@needle-tools/three 0.160.2 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
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  960. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,2276 +1,2276 @@
1
- import {
2
- AddOperation,
3
- AnimationClip,
4
- Bone,
5
- BufferGeometry,
6
- Color,
7
- CustomBlending,
8
- TangentSpaceNormalMap,
9
- DoubleSide,
10
- DstAlphaFactor,
11
- Euler,
12
- FileLoader,
13
- Float32BufferAttribute,
14
- FrontSide,
15
- Interpolant,
16
- Loader,
17
- LoaderUtils,
18
- UniformsUtils,
19
- ShaderMaterial,
20
- MultiplyOperation,
21
- NearestFilter,
22
- NumberKeyframeTrack,
23
- OneMinusSrcAlphaFactor,
24
- Quaternion,
25
- QuaternionKeyframeTrack,
26
- RepeatWrapping,
27
- Skeleton,
28
- SkinnedMesh,
29
- SrcAlphaFactor,
30
- SRGBColorSpace,
31
- TextureLoader,
32
- Uint16BufferAttribute,
33
- Vector3,
34
- VectorKeyframeTrack,
35
- RGB_S3TC_DXT1_Format,
36
- RGB_PVRTC_4BPPV1_Format,
37
- RGB_PVRTC_2BPPV1_Format,
38
- RGB_ETC1_Format,
39
- RGB_ETC2_Format
40
- } from 'three';
41
- import { MMDToonShader } from '../shaders/MMDToonShader.js';
42
- import { TGALoader } from '../loaders/TGALoader.js';
43
- import { MMDParser } from '../libs/mmdparser.module.js';
44
-
45
- /**
46
- * Dependencies
47
- * - mmd-parser https://github.com/takahirox/mmd-parser
48
- * - TGALoader
49
- * - OutlineEffect
50
- *
51
- * MMDLoader creates Three.js Objects from MMD resources as
52
- * PMD, PMX, VMD, and VPD files.
53
- *
54
- * PMD/PMX is a model data format, VMD is a motion data format
55
- * VPD is a posing data format used in MMD(Miku Miku Dance).
56
- *
57
- * MMD official site
58
- * - https://sites.google.com/view/evpvp/
59
- *
60
- * PMD, VMD format (in Japanese)
61
- * - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
62
- *
63
- * PMX format
64
- * - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
65
- *
66
- * TODO
67
- * - light motion in vmd support.
68
- * - SDEF support.
69
- * - uv/material/bone morphing support.
70
- * - more precise grant skinning support.
71
- * - shadow support.
72
- */
73
-
74
- /**
75
- * @param {THREE.LoadingManager} manager
76
- */
77
- class MMDLoader extends Loader {
78
-
79
- constructor( manager ) {
80
-
81
- super( manager );
82
-
83
- this.loader = new FileLoader( this.manager );
84
-
85
- this.parser = null; // lazy generation
86
- this.meshBuilder = new MeshBuilder( this.manager );
87
- this.animationBuilder = new AnimationBuilder();
88
-
89
- }
90
-
91
- /**
92
- * @param {string} animationPath
93
- * @return {MMDLoader}
94
- */
95
- setAnimationPath( animationPath ) {
96
-
97
- this.animationPath = animationPath;
98
- return this;
99
-
100
- }
101
-
102
- // Load MMD assets as Three.js Object
103
-
104
- /**
105
- * Loads Model file (.pmd or .pmx) as a SkinnedMesh.
106
- *
107
- * @param {string} url - url to Model(.pmd or .pmx) file
108
- * @param {function} onLoad
109
- * @param {function} onProgress
110
- * @param {function} onError
111
- */
112
- load( url, onLoad, onProgress, onError ) {
113
-
114
- const builder = this.meshBuilder.setCrossOrigin( this.crossOrigin );
115
-
116
- // resource path
117
-
118
- let resourcePath;
119
-
120
- if ( this.resourcePath !== '' ) {
121
-
122
- resourcePath = this.resourcePath;
123
-
124
- } else if ( this.path !== '' ) {
125
-
126
- resourcePath = this.path;
127
-
128
- } else {
129
-
130
- resourcePath = LoaderUtils.extractUrlBase( url );
131
-
132
- }
133
-
134
- const modelExtension = this._extractExtension( url ).toLowerCase();
135
-
136
- // Should I detect by seeing header?
137
- if ( modelExtension !== 'pmd' && modelExtension !== 'pmx' ) {
138
-
139
- if ( onError ) onError( new Error( 'THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.' ) );
140
-
141
- return;
142
-
143
- }
144
-
145
- this[ modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX' ]( url, function ( data ) {
146
-
147
- onLoad( builder.build( data, resourcePath, onProgress, onError ) );
148
-
149
- }, onProgress, onError );
150
-
151
- }
152
-
153
- /**
154
- * Loads Motion file(s) (.vmd) as a AnimationClip.
155
- * If two or more files are specified, they'll be merged.
156
- *
157
- * @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
158
- * @param {SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
159
- * @param {function} onLoad
160
- * @param {function} onProgress
161
- * @param {function} onError
162
- */
163
- loadAnimation( url, object, onLoad, onProgress, onError ) {
164
-
165
- const builder = this.animationBuilder;
166
-
167
- this.loadVMD( url, function ( vmd ) {
168
-
169
- onLoad( object.isCamera
170
- ? builder.buildCameraAnimation( vmd )
171
- : builder.build( vmd, object ) );
172
-
173
- }, onProgress, onError );
174
-
175
- }
176
-
177
- /**
178
- * Loads mode file and motion file(s) as an object containing
179
- * a SkinnedMesh and a AnimationClip.
180
- * Tracks of AnimationClip are fitting to the model.
181
- *
182
- * @param {string} modelUrl - url to Model(.pmd or .pmx) file
183
- * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
184
- * @param {function} onLoad
185
- * @param {function} onProgress
186
- * @param {function} onError
187
- */
188
- loadWithAnimation( modelUrl, vmdUrl, onLoad, onProgress, onError ) {
189
-
190
- const scope = this;
191
-
192
- this.load( modelUrl, function ( mesh ) {
193
-
194
- scope.loadAnimation( vmdUrl, mesh, function ( animation ) {
195
-
196
- onLoad( {
197
- mesh: mesh,
198
- animation: animation
199
- } );
200
-
201
- }, onProgress, onError );
202
-
203
- }, onProgress, onError );
204
-
205
- }
206
-
207
- // Load MMD assets as Object data parsed by MMDParser
208
-
209
- /**
210
- * Loads .pmd file as an Object.
211
- *
212
- * @param {string} url - url to .pmd file
213
- * @param {function} onLoad
214
- * @param {function} onProgress
215
- * @param {function} onError
216
- */
217
- loadPMD( url, onLoad, onProgress, onError ) {
218
-
219
- const parser = this._getParser();
220
-
221
- this.loader
222
- .setMimeType( undefined )
223
- .setPath( this.path )
224
- .setResponseType( 'arraybuffer' )
225
- .setRequestHeader( this.requestHeader )
226
- .setWithCredentials( this.withCredentials )
227
- .load( url, function ( buffer ) {
228
-
229
- try {
230
-
231
- onLoad( parser.parsePmd( buffer, true ) );
232
-
233
- } catch ( e ) {
234
-
235
- if ( onError ) onError( e );
236
-
237
- }
238
-
239
- }, onProgress, onError );
240
-
241
- }
242
-
243
- /**
244
- * Loads .pmx file as an Object.
245
- *
246
- * @param {string} url - url to .pmx file
247
- * @param {function} onLoad
248
- * @param {function} onProgress
249
- * @param {function} onError
250
- */
251
- loadPMX( url, onLoad, onProgress, onError ) {
252
-
253
- const parser = this._getParser();
254
-
255
- this.loader
256
- .setMimeType( undefined )
257
- .setPath( this.path )
258
- .setResponseType( 'arraybuffer' )
259
- .setRequestHeader( this.requestHeader )
260
- .setWithCredentials( this.withCredentials )
261
- .load( url, function ( buffer ) {
262
-
263
- try {
264
-
265
- onLoad( parser.parsePmx( buffer, true ) );
266
-
267
- } catch ( e ) {
268
-
269
- if ( onError ) onError( e );
270
-
271
- }
272
-
273
- }, onProgress, onError );
274
-
275
- }
276
-
277
- /**
278
- * Loads .vmd file as an Object. If two or more files are specified
279
- * they'll be merged.
280
- *
281
- * @param {string|Array<string>} url - url(s) to .vmd file(s)
282
- * @param {function} onLoad
283
- * @param {function} onProgress
284
- * @param {function} onError
285
- */
286
- loadVMD( url, onLoad, onProgress, onError ) {
287
-
288
- const urls = Array.isArray( url ) ? url : [ url ];
289
-
290
- const vmds = [];
291
- const vmdNum = urls.length;
292
-
293
- const parser = this._getParser();
294
-
295
- this.loader
296
- .setMimeType( undefined )
297
- .setPath( this.animationPath )
298
- .setResponseType( 'arraybuffer' )
299
- .setRequestHeader( this.requestHeader )
300
- .setWithCredentials( this.withCredentials );
301
-
302
- for ( let i = 0, il = urls.length; i < il; i ++ ) {
303
-
304
- this.loader.load( urls[ i ], function ( buffer ) {
305
-
306
- try {
307
-
308
- vmds.push( parser.parseVmd( buffer, true ) );
309
-
310
- if ( vmds.length === vmdNum ) onLoad( parser.mergeVmds( vmds ) );
311
-
312
- } catch ( e ) {
313
-
314
- if ( onError ) onError( e );
315
-
316
- }
317
-
318
- }, onProgress, onError );
319
-
320
- }
321
-
322
- }
323
-
324
- /**
325
- * Loads .vpd file as an Object.
326
- *
327
- * @param {string} url - url to .vpd file
328
- * @param {boolean} isUnicode
329
- * @param {function} onLoad
330
- * @param {function} onProgress
331
- * @param {function} onError
332
- */
333
- loadVPD( url, isUnicode, onLoad, onProgress, onError ) {
334
-
335
- const parser = this._getParser();
336
-
337
- this.loader
338
- .setMimeType( isUnicode ? undefined : 'text/plain; charset=shift_jis' )
339
- .setPath( this.animationPath )
340
- .setResponseType( 'text' )
341
- .setRequestHeader( this.requestHeader )
342
- .setWithCredentials( this.withCredentials )
343
- .load( url, function ( text ) {
344
-
345
- try {
346
-
347
- onLoad( parser.parseVpd( text, true ) );
348
-
349
- } catch ( e ) {
350
-
351
- if ( onError ) onError( e );
352
-
353
- }
354
-
355
- }, onProgress, onError );
356
-
357
- }
358
-
359
- // private methods
360
-
361
- _extractExtension( url ) {
362
-
363
- const index = url.lastIndexOf( '.' );
364
- return index < 0 ? '' : url.slice( index + 1 );
365
-
366
- }
367
-
368
- _getParser() {
369
-
370
- if ( this.parser === null ) {
371
-
372
- this.parser = new MMDParser.Parser();
373
-
374
- }
375
-
376
- return this.parser;
377
-
378
- }
379
-
380
- }
381
-
382
- // Utilities
383
-
384
- /*
385
- * base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
386
- * We don't need to request external toon image files.
387
- */
388
- const DEFAULT_TOON_TEXTURES = [
389
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
390
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==',
391
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC',
392
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==',
393
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==',
394
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=',
395
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=',
396
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
397
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
398
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
399
- 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
400
- ];
401
-
402
- const NON_ALPHA_CHANNEL_FORMATS = [
403
- RGB_S3TC_DXT1_Format,
404
- RGB_PVRTC_4BPPV1_Format,
405
- RGB_PVRTC_2BPPV1_Format,
406
- RGB_ETC1_Format,
407
- RGB_ETC2_Format
408
- ];
409
-
410
- // Builders. They build Three.js object from Object data parsed by MMDParser.
411
-
412
- /**
413
- * @param {THREE.LoadingManager} manager
414
- */
415
- class MeshBuilder {
416
-
417
- constructor( manager ) {
418
-
419
- this.crossOrigin = 'anonymous';
420
- this.geometryBuilder = new GeometryBuilder();
421
- this.materialBuilder = new MaterialBuilder( manager );
422
-
423
- }
424
-
425
- /**
426
- * @param {string} crossOrigin
427
- * @return {MeshBuilder}
428
- */
429
- setCrossOrigin( crossOrigin ) {
430
-
431
- this.crossOrigin = crossOrigin;
432
- return this;
433
-
434
- }
435
-
436
- /**
437
- * @param {Object} data - parsed PMD/PMX data
438
- * @param {string} resourcePath
439
- * @param {function} onProgress
440
- * @param {function} onError
441
- * @return {SkinnedMesh}
442
- */
443
- build( data, resourcePath, onProgress, onError ) {
444
-
445
- const geometry = this.geometryBuilder.build( data );
446
- const material = this.materialBuilder
447
- .setCrossOrigin( this.crossOrigin )
448
- .setResourcePath( resourcePath )
449
- .build( data, geometry, onProgress, onError );
450
-
451
- const mesh = new SkinnedMesh( geometry, material );
452
-
453
- const skeleton = new Skeleton( initBones( mesh ) );
454
- mesh.bind( skeleton );
455
-
456
- // console.log( mesh ); // for console debug
457
-
458
- return mesh;
459
-
460
- }
461
-
462
- }
463
-
464
- // TODO: Try to remove this function
465
-
466
- function initBones( mesh ) {
467
-
468
- const geometry = mesh.geometry;
469
-
470
- const bones = [];
471
-
472
- if ( geometry && geometry.bones !== undefined ) {
473
-
474
- // first, create array of 'Bone' objects from geometry data
475
-
476
- for ( let i = 0, il = geometry.bones.length; i < il; i ++ ) {
477
-
478
- const gbone = geometry.bones[ i ];
479
-
480
- // create new 'Bone' object
481
-
482
- const bone = new Bone();
483
- bones.push( bone );
484
-
485
- // apply values
486
-
487
- bone.name = gbone.name;
488
- bone.position.fromArray( gbone.pos );
489
- bone.quaternion.fromArray( gbone.rotq );
490
- if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
491
-
492
- }
493
-
494
- // second, create bone hierarchy
495
-
496
- for ( let i = 0, il = geometry.bones.length; i < il; i ++ ) {
497
-
498
- const gbone = geometry.bones[ i ];
499
-
500
- if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
501
-
502
- // subsequent bones in the hierarchy
503
-
504
- bones[ gbone.parent ].add( bones[ i ] );
505
-
506
- } else {
507
-
508
- // topmost bone, immediate child of the skinned mesh
509
-
510
- mesh.add( bones[ i ] );
511
-
512
- }
513
-
514
- }
515
-
516
- }
517
-
518
- // now the bones are part of the scene graph and children of the skinned mesh.
