@ninkch/dsh-infinite-canvas 0.19.6 → 0.19.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/NOTICE +35 -0
- package/README.md +4 -3
- package/README.zh-CN.md +4 -3
- package/assets/canvas-director/SKILL.md +7 -7
- package/assets/canvas-director/genres/absurd-parable.md +85 -0
- package/assets/canvas-director/genres/action-mission.md +5 -0
- package/assets/canvas-director/genres/adventure.md +5 -0
- package/assets/canvas-director/genres/broken-mirror-reunion.md +5 -0
- package/assets/canvas-director/genres/class-vertical.md +85 -0
- package/assets/canvas-director/genres/counterattack.md +5 -0
- package/assets/canvas-director/genres/county-drift.md +85 -0
- package/assets/canvas-director/genres/crime-police.md +5 -0
- package/assets/canvas-director/genres/family-melodrama.md +85 -0
- package/assets/canvas-director/genres/family-relation.md +5 -0
- package/assets/canvas-director/genres/fantasy.md +5 -0
- package/assets/canvas-director/genres/gambling-den.md +85 -0
- package/assets/canvas-director/genres/gunstandoff.md +85 -0
- package/assets/canvas-director/genres/hk-retro.md +5 -0
- package/assets/canvas-director/genres/identity-swap.md +5 -0
- package/assets/canvas-director/genres/institutional-eccentric.md +85 -0
- package/assets/canvas-director/genres/mo-lei-tau.md +85 -0
- package/assets/canvas-director/genres/modern-urban.md +5 -0
- package/assets/canvas-director/genres/multi-thread-caper.md +85 -0
- package/assets/canvas-director/genres/neon-dystopia.md +85 -0
- package/assets/canvas-director/genres/parent-child-secret.md +5 -0
- package/assets/canvas-director/genres/period-power-struggle.md +5 -0
- package/assets/canvas-director/genres/rebirth-transmigration.md +5 -0
- package/assets/canvas-director/genres/revenge-face-slap.md +5 -0
- package/assets/canvas-director/genres/slice-of-life.md +5 -0
- package/assets/canvas-director/genres/smalltown-uncanny.md +85 -0
- package/assets/canvas-director/genres/social-traverse.md +85 -0
- package/assets/canvas-director/genres/survival-fate.md +85 -0
- package/assets/canvas-director/genres/suspense-rule.md +5 -0
- package/assets/canvas-director/genres/system-flow.md +5 -0
- package/assets/canvas-director/genres/wasteland-chase.md +85 -0
- package/assets/canvas-director/genres/wealthy-romance.md +5 -0
- package/assets/canvas-director/genres/workplace-comedy.md +5 -0
- package/assets/canvas-director/genres/wuxia.md +5 -0
- package/assets/canvas-director/genres/xianxia-cultivation.md +5 -0
- package/assets/canvas-director/genres/youth-distance.md +85 -0
- package/assets/canvas-director/lenses/alejandro_inarritu.md +248 -0
- package/assets/canvas-director/lenses/alfonso_cuaron.md +241 -0
- package/assets/canvas-director/lenses/ang_lee.md +223 -0
- package/assets/canvas-director/lenses/bi_gan.md +5 -1
- package/assets/canvas-director/lenses/bong_joon_ho.md +236 -0
- package/assets/canvas-director/lenses/coen_brothers.md +9 -6
- package/assets/canvas-director/lenses/david_lynch.md +243 -0
- package/assets/canvas-director/lenses/edward_yang.md +223 -0
- package/assets/canvas-director/lenses/fincher.md +5 -1
- package/assets/canvas-director/lenses/george_miller.md +251 -0
- package/assets/canvas-director/lenses/guy_ritchie.md +252 -0
- package/assets/canvas-director/lenses/hou_hsiao_hsien.md +9 -6
- package/assets/canvas-director/lenses/jia_zhangke.md +231 -0
- package/assets/canvas-director/lenses/jiang_wen.md +232 -0
- package/assets/canvas-director/lenses/johnnie_to.md +234 -0
- package/assets/canvas-director/lenses/koreeda_hirokazu.md +242 -0
- package/assets/canvas-director/lenses/lee_chang_dong.md +247 -0
- package/assets/canvas-director/lenses/malick.md +8 -5
- package/assets/canvas-director/lenses/michael_mann.md +10 -7
- package/assets/canvas-director/lenses/miyazaki_hayao.md +247 -0
- package/assets/canvas-director/lenses/ning_hao.md +235 -0
- package/assets/canvas-director/lenses/nolan.md +4 -1
- package/assets/canvas-director/lenses/park_chan_wook.md +8 -5
- package/assets/canvas-director/lenses/pedro_almodovar.md +251 -0
- package/assets/canvas-director/lenses/refn.md +4 -1
- package/assets/canvas-director/lenses/ridley_scott.md +241 -0
- package/assets/canvas-director/lenses/shinkai_makoto.md +246 -0
- package/assets/canvas-director/lenses/stephen_chow.md +238 -0
- package/assets/canvas-director/lenses/tarkovsky.md +5 -1
- package/assets/canvas-director/lenses/villeneuve.md +6 -2
- package/assets/canvas-director/lenses/wes_anderson.md +249 -0
- package/assets/canvas-director/lenses/wong_jing.md +233 -0
- package/assets/canvas-director/lenses/wong_kar_wai.md +4 -1
- package/assets/canvas-director/lenses/zhang_yimou.md +8 -5
- package/assets/canvas-director/looks/baroque-rich.md +74 -0
- package/assets/canvas-director/looks/cold-noir.md +74 -0
- package/assets/canvas-director/looks/earth-warmth.md +74 -0
- package/assets/canvas-director/looks/minimal-grey.md +73 -0
- package/assets/canvas-director/looks/saturated-epic.md +73 -0
- package/assets/canvas-director/looks/soft-romance.md +74 -0
- package/assets/canvas-director/manifest.json +672 -130
- package/assets/canvas-director/pack.js +1 -0
- package/assets/canvas-studio/SKILL.md +1 -1
- package/client.js +64 -7
- package/cordis.patch.yml +171 -0
- package/docs/guide.en.md +39 -39
- package/docs/guide.zh-CN.md +39 -39
- package/package.json +78 -66
- package/skill-pack-loader.js +1 -0
- package/skill-pack.js +1 -1
- package/skills/director-workshop/SKILL.md +128 -0
- package/skills.js +342 -0
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---
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lens_id: wong_jing
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title: 王晶
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oneliner: 把镜头推到牌面和脸的正前方,一秒钟给三个信息,然后靠明星的那张脸把观众留在座位上。
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description: 用于学习并转化王晶式的港式商业快剪、赌桌调度、明星脸特写与信息密度优先的镜头设计。请用于原创创作,不要复制其具体镜头、台词、角色或受版权保护的表达。
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---
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<!-- slice:story shot prompt -->
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## 一句话镜头 / Lens in one line
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把镜头推到牌面和脸的正前方,一秒钟给三个信息,然后靠那张明星脸把观众按在座位上。
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Push straight onto the card and the face, deliver three pieces of information a second, and let the star's face hold the seat.
