@needle-tools/three 0.160.2 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
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  959. package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
  960. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,424 +1,424 @@
1
- import { FrontSide, BackSide, DoubleSide, NearestFilter, PCFShadowMap, VSMShadowMap, RGBADepthPacking, NoBlending } from '../../constants.js';
2
- import { WebGLRenderTarget } from '../WebGLRenderTarget.js';
3
- import { MeshDepthMaterial } from '../../materials/MeshDepthMaterial.js';
4
- import { MeshDistanceMaterial } from '../../materials/MeshDistanceMaterial.js';
5
- import { ShaderMaterial } from '../../materials/ShaderMaterial.js';
6
- import { BufferAttribute } from '../../core/BufferAttribute.js';
7
- import { BufferGeometry } from '../../core/BufferGeometry.js';
8
- import { Mesh } from '../../objects/Mesh.js';
9
- import { Vector4 } from '../../math/Vector4.js';
10
- import { Vector2 } from '../../math/Vector2.js';
11
- import { Frustum } from '../../math/Frustum.js';
12
-
13
- import * as vsm from '../shaders/ShaderLib/vsm.glsl.js';
14
-
15
- function WebGLShadowMap( _renderer, _objects, _capabilities ) {
16
-
17
- let _frustum = new Frustum();
18
-
19
- const _shadowMapSize = new Vector2(),
20
- _viewportSize = new Vector2(),
21
-
22
- _viewport = new Vector4(),
23
-
24
- _depthMaterial = new MeshDepthMaterial( { depthPacking: RGBADepthPacking } ),
25
- _distanceMaterial = new MeshDistanceMaterial(),
26
-
27
- _materialCache = {},
28
-
29
- _maxTextureSize = _capabilities.maxTextureSize;
30
-
31
- const shadowSide = { [ FrontSide ]: BackSide, [ BackSide ]: FrontSide, [ DoubleSide ]: DoubleSide };
32
-
33
- const shadowMaterialVertical = new ShaderMaterial( {
34
- defines: {
35
- VSM_SAMPLES: 8
36
- },
37
- uniforms: {
38
- shadow_pass: { value: null },
39
- resolution: { value: new Vector2() },
40
- radius: { value: 4.0 }
41
- },
42
-
43
- vertexShader: vsm.vertex,
44
- fragmentShader: vsm.fragment
45
-
46
- } );
47
-
48
- const shadowMaterialHorizontal = shadowMaterialVertical.clone();
49
- shadowMaterialHorizontal.defines.HORIZONTAL_PASS = 1;
50
-
51
- const fullScreenTri = new BufferGeometry();
52
- fullScreenTri.setAttribute(
53
- 'position',
54
- new BufferAttribute(
55
- new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),
56
- 3
57
- )
58
- );
59
-
60
- const fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical );
61
-
62
- const scope = this;
63
-
64
- this.enabled = false;
65
-
66
- this.autoUpdate = true;
67
- this.needsUpdate = false;
68
-
69
- this.type = PCFShadowMap;
70
- let _previousType = this.type;
71
-
72
- this.render = function ( lights, scene, camera ) {
73
-
74
- if ( scope.enabled === false ) return;
75
- if ( scope.autoUpdate === false && scope.needsUpdate === false ) return;
76
-
77
- if ( lights.length === 0 ) return;
78
-
79
- const currentRenderTarget = _renderer.getRenderTarget();
80
- const activeCubeFace = _renderer.getActiveCubeFace();
81
- const activeMipmapLevel = _renderer.getActiveMipmapLevel();
82
-
83
- const _state = _renderer.state;
84
-
85
- // Set GL state for depth map.
