@needle-tools/three 0.160.2 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
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  959. package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
  960. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,1328 +1,1318 @@
1
- import { NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceFront, CullFaceBack, CullFaceNone, DoubleSide, BackSide, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NoBlending, NormalBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor, OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor, ConstantColorFactor, OneMinusConstantColorFactor, ConstantAlphaFactor, OneMinusConstantAlphaFactor } from '../../constants.js';
2
- import { Color } from '../../math/Color.js';
3
- import { Vector4 } from '../../math/Vector4.js';
4
-
5
- function WebGLState( gl, extensions, capabilities ) {
6
-
7
- const isWebGL2 = capabilities.isWebGL2;
8
-
9
- function ColorBuffer() {
10
-
11
- let locked = false;
12
-
13
- const color = new Vector4();
14
- let currentColorMask = null;
15
- const currentColorClear = new Vector4( 0, 0, 0, 0 );
16
-
17
- return {
18
-
19
- setMask: function ( colorMask ) {
20
-
21
- if ( currentColorMask !== colorMask && ! locked ) {
22
-
23
- gl.colorMask( colorMask, colorMask, colorMask, colorMask );
24
- currentColorMask = colorMask;
25
-
26
- }
27
-
28
- },
29
-
30
- setLocked: function ( lock ) {
31
-
32
- locked = lock;
33
-
34
- },
35
-
36
- setClear: function ( r, g, b, a, premultipliedAlpha ) {
37
-
38
- if ( premultipliedAlpha === true ) {
39
-
40
- r *= a; g *= a; b *= a;
41
-
42
- }
43
-
44
- color.set( r, g, b, a );
45
-
46
- if ( currentColorClear.equals( color ) === false ) {
47
-
48
- gl.clearColor( r, g, b, a );
49
- currentColorClear.copy( color );
50
-
51
- }
52
-
53
- },
54
-
55
- reset: function () {
56
-
57
- locked = false;
58
-
59
- currentColorMask = null;
60
- currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
61
-
62
- }
63
-
64
- };
65
-
66
- }
67
-
68
- function DepthBuffer() {
69
-
70
- let locked = false;
71
-
72
- let currentDepthMask = null;
73
- let currentDepthFunc = null;
74
- let currentDepthClear = null;
75
-
76
- return {
77
-
78
- setTest: function ( depthTest ) {
79
-
80
- if ( depthTest ) {
81
-
82
- enable( gl.DEPTH_TEST );
83
-
84
- } else {
85
-
86
- disable( gl.DEPTH_TEST );
87
-
88
- }
89
-
90
- },
91
-
92
- setMask: function ( depthMask ) {
93
-
94
- if ( currentDepthMask !== depthMask && ! locked ) {
95
-
96
- gl.depthMask( depthMask );
97
- currentDepthMask = depthMask;
98
-
99
- }
100
-
101
- },
102
-
103
- setFunc: function ( depthFunc ) {
104
-
105
- if ( currentDepthFunc !== depthFunc ) {
106
-
107
- switch ( depthFunc ) {
108
-
109
- case NeverDepth:
110
-
111
- gl.depthFunc( gl.NEVER );
112
- break;
113
-
114
- case AlwaysDepth:
115
-
116
- gl.depthFunc( gl.ALWAYS );
117
- break;
118
-
119
- case LessDepth:
120
-
121
- gl.depthFunc( gl.LESS );
122
- break;
123
-
124
- case LessEqualDepth:
125
-
126
- gl.depthFunc( gl.LEQUAL );
127
- break;
128
-
129
- case EqualDepth:
130
-
131
- gl.depthFunc( gl.EQUAL );
132
- break;
133
-
134
- case GreaterEqualDepth:
135
-
136
- gl.depthFunc( gl.GEQUAL );
137
- break;
138
-
139
- case GreaterDepth:
140
-
141
- gl.depthFunc( gl.GREATER );
142
- break;
143
-
144
- case NotEqualDepth:
145
-
146
- gl.depthFunc( gl.NOTEQUAL );
147
- break;
148
-
149
- default:
150
-
151
- gl.depthFunc( gl.LEQUAL );
152
-
153
- }
154
-
155
- currentDepthFunc = depthFunc;
156
-
157
- }
158
-
159
- },
160
-
161
- setLocked: function ( lock ) {
162
-
163
- locked = lock;
164
-
165
- },
166
-
167
- setClear: function ( depth ) {
168
-
169
- if ( currentDepthClear !== depth ) {
170
-
171
- gl.clearDepth( depth );
172
- currentDepthClear = depth;
173
-
174
- }
175
-
176
- },
177
-
178
- reset: function () {
179
-
180
- locked = false;
181
-
182
- currentDepthMask = null;
183
- currentDepthFunc = null;
184
- currentDepthClear = null;
185
-
186
- }
187
-
188
- };
189
-
190
- }
191
-
192
- function StencilBuffer() {
193
-
194
- let locked = false;
195
-
196
- let currentStencilMask = null;
197
- let currentStencilFunc = null;
198
- let currentStencilRef = null;
199
- let currentStencilFuncMask = null;
200
- let currentStencilFail = null;
201
- let currentStencilZFail = null;
202
- let currentStencilZPass = null;
203
- let currentStencilClear = null;
204
-
205
- return {
206
-
207
- setTest: function ( stencilTest ) {
208
-
209
- if ( ! locked ) {
210
-
211
- if ( stencilTest ) {
212
-
213
- enable( gl.STENCIL_TEST );
214
-
215
- } else {
216
-
217
- disable( gl.STENCIL_TEST );
218
-
219
- }
220
-
221
- }
222
-
223
- },
224
-
225
- setMask: function ( stencilMask ) {
226
-
227
- if ( currentStencilMask !== stencilMask && ! locked ) {
228
-
229
- gl.stencilMask( stencilMask );
230
- currentStencilMask = stencilMask;
231
-
232
- }
233
-
234
- },
235
-
236
- setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
237
-
238
- if ( currentStencilFunc !== stencilFunc ||
239
- currentStencilRef !== stencilRef ||
240
- currentStencilFuncMask !== stencilMask ) {
241
-
242
- gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
243
-
244
- currentStencilFunc = stencilFunc;
245
- currentStencilRef = stencilRef;
246
- currentStencilFuncMask = stencilMask;
247
-
248
- }
249
-
250
- },
251
-
252
- setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
253
-
254
- if ( currentStencilFail !== stencilFail ||
255
- currentStencilZFail !== stencilZFail ||
256
- currentStencilZPass !== stencilZPass ) {
257
-
258
- gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
259
-
260
- currentStencilFail = stencilFail;
261
- currentStencilZFail = stencilZFail;
262
- currentStencilZPass = stencilZPass;
263
-
264
- }
265
-
266
- },
267
-
268
- setLocked: function ( lock ) {
269
-
270
- locked = lock;
271
-
272
- },
273
-
274
- setClear: function ( stencil ) {
275
-
276
- if ( currentStencilClear !== stencil ) {
277
-
278
- gl.clearStencil( stencil );
279
- currentStencilClear = stencil;
280
-
281
- }
282
-
283
- },
284
-
285
- reset: function () {
286
-
287
- locked = false;
288
-
289
- currentStencilMask = null;
290
- currentStencilFunc = null;
291
- currentStencilRef = null;
292
- currentStencilFuncMask = null;
293
- currentStencilFail = null;
294
- currentStencilZFail = null;
295
- currentStencilZPass = null;
296
- currentStencilClear = null;
297
-
298
- }
299
-
300
- };
301
-
302
- }
303
-
304
- //
305
-
306
- const colorBuffer = new ColorBuffer();
307
- const depthBuffer = new DepthBuffer();
308
- const stencilBuffer = new StencilBuffer();
309
-
310
- const uboBindings = new WeakMap();
311
- const uboProgramMap = new WeakMap();
312
-
313
- let enabledCapabilities = {};
314
-
315
- let currentBoundFramebuffers = {};
316
- let currentDrawbuffers = new WeakMap();
317
- let defaultDrawbuffers = [];
318
-
319
- let currentProgram = null;
320
-
321
- let currentBlendingEnabled = false;
322
- let currentBlending = null;
323
- let currentBlendEquation = null;
324
- let currentBlendSrc = null;
325
- let currentBlendDst = null;
326
- let currentBlendEquationAlpha = null;
327
- let currentBlendSrcAlpha = null;
328
- let currentBlendDstAlpha = null;
329
- let currentBlendColor = new Color( 0, 0, 0 );
330
- let currentBlendAlpha = 0;
331
- let currentPremultipledAlpha = false;
332
-
333
- let currentFlipSided = null;
334
- let currentCullFace = null;
335
-
336
- let currentLineWidth = null;
337
-
338
- let currentPolygonOffsetFactor = null;
339
- let currentPolygonOffsetUnits = null;
340
-
341
- const maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );
342
