@ninkch/dsh-infinite-canvas 0.19.6 → 0.19.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/NOTICE +35 -0
- package/README.md +4 -3
- package/README.zh-CN.md +4 -3
- package/assets/canvas-director/SKILL.md +7 -7
- package/assets/canvas-director/genres/absurd-parable.md +85 -0
- package/assets/canvas-director/genres/action-mission.md +5 -0
- package/assets/canvas-director/genres/adventure.md +5 -0
- package/assets/canvas-director/genres/broken-mirror-reunion.md +5 -0
- package/assets/canvas-director/genres/class-vertical.md +85 -0
- package/assets/canvas-director/genres/counterattack.md +5 -0
- package/assets/canvas-director/genres/county-drift.md +85 -0
- package/assets/canvas-director/genres/crime-police.md +5 -0
- package/assets/canvas-director/genres/family-melodrama.md +85 -0
- package/assets/canvas-director/genres/family-relation.md +5 -0
- package/assets/canvas-director/genres/fantasy.md +5 -0
- package/assets/canvas-director/genres/gambling-den.md +85 -0
- package/assets/canvas-director/genres/gunstandoff.md +85 -0
- package/assets/canvas-director/genres/hk-retro.md +5 -0
- package/assets/canvas-director/genres/identity-swap.md +5 -0
- package/assets/canvas-director/genres/institutional-eccentric.md +85 -0
- package/assets/canvas-director/genres/mo-lei-tau.md +85 -0
- package/assets/canvas-director/genres/modern-urban.md +5 -0
- package/assets/canvas-director/genres/multi-thread-caper.md +85 -0
- package/assets/canvas-director/genres/neon-dystopia.md +85 -0
- package/assets/canvas-director/genres/parent-child-secret.md +5 -0
- package/assets/canvas-director/genres/period-power-struggle.md +5 -0
- package/assets/canvas-director/genres/rebirth-transmigration.md +5 -0
- package/assets/canvas-director/genres/revenge-face-slap.md +5 -0
- package/assets/canvas-director/genres/slice-of-life.md +5 -0
- package/assets/canvas-director/genres/smalltown-uncanny.md +85 -0
- package/assets/canvas-director/genres/social-traverse.md +85 -0
- package/assets/canvas-director/genres/survival-fate.md +85 -0
- package/assets/canvas-director/genres/suspense-rule.md +5 -0
- package/assets/canvas-director/genres/system-flow.md +5 -0
- package/assets/canvas-director/genres/wasteland-chase.md +85 -0
- package/assets/canvas-director/genres/wealthy-romance.md +5 -0
- package/assets/canvas-director/genres/workplace-comedy.md +5 -0
- package/assets/canvas-director/genres/wuxia.md +5 -0
- package/assets/canvas-director/genres/xianxia-cultivation.md +5 -0
- package/assets/canvas-director/genres/youth-distance.md +85 -0
- package/assets/canvas-director/lenses/alejandro_inarritu.md +248 -0
- package/assets/canvas-director/lenses/alfonso_cuaron.md +241 -0
- package/assets/canvas-director/lenses/ang_lee.md +223 -0
- package/assets/canvas-director/lenses/bi_gan.md +5 -1
- package/assets/canvas-director/lenses/bong_joon_ho.md +236 -0
- package/assets/canvas-director/lenses/coen_brothers.md +9 -6
- package/assets/canvas-director/lenses/david_lynch.md +243 -0
- package/assets/canvas-director/lenses/edward_yang.md +223 -0
- package/assets/canvas-director/lenses/fincher.md +5 -1
- package/assets/canvas-director/lenses/george_miller.md +251 -0
- package/assets/canvas-director/lenses/guy_ritchie.md +252 -0
- package/assets/canvas-director/lenses/hou_hsiao_hsien.md +9 -6
- package/assets/canvas-director/lenses/jia_zhangke.md +231 -0
- package/assets/canvas-director/lenses/jiang_wen.md +232 -0
- package/assets/canvas-director/lenses/johnnie_to.md +234 -0
- package/assets/canvas-director/lenses/koreeda_hirokazu.md +242 -0
- package/assets/canvas-director/lenses/lee_chang_dong.md +247 -0
- package/assets/canvas-director/lenses/malick.md +8 -5
- package/assets/canvas-director/lenses/michael_mann.md +10 -7
- package/assets/canvas-director/lenses/miyazaki_hayao.md +247 -0
- package/assets/canvas-director/lenses/ning_hao.md +235 -0
- package/assets/canvas-director/lenses/nolan.md +4 -1
- package/assets/canvas-director/lenses/park_chan_wook.md +8 -5
- package/assets/canvas-director/lenses/pedro_almodovar.md +251 -0
- package/assets/canvas-director/lenses/refn.md +4 -1
- package/assets/canvas-director/lenses/ridley_scott.md +241 -0
- package/assets/canvas-director/lenses/shinkai_makoto.md +246 -0
- package/assets/canvas-director/lenses/stephen_chow.md +238 -0
- package/assets/canvas-director/lenses/tarkovsky.md +5 -1
- package/assets/canvas-director/lenses/villeneuve.md +6 -2
- package/assets/canvas-director/lenses/wes_anderson.md +249 -0
- package/assets/canvas-director/lenses/wong_jing.md +233 -0
- package/assets/canvas-director/lenses/wong_kar_wai.md +4 -1
- package/assets/canvas-director/lenses/zhang_yimou.md +8 -5
- package/assets/canvas-director/looks/baroque-rich.md +74 -0
- package/assets/canvas-director/looks/cold-noir.md +74 -0
- package/assets/canvas-director/looks/earth-warmth.md +74 -0
- package/assets/canvas-director/looks/minimal-grey.md +73 -0
- package/assets/canvas-director/looks/saturated-epic.md +73 -0
- package/assets/canvas-director/looks/soft-romance.md +74 -0
- package/assets/canvas-director/manifest.json +672 -130
- package/assets/canvas-director/pack.js +1 -0
- package/assets/canvas-studio/SKILL.md +1 -1
- package/client.js +64 -7
- package/cordis.patch.yml +171 -0
- package/docs/guide.en.md +39 -39
- package/docs/guide.zh-CN.md +39 -39
- package/package.json +78 -66
- package/skill-pack-loader.js +1 -0
- package/skill-pack.js +1 -1
- package/skills/director-workshop/SKILL.md +128 -0
- package/skills.js +342 -0
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---
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lens_id: jia_zhangke
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title: 贾樟柯
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oneliner: 摄影机退到街对面,等一辆卡车把人挡住再露出来;环境比人吵,人比环境沉默。
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description: 用于学习并转化贾樟柯式的县城写实、环境噪、时代错位与不介入的旁观。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
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---
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<!-- slice:story shot prompt -->
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## 一句话镜头 / Lens in one line
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摄影机退到街对面,等一辆卡车把人挡住再露出来;环境比人吵,人比环境沉默。
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Stand across the street and let a truck pass between you and the person; the environment is louder than anyone in it.
