@pascal-app/core 1.0.4 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +102 -90
- package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/add-object-cases.js +301 -1
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
- package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/build-room-cases.js +410 -40
- package/dist/agent-operations/__fixtures__/cases.d.ts +18 -3
- package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/cases.js +183 -4
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
- package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
- package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
- package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
- package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/place-items-cases.js +80 -2
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
- package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
- package/dist/agent-operations/__fixtures__/room-cases.d.ts +2 -1
- package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/room-cases.js +136 -1
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
- package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/search-assets-cases.js +15 -3
- package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
- package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts +1 -0
- package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/structure-cases.js +630 -3
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +311 -1
- package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
- package/dist/agent-operations/__fixtures__/verify-scene-cases.js +59 -11
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
- package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
- package/dist/agent-operations/achieved.d.ts +5 -0
- package/dist/agent-operations/achieved.d.ts.map +1 -1
- package/dist/agent-operations/achieved.js +21 -1
- package/dist/agent-operations/add-column.d.ts.map +1 -1
- package/dist/agent-operations/add-column.js +3 -1
- package/dist/agent-operations/add-fence.d.ts +18 -0
- package/dist/agent-operations/add-fence.d.ts.map +1 -0
- package/dist/agent-operations/add-fence.js +48 -0
- package/dist/agent-operations/add-level.d.ts +4 -1
- package/dist/agent-operations/add-level.d.ts.map +1 -1
- package/dist/agent-operations/add-level.js +48 -12
- package/dist/agent-operations/add-object.d.ts +38 -9
- package/dist/agent-operations/add-object.d.ts.map +1 -1
- package/dist/agent-operations/add-object.js +172 -11
- package/dist/agent-operations/add-wall.d.ts +1 -3
- package/dist/agent-operations/add-wall.d.ts.map +1 -1
- package/dist/agent-operations/add-wall.js +35 -9
- package/dist/agent-operations/apply-changes.d.ts +7 -1
- package/dist/agent-operations/apply-changes.d.ts.map +1 -1
- package/dist/agent-operations/apply-changes.js +54 -22
- package/dist/agent-operations/apply-outcome.d.ts +6 -0
- package/dist/agent-operations/apply-outcome.d.ts.map +1 -1
- package/dist/agent-operations/apply-outcome.js +23 -8
- package/dist/agent-operations/asset-views.d.ts +75 -0
- package/dist/agent-operations/asset-views.d.ts.map +1 -0
- package/dist/agent-operations/asset-views.js +234 -0
- package/dist/agent-operations/author-scene.d.ts +157 -0
- package/dist/agent-operations/author-scene.d.ts.map +1 -0
- package/dist/agent-operations/author-scene.js +1076 -0
- package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
- package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
- package/dist/agent-operations/authored-scene-merge.js +96 -0
- package/dist/agent-operations/batch.d.ts +22 -0
- package/dist/agent-operations/batch.d.ts.map +1 -0
- package/dist/agent-operations/batch.js +104 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
- package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/ceiling-object-observations.js +111 -0
- package/dist/agent-operations/corner-window.d.ts +19 -0
- package/dist/agent-operations/corner-window.d.ts.map +1 -0
- package/dist/agent-operations/corner-window.js +84 -0
- package/dist/agent-operations/create-roof.d.ts +32 -0
- package/dist/agent-operations/create-roof.d.ts.map +1 -0
- package/dist/agent-operations/create-roof.js +304 -0
- package/dist/agent-operations/create-room.d.ts +2 -0
- package/dist/agent-operations/create-room.d.ts.map +1 -1
- package/dist/agent-operations/create-room.js +73 -5
- package/dist/agent-operations/create-stair.d.ts +6 -28
- package/dist/agent-operations/create-stair.d.ts.map +1 -1
- package/dist/agent-operations/create-stair.js +187 -104
- package/dist/agent-operations/design-brief.d.ts +38 -0
- package/dist/agent-operations/design-brief.d.ts.map +1 -0
- package/dist/agent-operations/design-brief.js +300 -0
- package/dist/agent-operations/designs.d.ts +24 -0
- package/dist/agent-operations/designs.d.ts.map +1 -0
- package/dist/agent-operations/designs.js +48 -0
- package/dist/agent-operations/door-clearance.d.ts +16 -1
- package/dist/agent-operations/door-clearance.d.ts.map +1 -1
- package/dist/agent-operations/door-clearance.js +61 -4
- package/dist/agent-operations/duplicate-level.d.ts.map +1 -1
- package/dist/agent-operations/duplicate-level.js +2 -1
- package/dist/agent-operations/find-by-type.d.ts +14 -7
- package/dist/agent-operations/find-by-type.d.ts.map +1 -1
- package/dist/agent-operations/find-by-type.js +266 -43
- package/dist/agent-operations/furnish-room.d.ts +22 -1
- package/dist/agent-operations/furnish-room.d.ts.map +1 -1
- package/dist/agent-operations/furnish-room.js +66 -19
- package/dist/agent-operations/furniture-kind.d.ts +22 -0
- package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
- package/dist/agent-operations/furniture-kind.js +69 -0
- package/dist/agent-operations/get-node.d.ts +5 -2
- package/dist/agent-operations/get-node.d.ts.map +1 -1
- package/dist/agent-operations/get-node.js +82 -10
- package/dist/agent-operations/hosted-services.d.ts +2 -1
- package/dist/agent-operations/hosted-services.d.ts.map +1 -1
- package/dist/agent-operations/index.d.ts +281 -69
- package/dist/agent-operations/index.d.ts.map +1 -1
- package/dist/agent-operations/index.js +66 -5
- package/dist/agent-operations/item-space.d.ts +22 -0
- package/dist/agent-operations/item-space.d.ts.map +1 -0
- package/dist/agent-operations/item-space.js +69 -0
- package/dist/agent-operations/layout-clearance.d.ts +52 -3
- package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
- package/dist/agent-operations/layout-clearance.js +340 -30
- package/dist/agent-operations/level-height-fill.d.ts +12 -0
- package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
- package/dist/agent-operations/level-height-fill.js +59 -0
- package/dist/agent-operations/level-reads.d.ts +5 -1
- package/dist/agent-operations/level-reads.d.ts.map +1 -1
- package/dist/agent-operations/level-reads.js +10 -3
- package/dist/agent-operations/list-levels.d.ts.map +1 -1
- package/dist/agent-operations/list-levels.js +23 -0
- package/dist/agent-operations/material-preset.d.ts.map +1 -1
- package/dist/agent-operations/material-preset.js +3 -9
- package/dist/agent-operations/material-refs.d.ts +7 -1
- package/dist/agent-operations/material-refs.d.ts.map +1 -1
- package/dist/agent-operations/material-refs.js +10 -5
- package/dist/agent-operations/merge-windows.d.ts +6 -0
- package/dist/agent-operations/merge-windows.d.ts.map +1 -0
- package/dist/agent-operations/merge-windows.js +27 -0
- package/dist/agent-operations/move-roofs.d.ts +9 -0
- package/dist/agent-operations/move-roofs.d.ts.map +1 -0
- package/dist/agent-operations/move-roofs.js +29 -0
- package/dist/agent-operations/paint.d.ts +2 -1
