@pascal-app/core 1.0.4 → 1.0.5

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  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +102 -90
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +301 -1
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  8. package/dist/agent-operations/__fixtures__/build-room-cases.js +410 -40
  9. package/dist/agent-operations/__fixtures__/cases.d.ts +18 -3
  10. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  11. package/dist/agent-operations/__fixtures__/cases.js +183 -4
  12. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  15. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  18. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  19. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  20. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  21. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  22. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  23. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  24. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  25. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  26. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  27. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  28. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  29. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  30. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  31. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  32. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  33. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  34. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  35. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  36. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -1
  37. package/dist/agent-operations/__fixtures__/place-items-cases.js +80 -2
  38. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  39. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  40. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  41. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  42. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  43. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  44. package/dist/agent-operations/__fixtures__/room-cases.d.ts +2 -1
  45. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  46. package/dist/agent-operations/__fixtures__/room-cases.js +136 -1
  47. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  48. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  49. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  50. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  51. package/dist/agent-operations/__fixtures__/search-assets-cases.js +15 -3
  52. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  53. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  55. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +1 -0
  56. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  57. package/dist/agent-operations/__fixtures__/structure-cases.js +630 -3
  58. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +311 -1
  59. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  60. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +59 -11
  61. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  62. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  64. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  65. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  67. package/dist/agent-operations/achieved.d.ts +5 -0
  68. package/dist/agent-operations/achieved.d.ts.map +1 -1
  69. package/dist/agent-operations/achieved.js +21 -1
  70. package/dist/agent-operations/add-column.d.ts.map +1 -1
  71. package/dist/agent-operations/add-column.js +3 -1
  72. package/dist/agent-operations/add-fence.d.ts +18 -0
  73. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  74. package/dist/agent-operations/add-fence.js +48 -0
  75. package/dist/agent-operations/add-level.d.ts +4 -1
  76. package/dist/agent-operations/add-level.d.ts.map +1 -1
  77. package/dist/agent-operations/add-level.js +48 -12
  78. package/dist/agent-operations/add-object.d.ts +38 -9
  79. package/dist/agent-operations/add-object.d.ts.map +1 -1
  80. package/dist/agent-operations/add-object.js +172 -11
  81. package/dist/agent-operations/add-wall.d.ts +1 -3
  82. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  83. package/dist/agent-operations/add-wall.js +35 -9
  84. package/dist/agent-operations/apply-changes.d.ts +7 -1
  85. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  86. package/dist/agent-operations/apply-changes.js +54 -22
  87. package/dist/agent-operations/apply-outcome.d.ts +6 -0
  88. package/dist/agent-operations/apply-outcome.d.ts.map +1 -1
  89. package/dist/agent-operations/apply-outcome.js +23 -8
  90. package/dist/agent-operations/asset-views.d.ts +75 -0
  91. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  92. package/dist/agent-operations/asset-views.js +234 -0
  93. package/dist/agent-operations/author-scene.d.ts +157 -0
  94. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  95. package/dist/agent-operations/author-scene.js +1076 -0
  96. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  97. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  98. package/dist/agent-operations/authored-scene-merge.js +96 -0
  99. package/dist/agent-operations/batch.d.ts +22 -0
  100. package/dist/agent-operations/batch.d.ts.map +1 -0
  101. package/dist/agent-operations/batch.js +104 -0
  102. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  103. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  104. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  105. package/dist/agent-operations/corner-window.d.ts +19 -0
  106. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  107. package/dist/agent-operations/corner-window.js +84 -0
  108. package/dist/agent-operations/create-roof.d.ts +32 -0
  109. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  110. package/dist/agent-operations/create-roof.js +304 -0
  111. package/dist/agent-operations/create-room.d.ts +2 -0
  112. package/dist/agent-operations/create-room.d.ts.map +1 -1
  113. package/dist/agent-operations/create-room.js +73 -5
  114. package/dist/agent-operations/create-stair.d.ts +6 -28
  115. package/dist/agent-operations/create-stair.d.ts.map +1 -1
  116. package/dist/agent-operations/create-stair.js +187 -104
  117. package/dist/agent-operations/design-brief.d.ts +38 -0
  118. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  119. package/dist/agent-operations/design-brief.js +300 -0
  120. package/dist/agent-operations/designs.d.ts +24 -0
  121. package/dist/agent-operations/designs.d.ts.map +1 -0
  122. package/dist/agent-operations/designs.js +48 -0
  123. package/dist/agent-operations/door-clearance.d.ts +16 -1
  124. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/door-clearance.js +61 -4
  126. package/dist/agent-operations/duplicate-level.d.ts.map +1 -1
  127. package/dist/agent-operations/duplicate-level.js +2 -1
  128. package/dist/agent-operations/find-by-type.d.ts +14 -7
  129. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  130. package/dist/agent-operations/find-by-type.js +266 -43
  131. package/dist/agent-operations/furnish-room.d.ts +22 -1
  132. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  133. package/dist/agent-operations/furnish-room.js +66 -19
  134. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  135. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  136. package/dist/agent-operations/furniture-kind.js +69 -0
  137. package/dist/agent-operations/get-node.d.ts +5 -2
  138. package/dist/agent-operations/get-node.d.ts.map +1 -1