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<!-- slice:story -->
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## 适用场景
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- 县城、矿区、开发区、老工业区、城乡结合部的现实题材。
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- 时代变化落在具体物件上的段落:拆掉的墙、新开的商场、换了招牌的店、废弃的厂。
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- 需要「不介入」视角的社会观察:不下判断、不给因果,只让人和环境同时在场。
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- 长篇纪录式叙事、慢节奏情绪片的前半段。
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- 不适用:需要强情节驱动与明确高潮的商业片(改用奉俊昊或斯皮尔伯格);需要视觉精致的广告与时尚片;需要人物内心解析的心理片(改用伯格曼或芬奇)。
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<!-- slice:story shot -->
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## 反例:这不是什么 / What this lens is NOT
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- 不是是枝裕和:同样是自然光、同样是日常、同样不煽情。是枝裕和把环境声处理成**温情的底噪**(雨、风、锅子),环境是安慰;贾樟柯的环境是**噪音与失灵**——卡拉OK 漏音、摩托车、工地电钻、广播喇叭,环境不断打断人说话。前者让环境拥抱人,后者让环境碾过人。
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- 不是杨德昌:杨德昌是知识分子式的精密,室内干净、关系可算;这里是县城的**粗粝与不确定**,墙皮脱落、灯光不对、声音永远是脏的。
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- 不是侯孝贤:侯孝贤的远景是诗意的、构图讲究、时间优雅;这里的远景是**偶然的**,构图常常是错的——电线杆挡住半张脸、路人走进画面、镜头没来得及跟上。
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- 不是社会控诉片:不控诉,不解释,不给因果。人物不反抗也不认命,他们只是继续活着。
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- 不是怀旧片:怀旧是美化过去,这里要的是**当时的粗糙**——包括当时难看的衣服、过时的发型、劣质的印刷品。
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- 不是手持纪实:摄影机不晃,多数时候固定;晃动只在跟随人物穿过拥挤空间时出现,而且是被动的。
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<!-- slice:story shot prompt -->
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## 核心风格关键词
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县城写实、环境噪、时代错位、不介入旁观、固定远景、脏光、非专业演员感、公共空间、拆迁与开发区、沉默的人。
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<!-- slice:story -->
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## 叙事方法
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- 先选地点再选故事:一个正在变化的县城、一片拆迁区、一个快关的厂。地点决定了这个片子能说什么。
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- 时代用物件标记,不用字幕:一首当年流行的歌、一张海报、一个牌子的烟、一辆车的型号。**这些必须是真的那个年代的**。
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- 人物不说主题,说琐事:工资、天气、谁家孩子、哪儿在招工。主题由观众自己从这些琐事里拼出来。
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- 允许段落"什么都不发生":等车、吃饭、抽烟、看远处。这些段落不是废笔,是这个透镜的主要材料。
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- 结构可以松散:三段式、四季式、路上式。不强求因果链完整。
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- 结尾不解决,也不停在希望上:停在一个正在进行的动作里(车开走、人继续走、烟还没抽完)。
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<!-- slice:story shot -->
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## 镜头语言
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- 主力 35mm 与 50mm,但**经常略微广一点**:用 28mm 或 35mm 容纳街道、店铺、天空、电线。长焦不用。
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- 机位高度:站在街对面的自然视高(1.5–1.7 米),不刻意仰俯。**不做风格化的低机位**。
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- 画面必须包含**非叙事元素**:路过的车、看热闹的人、招牌、电线、堆在墙角的杂物。这些不进故事,但决定真实度。
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- 人物常常被遮挡:前景有车、有柱子、有别人的肩膀。摄影机不追求看清,只保证在场。
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- 运动:**跟随人物走**(跟拍,被动),或完全不动让事件自己进出画框。不推镜,不摇向某个重点。
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- 构图允许不完美:人物贴边、头顶切掉一点、水平线略微歪。**过分工整会让它变成假纪录片**。
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- 竖幅(9:16)改写:横向的街道关系改为**竖向堆叠**——招牌在上、人在中、地面杂物在下;人物走在画面下三分之一,上方留出天空或楼层,环境信息靠上下堆叠而不是左右铺开。
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<!-- slice:shot prompt assets -->
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## 灯光与色彩
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- 全部自然光 + 现场实用光源:日光灯管、白炽灯泡、招牌、电视屏幕、汽车灯。**不打灯,不补光**。
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- 光比 2:1–3:1,很低。允许大面积的过曝天空与死黑角落——这是真实,不是失误。
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- 色温混乱是正常的:同一画面里日光灯的青、白炽灯的黄、窗外自然光并存,白平衡不做统一。**这种"没调准"的感觉是资产**。
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- 饱和度中低,对比低。**不调色,像没调过**。
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- 天空常常是过曝的白色或灰的——不要蓝天白云。
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- 禁项:不要电影感色调、不要青橙分离、不要暗角、不要颗粒美化、不要光晕、不要饱和度推高、不要精致人工布光。
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## 剪辑节奏
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- ASL 8–15 秒,属于 Long-take / Observational 之间(15–40 秒 / 8–15 秒)。**本透镜是所有透镜里 ASL 最长的一个**,长挂可以到 20 秒以上。
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- **锚点镜**:每段一个 2 倍以上 ASL 的固定长挂(20–35 秒),通常是空镜或人物静止的远景。这是本透镜的核心单位,不是填充。
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- **最短镜**:0.4–0.6 倍 ASL(4–6 秒),用在插入镜:墙上的通知、牌匾、电视屏幕、手里的烟。
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- 切点动机以 **cut on emptiness** 为主:一个镜头的信息给完了就切,不管动作是否完成;人物常常在动作进行到一半时被切走。**这制造"生活继续"的感觉**。
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- 转场:硬切为主;段落之间用**长叠化**(2–3 秒),模拟时间的漂移。也可以直接切。
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- 中位数低于均值:多数镜头 8–10 秒,少数 20 秒以上的长挂把均值拉到 12 秒以上。
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- **允许声音先于画面**:下一场的声音提前 1–3 秒进入上一场的画面(pre-lap)。这是本透镜最有效的段落衔接。
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<!-- slice:story -->
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## 声音与音乐
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- 五层里**环境声(AMB)绝对主导**。这个透镜的声音一半以上是环境:街道、工地、广播、电视、远远的喇叭、狗叫、施工、摩托、麻将。
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- 环境声**不是背景,是主体**:它必须嘈杂、具体、有层次,而且经常盖住对白。对白听不清是常态,不是缺陷。
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- 配乐用法极特殊:不用原创音乐,用**当时流行的歌**(流行曲、民歌、戏曲、卡拉OK),从收音机、电视、店铺音箱里出来,有音质损失。这些歌是时代的证物。
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- 对白处理:方言、口音、不标准的普通话;录音不干净,有回声、有噪。**不要后期把对白修得太清楚**。
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- **静默落点:结尾空镜**。最后一个镜头常常环境声也逐渐淡掉,只剩一点底噪,或者干脆切黑。静默出现在人物已经离开之后,不是在他身上。
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- 禁项:不要配乐铺情绪、不要音效强调、不要对白棚级干净、不要立体声精致混音。
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## 人物与表演
