@pascal-app/core 1.0.4 → 1.0.5

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  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +102 -90
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +301 -1
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  8. package/dist/agent-operations/__fixtures__/build-room-cases.js +410 -40
  9. package/dist/agent-operations/__fixtures__/cases.d.ts +18 -3
  10. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  11. package/dist/agent-operations/__fixtures__/cases.js +183 -4
  12. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  15. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  18. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  19. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  20. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  21. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  22. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  23. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  24. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  25. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  26. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  27. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  28. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  29. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  30. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  31. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  32. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  33. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  34. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  35. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  36. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -1
  37. package/dist/agent-operations/__fixtures__/place-items-cases.js +80 -2
  38. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  39. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  40. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  41. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  42. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  43. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  44. package/dist/agent-operations/__fixtures__/room-cases.d.ts +2 -1
  45. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  46. package/dist/agent-operations/__fixtures__/room-cases.js +136 -1
  47. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  48. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  49. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  50. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  51. package/dist/agent-operations/__fixtures__/search-assets-cases.js +15 -3
  52. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  53. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  55. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +1 -0
  56. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  57. package/dist/agent-operations/__fixtures__/structure-cases.js +630 -3
  58. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +311 -1
  59. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  60. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +59 -11
  61. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  62. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  64. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  65. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  67. package/dist/agent-operations/achieved.d.ts +5 -0
  68. package/dist/agent-operations/achieved.d.ts.map +1 -1
  69. package/dist/agent-operations/achieved.js +21 -1
  70. package/dist/agent-operations/add-column.d.ts.map +1 -1
  71. package/dist/agent-operations/add-column.js +3 -1
  72. package/dist/agent-operations/add-fence.d.ts +18 -0
  73. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  74. package/dist/agent-operations/add-fence.js +48 -0
  75. package/dist/agent-operations/add-level.d.ts +4 -1
  76. package/dist/agent-operations/add-level.d.ts.map +1 -1
  77. package/dist/agent-operations/add-level.js +48 -12
  78. package/dist/agent-operations/add-object.d.ts +38 -9
  79. package/dist/agent-operations/add-object.d.ts.map +1 -1
  80. package/dist/agent-operations/add-object.js +172 -11
  81. package/dist/agent-operations/add-wall.d.ts +1 -3
  82. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  83. package/dist/agent-operations/add-wall.js +35 -9
  84. package/dist/agent-operations/apply-changes.d.ts +7 -1
  85. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  86. package/dist/agent-operations/apply-changes.js +54 -22
  87. package/dist/agent-operations/apply-outcome.d.ts +6 -0
  88. package/dist/agent-operations/apply-outcome.d.ts.map +1 -1
  89. package/dist/agent-operations/apply-outcome.js +23 -8
  90. package/dist/agent-operations/asset-views.d.ts +75 -0
  91. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  92. package/dist/agent-operations/asset-views.js +234 -0
  93. package/dist/agent-operations/author-scene.d.ts +157 -0
  94. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  95. package/dist/agent-operations/author-scene.js +1076 -0
  96. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  97. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  98. package/dist/agent-operations/authored-scene-merge.js +96 -0
  99. package/dist/agent-operations/batch.d.ts +22 -0
  100. package/dist/agent-operations/batch.d.ts.map +1 -0
  101. package/dist/agent-operations/batch.js +104 -0
  102. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  103. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  104. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  105. package/dist/agent-operations/corner-window.d.ts +19 -0
  106. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  107. package/dist/agent-operations/corner-window.js +84 -0
  108. package/dist/agent-operations/create-roof.d.ts +32 -0
  109. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  110. package/dist/agent-operations/create-roof.js +304 -0
  111. package/dist/agent-operations/create-room.d.ts +2 -0
  112. package/dist/agent-operations/create-room.d.ts.map +1 -1
  113. package/dist/agent-operations/create-room.js +73 -5
  114. package/dist/agent-operations/create-stair.d.ts +6 -28