86
- _state.setBlending( NoBlending );
87
- _state.buffers.color.setClear( 1, 1, 1, 1 );
88
- _state.buffers.depth.setTest( true );
89
- _state.setScissorTest( false );
90
-
91
- // check for shadow map type changes
92
-
93
- const toVSM = ( _previousType !== VSMShadowMap && this.type === VSMShadowMap );
94
- const fromVSM = ( _previousType === VSMShadowMap && this.type !== VSMShadowMap );
95
-
96
- // render depth map
97
-
98
- for ( let i = 0, il = lights.length; i < il; i ++ ) {
99
-
100
- const light = lights[ i ];
101
- const shadow = light.shadow;
102
-
103
- if ( shadow === undefined ) {
104
-
105
- console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
106
- continue;
107
-
108
- }
109
-
110
- if ( shadow.autoUpdate === false && shadow.needsUpdate === false ) continue;
111
-
112
- _shadowMapSize.copy( shadow.mapSize );
113
-
114
- const shadowFrameExtents = shadow.getFrameExtents();
115
-
116
- _shadowMapSize.multiply( shadowFrameExtents );
117
-
118
- _viewportSize.copy( shadow.mapSize );
119
-
120
- if ( _shadowMapSize.x > _maxTextureSize || _shadowMapSize.y > _maxTextureSize ) {
121
-
122
- if ( _shadowMapSize.x > _maxTextureSize ) {
123
-
124
- _viewportSize.x = Math.floor( _maxTextureSize / shadowFrameExtents.x );
125
- _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x;
126
- shadow.mapSize.x = _viewportSize.x;
127
-
128
- }
129
-
130
- if ( _shadowMapSize.y > _maxTextureSize ) {
131
-
132
- _viewportSize.y = Math.floor( _maxTextureSize / shadowFrameExtents.y );
133
- _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y;
134
- shadow.mapSize.y = _viewportSize.y;
135
-
136
- }
137
-
138
- }
139
-
140
- if ( shadow.map === null || toVSM === true || fromVSM === true ) {
141
-
142
- const pars = ( this.type !== VSMShadowMap ) ? { minFilter: NearestFilter, magFilter: NearestFilter } : {};
143
-
144
- if ( shadow.map !== null ) {
145
-
146
- shadow.map.dispose();
147
-
148
- }
149
-
150
- shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
151
- shadow.map.texture.name = light.name + '.shadowMap';
152
-
153
- shadow.camera.updateProjectionMatrix();
154
-
155
- }
156
-
157
- _renderer.setRenderTarget( shadow.map );
158
- _renderer.clear();
159
-
160
- const viewportCount = shadow.getViewportCount();
161
-
162
- for ( let vp = 0; vp < viewportCount; vp ++ ) {
163
-
164
- const viewport = shadow.getViewport( vp );
165
-
166
- _viewport.set(
167
- _viewportSize.x * viewport.x,
168
- _viewportSize.y * viewport.y,
169
- _viewportSize.x * viewport.z,
170
- _viewportSize.y * viewport.w
171
- );
172
-
173
- _state.viewport( _viewport );
174
-
175
- shadow.updateMatrices( light, vp );
176
-
177
- _frustum = shadow.getFrustum();
178
-
179
- renderObject( scene, camera, shadow.camera, light, this.type );
180
-
181
- }
182
-
183
- // do blur pass for VSM
184
-
185
- if ( shadow.isPointLightShadow !== true && this.type === VSMShadowMap ) {
186
-
187
- VSMPass( shadow, camera );
188
-
189
- }
190
-
191
- shadow.needsUpdate = false;
192
-
193
- }
194
-
195
- _previousType = this.type;
196
-
197
- scope.needsUpdate = false;
198
-
199
- _renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );
200
-
201
- };
202
-
203
- function VSMPass( shadow, camera ) {
204
-
205
- const geometry = _objects.update( fullScreenMesh );
206
-
207
- if ( shadowMaterialVertical.defines.VSM_SAMPLES !== shadow.blurSamples ) {
208
-
209
- shadowMaterialVertical.defines.VSM_SAMPLES = shadow.blurSamples;
210
- shadowMaterialHorizontal.defines.VSM_SAMPLES = shadow.blurSamples;
211
-
212
- shadowMaterialVertical.needsUpdate = true;
213
- shadowMaterialHorizontal.needsUpdate = true;
214
-
215
- }
216
-
217
- if ( shadow.mapPass === null ) {
218
-
219
- shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y );
220
-
221
- }
222
-
223
- // vertical pass
224
-
225
- shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;
226
- shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;
227
- shadowMaterialVertical.uniforms.radius.value = shadow.radius;
228
- _renderer.setRenderTarget( shadow.mapPass );
229
- _renderer.clear();
230
- _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );
231
-
232
- // horizontal pass
233
-
234
- shadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture;
235
- shadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize;
236
- shadowMaterialHorizontal.uniforms.radius.value = shadow.radius;
237
- _renderer.setRenderTarget( shadow.map );
238
- _renderer.clear();
239
- _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null );
240
-
241
- }
242
-
243
- function getDepthMaterial( object, material, light, type ) {
244
-
245
- let result = null;
246
-
247
- const customMaterial = ( light.isPointLight === true ) ? object.customDistanceMaterial : object.customDepthMaterial;
248
-
249
- if ( customMaterial !== undefined ) {
250
-
251
- result = customMaterial;
252
-
253
- } else {
254
-
255
- result = ( light.isPointLight === true ) ? _distanceMaterial : _depthMaterial;
256
-
257
- if ( ( _renderer.localClippingEnabled && material.clipShadows === true && Array.isArray( material.clippingPlanes ) && material.clippingPlanes.length !== 0 ) ||
258
- ( material.displacementMap && material.displacementScale !== 0 ) ||
259
- ( material.alphaMap && material.alphaTest > 0 ) ||
260
- ( material.map && material.alphaTest > 0 ) ) {
261
-
262
- // in this case we need a unique material instance reflecting the
263
- // appropriate state
264
-
265
- const keyA = result.uuid, keyB = material.uuid;
266
-
267
- let materialsForVariant = _materialCache[ keyA ];
268
-
269
- if ( materialsForVariant === undefined ) {
270
-
271
- materialsForVariant = {};
272
- _materialCache[ keyA ] = materialsForVariant;
273
-
274
- }
275
-
276
- let cachedMaterial = materialsForVariant[ keyB ];
277
-
278
- if ( cachedMaterial === undefined ) {
279
-
280
- cachedMaterial = result.clone();
281
- materialsForVariant[ keyB ] = cachedMaterial;
282
- material.addEventListener( 'dispose', onMaterialDispose );
283
-
284
- }
285
-
286
- result = cachedMaterial;
287
-
288
- }
289
-
290
- }
291
-
292
- result.visible = material.visible;
293
- result.wireframe = material.wireframe;
294
-
295
- if ( type === VSMShadowMap ) {
296
-
297
- result.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side;
298
-
299
- } else {
300
-
301
- result.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ];
302
-
303
- }
304
-
305
- result.alphaMap = material.alphaMap;
306
- result.alphaTest = material.alphaTest;
307
- result.map = material.map;
308
-
309
- result.clipShadows = material.clipShadows;
310
- result.clippingPlanes = material.clippingPlanes;
311
- result.clipIntersection = material.clipIntersection;
312
-
313
- result.displacementMap = material.displacementMap;
314
- result.displacementScale = material.displacementScale;
315
- result.displacementBias = material.displacementBias;
316
-
317
- result.wireframeLinewidth = material.wireframeLinewidth;
318
- result.linewidth = material.linewidth;
319
-
320
- if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) {
321
-
322
- const materialProperties = _renderer.properties.get( result );
323
- materialProperties.light = light;
324
-
325
- }
326
-
327
- return result;
328
-
329
- }
330
-
331
- function renderObject( object, camera, shadowCamera, light, type ) {
332
-
333
- if ( object.visible === false ) return;
334
-
335
- const visible = object.layers.test( camera.layers );
336
-
337
