@pascal-app/core 1.0.4 → 1.0.5

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  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +102 -90
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +301 -1
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  8. package/dist/agent-operations/__fixtures__/build-room-cases.js +410 -40
  9. package/dist/agent-operations/__fixtures__/cases.d.ts +18 -3
  10. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  11. package/dist/agent-operations/__fixtures__/cases.js +183 -4
  12. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  15. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  18. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  19. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  20. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  21. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  22. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  23. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  24. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  25. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  26. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  27. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  28. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  29. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  30. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  31. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  32. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  33. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  34. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  35. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  36. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -1
  37. package/dist/agent-operations/__fixtures__/place-items-cases.js +80 -2
  38. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  39. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  40. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  41. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  42. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  43. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  44. package/dist/agent-operations/__fixtures__/room-cases.d.ts +2 -1
  45. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  46. package/dist/agent-operations/__fixtures__/room-cases.js +136 -1
  47. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  48. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  49. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  50. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  51. package/dist/agent-operations/__fixtures__/search-assets-cases.js +15 -3
  52. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  53. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  55. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +1 -0
  56. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  57. package/dist/agent-operations/__fixtures__/structure-cases.js +630 -3
  58. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +311 -1
  59. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  60. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +59 -11
  61. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  62. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  64. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  65. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  67. package/dist/agent-operations/achieved.d.ts +5 -0
  68. package/dist/agent-operations/achieved.d.ts.map +1 -1
  69. package/dist/agent-operations/achieved.js +21 -1
  70. package/dist/agent-operations/add-column.d.ts.map +1 -1
  71. package/dist/agent-operations/add-column.js +3 -1
  72. package/dist/agent-operations/add-fence.d.ts +18 -0
  73. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  74. package/dist/agent-operations/add-fence.js +48 -0
  75. package/dist/agent-operations/add-level.d.ts +4 -1
  76. package/dist/agent-operations/add-level.d.ts.map +1 -1
  77. package/dist/agent-operations/add-level.js +48 -12
  78. package/dist/agent-operations/add-object.d.ts +38 -9
  79. package/dist/agent-operations/add-object.d.ts.map +1 -1
  80. package/dist/agent-operations/add-object.js +172 -11
  81. package/dist/agent-operations/add-wall.d.ts +1 -3
  82. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  83. package/dist/agent-operations/add-wall.js +35 -9
  84. package/dist/agent-operations/apply-changes.d.ts +7 -1
  85. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  86. package/dist/agent-operations/apply-changes.js +54 -22
  87. package/dist/agent-operations/apply-outcome.d.ts +6 -0
  88. package/dist/agent-operations/apply-outcome.d.ts.map +1 -1
  89. package/dist/agent-operations/apply-outcome.js +23 -8
  90. package/dist/agent-operations/asset-views.d.ts +75 -0
  91. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  92. package/dist/agent-operations/asset-views.js +234 -0
  93. package/dist/agent-operations/author-scene.d.ts +157 -0
  94. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  95. package/dist/agent-operations/author-scene.js +1076 -0
  96. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  97. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  98. package/dist/agent-operations/authored-scene-merge.js +96 -0
  99. package/dist/agent-operations/batch.d.ts +22 -0
  100. package/dist/agent-operations/batch.d.ts.map +1 -0
  101. package/dist/agent-operations/batch.js +104 -0
  102. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  103. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  104. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  105. package/dist/agent-operations/corner-window.d.ts +19 -0
  106. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  107. package/dist/agent-operations/corner-window.js +84 -0
  108. package/dist/agent-operations/create-roof.d.ts +32 -0
  109. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  110. package/dist/agent-operations/create-roof.js +304 -0
  111. package/dist/agent-operations/create-room.d.ts +2 -0
  112. package/dist/agent-operations/create-room.d.ts.map +1 -1
  113. package/dist/agent-operations/create-room.js +73 -5
  114. package/dist/agent-operations/create-stair.d.ts +6 -28
  115. package/dist/agent-operations/create-stair.d.ts.map +1 -1
  116. package/dist/agent-operations/create-stair.js +187 -104
  117. package/dist/agent-operations/design-brief.d.ts +38 -0
  118. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  119. package/dist/agent-operations/design-brief.js +300 -0
  120. package/dist/agent-operations/designs.d.ts +24 -0
  121. package/dist/agent-operations/designs.d.ts.map +1 -0
  122. package/dist/agent-operations/designs.js +48 -0
  123. package/dist/agent-operations/door-clearance.d.ts +16 -1
  124. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/door-clearance.js +61 -4
  126. package/dist/agent-operations/duplicate-level.d.ts.map +1 -1
  127. package/dist/agent-operations/duplicate-level.js +2 -1
  128. package/dist/agent-operations/find-by-type.d.ts +14 -7
  129. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  130. package/dist/agent-operations/find-by-type.js +266 -43
  131. package/dist/agent-operations/furnish-room.d.ts +22 -1
