@needle-tools/three 0.160.2 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  323. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  324. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
  325. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  326. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -54
  327. package/examples/jsm/nodes/materials/Materials.js +16 -16
  328. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +28 -28
  329. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -34
  330. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -40
  331. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -65
  332. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +155 -155
  333. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -84
  334. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -80
  335. package/examples/jsm/nodes/materials/NodeMaterial.js +601 -568
  336. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +39 -39
  337. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +90 -96
  338. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -199
  339. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -68
  340. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +130 -130
  341. package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -1430
  342. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +29 -29
  343. package/examples/jsm/nodes/math/CondNode.js +121 -86
  344. package/examples/jsm/nodes/math/HashNode.js +34 -34
  345. package/examples/jsm/nodes/math/MathNode.js +391 -382
  346. package/examples/jsm/nodes/math/MathUtils.js +15 -0
  347. package/examples/jsm/nodes/math/OperatorNode.js +274 -266
  348. package/examples/jsm/nodes/math/TriNoise3D.js +71 -71
  349. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -152
  350. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -14
  351. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -42
  352. package/examples/jsm/nodes/shadernode/ShaderNode.js +634 -625
  353. package/examples/jsm/nodes/utils/ArrayElementNode.js +35 -41
  354. package/examples/jsm/nodes/utils/ConvertNode.js +65 -65
  355. package/examples/jsm/nodes/utils/DiscardNode.js +27 -27
  356. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -33
  357. package/examples/jsm/nodes/utils/FunctionOverloadingNode.js +95 -95
  358. package/examples/jsm/nodes/utils/JoinNode.js +61 -61
  359. package/examples/jsm/nodes/utils/LoopNode.js +200 -198
  360. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -30
  361. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -46
  362. package/examples/jsm/nodes/utils/OscNode.js +81 -81
  363. package/examples/jsm/nodes/utils/PackingNode.js +55 -55
  364. package/examples/jsm/nodes/utils/ReflectorNode.js +227 -0
  365. package/examples/jsm/nodes/utils/RemapNode.js +42 -42
  366. package/examples/jsm/nodes/utils/RotateNode.js +68 -43
  367. package/examples/jsm/nodes/utils/RotateUVNode.js +35 -43
  368. package/examples/jsm/nodes/utils/SetNode.js +62 -62
  369. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -37
  370. package/examples/jsm/nodes/utils/SplitNode.js +112 -112
  371. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -41
  372. package/examples/jsm/nodes/utils/StorageArrayElementNode.js +91 -0
  373. package/examples/jsm/nodes/utils/TimerNode.js +94 -94
  374. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -62
  375. package/examples/jsm/objects/GroundedSkybox.js +50 -50
  376. package/examples/jsm/objects/InstancedPoints.js +21 -21
  377. package/examples/jsm/objects/Lensflare.js +397 -397
  378. package/examples/jsm/objects/MarchingCubes.js +1176 -1176
  379. package/examples/jsm/objects/QuadMesh.js +66 -66
  380. package/examples/jsm/objects/Reflector.js +264 -264
  381. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -352
  382. package/examples/jsm/objects/Refractor.js +327 -327
  383. package/examples/jsm/objects/ShadowMesh.js +80 -80
  384. package/examples/jsm/objects/Sky.js +219 -219
  385. package/examples/jsm/objects/Water.js +333 -333
  386. package/examples/jsm/objects/Water2.js +361 -361
  387. package/examples/jsm/offscreen/jank.js +45 -45
  388. package/examples/jsm/offscreen/offscreen.js +8 -8
  389. package/examples/jsm/offscreen/scene.js +86 -86
  390. package/examples/jsm/physics/AmmoPhysics.js +306 -306
  391. package/examples/jsm/physics/RapierPhysics.js +220 -220
  392. package/examples/jsm/postprocessing/AfterimagePass.js +104 -104
  393. package/examples/jsm/postprocessing/BloomPass.js +172 -172
  394. package/examples/jsm/postprocessing/BokehPass.js +141 -141
  395. package/examples/jsm/postprocessing/ClearPass.js +46 -46
  396. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -85
  397. package/examples/jsm/postprocessing/DotScreenPass.js +65 -65
  398. package/examples/jsm/postprocessing/EffectComposer.js +231 -231
  399. package/examples/jsm/postprocessing/FilmPass.js +64 -64
  400. package/examples/jsm/postprocessing/GTAOPass.js +582 -582
  401. package/examples/jsm/postprocessing/GlitchPass.js +128 -128
  402. package/examples/jsm/postprocessing/HalftonePass.js +79 -79
  403. package/examples/jsm/postprocessing/LUTPass.js +174 -174
  404. package/examples/jsm/postprocessing/MaskPass.js +104 -104
  405. package/examples/jsm/postprocessing/OutlinePass.js +654 -654
  406. package/examples/jsm/postprocessing/OutputPass.js +97 -95
  407. package/examples/jsm/postprocessing/Pass.js +95 -95
  408. package/examples/jsm/postprocessing/RenderPass.js +99 -99
  409. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -235
  410. package/examples/jsm/postprocessing/SAOPass.js +335 -335
  411. package/examples/jsm/postprocessing/SMAAPass.js +199 -199
  412. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -228
  413. package/examples/jsm/postprocessing/SSAOPass.js +420 -420
  414. package/examples/jsm/postprocessing/SSRPass.js +641 -641
  415. package/examples/jsm/postprocessing/SavePass.js +79 -79
  416. package/examples/jsm/postprocessing/ShaderPass.js +77 -77
  417. package/examples/jsm/postprocessing/TAARenderPass.js +188 -188
  418. package/examples/jsm/postprocessing/TexturePass.js +67 -67
  419. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -415
  420. package/examples/jsm/renderers/CSS2DRenderer.js +215 -215
  421. package/examples/jsm/renderers/CSS3DRenderer.js +329 -329
  422. package/examples/jsm/renderers/Projector.js +918 -918
  423. package/examples/jsm/renderers/SVGRenderer.js +556 -556
  424. package/examples/jsm/renderers/common/Animation.js +47 -47
  425. package/examples/jsm/renderers/common/Attributes.js +75 -75
  426. package/examples/jsm/renderers/common/Backend.js +195 -193
  427. package/examples/jsm/renderers/common/Background.js +134 -134
  428. package/examples/jsm/renderers/common/Binding.js +25 -25
  429. package/examples/jsm/renderers/common/Bindings.js +173 -173
  430. package/examples/jsm/renderers/common/Buffer.js +38 -38
  431. package/examples/jsm/renderers/common/BufferUtils.js +33 -33
  432. package/examples/jsm/renderers/common/ChainMap.js +89 -89
  433. package/examples/jsm/renderers/common/ClippingContext.js +165 -0
  434. package/examples/jsm/renderers/common/Color4.js +37 -37
  435. package/examples/jsm/renderers/common/ComputePipeline.js +17 -17
  436. package/examples/jsm/renderers/common/Constants.js +14 -14
  437. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -65
  438. package/examples/jsm/renderers/common/DataMap.js +54 -54
  439. package/examples/jsm/renderers/common/Geometries.js +215 -215
  440. package/examples/jsm/renderers/common/Info.js +107 -107
  441. package/examples/jsm/renderers/common/Pipeline.js +13 -13
  442. package/examples/jsm/renderers/common/Pipelines.js +322 -322
  443. package/examples/jsm/renderers/common/PostProcessing.js +25 -25
  444. package/examples/jsm/renderers/common/ProgrammableStage.js +20 -20
  445. package/examples/jsm/renderers/common/RenderContext.js +43 -41
  446. package/examples/jsm/renderers/common/RenderContexts.js +63 -74
  447. package/examples/jsm/renderers/common/RenderList.js +186 -186
  448. package/examples/jsm/renderers/common/RenderLists.js +38 -38
  449. package/examples/jsm/renderers/common/RenderObject.js +221 -178
  450. package/examples/jsm/renderers/common/RenderObjects.js +93 -91
  451. package/examples/jsm/renderers/common/RenderPipeline.js +16 -16
  452. package/examples/jsm/renderers/common/Renderer.js +1304 -1062
  453. package/examples/jsm/renderers/common/SampledTexture.js +83 -83
  454. package/examples/jsm/renderers/common/Sampler.js +18 -18
  455. package/examples/jsm/renderers/common/StorageBuffer.js +17 -17
  456. package/examples/jsm/renderers/common/StorageBufferAttribute.js +17 -21
  457. package/examples/jsm/renderers/common/StorageInstancedBufferAttribute.js +17 -0
  458. package/examples/jsm/renderers/common/StorageTexture.js +20 -20
  459. package/examples/jsm/renderers/common/Textures.js +344 -354
  460. package/examples/jsm/renderers/common/Uniform.js +140 -140
  461. package/examples/jsm/renderers/common/UniformBuffer.js +15 -15
  462. package/examples/jsm/renderers/common/UniformsGroup.js +301 -299
  463. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +44 -44
  464. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +49 -49
  465. package/examples/jsm/renderers/common/nodes/NodeSampler.js +15 -15
  466. package/examples/jsm/renderers/common/nodes/NodeStorageBuffer.js +23 -0
  467. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -135
  468. package/examples/jsm/renderers/common/nodes/NodeUniformBuffer.js +23 -0
  469. package/examples/jsm/renderers/common/nodes/NodeUniformsGroup.js +44 -44
  470. package/examples/jsm/renderers/common/nodes/Nodes.js +496 -495
  471. package/examples/jsm/renderers/webgl/WebGLBackend.js +1382 -1290
  472. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +804 -679
  473. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +258 -252
  474. package/examples/jsm/renderers/webgl/utils/WebGLCapabilities.js +36 -36
  475. package/examples/jsm/renderers/webgl/utils/WebGLConstants.js +11 -11
  476. package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +36 -36
  477. package/examples/jsm/renderers/webgl/utils/WebGLState.js +738 -738
  478. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +694 -647
  479. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +285 -284
  480. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +320 -320
  481. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +26 -26
  482. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +794 -794
  483. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +51 -51
  484. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +1322 -1321
  485. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +53 -53
  486. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +1078 -1098
  487. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -104
  488. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -14
