@needle-tools/three 0.160.2 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
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  959. package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
  960. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,36 +1,36 @@
1
- export default /* glsl */`
2
- #ifdef USE_MORPHTARGETS
3
-
4
- // morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:
5
- // When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in position = sum((target - base) * influence)
6
- // When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting
7
- transformed *= morphTargetBaseInfluence;
8
-
9
- #ifdef MORPHTARGETS_TEXTURE
10
-
11
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
12
-
13
- if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
14
-
15
- }
16
-
17
- #else
18
-
19
- transformed += morphTarget0 * morphTargetInfluences[ 0 ];
20
- transformed += morphTarget1 * morphTargetInfluences[ 1 ];
21
- transformed += morphTarget2 * morphTargetInfluences[ 2 ];
22
- transformed += morphTarget3 * morphTargetInfluences[ 3 ];
23
-
24
- #ifndef USE_MORPHNORMALS
25
-
26
- transformed += morphTarget4 * morphTargetInfluences[ 4 ];
27
- transformed += morphTarget5 * morphTargetInfluences[ 5 ];
28
- transformed += morphTarget6 * morphTargetInfluences[ 6 ];
29
- transformed += morphTarget7 * morphTargetInfluences[ 7 ];
30
-
31
- #endif
32
-
33
- #endif
34
-
35
- #endif
36
- `;
1
+ export default /* glsl */`
2
+ #ifdef USE_MORPHTARGETS
3
+
4
+ // morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:
5
+ // When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in position = sum((target - base) * influence)
6
+ // When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting
7
+ transformed *= morphTargetBaseInfluence;
8
+
9
+ #ifdef MORPHTARGETS_TEXTURE
10
+
11
+ for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
12
+
13
+ if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
14
+
15
+ }
16
+
17
+ #else
18
+
19
+ transformed += morphTarget0 * morphTargetInfluences[ 0 ];
20
+ transformed += morphTarget1 * morphTargetInfluences[ 1 ];
21
+ transformed += morphTarget2 * morphTargetInfluences[ 2 ];
22
+ transformed += morphTarget3 * morphTargetInfluences[ 3 ];
23
+
24
+ #ifndef USE_MORPHNORMALS
25
+
26
+ transformed += morphTarget4 * morphTargetInfluences[ 4 ];
27
+ transformed += morphTarget5 * morphTargetInfluences[ 5 ];
28
+ transformed += morphTarget6 * morphTargetInfluences[ 6 ];
29
+ transformed += morphTarget7 * morphTargetInfluences[ 7 ];
30
+
31
+ #endif
32
+
33
+ #endif
34
+
35
+ #endif
36
+ `;
@@ -1,76 +1,76 @@
1
- export default /* glsl */`
2
- float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
3
-
4
- #ifdef FLAT_SHADED
5
-
6
- vec3 fdx = dFdx( vViewPosition );
7
- vec3 fdy = dFdy( vViewPosition );
8
- vec3 normal = normalize( cross( fdx, fdy ) );
9
-
10
- #else
11
-
12
- vec3 normal = normalize( vNormal );
13
-
14
- #ifdef DOUBLE_SIDED
15
-
16
- normal *= faceDirection;
17
-
18
- #endif
19
-
20
- #endif
21
-
22
- #if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
23
-
24
- #ifdef USE_TANGENT
25
-
26
- mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
27
-
28
- #else
29
-
30
- mat3 tbn = getTangentFrame( - vViewPosition, normal,
31
