@ninkch/dsh-infinite-canvas 0.19.6 → 0.19.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/NOTICE +35 -0
- package/README.md +4 -3
- package/README.zh-CN.md +4 -3
- package/assets/canvas-director/SKILL.md +7 -7
- package/assets/canvas-director/genres/absurd-parable.md +85 -0
- package/assets/canvas-director/genres/action-mission.md +5 -0
- package/assets/canvas-director/genres/adventure.md +5 -0
- package/assets/canvas-director/genres/broken-mirror-reunion.md +5 -0
- package/assets/canvas-director/genres/class-vertical.md +85 -0
- package/assets/canvas-director/genres/counterattack.md +5 -0
- package/assets/canvas-director/genres/county-drift.md +85 -0
- package/assets/canvas-director/genres/crime-police.md +5 -0
- package/assets/canvas-director/genres/family-melodrama.md +85 -0
- package/assets/canvas-director/genres/family-relation.md +5 -0
- package/assets/canvas-director/genres/fantasy.md +5 -0
- package/assets/canvas-director/genres/gambling-den.md +85 -0
- package/assets/canvas-director/genres/gunstandoff.md +85 -0
- package/assets/canvas-director/genres/hk-retro.md +5 -0
- package/assets/canvas-director/genres/identity-swap.md +5 -0
- package/assets/canvas-director/genres/institutional-eccentric.md +85 -0
- package/assets/canvas-director/genres/mo-lei-tau.md +85 -0
- package/assets/canvas-director/genres/modern-urban.md +5 -0
- package/assets/canvas-director/genres/multi-thread-caper.md +85 -0
- package/assets/canvas-director/genres/neon-dystopia.md +85 -0
- package/assets/canvas-director/genres/parent-child-secret.md +5 -0
- package/assets/canvas-director/genres/period-power-struggle.md +5 -0
- package/assets/canvas-director/genres/rebirth-transmigration.md +5 -0
- package/assets/canvas-director/genres/revenge-face-slap.md +5 -0
- package/assets/canvas-director/genres/slice-of-life.md +5 -0
- package/assets/canvas-director/genres/smalltown-uncanny.md +85 -0
- package/assets/canvas-director/genres/social-traverse.md +85 -0
- package/assets/canvas-director/genres/survival-fate.md +85 -0
- package/assets/canvas-director/genres/suspense-rule.md +5 -0
- package/assets/canvas-director/genres/system-flow.md +5 -0
- package/assets/canvas-director/genres/wasteland-chase.md +85 -0
- package/assets/canvas-director/genres/wealthy-romance.md +5 -0
- package/assets/canvas-director/genres/workplace-comedy.md +5 -0
- package/assets/canvas-director/genres/wuxia.md +5 -0
- package/assets/canvas-director/genres/xianxia-cultivation.md +5 -0
- package/assets/canvas-director/genres/youth-distance.md +85 -0
- package/assets/canvas-director/lenses/alejandro_inarritu.md +248 -0
- package/assets/canvas-director/lenses/alfonso_cuaron.md +241 -0
- package/assets/canvas-director/lenses/ang_lee.md +223 -0
- package/assets/canvas-director/lenses/bi_gan.md +5 -1
- package/assets/canvas-director/lenses/bong_joon_ho.md +236 -0
- package/assets/canvas-director/lenses/coen_brothers.md +9 -6
- package/assets/canvas-director/lenses/david_lynch.md +243 -0
- package/assets/canvas-director/lenses/edward_yang.md +223 -0
- package/assets/canvas-director/lenses/fincher.md +5 -1
- package/assets/canvas-director/lenses/george_miller.md +251 -0
- package/assets/canvas-director/lenses/guy_ritchie.md +252 -0
- package/assets/canvas-director/lenses/hou_hsiao_hsien.md +9 -6
- package/assets/canvas-director/lenses/jia_zhangke.md +231 -0
- package/assets/canvas-director/lenses/jiang_wen.md +232 -0
- package/assets/canvas-director/lenses/johnnie_to.md +234 -0
- package/assets/canvas-director/lenses/koreeda_hirokazu.md +242 -0
- package/assets/canvas-director/lenses/lee_chang_dong.md +247 -0
- package/assets/canvas-director/lenses/malick.md +8 -5
- package/assets/canvas-director/lenses/michael_mann.md +10 -7
- package/assets/canvas-director/lenses/miyazaki_hayao.md +247 -0
- package/assets/canvas-director/lenses/ning_hao.md +235 -0
- package/assets/canvas-director/lenses/nolan.md +4 -1
- package/assets/canvas-director/lenses/park_chan_wook.md +8 -5
- package/assets/canvas-director/lenses/pedro_almodovar.md +251 -0
- package/assets/canvas-director/lenses/refn.md +4 -1
- package/assets/canvas-director/lenses/ridley_scott.md +241 -0
- package/assets/canvas-director/lenses/shinkai_makoto.md +246 -0
- package/assets/canvas-director/lenses/stephen_chow.md +238 -0
- package/assets/canvas-director/lenses/tarkovsky.md +5 -1
- package/assets/canvas-director/lenses/villeneuve.md +6 -2
- package/assets/canvas-director/lenses/wes_anderson.md +249 -0
- package/assets/canvas-director/lenses/wong_jing.md +233 -0
- package/assets/canvas-director/lenses/wong_kar_wai.md +4 -1
- package/assets/canvas-director/lenses/zhang_yimou.md +8 -5
- package/assets/canvas-director/looks/baroque-rich.md +74 -0
- package/assets/canvas-director/looks/cold-noir.md +74 -0
- package/assets/canvas-director/looks/earth-warmth.md +74 -0
- package/assets/canvas-director/looks/minimal-grey.md +73 -0
- package/assets/canvas-director/looks/saturated-epic.md +73 -0
- package/assets/canvas-director/looks/soft-romance.md +74 -0
- package/assets/canvas-director/manifest.json +672 -130
- package/assets/canvas-director/pack.js +1 -0
- package/assets/canvas-studio/SKILL.md +1 -1
- package/client.js +64 -7
- package/cordis.patch.yml +171 -0
- package/docs/guide.en.md +39 -39
- package/docs/guide.zh-CN.md +39 -39
- package/package.json +78 -66
- package/skill-pack-loader.js +1 -0
- package/skill-pack.js +1 -1
- package/skills/director-workshop/SKILL.md +128 -0
- package/skills.js +342 -0
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---
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lens_id: stephen_chow
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title: 周星驰
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oneliner: 用十八毫米广角把脸拍到变形,让最惨的事发生在一个最不该笑的姿势上,然后真的笑出来。
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description: 用于学习并转化周星驰式的广角夸张、无厘头节奏、卡通音效与悲喜同体的调度。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
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---
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<!-- slice:story shot prompt -->
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## 一句话镜头 / Lens in one line
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用十八毫米广角把脸拍到变形,让最惨的事发生在一个最不该笑的姿势上,然后真的笑出来。
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Bend the face with an 18mm lens, drop the most humiliating thing onto the least dignified posture, and then actually laugh.