519
- // let's update the corresponding matrices
520
-
521
- mesh.updateMatrixWorld( true );
522
-
523
- return bones;
524
-
525
- }
526
-
527
- //
528
-
529
- class GeometryBuilder {
530
-
531
- /**
532
- * @param {Object} data - parsed PMD/PMX data
533
- * @return {BufferGeometry}
534
- */
535
- build( data ) {
536
-
537
- // for geometry
538
- const positions = [];
539
- const uvs = [];
540
- const normals = [];
541
-
542
- const indices = [];
543
-
544
- const groups = [];
545
-
546
- const bones = [];
547
- const skinIndices = [];
548
- const skinWeights = [];
549
-
550
- const morphTargets = [];
551
- const morphPositions = [];
552
-
553
- const iks = [];
554
- const grants = [];
555
-
556
- const rigidBodies = [];
557
- const constraints = [];
558
-
559
- // for work
560
- let offset = 0;
561
- const boneTypeTable = {};
562
-
563
- // positions, normals, uvs, skinIndices, skinWeights
564
-
565
- for ( let i = 0; i < data.metadata.vertexCount; i ++ ) {
566
-
567
- const v = data.vertices[ i ];
568
-
569
- for ( let j = 0, jl = v.position.length; j < jl; j ++ ) {
570
-
571
- positions.push( v.position[ j ] );
572
-
573
- }
574
-
575
- for ( let j = 0, jl = v.normal.length; j < jl; j ++ ) {
576
-
577
- normals.push( v.normal[ j ] );
578
-
579
- }
580
-
581
- for ( let j = 0, jl = v.uv.length; j < jl; j ++ ) {
582
-
583
- uvs.push( v.uv[ j ] );
584
-
585
- }
586
-
587
- for ( let j = 0; j < 4; j ++ ) {
588
-
589
- skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
590
-
591
- }
592
-
593
- for ( let j = 0; j < 4; j ++ ) {
594
-
595
- skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
596
-
597
- }
598
-
599
- }
600
-
601
- // indices
602
-
603
- for ( let i = 0; i < data.metadata.faceCount; i ++ ) {
604
-
605
- const face = data.faces[ i ];
606
-
607
- for ( let j = 0, jl = face.indices.length; j < jl; j ++ ) {
608
-
609
- indices.push( face.indices[ j ] );
610
-
611
- }
612
-
613
- }
614
-
615
- // groups
616
-
617
- for ( let i = 0; i < data.metadata.materialCount; i ++ ) {
618
-
619
- const material = data.materials[ i ];
620
-
621
- groups.push( {
622
- offset: offset * 3,
623
- count: material.faceCount * 3
624
- } );
625
-
626
- offset += material.faceCount;
627
-
628
- }
629
-
630
- // bones
631
-
632
- for ( let i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
633
-
634
- const body = data.rigidBodies[ i ];
635
- let value = boneTypeTable[ body.boneIndex ];
636
-
637
- // keeps greater number if already value is set without any special reasons
638
- value = value === undefined ? body.type : Math.max( body.type, value );
639
-
640
- boneTypeTable[ body.boneIndex ] = value;
641
-
642
- }
643
-
644
- for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
645
-
646
- const boneData = data.bones[ i ];
647
-
648
- const bone = {
649
- index: i,
650
- transformationClass: boneData.transformationClass,
651
- parent: boneData.parentIndex,
652
- name: boneData.name,
653
- pos: boneData.position.slice( 0, 3 ),
654
- rotq: [ 0, 0, 0, 1 ],
655
- scl: [ 1, 1, 1 ],
656
- rigidBodyType: boneTypeTable[ i ] !== undefined ? boneTypeTable[ i ] : - 1
657
- };
658
-
659
- if ( bone.parent !== - 1 ) {
660
-
661
- bone.pos[ 0 ] -= data.bones[ bone.parent ].position[ 0 ];
662
- bone.pos[ 1 ] -= data.bones[ bone.parent ].position[ 1 ];
663
- bone.pos[ 2 ] -= data.bones[ bone.parent ].position[ 2 ];
664
-
665
- }
666
-
667
- bones.push( bone );
668
-
669
- }
670
-
671
- // iks
672
-
673
- // TODO: remove duplicated codes between PMD and PMX
674
- if ( data.metadata.format === 'pmd' ) {
675
-
676
- for ( let i = 0; i < data.metadata.ikCount; i ++ ) {
677
-
678
- const ik = data.iks[ i ];
679
-
680
- const param = {
681
- target: ik.target,
682
- effector: ik.effector,
683
- iteration: ik.iteration,
684
- maxAngle: ik.maxAngle * 4,
685
- links: []
686
- };
687
-
688
- for ( let j = 0, jl = ik.links.length; j < jl; j ++ ) {
689
-
690
- const link = {};
691
- link.index = ik.links[ j ].index;
692
- link.enabled = true;
693
-
694
- if ( data.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
695
-
696
- link.limitation = new Vector3( 1.0, 0.0, 0.0 );
697
-
698
- }
699
-
700
- param.links.push( link );
701
-
702
- }
703
-
704
- iks.push( param );
705
-
706
- }
707
-
708
- } else {
709
-
710
- for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
711
-
712
- const ik = data.bones[ i ].ik;
713
-
714
- if ( ik === undefined ) continue;
715
-
716
- const param = {
717
- target: i,
718
- effector: ik.effector,
719
- iteration: ik.iteration,
720
- maxAngle: ik.maxAngle,
721
- links: []
722
- };
723
-
724
- for ( let j = 0, jl = ik.links.length; j < jl; j ++ ) {
725
-
726
- const link = {};
727
- link.index = ik.links[ j ].index;
728
- link.enabled = true;
729
-
730
- if ( ik.links[ j ].angleLimitation === 1 ) {
731
-
732
- // Revert if rotationMin/Max doesn't work well
733
- // link.limitation = new Vector3( 1.0, 0.0, 0.0 );
734
-
735
- const rotationMin = ik.links[ j ].lowerLimitationAngle;
736
- const rotationMax = ik.links[ j ].upperLimitationAngle;
737
-
738
- // Convert Left to Right coordinate by myself because
739
- // MMDParser doesn't convert. It's a MMDParser's bug
740
-
741
- const tmp1 = - rotationMax[ 0 ];
742
- const tmp2 = - rotationMax[ 1 ];
743
- rotationMax[ 0 ] = - rotationMin[ 0 ];
744
- rotationMax[ 1 ] = - rotationMin[ 1 ];
745
- rotationMin[ 0 ] = tmp1;
746
- rotationMin[ 1 ] = tmp2;
747
-
748
- link.rotationMin = new Vector3().fromArray( rotationMin );
749
- link.rotationMax = new Vector3().fromArray( rotationMax );
750
-
751
- }
752
-
753
- param.links.push( link );
754
-
755
- }
756
-
757
- iks.push( param );
758
-
759
- // Save the reference even from bone data for efficiently
760
- // simulating PMX animation system
761
- bones[ i ].ik = param;
762
-
763
- }
764
-
765
- }
766
-
767
- // grants
768
-
769
- if ( data.metadata.format === 'pmx' ) {
770
-
771
- // bone index -> grant entry map
772
- const grantEntryMap = {};
773
-
774
- for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
775
-
776
- const boneData = data.bones[ i ];
777
- const grant = boneData.grant;
778
-
779
- if ( grant === undefined ) continue;
780
-
781
- const param = {
782
- index: i,
783
- parentIndex: grant.parentIndex,
784
- ratio: grant.ratio,
785
- isLocal: grant.isLocal,
786
- affectRotation: grant.affectRotation,
787
- affectPosition: grant.affectPosition,
788
- transformationClass: boneData.transformationClass
789
- };
790
-
791
- grantEntryMap[ i ] = { parent: null, children: [], param: param, visited: false };
792
-
793
- }
794
-
795
- const rootEntry = { parent: null, children: [], param: null, visited: false };
796
-
797
- // Build a tree representing grant hierarchy
798
-
799
- for ( const boneIndex in grantEntryMap ) {
800
-
801
- const grantEntry = grantEntryMap[ boneIndex ];
802
- const parentGrantEntry = grantEntryMap[ grantEntry.parentIndex ] || rootEntry;
803
-
804
- grantEntry.parent = parentGrantEntry;
805
- parentGrantEntry.children.push( grantEntry );
806
-
807
- }
808
-
809
- // Sort grant parameters from parents to children because
810
- // grant uses parent's transform that parent's grant is already applied
811
- // so grant should be applied in order from parents to children
812
-
813
- function traverse( entry ) {
814
-
815
- if ( entry.param ) {
816
-
817
- grants.push( entry.param );
818
-
819
- // Save the reference even from bone data for efficiently
820
- // simulating PMX animation system
821
- bones[ entry.param.index ].grant = entry.param;
822
-
823
- }
824
-
825
- entry.visited = true;
826
-
827
- for ( let i = 0, il = entry.children.length; i < il; i ++ ) {
828
-
829
- const child = entry.children[ i ];
830
-
831
- // Cut off a loop if exists. (Is a grant loop invalid?)
832
- if ( ! child.visited ) traverse( child );
833
-
834
- }
835
-
836
- }
837
-
838
- traverse( rootEntry );
839
-
840
- }
841
-
842
- // morph
843
-
844
- function updateAttributes( attribute, morph, ratio ) {
845
-
846
- for ( let i = 0; i < morph.elementCount; i ++ ) {
847
-
848
- const element = morph.elements[ i ];
849
-
850
- let index;
851
-
852
- if ( data.metadata.format === 'pmd' ) {
853
-
854
- index = data.morphs[ 0 ].elements[ element.index ].index;
855
-
856
- } else {
857
-
858
- index = element.index;
859
-
860
- }
861
-
862
- attribute.array[ index * 3 + 0 ] += element.position[ 0 ] * ratio;
863
- attribute.array[ index * 3 + 1 ] += element.position[ 1 ] * ratio;
864
- attribute.array[ index * 3 + 2 ] += element.position[ 2 ] * ratio;
865
-
866
- }
867
-
868
- }
869
-
870
- for ( let i = 0; i < data.metadata.morphCount; i ++ ) {
871
-
872
- const morph = data.morphs[ i ];
873
- const params = { name: morph.name };
874
-
875
- const attribute = new Float32BufferAttribute( data.metadata.vertexCount * 3, 3 );
876
- attribute.name = morph.name;
877
-
878
- for ( let j = 0; j < data.metadata.vertexCount * 3; j ++ ) {
879
-
880
- attribute.array[ j ] = positions[ j ];
881
-
882
- }
883
-
884
- if ( data.metadata.format === 'pmd' ) {
885
-
886
- if ( i !== 0 ) {
887
-
888
- updateAttributes( attribute, morph, 1.0 );
889
-
890
- }
891
-
892
- } else {
893
-
894
- if ( morph.type === 0 ) { // group
895
-
896
- for ( let j = 0; j < morph.elementCount; j ++ ) {
897
-
898
- const morph2 = data.morphs[ morph.elements[ j ].index ];
899
- const ratio = morph.elements[ j ].ratio;
900
-
901
- if ( morph2.type === 1 ) {
902
-
903
- updateAttributes( attribute, morph2, ratio );
904
-
905
- } else {
906
-
907
- // TODO: implement
908
-
909
- }
910
-
911
- }
912
-
913
- } else if ( morph.type === 1 ) { // vertex
914
-
915
- updateAttributes( attribute, morph, 1.0 );
916
-
917
- } else if ( morph.type === 2 ) { // bone
918
-
919
- // TODO: implement
920
-
921
- } else if ( morph.type === 3 ) { // uv
922
-
923
- // TODO: implement
924
-
925
- } else if ( morph.type === 4 ) { // additional uv1
926
-
927
- // TODO: implement
928
-
929
- } else if ( morph.type === 5 ) { // additional uv2
930
-
931
- // TODO: implement
932
-
933
- } else if ( morph.type === 6 ) { // additional uv3
934
-
935
- // TODO: implement
936
-
937
- } else if ( morph.type === 7 ) { // additional uv4
938
-
939
- // TODO: implement
940
-
941
- } else if ( morph.type === 8 ) { // material
942
-
943
- // TODO: implement
944
-
945
- }
946
-
947
- }
948
-
949
- morphTargets.push( params );
950
- morphPositions.push( attribute );
951
-
952
- }
953
-
954
- // rigid bodies from rigidBodies field.
955
-
956
- for ( let i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
957
-
958
- const rigidBody = data.rigidBodies[ i ];
959
- const params = {};
960
-
961
- for ( const key in rigidBody ) {
962
-
963
- params[ key ] = rigidBody[ key ];
964
-
965
- }
966
-
967
- /*
968
- * RigidBody position parameter in PMX seems global position
969
- * while the one in PMD seems offset from corresponding bone.
970
- * So unify being offset.
971
- */
972
- if ( data.metadata.format === 'pmx' ) {
973
-
974
- if ( params.boneIndex !== - 1 ) {
975
-
976
- const bone = data.bones[ params.boneIndex ];
977
- params.position[ 0 ] -= bone.position[ 0 ];
978
- params.position[ 1 ] -= bone.position[ 1 ];
979
- params.position[ 2 ] -= bone.position[ 2 ];
980
-
981
- }
982
-
983
- }
984
-
985
- rigidBodies.push( params );
986
-
987
- }
988
-
989
- // constraints from constraints field.
990
-
991
- for ( let i = 0; i < data.metadata.constraintCount; i ++ ) {
992
-
993
- const constraint = data.constraints[ i ];
994
- const params = {};
995
-
996
- for ( const key in constraint ) {
997
-
998
- params[ key ] = constraint[ key ];
999
-
1000
- }
1001
-
1002
- const bodyA = rigidBodies[ params.rigidBodyIndex1 ];
1003
- const bodyB = rigidBodies[ params.rigidBodyIndex2 ];
1004
-
1005
- // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
1006
- if ( bodyA.type !== 0 && bodyB.type === 2 ) {
1007
-
1008
- if ( bodyA.boneIndex !== - 1 && bodyB.boneIndex !== - 1 &&
1009
- data.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
1010
-
1011
- bodyB.type = 1;
1012
-
1013
- }
1014
-
1015
- }
1016
-
1017
- constraints.push( params );
1018
-
1019
- }
1020
-
1021
- // build BufferGeometry.
1022
-
1023
- const geometry = new BufferGeometry();
1024
-
1025
- geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
1026
- geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
1027
- geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
1028
- geometry.setAttribute( 'skinIndex', new Uint16BufferAttribute( skinIndices, 4 ) );
1029
- geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeights, 4 ) );
1030
- geometry.setIndex( indices );
1031
-
1032
- for ( let i = 0, il = groups.length; i < il; i ++ ) {
1033
-
1034
- geometry.addGroup( groups[ i ].offset, groups[ i ].count, i );
1035
-
1036
- }
1037
-
1038
- geometry.bones = bones;
1039
-
1040
- geometry.morphTargets = morphTargets;
1041
- geometry.morphAttributes.position = morphPositions;
1042
- geometry.morphTargetsRelative = false;
1043
-
1044
- geometry.userData.MMD = {
1045
- bones: bones,
1046
- iks: iks,
1047
- grants: grants,
1048
- rigidBodies: rigidBodies,
1049
- constraints: constraints,
1050
- format: data.metadata.format
1051
- };
1052
-
1053
- geometry.computeBoundingSphere();
1054
-
1055
- return geometry;
1056
-
1057
- }
1058
-
1059
- }
1060
-
1061
- //
1062
-
1063
- /**
1064
- * @param {THREE.LoadingManager} manager
1065
- */
1066
- class MaterialBuilder {
1067
-
1068
- constructor( manager ) {
1069
-
1070
- this.manager = manager;
1071
-
1072
- this.textureLoader = new TextureLoader( this.manager );
1073
- this.tgaLoader = null; // lazy generation
1074
-
1075
- this.crossOrigin = 'anonymous';
1076
- this.resourcePath = undefined;
1077
-
1078
- }
1079
-
1080
- /**
1081
- * @param {string} crossOrigin
1082
- * @return {MaterialBuilder}
1083
- */
1084
- setCrossOrigin( crossOrigin ) {
1085
-
1086
- this.crossOrigin = crossOrigin;
1087
- return this;
1088
-
1089
- }
1090
-
1091
- /**
1092
- * @param {string} resourcePath
1093
- * @return {MaterialBuilder}
1094
- */
1095
- setResourcePath( resourcePath ) {
1096
-
1097
- this.resourcePath = resourcePath;
1098
- return this;
1099
-
1100
- }
1101
-
1102
- /**
1103
- * @param {Object} data - parsed PMD/PMX data
1104
- * @param {BufferGeometry} geometry - some properties are dependend on geometry
1105
- * @param {function} onProgress
1106
- * @param {function} onError
1107
- * @return {Array<MMDToonMaterial>}
1108
- */
1109
- build( data, geometry /*, onProgress, onError */ ) {
1110
-
1111
- const materials = [];
1112
-
1113
- const textures = {};
1114
-
1115
- this.textureLoader.setCrossOrigin( this.crossOrigin );
1116
-
1117
- // materials
1118
-
1119
- for ( let i = 0; i < data.metadata.materialCount; i ++ ) {
1120
-
1121
- const material = data.materials[ i ];
1122
-
1123
- const params = { userData: { MMD: {} } };
1124
-
1125
- if ( material.name !== undefined ) params.name = material.name;
1126
-
1127
- /*
1128
- * Color
1129
- *
1130
- * MMD MMDToonMaterial
1131
- * ambient - emissive * a
1132
- * (a = 1.0 without map texture or 0.2 with map texture)
1133
- *
1134
- * MMDToonMaterial doesn't have ambient. Set it to emissive instead.
1135
- * It'll be too bright if material has map texture so using coef 0.2.
1136
- */
1137
- params.diffuse = new Color().setRGB(
1138
- material.diffuse[ 0 ],
1139
- material.diffuse[ 1 ],
1140
- material.diffuse[ 2 ],
1141
- SRGBColorSpace
1142
- );
1143
- params.opacity = material.diffuse[ 3 ];
1144
- params.specular = new Color().setRGB( ...material.specular, SRGBColorSpace );
1145
- params.shininess = material.shininess;
1146
- params.emissive = new Color().setRGB( ...material.ambient, SRGBColorSpace );
1147
- params.transparent = params.opacity !== 1.0;
1148
-
1149
- //
1150
-
1151
- params.fog = true;
1152
-
1153
- // blend
1154
-
1155
- params.blending = CustomBlending;
1156
- params.blendSrc = SrcAlphaFactor;
1157
- params.blendDst = OneMinusSrcAlphaFactor;
1158
- params.blendSrcAlpha = SrcAlphaFactor;
1159
- params.blendDstAlpha = DstAlphaFactor;
1160
-
1161
- // side
1162
-
1163
- if ( data.metadata.format === 'pmx' && ( material.flag & 0x1 ) === 1 ) {
1164
-
1165
- params.side = DoubleSide;
1166
-
1167
- } else {
1168
-
1169
- params.side = params.opacity === 1.0 ? FrontSide : DoubleSide;
1170
-
1171
- }
1172
-
1173
- if ( data.metadata.format === 'pmd' ) {
1174
-
1175
- // map, matcap
1176
-
1177
- if ( material.fileName ) {
1178
-
1179
- const fileName = material.fileName;
1180
- const fileNames = fileName.split( '*' );
1181
-
1182
- // fileNames[ 0 ]: mapFileName
1183
- // fileNames[ 1 ]: matcapFileName( optional )
1184
-
1185
- params.map = this._loadTexture( fileNames[ 0 ], textures );
1186
-
1187
- if ( fileNames.length > 1 ) {
1188
-
1189
- const extension = fileNames[ 1 ].slice( - 4 ).toLowerCase();
1190
-
1191
- params.matcap = this._loadTexture(
1192
- fileNames[ 1 ],
1193
- textures
1194
- );
1195
-
1196
- params.matcapCombine = extension === '.sph'
1197
- ? MultiplyOperation
1198
- : AddOperation;
1199
-
1200
- }
1201
-
1202
- }
1203
-
1204
- // gradientMap
1205
-
1206
- const toonFileName = ( material.toonIndex === - 1 )
1207
- ? 'toon00.bmp'
1208
- : data.toonTextures[ material.toonIndex ].fileName;
1209
-
1210
- params.gradientMap = this._loadTexture(
1211
- toonFileName,
1212
- textures,
1213
- {
1214
- isToonTexture: true,
1215
- isDefaultToonTexture: this._isDefaultToonTexture( toonFileName )
1216
- }
1217
- );
1218
-
1219
- // parameters for OutlineEffect
1220
-
1221
- params.userData.outlineParameters = {
1222
- thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
1223
- color: [ 0, 0, 0 ],
1224
- alpha: 1.0,
1225
- visible: material.edgeFlag === 1
1226
- };
1227
-
1228
- } else {
1229
-
1230
- // map
1231
-
1232
- if ( material.textureIndex !== - 1 ) {
1233
-
1234
- params.map = this._loadTexture( data.textures[ material.textureIndex ], textures );
1235
-
1236
- // Since PMX spec don't have standard to list map files except color map and env map,
1237
- // we need to save file name for further mapping, like matching normal map file names after model loaded.
