@needle-tools/three 0.160.2 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
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  959. package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
  960. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,794 +1,794 @@
1
- import { defaultShaderStages, NodeFrame, MathNode, GLSLNodeParser, NodeBuilder, normalView } from '../../../nodes/Nodes.js';
2
- import SlotNode from './SlotNode.js';
3
- import { PerspectiveCamera, ShaderChunk, ShaderLib, UniformsUtils, UniformsLib } from 'three';
4
-
5
- const nodeFrame = new NodeFrame();
6
- nodeFrame.camera = new PerspectiveCamera();
7
-
8
- const nodeShaderLib = {
9
- LineBasicNodeMaterial: ShaderLib.basic,
10
- MeshBasicNodeMaterial: ShaderLib.basic,
11
- PointsNodeMaterial: ShaderLib.points,
12
- MeshStandardNodeMaterial: ShaderLib.standard,
13
- MeshPhysicalNodeMaterial: ShaderLib.physical,
14
- MeshPhongNodeMaterial: ShaderLib.phong
15
- };
16
-
17
- const glslMethods = {
18
- [ MathNode.ATAN2 ]: 'atan'
19
- };
20
-
21
- const precisionLib = {
22
- low: 'lowp',
23
- medium: 'mediump',
24
- high: 'highp'
25
- };
26
-
27
- function getIncludeSnippet( name ) {
28
-
29
- return `#include <${name}>`;
30
-
31
- }
32
-
33
- function getShaderStageProperty( shaderStage ) {
34
-
35
- return `${shaderStage}Shader`;
36
-
37
- }
38
-
39
- class WebGLNodeBuilder extends NodeBuilder {
40
-
41
- constructor( object, renderer, shader, material = null ) {
42
-
43
- super( object, renderer, new GLSLNodeParser(), null, material );
44
-
45
- this.shader = shader;
46
- this.slots = { vertex: [], fragment: [] };
47
-
48
- this._parseShaderLib();
49
- this._parseInclude( 'fragment', 'lights_physical_fragment', 'clearcoat_normal_fragment_begin', 'transmission_fragment' );
50
- this._parseObject();
51
-
52
- this._sortSlotsToFlow();
53
-
54
- }
55
-
56
- getMethod( method ) {
57
-
58
- return glslMethods[ method ] || method;
59
-
60
- }
61
-
62
- addSlot( shaderStage, slotNode ) {
63
-
64
- this.slots[ shaderStage ].push( slotNode );
65
-
66
- }
67
-
68
- _parseShaderLib() {
69
-
70
- const material = this.material;
71
-
72
- let type = material.type;
73
-
74
- // see https://github.com/mrdoob/three.js/issues/23707
75
-
76
- if ( material.isMeshPhysicalNodeMaterial ) type = 'MeshPhysicalNodeMaterial';
77
- else if ( material.isMeshStandardNodeMaterial ) type = 'MeshStandardNodeMaterial';
78
- else if ( material.isMeshPhongNodeMaterial ) type = 'MeshPhongNodeMaterial';
79
- else if ( material.isMeshBasicNodeMaterial ) type = 'MeshBasicNodeMaterial';
80
- else if ( material.isPointsNodeMaterial ) type = 'PointsNodeMaterial';
81
- else if ( material.isLineBasicNodeMaterial ) type = 'LineBasicNodeMaterial';
82
-
83
- // shader lib
84
-
85
- if ( nodeShaderLib[ type ] !== undefined ) {
86
-
87
- const shaderLib = nodeShaderLib[ type ];
88
- const shader = this.shader;
89
-
90
- shader.vertexShader = shaderLib.vertexShader;
91
- shader.fragmentShader = shaderLib.fragmentShader;
92
- shader.uniforms = UniformsUtils.merge( [ shaderLib.uniforms, UniformsLib.lights ] );
93
-
94
- }
95
-
96
- }
97
-
98
- _parseObject() {
99
-
100
- const { material, renderer } = this;
101
-
102
- this.addSlot( 'fragment', new SlotNode( {
103
- node: normalView,
104
- nodeType: 'vec3',
105
- source: 'void main() {',
106
- target: 'vec3 TransformedNormalView = %RESULT%;',
107
- inclusionType: 'append'
108
- } ) );
109
-
110
- if ( renderer.toneMappingNode && renderer.toneMappingNode.isNode === true ) {
111
-
112
- this.addSlot( 'fragment', new SlotNode( {
113
- node: material.colorNode,
114
- nodeType: 'vec4',
115
- source: getIncludeSnippet( 'tonemapping_fragment' ),
116
- target: ''
117
- } ) );
118
-
119
- }
120
-
121
- // parse inputs
122
-
123
- if ( material.colorNode && material.colorNode.isNode ) {
124
-
125
- this.addSlot( 'fragment', new SlotNode( {
126
- node: material.colorNode,
127
- nodeType: 'vec4',
128
- source: 'vec4 diffuseColor = vec4( diffuse, opacity );',
129
- target: 'vec4 diffuseColor = %RESULT%; diffuseColor.a *= opacity;',
130
- } ) );
131
-
132
- }
133
-
134
- if ( material.opacityNode && material.opacityNode.isNode ) {
135
-
136
- this.addSlot( 'fragment', new SlotNode( {
137
- node: material.opacityNode,
138
- nodeType: 'float',
139
- source: getIncludeSnippet( 'alphatest_fragment' ),
140
- target: 'diffuseColor.a = %RESULT%;',
141
- inclusionType: 'append'
142
- } ) );
143
-
144
- }
145
-
146
- if ( material.normalNode && material.normalNode.isNode ) {
147
-
148
- this.addSlot( 'fragment', new SlotNode( {
149
- node: material.normalNode,
150
- nodeType: 'vec3',
151
- source: getIncludeSnippet( 'normal_fragment_begin' ),
152
- target: 'normal = %RESULT%;',
153
- inclusionType: 'append'
154
- } ) );
155
-
156
- }
157
-
158
- if ( material.emissiveNode && material.emissiveNode.isNode ) {
159
-
160
- this.addSlot( 'fragment', new SlotNode( {
161
- node: material.emissiveNode,
162
- nodeType: 'vec3',
163
- source: getIncludeSnippet( 'emissivemap_fragment' ),
164
- target: 'totalEmissiveRadiance = %RESULT%;',
165