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<!-- slice:story -->
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## 适用场景
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- 港式商业类型片:赌片、警匪、江湖、市井喜剧、群星贺岁。
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- 需要强信息密度的段落:规则解释、赌局、谈判、拆局、翻盘。
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- 需要明星群像的商业短片、广告、短剧钩子段。
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- 高节奏、强钩子、每 30 秒必须给一次小回报的投放内容。
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- 不适用:需要视觉签名与作者性的艺术片;需要长镜静观与留白(改用侯孝贤、杜琪峰);需要荒诞高饱和的雄性宣战(改用姜文)。
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<!-- slice:story shot -->
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## 反例:这不是什么 / What this lens is NOT
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- 不是周星驰:同样是港式快剪、同样夸张、同样有喜剧。周星驰的镜头**本身参与搞笑**——18mm 把脸拍到变形、道具挡住半张脸、身体摔得难看;王晶的镜头是**效率工具**,它不搞笑,它把笑点、牌面、反应、台词在最短时间里排队送到观众眼前。周星驰让你笑画面,王晶让你笑**局面**。
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- 不是杜琪峰:杜琪峰用长焦、远机位、静止、大量留白、暴力在画外;王晶用中近景、正面、快切、画面要满、暴力与赌局都在画面正中给足。
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- 不是宁浩:宁浩是小城土法与多线章节;王晶是都市/赌场/江湖的**精致商业表面**,人物穿得体面、空间干净明亮。
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- 不是艺术片:**本透镜明确不追求视觉签名**。构图可以是通用的、光的逻辑可以是简单的、只要信息给到位、脸给到位。
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- 不是写实赌片:赌局不必真实,镜头语言服务于"观众看懂谁赢谁输",甚至可以让牌面的字比真实更大更清楚。
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- 不是低俗搞笑(刻意):可以有屎尿屁,但必须服务于局面推进,不为了低俗而低俗。
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<!-- slice:story shot prompt -->
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## 核心风格关键词
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信息密度、牌面特写、明星脸、快剪、正面构图、局面翻盘、规则解说、港式市井、钩子密、可靠的手艺。
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<!-- slice:story -->
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## 叙事方法
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- 每一场先写"这一场的胜负条件":赌局是比点数还是比胆,谈判是比谁先让步,江湖是比谁人多。条件写死,观众才跟得上。
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- 规则必须解释清楚,而且要**在戏里解释**:由一个角色说给另一个角色听,或由一个插入镜(牌面、骰子、手表指针)交代。不用旁白硬灌。
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- 局面至少翻两次:先让主角看起来赢,再让他输,最后翻回来。**每次翻都以一个可见的信息揭露为触发**(底牌、内鬼、电话、时间到)。
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- 人物动机简单直接:要钱、要面子、要报仇、要一个说法。不写复杂的内心。
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- 群星戏按功能分配:主角、对手、军师、气氛组、被牺牲的配角。每人有一个标签动作。
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- 结尾必须给"爽":主角赢了,且赢得漂亮,让对手在众人面前难看。不给暧昧与留白。
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<!-- slice:story shot -->
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## 镜头语言
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- 主力 25mm、35mm、50mm:25mm 用于赌桌全景与群戏(把整桌人和牌都拍进画面),35mm 常规对话,50mm 用于牌面/骰子/手部特写与关键反应。
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- 机位高度:**平视为主**(1.4–1.6 米),因为平视最有效率、最不分散注意力。只在展示赌场宏大时用一次俯拍。
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- 构图:**正面、居中、充满画面**。人物正对镜头或正侧 45 度,画面里不留大块空白——空白浪费信息。
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- 特写必须是**信息特写**:牌面的点数、骰子的点数、手表、手机屏、手指的微动、眼神的方向。这些特写时长 0.5–1 秒,一个接一个。
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- 运动:以切换为主,很少长运动。允许快速推近(0.3–0.5 秒推到特写)作为强调。
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- 群戏:正面排开,人人可见,**让观众一眼看清谁在场**。
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- 竖幅(9:16)改写:横向并排的牌桌改为**竖向分层**——牌面在下三分之一(占满宽度)、人物脸在中段、对手反应在上三分之一;特写改为竖向插入(从下往上扫过牌面与脸)。
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<!-- slice:shot prompt assets -->
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## 灯光与色彩
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- 光源:室内实用光为主,赌场与夜场可以用装饰性光源(吊灯、招牌、舞台灯)。打光**要好看**——脸要亮、要干净、要有轮廓光。
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- 光比 4:1–6:1:脸的主光侧要明确,但**必须看得清**。这不是艺术片,是让人看清表演的片子。
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- 色温:室内偏暖(3200–4000K),夜场可以加冷色点缀(蓝、紫的装饰光)。**统一在白平衡能接受的范围,不做混乱**。
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- 饱和度中高,对比中高:颜色要鲜、要亮、要"贵"。金、红、黑是常用搭配。
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- 画面必须干净:地面无反光杂物、桌面整洁、背景不杂乱。**整洁服务可读性**。
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- 禁项:不要低饱和文艺调、不要灰调雾霾、不要暗角、不要颗粒、不要手持晃动。
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<!-- slice:story -->
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## 剪辑节奏
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- ASL 2–4 秒,属于 Rapid action(0.8–2.5 秒)与 Dialogue comedy(2–5 秒)之间。**快,且信息密度是唯一的判据**。
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- **最短镜**:0.2–0.3 倍 ASL(0.4–1 秒),用在信息特写:牌面、骰子、眼神、手。**这些镜头一个接一个,形成"信息流"**。
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- **锚点镜**:每场戏一个 2–3 倍 ASL(6–10 秒),用在规则解释或一次完整的翻盘过程(从看牌到摊牌)。
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- 切点动机以 **cut on idea** 与 **cut on look** 为主:一个信息给完立刻切下一个信息;或切在视线从牌面移到对手脸上的那一刻。
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- 转场:硬切为主;段落之间可以用**快速叠化或划像**(港片传统),时长 0.3–0.5 秒。允许使用**分屏**展示同时发生的两件事。
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- 中位数低于均值:多数镜头 2–3 秒,靠锚点镜维持可读性。
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- **信息优先于节奏**:如果一个镜头里的信息观众可能看不清,就给它加半秒,即使这意味着 ASL 变长。**这个透镜不为风格牺牲可读性**。
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<!-- slice:story -->
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## 声音与音乐
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- 五层里**音乐(MUS)与对白双主导**。音乐是港式商业片的语法:主题旋律、鼓点、弦乐、电子,**敢用、敢响、敢重复**。
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- 音乐用法是功能性的:翻盘时上主题、紧张时上鼓点、搞笑时上轻快。**不追求含蓄**。
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- 环境声:赌场的人声与筹码声、夜场的音乐、街道的车声。要具体但不必细腻(−30~−22 dB)。