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- 表演基调:**非职业感**。人物不表演情绪,他们回答问题、干活、发呆。
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- 给演员的指令应该是任务导向:「你把这张纸递给他,然后等他看,你别说话」而不是「你感到失落」。
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- 人物说话有大量停顿、重复、答非所问。**允许他说错、说一半、说着说着停下来**。
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- 调度原则:人物常常**背对镜头**或侧身;视线看向画外;很少正脸直视镜头。他们在被看见时不摆姿势。
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- 群体:围观的人、路过的人、坐在门口的人。不需要他们参与情节,他们的存在就是环境。
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<!-- slice:shot prompt assets -->
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## 风格参数 / Style parameters
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```yaml
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style_id: jia_zhangke
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lens_kit_mm: [28, 35, 50] # 28/35 容纳街道与公共空间;50 只用于稍近的对话;不用长焦
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camera:
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prefer: [locked wide from across the street, passive follow behind a walking figure, static frame letting traffic enter and leave, slightly crooked horizon, occasional obstruction by a passing vehicle]
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avoid: [handheld shake, orbit, dolly-in, crane, telephoto compression, dutch angle]
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motion_budget: very low
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height: "自然站立视高 1.5-1.7m,不刻意仰俯;跟拍时机位与人物肩同高"
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shot_size_bias: [wide with street and signage, medium from across the street, medium with foreground obstruction, insert on notices and screens, extreme long shot of a figure against infrastructure]
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composition: [uncomfortable asymmetry, non-narrative elements in frame, subject partly blocked by a vehicle or pillar, overexposed sky, cluttered ground plane]
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lighting:
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key_quality: available light only
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key_ratio: "2:1 to 3:1"
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motivation: practical only, no supplement
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116
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+
signature: "日光灯青、白炽灯黄与窗外自然光同场并存,白平衡不统一;允许过曝天空与死黑角落"
|
|
117
|
+
palette:
|
|
118
|
+
dominant: 灰蓝、土黄、水泥灰、褪色红
|
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119
|
+
accent: 招牌色(红、绿、蓝)
|
|
120
|
+
saturation: mid-low
|
|
121
|
+
contrast: low
|
|
122
|
+
editing:
|
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123
|
+
avg_shot_length_s: "8-15"
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124
|
+
transition_bias: [hard cut, long dissolve 2-3s between sections, pre-lap sound]
|
|
125
|
+
coverage_style: "固定长挂为主体,cut on emptiness:信息给完就切,人物常在动作中途被切走"
|
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126
|
+
sound:
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127
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+
music: 不用原创配乐,用当时流行的歌从收音机/电视/店铺音箱出来,带音质损失
|
|
128
|
+
ambience: 绝对主导,街道/工地/广播/电视/麻将/狗叫,经常盖住对白,听不清是常态
|
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129
|
+
dialogue: 方言口音、录音不干净、有回声有噪,不许修得太清楚
|
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130
|
+
silence_use: 静默落在结尾空镜,环境声逐渐淡掉或直接切黑,出现在人物离开之后
|
|
131
|
+
performance:
|
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132
|
+
register: 非职业感,人物回答问题、干活、发呆,不表演情绪
|
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133
|
+
blocking: 常背对或侧身,视线看向画外,很少正脸;群体是围观与路过的人
|
|
134
|
+
aspect_bias: "1.85:1"
|
|
135
|
+
ai_video:
|
|
136
|
+
clip_duration_s: "8-20"
|
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137
|
+
prompt_bias: "一条 clip 就是一个不动的观察;写明街上有哪些非叙事元素(车、招牌、路人、电线)、人物站在哪里、他手上在做什么;不要写情绪,不要写镜头运动"
|
|
138
|
+
risk: "模型会把县城拍成赛博朋克霓虹或滤镜化的怀旧。缓解:负面词写 neon sign glow / cinematic teal orange grade / film grain beautification / sunset backlight / vignette;正面写 overcast flat daylight、overexposed white sky、fluorescent tube light、peeling paint、cluttered pavement。"
|
|
139
|
+
negative_prompt_adds: [cinematic teal orange grade, neon sign glow, sunset backlight, film grain beautification, vignette, dolly-in, handheld shake, clean studio lighting, text, watermark]
|
|
140
|
+
```
|
|
141
|
+
|
|
142
|
+
<!-- slice:storyboard shot -->
|
|
143
|
+
## 可迁移拍摄清单
|
|
144
|
+
|
|
145
|
+
1. 选一个正在变化的具体地点(拆迁区、开发区、老厂、长途车站),先拍 10 张空镜再想故事。
|
|
146
|
+
2. 列三件"这个年代才有"的物件(歌、海报、烟盒、车),确认它们的年份对得上。
|
|
147
|
+
3. 为每场戏写一个"什么都不发生"的段落:等车、吃饭、抽烟、看远处,各定 15–30 秒。
|
|
148
|
+
4. 定机位:站在街对面,自然视高,写出前景有什么会遮挡(车、柱子、人)。
|
|
149
|
+
5. 列出这一场的全部环境声源,确认其中至少三个会盖住对白。
|
|
150
|
+
6. 选一首当时流行的歌,写明它从哪个设备里出来、音质损失成什么样。
|
|
151
|
+
7. 定 ASL:主体段 8–15 秒,锚点长挂 20–35 秒,插入镜 4–6 秒。
|
|
152
|
+
8. 结尾拍一个空镜并让环境声淡出,人物必须已经离开画面。
|
|
153
|
+
|
|
154
|
+
<!-- slice:prompt -->
|
|
155
|
+
## 提示词模板 / Prompt templates
|
|
156
|
+
|
|
157
|
+
镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
|
|
158
|
+
|
|
159
|
+
```text
|
|
160
|
+
用贾樟柯镜头设计以下场景:<一句话事件,例如:一个年轻人从矿上回来,在县城车站等车>
|
|
161
|
+
硬性要求:
|
|
162
|
+
- 地点与变化:<县城/拆迁区/老厂/车站>,写清它正在变成什么
|
|
163
|
+
- 时代物件:<歌/海报/烟盒/车型>,至少三件,年份对得上
|
|
164
|
+
- 空间:机位站在街对面,自然视高 1.5-1.7m;写出前景遮挡物(车/柱子/路人)
|
|
165
|
+
- 镜头:28-35mm 容纳街道、店铺、天空、电线;不用长焦;机位固定或被动跟随,不推不摇
|
|
166
|
+
- 构图:允许不完美——人物贴边、头顶切掉、水平线略歪;画面里必须有非叙事元素
|
|
167
|
+
- 光:只用现场光(日光灯/白炽灯/招牌/电视屏);光比 2:1-3:1;允许过曝天空与死黑角落;白平衡不统一
|
|
168
|
+
- 色:灰蓝、土黄、水泥灰、褪色红,中低饱和低对比;不调色
|
|
169
|
+
- 声:环境声绝对主导(街道/工地/广播/电视/麻将),经常盖住对白;配乐用当年流行歌从设备里出来
|
|
170
|
+
- 节奏:ASL 8-15 秒;锚点长挂 20-35 秒;插入镜 4-6 秒;cut on emptiness
|
|
171
|
+
输出:分镜表(编号 / 时长 / 景别 / 焦段 / 机位 / 环境声源 / 时代物件)
|
|
172
|
+
```
|
|
173
|
+
|
|
174
|
+
Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
|
|
175
|
+
|
|
176
|
+
```text
|
|
177
|
+
Locked 35mm frame from across a street in a small Chinese county town, camera at standing eye level 1.6m, no movement.
