@needle-tools/three 0.160.2 → 0.162.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +86 -86
- package/build/three.cjs +53267 -53092
- package/build/three.module.js +53269 -53094
- package/build/three.module.min.js +1 -1
- package/examples/fonts/LICENSE +13 -13
- package/examples/fonts/README.md +11 -11
- package/examples/fonts/droid/NOTICE +190 -190
- package/examples/fonts/droid/README.txt +18 -18
- package/examples/fonts/ttf/README.md +9 -9
- package/examples/jsm/Addons.js +295 -294
- package/examples/jsm/animation/AnimationClipCreator.js +116 -116
- package/examples/jsm/animation/CCDIKSolver.js +482 -482
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
- package/examples/jsm/animation/MMDPhysics.js +1406 -1406
- package/examples/jsm/cameras/CinematicCamera.js +208 -208
- package/examples/jsm/capabilities/WebGL.js +108 -108
- package/examples/jsm/capabilities/WebGPU.js +57 -57
- package/examples/jsm/controls/ArcballControls.js +3224 -3224
- package/examples/jsm/controls/DragControls.js +282 -221
- package/examples/jsm/controls/FirstPersonControls.js +325 -325
- package/examples/jsm/controls/FlyControls.js +326 -326
- package/examples/jsm/controls/MapControls.js +28 -28
- package/examples/jsm/controls/OrbitControls.js +1548 -1521
- package/examples/jsm/controls/PointerLockControls.js +162 -162
- package/examples/jsm/controls/TrackballControls.js +828 -828
- package/examples/jsm/controls/TransformControls.js +1573 -1573
- package/examples/jsm/csm/CSM.js +384 -384
- package/examples/jsm/csm/CSMFrustum.js +152 -152
- package/examples/jsm/csm/CSMHelper.js +193 -193
- package/examples/jsm/csm/CSMShader.js +295 -295
- package/examples/jsm/curves/CurveExtras.js +422 -422
- package/examples/jsm/curves/NURBSCurve.js +80 -80
- package/examples/jsm/curves/NURBSSurface.js +52 -52
- package/examples/jsm/curves/NURBSUtils.js +542 -487
- package/examples/jsm/curves/NURBSVolume.js +62 -0
- package/examples/jsm/effects/AnaglyphEffect.js +154 -154
- package/examples/jsm/effects/AsciiEffect.js +263 -263
- package/examples/jsm/effects/OutlineEffect.js +539 -539
- package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
- package/examples/jsm/effects/StereoEffect.js +55 -55
- package/examples/jsm/environments/DebugEnvironment.js +52 -52
- package/examples/jsm/environments/RoomEnvironment.js +148 -148
- package/examples/jsm/exporters/DRACOExporter.js +267 -267
- package/examples/jsm/exporters/EXRExporter.js +579 -579
- package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
- package/examples/jsm/exporters/KTX2Exporter.js +292 -292
- package/examples/jsm/exporters/MMDExporter.js +217 -217
- package/examples/jsm/exporters/OBJExporter.js +284 -284
- package/examples/jsm/exporters/PLYExporter.js +528 -528
- package/examples/jsm/exporters/STLExporter.js +199 -199
- package/examples/jsm/exporters/USDZExporter.js +720 -720
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
- package/examples/jsm/geometries/ConvexGeometry.js +53 -53
- package/examples/jsm/geometries/DecalGeometry.js +356 -356
- package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
- package/examples/jsm/geometries/ParametricGeometries.js +254 -254
- package/examples/jsm/geometries/ParametricGeometry.js +139 -139
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
- package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
- package/examples/jsm/geometries/TeapotGeometry.js +704 -704
- package/examples/jsm/geometries/TextGeometry.js +57 -57
- package/examples/jsm/helpers/LightProbeHelper.js +130 -130
- package/examples/jsm/helpers/OctreeHelper.js +73 -73
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
- package/examples/jsm/helpers/TextureHelper.js +237 -237
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
- package/examples/jsm/helpers/ViewHelper.js +333 -333
- package/examples/jsm/interactive/HTMLMesh.js +572 -572
- package/examples/jsm/interactive/InteractiveGroup.js +106 -116
- package/examples/jsm/interactive/SelectionBox.js +227 -227
- package/examples/jsm/interactive/SelectionHelper.js +104 -104
- package/examples/jsm/libs/ammo.wasm.js +822 -822
- package/examples/jsm/libs/basis/README.md +46 -46
- package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
- package/examples/jsm/libs/chevrotain.module.min.js +141 -141
- package/examples/jsm/libs/draco/README.md +32 -32
- package/examples/jsm/libs/draco/draco_decoder.js +34 -34
- package/examples/jsm/libs/draco/draco_encoder.js +33 -33
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
- package/examples/jsm/libs/ecsy.module.js +1792 -1792
- package/examples/jsm/libs/fflate.module.js +2474 -2474
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/libs/lil-gui.module.min.js +8 -8
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
- package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
- package/examples/jsm/libs/mikktspace.module.js +128 -128
- package/examples/jsm/libs/mmdparser.module.js +11530 -11530
- package/examples/jsm/libs/motion-controllers.module.js +397 -397
- package/examples/jsm/libs/opentype.module.js +14506 -14506