  132. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  133. package/dist/agent-operations/furnish-room.js +66 -19
  134. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  135. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  136. package/dist/agent-operations/furniture-kind.js +69 -0
  137. package/dist/agent-operations/get-node.d.ts +5 -2
  138. package/dist/agent-operations/get-node.d.ts.map +1 -1
  139. package/dist/agent-operations/get-node.js +82 -10
  140. package/dist/agent-operations/hosted-services.d.ts +2 -1
  141. package/dist/agent-operations/hosted-services.d.ts.map +1 -1
  142. package/dist/agent-operations/index.d.ts +281 -69
  143. package/dist/agent-operations/index.d.ts.map +1 -1
  144. package/dist/agent-operations/index.js +66 -5
  145. package/dist/agent-operations/item-space.d.ts +22 -0
  146. package/dist/agent-operations/item-space.d.ts.map +1 -0
  147. package/dist/agent-operations/item-space.js +69 -0
  148. package/dist/agent-operations/layout-clearance.d.ts +52 -3
  149. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  150. package/dist/agent-operations/layout-clearance.js +340 -30
  151. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  152. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  153. package/dist/agent-operations/level-height-fill.js +59 -0
  154. package/dist/agent-operations/level-reads.d.ts +5 -1
  155. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  156. package/dist/agent-operations/level-reads.js +10 -3
  157. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  158. package/dist/agent-operations/list-levels.js +23 -0
  159. package/dist/agent-operations/material-preset.d.ts.map +1 -1
  160. package/dist/agent-operations/material-preset.js +3 -9
  161. package/dist/agent-operations/material-refs.d.ts +7 -1
  162. package/dist/agent-operations/material-refs.d.ts.map +1 -1
  163. package/dist/agent-operations/material-refs.js +10 -5
  164. package/dist/agent-operations/merge-windows.d.ts +6 -0
  165. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  166. package/dist/agent-operations/merge-windows.js +27 -0
  167. package/dist/agent-operations/move-roofs.d.ts +9 -0
  168. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  169. package/dist/agent-operations/move-roofs.js +29 -0
  170. package/dist/agent-operations/paint.d.ts +2 -1
  171. package/dist/agent-operations/paint.d.ts.map +1 -1
  172. package/dist/agent-operations/paint.js +163 -53
  173. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  174. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  175. package/dist/agent-operations/photo-elevation.js +761 -0
  176. package/dist/agent-operations/place-in-room.d.ts +29 -0
  177. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  178. package/dist/agent-operations/place-in-room.js +403 -0
  179. package/dist/agent-operations/place-items.d.ts.map +1 -1
  180. package/dist/agent-operations/place-items.js +15 -2
  181. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  182. package/dist/agent-operations/plan-geometry.js +3 -0
  183. package/dist/agent-operations/point-context.d.ts +139 -0
  184. package/dist/agent-operations/point-context.d.ts.map +1 -0
  185. package/dist/agent-operations/point-context.js +1 -0
  186. package/dist/agent-operations/project-files.d.ts +9 -0
  187. package/dist/agent-operations/project-files.d.ts.map +1 -0
  188. package/dist/agent-operations/project-files.js +25 -0
  189. package/dist/agent-operations/record-made.d.ts +18 -0
  190. package/dist/agent-operations/record-made.d.ts.map +1 -0
  191. package/dist/agent-operations/record-made.js +28 -0
  192. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  193. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  194. package/dist/agent-operations/roof-footprint.js +242 -0
  195. package/dist/agent-operations/roof-writes.d.ts +20 -0
  196. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  197. package/dist/agent-operations/roof-writes.js +165 -0
  198. package/dist/agent-operations/room-findings.d.ts +54 -0
  199. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  200. package/dist/agent-operations/room-findings.js +143 -0
  201. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  202. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  203. package/dist/agent-operations/room-floor-script.js +54 -0
  204. package/dist/agent-operations/room-structure.d.ts +2 -2
  205. package/dist/agent-operations/room-structure.d.ts.map +1 -1
  206. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  207. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  208. package/dist/agent-operations/scene-checkpoint.js +176 -0
  209. package/dist/agent-operations/scene-queries.d.ts +3750 -3319
  210. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  211. package/dist/agent-operations/scene-queries.js +13 -23
  212. package/dist/agent-operations/scene-review.d.ts +52 -0
  213. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  214. package/dist/agent-operations/scene-review.js +106 -0
  215. package/dist/agent-operations/scene-view.d.ts +82 -15
  216. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  217. package/dist/agent-operations/scene-view.js +408 -51
  218. package/dist/agent-operations/search-assets.d.ts +2 -2
  219. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  220. package/dist/agent-operations/search-assets.js +4 -3
  221. package/dist/agent-operations/search-materials.d.ts +9 -3
  222. package/dist/agent-operations/search-materials.d.ts.map +1 -1
  223. package/dist/agent-operations/search-materials.js +83 -29
  224. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  225. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  226. package/dist/agent-operations/set-checkpoint.js +31 -0
  227. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  228. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  229. package/dist/agent-operations/set-ground-level.js +61 -0
  230. package/dist/agent-operations/site.d.ts +21 -0
  231. package/dist/agent-operations/site.d.ts.map +1 -0
  232. package/dist/agent-operations/site.js +123 -0
  233. package/dist/agent-operations/types.d.ts +66 -7
  234. package/dist/agent-operations/types.d.ts.map +1 -1
  235. package/dist/agent-operations/verify-scene.d.ts +39 -5
  236. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  237. package/dist/agent-operations/verify-scene.js +223 -44
  238. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  239. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  240. package/dist/agent-operations/wall-face-script.js +62 -0
  241. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  242. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  243. package/dist/agent-operations/wall-object-observations.js +249 -0
  244. package/dist/agent-operations/wall-opening.d.ts +23 -23
  245. package/dist/agent-operations/wall-opening.d.ts.map +1 -1
  246. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  247. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  248. package/dist/agent-operations/wall-skirting.js +85 -0
  249. package/dist/agent-tools/add-object.d.ts +11 -7
  250. package/dist/agent-tools/add-object.d.ts.map +1 -1