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<!-- slice:story -->
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## 适用场景
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- 港式无厘头喜剧:误会、扮嘢、扮恶、扮可怜、连续三次的失败。
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- 悲喜同体:一个小人物在被彻底羞辱之后仍然想要尊严的段落。
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- 需要夸张表演与卡通音效的商业喜剧、短剧、广告。
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- 动作喜剧:打斗不写实,靠道具、姿势与节奏制造笑点。
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- 不适用:需要严肃写实的社会题材(改用贾樟柯或杨德昌);需要冷暴力与疏离(改用杜琪峰或芬奇);需要克制体面的家庭剧(改用李安)。
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<!-- slice:story shot -->
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## 反例:这不是什么 / What this lens is NOT
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- 不是王晶:同样是港式快剪、同样是赌桌、同样有明星脸。王晶的快剪服务于**信息与笑点的效率**——牌面、眼神、反应,切得干净利落,画面本身不好笑;周星驰的镜头**本身要参与搞笑**——用 18mm 把人拍到变形、把机位放到地上、把道具塞到画面前景挡住半张脸。王晶靠剪,周星驰靠**画面里的物理荒谬**。
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- 不是徐克:徐克拍升格与雾、身法飘逸、英雄气;这里的人物会摔、会爬、会抱着腿喊,动作是**丢人的**。
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- 不是普通搞笑剧:笑点必须由**身体的物理事故**产生(脚滑、裤裆裂、被门夹、被自己的兵器打到),不靠台词抖机灵。台词只是标点。
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- 不是温情励志片:可以有励志,但必须先被彻底踩下去。**没有羞辱就没有笑**。
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- 不是周星驰本人的模仿秀:不要复制已经变成梗的具体桥段与台词。要的是方法:广角畸变 + 卡通音效 + 三翻四抖 + 悲喜同镜。
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- 不是纯闹剧:每个荒唐段落都要有一个**真诚的情感内核**(想要被尊重、想要一个家、想要一个说法),否则就变成噪音。
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<!-- slice:story shot prompt -->
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## 核心风格关键词
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广角夸张、无厘头、卡通音效、三翻四抖、悲喜同镜、丢人的动作、廉价道具、快节奏、小人物尊严、突然的真诚。
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<!-- slice:story -->
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## 叙事方法
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- 主角必须有一个**极低微的愿望**(要回一个盒饭、追一个女孩、当一次主角、被人叫一声哥),且他会为此做出极不体面的事。
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- 结构用"三翻四抖":同一件事失败三次,每次失败的方式更丢人、更荒诞,第四次以完全意外的方式成功(或彻底失败后出现转机)。
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- 先羞辱再给尊严:让主角在最公开的场合被踩到地上,然后给一个**极小的、几乎可笑的胜利**。
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- 关键时刻允许真诚:全片 2–3 处,主角说一句完全没有笑点的话,音乐停,镜头慢下来。**这些地方必须真的不打折**。
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- 配角是功能性的夸张:一个永远在挨打、一个永远在说错话、一个永远在吃、一个永远在摆架子。
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- 结尾:主角得到了那个极小的东西,同时失去了一个更大的东西。不给完美结局。
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<!-- slice:story shot -->
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## 镜头语言
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- 主力 18mm 与 24mm:**18mm 是本透镜的签名**,用在人物最狼狈的时刻——脸在广角边缘变形,身体和背景一起被拉开,画面像漫画分格。35mm 做常规对话,50mm 只在真诚时刻用。
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- 机位高度:**大面积使用低机位(0.3–0.8 米)与俯拍(2.5–3.5 米)两极**,很少用平视。低机位拍人物像英雄,然后让他立刻摔倒;俯拍拍人物像蚂蚁,强调他有多惨。
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- 甩镜(whip pan):用于笑点之间的连接,速度快到有拖影,一次 0.2–0.4 秒。
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- 构图:前景必须有东西挡(桌角、椅背、别人的屁股、道具),画面常常"不通透"。
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- 突然升格:用在两种地方——最丢人的那一下(让人看清他有多惨),或最真诚的那一下(让人看清他真的难过)。一场戏至多一次。
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- 竖幅(9:16)改写:横向甩镜改为**竖向甩镜**;前景遮挡改为上下遮挡(桌沿压住画面下部、吊灯压住上部);广角畸形改为**纵向拉伸**(人物靠近镜头时头大身小)。
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<!-- slice:shot prompt assets -->
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## 灯光与色彩
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- 光源:实用光为主,但允许"不对"——过亮的招牌、彩色的气氛灯、没理由的轮廓光。**这个透镜不追求自然**。
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- 光比 3:1–5:1。人物脸要看得清(喜剧需要看清表情),但允许背景过曝或死黑。
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- 色温可以混:暖黄的室内 + 冷青的窗外 + 彩色的招牌,同一画面里允许三个色温。
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- 饱和度**高**,对比中高:颜色鲜、艳、有点廉价。红、黄、绿都是"塑料感"的艳。
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- 允许彩色光:粉、紫、绿的气氛光可以出现在夜店、赌场、舞台等场合。
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- 禁项:不要低饱和文艺调、不要精致商业质感、不要灰调雾霾、不要暗角。
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<!-- slice:story -->
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## 剪辑节奏
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- ASL 1.5–4 秒,属于 Rapid action(0.8–2.5 秒)与 Dialogue comedy(2–5 秒)之间。**本透镜是全部透镜里最快的一档**。
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- **最短镜**:0.2–0.3 倍 ASL(0.3–1 秒),用在笑点的那一下:脚滑、被打中、道具炸开。**笑点只给 0.5 秒,反应给 2 秒**。
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- **锚点镜**:每场戏一个 2–3 倍 ASL(6–10 秒),通常是那个突然真诚的时刻,或一次连续失败的完整过程(一镜到底看他把事情搞砸)。
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- 切点动机以 **cut on impact** 为主:切在物理撞击那一下,几乎每一刀都切在撞击上。**这是所有透镜里最依赖 cut on impact 的一个**。
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- 转场:硬切 + **甩镜** + 突然升格。不用叠化(太慢)。
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- 中位数低于均值:多数镜头 1.5–2.5 秒,靠锚点镜把均值拉到 3 秒。
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- **笑点前一拍必须静**:0.3–0.5 秒的全静音,然后音效砸下来。这是本透镜最可靠的技术手段。
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<!-- slice:story -->
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## 声音与音乐
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- 五层里**效果音(SFX)绝对主导**,且是**卡通音效**:弹簧、喇叭、玻璃碎、木鱼、锣、卡通脚步、动物叫、电子游戏音。**这些音效的质感必须是"配的",不是现场录的**。
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- 配乐:热闹、直白、敢用民乐与电子的混搭。进入方式粗暴——直接砸进来。
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- 环境声有意压低(−35~−28 dB):这个透镜不需要真实世界,需要的是节奏。
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- 对白:**节奏比内容重要**。台词要短、要快、要能喊。允许方言(粤语优先)、允许口音、允许结巴、允许重复。**一个字的台词也可以是笑点**。
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- **静默落点:笑点前一拍**。0.3–0.5 秒全静音(连环境声都抽掉),然后音效砸下来。这个"抽空"是笑点的扳机。
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- 第二处静默:**真诚时刻**。音乐停、环境声留下,让人物把话说完。全片 2–3 次。
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- 禁项:不要写实音效、不要细腻的环境层、不要文艺配乐、不要在笑点上加音乐(会稀释)。
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<!-- slice:story shot -->