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +293 -287
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +244 -244
  491. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -324
  492. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +591 -570
  493. package/examples/jsm/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -285
  494. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +1040 -1040
  495. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +93 -93
  496. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -89
  497. package/examples/jsm/shaders/AfterimageShader.js +58 -58
  498. package/examples/jsm/shaders/BasicShader.js +29 -29
  499. package/examples/jsm/shaders/BleachBypassShader.js +62 -62
  500. package/examples/jsm/shaders/BlendShader.js +49 -49
  501. package/examples/jsm/shaders/BokehShader.js +145 -145
  502. package/examples/jsm/shaders/BokehShader2.js +397 -397
  503. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -56
  504. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -52
  505. package/examples/jsm/shaders/ColorifyShader.js +51 -51
  506. package/examples/jsm/shaders/ConvolutionShader.js +103 -103
  507. package/examples/jsm/shaders/CopyShader.js +45 -45
  508. package/examples/jsm/shaders/DOFMipMapShader.js +56 -56
  509. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -171
  510. package/examples/jsm/shaders/DigitalGlitch.js +101 -101
  511. package/examples/jsm/shaders/DotScreenShader.js +70 -70
  512. package/examples/jsm/shaders/ExposureShader.js +44 -44
  513. package/examples/jsm/shaders/FXAAShader.js +288 -288
  514. package/examples/jsm/shaders/FilmShader.js +59 -59
  515. package/examples/jsm/shaders/FocusShader.js +89 -89
  516. package/examples/jsm/shaders/FreiChenShader.js +96 -96
  517. package/examples/jsm/shaders/GTAOShader.js +424 -424
  518. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -43
  519. package/examples/jsm/shaders/GodRaysShader.js +321 -321
  520. package/examples/jsm/shaders/HalftoneShader.js +312 -312
  521. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -59
  522. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -63
  523. package/examples/jsm/shaders/HueSaturationShader.js +67 -67
  524. package/examples/jsm/shaders/KaleidoShader.js +58 -58
  525. package/examples/jsm/shaders/LuminosityHighPassShader.js +66 -66
  526. package/examples/jsm/shaders/LuminosityShader.js +48 -48
  527. package/examples/jsm/shaders/MMDToonShader.js +134 -134
  528. package/examples/jsm/shaders/MirrorShader.js +56 -56
  529. package/examples/jsm/shaders/NormalMapShader.js +55 -55
  530. package/examples/jsm/shaders/OutputShader.js +85 -81
  531. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -226
  532. package/examples/jsm/shaders/RGBShiftShader.js +54 -54
  533. package/examples/jsm/shaders/SAOShader.js +179 -179
  534. package/examples/jsm/shaders/SMAAShader.js +466 -466
  535. package/examples/jsm/shaders/SSAOShader.js +300 -300
  536. package/examples/jsm/shaders/SSRShader.js +370 -370
  537. package/examples/jsm/shaders/SepiaShader.js +52 -52
  538. package/examples/jsm/shaders/SobelOperatorShader.js +92 -92
  539. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -90
  540. package/examples/jsm/shaders/TechnicolorShader.js +45 -45
  541. package/examples/jsm/shaders/ToonShader.js +326 -326
  542. package/examples/jsm/shaders/TriangleBlurShader.js +74 -74
  543. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -47
  544. package/examples/jsm/shaders/VelocityShader.js +130 -130
  545. package/examples/jsm/shaders/VerticalBlurShader.js +59 -59
  546. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -63
  547. package/examples/jsm/shaders/VignetteShader.js +51 -51
  548. package/examples/jsm/shaders/VolumeShader.js +289 -289
  549. package/examples/jsm/shaders/WaterRefractionShader.js +95 -95
  550. package/examples/jsm/textures/FlakesTexture.js +40 -40
  551. package/examples/jsm/transpiler/AST.js +270 -270
  552. package/examples/jsm/transpiler/GLSLDecoder.js +941 -941
  553. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -49
  554. package/examples/jsm/transpiler/TSLEncoder.js +715 -715
  555. package/examples/jsm/transpiler/Transpiler.js +18 -18
  556. package/examples/jsm/utils/BufferGeometryUtils.js +1371 -1371
  557. package/examples/jsm/utils/CameraUtils.js +73 -73
  558. package/examples/jsm/utils/GPUStatsPanel.js +128 -128
  559. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -639
  560. package/examples/jsm/utils/GeometryUtils.js +221 -221
  561. package/examples/jsm/utils/LDrawUtils.js +202 -202
  562. package/examples/jsm/utils/PackedPhongMaterial.js +178 -178
  563. package/examples/jsm/utils/SceneUtils.js +254 -254
  564. package/examples/jsm/utils/ShadowMapViewer.js +210 -210
  565. package/examples/jsm/utils/SkeletonUtils.js +424 -413
  566. package/examples/jsm/utils/SortUtils.js +160 -160
  567. package/examples/jsm/utils/TextureUtils.js +98 -98
  568. package/examples/jsm/utils/UVsDebug.js +165 -165
  569. package/examples/jsm/utils/WorkerPool.js +102 -102
  570. package/examples/jsm/webxr/ARButton.js +232 -232
  571. package/examples/jsm/webxr/OculusHandModel.js +109 -109
  572. package/examples/jsm/webxr/OculusHandPointerModel.js +416 -416
  573. package/examples/jsm/webxr/Text2D.js +38 -38
  574. package/examples/jsm/webxr/VRButton.js +233 -225
  575. package/examples/jsm/webxr/XRButton.js +223 -224
  576. package/examples/jsm/webxr/XRControllerModelFactory.js +323 -315
  577. package/examples/jsm/webxr/XREstimatedLight.js +223 -223
  578. package/examples/jsm/webxr/XRHandMeshModel.js +116 -116
  579. package/examples/jsm/webxr/XRHandModelFactory.js +105 -105
  580. package/examples/jsm/webxr/XRHandPrimitiveModel.js +105 -105
  581. package/examples/jsm/webxr/XRPlanes.js +100 -100
  582. package/package.json +4 -4
  583. package/src/Three.Legacy.js +21 -1
  584. package/src/Three.js +183 -184
  585. package/src/animation/AnimationAction.js +700 -700
  586. package/src/animation/AnimationClip.js +473 -473
  587. package/src/animation/AnimationMixer.js +770 -770
  588. package/src/animation/AnimationObjectGroup.js +387 -387
  589. package/src/animation/AnimationUtils.js +356 -356
  590. package/src/animation/KeyframeTrack.js +462 -462
  591. package/src/animation/PropertyBinding.js +719 -719
  592. package/src/animation/PropertyMixer.js +318 -318
  593. package/src/animation/tracks/BooleanKeyframeTrack.js +19 -19
  594. package/src/animation/tracks/ColorKeyframeTrack.js +15 -15
  595. package/src/animation/tracks/NumberKeyframeTrack.js +12 -12
  596. package/src/animation/tracks/QuaternionKeyframeTrack.js +23 -23
  597. package/src/animation/tracks/StringKeyframeTrack.js +15 -15
  598. package/src/animation/tracks/VectorKeyframeTrack.js +12 -12
  599. package/src/audio/Audio.js +400 -400
  600. package/src/audio/AudioAnalyser.js +40 -40
  601. package/src/audio/AudioContext.js +25 -25
  602. package/src/audio/AudioListener.js +140 -140
  603. package/src/audio/PositionalAudio.js +146 -146
  604. package/src/cameras/ArrayCamera.js +17 -17
  605. package/src/cameras/Camera.js +69 -69
  606. package/src/cameras/CubeCamera.js +173 -173
  607. package/src/cameras/OrthographicCamera.js +136 -136
  608. package/src/cameras/PerspectiveCamera.js +268 -268
  609. package/src/cameras/StereoCamera.js +100 -100
  610. package/src/constants.js +217 -216
  611. package/src/core/BufferAttribute.js +639 -650
  612. package/src/core/BufferGeometry.js +1073 -1079
  613. package/src/core/Clock.js +74 -74
  614. package/src/core/EventDispatcher.js +87 -87
  615. package/src/core/GLBufferAttribute.js +60 -60
  616. package/src/core/InstancedBufferAttribute.js +39 -39
  617. package/src/core/InstancedBufferGeometry.js +40 -40
  618. package/src/core/InstancedInterleavedBuffer.js +48 -48
  619. package/src/core/InterleavedBuffer.js +166 -166
  620. package/src/core/InterleavedBufferAttribute.js +351 -351
  621. package/src/core/Layers.js +60 -60
  622. package/src/core/Object3D.js +1019 -1008
  623. package/src/core/Raycaster.js +124 -110
  624. package/src/core/RenderTarget.js +154 -131
  625. package/src/core/Uniform.js +17 -17
  626. package/src/core/UniformsGroup.js +98 -98
  627. package/src/extras/DataUtils.js +176 -176
  628. package/src/extras/Earcut.js +789 -789
  629. package/src/extras/ImageUtils.js +129 -129
  630. package/src/extras/PMREMGenerator.js +912 -910
  631. package/src/extras/ShapeUtils.js +92 -92
  632. package/src/extras/core/Curve.js +416 -416
  633. package/src/extras/core/CurvePath.js +255 -255
  634. package/src/extras/core/Interpolations.js +79 -79
  635. package/src/extras/core/Path.js +196 -196
  636. package/src/extras/core/Shape.js +102 -102
  637. package/src/extras/core/ShapePath.js +291 -291
  638. package/src/extras/curves/ArcCurve.js +17 -17
  639. package/src/extras/curves/CatmullRomCurve3.js +255 -255
  640. package/src/extras/curves/CubicBezierCurve.js +78 -78
  641. package/src/extras/curves/CubicBezierCurve3.js +79 -79
  642. package/src/extras/curves/Curves.js +10 -10
  643. package/src/extras/curves/EllipseCurve.js +156 -156
  644. package/src/extras/curves/LineCurve.js +92 -92
  645. package/src/extras/curves/LineCurve3.js +92 -92
  646. package/src/extras/curves/QuadraticBezierCurve.js +74 -74
  647. package/src/extras/curves/QuadraticBezierCurve3.js +75 -75
  648. package/src/extras/curves/SplineCurve.js +97 -97
  649. package/src/geometries/BoxGeometry.js +180 -180
  650. package/src/geometries/CapsuleGeometry.js +33 -33
  651. package/src/geometries/CircleGeometry.js +101 -101
  652. package/src/geometries/ConeGeometry.js +31 -31
  653. package/src/geometries/CylinderGeometry.js +286 -286
  654. package/src/geometries/DodecahedronGeometry.js +66 -66
  655. package/src/geometries/EdgesGeometry.js +152 -152
  656. package/src/geometries/ExtrudeGeometry.js +814 -814
  657. package/src/geometries/Geometries.js +21 -21
  658. package/src/geometries/IcosahedronGeometry.js +42 -42
  659. package/src/geometries/LatheGeometry.js +189 -189
  660. package/src/geometries/OctahedronGeometry.js +37 -37
  661. package/src/geometries/PlaneGeometry.js +98 -98
  662. package/src/geometries/PolyhedronGeometry.js +319 -319
  663. package/src/geometries/RingGeometry.js +128 -128
  664. package/src/geometries/ShapeGeometry.js +195 -195
  665. package/src/geometries/SphereGeometry.js +137 -137
  666. package/src/geometries/TetrahedronGeometry.js +34 -34
  667. package/src/geometries/TorusGeometry.js +120 -120
  668. package/src/geometries/TorusKnotGeometry.js +167 -167
  669. package/src/geometries/TubeGeometry.js +203 -203
  670. package/src/geometries/WireframeGeometry.js +147 -147
  671. package/src/helpers/ArrowHelper.js +114 -114
  672. package/src/helpers/AxesHelper.js +68 -68
  673. package/src/helpers/Box3Helper.js +55 -55
  674. package/src/helpers/BoxHelper.js +113 -113
  675. package/src/helpers/CameraHelper.js +269 -269
