs[i];
657
+ const have = runRole.get(g);
658
+ if (streetLike(r) || (r === 'rear' && !(have && streetLike(have))))
659
+ runRole.set(g, r);
660
+ else if (!have)
661
+ runRole.set(g, r);
662
+ }
663
+ for (let i = 0; i < n; i++) {
664
+ const g = runs[i];
665
+ const have = runRole.get(g);
666
+ if (streetLike(have))
667
+ continue;
668
+ const before = roles[(i - 1 + n) % n];
669
+ const after = roles[(i + 1) % n];
670
+ const members = runs.filter((x) => x === g).length;
671
+ if (members > 1) {
672
+ if (runs[(i - 1 + n) % n] !== g && streetLike(before))
673
+ runRole.set(g, before);
674
+ else if (runs[(i + 1) % n] !== g && streetLike(after))
675
+ runRole.set(g, after);
676
+ }
677
+ }
678
+ // One lot line drawn as two: the county fabric splits a frontage at a kink of
679
+ // a degree or two, and only one half may come back from the street lookup
680
+ // (or the north-facing fallback). The half left out took a side yard, and
681
+ // the front yard swung round their shared corner in a circle as deep as
682
+ // itself. An edge running on nearly straight from a front or street edge
683
+ // is that frontage too.
684
+ const roleOf = (i) => runRole.get(runs[(i + n) % n]) ?? roles[(i + n) % n];
685
+ const direction = (i) => {
686
+ const p = points[(i + n) % n];
687
+ const q = points[(i + 1 + n) % n];
688
+ const l = Math.hypot(q[0] - p[0], q[1] - p[1]) || 1;
689
+ return [(q[0] - p[0]) / l, (q[1] - p[1]) / l];
690
+ };
691
+ const straightOn = Math.cos((8 * Math.PI) / 180);
692
+ const continued = new Map();
693
+ for (let pass = 0; pass < n; pass++) {
694
+ let grew = false;
695
+ for (let i = 0; i < n; i++) {
696
+ const own = continued.get(i) ?? roleOf(i);
697
+ if (streetLike(own))
698
+ continue;
699
+ const d = direction(i);
700
+ for (const j of [i - 1, i + 1]) {
701
+ const k = (j + n) % n;
702
+ const theirs = continued.get(k) ?? roleOf(k);
703
+ const e = direction(k);
704
+ if (streetLike(theirs) && d[0] * e[0] + d[1] * e[1] > straightOn) {
705
+ continued.set(i, theirs);
706
+ grew = true;
707
+ break;
708
+ }
709
+ }
710
+ }
711
+ if (!grew)
712
+ break;
713
+ }
714
+ const distances = [];
715
+ for (let i = 0; i < n; i++) {
716
+ const role = continued.get(i) ?? runRole.get(runs[i]) ?? roles[i];
717
+ const d = setbackForRole(setbacks, role === 'left' || role === 'right' ? roles[i] : role);
718
+ if (!Number.isFinite(d) || d < 0)
719
+ return [];
720
+ distances.push(d);
721
+ }
722
+ // the corner sight triangles keep the envelope out of the clear-vision
723
+ // zone at each street intersection (the hypotenuse is a half-plane)
724
+ const keepOut = [];
725
+ if (options.sightTriangleM && options.sightTriangleM > 0) {
726
+ for (const [a, b] of streetCorners(points, [frontIndex, ...streetEdges])) {
727
+ const tri = sightTriangle(points, a, b, options.sightTriangleM);
728
+ if (tri)
729
+ keepOut.push({ a: tri.a, b: tri.b, inside: tri.corner });
730
+ }
731
+ }
732
+ return insetPolygon(points, distances, { keepOut });
733
+ }
734
+ /* ------------------------------------------------------------- yards */
735
+ /**
736
+ * Distance from `origin` along unit direction `(dx, dy)` to the first crossing
737
+ * of the polygon boundary. `null` when the ray never hits (origin outside, or
738
+ * a degenerate ring).