- inclusionType: 'append'
166
- } ) );
167
-
168
- }
169
-
170
- if ( material.isMeshStandardNodeMaterial ) {
171
-
172
- if ( material.metalnessNode && material.metalnessNode.isNode ) {
173
-
174
- this.addSlot( 'fragment', new SlotNode( {
175
- node: material.metalnessNode,
176
- nodeType: 'float',
177
- source: getIncludeSnippet( 'metalnessmap_fragment' ),
178
- target: 'metalnessFactor = %RESULT%;',
179
- inclusionType: 'append'
180
- } ) );
181
-
182
- }
183
-
184
- if ( material.roughnessNode && material.roughnessNode.isNode ) {
185
-
186
- this.addSlot( 'fragment', new SlotNode( {
187
- node: material.roughnessNode,
188
- nodeType: 'float',
189
- source: getIncludeSnippet( 'roughnessmap_fragment' ),
190
- target: 'roughnessFactor = %RESULT%;',
191
- inclusionType: 'append'
192
- } ) );
193
-
194
- }
195
-
196
- if ( material.isMeshPhysicalNodeMaterial ) {
197
-
198
- if ( material.clearcoatNode && material.clearcoatNode.isNode ) {
199
-
200
- this.addSlot( 'fragment', new SlotNode( {
201
- node: material.clearcoatNode,
202
- nodeType: 'float',
203
- source: 'material.clearcoat = clearcoat;',
204
- target: 'material.clearcoat = %RESULT%;'
205
- } ) );
206
-
207
- if ( material.clearcoatRoughnessNode && material.clearcoatRoughnessNode.isNode ) {
208
-
209
- this.addSlot( 'fragment', new SlotNode( {
210
- node: material.clearcoatRoughnessNode,
211
- nodeType: 'float',
212
- source: 'material.clearcoatRoughness = clearcoatRoughness;',
213
- target: 'material.clearcoatRoughness = %RESULT%;'
214
- } ) );
215
-
216
- }
217
-
218
- if ( material.clearcoatNormalNode && material.clearcoatNormalNode.isNode ) {
219
-
220
- this.addSlot( 'fragment', new SlotNode( {
221
- node: material.clearcoatNormalNode,
222
- nodeType: 'vec3',
223
- source: 'vec3 clearcoatNormal = nonPerturbedNormal;',
224
- target: 'vec3 clearcoatNormal = %RESULT%;'
225
- } ) );
226
-
227
- }
228
-
229
- material.defines.USE_CLEARCOAT = '';
230
-
231
- } else {
232
-
233
- delete material.defines.USE_CLEARCOAT;
234
-
235
- }
236
-
237
- if ( material.sheenNode && material.sheenNode.isNode ) {
238
-
239
- this.addSlot( 'fragment', new SlotNode( {
240
- node: material.sheenNode,
241
- nodeType: 'vec3',
242
- source: 'material.sheenColor = sheenColor;',
243
- target: 'material.sheenColor = %RESULT%;'
244
- } ) );
245
-
246
- if ( material.sheenRoughnessNode && material.sheenRoughnessNode.isNode ) {
247
-
248
- this.addSlot( 'fragment', new SlotNode( {
249
- node: material.sheenRoughnessNode,
250
- nodeType: 'float',
251
- source: 'material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );',
252
- target: 'material.sheenRoughness = clamp( %RESULT%, 0.07, 1.0 );'
253
- } ) );
254
-
255
- }
256
-
257
- material.defines.USE_SHEEN = '';
258
-
259
- } else {
260
-
261
- delete material.defines.USE_SHEEN;
262
-
263
- }
264
-
265
- if ( material.iridescenceNode && material.iridescenceNode.isNode ) {
266
-
267
- this.addSlot( 'fragment', new SlotNode( {
268
- node: material.iridescenceNode,
269
- nodeType: 'float',
270
- source: 'material.iridescence = iridescence;',
271
- target: 'material.iridescence = %RESULT%;'
272
- } ) );
273
-
274
- if ( material.iridescenceIORNode && material.iridescenceIORNode.isNode ) {
275
-
276
- this.addSlot( 'fragment', new SlotNode( {
277
- node: material.iridescenceIORNode,
278
- nodeType: 'float',
279
- source: 'material.iridescenceIOR = iridescenceIOR;',
280
- target: 'material.iridescenceIOR = %RESULT%;'
281
- } ) );
282
-
283
- }
284
-
285
- if ( material.iridescenceThicknessNode && material.iridescenceThicknessNode.isNode ) {
286
-
287
- this.addSlot( 'fragment', new SlotNode( {
288
- node: material.iridescenceThicknessNode,
289
- nodeType: 'float',
290
- source: 'material.iridescenceThickness = iridescenceThicknessMaximum;',
291
- target: 'material.iridescenceThickness = %RESULT%;'
292
- } ) );
293
-
294
- }
295
-
296
- material.defines.USE_IRIDESCENCE = '';
297
-
298
- } else {
299
-
300
- delete material.defines.USE_IRIDESCENCE;
301
-
302
- }
303
-
304
- if ( material.iorNode && material.iorNode.isNode ) {
305
-
306
- this.addSlot( 'fragment', new SlotNode( {
307
- node: material.iorNode,
308
- nodeType: 'float',
309
- source: 'material.ior = ior;',
310
- target: 'material.ior = %RESULT%;'
311
- } ) );
312
-
313
- }
314
-
315
- if ( material.specularColorNode && material.specularColorNode.isNode ) {
316
-
317
- this.addSlot( 'fragment', new SlotNode( {
318
- node: material.specularColorNode,
319
- nodeType: 'vec3',
320
- source: 'vec3 specularColorFactor = specularColor;',
321
- target: 'vec3 specularColorFactor = %RESULT%;'
322
- } ) );
323
-
324
- }
325
-
326
- if ( material.specularIntensityNode && material.specularIntensityNode.isNode ) {
327
-
328
- this.addSlot( 'fragment', new SlotNode( {
329
- node: material.specularIntensityNode,
330
- nodeType: 'float',
331
- source: 'float specularIntensityFactor = specularIntensity;',
332
- target: 'float specularIntensityFactor = %RESULT%;'
333
- } ) );
334
-
335
- }
336
-
337
- if ( material.transmissionNode && material.transmissionNode.isNode ) {
338