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## 人物与表演
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- 表演基调:**夸张到变形,但情感是真的**。人物可以扮丑、可以挤眉弄眼、可以哭得很难看,但那个情绪必须他真的在感受。
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- 给演员的是动作指令与节奏指令:「你走过去,走三步,第三步踩到香蕉皮,摔倒之前先愣一下,愣的那一下要停半秒」。
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- 表情要能被镜头读出来:本透镜给脸大特写(18mm 近距离),所以表情必须做得足,但**不要做假**——假的夸张观众看得出来。
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- 调度原则:**人物永远比空间多一点**(一个房间站五个人,一张桌子坐六个人),拥挤产生身体接触,身体接触产生笑点。
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- 群体:配角要有各自的"口头禅式动作"(一直抽烟点不着、一直摔、一直在吃东西),观众一看就知道是谁。
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- 允许人物看镜头:这是无厘头传统,全片可以 3–5 次,但每次都要有一个理由(他在向观众诉苦、他在得意、他在解释)。
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<!-- slice:shot prompt assets -->
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## 风格参数 / Style parameters
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```yaml
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style_id: stephen_chow
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lens_kit_mm: [18, 24, 35, 50] # 18 是签名:近距广角把脸拍到变形;24 狼狈动作;35 常规对话;50 只在真诚时刻
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camera:
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prefer: [18mm close proximity with face distortion, floor-level 0.3-0.8m low angle, high 2.5-3.5m top-down, whip pan 0.2-0.4s between beats, sudden slow motion on the humiliation]
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avoid: [telephoto compression, symmetrical planimetry, locked museum framing, long unbroken take, elegant dolly]
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+
motion_budget: high
|
|
110
|
+
height: "两极:0.3-0.8m 低机位与 2.5-3.5m 俯拍;尽量不用平视"
|
|
111
|
+
shot_size_bias: [extreme wide-angle close-up with distortion, wide of a crowded room, low-angle full body, top-down of a figure on the ground, insert on a cheap prop]
|
|
112
|
+
composition: [foreground clutter blocking part of the frame, deliberately unbalanced, faces pushed to the wide-angle edge, bodies overlapping, no clean negative space]
|
|
113
|
+
lighting:
|
|
114
|
+
key_quality: mixed and unapologetically artificial
|
|
115
|
+
key_ratio: "3:1 to 5:1"
|
|
116
|
+
motivation: practical plus coloured practical
|
|
117
|
+
signature: "允许三个色温同框:暖黄室内 + 冷青窗外 + 彩色招牌;脸必须看清,背景允许过曝"
|
|
118
|
+
palette:
|
|
119
|
+
dominant: 塑料红、鲜黄、艳绿、饱和蓝
|
|
120
|
+
accent: 一处荧光粉或荧光绿
|
|
121
|
+
saturation: high
|
|
122
|
+
contrast: mid-high
|
|
123
|
+
editing:
|
|
124
|
+
avg_shot_length_s: "1.5-4"
|
|
125
|
+
transition_bias: [hard cut on impact, whip pan, sudden slow motion, no dissolve]
|
|
126
|
+
coverage_style: "几乎每刀切在物理撞击上;笑点 0.3-1 秒,反应 2 秒;每场一个 6-10 秒锚点(连续失败全过程或真诚时刻)"
|
|
127
|
+
sound:
|
|
128
|
+
music: 热闹直白,民乐与电子混搭,粗暴砸入
|
|
129
|
+
ambience: 有意压到 -35~-28 dB,这个透镜要节奏不要真实世界
|
|
130
|
+
dialogue: 节奏比内容重要,短快能喊,允许方言口音结巴重复,一个字也可以是笑点
|
|
131
|
+
silence_use: 笑点前一拍全静音 0.3-0.5 秒再砸音效;第二处静默在真诚时刻,音乐停环境留
|
|
132
|
+
performance:
|
|
133
|
+
register: 夸张到变形但情感是真的,可以扮丑但情绪必须真的在感受
|
|
134
|
+
blocking: 人物永远比空间多一点,拥挤产生身体接触,接触产生笑点
|
|
135
|
+
aspect_bias: "2.39:1"
|
|
136
|
+
ai_video:
|
|
137
|
+
clip_duration_s: "2-4"
|
|
138
|
+
prompt_bias: "一条 clip 只装一次事故或一个笑点;必须写明道具与身体接触点、机位在什么高度、脸离镜头多近;慢动作只写在最丢人的那一下"
|
|
139
|
+
risk: "模型会把广角变形渲染成鱼眼畸变,或把喜剧节奏拍成平铺直叙。缓解:负面词写 fisheye barrel distortion / deadpan delivery / flat static framing / muted colours;正面写 18mm wide-angle close-up with straight verticals、exaggerated facial expression、cheap colourful props、motion blur on a falling body。"
|
|
140
|
+
negative_prompt_adds: [fisheye barrel distortion, deadpan delivery, flat static framing, muted desaturated colours, elegant composition, telephoto compression, text, watermark]
|
|
141
|
+
```
|
|
142
|
+
|
|
143
|
+
<!-- slice:storyboard shot -->
|
|
144
|
+
## 可迁移拍摄清单
|
|
145
|
+
|
|
146
|
+
1. 写主角的极低微愿望(一个盒饭/一声哥/一次主角),并写清他为此愿意做多丢人的事。
|
|
147
|
+
2. 设计"三翻四抖":同一件事失败三次,每次失败方式更丢人,第四次转机。
|
|
148
|
+
3. 选一处最公开的场合,让主角在那里被踩到地上;再给一个极小的、可笑的胜利。
|
|
149
|
+
4. 定 2–3 处真诚时刻,写清那句完全没有笑点的话,以及那一刻音乐怎么停。
|
|
150
|
+
5. 列出这一场的廉价道具,确认至少三件会在使用中出问题(断裂、爆炸、飞出去)。
|
|
151
|
+
6. 定机位:至少一处 18mm 近距广角变形、一处 0.3–0.8 米低机位、一处 2.5–3.5 米俯拍。
|
|
152
|
+
7. 标出每一个笑点的静音时机(前 0.3–0.5 秒全静)与对应的卡通音效。
|
|
153
|
+
8. 定 ASL 1.5–4 秒、笑点镜 0.3–1 秒、反应镜 2 秒、锚点镜 6–10 秒。
|
|
154
|
+
|
|
155
|
+
<!-- slice:prompt -->
|
|
156
|
+
## 提示词模板 / Prompt templates
|
|
157
|
+
|
|
158
|
+
镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
|
|
159
|
+
|
|
160
|
+
```text
|
|
161
|
+
用周星驰镜头设计以下场景:<一句话事件,例如:他想混进一个酒会要回自己的东西,结果被人当成服务员>
|
|
162
|
+
硬性要求:
|
|
163
|
+
- 极低微愿望:<一句话>;他为此愿意做的最丢人的事:<…>
|
|
164
|
+
- 三翻四抖:失败三次(方式越来越丢人)→ 第四次转机
|
|
165
|
+
- 羞辱场合:<公开场合>;极小的胜利:<一句话,必须可笑>
|
|
166
|
+
- 真诚时刻:<那句完全没笑点的话>,此时音乐停、环境留、镜头慢下来
|
|
167
|
+
- 镜头:18mm 近距广角把脸拍到变形;0.3-0.8m 低机位 + 2.5-3.5m 俯拍两极;甩镜 0.2-0.4 秒
|
|
168
|
+
- 构图:前景必须有东西挡(桌角/椅背/别人的屁股);画面不通透
|
|
169
|
+
- 光:允许三个色温同框(暖黄室内 + 冷青窗外 + 彩色招牌);光比 3:1-5:1;脸必须看清
|
|
170
|
+
- 色:塑料红、鲜黄、艳绿、饱和蓝,高饱和中高对比
|
|
171
|
+
- 声:卡通音效主导(弹簧/喇叭/玻璃碎/木鱼/锣);笑点前 0.3-0.5 秒全静音
|
|
172
|
+
- 节奏:ASL 1.5-4 秒;笑点镜 0.3-1 秒;反应镜 2 秒;一场一次升格
|
|
173
|
+
输出:分镜表(编号 / 时长 / 景别 / 焦段 / 机位高度 / 道具事故 / 音效 / 是否真诚时刻)
|
|
174
|
+
```
|
|
175
|
+
|
|
176
|
+
Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
|
|
177
|
+
|
|
178
|
+
```text
|
|
179
|
+
18mm-equivalent close-up, camera 0.6m off the floor looking up, straight verticals, subject's face close to the lens so it distorts at the edges.
|
|
180
|
+
[Subject] begins [one ungainly posture: half-crouched, one leg lifted, a tray tipping in his right hand], then [the physical accident: the tray's contents slide forward, his heel skids, his weight goes backward].
|
|
181
|
+
Foreground: [a table edge] blocks the lower third of frame; [another person's shoulder] occludes frame right.
|
|
182
|
+
[One reaction beat: his mouth opens before he falls; a spring boing lands on the impact frame].
|
|
183
|
+
Three colour temperatures in one frame: warm 3000K interior practical, cool 5600K through a window, a saturated magenta sign.
|
|
184
|
+
Key ratio 4:1, faces fully readable, background allowed to blow out.