  139. package/dist/agent-operations/get-node.js +82 -10
  140. package/dist/agent-operations/hosted-services.d.ts +2 -1
  141. package/dist/agent-operations/hosted-services.d.ts.map +1 -1
  142. package/dist/agent-operations/index.d.ts +281 -69
  143. package/dist/agent-operations/index.d.ts.map +1 -1
  144. package/dist/agent-operations/index.js +66 -5
  145. package/dist/agent-operations/item-space.d.ts +22 -0
  146. package/dist/agent-operations/item-space.d.ts.map +1 -0
  147. package/dist/agent-operations/item-space.js +69 -0
  148. package/dist/agent-operations/layout-clearance.d.ts +52 -3
  149. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  150. package/dist/agent-operations/layout-clearance.js +340 -30
  151. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  152. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  153. package/dist/agent-operations/level-height-fill.js +59 -0
  154. package/dist/agent-operations/level-reads.d.ts +5 -1
  155. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  156. package/dist/agent-operations/level-reads.js +10 -3
  157. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  158. package/dist/agent-operations/list-levels.js +23 -0
  159. package/dist/agent-operations/material-preset.d.ts.map +1 -1
  160. package/dist/agent-operations/material-preset.js +3 -9
  161. package/dist/agent-operations/material-refs.d.ts +7 -1
  162. package/dist/agent-operations/material-refs.d.ts.map +1 -1
  163. package/dist/agent-operations/material-refs.js +10 -5
  164. package/dist/agent-operations/merge-windows.d.ts +6 -0
  165. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  166. package/dist/agent-operations/merge-windows.js +27 -0
  167. package/dist/agent-operations/move-roofs.d.ts +9 -0
  168. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  169. package/dist/agent-operations/move-roofs.js +29 -0
  170. package/dist/agent-operations/paint.d.ts +2 -1
  171. package/dist/agent-operations/paint.d.ts.map +1 -1
  172. package/dist/agent-operations/paint.js +163 -53
  173. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  174. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  175. package/dist/agent-operations/photo-elevation.js +761 -0
  176. package/dist/agent-operations/place-in-room.d.ts +29 -0
  177. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  178. package/dist/agent-operations/place-in-room.js +403 -0
  179. package/dist/agent-operations/place-items.d.ts.map +1 -1
  180. package/dist/agent-operations/place-items.js +15 -2
  181. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  182. package/dist/agent-operations/plan-geometry.js +3 -0
  183. package/dist/agent-operations/point-context.d.ts +139 -0
  184. package/dist/agent-operations/point-context.d.ts.map +1 -0
  185. package/dist/agent-operations/point-context.js +1 -0
  186. package/dist/agent-operations/project-files.d.ts +9 -0
  187. package/dist/agent-operations/project-files.d.ts.map +1 -0
  188. package/dist/agent-operations/project-files.js +25 -0
  189. package/dist/agent-operations/record-made.d.ts +18 -0
  190. package/dist/agent-operations/record-made.d.ts.map +1 -0
  191. package/dist/agent-operations/record-made.js +28 -0
  192. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  193. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  194. package/dist/agent-operations/roof-footprint.js +242 -0
  195. package/dist/agent-operations/roof-writes.d.ts +20 -0
  196. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  197. package/dist/agent-operations/roof-writes.js +165 -0
  198. package/dist/agent-operations/room-findings.d.ts +54 -0
  199. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  200. package/dist/agent-operations/room-findings.js +143 -0
  201. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  202. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  203. package/dist/agent-operations/room-floor-script.js +54 -0
  204. package/dist/agent-operations/room-structure.d.ts +2 -2
  205. package/dist/agent-operations/room-structure.d.ts.map +1 -1
  206. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  207. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  208. package/dist/agent-operations/scene-checkpoint.js +176 -0
  209. package/dist/agent-operations/scene-queries.d.ts +3750 -3319
  210. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  211. package/dist/agent-operations/scene-queries.js +13 -23
  212. package/dist/agent-operations/scene-review.d.ts +52 -0
  213. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  214. package/dist/agent-operations/scene-review.js +106 -0
  215. package/dist/agent-operations/scene-view.d.ts +82 -15
  216. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  217. package/dist/agent-operations/scene-view.js +408 -51
  218. package/dist/agent-operations/search-assets.d.ts +2 -2
  219. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  220. package/dist/agent-operations/search-assets.js +4 -3
  221. package/dist/agent-operations/search-materials.d.ts +9 -3
  222. package/dist/agent-operations/search-materials.d.ts.map +1 -1
  223. package/dist/agent-operations/search-materials.js +83 -29
  224. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  225. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  226. package/dist/agent-operations/set-checkpoint.js +31 -0
  227. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  228. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  229. package/dist/agent-operations/set-ground-level.js +61 -0
  230. package/dist/agent-operations/site.d.ts +21 -0
  231. package/dist/agent-operations/site.d.ts.map +1 -0
  232. package/dist/agent-operations/site.js +123 -0
  233. package/dist/agent-operations/types.d.ts +66 -7
  234. package/dist/agent-operations/types.d.ts.map +1 -1
  235. package/dist/agent-operations/verify-scene.d.ts +39 -5
  236. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  237. package/dist/agent-operations/verify-scene.js +223 -44
  238. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  239. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  240. package/dist/agent-operations/wall-face-script.js +62 -0
  241. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  242. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  243. package/dist/agent-operations/wall-object-observations.js +249 -0
  244. package/dist/agent-operations/wall-opening.d.ts +23 -23
  245. package/dist/agent-operations/wall-opening.d.ts.map +1 -1
  246. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  247. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  248. package/dist/agent-operations/wall-skirting.js +85 -0
  249. package/dist/agent-tools/add-object.d.ts +11 -7
  250. package/dist/agent-tools/add-object.d.ts.map +1 -1
  251. package/dist/agent-tools/add-object.js +17 -11
  252. package/dist/agent-tools/assets.d.ts +8 -0
  253. package/dist/agent-tools/assets.d.ts.map +1 -1
  254. package/dist/agent-tools/assets.js +13 -1
  255. package/dist/agent-tools/author-scene.d.ts +651 -0
  256. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  257. package/dist/agent-tools/author-scene.js +252 -0
  258. package/dist/agent-tools/batch.d.ts +25 -0
  259. package/dist/agent-tools/batch.d.ts.map +1 -0
  260. package/dist/agent-tools/batch.js +61 -0
  261. package/dist/agent-tools/checkpoints.d.ts +13 -0
  262. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  263. package/dist/agent-tools/checkpoints.js +16 -0
  264. package/dist/agent-tools/clear-scene.d.ts.map +1 -1
  265. package/dist/agent-tools/collections.d.ts +6 -6
  266. package/dist/agent-tools/collections.d.ts.map +1 -1
  267. package/dist/agent-tools/columns.d.ts +18 -18