  115. package/dist/agent-operations/create-stair.d.ts.map +1 -1
  116. package/dist/agent-operations/create-stair.js +187 -104
  117. package/dist/agent-operations/design-brief.d.ts +38 -0
  118. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  119. package/dist/agent-operations/design-brief.js +300 -0
  120. package/dist/agent-operations/designs.d.ts +24 -0
  121. package/dist/agent-operations/designs.d.ts.map +1 -0
  122. package/dist/agent-operations/designs.js +48 -0
  123. package/dist/agent-operations/door-clearance.d.ts +16 -1
  124. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/door-clearance.js +61 -4
  126. package/dist/agent-operations/duplicate-level.d.ts.map +1 -1
  127. package/dist/agent-operations/duplicate-level.js +2 -1
  128. package/dist/agent-operations/find-by-type.d.ts +14 -7
  129. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  130. package/dist/agent-operations/find-by-type.js +266 -43
  131. package/dist/agent-operations/furnish-room.d.ts +22 -1
  132. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  133. package/dist/agent-operations/furnish-room.js +66 -19
  134. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  135. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  136. package/dist/agent-operations/furniture-kind.js +69 -0
  137. package/dist/agent-operations/get-node.d.ts +5 -2
  138. package/dist/agent-operations/get-node.d.ts.map +1 -1
  139. package/dist/agent-operations/get-node.js +82 -10
  140. package/dist/agent-operations/hosted-services.d.ts +2 -1
  141. package/dist/agent-operations/hosted-services.d.ts.map +1 -1
  142. package/dist/agent-operations/index.d.ts +281 -69
  143. package/dist/agent-operations/index.d.ts.map +1 -1
  144. package/dist/agent-operations/index.js +66 -5
  145. package/dist/agent-operations/item-space.d.ts +22 -0
  146. package/dist/agent-operations/item-space.d.ts.map +1 -0
  147. package/dist/agent-operations/item-space.js +69 -0
  148. package/dist/agent-operations/layout-clearance.d.ts +52 -3
  149. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  150. package/dist/agent-operations/layout-clearance.js +340 -30
  151. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  152. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  153. package/dist/agent-operations/level-height-fill.js +59 -0
  154. package/dist/agent-operations/level-reads.d.ts +5 -1
  155. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  156. package/dist/agent-operations/level-reads.js +10 -3
  157. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  158. package/dist/agent-operations/list-levels.js +23 -0
  159. package/dist/agent-operations/material-preset.d.ts.map +1 -1
  160. package/dist/agent-operations/material-preset.js +3 -9
  161. package/dist/agent-operations/material-refs.d.ts +7 -1
  162. package/dist/agent-operations/material-refs.d.ts.map +1 -1
  163. package/dist/agent-operations/material-refs.js +10 -5
  164. package/dist/agent-operations/merge-windows.d.ts +6 -0
  165. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  166. package/dist/agent-operations/merge-windows.js +27 -0
  167. package/dist/agent-operations/move-roofs.d.ts +9 -0
  168. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  169. package/dist/agent-operations/move-roofs.js +29 -0
  170. package/dist/agent-operations/paint.d.ts +2 -1
  171. package/dist/agent-operations/paint.d.ts.map +1 -1
  172. package/dist/agent-operations/paint.js +163 -53
  173. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  174. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  175. package/dist/agent-operations/photo-elevation.js +761 -0
  176. package/dist/agent-operations/place-in-room.d.ts +29 -0
  177. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  178. package/dist/agent-operations/place-in-room.js +403 -0
  179. package/dist/agent-operations/place-items.d.ts.map +1 -1
  180. package/dist/agent-operations/place-items.js +15 -2
  181. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  182. package/dist/agent-operations/plan-geometry.js +3 -0
  183. package/dist/agent-operations/point-context.d.ts +139 -0
  184. package/dist/agent-operations/point-context.d.ts.map +1 -0
  185. package/dist/agent-operations/point-context.js +1 -0
  186. package/dist/agent-operations/project-files.d.ts +9 -0
  187. package/dist/agent-operations/project-files.d.ts.map +1 -0
  188. package/dist/agent-operations/project-files.js +25 -0
  189. package/dist/agent-operations/record-made.d.ts +18 -0
  190. package/dist/agent-operations/record-made.d.ts.map +1 -0
  191. package/dist/agent-operations/record-made.js +28 -0
  192. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  193. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  194. package/dist/agent-operations/roof-footprint.js +242 -0
  195. package/dist/agent-operations/roof-writes.d.ts +20 -0
  196. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  197. package/dist/agent-operations/roof-writes.js +165 -0
  198. package/dist/agent-operations/room-findings.d.ts +54 -0
  199. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  200. package/dist/agent-operations/room-findings.js +143 -0
  201. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  202. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  203. package/dist/agent-operations/room-floor-script.js +54 -0
  204. package/dist/agent-operations/room-structure.d.ts +2 -2
  205. package/dist/agent-operations/room-structure.d.ts.map +1 -1
  206. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  207. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  208. package/dist/agent-operations/scene-checkpoint.js +176 -0
  209. package/dist/agent-operations/scene-queries.d.ts +3750 -3319
  210. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  211. package/dist/agent-operations/scene-queries.js +13 -23
  212. package/dist/agent-operations/scene-review.d.ts +52 -0
  213. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  214. package/dist/agent-operations/scene-review.js +106 -0
  215. package/dist/agent-operations/scene-view.d.ts +82 -15
  216. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  217. package/dist/agent-operations/scene-view.js +408 -51