  251. package/dist/agent-tools/add-object.js +17 -11
  252. package/dist/agent-tools/assets.d.ts +8 -0
  253. package/dist/agent-tools/assets.d.ts.map +1 -1
  254. package/dist/agent-tools/assets.js +13 -1
  255. package/dist/agent-tools/author-scene.d.ts +651 -0
  256. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  257. package/dist/agent-tools/author-scene.js +252 -0
  258. package/dist/agent-tools/batch.d.ts +25 -0
  259. package/dist/agent-tools/batch.d.ts.map +1 -0
  260. package/dist/agent-tools/batch.js +61 -0
  261. package/dist/agent-tools/checkpoints.d.ts +13 -0
  262. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  263. package/dist/agent-tools/checkpoints.js +16 -0
  264. package/dist/agent-tools/clear-scene.d.ts.map +1 -1
  265. package/dist/agent-tools/collections.d.ts +6 -6
  266. package/dist/agent-tools/collections.d.ts.map +1 -1
  267. package/dist/agent-tools/columns.d.ts +18 -18
  268. package/dist/agent-tools/columns.js +2 -2
  269. package/dist/agent-tools/corner-window.d.ts +46 -0
  270. package/dist/agent-tools/corner-window.d.ts.map +1 -0
  271. package/dist/agent-tools/corner-window.js +47 -0
  272. package/dist/agent-tools/create-room.d.ts +26 -25
  273. package/dist/agent-tools/create-room.d.ts.map +1 -1
  274. package/dist/agent-tools/create-room.js +11 -4
  275. package/dist/agent-tools/design-brief.d.ts +408 -0
  276. package/dist/agent-tools/design-brief.d.ts.map +1 -0
  277. package/dist/agent-tools/design-brief.js +149 -0
  278. package/dist/agent-tools/designs.d.ts +34 -0
  279. package/dist/agent-tools/designs.d.ts.map +1 -0
  280. package/dist/agent-tools/designs.js +50 -0
  281. package/dist/agent-tools/fences.d.ts +28 -0
  282. package/dist/agent-tools/fences.d.ts.map +1 -0
  283. package/dist/agent-tools/fences.js +31 -0
  284. package/dist/agent-tools/find-by-type.d.ts +8 -1
  285. package/dist/agent-tools/find-by-type.d.ts.map +1 -1
  286. package/dist/agent-tools/find-by-type.js +23 -2
  287. package/dist/agent-tools/furnish-room.d.ts +10 -8
  288. package/dist/agent-tools/furnish-room.d.ts.map +1 -1
  289. package/dist/agent-tools/furnish-room.js +3 -1
  290. package/dist/agent-tools/hosted-services.d.ts +177 -141
  291. package/dist/agent-tools/hosted-services.d.ts.map +1 -1
  292. package/dist/agent-tools/hosted-services.js +47 -14
  293. package/dist/agent-tools/index.d.ts +894 -215
  294. package/dist/agent-tools/index.d.ts.map +1 -1
  295. package/dist/agent-tools/index.js +47 -3
  296. package/dist/agent-tools/levels.d.ts +11 -3
  297. package/dist/agent-tools/levels.d.ts.map +1 -1
  298. package/dist/agent-tools/levels.js +16 -5
  299. package/dist/agent-tools/measurement.d.ts +38 -20
  300. package/dist/agent-tools/measurement.d.ts.map +1 -1
  301. package/dist/agent-tools/measurement.js +117 -67
  302. package/dist/agent-tools/merge-windows.d.ts +10 -0
  303. package/dist/agent-tools/merge-windows.d.ts.map +1 -0
  304. package/dist/agent-tools/merge-windows.js +12 -0
  305. package/dist/agent-tools/nodes.d.ts.map +1 -1
  306. package/dist/agent-tools/nodes.js +1 -1
  307. package/dist/agent-tools/notation-inventory.d.ts +16 -0
  308. package/dist/agent-tools/notation-inventory.d.ts.map +1 -0
  309. package/dist/agent-tools/notation-inventory.js +105 -0
  310. package/dist/agent-tools/paint.d.ts +5 -5
  311. package/dist/agent-tools/paint.d.ts.map +1 -1
  312. package/dist/agent-tools/paint.js +1 -1
  313. package/dist/agent-tools/photo-elevation.d.ts +32 -0
  314. package/dist/agent-tools/photo-elevation.d.ts.map +1 -0
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  661. package/dist/schema/nodes/measurement.d.ts +8 -8
  662. package/dist/schema/nodes/opening-types.d.ts +13 -13
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  665. package/dist/schema/nodes/pipe-segment.d.ts +11 -11
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  866. package/package.json +36 -10
@@ -0,0 +1,316 @@
1
+ import { applySceneChanges } from '../agent-operations/apply-changes.js';
2
+ import { getLevelDisplayName } from '../lib/level-name.js';
3
+ import { getActiveRoofHeight, parseNode, } from '../schema/index.js';
4
+ import { resolveRoofElevation, roofWallTop } from '../systems/roof/roof-elevation.js';
5
+ import { segmentBearing } from './roof-bearing.js';
6
+ import { coveredStoreyId, planRoofLevel, servesAsRoofLevel } from './roof-level.js';
7
+ import { getLevelBelow, getLevelElevations } from './storey.js';
8
+ const segmentsOf = (nodes, roof) => roof.children
9
+ .map((id) => nodes[id])
10
+ .filter((child) => child?.type === 'roof-segment');
11
+ /**
12
+ * Where a roof's segments bear, from the floor of the level holding it (m): the lowest of them;
13
+ * null with none.
14
+ */
15
+ function roofBearing(nodes, roof) {
16
+ const heights = segmentsOf(nodes, roof).map((segment) => roof.position[1] + segment.position[1]);
17
+ return heights.length ? Math.min(...heights) : null;
18
+ }
19
+ /** How far from a storey's wall tops a roof bears and still stands on them; a porch's beam is lower. */
20
+ const ON_WALLS = 0.15;
21
+ /** Whether a roof's footprint bears on the tops of `levelId`'s walls under it: the height it keeps over a storey. */
22
+ function bearsOn(nodes, roof, levelId) {
23
+ const bearing = roofBearing(nodes, roof);
24
+ const top = roofWallTop(roof, nodes, levelId);
25
+ return bearing !== null && top !== null && Math.abs(bearing - top) <= ON_WALLS;
26
+ }
27
+ /**
28
+ * A roof held by the storey whose walls carry it (written there before the rule, or by a tool that
29
+ * ignored it): it hides that storey's plan in solo and exploded views; the seat and
30
+ * `planRoofsOffStorey` move it. Some segment bears on the storey's walls (`segmentBearing`: walls
31
+ * along its edges, open air past them) and the roof follows walls, or a segment's base or eave
32
+ * stands at the eave those walls need (knee walls on the plate, or the segment's own walls rising to
33
+ * it). A lower wing's roof on the storey above is not one (its inner edge has rooms past it), nor a
34
+ * porch or portico on posts (no wall along its outer edges), nor a roof on another roof.
35
+ */
36
+ export function isRoofOnStoreyWalls(nodes, roofId) {
37
+ const roof = nodes[roofId];
38
+ const level = roof?.type === 'roof' ? nodes[roof.parentId ?? ''] : undefined;
39
+ if (roof?.type !== 'roof' ||
40
+ level?.type !== 'level' ||
41
+ servesAsRoofLevel(nodes, level) ||
42
+ roof.support?.kind === 'roof')
43
+ return false;
44
+ return segmentsOf(nodes, roof).some((segment) => {
45
+ const { need } = segmentBearing(nodes, segment.id, level.id);
46
+ if (need === null)
47
+ return false;
48
+ if (roof.support?.kind === 'walls')
49
+ return true;
50
+ const base = roof.position[1] + segment.position[1];
51
+ return [base, base + segment.wallHeight].some((y) => Math.abs(y - need) <= ON_WALLS);
52
+ });
53
+ }
54
+ /**
55
+ * `roofs`, held by `storeyId` on its walls, moved to the level the rule gives them, each container
56
+ * dropped by the storey's offset so it stands where it stood. A roof that follows walls keeps
57
+ * following where the follow there reads the storey's walls, at the height it gives; elsewhere (over
58
+ * a support level or a level still to be built) it keeps its height instead.
