@pascal-app/core 1.0.4 → 1.0.5

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  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +102 -90
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +301 -1
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  8. package/dist/agent-operations/__fixtures__/build-room-cases.js +410 -40
  9. package/dist/agent-operations/__fixtures__/cases.d.ts +18 -3
  10. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  11. package/dist/agent-operations/__fixtures__/cases.js +183 -4
  12. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  15. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  18. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  19. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  20. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  21. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  22. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  23. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  24. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  25. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  26. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  27. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  28. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  29. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  30. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  31. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  32. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  33. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  34. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  35. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  36. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -1
  37. package/dist/agent-operations/__fixtures__/place-items-cases.js +80 -2
  38. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  39. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  40. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  41. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  42. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  43. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  44. package/dist/agent-operations/__fixtures__/room-cases.d.ts +2 -1
  45. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  46. package/dist/agent-operations/__fixtures__/room-cases.js +136 -1
  47. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  48. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  49. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  50. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  51. package/dist/agent-operations/__fixtures__/search-assets-cases.js +15 -3
  52. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  53. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  55. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +1 -0
  56. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  57. package/dist/agent-operations/__fixtures__/structure-cases.js +630 -3
  58. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +311 -1
  59. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  60. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +59 -11
  61. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  62. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  64. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  65. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  67. package/dist/agent-operations/achieved.d.ts +5 -0
  68. package/dist/agent-operations/achieved.d.ts.map +1 -1
  69. package/dist/agent-operations/achieved.js +21 -1
  70. package/dist/agent-operations/add-column.d.ts.map +1 -1
  71. package/dist/agent-operations/add-column.js +3 -1
  72. package/dist/agent-operations/add-fence.d.ts +18 -0
  73. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  74. package/dist/agent-operations/add-fence.js +48 -0
  75. package/dist/agent-operations/add-level.d.ts +4 -1
  76. package/dist/agent-operations/add-level.d.ts.map +1 -1
  77. package/dist/agent-operations/add-level.js +48 -12
  78. package/dist/agent-operations/add-object.d.ts +38 -9
  79. package/dist/agent-operations/add-object.d.ts.map +1 -1
  80. package/dist/agent-operations/add-object.js +172 -11
  81. package/dist/agent-operations/add-wall.d.ts +1 -3
  82. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  83. package/dist/agent-operations/add-wall.js +35 -9
  84. package/dist/agent-operations/apply-changes.d.ts +7 -1
  85. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  86. package/dist/agent-operations/apply-changes.js +54 -22
  87. package/dist/agent-operations/apply-outcome.d.ts +6 -0
  88. package/dist/agent-operations/apply-outcome.d.ts.map +1 -1
  89. package/dist/agent-operations/apply-outcome.js +23 -8
  90. package/dist/agent-operations/asset-views.d.ts +75 -0
  91. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  92. package/dist/agent-operations/asset-views.js +234 -0
  93. package/dist/agent-operations/author-scene.d.ts +157 -0
  94. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  95. package/dist/agent-operations/author-scene.js +1076 -0
  96. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  97. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  98. package/dist/agent-operations/authored-scene-merge.js +96 -0
  99. package/dist/agent-operations/batch.d.ts +22 -0
  100. package/dist/agent-operations/batch.d.ts.map +1 -0
  101. package/dist/agent-operations/batch.js +104 -0
  102. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  103. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  104. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  105. package/dist/agent-operations/corner-window.d.ts +19 -0
  106. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  107. package/dist/agent-operations/corner-window.js +84 -0
  108. package/dist/agent-operations/create-roof.d.ts +32 -0
  109. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  110. package/dist/agent-operations/create-roof.js +304 -0
  111. package/dist/agent-operations/create-room.d.ts +2 -0
  112. package/dist/agent-operations/create-room.d.ts.map +1 -1
  113. package/dist/agent-operations/create-room.js +73 -5
  114. package/dist/agent-operations/create-stair.d.ts +6 -28
  115. package/dist/agent-operations/create-stair.d.ts.map +1 -1
  116. package/dist/agent-operations/create-stair.js +187 -104
  117. package/dist/agent-operations/design-brief.d.ts +38 -0
  118. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  119. package/dist/agent-operations/design-brief.js +300 -0
  120. package/dist/agent-operations/designs.d.ts +24 -0
  121. package/dist/agent-operations/designs.d.ts.map +1 -0
  122. package/dist/agent-operations/designs.js +48 -0
  123. package/dist/agent-operations/door-clearance.d.ts +16 -1
  124. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/door-clearance.js +61 -4
  126. package/dist/agent-operations/duplicate-level.d.ts.map +1 -1
  127. package/dist/agent-operations/duplicate-level.js +2 -1
  128. package/dist/agent-operations/find-by-type.d.ts +14 -7
  129. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  130. package/dist/agent-operations/find-by-type.js +266 -43
  131. package/dist/agent-operations/furnish-room.d.ts +22 -1
  132. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  133. package/dist/agent-operations/furnish-room.js +66 -19
  134. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  135. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  136. package/dist/agent-operations/furniture-kind.js +69 -0