- package/dist/agent-operations/paint.d.ts.map +1 -1
- package/dist/agent-operations/paint.js +163 -53
- package/dist/agent-operations/photo-elevation.d.ts +155 -0
- package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
- package/dist/agent-operations/photo-elevation.js +761 -0
- package/dist/agent-operations/place-in-room.d.ts +29 -0
- package/dist/agent-operations/place-in-room.d.ts.map +1 -0
- package/dist/agent-operations/place-in-room.js +403 -0
- package/dist/agent-operations/place-items.d.ts.map +1 -1
- package/dist/agent-operations/place-items.js +15 -2
- package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
- package/dist/agent-operations/plan-geometry.js +3 -0
- package/dist/agent-operations/point-context.d.ts +139 -0
- package/dist/agent-operations/point-context.d.ts.map +1 -0
- package/dist/agent-operations/point-context.js +1 -0
- package/dist/agent-operations/project-files.d.ts +9 -0
- package/dist/agent-operations/project-files.d.ts.map +1 -0
- package/dist/agent-operations/project-files.js +25 -0
- package/dist/agent-operations/record-made.d.ts +18 -0
- package/dist/agent-operations/record-made.d.ts.map +1 -0
- package/dist/agent-operations/record-made.js +28 -0
- package/dist/agent-operations/roof-footprint.d.ts +24 -0
- package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
- package/dist/agent-operations/roof-footprint.js +242 -0
- package/dist/agent-operations/roof-writes.d.ts +20 -0
- package/dist/agent-operations/roof-writes.d.ts.map +1 -0
- package/dist/agent-operations/roof-writes.js +165 -0
- package/dist/agent-operations/room-findings.d.ts +54 -0
- package/dist/agent-operations/room-findings.d.ts.map +1 -0
- package/dist/agent-operations/room-findings.js +143 -0
- package/dist/agent-operations/room-floor-script.d.ts +23 -0
- package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
- package/dist/agent-operations/room-floor-script.js +54 -0
- package/dist/agent-operations/room-structure.d.ts +2 -2
- package/dist/agent-operations/room-structure.d.ts.map +1 -1
- package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
- package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/scene-checkpoint.js +176 -0
- package/dist/agent-operations/scene-queries.d.ts +3750 -3319
- package/dist/agent-operations/scene-queries.d.ts.map +1 -1
- package/dist/agent-operations/scene-queries.js +13 -23
- package/dist/agent-operations/scene-review.d.ts +52 -0
- package/dist/agent-operations/scene-review.d.ts.map +1 -0
- package/dist/agent-operations/scene-review.js +106 -0
- package/dist/agent-operations/scene-view.d.ts +82 -15
- package/dist/agent-operations/scene-view.d.ts.map +1 -1
- package/dist/agent-operations/scene-view.js +408 -51
- package/dist/agent-operations/search-assets.d.ts +2 -2
- package/dist/agent-operations/search-assets.d.ts.map +1 -1
- package/dist/agent-operations/search-assets.js +4 -3
- package/dist/agent-operations/search-materials.d.ts +9 -3
- package/dist/agent-operations/search-materials.d.ts.map +1 -1
- package/dist/agent-operations/search-materials.js +83 -29
- package/dist/agent-operations/set-checkpoint.d.ts +9 -0
- package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
- package/dist/agent-operations/set-checkpoint.js +31 -0
- package/dist/agent-operations/set-ground-level.d.ts +12 -0
- package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
- package/dist/agent-operations/set-ground-level.js +61 -0
- package/dist/agent-operations/site.d.ts +21 -0
- package/dist/agent-operations/site.d.ts.map +1 -0
- package/dist/agent-operations/site.js +123 -0
- package/dist/agent-operations/types.d.ts +66 -7
- package/dist/agent-operations/types.d.ts.map +1 -1
- package/dist/agent-operations/verify-scene.d.ts +39 -5
- package/dist/agent-operations/verify-scene.d.ts.map +1 -1
- package/dist/agent-operations/verify-scene.js +223 -44
- package/dist/agent-operations/wall-face-script.d.ts +28 -0
- package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
- package/dist/agent-operations/wall-face-script.js +62 -0
- package/dist/agent-operations/wall-object-observations.d.ts +41 -0
- package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
- package/dist/agent-operations/wall-object-observations.js +249 -0
- package/dist/agent-operations/wall-opening.d.ts +23 -23
- package/dist/agent-operations/wall-opening.d.ts.map +1 -1
- package/dist/agent-operations/wall-skirting.d.ts +24 -0
- package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
- package/dist/agent-operations/wall-skirting.js +85 -0
- package/dist/agent-tools/add-object.d.ts +11 -7
- package/dist/agent-tools/add-object.d.ts.map +1 -1
- package/dist/agent-tools/add-object.js +17 -11
- package/dist/agent-tools/assets.d.ts +8 -0
- package/dist/agent-tools/assets.d.ts.map +1 -1
- package/dist/agent-tools/assets.js +13 -1
- package/dist/agent-tools/author-scene.d.ts +651 -0
- package/dist/agent-tools/author-scene.d.ts.map +1 -0
- package/dist/agent-tools/author-scene.js +252 -0
- package/dist/agent-tools/batch.d.ts +25 -0
- package/dist/agent-tools/batch.d.ts.map +1 -0
- package/dist/agent-tools/batch.js +61 -0
- package/dist/agent-tools/checkpoints.d.ts +13 -0
- package/dist/agent-tools/checkpoints.d.ts.map +1 -0
- package/dist/agent-tools/checkpoints.js +16 -0
- package/dist/agent-tools/clear-scene.d.ts.map +1 -1
- package/dist/agent-tools/collections.d.ts +6 -6
- package/dist/agent-tools/collections.d.ts.map +1 -1
- package/dist/agent-tools/columns.d.ts +18 -18
- package/dist/agent-tools/columns.js +2 -2
- package/dist/agent-tools/corner-window.d.ts +46 -0
- package/dist/agent-tools/corner-window.d.ts.map +1 -0
- package/dist/agent-tools/corner-window.js +47 -0
- package/dist/agent-tools/create-room.d.ts +26 -25
- package/dist/agent-tools/create-room.d.ts.map +1 -1
- package/dist/agent-tools/create-room.js +11 -4
- package/dist/agent-tools/design-brief.d.ts +408 -0
- package/dist/agent-tools/design-brief.d.ts.map +1 -0
- package/dist/agent-tools/design-brief.js +149 -0
- package/dist/agent-tools/designs.d.ts +34 -0
- package/dist/agent-tools/designs.d.ts.map +1 -0
- package/dist/agent-tools/designs.js +50 -0
- package/dist/agent-tools/fences.d.ts +28 -0
- package/dist/agent-tools/fences.d.ts.map +1 -0
- package/dist/agent-tools/fences.js +31 -0
- package/dist/agent-tools/find-by-type.d.ts +8 -1
- package/dist/agent-tools/find-by-type.d.ts.map +1 -1
- package/dist/agent-tools/find-by-type.js +23 -2
- package/dist/agent-tools/furnish-room.d.ts +10 -8
- package/dist/agent-tools/furnish-room.d.ts.map +1 -1
- package/dist/agent-tools/furnish-room.js +3 -1
- package/dist/agent-tools/hosted-services.d.ts +177 -141
- package/dist/agent-tools/hosted-services.d.ts.map +1 -1
- package/dist/agent-tools/hosted-services.js +47 -14
- package/dist/agent-tools/index.d.ts +894 -215
- package/dist/agent-tools/index.d.ts.map +1 -1
- package/dist/agent-tools/index.js +47 -3
- package/dist/agent-tools/levels.d.ts +11 -3
- package/dist/agent-tools/levels.d.ts.map +1 -1
- package/dist/agent-tools/levels.js +16 -5
- package/dist/agent-tools/measurement.d.ts +38 -20
- package/dist/agent-tools/measurement.d.ts.map +1 -1
- package/dist/agent-tools/measurement.js +117 -67
- package/dist/agent-tools/merge-windows.d.ts +10 -0
- package/dist/agent-tools/merge-windows.d.ts.map +1 -0
- package/dist/agent-tools/merge-windows.js +12 -0
- package/dist/agent-tools/nodes.d.ts.map +1 -1
- package/dist/agent-tools/nodes.js +1 -1
- package/dist/agent-tools/notation-inventory.d.ts +16 -0
- package/dist/agent-tools/notation-inventory.d.ts.map +1 -0
- package/dist/agent-tools/notation-inventory.js +105 -0