- #if defined( USE_NORMALMAP )
32
- vNormalMapUv
33
- #elif defined( USE_CLEARCOAT_NORMALMAP )
34
- vClearcoatNormalMapUv
35
- #else
36
- vUv
37
- #endif
38
- );
39
-
40
- #endif
41
-
42
- #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
43
-
44
- tbn[0] *= faceDirection;
45
- tbn[1] *= faceDirection;
46
-
47
- #endif
48
-
49
- #endif
50
-
51
- #ifdef USE_CLEARCOAT_NORMALMAP
52
-
53
- #ifdef USE_TANGENT
54
-
55
- mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
56
-
57
- #else
58
-
59
- mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
60
-
61
- #endif
62
-
63
- #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
64
-
65
- tbn2[0] *= faceDirection;
66
- tbn2[1] *= faceDirection;
67
-
68
- #endif
69
-
70
- #endif
71
-
72
- // non perturbed normal for clearcoat among others
73
-
74
- vec3 nonPerturbedNormal = normal;
75
-
76
- `;
1
+ export default /* glsl */`
2
+ float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
3
+
4
+ #ifdef FLAT_SHADED
5
+
6
+ vec3 fdx = dFdx( vViewPosition );
7
+ vec3 fdy = dFdy( vViewPosition );
8
+ vec3 normal = normalize( cross( fdx, fdy ) );
9
+
10
+ #else
11
+
12
+ vec3 normal = normalize( vNormal );
13
+
14
+ #ifdef DOUBLE_SIDED
15
+
16
+ normal *= faceDirection;
17
+
18
+ #endif
19
+
20
+ #endif
21
+
22
+ #if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
23
+
24
+ #ifdef USE_TANGENT
25
+
26
+ mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
27
+
28
+ #else
29
+
30
+ mat3 tbn = getTangentFrame( - vViewPosition, normal,
31
+ #if defined( USE_NORMALMAP )
32
+ vNormalMapUv
33
+ #elif defined( USE_CLEARCOAT_NORMALMAP )
34
+ vClearcoatNormalMapUv
35
+ #else
36
+ vUv
37
+ #endif
38
+ );
39
+
40
+ #endif
41
+
42
+ #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
43
+
44
+ tbn[0] *= faceDirection;
45
+ tbn[1] *= faceDirection;
46
+
47
+ #endif
48
+
49
+ #endif
50
+
51
+ #ifdef USE_CLEARCOAT_NORMALMAP
52
+
53
+ #ifdef USE_TANGENT
54
+
55
+ mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
56
+
57
+ #else
58
+
59
+ mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
60
+
61
+ #endif
62
+
63
+ #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
64
+
65
+ tbn2[0] *= faceDirection;
66
+ tbn2[1] *= faceDirection;
67
+
68
+ #endif
69
+
70
+ #endif
71
+
72
+ // non perturbed normal for clearcoat among others
73
+
74
+ vec3 nonPerturbedNormal = normal;
75
+
76
+ `;
@@ -1,33 +1,33 @@
1
- export default /* glsl */`
2
-
3
- #ifdef USE_NORMALMAP_OBJECTSPACE
4
-
5
- normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals
6
-
7
- #ifdef FLIP_SIDED
8
-
9
- normal = - normal;
10
-
11
- #endif
12
-
13
- #ifdef DOUBLE_SIDED
14
-
15
- normal = normal * faceDirection;
16
-
17
- #endif
18
-
19
- normal = normalize( normalMatrix * normal );
20
-
21
- #elif defined( USE_NORMALMAP_TANGENTSPACE )
22
-
23
- vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
24
- mapN.xy *= normalScale;
25
-
26
- normal = normalize( tbn * mapN );
27
-
28
- #elif defined( USE_BUMPMAP )
29
-
30
- normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
31
-
32
- #endif
33
- `;
1
+ export default /* glsl */`
2
+
3
+ #ifdef USE_NORMALMAP_OBJECTSPACE
4
+
5
+ normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals
6
+
7
+ #ifdef FLIP_SIDED
8
+
9
+ normal = - normal;
