@needle-tools/three 0.160.2 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
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  959. package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
  960. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,738 +1,738 @@
1
- import {
2
- CullFaceNone, CullFaceBack, CullFaceFront, DoubleSide, BackSide,
3
- NormalBlending, NoBlending, CustomBlending, AddEquation,
4
- AdditiveBlending, SubtractiveBlending, MultiplyBlending, SubtractEquation, ReverseSubtractEquation,
5
- ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor,
6
- OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor,
7
- NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth
8
- } from 'three';
9
-
10
- let initialized = false, equationToGL, factorToGL;
11
-
12
- class WebGLState {
13
-
14
- constructor( backend ) {
15
-
16
- this.backend = backend;
17
-
18
- this.gl = this.backend.gl;
19
-
20
- this.enabled = {};
21
- this.currentFlipSided = null;
22
- this.currentCullFace = null;
23
- this.currentProgram = null;
24
- this.currentBlendingEnabled = false;
25
- this.currentBlending = null;
26
- this.currentBlendSrc = null;
27
- this.currentBlendDst = null;
28
- this.currentBlendSrcAlpha = null;
29
- this.currentBlendDstAlpha = null;
30
- this.currentPremultipledAlpha = null;
31
- this.currentPolygonOffsetFactor = null;
32
- this.currentPolygonOffsetUnits = null;
33
- this.currentColorMask = null;
34
- this.currentDepthFunc = null;
35
- this.currentDepthMask = null;
36
- this.currentStencilFunc = null;
37
- this.currentStencilRef = null;
38
- this.currentStencilFuncMask = null;
39
- this.currentStencilFail = null;
40
- this.currentStencilZFail = null;
41
- this.currentStencilZPass = null;
42
- this.currentStencilMask = null;
43
- this.currentLineWidth = null;
44
-
45
- this.currentBoundFramebuffers = {};
46
- this.currentDrawbuffers = new WeakMap();
47
-
48
- this.maxTextures = this.gl.getParameter( this.gl.MAX_TEXTURE_IMAGE_UNITS );
49
- this.currentTextureSlot = null;
50
- this.currentBoundTextures = {};
51
-
52
- if ( initialized === false ) {
53
-
54
- this._init( this.gl );
55
-
56
- initialized = true;
57
-
58
- }
59
-
60
- }
61
-
62
- _init( gl ) {
63
-
64
- // Store only WebGL constants here.
65
-
66
- equationToGL = {
67
- [ AddEquation ]: gl.FUNC_ADD,
68
- [ SubtractEquation ]: gl.FUNC_SUBTRACT,
69
- [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
70
- };
71
-
72
- factorToGL = {
73
- [ ZeroFactor ]: gl.ZERO,
74
- [ OneFactor ]: gl.ONE,
75
- [ SrcColorFactor ]: gl.SRC_COLOR,
76
- [ SrcAlphaFactor ]: gl.SRC_ALPHA,
77
- [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,
78
- [ DstColorFactor ]: gl.DST_COLOR,
79
- [ DstAlphaFactor ]: gl.DST_ALPHA,
80
- [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,
81
- [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,
82
- [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,
83
- [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA
84
- };
85
-
86
- }
87
-
88
- enable( id ) {
89
-
90
- const { enabled } = this;
91
-
92
- if ( enabled[ id ] !== true ) {
93
-
94
- this.gl.enable( id );
95
- enabled[ id ] = true;
96
-
97
- }
98
-
99
- }
100
-
101
- disable( id ) {
102
-
103
- const { enabled } = this;
104
-
105
- if ( enabled[ id ] !== false ) {
106
-
107
- this.gl.disable( id );
108
- enabled[ id ] = false;
109
-
110
- }
111
-
112
- }
113
-
114
- setFlipSided( flipSided ) {
115
-
116
- if ( this.currentFlipSided !== flipSided ) {
117
-
118
- const { gl } = this;
119
-
120
- if ( flipSided ) {
121
-
122
- gl.frontFace( gl.CW );
123
-
124
- } else {
125
-
126
- gl.frontFace( gl.CCW );
127
-
128
- }
129
-
130
- this.currentFlipSided = flipSided;
131
-
132
- }
133
-
134
- }
135
-
136
- setCullFace( cullFace ) {
137
-
138
- const { gl } = this;
139
-
140
- if ( cullFace !== CullFaceNone ) {
141
-
142
- this.enable( gl.CULL_FACE );
143
-
144
- if ( cullFace !== this.currentCullFace ) {
145
-
146
- if ( cullFace === CullFaceBack ) {
147
-
148
- gl.cullFace( gl.BACK );
149
-
150
- } else if ( cullFace === CullFaceFront ) {
151
-
152
- gl.cullFace( gl.FRONT );
153
-
154
- } else {
155
-
156
- gl.cullFace( gl.FRONT_AND_BACK );
157
-
158
- }
159
-
160
- }
161
-
162
- } else {
163
-
