@needle-tools/three 0.160.2 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
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  959. package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
  960. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,1371 +1,1371 @@
1
- import {
2
- BufferAttribute,
3
- BufferGeometry,
4
- Float32BufferAttribute,
5
- InstancedBufferAttribute,
6
- InterleavedBuffer,
7
- InterleavedBufferAttribute,
8
- TriangleFanDrawMode,
9
- TriangleStripDrawMode,
10
- TrianglesDrawMode,
11
- Vector3,
12
- } from 'three';
13
-
14
- function computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) {
15
-
16
- if ( ! MikkTSpace || ! MikkTSpace.isReady ) {
17
-
18
- throw new Error( 'BufferGeometryUtils: Initialized MikkTSpace library required.' );
19
-
20
- }
21
-
22
- if ( ! geometry.hasAttribute( 'position' ) || ! geometry.hasAttribute( 'normal' ) || ! geometry.hasAttribute( 'uv' ) ) {
23
-
24
- throw new Error( 'BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.' );
25
-
26
- }
27
-
28
- function getAttributeArray( attribute ) {
29
-
30
- if ( attribute.normalized || attribute.isInterleavedBufferAttribute ) {
31
-
32
- const dstArray = new Float32Array( attribute.count * attribute.itemSize );
33
-
34
- for ( let i = 0, j = 0; i < attribute.count; i ++ ) {
35
-
36
- dstArray[ j ++ ] = attribute.getX( i );
37
- dstArray[ j ++ ] = attribute.getY( i );
38
-
39
- if ( attribute.itemSize > 2 ) {
40
-
41
- dstArray[ j ++ ] = attribute.getZ( i );
42
-
43
- }
44
-
45
- }
46
-
47
- return dstArray;
48
-
49
- }
50
-
51
- if ( attribute.array instanceof Float32Array ) {
52
-
53
- return attribute.array;
54
-
55
- }
56
-
57
- return new Float32Array( attribute.array );
58
-
59
- }
60
-
61
- // MikkTSpace algorithm requires non-indexed input.
62
-
63
- const _geometry = geometry.index ? geometry.toNonIndexed() : geometry;
64
-
65
- // Compute vertex tangents.
66
-
67
- const tangents = MikkTSpace.generateTangents(
68
-
69
- getAttributeArray( _geometry.attributes.position ),
70
- getAttributeArray( _geometry.attributes.normal ),
71
- getAttributeArray( _geometry.attributes.uv )
72
-
73
- );
74
-
75
- // Texture coordinate convention of glTF differs from the apparent
76
- // default of the MikkTSpace library; .w component must be flipped.
77
-
78
- if ( negateSign ) {
79
-
80
- for ( let i = 3; i < tangents.length; i += 4 ) {
81
-
82
- tangents[ i ] *= - 1;
83
-
84
- }
85
-
86
- }
87
-
88
- //
89
-
90
- _geometry.setAttribute( 'tangent', new BufferAttribute( tangents, 4 ) );
91
-
92
- if ( geometry !== _geometry ) {
93
-
94
- geometry.copy( _geometry );
95
-
96
- }
97
-
98
- return geometry;
99
-
100
- }
101
-
102
- /**
103
- * @param {Array<BufferGeometry>} geometries
104
- * @param {Boolean} useGroups
105
- * @return {BufferGeometry}
106
- */
107
- function mergeGeometries( geometries, useGroups = false ) {
108
-
109
- const isIndexed = geometries[ 0 ].index !== null;
110
-
111
- const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
112
- const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
113
-
114
- const attributes = {};
115
- const morphAttributes = {};
116
-
117
- const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
118
-
119
- const mergedGeometry = new BufferGeometry();
120
-
121
- let offset = 0;
122
-
123
- for ( let i = 0; i < geometries.length; ++ i ) {
124
-
125
- const geometry = geometries[ i ];
126
- let attributesCount = 0;
127
-
128
- // ensure that all geometries are indexed, or none
129
-
130
- if ( isIndexed !== ( geometry.index !== null ) ) {
131
-
132
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
133
- return null;
134
-
135
- }
136
-
137
- // gather attributes, exit early if they're different
138
-
139
- for ( const name in geometry.attributes ) {
140
-
141
- if ( ! attributesUsed.has( name ) ) {
142
-
143
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
144
- return null;
145
-
146
- }
147
-
148
- if ( attributes[ name ] === undefined ) attributes[ name ] = [];
149
-
150
- attributes[ name ].push( geometry.attributes[ name ] );
151
-
152
- attributesCount ++;
153
-
154
- }
155
-
156
- // ensure geometries have the same number of attributes
157
-
158
- if ( attributesCount !== attributesUsed.size ) {
159
-
160
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
161
- return null;
162
-
163
- }
164
-
165
- // gather morph attributes, exit early if they're different
166
-
167
- if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {
168
-
169
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
170
- return null;
171
-
172
- }
173
-
174
- for ( const name in geometry.morphAttributes ) {
175
-
176
- if ( ! morphAttributesUsed.has( name ) ) {
177
-
178
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' );
179
- return null;
180
-
181
- }
182
-
183
- if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
184
-
185
- morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
186
-
187
- }
188
-
189
- if ( useGroups ) {
190
-
191
- let count;
192
-
193
- if ( isIndexed ) {
194
-
195
- count = geometry.index.count;
196
-
197
- } else if ( geometry.attributes.position !== undefined ) {
198
-
199
- count = geometry.attributes.position.count;
200
-
201
- } else {
202
-
203
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
204
- return null;
205
-
206
- }
207
-
208
- mergedGeometry.addGroup( offset, count, i );
209
-
210
- offset += count;
211
-
212
- }
213
-
214
- }
215
-
216
- // merge indices
217
-
218
- if ( isIndexed ) {
219
-
220
- let indexOffset = 0;
221
- const mergedIndex = [];
222
-
223
- for ( let i = 0; i < geometries.length; ++ i ) {
224
-
225
- const index = geometries[ i ].index;
226
-
227
- for ( let j = 0; j < index.count; ++ j ) {
228
-
229
- mergedIndex.push( index.getX( j ) + indexOffset );
230
-
231
- }
232
-
233
- indexOffset += geometries[ i ].attributes.position.count;
234
-
235
- }
236
-
237
- mergedGeometry.setIndex( mergedIndex );
238
-
239
- }
240
-
241
- // merge attributes
242
-
243
- for ( const name in attributes ) {
244
-
245
- const mergedAttribute = mergeAttributes( attributes[ name ] );
246
-
247
- if ( ! mergedAttribute ) {
248
-
249
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' attribute.' );
250
- return null;
251
-
252
- }
253
-
254
- mergedGeometry.setAttribute( name, mergedAttribute );
255
-
256
- }
257
-
258
- // merge morph attributes
259
-
260
- for ( const name in morphAttributes ) {
261
-
262
- const numMorphTargets = morphAttributes[ name ][ 0 ].length;
263
-
264
- if ( numMorphTargets === 0 ) break;
265
-
266
- mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
267
- mergedGeometry.morphAttributes[ name ] = [];
268
-
269
- for ( let i = 0; i < numMorphTargets; ++ i ) {
270
-
271
- const morphAttributesToMerge = [];
272
-
273
- for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {
274
-
275
- morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
276
-
277
- }
278
-
279
- const mergedMorphAttribute = mergeAttributes( morphAttributesToMerge );
280
-
281
- if ( ! mergedMorphAttribute ) {
282
-
283
- console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
284
- return null;
285
-
286
- }
287
-
288
- mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
289
-
290
- }
291
-
292
- }
293
-
294
- return mergedGeometry;
295
-
296
- }
297
-
298
- /**
299
- * @param {Array<BufferAttribute>} attributes
300
- * @return {BufferAttribute}
301
- */
302
- function mergeAttributes( attributes ) {
303
-
304
- let TypedArray;
305
- let itemSize;
306
- let normalized;
307
- let gpuType = - 1;
308
- let arrayLength = 0;
309
-
310
- for ( let i = 0; i < attributes.length; ++ i ) {
311
-
312
- const attribute = attributes[ i ];
313
-
314
- if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
315
- if ( TypedArray !== attribute.array.constructor ) {
316
-
317
- console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );
318
- return null;
319
-
320
- }
321
-
322
- if ( itemSize === undefined ) itemSize = attribute.itemSize;
323
- if ( itemSize !== attribute.itemSize ) {
324
-
325
- console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );
326
- return null;
327
-
328
- }
329
-
330
- if ( normalized === undefined ) normalized = attribute.normalized;
331
- if ( normalized !== attribute.normalized ) {
332
-
333
- console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );
334
- return null;
335
-
336
- }
337
-
338
- if ( gpuType === - 1 ) gpuType = attribute.gpuType;
339
- if ( gpuType !== attribute.gpuType ) {
340
-
341
- console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.' );
342
- return null;
343
-
344
- }
345
-
346
- arrayLength += attribute.count * itemSize;
347
-
348
- }
349
-
350
- const array = new TypedArray( arrayLength );
351
- const result = new BufferAttribute( array, itemSize, normalized );
352
- let offset = 0;
353
-
354
- for ( let i = 0; i < attributes.length; ++ i ) {
355
-
356
- const attribute = attributes[ i ];
357
- if ( attribute.isInterleavedBufferAttribute ) {
358
-
359
- const tupleOffset = offset / itemSize;
360
- for ( let j = 0, l = attribute.count; j < l; j ++ ) {
361
-
362
- for ( let c = 0; c < itemSize; c ++ ) {
363
-
364
- const value = attribute.getComponent( j, c );
365
- result.setComponent( j + tupleOffset, c, value );
366
-
367
- }
368
-
369
- }
370
-
371