  676. package/src/helpers/DirectionalLightHelper.js +93 -93
  677. package/src/helpers/GridHelper.js +56 -56
  678. package/src/helpers/HemisphereLightHelper.js +88 -88
  679. package/src/helpers/PlaneHelper.js +63 -63
  680. package/src/helpers/PointLightHelper.js +92 -92
  681. package/src/helpers/PolarGridHelper.js +96 -96
  682. package/src/helpers/SkeletonHelper.js +128 -128
  683. package/src/helpers/SpotLightHelper.js +111 -94
  684. package/src/lights/AmbientLight.js +17 -17
  685. package/src/lights/DirectionalLight.js +43 -43
  686. package/src/lights/DirectionalLightShadow.js +16 -16
  687. package/src/lights/HemisphereLight.js +34 -34
  688. package/src/lights/Light.js +58 -58
  689. package/src/lights/LightProbe.js +47 -47
  690. package/src/lights/LightShadow.js +147 -147
  691. package/src/lights/PointLight.js +57 -57
  692. package/src/lights/PointLightShadow.js +96 -96
  693. package/src/lights/RectAreaLight.js +56 -56
  694. package/src/lights/SpotLight.js +71 -71
  695. package/src/lights/SpotLightShadow.js +50 -50
  696. package/src/loaders/AnimationLoader.js +66 -66
  697. package/src/loaders/AudioLoader.js +66 -66
  698. package/src/loaders/BufferGeometryLoader.js +217 -217
  699. package/src/loaders/Cache.js +42 -42
  700. package/src/loaders/CompressedTextureLoader.js +134 -134
  701. package/src/loaders/CubeTextureLoader.js +58 -58
  702. package/src/loaders/DataTextureLoader.js +131 -135
  703. package/src/loaders/FileLoader.js +284 -284
  704. package/src/loaders/ImageBitmapLoader.js +123 -123
  705. package/src/loaders/ImageLoader.js +91 -91
  706. package/src/loaders/Loader.js +72 -72
  707. package/src/loaders/LoaderUtils.js +75 -75
  708. package/src/loaders/LoadingManager.js +142 -142
  709. package/src/loaders/MaterialLoader.js +373 -372
  710. package/src/loaders/ObjectLoader.js +1149 -1148
  711. package/src/loaders/TextureLoader.js +41 -41
  712. package/src/materials/LineBasicMaterial.js +49 -53
  713. package/src/materials/LineDashedMaterial.js +35 -35
  714. package/src/materials/Material.js +523 -522
  715. package/src/materials/Materials.js +39 -39
  716. package/src/materials/MeshBasicMaterial.js +84 -85
  717. package/src/materials/MeshDepthMaterial.js +54 -54
  718. package/src/materials/MeshDistanceMaterial.js +43 -43
  719. package/src/materials/MeshLambertMaterial.js +119 -120
  720. package/src/materials/MeshMatcapMaterial.js +81 -85
  721. package/src/materials/MeshNormalMaterial.js +61 -61
  722. package/src/materials/MeshPhongMaterial.js +123 -124
  723. package/src/materials/MeshPhysicalMaterial.js +224 -224
  724. package/src/materials/MeshStandardMaterial.js +127 -128
  725. package/src/materials/MeshToonMaterial.js +102 -106
  726. package/src/materials/PointsMaterial.js +50 -54
  727. package/src/materials/RawShaderMaterial.js +17 -17
  728. package/src/materials/ShaderMaterial.js +189 -190
  729. package/src/materials/ShadowMaterial.js +37 -37
  730. package/src/materials/SpriteMaterial.js +54 -54
  731. package/src/math/Box2.js +204 -204
  732. package/src/math/Box3.js +534 -534
  733. package/src/math/Color.js +623 -623
  734. package/src/math/ColorManagement.js +139 -139
  735. package/src/math/Cylindrical.js +61 -61
  736. package/src/math/Euler.js +315 -315
  737. package/src/math/Frustum.js +186 -186
  738. package/src/math/Interpolant.js +241 -241
  739. package/src/math/Line3.js +115 -115
  740. package/src/math/MathUtils.js +363 -363
  741. package/src/math/Matrix3.js +388 -388
  742. package/src/math/Matrix4.js +915 -915
  743. package/src/math/Plane.js +205 -205
  744. package/src/math/Quaternion.js +686 -685
  745. package/src/math/Ray.js +493 -493
  746. package/src/math/Sphere.js +245 -245
  747. package/src/math/Spherical.js +86 -86
  748. package/src/math/SphericalHarmonics3.js +243 -243
  749. package/src/math/Triangle.js +311 -311
  750. package/src/math/Vector2.js +480 -480
  751. package/src/math/Vector3.js +724 -724
  752. package/src/math/Vector4.js +644 -644
  753. package/src/math/interpolants/CubicInterpolant.js +150 -150
  754. package/src/math/interpolants/DiscreteInterpolant.js +26 -26
  755. package/src/math/interpolants/LinearInterpolant.js +38 -38
  756. package/src/math/interpolants/QuaternionLinearInterpolant.js +39 -39
  757. package/src/objects/BatchedMesh.js +1019 -1019
  758. package/src/objects/Bone.js +17 -17
  759. package/src/objects/Group.js +17 -17
  760. package/src/objects/InstancedMesh.js +267 -214
  761. package/src/objects/LOD.js +214 -214
  762. package/src/objects/Line.js +222 -222
  763. package/src/objects/LineLoop.js +17 -17
  764. package/src/objects/LineSegments.js +55 -55
  765. package/src/objects/Mesh.js +428 -429
  766. package/src/objects/Points.js +166 -166
  767. package/src/objects/Skeleton.js +277 -277
  768. package/src/objects/SkinnedMesh.js +257 -257
  769. package/src/objects/Sprite.js +181 -181
  770. package/src/renderers/WebGL1Renderer.js +7 -7
  771. package/src/renderers/WebGL3DRenderTarget.js +22 -22
  772. package/src/renderers/WebGLArrayRenderTarget.js +22 -22
  773. package/src/renderers/WebGLCubeRenderTarget.js +146 -155
  774. package/src/renderers/WebGLRenderTarget.js +15 -15
  775. package/src/renderers/WebGLRenderer.js +2615 -2631
  776. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -7
  777. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -68
  778. package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -7
  779. package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -7
  780. package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +16 -16
  781. package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -5
  782. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +26 -26
  783. package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -8
  784. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -19
  785. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -5
  786. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +9 -9
  787. package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -9
  788. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +33 -33
  789. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +43 -43
  790. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -7
  791. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +10 -10
  792. package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -21
  793. package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +78 -78
  794. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -9
  795. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -7
  796. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -7
  797. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -11
  798. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -11
  799. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -11
  800. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -23
  801. package/src/renderers/shaders/ShaderChunk/colorspace_fragment.glsl.js +3 -3
  802. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +44 -44
  803. package/src/renderers/shaders/ShaderChunk/common.glsl.js +147 -147
  804. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +186 -186
  805. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -5
  806. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -5
  807. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +63 -63
  808. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -9
  809. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -7
  810. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -7
  811. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -20
  812. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -9
  813. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -7
  814. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +15 -14
  815. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +62 -62
  816. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -21
  817. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -22
  818. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +69 -69
  819. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -37
  820. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -17
  821. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -19
  822. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -7
  823. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -7
  824. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -27
  825. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -120
  826. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -14
  827. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -10
  828. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -8
  829. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +202 -202
  830. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -13
  831. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +40 -40
  832. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -5
  833. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -28
  834. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +228 -228
  835. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -7
  836. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -32
  837. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +151 -151
  838. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +562 -562
  839. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -4
  840. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -26
  841. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -9
  842. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -9
  843. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -16
  844. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -22
  845. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +21 -21
  846. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +11 -11
  847. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -27
  848. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -27
  849. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -12
  850. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -7
  851. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -24
  852. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
  853. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -27
  854. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +47 -38
  855. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -36
  856. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -76
  857. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +33 -33
  858. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -14
  859. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -14
  860. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -14
  861. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -43
  862. package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -11
  863. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +68 -68