- if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {
338
-
339
- if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {
340
-
341
- object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );
342
-
343
- const geometry = _objects.update( object );
344
- const material = object.material;
345
-
346
- if ( Array.isArray( material ) ) {
347
-
348
- const groups = geometry.groups;
349
-
350
- for ( let k = 0, kl = groups.length; k < kl; k ++ ) {
351
-
352
- const group = groups[ k ];
353
- const groupMaterial = material[ group.materialIndex ];
354
-
355
- if ( groupMaterial && groupMaterial.visible ) {
356
-
357
- const depthMaterial = getDepthMaterial( object, groupMaterial, light, type );
358
-
359
- object.onBeforeShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, group );
360
-
361
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
362
-
363
- object.onAfterShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, group );
364
-
365
- }
366
-
367
- }
368
-
369
- } else if ( material.visible ) {
370
-
371
- const depthMaterial = getDepthMaterial( object, material, light, type );
372
-
373
- object.onBeforeShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, null );
374
-
375
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );
376
-
377
- object.onAfterShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, null );
378
-
379
- }
380
-
381
- }
382
-
383
- }
384
-
385
- const children = object.children;
386
-
387
- for ( let i = 0, l = children.length; i < l; i ++ ) {
388
-
389
- renderObject( children[ i ], camera, shadowCamera, light, type );
390
-
391
- }
392
-
393
- }
394
-
395
- function onMaterialDispose( event ) {
396
-
397
- const material = event.target;
398
-
399
- material.removeEventListener( 'dispose', onMaterialDispose );
400
-
401
- // make sure to remove the unique distance/depth materials used for shadow map rendering
402
-
403
- for ( const id in _materialCache ) {
404
-
405
- const cache = _materialCache[ id ];
406
-
407
- const uuid = event.target.uuid;
408
-
409
- if ( uuid in cache ) {
410
-
411
- const shadowMaterial = cache[ uuid ];
412
- shadowMaterial.dispose();
413
- delete cache[ uuid ];
414
-
415
- }
416
-
417
- }
418
-
419
- }
420
-
421
- }
422
-
423
-
424
- export { WebGLShadowMap };
1
+ import { FrontSide, BackSide, DoubleSide, NearestFilter, PCFShadowMap, VSMShadowMap, RGBADepthPacking, NoBlending } from '../../constants.js';
2
+ import { WebGLRenderTarget } from '../WebGLRenderTarget.js';
3
+ import { MeshDepthMaterial } from '../../materials/MeshDepthMaterial.js';
4
+ import { MeshDistanceMaterial } from '../../materials/MeshDistanceMaterial.js';
5
+ import { ShaderMaterial } from '../../materials/ShaderMaterial.js';
6
+ import { BufferAttribute } from '../../core/BufferAttribute.js';
7
+ import { BufferGeometry } from '../../core/BufferGeometry.js';
8
+ import { Mesh } from '../../objects/Mesh.js';
9
+ import { Vector4 } from '../../math/Vector4.js';
10
+ import { Vector2 } from '../../math/Vector2.js';
11
+ import { Frustum } from '../../math/Frustum.js';
12
+
13
+ import * as vsm from '../shaders/ShaderLib/vsm.glsl.js';
14
+
15
+ function WebGLShadowMap( _renderer, _objects, _capabilities ) {
16
+
17
+ let _frustum = new Frustum();
18
+
19
+ const _shadowMapSize = new Vector2(),
20
+ _viewportSize = new Vector2(),
21
+
22
+ _viewport = new Vector4(),
23
+
24
+ _depthMaterial = new MeshDepthMaterial( { depthPacking: RGBADepthPacking } ),
25
+ _distanceMaterial = new MeshDistanceMaterial(),
26
+
27
+ _materialCache = {},
28
+
29
+ _maxTextureSize = _capabilities.maxTextureSize;
30
+
31
+ const shadowSide = { [ FrontSide ]: BackSide, [ BackSide ]: FrontSide, [ DoubleSide ]: DoubleSide };
32
+
33