  218. package/dist/agent-operations/search-assets.d.ts +2 -2
  219. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  220. package/dist/agent-operations/search-assets.js +4 -3
  221. package/dist/agent-operations/search-materials.d.ts +9 -3
  222. package/dist/agent-operations/search-materials.d.ts.map +1 -1
  223. package/dist/agent-operations/search-materials.js +83 -29
  224. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  225. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  226. package/dist/agent-operations/set-checkpoint.js +31 -0
  227. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  228. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  229. package/dist/agent-operations/set-ground-level.js +61 -0
  230. package/dist/agent-operations/site.d.ts +21 -0
  231. package/dist/agent-operations/site.d.ts.map +1 -0
  232. package/dist/agent-operations/site.js +123 -0
  233. package/dist/agent-operations/types.d.ts +66 -7
  234. package/dist/agent-operations/types.d.ts.map +1 -1
  235. package/dist/agent-operations/verify-scene.d.ts +39 -5
  236. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  237. package/dist/agent-operations/verify-scene.js +223 -44
  238. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  239. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  240. package/dist/agent-operations/wall-face-script.js +62 -0
  241. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  242. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  243. package/dist/agent-operations/wall-object-observations.js +249 -0
  244. package/dist/agent-operations/wall-opening.d.ts +23 -23
  245. package/dist/agent-operations/wall-opening.d.ts.map +1 -1
  246. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  247. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  248. package/dist/agent-operations/wall-skirting.js +85 -0
  249. package/dist/agent-tools/add-object.d.ts +11 -7
  250. package/dist/agent-tools/add-object.d.ts.map +1 -1
  251. package/dist/agent-tools/add-object.js +17 -11
  252. package/dist/agent-tools/assets.d.ts +8 -0
  253. package/dist/agent-tools/assets.d.ts.map +1 -1
  254. package/dist/agent-tools/assets.js +13 -1
  255. package/dist/agent-tools/author-scene.d.ts +651 -0
  256. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  257. package/dist/agent-tools/author-scene.js +252 -0
  258. package/dist/agent-tools/batch.d.ts +25 -0
  259. package/dist/agent-tools/batch.d.ts.map +1 -0
  260. package/dist/agent-tools/batch.js +61 -0
  261. package/dist/agent-tools/checkpoints.d.ts +13 -0
  262. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  263. package/dist/agent-tools/checkpoints.js +16 -0
  264. package/dist/agent-tools/clear-scene.d.ts.map +1 -1
  265. package/dist/agent-tools/collections.d.ts +6 -6
  266. package/dist/agent-tools/collections.d.ts.map +1 -1
  267. package/dist/agent-tools/columns.d.ts +18 -18
  268. package/dist/agent-tools/columns.js +2 -2
  269. package/dist/agent-tools/corner-window.d.ts +46 -0
  270. package/dist/agent-tools/corner-window.d.ts.map +1 -0
  271. package/dist/agent-tools/corner-window.js +47 -0
  272. package/dist/agent-tools/create-room.d.ts +26 -25
  273. package/dist/agent-tools/create-room.d.ts.map +1 -1
  274. package/dist/agent-tools/create-room.js +11 -4
  275. package/dist/agent-tools/design-brief.d.ts +408 -0
  276. package/dist/agent-tools/design-brief.d.ts.map +1 -0
  277. package/dist/agent-tools/design-brief.js +149 -0
  278. package/dist/agent-tools/designs.d.ts +34 -0
  279. package/dist/agent-tools/designs.d.ts.map +1 -0
  280. package/dist/agent-tools/designs.js +50 -0
  281. package/dist/agent-tools/fences.d.ts +28 -0
  282. package/dist/agent-tools/fences.d.ts.map +1 -0
  283. package/dist/agent-tools/fences.js +31 -0
  284. package/dist/agent-tools/find-by-type.d.ts +8 -1
  285. package/dist/agent-tools/find-by-type.d.ts.map +1 -1
  286. package/dist/agent-tools/find-by-type.js +23 -2
  287. package/dist/agent-tools/furnish-room.d.ts +10 -8
  288. package/dist/agent-tools/furnish-room.d.ts.map +1 -1
  289. package/dist/agent-tools/furnish-room.js +3 -1
  290. package/dist/agent-tools/hosted-services.d.ts +177 -141
  291. package/dist/agent-tools/hosted-services.d.ts.map +1 -1
  292. package/dist/agent-tools/hosted-services.js +47 -14
  293. package/dist/agent-tools/index.d.ts +894 -215
  294. package/dist/agent-tools/index.d.ts.map +1 -1
  295. package/dist/agent-tools/index.js +47 -3
  296. package/dist/agent-tools/levels.d.ts +11 -3
  297. package/dist/agent-tools/levels.d.ts.map +1 -1
  298. package/dist/agent-tools/levels.js +16 -5
  299. package/dist/agent-tools/measurement.d.ts +38 -20
  300. package/dist/agent-tools/measurement.d.ts.map +1 -1
  301. package/dist/agent-tools/measurement.js +117 -67
  302. package/dist/agent-tools/merge-windows.d.ts +10 -0
  303. package/dist/agent-tools/merge-windows.d.ts.map +1 -0
  304. package/dist/agent-tools/merge-windows.js +12 -0
  305. package/dist/agent-tools/nodes.d.ts.map +1 -1
  306. package/dist/agent-tools/nodes.js +1 -1
  307. package/dist/agent-tools/notation-inventory.d.ts +16 -0
  308. package/dist/agent-tools/notation-inventory.d.ts.map +1 -0
  309. package/dist/agent-tools/notation-inventory.js +105 -0
  310. package/dist/agent-tools/paint.d.ts +5 -5
  311. package/dist/agent-tools/paint.d.ts.map +1 -1
  312. package/dist/agent-tools/paint.js +1 -1
  313. package/dist/agent-tools/photo-elevation.d.ts +32 -0
  314. package/dist/agent-tools/photo-elevation.d.ts.map +1 -0
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  866. package/package.json +36 -10
@@ -1,38 +1,9 @@
1
1
  import { z } from 'zod';
2
- /**
3
- * 'guard' — a deck guard built the way the AWC's Deck Construction Guide
4
- * (DCA 6) draws one: 4x4 posts no more than `postSpacing` apart, a 2x6 cap
5
- * rail flat on top, a 2x4 top rail on edge under it, and the infill
6
- * `guardInfill` chooses — 2x2 balusters on a 2x4 bottom rail at a ≤ 4 in
7
- * clear gap (IRC R312.1.3), ½ in cables `slatGap` apart, or horizontal
8
- * boards `slatGap` apart. `startPost` / `endPost` false leave that end's
9
- * post out so the rails die into a post already standing there (a porch's
10
- * 6x6); `postThrough` runs the posts past the cap with a cap of their own.