|
|
185
|
+
End on him flat on the floor still holding one item upright. Maintain the same face, costume, tray, and room layout.
|
|
186
|
+
Avoid: fisheye barrel distortion, deadpan delivery, flat framing, muted colours, telephoto compression, text, watermark.
|
|
187
|
+
```
|
|
188
|
+
|
|
189
|
+
Keyframe / still prompt(英文,用于 Step 8,接图像模型):
|
|
190
|
+
|
|
191
|
+
```text
|
|
192
|
+
18mm-equivalent wide-angle close-up, camera low at 0.6m, straight verticals, subject's head and shoulders near the lens with mild edge stretching.
|
|
193
|
+
Foreground clutter deliberately blocking part of the frame: [tray edge | chair back | someone's shoulder].
|
|
194
|
+
Lighting: warm 3000K practical plus cool window light plus one saturated sign; key ratio 4:1; face fully lit and readable, background may blow out.
|
|
195
|
+
Palette: plastic red, vivid yellow, bright green, saturated blue.
|
|
196
|
+
Expression: fully committed and physically specific — [eyes wide, mouth open mid-shout, one cheek compressed].
|
|
197
|
+
2.39:1 framing. No text, no watermark, no fisheye distortion, no muted grade, no elegant composition.
|
|
198
|
+
```
|
|
199
|
+
|
|
200
|
+
<!-- slice:story -->
|
|
201
|
+
## 落地示例 / Worked example
|
|
202
|
+
|
|
203
|
+
控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
|
|
204
|
+
|
|
205
|
+
这一拍的功能:**这是一个笑话**——他准备了三个月的礼物,走到门口,被自己的裤腰带绊了一下,东西飞出去,砸在门上,门开了,里面一堆人在给他鼓掌(他们本来就在等另一个人,以为是他)。
|
|
206
|
+
|
|
207
|
+
调度:楼道窄,1.3 米宽。门在正前方,铁门,掉漆,门上贴着一个"喜"字(新的,红的)。他穿着明显不合身的西装(袖子长了两公分,裤子短了),手里提着一个用金色丝带包着的纸盒。
|
|
208
|
+
|
|
209
|
+
SH1 是 18mm,机位在 0.6 米,仰拍。这个机位让门显得很高、他显得很瘦长、头小身子大。他站在门前,把纸盒举起来,在胸前调整了一下位置,又举起来。
|
|
210
|
+
|
|
211
|
+
关键镜头 SH2 完整规格:18mm,机位不动,仰拍 0.6 米。他抬起右手准备敲门。就在这时他的皮带头松了,裤子往下滑了半寸。他条件反射用左手去提裤子——**纸盒脱手**,在空中转了一圈(这里插一次升格 0.4 秒,让观众看清那是他花了三个月准备的礼物),然后**砸在门上**,丝带散开。
|
|
212
|
+
|
|
213
|
+
门开了。门里是一个客厅,挂着彩带,七八个人站着,齐声喊"欢迎回来!"——**他们认错人了**。他站在门口,一手提裤子,一手还举在半空。
|
|
214
|
+
|
|
215
|
+
SH3 是 24mm,从门内往外拍,俯拍 3 米,看他和门外的走廊。他愣了三秒,然后说了一句:"……我也是刚回来。"
|
|
216
|
+
|
|
217
|
+
**这里不要加音乐。** 全段唯一的音乐在 SH1 有一小段轻快的、像广告曲的东西,在纸盒飞出那一瞬间停掉。之后直到 SH3 结束都是环境音(客厅里的人声、气球摩擦)。
|
|
218
|
+
|
|
219
|
+
SH4 是 35mm,平视,真诚时刻:他弯腰把散开的礼物捡起来,客厅里的人尴尬地看着他,他一边捡一边说"没事没事,我再包一下"。这个镜头 8 秒,一镜到底,不切。**这是他整场戏唯一一次不夸张**。
|
|
220
|
+
|
|
221
|
+
弱写法:`a funny man drops a gift at a door, comedy scene, people surprised inside, warm lighting`——模型会给一个温馨的客厅、微笑的人、柔光,完全没有喜感也没有羞辱。
|
|
222
|
+
|
|
223
|
+
强写法:写死 18mm 与 0.6 米仰拍、写死西装不合身(袖子长两公分、裤子短了)、写死裤腰带松了、写死纸盒在空中转一圈的 0.4 秒升格、写死他一手提裤子的姿势、写死门里人喊"欢迎回来"是认错人、写死音乐在纸盒飞出时停掉、写死 SH4 那个 8 秒不切的真诚镜头。
|
|
224
|
+
|
|
225
|
+
```text
|
|
226
|
+
18mm-equivalent frame from 0.6m off the floor looking up, straight verticals, camera locked: the door looms tall, the man looks stretched and thin, head small, body long.
|
|
227
|
+
He wears an ill-fitting suit — sleeves two centimetres too long, trousers too short — and holds a gold-ribboned box at chest height.
|
|
228
|
+
He raises his right hand to knock. His belt buckle gives and his trousers slide half an inch; he grabs for them with his left hand and the box leaves his grip.
|
|
229
|
+
Half a second of slow motion: the box turns once in the air, ribbon unspooling.
|
|
230
|
+
It hits the door and the door swings open onto a living room with streamers, seven or eight people standing, all shouting a welcome — for someone else.
|
|
231
|
+
He stands in the doorway, one hand holding his trousers, the other still raised.
|
|
232
|
+
Cut to a 24mm from inside at 3m height looking down the corridor: he is motionless for three seconds, then says "…I just got back too."
|
|
233
|
+
The advertising-style music stops on the frame the box leaves his hand; after that only the room's voices and a balloon squeaking.
|
|
234
|
+
Cut to a flat-on 35mm, eight seconds unbroken: he crouches, picking up the scattered gift and the unspooled ribbon, saying it's fine, he will wrap it again.
|
|
235
|
+
Warm 3000K from the living room and a cool 5600K from a corridor window, plus one saturated red "joy" paper on the door; key ratio 4:1.
|
|
236
|
+
Maintain the same suit, the gold box, the red paper, and the people inside.
|
|
237
|
+
Avoid: fisheye distortion, gentle warm sitcom lighting, deadpan expressions, elegant framing, text, watermark.
|
|
238
|
+
```
|
|
@@ -191,4 +191,8 @@ Keyframe / still prompt(英文,用于 Step 8,接图像模型):
|
|
|
191
191
|
Extremely slow constant lateral dolly to the left, about 0.4 metres across the clip, no acceleration; chest-height framing, tilted up 3 degrees, 35mm equivalent at f/8, deep focus so the standing water in the foreground and the far door are both sharp. A person stands motionless 1.2 metres short of a closed apartment door at the end of a damp corridor, holding a paper-wrapped bundle at waist height; the paper is already dark where it has soaked through. Water drips from a leaking skylight above, one drop every three seconds throughout. After the second drop he crouches, places the bundle on the doorsill, stands, and steps backward out of frame without turning around; the camera does not follow him and holds for the last third of the clip on the door and the wet bundle, the water still dripping. Overcast skylight as key, 2.5:1, no hard shadows; a thin warm line of light under the door is the only warm note; the pool of standing water in the foreground reflects the skylight. Maintain the mud-brown and wet-stone palette, low saturation, peeling plaster texture, the same coat and bundle. No text, no watermark, no other people, no camera shake, no music cue, no saturated color.