|
|
178
|
+
[Subject] stands at [position] with [visible start state: hands in pockets, a bag at his feet], doing [one small repetitive action: smoking, looking down the road, checking a phone].
|
|
179
|
+
Foreground: a parked three-wheeler and a power line cross the frame; a bus passes and briefly blocks him.
|
|
180
|
+
Environment carries the scene: a shop speaker plays a distorted pop song, a construction drill runs, a broadcast loudspeaker crackles.
|
|
181
|
+
Overcast flat daylight; fluorescent tube light spills from the shop; the sky is blown out white; key ratio 2:1, corners fall to black.
|
|
182
|
+
End with him still waiting, unchanged. Maintain the same face, jacket, bag, and the shopfront behind him.
|
|
183
|
+
Avoid: cinematic teal orange grade, neon glow, sunset backlight, vignette, film grain beautification, camera movement, text, watermark.
|
|
184
|
+
```
|
|
185
|
+
|
|
186
|
+
Keyframe / still prompt(英文,用于 Step 8,接图像模型):
|
|
187
|
+
|
|
188
|
+
```text
|
|
189
|
+
Wide shot of a county-town street from across the road, 35mm-equivalent, standing eye level.
|
|
190
|
+
Subject in the lower third, partly obscured by a passing vehicle and a power pole; cluttered pavement, faded shop signage, exposed wiring, overexposed white sky.
|
|
191
|
+
Lighting: available only — overcast daylight plus a fluorescent tube from a shop door; key ratio 2:1; no fill, black corners left black.
|
|
192
|
+
Palette: grey-blue, earth yellow, concrete grey, one faded red sign.
|
|
193
|
+
Unretouched look: slightly crooked horizon, mild motion blur on a passer-by, no colour grade, no vignette, no grain added.
|
|
194
|
+
1.85:1 framing. No text, no watermark, no neon, no sunset, no cinematic grade.
|
|
195
|
+
```
|
|
196
|
+
|
|
197
|
+
<!-- slice:story -->
|
|
198
|
+
## 落地示例 / Worked example
|
|
199
|
+
|
|
200
|
+
控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
|
|
201
|
+
|
|
202
|
+
这一拍的功能:不是关于勇气,是关于他已经不属于这里了——他甚至不知道该不该按门铃,因为门铃可能早坏了。
|
|
203
|
+
|
|
204
|
+
调度:这不是什么体面的公寓楼,是一栋老式单位楼,楼道里堆着煤球、纸箱、一辆落灰的自行车。门是铁皮的,漆掉了大半,门牌是手写的。楼道宽 1.2 米,采光只有尽头一扇小窗,白天也是暗的。
|
|
205
|
+
|
|
206
|
+
SH1 是 35mm 固定,机位在楼道另一端距门 6 米,高度 1.6 米。他从楼梯口上来,走上楼道,走到门前。整个走的过程 8 秒,摄影机不动。他手里拎着一个塑料袋(里面是两瓶酒和一条烟——这是这个透镜的典型道具,礼物必须是具体的、便宜的和有面子的)。他停下,抬手,手停在门铃上方——那个门铃是一个塑料壳,已经发黄。
|
|
207
|
+
|
|
208
|
+
关键镜头 SH2 完整规格:35mm,同一机位,跳切一次,他已经在门前(中间那几秒被切掉,因为那几秒什么都没发生,这是 cut on emptiness)。画面里能看到:他侧身站着,塑料袋在他右手,他的左手悬在门铃上方 10 厘米处;背景是楼道的杂物、墙上的小广告、尽头那扇小窗透进来的白光(过曝)。他停了三秒,手放下。他没有敲门,也没有按门铃。他弯腰把塑料袋放在门槛边,然后直起身,转身沿楼道走回去。
|
|
209
|
+
|
|
210
|
+
**这整个过程中,画面里出现了一个邻居**——三楼的女人端着一盆水从楼梯口经过,看了他一眼,没说话,继续走。这个人和情节无关,但她的出现让这个楼道是活的。
|
|
211
|
+
|
|
212
|
+
SH3 是插入镜:门槛边的塑料袋,4 秒,只有楼道尽头小窗的白光和远处的电视声。然后切黑。
|
|
213
|
+
|
|
214
|
+
弱写法:`a man hesitates at an old apartment door, holding a plastic bag, lonely and nostalgic, warm cinematic lighting`——模型会给暖调、暗角、深情特写,把单位楼拍成文艺咖啡馆。
|
|
215
|
+
|
|
216
|
+
强写法:写死 35mm、写死机位高度 1.6 米与 6 米距离、写死楼道里的杂物清单(煤球/纸箱/落灰自行车/小广告)、写死塑料袋里是两瓶酒和一条烟、写死邻居端水路过、写死他没按门铃只把袋子放下、写死结尾插入镜 4 秒后切黑。
|
|
217
|
+
|
|
218
|
+
```text
|
|
219
|
+
Locked 35mm frame at 1.6m height at the end of a narrow 1.2m corridor in an old work-unit apartment block, six metres from a dented steel door.