164
- this.disable( gl.CULL_FACE );
165
-
166
- }
167
-
168
- this.currentCullFace = cullFace;
169
-
170
- }
171
-
172
- setLineWidth( width ) {
173
-
174
- const { currentLineWidth, gl } = this;
175
-
176
- if ( width !== currentLineWidth ) {
177
-
178
- gl.lineWidth( width );
179
-
180
- this.currentLineWidth = width;
181
-
182
- }
183
-
184
- }
185
-
186
-
187
- setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
188
-
189
- const { gl } = this;
190
-
191
- if ( blending === NoBlending ) {
192
-
193
- if ( this.currentBlendingEnabled === true ) {
194
-
195
- this.disable( gl.BLEND );
196
- this.currentBlendingEnabled = false;
197
-
198
- }
199
-
200
- return;
201
-
202
- }
203
-
204
- if ( this.currentBlendingEnabled === false ) {
205
-
206
- this.enable( gl.BLEND );
207
- this.currentBlendingEnabled = true;
208
-
209
- }
210
-
211
- if ( blending !== CustomBlending ) {
212
-
213
- if ( blending !== this.currentBlending || premultipliedAlpha !== this.currentPremultipledAlpha ) {
214
-
215
- if ( this.currentBlendEquation !== AddEquation || this.currentBlendEquationAlpha !== AddEquation ) {
216
-
217
- gl.blendEquation( gl.FUNC_ADD );
218
-
219
- this.currentBlendEquation = AddEquation;
220
- this.currentBlendEquationAlpha = AddEquation;
221
-
222
- }
223
-
224
- if ( premultipliedAlpha ) {
225
-
226
- switch ( blending ) {
227
-
228
- case NormalBlending:
229
- gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
230
- break;
231
-
232
- case AdditiveBlending:
233
- gl.blendFunc( gl.ONE, gl.ONE );
234
- break;
235
-
236
- case SubtractiveBlending:
237
- gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
238
- break;
239
-
240
- case MultiplyBlending:
241
- gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
242
- break;
243
-
244
- default:
245
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
246
- break;
247
-
248
- }
249
-
250
- } else {
251
-
252
- switch ( blending ) {
253
-
254
- case NormalBlending:
255
- gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
256
- break;
257
-
258
- case AdditiveBlending:
259
- gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
260
- break;
261
-
262
- case SubtractiveBlending:
263
- gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
264
- break;
265
-
266
- case MultiplyBlending:
267
- gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
268
- break;
269
-
270
- default:
271
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
272
- break;
273
-
274
- }
275
-
276
- }
277
-
278
- this.currentBlendSrc = null;
279
- this.currentBlendDst = null;
280
- this.currentBlendSrcAlpha = null;
281
- this.currentBlendDstAlpha = null;
282
-
283
- this.currentBlending = blending;
284
- this.currentPremultipledAlpha = premultipliedAlpha;
285
-
286
- }
287
-
288
- return;
289
-
290
- }
291
-
292
- // custom blending
293
-
294
- blendEquationAlpha = blendEquationAlpha || blendEquation;
295
- blendSrcAlpha = blendSrcAlpha || blendSrc;
296
- blendDstAlpha = blendDstAlpha || blendDst;
297
-
298
- if ( blendEquation !== this.currentBlendEquation || blendEquationAlpha !== this.currentBlendEquationAlpha ) {
299
-
300
- gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
301
-
302
- this.currentBlendEquation = blendEquation;
303
- this.currentBlendEquationAlpha = blendEquationAlpha;
304
-
305
- }
306
-
307
- if ( blendSrc !== this.currentBlendSrc || blendDst !== this.currentBlendDst || blendSrcAlpha !== this.currentBlendSrcAlpha || blendDstAlpha !== this.currentBlendDstAlpha ) {
308
-
309
- gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
310
-
311
- this.currentBlendSrc = blendSrc;
312
- this.currentBlendDst = blendDst;
313
- this.currentBlendSrcAlpha = blendSrcAlpha;
314
- this.currentBlendDstAlpha = blendDstAlpha;
315
-
316
- }
317
-
318
- this.currentBlending = blending;
319
- this.currentPremultipledAlpha = false;
320
-
321
- }
322
-
323
- setColorMask( colorMask ) {
324
-
325
- if ( this.currentColorMask !== colorMask ) {
326
-
327
- this.gl.colorMask( colorMask, colorMask, colorMask, colorMask );
328
- this.currentColorMask = colorMask;
329
-
330
- }
331
-
332
- }
333
-
334
- setDepthTest( depthTest ) {
335
-
336
- const { gl } = this;
337
-
338
- if ( depthTest ) {
339
-
340
- this.enable( gl.DEPTH_TEST );