-
343
- let lineWidthAvailable = false;
344
- let version = 0;
345
- const glVersion = gl.getParameter( gl.VERSION );
346
-
347
- if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
348
-
349
- version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
350
- lineWidthAvailable = ( version >= 1.0 );
351
-
352
- } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
353
-
354
- version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
355
- lineWidthAvailable = ( version >= 2.0 );
356
-
357
- }
358
-
359
- let currentTextureSlot = null;
360
- let currentBoundTextures = {};
361
-
362
- const scissorParam = gl.getParameter( gl.SCISSOR_BOX );
363
- const viewportParam = gl.getParameter( gl.VIEWPORT );
364
-
365
- const currentScissor = new Vector4().fromArray( scissorParam );
366
- const currentViewport = new Vector4().fromArray( viewportParam );
367
-
368
- function createTexture( type, target, count, dimensions ) {
369
-
370
- const data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
371
- const texture = gl.createTexture();
372
-
373
- gl.bindTexture( type, texture );
374
- gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
375
- gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
376
-
377
- for ( let i = 0; i < count; i ++ ) {
378
-
379
- if ( isWebGL2 && ( type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY ) ) {
380
-
381
- gl.texImage3D( target, 0, gl.RGBA, 1, 1, dimensions, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
382
-
383
- } else {
384
-
385
- gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
386
-
387
- }
388
-
389
- }
390
-
391
- return texture;
392
-
393
- }
394
-
395
- const emptyTextures = {};
396
- emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
397
- emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
398
-
399
- if ( isWebGL2 ) {
400
-
401
- emptyTextures[ gl.TEXTURE_2D_ARRAY ] = createTexture( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1 );
402
- emptyTextures[ gl.TEXTURE_3D ] = createTexture( gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1 );
403
-
404
- }
405
-
406
- // init
407
-
408
- colorBuffer.setClear( 0, 0, 0, 1 );
409
- depthBuffer.setClear( 1 );
410
- stencilBuffer.setClear( 0 );
411
-
412
- enable( gl.DEPTH_TEST );
413
- depthBuffer.setFunc( LessEqualDepth );
414
-
415
- setFlipSided( false );
416
- setCullFace( CullFaceBack );
417
- enable( gl.CULL_FACE );
418
-
419
- setBlending( NoBlending );
420
-
421
- //
422
-
423
- function enable( id ) {
424
-
425
- if ( enabledCapabilities[ id ] !== true ) {
426
-
427
- gl.enable( id );
428
- enabledCapabilities[ id ] = true;
429
-
430
- }
431
-
432
- }
433
-
434
- function disable( id ) {
435
-
436
- if ( enabledCapabilities[ id ] !== false ) {
437
-
438
- gl.disable( id );
439
- enabledCapabilities[ id ] = false;
440
-
441
- }
442
-
443
- }
444
-
445
- function bindFramebuffer( target, framebuffer ) {
446
-
447
- if ( currentBoundFramebuffers[ target ] !== framebuffer ) {
448
-
449
- gl.bindFramebuffer( target, framebuffer );
450
-
451
- currentBoundFramebuffers[ target ] = framebuffer;
452
-
453
- if ( isWebGL2 ) {
454
-
455
- // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
456
-
457
- if ( target === gl.DRAW_FRAMEBUFFER ) {
458
-
459
- currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;
460
-
461
- }
462
-
463
- if ( target === gl.FRAMEBUFFER ) {
464
-
465
- currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;
466
-
467
- }
468
-
469
- }
470
-
471
- return true;
472
-
473
- }
474
-
475
- return false;
476
-
477
- }
478
-
479
- function drawBuffers( renderTarget, framebuffer ) {
480
-
481
- let drawBuffers = defaultDrawbuffers;
482
-
483
- let needsUpdate = false;
484
-
485
- if ( renderTarget ) {
486
-
487
- drawBuffers = currentDrawbuffers.get( framebuffer );
488
-
489
- if ( drawBuffers === undefined ) {
490
-
491
- drawBuffers = [];
492
- currentDrawbuffers.set( framebuffer, drawBuffers );
493
-
494
- }
495
-
496
- if ( renderTarget.isWebGLMultipleRenderTargets ) {
497
-
498
- const textures = renderTarget.texture;
499
-
500
- if ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
501
-
502
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
503
-
504
- drawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i;
505
-
506
- }
507
-
508
- drawBuffers.length = textures.length;
509
-
510
- needsUpdate = true;
511
-
512
- }
513
-
514
- } else {
515
-
516
- if ( drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
517
-
518
- drawBuffers[ 0 ] = gl.COLOR_ATTACHMENT0;
519
-
520
- needsUpdate = true;
521
-
522
- }
523
-
524
- }
525
-
526
- } else {
527
-
528
- if ( drawBuffers[ 0 ] !== gl.BACK ) {
529
-
530
- drawBuffers[ 0 ] = gl.BACK;
531
-
532
- needsUpdate = true;
533
-
534
- }
535
-
536
- }
537
-
538
- if ( needsUpdate ) {
539
-
540
- if ( capabilities.isWebGL2 ) {
541
-
542
- gl.drawBuffers( drawBuffers );
543
-
544
- } else {
545
-
546
- extensions.get( 'WEBGL_draw_buffers' ).drawBuffersWEBGL( drawBuffers );
547
-
548
- }
549
-
550
- }
551
-
552
-
553
- }
554
-
555
- function useProgram( program ) {
556
-
557
- if ( currentProgram !== program ) {
558
-
559
- gl.useProgram( program );
560
-
561
- currentProgram = program;
562
-
563
- return true;
564
-
565
- }
566
-
567
- return false;
568
-
569
- }
570
-
571
- const equationToGL = {
572
- [ AddEquation ]: gl.FUNC_ADD,
573
- [ SubtractEquation ]: gl.FUNC_SUBTRACT,
574
- [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
575
- };
576
-
577
- if ( isWebGL2 ) {
578
-
579
- equationToGL[ MinEquation ] = gl.MIN;
580
- equationToGL[ MaxEquation ] = gl.MAX;
581
-
582
- } else {
583
-
584
- const extension = extensions.get( 'EXT_blend_minmax' );
585
-
586
- if ( extension !== null ) {
587
-
588
- equationToGL[ MinEquation ] = extension.MIN_EXT;
589
- equationToGL[ MaxEquation ] = extension.MAX_EXT;
590
-
591
- }
592
-
593
- }
594
-
595
- const factorToGL = {
596
- [ ZeroFactor ]: gl.ZERO,
597
- [ OneFactor ]: gl.ONE,
598
- [ SrcColorFactor ]: gl.SRC_COLOR,
599
- [ SrcAlphaFactor ]: gl.SRC_ALPHA,
600
- [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,
601
- [ DstColorFactor ]: gl.DST_COLOR,
602
- [ DstAlphaFactor ]: gl.DST_ALPHA,
603
- [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,
604
- [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,
605
- [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,
606
- [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA,
607
- [ ConstantColorFactor ]: gl.CONSTANT_COLOR,
608
- [ OneMinusConstantColorFactor ]: gl.ONE_MINUS_CONSTANT_COLOR,
609
- [ ConstantAlphaFactor ]: gl.CONSTANT_ALPHA,
610
- [ OneMinusConstantAlphaFactor ]: gl.ONE_MINUS_CONSTANT_ALPHA
611
- };
612
-
613
- function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, blendColor, blendAlpha, premultipliedAlpha ) {
614
-
615
- if ( blending === NoBlending ) {
616
-
617
- if ( currentBlendingEnabled === true ) {
618
-
619
- disable( gl.BLEND );
620
- currentBlendingEnabled = false;
621
-
622
- }
623
-
624
- return;
625
-
626
- }
627
-
628
- if ( currentBlendingEnabled === false ) {
629
-
630
- enable( gl.BLEND );
631
- currentBlendingEnabled = true;
632
-
633
- }
634
-
635
- if ( blending !== CustomBlending ) {
636
-
637
- if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
638
-
639
- if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
640
-
641
- gl.blendEquation( gl.FUNC_ADD );
642
-
643
- currentBlendEquation = AddEquation;
644
- currentBlendEquationAlpha = AddEquation;
645
-
646
- }
647
-
648
- if ( premultipliedAlpha ) {
649
-
650
- switch ( blending ) {
651
-
652
- case NormalBlending:
653
- gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