+ const shadowMaterialVertical = new ShaderMaterial( {
34
+ defines: {
35
+ VSM_SAMPLES: 8
36
+ },
37
+ uniforms: {
38
+ shadow_pass: { value: null },
39
+ resolution: { value: new Vector2() },
40
+ radius: { value: 4.0 }
41
+ },
42
+
43
+ vertexShader: vsm.vertex,
44
+ fragmentShader: vsm.fragment
45
+
46
+ } );
47
+
48
+ const shadowMaterialHorizontal = shadowMaterialVertical.clone();
49
+ shadowMaterialHorizontal.defines.HORIZONTAL_PASS = 1;
50
+
51
+ const fullScreenTri = new BufferGeometry();
52
+ fullScreenTri.setAttribute(
53
+ 'position',
54
+ new BufferAttribute(
55
+ new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),
56
+ 3
57
+ )
58
+ );
59
+
60
+ const fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical );
61
+
62
+ const scope = this;
63
+
64
+ this.enabled = false;
65
+
66
+ this.autoUpdate = true;
67
+ this.needsUpdate = false;
68
+
69
+ this.type = PCFShadowMap;
70
+ let _previousType = this.type;
71
+
72
+ this.render = function ( lights, scene, camera ) {
73
+
74
+ if ( scope.enabled === false ) return;
75
+ if ( scope.autoUpdate === false && scope.needsUpdate === false ) return;
76
+
77
+ if ( lights.length === 0 ) return;
78
+
79
+ const currentRenderTarget = _renderer.getRenderTarget();
80
+ const activeCubeFace = _renderer.getActiveCubeFace();
81
+ const activeMipmapLevel = _renderer.getActiveMipmapLevel();
82
+
83
+ const _state = _renderer.state;
84
+
85
+ // Set GL state for depth map.
86
+ _state.setBlending( NoBlending );
87
+ _state.buffers.color.setClear( 1, 1, 1, 1 );
88
+ _state.buffers.depth.setTest( true );
89
+ _state.setScissorTest( false );
90
+
91
+ // check for shadow map type changes
92
+
93
+ const toVSM = ( _previousType !== VSMShadowMap && this.type === VSMShadowMap );
94
+ const fromVSM = ( _previousType === VSMShadowMap && this.type !== VSMShadowMap );
95
+
96
+ // render depth map
97
+
98
+ for ( let i = 0, il = lights.length; i < il; i ++ ) {
99
+
100
+ const light = lights[ i ];
101
+ const shadow = light.shadow;
102
+
103
+ if ( shadow === undefined ) {
104
+
105
+ console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
106
+ continue;
107
+
108
+ }
109
+
110
+ if ( shadow.autoUpdate === false && shadow.needsUpdate === false ) continue;
111
+
112
+ _shadowMapSize.copy( shadow.mapSize );
113
+
114
+ const shadowFrameExtents = shadow.getFrameExtents();
115
+
116
+ _shadowMapSize.multiply( shadowFrameExtents );
117
+
118
+ _viewportSize.copy( shadow.mapSize );
119
+
120
+ if ( _shadowMapSize.x > _maxTextureSize || _shadowMapSize.y > _maxTextureSize ) {
121
+
122
+ if ( _shadowMapSize.x > _maxTextureSize ) {
123
+
124
+ _viewportSize.x = Math.floor( _maxTextureSize / shadowFrameExtents.x );
125
+ _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x;
126
+ shadow.mapSize.x = _viewportSize.x;
127
+
128
+ }
129
+
130
+ if ( _shadowMapSize.y > _maxTextureSize ) {
131
+
132
+ _viewportSize.y = Math.floor( _maxTextureSize / shadowFrameExtents.y );
133
+ _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y;
134
+ shadow.mapSize.y = _viewportSize.y;
135
+
136
+ }
137
+
138
+ }
139
+
140
+ if ( shadow.map === null || toVSM === true || fromVSM === true ) {
141
+
142
+ const pars = ( this.type !== VSMShadowMap ) ? { minFilter: NearestFilter, magFilter: NearestFilter } : {};
143
+
144
+ if ( shadow.map !== null ) {
145
+
146
+ shadow.map.dispose();
147
+
148
+ }
149
+
150
+ shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
151
+ shadow.map.texture.name = light.name + '.shadowMap';
152
+
153
+ shadow.camera.updateProjectionMatrix();
154
+
155
+ }
156
+
157
+ _renderer.setRenderTarget( shadow.map );
158
+ _renderer.clear();
159
+
160
+ const viewportCount = shadow.getViewportCount();
161
+
162