341
-
342
- } else {
343
-
344
- this.disable( gl.DEPTH_TEST );
345
-
346
- }
347
-
348
- }
349
-
350
- setDepthMask( depthMask ) {
351
-
352
- if ( this.currentDepthMask !== depthMask ) {
353
-
354
- this.gl.depthMask( depthMask );
355
- this.currentDepthMask = depthMask;
356
-
357
- }
358
-
359
- }
360
-
361
- setDepthFunc( depthFunc ) {
362
-
363
- if ( this.currentDepthFunc !== depthFunc ) {
364
-
365
- const { gl } = this;
366
-
367
- switch ( depthFunc ) {
368
-
369
- case NeverDepth:
370
-
371
- gl.depthFunc( gl.NEVER );
372
- break;
373
-
374
- case AlwaysDepth:
375
-
376
- gl.depthFunc( gl.ALWAYS );
377
- break;
378
-
379
- case LessDepth:
380
-
381
- gl.depthFunc( gl.LESS );
382
- break;
383
-
384
- case LessEqualDepth:
385
-
386
- gl.depthFunc( gl.LEQUAL );
387
- break;
388
-
389
- case EqualDepth:
390
-
391
- gl.depthFunc( gl.EQUAL );
392
- break;
393
-
394
- case GreaterEqualDepth:
395
-
396
- gl.depthFunc( gl.GEQUAL );
397
- break;
398
-
399
- case GreaterDepth:
400
-
401
- gl.depthFunc( gl.GREATER );
402
- break;
403
-
404
- case NotEqualDepth:
405
-
406
- gl.depthFunc( gl.NOTEQUAL );
407
- break;
408
-
409
- default:
410
-
411
- gl.depthFunc( gl.LEQUAL );
412
-
413
- }
414
-
415
- this.currentDepthFunc = depthFunc;
416
-
417
- }
418
-
419
- }
420
-
421
- setStencilTest( stencilTest ) {
422
-
423
- const { gl } = this;
424
-
425
- if ( stencilTest ) {
426
-
427
- this.enable( gl.STENCIL_TEST );
428
-
429
- } else {
430
-
431
- this.disable( gl.STENCIL_TEST );
432
-
433
- }
434
-
435
- }
436
-
437
- setStencilMask( stencilMask ) {
438
-
439
- if ( this.currentStencilMask !== stencilMask ) {
440
-
441
- this.gl.stencilMask( stencilMask );
442
- this.currentStencilMask = stencilMask;
443
-
444
- }
445
-
446
- }
447
-
448
- setStencilFunc( stencilFunc, stencilRef, stencilMask ) {
449
-
450
- if ( this.currentStencilFunc !== stencilFunc ||
451
- this.currentStencilRef !== stencilRef ||
452
- this.currentStencilFuncMask !== stencilMask ) {
453
-
454
- this.gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
455
-
456
- this.currentStencilFunc = stencilFunc;
457
- this.currentStencilRef = stencilRef;
458
- this.currentStencilFuncMask = stencilMask;
459
-
460
- }
461
-
462
- }
463
-
464
- setStencilOp( stencilFail, stencilZFail, stencilZPass ) {
465
-
466
- if ( this.currentStencilFail !== stencilFail ||
467
- this.currentStencilZFail !== stencilZFail ||
468
- this.currentStencilZPass !== stencilZPass ) {
469
-
470
- this.gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
471
-
472
- this.currentStencilFail = stencilFail;
473
- this.currentStencilZFail = stencilZFail;
474
- this.currentStencilZPass = stencilZPass;
475
-
476
- }
477
-
478
- }
479
-
480
- setMaterial( material, frontFaceCW ) {
481
-
482
- const { gl } = this;
483
-
484
- material.side === DoubleSide
485
- ? this.disable( gl.CULL_FACE )
486
- : this.enable( gl.CULL_FACE );
487
-
488
- let flipSided = ( material.side === BackSide );
489
- if ( frontFaceCW ) flipSided = ! flipSided;
490
-
491
- this.setFlipSided( flipSided );
492
-
493
- ( material.blending === NormalBlending && material.transparent === false )
494
- ? this.setBlending( NoBlending )
495
- : this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
496
-
497
- this.setDepthFunc( material.depthFunc );
498
- this.setDepthTest( material.depthTest );
499
- this.setDepthMask( material.depthWrite );
500
- this.setColorMask( material.colorWrite );
501
-
502
- const stencilWrite = material.stencilWrite;
503
- this.setStencilTest( stencilWrite );
504
- if ( stencilWrite ) {
505
-
506
- this.setStencilMask( material.stencilWriteMask );
507
- this.setStencilFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
508
- this.setStencilOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
509
-
510
- }
511
-
512
- this.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
513
-
514
- material.alphaToCoverage === true
515
- ? this.enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
516
- : this.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
517
-
518
- }
519
-
520
- setPolygonOffset( polygonOffset, factor, units ) {
521
-
522
- const { gl } = this;
523
-
524
- if ( polygonOffset ) {
525
-
526
- this.enable( gl.POLYGON_OFFSET_FILL );