654
- break;
655
-
656
- case AdditiveBlending:
657
- gl.blendFunc( gl.ONE, gl.ONE );
658
- break;
659
-
660
- case SubtractiveBlending:
661
- gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
662
- break;
663
-
664
- case MultiplyBlending:
665
- gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
666
- break;
667
-
668
- default:
669
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
670
- break;
671
-
672
- }
673
-
674
- } else {
675
-
676
- switch ( blending ) {
677
-
678
- case NormalBlending:
679
- gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
680
- break;
681
-
682
- case AdditiveBlending:
683
- gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
684
- break;
685
-
686
- case SubtractiveBlending:
687
- gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
688
- break;
689
-
690
- case MultiplyBlending:
691
- gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
692
- break;
693
-
694
- default:
695
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
696
- break;
697
-
698
- }
699
-
700
- }
701
-
702
- currentBlendSrc = null;
703
- currentBlendDst = null;
704
- currentBlendSrcAlpha = null;
705
- currentBlendDstAlpha = null;
706
- currentBlendColor.set( 0, 0, 0 );
707
- currentBlendAlpha = 0;
708
-
709
- currentBlending = blending;
710
- currentPremultipledAlpha = premultipliedAlpha;
711
-
712
- }
713
-
714
- return;
715
-
716
- }
717
-
718
- // custom blending
719
-
720
- blendEquationAlpha = blendEquationAlpha || blendEquation;
721
- blendSrcAlpha = blendSrcAlpha || blendSrc;
722
- blendDstAlpha = blendDstAlpha || blendDst;
723
-
724
- if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
725
-
726
- gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
727
-
728
- currentBlendEquation = blendEquation;
729
- currentBlendEquationAlpha = blendEquationAlpha;
730
-
731
- }
732
-
733
- if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
734
-
735
- gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
736
-
737
- currentBlendSrc = blendSrc;
738
- currentBlendDst = blendDst;
739
- currentBlendSrcAlpha = blendSrcAlpha;
740
- currentBlendDstAlpha = blendDstAlpha;
741
-
742
- }
743
-
744
- if ( blendColor.equals( currentBlendColor ) === false || blendAlpha !== currentBlendAlpha ) {
745
-
746
- gl.blendColor( blendColor.r, blendColor.g, blendColor.b, blendAlpha );
747
-
748
- currentBlendColor.copy( blendColor );
749
- currentBlendAlpha = blendAlpha;
750
-
751
- }
752
-
753
- currentBlending = blending;
754
- currentPremultipledAlpha = false;
755
-
756
- }
757
-
758
- function setMaterial( material, frontFaceCW ) {
759
-
760
- material.side === DoubleSide
761
- ? disable( gl.CULL_FACE )
762
- : enable( gl.CULL_FACE );
763
-
764
- let flipSided = ( material.side === BackSide );
765
- if ( frontFaceCW ) flipSided = ! flipSided;
766
-
767
- setFlipSided( flipSided );
768
-
769
- ( material.blending === NormalBlending && material.transparent === false )
770
- ? setBlending( NoBlending )
771
- : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.blendColor, material.blendAlpha, material.premultipliedAlpha );
772
-
773
- depthBuffer.setFunc( material.depthFunc );
774
- depthBuffer.setTest( material.depthTest );
775
- depthBuffer.setMask( material.depthWrite );
776
- colorBuffer.setMask( material.colorWrite );
777
-
778
- const stencilWrite = material.stencilWrite;
779
- stencilBuffer.setTest( stencilWrite );
780
- if ( stencilWrite ) {
781
-
782
- stencilBuffer.setMask( material.stencilWriteMask );
783
- stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
784
- stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
785
-
786
- }
787
-
788
- setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
789
-
790
- material.alphaToCoverage === true
791
- ? enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
792
- : disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
793
-
794
- }
795
-
796
- //
797
-
798
- function setFlipSided( flipSided ) {
799
-
800
- if ( currentFlipSided !== flipSided ) {
801
-
802
- if ( flipSided ) {
803
-
804
- gl.frontFace( gl.CW );
805
-
806
- } else {
807
-
808
- gl.frontFace( gl.CCW );
809
-
810
- }
811
-
812
- currentFlipSided = flipSided;
813
-
814
- }
815
-
816
- }
817
-
818
- function setCullFace( cullFace ) {
819
-
820
- if ( cullFace !== CullFaceNone ) {
821
-
822
- enable( gl.CULL_FACE );
823
-
824
- if ( cullFace !== currentCullFace ) {
825
-
826
- if ( cullFace === CullFaceBack ) {
827
-
828
- gl.cullFace( gl.BACK );
829
-
830
- } else if ( cullFace === CullFaceFront ) {
831
-
832
- gl.cullFace( gl.FRONT );
833
-
834
- } else {
835
-
836
- gl.cullFace( gl.FRONT_AND_BACK );
837
-
838
- }
839
-
840
- }
841
-
842
- } else {
843
-
844
- disable( gl.CULL_FACE );
845
-
846
- }
847
-
848
- currentCullFace = cullFace;
849
-
850
- }
851
-
852
- function setLineWidth( width ) {
853
-
854
- if ( width !== currentLineWidth ) {
855
-
856
- if ( lineWidthAvailable ) gl.lineWidth( width );
857
-
858
- currentLineWidth = width;
859
-
860
- }
861
-
862
- }
863
-
864
- function setPolygonOffset( polygonOffset, factor, units ) {
865
-
866
- if ( polygonOffset ) {
867
-
868
- enable( gl.POLYGON_OFFSET_FILL );
869
-
870
- if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
871
-
872
- gl.polygonOffset( factor, units );
873
-
874
- currentPolygonOffsetFactor = factor;
875
- currentPolygonOffsetUnits = units;
876
-
877
- }
878
-
879
- } else {
880
-
881
- disable( gl.POLYGON_OFFSET_FILL );
882
-
883
- }
884
-
885
- }
886
-
887
- function setScissorTest( scissorTest ) {
888
-
889
- if ( scissorTest ) {
890
-
891
- enable( gl.SCISSOR_TEST );
892
-
893
- } else {
894
-
895
- disable( gl.SCISSOR_TEST );
896
-
897
- }
898
-
899
- }
900
-
901
- // texture
902
-
903
- function activeTexture( webglSlot ) {
904
-
905
- if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
906
-
907
- if ( currentTextureSlot !== webglSlot ) {
908
-
909
- gl.activeTexture( webglSlot );
910
- currentTextureSlot = webglSlot;
911
-
912
- }
913
-
914
- }
915
-
916
- function bindTexture( webglType, webglTexture, webglSlot ) {
917
-
918
- if ( webglSlot === undefined ) {
919
-
920
- if ( currentTextureSlot === null ) {
921
-
922
- webglSlot = gl.TEXTURE0 + maxTextures - 1;
923
-
924
- } else {
925
-
926
- webglSlot = currentTextureSlot;
927
-
928
- }
929
-
930
- }
931
-
932
- let boundTexture = currentBoundTextures[ webglSlot ];
933
-
934
- if ( boundTexture === undefined ) {
935
-
936
- boundTexture = { type: undefined, texture: undefined };
937
- currentBoundTextures[ webglSlot ] = boundTexture;
938
-
939
- }
940
-
941
- if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
942
-
943
- if ( currentTextureSlot !== webglSlot ) {
944
-
945
- gl.activeTexture( webglSlot );
946
- currentTextureSlot = webglSlot;
947
-
948
- }
949
-
950
- gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
951
-
952
- boundTexture.type = webglType;
953
- boundTexture.texture = webglTexture;
954
-
955
- }
956
-
957
- }
958
-
959
- function unbindTexture() {
960
-
961
- const boundTexture = currentBoundTextures[ currentTextureSlot ];
962
-
963
- if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
964
-
965
- gl.bindTexture( boundTexture.type, null );
966
-
967
- boundTexture.type = undefined;
968
- boundTexture.texture = undefined;
969
-
970
- }
971
-
972
- }
973
-
974
- function compressedTexImage2D() {
975
-
976
- try {
977
-
978
- gl.compressedTexImage2D.apply( gl, arguments );
979
-
980
- } catch ( error ) {
981
-
982
- console.error( 'THREE.WebGLState:', error );
983
-
984
- }
985
-
986
- }
987
-
988
- function compressedTexImage3D() {
989
-
990
- try {
991
-
992