10
+
11
+ #endif
12
+
13
+ #ifdef DOUBLE_SIDED
14
+
15
+ normal = normal * faceDirection;
16
+
17
+ #endif
18
+
19
+ normal = normalize( normalMatrix * normal );
20
+
21
+ #elif defined( USE_NORMALMAP_TANGENTSPACE )
22
+
23
+ vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
24
+ mapN.xy *= normalScale;
25
+
26
+ normal = normalize( tbn * mapN );
27
+
28
+ #elif defined( USE_BUMPMAP )
29
+
30
+ normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
31
+
32
+ #endif
33
+ `;
@@ -1,14 +1,14 @@
1
- export default /* glsl */`
2
- #ifndef FLAT_SHADED
3
-
4
- varying vec3 vNormal;
5
-
6
- #ifdef USE_TANGENT
7
-
8
- varying vec3 vTangent;
9
- varying vec3 vBitangent;
10
-
11
- #endif
12
-
13
- #endif
14
- `;
1
+ export default /* glsl */`
2
+ #ifndef FLAT_SHADED
3
+
4
+ varying vec3 vNormal;
5
+
6
+ #ifdef USE_TANGENT
7
+
8
+ varying vec3 vTangent;
9
+ varying vec3 vBitangent;
10
+
11
+ #endif
12
+
13
+ #endif
14
+ `;
@@ -1,14 +1,14 @@
1
- export default /* glsl */`
2
- #ifndef FLAT_SHADED
3
-
4
- varying vec3 vNormal;
5
-
6
- #ifdef USE_TANGENT
7
-
8
- varying vec3 vTangent;
9
- varying vec3 vBitangent;
10
-
11
- #endif
12
-
13
- #endif
14
- `;
1
+ export default /* glsl */`
2
+ #ifndef FLAT_SHADED
3
+
4
+ varying vec3 vNormal;
5
+
6
+ #ifdef USE_TANGENT
7
+
8
+ varying vec3 vTangent;
9
+ varying vec3 vBitangent;
10
+
11
+ #endif
12
+
13
+ #endif
14
+ `;
@@ -1,14 +1,14 @@
1
- export default /* glsl */`
2
- #ifndef FLAT_SHADED // normal is computed with derivatives when FLAT_SHADED
3
-
4
- vNormal = normalize( transformedNormal );
5
-
6
- #ifdef USE_TANGENT
7
-
8
- vTangent = normalize( transformedTangent );
9
- vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
10
-
11
- #endif
12
-
13
- #endif
14
- `;
1
+ export default /* glsl */`
2
+ #ifndef FLAT_SHADED // normal is computed with derivatives when FLAT_SHADED
3
+
4
+ vNormal = normalize( transformedNormal );
5
+
6
+ #ifdef USE_TANGENT
7
+
8
+ vTangent = normalize( transformedTangent );
9
+ vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
10
+
11
+ #endif
12
+
13
+ #endif
14
+ `;
@@ -1,43 +1,43 @@
1
- export default /* glsl */`
2
- #ifdef USE_NORMALMAP
3
-
4
- uniform sampler2D normalMap;
5
- uniform vec2 normalScale;
6
-
7
- #endif
8
-
9
- #ifdef USE_NORMALMAP_OBJECTSPACE
10
-
11
- uniform mat3 normalMatrix;
12
-
13
- #endif
14
-
15
- #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
16
-
17
- // Normal Mapping Without Precomputed Tangents
18
- // http://www.thetenthplanet.de/archives/1180
19
-
20
- mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
21
-
22
- vec3 q0 = dFdx( eye_pos.xyz );
23
- vec3 q1 = dFdy( eye_pos.xyz );
24
- vec2 st0 = dFdx( uv.st );
25
- vec2 st1 = dFdy( uv.st );
26
-
27
- vec3 N = surf_norm; // normalized
28
-
29
- vec3 q1perp = cross( q1, N );
30
- vec3 q0perp = cross( N, q0 );
31
-
32
- vec3 T = q1perp * st0.x + q0perp * st1.x;
33
- vec3 B = q1perp * st0.y + q0perp * st1.y;
34
-
35
- float det = max( dot( T, T ), dot( B, B ) );
36
- float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
37
-
38
- return mat3( T * scale, B * scale, N );
39
-
40
- }
41
-
42
- #endif
43
- `;
1
+ export default /* glsl */`
2
+ #ifdef USE_NORMALMAP
3
+
4
+ uniform sampler2D normalMap;
5
+ uniform vec2 normalScale;