527
-
528
- if ( this.currentPolygonOffsetFactor !== factor || this.currentPolygonOffsetUnits !== units ) {
529
-
530
- gl.polygonOffset( factor, units );
531
-
532
- this.currentPolygonOffsetFactor = factor;
533
- this.currentPolygonOffsetUnits = units;
534
-
535
- }
536
-
537
- } else {
538
-
539
- this.disable( gl.POLYGON_OFFSET_FILL );
540
-
541
- }
542
-
543
- }
544
-
545
- useProgram( program ) {
546
-
547
- if ( this.currentProgram !== program ) {
548
-
549
- this.gl.useProgram( program );
550
-
551
- this.currentProgram = program;
552
-
553
- return true;
554
-
555
- }
556
-
557
- return false;
558
-
559
- }
560
-
561
- // framebuffer
562
-
563
-
564
- bindFramebuffer( target, framebuffer ) {
565
-
566
- const { gl, currentBoundFramebuffers } = this;
567
-
568
- if ( currentBoundFramebuffers[ target ] !== framebuffer ) {
569
-
570
- gl.bindFramebuffer( target, framebuffer );
571
-
572
- currentBoundFramebuffers[ target ] = framebuffer;
573
-
574
- // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
575
-
576
- if ( target === gl.DRAW_FRAMEBUFFER ) {
577
-
578
- currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;
579
-
580
- }
581
-
582
- if ( target === gl.FRAMEBUFFER ) {
583
-
584
- currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;
585
-
586
- }
587
-
588
- return true;
589
-
590
- }
591
-
592
- return false;
593
-
594
- }
595
-
596
- drawBuffers( renderContext, framebuffer ) {
597
-
598
- const { gl } = this;
599
-
600
- let drawBuffers = [];
601
-
602
- let needsUpdate = false;
603
-
604
- if ( renderContext.textures !== null ) {
605
-
606
- drawBuffers = this.currentDrawbuffers.get( framebuffer );
607
-
608
- if ( drawBuffers === undefined ) {
609
-
610
- drawBuffers = [];
611
- this.currentDrawbuffers.set( framebuffer, drawBuffers );
612
-
613
- }
614
-
615
-
616
- const textures = renderContext.textures;
617
-
618
- if ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
619
-
620
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
621
-
622
- drawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i;
623
-
624
- }
625
-
626
- drawBuffers.length = textures.length;
627
-
628
- needsUpdate = true;
629
-
630
- }
631
-
632
-
633
- } else {
634
-
635
- if ( drawBuffers[ 0 ] !== gl.BACK ) {
636
-
637
- drawBuffers[ 0 ] = gl.BACK;
638
-
639
- needsUpdate = true;
640
-
641
- }
642
-
643
- }
644
-
645
- if ( needsUpdate ) {
646
-
647
- gl.drawBuffers( drawBuffers );
648
-
649
- }
650
-
651
-
652
- }
653
-
654
-
655
- // texture
656
-
657
- activeTexture( webglSlot ) {
658
-
659
- const { gl, currentTextureSlot, maxTextures } = this;
660
-
661
- if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
662
-
663
- if ( currentTextureSlot !== webglSlot ) {
664
-
665
- gl.activeTexture( webglSlot );
666
- this.currentTextureSlot = webglSlot;
667
-
668
- }
669
-
670
- }
671
-
672
- bindTexture( webglType, webglTexture, webglSlot ) {
673
-
674
- const { gl, currentTextureSlot, currentBoundTextures, maxTextures } = this;
675
-
676
- if ( webglSlot === undefined ) {
677
-
678
- if ( currentTextureSlot === null ) {
679
-
680
- webglSlot = gl.TEXTURE0 + maxTextures - 1;
681
-
682
- } else {
683
-
684
- webglSlot = currentTextureSlot;
685
-
686
- }
687
-
688
- }
689
-
690
- let boundTexture = currentBoundTextures[ webglSlot ];
691
-
692
- if ( boundTexture === undefined ) {
693
-
694
- boundTexture = { type: undefined, texture: undefined };
695
- currentBoundTextures[ webglSlot ] = boundTexture;
696
-
697
- }
698
-
699
- if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
700
-
701
- if ( currentTextureSlot !== webglSlot ) {
702
-
703
- gl.activeTexture( webglSlot );
704
- this.currentTextureSlot = webglSlot;
705
-
706
- }
707
-
708
- gl.bindTexture( webglType, webglTexture );
709
-
710
- boundTexture.type = webglType;
711
- boundTexture.texture = webglTexture;
712
-
713
-
714
- }
715
-
716
-
717
- }
718
-
719
- unbindTexture() {
720
-
721
- const { gl, currentTextureSlot, currentBoundTextures } = this;
722
-
723
- const boundTexture = currentBoundTextures[ currentTextureSlot ];
724
-
725
- if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
726
-
727
- gl.bindTexture( boundTexture.type, null );
728
-
729
- boundTexture.type = undefined;