-
339
- this.addSlot( 'fragment', new SlotNode( {
340
- node: material.transmissionNode,
341
- nodeType: 'float',
342
- source: 'material.transmission = transmission;',
343
- target: 'material.transmission = %RESULT%;'
344
- } ) );
345
-
346
- if ( material.thicknessNode && material.thicknessNode.isNode ) {
347
-
348
- this.addSlot( 'fragment', new SlotNode( {
349
- node: material.thicknessNode,
350
- nodeType: 'float',
351
- source: 'material.thickness = thickness;',
352
- target: 'material.thickness = %RESULT%;'
353
- } ) );
354
-
355
- }
356
-
357
- if ( material.attenuationDistanceNode && material.attenuationDistanceNode.isNode ) {
358
-
359
- this.addSlot( 'fragment', new SlotNode( {
360
- node: material.attenuationDistanceNode,
361
- nodeType: 'float',
362
- source: 'material.attenuationDistance = attenuationDistance;',
363
- target: 'material.attenuationDistance = %RESULT%;'
364
- } ) );
365
-
366
- }
367
-
368
- if ( material.attenuationColorNode && material.attenuationColorNode.isNode ) {
369
-
370
- this.addSlot( 'fragment', new SlotNode( {
371
- node: material.attenuationColorNode,
372
- nodeType: 'vec3',
373
- source: 'material.attenuationColor = attenuationColor;',
374
- target: 'material.attenuationColor = %RESULT%;'
375
- } ) );
376
-
377
- }
378
-
379
- material.transmission = 1;
380
- material.defines.USE_TRANSMISSION = '';
381
-
382
- } else {
383
-
384
- material.transmission = 0;
385
- delete material.defines.USE_TRANSMISSION;
386
-
387
- }
388
-
389
- }
390
-
391
- }
392
-
393
- //
394
-
395
- if ( material.positionNode && material.positionNode.isNode ) {
396
-
397
- this.addSlot( 'vertex', new SlotNode( {
398
- node: material.positionNode,
399
- nodeType: 'vec3',
400
- source: getIncludeSnippet( 'begin_vertex' ),
401
- target: 'transformed = %RESULT%;',
402
- inclusionType: 'append'
403
- } ) );
404
-
405
- }
406
-
407
- if ( material.sizeNode && material.sizeNode.isNode ) {
408
-
409
- this.addSlot( 'vertex', new SlotNode( {
410
- node: material.sizeNode,
411
- nodeType: 'float',
412
- source: 'gl_PointSize = size;',
413
- target: 'gl_PointSize = %RESULT%;'
414
- } ) );
415
-
416
- }
417
-
418
- }
419
-
420
- generateTexture( texture, textureProperty, uvSnippet ) {
421
-
422
- if ( texture.isTextureCube ) {
423
-
424
- return `textureCube( ${textureProperty}, ${uvSnippet} )`;
425
-
426
- } else {
427
-
428
- return `texture2D( ${textureProperty}, ${uvSnippet} )`;
429
-
430
- }
431
-
432
- }
433
-
434
- generateTextureLevel( texture, textureProperty, uvSnippet, biasSnippet ) {
435
-
436
- if ( this.material.extensions !== undefined ) this.material.extensions.shaderTextureLOD = true;
437
-
438
- return `textureLod( ${textureProperty}, ${uvSnippet}, ${biasSnippet} )`;
439
-
440
- }
441
-
442
- buildFunctionCode( shaderNode ) {
443
-
444
- const layout = shaderNode.layout;
445
- const flowData = this.flowShaderNode( shaderNode );
446
-
447
- const parameters = [];
448
-
449
- for ( const input of layout.inputs ) {
450
-
451
- parameters.push( this.getType( input.type ) + ' ' + input.name );
452
-
453
- }
454
-
455
- //
456
-
457
- const code = `${ this.getType( layout.type ) } ${ layout.name }( ${ parameters.join( ', ' ) } ) {
458
-
459
- ${ flowData.vars }
460
-
461
- ${ flowData.code }
462
- return ${ flowData.result };
463
-
464
- }`;
465
-
466
- //
467
-
468
- return code;
469
-
470
- }
471
-
472
- getUniforms( shaderStage ) {
473
-
474
- const uniforms = this.uniforms[ shaderStage ];
475
-
476
- let output = '';
477
-
478
- for ( const uniform of uniforms ) {
479
-
480
- if ( /^(modelViewMatrix|projectionMatrix)$/.test( uniform.name ) )
481
- continue;
482
-
483
- let snippet = null;
484
-
485
- if ( uniform.type === 'texture' ) {
486
-
487
- snippet = `sampler2D ${uniform.name}; `;
488
-
489
- } else if ( uniform.type === 'cubeTexture' ) {
490
-
491
- snippet = `samplerCube ${uniform.name}; `;
492
-
493
- } else {
494
-
495
- const vectorType = this.getVectorType( uniform.type );
496
-
497
- snippet = `${vectorType} ${uniform.name}; `;
498
-
499
- }
500
-
501
- const precision = uniform.node.precision;
502
-
503
- if ( precision !== null ) {
504
-
505
- snippet = 'uniform ' + precisionLib[ precision ] + ' ' + snippet;
506
-
507
- } else {
508
-
509
- snippet = 'uniform ' + snippet;
510
-
511
- }
512
-
513
- output += snippet;
514
-
515
- }
516
-
517
- return output;
518
-
519
- }
520
-
521
- getAttributes( shaderStage ) {
522
-
523
- let snippet = '';
524
-
525
- if ( shaderStage === 'vertex' ) {
526
-
527
- const attributes = this.attributes;
528
-
529
- for ( const attribute of attributes ) {
530
-
531
- // ignore common attributes to prevent redefinitions
532
- if ( /^(position|normal|uv[1-3]?)$/.test( attribute.name ) )
533
- continue;
534
-
535
- snippet += `attribute ${attribute.type} ${attribute.name}; `;
536
-
537
- }
538
-
539
- }
540
-
541
- return snippet;
542
-
543
- }
544
-
545
- getVaryings( shaderStage ) {
546
-
547
- let snippet = '';
548
-
549
- const varyings = this.varyings;
550
-
551
- if ( shaderStage === 'vertex' ) {
552
-
553