11
- */
12
- export declare const FenceStyle: z.ZodEnum<{
13
- slat: "slat";
14
- rail: "rail";
15
- privacy: "privacy";
16
- horizontal: "horizontal";
17
- guard: "guard";
18
- picket: "picket";
19
- }>;
2
+ export { FenceBaseStyle, FenceStyle } from './fence-types.js';
20
3
  export declare const FenceGuardInfill: z.ZodEnum<{
21
4
  balusters: "balusters";
22
- cable: "cable";
23
5
  boards: "boards";
24
- }>;
25
- /**
26
- * 'grounded' — a kickboard on the ground; 'floating' — no base, the panel
27
- * held `groundClearance` up on posts that reach the ground; 'raised' — the
28
- * base is a BOTTOM RAIL held `groundClearance` above the ground with the
29
- * infill ending on it, the posts to the ground: a deck guard (IRC R312 —
30
- * pickets between a top and a bottom rail, the gap under the rail below 4 in).
31
- */
32
- export declare const FenceBaseStyle: z.ZodEnum<{
33
- floating: "floating";
34
- grounded: "grounded";
35
- raised: "raised";
6
+ cable: "cable";
36
7
  }>;
37
8
  export declare const FencePostCap: z.ZodEnum<{
38
9
  flat: "flat";
@@ -45,24 +16,24 @@ export declare const FenceSurfaceMode: z.ZodEnum<{
45
16
  selected: "selected";
46
17
  }>;
47
18
  export declare const FenceTransitionMode: z.ZodEnum<{
48
- step: "step";
49
- slope: "slope";
50
19
  break: "break";
20
+ slope: "slope";
21
+ step: "step";
51
22
  }>;
52
23
  export declare const FencePatternDistribution: z.ZodEnum<{
53
- "maximum-spacing": "maximum-spacing";
54
- "fixed-spacing": "fixed-spacing";
55
24
  automatic: "automatic";
56
- "fixed-count": "fixed-count";
57
25
  "equal-fit": "equal-fit";
26
+ "fixed-count": "fixed-count";
27
+ "fixed-spacing": "fixed-spacing";
28
+ "maximum-spacing": "maximum-spacing";
58
29
  }>;
59
30
  export declare function maxFencePicketRailProjection(postSize: number): number;
60
31
  export declare function clampFencePicketRailProjection(projection: number, postSize: number): number;
61
32
  export declare const FenceFeature: z.ZodObject<{
62
33
  id: z.ZodString;
63
34
  kind: z.ZodEnum<{
64
- opening: "opening";
65
35
  gate: "gate";
36
+ opening: "opening";
66
37
  }>;
67
38
  center: z.ZodNumber;
68
39
  width: z.ZodNumber;
@@ -73,13 +44,13 @@ export declare const FenceFeature: z.ZodObject<{
73
44
  single: "single";
74
45
  }>>;
75
46
  style: z.ZodOptional<z.ZodEnum<{
76
- match: "match";
77
- slat: "slat";
78
- rail: "rail";
79
- privacy: "privacy";
80
- horizontal: "horizontal";
81
47
  guard: "guard";
48
+ horizontal: "horizontal";
49
+ match: "match";
82
50
  picket: "picket";
51
+ privacy: "privacy";
52
+ rail: "rail";
53
+ slat: "slat";
83
54
  }>>;
84
55
  height: z.ZodOptional<z.ZodNumber>;
85
56
  clearance: z.ZodOptional<z.ZodNumber>;
@@ -98,9 +69,9 @@ export declare const FenceFeature: z.ZodObject<{
98
69
  openAngle: z.ZodOptional<z.ZodNumber>;
99
70
  leafSplit: z.ZodOptional<z.ZodNumber>;
100
71
  brace: z.ZodOptional<z.ZodEnum<{
101
- none: "none";
102
72
  cross: "cross";
103
73
  diagonal: "diagonal";
74
+ none: "none";
104
75
  }>>;
105
76
  showHardware: z.ZodOptional<z.ZodBoolean>;
106
77
  showPosts: z.ZodOptional<z.ZodBoolean>;
@@ -114,8 +85,8 @@ export declare const FenceNode: z.ZodObject<{
114
85
  position: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
115
86
  target: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
116
87
  mode: z.ZodDefault<z.ZodEnum<{
117
- perspective: "perspective";
118
88
  orthographic: "orthographic";
89
+ perspective: "perspective";
119
90
  }>>;
120
91
  fov: z.ZodOptional<z.ZodNumber>;
121
92
  zoom: z.ZodOptional<z.ZodNumber>;
@@ -126,23 +97,23 @@ export declare const FenceNode: z.ZodObject<{
126
97
  ns: z.ZodOptional<z.ZodString>;
127
98
  id: z.ZodString;
128
99
  role: z.ZodOptional<z.ZodEnum<{
129
- primary: "primary";
130
- piece: "piece";
131
100
  absorbed: "absorbed";
132
101
  alias: "alias";
133
102
  derived: "derived";
103
+ piece: "piece";
104
+ primary: "primary";
134
105
  }>>;
135
106
  }, z.core.$strip>>;
136
107
  lineage: z.ZodOptional<z.ZodObject<{
137
108
  op: z.ZodEnum<{
109
+ attach: "attach";
110
+ convert: "convert";
111
+ duplicate: "duplicate";
138
112
  import: "import";
139
- split: "split";
113
+ "make-independent": "make-independent";
140
114
  merge: "merge";
141
- duplicate: "duplicate";
142
- convert: "convert";
143
115
  promote: "promote";
144
- "make-independent": "make-independent";
145
- attach: "attach";
116
+ split: "split";
146
117
  }>;
147
118
  fromIds: z.ZodArray<z.ZodString>;
148
119
  }, z.core.$strip>>;
@@ -153,16 +124,16 @@ export declare const FenceNode: z.ZodObject<{
153
124
  material: z.ZodOptional<z.ZodObject<{
154
125
  id: z.ZodOptional<z.ZodString>;
155
126
  preset: z.ZodOptional<z.ZodCatch<z.ZodEnum<{
156
- custom: "custom";
157
- white: "white";
158
127
  brick: "brick";
159
128
  concrete: "concrete";
160
- wood: "wood";
129
+ custom: "custom";
161
130
  glass: "glass";
131
+ marble: "marble";
162
132
  metal: "metal";
163
133
  plaster: "plaster";
164
134
  tile: "tile";
165
- marble: "marble";
135
+ white: "white";
136
+ wood: "wood";
166
137
  }>>>;
167
138
  properties: z.ZodOptional<z.ZodObject<{
168
139
  color: z.ZodDefault<z.ZodString>;
@@ -171,9 +142,9 @@ export declare const FenceNode: z.ZodObject<{
171
142
  opacity: z.ZodDefault<z.ZodNumber>;
172
143
  transparent: z.ZodDefault<z.ZodBoolean>;
173
144
  side: z.ZodDefault<z.ZodEnum<{
174
- front: "front";
175
145
  back: "back";
176
146
  double: "double";
147
+ front: "front";
177
148
  }>>;
178
149
  }, z.core.$strip>>;
179
150
  texture: z.ZodOptional<z.ZodObject<{
@@ -188,8 +159,8 @@ export declare const FenceNode: z.ZodObject<{
188
159
  end: z.ZodTuple<[z.ZodNumber, z.ZodNumber], null>;
189
160
  path: z.ZodOptional<z.ZodArray<z.ZodTuple<[z.ZodNumber, z.ZodNumber], null>>>;
190
161
  spanModes: z.ZodOptional<z.ZodArray<z.ZodEnum<{
191
- straight: "straight";
192
162
  curve: "curve";
163
+ straight: "straight";
193
164
  }>>>;
194
165
  tangents: z.ZodOptional<z.ZodArray<z.ZodNullable<z.ZodTuple<[z.ZodNumber, z.ZodNumber], null>>>>;
195
166
  height: z.ZodDefault<z.ZodNumber>;
@@ -203,9 +174,9 @@ export declare const FenceNode: z.ZodObject<{
203
174
  selected: "selected";
204
175
  }>>;