1238
- // ref: https://gist.github.com/felixjones/f8a06bd48f9da9a4539f#texture
1239
- params.userData.MMD.mapFileName = data.textures[ material.textureIndex ];
1240
-
1241
- }
1242
-
1243
- // matcap TODO: support m.envFlag === 3
1244
-
1245
- if ( material.envTextureIndex !== - 1 && ( material.envFlag === 1 || material.envFlag == 2 ) ) {
1246
-
1247
- params.matcap = this._loadTexture(
1248
- data.textures[ material.envTextureIndex ],
1249
- textures
1250
- );
1251
-
1252
- // Same as color map above, keep file name in userData for further usage.
1253
- params.userData.MMD.matcapFileName = data.textures[ material.envTextureIndex ];
1254
-
1255
- params.matcapCombine = material.envFlag === 1
1256
- ? MultiplyOperation
1257
- : AddOperation;
1258
-
1259
- }
1260
-
1261
- // gradientMap
1262
-
1263
- let toonFileName, isDefaultToon;
1264
-
1265
- if ( material.toonIndex === - 1 || material.toonFlag !== 0 ) {
1266
-
1267
- toonFileName = 'toon' + ( '0' + ( material.toonIndex + 1 ) ).slice( - 2 ) + '.bmp';
1268
- isDefaultToon = true;
1269
-
1270
- } else {
1271
-
1272
- toonFileName = data.textures[ material.toonIndex ];
1273
- isDefaultToon = false;
1274
-
1275
- }
1276
-
1277
- params.gradientMap = this._loadTexture(
1278
- toonFileName,
1279
- textures,
1280
- {
1281
- isToonTexture: true,
1282
- isDefaultToonTexture: isDefaultToon
1283
- }
1284
- );
1285
-
1286
- // parameters for OutlineEffect
1287
- params.userData.outlineParameters = {
1288
- thickness: material.edgeSize / 300, // TODO: better calculation?
1289
- color: material.edgeColor.slice( 0, 3 ),
1290
- alpha: material.edgeColor[ 3 ],
1291
- visible: ( material.flag & 0x10 ) !== 0 && material.edgeSize > 0.0
1292
- };
1293
-
1294
- }
1295
-
1296
- if ( params.map !== undefined ) {
1297
-
1298
- if ( ! params.transparent ) {
1299
-
1300
- this._checkImageTransparency( params.map, geometry, i );
1301
-
1302
- }
1303
-
1304
- params.emissive.multiplyScalar( 0.2 );
1305
-
1306
- }
1307
-
1308
- materials.push( new MMDToonMaterial( params ) );
1309
-
1310
- }
1311
-
1312
- if ( data.metadata.format === 'pmx' ) {
1313
-
1314
- // set transparent true if alpha morph is defined.
1315
-
1316
- function checkAlphaMorph( elements, materials ) {
1317
-
1318
- for ( let i = 0, il = elements.length; i < il; i ++ ) {
1319
-
1320
- const element = elements[ i ];
1321
-
1322
- if ( element.index === - 1 ) continue;
1323
-
1324
- const material = materials[ element.index ];
1325
-
1326
- if ( material.opacity !== element.diffuse[ 3 ] ) {
1327
-
1328
- material.transparent = true;
1329
-
1330
- }
1331
-
1332
- }
1333
-
1334
- }
1335
-
1336
- for ( let i = 0, il = data.morphs.length; i < il; i ++ ) {
1337
-
1338
- const morph = data.morphs[ i ];
1339
- const elements = morph.elements;
1340
-
1341
- if ( morph.type === 0 ) {
1342
-
1343
- for ( let j = 0, jl = elements.length; j < jl; j ++ ) {
1344
-
1345
- const morph2 = data.morphs[ elements[ j ].index ];
1346
-
1347
- if ( morph2.type !== 8 ) continue;
1348
-
1349
- checkAlphaMorph( morph2.elements, materials );
1350
-
1351
- }
1352
-
1353
- } else if ( morph.type === 8 ) {
1354
-
1355
- checkAlphaMorph( elements, materials );
1356
-
1357
- }
1358
-
1359
- }
1360
-
1361
- }
1362
-
1363
- return materials;
1364
-
1365
- }
1366
-
1367
- // private methods
1368
-
1369
- _getTGALoader() {
1370
-
1371
- if ( this.tgaLoader === null ) {
1372
-
1373
- if ( TGALoader === undefined ) {
1374
-
1375
- throw new Error( 'THREE.MMDLoader: Import TGALoader' );
1376
-
1377
- }
1378
-
1379
- this.tgaLoader = new TGALoader( this.manager );
1380
-
1381
- }
1382
-
1383
- return this.tgaLoader;
1384
-
1385
- }
1386
-
1387
- _isDefaultToonTexture( name ) {
1388
-
1389
- if ( name.length !== 10 ) return false;
1390
-
1391
- return /toon(10|0[0-9])\.bmp/.test( name );
1392
-
1393
- }
1394
-
1395
- _loadTexture( filePath, textures, params, onProgress, onError ) {
1396
-
1397
- params = params || {};
1398
-
1399
- const scope = this;
1400
-
1401
- let fullPath;
1402
-
1403
- if ( params.isDefaultToonTexture === true ) {
1404
-
1405
- let index;
1406
-
1407
- try {
1408
-
1409
- index = parseInt( filePath.match( /toon([0-9]{2})\.bmp$/ )[ 1 ] );
1410
-
1411
- } catch ( e ) {
1412
-
1413
- console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like a '
1414
- + 'not right default texture path. Using toon00.bmp instead.' );
1415
-
1416
- index = 0;
1417
-
1418
- }
1419
-
1420
- fullPath = DEFAULT_TOON_TEXTURES[ index ];
1421
-
1422
- } else {
1423
-
1424
- fullPath = this.resourcePath + filePath;
1425
-
1426
- }
1427
-
1428
- if ( textures[ fullPath ] !== undefined ) return textures[ fullPath ];
1429
-
1430
- let loader = this.manager.getHandler( fullPath );
1431
-
1432
- if ( loader === null ) {
1433
-
1434
- loader = ( filePath.slice( - 4 ).toLowerCase() === '.tga' )
1435
- ? this._getTGALoader()
1436
- : this.textureLoader;
1437
-
1438
- }
1439
-
1440
- const texture = loader.load( fullPath, function ( t ) {
1441
-
1442
- // MMD toon texture is Axis-Y oriented
1443
- // but Three.js gradient map is Axis-X oriented.
1444
- // So here replaces the toon texture image with the rotated one.
1445
- if ( params.isToonTexture === true ) {
1446
-
1447
- t.image = scope._getRotatedImage( t.image );
1448
-
1449
- t.magFilter = NearestFilter;
1450
- t.minFilter = NearestFilter;
1451
-
1452
- }
1453
-
1454
- t.flipY = false;
1455
- t.wrapS = RepeatWrapping;
1456
- t.wrapT = RepeatWrapping;
1457
- t.colorSpace = SRGBColorSpace;
1458
-
1459
- for ( let i = 0; i < texture.readyCallbacks.length; i ++ ) {
1460
-
1461
- texture.readyCallbacks[ i ]( texture );
1462
-
1463
- }
1464
-
1465
- delete texture.readyCallbacks;
1466
-
1467
- }, onProgress, onError );
1468
-
1469
- texture.readyCallbacks = [];
1470
-
1471
- textures[ fullPath ] = texture;
1472
-
1473
- return texture;
1474
-
1475
- }
1476
-
1477
- _getRotatedImage( image ) {
1478
-
1479
- const canvas = document.createElement( 'canvas' );
1480
- const context = canvas.getContext( '2d' );
1481
-
1482
- const width = image.width;
1483
- const height = image.height;
1484
-
1485
- canvas.width = width;
1486
- canvas.height = height;
1487
-
1488
- context.clearRect( 0, 0, width, height );
1489
- context.translate( width / 2.0, height / 2.0 );
1490
- context.rotate( 0.5 * Math.PI ); // 90.0 * Math.PI / 180.0
1491
- context.translate( - width / 2.0, - height / 2.0 );
1492
- context.drawImage( image, 0, 0 );
1493
-
1494
- return context.getImageData( 0, 0, width, height );
1495
-
1496
- }
1497
-
1498
- // Check if the partial image area used by the texture is transparent.
1499
- _checkImageTransparency( map, geometry, groupIndex ) {
1500
-
1501
- map.readyCallbacks.push( function ( texture ) {
1502
-
1503
- // Is there any efficient ways?
1504
- function createImageData( image ) {
1505
-
1506
- const canvas = document.createElement( 'canvas' );
1507
- canvas.width = image.width;
1508
- canvas.height = image.height;
1509
-
1510
- const context = canvas.getContext( '2d' );
1511
- context.drawImage( image, 0, 0 );
1512
-
1513
- return context.getImageData( 0, 0, canvas.width, canvas.height );
1514
-
1515
- }
1516
-
1517
- function detectImageTransparency( image, uvs, indices ) {
1518
-
1519
- const width = image.width;
1520
- const height = image.height;
1521
- const data = image.data;
1522
- const threshold = 253;
1523
-
1524
- if ( data.length / ( width * height ) !== 4 ) return false;
1525
-
1526
- for ( let i = 0; i < indices.length; i += 3 ) {
1527
-
1528
- const centerUV = { x: 0.0, y: 0.0 };
1529
-
1530
- for ( let j = 0; j < 3; j ++ ) {
1531
-
1532
- const index = indices[ i * 3 + j ];
1533
- const uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
1534
-
1535
- if ( getAlphaByUv( image, uv ) < threshold ) return true;
1536
-
1537
- centerUV.x += uv.x;
1538
- centerUV.y += uv.y;
1539
-
1540
- }
1541
-
1542
- centerUV.x /= 3;
1543
- centerUV.y /= 3;
1544
-
1545
- if ( getAlphaByUv( image, centerUV ) < threshold ) return true;
1546
-
1547
- }
1548
-
1549
- return false;
1550
-
1551
- }
1552
-
1553
- /*
1554
- * This method expects
1555
- * texture.flipY = false
1556
- * texture.wrapS = RepeatWrapping
1557
- * texture.wrapT = RepeatWrapping
1558
- * TODO: more precise
1559
- */
1560
- function getAlphaByUv( image, uv ) {
1561
-
1562
- const width = image.width;
1563
- const height = image.height;
1564
-
1565
- let x = Math.round( uv.x * width ) % width;
1566
- let y = Math.round( uv.y * height ) % height;
1567
-
1568
- if ( x < 0 ) x += width;
1569
- if ( y < 0 ) y += height;
1570
-
1571
- const index = y * width + x;
1572
-
1573
- return image.data[ index * 4 + 3 ];
1574
-
1575
- }
1576
-
1577
- if ( texture.isCompressedTexture === true ) {
1578
-
1579
- if ( NON_ALPHA_CHANNEL_FORMATS.includes( texture.format ) ) {
1580
-
1581
- map.transparent = false;
1582
-
1583
- } else {
1584
-
1585
- // any other way to check transparency of CompressedTexture?
1586
- map.transparent = true;
1587
-
1588
- }
1589
-
1590
- return;
1591
-
1592
- }
1593
-
1594
- const imageData = texture.image.data !== undefined
1595
- ? texture.image
1596
- : createImageData( texture.image );
1597
-
1598
- const group = geometry.groups[ groupIndex ];
1599
-
1600
- if ( detectImageTransparency(
1601
- imageData,
1602
- geometry.attributes.uv.array,
1603
- geometry.index.array.slice( group.start, group.start + group.count ) ) ) {
1604
-
1605
- map.transparent = true;
1606
-
1607
- }
1608
-
1609
- } );
1610
-
1611
- }
1612
-
1613
- }
1614
-
1615
- //
1616
-
1617
- class AnimationBuilder {
1618
-
1619
- /**
1620
- * @param {Object} vmd - parsed VMD data
1621
- * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1622
- * @return {AnimationClip}
1623
- */
1624
- build( vmd, mesh ) {
1625
-
1626
- // combine skeletal and morph animations
1627
-
1628
- const tracks = this.buildSkeletalAnimation( vmd, mesh ).tracks;
1629
- const tracks2 = this.buildMorphAnimation( vmd, mesh ).tracks;
1630
-
1631
- for ( let i = 0, il = tracks2.length; i < il; i ++ ) {
1632
-
1633
- tracks.push( tracks2[ i ] );
1634
-
1635
- }
1636
-
1637
- return new AnimationClip( '', - 1, tracks );
1638
-
1639
- }
1640
-
1641
- /**
1642
- * @param {Object} vmd - parsed VMD data
1643
- * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1644
- * @return {AnimationClip}
1645
- */
1646
- buildSkeletalAnimation( vmd, mesh ) {
1647
-
1648
- function pushInterpolation( array, interpolation, index ) {
1649
-
1650
- array.push( interpolation[ index + 0 ] / 127 ); // x1
1651
- array.push( interpolation[ index + 8 ] / 127 ); // x2
1652
- array.push( interpolation[ index + 4 ] / 127 ); // y1
1653
- array.push( interpolation[ index + 12 ] / 127 ); // y2
1654
-
1655
- }
1656
-
1657
- const tracks = [];
1658
-
1659
- const motions = {};
1660
- const bones = mesh.skeleton.bones;
1661
- const boneNameDictionary = {};
1662
-
1663
- for ( let i = 0, il = bones.length; i < il; i ++ ) {
1664
-
1665
- boneNameDictionary[ bones[ i ].name ] = true;
1666
-
1667
- }
1668
-
1669
- for ( let i = 0; i < vmd.metadata.motionCount; i ++ ) {
1670
-
1671
- const motion = vmd.motions[ i ];
1672
- const boneName = motion.boneName;
1673
-
1674
- if ( boneNameDictionary[ boneName ] === undefined ) continue;
1675
-
1676
- motions[ boneName ] = motions[ boneName ] || [];
1677
- motions[ boneName ].push( motion );
1678
-
1679
- }
1680
-
1681
- for ( const key in motions ) {
1682
-
1683
- const array = motions[ key ];
1684
-
1685
- array.sort( function ( a, b ) {
1686
-
1687
- return a.frameNum - b.frameNum;
1688
-
1689
- } );
1690
-
1691
- const times = [];
1692
- const positions = [];
1693
- const rotations = [];
1694
- const pInterpolations = [];
1695
- const rInterpolations = [];
1696
-
1697
- const basePosition = mesh.skeleton.getBoneByName( key ).position.toArray();
1698
-
1699
- for ( let i = 0, il = array.length; i < il; i ++ ) {
1700
-
1701
- const time = array[ i ].frameNum / 30;
1702
- const position = array[ i ].position;
1703
- const rotation = array[ i ].rotation;
1704
- const interpolation = array[ i ].interpolation;
1705
-
1706
- times.push( time );
1707
-
1708
- for ( let j = 0; j < 3; j ++ ) positions.push( basePosition[ j ] + position[ j ] );
1709
- for ( let j = 0; j < 4; j ++ ) rotations.push( rotation[ j ] );
1710
- for ( let j = 0; j < 3; j ++ ) pushInterpolation( pInterpolations, interpolation, j );
1711
-
1712
- pushInterpolation( rInterpolations, interpolation, 3 );
1713
-
1714
- }
1715
-
1716
- const targetName = '.bones[' + key + ']';
1717
-
1718
- tracks.push( this._createTrack( targetName + '.position', VectorKeyframeTrack, times, positions, pInterpolations ) );
1719
- tracks.push( this._createTrack( targetName + '.quaternion', QuaternionKeyframeTrack, times, rotations, rInterpolations ) );
1720
-
1721
- }
1722
-
1723
- return new AnimationClip( '', - 1, tracks );
1724
-
1725
- }
1726
-
1727
- /**
1728
- * @param {Object} vmd - parsed VMD data
1729
- * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1730
- * @return {AnimationClip}
1731
- */
1732
- buildMorphAnimation( vmd, mesh ) {
1733
-
1734
- const tracks = [];
1735
-
1736
- const morphs = {};
1737
- const morphTargetDictionary = mesh.morphTargetDictionary;
1738
-
1739
- for ( let i = 0; i < vmd.metadata.morphCount; i ++ ) {
1740
-
1741
- const morph = vmd.morphs[ i ];
1742
- const morphName = morph.morphName;
1743
-
1744
- if ( morphTargetDictionary[ morphName ] === undefined ) continue;
1745
-
1746
- morphs[ morphName ] = morphs[ morphName ] || [];
1747
- morphs[ morphName ].push( morph );
1748
-
1749
- }
1750
-
1751
- for ( const key in morphs ) {
1752
-
1753
- const array = morphs[ key ];
1754
-
1755
- array.sort( function ( a, b ) {
1756
-
1757
- return a.frameNum - b.frameNum;
1758
-
1759
- } );
1760
-
1761
- const times = [];
1762
- const values = [];
1763
-
1764
- for ( let i = 0, il = array.length; i < il; i ++ ) {
1765
-
1766
- times.push( array[ i ].frameNum / 30 );
1767
- values.push( array[ i ].weight );
1768
-
1769
- }
1770
-
1771
- tracks.push( new NumberKeyframeTrack( '.morphTargetInfluences[' + morphTargetDictionary[ key ] + ']', times, values ) );
1772
-
1773
- }
1774
-
1775
- return new AnimationClip( '', - 1, tracks );
1776
-
1777
- }
1778
-
1779
- /**
1780
- * @param {Object} vmd - parsed VMD data
1781
- * @return {AnimationClip}
1782
- */
1783
- buildCameraAnimation( vmd ) {
1784
-
1785
- function pushVector3( array, vec ) {
1786
-
1787
- array.push( vec.x );
1788
- array.push( vec.y );
1789
- array.push( vec.z );
1790
-
1791
- }
1792
-
1793
- function pushQuaternion( array, q ) {
1794
-
1795
- array.push( q.x );
1796
- array.push( q.y );
1797
- array.push( q.z );
1798
- array.push( q.w );
1799
-
1800
- }
1801
-
1802
- function pushInterpolation( array, interpolation, index ) {
1803
-
1804
- array.push( interpolation[ index * 4 + 0 ] / 127 ); // x1
1805
- array.push( interpolation[ index * 4 + 1 ] / 127 ); // x2
1806
- array.push( interpolation[ index * 4 + 2 ] / 127 ); // y1
1807
- array.push( interpolation[ index * 4 + 3 ] / 127 ); // y2
1808
-
1809
- }
1810
-
1811
- const cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
1812
-
1813
- cameras.sort( function ( a, b ) {
1814
-
1815
- return a.frameNum - b.frameNum;
1816
-
1817
- } );
1818
-
1819
- const times = [];
1820
- const centers = [];
1821
- const quaternions = [];
1822
- const positions = [];
1823
- const fovs = [];
1824
-
1825
- const cInterpolations = [];
1826
- const qInterpolations = [];
1827
- const pInterpolations = [];
1828
- const fInterpolations = [];
1829
-
1830
- const quaternion = new Quaternion();
1831
- const euler = new Euler();
1832
- const position = new Vector3();
1833
- const center = new Vector3();
1834
-
1835
- for ( let i = 0, il = cameras.length; i < il; i ++ ) {
1836
-
1837
- const motion = cameras[ i ];
1838
-
1839
- const time = motion.frameNum / 30;
1840
- const pos = motion.position;
1841
- const rot = motion.rotation;
1842
- const distance = motion.distance;
1843
- const fov = motion.fov;
1844
- const interpolation = motion.interpolation;
1845
-
1846
- times.push( time );
1847
-
1848
- position.set( 0, 0, - distance );
1849
- center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] );
1850
-
1851
- euler.set( - rot[ 0 ], - rot[ 1 ], - rot[ 2 ] );
1852
- quaternion.setFromEuler( euler );
1853
-
1854
- position.add( center );
1855
- position.applyQuaternion( quaternion );
1856
-
1857
- pushVector3( centers, center );
1858
- pushQuaternion( quaternions, quaternion );
1859
- pushVector3( positions, position );
1860
-
1861
- fovs.push( fov );
1862
-
1863
- for ( let j = 0; j < 3; j ++ ) {
1864
-
1865
- pushInterpolation( cInterpolations, interpolation, j );
1866
-
1867
- }
1868
-
1869
- pushInterpolation( qInterpolations, interpolation, 3 );
1870
-
1871
- // use the same parameter for x, y, z axis.