- for ( const varying of varyings ) {
554
-
555
- snippet += `${varying.needsInterpolation ? 'varying' : '/*varying*/'} ${varying.type} ${varying.name}; `;
556
-
557
- }
558
-
559
- } else if ( shaderStage === 'fragment' ) {
560
-
561
- for ( const varying of varyings ) {
562
-
563
- if ( varying.needsInterpolation ) {
564
-
565
- snippet += `varying ${varying.type} ${varying.name}; `;
566
-
567
- }
568
-
569
- }
570
-
571
- }
572
-
573
- return snippet;
574
-
575
- }
576
-
577
- addCode( shaderStage, source, code, scope = this ) {
578
-
579
- const shaderProperty = getShaderStageProperty( shaderStage );
580
-
581
- let snippet = scope[ shaderProperty ];
582
-
583
- const index = snippet.indexOf( source );
584
-
585
- if ( index !== - 1 ) {
586
-
587
- const start = snippet.substring( 0, index + source.length );
588
- const end = snippet.substring( index + source.length );
589
-
590
- snippet = `${start}\n${code}\n${end}`;
591
-
592
- }
593
-
594
- scope[ shaderProperty ] = snippet;
595
-
596
- }
597
-
598
- replaceCode( shaderStage, source, target, scope = this ) {
599
-
600
- const shaderProperty = getShaderStageProperty( shaderStage );
601
-
602
- scope[ shaderProperty ] = scope[ shaderProperty ].replaceAll( source, target );
603
-
604
- }
605
-
606
- getVertexIndex() {
607
-
608
- return 'gl_VertexID';
609
-
610
- }
611
-
612
- getFrontFacing() {
613
-
614
- return 'gl_FrontFacing';
615
-
616
- }
617
-
618
- getFragCoord() {
619
-
620
- return 'gl_FragCoord';
621
-
622
- }
623
-
624
- isFlipY() {
625
-
626
- return true;
627
-
628
- }
629
-
630
- buildCode() {
631
-
632
- const shaderData = {};
633
-
634
- for ( const shaderStage of defaultShaderStages ) {
635
-
636
- const uniforms = this.getUniforms( shaderStage );
637
- const attributes = this.getAttributes( shaderStage );
638
- const varyings = this.getVaryings( shaderStage );
639
- const vars = this.getVars( shaderStage );
640
- const codes = this.getCodes( shaderStage );
641
-
642
- shaderData[ shaderStage ] = `${this.getSignature()}
643
- // <node_builder>
644
-
645
- // uniforms
646
- ${uniforms}
647
-
648
- // attributes
649
- ${attributes}
650
-
651
- // varyings
652
- ${varyings}
653
-
654
- // vars
655
- ${vars}
656
-
657
- // codes
658
- ${codes}
659
-
660
- // </node_builder>
661
-
662
- ${this.shader[ getShaderStageProperty( shaderStage ) ]}
663
- `;
664
-
665
- }
666
-
667
- this.vertexShader = shaderData.vertex;
668
- this.fragmentShader = shaderData.fragment;
669
-
670
- }
671
-
672
- build() {
673
-
674
- super.build( false );
675
-
676
- this._addSnippets();
677
- this._addUniforms();
678
-
679
- this._updateUniforms();
680
-
681
- this.shader.vertexShader = this.vertexShader;
682
- this.shader.fragmentShader = this.fragmentShader;
683
-
684
- return this;
685
-
686
- }
687
-
688
- _parseInclude( shaderStage, ...includes ) {
689
-
690
- for ( const name of includes ) {
691
-
692
- const includeSnippet = getIncludeSnippet( name );
693
- const code = ShaderChunk[ name ];
694
-
695
- const shaderProperty = getShaderStageProperty( shaderStage );
696
-
697
- this.shader[ shaderProperty ] = this.shader[ shaderProperty ].replaceAll( includeSnippet, code );
698
-
699
- }
700
-
701
- }
702
-
703
- _sortSlotsToFlow() {
704
-
705
- for ( const shaderStage of defaultShaderStages ) {
706
-
707
- const sourceCode = this.shader[ getShaderStageProperty( shaderStage ) ];
708
-
709
- const slots = this.slots[ shaderStage ].sort( ( slotA, slotB ) => {
710
-
711
- return sourceCode.indexOf( slotA.source ) > sourceCode.indexOf( slotB.source ) ? 1 : - 1;
712
-
713
- } );
714
-
715
- for ( const slotNode of slots ) {
716
-
717
- this.addFlow( shaderStage, slotNode );
718
-
719
- }
720
-
721
- }
722
-
723
- }
724
-
725
- _addSnippets() {
726
-
727
- for ( const shaderStage of defaultShaderStages ) {
728
-
729
- for ( const slotNode of this.slots[ shaderStage ] ) {
730
-
731
- const flowData = this.getFlowData( slotNode/*, shaderStage*/ );
732
-
733
- const inclusionType = slotNode.inclusionType;
734
- const source = slotNode.source;
735
- const target = flowData.code + '\n\t' + slotNode.target.replace( '%RESULT%', flowData.result );
736
-
737
- if ( inclusionType === 'append' ) {
738
-
739
- this.addCode( shaderStage, source, target );
740
-
741
- } else if ( inclusionType === 'replace' ) {
742
-
743
- this.replaceCode( shaderStage, source, target );
744
-
745
- } else {
746
-
747
- console.warn( `Inclusion type "${ inclusionType }" not compatible.` );
748
-
749
- }
750
-
751
- }
752
-
753
- this.addCode(
754
- shaderStage,
755
- 'main() {',
756
- '\n\t' + this.flowCode[ shaderStage ]
757
- );
758
-
759
- }
760
-
761
- }
762
-
763
- _addUniforms() {
764
-
765
- for ( const shaderStage of defaultShaderStages ) {
766
-
767
- // uniforms
768
-
769
- for ( const uniform of this.uniforms[ shaderStage ] ) {
770
-
771
- this.shader.uniforms[ uniform.name ] = uniform;
772
-
773
- }
774
-
775
- }
776
-
777
- }
778
-
779
- _updateUniforms() {
780
-
781
- nodeFrame.object = this.object;
782
- nodeFrame.renderer = this.renderer;
783
-
784
- for ( const node of this.updateNodes ) {