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- 对白:**信息密度高、语速快、口齿清楚**。允许粤语,允许市井用语。关键台词要能被完全听清(这是港片的基本功)。
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- **静默落点:开牌前**。摊牌前那 1–2 秒,音乐与所有声音抽空,只剩心跳或呼吸,然后音效砸下来(牌面翻开、筹码落桌、观众惊呼)。
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- 禁项:不要文艺配乐、不要环境声主导、不要含糊的对白、不要 Lofi 氛围。
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## 人物与表演
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- 表演基调:**功能清晰、标签鲜明**。每个人物有一个观众三秒内能记住的标签(笑面虎、憨哥、军师、花瓶、疯批)。
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- 给演员的是动作与节奏指令:「你看牌,抬眼看他,笑一下,把牌扣在桌上,说那句」。
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- 表情要**大而准**:因为是中近景,表情必须清晰,但有层次——先装、后露、再收。
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- 调度原则:**座位即立场**。赌桌/谈判桌上,谁坐哪儿、谁站着、谁在背后,就是这场戏的权力图。
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- 群体:让观众一眼看清谁在场、谁跟谁一边。**不给模糊的中间人**。
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- 允许主角对镜头(或对观众)做一个表情,全片 1–2 次,用在翻盘那一刻。
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<!-- slice:shot prompt assets -->
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## 风格参数 / Style parameters
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```yaml
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style_id: wong_jing
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lens_kit_mm: [25, 35, 50] # 25 赌桌全景与群戏;35 常规对话;50 用于牌面/骰子/手部信息特写
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camera:
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prefer: [flat-on eye level 1.4-1.6m, rapid 0.3-0.5s push into an insert, frontal group arrangement, information close-up chain, occasional split screen]
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avoid: [handheld verite, extreme low angle, extreme high angle, telephoto compression, long unbroken take, deliberate negative space]
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motion_budget: low
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height: "平视 1.4-1.6m 为主;只在场馆宏观时用一次俯拍"
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shot_size_bias: [medium of the whole table, medium close-up of a reaction, tight insert on cards and dice, medium two-shot across the table, frontal group wide]
|
|
112
|
+
composition: [frontal and centred, frame filled with information, seating chart equals power map, clean surfaces, nothing decorative in the way]
|
|
113
|
+
lighting:
|
|
114
|
+
key_quality: clean commercial
|
|
115
|
+
key_ratio: "4:1 to 6:1"
|
|
116
|
+
motivation: practical plus decorative venue light
|
|
117
|
+
signature: "脸要亮要干净要有轮廓光;金色与红色是常用主调;夜场可加冷色装饰光但白平衡不混乱"
|
|
118
|
+
palette:
|
|
119
|
+
dominant: 金、红、黑、白
|
|
120
|
+
accent: 一处翠绿(赌桌毡面)
|
|
121
|
+
saturation: mid-high
|
|
122
|
+
contrast: mid-high
|
|
123
|
+
editing:
|
|
124
|
+
avg_shot_length_s: "2-4"
|
|
125
|
+
transition_bias: [hard cut, fast dissolve 0.3-0.5s, split screen, no slow fade]
|
|
126
|
+
coverage_style: "信息特写链:牌面/骰子/眼神/手一个接一个;每场一个 6-10 秒锚点交代规则或完整翻盘;信息不清就加半秒"
|
|
127
|
+
sound:
|
|
128
|
+
music: 港式商业片语法,主题旋律与鼓点,敢用敢响敢重复;翻盘上主题,紧张上鼓点
|
|
129
|
+
ambience: 赌场人声与筹码、夜场音乐、街道车声,具体但不必细腻,-30~-22 dB
|
|
130
|
+
dialogue: 信息密度高、语速快、口齿清楚,允许粤语与市井用语,关键台词必须完全听清
|
|
131
|
+
silence_use: 静默落在开牌前,摊牌前 1-2 秒抽空所有声音只留心跳或呼吸,然后音效砸下
|
|
132
|
+
performance:
|
|
133
|
+
register: 功能清晰标签鲜明,三秒内能记住的标签;表情大而准,先装后露再收
|
|
134
|
+
blocking: 座位即立场,谁坐哪儿谁站背后就是权力图;不给模糊的中间人
|
|
135
|
+
aspect_bias: "2.39:1"
|
|
136
|
+
ai_video:
|
|
137
|
+
clip_duration_s: "3-5"
|
|
138
|
+
prompt_bias: "一条 clip 只给一个信息(一张牌面、一个眼神、一次推筹码)或一次反应;必须写明牌面的点数与颜色、人物正对镜头、手在桌上哪里;不要写氛围"
|
|
139
|
+
risk: "模型会把赌桌拍成抽象的艺术构图,或把牌面渲染成无法辨认的模糊图案。缓解:负面词写 abstract art composition / shallow depth of field on the card / blurry card face / muted colours;正面写 flat-on centred framing、legible playing card with visible pips、clean felt surface、star face fully lit。"
|
|
140
|
+
negative_prompt_adds: [abstract art composition, blurry card face, shallow depth of field on an insert, muted desaturated colours, handheld shake, vignette, film grain, extreme angle, text, watermark]
|
|
141
|
+
```
|
|
142
|
+
|
|
143
|
+
<!-- slice:storyboard shot -->
|
|
144
|
+
## 可迁移拍摄清单
|
|
145
|
+
|
|
146
|
+
1. 写下这一场的胜负条件(比点数/比胆/比谁先让步),并确认规则能在戏里被解释清楚。
|
|
147
|
+
2. 排一次翻盘表:主角看起来赢 → 输 → 翻回来,每次翻写清是哪个可见信息触发的。
|
|
148
|
+
3. 画座位图:谁坐哪儿、谁站着、谁在背后,确认这就是这场戏的权力图。
|
|
149
|
+
4. 列出这场戏的"信息特写清单"(牌面、骰子、手表、手机、手指、眼神),每个定 0.4–1 秒。
|
|
150
|
+
5. 给每个人物一个三秒能记住的标签动作。
|
|
151
|
+
6. 定机位:平视 1.4–1.6 米,正面居中,画面填满不留空白。
|
|
152
|
+
7. 定 ASL 2–4 秒、信息特写 0.4–1 秒、锚点镜 6–10 秒;确认每个关键信息观众都能看清。
|
|
153
|
+
8. 在摊牌前标出 1–2 秒的全静音,以及随后的音效(翻牌、筹码、惊呼)。
|
|
154
|
+
|
|
155
|
+
<!-- slice:prompt -->
|
|
156
|
+
## 提示词模板 / Prompt templates
|
|
157
|
+
|
|
158
|
+
镜头设计简报(中文,用于 Step 5 导演本与 Step 7 分镜):
|
|
159
|
+
|
|
160
|
+
```text
|
|
161
|
+
用王晶镜头设计以下场景:<一句话事件,例如:一场牌局到了最后一手,双方都在加注>
|
|
162
|
+
硬性要求:
|
|
163
|
+
- 胜负条件:<比点数/比胆/比谁先让步>,在戏里由谁向谁解释
|
|
164
|
+
- 翻盘表:看着赢 → 输 → 翻回来;每次翻由哪个可见信息触发 <底牌/内鬼/电话/时间到>
|
|
165
|
+
- 座位图:谁坐哪儿、谁站着、谁在背后(这就是权力图)
|
|
166
|
+
- 信息特写清单:牌面点数 / 骰子 / 手表 / 手机屏 / 手指 / 眼神,每个 0.4-1 秒
|
|
167
|
+
- 镜头:25mm 赌桌全景;35mm 对话;50mm 信息特写;机位平视 1.4-1.6m 正面居中,画面填满不留空白
|
|
168
|
+
- 光:干净商业光,脸要亮要有轮廓光;光比 4:1-6:1;金红黑主调
|
|
169
|
+
- 色:金、红、黑、白,中高饱和中高对比;画面整洁
|
|
170
|
+
- 声:音乐功能性(翻盘上主题、紧张上鼓点);对白语速快口齿清楚
|
|
171
|
+
- 节奏:ASL 2-4 秒;信息特写 0.4-1 秒;摊牌前 1-2 秒全静音再砸音效
|
|
172
|
+
输出:分镜表(编号 / 时长 / 景别 / 焦段 / 信息内容 / 座位 / 输赢变化)
|
|
173
|
+
```
|
|
174
|
+
|
|
175
|
+
Image-to-video motion prompt(英文,用于 Step 10,接关键帧):
|
|
176
|
+
|
|
177
|
+
```text
|
|
178
|
+
Flat-on 50mm insert, camera at 1.5m, centred, frame filled by [the card face and the hand that covers its corner].