- package/dist/agent-tools/paint.d.ts +5 -5
- package/dist/agent-tools/paint.d.ts.map +1 -1
- package/dist/agent-tools/paint.js +1 -1
- package/dist/agent-tools/photo-elevation.d.ts +32 -0
- package/dist/agent-tools/photo-elevation.d.ts.map +1 -0
- package/dist/agent-tools/photo-elevation.js +73 -0
- package/dist/agent-tools/place-in-room.d.ts +35 -0
- package/dist/agent-tools/place-in-room.d.ts.map +1 -0
- package/dist/agent-tools/place-in-room.js +61 -0
- package/dist/agent-tools/place-items.d.ts +1 -1
- package/dist/agent-tools/place-items.js +2 -2
- package/dist/agent-tools/project-files.d.ts +189 -0
- package/dist/agent-tools/project-files.d.ts.map +1 -0
- package/dist/agent-tools/project-files.js +99 -0
- package/dist/agent-tools/refusal.d.ts.map +1 -1
- package/dist/agent-tools/retired.d.ts +21 -0
- package/dist/agent-tools/retired.d.ts.map +1 -0
- package/dist/agent-tools/retired.js +29 -0
- package/dist/agent-tools/roofs.d.ts +100 -0
- package/dist/agent-tools/roofs.d.ts.map +1 -0
- package/dist/agent-tools/roofs.js +96 -0
- package/dist/agent-tools/room-structure.d.ts +46 -38
- package/dist/agent-tools/room-structure.d.ts.map +1 -1
- package/dist/agent-tools/room-structure.js +30 -27
- package/dist/agent-tools/search-materials.d.ts +22 -3
- package/dist/agent-tools/search-materials.d.ts.map +1 -1
- package/dist/agent-tools/search-materials.js +13 -14
- package/dist/agent-tools/site.d.ts +27 -0
- package/dist/agent-tools/site.d.ts.map +1 -0
- package/dist/agent-tools/site.js +40 -0
- package/dist/agent-tools/sources.d.ts +12 -0
- package/dist/agent-tools/sources.d.ts.map +1 -0
- package/dist/agent-tools/sources.js +11 -0
- package/dist/agent-tools/stairs.d.ts +48 -28
- package/dist/agent-tools/stairs.d.ts.map +1 -1
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- package/dist/schema/nodes/unit.d.ts +10 -10
- package/dist/schema/nodes/unit.d.ts.map +1 -1
- package/dist/schema/nodes/wall.d.ts +479 -146
- package/dist/schema/nodes/wall.d.ts.map +1 -1
- package/dist/schema/nodes/wall.js +19 -0
- package/dist/schema/nodes/window.d.ts +55 -39
- package/dist/schema/nodes/window.d.ts.map +1 -1
- package/dist/schema/nodes/window.js +10 -0
- package/dist/schema/nodes/zone.d.ts +231 -12
- package/dist/schema/nodes/zone.d.ts.map +1 -1
- package/dist/schema/nodes/zone.js +10 -0
- package/dist/schema/provenance.d.ts +21 -21
- package/dist/schema/scene-material.d.ts +5 -5
- package/dist/schema/site-presentation.d.ts +100 -0
- package/dist/schema/site-presentation.d.ts.map +1 -0
- package/dist/schema/site-presentation.js +83 -0
- package/dist/schema/types.d.ts +1954 -1414
- package/dist/schema/types.d.ts.map +1 -1
- package/dist/services/__fixtures__/wall-plane-top-boundary-repro.d.ts.map +1 -1
- package/dist/services/index.d.ts +5 -1
- package/dist/services/index.d.ts.map +1 -1
- package/dist/services/index.js +5 -1
- package/dist/services/level-height.d.ts.map +1 -1
- package/dist/services/level-height.js +7 -3
- package/dist/services/port-connectivity.d.ts +4 -0
- package/dist/services/port-connectivity.d.ts.map +1 -1
- package/dist/services/port-connectivity.js +35 -0
- package/dist/services/project-file-sink.d.ts +9 -0
- package/dist/services/project-file-sink.d.ts.map +1 -0
- package/dist/services/project-file-sink.js +13 -0
- package/dist/services/roof-bearing.d.ts +62 -0
- package/dist/services/roof-bearing.d.ts.map +1 -0
- package/dist/services/roof-bearing.js +234 -0
- package/dist/services/roof-level.d.ts +121 -0
- package/dist/services/roof-level.d.ts.map +1 -0
- package/dist/services/roof-level.js +280 -0
- package/dist/services/roof-move.d.ts +83 -0
- package/dist/services/roof-move.d.ts.map +1 -0
- package/dist/services/roof-move.js +316 -0
- package/dist/services/stair-surface-snap.d.ts +14 -0
- package/dist/services/stair-surface-snap.d.ts.map +1 -0
- package/dist/services/stair-surface-snap.js +116 -0
- package/dist/services/storey-datum.d.ts +12 -0
- package/dist/services/storey-datum.d.ts.map +1 -0
- package/dist/services/storey-datum.js +18 -0
- package/dist/services/storey.d.ts +51 -5
- package/dist/services/storey.d.ts.map +1 -1
- package/dist/services/storey.js +125 -8
- package/dist/solar-panel-presets.d.ts +2 -2
- package/dist/store/actions/node-actions.d.ts +3613 -3182
- package/dist/store/actions/node-actions.d.ts.map +1 -1
- package/dist/store/actions/node-actions.js +46 -1
- package/dist/store/derived-node-guard.d.ts.map +1 -1
- package/dist/store/history-control.d.ts +39 -0
- package/dist/store/history-control.d.ts.map +1 -1
- package/dist/store/history-control.js +84 -4
- package/dist/store/scene-annotations.d.ts +7267 -6409
- package/dist/store/scene-annotations.d.ts.map +1 -1
- package/dist/store/scene-preview.d.ts +16 -0
- package/dist/store/scene-preview.d.ts.map +1 -0
- package/dist/store/scene-preview.js +144 -0
- package/dist/store/use-live-node-overrides.d.ts.map +1 -1
- package/dist/store/use-live-terrain.d.ts.map +1 -1
- package/dist/store/use-live-transforms.d.ts.map +1 -1
- package/dist/store/use-scene.d.ts.map +1 -1
- package/dist/store/use-scene.js +37 -4
- package/dist/systems/elevator/elevator-dispatch.js +1 -1
- package/dist/systems/fence/fence-features.d.ts.map +1 -1
- package/dist/systems/owned-floor-openings.d.ts.map +1 -1
- package/dist/systems/owned-floor-openings.js +24 -3
- package/dist/systems/roof/roof-elevation-system.d.ts.map +1 -1
- package/dist/systems/roof/roof-elevation-system.js +9 -3
- package/dist/systems/roof/roof-elevation.d.ts +5 -0
- package/dist/systems/roof/roof-elevation.d.ts.map +1 -1
- package/dist/systems/roof/roof-elevation.js +91 -62
- package/dist/systems/slab/__fixtures__/floor-step.d.ts +4623 -3516
- package/dist/systems/slab/__fixtures__/floor-step.d.ts.map +1 -1
- package/dist/systems/slab/__fixtures__/raised-room.d.ts +5149 -4076
- package/dist/systems/slab/__fixtures__/raised-room.d.ts.map +1 -1
- package/dist/systems/slab/slab-support.d.ts +6 -3
- package/dist/systems/slab/slab-support.d.ts.map +1 -1
- package/dist/systems/slab/slab-support.js +78 -10
- package/dist/systems/stair/stair-detail-budget.d.ts +2 -2
- package/dist/systems/stair/stair-detail-budget.d.ts.map +1 -1
- package/dist/systems/stair/stair-footprint.d.ts +6 -0
- package/dist/systems/stair/stair-footprint.d.ts.map +1 -1
- package/dist/systems/stair/stair-footprint.js +27 -14
- package/dist/systems/stair/stair-layout.d.ts +2 -2
- package/dist/systems/stair/stair-opening-preview.d.ts +3643 -3214
- package/dist/systems/stair/stair-opening-preview.d.ts.map +1 -1
- package/dist/systems/stair/stair-presets.d.ts +73 -65
- package/dist/systems/stair/stair-presets.d.ts.map +1 -1
- package/dist/systems/stair/stair-presets.js +16 -9
- package/dist/systems/stair/stair-rail-path.d.ts +1 -1
- package/dist/systems/stair/stair-rise-query.d.ts +16 -0
- package/dist/systems/stair/stair-rise-query.d.ts.map +1 -1
- package/dist/systems/stair/stair-rise-query.js +57 -7
- package/dist/systems/stair/stair-sizing.d.ts +101 -99
- package/dist/systems/stair/stair-sizing.d.ts.map +1 -1
- package/dist/systems/wall/wall-assembly.d.ts +11 -0
- package/dist/systems/wall/wall-assembly.d.ts.map +1 -1
- package/dist/systems/wall/wall-assembly.js +21 -0
- package/dist/systems/wall/wall-curve.d.ts +5 -0
- package/dist/systems/wall/wall-curve.d.ts.map +1 -1
- package/dist/systems/wall/wall-curve.js +13 -0
- package/dist/systems/wall/wall-frame.d.ts.map +1 -1
- package/dist/systems/wall/wall-frame.js +8 -0
- package/dist/systems/wall/wall-room-sides.d.ts +8 -0
- package/dist/systems/wall/wall-room-sides.d.ts.map +1 -1