|
|
192
192
|
```
|
|
193
193
|
|
|
194
|
-
|
|
194
|
+
配套参考要点:
|
|
195
|
+
- 镜头功能与运动术语:景别/机位/运镜/轴线按电影语言通行口径写(景别:远景·全景·中景·近景·特写·大特写;运镜:固定·推·拉·摇·移·跟·升降·环绕;相邻镜守 180° 轴线与 30° 规则)
|
|
196
|
+
- 光比与调色语言:光比与色温写数值(如 8:1、3200K/5600K),光源必须有动机(窗/灯/霓虹/火),暗部保细节不用补光糊平
|
|
197
|
+
- "生成结果像静止照片"的修复路径:失败按症状定位(漂移/PPT 感/运镜乱/接缝/物理错/风格跳),先改提示词再重生成
|
|
198
|
+
- 把一个长镜头拆成首尾帧链条的具体做法:每镜只给一个主动作 + 一种运镜;模型没有的控制面不要许愿(如精细运镜数值)
|
|
@@ -51,7 +51,7 @@ Shrink the human to five percent of frame height, then give them twenty seconds
|
|
|
51
51
|
- 构图靠中心对称或单一水平线;把地平线放在画面的 1/8 或 7/8,不要放中间。
|
|
52
52
|
- 雾/沙/雨是纵深梯度,不是滤镜:明确写出它在第几米开始起作用,让远处比近处淡 2–3 档。
|
|
53
53
|
- 高空俯拍与极远全景交代尺度;近景只在人物已经失败之后给。
|
|
54
|
-
- 竖幅(9:16)改写:地平线放 1/8 或 7/8 这一条竖幅里照样成立,而且更有效——多出来的画幅正是给天或地的。失效的有两条:一是人占画高 5%–15%,那是按 2.39:1 的画高算的,竖幅纵向视场几乎翻倍,同一焦段同一距离只剩约一半,要守住这一档就得把机位距离收到约六成,或者干脆把"小"交给单一垂直结构(塔、井、阶、幕墙)的纵深;二是"像丈量墙面一样"
|
|
54
|
+
- 竖幅(9:16)改写:地平线放 1/8 或 7/8 这一条竖幅里照样成立,而且更有效——多出来的画幅正是给天或地的。失效的有两条:一是人占画高 5%–15%,那是按 2.39:1 的画高算的,竖幅纵向视场几乎翻倍,同一焦段同一距离只剩约一半,要守住这一档就得把机位距离收到约六成,或者干脆把"小"交给单一垂直结构(塔、井、阶、幕墙)的纵深;二是"像丈量墙面一样"的恒速横移——竖幅里没有墙面可丈量,改成对准灭点的恒速推进。竖幅通则:景别/机位/运镜/轴线按电影语言通行口径写(景别:远景·全景·中景·近景·特写·大特写;运镜:固定·推·拉·摇·移·跟·升降·环绕;相邻镜守 180° 轴线与 30° 规则)。
|
|
55
55
|
|
|
56
56
|
<!-- slice:shot prompt assets -->
|
|
57
57
|
## 灯光与色彩
|
|
@@ -195,4 +195,8 @@ Keyframe / still prompt(英文,用于 Step 8,接图像模型):
|
|
|
195
195
|
Locked camera, 21mm equivalent, eye level, dead-centre one-point perspective down a forty-metre concrete apartment corridor with identical doors on both sides and one tall backlit window at the far end. A figure about eleven percent of frame height already stands motionless twenty-two metres away, two metres short of one door, holding a cloth-wrapped parcel; he never raises a hand toward the door. He crouches, sets the parcel down on the centre line of the corridor floor rather than at the door, stands, turns, and walks back along the centre line toward the far window, shrinking to about six percent of frame height before he disappears into the lit plane. The camera holds on the empty corridor and the parcel for the final four seconds. Thin fog fills the corridor as a depth gradient, the far end reading two stops lighter than the foreground. Backlight from the far window only, backlight-to-frontfill ratio 6:1, soft, no hard shadow edges; the figure stays a half-silhouette throughout. Single dominant hue, cold teal-grey, low saturation, with one small warm ceiling lamp mid-corridor as the only accent. Maintain the bare concrete texture, the same coat and parcel. No text, no watermark, no other people, no neon, no holographic interface, no handheld shake, no lens flare.
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```
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-
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配套参考要点:
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- 尺度与画幅的构图逻辑:景别/机位/运镜/轴线按电影语言通行口径写(景别:远景·全景·中景·近景·特写·大特写;运镜:固定·推·拉·摇·移·跟·升降·环绕;相邻镜守 180° 轴线与 30° 规则)
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200
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+
- 单一主导色相与逆光光比的执行:光比与色温写数值(如 8:1、3200K/5600K),光源必须有动机(窗/灯/霓虹/火),暗部保细节不用补光糊平
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201
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+
- 低频先行与静默配比:声音五层:环境底噪·氛围·拟音·点效·配乐;对白一镜一人;沉默是最响的提示
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202
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+
- 把超长单镜拆成首尾帧链条的具体做法:每镜只给一个主动作 + 一种运镜;模型没有的控制面不要许愿(如精细运镜数值)
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@@ -0,0 +1,249 @@
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---
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lens_id: wes_anderson
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title: 韦斯·安德森
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oneliner: 把摄影机垂直摆正、对准画面正中央,让所有人像陈列品一样排好,然后让他们极其认真地演一件荒唐事。
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5
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description: 用于学习并转化韦斯·安德森式的平面化对称、糖果色、正面机位与刻意的舞台感。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
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---
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<!-- slice:story shot prompt -->
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## 一句话镜头 / Lens in one line
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9
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10
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+
把摄影机垂直摆正、对准画面正中央,让所有人像陈列品一样排好,然后让他们极其认真地演一件荒唐事。
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11
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+
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Square the camera, centre it, arrange everyone like exhibits, then have them play something absurd with total sincerity.
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<!-- slice:story -->
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## 适用场景
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- 荒诞喜剧与悲喜剧:一个古怪的机构、一个过时的家族、一次注定出错的行动。
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- 需要强视觉识别度的品牌片、片头、音乐视频、广告。
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- 讲述"被组织起来的人":童子军、酒店员工、船员、编辑部的记者、监狱。
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- 儿童与成人共处的题材:孩子比大人更清醒。
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- 不适用:需要沉浸式长镜与身体感(改用卡隆或伊纳里图);需要真实的粗糙质感(改用贾樟柯或斯科塞斯);需要心理惊悚。
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<!-- slice:story shot prompt -->
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## 反例:这不是什么 / What this lens is NOT