- } else {
372
-
373
- array.set( attribute.array, offset );
374
-
375
- }
376
-
377
- offset += attribute.count * itemSize;
378
-
379
- }
380
-
381
- if ( gpuType !== undefined ) {
382
-
383
- result.gpuType = gpuType;
384
-
385
- }
386
-
387
- return result;
388
-
389
- }
390
-
391
- /**
392
- * @param {BufferAttribute}
393
- * @return {BufferAttribute}
394
- */
395
- export function deepCloneAttribute( attribute ) {
396
-
397
- if ( attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute ) {
398
-
399
- return deinterleaveAttribute( attribute );
400
-
401
- }
402
-
403
- if ( attribute.isInstancedBufferAttribute ) {
404
-
405
- return new InstancedBufferAttribute().copy( attribute );
406
-
407
- }
408
-
409
- return new BufferAttribute().copy( attribute );
410
-
411
- }
412
-
413
- /**
414
- * @param {Array<BufferAttribute>} attributes
415
- * @return {Array<InterleavedBufferAttribute>}
416
- */
417
- function interleaveAttributes( attributes ) {
418
-
419
- // Interleaves the provided attributes into an InterleavedBuffer and returns
420
- // a set of InterleavedBufferAttributes for each attribute
421
- let TypedArray;
422
- let arrayLength = 0;
423
- let stride = 0;
424
-
425
- // calculate the length and type of the interleavedBuffer
426
- for ( let i = 0, l = attributes.length; i < l; ++ i ) {
427
-
428
- const attribute = attributes[ i ];
429
-
430
- if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
431
- if ( TypedArray !== attribute.array.constructor ) {
432
-
433
- console.error( 'AttributeBuffers of different types cannot be interleaved' );
434
- return null;
435
-
436
- }
437
-
438
- arrayLength += attribute.array.length;
439
- stride += attribute.itemSize;
440
-
441
- }
442
-
443
- // Create the set of buffer attributes
444
- const interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );
445
- let offset = 0;
446
- const res = [];
447
- const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
448
- const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
449
-
450
- for ( let j = 0, l = attributes.length; j < l; j ++ ) {
451
-
452
- const attribute = attributes[ j ];
453
- const itemSize = attribute.itemSize;
454
- const count = attribute.count;
455
- const iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
456
- res.push( iba );
457
-
458
- offset += itemSize;
459
-
460
- // Move the data for each attribute into the new interleavedBuffer
461
- // at the appropriate offset
462
- for ( let c = 0; c < count; c ++ ) {
463
-
464
- for ( let k = 0; k < itemSize; k ++ ) {
465
-
466
- iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
467
-
468
- }
469
-
470
- }
471
-
472
- }
473
-
474
- return res;
475
-
476
- }
477
-
478
- // returns a new, non-interleaved version of the provided attribute
479
- export function deinterleaveAttribute( attribute ) {
480
-
481
- const cons = attribute.data.array.constructor;
482
- const count = attribute.count;
483
- const itemSize = attribute.itemSize;
484
- const normalized = attribute.normalized;
485
-
486
- const array = new cons( count * itemSize );
487
- let newAttribute;
488
- if ( attribute.isInstancedInterleavedBufferAttribute ) {
489
-
490
- newAttribute = new InstancedBufferAttribute( array, itemSize, normalized, attribute.meshPerAttribute );
491
-
492
- } else {
493
-
494
- newAttribute = new BufferAttribute( array, itemSize, normalized );
495
-
496
- }
497
-
498
- for ( let i = 0; i < count; i ++ ) {
499
-
500
- newAttribute.setX( i, attribute.getX( i ) );
501
-
502
- if ( itemSize >= 2 ) {
503
-
504
- newAttribute.setY( i, attribute.getY( i ) );
505
-
506
- }
507
-
508
- if ( itemSize >= 3 ) {
509
-
510
- newAttribute.setZ( i, attribute.getZ( i ) );
511
-
512
- }
513
-
514
- if ( itemSize >= 4 ) {
515
-
516
- newAttribute.setW( i, attribute.getW( i ) );
517
-
518
- }
519
-
520
- }
521
-
522
- return newAttribute;
523
-
524
- }
525
-
526
- // deinterleaves all attributes on the geometry
527
- export function deinterleaveGeometry( geometry ) {
528
-
529
- const attributes = geometry.attributes;
530
- const morphTargets = geometry.morphTargets;
531
- const attrMap = new Map();
532
-
533
- for ( const key in attributes ) {
534
-
535
- const attr = attributes[ key ];
536
- if ( attr.isInterleavedBufferAttribute ) {
537
-
538
- if ( ! attrMap.has( attr ) ) {
539
-
540
- attrMap.set( attr, deinterleaveAttribute( attr ) );
541
-
542
- }
543
-
544
- attributes[ key ] = attrMap.get( attr );
545
-
546
- }
547
-
548
- }
549
-
550
- for ( const key in morphTargets ) {
551
-
552
- const attr = morphTargets[ key ];
553
- if ( attr.isInterleavedBufferAttribute ) {
554
-
555
- if ( ! attrMap.has( attr ) ) {
556
-
557
- attrMap.set( attr, deinterleaveAttribute( attr ) );
558
-
559
- }
560
-
561
- morphTargets[ key ] = attrMap.get( attr );
562
-
563
- }
564
-
565
- }
566
-
567
- }
568
-
569
- /**
570
- * @param {BufferGeometry} geometry
571
- * @return {number}
572
- */
573
- function estimateBytesUsed( geometry ) {
574
-
575
- // Return the estimated memory used by this geometry in bytes
576
- // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
577
- // for InterleavedBufferAttributes.
578
- let mem = 0;
579
- for ( const name in geometry.attributes ) {
580
-
581
- const attr = geometry.getAttribute( name );
582
- mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
583
-
584
- }
585
-
586
- const indices = geometry.getIndex();
587
- mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
588
- return mem;
589
-
590
- }
591
-
592
- /**
593
- * @param {BufferGeometry} geometry
594
- * @param {number} tolerance
595
- * @return {BufferGeometry}
596
- */
597
- function mergeVertices( geometry, tolerance = 1e-4 ) {
598
-
599
- tolerance = Math.max( tolerance, Number.EPSILON );
600
-
601
- // Generate an index buffer if the geometry doesn't have one, or optimize it
602
- // if it's already available.
603
- const hashToIndex = {};
604
- const indices = geometry.getIndex();
605
- const positions = geometry.getAttribute( 'position' );
606
- const vertexCount = indices ? indices.count : positions.count;
607
-
608
- // next value for triangle indices
609
- let nextIndex = 0;
610
-
611
- // attributes and new attribute arrays
612
- const attributeNames = Object.keys( geometry.attributes );
613
- const tmpAttributes = {};
614
- const tmpMorphAttributes = {};
615
- const newIndices = [];
616
- const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
617
- const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
618
-
619
- // Initialize the arrays, allocating space conservatively. Extra
620
- // space will be trimmed in the last step.
621
- for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
622
-
623
- const name = attributeNames[ i ];
624
- const attr = geometry.attributes[ name ];
625
-
626
- tmpAttributes[ name ] = new BufferAttribute(
627
- new attr.array.constructor( attr.count * attr.itemSize ),
628
- attr.itemSize,
629
- attr.normalized
630
- );
631
-
632
- const morphAttr = geometry.morphAttributes[ name ];
633
- if ( morphAttr ) {
634
-
635
- tmpMorphAttributes[ name ] = new BufferAttribute(
636
- new morphAttr.array.constructor( morphAttr.count * morphAttr.itemSize ),
637
- morphAttr.itemSize,
638
- morphAttr.normalized
639
- );
640
-
641
- }
642
-
643
- }
644
-
645
- // convert the error tolerance to an amount of decimal places to truncate to
646
- const halfTolerance = tolerance * 0.5;
647
- const exponent = Math.log10( 1 / tolerance );
648
- const hashMultiplier = Math.pow( 10, exponent );
649
- const hashAdditive = halfTolerance * hashMultiplier;
650
- for ( let i = 0; i < vertexCount; i ++ ) {
651
-
652
- const index = indices ? indices.getX( i ) : i;
653
-
654
- // Generate a hash for the vertex attributes at the current index 'i'
655
- let hash = '';
656
- for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
657
-
658
- const name = attributeNames[ j ];
659
- const attribute = geometry.getAttribute( name );
660
- const itemSize = attribute.itemSize;
661
-
662
- for ( let k = 0; k < itemSize; k ++ ) {
663
-
664
- // double tilde truncates the decimal value
665
- hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * hashMultiplier + hashAdditive ) },`;
666
-
667
- }
668
-
669
- }
670
-
671
- // Add another reference to the vertex if it's already
672
- // used by another index
673
- if ( hash in hashToIndex ) {
674
-
675
- newIndices.push( hashToIndex[ hash ] );
676
-
677
- } else {
678
-
679
- // copy data to the new index in the temporary attributes
680
- for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
681
-
682
- const name = attributeNames[ j ];
683
- const attribute = geometry.getAttribute( name );
684
- const morphAttr = geometry.morphAttributes[ name ];
685
- const itemSize = attribute.itemSize;
686
- const newarray = tmpAttributes[ name ];
687
- const newMorphArrays = tmpMorphAttributes[ name ];
688
-
689
- for ( let k = 0; k < itemSize; k ++ ) {
690
-
691
- const getterFunc = getters[ k ];
692
- const setterFunc = setters[ k ];
693
- newarray[ setterFunc ]( nextIndex, attribute[ getterFunc ]( index ) );
694
-
695
- if ( morphAttr ) {
696
-
697
- for ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) {
698
-
699
- newMorphArrays[ m ][ setterFunc ]( nextIndex, morphAttr[ m ][ getterFunc ]( index ) );
700
-
701
- }
702
-
703
- }
704
-
705
- }
706
-
707