1872
- for ( let j = 0; j < 3; j ++ ) {
1873
-
1874
- pushInterpolation( pInterpolations, interpolation, 4 );
1875
-
1876
- }
1877
-
1878
- pushInterpolation( fInterpolations, interpolation, 5 );
1879
-
1880
- }
1881
-
1882
- const tracks = [];
1883
-
1884
- // I expect an object whose name 'target' exists under THREE.Camera
1885
- tracks.push( this._createTrack( 'target.position', VectorKeyframeTrack, times, centers, cInterpolations ) );
1886
-
1887
- tracks.push( this._createTrack( '.quaternion', QuaternionKeyframeTrack, times, quaternions, qInterpolations ) );
1888
- tracks.push( this._createTrack( '.position', VectorKeyframeTrack, times, positions, pInterpolations ) );
1889
- tracks.push( this._createTrack( '.fov', NumberKeyframeTrack, times, fovs, fInterpolations ) );
1890
-
1891
- return new AnimationClip( '', - 1, tracks );
1892
-
1893
- }
1894
-
1895
- // private method
1896
-
1897
- _createTrack( node, typedKeyframeTrack, times, values, interpolations ) {
1898
-
1899
- /*
1900
- * optimizes here not to let KeyframeTrackPrototype optimize
1901
- * because KeyframeTrackPrototype optimizes times and values but
1902
- * doesn't optimize interpolations.
1903
- */
1904
- if ( times.length > 2 ) {
1905
-
1906
- times = times.slice();
1907
- values = values.slice();
1908
- interpolations = interpolations.slice();
1909
-
1910
- const stride = values.length / times.length;
1911
- const interpolateStride = interpolations.length / times.length;
1912
-
1913
- let index = 1;
1914
-
1915
- for ( let aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) {
1916
-
1917
- for ( let i = 0; i < stride; i ++ ) {
1918
-
1919
- if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] ||
1920
- values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) {
1921
-
1922
- index ++;
1923
- break;
1924
-
1925
- }
1926
-
1927
- }
1928
-
1929
- if ( aheadIndex > index ) {
1930
-
1931
- times[ index ] = times[ aheadIndex ];
1932
-
1933
- for ( let i = 0; i < stride; i ++ ) {
1934
-
1935
- values[ index * stride + i ] = values[ aheadIndex * stride + i ];
1936
-
1937
- }
1938
-
1939
- for ( let i = 0; i < interpolateStride; i ++ ) {
1940
-
1941
- interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ];
1942
-
1943
- }
1944
-
1945
- }
1946
-
1947
- }
1948
-
1949
- times.length = index + 1;
1950
- values.length = ( index + 1 ) * stride;
1951
- interpolations.length = ( index + 1 ) * interpolateStride;
1952
-
1953
- }
1954
-
1955
- const track = new typedKeyframeTrack( node, times, values );
1956
-
1957
- track.createInterpolant = function InterpolantFactoryMethodCubicBezier( result ) {
1958
-
1959
- return new CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, new Float32Array( interpolations ) );
1960
-
1961
- };
1962
-
1963
- return track;
1964
-
1965
- }
1966
-
1967
- }
1968
-
1969
- // interpolation
1970
-
1971
- class CubicBezierInterpolation extends Interpolant {
1972
-
1973
- constructor( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) {
1974
-
1975
- super( parameterPositions, sampleValues, sampleSize, resultBuffer );
1976
-
1977
- this.interpolationParams = params;
1978
-
1979
- }
1980
-
1981
- interpolate_( i1, t0, t, t1 ) {
1982
-
1983
- const result = this.resultBuffer;
1984
- const values = this.sampleValues;
1985
- const stride = this.valueSize;
1986
- const params = this.interpolationParams;
1987
-
1988
- const offset1 = i1 * stride;
1989
- const offset0 = offset1 - stride;
1990
-
1991
- // No interpolation if next key frame is in one frame in 30fps.
1992
- // This is from MMD animation spec.
1993
- // '1.5' is for precision loss. times are Float32 in Three.js Animation system.
1994
- const weight1 = ( ( t1 - t0 ) < 1 / 30 * 1.5 ) ? 0.0 : ( t - t0 ) / ( t1 - t0 );
1995
-
1996
- if ( stride === 4 ) { // Quaternion
1997
-
1998
- const x1 = params[ i1 * 4 + 0 ];
1999
- const x2 = params[ i1 * 4 + 1 ];
2000
- const y1 = params[ i1 * 4 + 2 ];
2001
- const y2 = params[ i1 * 4 + 3 ];
2002
-
2003
- const ratio = this._calculate( x1, x2, y1, y2, weight1 );
2004
-
2005
- Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio );
2006
-
2007
- } else if ( stride === 3 ) { // Vector3
2008
-
2009
- for ( let i = 0; i !== stride; ++ i ) {
2010
-
2011
- const x1 = params[ i1 * 12 + i * 4 + 0 ];
2012
- const x2 = params[ i1 * 12 + i * 4 + 1 ];
2013
- const y1 = params[ i1 * 12 + i * 4 + 2 ];
2014
- const y2 = params[ i1 * 12 + i * 4 + 3 ];
2015
-
2016
- const ratio = this._calculate( x1, x2, y1, y2, weight1 );
2017
-
2018
- result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio;
2019
-
2020
- }
2021
-
2022
- } else { // Number
2023
-
2024
- const x1 = params[ i1 * 4 + 0 ];
2025
- const x2 = params[ i1 * 4 + 1 ];
2026
- const y1 = params[ i1 * 4 + 2 ];
2027
- const y2 = params[ i1 * 4 + 3 ];
2028
-
2029
- const ratio = this._calculate( x1, x2, y1, y2, weight1 );
2030
-
2031
- result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio;
2032
-
2033
- }
2034
-
2035
- return result;
2036
-
2037
- }
2038
-
2039
- _calculate( x1, x2, y1, y2, x ) {
2040
-
2041
- /*
2042
- * Cubic Bezier curves
2043
- * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
2044
- *
2045
- * B(t) = ( 1 - t ) ^ 3 * P0
2046
- * + 3 * ( 1 - t ) ^ 2 * t * P1
2047
- * + 3 * ( 1 - t ) * t^2 * P2
2048
- * + t ^ 3 * P3
2049
- * ( 0 <= t <= 1 )
2050
- *
2051
- * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
2052
- * http://d.hatena.ne.jp/edvakf/20111016/1318716097
2053
- *
2054
- * x = ( 1 - t ) ^ 3 * x0
2055
- * + 3 * ( 1 - t ) ^ 2 * t * x1
2056
- * + 3 * ( 1 - t ) * t^2 * x2
2057
- * + t ^ 3 * x3
2058
- * y = ( 1 - t ) ^ 3 * y0
2059
- * + 3 * ( 1 - t ) ^ 2 * t * y1
2060
- * + 3 * ( 1 - t ) * t^2 * y2
2061
- * + t ^ 3 * y3
2062
- * ( x0 = 0, y0 = 0 )
2063
- * ( x3 = 1, y3 = 1 )
2064
- * ( 0 <= t, x1, x2, y1, y2 <= 1 )
2065
- *
2066
- * Here solves this equation with Bisection method,
2067
- * https://en.wikipedia.org/wiki/Bisection_method
2068
- * gets t, and then calculate y.
2069
- *
2070
- * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
2071
- * + 3 * ( 1 - t ) * t^2 * x2
2072
- * + t ^ 3 - x = 0
2073
- *
2074
- * (Another option: Newton's method
2075
- * https://en.wikipedia.org/wiki/Newton%27s_method)
2076
- */
2077
-
2078
- let c = 0.5;
2079
- let t = c;
2080
- let s = 1.0 - t;
2081
- const loop = 15;
2082
- const eps = 1e-5;
2083
- const math = Math;
2084
-
2085
- let sst3, stt3, ttt;
2086
-
2087
- for ( let i = 0; i < loop; i ++ ) {
2088
-
2089
- sst3 = 3.0 * s * s * t;
2090
- stt3 = 3.0 * s * t * t;
2091
- ttt = t * t * t;
2092
-
2093
- const ft = ( sst3 * x1 ) + ( stt3 * x2 ) + ( ttt ) - x;
2094
-
2095
- if ( math.abs( ft ) < eps ) break;
2096
-
2097
- c /= 2.0;
2098
-
2099
- t += ( ft < 0 ) ? c : - c;
2100
- s = 1.0 - t;
2101
-
2102
- }
2103
-
2104
- return ( sst3 * y1 ) + ( stt3 * y2 ) + ttt;
2105
-
2106
- }
2107
-
2108
- }
2109
-
2110
- class MMDToonMaterial extends ShaderMaterial {
2111
-
2112
- constructor( parameters ) {
2113
-
2114
- super();
2115
-
2116
- this.isMMDToonMaterial = true;
2117
-
2118
- this.type = 'MMDToonMaterial';
2119
-
2120
- this._matcapCombine = AddOperation;
2121
- this.emissiveIntensity = 1.0;
2122
- this.normalMapType = TangentSpaceNormalMap;
2123
-
2124
- this.combine = MultiplyOperation;
2125
-
2126
- this.wireframeLinecap = 'round';
2127
- this.wireframeLinejoin = 'round';
2128
-
2129
- this.flatShading = false;
2130
-
2131
- this.lights = true;
2132
-
2133
- this.vertexShader = MMDToonShader.vertexShader;
2134
- this.fragmentShader = MMDToonShader.fragmentShader;
2135
-
2136
- this.defines = Object.assign( {}, MMDToonShader.defines );
2137
- Object.defineProperty( this, 'matcapCombine', {
2138
-
2139
- get: function () {
2140
-
2141
- return this._matcapCombine;
2142
-
2143
- },
2144
-
2145
- set: function ( value ) {
2146
-
2147
- this._matcapCombine = value;
2148
-
2149
- switch ( value ) {
2150
-
2151
- case MultiplyOperation:
2152
- this.defines.MATCAP_BLENDING_MULTIPLY = true;
2153
- delete this.defines.MATCAP_BLENDING_ADD;
2154
- break;
2155
-
2156
- default:
2157
- case AddOperation:
2158
- this.defines.MATCAP_BLENDING_ADD = true;
2159
- delete this.defines.MATCAP_BLENDING_MULTIPLY;
2160
- break;
2161
-
2162
- }
2163
-
2164
- },
2165
-
2166
- } );
2167
-
2168
- this.uniforms = UniformsUtils.clone( MMDToonShader.uniforms );
2169
-
2170
- // merged from MeshToon/Phong/MatcapMaterial
2171
- const exposePropertyNames = [
2172
- 'specular',
2173
- 'opacity',
2174
- 'diffuse',
2175
-
2176
- 'map',
2177
- 'matcap',
2178
- 'gradientMap',
2179
-
2180
- 'lightMap',
2181
- 'lightMapIntensity',
2182
-
2183
- 'aoMap',
2184
- 'aoMapIntensity',
2185
-
2186
- 'emissive',
2187
- 'emissiveMap',
2188
-
2189
- 'bumpMap',
2190
- 'bumpScale',
2191
-
2192
- 'normalMap',
2193
- 'normalScale',
2194
-
2195
- 'displacemantBias',
2196
- 'displacemantMap',
2197
- 'displacemantScale',
2198
-
2199
- 'specularMap',
2200
-
2201
- 'alphaMap',
2202
-
2203
- 'reflectivity',
2204
- 'refractionRatio',
2205
- ];
2206
- for ( const propertyName of exposePropertyNames ) {
2207
-
2208
- Object.defineProperty( this, propertyName, {
2209
-
2210
- get: function () {
2211
-
2212
- return this.uniforms[ propertyName ].value;
2213
-
2214
- },
2215
-
2216
- set: function ( value ) {
2217
-
2218
- this.uniforms[ propertyName ].value = value;
2219
-
2220
- },
2221
-
2222
- } );
2223
-
2224
- }
2225
-
2226
- // Special path for shininess to handle zero shininess properly
2227
- this._shininess = 30;
2228
- Object.defineProperty( this, 'shininess', {
2229
-
2230
- get: function () {
2231
-
2232
- return this._shininess;
2233
-
2234
- },
2235
-
2236
- set: function ( value ) {
2237
-
2238
- this._shininess = value;
2239
- this.uniforms.shininess.value = Math.max( this._shininess, 1e-4 ); // To prevent pow( 0.0, 0.0 )
2240
-
2241
- },
2242
-
2243
- } );
2244
-
2245
- Object.defineProperty(
2246
- this,
2247
- 'color',
2248
- Object.getOwnPropertyDescriptor( this, 'diffuse' )
2249
- );
2250
-
2251
- this.setValues( parameters );
2252
-
2253
- }
2254
-
2255
- copy( source ) {
2256
-
2257
- super.copy( source );
2258
-
2259
- this.matcapCombine = source.matcapCombine;
2260
- this.emissiveIntensity = source.emissiveIntensity;
2261
- this.normalMapType = source.normalMapType;
2262
-
2263
- this.combine = source.combine;
2264
-
2265
- this.wireframeLinecap = source.wireframeLinecap;
2266
- this.wireframeLinejoin = source.wireframeLinejoin;
2267
-
2268
- this.flatShading = source.flatShading;
2269
-
2270
- return this;
2271
-
2272
- }
2273
-
2274
- }
2275
-
2276
- export { MMDLoader };
1
+ import {
2
+ AddOperation,
3
+ AnimationClip,
4
+ Bone,
5
+ BufferGeometry,
6
+ Color,
7
+ CustomBlending,
8
+ TangentSpaceNormalMap,
9
+ DoubleSide,
10
+ DstAlphaFactor,
11
+ Euler,
12
+ FileLoader,
13
+ Float32BufferAttribute,
14
+ FrontSide,
15
+ Interpolant,
16
+ Loader,
17
+ LoaderUtils,
18
+ UniformsUtils,
19
+ ShaderMaterial,
20
+ MultiplyOperation,
21
+ NearestFilter,
22
+ NumberKeyframeTrack,
23
+ OneMinusSrcAlphaFactor,
24
+ Quaternion,
25
+ QuaternionKeyframeTrack,
26
+ RepeatWrapping,
27
+ Skeleton,
28
+ SkinnedMesh,
29
+ SrcAlphaFactor,
30
+ SRGBColorSpace,
31
+ TextureLoader,
32
+ Uint16BufferAttribute,
33
+ Vector3,
34
+ VectorKeyframeTrack,
35
+ RGB_S3TC_DXT1_Format,
36
+ RGB_PVRTC_4BPPV1_Format,
37
+ RGB_PVRTC_2BPPV1_Format,
38
+ RGB_ETC1_Format,
39
+ RGB_ETC2_Format
40
+ } from 'three';
41
+ import { MMDToonShader } from '../shaders/MMDToonShader.js';
42
+ import { TGALoader } from '../loaders/TGALoader.js';
43
+ import { MMDParser } from '../libs/mmdparser.module.js';
44
+
45
+ /**
46
+ * Dependencies
47
+ * - mmd-parser https://github.com/takahirox/mmd-parser
48
+ * - TGALoader
49
+ * - OutlineEffect
50
+ *
51
+ * MMDLoader creates Three.js Objects from MMD resources as
52
+ * PMD, PMX, VMD, and VPD files.