59
+ */
60
+ function planRoofMove(nodes, storeyId, roofs) {
61
+ const segmentRise = (segment) => (segment.wallHeight ?? 0) + getActiveRoofHeight(segment);
62
+ const rise = Math.max(0, ...roofs.flatMap((roof) => segmentsOf(nodes, roof)).map(segmentRise));
63
+ const planned = planRoofLevel(nodes, storeyId, rise);
64
+ const made = planned.kind === 'roof' ? planned.create : null;
65
+ const declares = planned.kind === 'roof' ? planned.update : [];
66
+ const ids = roofs.map((roof) => roof.id);
67
+ const move = (roof, y, support) => {
68
+ const [x, , z] = roof.position;
69
+ const data = { parentId: planned.levelId, position: [x, y, z] };
70
+ if (support)
71
+ data.support = support;
72
+ return { id: roof.id, data: data };
73
+ };
74
+ const kept = roofs.map((roof) => roof.position[1] + planned.storeyOffset);
75
+ // A level made for them lists its roofs from the start (updates land before creates, in the
76
+ // store too).
77
+ const placed = applySceneChanges(nodes, {
78
+ create: made ? [{ node: { ...made, children: ids } }] : [],
79
+ update: [...declares, ...roofs.map((roof, index) => move(roof, kept[index]))],
80
+ });
81
+ // The follow reads the walls of the level holding a roof and of the one directly under it: over
82
+ // a support level or a level still to be built it would not see the storey's.
83
+ const followSeesStorey = getLevelBelow(planned.levelId, placed)?.id === storeyId;
84
+ const moves = roofs.map((roof, index) => roof.support?.kind !== 'walls'
85
+ ? move(roof, kept[index])
86
+ : followSeesStorey
87
+ ? move(roof, resolveRoofElevation(placed[roof.id], placed))
88
+ : move(roof, kept[index], { kind: 'level' }));
89
+ // A roof level made for them is as tall as they rise over its floor, the eaves' lift over the
90
+ // storey included, as create_roof makes one.
91
+ const level = made && {
92
+ ...made,
93
+ children: ids,
94
+ height: Math.max(0.2, ...roofs.flatMap((roof, index) => segmentsOf(nodes, roof).map((segment) => moves[index].data.position[1] +
95
+ segment.position[1] +
96
+ segmentRise(segment)))),
97
+ };
98
+ return {
99
+ plan: planned.kind === 'roof' && level ? { ...planned, create: level } : planned,
100
+ changes: {
101
+ create: level ? [{ node: level, parentId: level.parentId ?? undefined }] : [],
102
+ update: [...declares, ...moves],
103
+ },
104
+ };
105
+ }
106
+ /**
107
+ * The repair for roofs written onto the storey whose walls carry them (`isRoofOnStoreyWalls`):
108
+ * each goes to the level the rule gives it, standing where it stood (`planRoofMove`). Null when the
109
+ * storey holds no such roof. Pure: one set of changes, so one undo step.
110
+ */
111
+ export function planRoofsOffStorey(nodes, storeyId) {
112
+ const storey = nodes[storeyId];
113
+ if (storey?.type !== 'level')
114
+ return null;
115
+ const roofs = storey.children
116
+ .map((id) => nodes[id])
117
+ .filter((child) => child?.type === 'roof' && isRoofOnStoreyWalls(nodes, child.id));
118
+ return roofs.length ? planRoofMove(nodes, storeyId, roofs) : null;
119
+ }
120
+ /**
121
+ * Whether a roof stands over the storey under the level holding it: on the roof level over it
122
+ * (`coveredStoreyId`), or on the storey above bearing on its walls and not on its own level's (a
123
+ * lower wing's roof, where the rule puts it).
124
+ */
125
+ function standsOver(nodes, roof, storeyId) {
126
+ const level = nodes[roof.parentId ?? ''];
127
+ if (level?.type !== 'level' || coveredStoreyId(nodes, roof) !== storeyId)
128
+ return false;
129
+ return (servesAsRoofLevel(nodes, level) ||
130
+ (bearsOn(nodes, roof, storeyId) && !bearsOn(nodes, roof, level.id)));
131
+ }
132
+ /** The levels between a storey and a level above it in their building's stack, bottom up. */
133
+ function levelsBetween(elevations, storeyId, levelId) {
134
+ const lower = elevations.get(storeyId);
135
+ const upper = elevations.get(levelId);
136
+ if (!lower || !upper)
137
+ return '';
138
+ return [...elevations]
139
+ .filter(([, entry]) => entry.buildingId === upper.buildingId &&
140
+ entry.ordinal > lower.ordinal &&
141
+ entry.ordinal < upper.ordinal)
142
+ .sort(([, a], [, b]) => a.ordinal - b.ordinal)
143
+ .map(([id]) => id)
144
+ .join();
145
+ }
146
+ /**
147
+ * A roof on a level above the storey it covers (`coveredStoreyId`), at a height of its own
148
+ * (`support` level, as the agents' and the auto roof's are, measured from that storey's floor),
149
+ * keeps its height over that floor when its level rises or drops over the storey (the storey, or a
150
+ * support level or a level still to be built between them, made taller or shorter), as it did when
151
+ * it lived on the storey. The updates that keep it there from `before` to `after`; a roof moved in
152
+ * between, or whose level stands over another storey or other levels now, is left where it is.
153
+ */
154
+ export function roofsKeptOverStorey(before, after) {
155
+ const was = getLevelElevations(before);
156
+ const now = getLevelElevations(after);
157
+ const rise = (elevations, levelId, storeyId) => (elevations.get(levelId)?.baseY ?? 0) - (elevations.get(storeyId)?.baseY ?? 0);
158
+ const updates = [];
159
+ for (const roof of Object.values(after)) {
160
+ if (roof.type !== 'roof' || roof.support?.kind !== 'level' || !roof.parentId)
161
+ continue;
162
+ const prior = before[roof.id];
163
+ if (prior?.type !== 'roof' ||
164
+ prior.parentId !== roof.parentId ||
165
+ prior.position[1] !== roof.position[1])
166
+ continue;
167
+ const storeyId = coveredStoreyId(after, roof);
168
+ if (!storeyId || storeyId === roof.parentId || coveredStoreyId(before, prior) !== storeyId)
169
+ continue;
170
+ // A level put in, taken out or reordered between them: the roof moves with its level (#1039).