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- 不是库布里克:同样对称、同样正面、同样冷。库布里克的对称是**纵深的一点透视**——走廊向远处收,人被压进建筑的几何里,画面有强烈的三维深度与恐怖感;安德森的对称是**平面的**——摄影机垂直于背景墙面,画面像一张图版、一个舞台正面、一个陈列柜,纵深被刻意压掉。库布里克让你看到恐惧,安德森让你看到一个**被摆好的模型**。
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+
- 不是芬奇:芬奇追求真实感、通透空气、可精确复现的机位;安德森追求**刻意的假**——布景是画出来的、颜色是不自然的、道具是新的、光是不合理的。芬奇让你相信,安德森让你知道这是被做的。
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28
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- 不是普通对称构图:**必须有正面机位(垂直墙面)与中心构图**。只是对称但带角度,就不是这个透镜。
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29
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+
- 不是糖果色滤镜:颜色是**美术设计的结果**(布景、服装、道具),不是后期调色。**每个场景有一个主导色**,不是整片一个滤镜。
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30
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- 不是可爱风:允许真正的悲伤、真正的死亡、真正的失败。**形式是漂亮的,内容可以是残酷的**。
|
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31
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+
- 不是快节奏喜剧:本透镜的喜剧是**慢的、干的、停顿的**。笑点靠停顿与面无表情,不靠快剪。
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+
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<!-- slice:story shot prompt -->
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## 核心风格关键词
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35
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平面化对称、正面机位、中心构图、糖果色、舞台感、刻意的假、面无表情、章回体、横移巡视、认真的荒唐。
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37
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+
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38
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<!-- slice:story -->
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39
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## 叙事方法
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40
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41
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- 世界是**一个有规则的小宇宙**:一所学校、一家酒店、一艘船、一个编辑部、一座岛。规则写得极细,人物严格遵守,荒唐从这个遵守里长出来。
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42
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- 用**章回体**:分章节,每章有标题与一句话提要,甚至可以有一个叙述者。章节之间可以直接跳。
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43
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+
- 冲突来自**制度与感情的冲突**:一个必须按流程办事的人,遇上一件不能按流程办的事。
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- 笑点来自**极度认真的荒诞**:人物用最严肃的态度做最荒唐的事,且**没有人觉得这有什么不对**。
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45
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+
- 允许真正的悲伤:在喜剧的框架里放入真实的失去(一个死了的人、一段结束的关系)。**不解释、不煽情、直接给**。
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46
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- 结尾常常是"事情办完了但代价很大":成功与失去同时发生,不给纯粹的欢喜。
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48
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<!-- slice:story shot -->
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49
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## 镜头语言
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50
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+
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51
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+
- 主力 35mm 与 40mm:这两个焦段在正对墙面、垂直机位时能给到**平面化的效果**(透视压缩得刚好,不夸张也不松散)。不用广角(会变形),不用长焦(会压扁成两层)。
|
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52
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+
- **正面机位 + 中心构图是本透镜的第一条**:摄影机垂直于背景墙面,画面左右对称,主体在正中(或严格的左右对称位置)。机位高度**严格等于人物眼高**(不是略高或略低)。
|
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53
|
+
- 横幅与竖幅的**"垂直摆动"**:允许摄影机从正面位置垂直上移或下移(从门把手上移到人脸,从脚上移到全身),但**不左右摇**。
|
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54
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- **横移巡视**:摄影机垂直于墙面横向平移,扫过一列人/一排房间/一串物件。这是本透镜最爱的运动,速度均匀,起点与终点都在构图的对称位置。
|
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55
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+
- 俯拍被允许且常用:从正上方垂直向下拍(桌面、地图、一排人躺着)。**必须是 90 度垂直**。
|
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56
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+
- 竖幅(9:16)改写:横向对称改为**纵向对称**(人物居中,上下留等量的空间);横移巡视改为**垂直巡视**(从脚扫到头);正面机位在竖幅里更自然,因为竖幅本身就像一幅肖像画。
|
|
57
|
+
|
|
58
|
+
<!-- slice:shot prompt assets -->
|
|
59
|
+
## 灯光与色彩
|
|
60
|
+
|
|
61
|
+
- 光是**设计的、不自然的、均匀的**:多数场景是软光、正面光、无强阴影。**阴影被刻意减小**——这是"陈列品"的照明方式。
|
|
62
|
+
- 光比 2:1–3:1,很低。**脸上几乎不留阴影**,因为这个透镜要你看清每一个细节。
|
|
63
|
+
- 色温:统一、漂亮、偏暖(3200–4000K 的室内感)。**不做冷暖对照**(那是别的透镜的语法)。
|
|
64
|
+
- 饱和度**高**,对比**低到中**:糖果色——粉、薄荷绿、芥末黄、砖红、天蓝。每个场景有**一个主导色**,服装与道具配合它。
|
|
65
|
+
- 关键:颜色来自**美术设计**(墙漆、壁纸、服装、道具、招牌),不来自调色滤镜。
|
|
66
|
+
- 允许"过时的"质料:70 年代壁纸、老式打字机、复古制服、旧字体。
|
|
67
|
+
- 禁项:不要自然光写实、不要强阴影、不要青橙分离、不要低饱和文艺调、不要颗粒与暗角。
|
|
68
|
+
|
|
69
|
+
<!-- slice:story -->
|
|
70
|
+
## 剪辑节奏
|
|
71
|
+
|
|
72
|
+
- ASL 3–6 秒,属于 Tightening(3–6 秒)与 Conventional(5–12 秒)之间——**但感受上是慢的**,因为每个镜头都是静止的、正面的、被摆好的。**这是本透镜最反直觉的地方:切得不算慢,但每镜都像一幅画,所以时间感被拉长**。
|
|
73
|
+
- **最短镜**:0.5 倍 ASL(1.5–3 秒),用在物件特写(一本书、一个标签、一双鞋)与快速的三连拍(同一构图里的三个变化)。
|
|
74
|
+
- **锚点镜**:每场一个 2–3 倍 ASL(10–18 秒),**必须是一次横移巡视**(扫过一列人/一排房间)或一次垂直摆动。这是本透镜的"呼吸",也是观众看清布景的机会。
|
|
75
|
+
- 切点动机以 **cut on idea** 与 **cut on emptiness** 为主:一个信息给完就切,或者在一个**完全对称的构图上切到另一个完全对称的构图**(这种"图形匹配"是本透镜的招牌)。
|
|
76
|
+
- 转场:硬切为主;**章节之间用字卡**(0.8–1.5 秒,有衬线字体、居中、配一个节奏音)。不用叠化。
|
|
77
|
+
- **三连拍(triple take)**:同一个构图,连续三个镜头,每次一个小变化(一个人进来、一件东西移动、表情变化)。本透镜最标志性的手法之一,一场戏至多一次。
|
|
78
|
+
- 静场:每场至少一次 2–3 秒的完全静止(人或物不动,摄影机不动),让观众看清布景。
|
|
79
|
+
|
|
80
|
+
<!-- slice:story -->
|
|
81
|
+
## 声音与音乐
|
|
82
|
+
|
|
83
|
+
- 五层里**音乐(MUS)主导**,且是**有明确 BPM 的、复古的**:60 年代英伦摇滚、法式香颂、爵士、管弦小品、模拟合成器。**音乐是节拍器**。
|
|
84
|
+
- **切点与 BPM 对齐**:一小节 = 240/BPM 秒(4/4 拍)。例如 120 BPM → 一小节 2 秒,那么镜头长度常是 2 秒的整数倍。**这是本透镜最技术性的一条**。
|
|
85
|
+
- 音乐进入方式:**在第一帧就进入**,或者在一个章节字卡处换曲。
|
|
86
|
+