  864. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -8
  865. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -19
  866. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -12
  867. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -7
  868. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +314 -314
  869. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -68
  870. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +68 -68
  871. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -66
  872. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -10
  873. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -25
  874. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -15
  875. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -20
  876. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -14
  877. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -7
  878. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -7
  879. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +192 -169
  880. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -36
  881. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +201 -201
  882. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -119
  883. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -145
  884. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -122
  885. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -21
  886. package/src/renderers/shaders/ShaderChunk.js +272 -274
  887. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -40
  888. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -62
  889. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -36
  890. package/src/renderers/shaders/ShaderLib/depth.glsl.js +97 -95
  891. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -76
  892. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -35
  893. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -77
  894. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -117
  895. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -126
  896. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -113
  897. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -89
  898. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -128
  899. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +225 -226
  900. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -120
  901. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -88
  902. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -57
  903. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +81 -81
  904. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -53
  905. package/src/renderers/shaders/ShaderLib.js +360 -367
  906. package/src/renderers/shaders/UniformsLib.js +231 -236
  907. package/src/renderers/shaders/UniformsUtils.js +104 -104
  908. package/src/renderers/webgl/WebGLAnimation.js +53 -53
  909. package/src/renderers/webgl/WebGLAttributes.js +229 -229
  910. package/src/renderers/webgl/WebGLBackground.js +257 -239
  911. package/src/renderers/webgl/WebGLBindingStates.js +631 -631
  912. package/src/renderers/webgl/WebGLBufferRenderer.js +92 -92
  913. package/src/renderers/webgl/WebGLCapabilities.js +120 -120
  914. package/src/renderers/webgl/WebGLClipping.js +171 -171
  915. package/src/renderers/webgl/WebGLCubeMaps.js +99 -99
  916. package/src/renderers/webgl/WebGLCubeUVMaps.js +132 -132
  917. package/src/renderers/webgl/WebGLExtensions.js +97 -97
  918. package/src/renderers/webgl/WebGLGeometries.js +211 -211
  919. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +102 -102
  920. package/src/renderers/webgl/WebGLInfo.js +71 -71
  921. package/src/renderers/webgl/WebGLLights.js +590 -590
  922. package/src/renderers/webgl/WebGLMaterials.js +590 -576
  923. package/src/renderers/webgl/WebGLMorphtargets.js +307 -300
  924. package/src/renderers/webgl/WebGLObjects.js +92 -92
  925. package/src/renderers/webgl/WebGLProgram.js +1120 -1112
  926. package/src/renderers/webgl/WebGLPrograms.js +664 -663
  927. package/src/renderers/webgl/WebGLProperties.js +48 -48
  928. package/src/renderers/webgl/WebGLRenderLists.js +238 -238
  929. package/src/renderers/webgl/WebGLRenderStates.js +107 -107
  930. package/src/renderers/webgl/WebGLShader.js +12 -12
  931. package/src/renderers/webgl/WebGLShaderCache.js +124 -124
  932. package/src/renderers/webgl/WebGLShadowMap.js +424 -424
  933. package/src/renderers/webgl/WebGLState.js +1318 -1328
  934. package/src/renderers/webgl/WebGLTextures.js +2213 -2117
  935. package/src/renderers/webgl/WebGLUniforms.js +1156 -1156
  936. package/src/renderers/webgl/WebGLUniformsGroups.js +392 -392
  937. package/src/renderers/webgl/WebGLUtils.js +283 -283
  938. package/src/renderers/webxr/WebXRController.js +343 -343
  939. package/src/renderers/webxr/WebXRDepthSensing.js +105 -0
  940. package/src/renderers/webxr/WebXRManager.js +824 -840
  941. package/src/scenes/Fog.js +38 -38
  942. package/src/scenes/FogExp2.js +35 -35
  943. package/src/scenes/Scene.js +71 -63
  944. package/src/textures/CanvasTexture.js +17 -17
  945. package/src/textures/CompressedArrayTexture.js +18 -18
  946. package/src/textures/CompressedCubeTexture.js +19 -19
  947. package/src/textures/CompressedTexture.js +28 -28
  948. package/src/textures/CubeTexture.js +33 -33
  949. package/src/textures/Data3DTexture.js +35 -35
  950. package/src/textures/DataArrayTexture.js +27 -27
  951. package/src/textures/DataTexture.js +22 -22
  952. package/src/textures/DepthTexture.js +58 -58
  953. package/src/textures/FramebufferTexture.js +23 -23
  954. package/src/textures/Source.js +128 -127
  955. package/src/textures/Texture.js +310 -338
  956. package/src/textures/VideoTexture.js +55 -55
  957. package/src/utils.js +91 -91
  958. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  959. package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
  960. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,1008 +1,1019 @@
1
- import { Quaternion } from '../math/Quaternion.js';
2
- import { Vector3 } from '../math/Vector3.js';
3
- import { Matrix4 } from '../math/Matrix4.js';
4
- import { EventDispatcher } from './EventDispatcher.js';
5
- import { Euler } from '../math/Euler.js';
6
- import { Layers } from './Layers.js';
7
- import { Matrix3 } from '../math/Matrix3.js';
8
- import * as MathUtils from '../math/MathUtils.js';
9
-
10
- let _object3DId = 0;
11
-
12
- const _v1 = /*@__PURE__*/ new Vector3();
13
- const _q1 = /*@__PURE__*/ new Quaternion();
14
- const _m1 = /*@__PURE__*/ new Matrix4();
15
- const _target = /*@__PURE__*/ new Vector3();
16
-
17
- const _position = /*@__PURE__*/ new Vector3();
18
- const _scale = /*@__PURE__*/ new Vector3();
19
- const _quaternion = /*@__PURE__*/ new Quaternion();
20
-
21
- const _xAxis = /*@__PURE__*/ new Vector3( 1, 0, 0 );
22
- const _yAxis = /*@__PURE__*/ new Vector3( 0, 1, 0 );
23
- const _zAxis = /*@__PURE__*/ new Vector3( 0, 0, 1 );
24
-
25
- const _addedEvent = { type: 'added' };
26
- const _removedEvent = { type: 'removed' };
27
-
28
- class Object3D extends EventDispatcher {
29
-
30
- constructor() {
31
-
32
- super();
33
-
34
- this.isObject3D = true;
35
-
36
- Object.defineProperty( this, 'id', { value: _object3DId ++ } );
37
-
38
- this.uuid = MathUtils.generateUUID();
39
-
40
- this.name = '';
41
- this.type = 'Object3D';
42
-
43
- this.parent = null;
44
- this.children = [];
45
-
46
- this.up = Object3D.DEFAULT_UP.clone();
47
-
48
- const position = new Vector3();
49
- const rotation = new Euler();
50
- const quaternion = new Quaternion();
51
- const scale = new Vector3( 1, 1, 1 );
52
-
53
- function onRotationChange() {
54
-
55
- quaternion.setFromEuler( rotation, false );
56
-
57
- }
58
-
59
- function onQuaternionChange() {
60
-
61
- rotation.setFromQuaternion( quaternion, undefined, false );
62
-
63
- }
64
-
65
- rotation._onChange( onRotationChange );
66
- quaternion._onChange( onQuaternionChange );
67
-
68
- Object.defineProperties( this, {
69
- position: {
70
- configurable: true,
71
- enumerable: true,
72
- value: position
73
- },
74
- rotation: {
75
- configurable: true,
76
- enumerable: true,
77
- value: rotation
78
- },
79
- quaternion: {
80
- configurable: true,
81
- enumerable: true,
82
- value: quaternion
83
- },
84
- scale: {
85
- configurable: true,
86
- enumerable: true,
87
- value: scale
88
- },
89
- modelViewMatrix: {
90
- value: new Matrix4()
91
- },
92
- normalMatrix: {
93
- value: new Matrix3()
94
- }
95
- } );
96
-
97
- this.matrix = new Matrix4();
98
- this.matrixWorld = new Matrix4();
99
-
100
- this.matrixAutoUpdate = Object3D.DEFAULT_MATRIX_AUTO_UPDATE;
101
-
102
- this.matrixWorldAutoUpdate = Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; // checked by the renderer
103
- this.matrixWorldNeedsUpdate = false;
104
-
105
- this.layers = new Layers();
106
- this.visible = true;
107
-
108
- this.castShadow = false;
109
- this.receiveShadow = false;
110
-
111
- this.frustumCulled = true;
112
- this.renderOrder = 0;
113
-
114
- this.animations = [];
115
-
116
- this.userData = {};
117
-
118
- }
119
-
120
- onBeforeShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {}
121
-
122
- onAfterShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {}
123
-
124
- onBeforeRender( /* renderer, scene, camera, geometry, material, group */ ) {}
125
-
126
- onAfterRender( /* renderer, scene, camera, geometry, material, group */ ) {}
127
-
128
- applyMatrix4( matrix ) {
129
-
130
- if ( this.matrixAutoUpdate ) this.updateMatrix();
131
-
132
- this.matrix.premultiply( matrix );
133
-
134
- this.matrix.decompose( this.position, this.quaternion, this.scale );
135
-
136
- }
137
-
138
- applyQuaternion( q ) {
139
-
140
- this.quaternion.premultiply( q );
141
-
142
- return this;
143
-
144
- }
145
-
146
- setRotationFromAxisAngle( axis, angle ) {
147
-
148
- // assumes axis is normalized
149
-
150
- this.quaternion.setFromAxisAngle( axis, angle );
151
-
152
- }
153
-
154
- setRotationFromEuler( euler ) {
155
-
156
- this.quaternion.setFromEuler( euler, true );
157
-
158
- }
159
-
160
- setRotationFromMatrix( m ) {
161
-
162
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
163
-
164
- this.quaternion.setFromRotationMatrix( m );
165
-
166
- }
167
-
168
- setRotationFromQuaternion( q ) {
169
-
170
- // assumes q is normalized
171
-
172
- this.quaternion.copy( q );
173
-
174
- }
175
-
176
- rotateOnAxis( axis, angle ) {
177
-
178
- // rotate object on axis in object space
179
- // axis is assumed to be normalized
180
-
181
- _q1.setFromAxisAngle( axis, angle );
182
-
183
- this.quaternion.multiply( _q1 );
184
-
185
- return this;
186
-
187
- }
188
-
189
- rotateOnWorldAxis( axis, angle ) {
190
-
191
- // rotate object on axis in world space
192
- // axis is assumed to be normalized
193
- // method assumes no rotated parent
194
-
195
- _q1.setFromAxisAngle( axis, angle );
196
-
197
- this.quaternion.premultiply( _q1 );
198
-
199
- return this;
200
-
201
- }
202
-
203
- rotateX( angle ) {