171
+ const between = levelsBetween(now, storeyId, roof.parentId);
172
+ if (between !== levelsBetween(was, storeyId, roof.parentId))
173
+ continue;
174
+ const drift = rise(now, roof.parentId, storeyId) - rise(was, roof.parentId, storeyId);
175
+ if (Math.abs(drift) < 1e-6 || !standsOver(before, prior, storeyId))
176
+ continue;
177
+ // Over levels between, only a roof on the storey's walls stays on them: one a new level lifted
178
+ // off them stays on top of that level.
179
+ if (between && !bearsOn(before, prior, storeyId))
180
+ continue;
181
+ const [x, y, z] = roof.position;
182
+ updates.push({ id: roof.id, data: { position: [x, y - drift, z] } });
183
+ }
184
+ return updates;
185
+ }
186
+ const r3 = (value) => Math.round(value * 1000) / 1000;
187
+ /** Whether two node values are the same, key order aside (a graph of fresh objects matches the store's). */
188
+ function same(a, b) {
189
+ if (a === b)
190
+ return true;
191
+ if (typeof a !== 'object' || typeof b !== 'object' || a === null || b === null)
192
+ return false;
193
+ if (Array.isArray(a) !== Array.isArray(b))
194
+ return false;
195
+ const keys = new Set([...Object.keys(a), ...Object.keys(b)]);
196
+ return [...keys].every((key) => same(a[key], b[key]));
197
+ }
198
+ const PLACEMENT = ['parentId', 'position', 'rotation', 'support', 'children'];
199
+ /** Whether a write made a roof, or moved, turned or reshaped it: its placement or a segment differs. */
200
+ function touched(before, after, roof) {
201
+ const prior = before[roof.id];
202
+ if (prior?.type !== 'roof')
203
+ return true;
204
+ return (PLACEMENT.some((key) => !same(prior[key], roof[key])) ||
205
+ roof.children.some((id) => !same(before[id], after[id])));
206
+ }
207
+ /**
208
+ * The seat over the scene a write produced, `after` as the store leaves it (creates parsed and
209
+ * attached, reparents and cascades applied), for writers that hold the result. A roof the write
210
+ * made, moved, turned or reshaped that stands on its storey's walls (`isRoofOnStoreyWalls`) goes to
211
+ * the level the rule gives it, as the repair moves it; one already on the same storey's walls before
212
+ * stays (an edit does not migrate a legacy roof; `verify_scene` reports it). Storey by storey, each
213
+ * move planned on the scene with the earlier ones applied, so one write makes one roof level per
214
+ * building. Null when no roof needs it.
215
+ */
216
+ export function planRoofSeats(before, after) {
217
+ const byStorey = new Map();
218
+ for (const node of Object.values(after)) {
219
+ if (node.type !== 'roof' || !node.parentId)
220
+ continue;
221
+ if (!(touched(before, after, node) && isRoofOnStoreyWalls(after, node.id)))
222
+ continue;
223
+ const prior = before[node.id];
224
+ if (prior?.type === 'roof' &&
225
+ prior.parentId === node.parentId &&
226
+ isRoofOnStoreyWalls(before, node.id))
227
+ continue;
228
+ byStorey.set(node.parentId, [...(byStorey.get(node.parentId) ?? []), node]);
229
+ }
230
+ if (!byStorey.size)
231
+ return null;
232
+ let scene = after;
233
+ const create = [];
234
+ const update = [];
235
+ const notes = [];
236
+ for (const [storeyId, roofs] of byStorey) {
237
+ const { plan, changes } = planRoofMove(scene, storeyId, roofs.map((roof) => scene[roof.id]));
238
+ scene = applySceneChanges(scene, changes);
239
+ create.push(...changes.create);
240
+ update.push(...changes.update);
241
+ const storey = scene[storeyId];
242
+ const target = scene[plan.levelId];
243
+ const how = plan.kind !== 'roof'
244
+ ? ''
245
+ : plan.create
246
+ ? ', a new Roof level'
247
+ : plan.update.length
248
+ ? ', declared the roof level'
249
+ : '';
250
+ for (const { id } of roofs)
251
+ notes.push(`roof ${id} stands on ${getLevelDisplayName(storey)}'s walls, so it is on ${getLevelDisplayName(target)} (${plan.levelId}${how}) at y ${r3(scene[id].position[1])}: a roof lives on the level above the walls that carry it.`);
252
+ }
253
+ // A level an earlier move made lists what later moves put on it.
254
+ for (const entry of create)
255
+ entry.node = {
256
+ ...entry.node,
257
+ children: scene[entry.node.id].children,
258
+ };
259
+ return { changes: { create, update }, notes };
260
+ }
261
+ /**
262
+ * A write's changes with the roofs it puts on their walls' storey seated by the rule
263
+ * (`planRoofSeats` over the scene they produce), and a note per roof. The seat is written into the
264
+ * changes themselves, so the writer's one store call lands it: a created roof's entry takes its new
265
+ * parent and height (its other fields kept) and leaves a created parent's `children`; an existing
266
+ * roof's move and a level's declaration are updates; a new roof level is created right after its
267
+ * building when the write creates the building, else first, listing its roofs, so a store creating
268
+ * in order and one applying updates first both land it.