+ for ( let vp = 0; vp < viewportCount; vp ++ ) {
163
+
164
+ const viewport = shadow.getViewport( vp );
165
+
166
+ _viewport.set(
167
+ _viewportSize.x * viewport.x,
168
+ _viewportSize.y * viewport.y,
169
+ _viewportSize.x * viewport.z,
170
+ _viewportSize.y * viewport.w
171
+ );
172
+
173
+ _state.viewport( _viewport );
174
+
175
+ shadow.updateMatrices( light, vp );
176
+
177
+ _frustum = shadow.getFrustum();
178
+
179
+ renderObject( scene, camera, shadow.camera, light, this.type );
180
+
181
+ }
182
+
183
+ // do blur pass for VSM
184
+
185
+ if ( shadow.isPointLightShadow !== true && this.type === VSMShadowMap ) {
186
+
187
+ VSMPass( shadow, camera );
188
+
189
+ }
190
+
191
+ shadow.needsUpdate = false;
192
+
193
+ }
194
+
195
+ _previousType = this.type;
196
+
197
+ scope.needsUpdate = false;
198
+
199
+ _renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );
200
+
201
+ };
202
+
203
+ function VSMPass( shadow, camera ) {
204
+
205
+ const geometry = _objects.update( fullScreenMesh );
206
+
207
+ if ( shadowMaterialVertical.defines.VSM_SAMPLES !== shadow.blurSamples ) {
208
+
209
+ shadowMaterialVertical.defines.VSM_SAMPLES = shadow.blurSamples;
210
+ shadowMaterialHorizontal.defines.VSM_SAMPLES = shadow.blurSamples;
211
+
212
+ shadowMaterialVertical.needsUpdate = true;
213
+ shadowMaterialHorizontal.needsUpdate = true;
214
+
215
+ }
216
+
217
+ if ( shadow.mapPass === null ) {
218
+
219
+ shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y );
220
+
221
+ }
222
+
223
+ // vertical pass
224
+
225
+ shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;
226
+ shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;
227
+ shadowMaterialVertical.uniforms.radius.value = shadow.radius;
228
+ _renderer.setRenderTarget( shadow.mapPass );
229
+ _renderer.clear();
230
+ _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );
231
+
232
+ // horizontal pass
233
+
234
+ shadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture;
235
+ shadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize;
236
+ shadowMaterialHorizontal.uniforms.radius.value = shadow.radius;
237
+ _renderer.setRenderTarget( shadow.map );
238
+ _renderer.clear();
239
+ _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null );
240
+
241
+ }
242
+
243
+ function getDepthMaterial( object, material, light, type ) {
244
+
245
+ let result = null;
246
+
247
+ const customMaterial = ( light.isPointLight === true ) ? object.customDistanceMaterial : object.customDepthMaterial;
248
+
249
+ if ( customMaterial !== undefined ) {
250
+
251
+ result = customMaterial;
252
+
253
+ } else {
254
+
255
+ result = ( light.isPointLight === true ) ? _distanceMaterial : _depthMaterial;
256
+
257
+ if ( ( _renderer.localClippingEnabled && material.clipShadows === true && Array.isArray( material.clippingPlanes ) && material.clippingPlanes.length !== 0 ) ||
258
+ ( material.displacementMap && material.displacementScale !== 0 ) ||
259
+ ( material.alphaMap && material.alphaTest > 0 ) ||
260
+ ( material.map && material.alphaTest > 0 ) ) {
261
+
262
+ // in this case we need a unique material instance reflecting the
263
+ // appropriate state
264
+
265
+ const keyA = result.uuid, keyB = material.uuid;
266
+
267
+ let materialsForVariant = _materialCache[ keyA ];
268
+
269
+ if ( materialsForVariant === undefined ) {
270
+
271
+ materialsForVariant = {};
272
+ _materialCache[ keyA ] = materialsForVariant;
273
+
274
+ }
275
+
276
+ let cachedMaterial = materialsForVariant[ keyB ];
277
+
278
+ if ( cachedMaterial === undefined ) {
279
+
280
+ cachedMaterial = result.clone();
281
+ materialsForVariant[ keyB ] = cachedMaterial;
282
+ material.addEventListener( 'dispose', onMaterialDispose );
283
