@pascal-app/core 1.0.4 → 1.0.5

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  1. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts +102 -90
  2. package/dist/agent-operations/__fixtures__/add-object-cases.d.ts.map +1 -1
  3. package/dist/agent-operations/__fixtures__/add-object-cases.js +301 -1
  4. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts +3 -0
  5. package/dist/agent-operations/__fixtures__/add-stair-cases.d.ts.map +1 -0
  6. package/dist/agent-operations/__fixtures__/add-stair-cases.js +176 -0
  7. package/dist/agent-operations/__fixtures__/build-room-cases.d.ts.map +1 -1
  8. package/dist/agent-operations/__fixtures__/build-room-cases.js +410 -40
  9. package/dist/agent-operations/__fixtures__/cases.d.ts +18 -3
  10. package/dist/agent-operations/__fixtures__/cases.d.ts.map +1 -1
  11. package/dist/agent-operations/__fixtures__/cases.js +183 -4
  12. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts +3 -0
  13. package/dist/agent-operations/__fixtures__/corner-window-cases.d.ts.map +1 -0
  14. package/dist/agent-operations/__fixtures__/corner-window-cases.js +155 -0
  15. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts +14 -0
  16. package/dist/agent-operations/__fixtures__/design-brief-cases.d.ts.map +1 -0
  17. package/dist/agent-operations/__fixtures__/design-brief-cases.js +709 -0
  18. package/dist/agent-operations/__fixtures__/finish-cases.d.ts +7 -0
  19. package/dist/agent-operations/__fixtures__/finish-cases.d.ts.map +1 -0
  20. package/dist/agent-operations/__fixtures__/finish-cases.js +758 -0
  21. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts +3 -0
  22. package/dist/agent-operations/__fixtures__/lot-info-cases.d.ts.map +1 -0
  23. package/dist/agent-operations/__fixtures__/lot-info-cases.js +370 -0
  24. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts +3 -0
  25. package/dist/agent-operations/__fixtures__/merge-windows-cases.d.ts.map +1 -0
  26. package/dist/agent-operations/__fixtures__/merge-windows-cases.js +321 -0
  27. package/dist/agent-operations/__fixtures__/native-materials.d.ts +2237 -0
  28. package/dist/agent-operations/__fixtures__/native-materials.d.ts.map +1 -0
  29. package/dist/agent-operations/__fixtures__/native-materials.js +82 -0
  30. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts +4 -0
  31. package/dist/agent-operations/__fixtures__/node-read-cases.d.ts.map +1 -0
  32. package/dist/agent-operations/__fixtures__/node-read-cases.js +639 -0
  33. package/dist/agent-operations/__fixtures__/notation-cases.d.ts +24 -0
  34. package/dist/agent-operations/__fixtures__/notation-cases.d.ts.map +1 -0
  35. package/dist/agent-operations/__fixtures__/notation-cases.js +356 -0
  36. package/dist/agent-operations/__fixtures__/place-items-cases.d.ts.map +1 -1
  37. package/dist/agent-operations/__fixtures__/place-items-cases.js +80 -2
  38. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts +19726 -0
  39. package/dist/agent-operations/__fixtures__/roof-bearing-cases.d.ts.map +1 -0
  40. package/dist/agent-operations/__fixtures__/roof-bearing-cases.js +106 -0
  41. package/dist/agent-operations/__fixtures__/roof-cases.d.ts +9 -0
  42. package/dist/agent-operations/__fixtures__/roof-cases.d.ts.map +1 -0
  43. package/dist/agent-operations/__fixtures__/roof-cases.js +382 -0
  44. package/dist/agent-operations/__fixtures__/room-cases.d.ts +2 -1
  45. package/dist/agent-operations/__fixtures__/room-cases.d.ts.map +1 -1
  46. package/dist/agent-operations/__fixtures__/room-cases.js +136 -1
  47. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts +4 -0
  48. package/dist/agent-operations/__fixtures__/scene-check-cases.d.ts.map +1 -0
  49. package/dist/agent-operations/__fixtures__/scene-check-cases.js +417 -0
  50. package/dist/agent-operations/__fixtures__/search-assets-cases.d.ts.map +1 -1
  51. package/dist/agent-operations/__fixtures__/search-assets-cases.js +15 -3
  52. package/dist/agent-operations/__fixtures__/site-cases.d.ts +290 -0
  53. package/dist/agent-operations/__fixtures__/site-cases.d.ts.map +1 -0
  54. package/dist/agent-operations/__fixtures__/site-cases.js +780 -0
  55. package/dist/agent-operations/__fixtures__/structure-cases.d.ts +1 -0
  56. package/dist/agent-operations/__fixtures__/structure-cases.d.ts.map +1 -1
  57. package/dist/agent-operations/__fixtures__/structure-cases.js +630 -3
  58. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts +311 -1
  59. package/dist/agent-operations/__fixtures__/verify-scene-cases.d.ts.map +1 -1
  60. package/dist/agent-operations/__fixtures__/verify-scene-cases.js +59 -11
  61. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts +3 -0
  62. package/dist/agent-operations/__fixtures__/view-assets-cases.d.ts.map +1 -0
  63. package/dist/agent-operations/__fixtures__/view-assets-cases.js +155 -0
  64. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts +50 -0
  65. package/dist/agent-operations/__fixtures__/view-scene-cases.d.ts.map +1 -0
  66. package/dist/agent-operations/__fixtures__/view-scene-cases.js +425 -0
  67. package/dist/agent-operations/achieved.d.ts +5 -0
  68. package/dist/agent-operations/achieved.d.ts.map +1 -1
  69. package/dist/agent-operations/achieved.js +21 -1
  70. package/dist/agent-operations/add-column.d.ts.map +1 -1
  71. package/dist/agent-operations/add-column.js +3 -1
  72. package/dist/agent-operations/add-fence.d.ts +18 -0
  73. package/dist/agent-operations/add-fence.d.ts.map +1 -0
  74. package/dist/agent-operations/add-fence.js +48 -0
  75. package/dist/agent-operations/add-level.d.ts +4 -1
  76. package/dist/agent-operations/add-level.d.ts.map +1 -1
  77. package/dist/agent-operations/add-level.js +48 -12
  78. package/dist/agent-operations/add-object.d.ts +38 -9
  79. package/dist/agent-operations/add-object.d.ts.map +1 -1
  80. package/dist/agent-operations/add-object.js +172 -11
  81. package/dist/agent-operations/add-wall.d.ts +1 -3
  82. package/dist/agent-operations/add-wall.d.ts.map +1 -1
  83. package/dist/agent-operations/add-wall.js +35 -9
  84. package/dist/agent-operations/apply-changes.d.ts +7 -1
  85. package/dist/agent-operations/apply-changes.d.ts.map +1 -1
  86. package/dist/agent-operations/apply-changes.js +54 -22
  87. package/dist/agent-operations/apply-outcome.d.ts +6 -0
  88. package/dist/agent-operations/apply-outcome.d.ts.map +1 -1
  89. package/dist/agent-operations/apply-outcome.js +23 -8
  90. package/dist/agent-operations/asset-views.d.ts +75 -0
  91. package/dist/agent-operations/asset-views.d.ts.map +1 -0
  92. package/dist/agent-operations/asset-views.js +234 -0
  93. package/dist/agent-operations/author-scene.d.ts +157 -0
  94. package/dist/agent-operations/author-scene.d.ts.map +1 -0
  95. package/dist/agent-operations/author-scene.js +1076 -0
  96. package/dist/agent-operations/authored-scene-merge.d.ts +4 -0
  97. package/dist/agent-operations/authored-scene-merge.d.ts.map +1 -0