- }
708
-
709
- hashToIndex[ hash ] = nextIndex;
710
- newIndices.push( nextIndex );
711
- nextIndex ++;
712
-
713
- }
714
-
715
- }
716
-
717
- // generate result BufferGeometry
718
- const result = geometry.clone();
719
- for ( const name in geometry.attributes ) {
720
-
721
- const tmpAttribute = tmpAttributes[ name ];
722
-
723
- result.setAttribute( name, new BufferAttribute(
724
- tmpAttribute.array.slice( 0, nextIndex * tmpAttribute.itemSize ),
725
- tmpAttribute.itemSize,
726
- tmpAttribute.normalized,
727
- ) );
728
-
729
- if ( ! ( name in tmpMorphAttributes ) ) continue;
730
-
731
- for ( let j = 0; j < tmpMorphAttributes[ name ].length; j ++ ) {
732
-
733
- const tmpMorphAttribute = tmpMorphAttributes[ name ][ j ];
734
-
735
- result.morphAttributes[ name ][ j ] = new BufferAttribute(
736
- tmpMorphAttribute.array.slice( 0, nextIndex * tmpMorphAttribute.itemSize ),
737
- tmpMorphAttribute.itemSize,
738
- tmpMorphAttribute.normalized,
739
- );
740
-
741
- }
742
-
743
- }
744
-
745
- // indices
746
-
747
- result.setIndex( newIndices );
748
-
749
- return result;
750
-
751
- }
752
-
753
- /**
754
- * @param {BufferGeometry} geometry
755
- * @param {number} drawMode
756
- * @return {BufferGeometry}
757
- */
758
- function toTrianglesDrawMode( geometry, drawMode ) {
759
-
760
- if ( drawMode === TrianglesDrawMode ) {
761
-
762
- console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
763
- return geometry;
764
-
765
- }
766
-
767
- if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {
768
-
769
- let index = geometry.getIndex();
770
-
771
- // generate index if not present
772
-
773
- if ( index === null ) {
774
-
775
- const indices = [];
776
-
777
- const position = geometry.getAttribute( 'position' );
778
-
779
- if ( position !== undefined ) {
780
-
781
- for ( let i = 0; i < position.count; i ++ ) {
782
-
783
- indices.push( i );
784
-
785
- }
786
-
787
- geometry.setIndex( indices );
788
- index = geometry.getIndex();
789
-
790
- } else {
791
-
792
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
793
- return geometry;
794
-
795
- }
796
-
797
- }
798
-
799
- //
800
-
801
- const numberOfTriangles = index.count - 2;
802
- const newIndices = [];
803
-
804
- if ( drawMode === TriangleFanDrawMode ) {
805
-
806
- // gl.TRIANGLE_FAN
807
-
808
- for ( let i = 1; i <= numberOfTriangles; i ++ ) {
809
-
810
- newIndices.push( index.getX( 0 ) );
811
- newIndices.push( index.getX( i ) );
812
- newIndices.push( index.getX( i + 1 ) );
813
-
814
- }
815
-
816
- } else {
817
-
818
- // gl.TRIANGLE_STRIP
819
-
820
- for ( let i = 0; i < numberOfTriangles; i ++ ) {
821
-
822
- if ( i % 2 === 0 ) {
823
-
824
- newIndices.push( index.getX( i ) );
825
- newIndices.push( index.getX( i + 1 ) );
826
- newIndices.push( index.getX( i + 2 ) );
827
-
828
- } else {
829
-
830
- newIndices.push( index.getX( i + 2 ) );
831
- newIndices.push( index.getX( i + 1 ) );
832
- newIndices.push( index.getX( i ) );
833
-
834
- }
835
-
836
- }
837
-
838
- }
839
-
840
- if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
841
-
842
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
843
-
844
- }
845
-
846
- // build final geometry
847
-
848
- const newGeometry = geometry.clone();
849
- newGeometry.setIndex( newIndices );
850
- newGeometry.clearGroups();
851
-
852
- return newGeometry;
853
-
854
- } else {
855
-
856
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
857
- return geometry;
858
-
859
- }
860
-
861
- }
862
-
863
- /**
864
- * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
865
- * Helpful for Raytracing or Decals.
866
- * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
867
- * @return {Object} An Object with original position/normal attributes and morphed ones.
868
- */
869
- function computeMorphedAttributes( object ) {
870
-
871
- const _vA = new Vector3();
872
- const _vB = new Vector3();
873
- const _vC = new Vector3();
874
-
875
- const _tempA = new Vector3();
876
- const _tempB = new Vector3();
877
- const _tempC = new Vector3();
878
-
879
- const _morphA = new Vector3();
880
- const _morphB = new Vector3();
881
- const _morphC = new Vector3();
882
-
883
- function _calculateMorphedAttributeData(
884
- object,
885
- attribute,
886
- morphAttribute,
887
- morphTargetsRelative,
888
- a,
889
- b,
890
- c,
891
- modifiedAttributeArray
892
- ) {
893
-
894
- _vA.fromBufferAttribute( attribute, a );
895
- _vB.fromBufferAttribute( attribute, b );
896
- _vC.fromBufferAttribute( attribute, c );
897
-
898
- const morphInfluences = object.morphTargetInfluences;
899
-
900
- if ( morphAttribute && morphInfluences ) {
901
-
902
- _morphA.set( 0, 0, 0 );
903
- _morphB.set( 0, 0, 0 );
904
- _morphC.set( 0, 0, 0 );
905
-
906
- for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
907
-
908
- const influence = morphInfluences[ i ];
909
- const morph = morphAttribute[ i ];
910
-
911
- if ( influence === 0 ) continue;
912
-
913
- _tempA.fromBufferAttribute( morph, a );
914
- _tempB.fromBufferAttribute( morph, b );
915
- _tempC.fromBufferAttribute( morph, c );
916
-
917
- if ( morphTargetsRelative ) {
918
-
919
- _morphA.addScaledVector( _tempA, influence );
920
- _morphB.addScaledVector( _tempB, influence );
921
- _morphC.addScaledVector( _tempC, influence );
922
-
923
- } else {
924
-
925
- _morphA.addScaledVector( _tempA.sub( _vA ), influence );
926
- _morphB.addScaledVector( _tempB.sub( _vB ), influence );
927
- _morphC.addScaledVector( _tempC.sub( _vC ), influence );
928
-
929
- }
930
-
931
- }
932
-
933
- _vA.add( _morphA );
934
- _vB.add( _morphB );
935
- _vC.add( _morphC );
936
-
937
- }
938
-
939
- if ( object.isSkinnedMesh ) {
940
-
941
- object.applyBoneTransform( a, _vA );
942
- object.applyBoneTransform( b, _vB );
943
- object.applyBoneTransform( c, _vC );
944
-
945
- }
946
-
947
- modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;
948
- modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;
949
- modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;
950
- modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;
951
- modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;
952
- modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;
953
- modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;
954
- modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;
955
- modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;
956
-
957
- }
958
-
959
- const geometry = object.geometry;
960
- const material = object.material;
961
-
962
- let a, b, c;
963
- const index = geometry.index;
964
- const positionAttribute = geometry.attributes.position;
965
- const morphPosition = geometry.morphAttributes.position;
966
- const morphTargetsRelative = geometry.morphTargetsRelative;
967
- const normalAttribute = geometry.attributes.normal;
968
- const morphNormal = geometry.morphAttributes.position;
969
-
970
- const groups = geometry.groups;
971
- const drawRange = geometry.drawRange;
972
- let i, j, il, jl;
973
- let group;
974
- let start, end;
975
-
976
- const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );
977
- const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );
978
-
979
- if ( index !== null ) {
980
-
981
- // indexed buffer geometry
982
-
983
- if ( Array.isArray( material ) ) {
984
-
985
- for ( i = 0, il = groups.length; i < il; i ++ ) {
986
-
987
- group = groups[ i ];
988
-
989
- start = Math.max( group.start, drawRange.start );
990
- end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
991
-
992
- for ( j = start, jl = end; j < jl; j += 3 ) {
993
-
994
- a = index.getX( j );
995
- b = index.getX( j + 1 );
996
- c = index.getX( j + 2 );
997
-
998
- _calculateMorphedAttributeData(
999
- object,
1000
- positionAttribute,
1001
- morphPosition,
1002
- morphTargetsRelative,
1003
- a, b, c,
1004
- modifiedPosition
1005
- );
1006
-
1007
- _calculateMorphedAttributeData(
1008
- object,
1009
- normalAttribute,
1010
- morphNormal,
1011
- morphTargetsRelative,
1012
- a, b, c,
1013
- modifiedNormal
1014
- );
1015
-
1016
- }
1017
-
1018
- }
1019
-
1020
- } else {
1021
-
1022
- start = Math.max( 0, drawRange.start );
1023
- end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
1024
-
1025
- for ( i = start, il = end; i < il; i += 3 ) {
1026
-
1027
- a = index.getX( i );
1028
- b = index.getX( i + 1 );
1029
- c = index.getX( i + 2 );
1030
-
1031
- _calculateMorphedAttributeData(
1032
- object,
1033
- positionAttribute,
1034
- morphPosition,
1035
- morphTargetsRelative,
1036
- a, b, c,
1037
- modifiedPosition
1038
- );
1039
-
1040
- _calculateMorphedAttributeData(
1041
- object,
1042
- normalAttribute,
1043
- morphNormal,
1044
- morphTargetsRelative,
1045
- a, b, c,
1046
- modifiedNormal
1047
- );
1048
-
1049
- }
1050
-
1051
- }
1052
-
1053
- } else {
1054
-
1055
- // non-indexed buffer geometry
1056
-
1057
- if ( Array.isArray( material ) ) {
1058
-
1059
- for ( i = 0, il = groups.length; i < il; i ++ ) {
1060
-
1061
- group = groups[ i ];
1062
-
1063
- start = Math.max( group.start, drawRange.start );
1064
- end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
1065
-
1066
- for ( j = start, jl = end; j < jl; j += 3 ) {
1067
-
1068
- a = j;
1069
- b = j + 1;
1070
- c = j + 2;
1071
-
1072
- _calculateMorphedAttributeData(
1073
- object,
1074
- positionAttribute,
1075
- morphPosition,
1076
- morphTargetsRelative,