53
+ *
54
+ * PMD/PMX is a model data format, VMD is a motion data format
55
+ * VPD is a posing data format used in MMD(Miku Miku Dance).
56
+ *
57
+ * MMD official site
58
+ * - https://sites.google.com/view/evpvp/
59
+ *
60
+ * PMD, VMD format (in Japanese)
61
+ * - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
62
+ *
63
+ * PMX format
64
+ * - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
65
+ *
66
+ * TODO
67
+ * - light motion in vmd support.
68
+ * - SDEF support.
69
+ * - uv/material/bone morphing support.
70
+ * - more precise grant skinning support.
71
+ * - shadow support.
72
+ */
73
+
74
+ /**
75
+ * @param {THREE.LoadingManager} manager
76
+ */
77
+ class MMDLoader extends Loader {
78
+
79
+ constructor( manager ) {
80
+
81
+ super( manager );
82
+
83
+ this.loader = new FileLoader( this.manager );
84
+
85
+ this.parser = null; // lazy generation
86
+ this.meshBuilder = new MeshBuilder( this.manager );
87
+ this.animationBuilder = new AnimationBuilder();
88
+
89
+ }
90
+
91
+ /**
92
+ * @param {string} animationPath
93
+ * @return {MMDLoader}
94
+ */
95
+ setAnimationPath( animationPath ) {
96
+
97
+ this.animationPath = animationPath;
98
+ return this;
99
+
100
+ }
101
+
102
+ // Load MMD assets as Three.js Object
103
+
104
+ /**
105
+ * Loads Model file (.pmd or .pmx) as a SkinnedMesh.
106
+ *
107
+ * @param {string} url - url to Model(.pmd or .pmx) file
108
+ * @param {function} onLoad
109
+ * @param {function} onProgress
110
+ * @param {function} onError
111
+ */
112
+ load( url, onLoad, onProgress, onError ) {
113
+
114
+ const builder = this.meshBuilder.setCrossOrigin( this.crossOrigin );
115
+
116
+ // resource path
117
+
118
+ let resourcePath;
119
+
120
+ if ( this.resourcePath !== '' ) {
121
+
122
+ resourcePath = this.resourcePath;
123
+
124
+ } else if ( this.path !== '' ) {
125
+
126
+ resourcePath = this.path;
127
+
128
+ } else {
129
+
130
+ resourcePath = LoaderUtils.extractUrlBase( url );
131
+
132
+ }
133
+
134
+ const modelExtension = this._extractExtension( url ).toLowerCase();
135
+
136
+ // Should I detect by seeing header?
137
+ if ( modelExtension !== 'pmd' && modelExtension !== 'pmx' ) {
138
+
139
+ if ( onError ) onError( new Error( 'THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.' ) );
140
+
141
+ return;
142
+
143
+ }
144
+
145
+ this[ modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX' ]( url, function ( data ) {
146
+
147
+ onLoad( builder.build( data, resourcePath, onProgress, onError ) );
148
+
149
+ }, onProgress, onError );
150
+
151
+ }
152
+
153
+ /**
154
+ * Loads Motion file(s) (.vmd) as a AnimationClip.
155
+ * If two or more files are specified, they'll be merged.
156
+ *
157
+ * @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
158
+ * @param {SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
159
+ * @param {function} onLoad
160
+ * @param {function} onProgress
161
+ * @param {function} onError
162
+ */
163
+ loadAnimation( url, object, onLoad, onProgress, onError ) {
164
+
165
+ const builder = this.animationBuilder;
166
+
167
+ this.loadVMD( url, function ( vmd ) {
168
+
169
+ onLoad( object.isCamera
170
+ ? builder.buildCameraAnimation( vmd )
171
+ : builder.build( vmd, object ) );
172
+
173
+ }, onProgress, onError );
174
+
175
+ }
176
+
177
+ /**
178
+ * Loads mode file and motion file(s) as an object containing
179
+ * a SkinnedMesh and a AnimationClip.
180
+ * Tracks of AnimationClip are fitting to the model.
181
+ *
182
+ * @param {string} modelUrl - url to Model(.pmd or .pmx) file
183
+ * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
184
+ * @param {function} onLoad
185
+ * @param {function} onProgress
186
+ * @param {function} onError
187
+ */
188
+ loadWithAnimation( modelUrl, vmdUrl, onLoad, onProgress, onError ) {
189
+
190
+ const scope = this;
191
+
192
+ this.load( modelUrl, function ( mesh ) {
193
+
194
+ scope.loadAnimation( vmdUrl, mesh, function ( animation ) {
195
+
196
+ onLoad( {
197
+ mesh: mesh,
198
+ animation: animation
199
+ } );
200
+
201
+ }, onProgress, onError );
202
+
203
+ }, onProgress, onError );
204
+
205
+ }
206
+
207
+ // Load MMD assets as Object data parsed by MMDParser
208
+
209
+ /**
210
+ * Loads .pmd file as an Object.
211
+ *
212
+ * @param {string} url - url to .pmd file
213
+ * @param {function} onLoad
214
+ * @param {function} onProgress
215
+ * @param {function} onError
216
+ */
217
+ loadPMD( url, onLoad, onProgress, onError ) {
218
+
219
+ const parser = this._getParser();
220
+
221
+ this.loader
222
+ .setMimeType( undefined )
223
+ .setPath( this.path )
224
+ .setResponseType( 'arraybuffer' )
225
+ .setRequestHeader( this.requestHeader )
226
+ .setWithCredentials( this.withCredentials )
227
+ .load( url, function ( buffer ) {
228
+
229
+ try {
230
+
231
+ onLoad( parser.parsePmd( buffer, true ) );
232
+
233
+ } catch ( e ) {
234
+
235
+ if ( onError ) onError( e );
236
+
237
+ }
238
+
239
+ }, onProgress, onError );
240
+
241
+ }
242
+
243
+ /**
244
+ * Loads .pmx file as an Object.
245
+ *
246
+ * @param {string} url - url to .pmx file
247
+ * @param {function} onLoad
248
+ * @param {function} onProgress
249
+ * @param {function} onError
250
+ */
251
+ loadPMX( url, onLoad, onProgress, onError ) {
252
+
253
+ const parser = this._getParser();
254
+
255
+ this.loader
256
+ .setMimeType( undefined )
257
+ .setPath( this.path )
258
+ .setResponseType( 'arraybuffer' )
259
+ .setRequestHeader( this.requestHeader )
260
+ .setWithCredentials( this.withCredentials )
261
+ .load( url, function ( buffer ) {
262
+
263
+ try {
264
+
265
+ onLoad( parser.parsePmx( buffer, true ) );
266
+
267
+ } catch ( e ) {
268
+
269
+ if ( onError ) onError( e );
270
+
271
+ }
272
+
273
+ }, onProgress, onError );
274
+
275
+ }
276
+
277
+ /**
278
+ * Loads .vmd file as an Object. If two or more files are specified
279
+ * they'll be merged.
280
+ *
281
+ * @param {string|Array<string>} url - url(s) to .vmd file(s)
282
+ * @param {function} onLoad
283
+ * @param {function} onProgress
284
+ * @param {function} onError
285
+ */
286
+ loadVMD( url, onLoad, onProgress, onError ) {
287
+
288
+ const urls = Array.isArray( url ) ? url : [ url ];
289
+
290
+ const vmds = [];
291
+ const vmdNum = urls.length;
292
+
293
+ const parser = this._getParser();
294
+
295
+ this.loader
296
+ .setMimeType( undefined )
297
+ .setPath( this.animationPath )
298
+ .setResponseType( 'arraybuffer' )
299
+ .setRequestHeader( this.requestHeader )
300
+ .setWithCredentials( this.withCredentials );
301
+
302
+ for ( let i = 0, il = urls.length; i < il; i ++ ) {
303
+
304
+ this.loader.load( urls[ i ], function ( buffer ) {
305
+
306
+ try {
307
+
308
+ vmds.push( parser.parseVmd( buffer, true ) );
309
+
310
+ if ( vmds.length === vmdNum ) onLoad( parser.mergeVmds( vmds ) );
311
+
312
+ } catch ( e ) {
313
+
314
+ if ( onError ) onError( e );
315
+
316
+ }
317
+
318
+ }, onProgress, onError );
319
+
320
+ }
321
+
322
+ }
323
+
324
+ /**
325
+ * Loads .vpd file as an Object.
326
+ *
327
+ * @param {string} url - url to .vpd file
328
+ * @param {boolean} isUnicode
329
+ * @param {function} onLoad
330
+ * @param {function} onProgress
331
+ * @param {function} onError
332
+ */
333
+ loadVPD( url, isUnicode, onLoad, onProgress, onError ) {
334
+
335
+ const parser = this._getParser();
336
+
337
+ this.loader
338
+ .setMimeType( isUnicode ? undefined : 'text/plain; charset=shift_jis' )
339
+ .setPath( this.animationPath )
340
+ .setResponseType( 'text' )
341
+ .setRequestHeader( this.requestHeader )
342
+ .setWithCredentials( this.withCredentials )
343
+ .load( url, function ( text ) {
344
+
345
+ try {
346
+
347
+ onLoad( parser.parseVpd( text, true ) );
348
+
349
+ } catch ( e ) {
350
+
351
+ if ( onError ) onError( e );
352
+
353
+ }
354
+
355
+ }, onProgress, onError );
356
+
357
+ }
358
+
359
+ // private methods
360
+
361
+ _extractExtension( url ) {
362
+
363
+ const index = url.lastIndexOf( '.' );
364
+ return index < 0 ? '' : url.slice( index + 1 );
365
+
366
+ }
367
+
368
+ _getParser() {
369
+
370
+ if ( this.parser === null ) {
371
+
372
+ this.parser = new MMDParser.Parser();
373
+
374
+ }
375
+
376
+ return this.parser;
377
+
378
+ }
379
+
380
+ }
381
+
382
+ // Utilities
383
+
384
+ /*
385
+ * base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
386
+ * We don't need to request external toon image files.
387
+ */
388
+ const DEFAULT_TOON_TEXTURES = [
389
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
390
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==',
391
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC',
392
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==',
393
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==',
394
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=',
395
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=',
396
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
397
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
398
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
399
+ 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
400
+ ];
401
+
402
+ const NON_ALPHA_CHANNEL_FORMATS = [
403
+ RGB_S3TC_DXT1_Format,
404
+ RGB_PVRTC_4BPPV1_Format,
405
+ RGB_PVRTC_2BPPV1_Format,
406
+ RGB_ETC1_Format,
407
+ RGB_ETC2_Format
408
+ ];
409
+
410
+ // Builders. They build Three.js object from Object data parsed by MMDParser.
411
+
412
+ /**
413
+ * @param {THREE.LoadingManager} manager
414
+ */
415
+ class MeshBuilder {
416
+
417
+ constructor( manager ) {
418
+
419
+ this.crossOrigin = 'anonymous';
420
+ this.geometryBuilder = new GeometryBuilder();
421
+ this.materialBuilder = new MaterialBuilder( manager );
422
+
423
+ }
424
+
425
+ /**
426
+ * @param {string} crossOrigin
427
+ * @return {MeshBuilder}
428
+ */
429
+ setCrossOrigin( crossOrigin ) {
430
+
431
+ this.crossOrigin = crossOrigin;
432
+ return this;
433
+
434
+ }
435
+
436
+ /**
437
+ * @param {Object} data - parsed PMD/PMX data
438
+ * @param {string} resourcePath
439
+ * @param {function} onProgress
440
+ * @param {function} onError
441
+ * @return {SkinnedMesh}
442
+ */
443
+ build( data, resourcePath, onProgress, onError ) {
444
+
445
+ const geometry = this.geometryBuilder.build( data );
446
+ const material = this.materialBuilder
447
+ .setCrossOrigin( this.crossOrigin )
448
+ .setResourcePath( resourcePath )
449
+ .build( data, geometry, onProgress, onError );
450
+
451
+ const mesh = new SkinnedMesh( geometry, material );
452
+
453
+ const skeleton = new Skeleton( initBones( mesh ) );
454
+ mesh.bind( skeleton );
455
+
456
+ // console.log( mesh ); // for console debug
457
+
458
+ return mesh;
459
+
460
+ }
461
+
462
+ }
463
+
464
+ // TODO: Try to remove this function
465
+
466
+ function initBones( mesh ) {
467
+
468
+ const geometry = mesh.geometry;
469
+
470
+ const bones = [];
471
+
472
+ if ( geometry && geometry.bones !== undefined ) {
473
+
474
+ // first, create array of 'Bone' objects from geometry data
475
+
476
+ for ( let i = 0, il = geometry.bones.length; i < il; i ++ ) {
477
+
478
+ const gbone = geometry.bones[ i ];
479
+
480
+ // create new 'Bone' object
481
+
482
+ const bone = new Bone();
483
+ bones.push( bone );
484
+
485
+ // apply values
486
+
487
+ bone.name = gbone.name;
488
+ bone.position.fromArray( gbone.pos );
489
+ bone.quaternion.fromArray( gbone.rotq );
490
+ if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
491
+
492
+ }
493
+
494
+ // second, create bone hierarchy
495
+
496
+ for ( let i = 0, il = geometry.bones.length; i < il; i ++ ) {
497
+
498
+ const gbone = geometry.bones[ i ];
499
+
500
+ if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
501
+
502
+ // subsequent bones in the hierarchy
503
+
504
+ bones[ gbone.parent ].add( bones[ i ] );
505
+
506
+ } else {
507
+
508
+ // topmost bone, immediate child of the skinned mesh
509
+
510
+ mesh.add( bones[ i ] );
511
+
512
+ }
513
+
514
+ }
515
+
516
+ }
517
+
518
+ // now the bones are part of the scene graph and children of the skinned mesh.