  98. package/dist/agent-operations/authored-scene-merge.js +96 -0
  99. package/dist/agent-operations/batch.d.ts +22 -0
  100. package/dist/agent-operations/batch.d.ts.map +1 -0
  101. package/dist/agent-operations/batch.js +104 -0
  102. package/dist/agent-operations/ceiling-object-observations.d.ts +31 -0
  103. package/dist/agent-operations/ceiling-object-observations.d.ts.map +1 -0
  104. package/dist/agent-operations/ceiling-object-observations.js +111 -0
  105. package/dist/agent-operations/corner-window.d.ts +19 -0
  106. package/dist/agent-operations/corner-window.d.ts.map +1 -0
  107. package/dist/agent-operations/corner-window.js +84 -0
  108. package/dist/agent-operations/create-roof.d.ts +32 -0
  109. package/dist/agent-operations/create-roof.d.ts.map +1 -0
  110. package/dist/agent-operations/create-roof.js +304 -0
  111. package/dist/agent-operations/create-room.d.ts +2 -0
  112. package/dist/agent-operations/create-room.d.ts.map +1 -1
  113. package/dist/agent-operations/create-room.js +73 -5
  114. package/dist/agent-operations/create-stair.d.ts +6 -28
  115. package/dist/agent-operations/create-stair.d.ts.map +1 -1
  116. package/dist/agent-operations/create-stair.js +187 -104
  117. package/dist/agent-operations/design-brief.d.ts +38 -0
  118. package/dist/agent-operations/design-brief.d.ts.map +1 -0
  119. package/dist/agent-operations/design-brief.js +300 -0
  120. package/dist/agent-operations/designs.d.ts +24 -0
  121. package/dist/agent-operations/designs.d.ts.map +1 -0
  122. package/dist/agent-operations/designs.js +48 -0
  123. package/dist/agent-operations/door-clearance.d.ts +16 -1
  124. package/dist/agent-operations/door-clearance.d.ts.map +1 -1
  125. package/dist/agent-operations/door-clearance.js +61 -4
  126. package/dist/agent-operations/duplicate-level.d.ts.map +1 -1
  127. package/dist/agent-operations/duplicate-level.js +2 -1
  128. package/dist/agent-operations/find-by-type.d.ts +14 -7
  129. package/dist/agent-operations/find-by-type.d.ts.map +1 -1
  130. package/dist/agent-operations/find-by-type.js +266 -43
  131. package/dist/agent-operations/furnish-room.d.ts +22 -1
  132. package/dist/agent-operations/furnish-room.d.ts.map +1 -1
  133. package/dist/agent-operations/furnish-room.js +66 -19
  134. package/dist/agent-operations/furniture-kind.d.ts +22 -0
  135. package/dist/agent-operations/furniture-kind.d.ts.map +1 -0
  136. package/dist/agent-operations/furniture-kind.js +69 -0
  137. package/dist/agent-operations/get-node.d.ts +5 -2
  138. package/dist/agent-operations/get-node.d.ts.map +1 -1
  139. package/dist/agent-operations/get-node.js +82 -10
  140. package/dist/agent-operations/hosted-services.d.ts +2 -1
  141. package/dist/agent-operations/hosted-services.d.ts.map +1 -1
  142. package/dist/agent-operations/index.d.ts +281 -69
  143. package/dist/agent-operations/index.d.ts.map +1 -1
  144. package/dist/agent-operations/index.js +66 -5
  145. package/dist/agent-operations/item-space.d.ts +22 -0
  146. package/dist/agent-operations/item-space.d.ts.map +1 -0
  147. package/dist/agent-operations/item-space.js +69 -0
  148. package/dist/agent-operations/layout-clearance.d.ts +52 -3
  149. package/dist/agent-operations/layout-clearance.d.ts.map +1 -1
  150. package/dist/agent-operations/layout-clearance.js +340 -30
  151. package/dist/agent-operations/level-height-fill.d.ts +12 -0
  152. package/dist/agent-operations/level-height-fill.d.ts.map +1 -0
  153. package/dist/agent-operations/level-height-fill.js +59 -0
  154. package/dist/agent-operations/level-reads.d.ts +5 -1
  155. package/dist/agent-operations/level-reads.d.ts.map +1 -1
  156. package/dist/agent-operations/level-reads.js +10 -3
  157. package/dist/agent-operations/list-levels.d.ts.map +1 -1
  158. package/dist/agent-operations/list-levels.js +23 -0
  159. package/dist/agent-operations/material-preset.d.ts.map +1 -1
  160. package/dist/agent-operations/material-preset.js +3 -9
  161. package/dist/agent-operations/material-refs.d.ts +7 -1
  162. package/dist/agent-operations/material-refs.d.ts.map +1 -1
  163. package/dist/agent-operations/material-refs.js +10 -5
  164. package/dist/agent-operations/merge-windows.d.ts +6 -0
  165. package/dist/agent-operations/merge-windows.d.ts.map +1 -0
  166. package/dist/agent-operations/merge-windows.js +27 -0
  167. package/dist/agent-operations/move-roofs.d.ts +9 -0
  168. package/dist/agent-operations/move-roofs.d.ts.map +1 -0
  169. package/dist/agent-operations/move-roofs.js +29 -0
  170. package/dist/agent-operations/paint.d.ts +2 -1
  171. package/dist/agent-operations/paint.d.ts.map +1 -1
  172. package/dist/agent-operations/paint.js +163 -53
  173. package/dist/agent-operations/photo-elevation.d.ts +155 -0
  174. package/dist/agent-operations/photo-elevation.d.ts.map +1 -0
  175. package/dist/agent-operations/photo-elevation.js +761 -0
  176. package/dist/agent-operations/place-in-room.d.ts +29 -0
  177. package/dist/agent-operations/place-in-room.d.ts.map +1 -0
  178. package/dist/agent-operations/place-in-room.js +403 -0
  179. package/dist/agent-operations/place-items.d.ts.map +1 -1
  180. package/dist/agent-operations/place-items.js +15 -2
  181. package/dist/agent-operations/plan-geometry.d.ts.map +1 -1
  182. package/dist/agent-operations/plan-geometry.js +3 -0
  183. package/dist/agent-operations/point-context.d.ts +139 -0
  184. package/dist/agent-operations/point-context.d.ts.map +1 -0
  185. package/dist/agent-operations/point-context.js +1 -0
  186. package/dist/agent-operations/project-files.d.ts +9 -0
  187. package/dist/agent-operations/project-files.d.ts.map +1 -0
  188. package/dist/agent-operations/project-files.js +25 -0
  189. package/dist/agent-operations/record-made.d.ts +18 -0
  190. package/dist/agent-operations/record-made.d.ts.map +1 -0
  191. package/dist/agent-operations/record-made.js +28 -0
  192. package/dist/agent-operations/roof-footprint.d.ts +24 -0
  193. package/dist/agent-operations/roof-footprint.d.ts.map +1 -0
  194. package/dist/agent-operations/roof-footprint.js +242 -0
  195. package/dist/agent-operations/roof-writes.d.ts +20 -0
  196. package/dist/agent-operations/roof-writes.d.ts.map +1 -0
  197. package/dist/agent-operations/roof-writes.js +165 -0
  198. package/dist/agent-operations/room-findings.d.ts +54 -0
  199. package/dist/agent-operations/room-findings.d.ts.map +1 -0
  200. package/dist/agent-operations/room-findings.js +143 -0
  201. package/dist/agent-operations/room-floor-script.d.ts +23 -0
  202. package/dist/agent-operations/room-floor-script.d.ts.map +1 -0
  203. package/dist/agent-operations/room-floor-script.js +54 -0
  204. package/dist/agent-operations/room-structure.d.ts +2 -2
  205. package/dist/agent-operations/room-structure.d.ts.map +1 -1
  206. package/dist/agent-operations/scene-checkpoint.d.ts +94 -0
  207. package/dist/agent-operations/scene-checkpoint.d.ts.map +1 -0
  208. package/dist/agent-operations/scene-checkpoint.js +176 -0