785
-
786
- nodeFrame.updateNode( node );
787
-
788
- }
789
-
790
- }
791
-
792
- }
793
-
794
- export { WebGLNodeBuilder };
1
+ import { defaultShaderStages, NodeFrame, MathNode, GLSLNodeParser, NodeBuilder, normalView } from '../../../nodes/Nodes.js';
2
+ import SlotNode from './SlotNode.js';
3
+ import { PerspectiveCamera, ShaderChunk, ShaderLib, UniformsUtils, UniformsLib } from 'three';
4
+
5
+ const nodeFrame = new NodeFrame();
6
+ nodeFrame.camera = new PerspectiveCamera();
7
+
8
+ const nodeShaderLib = {
9
+ LineBasicNodeMaterial: ShaderLib.basic,
10
+ MeshBasicNodeMaterial: ShaderLib.basic,
11
+ PointsNodeMaterial: ShaderLib.points,
12
+ MeshStandardNodeMaterial: ShaderLib.standard,
13
+ MeshPhysicalNodeMaterial: ShaderLib.physical,
14
+ MeshPhongNodeMaterial: ShaderLib.phong
15
+ };
16
+
17
+ const glslMethods = {
18
+ [ MathNode.ATAN2 ]: 'atan'
19
+ };
20
+
21
+ const precisionLib = {
22
+ low: 'lowp',
23
+ medium: 'mediump',
24
+ high: 'highp'
25
+ };
26
+
27
+ function getIncludeSnippet( name ) {
28
+
29
+ return `#include <${name}>`;
30
+
31
+ }
32
+
33
+ function getShaderStageProperty( shaderStage ) {
34
+
35
+ return `${shaderStage}Shader`;
36
+
37
+ }
38
+
39
+ class WebGLNodeBuilder extends NodeBuilder {
40
+
41
+ constructor( object, renderer, shader, material = null ) {
42
+
43
+ super( object, renderer, new GLSLNodeParser(), null, material );
44
+
45
+ this.shader = shader;
46
+ this.slots = { vertex: [], fragment: [] };
47
+
48
+ this._parseShaderLib();
49
+ this._parseInclude( 'fragment', 'lights_physical_fragment', 'clearcoat_normal_fragment_begin', 'transmission_fragment' );
50
+ this._parseObject();
51
+
52
+ this._sortSlotsToFlow();
53
+
54
+ }
55
+
56
+ getMethod( method ) {
57
+
58
+ return glslMethods[ method ] || method;
59
+
60
+ }
61
+
62
+ addSlot( shaderStage, slotNode ) {
63
+
64
+ this.slots[ shaderStage ].push( slotNode );
65
+
66
+ }
67
+
68
+ _parseShaderLib() {
69
+
70
+ const material = this.material;
71
+
72
+ let type = material.type;
73
+
74
+ // see https://github.com/mrdoob/three.js/issues/23707
75
+
76
+ if ( material.isMeshPhysicalNodeMaterial ) type = 'MeshPhysicalNodeMaterial';
77
+ else if ( material.isMeshStandardNodeMaterial ) type = 'MeshStandardNodeMaterial';
78
+ else if ( material.isMeshPhongNodeMaterial ) type = 'MeshPhongNodeMaterial';
79
+ else if ( material.isMeshBasicNodeMaterial ) type = 'MeshBasicNodeMaterial';
80
+ else if ( material.isPointsNodeMaterial ) type = 'PointsNodeMaterial';
81
+ else if ( material.isLineBasicNodeMaterial ) type = 'LineBasicNodeMaterial';
82
+
83
+ // shader lib
84
+
85
+ if ( nodeShaderLib[ type ] !== undefined ) {
86
+
87
+ const shaderLib = nodeShaderLib[ type ];
88
+ const shader = this.shader;
89
+
90
+ shader.vertexShader = shaderLib.vertexShader;
91
+ shader.fragmentShader = shaderLib.fragmentShader;
92
+ shader.uniforms = UniformsUtils.merge( [ shaderLib.uniforms, UniformsLib.lights ] );
93
+
94
+ }
95
+
96
+ }
97
+
98
+ _parseObject() {
99
+
100
+ const { material, renderer } = this;
101
+
102
+ this.addSlot( 'fragment', new SlotNode( {
103
+ node: normalView,
104
+ nodeType: 'vec3',
105
+ source: 'void main() {',
106
+ target: 'vec3 TransformedNormalView = %RESULT%;',
107
+ inclusionType: 'append'
108
+ } ) );
109
+
110
+ if ( renderer.toneMappingNode && renderer.toneMappingNode.isNode === true ) {
111
+
112
+ this.addSlot( 'fragment', new SlotNode( {
113
+ node: material.colorNode,
114
+ nodeType: 'vec4',
115
+ source: getIncludeSnippet( 'tonemapping_fragment' ),
116
+ target: ''
117
+ } ) );
118
+
119
+ }
120
+
121
+ // parse inputs
122
+
123
+ if ( material.colorNode && material.colorNode.isNode ) {
124
+
125
+ this.addSlot( 'fragment', new SlotNode( {
126
+ node: material.colorNode,
127
+ nodeType: 'vec4',
128
+ source: 'vec4 diffuseColor = vec4( diffuse, opacity );',
129
+ target: 'vec4 diffuseColor = %RESULT%; diffuseColor.a *= opacity;',
130
+ } ) );
131
+
132
+ }
133
+
134
+ if ( material.opacityNode && material.opacityNode.isNode ) {
135
+
136
+ this.addSlot( 'fragment', new SlotNode( {
137
+ node: material.opacityNode,
138
+ nodeType: 'float',
139
+ source: getIncludeSnippet( 'alphatest_fragment' ),
140
+ target: 'diffuseColor.a = %RESULT%;',
141
+ inclusionType: 'append'
142
+ } ) );
143
+
144
+ }
145
+
146
+ if ( material.normalNode && material.normalNode.isNode ) {
147
+
148
+ this.addSlot( 'fragment', new SlotNode( {
149
+ node: material.normalNode,
150
+ nodeType: 'vec3',
151
+ source: getIncludeSnippet( 'normal_fragment_begin' ),
152
+ target: 'normal = %RESULT%;',
153
+ inclusionType: 'append'
154
+ } ) );
155
+
156
+ }
157
+
158
+ if ( material.emissiveNode && material.emissiveNode.isNode ) {
159
+
160
+ this.addSlot( 'fragment', new SlotNode( {
161
+ node: material.emissiveNode,
162
+ nodeType: 'vec3',
163
+ source: getIncludeSnippet( 'emissivemap_fragment' ),
164
+ target: 'totalEmissiveRadiance = %RESULT%;',
165
+ inclusionType: 'append'
166
+ } ) );
167
+
168
+ }
169
+
170
+ if ( material.isMeshStandardNodeMaterial ) {
171
+
172