  137. package/dist/agent-operations/get-node.d.ts +5 -2
  138. package/dist/agent-operations/get-node.d.ts.map +1 -1
  139. package/dist/agent-operations/get-node.js +82 -10
  140. package/dist/agent-operations/hosted-services.d.ts +2 -1
  141. package/dist/agent-operations/hosted-services.d.ts.map +1 -1
  142. package/dist/agent-operations/index.d.ts +281 -69
  143. package/dist/agent-operations/index.d.ts.map +1 -1
  144. package/dist/agent-operations/index.js +66 -5
  145. package/dist/agent-operations/item-space.d.ts +22 -0
  146. package/dist/agent-operations/item-space.d.ts.map +1 -0
  147. package/dist/agent-operations/item-space.js +69 -0
  148. package/dist/agent-operations/layout-clearance.d.ts +52 -3
  149. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  150. package/dist/agent-operations/layout-clearance.js +340 -30
  151. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  152. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  153. package/dist/agent-operations/level-height-fill.js +59 -0
  154. package/dist/agent-operations/level-reads.d.ts +5 -1
  155. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  156. package/dist/agent-operations/level-reads.js +10 -3
  157. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  158. package/dist/agent-operations/list-levels.js +23 -0
  159. package/dist/agent-operations/material-preset.d.ts.map +1 -1
  160. package/dist/agent-operations/material-preset.js +3 -9
  161. package/dist/agent-operations/material-refs.d.ts +7 -1
  162. package/dist/agent-operations/material-refs.d.ts.map +1 -1
  163. package/dist/agent-operations/material-refs.js +10 -5
  164. package/dist/agent-operations/merge-windows.d.ts +6 -0
  165. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  166. package/dist/agent-operations/merge-windows.js +27 -0
  167. package/dist/agent-operations/move-roofs.d.ts +9 -0
  168. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  169. package/dist/agent-operations/move-roofs.js +29 -0
  170. package/dist/agent-operations/paint.d.ts +2 -1
  171. package/dist/agent-operations/paint.d.ts.map +1 -1
  172. package/dist/agent-operations/paint.js +163 -53
  173. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  174. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  175. package/dist/agent-operations/photo-elevation.js +761 -0
  176. package/dist/agent-operations/place-in-room.d.ts +29 -0
  177. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  178. package/dist/agent-operations/place-in-room.js +403 -0
  179. package/dist/agent-operations/place-items.d.ts.map +1 -1
  180. package/dist/agent-operations/place-items.js +15 -2
  181. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  182. package/dist/agent-operations/plan-geometry.js +3 -0
  183. package/dist/agent-operations/point-context.d.ts +139 -0
  184. package/dist/agent-operations/point-context.d.ts.map +1 -0
  185. package/dist/agent-operations/point-context.js +1 -0
  186. package/dist/agent-operations/project-files.d.ts +9 -0
  187. package/dist/agent-operations/project-files.d.ts.map +1 -0
  188. package/dist/agent-operations/project-files.js +25 -0
  189. package/dist/agent-operations/record-made.d.ts +18 -0
  190. package/dist/agent-operations/record-made.d.ts.map +1 -0
  191. package/dist/agent-operations/record-made.js +28 -0
  192. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  193. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  194. package/dist/agent-operations/roof-footprint.js +242 -0
  195. package/dist/agent-operations/roof-writes.d.ts +20 -0
  196. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  197. package/dist/agent-operations/roof-writes.js +165 -0
  198. package/dist/agent-operations/room-findings.d.ts +54 -0
  199. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  200. package/dist/agent-operations/room-findings.js +143 -0
  201. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  202. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  203. package/dist/agent-operations/room-floor-script.js +54 -0
  204. package/dist/agent-operations/room-structure.d.ts +2 -2
  205. package/dist/agent-operations/room-structure.d.ts.map +1 -1
  206. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  207. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  208. package/dist/agent-operations/scene-checkpoint.js +176 -0
  209. package/dist/agent-operations/scene-queries.d.ts +3750 -3319
  210. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  211. package/dist/agent-operations/scene-queries.js +13 -23
  212. package/dist/agent-operations/scene-review.d.ts +52 -0
  213. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  214. package/dist/agent-operations/scene-review.js +106 -0
  215. package/dist/agent-operations/scene-view.d.ts +82 -15
  216. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  217. package/dist/agent-operations/scene-view.js +408 -51
  218. package/dist/agent-operations/search-assets.d.ts +2 -2
  219. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  220. package/dist/agent-operations/search-assets.js +4 -3
  221. package/dist/agent-operations/search-materials.d.ts +9 -3
  222. package/dist/agent-operations/search-materials.d.ts.map +1 -1
  223. package/dist/agent-operations/search-materials.js +83 -29
  224. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  225. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  226. package/dist/agent-operations/set-checkpoint.js +31 -0
  227. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  228. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  229. package/dist/agent-operations/set-ground-level.js +61 -0
  230. package/dist/agent-operations/site.d.ts +21 -0
  231. package/dist/agent-operations/site.d.ts.map +1 -0
  232. package/dist/agent-operations/site.js +123 -0
  233. package/dist/agent-operations/types.d.ts +66 -7
  234. package/dist/agent-operations/types.d.ts.map +1 -1
  235. package/dist/agent-operations/verify-scene.d.ts +39 -5
  236. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  237. package/dist/agent-operations/verify-scene.js +223 -44
  238. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  239. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  240. package/dist/agent-operations/wall-face-script.js +62 -0
  241. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  242. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  243. package/dist/agent-operations/wall-object-observations.js +249 -0
  244. package/dist/agent-operations/wall-opening.d.ts +23 -23
  245. package/dist/agent-operations/wall-opening.d.ts.map +1 -1
  246. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  247. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  248. package/dist/agent-operations/wall-skirting.js +85 -0
  249. package/dist/agent-tools/add-object.d.ts +11 -7
  250. package/dist/agent-tools/add-object.d.ts.map +1 -1
  251. package/dist/agent-tools/add-object.js +17 -11
  252. package/dist/agent-tools/assets.d.ts +8 -0
  253. package/dist/agent-tools/assets.d.ts.map +1 -1
  254. package/dist/agent-tools/assets.js +13 -1
  255. package/dist/agent-tools/author-scene.d.ts +651 -0
  256. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  257. package/dist/agent-tools/author-scene.js +252 -0
  258. package/dist/agent-tools/batch.d.ts +25 -0
  259. package/dist/agent-tools/batch.d.ts.map +1 -0