  209. package/dist/agent-operations/scene-queries.d.ts +3750 -3319
  210. package/dist/agent-operations/scene-queries.d.ts.map +1 -1
  211. package/dist/agent-operations/scene-queries.js +13 -23
  212. package/dist/agent-operations/scene-review.d.ts +52 -0
  213. package/dist/agent-operations/scene-review.d.ts.map +1 -0
  214. package/dist/agent-operations/scene-review.js +106 -0
  215. package/dist/agent-operations/scene-view.d.ts +82 -15
  216. package/dist/agent-operations/scene-view.d.ts.map +1 -1
  217. package/dist/agent-operations/scene-view.js +408 -51
  218. package/dist/agent-operations/search-assets.d.ts +2 -2
  219. package/dist/agent-operations/search-assets.d.ts.map +1 -1
  220. package/dist/agent-operations/search-assets.js +4 -3
  221. package/dist/agent-operations/search-materials.d.ts +9 -3
  222. package/dist/agent-operations/search-materials.d.ts.map +1 -1
  223. package/dist/agent-operations/search-materials.js +83 -29
  224. package/dist/agent-operations/set-checkpoint.d.ts +9 -0
  225. package/dist/agent-operations/set-checkpoint.d.ts.map +1 -0
  226. package/dist/agent-operations/set-checkpoint.js +31 -0
  227. package/dist/agent-operations/set-ground-level.d.ts +12 -0
  228. package/dist/agent-operations/set-ground-level.d.ts.map +1 -0
  229. package/dist/agent-operations/set-ground-level.js +61 -0
  230. package/dist/agent-operations/site.d.ts +21 -0
  231. package/dist/agent-operations/site.d.ts.map +1 -0
  232. package/dist/agent-operations/site.js +123 -0
  233. package/dist/agent-operations/types.d.ts +66 -7
  234. package/dist/agent-operations/types.d.ts.map +1 -1
  235. package/dist/agent-operations/verify-scene.d.ts +39 -5
  236. package/dist/agent-operations/verify-scene.d.ts.map +1 -1
  237. package/dist/agent-operations/verify-scene.js +223 -44
  238. package/dist/agent-operations/wall-face-script.d.ts +28 -0
  239. package/dist/agent-operations/wall-face-script.d.ts.map +1 -0
  240. package/dist/agent-operations/wall-face-script.js +62 -0
  241. package/dist/agent-operations/wall-object-observations.d.ts +41 -0
  242. package/dist/agent-operations/wall-object-observations.d.ts.map +1 -0
  243. package/dist/agent-operations/wall-object-observations.js +249 -0
  244. package/dist/agent-operations/wall-opening.d.ts +23 -23
  245. package/dist/agent-operations/wall-opening.d.ts.map +1 -1
  246. package/dist/agent-operations/wall-skirting.d.ts +24 -0
  247. package/dist/agent-operations/wall-skirting.d.ts.map +1 -0
  248. package/dist/agent-operations/wall-skirting.js +85 -0
  249. package/dist/agent-tools/add-object.d.ts +11 -7
  250. package/dist/agent-tools/add-object.d.ts.map +1 -1
  251. package/dist/agent-tools/add-object.js +17 -11
  252. package/dist/agent-tools/assets.d.ts +8 -0
  253. package/dist/agent-tools/assets.d.ts.map +1 -1
  254. package/dist/agent-tools/assets.js +13 -1
  255. package/dist/agent-tools/author-scene.d.ts +651 -0
  256. package/dist/agent-tools/author-scene.d.ts.map +1 -0
  257. package/dist/agent-tools/author-scene.js +252 -0
  258. package/dist/agent-tools/batch.d.ts +25 -0
  259. package/dist/agent-tools/batch.d.ts.map +1 -0
  260. package/dist/agent-tools/batch.js +61 -0
  261. package/dist/agent-tools/checkpoints.d.ts +13 -0
  262. package/dist/agent-tools/checkpoints.d.ts.map +1 -0
  263. package/dist/agent-tools/checkpoints.js +16 -0
  264. package/dist/agent-tools/clear-scene.d.ts.map +1 -1
  265. package/dist/agent-tools/collections.d.ts +6 -6
  266. package/dist/agent-tools/collections.d.ts.map +1 -1
  267. package/dist/agent-tools/columns.d.ts +18 -18
  268. package/dist/agent-tools/columns.js +2 -2
  269. package/dist/agent-tools/corner-window.d.ts +46 -0
  270. package/dist/agent-tools/corner-window.d.ts.map +1 -0
  271. package/dist/agent-tools/corner-window.js +47 -0
  272. package/dist/agent-tools/create-room.d.ts +26 -25
  273. package/dist/agent-tools/create-room.d.ts.map +1 -1
  274. package/dist/agent-tools/create-room.js +11 -4
  275. package/dist/agent-tools/design-brief.d.ts +408 -0
  276. package/dist/agent-tools/design-brief.d.ts.map +1 -0
  277. package/dist/agent-tools/design-brief.js +149 -0
  278. package/dist/agent-tools/designs.d.ts +34 -0
  279. package/dist/agent-tools/designs.d.ts.map +1 -0
  280. package/dist/agent-tools/designs.js +50 -0
  281. package/dist/agent-tools/fences.d.ts +28 -0
  282. package/dist/agent-tools/fences.d.ts.map +1 -0
  283. package/dist/agent-tools/fences.js +31 -0
  284. package/dist/agent-tools/find-by-type.d.ts +8 -1
  285. package/dist/agent-tools/find-by-type.d.ts.map +1 -1
  286. package/dist/agent-tools/find-by-type.js +23 -2
  287. package/dist/agent-tools/furnish-room.d.ts +10 -8
  288. package/dist/agent-tools/furnish-room.d.ts.map +1 -1
  289. package/dist/agent-tools/furnish-room.js +3 -1
  290. package/dist/agent-tools/hosted-services.d.ts +177 -141
  291. package/dist/agent-tools/hosted-services.d.ts.map +1 -1
  292. package/dist/agent-tools/hosted-services.js +47 -14
  293. package/dist/agent-tools/index.d.ts +894 -215
  294. package/dist/agent-tools/index.d.ts.map +1 -1
  295. package/dist/agent-tools/index.js +47 -3
  296. package/dist/agent-tools/levels.d.ts +11 -3
  297. package/dist/agent-tools/levels.d.ts.map +1 -1
  298. package/dist/agent-tools/levels.js +16 -5
  299. package/dist/agent-tools/measurement.d.ts +38 -20
  300. package/dist/agent-tools/measurement.d.ts.map +1 -1
  301. package/dist/agent-tools/measurement.js +117 -67
  302. package/dist/agent-tools/merge-windows.d.ts +10 -0
  303. package/dist/agent-tools/merge-windows.d.ts.map +1 -0
  304. package/dist/agent-tools/merge-windows.js +12 -0
  305. package/dist/agent-tools/nodes.d.ts.map +1 -1
  306. package/dist/agent-tools/nodes.js +1 -1
  307. package/dist/agent-tools/notation-inventory.d.ts +16 -0
  308. package/dist/agent-tools/notation-inventory.d.ts.map +1 -0
  309. package/dist/agent-tools/notation-inventory.js +105 -0
  310. package/dist/agent-tools/paint.d.ts +5 -5
  311. package/dist/agent-tools/paint.d.ts.map +1 -1
  312. package/dist/agent-tools/paint.js +1 -1
  313. package/dist/agent-tools/photo-elevation.d.ts +32 -0
  314. package/dist/agent-tools/photo-elevation.d.ts.map +1 -0
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  865. package/dist/utils/wall-face-migration.d.ts.map +1 -1
  866. package/package.json +36 -10
@@ -0,0 +1,334 @@
1
+ import { getWallCurveFrameAt, isCurvedWall } from '../systems/wall/wall-curve.js';
2
+ import { dedupeSequentialPoints, pointFromTuple, pointToTuple, polygonArea, polygonSignature, sampleWallPointsForRoomDetection, } from './room-graph.js';
3
+ import { distanceToSegment } from './room-topology-index.js';
4
+ const WALL_JUNCTION_TOLERANCE = 0.08;
5
+ // Endpoints closer than this are one graph node, whatever their rounding: a millimetre, as the
6
+ // room kernel's keys (a wall posed by hand 0.65 mm short of its neighbour left the loop open).