- package/examples/jsm/libs/potpack.module.js +124 -124
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -167
- package/examples/jsm/libs/surfaceNet.js +200 -200
- package/examples/jsm/libs/tween.module.js +876 -858
- package/examples/jsm/libs/utif.module.js +1664 -1664
- package/examples/jsm/libs/zstddec.module.js +1 -1
- package/examples/jsm/lights/IESSpotLight.js +25 -25
- package/examples/jsm/lights/LightProbeGenerator.js +286 -286
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
- package/examples/jsm/lines/Line2.js +19 -19
- package/examples/jsm/lines/LineGeometry.js +79 -79
- package/examples/jsm/lines/LineMaterial.js +619 -619
- package/examples/jsm/lines/LineSegments2.js +361 -361
- package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
- package/examples/jsm/lines/Wireframe.js +56 -56
- package/examples/jsm/lines/WireframeGeometry2.js +24 -24
- package/examples/jsm/loaders/3DMLoader.js +1764 -1772
- package/examples/jsm/loaders/3MFLoader.js +1478 -1478
- package/examples/jsm/loaders/AMFLoader.js +521 -521
- package/examples/jsm/loaders/BVHLoader.js +437 -437
- package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
- package/examples/jsm/loaders/DDSLoader.js +318 -318
- package/examples/jsm/loaders/DRACOLoader.js +613 -613
- package/examples/jsm/loaders/EXRLoader.js +2309 -2309
- package/examples/jsm/loaders/FBXLoader.js +4314 -4314
- package/examples/jsm/loaders/FontLoader.js +183 -183
- package/examples/jsm/loaders/GCodeLoader.js +261 -261
- package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
- package/examples/jsm/loaders/IESLoader.js +337 -337
- package/examples/jsm/loaders/KMZLoader.js +130 -130
- package/examples/jsm/loaders/KTX2Loader.js +932 -932
- package/examples/jsm/loaders/KTXLoader.js +176 -176
- package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
- package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
- package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
- package/examples/jsm/loaders/LUTImageLoader.js +163 -163
- package/examples/jsm/loaders/LWOLoader.js +1052 -1052
- package/examples/jsm/loaders/LogLuvLoader.js +606 -606
- package/examples/jsm/loaders/LottieLoader.js +77 -77
- package/examples/jsm/loaders/MD2Loader.js +399 -399
- package/examples/jsm/loaders/MDDLoader.js +102 -102
- package/examples/jsm/loaders/MMDLoader.js +2276 -2276
- package/examples/jsm/loaders/MTLLoader.js +567 -567
- package/examples/jsm/loaders/MaterialXLoader.js +852 -852
- package/examples/jsm/loaders/NRRDLoader.js +686 -686
- package/examples/jsm/loaders/OBJLoader.js +905 -905
- package/examples/jsm/loaders/PCDLoader.js +467 -467
- package/examples/jsm/loaders/PDBLoader.js +232 -232
- package/examples/jsm/loaders/PLYLoader.js +771 -771
- package/examples/jsm/loaders/PVRLoader.js +251 -251
- package/examples/jsm/loaders/RGBELoader.js +450 -450
- package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
- package/examples/jsm/loaders/STLLoader.js +410 -410
- package/examples/jsm/loaders/SVGLoader.js +3173 -3173
- package/examples/jsm/loaders/TDSLoader.js +1124 -1124
- package/examples/jsm/loaders/TGALoader.js +517 -517
- package/examples/jsm/loaders/TIFFLoader.js +36 -36
- package/examples/jsm/loaders/TTFLoader.js +214 -214
- package/examples/jsm/loaders/TiltLoader.js +520 -520
- package/examples/jsm/loaders/USDZLoader.js +822 -822
- package/examples/jsm/loaders/VOXLoader.js +318 -311
- package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
- package/examples/jsm/loaders/VTKLoader.js +1163 -1163
- package/examples/jsm/loaders/XYZLoader.js +106 -106
- package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
- package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
- package/examples/jsm/math/Capsule.js +82 -82
- package/examples/jsm/math/ColorConverter.js +36 -36
- package/examples/jsm/math/ConvexHull.js +1271 -1271
- package/examples/jsm/math/ImprovedNoise.js +71 -71
- package/examples/jsm/math/Lut.js +204 -204
- package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
- package/examples/jsm/math/OBB.js +423 -423
- package/examples/jsm/math/Octree.js +540 -540
- package/examples/jsm/math/SimplexNoise.js +444 -444
- package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
- package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
- package/examples/jsm/misc/Gyroscope.js +66 -66
- package/examples/jsm/misc/MD2Character.js +276 -276
- package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
- package/examples/jsm/misc/MorphAnimMesh.js +75 -75
- package/examples/jsm/misc/MorphBlendMesh.js +322 -322
- package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
- package/examples/jsm/misc/RollerCoaster.js +566 -566
- package/examples/jsm/misc/Timer.js +128 -119
- package/examples/jsm/misc/TubePainter.js +202 -202
- package/examples/jsm/misc/Volume.js +473 -473
- package/examples/jsm/misc/VolumeSlice.js +229 -229
- package/examples/jsm/modifiers/CurveModifier.js +344 -344
- package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
- package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
- package/examples/jsm/modifiers/TessellateModifier.js +307 -307