269
+ */
270
+ export function seatRoofs(nodes, changes) {
271
+ const parsed = (changes.create ?? []).map(({ node, parentId }) => {
272
+ const result = parseNode(node);
273
+ return { node: result.success ? result.data : node, parentId };
274
+ });
275
+ const seat = planRoofSeats(nodes, applySceneChanges(nodes, {
276
+ create: parsed,
277
+ update: [...(changes.update ?? [])],
278
+ delete: [...(changes.delete ?? [])],
279
+ }));
280
+ if (!seat)
281
+ return { changes, notes: [] };
282
+ const written = new Map(seat.changes.update.map(({ id, data }) => [id, data]));
283
+ const leaving = (childId, parentId) => {
284
+ const to = written.get(childId)?.parentId;
285
+ return to !== undefined && to !== parentId;
286
+ };
287
+ const create = (changes.create ?? []).map((entry) => {
288
+ const data = written.get(entry.node.id);
289
+ const node = { ...entry.node, ...data };
290
+ const children = Array.isArray(node.children) ? node.children : null;
291
+ const kept = children?.filter((id) => !leaving(id, entry.node.id));
292
+ return {
293
+ ...entry,
294
+ node: (kept && kept.length !== children?.length
295
+ ? { ...node, children: kept }
296
+ : node),
297
+ ...(data?.parentId ? { parentId: data.parentId } : {}),
298
+ };
299
+ });
300
+ for (const entry of seat.changes.create) {
301
+ const building = create.findIndex(({ node }) => node.id === entry.node.parentId);
302
+ create.splice(building + 1, 0, entry);
303
+ }
304
+ const created = new Set(create.map(({ node }) => node.id));
305
+ return {
306
+ changes: {
307
+ ...changes,
308
+ create,
309
+ update: [
310
+ ...(changes.update ?? []),
311
+ ...seat.changes.update.filter(({ id }) => !created.has(id)),
312
+ ],
313
+ },
314
+ notes: seat.notes,
315
+ };
316
+ }
@@ -0,0 +1,14 @@
1
+ import type { StairNode } from '../schema/nodes/stair.js';
2
+ import type { AnyNode } from '../schema/types.js';
3
+ export type StairSurfaceSnap = {
4
+ position: [number, number, number];
5
+ rotation: number;
6
+ totalRise: number;
7
+ stepCount: number;
8
+ length: number;
9
+ surfaceId: string;
10
+ };
11
+ /** Align a straight flight's high end to a nearby registered surface edge. */
12
+ export declare function resolveStairSurfaceSnap(stair: StairNode, nodes: Readonly<Record<string, AnyNode>>, candidatePosition: [number, number, number], currentLength: number, baseElevation?: number, installedPlugins?: readonly string[]): StairSurfaceSnap | null;
13
+ export declare function getBoundarySurfaces(nodes: Readonly<Record<string, AnyNode>>, parentId: string | null | undefined, installedPlugins?: readonly string[]): AnyNode[];
14
+ //# sourceMappingURL=stair-surface-snap.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stair-surface-snap.d.ts","sourceRoot":"","sources":["../../src/services/stair-surface-snap.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAA;AACtD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAA;AAK9C,MAAM,MAAM,gBAAgB,GAAG;IAC7B,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAClC,QAAQ,EAAE,MAAM,CAAA;IAChB,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,MAAM,EAAE,MAAM,CAAA;IACd,SAAS,EAAE,MAAM,CAAA;CAClB,CAAA;AAED,8EAA8E;AAC9E,wBAAgB,uBAAuB,CACrC,KAAK,EAAE,SAAS,EAChB,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,iBAAiB,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAC3C,aAAa,EAAE,MAAM,EACrB,aAAa,SAAuB,EACpC,gBAAgB,CAAC,EAAE,SAAS,MAAM,EAAE,GACnC,gBAAgB,GAAG,IAAI,CA8EzB;AAED,wBAAgB,mBAAmB,CACjC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,QAAQ,EAAE,MAAM,GAAG,IAAI,GAAG,SAAS,EACnC,gBAAgB,CAAC,EAAE,SAAS,MAAM,EAAE,GACnC,OAAO,EAAE,CAQX"}
@@ -0,0 +1,116 @@
1
+ import { floorConstructionLift } from '../lib/floor-construction-lift.js';
2
+ import { isNodeKindEnabled, nodeRegistry } from '../registry/registry.js';
3
+ const SNAP_DISTANCE = 0.75;
4
+ /** Align a straight flight's high end to a nearby registered surface edge. */
5
+ export function resolveStairSurfaceSnap(stair, nodes, candidatePosition, currentLength, baseElevation = candidatePosition[1], installedPlugins) {
6
+ if (stair.stairType !== 'straight' || stair.autoSurfaceSnap === false)
7
+ return null;
8
+ const parentFrame = surfaceFrame(stair.parentId, nodes);
9
+ const candidate = toFrame([candidatePosition[0], candidatePosition[2]], parentFrame);
10
+ const rotation = stair.rotation + parentFrame.rotation;
11
+ const highEnd = [
12
+ candidate[0] + Math.sin(rotation) * currentLength,
13
+ candidate[1] + Math.cos(rotation) * currentLength,
14
+ ];
15
+ let closest = null;
16
+ for (const raw of Object.values(nodes)) {
17
+ if (surfaceFrame(raw.parentId, nodes).levelId !== parentFrame.levelId ||
18
+ raw.visible === false ||
19
+ !isNodeKindEnabled(raw.type, installedPlugins))
20
+ continue;
21
+ const top = nodeRegistry.get(raw.type)?.capabilities?.surfaces?.top;
22
+ if (!top?.boundary)
23
+ continue;
24
+ const surface = raw;
25
+ const targetFrame = surfaceFrame(raw.parentId, nodes);
26
+ const outline = top.boundary(raw, 0).map((point) => toFrame(point, targetFrame));
27
+ if (outline.length < 3)
28
+ continue;
29
+ const area = outline.reduce((sum, p, index) => {
30
+ const next = outline[(index + 1) % outline.length];
31
+ return sum + p[0] * next[1] - next[0] * p[1];
32
+ }, 0);
33
+ for (let index = 0; index < outline.length; index++) {
34
+ const a = outline[index], b = outline[(index + 1) % outline.length];
35
+ const dx = b[0] - a[0], dz = b[1] - a[1];
36
+ const size = Math.hypot(dx, dz);
37
+ if (size < 1e-4)
38
+ continue;
39
+ const project = (point) => Math.max(0, Math.min(1, ((point[0] - a[0]) * dx + (point[1] - a[1]) * dz) / (size * size)));
40
+ const lowT = project(candidate), highT = project(highEnd);
41
+ const lowEdge = [a[0] + dx * lowT, a[1] + dz * lowT];
42
+ const highEdge = [a[0] + dx * highT, a[1] + dz * highT];
43