204
-
205
- return this.rotateOnAxis( _xAxis, angle );
206
-
207
- }
208
-
209
- rotateY( angle ) {
210
-
211
- return this.rotateOnAxis( _yAxis, angle );
212
-
213
- }
214
-
215
- rotateZ( angle ) {
216
-
217
- return this.rotateOnAxis( _zAxis, angle );
218
-
219
- }
220
-
221
- translateOnAxis( axis, distance ) {
222
-
223
- // translate object by distance along axis in object space
224
- // axis is assumed to be normalized
225
-
226
- _v1.copy( axis ).applyQuaternion( this.quaternion );
227
-
228
- this.position.add( _v1.multiplyScalar( distance ) );
229
-
230
- return this;
231
-
232
- }
233
-
234
- translateX( distance ) {
235
-
236
- return this.translateOnAxis( _xAxis, distance );
237
-
238
- }
239
-
240
- translateY( distance ) {
241
-
242
- return this.translateOnAxis( _yAxis, distance );
243
-
244
- }
245
-
246
- translateZ( distance ) {
247
-
248
- return this.translateOnAxis( _zAxis, distance );
249
-
250
- }
251
-
252
- localToWorld( vector ) {
253
-
254
- this.updateWorldMatrix( true, false );
255
-
256
- return vector.applyMatrix4( this.matrixWorld );
257
-
258
- }
259
-
260
- worldToLocal( vector ) {
261
-
262
- this.updateWorldMatrix( true, false );
263
-
264
- return vector.applyMatrix4( _m1.copy( this.matrixWorld ).invert() );
265
-
266
- }
267
-
268
- lookAt( x, y, z ) {
269
-
270
- // This method does not support objects having non-uniformly-scaled parent(s)
271
-
272
- if ( x.isVector3 ) {
273
-
274
- _target.copy( x );
275
-
276
- } else {
277
-
278
- _target.set( x, y, z );
279
-
280
- }
281
-
282
- const parent = this.parent;
283
-
284
- this.updateWorldMatrix( true, false );
285
-
286
- _position.setFromMatrixPosition( this.matrixWorld );
287
-
288
- if ( this.isCamera || this.isLight ) {
289
-
290
- _m1.lookAt( _position, _target, this.up );
291
-
292
- } else {
293
-
294
- _m1.lookAt( _target, _position, this.up );
295
-
296
- }
297
-
298
- this.quaternion.setFromRotationMatrix( _m1 );
299
-
300
- if ( parent ) {
301
-
302
- _m1.extractRotation( parent.matrixWorld );
303
- _q1.setFromRotationMatrix( _m1 );
304
- this.quaternion.premultiply( _q1.invert() );
305
-
306
- }
307
-
308
- }
309
-
310
- add( object ) {
311
-
312
- if ( arguments.length > 1 ) {
313
-
314
- for ( let i = 0; i < arguments.length; i ++ ) {
315
-
316
- this.add( arguments[ i ] );
317
-
318
- }
319
-
320
- return this;
321
-
322
- }
323
-
324
- if ( object === this ) {
325
-
326
- console.error( 'THREE.Object3D.add: object can\'t be added as a child of itself.', object );
327
- return this;
328
-
329
- }
330
-
331
- if ( object && object.isObject3D ) {
332
-
333
- if ( object.parent !== null ) {
334
-
335
- object.parent.remove( object );
336
-
337
- }
338
-
339
- object.parent = this;
340
- this.children.push( object );
341
-
342
- object.dispatchEvent( _addedEvent );
343
-
344
- } else {
345
-
346
- console.error( 'THREE.Object3D.add: object not an instance of THREE.Object3D.', object );
347
-
348
- }
349
-
350
- return this;
351
-
352
- }
353
-
354
- remove( object ) {
355
-
356
- if ( arguments.length > 1 ) {
357
-
358
- for ( let i = 0; i < arguments.length; i ++ ) {
359
-
360
- this.remove( arguments[ i ] );
361
-
362
- }
363
-
364
- return this;
365
-
366
- }
367
-
368
- const index = this.children.indexOf( object );
369
-
370
- if ( index !== - 1 ) {
371
-
372
- object.parent = null;
373
- this.children.splice( index, 1 );
374
-
375
- object.dispatchEvent( _removedEvent );
376
-
377
- }
378
-
379
- return this;
380
-
381
- }
382
-
383
- removeFromParent() {
384
-
385
- const parent = this.parent;
386
-
387
- if ( parent !== null ) {
388
-
389
- parent.remove( this );
390
-
391
- }
392
-
393
- return this;
394
-
395
- }
396
-
397
- clear() {
398
-
399
- return this.remove( ... this.children );
400
-
401
- }
402
-
403
- attach( object ) {
404
-
405
- // adds object as a child of this, while maintaining the object's world transform
406
-
407
- // Note: This method does not support scene graphs having non-uniformly-scaled nodes(s)
408
-
409
- this.updateWorldMatrix( true, false );
410
-
411
- _m1.copy( this.matrixWorld ).invert();
412
-
413
- if ( object.parent !== null ) {
414
-
415
- object.parent.updateWorldMatrix( true, false );
416
-
417
- _m1.multiply( object.parent.matrixWorld );
418
-
419
- }
420
-
421
- object.applyMatrix4( _m1 );
422
-
423
- this.add( object );
424
-
425
- object.updateWorldMatrix( false, true );
426
-
427
- return this;
428
-
429
- }
430
-
431
- getObjectById( id ) {
432
-
433
- return this.getObjectByProperty( 'id', id );
434
-
435
- }
436
-
437
- getObjectByName( name ) {
438
-
439
- return this.getObjectByProperty( 'name', name );
440
-
441
- }
442
-
443
- getObjectByProperty( name, value ) {
444
-
445
- if ( this[ name ] === value ) return this;
446
-
447
- for ( let i = 0, l = this.children.length; i < l; i ++ ) {
448
-
449
- const child = this.children[ i ];
450
- const object = child.getObjectByProperty( name, value );
451
-
452
- if ( object !== undefined ) {
453
-
454
- return object;
455
-
456
- }
457
-
458
- }
459
-
460
- return undefined;
461
-
462
- }
463
-
464
- getObjectsByProperty( name, value, result = [] ) {
465
-
466
- if ( this[ name ] === value ) result.push( this );
467
-
468
- const children = this.children;
469
-
470
- for ( let i = 0, l = children.length; i < l; i ++ ) {
471
-
472
- children[ i ].getObjectsByProperty( name, value, result );
473
-
474
- }
475
-
476
- return result;
477
-
478
- }
479
-
480
- getWorldPosition( target ) {
481
-
482
- this.updateWorldMatrix( true, false );
483
-
484
- return target.setFromMatrixPosition( this.matrixWorld );
485
-
486
- }
487
-
488
- getWorldQuaternion( target ) {
489
-
490
- this.updateWorldMatrix( true, false );
491
-
492
- this.matrixWorld.decompose( _position, target, _scale );
493
-
494
- return target;
495
-
496
- }
497
-
498
- getWorldScale( target ) {
499
-
500
- this.updateWorldMatrix( true, false );
501
-
502
- this.matrixWorld.decompose( _position, _quaternion, target );
503
-
504
- return target;
505
-
506
- }
507
-
508
- getWorldDirection( target ) {
509
-
510
- this.updateWorldMatrix( true, false );
511
-
512
- const e = this.matrixWorld.elements;
513
-
514
- return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();
515
-
516
- }
517
-
518
- raycast( /* raycaster, intersects */ ) {}
519
-
520
- traverse( callback ) {
521
-
522
- callback( this );
523
-
524
- const children = this.children;
525
-
526
- for ( let i = 0, l = children.length; i < l; i ++ ) {
527
-
528
- children[ i ].traverse( callback );
529
-
530
- }
531
-
532
- }
533
-
534
- traverseVisible( callback ) {
535
-
536
- if ( this.visible === false ) return;
537
-
538
- callback( this );
539
-
540
- const children = this.children;
541
-
542
- for ( let i = 0, l = children.length; i < l; i ++ ) {
543
-
544
- children[ i ].traverseVisible( callback );
545
-
546
- }
547
-
548
- }
549
-
550
- traverseAncestors( callback ) {
551
-
552
- const parent = this.parent;
553
-
554
- if ( parent !== null ) {
555
-
556
- callback( parent );
557
-
558
- parent.traverseAncestors( callback );
559
-
560
- }
561
-
562
- }
563
-
564
- updateMatrix() {
565
-
566
- this.matrix.compose( this.position, this.quaternion, this.scale );
567
-
568
- this.matrixWorldNeedsUpdate = true;
569
-
570
- }
571
-
572
- updateMatrixWorld( force ) {
573
-
574
- if ( this.matrixAutoUpdate ) this.updateMatrix();
575
-
576
- if ( this.matrixWorldNeedsUpdate || force ) {
577
-
578
- if ( this.parent === null ) {
579
-
580
- this.matrixWorld.copy( this.matrix );
581
-
582
- } else {
583
-
584
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
585
-
586
- }
587
-
588
- this.matrixWorldNeedsUpdate = false;
589
-
590
- force = true;
591
-
592
- }
593
-
594
- // update children
595
-
596
- const children = this.children;
597
-
598
- for ( let i = 0, l = children.length; i < l; i ++ ) {
599
-
600
- const child = children[ i ];
601
-
602
- if ( child.matrixWorldAutoUpdate === true || force === true ) {
603
-
604
- child.updateMatrixWorld( force );
605
-
606
- }
607
-
608
- }
609
-
610
- }
611
-
612
- updateWorldMatrix( updateParents, updateChildren ) {
613
-
614
- const parent = this.parent;
615
-
616
- if ( updateParents === true && parent !== null && parent.matrixWorldAutoUpdate === true ) {
617
-
618
- parent.updateWorldMatrix( true, false );
619
-
620
- }
621
-
622
- if ( this.matrixAutoUpdate ) this.updateMatrix();
623
-
624
- if ( this.parent === null ) {
625
-
626
- this.matrixWorld.copy( this.matrix );
627
-
628
- } else {
629
-
630
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
631
-
632
- }
633
-
634
- // update children
635
-
636
- if ( updateChildren === true ) {
637
-
638
- const children = this.children;
639
-
640
- for ( let i = 0, l = children.length; i < l; i ++ ) {
641
-
642
- const child = children[ i ];
643
-
644
- if ( child.matrixWorldAutoUpdate === true ) {
645
-
646
- child.updateWorldMatrix( false, true );
647
-
648
- }
649
-
650
- }
651
-
652
- }
653
-
654
- }
655
-
656
- toJSON( meta ) {
657
-
658
- // meta is a string when called from JSON.stringify
659
- const isRootObject = ( meta === undefined || typeof meta === 'string' );
660
-
661
- const output = {};
662
-
663
- // meta is a hash used to collect geometries, materials.
664
- // not providing it implies that this is the root object
665
- // being serialized.
666
- if ( isRootObject ) {
667
-
668
- // initialize meta obj
669
- meta = {
670
- geometries: {},
671
- materials: {},
672
- textures: {},
673
- images: {},
674
- shapes: {},
675
- skeletons: {},
676
- animations: {},
677
- nodes: {}
678
- };
679
-
680
- output.metadata = {
681
- version: 4.6,
682
- type: 'Object',
683
- generator: 'Object3D.toJSON'
684
- };
685
-
686
- }
687
-
688
- // standard Object3D serialization
689
-
690
- const object = {};
691
-
692
- object.uuid = this.uuid;
693
- object.type = this.type;
694
-
695
- if ( this.name !== '' ) object.name = this.name;
696
- if ( this.castShadow === true ) object.castShadow = true;
697
- if ( this.receiveShadow === true ) object.receiveShadow = true;
698
- if ( this.visible === false ) object.visible = false;
699
- if ( this.frustumCulled === false ) object.frustumCulled = false;
700
- if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;
701
- if ( Object.keys( this.userData ).length > 0 ) object.userData = this.userData;
702
-
703
- object.layers = this.layers.mask;
704
- object.matrix = this.matrix.toArray();
705
- object.up = this.up.toArray();
706
-
707
- if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;
708
-
709
- // object specific properties
710
-
711
- if ( this.isInstancedMesh ) {
712
-
713
- object.type = 'InstancedMesh';
714
- object.count = this.count;
715
- object.instanceMatrix = this.instanceMatrix.toJSON();
716
- if ( this.instanceColor !== null ) object.instanceColor = this.instanceColor.toJSON();
717
-
718
- }
719
-
720
- if ( this.isBatchedMesh ) {
721
-
722
- object.type = 'BatchedMesh';
723