7
+ // A gap past it stays open, as a real opening may; a caller may join wider (`joinTolerance`).
8
+ const WALL_ENDPOINT_TOLERANCE = 1e-3;
9
+ function samePointWithinTolerance(a, b, tolerance = 1e-4) {
10
+ return Math.hypot(a.x - b.x, a.y - b.y) <= tolerance;
11
+ }
12
+ function pointInPolygon(point, polygon) {
13
+ if (polygon.length < 3)
14
+ return false;
15
+ let inside = false;
16
+ for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {
17
+ const xi = polygon[i]?.x ?? 0;
18
+ const yi = polygon[i]?.y ?? 0;
19
+ const xj = polygon[j]?.x ?? 0;
20
+ const yj = polygon[j]?.y ?? 0;
21
+ const intersect = yi > point.y !== yj > point.y &&
22
+ point.x < ((xj - xi) * (point.y - yi)) / (yj - yi + 1e-12) + xi;
23
+ if (intersect)
24
+ inside = !inside;
25
+ }
26
+ return inside;
27
+ }
28
+ function pointDistanceToPolygonBoundary(point, polygon) {
29
+ let minDistance = Number.POSITIVE_INFINITY;
30
+ for (let index = 0; index < polygon.length; index += 1) {
31
+ const start = polygon[index];
32
+ const end = polygon[(index + 1) % polygon.length];
33
+ if (!(start && end))
34
+ continue;
35
+ minDistance = Math.min(minDistance, distanceToSegment(pointToTuple(point), pointToTuple(start), pointToTuple(end)));
36
+ }
37
+ return minDistance;
38
+ }
39
+ function segmentProjection(point, start, end) {
40
+ const dx = end.x - start.x;
41
+ const dy = end.y - start.y;
42
+ const lengthSquared = dx * dx + dy * dy;
43
+ if (lengthSquared < 1e-12) {
44
+ return { t: 0, distance: Math.hypot(point.x - start.x, point.y - start.y) };
45
+ }
46
+ const t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / lengthSquared;
47
+ const clampedT = Math.max(0, Math.min(1, t));
48
+ const projX = start.x + clampedT * dx;
49
+ const projY = start.y + clampedT * dy;
50
+ return { t, distance: Math.hypot(point.x - projX, point.y - projY) };
51
+ }
52
+ function splitStraightWallAtVertices(start, end, vertices) {
53
+ const length = Math.hypot(end.x - start.x, end.y - start.y);
54
+ if (length < 1e-9)
55
+ return [start, end];
56
+ const interior = [];
57
+ for (const vertex of vertices) {
58
+ const { t, distance } = segmentProjection(vertex, start, end);
59
+ if (distance > WALL_JUNCTION_TOLERANCE)
60
+ continue;
61
+ const along = t * length;
62
+ if (along <= WALL_JUNCTION_TOLERANCE || along >= length - WALL_JUNCTION_TOLERANCE)
63
+ continue;
64
+ interior.push({ point: vertex, t });
65
+ }
66
+ interior.sort((a, b) => a.t - b.t);
67
+ const ordered = [start];
68
+ for (const { point } of interior) {
69
+ if (samePointWithinTolerance(point, ordered[ordered.length - 1], WALL_ENDPOINT_TOLERANCE))
70
+ continue;
71
+ ordered.push(point);
72
+ }
73
+ if (!samePointWithinTolerance(ordered[ordered.length - 1], end, WALL_ENDPOINT_TOLERANCE))
74
+ ordered.push(end);
75
+ return ordered;
76
+ }
77
+ function exteriorFaces(walls, joinTolerance) {
78
+ if (walls.length < 3)
79
+ return [];
80
+ const graph = new Map();
81
+ const halfEdges = new Map();
82
+ const endpointBuckets = new Map();
83
+ const upsertNode = (point) => {
84
+ // Rounded coordinate strings can split coincident SVG endpoints on a cell
85
+ // boundary. Buckets only narrow the search; distance establishes identity.
86
+ const x = Math.floor(point.x / joinTolerance);
87
+ const y = Math.floor(point.y / joinTolerance);
88
+ let nearest;
89
+ let nearestDistance = Number.POSITIVE_INFINITY;
90
+ for (let dx = -1; dx <= 1; dx += 1) {
91
+ for (let dy = -1; dy <= 1; dy += 1) {
92
+ for (const key of endpointBuckets.get(`${x + dx},${y + dy}`) ?? []) {
93
+ const candidate = graph.get(key).point;
94
+ const distance = Math.hypot(point.x - candidate.x, point.y - candidate.y);
95
+ if (distance <= joinTolerance && distance < nearestDistance) {
96
+ nearest = key;
97
+ nearestDistance = distance;
98
+ }
99
+ }
100
+ }
101
+ }
102
+ if (nearest !== undefined)
103
+ return nearest;
104
+ const key = String(graph.size);
105
+ graph.set(key, { point: { ...point }, outgoing: [] });
106
+ const bucketKey = `${x},${y}`;
107
+ const bucket = endpointBuckets.get(bucketKey) ?? [];
108
+ bucket.push(key);
109
+ endpointBuckets.set(bucketKey, bucket);
110
+ return key;
111
+ };
112
+ // Planarize first: collect every wall endpoint as a candidate graph vertex so
113
+ // straight walls can be split at T-junctions where another wall ends mid-span.