  260. package/dist/agent-tools/batch.js +61 -0
  261. package/dist/agent-tools/checkpoints.d.ts +13 -0
  262. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  263. package/dist/agent-tools/checkpoints.js +16 -0
  264. package/dist/agent-tools/clear-scene.d.ts.map +1 -1
  265. package/dist/agent-tools/collections.d.ts +6 -6
  266. package/dist/agent-tools/collections.d.ts.map +1 -1
  267. package/dist/agent-tools/columns.d.ts +18 -18
  268. package/dist/agent-tools/columns.js +2 -2
  269. package/dist/agent-tools/corner-window.d.ts +46 -0
  270. package/dist/agent-tools/corner-window.d.ts.map +1 -0
  271. package/dist/agent-tools/corner-window.js +47 -0
  272. package/dist/agent-tools/create-room.d.ts +26 -25
  273. package/dist/agent-tools/create-room.d.ts.map +1 -1
  274. package/dist/agent-tools/create-room.js +11 -4
  275. package/dist/agent-tools/design-brief.d.ts +408 -0
  276. package/dist/agent-tools/design-brief.d.ts.map +1 -0
  277. package/dist/agent-tools/design-brief.js +149 -0
  278. package/dist/agent-tools/designs.d.ts +34 -0
  279. package/dist/agent-tools/designs.d.ts.map +1 -0
  280. package/dist/agent-tools/designs.js +50 -0
  281. package/dist/agent-tools/fences.d.ts +28 -0
  282. package/dist/agent-tools/fences.d.ts.map +1 -0
  283. package/dist/agent-tools/fences.js +31 -0
  284. package/dist/agent-tools/find-by-type.d.ts +8 -1
  285. package/dist/agent-tools/find-by-type.d.ts.map +1 -1
  286. package/dist/agent-tools/find-by-type.js +23 -2
  287. package/dist/agent-tools/furnish-room.d.ts +10 -8
  288. package/dist/agent-tools/furnish-room.d.ts.map +1 -1
  289. package/dist/agent-tools/furnish-room.js +3 -1
  290. package/dist/agent-tools/hosted-services.d.ts +177 -141
  291. package/dist/agent-tools/hosted-services.d.ts.map +1 -1
  292. package/dist/agent-tools/hosted-services.js +47 -14
  293. package/dist/agent-tools/index.d.ts +894 -215
  294. package/dist/agent-tools/index.d.ts.map +1 -1
  295. package/dist/agent-tools/index.js +47 -3
  296. package/dist/agent-tools/levels.d.ts +11 -3
  297. package/dist/agent-tools/levels.d.ts.map +1 -1
  298. package/dist/agent-tools/levels.js +16 -5
  299. package/dist/agent-tools/measurement.d.ts +38 -20
  300. package/dist/agent-tools/measurement.d.ts.map +1 -1
  301. package/dist/agent-tools/measurement.js +117 -67
  302. package/dist/agent-tools/merge-windows.d.ts +10 -0
  303. package/dist/agent-tools/merge-windows.d.ts.map +1 -0
  304. package/dist/agent-tools/merge-windows.js +12 -0
  305. package/dist/agent-tools/nodes.d.ts.map +1 -1
  306. package/dist/agent-tools/nodes.js +1 -1
  307. package/dist/agent-tools/notation-inventory.d.ts +16 -0
  308. package/dist/agent-tools/notation-inventory.d.ts.map +1 -0
  309. package/dist/agent-tools/notation-inventory.js +105 -0
  310. package/dist/agent-tools/paint.d.ts +5 -5
  311. package/dist/agent-tools/paint.d.ts.map +1 -1
  312. package/dist/agent-tools/paint.js +1 -1
  313. package/dist/agent-tools/photo-elevation.d.ts +32 -0
  314. package/dist/agent-tools/photo-elevation.d.ts.map +1 -0
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  661. package/dist/schema/nodes/measurement.d.ts +8 -8
  662. package/dist/schema/nodes/opening-types.d.ts +13 -13
  663. package/dist/schema/nodes/opening-types.d.ts.map +1 -1
  664. package/dist/schema/nodes/pipe-fitting.d.ts +15 -15
  665. package/dist/schema/nodes/pipe-segment.d.ts +11 -11
  666. package/dist/schema/nodes/pipe-trap.d.ts +9 -9
  667. package/dist/schema/nodes/ridge-vent.d.ts +14 -14
  668. package/dist/schema/nodes/ridge-vent.d.ts.map +1 -1
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  670. package/dist/schema/nodes/roof-glazing-config.d.ts +90 -0
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  682. package/dist/schema/nodes/roof-segment-walls.d.ts +1 -1
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  692. package/dist/schema/nodes/scan.d.ts +8 -8
  693. package/dist/schema/nodes/separator.d.ts +8 -8
  694. package/dist/schema/nodes/shelf.d.ts +16 -16
  695. package/dist/schema/nodes/site-facts.d.ts +64 -0
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  703. package/dist/schema/nodes/slab.d.ts +21 -21
  704. package/dist/schema/nodes/solar-panel.d.ts +21 -21
  705. package/dist/schema/nodes/spawn.d.ts +8 -8
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  728. package/dist/schema/nodes/zone.d.ts +231 -12
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  752. package/dist/services/roof-bearing.js +234 -0
  753. package/dist/services/roof-level.d.ts +121 -0
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  785. package/dist/store/use-scene.js +37 -4
  786. package/dist/systems/elevator/elevator-dispatch.js +1 -1
  787. package/dist/systems/fence/fence-features.d.ts.map +1 -1
  788. package/dist/systems/owned-floor-openings.d.ts.map +1 -1
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  866. package/package.json +36 -10
@@ -0,0 +1,780 @@
1
+ import { siteBrief } from '../../lib/site-placement.js';
2
+ import { encodeTerrainField } from '../../lib/terrain-codec.js';
3
+ import { createTerrainField, quantize } from '../../lib/terrain-field.js';
4
+ import { BuildingNode, FenceNode, ItemNode, LevelNode, SiteNode, WallNode, } from '../../schema/index.js';
5
+ /** Links parents' children and returns the graph, sites as roots. */
6
+ export function scene(...nodes) {
7
+ const byId = Object.fromEntries(nodes.map((node) => [node.id, { ...node }]));
8
+ for (const node of Object.values(byId)) {
9
+ const parent = node.parentId ? byId[node.parentId] : undefined;
10
+ if (parent && Array.isArray(parent.children) && !parent.children.includes(node.id))
11
+ parent.children = [...parent.children, node.id];
12
+ }
13
+ return {
14
+ nodes: byId,
15
+ rootNodeIds: nodes.filter((node) => node.type === 'site').map((node) => node.id),
16
+ };
17
+ }
18
+ export const site = (extra = {}) => SiteNode.parse({ id: 'site_lot', children: [], ...extra });
19
+ export const building = (extra = {}, id = 'building_main') => BuildingNode.parse({ id, parentId: 'site_lot', ...extra });
20
+ export const level = (buildingId = 'building_main', id = 'level_ground') => LevelNode.parse({ id, parentId: buildingId, level: 0, name: 'Ground', height: 2.8 });
21
+ /** Four walls round a box from `[x0, z0]`, `w` along x and `d` along z. */
22
+ function box(levelId, tag, [x0, z0], w, d) {
23
+ const corners = [
24
+ [x0, z0],
25
+ [x0 + w, z0],
26
+ [x0 + w, z0 + d],
27
+ [x0, z0 + d],
28
+ ];
29
+ return corners.map((start, i) => WallNode.parse({
30
+ id: `wall_${tag}_${i}`,
31
+ parentId: levelId,
32
+ start,
33
+ end: corners[(i + 1) % 4],
34
+ thickness: 0.2,
35
+ }));
36
+ }
37
+ /** The rectangle `w × d` centred on `centre`, turned `deg` (x toward z); edge 0 is the far −z side. */
38
+ function turnedLot(centre, w, d, deg) {
39
+ const t = (deg * Math.PI) / 180;
40
+ const corner = ([x, z]) => [
41
+ centre[0] + x * Math.cos(t) - z * Math.sin(t),
42
+ centre[1] + x * Math.sin(t) + z * Math.cos(t),
43
+ ];
44
+ return [
45
+ [-w / 2, -d / 2],
46
+ [w / 2, -d / 2],
47
+ [w / 2, d / 2],
48
+ [-w / 2, d / 2],
49
+ ].map(corner);
50
+ }
51
+ // An 18 × 32 m parcel turned 20°, its centre at site [8, −6], front (edge 0) to the north, yards
52
+ // 6 / 1.5 / 6 m; the building stands at [3, 0, 2]. The envelope is the parcel inset 6 m front and
53
+ // rear, 1.5 m each side: 15 × 20 m round the same centre, which is [5, −8] in the level frame.