|
|
220
|
+
Corridor detail: stacked coal briquettes, cardboard boxes, a dusty bicycle, handwritten door numbers, small pasted advertisements on the wall, one small window at the far end blowing out to white.
|
|
221
|
+
A man comes up the stairs, walks the length of the corridor carrying a translucent plastic bag with two bottles and a carton of cigarettes, and stops at the door.
|
|
222
|
+
He raises his left hand and holds it ten centimetres from a yellowed plastic doorbell housing. He does not press it.
|
|
223
|
+
A neighbour carrying a basin of water passes behind him on the stairs, glances at him, and continues. He does not turn.
|
|
224
|
+
After three seconds his hand drops; he bends, sets the bag on the threshold, straightens, turns, and walks back down the corridor.
|
|
225
|
+
Cut to a four-second insert of the plastic bag against the door with the white window light beyond it, then cut to black.
|
|
226
|
+
Available light only: overcast daylight from the end window, one fluorescent tube further down the corridor; key ratio 2:1, corners black.
|
|
227
|
+
Environment: a television playing through a wall, water running in a pipe, a distant motorbike.
|
|
228
|
+
No music. No camera movement.
|
|
229
|
+
Maintain the corridor's peeling paint, the same bag, and the man's padded jacket.
|
|
230
|
+
Avoid: cinematic teal orange grade, warm nostalgic glow, vignette, film grain, dolly-in, close-up of his face, text, watermark.
|
|
231
|
+
```
|
|
@@ -0,0 +1,232 @@
|
|
|
1
|
+
---
|
|
2
|
+
lens_id: jiang_wen
|
|
3
|
+
title: 姜文
|
|
4
|
+
oneliner: 把摄影机压在膝盖高度,让太阳正对着人脸,然后等一句台词炸开,炸开的那一刻剪掉。
|
|
5
|
+
description: 用于学习并转化姜文式的高饱和荒诞、荷尔蒙调度、台词爆点剪辑与雄性群像。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
|
|
6
|
+
---
|
|
7
|
+
<!-- slice:story shot prompt -->
|
|
8
|
+
## 一句话镜头 / Lens in one line
|
|
9
|
+
|
|
10
|
+
把摄影机压在膝盖高度,让太阳正对着人脸,然后等一句台词炸开——炸开的那一刻剪掉。
|
|
11
|
+
|
|
12
|
+
Put the camera at knee height and the sun in their faces, then wait for one line to detonate; cut on the blast.
|
|
13
|
+
|
|
14
|
+
<!-- slice:story -->
|
|
15
|
+
## 适用场景
|
|
16
|
+
|
|
17
|
+
- 高能量群像:一屋子男人在争一件事,台词密集、互相压话。
|
|
18
|
+
- 荒诞与寓言:故事逻辑自洽但世界规则略有偏差的段落。
|
|
19
|
+
- 需要荷尔蒙与雄性张力的商业类型片:土匪、军阀、警匪、工厂、体育。
|
|
20
|
+
- 有强烈个人语气的独白段落、宣战式的演讲场面。
|
|
21
|
+
- 不适用:需要克制与体面的家庭剧(改用李安);需要冷叙事的悬疑(改用芬奇);需要理性结构的科幻(改用诺兰)。
|
|
22
|
+
|
|
23
|
+
<!-- slice:story shot -->
|
|
24
|
+
## 反例:这不是什么 / What this lens is NOT
|
|
25
|
+
|
|
26
|
+
- 不是张艺谋:同样高饱和、同样大色块、同样群像。张艺谋的色块服务于**仪式与秩序**——红是高墙、是阵列、是集体;姜文的色块服务于**荒诞与荷尔蒙**——红是血、是旗、是太阳晒在汗上的颜色。张艺谋让人排队,姜文让人挤成一团。
|
|
27
|
+
- 不是徐克:同样升格、同样硬光、同样有动作。徐克的升格拍身法与雾,人像在飞;姜文的升格拍**脸**——一个人的表情在慢镜里变成宣言,动作只是台词的标点。
|
|
28
|
+
- 不是昆汀式的引用游戏:不靠致敬梗运转。荒诞必须长在这个故事自己的规则里,不靠观众认出某个经典镜头。
|
|
29
|
+
- 不是姜文本人的模仿秀:不要复制那些已经变成网络梗的台词节奏。要的是**方法**:一句话里塞三层意思、音高突然拔起来、说完立刻转场。
|
|
30
|
+
- 不是荷尔蒙广告:雄性张力来自危险与赌注,不来自肌肉特写与慢镜抽烟。
|
|
31
|
+
- 不是现实主义:这个世界允许夸张——太阳可以过分亮,血可以过分红,人可以喊得过响。**唯一的规则是它自己内部自洽**。
|
|
32
|
+
|
|
33
|
+
<!-- slice:story shot prompt -->
|
|
34
|
+
## 核心风格关键词
|
|
35
|
+
|
|
36
|
+
高饱和、荒诞寓言、膝盖高度、逆光晒脸、台词爆点剪辑、雄性群像、汗与尘、突然升格、宣战式独白、笑着的暴力。
|
|
37
|
+
|
|
38
|
+
<!-- slice:story -->
|
|
39
|
+
## 叙事方法
|
|
40
|
+
|
|
41
|
+
- 先定这个世界的规则,再让人物违反它。规则可以是荒诞的(比如这座城归谁、这个村谁说了算),但必须内部一致。
|
|
42
|
+
- 场景的核心永远是**一场谈判或一次宣战**:两个人(或两群人)在一个空间里把话说清楚,说清楚的过程就是全部。
|
|
43
|
+
- 台词必须是硬的、有节奏的、能单独拿出来听的。**每场戏至少一句可以成为海报台词的句子**——但要真的写在情节里,不是硬塞。
|
|
44
|
+
- 情绪走高不看铺垫看抬升:从说话到喊,从坐着到站起来,从一个人到所有人。**一场戏里至少有一次音量与体位的双重抬升**。