205
176
  transitionMode: z.ZodDefault<z.ZodEnum<{
206
- step: "step";
207
- slope: "slope";
208
177
  break: "break";
178
+ slope: "slope";
179
+ step: "step";
209
180
  }>>;
210
181
  transitionWidth: z.ZodDefault<z.ZodNumber>;
211
182
  curveOffset: z.ZodOptional<z.ZodNumber>;
@@ -213,16 +184,16 @@ export declare const FenceNode: z.ZodObject<{
213
184
  postSpacing: z.ZodDefault<z.ZodNumber>;
214
185
  picketSpacing: z.ZodDefault<z.ZodNumber>;
215
186
  patternDistribution: z.ZodDefault<z.ZodEnum<{
216
- "maximum-spacing": "maximum-spacing";
217
- "fixed-spacing": "fixed-spacing";
218
187
  automatic: "automatic";
219
- "fixed-count": "fixed-count";
220
188
  "equal-fit": "equal-fit";
189
+ "fixed-count": "fixed-count";
190
+ "fixed-spacing": "fixed-spacing";
191
+ "maximum-spacing": "maximum-spacing";
221
192
  }>>;
222
193
  patternAlignment: z.ZodDefault<z.ZodEnum<{
223
194
  center: "center";
224
- start: "start";
225
195
  end: "end";
196
+ start: "start";
226
197
  }>>;
227
198
  patternCount: z.ZodDefault<z.ZodNumber>;
228
199
  patternRemainder: z.ZodDefault<z.ZodEnum<{
@@ -231,16 +202,16 @@ export declare const FenceNode: z.ZodObject<{
231
202
  }>>;
232
203
  picketWidth: z.ZodDefault<z.ZodNumber>;
233
204
  picketTop: z.ZodDefault<z.ZodEnum<{
205
+ "dog-ear": "dog-ear";
234
206
  flat: "flat";
235
- rounded: "rounded";
236
207
  pointed: "pointed";
237
- "dog-ear": "dog-ear";
208
+ rounded: "rounded";
238
209
  }>>;
239
210
  picketProfile: z.ZodDefault<z.ZodEnum<{
211
+ alternating: "alternating";
240
212
  arched: "arched";
241
213
  level: "level";
242
214
  scalloped: "scalloped";
243
- alternating: "alternating";
244
215
  }>>;
245
216
  picketTopClearance: z.ZodDefault<z.ZodNumber>;
246
217
  picketVariation: z.ZodDefault<z.ZodNumber>;
@@ -264,25 +235,25 @@ export declare const FenceNode: z.ZodObject<{
264
235
  showInfill: z.ZodDefault<z.ZodBoolean>;
265
236
  guardInfill: z.ZodOptional<z.ZodEnum<{
266
237
  balusters: "balusters";
267
- cable: "cable";
268
238
  boards: "boards";
239
+ cable: "cable";
269
240
  }>>;
270
241
  startPost: z.ZodOptional<z.ZodBoolean>;
271
242
  endPost: z.ZodOptional<z.ZodBoolean>;
272
243
  postThrough: z.ZodOptional<z.ZodBoolean>;
273
244
  infillPlacement: z.ZodDefault<z.ZodEnum<{
245
+ back: "back";
274
246
  center: "center";
275
247
  front: "front";
276
- back: "back";
277
248
  }>>;
278
249
  color: z.ZodDefault<z.ZodString>;
279
250
  style: z.ZodDefault<z.ZodEnum<{
280
- slat: "slat";
281
- rail: "rail";
282
- privacy: "privacy";
283
- horizontal: "horizontal";
284
251
  guard: "guard";
252
+ horizontal: "horizontal";
285
253
  picket: "picket";
254
+ privacy: "privacy";
255
+ rail: "rail";
256
+ slat: "slat";
286
257
  }>>;
287
258
  }, z.core.$strip>;
288
259
  export type FenceGuardInfill = z.infer<typeof FenceGuardInfill>;
@@ -1 +1 @@
1
- {"version":3,"file":"fence.d.ts","sourceRoot":"","sources":["../../../src/schema/nodes/fence.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAIvB;;;;;;;;;GASG;AACH,eAAO,MAAM,UAAU;;;;;;;EAAuE,CAAA;AAC9F,eAAO,MAAM,gBAAgB;;;;EAA2C,CAAA;AACxE;;;;;;GAMG;AACH,eAAO,MAAM,cAAc;;;;EAA6C,CAAA;AACxE,eAAO,MAAM,YAAY;;;;EAAsC,CAAA;AAC/D,eAAO,MAAM,gBAAgB;;;;EAAwC,CAAA;AACrE,eAAO,MAAM,mBAAmB;;;;EAAqC,CAAA;AACrE,eAAO,MAAM,wBAAwB;;;;;;EAMnC,CAAA;AAEF,wBAAgB,4BAA4B,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM,CAErE;AAED,wBAAgB,8BAA8B,CAAC,UAAU,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,CAE3F;AACD,eAAO,MAAM,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;iBAsBvB,CAAA;AAEF,eAAO,MAAM,SAAS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;iBA0FrB,CAAA;AAED,MAAM,MAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,gBAAgB,CAAC,CAAA;AAC/D,MAAM,MAAM,SAAS,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,SAAS,CAAC,CAAA"}
1
+ {"version":3,"file":"fence.d.ts","sourceRoot":"","sources":["../../../src/schema/nodes/fence.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAKvB,OAAO,EAAE,cAAc,EAAE,UAAU,EAAE,MAAM,eAAe,CAAA;AAC1D,eAAO,MAAM,gBAAgB;;;;EAA2C,CAAA;AACxE,eAAO,MAAM,YAAY;;;;EAAsC,CAAA;AAC/D,eAAO,MAAM,gBAAgB;;;;EAAwC,CAAA;AACrE,eAAO,MAAM,mBAAmB;;;;EAAqC,CAAA;AACrE,eAAO,MAAM,wBAAwB;;;;;;EAMnC,CAAA;AAEF,wBAAgB,4BAA4B,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM,CAErE;AAED,wBAAgB,8BAA8B,CAAC,UAAU,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,CAE3F;AACD,eAAO,MAAM,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;iBAsBvB,CAAA;AAEF,eAAO,MAAM,SAAS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;iBA2FrB,CAAA;AAED,MAAM,MAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,gBAAgB,CAAC,CAAA;AAC/D,MAAM,MAAM,SAAS,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,SAAS,CAAC,CAAA"}
@@ -2,26 +2,9 @@ import dedent from 'dedent';
2
2
  import { z } from 'zod';
3
3
  import { BaseNode, nodeType, objectId } from '../base.js';
4
4
  import { MaterialSchema } from '../material.js';
5
- /**
6
- * 'guard' — a deck guard built the way the AWC's Deck Construction Guide
7
- * (DCA 6) draws one: 4x4 posts no more than `postSpacing` apart, a 2x6 cap
8
- * rail flat on top, a 2x4 top rail on edge under it, and the infill
9
- * `guardInfill` chooses — 2x2 balusters on a 2x4 bottom rail at a ≤ 4 in
10
- * clear gap (IRC R312.1.3), ½ in cables `slatGap` apart, or horizontal
11
- * boards `slatGap` apart. `startPost` / `endPost` false leave that end's
12
- * post out so the rails die into a post already standing there (a porch's
13
- * 6x6); `postThrough` runs the posts past the cap with a cap of their own.
14
- */
15
- export const FenceStyle = z.enum(['slat', 'rail', 'privacy', 'horizontal', 'guard', 'picket']);
5
+ import { FenceBaseStyle, FenceStyle } from './fence-types.js';
6
+ export { FenceBaseStyle, FenceStyle } from './fence-types.js';
16
7
  export const FenceGuardInfill = z.enum(['balusters', 'cable', 'boards']);
17
- /**
18
- * 'grounded' — a kickboard on the ground; 'floating' — no base, the panel
19
- * held `groundClearance` up on posts that reach the ground; 'raised' — the
20
- * base is a BOTTOM RAIL held `groundClearance` above the ground with the
21
- * infill ending on it, the posts to the ground: a deck guard (IRC R312 —
22
- * pickets between a top and a bottom rail, the gap under the rail below 4 in).