739
+ */
740
+ export function rayToPolygon(points, origin, dx, dy) {
741
+ const n = points.length;
742
+ let best = null;
743
+ for (let i = 0; i < n; i++) {
744
+ const p = points[i];
745
+ const q = points[(i + 1) % n];
746
+ const ex = q[0] - p[0];
747
+ const ey = q[1] - p[1];
748
+ const denom = dx * ey - dy * ex;
749
+ if (Math.abs(denom) < 1e-12)
750
+ continue;
751
+ // origin + t*d = p + u*e
752
+ const t = ((p[0] - origin[0]) * ey - (p[1] - origin[1]) * ex) / denom;
753
+ const u = ((p[0] - origin[0]) * dy - (p[1] - origin[1]) * dx) / denom;
754
+ if (t <= 1e-9 || u < -1e-9 || u > 1 + 1e-9)
755
+ continue;
756
+ if (!best || t < best.distance) {
757
+ best = { distance: t, point: [origin[0] + dx * t, origin[1] + dy * t] };
758
+ }
759
+ }
760
+ return best;
761
+ }
762
+ /**
763
+ * Yard dimensions for a building TURNED on its lot. The footprint's bounds
764
+ * are taken in the building's own frame (`yaw`, the building node's Y
765
+ * rotation), and the four edge midpoints cast square to the house's faces
766
+ * out to the lot line — the yards a plan checker measures. With a house
767
+ * square to a diagonal lot the axis-aligned bbox sticks out past the real
768
+ * corners and reads a front yard inches short of the setback it actually
769
+ * meets (Land Park, 2026-09-06). `side` is the compass direction nearest the
770
+ * cast, so labels keep reading N / S / E / W. Sides whose ray misses the lot
771
+ * line (footprint outside the lot) are omitted rather than faked.
772
+ */
773
+ export function castYardDimensionsOriented(lot, footprintLoops, yaw) {
774
+ if (lot.length < 3)
775
+ return [];
776
+ const c = Math.cos(yaw);
777
+ const s = Math.sin(yaw);
778
+ // world = (c·lx + s·lz, −s·lx + c·lz) ⇒ local = (c·wx − s·wz, s·wx + c·wz)
779
+ const toLocal = (p) => [c * p[0] - s * p[1], s * p[0] + c * p[1]];
780
+ const toWorld = (p) => [c * p[0] + s * p[1], -s * p[0] + c * p[1]];
781
+ let minX = Number.POSITIVE_INFINITY;
782
+ let minZ = Number.POSITIVE_INFINITY;
783
+ let maxX = Number.NEGATIVE_INFINITY;
784
+ let maxZ = Number.NEGATIVE_INFINITY;
785
+ for (const loop of footprintLoops) {
786
+ for (const p of loop) {
787
+ const [x, z] = toLocal(p);
788
+ if (x < minX)
789
+ minX = x;
790
+ if (x > maxX)
791
+ maxX = x;
792
+ if (z < minZ)
793
+ minZ = z;
794
+ if (z > maxZ)
795
+ maxZ = z;
796
+ }
797
+ }
798
+ if (!Number.isFinite(minX))
799
+ return [];
800
+ const midX = (minX + maxX) / 2;
801
+ const midZ = (minZ + maxZ) / 2;
802
+ const casts = [
803
+ { from: [midX, minZ], dir: [0, -1] },
804
+ { from: [midX, maxZ], dir: [0, 1] },
805
+ { from: [minX, midZ], dir: [-1, 0] },
806
+ { from: [maxX, midZ], dir: [1, 0] },
807
+ ];
808
+ const sides = ['north', 'east', 'south', 'west'];
809
+ const out = [];
810
+ for (const cast of casts) {
811
+ const from = toWorld(cast.from);
812
+ const [dx, dy] = toWorld(cast.dir);
813
+ const hit = rayToPolygon(lot, from, dx, dy);
814
+ if (!hit)
815
+ continue;
816
+ // heading of the cast: plan up (−y) is north, +x east
817
+ const heading = ((Math.atan2(dx, -dy) * 180) / Math.PI + 360) % 360;
818
+ const side = sides[Math.round(heading / 90) % 4];
819
+ out.push({ side, from, to: hit.point, distance: hit.distance });
820
+ }
821
+ return out;
822
+ }
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Whether a node is flatwork the site's works laid on a level (`add_site_surface`: a lawn, a
3
+ * driveway, a path, a patio, marked `metadata.flatwork`). It stands on the building's level for its
4
+ * elevation, but it is outdoors and not a floor of the building: it takes no part in where the
5
+ * building stands against the ground (a lot-wide lawn under a hill is not a floor buried by it), in
6
+ * what covers a basement (a lawn does not), or in the box the level's rooms stand in.