519
+ // let's update the corresponding matrices
520
+
521
+ mesh.updateMatrixWorld( true );
522
+
523
+ return bones;
524
+
525
+ }
526
+
527
+ //
528
+
529
+ class GeometryBuilder {
530
+
531
+ /**
532
+ * @param {Object} data - parsed PMD/PMX data
533
+ * @return {BufferGeometry}
534
+ */
535
+ build( data ) {
536
+
537
+ // for geometry
538
+ const positions = [];
539
+ const uvs = [];
540
+ const normals = [];
541
+
542
+ const indices = [];
543
+
544
+ const groups = [];
545
+
546
+ const bones = [];
547
+ const skinIndices = [];
548
+ const skinWeights = [];
549
+
550
+ const morphTargets = [];
551
+ const morphPositions = [];
552
+
553
+ const iks = [];
554
+ const grants = [];
555
+
556
+ const rigidBodies = [];
557
+ const constraints = [];
558
+
559
+ // for work
560
+ let offset = 0;
561
+ const boneTypeTable = {};
562
+
563
+ // positions, normals, uvs, skinIndices, skinWeights
564
+
565
+ for ( let i = 0; i < data.metadata.vertexCount; i ++ ) {
566
+
567
+ const v = data.vertices[ i ];
568
+
569
+ for ( let j = 0, jl = v.position.length; j < jl; j ++ ) {
570
+
571
+ positions.push( v.position[ j ] );
572
+
573
+ }
574
+
575
+ for ( let j = 0, jl = v.normal.length; j < jl; j ++ ) {
576
+
577
+ normals.push( v.normal[ j ] );
578
+
579
+ }
580
+
581
+ for ( let j = 0, jl = v.uv.length; j < jl; j ++ ) {
582
+
583
+ uvs.push( v.uv[ j ] );
584
+
585
+ }
586
+
587
+ for ( let j = 0; j < 4; j ++ ) {
588
+
589
+ skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
590
+
591
+ }
592
+
593
+ for ( let j = 0; j < 4; j ++ ) {
594
+
595
+ skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
596
+
597
+ }
598
+
599
+ }
600
+
601
+ // indices
602
+
603
+ for ( let i = 0; i < data.metadata.faceCount; i ++ ) {
604
+
605
+ const face = data.faces[ i ];
606
+
607
+ for ( let j = 0, jl = face.indices.length; j < jl; j ++ ) {
608
+
609
+ indices.push( face.indices[ j ] );
610
+
611
+ }
612
+
613
+ }
614
+
615
+ // groups
616
+
617
+ for ( let i = 0; i < data.metadata.materialCount; i ++ ) {
618
+
619
+ const material = data.materials[ i ];
620
+
621
+ groups.push( {
622
+ offset: offset * 3,
623
+ count: material.faceCount * 3
624
+ } );
625
+
626
+ offset += material.faceCount;
627
+
628
+ }
629
+
630
+ // bones
631
+
632
+ for ( let i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
633
+
634
+ const body = data.rigidBodies[ i ];
635
+ let value = boneTypeTable[ body.boneIndex ];
636
+
637
+ // keeps greater number if already value is set without any special reasons
638
+ value = value === undefined ? body.type : Math.max( body.type, value );
639
+
640
+ boneTypeTable[ body.boneIndex ] = value;
641
+
642
+ }
643
+
644
+ for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
645
+
646
+ const boneData = data.bones[ i ];
647
+
648
+ const bone = {
649
+ index: i,
650
+ transformationClass: boneData.transformationClass,
651
+ parent: boneData.parentIndex,
652
+ name: boneData.name,
653
+ pos: boneData.position.slice( 0, 3 ),
654
+ rotq: [ 0, 0, 0, 1 ],
655
+ scl: [ 1, 1, 1 ],
656
+ rigidBodyType: boneTypeTable[ i ] !== undefined ? boneTypeTable[ i ] : - 1
657
+ };
658
+
659
+ if ( bone.parent !== - 1 ) {
660
+
661
+ bone.pos[ 0 ] -= data.bones[ bone.parent ].position[ 0 ];
662
+ bone.pos[ 1 ] -= data.bones[ bone.parent ].position[ 1 ];
663
+ bone.pos[ 2 ] -= data.bones[ bone.parent ].position[ 2 ];
664
+
665
+ }
666
+
667
+ bones.push( bone );
668
+
669
+ }
670
+
671
+ // iks
672
+
673
+ // TODO: remove duplicated codes between PMD and PMX
674
+ if ( data.metadata.format === 'pmd' ) {
675
+
676
+ for ( let i = 0; i < data.metadata.ikCount; i ++ ) {
677
+
678
+ const ik = data.iks[ i ];
679
+
680
+ const param = {
681
+ target: ik.target,
682
+ effector: ik.effector,
683
+ iteration: ik.iteration,
684
+ maxAngle: ik.maxAngle * 4,
685
+ links: []
686
+ };
687
+
688
+ for ( let j = 0, jl = ik.links.length; j < jl; j ++ ) {
689
+
690
+ const link = {};
691
+ link.index = ik.links[ j ].index;
692
+ link.enabled = true;
693
+
694
+ if ( data.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
695
+
696
+ link.limitation = new Vector3( 1.0, 0.0, 0.0 );
697
+
698
+ }
699
+
700
+ param.links.push( link );
701
+
702
+ }
703
+
704
+ iks.push( param );
705
+
706
+ }
707
+
708
+ } else {
709
+
710
+ for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
711
+
712
+ const ik = data.bones[ i ].ik;
713
+
714
+ if ( ik === undefined ) continue;
715
+
716
+ const param = {
717
+ target: i,
718
+ effector: ik.effector,
719
+ iteration: ik.iteration,
720
+ maxAngle: ik.maxAngle,
721
+ links: []
722
+ };
723
+
724
+ for ( let j = 0, jl = ik.links.length; j < jl; j ++ ) {
725
+
726
+ const link = {};
727
+ link.index = ik.links[ j ].index;
728
+ link.enabled = true;
729
+
730
+ if ( ik.links[ j ].angleLimitation === 1 ) {
731
+
732
+ // Revert if rotationMin/Max doesn't work well
733
+ // link.limitation = new Vector3( 1.0, 0.0, 0.0 );
734
+
735
+ const rotationMin = ik.links[ j ].lowerLimitationAngle;
736
+ const rotationMax = ik.links[ j ].upperLimitationAngle;
737
+
738
+ // Convert Left to Right coordinate by myself because
739
+ // MMDParser doesn't convert. It's a MMDParser's bug
740
+
741
+ const tmp1 = - rotationMax[ 0 ];
742
+ const tmp2 = - rotationMax[ 1 ];
743
+ rotationMax[ 0 ] = - rotationMin[ 0 ];
744
+ rotationMax[ 1 ] = - rotationMin[ 1 ];
745
+ rotationMin[ 0 ] = tmp1;
746
+ rotationMin[ 1 ] = tmp2;
747
+
748
+ link.rotationMin = new Vector3().fromArray( rotationMin );
749
+ link.rotationMax = new Vector3().fromArray( rotationMax );
750
+
751
+ }
752
+
753
+ param.links.push( link );
754
+
755
+ }
756
+
757
+ iks.push( param );
758
+
759
+ // Save the reference even from bone data for efficiently
760
+ // simulating PMX animation system
761
+ bones[ i ].ik = param;
762
+
763
+ }
764
+
765
+ }
766
+
767
+ // grants
768
+
769
+ if ( data.metadata.format === 'pmx' ) {
770
+
771
+ // bone index -> grant entry map
772
+ const grantEntryMap = {};
773
+
774
+ for ( let i = 0; i < data.metadata.boneCount; i ++ ) {
775
+
776
+ const boneData = data.bones[ i ];
777
+ const grant = boneData.grant;
778
+
779
+ if ( grant === undefined ) continue;
780
+
781
+ const param = {
782
+ index: i,
783
+ parentIndex: grant.parentIndex,
784
+ ratio: grant.ratio,
785
+ isLocal: grant.isLocal,
786
+ affectRotation: grant.affectRotation,
787
+ affectPosition: grant.affectPosition,
788
+ transformationClass: boneData.transformationClass
789
+ };
790
+
791
+ grantEntryMap[ i ] = { parent: null, children: [], param: param, visited: false };
792
+
793
+ }
794
+
795
+ const rootEntry = { parent: null, children: [], param: null, visited: false };
796
+
797
+ // Build a tree representing grant hierarchy
798
+
799
+ for ( const boneIndex in grantEntryMap ) {
800
+
801
+ const grantEntry = grantEntryMap[ boneIndex ];
802
+ const parentGrantEntry = grantEntryMap[ grantEntry.parentIndex ] || rootEntry;
803
+
804
+ grantEntry.parent = parentGrantEntry;
805
+ parentGrantEntry.children.push( grantEntry );
806
+
807
+ }
808
+
809
+ // Sort grant parameters from parents to children because
810
+ // grant uses parent's transform that parent's grant is already applied
811
+ // so grant should be applied in order from parents to children
812
+
813
+ function traverse( entry ) {
814
+
815
+ if ( entry.param ) {
816
+
817
+ grants.push( entry.param );
818
+
819
+ // Save the reference even from bone data for efficiently
820
+ // simulating PMX animation system
821
+ bones[ entry.param.index ].grant = entry.param;
822
+
823
+ }
824
+
825
+ entry.visited = true;
826
+
827
+ for ( let i = 0, il = entry.children.length; i < il; i ++ ) {
828
+
829
+ const child = entry.children[ i ];
830
+
831
+ // Cut off a loop if exists. (Is a grant loop invalid?)
832
+ if ( ! child.visited ) traverse( child );
833
+
834
+ }
835
+
836
+ }
837
+
838
+ traverse( rootEntry );
839
+
840
+ }
841
+
842
+ // morph
843
+
844
+ function updateAttributes( attribute, morph, ratio ) {
845
+
846
+ for ( let i = 0; i < morph.elementCount; i ++ ) {
847
+
848
+ const element = morph.elements[ i ];
849
+
850
+ let index;
851
+
852
+ if ( data.metadata.format === 'pmd' ) {
853
+
854
+ index = data.morphs[ 0 ].elements[ element.index ].index;
855
+
856
+ } else {
857
+
858
+ index = element.index;
859
+
860
+ }
861
+
862
+ attribute.array[ index * 3 + 0 ] += element.position[ 0 ] * ratio;
863
+ attribute.array[ index * 3 + 1 ] += element.position[ 1 ] * ratio;
864
+ attribute.array[ index * 3 + 2 ] += element.position[ 2 ] * ratio;
865
+
866
+ }
867
+
868
+ }
869
+
870
+ for ( let i = 0; i < data.metadata.morphCount; i ++ ) {
871
+
872
+ const morph = data.morphs[ i ];
873
+ const params = { name: morph.name };
874
+
875
+ const attribute = new Float32BufferAttribute( data.metadata.vertexCount * 3, 3 );
876
+ attribute.name = morph.name;
877
+
878
+ for ( let j = 0; j < data.metadata.vertexCount * 3; j ++ ) {
879
+
880
+ attribute.array[ j ] = positions[ j ];
881
+
882
+ }
883
+
884
+ if ( data.metadata.format === 'pmd' ) {
885
+
886
+ if ( i !== 0 ) {
887
+
888
+ updateAttributes( attribute, morph, 1.0 );
889
+
890
+ }
891
+
892
+ } else {
893
+
894
+ if ( morph.type === 0 ) { // group
895
+
896
+ for ( let j = 0; j < morph.elementCount; j ++ ) {
897
+
898
+ const morph2 = data.morphs[ morph.elements[ j ].index ];
899
+ const ratio = morph.elements[ j ].ratio;
900
+
901
+ if ( morph2.type === 1 ) {
902
+
903
+ updateAttributes( attribute, morph2, ratio );
904
+
905
+ } else {
906
+
907
+ // TODO: implement
908
+
909
+ }
910
+
911
+ }
912
+
913
+ } else if ( morph.type === 1 ) { // vertex
914
+
915
+ updateAttributes( attribute, morph, 1.0 );
916
+
917
+ } else if ( morph.type === 2 ) { // bone
918
+
919
+ // TODO: implement
920
+
921
+ } else if ( morph.type === 3 ) { // uv
922
+
923
+ // TODO: implement
924
+
925
+ } else if ( morph.type === 4 ) { // additional uv1
926
+
927
+ // TODO: implement
928
+
929
+ } else if ( morph.type === 5 ) { // additional uv2
930
+
931
+ // TODO: implement
932
+
933
+ } else if ( morph.type === 6 ) { // additional uv3
934
+
935
+ // TODO: implement
936
+
937
+ } else if ( morph.type === 7 ) { // additional uv4
938
+
939
+ // TODO: implement
940
+
941
+ } else if ( morph.type === 8 ) { // material
942
+
943
+ // TODO: implement
944
+
945
+ }
946
+
947
+ }
948
+
949
+ morphTargets.push( params );
950
+ morphPositions.push( attribute );
951
+
952
+ }
953
+
954
+ // rigid bodies from rigidBodies field.
955
+
956
+ for ( let i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
957
+
958
+ const rigidBody = data.rigidBodies[ i ];
959
+ const params = {};
960
+
961
+ for ( const key in rigidBody ) {
962
+
963
+ params[ key ] = rigidBody[ key ];
964
+
965
+ }
966
+
967
+ /*
968
+ * RigidBody position parameter in PMX seems global position
969
+ * while the one in PMD seems offset from corresponding bone.
970
+ * So unify being offset.
971
+ */
972
+ if ( data.metadata.format === 'pmx' ) {
973
+
974
+ if ( params.boneIndex !== - 1 ) {
975
+
976
+ const bone = data.bones[ params.boneIndex ];
977
+ params.position[ 0 ] -= bone.position[ 0 ];
978
+ params.position[ 1 ] -= bone.position[ 1 ];
979
+ params.position[ 2 ] -= bone.position[ 2 ];
980
+
981
+ }
982
+
983
+ }
984
+
985
+ rigidBodies.push( params );
986
+
987
+ }
988
+
989
+ // constraints from constraints field.
990
+
991
+ for ( let i = 0; i < data.metadata.constraintCount; i ++ ) {
992
+
993
+ const constraint = data.constraints[ i ];
994
+ const params = {};
995
+
996
+ for ( const key in constraint ) {
997
+
998
+ params[ key ] = constraint[ key ];
999
+
1000
+ }
1001
+
1002
+ const bodyA = rigidBodies[ params.rigidBodyIndex1 ];
1003
+ const bodyB = rigidBodies[ params.rigidBodyIndex2 ];
1004
+
1005
+ // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
1006
+ if ( bodyA.type !== 0 && bodyB.type === 2 ) {
1007
+
1008
+ if ( bodyA.boneIndex !== - 1 && bodyB.boneIndex !== - 1 &&
1009
+ data.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
1010
+
1011
+ bodyB.type = 1;
1012
+
1013
+ }
1014
+
1015
+ }
1016
+
1017
+ constraints.push( params );
1018
+
1019
+ }
1020
+
1021
+ // build BufferGeometry.
1022
+
1023
+ const geometry = new BufferGeometry();
1024
+
1025
+ geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
1026
+ geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
1027
+ geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
1028
+ geometry.setAttribute( 'skinIndex', new Uint16BufferAttribute( skinIndices, 4 ) );
1029
+ geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeights, 4 ) );
1030
+ geometry.setIndex( indices );
1031
+
1032
+ for ( let i = 0, il = groups.length; i < il; i ++ ) {
1033
+
1034
+ geometry.addGroup( groups[ i ].offset, groups[ i ].count, i );
1035
+
1036
+ }
1037
+
1038
+ geometry.bones = bones;
1039
+
1040
+ geometry.morphTargets = morphTargets;
1041
+ geometry.morphAttributes.position = morphPositions;
1042
+ geometry.morphTargetsRelative = false;
1043
+
1044
+ geometry.userData.MMD = {
1045
+ bones: bones,
1046
+ iks: iks,
1047
+ grants: grants,
1048
+ rigidBodies: rigidBodies,
1049
+ constraints: constraints,
1050
+ format: data.metadata.format
1051
+ };
1052
+
1053
+ geometry.computeBoundingSphere();
1054
+
1055
+ return geometry;
1056
+
1057
+ }
1058
+
1059
+ }
1060
+
1061
+ //
1062
+
1063
+ /**
1064
+ * @param {THREE.LoadingManager} manager
1065
+ */
1066
+ class MaterialBuilder {
1067
+
1068
+ constructor( manager ) {
1069
+
1070
+ this.manager = manager;
1071
+
1072
+ this.textureLoader = new TextureLoader( this.manager );
1073
+ this.tgaLoader = null; // lazy generation
1074
+
1075
+ this.crossOrigin = 'anonymous';
1076
+ this.resourcePath = undefined;
1077
+
1078
+ }
1079
+
1080
+ /**
1081
+ * @param {string} crossOrigin
1082
+ * @return {MaterialBuilder}
1083
+ */
1084
+ setCrossOrigin( crossOrigin ) {
1085
+
1086
+ this.crossOrigin = crossOrigin;
1087
+ return this;
1088
+
1089
+ }
1090
+
1091
+ /**
1092
+ * @param {string} resourcePath
1093
+ * @return {MaterialBuilder}
1094
+ */
1095
+ setResourcePath( resourcePath ) {
1096
+
1097
+ this.resourcePath = resourcePath;
1098
+ return this;
1099
+
1100
+ }
1101
+
1102
+ /**
1103
+ * @param {Object} data - parsed PMD/PMX data
1104
+ * @param {BufferGeometry} geometry - some properties are dependend on geometry
1105
+ * @param {function} onProgress
1106
+ * @param {function} onError
1107
+ * @return {Array<MMDToonMaterial>}
1108
+ */
1109
+ build( data, geometry /*, onProgress, onError */ ) {
1110
+
1111
+ const materials = [];
1112
+
1113
+ const textures = {};
1114
+
1115
+ this.textureLoader.setCrossOrigin( this.crossOrigin );
1116
+
1117
+ // materials
1118
+
1119
+ for ( let i = 0; i < data.metadata.materialCount; i ++ ) {
1120
+
1121
+ const material = data.materials[ i ];
1122
+
1123
+ const params = { userData: { MMD: {} } };
1124
+
1125
+ if ( material.name !== undefined ) params.name = material.name;
1126
+
1127
+ /*
1128
+ * Color
1129
+ *
1130
+ * MMD MMDToonMaterial
1131
+ * ambient - emissive * a
1132
+ * (a = 1.0 without map texture or 0.2 with map texture)
1133
+ *
1134
+ * MMDToonMaterial doesn't have ambient. Set it to emissive instead.
1135
+ * It'll be too bright if material has map texture so using coef 0.2.
1136
+ */
1137
+ params.diffuse = new Color().setRGB(
1138
+ material.diffuse[ 0 ],
1139
+ material.diffuse[ 1 ],
1140
+ material.diffuse[ 2 ],
1141
+ SRGBColorSpace
1142
+ );
1143
+ params.opacity = material.diffuse[ 3 ];
1144
+ params.specular = new Color().setRGB( ...material.specular, SRGBColorSpace );
1145
+ params.shininess = material.shininess;
1146
+ params.emissive = new Color().setRGB( ...material.ambient, SRGBColorSpace );
1147
+ params.transparent = params.opacity !== 1.0;
1148
+
1149
+ //
1150
+
1151
+ params.fog = true;
1152
+
1153
+ // blend
1154
+
1155
+ params.blending = CustomBlending;
1156
+ params.blendSrc = SrcAlphaFactor;
1157
+ params.blendDst = OneMinusSrcAlphaFactor;
1158
+ params.blendSrcAlpha = SrcAlphaFactor;
1159
+ params.blendDstAlpha = DstAlphaFactor;
1160
+
1161
+ // side
1162
+
1163
+ if ( data.metadata.format === 'pmx' && ( material.flag & 0x1 ) === 1 ) {
1164
+
1165
+ params.side = DoubleSide;
1166
+
1167
+ } else {
1168
+
1169
+ params.side = params.opacity === 1.0 ? FrontSide : DoubleSide;
1170
+
1171
+ }
1172
+
1173
+ if ( data.metadata.format === 'pmd' ) {
1174
+
1175
+ // map, matcap
1176
+
1177
+ if ( material.fileName ) {
1178
+
1179
+ const fileName = material.fileName;
1180
+ const fileNames = fileName.split( '*' );
1181
+
1182
+ // fileNames[ 0 ]: mapFileName
1183
+ // fileNames[ 1 ]: matcapFileName( optional )
1184
+
1185
+ params.map = this._loadTexture( fileNames[ 0 ], textures );
1186
+
1187
+ if ( fileNames.length > 1 ) {
1188
+
1189
+ const extension = fileNames[ 1 ].slice( - 4 ).toLowerCase();
1190
+
1191
+ params.matcap = this._loadTexture(
1192
+ fileNames[ 1 ],
1193
+ textures
1194
+ );
1195
+
1196
+ params.matcapCombine = extension === '.sph'
1197
+ ? MultiplyOperation
1198
+ : AddOperation;
1199
+
1200
+ }
1201
+
1202
+ }
1203
+
1204
+ // gradientMap
1205
+
1206
+ const toonFileName = ( material.toonIndex === - 1 )
1207
+ ? 'toon00.bmp'
1208
+ : data.toonTextures[ material.toonIndex ].fileName;
1209
+
1210
+ params.gradientMap = this._loadTexture(
1211
+ toonFileName,
1212
+ textures,
1213
+ {
1214
+ isToonTexture: true,
1215
+ isDefaultToonTexture: this._isDefaultToonTexture( toonFileName )
1216
+ }
1217
+ );
1218
+
1219
+ // parameters for OutlineEffect
1220
+
1221
+ params.userData.outlineParameters = {
1222
+ thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
1223
+ color: [ 0, 0, 0 ],
1224
+ alpha: 1.0,
1225
+ visible: material.edgeFlag === 1
1226
+ };
1227
+
1228
+ } else {
1229
+
1230
+ // map
1231
+
1232
+ if ( material.textureIndex !== - 1 ) {
1233
+
1234
+ params.map = this._loadTexture( data.textures[ material.textureIndex ], textures );
1235
+
1236
+ // Since PMX spec don't have standard to list map files except color map and env map,
1237
+ // we need to save file name for further mapping, like matching normal map file names after model loaded.