23
- */
24
- export const FenceBaseStyle = z.enum(['floating', 'grounded', 'raised']);
25
8
  export const FencePostCap = z.enum(['none', 'flat', 'pyramid']);
26
9
  export const FenceSurfaceMode = z.enum(['auto', 'selected', 'level']);
27
10
  export const FenceTransitionMode = z.enum(['slope', 'step', 'break']);
@@ -94,7 +77,8 @@ export const FenceNode = BaseNode.extend({
94
77
  // Top surface selected when drawing on a shaped node. The sampled surface
95
78
  // is resolved again for both preview and committed geometry.
96
79
  supportSurfaceNodeId: z.string().optional(),
97
- // Manual vertical offset from the elected slab, shaped surface, or level base.
80
+ // Manual vertical offset from the elected slab, shaped surface, or level
81
+ // support. Moves the complete fence body without changing its height.
98
82
  supportOffset: z.number().finite().optional(),
99
83
  surfaceMode: FenceSurfaceMode.default('auto'),
100
84
  transitionMode: FenceTransitionMode.default('slope'),
@@ -8,8 +8,8 @@ export declare const FloorOpeningNode: z.ZodObject<{
8
8
  position: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
9
9
  target: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
10
10
  mode: z.ZodDefault<z.ZodEnum<{
11
- perspective: "perspective";
12
11
  orthographic: "orthographic";
12
+ perspective: "perspective";
13
13
  }>>;
14
14
  fov: z.ZodOptional<z.ZodNumber>;
15
15
  zoom: z.ZodOptional<z.ZodNumber>;
@@ -20,23 +20,23 @@ export declare const FloorOpeningNode: z.ZodObject<{
20
20
  ns: z.ZodOptional<z.ZodString>;
21
21
  id: z.ZodString;
22
22
  role: z.ZodOptional<z.ZodEnum<{
23
- primary: "primary";
24
- piece: "piece";
25
23
  absorbed: "absorbed";
26
24
  alias: "alias";
27
25
  derived: "derived";
26
+ piece: "piece";
27
+ primary: "primary";
28
28
  }>>;
29
29
  }, z.core.$strip>>;
30
30
  lineage: z.ZodOptional<z.ZodObject<{
31
31
  op: z.ZodEnum<{
32
+ attach: "attach";
33
+ convert: "convert";
34
+ duplicate: "duplicate";
32
35
  import: "import";
33
- split: "split";
36
+ "make-independent": "make-independent";
34
37
  merge: "merge";
35
- duplicate: "duplicate";
36
- convert: "convert";
37
38
  promote: "promote";
38
- "make-independent": "make-independent";
39
- attach: "attach";
39
+ split: "split";
40
40
  }>;
41
41
  fromIds: z.ZodArray<z.ZodString>;
42
42
  }, z.core.$strip>>;
@@ -16,8 +16,8 @@ export declare const GuideNode: z.ZodObject<{
16
16
  position: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
17
17
  target: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
18
18
  mode: z.ZodDefault<z.ZodEnum<{
19
- perspective: "perspective";
20
19
  orthographic: "orthographic";
20
+ perspective: "perspective";
21
21
  }>>;
22
22
  fov: z.ZodOptional<z.ZodNumber>;
23
23
  zoom: z.ZodOptional<z.ZodNumber>;
@@ -28,23 +28,23 @@ export declare const GuideNode: z.ZodObject<{
28
28
  ns: z.ZodOptional<z.ZodString>;
29
29
  id: z.ZodString;
30
30
  role: z.ZodOptional<z.ZodEnum<{
31
- primary: "primary";
32
- piece: "piece";
33
31
  absorbed: "absorbed";
34
32
  alias: "alias";
35
33
  derived: "derived";
34
+ piece: "piece";
35
+ primary: "primary";
36
36
  }>>;
37
37
  }, z.core.$strip>>;
38
38
  lineage: z.ZodOptional<z.ZodObject<{
39
39
  op: z.ZodEnum<{
40
+ attach: "attach";
41
+ convert: "convert";
42
+ duplicate: "duplicate";
40
43
  import: "import";
41
- split: "split";
44
+ "make-independent": "make-independent";
42
45
  merge: "merge";
43
- duplicate: "duplicate";
44
- convert: "convert";
45
46
  promote: "promote";
46
- "make-independent": "make-independent";
47
- attach: "attach";
47
+ split: "split";
48
48
  }>;
49
49
  fromIds: z.ZodArray<z.ZodString>;
50
50
  }, z.core.$strip>>;
@@ -30,8 +30,8 @@ export declare const GutterNode: z.ZodObject<{
30
30
  position: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
31
31
  target: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
32
32
  mode: z.ZodDefault<z.ZodEnum<{
33
- perspective: "perspective";
34
33
  orthographic: "orthographic";
34
+ perspective: "perspective";
35
35
  }>>;
36
36
  fov: z.ZodOptional<z.ZodNumber>;
37
37
  zoom: z.ZodOptional<z.ZodNumber>;
@@ -42,23 +42,23 @@ export declare const GutterNode: z.ZodObject<{
42
42
  ns: z.ZodOptional<z.ZodString>;
43
43
  id: z.ZodString;
44
44
  role: z.ZodOptional<z.ZodEnum<{
45
- primary: "primary";
46
- piece: "piece";
47
45
  absorbed: "absorbed";
48
46
  alias: "alias";
49
47
  derived: "derived";
48
+ piece: "piece";
49
+ primary: "primary";
50
50
  }>>;
51
51
  }, z.core.$strip>>;
52
52
  lineage: z.ZodOptional<z.ZodObject<{
53
53
  op: z.ZodEnum<{
54
+ attach: "attach";
55
+ convert: "convert";
56
+ duplicate: "duplicate";
54
57
  import: "import";