|
|
179
|
+
Start state: [four cards face down, a thumb on the corner of the second one].
|
|
180
|
+
Action: [the thumb lifts the corner two millimetres, then flips the card face up in one motion; the pips are fully legible].
|
|
181
|
+
Cut to a 35mm frontal medium of [the opponent's face] — [eyes drop to the card, jaw tightens, one blink].
|
|
182
|
+
Clean 4000K key from camera left with a cool rim from behind; key ratio 5:1, the face fully lit, gold and deep red in frame.
|
|
183
|
+
End holding on the flipped card. Maintain the same hand, the same deck design, and the felt's green surface.
|
|
184
|
+
Avoid: blurry card face, shallow depth of field on the insert, abstract art framing, muted colours, handheld shake, text, watermark.
|
|
185
|
+
```
|
|
186
|
+
|
|
187
|
+
Keyframe / still prompt(英文,用于 Step 8,接图像模型):
|
|
188
|
+
|
|
189
|
+
```text
|
|
190
|
+
Flat-on centred [insert | medium close-up], 50mm-equivalent, camera at 1.5m, the frame completely filled.
|
|
191
|
+
Subject: [a hand lifting the corner of a playing card | the opponent's face across the table], the card's pips sharply legible, the green felt clean and evenly lit.
|
|
192
|
+
Lighting: clean 4000K key from camera left, cool rim from behind; key ratio 5:1; the face or the card is the brightest thing in frame.
|
|
193
|
+
Palette: gold, deep red, black, white, one emerald felt green; mid-high saturation, mid-high contrast.
|
|
194
|
+
No clutter, no decorative background, no vignette, no grain.
|
|
195
|
+
2.39:1 framing. No text overlay, no watermark, no extreme angle.
|
|
196
|
+
```
|
|
197
|
+
|
|
198
|
+
<!-- slice:story -->
|
|
199
|
+
## 落地示例 / Worked example
|
|
200
|
+
|
|
201
|
+
控制场景:一个人站在一扇关着的公寓门前,手里拿着打算送出去的东西,犹豫,最后没敲门就走了。
|
|
202
|
+
|
|
203
|
+
这一拍的功能:不是犹豫,是**一场谈判的最后一次出价**——他手上那个东西是他的筹码,而他正在算够不够。
|
|
204
|
+
|
|
205
|
+
调度:这是高档公寓的走廊,宽 2 米,地毯,墙上有画,尽头有一面铜镜。门是深色的实木门,门上有黄铜门牌。整个空间干净、明亮、有钱。
|
|
206
|
+
|
|
207
|
+
SH1 是 25mm,平视 1.5 米,正面居中。画面里门占右侧,他站左侧,两人(他和门)在画面里形成一个清楚的对抗关系。他的西装是好的(与宁浩那份相反),但袖口有一点磨。
|
|
208
|
+
|
|
209
|
+
关键镜头 SH2 完整规格:50mm 信息特写,平视 1.5 米,正对。他的手抬起来,手里那个东西——一个深蓝色丝绒盒子——被举到胸口高度。**特写只给盒子和他的手**:盒子边缘有一道细微的划痕(说明这不是新的,是旧的、是别人的、是他拿回来的),他的拇指在盒盖上按了一下,又松开。
|
|
210
|
+
|
|
211
|
+
SH3 是 50mm 反打:他的脸,正面,平视。三秒,不切。他的表情走三步:先是准备开口的紧(下颌前移),然后是一次吞咽(喉结动),最后是收(眼神垂下来一瞬又抬回去)。**这三步就是这场戏的全部表演**。
|
|
212
|
+
|
|
213
|
+
SH4 是 35mm,他从口袋里掏出手机,看屏幕(插入镜给屏幕 0.8 秒:一条未读消息,发件人的名字被截断)。他把手机收回,把盒子也收回西装内袋。
|
|
214
|
+
|
|
215
|
+
SH5 回到 SH1 的 25mm,同机位,他已经转身,走向铜镜那端的电梯。**画面里没有人了,只有关着的门和铜镜里他的背影在缩小**。
|
|
216
|
+
|
|
217
|
+
**声音**:全段没有音乐,只有走廊的空调低鸣与远处电梯的运行声。SH5 结束时,门内传出一声很轻的、听不清的说话声——**但画面已经切黑**。这一声是留给观众的唯一线索:门里有人,而且一直知道他在外面。
|
|
218
|
+
|
|
219
|
+
弱写法:`a well-dressed man hesitates outside an expensive apartment door with a velvet box, emotional moment, cinematic`——模型会给柔焦、暖调、深情眼神、慢推镜,变成文艺片。
|
|
220
|
+
|
|
221
|
+
强写法:写死 25mm 与 50mm 的切换、写死平视 1.5 米正面居中、写死盒子的划痕(旧物)、写死 SH3 那三步表情(下颌前移 → 吞咽 → 眼神垂下再抬起)、写死手机屏幕上那条被截断的消息 0.8 秒、写死结尾铜镜里的背影、写死切黑之后那一声门内说话。
|
|
222
|
+
|
|
223
|
+
```text
|
|
224
|
+
Cut 1 — 25mm flat-on at 1.5m, frontal and centred: a deep-toned solid wood door occupies frame right, a man in a well-cut suit stands frame left, two metres of carpeted corridor between them, a brass number plate on the door, a copper mirror at the far end.
|
|
225
|
+
Cut 2 — 50mm insert, flat-on: his hand raises a dark blue velvet box to chest height. A fine scratch runs along one edge of the lid — it is an old box. His thumb presses the lid, then releases.
|
|
226
|
+
Cut 3 — 50mm reverse, flat-on, three seconds uncut: his face. The jaw shifts forward as he prepares to speak; he swallows once, throat moving; his eyes drop for a beat and come back up.
|
|
227
|
+
Cut 4 — 35mm: he takes a phone from his pocket; an 0.8-second insert on the screen shows one unread message with the sender's name cut off. He puts the phone away and returns the box to his inside pocket.
|
|
228
|
+
Cut 5 — return to the same 25mm: he has turned and is walking toward the lift; the corridor empties; his back recedes in the copper mirror.
|
|
229
|
+
Clean 4000K corridor light with a cool rim from a window at frame right; key ratio 5:1; the door and the mirror are bright, the carpet reads deep red.
|
|
230
|
+
No music. Air-conditioning hum and a distant lift. After the cut to black, one indistinct voice from behind the door.
|
|
231
|
+
Maintain the door's brass plate, the scratched velvet box, the suit, and the copper mirror.
|
|
232
|
+
Avoid: soft focus, warm romantic glow, slow push-in, shallow depth of field on the insert, vignette, text, watermark.
|
|
233
|
+
```
|
|
@@ -196,4 +196,7 @@ SH2 单镜规格:中近景 / 25mm / 机位胸高、隔栏杆、偏左 30 度 /
|
|
|
196
196
|
Small handheld reframing, not shake. 25mm equivalent, chest height, shot from a stairwell corner through a metal railing whose two vertical bars stay fixed in the left third and crop the man's face and the box he is holding. He stands in front of the wrong door, 1.2 metres short of the one he came for, and moves a small wrapped box from his right hand to his left; on this exchange he stops halfway and holds. The exchange is step-printed: long-shutter trails behind his hands and a repeated-frame stutter, not smooth slow motion, while the background — a neighbour's television flickering through a doorway behind him — stays at normal speed. Warm tungsten from a stairwell bulb keys his right cheek; green neon from a sign outside the window falls on the wall and the back of his neck; key ratio 8:1, cooking smoke makes the beams visible. His face is never fully frontal and the railing never leaves the left third. Maintain the same face, coat, box, the green-and-amber palette, the wet corridor floor. No text, no watermark, no other people, no symmetric framing, no even fill light, no clean wide shot.