- object.perObjectFrustumCulled = this.perObjectFrustumCulled;
724
- object.sortObjects = this.sortObjects;
725
-
726
- object.drawRanges = this._drawRanges;
727
- object.reservedRanges = this._reservedRanges;
728
-
729
- object.visibility = this._visibility;
730
- object.active = this._active;
731
- object.bounds = this._bounds.map( bound => ( {
732
- boxInitialized: bound.boxInitialized,
733
- boxMin: bound.box.min.toArray(),
734
- boxMax: bound.box.max.toArray(),
735
-
736
- sphereInitialized: bound.sphereInitialized,
737
- sphereRadius: bound.sphere.radius,
738
- sphereCenter: bound.sphere.center.toArray()
739
- } ) );
740
-
741
- object.maxGeometryCount = this._maxGeometryCount;
742
- object.maxVertexCount = this._maxVertexCount;
743
- object.maxIndexCount = this._maxIndexCount;
744
-
745
- object.geometryInitialized = this._geometryInitialized;
746
- object.geometryCount = this._geometryCount;
747
-
748
- object.matricesTexture = this._matricesTexture.toJSON( meta );
749
-
750
- if ( this.boundingSphere !== null ) {
751
-
752
- object.boundingSphere = {
753
- center: object.boundingSphere.center.toArray(),
754
- radius: object.boundingSphere.radius
755
- };
756
-
757
- }
758
-
759
- if ( this.boundingBox !== null ) {
760
-
761
- object.boundingBox = {
762
- min: object.boundingBox.min.toArray(),
763
- max: object.boundingBox.max.toArray()
764
- };
765
-
766
- }
767
-
768
- }
769
-
770
- //
771
-
772
- function serialize( library, element ) {
773
-
774
- if ( library[ element.uuid ] === undefined ) {
775
-
776
- library[ element.uuid ] = element.toJSON( meta );
777
-
778
- }
779
-
780
- return element.uuid;
781
-
782
- }
783
-
784
- if ( this.isScene ) {
785
-
786
- if ( this.background ) {
787
-
788
- if ( this.background.isColor ) {
789
-
790
- object.background = this.background.toJSON();
791
-
792
- } else if ( this.background.isTexture ) {
793
-
794
- object.background = this.background.toJSON( meta ).uuid;
795
-
796
- }
797
-
798
- }
799
-
800
- if ( this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== true ) {
801
-
802
- object.environment = this.environment.toJSON( meta ).uuid;
803
-
804
- }
805
-
806
- } else if ( this.isMesh || this.isLine || this.isPoints ) {
807
-
808
- object.geometry = serialize( meta.geometries, this.geometry );
809
-
810
- const parameters = this.geometry.parameters;
811
-
812
- if ( parameters !== undefined && parameters.shapes !== undefined ) {
813
-
814
- const shapes = parameters.shapes;
815
-
816
- if ( Array.isArray( shapes ) ) {
817
-
818
- for ( let i = 0, l = shapes.length; i < l; i ++ ) {
819
-
820
- const shape = shapes[ i ];
821
-
822
- serialize( meta.shapes, shape );
823
-
824
- }
825
-
826
- } else {
827
-
828
- serialize( meta.shapes, shapes );
829
-
830
- }
831
-
832
- }
833
-
834
- }
835
-
836
- if ( this.isSkinnedMesh ) {
837
-
838
- object.bindMode = this.bindMode;
839
- object.bindMatrix = this.bindMatrix.toArray();
840
-
841
- if ( this.skeleton !== undefined ) {
842
-
843
- serialize( meta.skeletons, this.skeleton );
844
-
845
- object.skeleton = this.skeleton.uuid;
846
-
847
- }
848
-
849
- }
850
-
851
- if ( this.material !== undefined ) {
852
-
853
- if ( Array.isArray( this.material ) ) {
854
-
855
- const uuids = [];
856
-
857
- for ( let i = 0, l = this.material.length; i < l; i ++ ) {
858
-
859
- uuids.push( serialize( meta.materials, this.material[ i ] ) );
860
-
861
- }
862
-
863
- object.material = uuids;
864
-
865
- } else {
866
-
867
- object.material = serialize( meta.materials, this.material );
868
-
869
- }
870
-
871
- }
872
-
873
- //
874
-
875
- if ( this.children.length > 0 ) {
876
-
877
- object.children = [];
878
-
879
- for ( let i = 0; i < this.children.length; i ++ ) {
880
-
881
- object.children.push( this.children[ i ].toJSON( meta ).object );
882
-
883
- }
884
-
885
- }
886
-
887
- //
888
-
889
- if ( this.animations.length > 0 ) {
890
-
891
- object.animations = [];
892
-
893
- for ( let i = 0; i < this.animations.length; i ++ ) {
894
-
895
- const animation = this.animations[ i ];
896
-
897
- object.animations.push( serialize( meta.animations, animation ) );
898
-
899
- }
900
-
901
- }
902
-
903
- if ( isRootObject ) {
904
-
905
- const geometries = extractFromCache( meta.geometries );
906
- const materials = extractFromCache( meta.materials );
907
- const textures = extractFromCache( meta.textures );
908
- const images = extractFromCache( meta.images );
909
- const shapes = extractFromCache( meta.shapes );
910
- const skeletons = extractFromCache( meta.skeletons );
911
- const animations = extractFromCache( meta.animations );
912
- const nodes = extractFromCache( meta.nodes );
913
-
914
- if ( geometries.length > 0 ) output.geometries = geometries;
915
- if ( materials.length > 0 ) output.materials = materials;
916
- if ( textures.length > 0 ) output.textures = textures;
917
- if ( images.length > 0 ) output.images = images;
918
- if ( shapes.length > 0 ) output.shapes = shapes;
919
- if ( skeletons.length > 0 ) output.skeletons = skeletons;
920
- if ( animations.length > 0 ) output.animations = animations;
921
- if ( nodes.length > 0 ) output.nodes = nodes;
922
-
923
- }
924
-
925
- output.object = object;
926
-
927
- return output;
928
-
929
- // extract data from the cache hash
930
- // remove metadata on each item
931
- // and return as array
932
- function extractFromCache( cache ) {
933
-
934
- const values = [];
935
- for ( const key in cache ) {
936
-
937
- const data = cache[ key ];
938
- delete data.metadata;
939
- values.push( data );
940
-
941
- }
942
-
943
- return values;
944
-
945
- }
946
-
947
- }
948
-
949
- clone( recursive ) {
950
-
951
- return new this.constructor().copy( this, recursive );
952
-
953
- }
954
-
955
- copy( source, recursive = true ) {
956
-
957
- this.name = source.name;
958
-
959
- this.up.copy( source.up );
960
-
961
- this.position.copy( source.position );
962
- this.rotation.order = source.rotation.order;
963
- this.quaternion.copy( source.quaternion );
964
- this.scale.copy( source.scale );
965
-
966
- this.matrix.copy( source.matrix );
967
- this.matrixWorld.copy( source.matrixWorld );
968
-
969
- this.matrixAutoUpdate = source.matrixAutoUpdate;
970
-
971
- this.matrixWorldAutoUpdate = source.matrixWorldAutoUpdate;
972
- this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
973
-
974
- this.layers.mask = source.layers.mask;
975
- this.visible = source.visible;
976
-
977
- this.castShadow = source.castShadow;
978
- this.receiveShadow = source.receiveShadow;
979
-
980
- this.frustumCulled = source.frustumCulled;
981
- this.renderOrder = source.renderOrder;
982
-
983
- this.animations = source.animations.slice();
984
-
985
- this.userData = JSON.parse( JSON.stringify( source.userData ) );
986
-
987
- if ( recursive === true ) {
988
-
989
- for ( let i = 0; i < source.children.length; i ++ ) {
990
-
991
- const child = source.children[ i ];
992
- this.add( child.clone() );
993
-
994
- }
995
-
996
- }
997
-
998
- return this;
999
-
1000
- }
1001
-
1002
- }
1003
-
1004
- Object3D.DEFAULT_UP = /*@__PURE__*/ new Vector3( 0, 1, 0 );
1005
- Object3D.DEFAULT_MATRIX_AUTO_UPDATE = true;
1006
- Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true;
1007
-
1008
- export { Object3D };
1
+ import { Quaternion } from '../math/Quaternion.js';
2
+ import { Vector3 } from '../math/Vector3.js';
3
+ import { Matrix4 } from '../math/Matrix4.js';
4
+ import { EventDispatcher } from './EventDispatcher.js';
5
+ import { Euler } from '../math/Euler.js';
6
+ import { Layers } from './Layers.js';
7
+ import { Matrix3 } from '../math/Matrix3.js';
8
+ import * as MathUtils from '../math/MathUtils.js';
9
+
10
+ let _object3DId = 0;
11
+
12
+ const _v1 = /*@__PURE__*/ new Vector3();
13
+ const _q1 = /*@__PURE__*/ new Quaternion();
14
+ const _m1 = /*@__PURE__*/ new Matrix4();
15
+ const _target = /*@__PURE__*/ new Vector3();
16
+
17
+ const _position = /*@__PURE__*/ new Vector3();
18
+ const _scale = /*@__PURE__*/ new Vector3();
19
+ const _quaternion = /*@__PURE__*/ new Quaternion();
20
+
21
+ const _xAxis = /*@__PURE__*/ new Vector3( 1, 0, 0 );
22
+ const _yAxis = /*@__PURE__*/ new Vector3( 0, 1, 0 );
23
+ const _zAxis = /*@__PURE__*/ new Vector3( 0, 0, 1 );
24
+
25
+ const _addedEvent = { type: 'added' };
26
+ const _removedEvent = { type: 'removed' };
27
+
28
+ const _childaddedEvent = { type: 'childadded', child: null };
29
+ const _childremovedEvent = { type: 'childremoved', child: null };
30
+
31
+ class Object3D extends EventDispatcher {
32
+
33
+ constructor() {
34
+
35
+ super();
36
+
37
+ this.isObject3D = true;
38
+
39
+ Object.defineProperty( this, 'id', { value: _object3DId ++ } );
40
+
41
+ this.uuid = MathUtils.generateUUID();
42
+
43
+ this.name = '';
44
+ this.type = 'Object3D';
45
+
46
+ this.parent = null;
47
+ this.children = [];
48
+
49
+ this.up = Object3D.DEFAULT_UP.clone();
50
+
51
+ const position = new Vector3();
52
+ const rotation = new Euler();
53
+ const quaternion = new Quaternion();
54
+ const scale = new Vector3( 1, 1, 1 );
55
+
56
+ function onRotationChange() {
57
+
58
+ quaternion.setFromEuler( rotation, false );
59
+
60
+ }
61
+
62
+ function onQuaternionChange() {
63
+
64
+ rotation.setFromQuaternion( quaternion, undefined, false );
65
+
66
+ }
67
+
68
+ rotation._onChange( onRotationChange );
69
+ quaternion._onChange( onQuaternionChange );
70
+
71
+ Object.defineProperties( this, {
72
+ position: {
73
+ configurable: true,
74
+ enumerable: true,
75
+ value: position
76
+ },
77
+ rotation: {
78
+ configurable: true,
79
+ enumerable: true,
80
+ value: rotation
81
+ },
82
+ quaternion: {
83
+ configurable: true,
84
+ enumerable: true,
85
+ value: quaternion
86
+ },
87
+ scale: {
88
+ configurable: true,
89
+ enumerable: true,
90
+ value: scale
91
+ },
92
+ modelViewMatrix: {
93
+ value: new Matrix4()
94
+ },
95
+ normalMatrix: {
96
+ value: new Matrix3()
97
+ }
98
+ } );
99
+
100
+ this.matrix = new Matrix4();
101
+ this.matrixWorld = new Matrix4();
102
+
103
+ this.matrixAutoUpdate = Object3D.DEFAULT_MATRIX_AUTO_UPDATE;
104
+
105
+ this.matrixWorldAutoUpdate = Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE; // checked by the renderer
106
+ this.matrixWorldNeedsUpdate = false;
107
+
108
+ this.layers = new Layers();
109
+ this.visible = true;
110
+
111
+ this.castShadow = false;
112
+ this.receiveShadow = false;
113
+
114
+ this.frustumCulled = true;
115
+ this.renderOrder = 0;
116
+
117
+ this.animations = [];
118
+
119
+ this.userData = {};
120
+
121
+ }
122
+
123
+ onBeforeShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {}
124
+
125
+ onAfterShadow( /* renderer, object, camera, shadowCamera, geometry, depthMaterial, group */ ) {}
126
+
127
+ onBeforeRender( /* renderer, scene, camera, geometry, material, group */ ) {}
128
+
129
+ onAfterRender( /* renderer, scene, camera, geometry, material, group */ ) {}
130
+
131
+ applyMatrix4( matrix ) {
132
+
133
+ if ( this.matrixAutoUpdate ) this.updateMatrix();
134
+
135