+ if ( material.metalnessNode && material.metalnessNode.isNode ) {
173
+
174
+ this.addSlot( 'fragment', new SlotNode( {
175
+ node: material.metalnessNode,
176
+ nodeType: 'float',
177
+ source: getIncludeSnippet( 'metalnessmap_fragment' ),
178
+ target: 'metalnessFactor = %RESULT%;',
179
+ inclusionType: 'append'
180
+ } ) );
181
+
182
+ }
183
+
184
+ if ( material.roughnessNode && material.roughnessNode.isNode ) {
185
+
186
+ this.addSlot( 'fragment', new SlotNode( {
187
+ node: material.roughnessNode,
188
+ nodeType: 'float',
189
+ source: getIncludeSnippet( 'roughnessmap_fragment' ),
190
+ target: 'roughnessFactor = %RESULT%;',
191
+ inclusionType: 'append'
192
+ } ) );
193
+
194
+ }
195
+
196
+ if ( material.isMeshPhysicalNodeMaterial ) {
197
+
198
+ if ( material.clearcoatNode && material.clearcoatNode.isNode ) {
199
+
200
+ this.addSlot( 'fragment', new SlotNode( {
201
+ node: material.clearcoatNode,
202
+ nodeType: 'float',
203
+ source: 'material.clearcoat = clearcoat;',
204
+ target: 'material.clearcoat = %RESULT%;'
205
+ } ) );
206
+
207
+ if ( material.clearcoatRoughnessNode && material.clearcoatRoughnessNode.isNode ) {
208
+
209
+ this.addSlot( 'fragment', new SlotNode( {
210
+ node: material.clearcoatRoughnessNode,
211
+ nodeType: 'float',
212
+ source: 'material.clearcoatRoughness = clearcoatRoughness;',
213
+ target: 'material.clearcoatRoughness = %RESULT%;'
214
+ } ) );
215
+
216
+ }
217
+
218
+ if ( material.clearcoatNormalNode && material.clearcoatNormalNode.isNode ) {
219
+
220
+ this.addSlot( 'fragment', new SlotNode( {
221
+ node: material.clearcoatNormalNode,
222
+ nodeType: 'vec3',
223
+ source: 'vec3 clearcoatNormal = nonPerturbedNormal;',
224
+ target: 'vec3 clearcoatNormal = %RESULT%;'
225
+ } ) );
226
+
227
+ }
228
+
229
+ material.defines.USE_CLEARCOAT = '';
230
+
231
+ } else {
232
+
233
+ delete material.defines.USE_CLEARCOAT;
234
+
235
+ }
236
+
237
+ if ( material.sheenNode && material.sheenNode.isNode ) {
238
+
239
+ this.addSlot( 'fragment', new SlotNode( {
240
+ node: material.sheenNode,
241
+ nodeType: 'vec3',
242
+ source: 'material.sheenColor = sheenColor;',
243
+ target: 'material.sheenColor = %RESULT%;'
244
+ } ) );
245
+
246
+ if ( material.sheenRoughnessNode && material.sheenRoughnessNode.isNode ) {
247
+
248
+ this.addSlot( 'fragment', new SlotNode( {
249
+ node: material.sheenRoughnessNode,
250
+ nodeType: 'float',
251
+ source: 'material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );',
252
+ target: 'material.sheenRoughness = clamp( %RESULT%, 0.07, 1.0 );'
253
+ } ) );
254
+
255
+ }
256
+
257
+ material.defines.USE_SHEEN = '';
258
+
259
+ } else {
260
+
261
+ delete material.defines.USE_SHEEN;
262
+
263
+ }
264
+
265
+ if ( material.iridescenceNode && material.iridescenceNode.isNode ) {
266
+
267
+ this.addSlot( 'fragment', new SlotNode( {
268
+ node: material.iridescenceNode,
269
+ nodeType: 'float',
270
+ source: 'material.iridescence = iridescence;',
271
+ target: 'material.iridescence = %RESULT%;'
272
+ } ) );
273
+
274
+ if ( material.iridescenceIORNode && material.iridescenceIORNode.isNode ) {
275
+
276
+ this.addSlot( 'fragment', new SlotNode( {
277
+ node: material.iridescenceIORNode,
278
+ nodeType: 'float',
279
+ source: 'material.iridescenceIOR = iridescenceIOR;',
280
+ target: 'material.iridescenceIOR = %RESULT%;'
281
+ } ) );
282
+
283
+ }
284
+
285
+ if ( material.iridescenceThicknessNode && material.iridescenceThicknessNode.isNode ) {
286
+
287
+ this.addSlot( 'fragment', new SlotNode( {
288
+ node: material.iridescenceThicknessNode,
289
+ nodeType: 'float',
290
+ source: 'material.iridescenceThickness = iridescenceThicknessMaximum;',
291
+ target: 'material.iridescenceThickness = %RESULT%;'
292
+ } ) );
293
+
294
+ }
295
+
296
+ material.defines.USE_IRIDESCENCE = '';
297
+
298
+ } else {
299
+
300
+ delete material.defines.USE_IRIDESCENCE;
301
+
302
+ }
303
+
304
+ if ( material.iorNode && material.iorNode.isNode ) {
305
+
306
+ this.addSlot( 'fragment', new SlotNode( {
307
+ node: material.iorNode,
308
+ nodeType: 'float',
309
+ source: 'material.ior = ior;',
310
+ target: 'material.ior = %RESULT%;'
311
+ } ) );
312
+
313
+ }
314
+
315
+ if ( material.specularColorNode && material.specularColorNode.isNode ) {
316
+
317
+ this.addSlot( 'fragment', new SlotNode( {
318
+ node: material.specularColorNode,
319
+ nodeType: 'vec3',
320
+ source: 'vec3 specularColorFactor = specularColor;',
321
+ target: 'vec3 specularColorFactor = %RESULT%;'
322
+ } ) );
323
+
324
+ }
325
+
326
+ if ( material.specularIntensityNode && material.specularIntensityNode.isNode ) {
327
+
328
+ this.addSlot( 'fragment', new SlotNode( {
329
+ node: material.specularIntensityNode,
330
+ nodeType: 'float',
331
+ source: 'float specularIntensityFactor = specularIntensity;',
332
+ target: 'float specularIntensityFactor = %RESULT%;'
333
+ } ) );
334
+
335
+ }
336
+
337
+ if ( material.transmissionNode && material.transmissionNode.isNode ) {
338
+
339
+ this.addSlot( 'fragment', new SlotNode( {
340
+ node: material.transmissionNode,
341
+ nodeType: 'float',
342