55
- split: "split";
58
+ "make-independent": "make-independent";
56
59
  merge: "merge";
57
- duplicate: "duplicate";
58
- convert: "convert";
59
60
  promote: "promote";
60
- "make-independent": "make-independent";
61
- attach: "attach";
61
+ split: "split";
62
62
  }>;
63
63
  fromIds: z.ZodArray<z.ZodString>;
64
64
  }, z.core.$strip>>;
@@ -68,16 +68,16 @@ export declare const GutterNode: z.ZodObject<{
68
68
  material: z.ZodOptional<z.ZodObject<{
69
69
  id: z.ZodOptional<z.ZodString>;
70
70
  preset: z.ZodOptional<z.ZodCatch<z.ZodEnum<{
71
- custom: "custom";
72
- white: "white";
73
71
  brick: "brick";
74
72
  concrete: "concrete";
75
- wood: "wood";
73
+ custom: "custom";
76
74
  glass: "glass";
75
+ marble: "marble";
77
76
  metal: "metal";
78
77
  plaster: "plaster";
79
78
  tile: "tile";
80
- marble: "marble";
79
+ white: "white";
80
+ wood: "wood";
81
81
  }>>>;
82
82
  properties: z.ZodOptional<z.ZodObject<{
83
83
  color: z.ZodDefault<z.ZodString>;
@@ -86,9 +86,9 @@ export declare const GutterNode: z.ZodObject<{
86
86
  opacity: z.ZodDefault<z.ZodNumber>;
87
87
  transparent: z.ZodDefault<z.ZodBoolean>;
88
88
  side: z.ZodDefault<z.ZodEnum<{
89
- front: "front";
90
89
  back: "back";
91
90
  double: "double";
91
+ front: "front";
92
92
  }>>;
93
93
  }, z.core.$strip>>;
94
94
  texture: z.ZodOptional<z.ZodObject<{
@@ -112,8 +112,8 @@ export declare const GutterNode: z.ZodObject<{
112
112
  thickness: z.ZodDefault<z.ZodNumber>;
113
113
  profile: z.ZodDefault<z.ZodEnum<{
114
114
  box: "box";
115
- "k-style": "k-style";
116
115
  "half-round": "half-round";
116
+ "k-style": "k-style";
117
117
  }>>;
118
118
  endCapLeft: z.ZodDefault<z.ZodBoolean>;
119
119
  endCapRight: z.ZodDefault<z.ZodBoolean>;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"gutter.d.ts","sourceRoot":"","sources":["../../../src/schema/nodes/gutter.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAGvB,OAAO,EAGL,KAAK,eAAe,EACrB,MAAM,gBAAgB,CAAA;AAOvB,eAAO,MAAM,uBAAuB,OAAO,CAAA;AAC3C,eAAO,MAAM,mBAAmB,OAAO,CAAA;AACvC,MAAM,MAAM,cAAc,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAA;AAEtD,MAAM,MAAM,SAAS,GAAG;IACtB,IAAI,EAAE,cAAc,CAAA;IACpB,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;IAClC,QAAQ,EAAE,MAAM,CAAA;IAChB,MAAM,EAAE,MAAM,CAAA;CACf,CAAA;AAED,MAAM,MAAM,mBAAmB,GAAG;IAChC,IAAI,EAAE,cAAc,CAAA;IACpB,IAAI,EAAE,MAAM,CAAA;IACZ,EAAE,EAAE,MAAM,CAAA;CACX,CAAA;AAQD,eAAO,MAAM,YAAY;;;;;iBAWvB,CAAA;AACF,MAAM,MAAM,YAAY,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,YAAY,CAAC,CAAA;AAEvD,eAAO,MAAM,UAAU;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;iBA8EtB,CAAA;AAED,MAAM,MAAM,UAAU,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,UAAU,CAAC,CAAA;AASnD,wBAAgB,kBAAkB,CAChC,OAAO,EAAE,IAAI,CAAC,eAAe,EAAE,YAAY,GAAG,UAAU,GAAG,OAAO,GAAG,UAAU,CAAC,GAC/E,MAAM,CAKR;AAuND,wBAAgB,uBAAuB,CACrC,OAAO,EAAE,eAAe,EACxB,YAAY,GAAE,SAAS,eAAe,EAAO,EAC7C,UAAU,GAAE,SAAS,mBAAmB,EAAO,GAC9C,SAAS,EAAE,CAkDb;AAED,wBAAgB,8BAA8B,CAC5C,OAAO,EAAE,eAAe,EACxB,YAAY,GAAE,SAAS,eAAe,EAAO,EAC7C,UAAU,GAAE,SAAS,mBAAmB,EAAO,GAC9C,UAAU,EAAE,CAcd;AAED,wBAAgB,oBAAoB,CAClC,IAAI,EAAE,OAAO,EACb,aAAa,CAAC,EAAE,eAAe,CAAC,IAAI,CAAC,GACpC,cAAc,GAAG,IAAI,CAQvB;AAED,wBAAgB,mBAAmB,CACjC,IAAI,EAAE,OAAO,EACb,aAAa,CAAC,EAAE,eAAe,CAAC,IAAI,CAAC,GACpC,IAAI,IAAI,UAAU,CAEpB;AAED,wBAAgB,qBAAqB,CAAC,OAAO,EAAE,IAAI,CAAC,eAAe,EAAE,UAAU,CAAC,GAAG,OAAO,IAAI,IAAI,CAChG,eAAe,EACf,UAAU,CACX,GAAG;IACF,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG;QAAE,UAAU,EAAE,OAAO,CAAA;KAAE,CAAA;CAC5D,CAEA;AAED,wBAAgB,mBAAmB,CACjC,OAAO,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,GAAG,UAAU,GAAG,UAAU,CAAC,EAC9D,KAAK,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAC9B,OAAO,CAKT"}
@@ -2,8 +2,8 @@ import dedent from 'dedent';
2
2
  import { z } from 'zod';
3
3
  import { BaseNode, nodeType, objectId } from '../base.js';
4
4
  import { MaterialSchema } from '../material.js';
5
- import { normalizeRoofSegmentTrim } from './roof-segment.js';
6
- import { getRoofShapeEaveSides } from './roof-segment-shape.js';
5
+ import { getRoofSegmentEndReach, normalizeRoofSegmentTrim, } from './roof-segment.js';
6
+ import { getRoofShapeEaveOverhang, getRoofShapeEaveSides } from './roof-segment-shape.js';
7
7
  const MIN_DEFAULT_GUTTER_LENGTH_M = 0.2;
8
8
  const DEFAULT_GUTTER_GENERATOR = 'default-gutter';
9
9
  const AUTO_GUTTER_METADATA_KEY = 'autoGutter';
@@ -105,7 +105,7 @@ export function computeGutterEaveY(segment) {
105
105
  if ((segment.roofType ?? 'gable') === 'flat')
106
106
  return wallHeight;
107
107
  const pitchRad = ((segment.pitch ?? 0) * Math.PI) / 180;
108
- return wallHeight - (segment.overhang ?? 0) * Math.tan(pitchRad) + GUTTER_EAVE_TUCK_UP;