  268. package/dist/agent-tools/columns.js +2 -2
  269. package/dist/agent-tools/corner-window.d.ts +46 -0
  270. package/dist/agent-tools/corner-window.d.ts.map +1 -0
  271. package/dist/agent-tools/corner-window.js +47 -0
  272. package/dist/agent-tools/create-room.d.ts +26 -25
  273. package/dist/agent-tools/create-room.d.ts.map +1 -1
  274. package/dist/agent-tools/create-room.js +11 -4
  275. package/dist/agent-tools/design-brief.d.ts +408 -0
  276. package/dist/agent-tools/design-brief.d.ts.map +1 -0
  277. package/dist/agent-tools/design-brief.js +149 -0
  278. package/dist/agent-tools/designs.d.ts +34 -0
  279. package/dist/agent-tools/designs.d.ts.map +1 -0
  280. package/dist/agent-tools/designs.js +50 -0
  281. package/dist/agent-tools/fences.d.ts +28 -0
  282. package/dist/agent-tools/fences.d.ts.map +1 -0
  283. package/dist/agent-tools/fences.js +31 -0
  284. package/dist/agent-tools/find-by-type.d.ts +8 -1
  285. package/dist/agent-tools/find-by-type.d.ts.map +1 -1
  286. package/dist/agent-tools/find-by-type.js +23 -2
  287. package/dist/agent-tools/furnish-room.d.ts +10 -8
  288. package/dist/agent-tools/furnish-room.d.ts.map +1 -1
  289. package/dist/agent-tools/furnish-room.js +3 -1
  290. package/dist/agent-tools/hosted-services.d.ts +177 -141
  291. package/dist/agent-tools/hosted-services.d.ts.map +1 -1
  292. package/dist/agent-tools/hosted-services.js +47 -14
  293. package/dist/agent-tools/index.d.ts +894 -215
  294. package/dist/agent-tools/index.d.ts.map +1 -1
  295. package/dist/agent-tools/index.js +47 -3
  296. package/dist/agent-tools/levels.d.ts +11 -3
  297. package/dist/agent-tools/levels.d.ts.map +1 -1
  298. package/dist/agent-tools/levels.js +16 -5
  299. package/dist/agent-tools/measurement.d.ts +38 -20
  300. package/dist/agent-tools/measurement.d.ts.map +1 -1
  301. package/dist/agent-tools/measurement.js +117 -67
  302. package/dist/agent-tools/merge-windows.d.ts +10 -0
  303. package/dist/agent-tools/merge-windows.d.ts.map +1 -0
  304. package/dist/agent-tools/merge-windows.js +12 -0
  305. package/dist/agent-tools/nodes.d.ts.map +1 -1
  306. package/dist/agent-tools/nodes.js +1 -1
  307. package/dist/agent-tools/notation-inventory.d.ts +16 -0
  308. package/dist/agent-tools/notation-inventory.d.ts.map +1 -0
  309. package/dist/agent-tools/notation-inventory.js +105 -0
  310. package/dist/agent-tools/paint.d.ts +5 -5
  311. package/dist/agent-tools/paint.d.ts.map +1 -1
  312. package/dist/agent-tools/paint.js +1 -1
  313. package/dist/agent-tools/photo-elevation.d.ts +32 -0
  314. package/dist/agent-tools/photo-elevation.d.ts.map +1 -0
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  661. package/dist/schema/nodes/measurement.d.ts +8 -8
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  665. package/dist/schema/nodes/pipe-segment.d.ts +11 -11
  666. package/dist/schema/nodes/pipe-trap.d.ts +9 -9
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  702. package/dist/schema/nodes/skylight.d.ts.map +1 -1
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  704. package/dist/schema/nodes/solar-panel.d.ts +21 -21
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  866. package/package.json +36 -10
@@ -0,0 +1,50 @@
1
+ import { type AnyNode } from '../../schema/index.js';
2
+ import type { SceneViewBox, SceneViewCurrentCamera, SceneViewInput, SceneViewLighting, SceneViewPose } from '../scene-view.js';
3
+ /**
4
+ * `view_scene`'s case table: every view the house picture tool it replaces (`screenshot_3d`, a
5
+ * street-relative picture of the finished house) was asked for, as the `view_scene` call that
6
+ * covers it, run without a model by the core, MCP and chat runners. `was` is the call it replaces:
7
+ * its every view, light and size, and the calls stored Pro threads made (`{}`, `street-left`,
8
+ * `back-left` in daylight). The expected sides and boxes are worked by hand from each lot, not read
9
+ * back from the planner.
10
+ */
11
+ type Pt = [number, number];
12
+ type Surface = 'core' | 'mcp' | 'chat';
13
+ export type ViewSceneCase = {
14
+ name: string;
15
+ was: string;
16
+ scene: () => Record<string, AnyNode>;
17
+ input: SceneViewInput;
18
+ /** The person's own view, for the hosts that have one (the chat). */
19
+ currentCamera?: SceneViewCurrentCamera;
20
+ surfaces?: Surface[];
21
+ expect: {
22
+ refusal: string;
23
+ } | {
24
+ /** The plan direction (x, z) the eye stands in from what it looks at, within 2°. */
25
+ eyeToward?: Pt;
26
+ /** The least angle above the horizon the eye looks down from, in degrees. */
27
+ eyeAbove?: number;
28
+ /** A box every corner of which is in the picture. */
29
+ frames?: SceneViewBox;
30
+ pose?: SceneViewPose;
31
+ size?: {
32
+ w: number;
33
+ h: number;
34
+ };
35
+ /** The light the host renders in; absent for the scene's own. */
36
+ lighting?: SceneViewLighting;
37
+ };
38
+ };
39
+ export declare const VIEW_SCENE_CASES: readonly ViewSceneCase[];
40
+ /** What a planned view gets wrong against its case: the problems, if any. */
41
+ export declare function viewSceneCaseProblems(c: ViewSceneCase, plan: {
42
+ pose: SceneViewPose;
43
+ size: {
44
+ w: number;
45
+ h: number;
46
+ };
47
+ lighting?: SceneViewLighting;
48
+ }): string[];
49
+ export {};
50
+ //# sourceMappingURL=view-scene-cases.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"view-scene-cases.d.ts","sourceRoot":"","sources":["../../../src/agent-operations/__fixtures__/view-scene-cases.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,OAAO,EAOb,MAAM,cAAc,CAAA;AACrB,OAAO,KAAK,EACV,YAAY,EACZ,sBAAsB,EACtB,cAAc,EACd,iBAAiB,EACjB,aAAa,EACd,MAAM,eAAe,CAAA;AAEtB;;;;;;;GAOG;AAEH,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;AAC1B,KAAK,OAAO,GAAG,MAAM,GAAG,KAAK,GAAG,MAAM,CAAA;AAEtC,MAAM,MAAM,aAAa,GAAG;IAC1B,IAAI,EAAE,MAAM,CAAA;IACZ,GAAG,EAAE,MAAM,CAAA;IACX,KAAK,EAAE,MAAM,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;IACpC,KAAK,EAAE,cAAc,CAAA;IACrB,qEAAqE;IACrE,aAAa,CAAC,EAAE,sBAAsB,CAAA;IACtC,QAAQ,CAAC,EAAE,OAAO,EAAE,CAAA;IACpB,MAAM,EACF;QAAE,OAAO,EAAE,MAAM,CAAA;KAAE,GACnB;QACE,oFAAoF;QACpF,SAAS,CAAC,EAAE,EAAE,CAAA;QACd,6EAA6E;QAC7E,QAAQ,CAAC,EAAE,MAAM,CAAA;QACjB,qDAAqD;QACrD,MAAM,CAAC,EAAE,YAAY,CAAA;QACrB,IAAI,CAAC,EAAE,aAAa,CAAA;QACpB,IAAI,CAAC,EAAE;YAAE,CAAC,EAAE,MAAM,CAAC;YAAC,CAAC,EAAE,MAAM,CAAA;SAAE,CAAA;QAC/B,iEAAiE;QACjE,QAAQ,CAAC,EAAE,iBAAiB,CAAA;KAC7B,CAAA;CACN,CAAA;AA6KD,eAAO,MAAM,gBAAgB,EAAE,SAAS,aAAa,EAoPpD,CAAA;AAID,6EAA6E;AAC7E,wBAAgB,qBAAqB,CACnC,CAAC,EAAE,aAAa,EAChB,IAAI,EAAE;IAAE,IAAI,EAAE,aAAa,CAAC;IAAC,IAAI,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAAC,QAAQ,CAAC,EAAE,iBAAiB,CAAA;CAAE,GAC1F,MAAM,EAAE,CAuBV"}
@@ -0,0 +1,425 @@
1
+ import { BuildingNode, LevelNode, RoofNode, RoofSegmentNode, SiteNode, WallNode, } from '../../schema/index.js';
2
+ const H = Math.SQRT1_2;
3
+ /** Links parents' children; the graph's roots are its sites, or its buildings with none. */
4
+ function scene(...nodes) {
5
+ const byId = Object.fromEntries(nodes.map((node) => [node.id, { ...node }]));
6
+ for (const node of Object.values(byId)) {
7
+ const parent = node.parentId ? byId[node.parentId] : undefined;
8
+ if (parent && Array.isArray(parent.children) && !parent.children.includes(node.id))
9
+ parent.children = [...parent.children, node.id];
10
+ }
11
+ return byId;
12
+ }
13
+ const LOT = [
14
+ [0, 0],
15
+ [30, 0],
16
+ [30, 30],
17
+ [0, 30],
18
+ ];
19
+ /**
20
+ * A two-storey house, 12 × 8 m and 2.7 m a storey, its hip roof (30°, 12 × 8 m) on a roof level
21
+ * of its own, standing at `at` on a 30 m lot. Edge 1 of the lot runs from (30, 0) to (30, 30): the
22
+ * east line. The roof peaks 4 tan 30° m over its 4 m half-span, on the 5.4 m of the two storeys.