|
|
45
|
+
- 荒诞要靠细节落实:不是设定荒诞,是**执行荒诞**——所有人极其认真地做一件荒唐事。
|
|
46
|
+
- 结尾要么是彻底的胜利,要么是彻底的笑话,不给中间地带。
|
|
47
|
+
|
|
48
|
+
<!-- slice:story shot -->
|
|
49
|
+
## 镜头语言
|
|
50
|
+
|
|
51
|
+
- 主力 21mm 与 35mm:21mm 用来做压迫与夸张(脸在广角边缘变形、空间被拉开),35mm 做常规群戏,50mm 只在需要一句狠话直接砸到观众脸上时用。
|
|
52
|
+
- **膝盖高度是本透镜的签名**:机位常在 0.5–0.8 米,仰着看人,人像立在天空前面。不是每个镜头,但每场戏至少有一个。
|
|
53
|
+
- 逆光晒脸:太阳在人物身后或斜后方,脸处于半暗,边缘发光,汗与尘在光里可见。**强光必须能看见实体**(太阳、门洞、车灯、火)。
|
|
54
|
+
- 突然升格:一场戏里至多一次,用在动作最狠的那一下或表情转变的那一帧,时长 0.6–1.5 秒,之后立刻回到正常速度。
|
|
55
|
+
- 群戏构图:人挤在画面里,**不留负空间**,边缘可以有半个人、一只手、一个后脑。拥挤就是关系。
|
|
56
|
+
- 运动:横移扫过一排人(一次扫过 3–5 张脸),推镜只在宣战式独白时用(缓慢推近,幅度可到画幅宽度 15%)。
|
|
57
|
+
- 竖幅(9:16)改写:横向排开的人群改为**纵深叠压**——让三四个人前后错落地站在一条纵线上,最近的人只露出肩膀与后脑,机位仍在膝盖高度。
|
|
58
|
+
|
|
59
|
+
<!-- slice:shot prompt assets -->
|
|
60
|
+
## 灯光与色彩
|
|
61
|
+
|
|
62
|
+
- 光必须是硬的、有方向的、看得见实体的:太阳、火光、门洞光、车灯。**不用柔光箱,不做均匀布光**。
|
|
63
|
+
- 光比 5:1–8:1,属于「有所隐瞒」到「近乎不在场」的区间。暗部可以掉到接近全黑,脸只留一侧亮。
|
|
64
|
+
- 色温两极:白天偏暖(低角太阳,3200–4500K 感觉),夜里偏青蓝加火光橙。**同一场戏里允许两个极端并存**。
|
|
65
|
+
- 饱和度**高**,对比**高**:红要红到近血,土黄要黄到烫,天可以过分蓝。这不是调色失控,是明确选择。
|
|
66
|
+
- 允许过曝:太阳方向可以死白,人脸可以高光溢出。
|
|
67
|
+
- 禁项:不要低饱和文艺调、不要青橙分离模板、不要柔光、不要灰调、不要雾霾感、不要精致干净的商业质感。
|
|
68
|
+
|
|
69
|
+
<!-- slice:story -->
|
|
70
|
+
## 剪辑节奏
|
|
71
|
+
|
|
72
|
+
- ASL 2–5 秒,属于 Tightening(3–6 秒)与 Dialogue comedy(2–5 秒)之间。**这是本透镜比其他作者导演快得多的地方**——它靠剪点砸节奏。
|
|
73
|
+
- **锚点镜**:一场戏一个 2–3 倍 ASL 的长挂(8–12 秒),通常是那一次升格,或者一次横移扫过全场的群像。这是唯一的"呼吸"。
|
|
74
|
+
- **最短镜**:0.3–0.4 倍 ASL(0.8–1.5 秒),用在台词爆点之后:说完那句狠话,立刻切到听者的脸,只有 1 秒。
|
|
75
|
+
- 切点动机以 **cut on impact** 与 **cut on idea** 为主:切在台词最后一个字上,不切在动作之间;或者一个论点讲完立刻切走,不管动作。**本透镜是少数明确鼓励 cut on impact 的透镜**。
|
|
76
|
+
- 转场:硬切为主;允许**定格**(freeze frame,0.5–1 秒)作为段落结束;不用叠化(太柔)。
|
|
77
|
+
- 中位数必须低于均值:多数镜头 2–3 秒,靠一两个 8–12 秒的长挂把均值拉到 4 秒。
|
|
78
|
+
- 声音切点:可以让台词跨切点延续(一个人的一句话说完时画面已经切到另一个人)。**声音连续、画面跳**,是本透镜的招牌。
|
|
79
|
+
|
|
80
|
+
<!-- slice:story -->
|
|
81
|
+
## 声音与音乐
|
|
82
|
+
|
|
83
|
+
- 五层里**音乐(MUS)绝对主导,配乐本身就是语言**:大编制、鼓、铜管、合唱,音量敢推高。这个透镜不怕配乐抢戏,怕的是配乐太客气。
|
|
84
|
+
- 配乐进入方式粗暴:直接砸进来,不从淡入开始。**在台词爆点前一拍进**,或者爆点之后立刻进。
|
|
85
|
+
- 环境声被有意压低(−35~−28 dB):这个透镜不需要世界的声音,需要的是人的声音与音乐。
|
|
86
|
+
- 对白处理:**大、硬、近**。录音靠前,混响少,音量偏高,允许喊。多人同时说话是常态,但每场至少有一句必须被完全听清(那句就是要成为海报的那句)。
|
|
87
|
+
- **静默落点:台词爆点前的一拍**。在那句狠话出来之前,把音乐与环境全部抽空 0.5–1 秒,只留呼吸或风。这一拍的空是全片最响的地方。
|
|
88
|
+
- 禁项:不要温情钢琴、不要环境声主导、不要轻声细语的对话、不要 Lofi 氛围乐。
|
|
89
|
+
|
|
90
|
+
<!-- slice:story shot -->
|
|
91
|
+
## 人物与表演
|
|
92
|
+
|
|
93
|
+
- 表演基调:**过火但要真**。人物敢喊、敢笑、敢哭、敢吹牛,但每一个情绪都必须有具体动机——他不是在演情绪,他是在说服别人。
|
|
94
|
+
- 给演员的是动作与音量指令:「你说这句的时候站起来,往前一步,声音压过全场」。
|
|
95
|
+
- 群戏必须有**权力排序**:谁先说话、谁被打断、谁敢在别人说话时插嘴、谁一直没说话(最后一个说话的往往最有权力)。
|
|
96
|
+
- 调度原则:人物**越来越近**。一场戏从分散站位走到挤在一起,距离缩短就是张力上升。**不要让人物在整场戏里保持同一距离**。
|
|
97
|
+
- 允许人物看镜头:一次,全片最多一到两次,用在宣战式时刻。这是破第四面墙的定价——用一次很贵。
|
|
98
|
+
|
|
99
|
+
<!-- slice:shot prompt assets -->
|
|
100
|
+
## 风格参数 / Style parameters
|
|
101
|
+
|
|
102
|
+
```yaml
|
|
103
|
+
style_id: jiang_wen
|
|
104
|
+
lens_kit_mm: [21, 35, 50] # 21 做压迫与广角变形;35 群戏主力;50 只在砸一句狠话时用
|
|
105
|
+
camera:
|
|
106
|
+
prefer: [knee-height 0.5-0.8m low angle, horizontal track across a row of faces, slow push-in on a declaration, sudden freeze frame, sun behind subject with visible dust]
|
|
107
|
+
avoid: [handheld verite, top-down, symmetrical planimetric, soft diffused light, orbit, telephoto compression]
|
|
108
|
+
motion_budget: medium
|
|
109
|
+
height: "签名机位 0.5-0.8m 仰视;宣战独白可推到 1.0m;不做高位俯拍"