+ const lowDistance = Math.hypot(candidate[0] - lowEdge[0], candidate[1] - lowEdge[1]);
44
+ const highDistance = Math.hypot(highEnd[0] - highEdge[0], highEnd[1] - highEdge[1]);
45
+ const t = highDistance < lowDistance ? highT : lowT;
46
+ const edge = [a[0] + dx * t, a[1] + dz * t];
47
+ const direction = area >= 0 ? 1 : -1;
48
+ const nx = (-dz / size) * direction, nz = (dx / size) * direction;
49
+ const outside = -((candidate[0] - edge[0]) * nx + (candidate[1] - edge[1]) * nz);
50
+ if (outside < -SNAP_DISTANCE)
51
+ continue;
52
+ const distance = Math.min(lowDistance, highDistance);
53
+ const catchDistance = stair.destinationSurfaceId === surface.id ? 1.25 : SNAP_DISTANCE;
54
+ if (distance > catchDistance || (closest && distance >= closest.distance))
55
+ continue;
56
+ const height = typeof top.height === 'function'
57
+ ? top.height(raw, { nodes, point: fromFrame(edge, targetFrame) })
58
+ : top.height;
59
+ const topElevation = targetFrame.y + (surface.position?.[1] ?? 0) + height + floorConstructionLift(nodes, raw);
60
+ const rise = topElevation - (baseElevation + parentFrame.y);
61
+ if (!Number.isFinite(rise) || rise <= 0.01)
62
+ continue;
63
+ const stepCount = Math.max(1, Math.round(rise / 0.16));
64
+ const minRun = stepCount * 0.28;
65
+ const length = Math.max(minRun, outside, 0.4);
66
+ const localPoint = fromFrame([edge[0] - nx * length, edge[1] - nz * length], parentFrame);
67
+ closest = {
68
+ distance,
69
+ snap: {
70
+ position: [localPoint[0], candidatePosition[1], localPoint[1]],
71
+ rotation: Math.atan2(nx, nz) - parentFrame.rotation,
72
+ totalRise: rise,
73
+ stepCount,
74
+ length,
75
+ surfaceId: surface.id,
76
+ },
77
+ };
78
+ }
79
+ }
80
+ return closest?.snap ?? null;
81
+ }
82
+ export function getBoundarySurfaces(nodes, parentId, installedPlugins) {
83
+ return Object.values(nodes).filter((node) => node.parentId === parentId &&
84
+ node.visible !== false &&
85
+ isNodeKindEnabled(node.type, installedPlugins) &&
86
+ Boolean(nodeRegistry.get(node.type)?.capabilities?.surfaces?.top?.boundary));
87
+ }
88
+ function surfaceFrame(parentId, nodes) {
89
+ const frame = { x: 0, y: 0, z: 0, rotation: 0, levelId: parentId };
90
+ const visited = new Set();
91
+ while (frame.levelId && !visited.has(frame.levelId)) {
92
+ visited.add(frame.levelId);
93
+ const parent = nodes[frame.levelId];
94
+ if (!parent || parent.type === 'level')
95
+ break;
96
+ const pose = parent;
97
+ const angle = typeof pose.rotation === 'number' ? pose.rotation : (pose.rotation?.[1] ?? 0);
98
+ const c = Math.cos(angle), s = Math.sin(angle);
99
+ const [x, y, z] = pose.position ?? [0, 0, 0];
100
+ const nextX = x + frame.x * c + frame.z * s;
101
+ frame.z = z - frame.x * s + frame.z * c;
102
+ frame.x = nextX;
103
+ frame.y += y;
104
+ frame.rotation += angle;
105
+ frame.levelId = parent.parentId;
106
+ }
107
+ return frame;
108
+ }
109
+ function toFrame([x, z], frame) {
110
+ const c = Math.cos(frame.rotation), s = Math.sin(frame.rotation);
111
+ return [frame.x + x * c + z * s, frame.z - x * s + z * c];
112
+ }
113
+ function fromFrame([x, z], frame) {
114
+ const c = Math.cos(frame.rotation), s = Math.sin(frame.rotation);
115
+ return [(x - frame.x) * c - (z - frame.z) * s, (x - frame.x) * s + (z - frame.z) * c];
116
+ }
@@ -0,0 +1,12 @@
1
+ import type { AnyNode } from '../schema/index.js';
2
+ export type StoreyDatum = {
3
+ /** World/site Y of the level plane, excluding standing slabs and sampled terrain. */
4
+ floorElevation: number;
5
+ /** The same level plane in its building's coordinates. */
6
+ floorElevationBuildingLocal: number;
7
+ /** Stored floor-to-floor height, with the existing legacy fallback. */
8
+ floorToFloorHeight: number;
9
+ };
10
+ /** The existing resolved storey plane, not the walking surface elected from its slabs. */
11
+ export declare function getStoreyDatum(nodes: Readonly<Record<string, AnyNode>>, levelId: string): StoreyDatum | null;
12
+ //# sourceMappingURL=storey-datum.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"storey-datum.d.ts","sourceRoot":"","sources":["../../src/services/storey-datum.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,OAAO,EAAa,MAAM,WAAW,CAAA;AAGnD,MAAM,MAAM,WAAW,GAAG;IACxB,qFAAqF;IACrF,cAAc,EAAE,MAAM,CAAA;IACtB,0DAA0D;IAC1D,2BAA2B,EAAE,MAAM,CAAA;IACnC,uEAAuE;IACvE,kBAAkB,EAAE,MAAM,CAAA;CAC3B,CAAA;AAED,0FAA0F;AAC1F,wBAAgB,cAAc,CAC5B,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,OAAO,EAAE,MAAM,GACd,WAAW,GAAG,IAAI,CAYpB"}
@@ -0,0 +1,18 @@
1
+ import { SITE_DATUM_Y } from '../lib/terrain-support-query.js';
2
+ import { getLevelElevations, getStoredLevelHeight } from './storey.js';
3
+ /** The existing resolved storey plane, not the walking surface elected from its slabs. */
4
+ export function getStoreyDatum(nodes, levelId) {
5
+ const level = nodes[levelId];
6
+ if (level?.type !== 'level')
7
+ return null;
8
+ const elevation = getLevelElevations(nodes).get(levelId);
9
+ if (!elevation)
10
+ return null;
11
+ const building = elevation.buildingId ? nodes[elevation.buildingId] : undefined;
12
+ const buildingY = building?.type === 'building' ? (building.position?.[1] ?? 0) : 0;
13
+ return {
14
+ floorElevation: SITE_DATUM_Y + buildingY + elevation.baseY,
15
+ floorElevationBuildingLocal: elevation.baseY,
16
+ floorToFloorHeight: getStoredLevelHeight(level),
17
+ };
18
+ }
@@ -1,4 +1,4 @@
1
- import type { LevelNode, WallNode } from '../schema/index.js';
1
+ import type { LevelNode, SlabNode, WallNode } from '../schema/index.js';
2
2
  import type { AnyNode, AnyNodeId } from '../schema/types.js';
3
3
  /**
4
4
  * Gap kept between a ceiling's stored height and its clamp bound (storey
@@ -6,6 +6,8 @@ import type { AnyNode, AnyNodeId } from '../schema/types.js';
6
6
  * coincides with the solid above it.