- package/dist/systems/wall/wall-room-sides.js +60 -7
- package/dist/systems/wall/wall-top.d.ts +7 -4
- package/dist/systems/wall/wall-top.d.ts.map +1 -1
- package/dist/systems/wall/wall-top.js +14 -6
- package/dist/systems/wall/wall-topology.d.ts +4 -0
- package/dist/systems/wall/wall-topology.d.ts.map +1 -1
- package/dist/systems/wall/wall-topology.js +4 -2
- package/dist/systems/wall/wall-trim.d.ts +7 -0
- package/dist/systems/wall/wall-trim.d.ts.map +1 -0
- package/dist/systems/wall/wall-trim.js +10 -0
- package/dist/utils/clone-scene-graph.d.ts.map +1 -1
- package/dist/utils/clone-scene-graph.js +8 -0
- package/dist/utils/ensure-scene-openings.d.ts +7420 -6562
- package/dist/utils/ensure-scene-openings.d.ts.map +1 -1
- package/dist/utils/floor-piece-adoption.d.ts +2 -2
- package/dist/utils/floor-plate-migration.d.ts +3746 -3317
- package/dist/utils/floor-plate-migration.d.ts.map +1 -1
- package/dist/utils/floor-plate-migration.js +2 -2
- package/dist/utils/heal-scene-graph.d.ts +12 -0
- package/dist/utils/heal-scene-graph.d.ts.map +1 -1
- package/dist/utils/heal-scene-graph.js +40 -23
- package/dist/utils/legacy-wall-datums.d.ts.map +1 -1
- package/dist/utils/legacy-wall-datums.js +2 -2
- package/dist/utils/owned-floor-opening-migration.d.ts +3642 -3213
- package/dist/utils/owned-floor-opening-migration.d.ts.map +1 -1
- package/dist/utils/reconcile-structure-on-load.d.ts +3730 -7777
- package/dist/utils/reconcile-structure-on-load.d.ts.map +1 -1
- package/dist/utils/scene-migrations.d.ts +1 -1
- package/dist/utils/scene-migrations.d.ts.map +1 -1
- package/dist/utils/scene-migrations.js +1 -1
- package/dist/utils/semantic-equal.d.ts +3 -0
- package/dist/utils/semantic-equal.d.ts.map +1 -0
- package/dist/utils/semantic-equal.js +26 -0
- package/dist/utils/structure-id.d.ts.map +1 -1
- package/dist/utils/types.d.ts.map +1 -1
- package/dist/utils/wall-face-migration.d.ts +1 -1
- package/dist/utils/wall-face-migration.d.ts.map +1 -1
- package/package.json +36 -10
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import { refuse } from '../agent-tools/refusal.js';
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import { gapBridges } from '../building/wall-gaps.js';
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import { exteriorWallLoops, exteriorWallOutlines } from '../lib/exterior-wall-loops.js';
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import { getActiveRoofHeight, getSegmentSlopeFrame, RoofNode, RoofSegmentNode, } from '../schema/index.js';
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import { planRoofLevel, roofsOver } from '../services/roof-level.js';
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import { resolveRoofElevation } from '../systems/roof/roof-elevation.js';
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import { applySceneChanges } from './apply-changes.js';
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import { requireLevel } from './level-target.js';
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import { finishSurface, requireMaterialRef } from './material-refs.js';
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import { buildingFrame, roofRectangles } from './roof-footprint.js';
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import { levelRole, levelsOf } from './scene-queries.js';
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const mm = (value) => Math.round(value * 1000) / 1000;
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/** A storey a roof can cover: one with a footprint (`footprintPolygons`). */
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const hasFootprint = (nodes, levelId) => footprintPolygons(nodes, levelId).length > 0;
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const buildingLevels = (nodes, level) => levelsOf(nodes).filter((other) => other.parentId === level.parentId);
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/** The segment fields the fascia input writes: none without a band. */
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function fasciaFields({ fasciaHeight, fasciaMaterialPreset }) {
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return {};
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return {
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fascia: true,
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...(fasciaHeight !== undefined ? { fasciaHeight } : {}),
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...(fasciaMaterialPreset ? { fasciaMaterialPreset } : {}),
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};
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}
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/** A level a roof can cap: not a roof level, not a support level. */
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const isStorey = (nodes, level) => levelRole(nodes, level).role === 'occupied';
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/**
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* The storey a roof covers: the one named when it has a footprint, else the highest storey of its
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* building with one; none named, the top storey with one of the building in view. A rectangle of
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* its own needs no footprint: the storey named, else the top one that holds something. The floor
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* in view does not decide: a person looking at the ground floor who asks for a roof means the
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* house's. A roof level named stands for the storey under it.
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function coveredStorey(nodes, input, rectangle, context) {
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const { levelId, level } = input;
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if (levelId && level && levelId !== level)
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refuse('conflicting_level', `levelId (${levelId}) and level (${level}) disagree; they are the same field, pass one.`, { levelId, level });
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const named = levelId ?? level;
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const requested = named ? requireLevel(nodes, named) : null;
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if (requested && isStorey(nodes, requested) && (rectangle || hasFootprint(nodes, requested.id)))
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return { storey: requested };
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const viewed = context.activeLevelId ? nodes[context.activeLevelId] : undefined;
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const scope = requested ?? (viewed?.type === 'level' ? viewed : null);
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const candidates = (scope ? buildingLevels(nodes, scope) : levelsOf(nodes)).filter((candidate) => isStorey(nodes, candidate));
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const eligible = rectangle
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? candidates.filter((candidate) => candidate.children.length > 0)
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: candidates.filter((candidate) => hasFootprint(nodes, candidate.id));
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// With no level in view (the MCP), the last level by ordinal would pick a building by its id;
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// a rectangle with no level holding anything falls back to every candidate, so asks of those.