23
+ */
24
+ function house(site, { at = [9, 0, 11], yaw = 0, roof = 'core', suffix = '', } = {}) {
25
+ const lot = site && SiteNode.parse({ id: `site_lot${suffix}`, children: [], ...site });
26
+ const building = BuildingNode.parse({
27
+ id: `building_house${suffix}`,
28
+ ...(lot ? { parentId: lot.id } : {}),
29
+ children: [],
30
+ position: at,
31
+ rotation: [0, yaw, 0],
32
+ });
33
+ const storeys = [0, 1].map((index) => LevelNode.parse({
34
+ id: `level_${index}${suffix}`,
35
+ parentId: building.id,
36
+ level: index,
37
+ height: 2.7,
38
+ children: [],
39
+ }));
40
+ const corners = [
41
+ [0, 0],
42
+ [12, 0],
43
+ [12, 8],
44
+ [0, 8],
45
+ ];
46
+ const walls = storeys.flatMap((level) => corners.map((start, index) => WallNode.parse({
47
+ id: `wall_${level.id}_${index}`,
48
+ parentId: level.id,
49
+ start,
50
+ end: corners[(index + 1) % 4],
51
+ })));
52
+ const roofLevel = LevelNode.parse({
53
+ id: `level_roof${suffix}`,
54
+ parentId: building.id,
55
+ level: 2,
56
+ height: 3,
57
+ children: [],
58
+ });
59
+ const segment = RoofSegmentNode.parse({
60
+ id: `rseg_house${suffix}`,
61
+ parentId: `roof_house${suffix}`,
62
+ roofType: 'hip',
63
+ width: 12,
64
+ depth: 8,
65
+ pitch: 30,
66
+ wallHeight: 0,
67
+ });
68
+ const roofNodes = roof === 'core'
69
+ ? [
70
+ RoofNode.parse({
71
+ id: `roof_house${suffix}`,
72
+ parentId: roofLevel.id,
73
+ position: [6, 0, 4],
74
+ children: [segment.id],
75
+ }),
76
+ segment,
77
+ ]
78
+ : [
79
+ {
80
+ id: `roofplane_house${suffix}`,
81
+ type: 'procedural:roof-plane',
82
+ parentId: roofLevel.id,
83
+ polygon: [
84
+ [-0.5, -0.5],
85
+ [12.5, -0.5],
86
+ [12.5, 4],
87
+ [-0.5, 4],
88
+ ],
89
+ baseline: [
90
+ [-0.5, -0.5],
91
+ [12.5, -0.5],
92
+ ],
93
+ baseHeight: 0,
94
+ pitch: 12,
95
+ },
96
+ ];
97
+ return scene(...(lot ? [lot] : []), building, ...storeys, ...walls, roofLevel, ...roofNodes);
98
+ }
99
+ const PEAK = 5.4 + 4 * Math.tan(Math.PI / 6);
100
+ /** The house at (9, 0, 11), square to the lot: every storey and the roof. */
101
+ const WHOLE_HOUSE = { min: [9, 0, 11], max: [21, PEAK, 19] };
102
+ /** A lot whose recorded front is its east line. */
103
+ const eastFront = () => house({ polygon: { type: 'polygon', points: LOT }, frontEdge: 1 });
104
+ const STREET_SIDES = [
105
+ { from: 'street', toward: [1, 0], words: 'straight at the front, from the street (east)' },
106
+ {
107
+ from: 'street-left',
108
+ toward: [H, H],
109
+ words: "the street viewer's left front corner: facing west from the street, the south-east",
110
+ },
111
+ { from: 'street-right', toward: [H, -H], words: 'the right front corner, the north-east' },
112
+ { from: 'left', toward: [0, 1], words: "the street viewer's left side, the south" },
113
+ { from: 'right', toward: [0, -1], words: 'the right side, the north' },
114
+ { from: 'back', toward: [-1, 0], words: 'the back, away from the street: the west' },
115
+ { from: 'back-left', toward: [-H, H], words: 'the back-left corner, the south-west' },
116
+ { from: 'back-right', toward: [-H, -H], words: 'the back-right corner, the north-west' },
117
+ ];
118
+ /** Two lots side by side, each with a house: the west lot's street is north, the east lot's east. */
119
+ function twoLots() {
120
+ const west = house({ polygon: { type: 'polygon', points: LOT }, frontEdge: 0 });
121
+ const east = house({
122
+ polygon: { type: 'polygon', points: LOT.map(([x, z]) => [x + 40, z]) },
123
+ frontEdge: 1,
124
+ }, { at: [49, 0, 11], suffix: '_east' });
125
+ return { ...west, ...east };
126
+ }
127
+ const PERSON = {
128
+ position: [-6, 9, 30],
129
+ target: [15, 2, 15],
130
+ projection: 'perspective',
131
+ fov: 50,
132
+ viewWidth: 24,
133
+ aspect: 16 / 9,
134
+ };
135
+ export const VIEW_SCENE_CASES = [
136
+ {
137
+ name: 'by default, every storey and the roof, whatever floor the person is on',
138
+ was: "every screenshot_3d picture: the finished house, every storey and the roof (from view_scene's own default, the south-west; screenshot_3d {} was street-left, the next row)",
139
+ scene: eastFront,
140
+ input: {},
141
+ expect: { eyeToward: [-H, H], frames: WHOLE_HOUSE },
142
+ },
143
+ ...STREET_SIDES.map(({ from, toward, words }) => ({
144
+ name: `${from}: ${words}, every storey and the roof in frame`,
145
+ was: from === 'street-left'
146
+ ? "screenshot_3d {} or { view: 'street-left' }, as stored Pro threads call it"
147
+ : `screenshot_3d { view: '${from}' }`,
148
+ scene: eastFront,
149
+ input: { from },
150
+ expect: { eyeToward: toward, frames: WHOLE_HOUSE },
151
+ })),
152
+ {
153
+ name: 'an aerial view: the street-left corner, high',
154
+ was: "screenshot_3d { view: 'aerial' }",
155
+ scene: eastFront,
156
+ input: { from: 'street-left', elevation: 40 },
157
+ expect: { eyeToward: [H, H], eyeAbove: 39, frames: WHOLE_HOUSE },
158
+ },
159
+ {
160
+ name: 'the house from above',
161
+ was: "screenshot_3d { view: 'top' }",
162
+ scene: eastFront,
163
+ input: { from: 'above' },
164
+ expect: { eyeAbove: 85, frames: WHOLE_HOUSE },
165
+ },
166
+ {
167
+ name: 'a lot that records only its street edges takes the first as its street',
168
+ was: "screenshot_3d { view: 'street' }",
169
+ // Edge 2 runs from (30, 30) to (0, 30): the south line.