7
7
  */
8
8
  export declare const CEILING_CLAMP_MARGIN = 0.01;
9
+ /** Metres added per level ordinal in Exploded view, also used to frame agent captures. */
10
+ export declare const EXPLODED_GAP = 5;
9
11
  /**
10
12
  * Stored storey height in meters (floor-to-floor). Falls back to
11
13
  * {@link DEFAULT_LEVEL_HEIGHT} for unmigrated legacy levels whose `height`
@@ -22,6 +24,46 @@ export type LevelElevation = {
22
24
  };
23
25
  export declare function getLevelElevations(nodes: Record<AnyNodeId, AnyNode>): Map<string, LevelElevation>;
24
26
  export declare function getAuthoredLevelElevations(nodes: Readonly<Record<string, AnyNode>>): Map<string, LevelElevation>;
27
+ /**
28
+ * How far under the ground a floor has to sit to be below grade. A ground floor a few centimetres
29
+ * under the lawn (a basement deeper than it is tall pushes the stack down) stays a ground floor.
30
+ */
31
+ export declare const BELOW_GRADE_TOLERANCE = 0.3;
32
+ /**
33
+ * The world Y of `levelId`'s own plane, the one its slabs' `elevation`s are measured from: the
34
+ * stacked base and the building's height on the site. A floor slab's top is this plus its
35
+ * elevation. `null` for an id that is no level.
36
+ */
37
+ export declare function levelPlaneWorldY(nodes: Record<AnyNodeId, AnyNode>, levelId: string): number | null;
38
+ /**
39
+ * `levelId`'s world floor: the stacked base, the building's height on the site and the top of
40
+ * the highest slab it stands on. `null` for an id that is no level. A level with floors at
41
+ * several heights (a split level) has no single floor: this is the highest, and what asks where
42
+ * the ground stands over a floor asks per slab ({@link levelPlaneWorldY} plus the slab's
43
+ * elevation).
44
+ */
45
+ export declare function levelFloorWorldY(nodes: Record<AnyNodeId, AnyNode>, levelId: string): number | null;
46
+ /**
47
+ * The world Y of the top of the lowest floor slab `levelId` stands on: the floor a pit under the
48
+ * level has to go down to, the sunken room of a split level included ({@link levelFloorWorldY} is
49
+ * the highest). The same as `levelFloorWorldY` for a level with one floor, or none. `null` for an
50
+ * id that is no level.
51
+ */
52
+ export declare function levelLowestFloorWorldY(nodes: Record<AnyNodeId, AnyNode>, levelId: string): number | null;
53
+ /**
54
+ * The world Y of the underside of `levelId`'s lowest floor plate, never above the walls' base: the
55
+ * plane the foundation under the level tops out at, and the one the pit under the hole keeps its
56
+ * own floor clear of. `null` for an id that is no level.
57
+ */
58
+ export declare function levelPlateUndersideWorldY(nodes: Record<AnyNodeId, AnyNode>, levelId: string): number | null;
59
+ /**
60
+ * Whether `levelId` lies wholly below the flat site's grade (Y 0): its standing floor, the highest
61
+ * of its floor slabs, is under it by more than {@link BELOW_GRADE_TOLERANCE}. The level as a
62
+ * whole, which is what deriving a building's ground level asks. Sculpted terrain is not consulted,
63
+ * and neither is a lower floor of a split level: ask `levelGradeStanding`, which judges each floor
64
+ * against the datum or the terrain. `false` for an id that is no level.
65
+ */
66
+ export declare function isLevelBelowGrade(nodes: Record<AnyNodeId, AnyNode>, levelId: string): boolean;
25
67
  export declare function getLevelFloorToFloorHeight(levelId: string, nodes: Record<AnyNodeId, AnyNode>): number;
26
68
  /**
27
69
  * The id of the level directly above `levelId` in its own stack (same
@@ -72,14 +114,18 @@ export declare function getCoveringSlabUndersideAt(levelId: string, nodes: Recor
72
114
  * edge's orientation (one wall clamped, its neighbor didn't). Boundary
73
115
  * contact counts as covered on every side of the slab.
74
116
  *
75
- * This is THE plane for a plane-bound wall (`height` absent). Explicit-height
76
- * walls ignore the value (`resolveWallTop` returns their stored height), so
77
- * passing it wherever a raw storey height feeds `resolveWallTop` /
78
- * `resolveWallEffectiveHeight` is always safe. Falls back to
117
+ * Use {@link getWallTop} to resolve a wall's top with its elected base and
118
+ * raw authored storey height, independently of this plane. Falls back to
79
119
  * {@link DEFAULT_LEVEL_HEIGHT} when `levelId` doesn't resolve to a level.
80
120
  */
81
121
  export declare function getWallPlaneTop(wall: Pick<WallNode, 'start' | 'end'> & Partial<Pick<WallNode, 'thickness' | 'curveOffset'>>, levelId: string, nodes: Record<AnyNodeId, AnyNode>): number;
122
+ export declare function getWallTop(wall: WallNode, levelId: string, nodes: Record<AnyNodeId, AnyNode>, electedBase: number): number;
82
123
  export declare function getWallCoveringSlabUnderside(wall: Pick<WallNode, 'start' | 'end'> & Partial<Pick<WallNode, 'thickness' | 'curveOffset'>>, levelId: string, nodes: Record<AnyNodeId, AnyNode>): number | null;
124
+ export declare function getWallCoveringSlabs(wall: Pick<WallNode, 'start' | 'end'> & Partial<Pick<WallNode, 'thickness' | 'curveOffset'>>, levelId: string, nodes: Record<AnyNodeId, AnyNode>): Array<{
125
+ slab: SlabNode;
126
+ underside: number;
127
+ top: number;
128
+ }>;
83
129
  export declare function getWallPlaneTops(walls: readonly WallNode[], levelId: string, nodes: Record<AnyNodeId, AnyNode>): Map<string, number>;
84
130
  /**
85
131
  * Upper bound for a ceiling's stored height over `polygon` on `levelId`:
@@ -1 +1 @@
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