114
+ // Without this the touching wall's endpoint is a dangling degree-1 node and the
115
+ // enclosed area (e.g. a room added against the middle of an existing wall)
116
+ // never forms a cycle.
117
+ for (const wall of walls) {
118
+ upsertNode(pointFromTuple(wall.start));
119
+ upsertNode(pointFromTuple(wall.end));
120
+ }
121
+ const vertices = [...graph.values()].map((node) => node.point);
122
+ for (const wall of walls) {
123
+ const start = pointFromTuple(wall.start);
124
+ const end = pointFromTuple(wall.end);
125
+ if (samePointWithinTolerance(start, end))
126
+ continue;
127
+ // Curved walls keep their sampled polyline as one edge; straight walls split
128
+ // into consecutive sub-edges at their interior junction vertices.
129
+ const subPolylines = isCurvedWall(wall)
130
+ ? [sampleWallPointsForRoomDetection(wall)]
131
+ : (() => {
132
+ const ordered = splitStraightWallAtVertices(start, end, vertices);
133
+ const parts = [];
134
+ for (let index = 0; index < ordered.length - 1; index += 1) {
135
+ parts.push([ordered[index], ordered[index + 1]]);
136
+ }
137
+ return parts;
138
+ })();
139
+ subPolylines.forEach((points, subIndex) => {
140
+ const from = points[0];
141
+ const to = points[points.length - 1];
142
+ const fromKey = upsertNode(from);
143
+ const toKey = upsertNode(to);
144
+ if (fromKey === toKey)
145
+ return;
146
+ const reversePoints = [...points].reverse();
147
+ const forwardId = `${wall.id}#${subIndex}:f`;
148
+ const reverseId = `${wall.id}#${subIndex}:r`;
149
+ halfEdges.set(forwardId, {
150
+ id: forwardId,
151
+ reverseId,
152
+ fromKey,
153
+ toKey,
154
+ angle: Math.atan2(points[1].y - from.y, points[1].x - from.x),
155
+ points,
156
+ wallId: wall.id,
157
+ face: 'front',
158
+ });
159
+ halfEdges.set(reverseId, {
160
+ id: reverseId,
161
+ reverseId: forwardId,
162
+ fromKey: toKey,
163
+ toKey: fromKey,
164
+ angle: Math.atan2(reversePoints[1].y - to.y, reversePoints[1].x - to.x),
165
+ points: reversePoints,
166
+ wallId: wall.id,
167
+ face: 'back',
168
+ });
169
+ graph.get(fromKey)?.outgoing.push(forwardId);
170
+ graph.get(toKey)?.outgoing.push(reverseId);
171
+ });
172
+ }
173
+ const sortedOutgoing = new Map();
174
+ for (const [key, node] of graph.entries()) {
175
+ const outgoing = [...node.outgoing];
176
+ outgoing.sort((a, b) => (halfEdges.get(a)?.angle ?? 0) - (halfEdges.get(b)?.angle ?? 0));
177
+ sortedOutgoing.set(key, outgoing);
178
+ }
179
+ const nextEdge = (edgeId) => {
180
+ const edge = halfEdges.get(edgeId);
181
+ if (!edge)
182
+ return null;
183
+ const outgoing = sortedOutgoing.get(edge.toKey);
184
+ if (!outgoing || outgoing.length === 0)
185
+ return null;
186
+ const idx = outgoing.indexOf(edge.reverseId);
187
+ if (idx === -1)
188
+ return null;
189
+ const nextIdx = (idx - 1 + outgoing.length) % outgoing.length;
190
+ return outgoing[nextIdx] ?? null;
191
+ };
192
+ const splitIntoSimpleCycles = (walkEdgeIds) => {
193
+ const cycles = [];
194
+ const firstEdge = halfEdges.get(walkEdgeIds[0] ?? '');
195
+ if (!firstEdge)
196
+ return cycles;
197
+ const pathEdges = [];
198
+ const pathVertices = [firstEdge.fromKey];
199
+ const vertexIndex = new Map([[firstEdge.fromKey, 0]]);
200
+ for (const edgeId of walkEdgeIds) {
201
+ const edge = halfEdges.get(edgeId);
202
+ if (!edge || edge.fromKey !== pathVertices[pathVertices.length - 1])
203
+ return [];
204
+ pathEdges.push(edgeId);
205
+ const repeatedIndex = vertexIndex.get(edge.toKey);
206
+ if (repeatedIndex === undefined) {
207
+ pathVertices.push(edge.toKey);
208
+ vertexIndex.set(edge.toKey, pathVertices.length - 1);
209
+ continue;
210
+ }
211
+ const cycle = pathEdges.slice(repeatedIndex);
212
+ if (cycle.length >= 3)
213
+ cycles.push(cycle);
214
+ for (let index = repeatedIndex + 1; index < pathVertices.length; index += 1) {
215
+ vertexIndex.delete(pathVertices[index]);
216
+ }
217
+ pathVertices.length = repeatedIndex + 1;
218
+ pathEdges.length = repeatedIndex;
219
+ }
220
+ return pathEdges.length === 0 && pathVertices.length === 1 ? cycles : [];
221
+ };
222
+ const visitedDirected = new Set();
223
+ const rooms = [];
224
+ // A face walk cannot revisit a half-edge, so the half-edge count bounds its
225
+ // length. It can revisit a vertex when dangling walls or other graph bridges
226
+ // are traced out and back; those excursions are removed below.
227
+ const maxSteps = Math.min(2000, halfEdges.size + 10);
228
+ for (const edgeId of halfEdges.keys()) {
229
+ if (visitedDirected.has(edgeId))
230
+ continue;
231
+ const cycleEdgeIds = [];
232
+ let currentEdgeId = edgeId;
233
+ let valid = true;
234
+ let closed = false;
235
+ for (let step = 0; step < maxSteps; step += 1) {
236
+ const currentEdge = halfEdges.get(currentEdgeId);
237
+ if (!currentEdge) {
238
+ valid = false;
239
+ break;
240
+ }
241
+ visitedDirected.add(currentEdgeId);
242
+ cycleEdgeIds.push(currentEdgeId);
243
+ const next = nextEdge(currentEdgeId);
244
+ if (!next) {
245
+ valid = false;
246
+ break;
247
+ }
248
+ currentEdgeId = next;
249
+ if (currentEdgeId === edgeId) {
250
+ closed = true;
251
+ break;
252
+ }
253
+ }
254
+ if (!(valid && closed) || cycleEdgeIds.length < 3)
255
+ continue;
256
+ for (const simpleCycleEdgeIds of splitIntoSimpleCycles(cycleEdgeIds)) {
257
+ const polygon = dedupeSequentialPoints(simpleCycleEdgeIds.flatMap((id, index) => {
258
+ const points = halfEdges.get(id)?.points ?? [];
259
+ return index === simpleCycleEdgeIds.length - 1 ? points : points.slice(0, -1);
260
+ }));
261
+ if (polygon.length < 3)
262
+ continue;
263
+ const signedArea = polygonArea(polygon);
264
+ // Rooms wind one way; the outside of the walls is walked the other.