+
284
+ }
285
+
286
+ result = cachedMaterial;
287
+
288
+ }
289
+
290
+ }
291
+
292
+ result.visible = material.visible;
293
+ result.wireframe = material.wireframe;
294
+
295
+ if ( type === VSMShadowMap ) {
296
+
297
+ result.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side;
298
+
299
+ } else {
300
+
301
+ result.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ];
302
+
303
+ }
304
+
305
+ result.alphaMap = material.alphaMap;
306
+ result.alphaTest = material.alphaTest;
307
+ result.map = material.map;
308
+
309
+ result.clipShadows = material.clipShadows;
310
+ result.clippingPlanes = material.clippingPlanes;
311
+ result.clipIntersection = material.clipIntersection;
312
+
313
+ result.displacementMap = material.displacementMap;
314
+ result.displacementScale = material.displacementScale;
315
+ result.displacementBias = material.displacementBias;
316
+
317
+ result.wireframeLinewidth = material.wireframeLinewidth;
318
+ result.linewidth = material.linewidth;
319
+
320
+ if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) {
321
+
322
+ const materialProperties = _renderer.properties.get( result );
323
+ materialProperties.light = light;
324
+
325
+ }
326
+
327
+ return result;
328
+
329
+ }
330
+
331
+ function renderObject( object, camera, shadowCamera, light, type ) {
332
+
333
+ if ( object.visible === false ) return;
334
+
335
+ const visible = object.layers.test( camera.layers );
336
+
337
+ if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {
338
+
339
+ if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {
340
+
341
+ object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );
342
+
343
+ const geometry = _objects.update( object );
344
+ const material = object.material;
345
+
346
+ if ( Array.isArray( material ) ) {
347
+
348
+ const groups = geometry.groups;
349
+
350
+ for ( let k = 0, kl = groups.length; k < kl; k ++ ) {
351
+
352
+ const group = groups[ k ];
353
+ const groupMaterial = material[ group.materialIndex ];
354
+
355
+ if ( groupMaterial && groupMaterial.visible ) {
356
+
357
+ const depthMaterial = getDepthMaterial( object, groupMaterial, light, type );
358
+
359
+ object.onBeforeShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, group );
360
+
361
+ _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
362
+
363
+ object.onAfterShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, group );
364
+
365
+ }
366
+
367
+ }
368
+
369
+ } else if ( material.visible ) {
370
+
371
+ const depthMaterial = getDepthMaterial( object, material, light, type );
372
+
373
+ object.onBeforeShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, null );
374
+
375
+ _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );
376
+
377
+ object.onAfterShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, null );
378
+
379
+ }
380
+
381
+ }
382
+
383
+ }
384
+
385
+ const children = object.children;
386
+
387
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
388
+
389
+ renderObject( children[ i ], camera, shadowCamera, light, type );
390
+
391
+ }
392
+
393
+ }
394
+
395
+ function onMaterialDispose( event ) {
396
+
397
+ const material = event.target;
398
+
399
+ material.removeEventListener( 'dispose', onMaterialDispose );
400
+
401
+ // make sure to remove the unique distance/depth materials used for shadow map rendering
402
+
403
+ for ( const id in _materialCache ) {
404
+
405
+ const cache = _materialCache[ id ];
406
+
407
+ const uuid = event.target.uuid;
408
+
409
+ if ( uuid in cache ) {
410
+
411
+ const shadowMaterial = cache[ uuid ];
412
+ shadowMaterial.dispose();
413
+ delete cache[ uuid ];
414
+
415
+ }
416
+
417
+ }
418
+
419
+ }
420
+
421
+ }
422
+
423
+
424
+ export { WebGLShadowMap };