|
|
197
197
|
```
|
|
198
198
|
|
|
199
|
-
|
|
199
|
+
配套参考要点:
|
|
200
|
+
- 焦段心理学与运动术语:景别/机位/运镜/轴线按电影语言通行口径写(景别:远景·全景·中景·近景·特写·大特写;运镜:固定·推·拉·摇·移·跟·升降·环绕;相邻镜守 180° 轴线与 30° 规则)
|
|
201
|
+
- 实用光光比与霓虹调色:光比与色温写数值(如 8:1、3200K/5600K),光源必须有动机(窗/灯/霓虹/火),暗部保细节不用补光糊平
|
|
202
|
+
- 慢动作与音乐段落的剪辑处理:剪辑点优先动作匹配与视线匹配;转场默认硬切;ASL 按情绪曲线分配,不许均匀
|
|
@@ -53,7 +53,7 @@ Decide the sequence's color first, then who stands inside it; the color speaks,
|
|
|
53
53
|
- 群体调度按"网格 + 单点破格":30–200 个单元排成可数的行列,全员同动作同节拍;把戏剧信息全部交给那个不同步的人,观众会自己找到他。
|
|
54
54
|
- 色块必须由材料承担,不由打灯滤色实现。这是与霓虹类风格最根本的分界,也是唯一保证颜色在白天成立的方法。
|
|
55
55
|
- 覆盖率极低:一场戏 4–8 个镜头,特写只给"破格"的那一个人或那一件东西,其余全部是全景与顶俯。
|
|
56
|
-
- 竖幅(9:16)改写:单一色块占画幅 60%–80% 与顶俯图形镜头不受画幅影响,顶俯甚至更好——它本来就没有横竖之分。失效的是横向排布的队列:9:16 只装得下两三个横向单元,"可数的行列"
|
|
56
|
+
- 竖幅(9:16)改写:单一色块占画幅 60%–80% 与顶俯图形镜头不受画幅影响,顶俯甚至更好——它本来就没有横竖之分。失效的是横向排布的队列:9:16 只装得下两三个横向单元,"可数的行列"立刻读不出来。让重复单元沿纵深排(长廊、层层门洞、天井的进深、梯田的纵向切片),单点透视本来就是往纵深收拢的,竖幅比横幅更压迫;与一排单元平行的横移改成沿中轴的恒速推进,破格的那个人放在纵深的某一层,而不是横排的某一位。竖幅通则:景别/机位/运镜/轴线按电影语言通行口径写(景别:远景·全景·中景·近景·特写·大特写;运镜:固定·推·拉·摇·移·跟·升降·环绕;相邻镜守 180° 轴线与 30° 规则)。
|
|
57
57
|
|
|
58
58
|
<!-- slice:shot prompt assets -->
|
|
59
59
|
## 灯光与色彩
|
|
@@ -62,7 +62,7 @@ Decide the sequence's color first, then who stands inside it; the color speaks,
|
|
|
62
62
|
- 外景用高照度硬光,比 3:1,让材料的织纹和颗粒被看见。3:1 是靠地面和同色墙面的大面积反射把暗部托起来的,不是靠加灯;没有这层反射的空旷外景,硬太阳自然会跑到 6:1 以上,那就不是这个风格了——所以选景时先看有没有能反光的大面积同色表面。夜内景由可见实用光源(灯笼阵、油灯、烛列)主导,比 6:1–8:1,阴影里保留色相而不是死黑。
|
|
63
63
|
- 唯一允许与主色对抗的是肤色、黑发,以及一处纯白或纯黑——那就是破格点,全场只留一个。
|
|
64
64
|
- 饱和度靠美术(染料、材质本色、大面积同色道具)拿到,后期只做色相收敛,把杂色赶出画面,不靠拉曲线硬提。
|
|
65
|
-
- 每个颜色在剧作里有名字:写下"红=规矩认可的身份 / 黄=欠下的债 / 青=墙外"
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- 每个颜色在剧作里有名字:写下"红=规矩认可的身份 / 黄=欠下的债 / 青=墙外",一句话,全片不改。颜色的含义要为这个故事现写,不要沿用别人已经用成标志的那套对应。光比与调色术语:光比与色温写数值(如 8:1、3200K/5600K),光源必须有动机(窗/灯/霓虹/火),暗部保细节不用补光糊平。
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## 剪辑节奏
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@@ -71,7 +71,7 @@ Decide the sequence's color first, then who stands inside it; the color speaks,
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- 硬切为主。溶解只用在两个色段之间,全片不超过两次。
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- 图形镜头(顶俯的网格)与破格镜头(唯一那个人的中近景)之间做直接对切,中间不放过渡尺寸——尺寸落差本身就是重音。
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- 段落结束时回到第一颗图形镜头的同一机位,让观众自己比对少了什么。
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-
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- 剪辑逻辑与转场工程:剪辑点优先动作匹配与视线匹配;转场默认硬切;ASL 按情绪曲线分配,不许均匀。
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<!-- slice:story -->
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## 声音与音乐
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@@ -193,10 +193,13 @@ Symmetrical one-point-perspective wide frame, 35mm equivalent, camera eye level,
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- 弱写法:`red corridor, dramatic Chinese aesthetic, emotional, cinematic`——模型会给你一条打了红灯的普通走廊。
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- 强写法:指定红色由什么材料承担、单元数量与间距、以及唯一那个非红色的东西在哪。
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-
整颗镜头的动作约 16 秒,超过本风格 3–6 秒的单条预算;硬塞进一条只会得到加速和橡皮人。按动作切成三条依次生成——(1) 他走进、停在第七扇门前;(2) 抬手至门前 15 厘米并停住不动;(3)
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整颗镜头的动作约 16 秒,超过本风格 3–6 秒的单条预算;硬塞进一条只会得到加速和橡皮人。按动作切成三条依次生成——(1) 他走进、停在第七扇门前;(2) 抬手至门前 15 厘米并停住不动;(3) 手落下、放下包裹、离开——用前一条的末帧作为下一条的首帧(工具若提供首帧/尾帧接口,:每镜只给一个主动作 + 一种运镜;模型没有的控制面不要许愿(如精细运镜数值))。三条共用同一段描述,只换掉动作句。下面是第 (3) 条:
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```text
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Locked symmetrical wide, 35mm equivalent, camera at eye level, one-point perspective straight down an open-air apartment gallery. Twenty identical doors with identical red-painted frames recede evenly to a vanishing point at frame centre; the red occupies about 70% of the image. A person in a dark grey coat — the only non-red element — stands at the seventh door with one hand already raised, the knuckles about fifteen centimetres from the door, a white cloth-wrapped bundle in the other hand. The raised hand lowers, he crouches, sets the white bundle on the doorsill, stands, and walks back toward camera and out past it. The camera does not move and does not reframe; it ends holding on the empty red gallery with the single white bundle at the seventh door. Hard low afternoon sunlight running down the length of the gallery, the sun roughly aligned with the corridor axis and low behind camera, 3:1 with the shadow side lifted by bounce off the red walls; brush marks in the red paint and wood grain clearly visible, shadows dark red rather than black. Keep the same coat, bundle, door spacing and saturated single-hue palette. Avoid: desaturated color, mixed color temperature, neon, handheld shake, lens flare, other people, text, watermark, shallow depth of field.