1077
- a, b, c,
1078
- modifiedPosition
1079
- );
1080
-
1081
- _calculateMorphedAttributeData(
1082
- object,
1083
- normalAttribute,
1084
- morphNormal,
1085
- morphTargetsRelative,
1086
- a, b, c,
1087
- modifiedNormal
1088
- );
1089
-
1090
- }
1091
-
1092
- }
1093
-
1094
- } else {
1095
-
1096
- start = Math.max( 0, drawRange.start );
1097
- end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
1098
-
1099
- for ( i = start, il = end; i < il; i += 3 ) {
1100
-
1101
- a = i;
1102
- b = i + 1;
1103
- c = i + 2;
1104
-
1105
- _calculateMorphedAttributeData(
1106
- object,
1107
- positionAttribute,
1108
- morphPosition,
1109
- morphTargetsRelative,
1110
- a, b, c,
1111
- modifiedPosition
1112
- );
1113
-
1114
- _calculateMorphedAttributeData(
1115
- object,
1116
- normalAttribute,
1117
- morphNormal,
1118
- morphTargetsRelative,
1119
- a, b, c,
1120
- modifiedNormal
1121
- );
1122
-
1123
- }
1124
-
1125
- }
1126
-
1127
- }
1128
-
1129
- const morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 );
1130
- const morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 );
1131
-
1132
- return {
1133
-
1134
- positionAttribute: positionAttribute,
1135
- normalAttribute: normalAttribute,
1136
- morphedPositionAttribute: morphedPositionAttribute,
1137
- morphedNormalAttribute: morphedNormalAttribute
1138
-
1139
- };
1140
-
1141
- }
1142
-
1143
- function mergeGroups( geometry ) {
1144
-
1145
- if ( geometry.groups.length === 0 ) {
1146
-
1147
- console.warn( 'THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.' );
1148
- return geometry;
1149
-
1150
- }
1151
-
1152
- let groups = geometry.groups;
1153
-
1154
- // sort groups by material index
1155
-
1156
- groups = groups.sort( ( a, b ) => {
1157
-
1158
- if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;
1159
-
1160
- return a.start - b.start;
1161
-
1162
- } );
1163
-
1164
- // create index for non-indexed geometries
1165
-
1166
- if ( geometry.getIndex() === null ) {
1167
-
1168
- const positionAttribute = geometry.getAttribute( 'position' );
1169
- const indices = [];
1170
-
1171
- for ( let i = 0; i < positionAttribute.count; i += 3 ) {
1172
-
1173
- indices.push( i, i + 1, i + 2 );
1174
-
1175
- }
1176
-
1177
- geometry.setIndex( indices );
1178
-
1179
- }
1180
-
1181
- // sort index
1182
-
1183
- const index = geometry.getIndex();
1184
-
1185
- const newIndices = [];
1186
-
1187
- for ( let i = 0; i < groups.length; i ++ ) {
1188
-
1189
- const group = groups[ i ];
1190
-
1191
- const groupStart = group.start;
1192
- const groupLength = groupStart + group.count;
1193
-
1194
- for ( let j = groupStart; j < groupLength; j ++ ) {
1195
-
1196
- newIndices.push( index.getX( j ) );
1197
-
1198
- }
1199
-
1200
- }
1201
-
1202
- geometry.dispose(); // Required to force buffer recreation
1203
- geometry.setIndex( newIndices );
1204
-
1205
- // update groups indices
1206
-
1207
- let start = 0;
1208
-
1209
- for ( let i = 0; i < groups.length; i ++ ) {
1210
-
1211
- const group = groups[ i ];
1212
-
1213
- group.start = start;
1214
- start += group.count;
1215
-
1216
- }
1217
-
1218
- // merge groups
1219
-
1220
- let currentGroup = groups[ 0 ];
1221
-
1222
- geometry.groups = [ currentGroup ];
1223
-
1224
- for ( let i = 1; i < groups.length; i ++ ) {
1225
-
1226
- const group = groups[ i ];
1227
-
1228
- if ( currentGroup.materialIndex === group.materialIndex ) {
1229
-
1230
- currentGroup.count += group.count;
1231
-
1232
- } else {
1233
-
1234
- currentGroup = group;
1235
- geometry.groups.push( currentGroup );
1236
-
1237
- }
1238
-
1239
- }
1240
-
1241
- return geometry;
1242
-
1243
- }
1244
-
1245
-
1246
- /**
1247
- * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
1248
- * non-indexed geometry. Returns the geometry with smooth normals everywhere except
1249
- * faces that meet at an angle greater than the crease angle.
1250
- *
1251
- * @param {BufferGeometry} geometry
1252
- * @param {number} [creaseAngle]
1253
- * @return {BufferGeometry}
1254
- */
1255
- function toCreasedNormals( geometry, creaseAngle = Math.PI / 3 /* 60 degrees */ ) {
1256
-
1257
- const creaseDot = Math.cos( creaseAngle );
1258
- const hashMultiplier = ( 1 + 1e-10 ) * 1e2;
1259
-
1260
- // reusable vectors
1261
- const verts = [ new Vector3(), new Vector3(), new Vector3() ];
1262
- const tempVec1 = new Vector3();
1263
- const tempVec2 = new Vector3();
1264
- const tempNorm = new Vector3();
1265
- const tempNorm2 = new Vector3();
1266
-
1267
- // hashes a vector
1268
- function hashVertex( v ) {
1269
-
1270
- const x = ~ ~ ( v.x * hashMultiplier );
1271
- const y = ~ ~ ( v.y * hashMultiplier );
1272
- const z = ~ ~ ( v.z * hashMultiplier );
1273
- return `${x},${y},${z}`;
1274
-
1275
- }
1276
-
1277
- // BufferGeometry.toNonIndexed() warns if the geometry is non-indexed
1278
- // and returns the original geometry
1279
- const resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry;
1280
- const posAttr = resultGeometry.attributes.position;
1281
- const vertexMap = {};
1282
-
1283
- // find all the normals shared by commonly located vertices
1284
- for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {
1285
-
1286
- const i3 = 3 * i;
1287
- const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );
1288
- const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );
1289
- const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );
1290
-
1291
- tempVec1.subVectors( c, b );
1292
- tempVec2.subVectors( a, b );
1293
-
1294
- // add the normal to the map for all vertices
1295
- const normal = new Vector3().crossVectors( tempVec1, tempVec2 ).normalize();
1296
- for ( let n = 0; n < 3; n ++ ) {
1297
-
1298
- const vert = verts[ n ];
1299
- const hash = hashVertex( vert );
1300
- if ( ! ( hash in vertexMap ) ) {
1301
-
1302
- vertexMap[ hash ] = [];
1303
-
1304
- }
1305
-
1306
- vertexMap[ hash ].push( normal );
1307
-
1308
- }
1309
-
1310
- }
1311
-
1312
- // average normals from all vertices that share a common location if they are within the
1313
- // provided crease threshold
1314
- const normalArray = new Float32Array( posAttr.count * 3 );
1315
- const normAttr = new BufferAttribute( normalArray, 3, false );
1316
- for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {
1317
-
1318
- // get the face normal for this vertex
1319
- const i3 = 3 * i;
1320
- const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );
1321
- const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );
1322
- const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );
1323
-
1324
- tempVec1.subVectors( c, b );
1325
- tempVec2.subVectors( a, b );
1326
-
1327
- tempNorm.crossVectors( tempVec1, tempVec2 ).normalize();
1328
-
1329
- // average all normals that meet the threshold and set the normal value
1330
- for ( let n = 0; n < 3; n ++ ) {
1331
-
1332
- const vert = verts[ n ];
1333
- const hash = hashVertex( vert );
1334
- const otherNormals = vertexMap[ hash ];
1335
- tempNorm2.set( 0, 0, 0 );
1336
-
1337
- for ( let k = 0, lk = otherNormals.length; k < lk; k ++ ) {
1338
-
1339
- const otherNorm = otherNormals[ k ];
1340
- if ( tempNorm.dot( otherNorm ) > creaseDot ) {
1341
-
1342
- tempNorm2.add( otherNorm );
1343
-
1344
- }
1345
-
1346
- }
1347
-
1348
- tempNorm2.normalize();
1349
- normAttr.setXYZ( i3 + n, tempNorm2.x, tempNorm2.y, tempNorm2.z );
1350
-
1351
- }
1352
-
1353
- }
1354
-
1355
- resultGeometry.setAttribute( 'normal', normAttr );
1356
- return resultGeometry;
1357
-
1358
- }
1359
-
1360
- export {
1361
- computeMikkTSpaceTangents,
1362
- mergeGeometries,
1363
- mergeAttributes,
1364
- interleaveAttributes,
1365
- estimateBytesUsed,
1366
- mergeVertices,
1367
- toTrianglesDrawMode,
1368
- computeMorphedAttributes,
1369
- mergeGroups,
1370
- toCreasedNormals
1371
- };
1
+ import {
2
+ BufferAttribute,
3
+ BufferGeometry,
4
+ Float32BufferAttribute,
5
+ InstancedBufferAttribute,
6
+ InterleavedBuffer,
7
+ InterleavedBufferAttribute,
8
+ TriangleFanDrawMode,
9
+ TriangleStripDrawMode,
10
+ TrianglesDrawMode,
11
+ Vector3,
12
+ } from 'three';
13
+
14
+ function computeMikkTSpaceTangents( geometry, MikkTSpace, negateSign = true ) {
15
+
16
+ if ( ! MikkTSpace || ! MikkTSpace.isReady ) {
17
+
18
+ throw new Error( 'BufferGeometryUtils: Initialized MikkTSpace library required.' );
19
+
20
+ }
21
+
22
+ if ( ! geometry.hasAttribute( 'position' ) || ! geometry.hasAttribute( 'normal' ) || ! geometry.hasAttribute( 'uv' ) ) {
23
+
24
+ throw new Error( 'BufferGeometryUtils: Tangents require "position", "normal", and "uv" attributes.' );
25
+
26
+ }
27
+
28
+ function getAttributeArray( attribute ) {
29
+
30
+ if ( attribute.normalized || attribute.isInterleavedBufferAttribute ) {
31
+
32
+ const dstArray = new Float32Array( attribute.count * attribute.itemSize );
33
+
34
+ for ( let i = 0, j = 0; i < attribute.count; i ++ ) {
35
+
36
+ dstArray[ j ++ ] = attribute.getX( i );
37
+ dstArray[ j ++ ] = attribute.getY( i );
38
+
39
+ if ( attribute.itemSize > 2 ) {
40
+
41
+ dstArray[ j ++ ] = attribute.getZ( i );
42
+
43
+ }
44
+
45
+ }
46
+
47
+ return dstArray;
48
+
49
+ }
50
+
51
+ if ( attribute.array instanceof Float32Array ) {
52
+
53
+ return attribute.array;
54
+
55
+ }
56
+
57
+ return new Float32Array( attribute.array );
58
+
59
+ }
60
+
61
+ // MikkTSpace algorithm requires non-indexed input.