- gl.compressedTexImage3D.apply( gl, arguments );
993
-
994
- } catch ( error ) {
995
-
996
- console.error( 'THREE.WebGLState:', error );
997
-
998
- }
999
-
1000
- }
1001
-
1002
- function texSubImage2D() {
1003
-
1004
- try {
1005
-
1006
- gl.texSubImage2D.apply( gl, arguments );
1007
-
1008
- } catch ( error ) {
1009
-
1010
- console.error( 'THREE.WebGLState:', error );
1011
-
1012
- }
1013
-
1014
- }
1015
-
1016
- function texSubImage3D() {
1017
-
1018
- try {
1019
-
1020
- gl.texSubImage3D.apply( gl, arguments );
1021
-
1022
- } catch ( error ) {
1023
-
1024
- console.error( 'THREE.WebGLState:', error );
1025
-
1026
- }
1027
-
1028
- }
1029
-
1030
- function compressedTexSubImage2D() {
1031
-
1032
- try {
1033
-
1034
- gl.compressedTexSubImage2D.apply( gl, arguments );
1035
-
1036
- } catch ( error ) {
1037
-
1038
- console.error( 'THREE.WebGLState:', error );
1039
-
1040
- }
1041
-
1042
- }
1043
-
1044
- function compressedTexSubImage3D() {
1045
-
1046
- try {
1047
-
1048
- gl.compressedTexSubImage3D.apply( gl, arguments );
1049
-
1050
- } catch ( error ) {
1051
-
1052
- console.error( 'THREE.WebGLState:', error );
1053
-
1054
- }
1055
-
1056
- }
1057
-
1058
- function texStorage2D() {
1059
-
1060
- try {
1061
-
1062
- gl.texStorage2D.apply( gl, arguments );
1063
-
1064
- } catch ( error ) {
1065
-
1066
- console.error( 'THREE.WebGLState:', error );
1067
-
1068
- }
1069
-
1070
- }
1071
-
1072
- function texStorage3D() {
1073
-
1074
- try {
1075
-
1076
- gl.texStorage3D.apply( gl, arguments );
1077
-
1078
- } catch ( error ) {
1079
-
1080
- console.error( 'THREE.WebGLState:', error );
1081
-
1082
- }
1083
-
1084
- }
1085
-
1086
- function texImage2D() {
1087
-
1088
- try {
1089
-
1090
- gl.texImage2D.apply( gl, arguments );
1091
-
1092
- } catch ( error ) {
1093
-
1094
- console.error( 'THREE.WebGLState:', error );
1095
-
1096
- }
1097
-
1098
- }
1099
-
1100
- function texImage3D() {
1101
-
1102
- try {
1103
-
1104
- gl.texImage3D.apply( gl, arguments );
1105
-
1106
- } catch ( error ) {
1107
-
1108
- console.error( 'THREE.WebGLState:', error );
1109
-
1110
- }
1111
-
1112
- }
1113
-
1114
- //
1115
-
1116
- function scissor( scissor ) {
1117
-
1118
- if ( currentScissor.equals( scissor ) === false ) {
1119
-
1120
- gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
1121
- currentScissor.copy( scissor );
1122
-
1123
- }
1124
-
1125
- }
1126
-
1127
- function viewport( viewport ) {
1128
-
1129
- if ( currentViewport.equals( viewport ) === false ) {
1130
-
1131
- gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
1132
- currentViewport.copy( viewport );
1133
-
1134
- }
1135
-
1136
- }
1137
-
1138
- function updateUBOMapping( uniformsGroup, program ) {
1139
-
1140
- let mapping = uboProgramMap.get( program );
1141
-
1142
- if ( mapping === undefined ) {
1143
-
1144
- mapping = new WeakMap();
1145
-
1146
- uboProgramMap.set( program, mapping );
1147
-
1148
- }
1149
-
1150
- let blockIndex = mapping.get( uniformsGroup );
1151
-
1152
- if ( blockIndex === undefined ) {
1153
-
1154
- blockIndex = gl.getUniformBlockIndex( program, uniformsGroup.name );
1155
-
1156
- mapping.set( uniformsGroup, blockIndex );
1157
-
1158
- }
1159
-
1160
- }
1161
-
1162
- function uniformBlockBinding( uniformsGroup, program ) {
1163
-
1164
- const mapping = uboProgramMap.get( program );
1165
- const blockIndex = mapping.get( uniformsGroup );
1166
-
1167
- if ( uboBindings.get( program ) !== blockIndex ) {
1168
-
1169
- // bind shader specific block index to global block point
1170
- gl.uniformBlockBinding( program, blockIndex, uniformsGroup.__bindingPointIndex );
1171
-
1172
- uboBindings.set( program, blockIndex );
1173
-
1174
- }
1175
-
1176
- }
1177
-
1178
- //
1179
-
1180
- function reset() {
1181
-
1182
- // reset state
1183
-
1184
- gl.disable( gl.BLEND );
1185
- gl.disable( gl.CULL_FACE );
1186
- gl.disable( gl.DEPTH_TEST );
1187
- gl.disable( gl.POLYGON_OFFSET_FILL );
1188
- gl.disable( gl.SCISSOR_TEST );
1189
- gl.disable( gl.STENCIL_TEST );
1190
- gl.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
1191
-
1192
- gl.blendEquation( gl.FUNC_ADD );
1193
- gl.blendFunc( gl.ONE, gl.ZERO );
1194
- gl.blendFuncSeparate( gl.ONE, gl.ZERO, gl.ONE, gl.ZERO );
1195
- gl.blendColor( 0, 0, 0, 0 );
1196
-
1197
- gl.colorMask( true, true, true, true );
1198
- gl.clearColor( 0, 0, 0, 0 );
1199
-
1200
- gl.depthMask( true );
1201
- gl.depthFunc( gl.LESS );
1202
- gl.clearDepth( 1 );
1203
-
1204
- gl.stencilMask( 0xffffffff );
1205
- gl.stencilFunc( gl.ALWAYS, 0, 0xffffffff );
1206
- gl.stencilOp( gl.KEEP, gl.KEEP, gl.KEEP );
1207
- gl.clearStencil( 0 );
1208
-
1209
- gl.cullFace( gl.BACK );
1210
- gl.frontFace( gl.CCW );
1211
-
1212
- gl.polygonOffset( 0, 0 );
1213
-
1214
- gl.activeTexture( gl.TEXTURE0 );
1215
-
1216
- gl.bindFramebuffer( gl.FRAMEBUFFER, null );
1217
-
1218
- if ( isWebGL2 === true ) {
1219
-
1220
- gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
1221
- gl.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
1222
-
1223
- }
1224
-
1225
- gl.useProgram( null );
1226
-
1227
- gl.lineWidth( 1 );
1228
-
1229
- gl.scissor( 0, 0, gl.canvas.width, gl.canvas.height );
1230
- gl.viewport( 0, 0, gl.canvas.width, gl.canvas.height );
1231
-
1232
- // reset internals
1233
-
1234
- enabledCapabilities = {};
1235
-
1236
- currentTextureSlot = null;
1237
- currentBoundTextures = {};
1238
-
1239
- currentBoundFramebuffers = {};
1240
- currentDrawbuffers = new WeakMap();
1241
- defaultDrawbuffers = [];
1242
-
1243
- currentProgram = null;
1244
-
1245
- currentBlendingEnabled = false;
1246
- currentBlending = null;
1247
- currentBlendEquation = null;
1248
- currentBlendSrc = null;
1249
- currentBlendDst = null;
1250
- currentBlendEquationAlpha = null;
1251
- currentBlendSrcAlpha = null;
1252
- currentBlendDstAlpha = null;
1253
- currentBlendColor = new Color( 0, 0, 0 );
1254
- currentBlendAlpha = 0;
1255
- currentPremultipledAlpha = false;
1256
-
1257
- currentFlipSided = null;
1258
- currentCullFace = null;
1259
-
1260
- currentLineWidth = null;
1261
-
1262
- currentPolygonOffsetFactor = null;
1263
- currentPolygonOffsetUnits = null;
1264
-
1265
- currentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height );
1266
- currentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height );
1267
-
1268
- colorBuffer.reset();
1269
- depthBuffer.reset();
1270
- stencilBuffer.reset();
1271
-
1272
- }
1273
-
1274
- return {
1275
-
1276
- buffers: {
1277
- color: colorBuffer,
1278
- depth: depthBuffer,
1279
- stencil: stencilBuffer
1280
- },
1281
-
1282
- enable: enable,
1283
- disable: disable,
1284
-
1285
- bindFramebuffer: bindFramebuffer,
1286
- drawBuffers: drawBuffers,
1287
-
1288
- useProgram: useProgram,
1289
-
1290
- setBlending: setBlending,
1291
- setMaterial: setMaterial,
1292
-
1293
- setFlipSided: setFlipSided,
1294
- setCullFace: setCullFace,
1295
-
1296
- setLineWidth: setLineWidth,
1297
- setPolygonOffset: setPolygonOffset,
1298
-
1299
- setScissorTest: setScissorTest,
1300
-
1301
- activeTexture: activeTexture,
1302
- bindTexture: bindTexture,
1303
- unbindTexture: unbindTexture,
1304
- compressedTexImage2D: compressedTexImage2D,
1305
- compressedTexImage3D: compressedTexImage3D,
1306
- texImage2D: texImage2D,
1307
- texImage3D: texImage3D,
1308
-
1309
- updateUBOMapping: updateUBOMapping,
1310
- uniformBlockBinding: uniformBlockBinding,
1311
-
1312
- texStorage2D: texStorage2D,
1313
- texStorage3D: texStorage3D,
1314
- texSubImage2D: texSubImage2D,
1315
- texSubImage3D: texSubImage3D,
1316
- compressedTexSubImage2D: compressedTexSubImage2D,
1317
- compressedTexSubImage3D: compressedTexSubImage3D,