54
+ export const TILTED = {
55
+ polygon: { type: 'polygon', points: turnedLot([8, -6], 18, 32, 20) },
56
+ setbacks: { front: 6, side: 1.5, rear: 6 },
57
+ setbacksSource: 'zoning-code',
58
+ frontEdge: 0,
59
+ address: { street: '1458 Oak St', city: 'Palo Alto', state: 'CA' },
60
+ parcel: { apn: '003-12-045' },
61
+ };
62
+ // A 20 × 40 m lot along +z, its street on the north edge (edge 0, z = 0).
63
+ export const STRAIGHT = {
64
+ polygon: {
65
+ type: 'polygon',
66
+ points: [
67
+ [0, 0],
68
+ [20, 0],
69
+ [20, 40],
70
+ [0, 40],
71
+ ],
72
+ },
73
+ frontEdge: 0,
74
+ };
75
+ // A U-shaped lot: two arms 10 m wide, the notch x 10..20 above z = 10 not part of it.
76
+ export const U_LOT = {
77
+ polygon: {
78
+ type: 'polygon',
79
+ points: [
80
+ [0, 0],
81
+ [30, 0],
82
+ [30, 30],
83
+ [20, 30],
84
+ [20, 10],
85
+ [10, 10],
86
+ [10, 30],
87
+ [0, 30],
88
+ ],
89
+ },
90
+ };
91
+ const near = (a, b, tolerance = 0.02) => Math.abs(a - b) <= tolerance;
92
+ /** The footprint, read back from the scene the call left, is centred where it should be. */
93
+ const centredOn = (target, tolerance = 0.02) => (_result, nodes) => {
94
+ const brief = siteBrief(nodes, { buildingId: 'building_main' });
95
+ const footprint = brief?.footprint;
96
+ if (!footprint)
97
+ return ['no footprint after the call'];
98
+ const centre = brief.buildable.centre ?? [Number.NaN, Number.NaN];
99
+ const problems = [];
100
+ if (!(near(centre[0], target[0], tolerance) && near(centre[1], target[1], tolerance)))
101
+ problems.push(`buildable centre ${centre} is not ${target}`);
102
+ if (footprint.offCentreM > tolerance)
103
+ problems.push(`footprint ${footprint.offCentreM} m off the buildable centre`);
104
+ if (footprint.fit !== 'buildable')
105
+ problems.push(`footprint fit ${footprint.fit}`);
106
+ return problems;
107
+ };
108
+ export const GET_SITE_CASES = [
109
+ {
110
+ name: 'a new project reads as the placeholder, buildable whole, centred on the origin',
111
+ tool: 'get_site',
112
+ scene: () => scene(site(), building(), level()),
113
+ input: {},
114
+ expect: {
115
+ result: {
116
+ siteId: 'site_lot',
117
+ buildingId: 'building_main',
118
+ placeholder: true,
119
+ buildable: { state: 'lot', centre: [0, 0] },
120
+ street: null,
121
+ footprint: null,
122
+ },
123
+ mentions: ['placeholder'],
124
+ },
125
+ },
126
+ {
127
+ name: 'a turned parcel off the origin, read in the moved building’s level frame',
128
+ tool: 'get_site',
129
+ scene: () => scene(site(TILTED), building({ position: [3, 0, 2] }), level()),
130
+ input: {},
131
+ expect: {
132
+ result: {
133
+ placeholder: false,
134
+ address: '1458 Oak St, Palo Alto, CA',
135
+ parcel: { apn: '003-12-045' },
136
+ buildable: { state: 'setbacks', centre: [5, -8], source: 'zoning-code' },
137
+ street: { side: 'north', edge: 0, squareRotationDeg: -20 },
138
+ pose: { position: [3, 0, 2], rotationDeg: 0 },
139
+ },
140
+ mentions: ['[5, -8]'],
141
+ },
142
+ },
143
+ {
144
+ name: 'setbacks that leave nothing are named, the lot is not used instead',
145
+ tool: 'get_site',
146
+ scene: () => scene(site({
147
+ polygon: {
148
+ type: 'polygon',
149
+ points: [
150
+ [0, 0],
151
+ [10, 0],
152
+ [10, 10],
153
+ [0, 10],
154
+ ],
155
+ },
156
+ setbacks: { front: 6, side: 6, rear: 6 },
157
+ }), building(), level()),
158
+ input: {},
159
+ expect: { result: { buildable: { state: 'none', centre: null, ring: [] } } },
160
+ },
161
+ {
162
+ name: 'the yards of a house, seen from the street',
163
+ tool: 'get_site',
164
+ scene: () => scene(site(STRAIGHT), building(), level(), ...box('level_ground', 'h', [7, 7], 10, 12)),
165
+ input: {},
166
+ expect: {
167
+ result: {
168
+ // the walls are 0.2 m thick, so their outer faces stand 0.1 m out of their lines
169
+ footprint: {
170
+ fit: 'buildable',
171
+ yards: { front: 6.9, rear: 20.9, left: 2.9, right: 6.9 },
172
+ },
173
+ },
174
+ },
175
+ },
176
+ {
177
+ name: 'setbacks of zero exclude nothing: the whole lot is buildable',
178
+ tool: 'get_site',
179
+ scene: () => scene(site({ setbacks: { front: 0, side: 0, rear: 0 } }), building(), level()),
180
+ input: {},
181
+ expect: {
182
+ result: {
183
+ buildable: {
184
+ state: 'setbacks',
185
+ centre: [0, 0],
186
+ ring: [
187
+ [-15, -15],
188
+ [15, -15],
189
+ [15, 15],
190
+ [-15, 15],
191
+ ],
192
+ },
193
+ },
194
+ },
195
+ },
196
+ {
197
+ name: 'a street edge and no front edge: the setbacks and the street both measure from it',
198
+ tool: 'get_site',
199
+ // the south edge (2, z = 40) is the street: front 6 from it, rear 2 from z = 0, sides 1
200
+ scene: () => scene(site({
201
+ polygon: STRAIGHT.polygon,
202
+ streetEdges: [2],
203
+ setbacks: { front: 6, side: 1, rear: 2 },
204
+ }), building(), level()),
205
+ input: {},
206
+ expect: {
207
+ result: {
208
+ street: { side: 'south', edge: 2 },
209
+ buildable: { state: 'setbacks', centre: [10, 18] },
210
+ },
211
+ },
212
+ },
213
+ {
214