- 环境声被有意压低(−35~−28 dB):这个透镜的世界是**被配乐覆盖的**,环境只是提示。
|
|
87
|
+
- 对白:**快、密、干、无表情**。人物说话不带感情色彩,语速均匀,信息密度高。允许语速极快(这是喜剧的一部分)。
|
|
88
|
+
- **静默落点:每场一处静止**。音乐继续,但环境声全压掉,画面完全静止 2–3 秒。这个"停"是节奏的重音。
|
|
89
|
+
- 第二处静默:**悲伤时刻**。真的悲伤到来时,音乐**停**,只留一个环境声(风、水、远处的一个声音),持续 3–5 秒。全片 2–3 次。
|
|
90
|
+
- 禁项:不要自然主义的环境声主导、不要无 BPM 的氛围乐、不要煽情弦乐、不要对白带感情。
|
|
91
|
+
|
|
92
|
+
<!-- slice:story shot -->
|
|
93
|
+
## 人物与表演
|
|
94
|
+
|
|
95
|
+
- 表演基调:**面无表情、语速均匀、极度认真**。人物不笑(即使在做荒唐事),也不哭(即使在悲伤)。**情绪压在表面之下**。
|
|
96
|
+
- 给演员的是**节奏与姿态指令**:「你说这句话的时候不看对方,看着前方,说完停半秒,再转头」。
|
|
97
|
+
- 眼睛:**直视镜头**是允许的(正面机位),人物会看着观众说话。这是舞台传统,本透镜用它。
|
|
98
|
+
- 调度原则:**人物被摆好**。站位是设计过的、对称的、有间隔的。**不做自然的随机站位**。
|
|
99
|
+
- 群体:一列人、一排人、一问一答的队列。**每个人的位置都是设计好的**,且每个人有一个可视的道具或制服。
|
|
100
|
+
- 允许一个角色直接向观众叙述(旁白/讲述者),全片可以多次。
|
|
101
|
+
|
|
102
|
+
<!-- slice:shot prompt assets -->
|
|
103
|
+
## 风格参数 / Style parameters
|
|
104
|
+
|
|
105
|
+
```yaml
|
|
106
|
+
style_id: wes_anderson
|
|
107
|
+
lens_kit_mm: [35, 40] # 正对墙面垂直机位时给到平面化效果;不用广角会变形,不用长焦会压成两层
|
|
108
|
+
camera:
|
|
109
|
+
prefer: [dead frontal perpendicular to the back wall, exact eye level, centred or strictly symmetrical composition, uniform-speed lateral tracking past a row, vertical tilt from feet to face, 90-degree top-down]
|
|
110
|
+
avoid: [angled shots, handheld, orbit, dutch tilt, wide-angle distortion, telephoto compression, naturalistic framing]
|
|
111
|
+
motion_budget: medium
|
|
112
|
+
height: "严格等于人物眼高;垂直摆动允许;不左右摇"
|
|
113
|
+
shot_size_bias: [medium frontal of a single figure centred, wide symmetric of a row of people, medium frontal of two people in strict symmetry, insert on a labelled object, 90-degree top-down of a desk or a row lying down]
|
|
114
|
+
composition: [strict bilateral symmetry, subject dead centre, flat perspective with the back wall squared, one dominant colour per set, props arranged as exhibits, uniform spacing between people]
|
|
115
|
+
lighting:
|
|
116
|
+
key_quality: soft, flat, frontal
|
|
117
|
+
key_ratio: "2:1 to 3:1"
|
|
118
|
+
motivation: designed interior light, no directional drama
|
|
119
|
+
signature: "阴影被刻意减小,脸上几乎不留阴影;颜色来自美术设计不是调色;每个场景一个主导色"
|
|
120
|
+
palette:
|
|
121
|
+
dominant: 每个场景一个主导色(粉、薄荷绿、芥末黄、砖红、天蓝)
|
|
122
|
+
accent: 一个高对比的点色(与主导色互补)
|
|
123
|
+
saturation: high
|
|
124
|
+
contrast: low-mid
|
|
125
|
+
editing:
|
|
126
|
+
avg_shot_length_s: "3-6"
|
|
127
|
+
transition_bias: [hard cut between two symmetric framings, chapter title card 0.8-1.5s, triple take of the same framing]
|
|
128
|
+
coverage_style: "每场一个 10-18 秒横移巡视或垂直摆动做锚点;三连拍一场至多一次;每场至少一次完全静止 2-3 秒"
|
|
129
|
+
sound:
|
|
130
|
+
music: 复古(60 年代英伦摇滚、法式香颂、爵士、管弦小品、模拟合成器),有明确 BPM,是节拍器
|
|
131
|
+
ambience: 有意压到 -35~-28 dB,世界是被配乐覆盖的,环境只作提示
|
|
132
|
+
dialogue: 快、密、干、无表情,语速均匀,允许极快
|
|
133
|
+
silence_use: 每场一处完全静止 2-3 秒(音乐继续环境全压掉);第二处是悲伤时刻音乐停只留一个环境声 3-5 秒
|
|
134
|
+
performance:
|
|
135
|
+
register: 面无表情语速均匀极度认真,不笑不哭,情绪压在表面之下
|
|
136
|
+
blocking: 人物被摆好,站位对称有间隔,每人一个可视道具或制服;直视镜头允许
|
|
137
|
+
aspect_bias: "2.39:1"
|
|
138
|
+
ai_video:
|
|
139
|
+
clip_duration_s: "3-6"
|
|
140
|
+
prompt_bias: "一条 clip 只装一个正面构型或一次横移;必须写明机位是否垂直墙面、是否绝对居中、每个人站在哪个对称位置、这一场的主导色是什么;不要写'韦斯安德森风格'这种抽象词"
|
|
141
|
+
risk: "模型会把对称做成轻微斜角,或把糖果色做成整片滤镜。缓解:负面词写 angled shot / dutch tilt / naturalistic light / single colour filter over whole image / shallow depth of field;正面写 perfectly frontal perpendicular to the wall、dead centre composition、flat perspective、mint green and mustard palette、symmetrical props。"
|
|
142
|
+
negative_prompt_adds: [angled shot, dutch tilt, handheld, naturalistic lighting, single colour filter, shallow depth of field, vignette, film grain, asymmetric composition, text, watermark]
|
|
143
|
+
```
|
|
144
|
+
|
|
145
|
+
<!-- slice:storyboard shot -->
|
|
146
|
+
## 可迁移拍摄清单
|
|
147
|
+
|
|
148
|
+
1. 写下这个小宇宙的规则(一所学校/一家酒店/一个编辑部),规则写到能执行。
|
|
149
|
+
2. 给这个场景选**一个主导色**,并列出配合它的三件道具与两件服装。
|
|
150
|
+
3. 定正面机位:摄影机垂直于哪面墙、高度是否等于眼高、画面是否绝对居中。
|
|
151
|
+
4. 排人物站位:对称、有间隔、每人一个道具或制服;画出这张图。
|
|
152
|
+
5. 设计一次横移巡视:扫过谁、起点与终点是否在对称位置。
|
|
153
|
+
6. 选 BPM,算出一个小节多少秒(240/BPM),把镜头长度定成小节的整数倍。
|
|
154
|
+
7. 定一个三连拍:同一个构图,三次各变什么。
|
|
155
|
+
8. 标出两处静默:一处是完全静止 2–3 秒(音乐继续、环境压掉),一处是悲伤时刻音乐停 3–5 秒。
|
|
156
|
+
|
|
157
|
+
<!-- slice:prompt -->
|
|
158
|
+
## 提示词模板 / Prompt templates
|
|
159
|
+
|
|
160
|
+
镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
|
|
161
|
+
|
|
162
|
+
```text
|
|
163
|
+
用韦斯·安德森镜头设计以下场景:<一句话事件,例如:一位酒店门房向前台交接一封信>
|
|
164
|
+
硬性要求:
|
|
165
|
+
- 小宇宙规则:<什么机构>,它的规矩是 <…>
|
|
166
|
+
- 主导色:<粉/薄荷绿/芥末黄/砖红/天蓝>;配合的三件道具 <…> 与两件服装 <…>
|
|
167
|
+
- 机位:摄影机垂直于 <哪面墙>,高度 = 人物眼高,画面绝对居中对称
|
|
168
|
+
- 站位图:对称、有间隔、每人一个道具或制服
|
|
169
|
+
- 横移巡视:扫过 <谁/什么>,起点与终点都在对称位置
|
|
170
|
+
- 三连拍:同一构图,三次分别变化 <…>(一场至多一次)
|
|
171
|
+
- 镜头:35/40mm;不用广角不用长焦;允许垂直上下摆动与 90° 正俯拍;不左右摇
|
|
172
|
+
- 光:软光正面光,光比 2:1-3:1,脸上几乎不留阴影;颜色来自美术设计不是调色
|
|
173
|
+
- 色:每场一个主导色 + 一个互补点色,高饱和低对比
|
|
174
|
+
- 声:复古音乐有明确 BPM,是节拍器;环境压到 -35~-28dB;对白快密干无表情
|
|
175
|
+
- 节奏:ASL 3-6 秒;镜头长度取小节(240/BPM)的整数倍;每场一个 10-18 秒横移锚点
|
|
176
|
+
输出:分镜表(编号 / 时长 / 景别 / 焦段 / 机位与墙面关系 / 主导色 / 站位图 / 变化点)
|
|
177
|
+
```
|
|
178
|
+
|
|
179
|
+
Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
|
|
180
|
+
|
|
181
|
+
```text
|
|
182
|
+
35mm-equivalent, perfectly frontal and perpendicular to the back wall, camera at the subject's exact eye level, dead centre composition.
|
|
183
|
+
[Subject] stands centred in a [mint green hotel lobby], with [two symmetrical brass lamps] either side at equal distance, and [a bellhop standing three metres to the left, equally spaced].
|
|
184
|
+
Action: [they raise a folded letter in both hands, hold it level, and extend it straight forward without changing posture].