|
|
110
|
+
shot_size_bias: [wide with a crowded frame, medium two-shot in argument, low-angle close-up against sky, insert on a hand or a weapon, wide row of faces]
|
|
111
|
+
composition: [crowded frame with no negative space, subject against blown-out sky, partial figures at frame edges, diagonal dominance, heat and dust in the light beam]
|
|
112
|
+
lighting:
|
|
113
|
+
key_quality: hard directional
|
|
114
|
+
key_ratio: "5:1 to 8:1"
|
|
115
|
+
motivation: sun, fire, doorway, headlight
|
|
116
|
+
signature: "逆光晒脸,边缘发光,汗与尘在光里可见;暗部可近全黑,只留一侧亮"
|
|
117
|
+
palette:
|
|
118
|
+
dominant: 血红、土黄、赭石、被晒的肤色
|
|
119
|
+
accent: 高饱和红与钴蓝对撞
|
|
120
|
+
saturation: high
|
|
121
|
+
contrast: high
|
|
122
|
+
editing:
|
|
123
|
+
avg_shot_length_s: "2-5"
|
|
124
|
+
transition_bias: [hard cut on the last syllable, freeze frame, no dissolve]
|
|
125
|
+
coverage_style: "切点砸在台词最后一个字上;声音跨切点延续而画面跳;一场一次升格或横移群像做锚点"
|
|
126
|
+
sound:
|
|
127
|
+
music: 大编制鼓与铜管,粗暴砸入不淡入;在台词爆点前一拍或之后立刻进
|
|
128
|
+
ambience: 有意压到 -35~-28 dB,这个透镜要的是人声与音乐不是世界的声音
|
|
129
|
+
dialogue: 大、硬、近、允许喊;多人同时说话,每场保留一句完全听清
|
|
130
|
+
silence_use: 静默落在爆点前一拍,音乐与环境全部抽空 0.5-1 秒只留呼吸或风
|
|
131
|
+
performance:
|
|
132
|
+
register: 过火但要真,敢喊敢笑敢吹牛,每个情绪都有说服动机
|
|
133
|
+
blocking: 人物越走越近,距离缩短即张力上升;权力排序靠谁先说话谁被打断
|
|
134
|
+
aspect_bias: "2.39:1"
|
|
135
|
+
ai_video:
|
|
136
|
+
clip_duration_s: "2-6"
|
|
137
|
+
prompt_bias: "一条 clip 只装一句台词或一个爆发动作;写明机位在膝盖高度、太阳在谁身后、尘与汗在光里;结尾状态必须是定格姿态"
|
|
138
|
+
risk: "模型会把广角低机位渲染成畸变的鱼眼,或把汗与尘做成烟饼特效。缓解:负面词写 fisheye distortion / smoke machine haze / dutch tilt;正面写 visible sweat on the forehead、dust motes in a hard sunbeam、21mm wide-angle but straight verticals。"
|
|
139
|
+
negative_prompt_adds: [fisheye distortion, smoke machine haze, dutch tilt, desaturated muted grade, soft diffused light, teal orange template, handheld verite, text, watermark]
|
|
140
|
+
```
|
|
141
|
+
|
|
142
|
+
<!-- slice:storyboard shot -->
|
|
143
|
+
## 可迁移拍摄清单
|
|
144
|
+
|
|
145
|
+
1. 写下这个世界的规则(一句话),并写清谁会违反它、为什么。
|
|
146
|
+
2. 把这场戏定成"谈判"或"宣战",写清双方各要什么,最后谁赢。
|
|
147
|
+
3. 写一句可以成为海报的台词,并确认它长在情节里而不是硬塞。
|
|
148
|
+
4. 标出这场戏的音量抬升点与体位抬升点,确认它们发生在同一时刻。
|
|
149
|
+
5. 选一处机位放到膝盖高度(0.5–0.8 米),并确认那里有可见的强光源做背光。
|
|
150
|
+
6. 定升格:全片至多一次一场一次,写明时长 0.6–1.5 秒与落在哪一帧。
|
|
151
|
+
7. 排一场群戏的权力顺序:谁先说话、谁被打断、谁最后才开口。
|
|
152
|
+
8. 在爆点前标出那 0.5–1 秒的空:音乐与环境都抽掉,留什么声音。
|
|
153
|
+
|
|
154
|
+
<!-- slice:prompt -->
|
|
155
|
+
## 提示词模板 / Prompt templates
|
|
156
|
+
|
|
157
|
+
镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
|
|
158
|
+
|
|
159
|
+
```text
|
|
160
|
+
用姜文镜头设计以下场景:<一句话事件,例如:一屋子人争执该不该出城>
|
|
161
|
+
硬性要求:
|
|
162
|
+
- 世界规则:<一句话>;谁违反:<谁>;为什么:<…>
|
|
163
|
+
- 这场戏性质:谈判 / 宣战;双方各要什么;最后谁赢
|
|
164
|
+
- 海报台词:<写出一句硬话,必须长在情节里>
|
|
165
|
+
- 抬升:音量从 <…> 到 <…>,体位从 <坐> 到 <站>,两者同时发生
|
|
166
|
+
- 镜头:21mm 做压迫与广角变形;35mm 群戏;50mm 只砸一句狠话;机位至少一处压到膝盖高度 0.5-0.8m
|
|
167
|
+
- 光:太阳/火/门洞/车灯在人物身后,逆光晒脸,边缘发光,汗与尘可见;光比 5:1-8:1,暗部可近全黑
|
|
168
|
+
- 色:血红、土黄、赭石,高饱和高对比;允许过曝
|
|
169
|
+
- 声:音乐主导,粗暴砸入;环境压到 -35~-28dB;对白大硬近可喊
|
|
170
|
+
- 节奏:ASL 2-5 秒;爆点前一拍抽空 0.5-1 秒;一场一次升格 0.6-1.5 秒
|
|
171
|
+
输出:分镜表(编号 / 时长 / 景别 / 焦段 / 机位高度 / 光源实体 / 台词 / 权力排序)
|
|
172
|
+
```
|
|
173
|
+
|
|
174
|
+
Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
|
|
175
|
+
|
|
176
|
+
```text
|
|
177
|
+
[21mm | 35mm] from knee height 0.6m, looking up, [locked | slow push-in of 10 percent], verticals straight.