62
+
63
+ const _geometry = geometry.index ? geometry.toNonIndexed() : geometry;
64
+
65
+ // Compute vertex tangents.
66
+
67
+ const tangents = MikkTSpace.generateTangents(
68
+
69
+ getAttributeArray( _geometry.attributes.position ),
70
+ getAttributeArray( _geometry.attributes.normal ),
71
+ getAttributeArray( _geometry.attributes.uv )
72
+
73
+ );
74
+
75
+ // Texture coordinate convention of glTF differs from the apparent
76
+ // default of the MikkTSpace library; .w component must be flipped.
77
+
78
+ if ( negateSign ) {
79
+
80
+ for ( let i = 3; i < tangents.length; i += 4 ) {
81
+
82
+ tangents[ i ] *= - 1;
83
+
84
+ }
85
+
86
+ }
87
+
88
+ //
89
+
90
+ _geometry.setAttribute( 'tangent', new BufferAttribute( tangents, 4 ) );
91
+
92
+ if ( geometry !== _geometry ) {
93
+
94
+ geometry.copy( _geometry );
95
+
96
+ }
97
+
98
+ return geometry;
99
+
100
+ }
101
+
102
+ /**
103
+ * @param {Array<BufferGeometry>} geometries
104
+ * @param {Boolean} useGroups
105
+ * @return {BufferGeometry}
106
+ */
107
+ function mergeGeometries( geometries, useGroups = false ) {
108
+
109
+ const isIndexed = geometries[ 0 ].index !== null;
110
+
111
+ const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
112
+ const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
113
+
114
+ const attributes = {};
115
+ const morphAttributes = {};
116
+
117
+ const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
118
+
119
+ const mergedGeometry = new BufferGeometry();
120
+
121
+ let offset = 0;
122
+
123
+ for ( let i = 0; i < geometries.length; ++ i ) {
124
+
125
+ const geometry = geometries[ i ];
126
+ let attributesCount = 0;
127
+
128
+ // ensure that all geometries are indexed, or none
129
+
130
+ if ( isIndexed !== ( geometry.index !== null ) ) {
131
+
132
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
133
+ return null;
134
+
135
+ }
136
+
137
+ // gather attributes, exit early if they're different
138
+
139
+ for ( const name in geometry.attributes ) {
140
+
141
+ if ( ! attributesUsed.has( name ) ) {
142
+
143
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
144
+ return null;
145
+
146
+ }
147
+
148
+ if ( attributes[ name ] === undefined ) attributes[ name ] = [];
149
+
150
+ attributes[ name ].push( geometry.attributes[ name ] );
151
+
152
+ attributesCount ++;
153
+
154
+ }
155
+
156
+ // ensure geometries have the same number of attributes
157
+
158
+ if ( attributesCount !== attributesUsed.size ) {
159
+
160
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
161
+ return null;
162
+
163
+ }
164
+
165
+ // gather morph attributes, exit early if they're different
166
+
167
+ if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {
168
+
169
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
170
+ return null;
171
+
172
+ }
173
+
174
+ for ( const name in geometry.morphAttributes ) {
175
+
176
+ if ( ! morphAttributesUsed.has( name ) ) {
177
+
178
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' );
179
+ return null;
180
+
181
+ }
182
+
183
+ if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
184
+
185
+ morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
186
+
187
+ }
188
+
189
+ if ( useGroups ) {
190
+
191
+ let count;
192
+
193
+ if ( isIndexed ) {
194
+
195
+ count = geometry.index.count;
196
+
197
+ } else if ( geometry.attributes.position !== undefined ) {
198
+
199
+ count = geometry.attributes.position.count;
200
+
201
+ } else {
202
+
203
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
204
+ return null;
205
+
206
+ }
207
+
208
+ mergedGeometry.addGroup( offset, count, i );
209
+
210
+ offset += count;
211
+
212
+ }
213
+
214
+ }
215
+
216
+ // merge indices
217
+
218
+ if ( isIndexed ) {
219
+
220
+ let indexOffset = 0;
221
+ const mergedIndex = [];
222
+
223
+ for ( let i = 0; i < geometries.length; ++ i ) {
224
+
225
+ const index = geometries[ i ].index;
226
+
227
+ for ( let j = 0; j < index.count; ++ j ) {
228
+
229
+ mergedIndex.push( index.getX( j ) + indexOffset );
230
+
231
+ }
232
+
233
+ indexOffset += geometries[ i ].attributes.position.count;
234
+
235
+ }
236
+
237
+ mergedGeometry.setIndex( mergedIndex );
238
+
239
+ }
240
+
241
+ // merge attributes
242
+
243
+ for ( const name in attributes ) {
244
+
245
+ const mergedAttribute = mergeAttributes( attributes[ name ] );
246
+
247
+ if ( ! mergedAttribute ) {
248
+
249
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' attribute.' );
250
+ return null;
251
+
252
+ }
253
+
254
+ mergedGeometry.setAttribute( name, mergedAttribute );
255
+
256
+ }
257
+
258
+ // merge morph attributes
259
+
260
+ for ( const name in morphAttributes ) {
261
+
262
+ const numMorphTargets = morphAttributes[ name ][ 0 ].length;
263
+
264
+ if ( numMorphTargets === 0 ) break;
265
+
266
+ mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
267
+ mergedGeometry.morphAttributes[ name ] = [];
268
+
269
+ for ( let i = 0; i < numMorphTargets; ++ i ) {
270
+
271
+ const morphAttributesToMerge = [];
272
+
273
+ for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {
274
+
275
+ morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
276
+
277
+ }
278
+
279
+ const mergedMorphAttribute = mergeAttributes( morphAttributesToMerge );
280
+
281
+ if ( ! mergedMorphAttribute ) {
282
+
283
+ console.error( 'THREE.BufferGeometryUtils: .mergeGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
284
+ return null;
285
+
286
+ }
287
+
288
+ mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
289
+
290
+ }
291
+
292
+ }
293
+
294
+ return mergedGeometry;
295
+
296
+ }
297
+
298
+ /**
299
+ * @param {Array<BufferAttribute>} attributes
300
+ * @return {BufferAttribute}
301
+ */
302
+ function mergeAttributes( attributes ) {
303
+
304
+ let TypedArray;
305
+ let itemSize;
306
+ let normalized;
307
+ let gpuType = - 1;
308
+ let arrayLength = 0;
309
+
310
+ for ( let i = 0; i < attributes.length; ++ i ) {
311
+
312
+ const attribute = attributes[ i ];
313
+
314
+ if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
315
+ if ( TypedArray !== attribute.array.constructor ) {
316
+
317
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );
318
+ return null;
319
+
320
+ }
321
+
322
+ if ( itemSize === undefined ) itemSize = attribute.itemSize;
323
+ if ( itemSize !== attribute.itemSize ) {
324
+
325
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );
326
+ return null;
327
+
328
+ }
329
+
330
+ if ( normalized === undefined ) normalized = attribute.normalized;
331
+ if ( normalized !== attribute.normalized ) {
332
+
333
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );
334
+ return null;
335
+
336
+ }
337
+
338
+ if ( gpuType === - 1 ) gpuType = attribute.gpuType;
339
+ if ( gpuType !== attribute.gpuType ) {
340
+
341
+ console.error( 'THREE.BufferGeometryUtils: .mergeAttributes() failed. BufferAttribute.gpuType must be consistent across matching attributes.' );
342
+ return null;
343
+
344
+ }
345
+
346
+ arrayLength += attribute.count * itemSize;
347
+
348
+ }
349
+
350
+ const array = new TypedArray( arrayLength );
351
+ const result = new BufferAttribute( array, itemSize, normalized );
352
+ let offset = 0;
353
+
354
+ for ( let i = 0; i < attributes.length; ++ i ) {
355
+
356
+ const attribute = attributes[ i ];
357
+ if ( attribute.isInterleavedBufferAttribute ) {
358
+
359
+ const tupleOffset = offset / itemSize;
360
+ for ( let j = 0, l = attribute.count; j < l; j ++ ) {
361
+
362
+ for ( let c = 0; c < itemSize; c ++ ) {
363
+
364
+ const value = attribute.getComponent( j, c );
365
+ result.setComponent( j + tupleOffset, c, value );
366
+
367
+ }
368
+
369
+ }
370
+
371
+ } else {
372
+
373
+ array.set( attribute.array, offset );
374
+
375
+ }
376
+
377
+ offset += attribute.count * itemSize;
378
+
379
+ }
380
+
381
+ if ( gpuType !== undefined ) {
382
+
383
+ result.gpuType = gpuType;
384
+
385
+ }
386
+
387
+ return result;
388
+
389
+ }
390
+
391
+ /**
392
+ * @param {BufferAttribute}
393
+ * @return {BufferAttribute}
394
+ */
395
+ export function deepCloneAttribute( attribute ) {
396
+
397
+ if ( attribute.isInstancedInterleavedBufferAttribute || attribute.isInterleavedBufferAttribute ) {
398
+
399
+ return deinterleaveAttribute( attribute );
400
+
401
+ }
402
+
403
+ if ( attribute.isInstancedBufferAttribute ) {
404
+
405
+ return new InstancedBufferAttribute().copy( attribute );
406
+
407
+ }
408
+
409
+ return new BufferAttribute().copy( attribute );
410
+
411
+ }
412
+
413
+ /**
414
+ * @param {Array<BufferAttribute>} attributes
415