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const buildingIds = [
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...new Set((rectangle && !eligible.length ? candidates : eligible).map((candidate) => candidate.parentId)),
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];
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if (!scope && buildingIds.length > 1)
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refuse('building_required', `The scene has ${buildingIds.length} buildings to roof; pass a level of the one to roof: ${buildingIds.join(', ')}.`, { buildingIds });
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const top = eligible.at(-1) ?? candidates.at(-1);
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refuse('no_levels', 'The scene has no storey to roof yet.');
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return { storey: top };
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}
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const storey = eligible.at(-1);
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if (!storey)
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refuse('no_rooms', `No rooms or closed walls on ${requested ? `${requested.id} or any other level of its building` : 'any level'}: create rooms first, or pass width and depth to roof a rectangle of your own.`, requested ? { levelId: requested.id } : {});
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return {
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storey,
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...(requested &&
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note: `Level ${requested.id} has no rooms or closed walls; the roof covers ${storey.name ?? storey.id} (${storey.id}), the highest level with rooms.`,
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}),
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};
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}
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/**
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* The storey's outline from its walls, every gap bridged as L5 finds them: a roof covers the
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* building, not only the rooms closed so far (the 290 traced from its PNG, its doors and windows
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* still gaps, got a roof over a few rooms only).
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*/
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function wallOutline(nodes, storeyId) {
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const walls = Object.values(nodes).filter((node) => node.type === 'wall' && node.parentId === storeyId);
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return [];
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const bridges = gapBridges(walls).map((gap, index) => ({
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...walls[0],
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id: `wall_roof_gap_${index}`,
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start: gap.start,
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end: gap.end,
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thickness: gap.thickness,
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curveOffset: 0,
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}));
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// Ends a few centimetres apart are one corner: a vectorised plan's near-misses.
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const closed = [...walls, ...bridges];
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const outlines = exteriorWallOutlines(closed, NEAR_MISS);
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if (!outlines.length)
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return [];
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// Out to the walls' outer faces, as a floor plate reaches: half the outline walls' thickness.
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const thickness = new Map(closed.map((wall) => [wall.id, wall.thickness ?? 0.2]));
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const onOutline = exteriorWallLoops(closed, NEAR_MISS)
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.flat()
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.map((face) => thickness.get(face.wallId) ?? 0.2)
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.sort((a, b) => a - b);
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const half = (onOutline[Math.floor(onOutline.length / 2)] ?? 0.2) / 2;
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return outlines.map((polygon) => grown(polygon, half));
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}
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/**
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* How far a mitre may reach, in multiples of the distance moved: past it (a corner under about
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* 29°, or an edge folding back on itself) the corner is bevelled, as an SVG stroke's is.
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*/
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const MITER_LIMIT = 4;
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/** A polygon moved out by `distance` along each edge's outward normal, corners mitred up to the limit. */
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export function grown(polygon, distance) {
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const n = polygon.length;
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let area = 0;
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for (let i = 0; i < n; i++) {
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const [ax, az] = polygon[i];
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const [bx, bz] = polygon[(i + 1) % n];
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area += ax * bz - bx * az;
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}
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const side = area > 0 ? 1 : -1;
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const normal = (a, b) => {
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const [dx, dz] = [b[0] - a[0], b[1] - a[1]];
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const length = Math.hypot(dx, dz) || 1;
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return [(side * dz) / length, (-side * dx) / length];
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};
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return polygon.flatMap((point, i) => {
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const before = normal(polygon[(i - 1 + n) % n], point);
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const after = normal(point, polygon[(i + 1) % n]);
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const dot = before[0] * after[0] + before[1] * after[1];
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// The mitre reaches distance × √(2 / (1 + dot)): unbounded as the edges fold onto each other.
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if (1 + dot < 2 / MITER_LIMIT ** 2)
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return [
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[point[0] + before[0] * distance, point[1] + before[1] * distance],
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[point[0] + after[0] * distance, point[1] + after[1] * distance],
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];
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// Along the bisector, as far as both edges move by `distance`.
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const scale = distance / (1 + dot);
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return [[point[0] + (before[0] + after[0]) * scale, point[1] + (before[1] + after[1]) * scale]];
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});
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}
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const NEAR_MISS = 0.1;
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/**
|
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* A storey's footprint: its walls' outline, every gap bridged, else its floor plates (a balcony's
|
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* left out; overlapping plates are one footprint), else its rooms.
|
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*/
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function footprintPolygons(nodes, storeyId) {
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const outline = wallOutline(nodes, storeyId);
|
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if (outline.length)
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return outline;
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const on = (type) => Object.values(nodes).filter((node) => node.type === type &&
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node.parentId === storeyId &&
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!(node.type === 'slab' &&
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node.metadata &&
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node.metadata.balcony));
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const plates = on('slab');
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return (plates.length ? plates : on('zone')).map((node) => node.polygon);
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}
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156
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+
/** Rectangles in the storey's own frame and the turn back to the world, from its footprint. */
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+
function footprintOf(nodes, storeyId) {
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const frame = buildingFrame(footprintPolygons(nodes, storeyId));
|
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+
const { rectangles, roofType } = roofRectangles(frame.polygons);
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+
return { rectangles, roofType, angle: frame.angle, toWorld: frame.toWorld };
|
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+
}
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+
/**
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163
|
+
* `create_roof`: a roof over a storey, one segment per rectangle of its footprint (or the one
|
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164
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+
* rectangle asked for), on the building's roof level above it, standing on the storey's walls.
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*/
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export const createRoof = (nodes, input, context) => {
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|
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const { width, depth } = input;
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// A finish the library lacks would render as the default.
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const materialPreset = input.materialPreset === undefined
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? undefined
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: requireMaterialRef(input.materialPreset, 'materialPreset', finishSurface('roof'));
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const fasciaMaterialPreset = input.fasciaMaterialPreset === undefined
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? undefined
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: requireMaterialRef(input.fasciaMaterialPreset, 'fasciaMaterialPreset', finishSurface('roof'));
|
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|
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if ((width === undefined) !== (depth === undefined))
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refuse('rectangle_incomplete', 'A rectangle of your own takes width and depth together; pass both, or neither to cover the footprint.', { width, depth });
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const rectangle = width !== undefined && depth !== undefined;
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const { storey, note } = coveredStorey(nodes, input, rectangle, context);
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if (!storey.parentId)
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refuse('storey_without_building', `${storey.name ?? storey.id} (${storey.id}) is not in a building, so no roof level can stand above it. Put the level in a building first.`, { levelId: storey.id });
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const existing = roofsOver(nodes, storey.id);
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if (existing.length)
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refuse('roof_exists', `${storey.name ?? storey.id} (${storey.id}) already has a roof, ${existing.map((roof) => roof.id).join(', ')}: a storey takes one. Edit it, or delete_node it first if the person asked for a new one.`, { levelId: storey.id, roofIds: existing.map((roof) => roof.id) });
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|
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let rectangles;
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let chosenType;
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let angle = 0;
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let toWorld = ([x, z]) => [x, z];
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|
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if (rectangle) {
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|
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const [x = 0, z = 0] = input.center ?? [];
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|
+
const r = { minX: x - width / 2, maxX: x + width / 2, minZ: z - depth / 2, maxZ: z + depth / 2 };
|
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|
+
rectangles = [r];
|
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|
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// The size as asked, the type as the footprint rule would give it.