1318
-
1319
- scissor: scissor,
1320
- viewport: viewport,
1321
-
1322
- reset: reset
1323
-
1324
- };
1325
-
1326
- }
1327
-
1328
- export { WebGLState };
1
+ import { NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceFront, CullFaceBack, CullFaceNone, DoubleSide, BackSide, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NoBlending, NormalBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor, OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor, ConstantColorFactor, OneMinusConstantColorFactor, ConstantAlphaFactor, OneMinusConstantAlphaFactor } from '../../constants.js';
2
+ import { Color } from '../../math/Color.js';
3
+ import { Vector4 } from '../../math/Vector4.js';
4
+
5
+ function WebGLState( gl, extensions, capabilities ) {
6
+
7
+ const isWebGL2 = capabilities.isWebGL2;
8
+
9
+ function ColorBuffer() {
10
+
11
+ let locked = false;
12
+
13
+ const color = new Vector4();
14
+ let currentColorMask = null;
15
+ const currentColorClear = new Vector4( 0, 0, 0, 0 );
16
+
17
+ return {
18
+
19
+ setMask: function ( colorMask ) {
20
+
21
+ if ( currentColorMask !== colorMask && ! locked ) {
22
+
23
+ gl.colorMask( colorMask, colorMask, colorMask, colorMask );
24
+ currentColorMask = colorMask;
25
+
26
+ }
27
+
28
+ },
29
+
30
+ setLocked: function ( lock ) {
31
+
32
+ locked = lock;
33
+
34
+ },
35
+
36
+ setClear: function ( r, g, b, a, premultipliedAlpha ) {
37
+
38
+ if ( premultipliedAlpha === true ) {
39
+
40
+ r *= a; g *= a; b *= a;
41
+
42
+ }
43
+
44
+ color.set( r, g, b, a );
45
+
46
+ if ( currentColorClear.equals( color ) === false ) {
47
+
48
+ gl.clearColor( r, g, b, a );
49
+ currentColorClear.copy( color );
50
+
51
+ }
52
+
53
+ },
54
+
55
+ reset: function () {
56
+
57
+ locked = false;
58
+
59
+ currentColorMask = null;
60
+ currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
61
+
62
+ }
63
+
64
+ };
65
+
66
+ }
67
+
68
+ function DepthBuffer() {
69
+
70
+ let locked = false;
71
+
72
+ let currentDepthMask = null;
73
+ let currentDepthFunc = null;
74
+ let currentDepthClear = null;
75
+
76
+ return {
77
+
78
+ setTest: function ( depthTest ) {
79
+
80
+ if ( depthTest ) {
81
+
82
+ enable( gl.DEPTH_TEST );
83
+
84
+ } else {
85
+
86
+ disable( gl.DEPTH_TEST );
87
+
88
+ }
89
+
90
+ },
91
+
92
+ setMask: function ( depthMask ) {
93
+
94
+ if ( currentDepthMask !== depthMask && ! locked ) {
95
+
96
+ gl.depthMask( depthMask );
97
+ currentDepthMask = depthMask;
98
+
99
+ }
100
+
101
+ },
102
+
103
+ setFunc: function ( depthFunc ) {
104
+
105
+ if ( currentDepthFunc !== depthFunc ) {
106
+
107
+ switch ( depthFunc ) {
108
+
109
+ case NeverDepth:
110
+
111
+ gl.depthFunc( gl.NEVER );
112
+ break;
113
+
114
+ case AlwaysDepth:
115
+
116
+ gl.depthFunc( gl.ALWAYS );
117
+ break;
118
+
119
+ case LessDepth:
120
+
121
+ gl.depthFunc( gl.LESS );
122
+ break;
123
+
124
+ case LessEqualDepth:
125
+
126
+ gl.depthFunc( gl.LEQUAL );
127
+ break;
128
+
129
+ case EqualDepth:
130
+
131
+ gl.depthFunc( gl.EQUAL );
132
+ break;
133
+
134
+ case GreaterEqualDepth:
135
+
136
+ gl.depthFunc( gl.GEQUAL );
137
+ break;
138
+
139
+ case GreaterDepth:
140
+
141
+ gl.depthFunc( gl.GREATER );
142
+ break;
143
+
144
+ case NotEqualDepth:
145
+
146
+ gl.depthFunc( gl.NOTEQUAL );
147
+ break;
148
+
149
+ default:
150
+
151
+ gl.depthFunc( gl.LEQUAL );
152
+
153
+ }
154
+
155
+ currentDepthFunc = depthFunc;
156
+
157
+ }
158
+
159
+ },
160
+
161
+ setLocked: function ( lock ) {
162
+
163
+ locked = lock;
164
+
165
+ },
166
+
167
+ setClear: function ( depth ) {
168
+
169
+ if ( currentDepthClear !== depth ) {
170
+
171
+ gl.clearDepth( depth );
172
+ currentDepthClear = depth;
173
+
174
+ }
175
+
176
+ },
177
+
178
+ reset: function () {
179
+
180
+ locked = false;
181
+
182
+ currentDepthMask = null;
183
+ currentDepthFunc = null;
184
+ currentDepthClear = null;
185
+
186
+ }
187
+
188
+ };
189
+
190
+ }
191
+
192
+ function StencilBuffer() {
193
+
194
+ let locked = false;
195
+
196
+ let currentStencilMask = null;
197
+ let currentStencilFunc = null;
198
+ let currentStencilRef = null;
199
+ let currentStencilFuncMask = null;
200
+ let currentStencilFail = null;
201
+ let currentStencilZFail = null;
202
+ let currentStencilZPass = null;
203
+ let currentStencilClear = null;
204
+
205
+ return {
206
+
207
+ setTest: function ( stencilTest ) {
208
+
209
+ if ( ! locked ) {
210
+
211
+ if ( stencilTest ) {
212
+
213
+ enable( gl.STENCIL_TEST );
214
+
215
+ } else {
216
+
217
+ disable( gl.STENCIL_TEST );
218
+
219
+ }
220
+
221
+ }
222
+
223
+ },
224
+
225
+ setMask: function ( stencilMask ) {
226
+
227
+ if ( currentStencilMask !== stencilMask && ! locked ) {
228
+
229
+ gl.stencilMask( stencilMask );
230
+ currentStencilMask = stencilMask;
231
+
232
+ }
233
+
234
+ },
235
+
236
+ setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
237
+
238
+ if ( currentStencilFunc !== stencilFunc ||
239
+ currentStencilRef !== stencilRef ||
240
+ currentStencilFuncMask !== stencilMask ) {
241
+
242
+ gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
243
+
244
+ currentStencilFunc = stencilFunc;
245
+ currentStencilRef = stencilRef;
246
+ currentStencilFuncMask = stencilMask;
247
+
248
+ }
249
+
250
+ },
251
+
252
+ setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
253
+
254
+ if ( currentStencilFail !== stencilFail ||
255
+ currentStencilZFail !== stencilZFail ||
256
+ currentStencilZPass !== stencilZPass ) {
257
+
258
+ gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
259
+
260
+ currentStencilFail = stencilFail;
261
+ currentStencilZFail = stencilZFail;
262
+ currentStencilZPass = stencilZPass;
263
+
264
+ }
265
+
266
+ },
267
+
268
+ setLocked: function ( lock ) {
269
+
270
+ locked = lock;
271
+
272
+ },
273
+
274
+ setClear: function ( stencil ) {
275
+
276
+ if ( currentStencilClear !== stencil ) {
277
+
278
+ gl.clearStencil( stencil );
279
+ currentStencilClear = stencil;
280
+
281
+ }
282
+
283
+ },
284
+
285
+ reset: function () {
286
+
287
+ locked = false;
288
+
289
+ currentStencilMask = null;
290
+ currentStencilFunc = null;
291
+ currentStencilRef = null;
292
+ currentStencilFuncMask = null;
293
+ currentStencilFail = null;
294
+ currentStencilZFail = null;
295
+ currentStencilZPass = null;
296
+ currentStencilClear = null;
297
+
298
+ }
299
+
300
+ };
301
+
302
+ }
303
+
304
+ //
305
+
306
+ const colorBuffer = new ColorBuffer();
307
+ const depthBuffer = new DepthBuffer();
308
+ const stencilBuffer = new StencilBuffer();
309
+
310
+ const uboBindings = new WeakMap();
311
+ const uboProgramMap = new WeakMap();
312
+
313
+ let enabledCapabilities = {};
314
+
315
+ let currentBoundFramebuffers = {};
316
+ let currentDrawbuffers = new WeakMap();
317
+ let defaultDrawbuffers = [];
318
+
319
+ let currentProgram = null;
320
+
321
+ let currentBlendingEnabled = false;
322
+ let currentBlending = null;
323
+ let currentBlendEquation = null;
324
+ let currentBlendSrc = null;
325
+ let currentBlendDst = null;
326
+ let currentBlendEquationAlpha = null;
327
+ let currentBlendSrcAlpha = null;
328
+ let currentBlendDstAlpha = null;
329
+ let currentBlendColor = new Color( 0, 0, 0 );
330
+ let currentBlendAlpha = 0;
331
+ let currentPremultipledAlpha = false;
332
+
333
+ let currentFlipSided = null;
334
+ let currentCullFace = null;
335
+
336
+ let currentLineWidth = null;
337
+
338
+ let currentPolygonOffsetFactor = null;
339
+ let currentPolygonOffsetUnits = null;
340
+
341
+ const maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );
342
+
343
+ let lineWidthAvailable = false;
344
+ let version = 0;
345
+ const glVersion = gl.getParameter( gl.VERSION );