730
- boundTexture.texture = undefined;
731
-
732
- }
733
-
734
- }
735
-
736
- }
737
-
738
- export default WebGLState;
1
+ import {
2
+ CullFaceNone, CullFaceBack, CullFaceFront, DoubleSide, BackSide,
3
+ NormalBlending, NoBlending, CustomBlending, AddEquation,
4
+ AdditiveBlending, SubtractiveBlending, MultiplyBlending, SubtractEquation, ReverseSubtractEquation,
5
+ ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor,
6
+ OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor,
7
+ NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth
8
+ } from 'three';
9
+
10
+ let initialized = false, equationToGL, factorToGL;
11
+
12
+ class WebGLState {
13
+
14
+ constructor( backend ) {
15
+
16
+ this.backend = backend;
17
+
18
+ this.gl = this.backend.gl;
19
+
20
+ this.enabled = {};
21
+ this.currentFlipSided = null;
22
+ this.currentCullFace = null;
23
+ this.currentProgram = null;
24
+ this.currentBlendingEnabled = false;
25
+ this.currentBlending = null;
26
+ this.currentBlendSrc = null;
27
+ this.currentBlendDst = null;
28
+ this.currentBlendSrcAlpha = null;
29
+ this.currentBlendDstAlpha = null;
30
+ this.currentPremultipledAlpha = null;
31
+ this.currentPolygonOffsetFactor = null;
32
+ this.currentPolygonOffsetUnits = null;
33
+ this.currentColorMask = null;
34
+ this.currentDepthFunc = null;
35
+ this.currentDepthMask = null;
36
+ this.currentStencilFunc = null;
37
+ this.currentStencilRef = null;
38
+ this.currentStencilFuncMask = null;
39
+ this.currentStencilFail = null;
40
+ this.currentStencilZFail = null;
41
+ this.currentStencilZPass = null;
42
+ this.currentStencilMask = null;
43
+ this.currentLineWidth = null;
44
+
45
+ this.currentBoundFramebuffers = {};
46
+ this.currentDrawbuffers = new WeakMap();
47
+
48
+ this.maxTextures = this.gl.getParameter( this.gl.MAX_TEXTURE_IMAGE_UNITS );
49
+ this.currentTextureSlot = null;
50
+ this.currentBoundTextures = {};
51
+
52
+ if ( initialized === false ) {
53
+
54
+ this._init( this.gl );
55
+
56
+ initialized = true;
57
+
58
+ }
59
+
60
+ }
61
+
62
+ _init( gl ) {
63
+
64
+ // Store only WebGL constants here.
65
+
66
+ equationToGL = {
67
+ [ AddEquation ]: gl.FUNC_ADD,
68
+ [ SubtractEquation ]: gl.FUNC_SUBTRACT,
69
+ [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
70
+ };
71
+
72
+ factorToGL = {
73
+ [ ZeroFactor ]: gl.ZERO,
74
+ [ OneFactor ]: gl.ONE,
75
+ [ SrcColorFactor ]: gl.SRC_COLOR,
76
+ [ SrcAlphaFactor ]: gl.SRC_ALPHA,
77
+ [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,
78
+ [ DstColorFactor ]: gl.DST_COLOR,
79
+ [ DstAlphaFactor ]: gl.DST_ALPHA,
80
+ [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,
81
+ [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,
82
+ [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,
83
+ [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA
84
+ };
85
+
86
+ }
87
+
88
+ enable( id ) {
89
+
90
+ const { enabled } = this;
91
+
92
+ if ( enabled[ id ] !== true ) {
93
+
94
+ this.gl.enable( id );
95
+ enabled[ id ] = true;
96
+
97
+ }
98
+
99
+ }
100
+
101
+ disable( id ) {
102
+
103
+ const { enabled } = this;
104
+
105
+ if ( enabled[ id ] !== false ) {
106
+
107
+ this.gl.disable( id );
108
+ enabled[ id ] = false;
109
+
110
+ }
111
+
112
+ }
113
+
114
+ setFlipSided( flipSided ) {
115
+
116
+ if ( this.currentFlipSided !== flipSided ) {
117
+
118
+ const { gl } = this;
119
+
120
+ if ( flipSided ) {
121
+
122
+ gl.frontFace( gl.CW );
123
+
124
+ } else {
125
+
126
+ gl.frontFace( gl.CCW );
127
+
128
+ }
129
+
130
+ this.currentFlipSided = flipSided;
131
+
132
+ }
133
+
134
+ }
135
+
136
+ setCullFace( cullFace ) {
137
+
138
+ const { gl } = this;
139
+
140
+ if ( cullFace !== CullFaceNone ) {
141
+
142
+ this.enable( gl.CULL_FACE );
143
+
144
+ if ( cullFace !== this.currentCullFace ) {
145
+
146
+ if ( cullFace === CullFaceBack ) {
147
+
148
+ gl.cullFace( gl.BACK );
149
+
150
+ } else if ( cullFace === CullFaceFront ) {
151
+
152
+ gl.cullFace( gl.FRONT );
153
+
154
+ } else {
155
+
156
+ gl.cullFace( gl.FRONT_AND_BACK );
157
+
158
+ }
159
+
160
+ }
161
+
162
+ } else {
163
+
164
+ this.disable( gl.CULL_FACE );
165
+
166
+ }
167
+
168
+ this.currentCullFace = cullFace;
169
+
170
+ }
171
+
172
+ setLineWidth( width ) {
173
+
174