+ name: 'a house bridging the notch of a U lot reaches past it by its middle, not its corners',
215
+ tool: 'get_site',
216
+ // the piece outside is x 10..20 across the notch; its middle is 5 m from both notch sides
217
+ scene: () => scene(site(U_LOT), building(), level(), ...box('level_ground', 'h', [5, 15], 20, 10)),
218
+ input: {},
219
+ expect: { result: { footprint: { fit: 'outside', overhang: { lotM: 5 } } } },
220
+ },
221
+ {
222
+ name: "a terrain's fall over the lot counts a peak on a lot line, between the samples",
223
+ tool: 'get_site',
224
+ // a 3 × 3 field, 10 m apart, flat but for its middle sample at 10 m; no sample lies on the
225
+ // lot, whose east line passes 1 m short of that peak and rises to 9 m there
226
+ scene: () => {
227
+ const field = createTerrainField({ origin: [0, 0], spacing: 10, cols: 3, rows: 3 });
228
+ field.heights[4] = quantize(field, 10);
229
+ const lot = {
230
+ type: 'polygon',
231
+ points: [
232
+ [1, 1],
233
+ [9, 1],
234
+ [9, 19],
235
+ [1, 19],
236
+ ],
237
+ };
238
+ return scene(site({ polygon: lot, terrain: encodeTerrainField(field) }), building(), level());
239
+ },
240
+ input: {},
241
+ expect: { result: { ground: { state: 'sloped', reliefM: 9 } } },
242
+ },
243
+ {
244
+ name: 'a terrain far off the lot, its samples 10 nm apart: read over the field’s own lines',
245
+ tool: 'get_site',
246
+ // past the field heightAt holds its edge, so the lot's lines cross only the field's few grid
247
+ // lines, not the 10^24 between the lot and the field; the field's west column rises 2 m
248
+ scene: () => {
249
+ const field = createTerrainField({ origin: [1e16, 0], spacing: 1e-8, cols: 2, rows: 2 });
250
+ field.heights[2] = quantize(field, 2);
251
+ const terrain = encodeTerrainField(field);
252
+ return scene(site({ polygon: STRAIGHT.polygon, terrain }), building(), level());
253
+ },
254
+ input: {},
255
+ expect: { result: { ground: { state: 'sloped', reliefM: 2 } } },
256
+ },
257
+ {
258
+ name: 'a terrain finer than the coordinates can hold: the fall heightAt shows, not its samples',
259
+ tool: 'get_site',
260
+ // at 1e16 the coordinates step 2 m, so the middle sample (5 m), 10 nm from the field's west
261
+ // column, is at no point of the lot: the ground shows the flat columns either side of it
262
+ scene: () => {
263
+ const field = createTerrainField({ origin: [1e16, 0], spacing: 1e-8, cols: 3, rows: 3 });
264
+ field.heights[4] = quantize(field, 5);
265
+ const lot = {
266
+ type: 'polygon',
267
+ points: [
268
+ [1e16 - 4, -4],
269
+ [1e16 + 4, -4],
270
+ [1e16 + 4, 4],
271
+ [1e16 - 4, 4],
272
+ ],
273
+ };
274
+ return scene(site({ polygon: lot, terrain: encodeTerrainField(field) }), building(), level());
275
+ },
276
+ input: {},
277
+ expect: { result: { ground: { state: 'sloped', reliefM: 0 } } },
278
+ },
279
+ {
280
+ name: 'a lot widening away from its street: the front is the edge facing it, not the longer rear',
281
+ tool: 'get_site',
282
+ // 10 m on the street (z = 0) and 100 m at the back (z = 20), 1 m setbacks
283
+ scene: () => scene(site({
284
+ polygon: {
285
+ type: 'polygon',
286
+ points: [
287
+ [0, 0],
288
+ [10, 0],
289
+ [55, 20],
290
+ [-45, 20],
291
+ ],
292
+ },
293
+ frontEdge: 0,
294
+ setbacks: { front: 1, side: 1, rear: 1 },
295
+ }), building(), level()),
296
+ input: {},
297
+ expect: {
298
+ result: { street: { side: 'north', edge: 0 }, buildable: { frontEdge: 0 } },
299
+ mentions: ['9.6 m along the street'],
300
+ },
301
+ },
302
+ {
303
+ name: 'a narrow frontage the side setbacks take whole: no buildable edge faces the street',
304
+ tool: 'get_site',
305
+ // 2 m on the street (z = 0), 60 m at the back: 5 m side yards leave a triangle pointing at
306
+ // the street, its sides diagonal; neither is a front, though one is nearer the street
307
+ scene: () => scene(site({
308
+ polygon: {
309
+ type: 'polygon',
310
+ points: [
311
+ [0, 0],
312
+ [2, 0],
313
+ [30, 40],
314
+ [-30, 40],
315
+ ],
316
+ },
317
+ frontEdge: 0,
318
+ setbacks: { front: 1, side: 5, rear: 1 },
319
+ }), building(), level()),
320
+ input: {},
321
+ expect: {
322
+ result: {
323
+ street: { side: 'north', edge: 0, squareRotationDeg: 0 },
324
+ buildable: { state: 'setbacks', frontEdge: null },
325
+ },
326
+ mentions: ['no edge of it faces the street, so no frontage to build along'],
327
+ },
328
+ },
329
+ {
330
+ name: 'a site named, two buildings on it: read for the one viewed',
331
+ tool: 'get_site',
332
+ scene: () => scene(site(STRAIGHT), building(), level(), building({ position: [10, 0, 20] }, 'building_shed'), level('building_shed', 'level_shed')),
333
+ context: { activeLevelId: 'level_shed' },
334
+ input: { site: 'site_lot' },
335
+ expect: {
336
+ result: {
337
+ siteId: 'site_lot',
338
+ buildingId: 'building_shed',
339
+ lot: {
340
+ ring: [
341
+ [-10, -20],
342
+ [10, -20],
343
+ [10, 20],
344
+ [-10, 20],
345
+ ],
346
+ },
347
+ },
348
+ },
349
+ },
350