6
+
7
+ #endif
8
+
9
+ #ifdef USE_NORMALMAP_OBJECTSPACE
10
+
11
+ uniform mat3 normalMatrix;
12
+
13
+ #endif
14
+
15
+ #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
16
+
17
+ // Normal Mapping Without Precomputed Tangents
18
+ // http://www.thetenthplanet.de/archives/1180
19
+
20
+ mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
21
+
22
+ vec3 q0 = dFdx( eye_pos.xyz );
23
+ vec3 q1 = dFdy( eye_pos.xyz );
24
+ vec2 st0 = dFdx( uv.st );
25
+ vec2 st1 = dFdy( uv.st );
26
+
27
+ vec3 N = surf_norm; // normalized
28
+
29
+ vec3 q1perp = cross( q1, N );
30
+ vec3 q0perp = cross( N, q0 );
31
+
32
+ vec3 T = q1perp * st0.x + q0perp * st1.x;
33
+ vec3 B = q1perp * st0.y + q0perp * st1.y;
34
+
35
+ float det = max( dot( T, T ), dot( B, B ) );
36
+ float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
37
+
38
+ return mat3( T * scale, B * scale, N );
39
+
40
+ }
41
+
42
+ #endif
43
+ `;
@@ -1,11 +1,11 @@
1
- export default /* glsl */`
2
- #ifdef OPAQUE
3
- diffuseColor.a = 1.0;
4
- #endif
5
-
6
- #ifdef USE_TRANSMISSION
7
- diffuseColor.a *= material.transmissionAlpha;
8
- #endif
9
-
10
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );
11
- `;
1
+ export default /* glsl */`
2
+ #ifdef OPAQUE
3
+ diffuseColor.a = 1.0;
4
+ #endif
5
+
6
+ #ifdef USE_TRANSMISSION
7
+ diffuseColor.a *= material.transmissionAlpha;
8
+ #endif
9
+
10
+ gl_FragColor = vec4( outgoingLight, diffuseColor.a );
11
+ `;
@@ -1,68 +1,68 @@
1
- export default /* glsl */`
2
- vec3 packNormalToRGB( const in vec3 normal ) {
3
- return normalize( normal ) * 0.5 + 0.5;
4
- }
5
-
6
- vec3 unpackRGBToNormal( const in vec3 rgb ) {
7
- return 2.0 * rgb.xyz - 1.0;
8
- }
9
-
10
- const float PackUpscale = 256. / 255.; // fraction -> 0..1 (including 1)
11
- const float UnpackDownscale = 255. / 256.; // 0..1 -> fraction (excluding 1)
12
-
13
- const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
14
- const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
15
-
16
- const float ShiftRight8 = 1. / 256.;
17
-
18
- vec4 packDepthToRGBA( const in float v ) {
19
- vec4 r = vec4( fract( v * PackFactors ), v );
20
- r.yzw -= r.xyz * ShiftRight8; // tidy overflow
21
- return r * PackUpscale;
22
- }
23
-
24
- float unpackRGBAToDepth( const in vec4 v ) {
25
- return dot( v, UnpackFactors );
26
- }
27
-
28
- vec2 packDepthToRG( in highp float v ) {
29
- return packDepthToRGBA( v ).yx;
30
- }
31
-
32
- float unpackRGToDepth( const in highp vec2 v ) {
33
- return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );
34
- }
35
-
36
- vec4 pack2HalfToRGBA( vec2 v ) {
37
- vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
38
- return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
39
- }
40
-
41
- vec2 unpackRGBATo2Half( vec4 v ) {
42
- return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
43
- }
44
-
45
- // NOTE: viewZ, the z-coordinate in camera space, is negative for points in front of the camera
46
-
47
- float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
48
- // -near maps to 0; -far maps to 1
49
- return ( viewZ + near ) / ( near - far );
50
- }
51
-
52
- float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
53
- // maps orthographic depth in [ 0, 1 ] to viewZ
54
- return depth * ( near - far ) - near;