1238
+ // ref: https://gist.github.com/felixjones/f8a06bd48f9da9a4539f#texture
1239
+ params.userData.MMD.mapFileName = data.textures[ material.textureIndex ];
1240
+
1241
+ }
1242
+
1243
+ // matcap TODO: support m.envFlag === 3
1244
+
1245
+ if ( material.envTextureIndex !== - 1 && ( material.envFlag === 1 || material.envFlag == 2 ) ) {
1246
+
1247
+ params.matcap = this._loadTexture(
1248
+ data.textures[ material.envTextureIndex ],
1249
+ textures
1250
+ );
1251
+
1252
+ // Same as color map above, keep file name in userData for further usage.
1253
+ params.userData.MMD.matcapFileName = data.textures[ material.envTextureIndex ];
1254
+
1255
+ params.matcapCombine = material.envFlag === 1
1256
+ ? MultiplyOperation
1257
+ : AddOperation;
1258
+
1259
+ }
1260
+
1261
+ // gradientMap
1262
+
1263
+ let toonFileName, isDefaultToon;
1264
+
1265
+ if ( material.toonIndex === - 1 || material.toonFlag !== 0 ) {
1266
+
1267
+ toonFileName = 'toon' + ( '0' + ( material.toonIndex + 1 ) ).slice( - 2 ) + '.bmp';
1268
+ isDefaultToon = true;
1269
+
1270
+ } else {
1271
+
1272
+ toonFileName = data.textures[ material.toonIndex ];
1273
+ isDefaultToon = false;
1274
+
1275
+ }
1276
+
1277
+ params.gradientMap = this._loadTexture(
1278
+ toonFileName,
1279
+ textures,
1280
+ {
1281
+ isToonTexture: true,
1282
+ isDefaultToonTexture: isDefaultToon
1283
+ }
1284
+ );
1285
+
1286
+ // parameters for OutlineEffect
1287
+ params.userData.outlineParameters = {
1288
+ thickness: material.edgeSize / 300, // TODO: better calculation?
1289
+ color: material.edgeColor.slice( 0, 3 ),
1290
+ alpha: material.edgeColor[ 3 ],
1291
+ visible: ( material.flag & 0x10 ) !== 0 && material.edgeSize > 0.0
1292
+ };
1293
+
1294
+ }
1295
+
1296
+ if ( params.map !== undefined ) {
1297
+
1298
+ if ( ! params.transparent ) {
1299
+
1300
+ this._checkImageTransparency( params.map, geometry, i );
1301
+
1302
+ }
1303
+
1304
+ params.emissive.multiplyScalar( 0.2 );
1305
+
1306
+ }
1307
+
1308
+ materials.push( new MMDToonMaterial( params ) );
1309
+
1310
+ }
1311
+
1312
+ if ( data.metadata.format === 'pmx' ) {
1313
+
1314
+ // set transparent true if alpha morph is defined.
1315
+
1316
+ function checkAlphaMorph( elements, materials ) {
1317
+
1318
+ for ( let i = 0, il = elements.length; i < il; i ++ ) {
1319
+
1320
+ const element = elements[ i ];
1321
+
1322
+ if ( element.index === - 1 ) continue;
1323
+
1324
+ const material = materials[ element.index ];
1325
+
1326
+ if ( material.opacity !== element.diffuse[ 3 ] ) {
1327
+
1328
+ material.transparent = true;
1329
+
1330
+ }
1331
+
1332
+ }
1333
+
1334
+ }
1335
+
1336
+ for ( let i = 0, il = data.morphs.length; i < il; i ++ ) {
1337
+
1338
+ const morph = data.morphs[ i ];
1339
+ const elements = morph.elements;
1340
+
1341
+ if ( morph.type === 0 ) {
1342
+
1343
+ for ( let j = 0, jl = elements.length; j < jl; j ++ ) {
1344
+
1345
+ const morph2 = data.morphs[ elements[ j ].index ];
1346
+
1347
+ if ( morph2.type !== 8 ) continue;
1348
+
1349
+ checkAlphaMorph( morph2.elements, materials );
1350
+
1351
+ }
1352
+
1353
+ } else if ( morph.type === 8 ) {
1354
+
1355
+ checkAlphaMorph( elements, materials );
1356
+
1357
+ }
1358
+
1359
+ }
1360
+
1361
+ }
1362
+
1363
+ return materials;
1364
+
1365
+ }
1366
+
1367
+ // private methods
1368
+
1369
+ _getTGALoader() {
1370
+
1371
+ if ( this.tgaLoader === null ) {
1372
+
1373
+ if ( TGALoader === undefined ) {
1374
+
1375
+ throw new Error( 'THREE.MMDLoader: Import TGALoader' );
1376
+
1377
+ }
1378
+
1379
+ this.tgaLoader = new TGALoader( this.manager );
1380
+
1381
+ }
1382
+
1383
+ return this.tgaLoader;
1384
+
1385
+ }
1386
+
1387
+ _isDefaultToonTexture( name ) {
1388
+
1389
+ if ( name.length !== 10 ) return false;
1390
+
1391
+ return /toon(10|0[0-9])\.bmp/.test( name );
1392
+
1393
+ }
1394
+
1395
+ _loadTexture( filePath, textures, params, onProgress, onError ) {
1396
+
1397
+ params = params || {};
1398
+
1399
+ const scope = this;
1400
+
1401
+ let fullPath;
1402
+
1403
+ if ( params.isDefaultToonTexture === true ) {
1404
+
1405
+ let index;
1406
+
1407
+ try {
1408
+
1409
+ index = parseInt( filePath.match( /toon([0-9]{2})\.bmp$/ )[ 1 ] );
1410
+
1411
+ } catch ( e ) {
1412
+
1413
+ console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like a '
1414
+ + 'not right default texture path. Using toon00.bmp instead.' );
1415
+
1416
+ index = 0;
1417
+
1418
+ }
1419
+
1420
+ fullPath = DEFAULT_TOON_TEXTURES[ index ];
1421
+
1422
+ } else {
1423
+
1424
+ fullPath = this.resourcePath + filePath;
1425
+
1426
+ }
1427
+
1428
+ if ( textures[ fullPath ] !== undefined ) return textures[ fullPath ];
1429
+
1430
+ let loader = this.manager.getHandler( fullPath );
1431
+
1432
+ if ( loader === null ) {
1433
+
1434
+ loader = ( filePath.slice( - 4 ).toLowerCase() === '.tga' )
1435
+ ? this._getTGALoader()
1436
+ : this.textureLoader;
1437
+
1438
+ }
1439
+
1440
+ const texture = loader.load( fullPath, function ( t ) {
1441
+
1442
+ // MMD toon texture is Axis-Y oriented
1443
+ // but Three.js gradient map is Axis-X oriented.
1444
+ // So here replaces the toon texture image with the rotated one.
1445
+ if ( params.isToonTexture === true ) {
1446
+
1447
+ t.image = scope._getRotatedImage( t.image );
1448
+
1449
+ t.magFilter = NearestFilter;
1450
+ t.minFilter = NearestFilter;
1451
+
1452
+ }
1453
+
1454
+ t.flipY = false;
1455
+ t.wrapS = RepeatWrapping;
1456
+ t.wrapT = RepeatWrapping;
1457
+ t.colorSpace = SRGBColorSpace;
1458
+
1459
+ for ( let i = 0; i < texture.readyCallbacks.length; i ++ ) {
1460
+
1461
+ texture.readyCallbacks[ i ]( texture );
1462
+
1463
+ }
1464
+
1465
+ delete texture.readyCallbacks;
1466
+
1467
+ }, onProgress, onError );
1468
+
1469
+ texture.readyCallbacks = [];
1470
+
1471
+ textures[ fullPath ] = texture;
1472
+
1473
+ return texture;
1474
+
1475
+ }
1476
+
1477
+ _getRotatedImage( image ) {
1478
+
1479
+ const canvas = document.createElement( 'canvas' );
1480
+ const context = canvas.getContext( '2d' );
1481
+
1482
+ const width = image.width;
1483
+ const height = image.height;
1484
+
1485
+ canvas.width = width;
1486
+ canvas.height = height;
1487
+
1488
+ context.clearRect( 0, 0, width, height );
1489
+ context.translate( width / 2.0, height / 2.0 );
1490
+ context.rotate( 0.5 * Math.PI ); // 90.0 * Math.PI / 180.0
1491
+ context.translate( - width / 2.0, - height / 2.0 );
1492
+ context.drawImage( image, 0, 0 );
1493
+
1494
+ return context.getImageData( 0, 0, width, height );
1495
+
1496
+ }
1497
+
1498
+ // Check if the partial image area used by the texture is transparent.
1499
+ _checkImageTransparency( map, geometry, groupIndex ) {
1500
+
1501
+ map.readyCallbacks.push( function ( texture ) {
1502
+
1503
+ // Is there any efficient ways?
1504
+ function createImageData( image ) {
1505
+
1506
+ const canvas = document.createElement( 'canvas' );
1507
+ canvas.width = image.width;
1508
+ canvas.height = image.height;
1509
+
1510
+ const context = canvas.getContext( '2d' );
1511
+ context.drawImage( image, 0, 0 );
1512
+
1513
+ return context.getImageData( 0, 0, canvas.width, canvas.height );
1514
+
1515
+ }
1516
+
1517
+ function detectImageTransparency( image, uvs, indices ) {
1518
+
1519
+ const width = image.width;
1520
+ const height = image.height;
1521
+ const data = image.data;
1522
+ const threshold = 253;
1523
+
1524
+ if ( data.length / ( width * height ) !== 4 ) return false;
1525
+
1526
+ for ( let i = 0; i < indices.length; i += 3 ) {
1527
+
1528
+ const centerUV = { x: 0.0, y: 0.0 };
1529
+
1530
+ for ( let j = 0; j < 3; j ++ ) {
1531
+
1532
+ const index = indices[ i * 3 + j ];
1533
+ const uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
1534
+
1535
+ if ( getAlphaByUv( image, uv ) < threshold ) return true;
1536
+
1537
+ centerUV.x += uv.x;
1538
+ centerUV.y += uv.y;
1539
+
1540
+ }
1541
+
1542
+ centerUV.x /= 3;
1543
+ centerUV.y /= 3;
1544
+
1545
+ if ( getAlphaByUv( image, centerUV ) < threshold ) return true;
1546
+
1547
+ }
1548
+
1549
+ return false;
1550
+
1551
+ }
1552
+
1553
+ /*
1554
+ * This method expects
1555
+ * texture.flipY = false
1556
+ * texture.wrapS = RepeatWrapping
1557
+ * texture.wrapT = RepeatWrapping
1558
+ * TODO: more precise
1559
+ */
1560
+ function getAlphaByUv( image, uv ) {
1561
+
1562
+ const width = image.width;
1563
+ const height = image.height;
1564
+
1565
+ let x = Math.round( uv.x * width ) % width;
1566
+ let y = Math.round( uv.y * height ) % height;
1567
+
1568
+ if ( x < 0 ) x += width;
1569
+ if ( y < 0 ) y += height;
1570
+
1571
+ const index = y * width + x;
1572
+
1573
+ return image.data[ index * 4 + 3 ];
1574
+
1575
+ }
1576
+
1577
+ if ( texture.isCompressedTexture === true ) {
1578
+
1579
+ if ( NON_ALPHA_CHANNEL_FORMATS.includes( texture.format ) ) {
1580
+
1581
+ map.transparent = false;
1582
+
1583
+ } else {
1584
+
1585
+ // any other way to check transparency of CompressedTexture?
1586
+ map.transparent = true;
1587
+
1588
+ }
1589
+
1590
+ return;
1591
+
1592
+ }
1593
+
1594
+ const imageData = texture.image.data !== undefined
1595
+ ? texture.image
1596
+ : createImageData( texture.image );
1597
+
1598
+ const group = geometry.groups[ groupIndex ];
1599
+
1600
+ if ( detectImageTransparency(
1601
+ imageData,
1602
+ geometry.attributes.uv.array,
1603
+ geometry.index.array.slice( group.start, group.start + group.count ) ) ) {
1604
+
1605
+ map.transparent = true;
1606
+
1607
+ }
1608
+
1609
+ } );
1610
+
1611
+ }
1612
+
1613
+ }
1614
+
1615
+ //
1616
+
1617
+ class AnimationBuilder {
1618
+
1619
+ /**
1620
+ * @param {Object} vmd - parsed VMD data
1621
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1622
+ * @return {AnimationClip}
1623
+ */
1624
+ build( vmd, mesh ) {
1625
+
1626
+ // combine skeletal and morph animations
1627
+
1628
+ const tracks = this.buildSkeletalAnimation( vmd, mesh ).tracks;
1629
+ const tracks2 = this.buildMorphAnimation( vmd, mesh ).tracks;
1630
+
1631
+ for ( let i = 0, il = tracks2.length; i < il; i ++ ) {
1632
+
1633
+ tracks.push( tracks2[ i ] );
1634
+
1635
+ }
1636
+
1637
+ return new AnimationClip( '', - 1, tracks );
1638
+
1639
+ }
1640
+
1641
+ /**
1642
+ * @param {Object} vmd - parsed VMD data
1643
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1644
+ * @return {AnimationClip}
1645
+ */
1646
+ buildSkeletalAnimation( vmd, mesh ) {
1647
+
1648
+ function pushInterpolation( array, interpolation, index ) {
1649
+
1650
+ array.push( interpolation[ index + 0 ] / 127 ); // x1
1651
+ array.push( interpolation[ index + 8 ] / 127 ); // x2
1652
+ array.push( interpolation[ index + 4 ] / 127 ); // y1
1653
+ array.push( interpolation[ index + 12 ] / 127 ); // y2
1654
+
1655
+ }
1656
+
1657
+ const tracks = [];
1658
+
1659
+ const motions = {};
1660
+ const bones = mesh.skeleton.bones;
1661
+ const boneNameDictionary = {};
1662
+
1663
+ for ( let i = 0, il = bones.length; i < il; i ++ ) {
1664
+
1665
+ boneNameDictionary[ bones[ i ].name ] = true;
1666
+
1667
+ }
1668
+
1669
+ for ( let i = 0; i < vmd.metadata.motionCount; i ++ ) {
1670
+
1671
+ const motion = vmd.motions[ i ];
1672
+ const boneName = motion.boneName;
1673
+
1674
+ if ( boneNameDictionary[ boneName ] === undefined ) continue;
1675
+
1676
+ motions[ boneName ] = motions[ boneName ] || [];
1677
+ motions[ boneName ].push( motion );
1678
+
1679
+ }
1680
+
1681
+ for ( const key in motions ) {
1682
+
1683
+ const array = motions[ key ];
1684
+
1685
+ array.sort( function ( a, b ) {
1686
+
1687
+ return a.frameNum - b.frameNum;
1688
+
1689
+ } );
1690
+
1691
+ const times = [];
1692
+ const positions = [];
1693
+ const rotations = [];
1694
+ const pInterpolations = [];
1695
+ const rInterpolations = [];
1696
+
1697
+ const basePosition = mesh.skeleton.getBoneByName( key ).position.toArray();
1698
+
1699
+ for ( let i = 0, il = array.length; i < il; i ++ ) {
1700
+
1701
+ const time = array[ i ].frameNum / 30;
1702
+ const position = array[ i ].position;
1703
+ const rotation = array[ i ].rotation;
1704
+ const interpolation = array[ i ].interpolation;
1705
+
1706
+ times.push( time );
1707
+
1708
+ for ( let j = 0; j < 3; j ++ ) positions.push( basePosition[ j ] + position[ j ] );
1709
+ for ( let j = 0; j < 4; j ++ ) rotations.push( rotation[ j ] );
1710
+ for ( let j = 0; j < 3; j ++ ) pushInterpolation( pInterpolations, interpolation, j );
1711
+
1712
+ pushInterpolation( rInterpolations, interpolation, 3 );
1713
+
1714
+ }
1715
+
1716
+ const targetName = '.bones[' + key + ']';
1717
+
1718
+ tracks.push( this._createTrack( targetName + '.position', VectorKeyframeTrack, times, positions, pInterpolations ) );
1719
+ tracks.push( this._createTrack( targetName + '.quaternion', QuaternionKeyframeTrack, times, rotations, rInterpolations ) );
1720
+
1721
+ }
1722
+
1723
+ return new AnimationClip( '', - 1, tracks );
1724
+
1725
+ }
1726
+
1727
+ /**
1728
+ * @param {Object} vmd - parsed VMD data
1729
+ * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1730
+ * @return {AnimationClip}
1731
+ */
1732
+ buildMorphAnimation( vmd, mesh ) {
1733
+
1734
+ const tracks = [];
1735
+
1736
+ const morphs = {};
1737
+ const morphTargetDictionary = mesh.morphTargetDictionary;
1738
+
1739
+ for ( let i = 0; i < vmd.metadata.morphCount; i ++ ) {
1740
+
1741
+ const morph = vmd.morphs[ i ];
1742
+ const morphName = morph.morphName;
1743
+
1744
+ if ( morphTargetDictionary[ morphName ] === undefined ) continue;
1745
+
1746
+ morphs[ morphName ] = morphs[ morphName ] || [];
1747
+ morphs[ morphName ].push( morph );
1748
+
1749
+ }
1750
+
1751
+ for ( const key in morphs ) {
1752
+
1753
+ const array = morphs[ key ];
1754
+
1755
+ array.sort( function ( a, b ) {
1756
+
1757
+ return a.frameNum - b.frameNum;
1758
+
1759
+ } );
1760
+
1761
+ const times = [];
1762
+ const values = [];
1763
+
1764
+ for ( let i = 0, il = array.length; i < il; i ++ ) {
1765
+
1766
+ times.push( array[ i ].frameNum / 30 );
1767
+ values.push( array[ i ].weight );
1768
+
1769
+ }
1770
+
1771
+ tracks.push( new NumberKeyframeTrack( '.morphTargetInfluences[' + morphTargetDictionary[ key ] + ']', times, values ) );
1772
+
1773
+ }
1774
+
1775
+ return new AnimationClip( '', - 1, tracks );
1776
+
1777
+ }
1778
+
1779
+ /**
1780
+ * @param {Object} vmd - parsed VMD data
1781
+ * @return {AnimationClip}
1782
+ */
1783
+ buildCameraAnimation( vmd ) {
1784
+
1785
+ function pushVector3( array, vec ) {
1786
+
1787
+ array.push( vec.x );
1788
+ array.push( vec.y );
1789
+ array.push( vec.z );
1790
+
1791
+ }
1792
+
1793
+ function pushQuaternion( array, q ) {
1794
+
1795
+ array.push( q.x );
1796
+ array.push( q.y );
1797
+ array.push( q.z );
1798
+ array.push( q.w );
1799
+
1800
+ }
1801
+
1802
+ function pushInterpolation( array, interpolation, index ) {
1803
+
1804
+ array.push( interpolation[ index * 4 + 0 ] / 127 ); // x1
1805
+ array.push( interpolation[ index * 4 + 1 ] / 127 ); // x2
1806
+ array.push( interpolation[ index * 4 + 2 ] / 127 ); // y1
1807
+ array.push( interpolation[ index * 4 + 3 ] / 127 ); // y2
1808
+
1809
+ }
1810
+
1811
+ const cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
1812
+
1813
+ cameras.sort( function ( a, b ) {
1814
+
1815
+ return a.frameNum - b.frameNum;
1816
+
1817
+ } );
1818
+
1819
+ const times = [];
1820
+ const centers = [];
1821
+ const quaternions = [];
1822
+ const positions = [];
1823
+ const fovs = [];
1824
+
1825
+ const cInterpolations = [];
1826
+ const qInterpolations = [];
1827
+ const pInterpolations = [];
1828
+ const fInterpolations = [];
1829
+
1830
+ const quaternion = new Quaternion();
1831
+ const euler = new Euler();
1832
+ const position = new Vector3();
1833
+ const center = new Vector3();
1834
+
1835
+ for ( let i = 0, il = cameras.length; i < il; i ++ ) {
1836
+
1837
+ const motion = cameras[ i ];
1838
+
1839
+ const time = motion.frameNum / 30;
1840
+ const pos = motion.position;
1841
+ const rot = motion.rotation;
1842
+ const distance = motion.distance;
1843
+ const fov = motion.fov;
1844
+ const interpolation = motion.interpolation;
1845
+
1846
+ times.push( time );
1847
+
1848
+ position.set( 0, 0, - distance );
1849
+ center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] );
1850
+
1851
+ euler.set( - rot[ 0 ], - rot[ 1 ], - rot[ 2 ] );
1852
+ quaternion.setFromEuler( euler );
1853
+
1854
+ position.add( center );
1855
+ position.applyQuaternion( quaternion );
1856
+
1857
+ pushVector3( centers, center );
1858
+ pushQuaternion( quaternions, quaternion );
1859
+ pushVector3( positions, position );
1860
+
1861
+ fovs.push( fov );
1862
+
1863
+ for ( let j = 0; j < 3; j ++ ) {
1864
+
1865
+ pushInterpolation( cInterpolations, interpolation, j );
1866
+
1867
+ }
1868
+
1869
+ pushInterpolation( qInterpolations, interpolation, 3 );
1870
+
1871
+ // use the same parameter for x, y, z axis.