7
+ */
8
+ export declare function isSiteFlatwork(node: {
9
+ metadata?: unknown;
10
+ }): boolean;
11
+ //# sourceMappingURL=site-flatwork.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"site-flatwork.d.ts","sourceRoot":"","sources":["../../src/lib/site-flatwork.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE;IAAE,QAAQ,CAAC,EAAE,OAAO,CAAA;CAAE,GAAG,OAAO,CAGpE"}
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Whether a node is flatwork the site's works laid on a level (`add_site_surface`: a lawn, a
3
+ * driveway, a path, a patio, marked `metadata.flatwork`). It stands on the building's level for its
4
+ * elevation, but it is outdoors and not a floor of the building: it takes no part in where the
5
+ * building stands against the ground (a lot-wide lawn under a hill is not a floor buried by it), in
6
+ * what covers a basement (a lawn does not), or in the box the level's rooms stand in.
7
+ */
8
+ export function isSiteFlatwork(node) {
9
+ const metadata = node.metadata;
10
+ return typeof metadata === 'object' && metadata !== null && 'flatwork' in metadata;
11
+ }
@@ -0,0 +1,13 @@
1
+ import type { AnyNode } from '../schema/index.js';
2
+ /**
3
+ * Where a flat site's ground lies: the plane the site renderer draws its fill on, a hand under
4
+ * the datum so the floors laid at grade sit on it and never inside it.
5
+ */
6
+ export declare const FLAT_GROUND_Y = -0.05;
7
+ /**
8
+ * The height of the site's ground at a world XZ, as the renderer draws it: the sculpted terrain
9
+ * where the site has one, the flat plane everywhere else. `site` is the site node (the caller
10
+ * knows it; looking it up here would walk every node for every call).
11
+ */
12
+ export declare function groundHeightAt(site: AnyNode | null | undefined, x: number, z: number): number;
13
+ //# sourceMappingURL=site-ground-height.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"site-ground-height.d.ts","sourceRoot":"","sources":["../../src/lib/site-ground-height.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,WAAW,CAAA;AAIxC;;;GAGG;AACH,eAAO,MAAM,aAAa,QAAQ,CAAA;AAElC;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI,GAAG,SAAS,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAG7F"}
@@ -0,0 +1,16 @@
1
+ import { heightAt } from './terrain-field.js';
2
+ import { terrainFieldOf } from './terrain-source.js';
3
+ /**
4
+ * Where a flat site's ground lies: the plane the site renderer draws its fill on, a hand under
5
+ * the datum so the floors laid at grade sit on it and never inside it.
6
+ */
7
+ export const FLAT_GROUND_Y = -0.05;
8
+ /**
9
+ * The height of the site's ground at a world XZ, as the renderer draws it: the sculpted terrain
10
+ * where the site has one, the flat plane everywhere else. `site` is the site node (the caller
11
+ * knows it; looking it up here would walk every node for every call).
12
+ */
13
+ export function groundHeightAt(site, x, z) {
14
+ const field = site?.type === 'site' ? terrainFieldOf(site) : null;
15
+ return field ? heightAt(field, x, z) : FLAT_GROUND_Y;
16
+ }