|
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|
+
chosenType = roofRectangles([
|
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|
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[
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[r.minX, r.minZ],
|
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|
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[r.maxX, r.minZ],
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[r.maxX, r.maxZ],
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[r.minX, r.maxZ],
|
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+
],
|
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|
+
]).roofType;
|
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|
+
}
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|
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else {
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|
+
const footprint = footprintOf(nodes, storey.id);
|
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|
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rectangles = footprint.rectangles;
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+
chosenType = footprint.roofType;
|
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angle = footprint.angle;
|
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|
+
toWorld = footprint.toWorld;
|
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|
+
}
|
|
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|
+
const roofType = input.roofType ?? chosenType;
|
|
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|
+
if (input.roofSystem === 'glazed' && !['gable', 'shed', 'barrel'].includes(roofType))
|
|
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|
+
refuse('unsupported_glazing', 'Glazed roofs support gable, straight shed, and barrel shapes.');
|
|
212
|
+
const minX = Math.min(...rectangles.map((r) => r.minX));
|
|
213
|
+
const maxX = Math.max(...rectangles.map((r) => r.maxX));
|
|
214
|
+
const minZ = Math.min(...rectangles.map((r) => r.minZ));
|
|
215
|
+
const maxZ = Math.max(...rectangles.map((r) => r.maxZ));
|
|
216
|
+
const centerX = (minX + maxX) / 2;
|
|
217
|
+
const centerZ = (minZ + maxZ) / 2;
|
|
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|
+
const wallHeight = input.wallHeight ?? 0;
|
|
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|
+
const segments = rectangles.map((r) => {
|
|
220
|
+
// To the millimetre: snapped coordinates subtract to 6.199999…
|
|
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|
+
const span = { width: mm(r.maxX - r.minX), depth: mm(r.maxZ - r.minZ) };
|
|
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|
+
// A cone stands on a circle.
|
|
223
|
+
const size = roofType === 'conical'
|
|
224
|
+
? { width: Math.max(span.width, span.depth), depth: Math.max(span.width, span.depth) }
|
|
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|
+
: span;
|
|
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|
+
if (roofType === 'barrel' &&
|
|
227
|
+
input.barrelRise !== undefined &&
|
|
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|
+
input.barrelRise > size.depth / 2)
|
|
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|
+
refuse('invalid_barrel_rise', 'Barrel rise must not exceed half the span.');
|
|
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|
+
const segment = RoofSegmentNode.parse({
|
|
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|
+
roofSystem: input.roofSystem,
|
|
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|
+
glazing: input.glazing,
|
|
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|
+
barrelRise: input.barrelRise,
|
|
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|
+
barrelSegments: input.barrelSegments,
|
|
235
|
+
...(input.wallThickness !== undefined && { wallThickness: input.wallThickness }),
|
|
236
|
+
...size,
|
|
237
|
+
roofType,
|
|
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|
+
wallHeight,
|
|
239
|
+
position: [(r.minX + r.maxX) / 2 - centerX, 0, (r.minZ + r.maxZ) / 2 - centerZ],
|
|
240
|
+
...(input.pitch !== undefined && { pitch: input.pitch }),
|
|
241
|
+
...(input.overhang !== undefined && { overhang: input.overhang }),
|
|
242
|
+
...fasciaFields({ ...input, fasciaMaterialPreset }),
|
|
243
|
+
});
|
|
244
|
+
// The overhang is asked as the eaves' reach past the walls, in plan, as a builder says it and
|
|
245
|
+
// Architect's roofs take it; the segment stores it along the slope.
|
|
246
|
+
// A barrel's overhang is at its ends, already in plan.
|
|
247
|
+
if (roofType === 'barrel')
|
|
248
|
+
return segment;
|
|
249
|
+
return { ...segment, overhang: segment.overhang / getSegmentSlopeFrame(segment).cosTheta };
|
|
250
|
+
});
|
|
251
|
+
const peak = Math.max(...segments.map((segment) => getActiveRoofHeight(segment)));
|
|
252
|
+
const plan = planRoofLevel(nodes, storey.id, wallHeight + peak);
|
|
253
|
+
if (plan.kind === 'storey') {
|
|
254
|
+
const above = nodes[plan.levelId];
|
|
255
|
+
refuse('storey_above', `${storey.name ?? storey.id} (${storey.id}) has a storey above it, ${above.name ?? above.id} (${above.id}): create_roof caps the top storey, and its roof covers the floors under it. A roof over a lower wing or a porch of ${storey.name ?? storey.id} stands on its walls, below the top storey's: do not roof it from the top storey; the person draws it with the Roof tool on ${storey.name ?? storey.id}.`, { levelId: storey.id, storeyAboveId: above.id });
|
|
256
|
+
}
|
|
257
|
+
const changes = {
|
|
258
|
+
create: plan.create ? [{ node: plan.create, parentId: plan.create.parentId ?? undefined }] : [],
|
|
259
|
+
update: plan.update,
|
|
260
|
+
};
|
|
261
|
+
const [roofX, roofZ] = toWorld([centerX, centerZ]);
|
|
262
|
+
const placed = RoofNode.parse({
|
|
263
|
+
name: input.name ?? 'Roof',
|
|
264
|
+
parentId: plan.levelId,
|
|
265
|
+
position: [roofX, 0, roofZ],
|
|
266
|
+
rotation: angle,
|
|
267
|
+
support: { kind: 'walls' },
|
|
268
|
+
children: segments.map((segment) => segment.id),
|
|
269
|
+
...(materialPreset && { materialPreset }),
|
|
270
|
+
});
|
|
271
|
+
const draft = [
|
|
272
|
+
{ node: placed, parentId: plan.levelId },
|
|
273
|
+
...segments.map((segment) => ({
|
|
274
|
+
node: { ...segment, parentId: placed.id },
|
|
275
|
+
parentId: placed.id,
|
|
276
|
+
})),
|
|
277
|
+
];
|
|
278
|
+
// The eave on the storey's wall tops, as the editor's own follow resolves it: walls taller than
|
|
279
|
+
// their storey lift it, and the editor makes no second write after the call.
|
|
280
|
+
const seated = applySceneChanges(nodes, { ...changes, create: [...changes.create, ...draft] });
|
|
281
|
+
const elevation = resolveRoofElevation(seated[placed.id], seated);
|
|
282
|
+
const roof = { ...placed, position: [roofX, elevation, roofZ] };
|
|
283
|
+
// A roof level made for it is as tall as the roof rises over it, the eave's lift included.