170
+ scene: () => house({ polygon: { type: 'polygon', points: LOT }, streetEdges: [2] }),
171
+ input: { from: 'street' },
172
+ expect: { eyeToward: [0, 1], frames: WHOLE_HOUSE },
173
+ },
174
+ {
175
+ name: 'a house turned on its lot is still seen from the street, not from its own front',
176
+ was: "screenshot_3d { view: 'street' }",
177
+ // A quarter turn at (15, 0, 15): its (x, z) lands at (15 + z, 15 - x), x 15 to 23, z 3 to 15.
178
+ scene: () => house({ polygon: { type: 'polygon', points: LOT }, frontEdge: 1 }, { at: [15, 0, 15], yaw: Math.PI / 2 }),
179
+ input: { from: 'street' },
180
+ expect: { eyeToward: [1, 0], frames: { min: [15, 0, 3], max: [23, PEAK, 15] } },
181
+ },
182
+ {
183
+ name: "a roof of Architect's roof planes is framed to its roof level's top",
184
+ was: "screenshot_3d {} over a roof drawn with create_roof_plane (it framed every level's top)",
185
+ scene: () => house({ polygon: { type: 'polygon', points: LOT }, frontEdge: 1 }, { roof: 'planes' }),
186
+ input: { from: 'street' },
187
+ // The roof level's 3 m over the two storeys' 5.4 m.
188
+ expect: { eyeToward: [1, 0], frames: { min: [9, 0, 11], max: [21, 8.4, 19] } },
189
+ },
190
+ {
191
+ name: 'an empty site beside the one the house stands on takes nothing from the view',
192
+ was: "screenshot_3d { view: 'street' }",
193
+ scene: () => ({
194
+ ...house({ polygon: { type: 'polygon', points: LOT }, frontEdge: 1 }),
195
+ site_empty: SiteNode.parse({ id: 'site_empty', children: [] }),
196
+ }),
197
+ input: { from: 'street' },
198
+ expect: { eyeToward: [1, 0], frames: WHOLE_HOUSE },
199
+ },
200
+ {
201
+ name: 'houses on two lots, each facing its own street, need the house as target',
202
+ was: "screenshot_3d { view: 'street' } (it took the lowest storey it found)",
203
+ scene: twoLots,
204
+ input: { from: 'street' },
205
+ expect: { refusal: 'which_building' },
206
+ },
207
+ {
208
+ name: 'the house on the east lot, as target, is seen from its own street',
209
+ was: "screenshot_3d { view: 'street' }",
210
+ scene: twoLots,
211
+ input: { from: 'street', target: 'building_house_east' },
212
+ expect: { eyeToward: [1, 0], frames: { min: [49, 0, 11], max: [61, PEAK, 19] } },
213
+ },
214
+ {
215
+ name: 'the house on the west lot, as target, is seen from its own street (north)',
216
+ was: "screenshot_3d { view: 'street' }",
217
+ scene: twoLots,
218
+ input: { from: 'street', target: 'building_house' },
219
+ expect: { eyeToward: [0, -1], frames: WHOLE_HOUSE },
220
+ },
221
+ {
222
+ name: "a lot that records no street is seen from the house's own front (-z), as Architect's tools read it",
223
+ was: "screenshot_3d { view: 'street' } on a lot with no street (Pro's placeholder lot)",
224
+ scene: () => house({ polygon: { type: 'polygon', points: LOT } }),
225
+ input: { from: 'street' },
226
+ expect: { eyeToward: [0, -1], frames: WHOLE_HOUSE },
227
+ },
228
+ {
229
+ name: "on a lot with no street, street-left is the left front corner of the house's own front: the north-east",
230
+ was: 'screenshot_3d {} on a lot with no street',
231
+ scene: () => house({ polygon: { type: 'polygon', points: LOT } }),
232
+ input: { from: 'street-left' },
233
+ expect: { eyeToward: [H, -H], frames: WHOLE_HOUSE },
234
+ },
235
+ {
236
+ name: 'a house turned a quarter on a lot with no street is seen from its own front, the west',
237
+ was: "screenshot_3d { view: 'street' } on a lot with no street",
238
+ scene: () => house({ polygon: { type: 'polygon', points: LOT } }, { at: [15, 0, 15], yaw: Math.PI / 2 }),
239
+ input: { from: 'street' },
240
+ expect: { eyeToward: [-1, 0], frames: { min: [15, 0, 3], max: [23, PEAK, 15] } },
241
+ },
242
+ {
243
+ name: "a scene with no site is seen from the house's own front",
244
+ was: 'screenshot_3d {} in a scene with no site',
245
+ scene: () => house(null),
246
+ input: { from: 'street-left' },
247
+ expect: { eyeToward: [H, -H], frames: WHOLE_HOUSE },
248
+ },
249
+ {
250
+ name: "inside a floor of the house on the east lot, the street is that house's own",
251
+ was: "screenshot_3d { view: 'street' }, looking into a floor",
252
+ scene: twoLots,
253
+ input: { interior: { levelId: 'level_0_east' }, from: 'street' },
254
+ expect: { eyeToward: [1, 0] },
255
+ },
256
+ {
257
+ name: 'the back-left corner in daylight',
258
+ was: "screenshot_3d { view: 'back-left', lighting: 'day' }, as a stored Pro thread calls it",
259
+ scene: eastFront,
260
+ input: { from: 'back-left', lighting: 'day' },
261
+ expect: { eyeToward: [-H, H], frames: WHOLE_HOUSE, lighting: 'day' },
262
+ },
263
+ ...['day', 'overcast', 'sunset', 'dusk', 'night'].map((lighting) => ({
264
+ name: `in the ${lighting} light`,
265
+ was: `screenshot_3d { lighting: '${lighting}' }`,
266
+ scene: eastFront,
267
+ input: { from: 'street', lighting },
268
+ expect: { eyeToward: [1, 0], lighting },
269
+ })),
270
+ {
271
+ name: "in the scene's own light",
272
+ was: "screenshot_3d { lighting: 'current' }",
273
+ scene: eastFront,
274
+ input: { from: 'street', lighting: 'current' },
275
+ expect: { eyeToward: [1, 0] },
276
+ },
277
+ {
278
+ name: 'a thumbnail, 320 px on its longest side',
279
+ was: 'screenshot_3d { maxPx: 320 } (a saved design’s thumbnail)',
280
+ scene: eastFront,
281
+ input: { from: 'street-left', maxPx: 320 },
282
+ expect: { size: { w: 320, h: 200 }, frames: WHOLE_HOUSE },
283
+ },
284
+ {
285
+ name: 'a picture 1600 px across',
286
+ was: 'screenshot_3d { maxPx: 1600 } (its default)',
287
+ scene: eastFront,
288
+ input: { from: 'street-left', maxPx: 1600 },
289
+ expect: { size: { w: 1600, h: 1000 } },
290
+ },
291
+ {
292
+ name: 'the smallest picture, 64 px on its longest side',
293
+ was: 'screenshot_3d { maxPx: 64 }',
294
+ scene: eastFront,
295
+ input: { from: 'street-left', maxPx: 64 },
296
+ expect: { size: { w: 64, h: 40 } },
297
+ },
298
+ {
299
+ name: 'the largest picture, 1920 px on its longest side',
300
+ was: 'screenshot_3d { maxPx: 1920 }',
301
+ scene: eastFront,
302
+ input: { from: 'street-left', maxPx: 1920 },
303
+ expect: { size: { w: 1920, h: 1200 } },
304
+ },
305
+ {
306
+ name: 'a picture past 1920 px is refused: a vision model would scale it down',
307
+ was: 'screenshot_3d { maxPx: 2048 }',
308
+ scene: eastFront,
309
+ input: { from: 'street-left', maxPx: 2048 },
310
+ // The contract's schema refuses it before anything runs; the chat's model API does the same.