1872
+ for ( let j = 0; j < 3; j ++ ) {
1873
+
1874
+ pushInterpolation( pInterpolations, interpolation, 4 );
1875
+
1876
+ }
1877
+
1878
+ pushInterpolation( fInterpolations, interpolation, 5 );
1879
+
1880
+ }
1881
+
1882
+ const tracks = [];
1883
+
1884
+ // I expect an object whose name 'target' exists under THREE.Camera
1885
+ tracks.push( this._createTrack( 'target.position', VectorKeyframeTrack, times, centers, cInterpolations ) );
1886
+
1887
+ tracks.push( this._createTrack( '.quaternion', QuaternionKeyframeTrack, times, quaternions, qInterpolations ) );
1888
+ tracks.push( this._createTrack( '.position', VectorKeyframeTrack, times, positions, pInterpolations ) );
1889
+ tracks.push( this._createTrack( '.fov', NumberKeyframeTrack, times, fovs, fInterpolations ) );
1890
+
1891
+ return new AnimationClip( '', - 1, tracks );
1892
+
1893
+ }
1894
+
1895
+ // private method
1896
+
1897
+ _createTrack( node, typedKeyframeTrack, times, values, interpolations ) {
1898
+
1899
+ /*
1900
+ * optimizes here not to let KeyframeTrackPrototype optimize
1901
+ * because KeyframeTrackPrototype optimizes times and values but
1902
+ * doesn't optimize interpolations.
1903
+ */
1904
+ if ( times.length > 2 ) {
1905
+
1906
+ times = times.slice();
1907
+ values = values.slice();
1908
+ interpolations = interpolations.slice();
1909
+
1910
+ const stride = values.length / times.length;
1911
+ const interpolateStride = interpolations.length / times.length;
1912
+
1913
+ let index = 1;
1914
+
1915
+ for ( let aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) {
1916
+
1917
+ for ( let i = 0; i < stride; i ++ ) {
1918
+
1919
+ if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] ||
1920
+ values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) {
1921
+
1922
+ index ++;
1923
+ break;
1924
+
1925
+ }
1926
+
1927
+ }
1928
+
1929
+ if ( aheadIndex > index ) {
1930
+
1931
+ times[ index ] = times[ aheadIndex ];
1932
+
1933
+ for ( let i = 0; i < stride; i ++ ) {
1934
+
1935
+ values[ index * stride + i ] = values[ aheadIndex * stride + i ];
1936
+
1937
+ }
1938
+
1939
+ for ( let i = 0; i < interpolateStride; i ++ ) {
1940
+
1941
+ interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ];
1942
+
1943
+ }
1944
+
1945
+ }
1946
+
1947
+ }
1948
+
1949
+ times.length = index + 1;
1950
+ values.length = ( index + 1 ) * stride;
1951
+ interpolations.length = ( index + 1 ) * interpolateStride;
1952
+
1953
+ }
1954
+
1955
+ const track = new typedKeyframeTrack( node, times, values );
1956
+
1957
+ track.createInterpolant = function InterpolantFactoryMethodCubicBezier( result ) {
1958
+
1959
+ return new CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, new Float32Array( interpolations ) );
1960
+
1961
+ };
1962
+
1963
+ return track;
1964
+
1965
+ }
1966
+
1967
+ }
1968
+
1969
+ // interpolation
1970
+
1971
+ class CubicBezierInterpolation extends Interpolant {
1972
+
1973
+ constructor( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) {
1974
+
1975
+ super( parameterPositions, sampleValues, sampleSize, resultBuffer );
1976
+
1977
+ this.interpolationParams = params;
1978
+
1979
+ }
1980
+
1981
+ interpolate_( i1, t0, t, t1 ) {
1982
+
1983
+ const result = this.resultBuffer;
1984
+ const values = this.sampleValues;
1985
+ const stride = this.valueSize;
1986
+ const params = this.interpolationParams;
1987
+
1988
+ const offset1 = i1 * stride;
1989
+ const offset0 = offset1 - stride;
1990
+
1991
+ // No interpolation if next key frame is in one frame in 30fps.
1992
+ // This is from MMD animation spec.
1993
+ // '1.5' is for precision loss. times are Float32 in Three.js Animation system.
1994
+ const weight1 = ( ( t1 - t0 ) < 1 / 30 * 1.5 ) ? 0.0 : ( t - t0 ) / ( t1 - t0 );
1995
+
1996
+ if ( stride === 4 ) { // Quaternion
1997
+
1998
+ const x1 = params[ i1 * 4 + 0 ];
1999
+ const x2 = params[ i1 * 4 + 1 ];
2000
+ const y1 = params[ i1 * 4 + 2 ];
2001
+ const y2 = params[ i1 * 4 + 3 ];
2002
+
2003
+ const ratio = this._calculate( x1, x2, y1, y2, weight1 );
2004
+
2005
+ Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio );
2006
+
2007
+ } else if ( stride === 3 ) { // Vector3
2008
+
2009
+ for ( let i = 0; i !== stride; ++ i ) {
2010
+
2011
+ const x1 = params[ i1 * 12 + i * 4 + 0 ];
2012
+ const x2 = params[ i1 * 12 + i * 4 + 1 ];
2013
+ const y1 = params[ i1 * 12 + i * 4 + 2 ];
2014
+ const y2 = params[ i1 * 12 + i * 4 + 3 ];
2015
+
2016
+ const ratio = this._calculate( x1, x2, y1, y2, weight1 );
2017
+
2018
+ result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio;
2019
+
2020
+ }
2021
+
2022
+ } else { // Number
2023
+
2024
+ const x1 = params[ i1 * 4 + 0 ];
2025
+ const x2 = params[ i1 * 4 + 1 ];
2026
+ const y1 = params[ i1 * 4 + 2 ];
2027
+ const y2 = params[ i1 * 4 + 3 ];
2028
+
2029
+ const ratio = this._calculate( x1, x2, y1, y2, weight1 );
2030
+
2031
+ result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio;
2032
+
2033
+ }
2034
+
2035
+ return result;
2036
+
2037
+ }
2038
+
2039
+ _calculate( x1, x2, y1, y2, x ) {
2040
+
2041
+ /*
2042
+ * Cubic Bezier curves
2043
+ * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
2044
+ *
2045
+ * B(t) = ( 1 - t ) ^ 3 * P0
2046
+ * + 3 * ( 1 - t ) ^ 2 * t * P1
2047
+ * + 3 * ( 1 - t ) * t^2 * P2
2048
+ * + t ^ 3 * P3
2049
+ * ( 0 <= t <= 1 )
2050
+ *
2051
+ * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
2052
+ * http://d.hatena.ne.jp/edvakf/20111016/1318716097
2053
+ *
2054
+ * x = ( 1 - t ) ^ 3 * x0
2055
+ * + 3 * ( 1 - t ) ^ 2 * t * x1
2056
+ * + 3 * ( 1 - t ) * t^2 * x2
2057
+ * + t ^ 3 * x3
2058
+ * y = ( 1 - t ) ^ 3 * y0
2059
+ * + 3 * ( 1 - t ) ^ 2 * t * y1
2060
+ * + 3 * ( 1 - t ) * t^2 * y2
2061
+ * + t ^ 3 * y3
2062
+ * ( x0 = 0, y0 = 0 )
2063
+ * ( x3 = 1, y3 = 1 )
2064
+ * ( 0 <= t, x1, x2, y1, y2 <= 1 )
2065
+ *
2066
+ * Here solves this equation with Bisection method,
2067
+ * https://en.wikipedia.org/wiki/Bisection_method
2068
+ * gets t, and then calculate y.
2069
+ *
2070
+ * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
2071
+ * + 3 * ( 1 - t ) * t^2 * x2
2072
+ * + t ^ 3 - x = 0
2073
+ *
2074
+ * (Another option: Newton's method
2075
+ * https://en.wikipedia.org/wiki/Newton%27s_method)
2076
+ */
2077
+
2078
+ let c = 0.5;
2079
+ let t = c;
2080
+ let s = 1.0 - t;
2081
+ const loop = 15;
2082
+ const eps = 1e-5;
2083
+ const math = Math;
2084
+
2085
+ let sst3, stt3, ttt;
2086
+
2087
+ for ( let i = 0; i < loop; i ++ ) {
2088
+
2089
+ sst3 = 3.0 * s * s * t;
2090
+ stt3 = 3.0 * s * t * t;
2091
+ ttt = t * t * t;
2092
+
2093
+ const ft = ( sst3 * x1 ) + ( stt3 * x2 ) + ( ttt ) - x;
2094
+
2095
+ if ( math.abs( ft ) < eps ) break;
2096
+
2097
+ c /= 2.0;
2098
+
2099
+ t += ( ft < 0 ) ? c : - c;
2100
+ s = 1.0 - t;
2101
+
2102
+ }
2103
+
2104
+ return ( sst3 * y1 ) + ( stt3 * y2 ) + ttt;
2105
+
2106
+ }
2107
+
2108
+ }
2109
+
2110
+ class MMDToonMaterial extends ShaderMaterial {
2111
+
2112
+ constructor( parameters ) {
2113
+
2114
+ super();
2115
+
2116
+ this.isMMDToonMaterial = true;
2117
+
2118
+ this.type = 'MMDToonMaterial';
2119
+
2120
+ this._matcapCombine = AddOperation;
2121
+ this.emissiveIntensity = 1.0;
2122
+ this.normalMapType = TangentSpaceNormalMap;
2123
+
2124
+ this.combine = MultiplyOperation;
2125
+
2126
+ this.wireframeLinecap = 'round';
2127
+ this.wireframeLinejoin = 'round';
2128
+
2129
+ this.flatShading = false;
2130
+
2131
+ this.lights = true;
2132
+
2133
+ this.vertexShader = MMDToonShader.vertexShader;
2134
+ this.fragmentShader = MMDToonShader.fragmentShader;
2135
+
2136
+ this.defines = Object.assign( {}, MMDToonShader.defines );
2137
+ Object.defineProperty( this, 'matcapCombine', {
2138
+
2139
+ get: function () {
2140
+
2141
+ return this._matcapCombine;
2142
+
2143
+ },
2144
+
2145
+ set: function ( value ) {
2146
+
2147
+ this._matcapCombine = value;
2148
+
2149
+ switch ( value ) {
2150
+
2151
+ case MultiplyOperation:
2152
+ this.defines.MATCAP_BLENDING_MULTIPLY = true;
2153
+ delete this.defines.MATCAP_BLENDING_ADD;
2154
+ break;
2155
+
2156
+ default:
2157
+ case AddOperation:
2158
+ this.defines.MATCAP_BLENDING_ADD = true;
2159
+ delete this.defines.MATCAP_BLENDING_MULTIPLY;
2160
+ break;
2161
+
2162
+ }
2163
+
2164
+ },
2165
+
2166
+ } );
2167
+
2168
+ this.uniforms = UniformsUtils.clone( MMDToonShader.uniforms );
2169
+
2170
+ // merged from MeshToon/Phong/MatcapMaterial
2171
+ const exposePropertyNames = [
2172
+ 'specular',
2173
+ 'opacity',
2174
+ 'diffuse',
2175
+
2176
+ 'map',
2177
+ 'matcap',
2178
+ 'gradientMap',
2179
+
2180
+ 'lightMap',
2181
+ 'lightMapIntensity',
2182
+
2183
+ 'aoMap',
2184
+ 'aoMapIntensity',
2185
+
2186
+ 'emissive',
2187
+ 'emissiveMap',
2188
+
2189
+ 'bumpMap',
2190
+ 'bumpScale',
2191
+
2192
+ 'normalMap',
2193
+ 'normalScale',
2194
+
2195
+ 'displacemantBias',
2196
+ 'displacemantMap',
2197
+ 'displacemantScale',
2198
+
2199
+ 'specularMap',
2200
+
2201
+ 'alphaMap',
2202
+
2203
+ 'reflectivity',
2204
+ 'refractionRatio',
2205
+ ];
2206
+ for ( const propertyName of exposePropertyNames ) {
2207
+
2208
+ Object.defineProperty( this, propertyName, {
2209
+
2210
+ get: function () {
2211
+
2212
+ return this.uniforms[ propertyName ].value;
2213
+
2214
+ },
2215
+
2216
+ set: function ( value ) {
2217
+
2218
+ this.uniforms[ propertyName ].value = value;
2219
+
2220
+ },
2221
+
2222
+ } );
2223
+
2224
+ }
2225
+
2226
+ // Special path for shininess to handle zero shininess properly
2227
+ this._shininess = 30;
2228
+ Object.defineProperty( this, 'shininess', {
2229
+
2230
+ get: function () {
2231
+
2232
+ return this._shininess;
2233
+
2234
+ },
2235
+
2236
+ set: function ( value ) {
2237
+
2238
+ this._shininess = value;
2239
+ this.uniforms.shininess.value = Math.max( this._shininess, 1e-4 ); // To prevent pow( 0.0, 0.0 )
2240
+
2241
+ },
2242
+
2243
+ } );
2244
+
2245
+ Object.defineProperty(
2246
+ this,
2247
+ 'color',
2248
+ Object.getOwnPropertyDescriptor( this, 'diffuse' )
2249
+ );
2250
+
2251
+ this.setValues( parameters );
2252
+
2253
+ }
2254
+
2255
+ copy( source ) {
2256
+
2257
+ super.copy( source );
2258
+
2259
+ this.matcapCombine = source.matcapCombine;
2260
+ this.emissiveIntensity = source.emissiveIntensity;
2261
+ this.normalMapType = source.normalMapType;
2262
+
2263
+ this.combine = source.combine;
2264
+
2265
+ this.wireframeLinecap = source.wireframeLinecap;
2266
+ this.wireframeLinejoin = source.wireframeLinejoin;
2267
+
2268
+ this.flatShading = source.flatShading;
2269
+
2270
+ return this;
2271
+
2272
+ }
2273
+
2274
+ }
2275
+
2276
+ export { MMDLoader };