|
|
284
|
+
if (plan.create)
|
|
285
|
+
changes.create[0] = {
|
|
286
|
+
node: { ...plan.create, height: Math.max(elevation + wallHeight + peak, 0.2) },
|
|
287
|
+
parentId: plan.create.parentId ?? undefined,
|
|
288
|
+
};
|
|
289
|
+
changes.create.push({ node: roof, parentId: plan.levelId }, ...draft.slice(1));
|
|
290
|
+
return {
|
|
291
|
+
result: {
|
|
292
|
+
ok: true,
|
|
293
|
+
roofId: roof.id,
|
|
294
|
+
roofLevelId: plan.levelId,
|
|
295
|
+
createdRoofLevelId: plan.create?.id ?? null,
|
|
296
|
+
coveredLevelId: storey.id,
|
|
297
|
+
segmentIds: segments.map((segment) => segment.id),
|
|
298
|
+
roofType,
|
|
299
|
+
message: `Created a ${roofType} roof of ${segments.length} segment${segments.length === 1 ? '' : 's'} over ${storey.name ?? storey.id}, on the roof level ${plan.levelId}.`,
|
|
300
|
+
...(note && { note }),
|
|
301
|
+
},
|
|
302
|
+
changes,
|
|
303
|
+
};
|
|
304
|
+
};
|
|
@@ -8,6 +8,7 @@ type OpeningSpec = {
|
|
|
8
8
|
height?: number;
|
|
9
9
|
sillHeight?: number;
|
|
10
10
|
hingesSide?: 'left' | 'right';
|
|
11
|
+
handleSide?: 'left' | 'right';
|
|
11
12
|
swingDirection?: 'inward' | 'outward';
|
|
12
13
|
style?: string;
|
|
13
14
|
};
|
|
@@ -18,6 +19,7 @@ type CreateRoomInput = LevelTargetInput & {
|
|
|
18
19
|
wallHeight?: number;
|
|
19
20
|
wallThickness?: number;
|
|
20
21
|
outdoor?: boolean;
|
|
22
|
+
rename?: boolean;
|
|
21
23
|
doors?: OpeningSpec[];
|
|
22
24
|
windows?: OpeningSpec[];
|
|
23
25
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"create-room.d.ts","sourceRoot":"","sources":["../../src/agent-operations/create-room.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"create-room.d.ts","sourceRoot":"","sources":["../../src/agent-operations/create-room.ts"],"names":[],"mappings":"AAkBA,OAAO,EAAE,KAAK,gBAAgB,EAAe,MAAM,gBAAgB,CAAA;AACnE,OAAO,EAAe,KAAK,IAAI,EAAE,MAAM,iBAAiB,CAAA;AAExD,OAAO,KAAK,EAAE,cAAc,EAAc,MAAM,SAAS,CAAA;AAEzD,KAAK,WAAW,GAAG;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,CAAC,CAAC,EAAE,MAAM,CAAA;IACV,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,UAAU,CAAC,EAAE,MAAM,GAAG,OAAO,CAAA;IAC7B,UAAU,CAAC,EAAE,MAAM,GAAG,OAAO,CAAA;IAC7B,cAAc,CAAC,EAAE,QAAQ,GAAG,SAAS,CAAA;IACrC,KAAK,CAAC,EAAE,MAAM,CAAA;CACf,CAAA;AAED,KAAK,eAAe,GAAG,gBAAgB,GAAG;IACxC,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,MAAM,EAAE,EAAE,CAAA;IACnB,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,aAAa,CAAC,EAAE,MAAM,CAAA;IACtB,OAAO,CAAC,EAAE,OAAO,CAAA;IACjB,MAAM,CAAC,EAAE,OAAO,CAAA;IAChB,KAAK,CAAC,EAAE,WAAW,EAAE,CAAA;IACrB,OAAO,CAAC,EAAE,WAAW,EAAE,CAAA;CACxB,CAAA;AAYD,mGAAmG;AACnG,wBAAgB,cAAc,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,MAAM,EAAE;;;EAWxE;AAiDD;;;;GAIG;AACH,eAAO,MAAM,UAAU,EAAE,cAAc,CAAC,eAAe,CAuMtD,CAAA"}
|
|
@@ -1,8 +1,13 @@
|
|
|
1
1
|
import { isAgentRefusal, refuse } from '../agent-tools/refusal.js';
|
|
2
2
|
import { doorFacing, planWallOpening } from '../building/wall-openings.js';
|
|
3
|
-
import { createZone } from '../commands/structure/create-zone.js';
|
|
3
|
+
import { createZone, walledRoomAt } from '../commands/structure/create-zone.js';
|
|
4
4
|
import { structureChangeBatch } from '../commands/structure/shared.js';
|
|
5
|
-
import {
|
|
5
|
+
import { levelFootprintLoops } from '../lib/building-footprint.js';
|
|
6
|
+
import { foundationReadingOfLevel } from '../lib/foundation-construction.js';
|
|
7
|
+
import { foundationWallRule, levelHoldsFoundationWalls } from '../lib/foundation-wall.js';
|
|
8
|
+
import { isAllocatedRoomName } from '../lib/room-name.js';
|
|
9
|
+
import { lotOverhang } from '../lib/site-placement.js';
|
|
10
|
+
import { generateId, } from '../schema/index.js';
|
|
6
11
|
import { applySceneChanges } from './apply-changes.js';
|
|
7
12
|
import { targetLevel } from './level-target.js';
|
|
8
13
|
import { polygonArea } from './plan-geometry.js';
|
|
@@ -58,6 +63,7 @@ function derivedSurfaces(nodes, levelId, zoneId) {
|
|
|
58
63
|
const ceiling = children.find((node) => node.type === 'ceiling' && node.boundary === 'auto' && node.zoneId === zoneId);
|
|
59
64
|
return { slabId: slab?.id ?? null, ceilingId: ceiling?.id ?? null };
|
|
60
65
|
}
|
|
66
|
+
const roundArea = (value) => Math.round(value * 100) / 100;
|
|
61
67
|
const plural = (count, noun) => `${count} ${noun}${count === 1 ? '' : 's'}`;
|
|
62
68
|
/**
|
|
63
69
|
* `create_room`: the editor's room command — walls where no wall runs yet, the zone that names the
|
|
@@ -69,6 +75,13 @@ export const createRoom = (nodes, input, context) => {
|
|
|
69
75
|
if (levelRole(nodes, level).role === 'roof')
|
|
70
76
|
refuse('roof_level', `${level.name || level.id} is a roof level, not a storey: build the room on the storey below it.`, { levelId: level.id });
|
|
71
77
|
const polygon = input.polygon;
|
|
78
|
+
// A room a person named stands where these walls are: no twin zone, and no silent rename. The
|
|
79
|
+
// agent passes rename: true to give it the new name, or asks the person.
|
|
80
|
+
const named = walledRoomAt(nodes, level.id, polygon);
|
|
81
|
+
if (named && !isAllocatedRoomName(named.name) && !input.rename)
|
|
82
|
+
refuse('room_named_by_person', named.name === input.name
|
|
83
|
+
? `The walls here already enclose the room "${named.name}", with a name of its own, so there is nothing to create: its walls, doors and windows are there. Add what is missing with add_door and add_window.`
|
|
84
|
+
: `The walls here already enclose the room "${named.name}", which has a name of its own (not a number the editor gave it). Creating "${input.name}" would stack a second room on it. To give it the name "${input.name}", pass rename: true only if the person asked for the rename; otherwise ask them whether to rename it. To keep it, leave it as it is.`, { zoneId: named.id, roomName: named.name });
|
|
72
85
|
let plan;
|
|
73
86
|
try {
|
|
74
87
|
plan = createZone(nodes, {
|
|
@@ -76,6 +89,7 @@ export const createRoom = (nodes, input, context) => {
|
|
|
76
89
|
polygon,
|
|
77
90
|
name: input.name,
|
|
78
91
|
enclose: !input.outdoor,
|
|
92
|
+
...(input.rename ? { adoptNamed: true } : {}),
|
|
79
93
|
...(input.outdoor
|
|
80
94
|
? { intent: { hasCeiling: false } }
|
|
81
95
|
: {
|
|
@@ -99,7 +113,18 @@ export const createRoom = (nodes, input, context) => {
|
|
|
99
113
|
if (plan.conflicts?.length)
|
|
100
114
|
refuse(plan.conflicts[0].code.replaceAll('-', '_'), plan.conflicts.map((conflict) => conflict.message).join(' '), { conflicts: plan.conflicts });
|
|
101