+ const { currentLineWidth, gl } = this;
175
+
176
+ if ( width !== currentLineWidth ) {
177
+
178
+ gl.lineWidth( width );
179
+
180
+ this.currentLineWidth = width;
181
+
182
+ }
183
+
184
+ }
185
+
186
+
187
+ setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
188
+
189
+ const { gl } = this;
190
+
191
+ if ( blending === NoBlending ) {
192
+
193
+ if ( this.currentBlendingEnabled === true ) {
194
+
195
+ this.disable( gl.BLEND );
196
+ this.currentBlendingEnabled = false;
197
+
198
+ }
199
+
200
+ return;
201
+
202
+ }
203
+
204
+ if ( this.currentBlendingEnabled === false ) {
205
+
206
+ this.enable( gl.BLEND );
207
+ this.currentBlendingEnabled = true;
208
+
209
+ }
210
+
211
+ if ( blending !== CustomBlending ) {
212
+
213
+ if ( blending !== this.currentBlending || premultipliedAlpha !== this.currentPremultipledAlpha ) {
214
+
215
+ if ( this.currentBlendEquation !== AddEquation || this.currentBlendEquationAlpha !== AddEquation ) {
216
+
217
+ gl.blendEquation( gl.FUNC_ADD );
218
+
219
+ this.currentBlendEquation = AddEquation;
220
+ this.currentBlendEquationAlpha = AddEquation;
221
+
222
+ }
223
+
224
+ if ( premultipliedAlpha ) {
225
+
226
+ switch ( blending ) {
227
+
228
+ case NormalBlending:
229
+ gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
230
+ break;
231
+
232
+ case AdditiveBlending:
233
+ gl.blendFunc( gl.ONE, gl.ONE );
234
+ break;
235
+
236
+ case SubtractiveBlending:
237
+ gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
238
+ break;
239
+
240
+ case MultiplyBlending:
241
+ gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
242
+ break;
243
+
244
+ default:
245
+ console.error( 'THREE.WebGLState: Invalid blending: ', blending );
246
+ break;
247
+
248
+ }
249
+
250
+ } else {
251
+
252
+ switch ( blending ) {
253
+
254
+ case NormalBlending:
255
+ gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
256
+ break;
257
+
258
+ case AdditiveBlending:
259
+ gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
260
+ break;
261
+
262
+ case SubtractiveBlending:
263
+ gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
264
+ break;
265
+
266
+ case MultiplyBlending:
267
+ gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
268
+ break;
269
+
270
+ default:
271
+ console.error( 'THREE.WebGLState: Invalid blending: ', blending );
272
+ break;
273
+
274
+ }
275
+
276
+ }
277
+
278
+ this.currentBlendSrc = null;
279
+ this.currentBlendDst = null;
280
+ this.currentBlendSrcAlpha = null;
281
+ this.currentBlendDstAlpha = null;
282
+
283
+ this.currentBlending = blending;
284
+ this.currentPremultipledAlpha = premultipliedAlpha;
285
+
286
+ }
287
+
288
+ return;
289
+
290
+ }
291
+
292
+ // custom blending
293
+
294
+ blendEquationAlpha = blendEquationAlpha || blendEquation;
295
+ blendSrcAlpha = blendSrcAlpha || blendSrc;
296
+ blendDstAlpha = blendDstAlpha || blendDst;
297
+
298
+ if ( blendEquation !== this.currentBlendEquation || blendEquationAlpha !== this.currentBlendEquationAlpha ) {
299
+
300
+ gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
301
+
302
+ this.currentBlendEquation = blendEquation;
303
+ this.currentBlendEquationAlpha = blendEquationAlpha;
304
+
305
+ }
306
+
307
+ if ( blendSrc !== this.currentBlendSrc || blendDst !== this.currentBlendDst || blendSrcAlpha !== this.currentBlendSrcAlpha || blendDstAlpha !== this.currentBlendDstAlpha ) {
308
+
309
+ gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
310
+
311
+ this.currentBlendSrc = blendSrc;
312
+ this.currentBlendDst = blendDst;
313
+ this.currentBlendSrcAlpha = blendSrcAlpha;
314
+ this.currentBlendDstAlpha = blendDstAlpha;
315
+
316
+ }
317
+
318
+ this.currentBlending = blending;
319
+ this.currentPremultipledAlpha = false;
320
+
321
+ }
322
+
323
+ setColorMask( colorMask ) {
324
+
325
+ if ( this.currentColorMask !== colorMask ) {
326
+
327
+ this.gl.colorMask( colorMask, colorMask, colorMask, colorMask );
328
+ this.currentColorMask = colorMask;
329
+
330
+ }
331
+
332
+ }
333
+
334
+ setDepthTest( depthTest ) {
335
+
336
+ const { gl } = this;
337
+
338
+ if ( depthTest ) {
339
+
340
+ this.enable( gl.DEPTH_TEST );
341
+
342
+ } else {
343
+
344
+ this.disable( gl.DEPTH_TEST );
345
+
346
+ }
347
+
348
+ }
349
+
350
+ setDepthMask( depthMask ) {