346
+
347
+ if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
348
+
349
+ version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
350
+ lineWidthAvailable = ( version >= 1.0 );
351
+
352
+ } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
353
+
354
+ version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
355
+ lineWidthAvailable = ( version >= 2.0 );
356
+
357
+ }
358
+
359
+ let currentTextureSlot = null;
360
+ let currentBoundTextures = {};
361
+
362
+ const scissorParam = gl.getParameter( gl.SCISSOR_BOX );
363
+ const viewportParam = gl.getParameter( gl.VIEWPORT );
364
+
365
+ const currentScissor = new Vector4().fromArray( scissorParam );
366
+ const currentViewport = new Vector4().fromArray( viewportParam );
367
+
368
+ function createTexture( type, target, count, dimensions ) {
369
+
370
+ const data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
371
+ const texture = gl.createTexture();
372
+
373
+ gl.bindTexture( type, texture );
374
+ gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
375
+ gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
376
+
377
+ for ( let i = 0; i < count; i ++ ) {
378
+
379
+ if ( isWebGL2 && ( type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY ) ) {
380
+
381
+ gl.texImage3D( target, 0, gl.RGBA, 1, 1, dimensions, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
382
+
383
+ } else {
384
+
385
+ gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
386
+
387
+ }
388
+
389
+ }
390
+
391
+ return texture;
392
+
393
+ }
394
+
395
+ const emptyTextures = {};
396
+ emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
397
+ emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
398
+
399
+ if ( isWebGL2 ) {
400
+
401
+ emptyTextures[ gl.TEXTURE_2D_ARRAY ] = createTexture( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1 );
402
+ emptyTextures[ gl.TEXTURE_3D ] = createTexture( gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1 );
403
+
404
+ }
405
+
406
+ // init
407
+
408
+ colorBuffer.setClear( 0, 0, 0, 1 );
409
+ depthBuffer.setClear( 1 );
410
+ stencilBuffer.setClear( 0 );
411
+
412
+ enable( gl.DEPTH_TEST );
413
+ depthBuffer.setFunc( LessEqualDepth );
414
+
415
+ setFlipSided( false );
416
+ setCullFace( CullFaceBack );
417
+ enable( gl.CULL_FACE );
418
+
419
+ setBlending( NoBlending );
420
+
421
+ //
422
+
423
+ function enable( id ) {
424
+
425
+ if ( enabledCapabilities[ id ] !== true ) {
426
+
427
+ gl.enable( id );
428
+ enabledCapabilities[ id ] = true;
429
+
430
+ }
431
+
432
+ }
433
+
434
+ function disable( id ) {
435
+
436
+ if ( enabledCapabilities[ id ] !== false ) {
437
+
438
+ gl.disable( id );
439
+ enabledCapabilities[ id ] = false;
440
+
441
+ }
442
+
443
+ }
444
+
445
+ function bindFramebuffer( target, framebuffer ) {
446
+
447
+ if ( currentBoundFramebuffers[ target ] !== framebuffer ) {
448
+
449
+ gl.bindFramebuffer( target, framebuffer );
450
+
451
+ currentBoundFramebuffers[ target ] = framebuffer;
452
+
453
+ if ( isWebGL2 ) {
454
+
455
+ // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
456
+
457
+ if ( target === gl.DRAW_FRAMEBUFFER ) {
458
+
459
+ currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;
460
+
461
+ }
462
+
463
+ if ( target === gl.FRAMEBUFFER ) {
464
+
465
+ currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;
466
+
467
+ }
468
+
469
+ }
470
+
471
+ return true;
472
+
473
+ }
474
+
475
+ return false;
476
+
477
+ }
478
+
479
+ function drawBuffers( renderTarget, framebuffer ) {
480
+
481
+ let drawBuffers = defaultDrawbuffers;
482
+
483
+ let needsUpdate = false;
484
+
485
+ if ( renderTarget ) {
486
+
487
+ drawBuffers = currentDrawbuffers.get( framebuffer );
488
+
489
+ if ( drawBuffers === undefined ) {
490
+
491
+ drawBuffers = [];
492
+ currentDrawbuffers.set( framebuffer, drawBuffers );
493
+
494
+ }
495
+
496
+ const textures = renderTarget.textures;
497
+
498
+ if ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
499
+
500
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
501
+
502
+ drawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i;
503
+
504
+ }
505
+
506
+ drawBuffers.length = textures.length;
507
+
508
+ needsUpdate = true;
509
+
510
+ }
511
+
512
+ } else {
513
+
514
+ if ( drawBuffers[ 0 ] !== gl.BACK ) {
515
+
516
+ drawBuffers[ 0 ] = gl.BACK;
517
+
518
+ needsUpdate = true;
519
+
520
+ }
521
+
522
+ }
523
+
524
+ if ( needsUpdate ) {
525
+
526
+ if ( capabilities.isWebGL2 ) {
527
+
528
+ gl.drawBuffers( drawBuffers );
529
+
530
+ } else if ( extensions.has( 'WEBGL_draw_buffers' ) === true ) {
531
+
532
+ extensions.get( 'WEBGL_draw_buffers' ).drawBuffersWEBGL( drawBuffers );
533
+
534
+ } else {
535
+
536
+ throw new Error( 'THREE.WebGLState: Usage of gl.drawBuffers() require WebGL2 or WEBGL_draw_buffers extension' );
537
+
538
+ }
539
+
540
+ }
541
+
542
+
543
+ }
544
+
545
+ function useProgram( program ) {
546
+
547
+ if ( currentProgram !== program ) {
548
+
549
+ gl.useProgram( program );
550
+
551
+ currentProgram = program;
552
+
553
+ return true;
554
+
555
+ }
556
+
557
+ return false;
558
+
559
+ }
560
+
561
+ const equationToGL = {
562
+ [ AddEquation ]: gl.FUNC_ADD,
563
+ [ SubtractEquation ]: gl.FUNC_SUBTRACT,
564
+ [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
565
+ };
566
+
567
+ if ( isWebGL2 ) {
568
+
569
+ equationToGL[ MinEquation ] = gl.MIN;
570
+ equationToGL[ MaxEquation ] = gl.MAX;
571
+
572
+ } else {
573
+
574
+ const extension = extensions.get( 'EXT_blend_minmax' );
575
+
576
+ if ( extension !== null ) {
577
+
578
+ equationToGL[ MinEquation ] = extension.MIN_EXT;
579
+ equationToGL[ MaxEquation ] = extension.MAX_EXT;
580
+
581
+ }
582
+
583
+ }
584
+
585
+ const factorToGL = {
586
+ [ ZeroFactor ]: gl.ZERO,
587
+ [ OneFactor ]: gl.ONE,
588
+ [ SrcColorFactor ]: gl.SRC_COLOR,
589
+ [ SrcAlphaFactor ]: gl.SRC_ALPHA,
590
+ [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,
591
+ [ DstColorFactor ]: gl.DST_COLOR,
592
+ [ DstAlphaFactor ]: gl.DST_ALPHA,
593
+ [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,
594
+ [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,
595
+ [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,
596
+ [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA,
597
+ [ ConstantColorFactor ]: gl.CONSTANT_COLOR,
598
+ [ OneMinusConstantColorFactor ]: gl.ONE_MINUS_CONSTANT_COLOR,
599
+ [ ConstantAlphaFactor ]: gl.CONSTANT_ALPHA,
600
+ [ OneMinusConstantAlphaFactor ]: gl.ONE_MINUS_CONSTANT_ALPHA
601
+ };
602
+
603
+ function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, blendColor, blendAlpha, premultipliedAlpha ) {
604
+
605
+ if ( blending === NoBlending ) {
606
+
607
+ if ( currentBlendingEnabled === true ) {
608
+
609
+ disable( gl.BLEND );
610
+ currentBlendingEnabled = false;
611
+
612
+ }
613
+
614
+ return;
615
+
616
+ }
617
+
618
+ if ( currentBlendingEnabled === false ) {
619
+
620
+ enable( gl.BLEND );
621
+ currentBlendingEnabled = true;
622
+
623
+ }
624
+
625
+ if ( blending !== CustomBlending ) {
626
+
627
+ if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
628
+
629
+ if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
630
+
631
+ gl.blendEquation( gl.FUNC_ADD );
632
+
633
+ currentBlendEquation = AddEquation;
634
+ currentBlendEquationAlpha = AddEquation;
635
+
636
+ }
637
+
638
+ if ( premultipliedAlpha ) {
639
+
640
+ switch ( blending ) {
641
+
642
+ case NormalBlending:
643
+ gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
644
+ break;
645
+
646
+ case AdditiveBlending:
647
+ gl.blendFunc( gl.ONE, gl.ONE );
648
+ break;
649
+
650
+ case SubtractiveBlending:
651
+ gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
652
+ break;
653
+
654
+ case MultiplyBlending:
655
+ gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
656
+ break;
657
+
658
+ default:
659
+ console.error( 'THREE.WebGLState: Invalid blending: ', blending );
660
+ break;
661
+
662
+ }
663
+
664
+ } else {
665
+
666
+ switch ( blending ) {
667
+
668
+ case NormalBlending:
669
+ gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
670
+ break;
671
+
672
+ case AdditiveBlending:
673
+ gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
674
+ break;
675
+
676
+ case SubtractiveBlending:
677
+ gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
678
+ break;
679
+
680
+ case MultiplyBlending:
681
+ gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
682
+ break;
683
+
684
+ default:
685
+ console.error( 'THREE.WebGLState: Invalid blending: ', blending );
686
+ break;
687
+
688
+ }
689
+
690
+ }
691
+
692
+ currentBlendSrc = null;
693
+ currentBlendDst = null;
694
+ currentBlendSrcAlpha = null;
695
+ currentBlendDstAlpha = null;
696
+ currentBlendColor.set( 0, 0, 0 );
697
+ currentBlendAlpha = 0;
698
+
699
+ currentBlending = blending;
700
+ currentPremultipledAlpha = premultipliedAlpha;
701
+
702
+ }
703
+
704
+ return;
705
+
706
+ }
707
+
708
+ // custom blending
709
+
710
+ blendEquationAlpha = blendEquationAlpha || blendEquation;
711
+ blendSrcAlpha = blendSrcAlpha || blendSrc;
712
+ blendDstAlpha = blendDstAlpha || blendDst;
713
+
714
+ if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
715
+
716
+ gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
717
+
718
+ currentBlendEquation = blendEquation;
719
+ currentBlendEquationAlpha = blendEquationAlpha;
720
+
721
+ }
722
+
723
+ if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
724
+
725
+ gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
726
+
727
+ currentBlendSrc = blendSrc;
728
+ currentBlendDst = blendDst;
729
+ currentBlendSrcAlpha = blendSrcAlpha;
730
+ currentBlendDstAlpha = blendDstAlpha;
731
+
732
+ }
733
+
734
+ if ( blendColor.equals( currentBlendColor ) === false || blendAlpha !== currentBlendAlpha ) {
735
+
736
+ gl.blendColor( blendColor.r, blendColor.g, blendColor.b, blendAlpha );
737
+
738
+ currentBlendColor.copy( blendColor );
739
+ currentBlendAlpha = blendAlpha;
740
+
741
+ }
742
+
743
+ currentBlending = blending;
744
+ currentPremultipledAlpha = false;
745
+
746
+ }
747
+
748
+ function setMaterial( material, frontFaceCW ) {
749
+
750
+ material.side === DoubleSide
751
+ ? disable( gl.CULL_FACE )
752
+ : enable( gl.CULL_FACE );
753
+
754
+ let flipSided = ( material.side === BackSide );
755
+ if ( frontFaceCW ) flipSided = ! flipSided;
756
+
757
+ setFlipSided( flipSided );
758
+
759
+ ( material.blending === NormalBlending && material.transparent === false )
760
+ ? setBlending( NoBlending )
761
+ : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.blendColor, material.blendAlpha, material.premultipliedAlpha );
762
+
763
+ depthBuffer.setFunc( material.depthFunc );
764
+ depthBuffer.setTest( material.depthTest );
765
+ depthBuffer.setMask( material.depthWrite );
766
+ colorBuffer.setMask( material.colorWrite );
767
+
768
+ const stencilWrite = material.stencilWrite;
769
+ stencilBuffer.setTest( stencilWrite );
770
+ if ( stencilWrite ) {
771
+
772
+ stencilBuffer.setMask( material.stencilWriteMask );
773
+ stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
774
+ stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
775
+
776
+ }
777
+
778
+ setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
779
+
780
+ material.alphaToCoverage === true
781
+ ? enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
782
+ : disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
783
+
784
+ }
785
+
786
+ //
787
+
788
+ function setFlipSided( flipSided ) {
789
+
790
+ if ( currentFlipSided !== flipSided ) {
791
+
792
+ if ( flipSided ) {
793
+
794
+ gl.frontFace( gl.CW );
795
+
796
+ } else {
797
+
798
+ gl.frontFace( gl.CCW );
799
+
800
+ }
801
+
802
+ currentFlipSided = flipSided;
803
+
804
+ }
805
+
806
+ }
807
+
808
+ function setCullFace( cullFace ) {
809
+
810
+ if ( cullFace !== CullFaceNone ) {
811
+
812
+ enable( gl.CULL_FACE );
813
+
814
+ if ( cullFace !== currentCullFace ) {
815
+
816
+ if ( cullFace === CullFaceBack ) {
817
+
818
+ gl.cullFace( gl.BACK );
819
+
820
+ } else if ( cullFace === CullFaceFront ) {
821
+
822
+ gl.cullFace( gl.FRONT );
823
+
824
+ } else {
825
+
826
+ gl.cullFace( gl.FRONT_AND_BACK );
827
+
828
+ }
829
+
830
+ }
831
+
832
+ } else {
833
+
834
+ disable( gl.CULL_FACE );
835
+
836
+ }
837
+
838
+ currentCullFace = cullFace;
839
+
840
+ }
841
+
842
+ function setLineWidth( width ) {
843
+
844
+ if ( width !== currentLineWidth ) {
845
+
846
+ if ( lineWidthAvailable ) gl.lineWidth( width );
847
+
848
+ currentLineWidth = width;
849
+
850
+ }
851
+
852
+ }
853
+
854
+ function setPolygonOffset( polygonOffset, factor, units ) {
855
+
856
+ if ( polygonOffset ) {
857
+
858
+ enable( gl.POLYGON_OFFSET_FILL );
859
+
860
+ if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
861
+
862
+ gl.polygonOffset( factor, units );
863
+
864
+ currentPolygonOffsetFactor = factor;
865
+ currentPolygonOffsetUnits = units;
866
+
867
+ }
868
+
869
+ } else {
870
+
871
+ disable( gl.POLYGON_OFFSET_FILL );
872
+
873
+ }
874
+
875
+ }
876
+
877
+ function setScissorTest( scissorTest ) {
878
+
879
+ if ( scissorTest ) {
880
+
881
+ enable( gl.SCISSOR_TEST );
882
+
883
+ } else {
884
+
885
+ disable( gl.SCISSOR_TEST );
886
+
887
+ }
888
+
889
+ }
890
+
891
+ // texture
892
+
893
+ function activeTexture( webglSlot ) {
894
+
895
+ if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
896
+
897
+ if ( currentTextureSlot !== webglSlot ) {
898
+
899
+ gl.activeTexture( webglSlot );
900
+ currentTextureSlot = webglSlot;
901
+
902
+ }
903
+
904
+ }
905
+
906
+ function bindTexture( webglType, webglTexture, webglSlot ) {
907
+
908
+ if ( webglSlot === undefined ) {
909
+
910
+ if ( currentTextureSlot === null ) {
911
+
912
+ webglSlot = gl.TEXTURE0 + maxTextures - 1;
913
+
914
+ } else {
915
+
916
+ webglSlot = currentTextureSlot;
917
+
918
+ }
919
+
920
+ }
921
+
922
+ let boundTexture = currentBoundTextures[ webglSlot ];
923
+
924
+ if ( boundTexture === undefined ) {
925
+
926
+ boundTexture = { type: undefined, texture: undefined };
927
+ currentBoundTextures[ webglSlot ] = boundTexture;
928
+
929
+ }
930
+
931
+ if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
932
+
933
+ if ( currentTextureSlot !== webglSlot ) {
934
+
935
+ gl.activeTexture( webglSlot );
936
+ currentTextureSlot = webglSlot;
937
+
938
+ }
939
+
940
+ gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
941
+
942
+ boundTexture.type = webglType;
943
+ boundTexture.texture = webglTexture;
944
+
945
+ }
946
+
947
+ }
948
+
949
+ function unbindTexture() {
950
+
951
+ const boundTexture = currentBoundTextures[ currentTextureSlot ];
952
+
953
+ if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
954
+
955
+ gl.bindTexture( boundTexture.type, null );
956
+
957
+ boundTexture.type = undefined;
958
+ boundTexture.texture = undefined;
959
+
960
+ }
961
+
962
+ }
963
+
964
+ function compressedTexImage2D() {
965
+
966
+ try {
967
+
968
+ gl.compressedTexImage2D.apply( gl, arguments );
969
+
970
+ } catch ( error ) {
971
+
972
+ console.error( 'THREE.WebGLState:', error );
973
+
974
+ }
975
+
976
+ }
977
+
978
+ function compressedTexImage3D() {
979
+
980
+ try {
981
+
982
+ gl.compressedTexImage3D.apply( gl, arguments );
983
+
984
+ } catch ( error ) {
985
+
986
+ console.error( 'THREE.WebGLState:', error );
987
+
988
+ }