265
+ if (signedArea >= -1e-6)
266
+ continue;
267
+ const signature = polygonSignature(polygon);
268
+ if (rooms.some((room) => polygonSignature(room.polygon) === signature))
269
+ continue;
270
+ rooms.push({
271
+ polygon,
272
+ boundaryFaces: simpleCycleEdgeIds.flatMap((id) => {
273
+ const edge = halfEdges.get(id);
274
+ if (!edge)
275
+ return [];
276
+ return [
277
+ {
278
+ wallId: edge.wallId,
279
+ face: edge.face,
280
+ points: edge.points.map(pointToTuple),
281
+ },
282
+ ];
283
+ }),
284
+ });
285
+ }
286
+ }
287
+ rooms.sort((a, b) => Math.abs(polygonArea(b.polygon)) - Math.abs(polygonArea(a.polygon)));
288
+ return rooms;
289
+ }
290
+ /**
291
+ * The outside loops of a storey's walls. Wall ends within `joinTolerance` metres are one corner: a
292
+ * millimetre by default; a vectorised plan's near-miss corners may need a few centimetres.
293
+ */
294
+ export function exteriorWallLoops(walls, joinTolerance = WALL_ENDPOINT_TOLERANCE) {
295
+ return outerFaces(walls, joinTolerance).map((loop) => loop.boundaryFaces);
296
+ }
297
+ /** The outlines of a storey's walls: each outside loop as a polygon on the walls' centrelines. */
298
+ export function exteriorWallOutlines(walls, joinTolerance = WALL_ENDPOINT_TOLERANCE) {
299
+ return outerFaces(walls, joinTolerance).map((loop) => loop.polygon.map(pointToTuple));
300
+ }
301
+ /**
302
+ * The walls a closed circuit of walls encloses: not on the storey's outline and strictly inside one
303
+ * of its outside loops (a partition, as opposed to a wall that holds the outside back). A wall no
304
+ * closed circuit surrounds (an open run, the first walls of a plan, a wall drawn outside) is not
305
+ * enclosed.
306
+ */
307
+ export function enclosedWallIds(walls, joinTolerance = WALL_ENDPOINT_TOLERANCE) {
308
+ const loops = outerFaces(walls, joinTolerance);
309
+ const enclosed = new Set();
310
+ if (loops.length === 0)
311
+ return enclosed;
312
+ const onOutline = new Set(loops.flatMap((loop) => loop.boundaryFaces.map((face) => face.wallId)));
313
+ for (const wall of walls) {
314
+ if (onOutline.has(wall.id))
315
+ continue;
316
+ const middle = getWallCurveFrameAt(wall, 0.5).point;
317
+ const point = { x: middle.x, y: middle.y };
318
+ if (loops.some((loop) => pointInPolygon(point, loop.polygon) &&
319
+ pointDistanceToPolygonBoundary(point, loop.polygon) >= 1e-4))
320
+ enclosed.add(wall.id);
321
+ }
322
+ return enclosed;
323
+ }
324
+ function outerFaces(walls, joinTolerance) {
325
+ const loops = exteriorFaces(walls, Math.max(WALL_ENDPOINT_TOLERANCE, joinTolerance));
326
+ return loops.filter((loop, index) => !loops.some((other, otherIndex) => {
327
+ if (otherIndex === index ||
328
+ Math.abs(polygonArea(other.polygon)) <= Math.abs(polygonArea(loop.polygon)))
329
+ return false;
330
+ // Use boundary points, not the centroid: concave footprints may have a centroid outside.
331
+ return loop.polygon.every((point) => pointInPolygon(point, other.polygon) ||
332
+ pointDistanceToPolygonBoundary(point, other.polygon) < 1e-4);
333
+ }));
334
+ }
@@ -0,0 +1,61 @@
1
+ import type { AnyNode, CompiledGeometryScript, GeometryScriptParamValue, WallFaceScript, ZoneFloorScript } from '../schema/index.js';
2
+ import type { WallFace } from '../schema/nodes/wall.js';
3
+ import { type FloorScriptInputs } from './floor-script.js';
4
+ import { type WallFaceScriptInputs } from './wall-face-script.js';
5
+ type SceneNodes = Readonly<Record<string, AnyNode>>;
6
+ /**
7
+ * A finish a script builds for its host: a room's floor (`nodeId` a zone) or one face of a wall
8
+ * (`nodeId` a wall, with `face`).
9
+ */
10
+ export type FinishScriptTarget = {
11
+ nodeId: string;
12
+ face?: WallFace;
13
+ };
14
+ export type FinishScriptInputs = FloorScriptInputs | WallFaceScriptInputs;
15
+ type FinishScript = ZoneFloorScript | WallFaceScript;
16
+ export type StaleFinishScript = FinishScriptTarget & {
17
+ script: FinishScript;
18
+ /** Its floor or face now, which the script runs again for. */
19
+ inputs: FinishScriptInputs;
20
+ };
21
+ /**
22
+ * The finish scripts whose floor or face is no longer the one they were built for: the structure
23
+ * reconcile re-derived a room (a wall moved, an edge pushed, a floor raised), or a wall changed
24
+ * length, height or openings, so the key differs. A host with nothing to build on now (a room with
25
+ * no floor, a wall turned curved) keeps its script as it was.
26
+ */
27
+ export declare function staleFinishScripts(nodes: SceneNodes): StaleFinishScript[];
28
+ /**
29
+ * How a host runs a finish script: reads its module back by hash, and compiles and stores it for
30
+ * its floor or face (`@pascal-app/geometry-script`'s `compileGeometryScript` with `inputs`, then the
31
+ * artifact store), answering the compile with the stored hashes.
32
+ */
33
+ export type FinishScriptHost = {
34
+ readScript(sha256: string): Promise<string | null>;
35
+ build(input: FinishScriptTarget & {
36
+ code: string;
37
+ params: Record<string, GeometryScriptParamValue>;
38
+ inputs: FinishScriptInputs;
39
+ }): Promise<CompiledGeometryScript>;
40
+ };
41
+ export type FinishScriptRefresh = {
42
+ rebuilt: (FinishScriptTarget & {
43
+ script: FinishScript;
44
+ })[];
45
+ failed: (FinishScriptTarget & {
46
+ error: string;
47
+ })[];
48
+ };
49
+ /** Runs every stale finish script again for its floor or face now, with its stored params. */
50
+ export declare function refreshFinishScripts(nodes: SceneNodes, host: FinishScriptHost): Promise<FinishScriptRefresh>;
51
+ /**
52
+ * The writes that put rebuilt finish scripts on `nodes`: each only while its host still has the
53
+ * script and its floor or face is still the one it was rebuilt for (else a newer refresh follows),
54
+ * over what the host holds now, so a wall's other face and a room's other floor fields are kept.