108
+ return wallHeight - getRoofShapeEaveOverhang(segment) * Math.tan(pitchRad) + GUTTER_EAVE_TUCK_UP;
109
109
  }
110
110
  function getDefaultGutterSides(segment) {
111
111
  return getRoofShapeEaveSides(segment.roofType);
@@ -113,8 +113,9 @@ function getDefaultGutterSides(segment) {
113
113
  function getGutterEnvelope(segment) {
114
114
  const halfW = Math.max(0, segment.width) / 2;
115
115
  const halfD = Math.max(0, segment.depth) / 2;
116
- const overhang = Math.max(0, segment.overhang ?? 0);
117
- const outerHalfW = Math.max(halfW, halfW + overhang - GUTTER_EAVE_TUCK_INWARD);
116
+ const overhang = Math.max(0, getRoofShapeEaveOverhang(segment));
117
+ // an eave gutter runs out to the rakes, as far as they reach
118
+ const outerHalfW = Math.max(halfW, halfW + getRoofSegmentEndReach(segment) - GUTTER_EAVE_TUCK_INWARD);
118
119
  const outerHalfD = Math.max(halfD, halfD + overhang - GUTTER_EAVE_TUCK_INWARD);
119
120
  const trim = normalizeRoofSegmentTrim(segment);
120
121
  const minX = trim.left > 0 ? -halfW + trim.left : -outerHalfW;
@@ -22,8 +22,8 @@ export declare const HvacEquipmentNode: z.ZodObject<{
22
22
  position: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
23
23
  target: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
24
24
  mode: z.ZodDefault<z.ZodEnum<{
25
- perspective: "perspective";
26
25
  orthographic: "orthographic";
26
+ perspective: "perspective";
27
27
  }>>;
28
28
  fov: z.ZodOptional<z.ZodNumber>;
29
29
  zoom: z.ZodOptional<z.ZodNumber>;
@@ -34,23 +34,23 @@ export declare const HvacEquipmentNode: z.ZodObject<{
34
34
  ns: z.ZodOptional<z.ZodString>;
35
35
  id: z.ZodString;
36
36
  role: z.ZodOptional<z.ZodEnum<{
37
- primary: "primary";
38
- piece: "piece";
39
37
  absorbed: "absorbed";
40
38
  alias: "alias";
41
39
  derived: "derived";
40
+ piece: "piece";
41
+ primary: "primary";
42
42
  }>>;
43
43
  }, z.core.$strip>>;
44
44
  lineage: z.ZodOptional<z.ZodObject<{
45
45
  op: z.ZodEnum<{
46
+ attach: "attach";
47
+ convert: "convert";
48
+ duplicate: "duplicate";
46
49
  import: "import";
47
- split: "split";
50
+ "make-independent": "make-independent";
48
51
  merge: "merge";
49
- duplicate: "duplicate";
50
- convert: "convert";
51
52
  promote: "promote";
52
- "make-independent": "make-independent";
53
- attach: "attach";
53
+ split: "split";
54
54
  }>;
55
55
  fromIds: z.ZodArray<z.ZodString>;
56
56
  }, z.core.$strip>>;
@@ -61,22 +61,22 @@ export declare const HvacEquipmentNode: z.ZodObject<{
61
61
  rotation: z.ZodDefault<z.ZodNumber>;
62
62
  supportSlabId: z.ZodOptional<z.ZodString>;
63
63
  equipmentType: z.ZodDefault<z.ZodEnum<{
64
- furnace: "furnace";
65
64
  "air-handler": "air-handler";
66
65
  condenser: "condenser";
66
+ furnace: "furnace";
67
67
  }>>;
68
68
  width: z.ZodDefault<z.ZodNumber>;
69
69
  depth: z.ZodDefault<z.ZodNumber>;
70
70
  height: z.ZodDefault<z.ZodNumber>;
71
71
  supplyShape: z.ZodDefault<z.ZodEnum<{
72
- round: "round";
73
- rect: "rect";
74
72
  oval: "oval";
73
+ rect: "rect";
74
+ round: "round";
75
75
  }>>;
76
76
  returnShape: z.ZodDefault<z.ZodEnum<{
77
- round: "round";
78
- rect: "rect";
79
77
  oval: "oval";
78
+ rect: "rect";
79
+ round: "round";
80
80
  }>>;
81
81
  supplyDiameter: z.ZodDefault<z.ZodNumber>;
82
82
  returnDiameter: z.ZodDefault<z.ZodNumber>;
@@ -17,8 +17,8 @@ export declare const ImportedMeshNode: z.ZodObject<{
17
17
  position: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
18
18
  target: z.ZodTuple<[z.ZodNumber, z.ZodNumber, z.ZodNumber], null>;
19
19
  mode: z.ZodDefault<z.ZodEnum<{
20
- perspective: "perspective";
21
20
  orthographic: "orthographic";
21
+ perspective: "perspective";
22
22
  }>>;
23
23
  fov: z.ZodOptional<z.ZodNumber>;
24
24
  zoom: z.ZodOptional<z.ZodNumber>;
@@ -29,23 +29,23 @@ export declare const ImportedMeshNode: z.ZodObject<{
29
29
  ns: z.ZodOptional<z.ZodString>;
30
30
  id: z.ZodString;
31
31
  role: z.ZodOptional<z.ZodEnum<{
32
- primary: "primary";
33
- piece: "piece";
34
32
  absorbed: "absorbed";
35
33
  alias: "alias";
36
34
  derived: "derived";
35
+ piece: "piece";
36
+ primary: "primary";
37
37
  }>>;
38
38
  }, z.core.$strip>>;
39
39
  lineage: z.ZodOptional<z.ZodObject<{
40
40
  op: z.ZodEnum<{
41
+ attach: "attach";
42
+ convert: "convert";
43
+ duplicate: "duplicate";
41
44
  import: "import";
42
- split: "split";
45
+ "make-independent": "make-independent";
43
46
  merge: "merge";
44
- duplicate: "duplicate";
45
- convert: "convert";
46
47
  promote: "promote";
47
- "make-independent": "make-independent";
48
- attach: "attach";
48
+ split: "split";
49
49
  }>;
50
50
  fromIds: z.ZodArray<z.ZodString>;
51
51
  }, z.core.$strip>>;