989
+
990
+ }
991
+
992
+ function texSubImage2D() {
993
+
994
+ try {
995
+
996
+ gl.texSubImage2D.apply( gl, arguments );
997
+
998
+ } catch ( error ) {
999
+
1000
+ console.error( 'THREE.WebGLState:', error );
1001
+
1002
+ }
1003
+
1004
+ }
1005
+
1006
+ function texSubImage3D() {
1007
+
1008
+ try {
1009
+
1010
+ gl.texSubImage3D.apply( gl, arguments );
1011
+
1012
+ } catch ( error ) {
1013
+
1014
+ console.error( 'THREE.WebGLState:', error );
1015
+
1016
+ }
1017
+
1018
+ }
1019
+
1020
+ function compressedTexSubImage2D() {
1021
+
1022
+ try {
1023
+
1024
+ gl.compressedTexSubImage2D.apply( gl, arguments );
1025
+
1026
+ } catch ( error ) {
1027
+
1028
+ console.error( 'THREE.WebGLState:', error );
1029
+
1030
+ }
1031
+
1032
+ }
1033
+
1034
+ function compressedTexSubImage3D() {
1035
+
1036
+ try {
1037
+
1038
+ gl.compressedTexSubImage3D.apply( gl, arguments );
1039
+
1040
+ } catch ( error ) {
1041
+
1042
+ console.error( 'THREE.WebGLState:', error );
1043
+
1044
+ }
1045
+
1046
+ }
1047
+
1048
+ function texStorage2D() {
1049
+
1050
+ try {
1051
+
1052
+ gl.texStorage2D.apply( gl, arguments );
1053
+
1054
+ } catch ( error ) {
1055
+
1056
+ console.error( 'THREE.WebGLState:', error );
1057
+
1058
+ }
1059
+
1060
+ }
1061
+
1062
+ function texStorage3D() {
1063
+
1064
+ try {
1065
+
1066
+ gl.texStorage3D.apply( gl, arguments );
1067
+
1068
+ } catch ( error ) {
1069
+
1070
+ console.error( 'THREE.WebGLState:', error );
1071
+
1072
+ }
1073
+
1074
+ }
1075
+
1076
+ function texImage2D() {
1077
+
1078
+ try {
1079
+
1080
+ gl.texImage2D.apply( gl, arguments );
1081
+
1082
+ } catch ( error ) {
1083
+
1084
+ console.error( 'THREE.WebGLState:', error );
1085
+
1086
+ }
1087
+
1088
+ }
1089
+
1090
+ function texImage3D() {
1091
+
1092
+ try {
1093
+
1094
+ gl.texImage3D.apply( gl, arguments );
1095
+
1096
+ } catch ( error ) {
1097
+
1098
+ console.error( 'THREE.WebGLState:', error );
1099
+
1100
+ }
1101
+
1102
+ }
1103
+
1104
+ //
1105
+
1106
+ function scissor( scissor ) {
1107
+
1108
+ if ( currentScissor.equals( scissor ) === false ) {
1109
+
1110
+ gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
1111
+ currentScissor.copy( scissor );
1112
+
1113
+ }
1114
+
1115
+ }
1116
+
1117
+ function viewport( viewport ) {
1118
+
1119
+ if ( currentViewport.equals( viewport ) === false ) {
1120
+
1121
+ gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
1122
+ currentViewport.copy( viewport );
1123
+
1124
+ }
1125
+
1126
+ }
1127
+
1128
+ function updateUBOMapping( uniformsGroup, program ) {
1129
+
1130
+ let mapping = uboProgramMap.get( program );
1131
+
1132
+ if ( mapping === undefined ) {
1133
+
1134
+ mapping = new WeakMap();
1135
+
1136
+ uboProgramMap.set( program, mapping );
1137
+
1138
+ }
1139
+
1140
+ let blockIndex = mapping.get( uniformsGroup );
1141
+
1142
+ if ( blockIndex === undefined ) {
1143
+
1144
+ blockIndex = gl.getUniformBlockIndex( program, uniformsGroup.name );
1145
+
1146
+ mapping.set( uniformsGroup, blockIndex );
1147
+
1148
+ }
1149
+
1150
+ }
1151
+
1152
+ function uniformBlockBinding( uniformsGroup, program ) {
1153
+
1154
+ const mapping = uboProgramMap.get( program );
1155
+ const blockIndex = mapping.get( uniformsGroup );
1156
+
1157
+ if ( uboBindings.get( program ) !== blockIndex ) {
1158
+
1159
+ // bind shader specific block index to global block point
1160
+ gl.uniformBlockBinding( program, blockIndex, uniformsGroup.__bindingPointIndex );
1161
+
1162
+ uboBindings.set( program, blockIndex );
1163
+
1164
+ }
1165
+
1166
+ }
1167
+
1168
+ //
1169
+
1170
+ function reset() {
1171
+
1172
+ // reset state
1173
+
1174
+ gl.disable( gl.BLEND );
1175
+ gl.disable( gl.CULL_FACE );
1176
+ gl.disable( gl.DEPTH_TEST );
1177
+ gl.disable( gl.POLYGON_OFFSET_FILL );
1178
+ gl.disable( gl.SCISSOR_TEST );
1179
+ gl.disable( gl.STENCIL_TEST );
1180
+ gl.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
1181
+
1182
+ gl.blendEquation( gl.FUNC_ADD );
1183
+ gl.blendFunc( gl.ONE, gl.ZERO );
1184
+ gl.blendFuncSeparate( gl.ONE, gl.ZERO, gl.ONE, gl.ZERO );
1185
+ gl.blendColor( 0, 0, 0, 0 );
1186
+
1187
+ gl.colorMask( true, true, true, true );
1188
+ gl.clearColor( 0, 0, 0, 0 );
1189
+
1190
+ gl.depthMask( true );
1191
+ gl.depthFunc( gl.LESS );
1192
+ gl.clearDepth( 1 );
1193
+
1194
+ gl.stencilMask( 0xffffffff );
1195
+ gl.stencilFunc( gl.ALWAYS, 0, 0xffffffff );
1196
+ gl.stencilOp( gl.KEEP, gl.KEEP, gl.KEEP );
1197
+ gl.clearStencil( 0 );
1198
+
1199
+ gl.cullFace( gl.BACK );
1200
+ gl.frontFace( gl.CCW );
1201
+
1202
+ gl.polygonOffset( 0, 0 );
1203
+
1204
+ gl.activeTexture( gl.TEXTURE0 );
1205
+
1206
+ gl.bindFramebuffer( gl.FRAMEBUFFER, null );
1207
+
1208
+ if ( isWebGL2 === true ) {
1209
+
1210
+ gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
1211
+ gl.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
1212
+
1213
+ }
1214
+
1215
+ gl.useProgram( null );
1216
+
1217
+ gl.lineWidth( 1 );
1218
+
1219
+ gl.scissor( 0, 0, gl.canvas.width, gl.canvas.height );
1220
+ gl.viewport( 0, 0, gl.canvas.width, gl.canvas.height );
1221
+
1222
+ // reset internals
1223
+
1224
+ enabledCapabilities = {};
1225
+
1226
+ currentTextureSlot = null;
1227
+ currentBoundTextures = {};
1228
+
1229
+ currentBoundFramebuffers = {};
1230
+ currentDrawbuffers = new WeakMap();
1231
+ defaultDrawbuffers = [];
1232
+
1233
+ currentProgram = null;
1234
+
1235
+ currentBlendingEnabled = false;
1236
+ currentBlending = null;
1237
+ currentBlendEquation = null;
1238
+ currentBlendSrc = null;
1239
+ currentBlendDst = null;
1240
+ currentBlendEquationAlpha = null;
1241
+ currentBlendSrcAlpha = null;
1242
+ currentBlendDstAlpha = null;
1243
+ currentBlendColor = new Color( 0, 0, 0 );
1244
+ currentBlendAlpha = 0;
1245
+ currentPremultipledAlpha = false;
1246
+
1247
+ currentFlipSided = null;
1248
+ currentCullFace = null;
1249
+
1250
+ currentLineWidth = null;
1251
+
1252
+ currentPolygonOffsetFactor = null;
1253
+ currentPolygonOffsetUnits = null;
1254
+
1255
+ currentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height );
1256
+ currentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height );
1257
+
1258
+ colorBuffer.reset();
1259
+ depthBuffer.reset();
1260
+ stencilBuffer.reset();
1261
+
1262
+ }
1263
+
1264
+ return {
1265
+
1266
+ buffers: {
1267
+ color: colorBuffer,
1268
+ depth: depthBuffer,
1269
+ stencil: stencilBuffer
1270
+ },
1271
+
1272
+ enable: enable,
1273
+ disable: disable,
1274
+
1275
+ bindFramebuffer: bindFramebuffer,
1276
+ drawBuffers: drawBuffers,
1277
+
1278
+ useProgram: useProgram,
1279
+
1280
+ setBlending: setBlending,
1281
+ setMaterial: setMaterial,
1282
+
1283
+ setFlipSided: setFlipSided,
1284
+ setCullFace: setCullFace,
1285
+
1286
+ setLineWidth: setLineWidth,
1287
+ setPolygonOffset: setPolygonOffset,
1288
+
1289
+ setScissorTest: setScissorTest,
1290
+
1291
+ activeTexture: activeTexture,
1292
+ bindTexture: bindTexture,
1293
+ unbindTexture: unbindTexture,
1294
+ compressedTexImage2D: compressedTexImage2D,
1295
+ compressedTexImage3D: compressedTexImage3D,
1296
+ texImage2D: texImage2D,
1297
+ texImage3D: texImage3D,
1298
+
1299
+ updateUBOMapping: updateUBOMapping,
1300
+ uniformBlockBinding: uniformBlockBinding,
1301
+
1302
+ texStorage2D: texStorage2D,
1303
+ texStorage3D: texStorage3D,
1304
+ texSubImage2D: texSubImage2D,
1305
+ texSubImage3D: texSubImage3D,
1306
+ compressedTexSubImage2D: compressedTexSubImage2D,
1307
+ compressedTexSubImage3D: compressedTexSubImage3D,
1308
+
1309
+ scissor: scissor,
1310
+ viewport: viewport,
1311
+
1312
+ reset: reset
1313
+
1314
+ };
1315
+
1316
+ }
1317
+
1318
+ export { WebGLState };