311
+ surfaces: ['core'],
312
+ expect: { refusal: 'invalid_input' },
313
+ },
314
+ {
315
+ name: "the person's own view, at their canvas' aspect",
316
+ was: "screenshot_3d { view: 'current' }",
317
+ scene: eastFront,
318
+ input: { camera: 'current' },
319
+ currentCamera: PERSON,
320
+ surfaces: ['core', 'chat'],
321
+ expect: {
322
+ pose: { projection: 'perspective', position: [-6, 9, 30], target: [15, 2, 15], fov: 50 },
323
+ size: { w: 1920, h: 1080 },
324
+ },
325
+ },
326
+ {
327
+ name: "the person's own view through an orthographic camera stays orthographic",
328
+ was: "screenshot_3d { view: 'current' }",
329
+ scene: eastFront,
330
+ input: { camera: 'current', maxPx: 960 },
331
+ currentCamera: { ...PERSON, projection: 'orthographic' },
332
+ surfaces: ['core', 'chat'],
333
+ expect: {
334
+ pose: {
335
+ projection: 'orthographic',
336
+ position: [-6, 9, 30],
337
+ target: [15, 2, 15],
338
+ viewWidth: 24,
339
+ },
340
+ size: { w: 960, h: 540 },
341
+ },
342
+ },
343
+ {
344
+ name: "the person's view on a tall, narrow canvas is 1920 px on its longest side",
345
+ was: "screenshot_3d { view: 'current' } in a portrait window",
346
+ scene: eastFront,
347
+ input: { camera: 'current' },
348
+ currentCamera: { ...PERSON, aspect: 0.6 },
349
+ surfaces: ['core', 'chat'],
350
+ expect: { size: { w: 1152, h: 1920 } },
351
+ },
352
+ {
353
+ name: "the MCP has no view of the person's to look through",
354
+ was: "screenshot_3d { view: 'current' }",
355
+ scene: eastFront,
356
+ input: { camera: 'current' },
357
+ surfaces: ['mcp'],
358
+ expect: { refusal: 'no_current_camera' },
359
+ },
360
+ {
361
+ name: "the person's view and a side of the agent's own are refused together",
362
+ was: "screenshot_3d { view: 'current' }",
363
+ scene: eastFront,
364
+ input: { camera: 'current', from: 'street' },
365
+ currentCamera: PERSON,
366
+ expect: { refusal: 'camera_and_viewpoint' },
367
+ },
368
+ ];
369
+ const DEG = 180 / Math.PI;
370
+ /** What a planned view gets wrong against its case: the problems, if any. */
371
+ export function viewSceneCaseProblems(c, plan) {
372
+ if ('refusal' in c.expect)
373
+ return [`planned a view, expected the refusal ${c.expect.refusal}`];
374
+ const { eyeToward, eyeAbove, frames, pose, size } = c.expect;
375
+ const problems = [];
376
+ const [ex, ey, ez] = plan.pose.position;
377
+ const [tx, ty, tz] = plan.pose.target;
378
+ const flat = Math.hypot(ex - tx, ez - tz);
379
+ if (eyeToward) {
380
+ const off = Math.acos(Math.min(1, ((ex - tx) * eyeToward[0] + (ez - tz) * eyeToward[1]) / (flat || 1)));
381
+ if (off * DEG > 2)
382
+ problems.push(`the eye stands ${Math.round(off * DEG)}° off its side`);
383
+ }
384
+ if (eyeAbove !== undefined && Math.atan2(ey - ty, flat) * DEG < eyeAbove)
385
+ problems.push(`the eye is ${Math.round(Math.atan2(ey - ty, flat) * DEG)}° up, not ${eyeAbove}`);
386
+ if (frames && !framesBox(plan.pose, plan.size.w / plan.size.h, frames))
387
+ problems.push('part of what it should frame is outside the picture');
388
+ if (pose && JSON.stringify(plan.pose) !== JSON.stringify(pose))
389
+ problems.push(`the pose is ${JSON.stringify(plan.pose)}`);
390
+ if (size && (plan.size.w !== size.w || plan.size.h !== size.h))
391
+ problems.push(`the picture is ${plan.size.w} × ${plan.size.h}`);
392
+ if (plan.lighting !== c.expect.lighting)
393
+ problems.push(`the light is ${plan.lighting ?? 'its own'}`);
394
+ return problems;
395
+ }
396
+ /** Every corner of the box in front of a perspective eye, inside its frame at `aspect`. */
397
+ function framesBox(pose, aspect, box) {
398
+ if (pose.projection !== 'perspective')
399
+ return false;
400
+ const sub = (a, b) => [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
401
+ const dot = (a, b) => a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
402
+ const unit = (a) => a.map((v) => v / (Math.hypot(...a) || 1));
403
+ const cross = (a, b) => [
404
+ a[1] * b[2] - a[2] * b[1],
405
+ a[2] * b[0] - a[0] * b[2],
406
+ a[0] * b[1] - a[1] * b[0],
407
+ ];
408
+ const forward = unit(sub(pose.target, pose.position));
409
+ const right = unit(cross(forward, [0, 1, 0]));
410
+ const up = cross(right, forward);
411
+ const half = Math.tan((pose.fov * Math.PI) / 360);
412
+ for (const x of [box.min[0], box.max[0]])
413
+ for (const y of [box.min[1], box.max[1]])
414
+ for (const z of [box.min[2], box.max[2]]) {
415
+ const v = sub([x, y, z], pose.position);
416
+ const depth = dot(v, forward);
417
+ if (depth <= 0)
418
+ return false;
419
+ if (Math.abs(dot(v, right) / depth) > half * aspect + 1e-9)
420
+ return false;
421
+ if (Math.abs(dot(v, up) / depth) > half + 1e-9)
422
+ return false;
423
+ }
424
+ return true;
425
+ }
@@ -13,4 +13,9 @@ export type Achieved = {
13
13
  * on a scene of 4,362 nodes).