115
|
const roomChanges = structureChangeBatch(plan.changes);
|
|
102
|
-
if (input.color)
|
|
116
|
+
if (input.color && plan.renamed)
|
|
117
|
+
roomChanges.update = [
|
|
118
|
+
...roomChanges.update.filter((entry) => entry.id !== plan.zoneId),
|
|
119
|
+
{
|
|
120
|
+
id: plan.zoneId,
|
|
121
|
+
data: {
|
|
122
|
+
...roomChanges.update.find((entry) => entry.id === plan.zoneId)?.data,
|
|
123
|
+
color: input.color,
|
|
124
|
+
},
|
|
125
|
+
},
|
|
126
|
+
];
|
|
127
|
+
else if (input.color)
|
|
103
128
|
roomChanges.create = roomChanges.create.map((entry) => entry.node.id === plan.zoneId
|
|
104
129
|
? { ...entry, node: { ...entry.node, color: input.color } }
|
|
105
130
|
: entry);
|
|
@@ -135,23 +160,66 @@ export const createRoom = (nodes, input, context) => {
|
|
|
135
160
|
const windowIds = place('window', input.windows);
|
|
136
161
|
const wallIds = polygon.map((a, i) => wallsAlong(scene, level.id, a, polygon[(i + 1) % polygon.length])[0]?.id ?? null);
|
|
137
162
|
const reusedWalls = wallIds.filter((id) => id && nodes[id]).length;
|
|
163
|
+
// the room and the walls it raised, their mitred bands: what crosses the lot line
|
|
164
|
+
const raised = new Set(roomChanges.create.flatMap((entry) => (entry.node.type === 'wall' ? [entry.node.id] : [])));
|
|
165
|
+
const holdsFoundation = raised.size > 0 &&
|
|
166
|
+
!input.outdoor &&
|
|
167
|
+
input.wallThickness === undefined &&
|
|
168
|
+
levelHoldsFoundationWalls(scene, level.id);
|
|
169
|
+
const foundation = holdsFoundation
|
|
170
|
+
? [...raised].filter((id) => scene[id]?.assembly)
|
|
171
|
+
: [];
|
|
172
|
+
const partitions = holdsFoundation ? raised.size - foundation.length : 0;
|
|
173
|
+
const reading = foundationReadingOfLevel(scene, level.id);
|
|
174
|
+
const site = lotOverhang(scene, level.id, [
|
|
175
|
+
polygon,
|
|
176
|
+
...levelFootprintLoops(scene, scene[level.id], null, raised),
|
|
177
|
+
]);
|
|
138
178
|
const result = {
|
|
139
179
|
ok: true,
|
|
140
180
|
zoneId: plan.zoneId,
|
|
141
181
|
wallIds,
|
|
142
182
|
reusedWalls,
|
|
143
|
-
areaSqMeters:
|
|
183
|
+
areaSqMeters: roundArea(polygonArea(plan.renamed ? nodes[plan.zoneId].polygon : polygon)),
|
|
144
184
|
doorIds,
|
|
145
185
|
windowIds,
|
|
146
186
|
...(skippedOpenings.length ? { skippedOpenings } : {}),
|
|
187
|
+
...(site ? { site } : {}),
|
|
188
|
+
...(foundation.length
|
|
189
|
+
? {
|
|
190
|
+
construction: {
|
|
191
|
+
assembly: reading.construction.description,
|
|
192
|
+
foundationWallIds: foundation,
|
|
193
|
+
region: reading.region,
|
|
194
|
+
basis: reading.basis,
|
|
195
|
+
},
|
|
196
|
+
}
|
|
197
|
+
: {}),
|
|
147
198
|
message: [
|
|
148
|
-
|
|
199
|
+
plan.renamed
|
|
200
|
+
? `Named the ${input.outdoor ? 'outdoor room' : 'room'} the walls already enclose "${input.name}" (it was ${plan.renamed}) on ${level.name || level.id}`
|
|
201
|
+
: `Created ${input.outdoor ? 'outdoor room' : 'room'} "${input.name}" on ${level.name || level.id}`,
|
|
149
202
|
...(reusedWalls ? [`reused ${plural(reusedWalls, 'wall')} already there`] : []),
|
|
203
|
+
...(foundation.length
|
|
204
|
+
? [
|
|
205
|
+
`${plural(foundation.length, 'new wall')} against the ground ${foundation.length === 1 ? 'is a foundation wall' : 'are foundation walls'} (${reading.construction.description}; ${reading.basis})`,
|
|
206
|
+
]
|
|
207
|
+
: []),
|
|
208
|
+
...(partitions
|
|
209
|
+
? [
|
|
210
|
+
`${plural(partitions, 'new wall')} inside the outline ${partitions === 1 ? 'is an ordinary wall' : 'are ordinary walls'}: ${foundationWallRule(reading)}`,
|
|
211
|
+
]
|
|
212
|
+
: []),
|
|
150
213
|
...(doorIds.length ? [plural(doorIds.length, 'door')] : []),
|
|
151
214
|
...(windowIds.length ? [plural(windowIds.length, 'window')] : []),
|
|
152
215
|
...(skippedOpenings.length
|
|
153
216
|
? [`skipped ${plural(skippedOpenings.length, 'opening')} (see skippedOpenings)`]
|
|
154
217
|
: []),
|
|
218
|
+
...(site
|
|
219
|
+
? [
|
|
220
|
+
`it reaches ${site.overhangM} m past the lot line (${site.sides.join(', ')}): the house belongs inside the buildable area (get_site, place_building)`,
|
|
221
|
+
]
|
|
222
|
+
: []),
|
|
155
223
|
].join(', '),
|
|
156
224
|
};
|
|
157
225
|
return {
|
|
@@ -1,33 +1,11 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import type { CreateStairInput } from '../agent-tools/stairs.js';
|
|
2
2
|
import type { AgentOperation } from './types.js';
|
|
3
|
-
type CreateStairInput = LevelTargetInput & {
|
|
4
|
-
x: number;
|
|
5
|
-
z: number;
|
|
6
|
-
rotation?: number;
|
|
7
|
-
width?: number;
|
|
8
|
-
length?: number;
|
|
9
|
-
height?: number;
|
|
10
|
-
steps?: number;
|
|
11
|
-
toLevelId?: string;
|
|
12
|
-
railingMode?: 'none' | 'left' | 'right' | 'both';
|
|
13
|
-
materialPreset?: string;
|
|
14
|
-
name?: string;
|
|
15
|
-
createDestinationSlabOpening?: boolean;
|
|
16
|
-
createSourceCeilingOpening?: boolean;
|
|
17
|
-
destinationSlabId?: string;
|
|
18
|
-
sourceCeilingId?: string;
|
|
19
|
-
openingWidth?: number;
|
|
20
|
-
openingLength?: number;
|
|
21
|
-
openingOffset?: number;
|
|
22
|
-
openingCenter?: [number, number];
|
|
23
|
-
openingRotation?: number;
|
|
24
|
-
};
|
|
25
3
|
/**
|
|
26
|
-
* `create_stair`: a straight
|
|
27
|
-
* next level (made when there is none), its floor openings owned and cut by the stair
|
|
28
|
-
*
|
|
29
|
-
* the
|
|
4
|
+
* `create_stair`: a straight, L or U stair placed as the editor's stair tool places one — rising to
|
|
5
|
+
* the next level (made when there is none), its floor openings owned and cut by the stair — or a
|
|
6
|
+
* flight to no level, which rises as asked and cuts nothing. With the opening controls
|
|
7
|
+
* create_stair_between_levels had, the opening is cut as given instead, owned by the stair as main's
|
|
8
|
+
* are, and the stair's own opening is off so nothing is cut twice.
|
|
30
9
|
*/
|
|
31
10
|
export declare const createStair: AgentOperation<CreateStairInput>;
|
|
32
|
-
export {};
|
|
33
11
|
//# sourceMappingURL=create-stair.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"create-stair.d.ts","sourceRoot":"","sources":["../../src/agent-operations/create-stair.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"create-stair.d.ts","sourceRoot":"","sources":["../../src/agent-operations/create-stair.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAA;AAsB7D,OAAO,KAAK,EAAE,cAAc,EAA4B,MAAM,SAAS,CAAA;AA6DvE;;;;;;GAMG;AACH,eAAO,MAAM,WAAW,EAAE,cAAc,CAAC,gBAAgB,CAiQxD,CAAA"}
|