|
|
185
|
+
Motion: the only movement is [the letter advancing ten centimetres]; the camera itself does a uniform vertical tilt downward of five centimetres and stops.
|
|
186
|
+
Uniform soft frontal light, key ratio 2.5:1, almost no shadow on the face; flat perspective, no converging verticals.
|
|
187
|
+
Palette: mint green walls, mustard upholstery, one brick-red accent on the letter's seal; high saturation, low contrast.
|
|
188
|
+
End on the exact same symmetric framing held still. Maintain the prop positions, the eye level, and the palette.
|
|
189
|
+
Avoid: angled shot, dutch tilt, naturalistic light, shallow depth of field, single colour filter, asymmetry, text, watermark.
|
|
190
|
+
```
|
|
191
|
+
|
|
192
|
+
Keyframe / still prompt(英文,用于 Step 8,接图像模型):
|
|
193
|
+
|
|
194
|
+
```text
|
|
195
|
+
Perfectly frontal medium shot, camera perpendicular to the back wall at the subject's exact eye level, dead centre composition, 35mm-equivalent.
|
|
196
|
+
Strict bilateral symmetry: [two brass lamps] at equal distance, [a bellhop] at a matched position, single dominant colour [mint green] with one [mustard] and one [brick red] accent.
|
|
197
|
+
Flat perspective, no converging lines, no wide-angle distortion.
|
|
198
|
+
Lighting: uniform soft frontal light, key ratio 2.5:1, almost no shadow on the face, no directional drama.
|
|
199
|
+
Props arranged as exhibits: [a bell, a rack of keys, a brass luggage trolley], evenly spaced.
|
|
200
|
+
2.39:1 framing. No text, no watermark, no angled shot, no vignette, no shallow bokeh.
|
|
201
|
+
```
|
|
202
|
+
|
|
203
|
+
<!-- slice:story -->
|
|
204
|
+
## 落地示例 / Worked example
|
|
205
|
+
|
|
206
|
+
控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
|
|
207
|
+
|
|
208
|
+
这一拍的功能:**这是一次格式规定的送达**——他是按规定来送达的,规定只要求送到门口,不要求开门。所以他敲门、等待、放东西、离开,全部按流程执行。**这一点也不悲伤,这才是最悲伤的地方**。
|
|
209
|
+
|
|
210
|
+
调度:这是 1970 年代公寓楼(粉色墙纸、绿色地毯、芥末黄的门、铜质门牌),走廊完全对称:两侧各有两扇门,中间是一条地毯,尽头的窗正对画面中心。门在画面正中(他站的那扇门就是正中间那扇)。
|
|
211
|
+
|
|
212
|
+
SH1 是 35mm,**完全正面**,垂直墙面,机位高度等于他的眼高(1.72 米),画面绝对对称:门在正中,两侧墙纸的图案对称,走廊纵深在画面两侧收拢(但因为焦段与正对墙面,纵深感被压掉,画面像一张图版)。他站在门前,手里的东西(一个方形的、用粉色纸包的盒子,上面有一个绿色的蝴蝶结)端在胸前端正。
|
|
213
|
+
|
|
214
|
+
关键镜头 SH2 完整规格:35mm,机位不变。他敲门——**三下,节奏均匀**(每下间隔 0.5 秒,与音乐的 BPM 对齐:120 BPM,一小节 2 秒,三下正好用掉一小节半)。然后他站回原位(手放回盒子两侧,姿势完全恢复原状)。
|
|
215
|
+
|
|
216
|
+
**这里有一个三连拍**:同一构图,三个镜头。
|
|
217
|
+
- 镜头 A:他站在门前,姿势端正。(2 秒)
|
|
218
|
+
- 镜头 B:同一构图,门缝下的光灭了。(2 秒)
|
|
219
|
+
- 镜头 C:同一构图,他把盒子放在门前的**正中间**(左边缘对齐地砖的接缝,完全对称)。(2 秒)
|
|
220
|
+
|
|
221
|
+
然后 SH3:垂直下摆(从人脸下移到盒子,再到门缝),然后回到原位。这个镜头 4 秒。
|
|
222
|
+
|
|
223
|
+
他退后两步(**两步,不是一步也不是三步**),转身,沿走廊正中走出去。摄影机**横移巡视**,跟着他移动,扫过两侧的四扇门(每扇门都一样),最后停在走廊尽头的窗上。这个镜头 12 秒。
|
|
224
|
+
|
|
225
|
+
SH4 是正俯拍(90 度垂直向下):走廊的地毯,那个盒子在门前正中间,光从窗照进来形成一道完全对称的光带。5 秒。
|
|
226
|
+
|
|
227
|
+
**声音**:音乐从第一帧就进入(一段 60 年代的法式香颂,120 BPM,有铜管),贯穿全段。在他敲门的三下处,音乐**刚好落在小节线上**。三连拍的镜头 B(光灭)时,**音乐停了一拍**(一小节里少一拍),然后继续。SH3 横移时音乐是完整的。SH4 正俯拍时音乐退到只剩铜管的长音。
|
|
228
|
+
|
|
229
|
+
环境声压得极低(−34 dB):只有他的脚步与门缝的风声。
|
|
230
|
+
|
|
231
|
+
弱写法:`a man in a pink hallway delivers a gift box, symmetrical composition, Wes Anderson style`——模型会给一个略微斜角的构图、暖色调滤镜、模糊背景,一点也不对称。
|
|
232
|
+
|
|
233
|
+
强写法:写死 35mm 与"完全垂直于墙面"、写死机位高度等于眼高 1.72 米、写死粉色墙纸/绿色地毯/芥末黄的门、写死他退后**两步**、写死三连拍三个镜头各变什么、写死音乐 120 BPM 与敲门三下对齐小节线、写死光灭时音乐少一拍、写死结尾 90 度正俯拍。
|
|
234
|
+
|
|
235
|
+
```text
|
|
236
|
+
35mm-equivalent, perfectly frontal and perpendicular to the back wall of a 1970s apartment corridor, camera at 1.72m — the subject's exact eye level — dead centre composition, strict bilateral symmetry: two doors on each side, a runner carpet down the centre, a window at the far end on the axis.
|
|
237
|
+
Wallpaper pink with a small repeat pattern, carpet green, door mustard yellow with a brass number plate.
|
|
238
|
+
A man stands before the centre door holding a square box wrapped in pink paper with a green bow, held level at chest height.
|
|
239
|
+
He knocks three times, evenly spaced at half-second intervals — one and a half bars at 120 BPM — then returns his hands to the box and his posture to its exact original position.
|
|
240
|
+
Triple take, identical framing: (A) he stands, posture correct, two seconds. (B) the strip of light under the door goes out, two seconds. (C) the box is now on the floor directly on the centre line, its left edge aligned to a floor tile joint, two seconds.
|
|
241
|
+
Vertical tilt down past his face to the box to the door's base, then back up, four seconds.
|
|
242
|
+
He steps back exactly two paces, turns, and walks away down the exact centre of the corridor. The camera tracks laterally at uniform speed past the four identical doors and stops on the window at the end, twelve seconds.
|
|
243
|
+
Cut to a 90-degree top-down of the carpet: the box on the centre line, a symmetric band of daylight from the window across it, five seconds.
|
|
244
|
+
Uniform soft frontal light, key ratio 2.5:1, no shadow on the face, flat perspective with no converging verticals.
|
|
245
|
+
Music from the first frame: a 1960s French chanson at 120 BPM with brass; it drops one beat on shot B and resumes; it thins to a brass sustain over the top-down.
|
|
246
|
+
Ambience at -34 dB: only footsteps and wind under the door.
|
|
247
|
+
Maintain the pink wallpaper, mustard door, green carpet, the pink box with the green bow, and the exact symmetry.
|
|
248
|
+
Avoid: angled shot, dutch tilt, warm colour filter, shallow depth of field, asymmetric framing, handheld, text, watermark.
|
|
249
|
+
```
|