351
+
352
+ if ( this.currentDepthMask !== depthMask ) {
353
+
354
+ this.gl.depthMask( depthMask );
355
+ this.currentDepthMask = depthMask;
356
+
357
+ }
358
+
359
+ }
360
+
361
+ setDepthFunc( depthFunc ) {
362
+
363
+ if ( this.currentDepthFunc !== depthFunc ) {
364
+
365
+ const { gl } = this;
366
+
367
+ switch ( depthFunc ) {
368
+
369
+ case NeverDepth:
370
+
371
+ gl.depthFunc( gl.NEVER );
372
+ break;
373
+
374
+ case AlwaysDepth:
375
+
376
+ gl.depthFunc( gl.ALWAYS );
377
+ break;
378
+
379
+ case LessDepth:
380
+
381
+ gl.depthFunc( gl.LESS );
382
+ break;
383
+
384
+ case LessEqualDepth:
385
+
386
+ gl.depthFunc( gl.LEQUAL );
387
+ break;
388
+
389
+ case EqualDepth:
390
+
391
+ gl.depthFunc( gl.EQUAL );
392
+ break;
393
+
394
+ case GreaterEqualDepth:
395
+
396
+ gl.depthFunc( gl.GEQUAL );
397
+ break;
398
+
399
+ case GreaterDepth:
400
+
401
+ gl.depthFunc( gl.GREATER );
402
+ break;
403
+
404
+ case NotEqualDepth:
405
+
406
+ gl.depthFunc( gl.NOTEQUAL );
407
+ break;
408
+
409
+ default:
410
+
411
+ gl.depthFunc( gl.LEQUAL );
412
+
413
+ }
414
+
415
+ this.currentDepthFunc = depthFunc;
416
+
417
+ }
418
+
419
+ }
420
+
421
+ setStencilTest( stencilTest ) {
422
+
423
+ const { gl } = this;
424
+
425
+ if ( stencilTest ) {
426
+
427
+ this.enable( gl.STENCIL_TEST );
428
+
429
+ } else {
430
+
431
+ this.disable( gl.STENCIL_TEST );
432
+
433
+ }
434
+
435
+ }
436
+
437
+ setStencilMask( stencilMask ) {
438
+
439
+ if ( this.currentStencilMask !== stencilMask ) {
440
+
441
+ this.gl.stencilMask( stencilMask );
442
+ this.currentStencilMask = stencilMask;
443
+
444
+ }
445
+
446
+ }
447
+
448
+ setStencilFunc( stencilFunc, stencilRef, stencilMask ) {
449
+
450
+ if ( this.currentStencilFunc !== stencilFunc ||
451
+ this.currentStencilRef !== stencilRef ||
452
+ this.currentStencilFuncMask !== stencilMask ) {
453
+
454
+ this.gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
455
+
456
+ this.currentStencilFunc = stencilFunc;
457
+ this.currentStencilRef = stencilRef;
458
+ this.currentStencilFuncMask = stencilMask;
459
+
460
+ }
461
+
462
+ }
463
+
464
+ setStencilOp( stencilFail, stencilZFail, stencilZPass ) {
465
+
466
+ if ( this.currentStencilFail !== stencilFail ||
467
+ this.currentStencilZFail !== stencilZFail ||
468
+ this.currentStencilZPass !== stencilZPass ) {
469
+
470
+ this.gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
471
+
472
+ this.currentStencilFail = stencilFail;
473
+ this.currentStencilZFail = stencilZFail;
474
+ this.currentStencilZPass = stencilZPass;
475
+
476
+ }
477
+
478
+ }
479
+
480
+ setMaterial( material, frontFaceCW ) {
481
+
482
+ const { gl } = this;
483
+
484
+ material.side === DoubleSide
485
+ ? this.disable( gl.CULL_FACE )
486
+ : this.enable( gl.CULL_FACE );
487
+
488
+ let flipSided = ( material.side === BackSide );
489
+ if ( frontFaceCW ) flipSided = ! flipSided;
490
+
491
+ this.setFlipSided( flipSided );
492
+
493
+ ( material.blending === NormalBlending && material.transparent === false )
494
+ ? this.setBlending( NoBlending )
495
+ : this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
496
+
497
+ this.setDepthFunc( material.depthFunc );
498
+ this.setDepthTest( material.depthTest );
499
+ this.setDepthMask( material.depthWrite );
500
+ this.setColorMask( material.colorWrite );
501
+
502
+ const stencilWrite = material.stencilWrite;
503
+ this.setStencilTest( stencilWrite );
504
+ if ( stencilWrite ) {
505
+
506
+ this.setStencilMask( material.stencilWriteMask );
507
+ this.setStencilFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
508
+ this.setStencilOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
509
+
510
+ }
511
+
512
+ this.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
513
+
514
+ material.alphaToCoverage === true
515
+ ? this.enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
516
+ : this.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
517
+
518
+ }
519
+
520
+ setPolygonOffset( polygonOffset, factor, units ) {
521
+
522
+ const { gl } = this;
523
+
524
+ if ( polygonOffset ) {
525
+
526
+ this.enable( gl.POLYGON_OFFSET_FILL );
527
+
528
+ if ( this.currentPolygonOffsetFactor !== factor || this.currentPolygonOffsetUnits !== units ) {
529
+