55
+ */
56
+ export declare function finishScriptWrites(nodes: SceneNodes, rebuilt: FinishScriptRefresh['rebuilt']): {
57
+ id: string;
58
+ data: Partial<AnyNode>;
59
+ }[];
60
+ export {};
61
+ //# sourceMappingURL=finish-script.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"finish-script.d.ts","sourceRoot":"","sources":["../../src/lib/finish-script.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,OAAO,EACP,sBAAsB,EACtB,wBAAwB,EACxB,cAAc,EAEd,eAAe,EAChB,MAAM,WAAW,CAAA;AAClB,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAA;AACpD,OAAO,EACL,KAAK,iBAAiB,EAIvB,MAAM,gBAAgB,CAAA;AACvB,OAAO,EACL,KAAK,oBAAoB,EAI1B,MAAM,oBAAoB,CAAA;AAE3B,KAAK,UAAU,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAA;AAEnD;;;GAGG;AACH,MAAM,MAAM,kBAAkB,GAAG;IAAE,MAAM,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,QAAQ,CAAA;CAAE,CAAA;AACpE,MAAM,MAAM,kBAAkB,GAAG,iBAAiB,GAAG,oBAAoB,CAAA;AACzE,KAAK,YAAY,GAAG,eAAe,GAAG,cAAc,CAAA;AA0BpD,MAAM,MAAM,iBAAiB,GAAG,kBAAkB,GAAG;IACnD,MAAM,EAAE,YAAY,CAAA;IACpB,8DAA8D;IAC9D,MAAM,EAAE,kBAAkB,CAAA;CAC3B,CAAA;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,iBAAiB,EAAE,CAOzE;AAED;;;;GAIG;AACH,MAAM,MAAM,gBAAgB,GAAG;IAC7B,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,CAAA;IAClD,KAAK,CACH,KAAK,EAAE,kBAAkB,GAAG;QAC1B,IAAI,EAAE,MAAM,CAAA;QACZ,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,wBAAwB,CAAC,CAAA;QAChD,MAAM,EAAE,kBAAkB,CAAA;KAC3B,GACA,OAAO,CAAC,sBAAsB,CAAC,CAAA;CACnC,CAAA;AAED,MAAM,MAAM,mBAAmB,GAAG;IAChC,OAAO,EAAE,CAAC,kBAAkB,GAAG;QAAE,MAAM,EAAE,YAAY,CAAA;KAAE,CAAC,EAAE,CAAA;IAC1D,MAAM,EAAE,CAAC,kBAAkB,GAAG;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC,EAAE,CAAA;CACnD,CAAA;AAED,8FAA8F;AAC9F,wBAAsB,oBAAoB,CACxC,KAAK,EAAE,UAAU,EACjB,IAAI,EAAE,gBAAgB,GACrB,OAAO,CAAC,mBAAmB,CAAC,CA4B9B;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,UAAU,EACjB,OAAO,EAAE,mBAAmB,CAAC,SAAS,CAAC,GACtC;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,OAAO,CAAC,OAAO,CAAC,CAAA;CAAE,EAAE,CAoB1C"}
@@ -0,0 +1,86 @@
1
+ import { floorScriptInputs, floorScriptInputsKey, floorScriptRecord, } from './floor-script.js';
2
+ import { wallFaceScriptInputs, wallFaceScriptInputsKey, wallFaceScriptRecord, } from './wall-face-script.js';
3
+ function finishScriptsOf(node) {
4
+ if (node.type === 'zone')
5
+ return node.floor?.script ? [{ nodeId: node.id, script: node.floor.script }] : [];
6
+ if (node.type !== 'wall')
7
+ return [];
8
+ return ['a', 'b'].flatMap((face) => {
9
+ const script = node.finishScripts?.[face];
10
+ return script ? [{ nodeId: node.id, face, script }] : [];
11
+ });
12
+ }
13
+ /** What a finish script is built for now, with its key; null when its host has nothing to build on. */
14
+ function currentInputs(nodes, { nodeId, face }, script) {
15
+ if (face) {
16
+ const inputs = wallFaceScriptInputs(nodes, nodeId, face, script.toHeight);
17
+ return inputs && { inputs, key: wallFaceScriptInputsKey(inputs) };
18
+ }
19
+ const inputs = floorScriptInputs(nodes, nodeId);
20
+ return inputs && { inputs, key: floorScriptInputsKey(inputs) };
21
+ }
22
+ /**
23
+ * The finish scripts whose floor or face is no longer the one they were built for: the structure
24
+ * reconcile re-derived a room (a wall moved, an edge pushed, a floor raised), or a wall changed
25
+ * length, height or openings, so the key differs. A host with nothing to build on now (a room with
26
+ * no floor, a wall turned curved) keeps its script as it was.
27
+ */
28
+ export function staleFinishScripts(nodes) {
29
+ return Object.values(nodes).flatMap((node) => finishScriptsOf(node).flatMap((entry) => {
30
+ const now = currentInputs(nodes, entry, entry.script);
31
+ return now && now.key !== entry.script.inputs ? [{ ...entry, inputs: now.inputs }] : [];
32
+ }));
33
+ }
34
+ /** Runs every stale finish script again for its floor or face now, with its stored params. */
35
+ export async function refreshFinishScripts(nodes, host) {
36
+ const refresh = { rebuilt: [], failed: [] };
37
+ await Promise.all(staleFinishScripts(nodes).map(async ({ script, inputs, ...target }) => {
38
+ try {
39
+ const code = await host.readScript(script.script);
40
+ if (code === null)
41
+ throw new Error('its module could not be read');
42
+ const compiled = await host.build({ ...target, code, params: script.params, inputs });
43
+ refresh.rebuilt.push({
44
+ ...target,
45
+ script: target.face
46
+ ? wallFaceScriptRecord(compiled, inputs, script.toHeight, script)
47
+ : floorScriptRecord(compiled, inputs, script),
48
+ });
49
+ }
50
+ catch (error) {
51
+ refresh.failed.push({
52
+ ...target,
53
+ error: error instanceof Error ? error.message : String(error),
54
+ });
55
+ }
56
+ }));
57
+ return refresh;
58
+ }
59
+ /**
60
+ * The writes that put rebuilt finish scripts on `nodes`: each only while its host still has the
61
+ * script and its floor or face is still the one it was rebuilt for (else a newer refresh follows),
62
+ * over what the host holds now, so a wall's other face and a room's other floor fields are kept.