+ {
351
+ name: 'a site named by an id no node has: refused',
352
+ tool: 'get_site',
353
+ scene: () => scene(site(STRAIGHT), building(), level()),
354
+ input: { site: 'site_missing' },
355
+ expect: { refusal: 'site_not_found' },
356
+ },
357
+ {
358
+ name: 'a site named by a node that is not one: refused',
359
+ tool: 'get_site',
360
+ scene: () => scene(site(STRAIGHT), building(), level()),
361
+ input: { site: 'building_main' },
362
+ expect: { refusal: 'not_a_site' },
363
+ },
364
+ {
365
+ name: 'a building and a site it does not stand on: refused',
366
+ tool: 'get_site',
367
+ scene: () => scene(site(STRAIGHT), SiteNode.parse({ id: 'site_b', children: [] }), building({ parentId: 'site_b' }), level()),
368
+ input: { building: 'building_main', site: 'site_lot' },
369
+ expect: { refusal: 'building_not_on_site', mentions: ['stands on site_b'] },
370
+ },
371
+ {
372
+ name: 'no site: refused',
373
+ tool: 'get_site',
374
+ scene: () => scene(BuildingNode.parse({ id: 'building_main' }), level()),
375
+ input: {},
376
+ expect: { refusal: 'no_site' },
377
+ },
378
+ ];
379
+ export const PLACE_BUILDING_CASES = [
380
+ {
381
+ name: 'an outline on an empty building: the house will rise centred, before any wall',
382
+ tool: 'place_building',
383
+ scene: () => scene(site(), building(), level()),
384
+ input: {
385
+ outline: [
386
+ [0, 0],
387
+ [12, 0],
388
+ [12, 10],
389
+ [0, 10],
390
+ ],
391
+ },
392
+ expect: {
393
+ result: { moved: true, position: [-6, 0, -5], rotationDeg: 0, fit: 'buildable' },
394
+ after: { building_main: { position: [-6, 0, -5] } },
395
+ },
396
+ },
397
+ {
398
+ name: 'walls traced from a corner (the house off the bottom-left of the lot) stand centred',
399
+ tool: 'place_building',
400
+ scene: () => scene(site(), building(), level(), ...box('level_ground', 'h', [-20, 1], 20, 26)),
401
+ input: {},
402
+ expect: {
403
+ result: { moved: true, position: [10, 0, -14], fit: 'buildable' },
404
+ // the walls keep their own coordinates
405
+ after: { wall_h_0: { start: [-20, 1], end: [0, 1] } },
406
+ check: centredOn([-10, 14]),
407
+ },
408
+ },
409
+ {
410
+ name: 'a replayed call moves nothing',
411
+ tool: 'place_building',
412
+ scene: () => scene(site(), building({ position: [10, 0, -14] }), level(), ...box('level_ground', 'h', [-20, 1], 20, 26)),
413
+ input: {},
414
+ expect: { result: { moved: false, position: [10, 0, -14] }, mentions: ['nothing moved'] },
415
+ },
416
+ {
417
+ name: 'on a turned parcel the house is centred in the setbacks, still facing as it did',
418
+ tool: 'place_building',
419
+ scene: () => scene(site(TILTED), building({ position: [3, 0, 2] }), level(), ...box('level_ground', 'h', [0, 0], 12, 10)),
420
+ input: {},
421
+ expect: {
422
+ // the walls' footprint (with their 0.1 m outer faces) is centred on [6, 5]: site [8, −6]
423
+ result: { moved: true, position: [2, 0, -11], rotationDeg: 0, fit: 'buildable' },
424
+ check: centredOn([6, 5]),
425
+ },
426
+ },
427
+ {
428
+ name: 'turned on purpose (squared to the street), it is still centred',
429
+ tool: 'place_building',
430
+ scene: () => scene(site(TILTED), building({ position: [3, 0, 2] }), level(), ...box('level_ground', 'h', [0, 0], 12, 10)),
431
+ input: { rotationDeg: -20 },
432
+ expect: {
433
+ result: { moved: true, rotationDeg: -20, fit: 'buildable' },
434
+ check: centredOn([6, 5]),
435
+ },
436
+ },
437
+ {
438
+ name: 'a building already turned 0.7 rad keeps its turn and lands centred',
439
+ tool: 'place_building',
440
+ scene: () => scene(site(), building({ rotation: [0, 0.7, 0], position: [20, 0, 20] }), level(), ...box('level_ground', 'h', [3, 4], 8, 6)),
441
+ input: {},
442
+ expect: {
443
+ result: { moved: true, rotationDeg: 40.1, fit: 'buildable' },
444
+ after: { building_main: { rotation: [0, 0.7, 0] } },
445
+ check: centredOn([7, 7], 0.05),
446
+ },
447
+ },
448
+ {
449
+ name: 'a lot whose centroid is too near its edge for the house: the most interior point wins',
450
+ tool: 'place_building',
451
+ // a 20 m square with a 4 m strip running 40 m east: the centroid [18.6, 7.7] is on the lot,
452
+ // but a 16 m house centred there crosses the square's east side; at the square's middle it fits
453
+ scene: () => scene(site({
454
+ polygon: {
455
+ type: 'polygon',
456
+ points: [
457
+ [0, 0],
458
+ [60, 0],
459
+ [60, 4],
460
+ [20, 4],
461
+ [20, 20],
462
+ [0, 20],
463
+ ],
464
+ },
465
+ }), building(), level()),
466
+ input: {
467
+ outline: [
468
+ [0, 0],
469
+ [16, 0],
470
+ [16, 16],
471
+ [0, 16],
472
+ ],
473
+ },
474
+ expect: {
475
+ result: { moved: true, fit: 'buildable' },
476
+ check: (result) => {
477
+ const [x, , z] = result.position;
478
+ return near(x, 2, 0.5) && near(z, 2, 0.5) ? [] : [`at ${x}, ${z}`];
479
+ },
480
+ },
481
+ },
482
+ {
483
+ name: 'a house bigger than the lot is centred, never the lot resized, and said to be outside',
484
+ tool: 'place_building',
485