|
|
178
|
+
[Subject] stands with the low sun directly behind, rim lighting the shoulders and dust motes visible in the beam.
|
|
179
|
+
Start state: [feet planted apart, one hand raised mid-gesture, sweat on the forehead].
|
|
180
|
+
Action: [one declaration delivered at full volume, chin dropping as the last word lands, weight shifting forward onto the front foot].
|
|
181
|
+
Behind them [two or three partial figures at the frame edges, in shadow, not reacting yet].
|
|
182
|
+
Hard 3200-4500K sun, key ratio 6:1, shadow side near black, sky blown out white; heat shimmer on the horizon.
|
|
183
|
+
End on the final gesture held still for half a second. Maintain the same faces, clothing, dust, and the low sun position.
|
|
184
|
+
Avoid: fisheye distortion, smoke haze, dutch tilt, muted desaturated grade, soft light, handheld shake, text, watermark.
|
|
185
|
+
```
|
|
186
|
+
|
|
187
|
+
Keyframe / still prompt(英文,用于 Step 8,接图像模型):
|
|
188
|
+
|
|
189
|
+
```text
|
|
190
|
+
Low-angle wide shot from 0.6m height of [subject] against a blown-out sky, 21mm-equivalent, verticals straight.
|
|
191
|
+
Crowded frame: [two partial figures] at the edges in shadow, no negative space, dust in a hard sunbeam, sweat sheen on skin.
|
|
192
|
+
Lighting: low sun directly behind the subject as a rim, hard and directional; key ratio 6:1, shadow side near black, one visible source only.
|
|
193
|
+
Palette: blood red, ochre, burnt earth, high saturation, high contrast, blown highlights permitted.
|
|
194
|
+
Expression: [jaw forward, mouth open on the last word, tendons in the neck visible].
|
|
195
|
+
2.39:1 framing. No text, no watermark, no fisheye, no smoke haze, no desaturated grade.
|
|
196
|
+
```
|
|
197
|
+
|
|
198
|
+
<!-- slice:story -->
|
|
199
|
+
## 落地示例 / Worked example
|
|
200
|
+
|
|
201
|
+
控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
|
|
202
|
+
|
|
203
|
+
这一拍的功能:不是犹豫,是一次**被自己叫停的宣战**——他本来是来讨说法的,走到门口突然发现自己没什么可说的。
|
|
204
|
+
|
|
205
|
+
调度:这是傍晚,太阳在楼道尽头那扇窗外面,低角度直射进来,把楼道照成一条橙红的光带,地面全是尘土与光斑。门是老式木门,铁把手。楼道宽 1.5 米。
|
|
206
|
+
|
|
207
|
+
SH1 是 21mm,机位压到 0.55 米(膝盖高度),几乎贴地。画面里门巨大,人极小,光从画面右上方斜切进来。他走进画面,脚步踩在光带上,扬起的尘在光里翻。他停在门前,从画面上看,他整个人被门和光夹在中间。
|
|
208
|
+
|
|
209
|
+
关键镜头 SH2 完整规格:35mm,机位仍低(0.7 米),仰视。他抬起手要敲门,手举到一半——就在这时门内传出一个男人的笑声和一句听不清的话。他的手停在半空。**这里插一次升格**:0.8 秒,只有他脸上从紧绷到松掉的那一下,汗在颧骨上发亮。然后回到正常速度。他的手放下,转身。
|
|
210
|
+
|
|
211
|
+
他转身的时候没有走——他站在门口,把手里那个东西(一个用报纸包着的方盒)举起来,看了两秒,然后**砸在门上**。不是砸门,是砸在门板上然后弹到地上。这一下之后 1.5 秒,画面切到门的另一侧——门开了。
|
|
212
|
+
|
|
213
|
+
**关键:这里没有台词。** 全段唯一的台词是门里那句听不清的男人笑声与说话声。所有的话都在动作里:抬手、停在半空、砸门。
|
|
214
|
+
|
|
215
|
+
SH3 是 50mm,从楼道另一侧拍门开,一个女人的半张脸出现在门缝里,光从门内涌出来打在她脸上,她看着地上的报纸包,没看镜头。这个镜头只给 1.2 秒,立刻切黑。
|
|
216
|
+
|
|
217
|
+
弱写法:`a man in a corridor at sunset holding a package, hesitating at a door, dramatic cinematic lighting`——模型会给柔和的黄金时刻、深情侧脸、缓慢推镜,一点也不姜文。
|
|
218
|
+
|
|
219
|
+
强写法:写死 21mm 与机位高度 0.55 米(膝盖高度)、写死太阳在楼道尽头窗外、写死尘土在光里翻、写死那段 0.8 秒升格、写死他把东西砸在门上而不是轻轻放下、写死门开后只有 1.2 秒就切黑。
|
|
220
|
+
|
|
221
|
+
```text
|
|
222
|
+
Low-angle 21mm frame from 0.55m height in a 1.5m-wide corridor, verticals straight, camera essentially on the floor.
|
|
223
|
+
A closed old wooden door fills the left of frame; the low sun blasts in through a window at the end of the corridor, cutting a near-horizontal band of orange light across the floor; dust motes turn over inside it.
|
|
224
|
+
A man walks into frame, boots landing in the light band, and stops in front of the door, framed between the door and the shaft of sun.
|
|
225
|
+
He raises his right hand to knock and stops halfway; from behind the door a man's laughter and an indistinct sentence are heard.
|
|
226
|
+
At that instant the image goes to 0.8 seconds of slow motion — his face releasing from tension, a sheen of sweat on the cheekbone — then returns to normal speed.
|
|
227
|
+
His hand drops, he turns, then lifts a newspaper-wrapped box, looks at it for two seconds, and throws it against the door; it bounces onto the floor.
|
|
228
|
+
Behind him, two workers in the far background stop and watch, in shadow, saying nothing.
|
|
229
|
+
Hard low sun from behind camera right, key ratio 6:1, the shadow side of his face near black, the far end of the corridor blown out white.
|
|
230
|
+
End on the fallen package in the dirt. Maintain his dark jacket, the door's iron handle, and the orange light band.
|
|
231
|
+
Avoid: fisheye distortion, smoke haze, dutch tilt, golden-hour softness, handheld drift, text, watermark.
|
|
232
|
+
```
|