14
14
  */
15
15
  export declare function achievedChanges(before: SceneNodes, changes: SceneChanges): Achieved;
16
+ /**
17
+ * Reads changes made through a host's own write path. `before` must be a copy
18
+ * when the host mutates the node map it returns.
19
+ */
20
+ export declare function achievedBetween(before: SceneNodes, after: SceneNodes): Achieved;
16
21
  //# sourceMappingURL=achieved.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"achieved.d.ts","sourceRoot":"","sources":["../../src/agent-operations/achieved.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAEvD,MAAM,MAAM,QAAQ,GAAG;IACrB,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IAC/B,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IAC/B,wEAAwE;IACxE,SAAS,CAAC,EAAE,IAAI,CAAA;CACjB,CAAA;AAWD;;;;;GAKG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,YAAY,GAAG,QAAQ,CAanF"}
1
+ {"version":3,"file":"achieved.d.ts","sourceRoot":"","sources":["../../src/agent-operations/achieved.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAEvD,MAAM,MAAM,QAAQ,GAAG;IACrB,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IAC/B,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IAC/B,wEAAwE;IACxE,SAAS,CAAC,EAAE,IAAI,CAAA;CACjB,CAAA;AAWD;;;;;GAKG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,YAAY,GAAG,QAAQ,CAmBnF;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,UAAU,GAAG,QAAQ,CAU/E"}
@@ -18,7 +18,27 @@ export function achievedChanges(before, changes) {
18
18
  const after = applySceneChanges(before, changes);
19
19
  const created = Object.keys(after).filter((id) => !(id in before));
20
20
  const deleted = Object.keys(before).filter((id) => !(id in after));
21
- const updated = (changes.update ?? []).filter(({ id }) => id in before && id in after && before[id] !== after[id]).length;
21
+ // Once per node, and only when its data changed: an update that writes what a node already
22
+ // holds is no change.
23
+ const updated = [...new Set((changes.update ?? []).map(({ id }) => id))].filter((id) => id in before &&
24
+ id in after &&
25
+ before[id] !== after[id] &&
26
+ JSON.stringify(before[id]) !== JSON.stringify(after[id])).length;
27
+ return {
28
+ created: countByType(created, after),
29
+ updated,
30
+ deleted: countByType(deleted, before),
31
+ ...(created.length || deleted.length || updated ? {} : { unchanged: true }),
32
+ };
33
+ }
34
+ /**
35
+ * Reads changes made through a host's own write path. `before` must be a copy
36
+ * when the host mutates the node map it returns.
37
+ */
38
+ export function achievedBetween(before, after) {
39
+ const created = Object.keys(after).filter((id) => !(id in before));
40
+ const deleted = Object.keys(before).filter((id) => !(id in after));
41
+ const updated = Object.keys(after).filter((id) => id in before && before[id] !== after[id]).length;
22
42
  return {
23
43
  created: countByType(created, after),
24
44
  updated,
@@ -1 +1 @@
1
- {"version":3,"file":"add-column.d.ts","sourceRoot":"","sources":["../../src/agent-operations/add-column.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAC5B,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAA;AAS3D,OAAO,EAAE,UAAU,EAAE,KAAK,sBAAsB,EAAE,KAAK,wBAAwB,EAAE,MAAM,WAAW,CAAA;AAGlG,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,MAAM,MAAM,cAAc,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,OAAO,aAAa,CAAC,KAAK,CAAC,CAAC,GAAG;IAC9E,QAAQ,CAAC,EAAE,sBAAsB,CAAA;CAClC,CAAA;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CAChC,IAAI,EAAE,UAAU,GAAG,SAAS,EAC5B,KAAK,EAAE;IACL,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,wBAAwB,CAAC,CAAA;IACjD,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,KAAK,CAAC,EAAE,MAAM,CAAA;CACf;;cAeF;AAED,eAAO,MAAM,SAAS,EAAE,cAAc,CAAC,cAAc,CAsFpD,CAAA"}
1
+ {"version":3,"file":"add-column.d.ts","sourceRoot":"","sources":["../../src/agent-operations/add-column.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAC5B,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAA;AAU3D,OAAO,EAAE,UAAU,EAAE,KAAK,sBAAsB,EAAE,KAAK,wBAAwB,EAAE,MAAM,WAAW,CAAA;AAGlG,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAE7C,MAAM,MAAM,cAAc,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,OAAO,aAAa,CAAC,KAAK,CAAC,CAAC,GAAG;IAC9E,QAAQ,CAAC,EAAE,sBAAsB,CAAA;CAClC,CAAA;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CAChC,IAAI,EAAE,UAAU,GAAG,SAAS,EAC5B,KAAK,EAAE;IACL,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,wBAAwB,CAAC,CAAA;IACjD,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,KAAK,CAAC,EAAE,MAAM,CAAA;CACf;;cAeF;AAED,eAAO,MAAM,SAAS,EAAE,cAAc,CAAC,cAAc,CAwFpD,CAAA"}
@@ -1,5 +1,5 @@
1
1
  import { refuse } from '../agent-tools/refusal.js';
2
- import { matchScriptSlotsToLibrary, scriptedSize, scriptSource, withSourceMeta, } from '../lib/geometry-script-node.js';
2
+ import { matchScriptSlotsToLibrary, requireMeasured, scriptedSize, scriptSource, withSourceMeta, } from '../lib/geometry-script-node.js';
3
3
  import { resettledPosition } from '../lib/geometry-surfaces.js';
4
4
  import { ColumnNode } from '../schema/index.js';
5
5
  import { editedScriptParams, refuseParamsWithoutScript } from './add-object.js';
@@ -38,6 +38,8 @@ export const addColumn = (nodes, input, context) => {
38
38
  const { compiled } = input;
39
39
  if (compiled && compiled.mount !== 'floor')
40
40
  refuse('wrong_mount', "A column's script uses mount 'floor'.");
41
+ if (compiled)
42
+ requireMeasured(compiled, { label: input.name, nodeId: input.nodeId, tool: 'add_column' });
41
43
  const dimensions = compiled ? scriptedSize(compiled.manifest) : undefined;
42
44
  const { nodeId: _, code: _code, params: _params, level: _level, compiled: _compiled, x, y, z, rotation, ...fields } = input;
43
45
  const node = ColumnNode.parse({
@@ -0,0 +1,18 @@
1
+ import { FenceNode } from '../schema/index.js';
2
+ import { type LevelTargetInput } from './level-target.js';
3
+ import type { AgentOperation } from './types.js';
4
+ type AddFenceInput = LevelTargetInput & {
5
+ points: number[][];
6
+ closed?: boolean;
7
+ height?: number;
8
+ style?: FenceNode['style'];
9
+ baseStyle?: FenceNode['baseStyle'];
10
+ materialPreset?: string;
11
+ };
12
+ /**
13
+ * `add_fence`: one fence per side along the points, privacy unless asked (one made with no style
14
+ * came out as open rails). Fences stand on the level, as the editor's fence tool puts them.