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```
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配套参考要点:
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- 景别、焦段与覆盖几何:景别/机位/运镜/轴线按电影语言通行口径写(景别:远景·全景·中景·近景·特写·大特写;运镜:固定·推·拉·摇·移·跟·升降·环绕;相邻镜守 180° 轴线与 30° 规则)
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- 调色与光比语言:光比与色温写数值(如 8:1、3200K/5600K),光源必须有动机(窗/灯/霓虹/火),暗部保细节不用补光糊平
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- "人群糊成一团"的修复路径:失败按症状定位(漂移/PPT 感/运镜乱/接缝/物理错/风格跳),先改提示词再重生成
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---
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look_id: baroque-rich
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title: 巴洛克浓彩
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kind: look
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---
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<!-- slice:story shot prompt -->
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## 成像底层
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8
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- 数字模拟大幅面胶片 + 绘画感后期;暗部如油画堆叠
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9
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+
- 颗粒强度区间:`[中, 中]`,细但有画布感
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10
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- 高光滚降:柔中有形,金器高光保留形状
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- 暗部:油彩式深棕黑,层次靠笔触般的色阶变化,0 值裁剪 `[≤10%]`
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<!-- slice:story shot prompt -->
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## 形体与骨相
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- 头身比区间:`[6.5, 8]`,可略拉长(绘画感)
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- 真人骨相但光影做雕刻感:颧骨、眉弓、鼻梁有明确的明暗交界
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- 衣料:丝绒、锦缎、皮草、金线刺绣;厚重垂坠,高光呈缎面带
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<!-- slice:shot prompt assets -->
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## 影调与光比
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- 光比区间:`[1:5, 1:10]`,伦勃朗式单侧主光
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22
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+
- 色温区间:`[2700K, 3800K]`,烛光、油灯、暖金吊灯
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23
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+
- 光源动机:烛、火、金器反光、彩窗
|
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24
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+
- 暗部占画面 `[40%, 60%]`,亮部集中在脸与金器
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25
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+
- 禁止平光、禁止冷白主光、禁止现代均匀照明
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<!-- slice:shot prompt assets -->
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## 色彩命题
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29
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- 主调深棕黑打底,金与深红承担视觉焦点
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+
- 辅调深绿与赭石,占 `[15%, 25%]`
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+
- 饱和度区间:`[中, 高]`,但饱和集中在织物与金器,皮肤不过饱和
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+
- 色值(源自 20 位巴洛克浓彩导演的真实聚合):`#1C1C1C` 油画黑 · `#8B4513` 赭褐 · `#DAA520` 老金 · `#8B0000` 深红 · `#2F4F4F` 墨绿 · `#FFD700` 亮金
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- 禁止冷调打底、禁止糖果色、禁止荧光
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<!-- slice:shot prompt assets -->
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## 空气与介质
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37
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- 介质层数:`[2, 3]` 层——烛烟、尘埃、暖雾
|
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+
- 尘埃在光路里可见,密度低
|
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+
- 允许画框式暗角,边缘压暗 `[10%, 20%]`
|
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40
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+
- 禁止冷雾、禁止现代烟机效果
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+
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+
<!-- slice:shot prompt assets -->
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## 光学与镜头
|
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44
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+
- 焦段区间:`[35mm, 85mm]`,肖像用 `[50mm, 85mm]`
|
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+
- 景深:`[f/1.8, f/4]`,人物清晰、暗部融进油画底
|
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46
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+
- 畸变:禁止
|
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47
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+
- 滤镜:柔焦 `[1/4档]` 可用(只用于远景)
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- 快门:正常
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+
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+
<!-- slice:prompt assets -->
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## 材质响应
|
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52
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+
- 金属:金器高光呈形状色斑(不是白点),反射值 `[0.6, 0.9]`
|
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+
- 织物:丝绒近黑处仍有绒面反光带,锦缎高光成流动水纹
|
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+
- 皮肤:暖棕底 + 颊侧深红过渡,高光呈蜡质
|
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+
- 玉石与宝石:内部色深,一点锐高光