530
+ gl.polygonOffset( factor, units );
531
+
532
+ this.currentPolygonOffsetFactor = factor;
533
+ this.currentPolygonOffsetUnits = units;
534
+
535
+ }
536
+
537
+ } else {
538
+
539
+ this.disable( gl.POLYGON_OFFSET_FILL );
540
+
541
+ }
542
+
543
+ }
544
+
545
+ useProgram( program ) {
546
+
547
+ if ( this.currentProgram !== program ) {
548
+
549
+ this.gl.useProgram( program );
550
+
551
+ this.currentProgram = program;
552
+
553
+ return true;
554
+
555
+ }
556
+
557
+ return false;
558
+
559
+ }
560
+
561
+ // framebuffer
562
+
563
+
564
+ bindFramebuffer( target, framebuffer ) {
565
+
566
+ const { gl, currentBoundFramebuffers } = this;
567
+
568
+ if ( currentBoundFramebuffers[ target ] !== framebuffer ) {
569
+
570
+ gl.bindFramebuffer( target, framebuffer );
571
+
572
+ currentBoundFramebuffers[ target ] = framebuffer;
573
+
574
+ // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
575
+
576
+ if ( target === gl.DRAW_FRAMEBUFFER ) {
577
+
578
+ currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;
579
+
580
+ }
581
+
582
+ if ( target === gl.FRAMEBUFFER ) {
583
+
584
+ currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;
585
+
586
+ }
587
+
588
+ return true;
589
+
590
+ }
591
+
592
+ return false;
593
+
594
+ }
595
+
596
+ drawBuffers( renderContext, framebuffer ) {
597
+
598
+ const { gl } = this;
599
+
600
+ let drawBuffers = [];
601
+
602
+ let needsUpdate = false;
603
+
604
+ if ( renderContext.textures !== null ) {
605
+
606
+ drawBuffers = this.currentDrawbuffers.get( framebuffer );
607
+
608
+ if ( drawBuffers === undefined ) {
609
+
610
+ drawBuffers = [];
611
+ this.currentDrawbuffers.set( framebuffer, drawBuffers );
612
+
613
+ }
614
+
615
+
616
+ const textures = renderContext.textures;
617
+
618
+ if ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
619
+
620
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
621
+
622
+ drawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i;
623
+
624
+ }
625
+
626
+ drawBuffers.length = textures.length;
627
+
628
+ needsUpdate = true;
629
+
630
+ }
631
+
632
+
633
+ } else {
634
+
635
+ if ( drawBuffers[ 0 ] !== gl.BACK ) {
636
+
637
+ drawBuffers[ 0 ] = gl.BACK;
638
+
639
+ needsUpdate = true;
640
+
641
+ }
642
+
643
+ }
644
+
645
+ if ( needsUpdate ) {
646
+
647
+ gl.drawBuffers( drawBuffers );
648
+
649
+ }
650
+
651
+
652
+ }
653
+
654
+
655
+ // texture
656
+
657
+ activeTexture( webglSlot ) {
658
+
659
+ const { gl, currentTextureSlot, maxTextures } = this;
660
+
661
+ if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
662
+
663
+ if ( currentTextureSlot !== webglSlot ) {
664
+
665
+ gl.activeTexture( webglSlot );
666
+ this.currentTextureSlot = webglSlot;
667
+
668
+ }
669
+
670
+ }
671
+
672
+ bindTexture( webglType, webglTexture, webglSlot ) {
673
+
674
+ const { gl, currentTextureSlot, currentBoundTextures, maxTextures } = this;
675
+
676
+ if ( webglSlot === undefined ) {
677
+
678
+ if ( currentTextureSlot === null ) {
679
+
680
+ webglSlot = gl.TEXTURE0 + maxTextures - 1;
681
+
682
+ } else {
683
+
684
+ webglSlot = currentTextureSlot;
685
+
686
+ }
687
+
688
+ }
689
+
690
+ let boundTexture = currentBoundTextures[ webglSlot ];
691
+
692
+ if ( boundTexture === undefined ) {
693
+
694
+ boundTexture = { type: undefined, texture: undefined };
695
+ currentBoundTextures[ webglSlot ] = boundTexture;
696
+
697
+ }
698
+
699
+ if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
700
+
701
+ if ( currentTextureSlot !== webglSlot ) {
702
+
703
+ gl.activeTexture( webglSlot );
704
+ this.currentTextureSlot = webglSlot;
705
+
706
+ }
707
+
708
+ gl.bindTexture( webglType, webglTexture );
709
+
710
+ boundTexture.type = webglType;
711
+ boundTexture.texture = webglTexture;
712
+
713
+
714
+ }
715
+
716
+
717
+ }
718
+
719
+ unbindTexture() {
720
+
721
+ const { gl, currentTextureSlot, currentBoundTextures } = this;
722
+
723
+ const boundTexture = currentBoundTextures[ currentTextureSlot ];
724
+
725
+ if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
726
+
727
+ gl.bindTexture( boundTexture.type, null );
728
+
729
+ boundTexture.type = undefined;
730
+ boundTexture.texture = undefined;
731
+
732
+ }
733
+
734
+ }
735
+
736
+ }
737
+
738
+ export default WebGLState;