55
- }
56
-
57
- // NOTE: https://twitter.com/gonnavis/status/1377183786949959682
58
-
59
- float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
60
- // -near maps to 0; -far maps to 1
61
- return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
62
- }
63
-
64
- float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
65
- // maps perspective depth in [ 0, 1 ] to viewZ
66
- return ( near * far ) / ( ( far - near ) * depth - far );
67
- }
68
- `;
1
+ export default /* glsl */`
2
+ vec3 packNormalToRGB( const in vec3 normal ) {
3
+ return normalize( normal ) * 0.5 + 0.5;
4
+ }
5
+
6
+ vec3 unpackRGBToNormal( const in vec3 rgb ) {
7
+ return 2.0 * rgb.xyz - 1.0;
8
+ }
9
+
10
+ const float PackUpscale = 256. / 255.; // fraction -> 0..1 (including 1)
11
+ const float UnpackDownscale = 255. / 256.; // 0..1 -> fraction (excluding 1)
12
+
13
+ const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
14
+ const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
15
+
16
+ const float ShiftRight8 = 1. / 256.;
17
+
18
+ vec4 packDepthToRGBA( const in float v ) {
19
+ vec4 r = vec4( fract( v * PackFactors ), v );
20
+ r.yzw -= r.xyz * ShiftRight8; // tidy overflow
21
+ return r * PackUpscale;
22
+ }
23
+
24
+ float unpackRGBAToDepth( const in vec4 v ) {
25
+ return dot( v, UnpackFactors );
26
+ }
27
+
28
+ vec2 packDepthToRG( in highp float v ) {
29
+ return packDepthToRGBA( v ).yx;
30
+ }
31
+
32
+ float unpackRGToDepth( const in highp vec2 v ) {
33
+ return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );
34
+ }
35
+
36
+ vec4 pack2HalfToRGBA( vec2 v ) {
37
+ vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
38
+ return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
39
+ }
40
+
41
+ vec2 unpackRGBATo2Half( vec4 v ) {
42
+ return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
43
+ }
44
+
45
+ // NOTE: viewZ, the z-coordinate in camera space, is negative for points in front of the camera
46
+
47
+ float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
48
+ // -near maps to 0; -far maps to 1
49
+ return ( viewZ + near ) / ( near - far );
50
+ }
51
+
52
+ float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
53
+ // maps orthographic depth in [ 0, 1 ] to viewZ
54
+ return depth * ( near - far ) - near;
55
+ }
56
+
57
+ // NOTE: https://twitter.com/gonnavis/status/1377183786949959682
58
+
59
+ float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
60
+ // -near maps to 0; -far maps to 1
61
+ return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
62
+ }
63
+
64
+ float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
65
+ // maps perspective depth in [ 0, 1 ] to viewZ
66
+ return ( near * far ) / ( ( far - near ) * depth - far );
67
+ }
68
+ `;
@@ -1,8 +1,8 @@
1
- export default /* glsl */`
2
- #ifdef PREMULTIPLIED_ALPHA
3
-
4
- // Get get normal blending with premultipled, use with CustomBlending, OneFactor, OneMinusSrcAlphaFactor, AddEquation.
5
- gl_FragColor.rgb *= gl_FragColor.a;
6
-
7
- #endif
8
- `;
1
+ export default /* glsl */`
2
+ #ifdef PREMULTIPLIED_ALPHA
3
+
4
+ // Get get normal blending with premultipled, use with CustomBlending, OneFactor, OneMinusSrcAlphaFactor, AddEquation.
5
+ gl_FragColor.rgb *= gl_FragColor.a;
6
+
7
+ #endif
8
+ `;