15
+ */
16
+ export declare const addFence: AgentOperation<AddFenceInput>;
17
+ export {};
18
+ //# sourceMappingURL=add-fence.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"add-fence.d.ts","sourceRoot":"","sources":["../../src/agent-operations/add-fence.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,WAAW,CAAA;AACrC,OAAO,EAAE,KAAK,gBAAgB,EAAe,MAAM,gBAAgB,CAAA;AAGnE,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAO7C,KAAK,aAAa,GAAG,gBAAgB,GAAG;IACtC,MAAM,EAAE,MAAM,EAAE,EAAE,CAAA;IAClB,MAAM,CAAC,EAAE,OAAO,CAAA;IAChB,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,KAAK,CAAC,EAAE,SAAS,CAAC,OAAO,CAAC,CAAA;IAC1B,SAAS,CAAC,EAAE,SAAS,CAAC,WAAW,CAAC,CAAA;IAClC,cAAc,CAAC,EAAE,MAAM,CAAA;CACxB,CAAA;AAID;;;GAGG;AACH,eAAO,MAAM,QAAQ,EAAE,cAAc,CAAC,aAAa,CAyClD,CAAA"}
@@ -0,0 +1,48 @@
1
+ import { refuse } from '../agent-tools/refusal.js';
2
+ import { FenceNode } from '../schema/index.js';
3
+ import { targetLevel } from './level-target.js';
4
+ import { finishSurface, requireMaterialRef } from './material-refs.js';
5
+ import { refuseRoofLevel } from './roof-writes.js';
6
+ /** A fence side shorter than this is a slip, not a fence. */
7
+ const FENCE_MIN_SIDE = 0.1;
8
+ const round = (value) => Math.round(value * 100) / 100;
9
+ /**
10
+ * `add_fence`: one fence per side along the points, privacy unless asked (one made with no style
11
+ * came out as open rails). Fences stand on the level, as the editor's fence tool puts them.
12
+ */
13
+ export const addFence = (nodes, input, context) => {
14
+ const level = targetLevel(nodes, input, context);
15
+ refuseRoofLevel(nodes, level.id, 'a fence');
16
+ const materialPreset = input.materialPreset === undefined
17
+ ? undefined
18
+ : requireMaterialRef(input.materialPreset, 'materialPreset', finishSurface('fence'));
19
+ const points = input.points;
20
+ const sides = points.slice(1).map((point, i) => [points[i], point]);
21
+ if (input.closed && points.length > 2)
22
+ sides.push([points.at(-1), points[0]]);
23
+ const short = sides.find(([a, b]) => Math.hypot(b[0] - a[0], b[1] - a[1]) < FENCE_MIN_SIDE);
24
+ if (short)
25
+ refuse('fence_too_short', `The side from [${short[0]}] to [${short[1]}] is shorter than ${FENCE_MIN_SIDE * 100} cm: drop the repeated point.`, { start: short[0], end: short[1] });
26
+ const first = Object.values(nodes).filter((node) => node.type === 'fence').length;
27
+ const fences = sides.map(([start, end], i) => FenceNode.parse({
28
+ name: `Fence ${first + i + 1}`,
29
+ parentId: level.id,
30
+ start,
31
+ end,
32
+ style: input.style ?? 'privacy',
33
+ ...(input.height === undefined ? {} : { height: input.height }),
34
+ ...(input.baseStyle === undefined ? {} : { baseStyle: input.baseStyle }),
35
+ ...(materialPreset === undefined ? {} : { materialPreset }),
36
+ }));
37
+ const length = sides.reduce((sum, [a, b]) => sum + Math.hypot(b[0] - a[0], b[1] - a[1]), 0);
38
+ return {
39
+ result: {
40
+ ok: true,
41
+ count: fences.length,
42
+ fenceIds: fences.map((fence) => fence.id),
43
+ levelId: level.id,
44
+ length: round(length),
45
+ },
46
+ changes: { create: fences.map((node) => ({ node, parentId: level.id })) },
47
+ };
48
+ };
@@ -8,7 +8,10 @@ type AddLevelInput = {
8
8
  };
9
9
  /** The building named, else the one holding the viewed floor, else the scene's only building. */
10
10
  export declare function targetBuilding(nodes: SceneNodes, buildingId: string | undefined, context: AgentContext): BuildingNode;
11
- /** `add_level`: an empty level over the building's highest, or under its lowest — the editor's +. */
11
+ /**
12
+ * `add_level`: an empty level over the building's top storey, under its roof level (which moves up
13
+ * one), or under its lowest level — the editor's +.
14
+ */
12
15
  export declare const addLevel: AgentOperation<AddLevelInput>;
13
16
  export {};
14
17
  //# sourceMappingURL=add-level.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"add-level.d.ts","sourceRoot":"","sources":["../../src/agent-operations/add-level.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAuB,MAAM,WAAW,CAAA;AAG7D,OAAO,KAAK,EAAE,YAAY,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,SAAS,CAAA;AAEvE,KAAK,aAAa,GAAG;IACnB,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,QAAQ,CAAC,EAAE,OAAO,GAAG,OAAO,CAAA;IAC5B,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,MAAM,CAAC,EAAE,MAAM,CAAA;CAChB,CAAA;AAED,iGAAiG;AACjG,wBAAgB,cAAc,CAC5B,KAAK,EAAE,UAAU,EACjB,UAAU,EAAE,MAAM,GAAG,SAAS,EAC9B,OAAO,EAAE,YAAY,GACpB,YAAY,CAwBd;AAuCD,qGAAqG;AACrG,eAAO,MAAM,QAAQ,EAAE,cAAc,CAAC,aAAa,CA4BlD,CAAA"}
1
+ {"version":3,"file":"add-level.d.ts","sourceRoot":"","sources":["../../src/agent-operations/add-level.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,YAAY,EAAuB,MAAM,WAAW,CAAA;AAK7D,OAAO,KAAK,EAAE,YAAY,EAAE,cAAc,EAAgB,UAAU,EAAE,MAAM,SAAS,CAAA;AAErF,KAAK,aAAa,GAAG;IACnB,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,QAAQ,CAAC,EAAE,OAAO,GAAG,OAAO,CAAA;IAC5B,IAAI,CAAC,EAAE,MAAM,CAAA;IACb,MAAM,CAAC,EAAE,MAAM,CAAA;CAChB,CAAA;AAED,iGAAiG;AACjG,wBAAgB,cAAc,CAC5B,KAAK,EAAE,UAAU,EACjB,UAAU,EAAE,MAAM,GAAG,SAAS,EAC9B,OAAO,EAAE,YAAY,GACpB,YAAY,CAwBd;AAuCD;;;GAGG;AACH,eAAO,MAAM,QAAQ,EAAE,cAAc,CAAC,aAAa,CAyDlD,CAAA"}