+ this.matrix.premultiply( matrix );
136
+
137
+ this.matrix.decompose( this.position, this.quaternion, this.scale );
138
+
139
+ }
140
+
141
+ applyQuaternion( q ) {
142
+
143
+ this.quaternion.premultiply( q );
144
+
145
+ return this;
146
+
147
+ }
148
+
149
+ setRotationFromAxisAngle( axis, angle ) {
150
+
151
+ // assumes axis is normalized
152
+
153
+ this.quaternion.setFromAxisAngle( axis, angle );
154
+
155
+ }
156
+
157
+ setRotationFromEuler( euler ) {
158
+
159
+ this.quaternion.setFromEuler( euler, true );
160
+
161
+ }
162
+
163
+ setRotationFromMatrix( m ) {
164
+
165
+ // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
166
+
167
+ this.quaternion.setFromRotationMatrix( m );
168
+
169
+ }
170
+
171
+ setRotationFromQuaternion( q ) {
172
+
173
+ // assumes q is normalized
174
+
175
+ this.quaternion.copy( q );
176
+
177
+ }
178
+
179
+ rotateOnAxis( axis, angle ) {
180
+
181
+ // rotate object on axis in object space
182
+ // axis is assumed to be normalized
183
+
184
+ _q1.setFromAxisAngle( axis, angle );
185
+
186
+ this.quaternion.multiply( _q1 );
187
+
188
+ return this;
189
+
190
+ }
191
+
192
+ rotateOnWorldAxis( axis, angle ) {
193
+
194
+ // rotate object on axis in world space
195
+ // axis is assumed to be normalized
196
+ // method assumes no rotated parent
197
+
198
+ _q1.setFromAxisAngle( axis, angle );
199
+
200
+ this.quaternion.premultiply( _q1 );
201
+
202
+ return this;
203
+
204
+ }
205
+
206
+ rotateX( angle ) {
207
+
208
+ return this.rotateOnAxis( _xAxis, angle );
209
+
210
+ }
211
+
212
+ rotateY( angle ) {
213
+
214
+ return this.rotateOnAxis( _yAxis, angle );
215
+
216
+ }
217
+
218
+ rotateZ( angle ) {
219
+
220
+ return this.rotateOnAxis( _zAxis, angle );
221
+
222
+ }
223
+
224
+ translateOnAxis( axis, distance ) {
225
+
226
+ // translate object by distance along axis in object space
227
+ // axis is assumed to be normalized
228
+
229
+ _v1.copy( axis ).applyQuaternion( this.quaternion );
230
+
231
+ this.position.add( _v1.multiplyScalar( distance ) );
232
+
233
+ return this;
234
+
235
+ }
236
+
237
+ translateX( distance ) {
238
+
239
+ return this.translateOnAxis( _xAxis, distance );
240
+
241
+ }
242
+
243
+ translateY( distance ) {
244
+
245
+ return this.translateOnAxis( _yAxis, distance );
246
+
247
+ }
248
+
249
+ translateZ( distance ) {
250
+
251
+ return this.translateOnAxis( _zAxis, distance );
252
+
253
+ }
254
+
255
+ localToWorld( vector ) {
256
+
257
+ this.updateWorldMatrix( true, false );
258
+
259
+ return vector.applyMatrix4( this.matrixWorld );
260
+
261
+ }
262
+
263
+ worldToLocal( vector ) {
264
+
265
+ this.updateWorldMatrix( true, false );
266
+
267
+ return vector.applyMatrix4( _m1.copy( this.matrixWorld ).invert() );
268
+
269
+ }
270
+
271
+ lookAt( x, y, z ) {
272
+
273
+ // This method does not support objects having non-uniformly-scaled parent(s)
274
+
275
+ if ( x.isVector3 ) {
276
+
277
+ _target.copy( x );
278
+
279
+ } else {
280
+
281
+ _target.set( x, y, z );
282
+
283
+ }
284
+
285
+ const parent = this.parent;
286
+
287
+ this.updateWorldMatrix( true, false );
288
+
289
+ _position.setFromMatrixPosition( this.matrixWorld );
290
+
291
+ if ( this.isCamera || this.isLight ) {
292
+
293
+ _m1.lookAt( _position, _target, this.up );
294
+
295
+ } else {
296
+
297
+ _m1.lookAt( _target, _position, this.up );
298
+
299
+ }
300
+
301
+ this.quaternion.setFromRotationMatrix( _m1 );
302
+
303
+ if ( parent ) {
304
+
305
+ _m1.extractRotation( parent.matrixWorld );
306
+ _q1.setFromRotationMatrix( _m1 );
307
+ this.quaternion.premultiply( _q1.invert() );
308
+
309
+ }
310
+
311
+ }
312
+
313
+ add( object ) {
314
+
315
+ if ( arguments.length > 1 ) {
316
+
317
+ for ( let i = 0; i < arguments.length; i ++ ) {
318
+
319
+ this.add( arguments[ i ] );
320
+
321
+ }
322
+
323
+ return this;
324
+
325
+ }
326
+
327
+ if ( object === this ) {
328
+
329
+ console.error( 'THREE.Object3D.add: object can\'t be added as a child of itself.', object );
330
+ return this;
331
+
332
+ }
333
+
334
+ if ( object && object.isObject3D ) {
335
+
336
+ if ( object.parent !== null ) {
337
+
338
+ object.parent.remove( object );
339
+
340
+ }
341
+
342
+ object.parent = this;
343
+ this.children.push( object );
344
+
345
+ object.dispatchEvent( _addedEvent );
346
+
347
+ _childaddedEvent.child = object;
348
+ this.dispatchEvent( _childaddedEvent );
349
+ _childaddedEvent.child = null;
350
+
351
+ } else {
352
+
353
+ console.error( 'THREE.Object3D.add: object not an instance of THREE.Object3D.', object );
354
+
355
+ }
356
+
357
+ return this;
358
+
359
+ }
360
+
361
+ remove( object ) {
362
+
363
+ if ( arguments.length > 1 ) {
364
+
365
+ for ( let i = 0; i < arguments.length; i ++ ) {
366
+
367
+ this.remove( arguments[ i ] );
368
+
369
+ }
370
+
371
+ return this;
372
+
373
+ }
374
+
375
+ const index = this.children.indexOf( object );
376
+
377
+ if ( index !== - 1 ) {
378
+
379
+ object.parent = null;
380
+ this.children.splice( index, 1 );
381
+
382
+ object.dispatchEvent( _removedEvent );
383
+
384
+ _childremovedEvent.child = object;
385
+ this.dispatchEvent( _childremovedEvent );
386
+ _childremovedEvent.child = null;
387
+
388
+ }
389
+
390
+ return this;
391
+
392
+ }
393
+
394
+ removeFromParent() {
395
+
396
+ const parent = this.parent;
397
+
398
+ if ( parent !== null ) {
399
+
400
+ parent.remove( this );
401
+
402
+ }
403
+
404
+ return this;
405
+
406
+ }
407
+
408
+ clear() {
409
+
410
+ return this.remove( ... this.children );
411
+
412
+ }
413
+
414
+ attach( object ) {
415
+
416
+ // adds object as a child of this, while maintaining the object's world transform
417
+
418
+ // Note: This method does not support scene graphs having non-uniformly-scaled nodes(s)
419
+
420
+ this.updateWorldMatrix( true, false );
421
+
422
+ _m1.copy( this.matrixWorld ).invert();
423
+
424
+ if ( object.parent !== null ) {
425
+
426
+ object.parent.updateWorldMatrix( true, false );
427
+
428
+ _m1.multiply( object.parent.matrixWorld );
429
+
430
+ }
431
+
432
+ object.applyMatrix4( _m1 );
433
+
434
+ this.add( object );
435
+
436
+ object.updateWorldMatrix( false, true );
437
+
438
+ return this;
439
+
440
+ }
441
+
442
+ getObjectById( id ) {
443
+
444
+ return this.getObjectByProperty( 'id', id );
445
+
446
+ }
447
+
448
+ getObjectByName( name ) {
449
+
450
+ return this.getObjectByProperty( 'name', name );
451
+
452
+ }
453
+
454
+ getObjectByProperty( name, value ) {
455
+
456
+ if ( this[ name ] === value ) return this;
457
+
458
+ for ( let i = 0, l = this.children.length; i < l; i ++ ) {
459
+
460
+ const child = this.children[ i ];
461
+ const object = child.getObjectByProperty( name, value );
462
+
463
+ if ( object !== undefined ) {
464
+
465
+ return object;
466
+
467
+ }
468
+
469
+ }
470
+
471
+ return undefined;
472
+
473
+ }
474
+
475
+ getObjectsByProperty( name, value, result = [] ) {
476
+
477
+ if ( this[ name ] === value ) result.push( this );
478
+
479
+ const children = this.children;
480
+
481
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
482
+
483
+ children[ i ].getObjectsByProperty( name, value, result );
484
+
485
+ }
486
+
487
+ return result;
488
+
489
+ }
490
+
491
+ getWorldPosition( target ) {
492
+
493
+ this.updateWorldMatrix( true, false );
494
+
495
+ return target.setFromMatrixPosition( this.matrixWorld );
496
+
497
+ }
498
+
499
+ getWorldQuaternion( target ) {
500
+
501
+ this.updateWorldMatrix( true, false );
502
+
503
+ this.matrixWorld.decompose( _position, target, _scale );
504
+
505
+ return target;
506
+
507
+ }
508
+
509
+ getWorldScale( target ) {
510
+
511
+ this.updateWorldMatrix( true, false );
512
+
513
+ this.matrixWorld.decompose( _position, _quaternion, target );
514
+
515
+ return target;
516
+
517
+ }
518
+
519
+ getWorldDirection( target ) {
520
+
521
+ this.updateWorldMatrix( true, false );
522
+
523
+ const e = this.matrixWorld.elements;
524
+
525
+ return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();
526
+
527
+ }
528
+
529
+ raycast( /* raycaster, intersects */ ) {}
530
+
531
+ traverse( callback ) {
532
+
533
+ callback( this );
534
+
535
+ const children = this.children;
536
+
537
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
538
+
539
+ children[ i ].traverse( callback );
540
+
541
+ }
542
+
543
+ }
544
+
545
+ traverseVisible( callback ) {
546
+
547
+ if ( this.visible === false ) return;
548
+
549
+ callback( this );
550
+
551
+ const children = this.children;
552
+
553
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
554
+
555
+ children[ i ].traverseVisible( callback );
556
+
557
+ }
558
+
559
+ }
560
+
561
+ traverseAncestors( callback ) {
562
+
563
+ const parent = this.parent;
564
+
565
+ if ( parent !== null ) {
566
+
567
+ callback( parent );
568
+
569
+ parent.traverseAncestors( callback );
570
+
571
+ }
572
+
573
+ }
574
+
575
+ updateMatrix() {
576
+
577
+ this.matrix.compose( this.position, this.quaternion, this.scale );
578
+
579
+ this.matrixWorldNeedsUpdate = true;
580
+
581
+ }
582
+
583
+ updateMatrixWorld( force ) {
584
+
585
+ if ( this.matrixAutoUpdate ) this.updateMatrix();
586
+
587
+ if ( this.matrixWorldNeedsUpdate || force ) {
588
+
589
+ if ( this.parent === null ) {
590
+
591
+ this.matrixWorld.copy( this.matrix );
592
+
593
+ } else {
594
+
595
+ this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
596
+
597
+ }
598
+
599
+ this.matrixWorldNeedsUpdate = false;
600
+
601
+ force = true;
602
+
603
+ }
604
+
605
+ // update children
606
+
607
+ const children = this.children;
608
+
609
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
610
+
611
+ const child = children[ i ];
612
+
613
+ if ( child.matrixWorldAutoUpdate === true || force === true ) {
614
+
615
+ child.updateMatrixWorld( force );
616
+
617
+ }
618
+
619
+ }
620
+
621
+ }
622
+
623
+ updateWorldMatrix( updateParents, updateChildren ) {
624
+
625
+ const parent = this.parent;
626
+
627
+ if ( updateParents === true && parent !== null && parent.matrixWorldAutoUpdate === true ) {
628
+
629
+ parent.updateWorldMatrix( true, false );
630
+
631
+ }
632
+
633
+ if ( this.matrixAutoUpdate ) this.updateMatrix();
634
+
635
+ if ( this.parent === null ) {
636
+
637
+ this.matrixWorld.copy( this.matrix );
638
+
639
+ } else {
640
+
641
+ this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
642
+
643
+ }
644
+
645
+ // update children
646
+
647
+ if ( updateChildren === true ) {
648
+
649
+ const children = this.children;
650
+
651
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
652
+
653
+ const child = children[ i ];
654
+
655
+ if ( child.matrixWorldAutoUpdate === true ) {
656
+
657
+ child.updateWorldMatrix( false, true );
658
+
659
+ }
660
+
661
+ }
662
+
663
+ }
664
+
665
+ }
666
+
667
+ toJSON( meta ) {
668
+
669
+ // meta is a string when called from JSON.stringify
670
+ const isRootObject = ( meta === undefined || typeof meta === 'string' );
671
+
672
+ const output = {};
673
+
674
+ // meta is a hash used to collect geometries, materials.