63
+ */
64
+ export function finishScriptWrites(nodes, rebuilt) {
65
+ const writes = new Map();
66
+ for (const { script, ...target } of rebuilt) {
67
+ const node = nodes[target.nodeId];
68
+ const held = node && finishScriptsOf(node).find((entry) => entry.face === target.face);
69
+ if (!held || currentInputs(nodes, target, held.script)?.key !== script.inputs)
70
+ continue;
71
+ if (node.type === 'zone') {
72
+ writes.set(node.id, { floor: { ...node.floor, script: script } });
73
+ }
74
+ else if (node.type === 'wall' && target.face) {
75
+ const earlier = writes.get(node.id);
76
+ writes.set(node.id, {
77
+ finishScripts: {
78
+ ...node.finishScripts,
79
+ ...(earlier?.finishScripts ?? {}),
80
+ [target.face]: script,
81
+ },
82
+ });
83
+ }
84
+ }
85
+ return [...writes].map(([id, data]) => ({ id, data }));
86
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"floor-intent-changes.d.ts","sourceRoot":"","sources":["../../src/lib/floor-intent-changes.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EACV,OAAO,EACP,SAAS,EAOV,MAAM,WAAW,CAAA;AAuBlB,OAAO,EAGL,KAAK,iBAAiB,EAEvB,MAAM,0BAA0B,CAAA;AAEjC,KAAK,MAAM,GAAG;IAAE,EAAE,EAAE,SAAS,CAAC;IAAC,IAAI,EAAE,OAAO,CAAC,OAAO,CAAC,CAAA;CAAE,CAAA;AAkCvD,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,OAAO,EAAE,SAAS,MAAM,EAAE,GACzB,MAAM,EAAE,CA6IV;AAED,wBAAgB,oBAAoB,CAClC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,OAAO,EAAE,SAAS,MAAM,EAAE,EAC1B,OAAO,GAAE,SAAS,OAAO,EAAO,EAChC,OAAO,GAAE,SAAS,MAAM,EAAO,uBA2VhC"}
1
+ {"version":3,"file":"floor-intent-changes.d.ts","sourceRoot":"","sources":["../../src/lib/floor-intent-changes.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EACV,OAAO,EACP,SAAS,EAOV,MAAM,WAAW,CAAA;AAsBlB,OAAO,EAGL,KAAK,iBAAiB,EAEvB,MAAM,0BAA0B,CAAA;AAEjC,KAAK,MAAM,GAAG;IAAE,EAAE,EAAE,SAAS,CAAC;IAAC,IAAI,EAAE,OAAO,CAAC,OAAO,CAAC,CAAA;CAAE,CAAA;AAkCvD,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,OAAO,EAAE,SAAS,MAAM,EAAE,GACzB,MAAM,EAAE,CA6IV;AAED,wBAAgB,oBAAoB,CAClC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,OAAO,EAAE,SAAS,MAAM,EAAE,EAC1B,OAAO,GAAE,SAAS,OAAO,EAAO,EAChC,OAAO,GAAE,SAAS,MAAM,EAAO,uBAoVhC"}
@@ -1,7 +1,6 @@
1
1
  import { boundaries, roomFace } from '../commands/structure/shared.js';
2
2
  import { DEFAULT_SLAB_ELEVATION } from '../schema/nodes/slab.js';
3
- import { findLevelBelowId, getLevelElevations, getWallCoveringSlabUnderside, getWallPlaneTop, } from '../services/storey.js';
4
- import { resolveWallTop } from '../systems/wall/wall-top.js';
3
+ import { findLevelBelowId, getLevelElevations, getWallCoveringSlabUnderside, getWallTop, } from '../services/storey.js';
5
4
  import { automaticFloorHeight, floorPlateAtGroundContact, floorPlateHoldsUnderside, footprintSupportsNode, supportDerivedFloorHeight, } from './floor-foundation-datum.js';
6
5
  import { changedLevelConstructionDisplacements, footprintStackChanges, } from './floor-foundation-stack.js';
7
6
  import { floorRoomFaces } from './floor-room-faces.js';
@@ -422,7 +421,7 @@ export function floorIntentConflicts(nodes, updates, created = [], deleted = [])
422
421
  return (getOpeningFloorTarget(host, opening, graph) +
423
422
  opening.position[1] +
424
423
  opening.height / 2 -
425
- resolveWallTop(host, getWallPlaneTop(host, host.parentId, graph), wallSupportForNodes(host, graph).elevation));
424
+ getWallTop(host, host.parentId, graph, wallSupportForNodes(host, graph).elevation));
426
425
  };
427
426
  const after = excess(draft, node);
428
427
  const previous = nodes[node.id] ?? copiedOpening(nodes, draft, node);
@@ -444,7 +443,8 @@ export function floorIntentConflicts(nodes, updates, created = [], deleted = [])
444
443
  !levels.has(node.parentId) ||
445
444
  !loweringPlates.some(({ plate }) => footprintSupportsNode(plate, node, draft)))
446
445
  continue;
447
- const excess = (graph, wall) => resolveWallTop(wall, getWallPlaneTop(wall, wall.parentId, graph), wallSupportForNodes(wall, graph).elevation) - (getWallCoveringSlabUnderside(wall, wall.parentId, graph) ?? Infinity);
446
+ const excess = (graph, wall) => getWallTop(wall, wall.parentId, graph, wallSupportForNodes(wall, graph).elevation) -
447
+ (getWallCoveringSlabUnderside(wall, wall.parentId, graph) ?? Infinity);
448
448
  const after = excess(draft, node);
449
449
  const previous = nodes[node.id];
450
450
  const before = previous?.type === 'wall' ? excess(nodes, previous) : -Infinity;
@@ -1,8 +1,10 @@
1
1
  import type { AnyNode } from '../schema/index.js';
2
2
  export type FloorPlatePaintRefusal = {
3
3
  status: 'refused';
4
- code: 'floor-surface-without-room';
4
+ code: 'floor-surface-without-room' | 'floor-built-by-script';
5
5
  message: string;
6
6
  };
7
+ /** Why a room's floor cannot be painted: a script builds it, and the script owns its colours. */
8
+ export declare function floorScriptPaintRefusal(zone: AnyNode | undefined): FloorPlatePaintRefusal | undefined;
7
9
  export declare function floorPlatePaintRefusal(nodes: Readonly<Record<string, AnyNode>>, node: AnyNode, role: string): FloorPlatePaintRefusal | undefined;
8
10
  //# sourceMappingURL=floor-plate-paint.d.ts.map
@@ -1 +1 @@
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+ {"version":3,"file":"floor-plate-paint.d.ts","sourceRoot":"","sources":["../../src/lib/floor-plate-paint.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,WAAW,CAAA;AAGxC,MAAM,MAAM,sBAAsB,GAAG;IACnC,MAAM,EAAE,SAAS,CAAA;IACjB,IAAI,EAAE,4BAA4B,GAAG,uBAAuB,CAAA;IAC5D,OAAO,EAAE,MAAM,CAAA;CAChB,CAAA;AAED,iGAAiG;AACjG,wBAAgB,uBAAuB,CACrC,IAAI,EAAE,OAAO,GAAG,SAAS,GACxB,sBAAsB,GAAG,SAAS,CAOpC;AAED,wBAAgB,sBAAsB,CACpC,KAAK,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EACxC,IAAI,EAAE,OAAO,EACb,IAAI,EAAE,MAAM,GACX,sBAAsB,GAAG,SAAS,CAgBpC"}
@@ -1,11 +1,31 @@
1
+ import { parseRoomFinishRole } from './plate-surface.js';
2
+ /** Why a room's floor cannot be painted: a script builds it, and the script owns its colours. */
3
+ export function floorScriptPaintRefusal(zone) {
4
+ if (zone?.type === 'zone' && zone.floor?.script)
5
+ return {
6
+ status: 'refused',
7
+ code: 'floor-built-by-script',
8
+ message: `${zone.name?.trim() || 'This room'}'s floor is built by a script, which owns its colours. Remove the script to paint the floor.`,
9
+ };
10
+ }
1
11
  export function floorPlatePaintRefusal(nodes, node, role) {
2
- if (node.type === 'slab' &&
3
- node.plateRole === 'base' &&
4
- role === 'surface' &&
5
- !node.zoneIds?.some((id) => nodes[id]?.type === 'zone' && nodes[id].hasFloor !== false))
12
+ if (node.type !== 'slab')
13
+ return;
14
+ const room = parseRoomFinishRole(role);
15
+ if (room)
16
+ return floorScriptPaintRefusal(nodes[room.zoneId]);
17
+ if (node.plateRole !== 'base' || role !== 'surface')
18
+ return;
19
+ const zones = (node.zoneIds ?? []).map((id) => nodes[id]);
20
+ if (!zones.some((zone) => zone?.type === 'zone' && zone.hasFloor !== false))
6
21
  return {
7
22
  status: 'refused',
8
23
  code: 'floor-surface-without-room',
9
24
  message: 'This structural floor band has no room finish to paint. Paint its edge instead.',
10
25
  };
26
+ for (const zone of zones) {
27
+ const refusal = floorScriptPaintRefusal(zone);
28
+ if (refusal)
29
+ return refusal;
30
+ }
11
31
  }