+ scene: () => scene(site(), building(), level()),
486
+ input: {
487
+ outline: [
488
+ [0, 0],
489
+ [40, 0],
490
+ [40, 34],
491
+ [0, 34],
492
+ ],
493
+ },
494
+ expect: {
495
+ // 5 m past the lot line east and west, 2 m north and south: its corners 5.39 m out
496
+ result: {
497
+ position: [-20, 0, -17],
498
+ fit: 'outside',
499
+ overhang: { lotM: 5.39 },
500
+ },
501
+ check: (result) => {
502
+ const sides = [...result.overhang.sides].sort();
503
+ return sides.join() === 'east,north,south,west' ? [] : [`sides ${sides}`];
504
+ },
505
+ after: {
506
+ site_lot: {
507
+ polygon: {
508
+ type: 'polygon',
509
+ points: [
510
+ [-15, -15],
511
+ [15, -15],
512
+ [15, 15],
513
+ [-15, 15],
514
+ ],
515
+ },
516
+ },
517
+ },
518
+ mentions: ['placeholder'],
519
+ },
520
+ },
521
+ {
522
+ name: 'yards from a site plan: 7 m front, 3 m left (east, seen from the north street)',
523
+ tool: 'place_building',
524
+ scene: () => scene(site(STRAIGHT), building(), level(), ...box('level_ground', 'h', [0, 0], 10, 12)),
525
+ input: { yards: { front: 7, left: 3 } },
526
+ expect: {
527
+ // outer faces x −0.1..10.1, z −0.1..12.1: 7 m from z = 0 and 3 m from x = 20
528
+ result: { moved: true, position: [6.9, 0, 7.1], yards: { front: 7, left: 3 } },
529
+ },
530
+ },
531
+ {
532
+ name: 'a house about to rise on a turned parcel stands square to the street, in the setbacks',
533
+ tool: 'place_building',
534
+ // 14 × 10 m fits the 15 × 20 m envelope only squared to it
535
+ scene: () => scene(site(TILTED), building({ position: [3, 0, 2] }), level()),
536
+ input: {
537
+ outline: [
538
+ [0, 0],
539
+ [14, 0],
540
+ [14, 10],
541
+ [0, 10],
542
+ ],
543
+ },
544
+ expect: { result: { moved: true, rotationDeg: -20, fit: 'buildable' } },
545
+ },
546
+ {
547
+ name: 'yards with a new rotation are measured from the street as the house will face it',
548
+ tool: 'place_building',
549
+ // turned 90°, the house still has its front 3 m from the north street: site z 3..7, x centred
550
+ scene: () => scene(site(STRAIGHT), building(), level()),
551
+ input: {
552
+ outline: [
553
+ [-2, -2],
554
+ [2, -2],
555
+ [2, 2],
556
+ [-2, 2],
557
+ ],
558
+ rotationDeg: 90,
559
+ yards: { front: 3 },
560
+ },
561
+ expect: { result: { position: [10, 0, 5], rotationDeg: 90, yards: { front: 3 } } },
562
+ },
563
+ {
564
+ name: 'replayed, yards with a new rotation move nothing',
565
+ tool: 'place_building',
566
+ scene: () => scene(site(STRAIGHT), building({ position: [10, 0, 5], rotation: [0, Math.PI / 2, 0] }), level()),
567
+ input: {
568
+ outline: [
569
+ [-2, -2],
570
+ [2, -2],
571
+ [2, 2],
572
+ [-2, 2],
573
+ ],
574
+ rotationDeg: 90,
575
+ yards: { front: 3 },
576
+ },
577
+ expect: { result: { moved: false, position: [10, 0, 5] } },
578
+ },
579
+ {
580
+ name: 'a front and a side yard on a lot askew to the house are both met',
581
+ tool: 'place_building',
582
+ // on a lot turned 30° each yard's move changes the other's
583
+ scene: () => scene(site({ polygon: { type: 'polygon', points: turnedLot([0, 0], 30, 30, 30) }, frontEdge: 0 }), building(), level()),
584
+ input: {
585
+ outline: [
586
+ [-2, -2],
587
+ [2, -2],
588
+ [2, 2],
589
+ [-2, 2],
590
+ ],
591
+ rotationDeg: 0,
592
+ yards: { front: 10, left: 10 },
593
+ },
594
+ expect: { result: { moved: true, rotationDeg: 0, yards: { front: 10, left: 10 } } },
595
+ },
596
+ {
597
+ name: 'front and rear yards together: refused',
598
+ tool: 'place_building',
599
+ scene: () => scene(site(STRAIGHT), building(), level(), ...box('level_ground', 'h', [0, 0], 10, 12)),
600
+ input: { yards: { front: 7, rear: 7 } },
601
+ expect: { refusal: 'yards_conflict' },
602
+ },
603
+ {
604
+ name: 'a front yard the lot is too shallow for: refused',
605
+ tool: 'place_building',
606
+ scene: () => scene(site(STRAIGHT), building(), level(), ...box('level_ground', 'h', [0, 0], 10, 12)),
607
+ input: { yards: { front: 30 } },
608
+ expect: { refusal: 'yards_infeasible' },
609
+ },
610
+ {
611
+ name: 'yards on a site with no street: refused',
612
+ tool: 'place_building',
613
+ scene: () => scene(site(), building(), level(), ...box('level_ground', 'h', [0, 0], 10, 12)),
614
+ input: { yards: { front: 5 } },
615
+ expect: { refusal: 'no_street' },
616
+ },
617
+ {
618
+ name: 'nothing to place yet: refused, asking for the outline',
619
+ tool: 'place_building',
620
+ scene: () => scene(site(), building(), level()),
621
+ input: {},
622
+ expect: { refusal: 'needs_footprint', mentions: ['outline'] },
623
+ },
624
+ {
625
+ name: 'centring next to another building: refused',
626
+ tool: 'place_building',
627
+ scene: () => scene(site(), building(), level(), ...box('level_ground', 'h', [0, 0], 10, 12), building({}, 'building_garage'), level('building_garage', 'level_garage'), ...box('level_garage', 'g', [8, 8], 6, 6)),
628
+ input: { building: 'building_main' },
629
+ expect: { refusal: 'other_building_on_site', mentions: ['building_garage'] },