|
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+
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+
<!-- slice:shot prompt -->
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+
## 特效语言
|
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59
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+
- 允许:烛光摇曳、火光映脸、尘埃光路、金器闪光
|
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60
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+
- 禁止:法术粒子、现代光效、冷色光斑
|
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+
|
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+
<!-- slice:prompt -->
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63
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+
## 针对性禁项
|
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64
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+
1. 现代冷白光:破坏烛光世界
|
|
65
|
+
2. 高饱和糖果色:把这个调子拍成游乐园
|
|
66
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+
3. 死黑无层次:暗部没有油画感
|
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67
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+
4. 蓝调夜色:夜间也是暖黑
|
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68
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+
5. 干净锐利:全画面高清锐利像数码样片
|
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69
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+
6. 极简构图留白:画面应该是满的、重的
|
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70
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+
7. 现代服装与物件:拉链、塑料、印刷体
|
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+
|
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+
<!-- slice:prompt -->
|
|
73
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+
## 负向词块
|
|
74
|
+
`cool white light, modern interior, clean minimal, high key, flat lighting, candy colors, pastel, neon, plastic texture, sharp digital, hdr, teal shadows, cold blue, empty negative space, contemporary clothing, zipper, plastic, printed text on props, watermark, text overlay, logo, extra fingers, deformed hands`
|
|
@@ -0,0 +1,74 @@
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1
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+
---
|
|
2
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+
look_id: cold-noir
|
|
3
|
+
title: 冷调悬疑
|
|
4
|
+
kind: look
|
|
5
|
+
---
|
|
6
|
+
<!-- slice:story shot prompt -->
|
|
7
|
+
## 成像底层
|
|
8
|
+
- 数字采集做旧成低感光胶片观感;整体欠曝半档
|
|
9
|
+
- 颗粒强度区间:`[低, 中]`,细颗粒,暗部略粗
|
|
10
|
+
- 高光滚降:硬,光源边缘干净不渗光
|
|
11
|
+
- 暗部:大面积近黑但保留材质纹理,0 值裁剪 `[≤8%]`
|
|
12
|
+
|
|
13
|
+
<!-- slice:story shot prompt -->
|
|
14
|
+
## 形体与骨相
|
|
15
|
+
- 头身比区间:`[6.5, 7.5]`,写实
|
|
16
|
+
- 真人骨相,锐利但不高清商业感;面部允许疲态、油光、胡茬
|
|
17
|
+
- 衣料:呢子大衣、旧西装、湿透的衬衫;哑光为主,褶皱真实
|
|
18
|
+
|
|
19
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+
<!-- slice:shot prompt assets -->
|
|
20
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+
## 影调与光比
|
|
21
|
+
- 光比区间:`[1:5, 1:9]`,黑位下沉但纹理可读
|
|
22
|
+
- 色温区间:`[3400K, 4800K]`,钠灯橙黄与荧光青灰同框对撞
|
|
23
|
+
- 光源动机:钠灯、信号灯、雨夜车灯、百叶窗切光
|
|
24
|
+
- 大面积冷色底 + 一处暖光源;禁止全画面均匀亮度
|
|
25
|
+
- 禁止暖调柔光、禁止金色逆光、禁止高调明亮
|
|
26
|
+
|
|
27
|
+
<!-- slice:shot prompt assets -->
|
|
28
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+
## 色彩命题
|
|
29
|
+
- 主调冷灰蓝绿打底,占画面 `[55%, 75%]`
|
|
30
|
+
- 辅调深绿与钢蓝,点缀一处暗红(血、尾灯、衣服)
|
|
31
|
+
- 饱和度区间:`[低, 中]`,皮肤保留血色,其余抽色
|
|
32
|
+
- 色值(源自 20 位冷调悬疑导演的真实聚合):`#1A232D` 夜蓝黑 · `#3D5767` 钢青 · `#30493B` 暗沼绿 · `#1D3C60` 深海蓝 · `#6D3B38` 暗血红 · `#6B7B87` 冷灰
|
|
33
|
+
- 禁止暖棕整体调、禁止糖果色、禁止高饱和
|
|
34
|
+
|
|
35
|
+
<!-- slice:shot prompt assets -->
|
|
36
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+
## 空气与介质
|
|
37
|
+
- 介质层数:`[1, 2]` 层——雨或薄雾,禁止浓烟
|
|
38
|
+
- 雨:细密冷雨,路面反光成冷色条
|
|
39
|
+
- 空气干净通透,远景清晰;禁止丁达尔光柱与体积雾
|
|
40
|
+
|
|
41
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+
<!-- slice:shot prompt assets -->
|
|
42
|
+
## 光学与镜头
|
|
43
|
+
- 焦段区间:`[35mm, 135mm]`,长焦压缩为主
|
|
44
|
+
- 景深:`[f/1.8, f/4]`,背景压成色块
|
|
45
|
+
- 畸变:禁止
|
|
46
|
+
- 滤镜:无柔光镜;禁星芒、禁光晕
|
|
47
|
+
- 快门:正常速度,禁慢门拖影
|
|
48
|
+
|
|
49
|
+
<!-- slice:prompt assets -->
|
|
50
|
+
## 材质响应
|
|
51
|
+
- 金属:湿沥青与车漆反射钠灯成橙条,反射值 `[0.4, 0.7]`
|
|
52
|
+
- 织物:湿呢子大衣吸光变深,雨珠挂在肩线
|
|
53
|
+
- 皮肤:冷调底,鼻梁与颧骨一点油光,暗部青灰
|
|
54
|
+
- 玻璃:雨珠挂在玻璃上,后面的人影虚成色块
|
|
55
|
+
|
|
56
|
+
<!-- slice:shot prompt -->
|
|
57
|
+
## 特效语言
|
|
58
|
+
- 允许:雨丝、路灯频闪、水面倒影、百叶窗切光
|
|
59
|
+
- 禁止:粒子、光阵、雾团、漂浮光点、镜头光斑
|
|
60
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+
|
|
61
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+
<!-- slice:prompt -->
|
|
62
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+
## 针对性禁项
|
|
63
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+
1. 金色黄昏逆光:把悬疑拍成浪漫
|
|
64
|
+
2. 高调明亮画面:整体提亮、阴影全开
|
|
65
|
+
3. 青橙分离模板:暗部全推青、高光全推橙
|
|
66
|
+
4. 暖棕怀旧滤镜:把冷调洗成温情
|
|
67
|
+
5. 大面积纯黑无细节:死黑糊掉材质
|
|
68
|
+
6. 霓虹紫青赛博色:把这个调子拍成赛博朋克
|
|
69
|
+
7. 美颜磨皮:脸色干净发亮
|
|
70
|
+
8. 浓烟雾效:把通透拍成迷雾片
|
|
71
|
+
|
|
72
|
+
<!-- slice:prompt -->
|
|
73
|
+
## 负向词块
|
|
74
|
+
`golden hour backlight, warm amber grade, teal orange template, high key lighting, lifted shadows, bright cheerful colors, neon purple cyberpunk, soft romantic glow, lens flare, fog machine haze, heavy smoke, beauty retouch, smooth plastic skin, saturated candy colors, flat even lighting, vignette, watermark, text, logo, extra fingers, deformed hands`