+ * @return {Array<InterleavedBufferAttribute>}
416
+ */
417
+ function interleaveAttributes( attributes ) {
418
+
419
+ // Interleaves the provided attributes into an InterleavedBuffer and returns
420
+ // a set of InterleavedBufferAttributes for each attribute
421
+ let TypedArray;
422
+ let arrayLength = 0;
423
+ let stride = 0;
424
+
425
+ // calculate the length and type of the interleavedBuffer
426
+ for ( let i = 0, l = attributes.length; i < l; ++ i ) {
427
+
428
+ const attribute = attributes[ i ];
429
+
430
+ if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
431
+ if ( TypedArray !== attribute.array.constructor ) {
432
+
433
+ console.error( 'AttributeBuffers of different types cannot be interleaved' );
434
+ return null;
435
+
436
+ }
437
+
438
+ arrayLength += attribute.array.length;
439
+ stride += attribute.itemSize;
440
+
441
+ }
442
+
443
+ // Create the set of buffer attributes
444
+ const interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );
445
+ let offset = 0;
446
+ const res = [];
447
+ const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
448
+ const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
449
+
450
+ for ( let j = 0, l = attributes.length; j < l; j ++ ) {
451
+
452
+ const attribute = attributes[ j ];
453
+ const itemSize = attribute.itemSize;
454
+ const count = attribute.count;
455
+ const iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
456
+ res.push( iba );
457
+
458
+ offset += itemSize;
459
+
460
+ // Move the data for each attribute into the new interleavedBuffer
461
+ // at the appropriate offset
462
+ for ( let c = 0; c < count; c ++ ) {
463
+
464
+ for ( let k = 0; k < itemSize; k ++ ) {
465
+
466
+ iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
467
+
468
+ }
469
+
470
+ }
471
+
472
+ }
473
+
474
+ return res;
475
+
476
+ }
477
+
478
+ // returns a new, non-interleaved version of the provided attribute
479
+ export function deinterleaveAttribute( attribute ) {
480
+
481
+ const cons = attribute.data.array.constructor;
482
+ const count = attribute.count;
483
+ const itemSize = attribute.itemSize;
484
+ const normalized = attribute.normalized;
485
+
486
+ const array = new cons( count * itemSize );
487
+ let newAttribute;
488
+ if ( attribute.isInstancedInterleavedBufferAttribute ) {
489
+
490
+ newAttribute = new InstancedBufferAttribute( array, itemSize, normalized, attribute.meshPerAttribute );
491
+
492
+ } else {
493
+
494
+ newAttribute = new BufferAttribute( array, itemSize, normalized );
495
+
496
+ }
497
+
498
+ for ( let i = 0; i < count; i ++ ) {
499
+
500
+ newAttribute.setX( i, attribute.getX( i ) );
501
+
502
+ if ( itemSize >= 2 ) {
503
+
504
+ newAttribute.setY( i, attribute.getY( i ) );
505
+
506
+ }
507
+
508
+ if ( itemSize >= 3 ) {
509
+
510
+ newAttribute.setZ( i, attribute.getZ( i ) );
511
+
512
+ }
513
+
514
+ if ( itemSize >= 4 ) {
515
+
516
+ newAttribute.setW( i, attribute.getW( i ) );
517
+
518
+ }
519
+
520
+ }
521
+
522
+ return newAttribute;
523
+
524
+ }
525
+
526
+ // deinterleaves all attributes on the geometry
527
+ export function deinterleaveGeometry( geometry ) {
528
+
529
+ const attributes = geometry.attributes;
530
+ const morphTargets = geometry.morphTargets;
531
+ const attrMap = new Map();
532
+
533
+ for ( const key in attributes ) {
534
+
535
+ const attr = attributes[ key ];
536
+ if ( attr.isInterleavedBufferAttribute ) {
537
+
538
+ if ( ! attrMap.has( attr ) ) {
539
+
540
+ attrMap.set( attr, deinterleaveAttribute( attr ) );
541
+
542
+ }
543
+
544
+ attributes[ key ] = attrMap.get( attr );
545
+
546
+ }
547
+
548
+ }
549
+
550
+ for ( const key in morphTargets ) {
551
+
552
+ const attr = morphTargets[ key ];
553
+ if ( attr.isInterleavedBufferAttribute ) {
554
+
555
+ if ( ! attrMap.has( attr ) ) {
556
+
557
+ attrMap.set( attr, deinterleaveAttribute( attr ) );
558
+
559
+ }
560
+
561
+ morphTargets[ key ] = attrMap.get( attr );
562
+
563
+ }
564
+
565
+ }
566
+
567
+ }
568
+
569
+ /**
570
+ * @param {BufferGeometry} geometry
571
+ * @return {number}
572
+ */
573
+ function estimateBytesUsed( geometry ) {
574
+
575
+ // Return the estimated memory used by this geometry in bytes
576
+ // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
577
+ // for InterleavedBufferAttributes.
578
+ let mem = 0;
579
+ for ( const name in geometry.attributes ) {
580
+
581
+ const attr = geometry.getAttribute( name );
582
+ mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
583
+
584
+ }
585
+
586
+ const indices = geometry.getIndex();
587
+ mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
588
+ return mem;
589
+
590
+ }
591
+
592
+ /**
593
+ * @param {BufferGeometry} geometry
594
+ * @param {number} tolerance
595
+ * @return {BufferGeometry}
596
+ */
597
+ function mergeVertices( geometry, tolerance = 1e-4 ) {
598
+
599
+ tolerance = Math.max( tolerance, Number.EPSILON );
600
+
601
+ // Generate an index buffer if the geometry doesn't have one, or optimize it
602
+ // if it's already available.
603
+ const hashToIndex = {};
604
+ const indices = geometry.getIndex();
605
+ const positions = geometry.getAttribute( 'position' );
606
+ const vertexCount = indices ? indices.count : positions.count;
607
+
608
+ // next value for triangle indices
609
+ let nextIndex = 0;
610
+
611
+ // attributes and new attribute arrays
612
+ const attributeNames = Object.keys( geometry.attributes );
613
+ const tmpAttributes = {};
614
+ const tmpMorphAttributes = {};
615
+ const newIndices = [];
616
+ const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
617
+ const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
618
+
619
+ // Initialize the arrays, allocating space conservatively. Extra
620
+ // space will be trimmed in the last step.
621
+ for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
622
+
623
+ const name = attributeNames[ i ];
624
+ const attr = geometry.attributes[ name ];
625
+
626
+ tmpAttributes[ name ] = new BufferAttribute(
627
+ new attr.array.constructor( attr.count * attr.itemSize ),
628
+ attr.itemSize,
629
+ attr.normalized
630
+ );
631
+
632
+ const morphAttr = geometry.morphAttributes[ name ];
633
+ if ( morphAttr ) {
634
+
635
+ tmpMorphAttributes[ name ] = new BufferAttribute(
636
+ new morphAttr.array.constructor( morphAttr.count * morphAttr.itemSize ),
637
+ morphAttr.itemSize,
638
+ morphAttr.normalized
639
+ );
640
+
641
+ }
642
+
643
+ }
644
+
645
+ // convert the error tolerance to an amount of decimal places to truncate to
646
+ const halfTolerance = tolerance * 0.5;
647
+ const exponent = Math.log10( 1 / tolerance );
648
+ const hashMultiplier = Math.pow( 10, exponent );
649
+ const hashAdditive = halfTolerance * hashMultiplier;
650
+ for ( let i = 0; i < vertexCount; i ++ ) {
651
+
652
+ const index = indices ? indices.getX( i ) : i;
653
+
654
+ // Generate a hash for the vertex attributes at the current index 'i'
655
+ let hash = '';
656
+ for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
657
+
658
+ const name = attributeNames[ j ];
659
+ const attribute = geometry.getAttribute( name );
660
+ const itemSize = attribute.itemSize;
661
+
662
+ for ( let k = 0; k < itemSize; k ++ ) {
663
+
664
+ // double tilde truncates the decimal value
665
+ hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * hashMultiplier + hashAdditive ) },`;
666
+
667
+ }
668
+
669
+ }
670
+
671
+ // Add another reference to the vertex if it's already
672
+ // used by another index
673
+ if ( hash in hashToIndex ) {
674
+
675
+ newIndices.push( hashToIndex[ hash ] );
676
+
677
+ } else {
678
+
679
+ // copy data to the new index in the temporary attributes
680
+ for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
681
+
682
+ const name = attributeNames[ j ];
683
+ const attribute = geometry.getAttribute( name );
684
+ const morphAttr = geometry.morphAttributes[ name ];
685
+ const itemSize = attribute.itemSize;
686
+ const newarray = tmpAttributes[ name ];
687
+ const newMorphArrays = tmpMorphAttributes[ name ];
688
+
689
+ for ( let k = 0; k < itemSize; k ++ ) {
690
+
691
+ const getterFunc = getters[ k ];
692
+ const setterFunc = setters[ k ];
693
+ newarray[ setterFunc ]( nextIndex, attribute[ getterFunc ]( index ) );
694
+
695
+ if ( morphAttr ) {
696
+
697
+ for ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) {
698
+
699
+ newMorphArrays[ m ][ setterFunc ]( nextIndex, morphAttr[ m ][ getterFunc ]( index ) );
700
+
701
+ }
702
+
703
+ }
704
+
705
+ }
706
+
707
+ }
708
+
709
+ hashToIndex[ hash ] = nextIndex;
710
+ newIndices.push( nextIndex );