+ source: 'material.transmission = transmission;',
343
+ target: 'material.transmission = %RESULT%;'
344
+ } ) );
345
+
346
+ if ( material.thicknessNode && material.thicknessNode.isNode ) {
347
+
348
+ this.addSlot( 'fragment', new SlotNode( {
349
+ node: material.thicknessNode,
350
+ nodeType: 'float',
351
+ source: 'material.thickness = thickness;',
352
+ target: 'material.thickness = %RESULT%;'
353
+ } ) );
354
+
355
+ }
356
+
357
+ if ( material.attenuationDistanceNode && material.attenuationDistanceNode.isNode ) {
358
+
359
+ this.addSlot( 'fragment', new SlotNode( {
360
+ node: material.attenuationDistanceNode,
361
+ nodeType: 'float',
362
+ source: 'material.attenuationDistance = attenuationDistance;',
363
+ target: 'material.attenuationDistance = %RESULT%;'
364
+ } ) );
365
+
366
+ }
367
+
368
+ if ( material.attenuationColorNode && material.attenuationColorNode.isNode ) {
369
+
370
+ this.addSlot( 'fragment', new SlotNode( {
371
+ node: material.attenuationColorNode,
372
+ nodeType: 'vec3',
373
+ source: 'material.attenuationColor = attenuationColor;',
374
+ target: 'material.attenuationColor = %RESULT%;'
375
+ } ) );
376
+
377
+ }
378
+
379
+ material.transmission = 1;
380
+ material.defines.USE_TRANSMISSION = '';
381
+
382
+ } else {
383
+
384
+ material.transmission = 0;
385
+ delete material.defines.USE_TRANSMISSION;
386
+
387
+ }
388
+
389
+ }
390
+
391
+ }
392
+
393
+ //
394
+
395
+ if ( material.positionNode && material.positionNode.isNode ) {
396
+
397
+ this.addSlot( 'vertex', new SlotNode( {
398
+ node: material.positionNode,
399
+ nodeType: 'vec3',
400
+ source: getIncludeSnippet( 'begin_vertex' ),
401
+ target: 'transformed = %RESULT%;',
402
+ inclusionType: 'append'
403
+ } ) );
404
+
405
+ }
406
+
407
+ if ( material.sizeNode && material.sizeNode.isNode ) {
408
+
409
+ this.addSlot( 'vertex', new SlotNode( {
410
+ node: material.sizeNode,
411
+ nodeType: 'float',
412
+ source: 'gl_PointSize = size;',
413
+ target: 'gl_PointSize = %RESULT%;'
414
+ } ) );
415
+
416
+ }
417
+
418
+ }
419
+
420
+ generateTexture( texture, textureProperty, uvSnippet ) {
421
+
422
+ if ( texture.isTextureCube ) {
423
+
424
+ return `textureCube( ${textureProperty}, ${uvSnippet} )`;
425
+
426
+ } else {
427
+
428
+ return `texture2D( ${textureProperty}, ${uvSnippet} )`;
429
+
430
+ }
431
+
432
+ }
433
+
434
+ generateTextureLevel( texture, textureProperty, uvSnippet, biasSnippet ) {
435
+
436
+ if ( this.material.extensions !== undefined ) this.material.extensions.shaderTextureLOD = true;
437
+
438
+ return `textureLod( ${textureProperty}, ${uvSnippet}, ${biasSnippet} )`;
439
+
440
+ }
441
+
442
+ buildFunctionCode( shaderNode ) {
443
+
444
+ const layout = shaderNode.layout;
445
+ const flowData = this.flowShaderNode( shaderNode );
446
+
447
+ const parameters = [];
448
+
449
+ for ( const input of layout.inputs ) {
450
+
451
+ parameters.push( this.getType( input.type ) + ' ' + input.name );
452
+
453
+ }
454
+
455
+ //
456
+
457
+ const code = `${ this.getType( layout.type ) } ${ layout.name }( ${ parameters.join( ', ' ) } ) {
458
+
459
+ ${ flowData.vars }
460
+
461
+ ${ flowData.code }
462
+ return ${ flowData.result };
463
+
464
+ }`;
465
+
466
+ //
467
+
468
+ return code;
469
+
470
+ }
471
+
472
+ getUniforms( shaderStage ) {
473
+
474
+ const uniforms = this.uniforms[ shaderStage ];
475
+
476
+ let output = '';
477
+
478
+ for ( const uniform of uniforms ) {
479
+
480
+ if ( /^(modelViewMatrix|projectionMatrix)$/.test( uniform.name ) )
481
+ continue;
482
+
483
+ let snippet = null;
484
+
485
+ if ( uniform.type === 'texture' ) {
486
+
487
+ snippet = `sampler2D ${uniform.name}; `;
488
+
489
+ } else if ( uniform.type === 'cubeTexture' ) {
490
+
491
+ snippet = `samplerCube ${uniform.name}; `;
492
+
493
+ } else {
494
+
495
+ const vectorType = this.getVectorType( uniform.type );
496
+
497
+ snippet = `${vectorType} ${uniform.name}; `;
498
+
499
+ }
500
+
501
+ const precision = uniform.node.precision;
502
+
503
+ if ( precision !== null ) {
504
+
505
+ snippet = 'uniform ' + precisionLib[ precision ] + ' ' + snippet;
506
+
507
+ } else {
508
+
509
+ snippet = 'uniform ' + snippet;
510
+
511
+ }
512
+
513
+ output += snippet;
514
+
515
+ }
516
+
517
+ return output;
518
+
519
+ }
520
+
521
+ getAttributes( shaderStage ) {
522
+
523
+ let snippet = '';
524
+
525
+ if ( shaderStage === 'vertex' ) {
526
+
527
+ const attributes = this.attributes;
528
+
529
+ for ( const attribute of attributes ) {
530
+
531
+ // ignore common attributes to prevent redefinitions
532
+ if ( /^(position|normal|uv[1-3]?)$/.test( attribute.name ) )
533
+ continue;
534
+
535
+ snippet += `attribute ${attribute.type} ${attribute.name}; `;
536
+
537
+ }
538
+
539
+ }
540
+
541
+ return snippet;
542
+
543
+ }
544
+
545
+ getVaryings( shaderStage ) {
546
+
547
+ let snippet = '';
548
+
549
+ const varyings = this.varyings;
550
+
551
+ if ( shaderStage === 'vertex' ) {
552
+
553
+ for ( const varying of varyings ) {
554
+
555
+ snippet += `${varying.needsInterpolation ? 'varying' : '/*varying*/'} ${varying.type} ${varying.name}; `;