630
+ },
631
+ {
632
+ name: 'two buildings and none named: refused',
633
+ tool: 'place_building',
634
+ surfaces: ['core', 'mcp'],
635
+ scene: () => scene(site(), building(), level(), building({}, 'building_garage'), level('building_garage', 'level_garage')),
636
+ input: {},
637
+ expect: { refusal: 'building_required' },
638
+ },
639
+ {
640
+ name: 'a fenced house: the fence moves with it and is named for a re-trace',
641
+ tool: 'place_building',
642
+ scene: () => scene(site(), building(), level(), ...box('level_ground', 'h', [-20, 1], 20, 26), FenceNode.parse({
643
+ id: 'fence_front',
644
+ parentId: 'level_ground',
645
+ start: [-20, 0],
646
+ end: [0, 0],
647
+ }), ItemNode.parse({
648
+ id: 'item_tree',
649
+ parentId: 'level_ground',
650
+ position: [-25, 0, 5],
651
+ asset: {
652
+ id: 'tree',
653
+ name: 'Tree',
654
+ category: 'outdoor',
655
+ thumbnail: '',
656
+ src: 'asset://tree',
657
+ dimensions: [1, 3, 1],
658
+ },
659
+ })),
660
+ input: {},
661
+ expect: {
662
+ result: { moved: true },
663
+ contains: { movedWithIt: [{ id: 'fence_front' }, { id: 'item_tree' }] },
664
+ after: { fence_front: { start: [-20, 0], end: [0, 0] } },
665
+ },
666
+ },
667
+ ];
668
+ export const SITE_LINE_CASES = [
669
+ {
670
+ name: 'a room past the lot line says how far and where',
671
+ tool: 'create_room',
672
+ scene: () => scene(site(), building(), level()),
673
+ input: {
674
+ name: 'Garage',
675
+ polygon: [
676
+ [10, 0],
677
+ [20, 0],
678
+ [20, 5],
679
+ [10, 5],
680
+ ],
681
+ },
682
+ expect: {
683
+ result: { site: { fit: 'outside', sides: ['east'] } },
684
+ check: (result) =>
685
+ // to the outer face of its 0.1 m walls
686
+ near(Number(result.site.overhangM), 5.05, 0.01)
687
+ ? []
688
+ : [`overhang ${result.site.overhangM}`],
689
+ },
690
+ },
691
+ {
692
+ name: 'a room on the lot carries no site flag',
693
+ tool: 'create_room',
694
+ scene: () => scene(site(), building(), level()),
695
+ input: {
696
+ name: 'Living',
697
+ polygon: [
698
+ [0, 0],
699
+ [5, 0],
700
+ [5, 4],
701
+ [0, 4],
702
+ ],
703
+ },
704
+ expect: { result: { ok: true }, check: (result) => ('site' in result ? ['site flag'] : []) },
705
+ },
706
+ {
707
+ name: 'a room drawn to the lot line has walls past it',
708
+ tool: 'create_room',
709
+ scene: () => scene(site(), building(), level()),
710
+ input: {
711
+ name: 'Study',
712
+ polygon: [
713
+ [10, 0],
714
+ [15, 0],
715
+ [15, 4],
716
+ [10, 4],
717
+ ],
718
+ wallThickness: 0.2,
719
+ },
720
+ expect: { result: { site: { fit: 'outside', overhangM: 0.1, sides: ['east'] } } },
721
+ },
722
+ {
723
+ name: 'a wall past the lot line says so',
724
+ tool: 'add_wall',
725
+ scene: () => scene(site(), building(), level()),
726
+ input: { start: [0, 20], end: [8, 20] },
727
+ expect: { result: { site: { fit: 'outside', sides: ['south'] } } },
728
+ },
729
+ {
730
+ name: 'a curved wall whose chord stays on the lot bows past it',
731
+ tool: 'add_wall',
732
+ // the chord runs at z = 13; bowed 3 m south, the wall reaches z 16.05
733
+ scene: () => scene(site(), building(), level()),
734
+ input: { start: [-5, 13], end: [5, 13], curveOffset: -3 },
735
+ expect: { result: { site: { fit: 'outside', overhangM: 1.05, sides: ['south'] } } },
736
+ },
737
+ ];
738
+ export const SITE_VERIFY_CASES = [
739
+ {
740
+ name: 'a house across the notch of a U lot, every corner on the lot, is past its line',
741
+ tool: 'verify_scene',
742
+ scene: () => scene(site(U_LOT), building(), level(), ...box('level_ground', 'h', [5, 20], 20, 5)),
743
+ input: {},
744
+ expect: { result: {}, contains: { issues: [{ type: 'footprint_outside_site' }] } },
745
+ },
746
+ {
747
+ name: 'a house on the lot but into the yards',
748
+ tool: 'verify_scene',
749
+ scene: () => scene(site({ ...STRAIGHT, setbacks: { front: 6, side: 1.5, rear: 6 } }), building(), level(), ...box('level_ground', 'h', [1, 2], 10, 12)),
750
+ input: {},
751
+ expect: {
752
+ result: {},
753
+ contains: { issues: [{ type: 'footprint_outside_setbacks' }] },
754
+ lacks: { issues: [{ type: 'footprint_outside_site' }] },
755
+ },
756
+ },
757
+ {
758
+ name: 'setbacks that leave nothing to build on',
759
+ tool: 'verify_scene',
760
+ scene: () => scene(site({ ...STRAIGHT, setbacks: { front: 30, side: 1.5, rear: 30 } }), building(), level()),
761
+ input: {},
762
+ expect: { result: {}, contains: { issues: [{ type: 'buildable_area_none' }] } },
763
+ },
764
+ {
765
+ name: 'inside the buildable area but off its centre is no problem',
766
+ tool: 'verify_scene',
767
+ scene: () => scene(site({ ...STRAIGHT, setbacks: { front: 6, side: 1.5, rear: 6 } }), building(), level(), ...box('level_ground', 'h', [2, 7], 8, 8)),
768
+ input: {},
769
+ expect: {
770
+ result: {},
771
+ lacks: {
772
+ issues: [
773
+ { type: 'footprint_outside_site' },
774
+ { type: 'footprint_outside_setbacks' },
775
+ { type: 'buildable_area_none' },
776
+ ],
777
+ },
778
+ },
779
+ },
780
+ ];