675
+ // not providing it implies that this is the root object
676
+ // being serialized.
677
+ if ( isRootObject ) {
678
+
679
+ // initialize meta obj
680
+ meta = {
681
+ geometries: {},
682
+ materials: {},
683
+ textures: {},
684
+ images: {},
685
+ shapes: {},
686
+ skeletons: {},
687
+ animations: {},
688
+ nodes: {}
689
+ };
690
+
691
+ output.metadata = {
692
+ version: 4.6,
693
+ type: 'Object',
694
+ generator: 'Object3D.toJSON'
695
+ };
696
+
697
+ }
698
+
699
+ // standard Object3D serialization
700
+
701
+ const object = {};
702
+
703
+ object.uuid = this.uuid;
704
+ object.type = this.type;
705
+
706
+ if ( this.name !== '' ) object.name = this.name;
707
+ if ( this.castShadow === true ) object.castShadow = true;
708
+ if ( this.receiveShadow === true ) object.receiveShadow = true;
709
+ if ( this.visible === false ) object.visible = false;
710
+ if ( this.frustumCulled === false ) object.frustumCulled = false;
711
+ if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;
712
+ if ( Object.keys( this.userData ).length > 0 ) object.userData = this.userData;
713
+
714
+ object.layers = this.layers.mask;
715
+ object.matrix = this.matrix.toArray();
716
+ object.up = this.up.toArray();
717
+
718
+ if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;
719
+
720
+ // object specific properties
721
+
722
+ if ( this.isInstancedMesh ) {
723
+
724
+ object.type = 'InstancedMesh';
725
+ object.count = this.count;
726
+ object.instanceMatrix = this.instanceMatrix.toJSON();
727
+ if ( this.instanceColor !== null ) object.instanceColor = this.instanceColor.toJSON();
728
+
729
+ }
730
+
731
+ if ( this.isBatchedMesh ) {
732
+
733
+ object.type = 'BatchedMesh';
734
+ object.perObjectFrustumCulled = this.perObjectFrustumCulled;
735
+ object.sortObjects = this.sortObjects;
736
+
737
+ object.drawRanges = this._drawRanges;
738
+ object.reservedRanges = this._reservedRanges;
739
+
740
+ object.visibility = this._visibility;
741
+ object.active = this._active;
742
+ object.bounds = this._bounds.map( bound => ( {
743
+ boxInitialized: bound.boxInitialized,
744
+ boxMin: bound.box.min.toArray(),
745
+ boxMax: bound.box.max.toArray(),
746
+
747
+ sphereInitialized: bound.sphereInitialized,
748
+ sphereRadius: bound.sphere.radius,
749
+ sphereCenter: bound.sphere.center.toArray()
750
+ } ) );
751
+
752
+ object.maxGeometryCount = this._maxGeometryCount;
753
+ object.maxVertexCount = this._maxVertexCount;
754
+ object.maxIndexCount = this._maxIndexCount;
755
+
756
+ object.geometryInitialized = this._geometryInitialized;
757
+ object.geometryCount = this._geometryCount;
758
+
759
+ object.matricesTexture = this._matricesTexture.toJSON( meta );
760
+
761
+ if ( this.boundingSphere !== null ) {
762
+
763
+ object.boundingSphere = {
764
+ center: object.boundingSphere.center.toArray(),
765
+ radius: object.boundingSphere.radius
766
+ };
767
+
768
+ }
769
+
770
+ if ( this.boundingBox !== null ) {
771
+
772
+ object.boundingBox = {
773
+ min: object.boundingBox.min.toArray(),
774
+ max: object.boundingBox.max.toArray()
775
+ };
776
+
777
+ }
778
+
779
+ }
780
+
781
+ //
782
+
783
+ function serialize( library, element ) {
784
+
785
+ if ( library[ element.uuid ] === undefined ) {
786
+
787
+ library[ element.uuid ] = element.toJSON( meta );
788
+
789
+ }
790
+
791
+ return element.uuid;
792
+
793
+ }
794
+
795
+ if ( this.isScene ) {
796
+
797
+ if ( this.background ) {
798
+
799
+ if ( this.background.isColor ) {
800
+
801
+ object.background = this.background.toJSON();
802
+
803
+ } else if ( this.background.isTexture ) {
804
+
805
+ object.background = this.background.toJSON( meta ).uuid;
806
+
807
+ }
808
+
809
+ }
810
+
811
+ if ( this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== true ) {
812
+
813
+ object.environment = this.environment.toJSON( meta ).uuid;
814
+
815
+ }
816
+
817
+ } else if ( this.isMesh || this.isLine || this.isPoints ) {
818
+
819
+ object.geometry = serialize( meta.geometries, this.geometry );
820
+
821
+ const parameters = this.geometry.parameters;
822
+
823
+ if ( parameters !== undefined && parameters.shapes !== undefined ) {
824
+
825
+ const shapes = parameters.shapes;
826
+
827
+ if ( Array.isArray( shapes ) ) {
828
+
829
+ for ( let i = 0, l = shapes.length; i < l; i ++ ) {
830
+
831
+ const shape = shapes[ i ];
832
+
833
+ serialize( meta.shapes, shape );
834
+
835
+ }
836
+
837
+ } else {
838
+
839
+ serialize( meta.shapes, shapes );
840
+
841
+ }
842
+
843
+ }
844
+
845
+ }
846
+
847
+ if ( this.isSkinnedMesh ) {
848
+
849
+ object.bindMode = this.bindMode;
850
+ object.bindMatrix = this.bindMatrix.toArray();
851
+
852
+ if ( this.skeleton !== undefined ) {
853
+
854
+ serialize( meta.skeletons, this.skeleton );
855
+
856
+ object.skeleton = this.skeleton.uuid;
857
+
858
+ }
859
+
860
+ }
861
+
862
+ if ( this.material !== undefined ) {
863
+
864
+ if ( Array.isArray( this.material ) ) {
865
+
866
+ const uuids = [];
867
+
868
+ for ( let i = 0, l = this.material.length; i < l; i ++ ) {
869
+
870
+ uuids.push( serialize( meta.materials, this.material[ i ] ) );
871
+
872
+ }
873
+
874
+ object.material = uuids;
875
+
876
+ } else {
877
+
878
+ object.material = serialize( meta.materials, this.material );
879
+
880
+ }
881
+
882
+ }
883
+
884
+ //
885
+
886
+ if ( this.children.length > 0 ) {
887
+
888
+ object.children = [];
889
+
890
+ for ( let i = 0; i < this.children.length; i ++ ) {
891
+
892
+ object.children.push( this.children[ i ].toJSON( meta ).object );
893
+
894
+ }
895
+
896
+ }
897
+
898
+ //
899
+
900
+ if ( this.animations.length > 0 ) {
901
+
902
+ object.animations = [];
903
+
904
+ for ( let i = 0; i < this.animations.length; i ++ ) {
905
+
906
+ const animation = this.animations[ i ];
907
+
908
+ object.animations.push( serialize( meta.animations, animation ) );
909
+
910
+ }
911
+
912
+ }
913
+
914
+ if ( isRootObject ) {
915
+
916
+ const geometries = extractFromCache( meta.geometries );
917
+ const materials = extractFromCache( meta.materials );
918
+ const textures = extractFromCache( meta.textures );
919
+ const images = extractFromCache( meta.images );
920
+ const shapes = extractFromCache( meta.shapes );
921
+ const skeletons = extractFromCache( meta.skeletons );
922
+ const animations = extractFromCache( meta.animations );
923
+ const nodes = extractFromCache( meta.nodes );
924
+
925
+ if ( geometries.length > 0 ) output.geometries = geometries;
926
+ if ( materials.length > 0 ) output.materials = materials;
927
+ if ( textures.length > 0 ) output.textures = textures;
928
+ if ( images.length > 0 ) output.images = images;
929
+ if ( shapes.length > 0 ) output.shapes = shapes;
930
+ if ( skeletons.length > 0 ) output.skeletons = skeletons;
931
+ if ( animations.length > 0 ) output.animations = animations;
932
+ if ( nodes.length > 0 ) output.nodes = nodes;
933
+
934
+ }
935
+
936
+ output.object = object;
937
+
938
+ return output;
939
+
940
+ // extract data from the cache hash
941
+ // remove metadata on each item
942
+ // and return as array
943
+ function extractFromCache( cache ) {
944
+
945
+ const values = [];
946
+ for ( const key in cache ) {
947
+
948
+ const data = cache[ key ];
949
+ delete data.metadata;
950
+ values.push( data );
951
+
952
+ }
953
+
954
+ return values;
955
+
956
+ }
957
+
958
+ }
959
+
960
+ clone( recursive ) {
961
+
962
+ return new this.constructor().copy( this, recursive );
963
+
964
+ }
965
+
966
+ copy( source, recursive = true ) {
967
+
968
+ this.name = source.name;
969
+
970
+ this.up.copy( source.up );
971
+
972
+ this.position.copy( source.position );
973
+ this.rotation.order = source.rotation.order;
974
+ this.quaternion.copy( source.quaternion );
975
+ this.scale.copy( source.scale );
976
+
977
+ this.matrix.copy( source.matrix );
978
+ this.matrixWorld.copy( source.matrixWorld );
979
+
980
+ this.matrixAutoUpdate = source.matrixAutoUpdate;
981
+
982
+ this.matrixWorldAutoUpdate = source.matrixWorldAutoUpdate;
983
+ this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
984
+
985
+ this.layers.mask = source.layers.mask;
986
+ this.visible = source.visible;
987
+
988
+ this.castShadow = source.castShadow;
989
+ this.receiveShadow = source.receiveShadow;
990
+
991
+ this.frustumCulled = source.frustumCulled;
992
+ this.renderOrder = source.renderOrder;
993
+
994
+ this.animations = source.animations.slice();
995
+
996
+ this.userData = JSON.parse( JSON.stringify( source.userData ) );
997
+
998
+ if ( recursive === true ) {
999
+
1000
+ for ( let i = 0; i < source.children.length; i ++ ) {
1001
+
1002
+ const child = source.children[ i ];
1003
+ this.add( child.clone() );
1004
+
1005
+ }
1006
+
1007
+ }
1008
+
1009
+ return this;
1010
+
1011
+ }
1012
+
1013
+ }
1014
+
1015
+ Object3D.DEFAULT_UP = /*@__PURE__*/ new Vector3( 0, 1, 0 );
1016
+ Object3D.DEFAULT_MATRIX_AUTO_UPDATE = true;
1017
+ Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true;
1018
+
1019
+ export { Object3D };