556
+
557
+ }
558
+
559
+ } else if ( shaderStage === 'fragment' ) {
560
+
561
+ for ( const varying of varyings ) {
562
+
563
+ if ( varying.needsInterpolation ) {
564
+
565
+ snippet += `varying ${varying.type} ${varying.name}; `;
566
+
567
+ }
568
+
569
+ }
570
+
571
+ }
572
+
573
+ return snippet;
574
+
575
+ }
576
+
577
+ addCode( shaderStage, source, code, scope = this ) {
578
+
579
+ const shaderProperty = getShaderStageProperty( shaderStage );
580
+
581
+ let snippet = scope[ shaderProperty ];
582
+
583
+ const index = snippet.indexOf( source );
584
+
585
+ if ( index !== - 1 ) {
586
+
587
+ const start = snippet.substring( 0, index + source.length );
588
+ const end = snippet.substring( index + source.length );
589
+
590
+ snippet = `${start}\n${code}\n${end}`;
591
+
592
+ }
593
+
594
+ scope[ shaderProperty ] = snippet;
595
+
596
+ }
597
+
598
+ replaceCode( shaderStage, source, target, scope = this ) {
599
+
600
+ const shaderProperty = getShaderStageProperty( shaderStage );
601
+
602
+ scope[ shaderProperty ] = scope[ shaderProperty ].replaceAll( source, target );
603
+
604
+ }
605
+
606
+ getVertexIndex() {
607
+
608
+ return 'gl_VertexID';
609
+
610
+ }
611
+
612
+ getFrontFacing() {
613
+
614
+ return 'gl_FrontFacing';
615
+
616
+ }
617
+
618
+ getFragCoord() {
619
+
620
+ return 'gl_FragCoord';
621
+
622
+ }
623
+
624
+ isFlipY() {
625
+
626
+ return true;
627
+
628
+ }
629
+
630
+ buildCode() {
631
+
632
+ const shaderData = {};
633
+
634
+ for ( const shaderStage of defaultShaderStages ) {
635
+
636
+ const uniforms = this.getUniforms( shaderStage );
637
+ const attributes = this.getAttributes( shaderStage );
638
+ const varyings = this.getVaryings( shaderStage );
639
+ const vars = this.getVars( shaderStage );
640
+ const codes = this.getCodes( shaderStage );
641
+
642
+ shaderData[ shaderStage ] = `${this.getSignature()}
643
+ // <node_builder>
644
+
645
+ // uniforms
646
+ ${uniforms}
647
+
648
+ // attributes
649
+ ${attributes}
650
+
651
+ // varyings
652
+ ${varyings}
653
+
654
+ // vars
655
+ ${vars}
656
+
657
+ // codes
658
+ ${codes}
659
+
660
+ // </node_builder>
661
+
662
+ ${this.shader[ getShaderStageProperty( shaderStage ) ]}
663
+ `;
664
+
665
+ }
666
+
667
+ this.vertexShader = shaderData.vertex;
668
+ this.fragmentShader = shaderData.fragment;
669
+
670
+ }
671
+
672
+ build() {
673
+
674
+ super.build( false );
675
+
676
+ this._addSnippets();
677
+ this._addUniforms();
678
+
679
+ this._updateUniforms();
680
+
681
+ this.shader.vertexShader = this.vertexShader;
682
+ this.shader.fragmentShader = this.fragmentShader;
683
+
684
+ return this;
685
+
686
+ }
687
+
688
+ _parseInclude( shaderStage, ...includes ) {
689
+
690
+ for ( const name of includes ) {
691
+
692
+ const includeSnippet = getIncludeSnippet( name );
693
+ const code = ShaderChunk[ name ];
694
+
695
+ const shaderProperty = getShaderStageProperty( shaderStage );
696
+
697
+ this.shader[ shaderProperty ] = this.shader[ shaderProperty ].replaceAll( includeSnippet, code );
698
+
699
+ }
700
+
701
+ }
702
+
703
+ _sortSlotsToFlow() {
704
+
705
+ for ( const shaderStage of defaultShaderStages ) {
706
+
707
+ const sourceCode = this.shader[ getShaderStageProperty( shaderStage ) ];
708
+
709
+ const slots = this.slots[ shaderStage ].sort( ( slotA, slotB ) => {
710
+
711
+ return sourceCode.indexOf( slotA.source ) > sourceCode.indexOf( slotB.source ) ? 1 : - 1;
712
+
713
+ } );
714
+
715
+ for ( const slotNode of slots ) {
716
+
717
+ this.addFlow( shaderStage, slotNode );
718
+
719
+ }
720
+
721
+ }
722
+
723
+ }
724
+
725
+ _addSnippets() {
726
+
727
+ for ( const shaderStage of defaultShaderStages ) {
728
+
729
+ for ( const slotNode of this.slots[ shaderStage ] ) {
730
+
731
+ const flowData = this.getFlowData( slotNode/*, shaderStage*/ );
732
+
733
+ const inclusionType = slotNode.inclusionType;
734
+ const source = slotNode.source;
735
+ const target = flowData.code + '\n\t' + slotNode.target.replace( '%RESULT%', flowData.result );
736
+
737
+ if ( inclusionType === 'append' ) {
738
+
739
+ this.addCode( shaderStage, source, target );
740
+
741
+ } else if ( inclusionType === 'replace' ) {
742
+
743
+ this.replaceCode( shaderStage, source, target );
744
+
745
+ } else {
746
+
747
+ console.warn( `Inclusion type "${ inclusionType }" not compatible.` );
748
+
749
+ }
750
+
751
+ }
752
+
753
+ this.addCode(
754
+ shaderStage,
755
+ 'main() {',
756
+ '\n\t' + this.flowCode[ shaderStage ]
757
+ );
758
+
759
+ }
760
+
761
+ }
762
+
763
+ _addUniforms() {
764
+
765
+ for ( const shaderStage of defaultShaderStages ) {
766
+
767
+ // uniforms
768
+
769
+ for ( const uniform of this.uniforms[ shaderStage ] ) {
770
+
771
+ this.shader.uniforms[ uniform.name ] = uniform;
772
+
773
+ }
774
+
775
+ }
776
+
777
+ }
778
+
779
+ _updateUniforms() {
780
+
781
+ nodeFrame.object = this.object;
782
+ nodeFrame.renderer = this.renderer;
783
+
784
+ for ( const node of this.updateNodes ) {
785
+
786
+ nodeFrame.updateNode( node );
787
+
788
+ }
789
+
790
+ }
791
+
792
+ }
793
+
794
+ export { WebGLNodeBuilder };