711
+ nextIndex ++;
712
+
713
+ }
714
+
715
+ }
716
+
717
+ // generate result BufferGeometry
718
+ const result = geometry.clone();
719
+ for ( const name in geometry.attributes ) {
720
+
721
+ const tmpAttribute = tmpAttributes[ name ];
722
+
723
+ result.setAttribute( name, new BufferAttribute(
724
+ tmpAttribute.array.slice( 0, nextIndex * tmpAttribute.itemSize ),
725
+ tmpAttribute.itemSize,
726
+ tmpAttribute.normalized,
727
+ ) );
728
+
729
+ if ( ! ( name in tmpMorphAttributes ) ) continue;
730
+
731
+ for ( let j = 0; j < tmpMorphAttributes[ name ].length; j ++ ) {
732
+
733
+ const tmpMorphAttribute = tmpMorphAttributes[ name ][ j ];
734
+
735
+ result.morphAttributes[ name ][ j ] = new BufferAttribute(
736
+ tmpMorphAttribute.array.slice( 0, nextIndex * tmpMorphAttribute.itemSize ),
737
+ tmpMorphAttribute.itemSize,
738
+ tmpMorphAttribute.normalized,
739
+ );
740
+
741
+ }
742
+
743
+ }
744
+
745
+ // indices
746
+
747
+ result.setIndex( newIndices );
748
+
749
+ return result;
750
+
751
+ }
752
+
753
+ /**
754
+ * @param {BufferGeometry} geometry
755
+ * @param {number} drawMode
756
+ * @return {BufferGeometry}
757
+ */
758
+ function toTrianglesDrawMode( geometry, drawMode ) {
759
+
760
+ if ( drawMode === TrianglesDrawMode ) {
761
+
762
+ console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
763
+ return geometry;
764
+
765
+ }
766
+
767
+ if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {
768
+
769
+ let index = geometry.getIndex();
770
+
771
+ // generate index if not present
772
+
773
+ if ( index === null ) {
774
+
775
+ const indices = [];
776
+
777
+ const position = geometry.getAttribute( 'position' );
778
+
779
+ if ( position !== undefined ) {
780
+
781
+ for ( let i = 0; i < position.count; i ++ ) {
782
+
783
+ indices.push( i );
784
+
785
+ }
786
+
787
+ geometry.setIndex( indices );
788
+ index = geometry.getIndex();
789
+
790
+ } else {
791
+
792
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
793
+ return geometry;
794
+
795
+ }
796
+
797
+ }
798
+
799
+ //
800
+
801
+ const numberOfTriangles = index.count - 2;
802
+ const newIndices = [];
803
+
804
+ if ( drawMode === TriangleFanDrawMode ) {
805
+
806
+ // gl.TRIANGLE_FAN
807
+
808
+ for ( let i = 1; i <= numberOfTriangles; i ++ ) {
809
+
810
+ newIndices.push( index.getX( 0 ) );
811
+ newIndices.push( index.getX( i ) );
812
+ newIndices.push( index.getX( i + 1 ) );
813
+
814
+ }
815
+
816
+ } else {
817
+
818
+ // gl.TRIANGLE_STRIP
819
+
820
+ for ( let i = 0; i < numberOfTriangles; i ++ ) {
821
+
822
+ if ( i % 2 === 0 ) {
823
+
824
+ newIndices.push( index.getX( i ) );
825
+ newIndices.push( index.getX( i + 1 ) );
826
+ newIndices.push( index.getX( i + 2 ) );
827
+
828
+ } else {
829
+
830
+ newIndices.push( index.getX( i + 2 ) );
831
+ newIndices.push( index.getX( i + 1 ) );
832
+ newIndices.push( index.getX( i ) );
833
+
834
+ }
835
+
836
+ }
837
+
838
+ }
839
+
840
+ if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
841
+
842
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
843
+
844
+ }
845
+
846
+ // build final geometry
847
+
848
+ const newGeometry = geometry.clone();
849
+ newGeometry.setIndex( newIndices );
850
+ newGeometry.clearGroups();
851
+
852
+ return newGeometry;
853
+
854
+ } else {
855
+
856
+ console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
857
+ return geometry;
858
+
859
+ }
860
+
861
+ }
862
+
863
+ /**
864
+ * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
865
+ * Helpful for Raytracing or Decals.
866
+ * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
867
+ * @return {Object} An Object with original position/normal attributes and morphed ones.
868
+ */
869
+ function computeMorphedAttributes( object ) {
870
+
871
+ const _vA = new Vector3();
872
+ const _vB = new Vector3();
873
+ const _vC = new Vector3();
874
+
875
+ const _tempA = new Vector3();
876
+ const _tempB = new Vector3();
877
+ const _tempC = new Vector3();
878
+
879
+ const _morphA = new Vector3();
880
+ const _morphB = new Vector3();
881
+ const _morphC = new Vector3();
882
+
883
+ function _calculateMorphedAttributeData(
884
+ object,
885
+ attribute,
886
+ morphAttribute,
887
+ morphTargetsRelative,
888
+ a,
889
+ b,
890
+ c,
891
+ modifiedAttributeArray
892
+ ) {
893
+
894
+ _vA.fromBufferAttribute( attribute, a );
895
+ _vB.fromBufferAttribute( attribute, b );
896
+ _vC.fromBufferAttribute( attribute, c );
897
+
898
+ const morphInfluences = object.morphTargetInfluences;
899
+
900
+ if ( morphAttribute && morphInfluences ) {
901
+
902
+ _morphA.set( 0, 0, 0 );
903
+ _morphB.set( 0, 0, 0 );
904
+ _morphC.set( 0, 0, 0 );
905
+
906
+ for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
907
+
908
+ const influence = morphInfluences[ i ];
909
+ const morph = morphAttribute[ i ];
910
+
911
+ if ( influence === 0 ) continue;
912
+
913
+ _tempA.fromBufferAttribute( morph, a );
914
+ _tempB.fromBufferAttribute( morph, b );
915
+ _tempC.fromBufferAttribute( morph, c );
916
+
917
+ if ( morphTargetsRelative ) {
918
+
919
+ _morphA.addScaledVector( _tempA, influence );
920
+ _morphB.addScaledVector( _tempB, influence );
921
+ _morphC.addScaledVector( _tempC, influence );
922
+
923
+ } else {
924
+
925
+ _morphA.addScaledVector( _tempA.sub( _vA ), influence );
926
+ _morphB.addScaledVector( _tempB.sub( _vB ), influence );
927
+ _morphC.addScaledVector( _tempC.sub( _vC ), influence );
928
+
929
+ }
930
+
931
+ }
932
+
933
+ _vA.add( _morphA );
934
+ _vB.add( _morphB );
935
+ _vC.add( _morphC );
936
+
937
+ }
938
+
939
+ if ( object.isSkinnedMesh ) {
940
+
941
+ object.applyBoneTransform( a, _vA );
942
+ object.applyBoneTransform( b, _vB );
943
+ object.applyBoneTransform( c, _vC );
944
+
945
+ }
946
+
947
+ modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;
948
+ modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;
949
+ modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;
950
+ modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;
951
+ modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;
952
+ modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;
953
+ modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;
954
+ modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;
955
+ modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;
956
+
957
+ }
958
+
959
+ const geometry = object.geometry;
960
+ const material = object.material;
961
+
962
+ let a, b, c;
963
+ const index = geometry.index;
964
+ const positionAttribute = geometry.attributes.position;
965
+ const morphPosition = geometry.morphAttributes.position;
966
+ const morphTargetsRelative = geometry.morphTargetsRelative;
967
+ const normalAttribute = geometry.attributes.normal;
968
+ const morphNormal = geometry.morphAttributes.position;
969
+
970
+ const groups = geometry.groups;
971
+ const drawRange = geometry.drawRange;
972
+ let i, j, il, jl;
973
+ let group;
974
+ let start, end;
975
+
976
+ const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );
977
+ const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );
978
+
979
+ if ( index !== null ) {
980
+
981
+ // indexed buffer geometry
982
+
983
+ if ( Array.isArray( material ) ) {
984
+
985
+ for ( i = 0, il = groups.length; i < il; i ++ ) {
986
+
987
+ group = groups[ i ];
988
+
989
+ start = Math.max( group.start, drawRange.start );
990
+ end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
991
+
992
+ for ( j = start, jl = end; j < jl; j += 3 ) {
993
+
994
+ a = index.getX( j );
995
+ b = index.getX( j + 1 );
996
+ c = index.getX( j + 2 );
997
+
998
+ _calculateMorphedAttributeData(
999
+ object,
1000
+ positionAttribute,
1001
+ morphPosition,
1002
+ morphTargetsRelative,
1003
+ a, b, c,
1004
+ modifiedPosition
1005
+ );
1006
+
1007
+ _calculateMorphedAttributeData(
1008
+ object,
1009
+ normalAttribute,
1010
+ morphNormal,
1011
+ morphTargetsRelative,
1012
+ a, b, c,
1013
+ modifiedNormal
1014
+ );
1015
+
1016
+ }
1017
+
1018
+ }
1019
+
1020
+ } else {
1021
+
1022
+ start = Math.max( 0, drawRange.start );
1023
+ end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
1024
+
1025
+ for ( i = start, il = end; i < il; i += 3 ) {
1026
+
1027
+ a = index.getX( i );
1028
+ b = index.getX( i + 1 );
1029
+ c = index.getX( i + 2 );
1030
+
1031
+ _calculateMorphedAttributeData(
1032
+ object,
1033
+ positionAttribute,
1034
+ morphPosition,
1035
+ morphTargetsRelative,
1036
+ a, b, c,
1037
+ modifiedPosition
1038
+ );
1039
+
1040
+ _calculateMorphedAttributeData(
1041
+ object,
1042
+ normalAttribute,