|
|
@@ -0,0 +1,74 @@
|
|
|
1
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+
---
|
|
2
|
+
look_id: earth-warmth
|
|
3
|
+
title: 大地暖调
|
|
4
|
+
kind: look
|
|
5
|
+
---
|
|
6
|
+
<!-- slice:story shot prompt -->
|
|
7
|
+
## 成像底层
|
|
8
|
+
- 数字采集模拟低反差自然光胶片;整体曝光正常偏亮半档
|
|
9
|
+
- 颗粒强度区间:`[低, 低]`,几乎无颗粒
|
|
10
|
+
- 高光滚降:极柔,阳光直射处过曝只变淡不结块,`[1档, 2档]`
|
|
11
|
+
- 暗部:**不死黑**,暗部偏暖棕,0 值裁剪 `[≤3%]`
|
|
12
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+
|
|
13
|
+
<!-- slice:story shot prompt -->
|
|
14
|
+
## 形体与骨相
|
|
15
|
+
- 头身比区间:`[6.5, 7.5]`,写实
|
|
16
|
+
- 真人骨相,日晒质感:颧骨与手臂有晒痕,皮肤纹理真实
|
|
17
|
+
- 衣料:棉麻、旧牛仔、粗针织;起球、褪色、接缝可见
|
|
18
|
+
|
|
19
|
+
<!-- slice:shot prompt assets -->
|
|
20
|
+
## 影调与光比
|
|
21
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+
- 光比区间:`[1:2, 1:4]`
|
|
22
|
+
- 色温区间:`[4300K, 6000K]`,自然天光为主,黄昏偏金
|
|
23
|
+
- 光源动机:天光、窗光、篝火、油灯;光源永远可解释
|
|
24
|
+
- 全画面低反差,无戏台式打光
|
|
25
|
+
- 禁止硬光切边、禁止影棚轮廓光、禁止夜景霓虹
|
|
26
|
+
|
|
27
|
+
<!-- slice:shot prompt assets -->
|
|
28
|
+
## 色彩命题
|
|
29
|
+
- 主调大地暖色:沙、麦、土、砖,占画面 `[50%, 70%]`
|
|
30
|
+
- 辅调草绿与灰蓝(天空与植被),小面积
|
|
31
|
+
- 饱和度区间:`[中, 中]`,肤色温润不橙
|
|
32
|
+
- 色值(源自 20 位大地暖调导演的真实聚合):`#D2A573` 沙金 · `#E8D4B5` 麦白 · `#8D704A` 土棕 · `#314332` 松绿 · `#D28B44` 落日橙 · `#6C8C98` 远山蓝
|
|
33
|
+
- 禁止青橙模板、禁止冷调打底、禁止荧光色
|
|
34
|
+
|
|
35
|
+
<!-- slice:shot prompt assets -->
|
|
36
|
+
## 空气与介质
|
|
37
|
+
- 介质层数:`[2, 4]` 层——尘、热浪、薄雾、空气透视
|
|
38
|
+
- 空气透视:远景饱和降 `[15%, 30%]`,明度提 `[10%, 20%]`
|
|
39
|
+
- 风:草、麦、衣角同向摆动 `[5°, 15°]`
|
|
40
|
+
- 禁止体积光柱、禁止烟饼
|
|
41
|
+
|
|
42
|
+
<!-- slice:shot prompt assets -->
|
|
43
|
+
## 光学与镜头
|
|
44
|
+
- 焦段区间:`[24mm, 85mm]`,风光用 `[24mm, 35mm]`
|
|
45
|
+
- 景深:`[f/2.8, f/8]`,中深景深,前后景都可读
|
|
46
|
+
- 畸变:`[24mm, 28mm]` 允许 `[0.5%, 1%]`
|
|
47
|
+
- 滤镜:无;禁星芒、禁重光斑
|
|
48
|
+
- 快门:正常速度
|
|
49
|
+
|
|
50
|
+
<!-- slice:prompt assets -->
|
|
51
|
+
## 材质响应
|
|
52
|
+
- 金属:农具与铁皮哑光锈迹,反射值 `[0.2, 0.4]`
|
|
53
|
+
- 织物:棉麻吸光,晒褪处偏白,褶皱硬
|
|
54
|
+
- 皮肤:日晒红棕,高光为汗的细光,`[1mm, 2mm]` 次表面暖渗
|
|
55
|
+
- 土地:干裂有裂纹,湿处深一档
|
|
56
|
+
|
|
57
|
+
<!-- slice:shot prompt -->
|
|
58
|
+
## 特效语言
|
|
59
|
+
- 允许:尘土飞扬、草浪、炊烟、逆光轮廓(浅)
|
|
60
|
+
- 禁止:粒子、光阵、辉光滤镜、镜头光斑
|
|
61
|
+
|
|
62
|
+
<!-- slice:prompt -->
|
|
63
|
+
## 针对性禁项
|
|
64
|
+
1. 青橙电影感模板:暗部推青破坏暖底
|
|
65
|
+
2. HDR 阴影提亮:天空死白、地面全亮
|
|
66
|
+
3. 苦难滤镜:把贫困做成脏与灰
|
|
67
|
+
4. 霓虹或城市冷光:出现在这个调子里即穿帮
|
|
68
|
+
5. 高饱和旅游海报色:麦田绿到荧光
|
|
69
|
+
6. 逆光金边滥用:每人头发都发光
|
|
70
|
+
7. 影棚质感人像:背景虚化成奶油
|
|
71
|
+
|
|
72
|
+
<!-- slice:prompt -->
|
|
73
|
+
## 负向词块
|
|
74
|
+
`teal orange grade, hdr look, lifted shadows, neon light, city lights, saturated turquoise, golden hour rim light on everyone, lens flare, bokeh background, glamour portrait, fashion lighting, cold blue shadows, night neon, cyberpunk, watermark, text, logo, extra fingers, deformed hands`
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
---
|
|
2
|
+
look_id: minimal-grey
|
|
3
|
+
title: 极简冷灰
|
|
4
|
+
kind: look
|
|
5
|
+
---
|
|
6
|
+
<!-- slice:story shot prompt -->
|
|
7
|
+
## 成像底层
|
|
8
|
+
- 数字采集,中性白平衡,无风格化 LUT
|
|
9
|
+
- 颗粒强度区间:`[低, 低]`,画面干净
|
|
10
|
+
- 高光滚降:线性,不过曝不溢出
|
|
11
|
+
- 暗部:低反差灰,0 值裁剪 `[≤2%]`,全画面无死黑
|
|
12
|
+
|
|
13
|
+
<!-- slice:story shot prompt -->
|
|
14
|
+
## 形体与骨相
|
|
15
|
+
- 头身比区间:`[6.5, 7.5]`,写实
|
|
16
|
+
- 真人骨相,素颜感;允许倦态、浮肿、 ageing 不修饰
|
|
17
|
+
- 衣料:素色棉布、旧毛呢、无 logo 的外套;颜色彼此靠近
|
|
18
|
+
|
|
19
|
+
<!-- slice:shot prompt assets -->
|
|
20
|
+
## 影调与光比
|
|
21
|
+
- 光比区间:`[1:2, 1:3]`,全片最低
|
|
22
|
+
- 色温区间:`[4500K, 6500K]`,阴天天光、白炽平衡
|
|
23
|
+
- 光源动机:窗、阴天、日光管;无戏剧光
|
|
24
|
+
- 画面亮度分布平坦,无高光焦点
|
|
25
|
+
- 禁止强轮廓光、禁止彩色光源、禁止明暗对撞
|
|
26
|
+
|
|
27
|
+
<!-- slice:shot prompt assets -->
|
|
28
|
+
## 色彩命题
|
|
29
|
+
- 主调灰绿与灰褐的近亲色,彼此色相距离小
|
|
30
|
+
- 辅调米白(墙面、纸张),占比 `[20%, 35%]`
|
|
31
|
+
- 饱和度区间:`[低, 低]`,全画面几乎无彩色事件
|
|
32
|
+
- 色值(源自 20 位极简冷构导演的真实聚合):`#8B958C` 灰绿 · `#697870` 深灰绿 · `#4A5951` 墨灰 · `#C2B8A5` 米灰 · `#9CA7AC` 雾蓝灰 · `#BCC2C5` 铅白
|
|
33
|
+
- 禁止任何高饱和点缀、禁止暖橙、禁止色彩叙事
|
|
34
|
+
|
|
35
|
+
<!-- slice:shot prompt assets -->
|
|
36
|
+
## 空气与介质
|
|
37
|
+
- 介质层数:`[1, 2]` 层——阴天漫射、潮气
|
|
38
|
+
- 空气干净,远景清楚但无空气透视染色
|
|
39
|
+
- 禁止雾、烟、光柱、雨丝特写
|
|
40
|
+
|
|
41
|
+
<!-- slice:shot prompt assets -->
|
|
42
|
+
## 光学与镜头
|
|
43
|
+
- 焦段区间:`[35mm, 85mm]`,标准视角为主
|
|
44
|
+
- 景深:`[f/4, f/8]`,深景深,全部可读
|
|
45
|
+
- 畸变:禁止
|
|
46
|
+
- 滤镜:禁止一切
|
|
47
|
+
- 快门:正常
|
|
48
|
+
|
|
49
|
+
<!-- slice:prompt assets -->
|
|
50
|
+
## 材质响应
|
|
51
|
+
- 金属:哑光,无强反射
|
|
52
|
+
- 织物:吸光,无高光带
|
|
53
|
+
- 皮肤:灰调底,几乎无油光,色相偏中性
|
|
54
|
+
- 墙面:乳胶漆细纹,均匀受光
|
|
55
|
+
|
|
56
|
+
<!-- slice:shot prompt -->
|
|
57
|
+
## 特效语言
|
|
58
|
+
- 允许:无(这个影调不需要任何特效)
|
|
59
|
+
- 禁止:一切粒子、光效、雾、倒影夸张
|
|
60
|
+
|
|
61
|
+
<!-- slice:prompt -->
|
|
62
|
+
## 针对性禁项
|
|
63
|
+
1. 电影感调色:任何对比度拉升、色彩分级
|
|
64
|
+
2. 戏剧性光:一束硬光、一个亮斑
|
|
65
|
+
3. 高饱和事件:一件红衣、一块黄招牌
|
|
66
|
+
4. 浅景深奶油背景:人物与背景都该清楚
|
|
67
|
+
5. 手持情绪化晃动
|
|
68
|
+
6. 暖调滤镜:把冷灰洗成温情
|
|
69
|
+
7. 广角畸变:空间被拉伸
|
|
70
|
+
|
|
71
|
+
<!-- slice:prompt -->
|
|
72
|
+
## 负向词块
|
|
73
|
+
`cinematic grade, dramatic lighting, hard shadow, high contrast, saturated colors, red accent, warm tone, teal orange, shallow depth of field, bokeh background, film grain, lens flare, volumetric light, haze, dutch angle, handheld shake, golden hour, watermark, text, logo, extra fingers, deformed hands`
|