1043
+ morphNormal,
1044
+ morphTargetsRelative,
1045
+ a, b, c,
1046
+ modifiedNormal
1047
+ );
1048
+
1049
+ }
1050
+
1051
+ }
1052
+
1053
+ } else {
1054
+
1055
+ // non-indexed buffer geometry
1056
+
1057
+ if ( Array.isArray( material ) ) {
1058
+
1059
+ for ( i = 0, il = groups.length; i < il; i ++ ) {
1060
+
1061
+ group = groups[ i ];
1062
+
1063
+ start = Math.max( group.start, drawRange.start );
1064
+ end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
1065
+
1066
+ for ( j = start, jl = end; j < jl; j += 3 ) {
1067
+
1068
+ a = j;
1069
+ b = j + 1;
1070
+ c = j + 2;
1071
+
1072
+ _calculateMorphedAttributeData(
1073
+ object,
1074
+ positionAttribute,
1075
+ morphPosition,
1076
+ morphTargetsRelative,
1077
+ a, b, c,
1078
+ modifiedPosition
1079
+ );
1080
+
1081
+ _calculateMorphedAttributeData(
1082
+ object,
1083
+ normalAttribute,
1084
+ morphNormal,
1085
+ morphTargetsRelative,
1086
+ a, b, c,
1087
+ modifiedNormal
1088
+ );
1089
+
1090
+ }
1091
+
1092
+ }
1093
+
1094
+ } else {
1095
+
1096
+ start = Math.max( 0, drawRange.start );
1097
+ end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
1098
+
1099
+ for ( i = start, il = end; i < il; i += 3 ) {
1100
+
1101
+ a = i;
1102
+ b = i + 1;
1103
+ c = i + 2;
1104
+
1105
+ _calculateMorphedAttributeData(
1106
+ object,
1107
+ positionAttribute,
1108
+ morphPosition,
1109
+ morphTargetsRelative,
1110
+ a, b, c,
1111
+ modifiedPosition
1112
+ );
1113
+
1114
+ _calculateMorphedAttributeData(
1115
+ object,
1116
+ normalAttribute,
1117
+ morphNormal,
1118
+ morphTargetsRelative,
1119
+ a, b, c,
1120
+ modifiedNormal
1121
+ );
1122
+
1123
+ }
1124
+
1125
+ }
1126
+
1127
+ }
1128
+
1129
+ const morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 );
1130
+ const morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 );
1131
+
1132
+ return {
1133
+
1134
+ positionAttribute: positionAttribute,
1135
+ normalAttribute: normalAttribute,
1136
+ morphedPositionAttribute: morphedPositionAttribute,
1137
+ morphedNormalAttribute: morphedNormalAttribute
1138
+
1139
+ };
1140
+
1141
+ }
1142
+
1143
+ function mergeGroups( geometry ) {
1144
+
1145
+ if ( geometry.groups.length === 0 ) {
1146
+
1147
+ console.warn( 'THREE.BufferGeometryUtils.mergeGroups(): No groups are defined. Nothing to merge.' );
1148
+ return geometry;
1149
+
1150
+ }
1151
+
1152
+ let groups = geometry.groups;
1153
+
1154
+ // sort groups by material index
1155
+
1156
+ groups = groups.sort( ( a, b ) => {
1157
+
1158
+ if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;
1159
+
1160
+ return a.start - b.start;
1161
+
1162
+ } );
1163
+
1164
+ // create index for non-indexed geometries
1165
+
1166
+ if ( geometry.getIndex() === null ) {
1167
+
1168
+ const positionAttribute = geometry.getAttribute( 'position' );
1169
+ const indices = [];
1170
+
1171
+ for ( let i = 0; i < positionAttribute.count; i += 3 ) {
1172
+
1173
+ indices.push( i, i + 1, i + 2 );
1174
+
1175
+ }
1176
+
1177
+ geometry.setIndex( indices );
1178
+
1179
+ }
1180
+
1181
+ // sort index
1182
+
1183
+ const index = geometry.getIndex();
1184
+
1185
+ const newIndices = [];
1186
+
1187
+ for ( let i = 0; i < groups.length; i ++ ) {
1188
+
1189
+ const group = groups[ i ];
1190
+
1191
+ const groupStart = group.start;
1192
+ const groupLength = groupStart + group.count;
1193
+
1194
+ for ( let j = groupStart; j < groupLength; j ++ ) {
1195
+
1196
+ newIndices.push( index.getX( j ) );
1197
+
1198
+ }
1199
+
1200
+ }
1201
+
1202
+ geometry.dispose(); // Required to force buffer recreation
1203
+ geometry.setIndex( newIndices );
1204
+
1205
+ // update groups indices
1206
+
1207
+ let start = 0;
1208
+
1209
+ for ( let i = 0; i < groups.length; i ++ ) {
1210
+
1211
+ const group = groups[ i ];
1212
+
1213
+ group.start = start;
1214
+ start += group.count;
1215
+
1216
+ }
1217
+
1218
+ // merge groups
1219
+
1220
+ let currentGroup = groups[ 0 ];
1221
+
1222
+ geometry.groups = [ currentGroup ];
1223
+
1224
+ for ( let i = 1; i < groups.length; i ++ ) {
1225
+
1226
+ const group = groups[ i ];
1227
+
1228
+ if ( currentGroup.materialIndex === group.materialIndex ) {
1229
+
1230
+ currentGroup.count += group.count;
1231
+
1232
+ } else {
1233
+
1234
+ currentGroup = group;
1235
+ geometry.groups.push( currentGroup );
1236
+
1237
+ }
1238
+
1239
+ }
1240
+
1241
+ return geometry;
1242
+
1243
+ }
1244
+
1245
+
1246
+ /**
1247
+ * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
1248
+ * non-indexed geometry. Returns the geometry with smooth normals everywhere except
1249
+ * faces that meet at an angle greater than the crease angle.
1250
+ *
1251
+ * @param {BufferGeometry} geometry
1252
+ * @param {number} [creaseAngle]
1253
+ * @return {BufferGeometry}
1254
+ */
1255
+ function toCreasedNormals( geometry, creaseAngle = Math.PI / 3 /* 60 degrees */ ) {
1256
+
1257
+ const creaseDot = Math.cos( creaseAngle );
1258
+ const hashMultiplier = ( 1 + 1e-10 ) * 1e2;
1259
+
1260
+ // reusable vectors
1261
+ const verts = [ new Vector3(), new Vector3(), new Vector3() ];
1262
+ const tempVec1 = new Vector3();
1263
+ const tempVec2 = new Vector3();
1264
+ const tempNorm = new Vector3();
1265
+ const tempNorm2 = new Vector3();
1266
+
1267
+ // hashes a vector
1268
+ function hashVertex( v ) {
1269
+
1270
+ const x = ~ ~ ( v.x * hashMultiplier );
1271
+ const y = ~ ~ ( v.y * hashMultiplier );
1272
+ const z = ~ ~ ( v.z * hashMultiplier );
1273
+ return `${x},${y},${z}`;
1274
+
1275
+ }
1276
+
1277
+ // BufferGeometry.toNonIndexed() warns if the geometry is non-indexed
1278
+ // and returns the original geometry
1279
+ const resultGeometry = geometry.index ? geometry.toNonIndexed() : geometry;
1280
+ const posAttr = resultGeometry.attributes.position;
1281
+ const vertexMap = {};
1282
+
1283
+ // find all the normals shared by commonly located vertices
1284
+ for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {
1285
+
1286
+ const i3 = 3 * i;
1287
+ const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );
1288
+ const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );
1289
+ const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );
1290
+
1291
+ tempVec1.subVectors( c, b );
1292
+ tempVec2.subVectors( a, b );
1293
+
1294
+ // add the normal to the map for all vertices
1295
+ const normal = new Vector3().crossVectors( tempVec1, tempVec2 ).normalize();
1296
+ for ( let n = 0; n < 3; n ++ ) {
1297
+
1298
+ const vert = verts[ n ];
1299
+ const hash = hashVertex( vert );
1300
+ if ( ! ( hash in vertexMap ) ) {
1301
+
1302
+ vertexMap[ hash ] = [];
1303
+
1304
+ }
1305
+
1306
+ vertexMap[ hash ].push( normal );
1307
+
1308
+ }
1309
+
1310
+ }
1311
+
1312
+ // average normals from all vertices that share a common location if they are within the
1313
+ // provided crease threshold
1314
+ const normalArray = new Float32Array( posAttr.count * 3 );
1315
+ const normAttr = new BufferAttribute( normalArray, 3, false );
1316
+ for ( let i = 0, l = posAttr.count / 3; i < l; i ++ ) {
1317
+
1318
+ // get the face normal for this vertex
1319
+ const i3 = 3 * i;
1320
+ const a = verts[ 0 ].fromBufferAttribute( posAttr, i3 + 0 );
1321
+ const b = verts[ 1 ].fromBufferAttribute( posAttr, i3 + 1 );
1322
+ const c = verts[ 2 ].fromBufferAttribute( posAttr, i3 + 2 );
1323
+
1324
+ tempVec1.subVectors( c, b );
1325
+ tempVec2.subVectors( a, b );
1326
+
1327
+ tempNorm.crossVectors( tempVec1, tempVec2 ).normalize();
1328
+
1329
+ // average all normals that meet the threshold and set the normal value
1330
+ for ( let n = 0; n < 3; n ++ ) {
1331
+
1332
+ const vert = verts[ n ];
1333
+ const hash = hashVertex( vert );
1334
+ const otherNormals = vertexMap[ hash ];
1335
+ tempNorm2.set( 0, 0, 0 );
1336
+
1337
+ for ( let k = 0, lk = otherNormals.length; k < lk; k ++ ) {
1338
+
1339
+ const otherNorm = otherNormals[ k ];
1340
+ if ( tempNorm.dot( otherNorm ) > creaseDot ) {
1341
+
1342
+ tempNorm2.add( otherNorm );
1343
+
1344
+ }
1345
+
1346
+ }
1347
+
1348
+ tempNorm2.normalize();
1349
+ normAttr.setXYZ( i3 + n, tempNorm2.x, tempNorm2.y, tempNorm2.z );
1350
+
1351
+ }
1352
+
1353
+ }
1354
+
1355
+ resultGeometry.setAttribute( 'normal', normAttr );
1356
+ return resultGeometry;
1357
+
1358
+ }
1359
+
1360
+ export {
1361
+ computeMikkTSpaceTangents,
1362
+ mergeGeometries,
1363
+ mergeAttributes,
1364
+ interleaveAttributes,
1365
+ estimateBytesUsed,
1366
+ mergeVertices,
1367
+ toTrianglesDrawMode,
1368
+ computeMorphedAttributes,
1369
+ mergeGroups,
1370
+ toCreasedNormals
1371
+ };