- package/examples/jsm/nodes/Nodes.js +195 -189
- package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
- package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
- package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
- package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
- package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
- package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
- package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
- package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
- package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
- package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
- package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
- package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
- package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
- package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
- package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
- package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
- package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
- package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
- package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
- package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
- package/examples/jsm/nodes/accessors/UVNode.js +47 -47
- package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
- package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
- package/examples/jsm/nodes/code/CodeNode.js +84 -78
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
- package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
- package/examples/jsm/nodes/code/FunctionNode.js +138 -138
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
- package/examples/jsm/nodes/core/AssignNode.js +128 -72
- package/examples/jsm/nodes/core/AttributeNode.js +108 -108
- package/examples/jsm/nodes/core/BypassNode.js +45 -45
- package/examples/jsm/nodes/core/CacheNode.js +49 -49
- package/examples/jsm/nodes/core/ConstNode.js +32 -32
- package/examples/jsm/nodes/core/ContextNode.js +61 -61
- package/examples/jsm/nodes/core/IndexNode.js +66 -66
- package/examples/jsm/nodes/core/InputNode.js +83 -83
- package/examples/jsm/nodes/core/LightingModel.js +17 -17
- package/examples/jsm/nodes/core/Node.js +493 -483
- package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
- package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
- package/examples/jsm/nodes/core/NodeCache.js +26 -26
- package/examples/jsm/nodes/core/NodeCode.js +15 -15
- package/examples/jsm/nodes/core/NodeFrame.js +143 -135
- package/examples/jsm/nodes/core/NodeFunction.js +22 -22
- package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
- package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
- package/examples/jsm/nodes/core/NodeParser.js +11 -11
- package/examples/jsm/nodes/core/NodeUniform.js +40 -40
- package/examples/jsm/nodes/core/NodeUtils.js +210 -210
- package/examples/jsm/nodes/core/NodeVar.js +14 -14
- package/examples/jsm/nodes/core/NodeVarying.js +17 -17
- package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
- package/examples/jsm/nodes/core/ParameterNode.js +33 -33
- package/examples/jsm/nodes/core/PropertyNode.js +72 -72
- package/examples/jsm/nodes/core/StackNode.js +89 -89
- package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
- package/examples/jsm/nodes/core/TempNode.js +58 -58
- package/examples/jsm/nodes/core/UniformGroup.js +13 -13
- package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
- package/examples/jsm/nodes/core/UniformNode.js +80 -80
- package/examples/jsm/nodes/core/VarNode.js +60 -60
- package/examples/jsm/nodes/core/VaryingNode.js +65 -65
- package/examples/jsm/nodes/core/constants.js +28 -27
- package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
- package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
- package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
- package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
- package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
- package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
- package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
- package/examples/jsm/nodes/display/PassNode.js +183 -182
- package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
- package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
- package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
- package/examples/jsm/nodes/display/ViewportNode.js +134 -134
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
- package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
- package/examples/jsm/nodes/fog/FogNode.js +38 -38
- package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
- package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
- package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
- package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
- package/examples/jsm/nodes/lighting/AONode.js +27 -27
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
- package/examples/jsm/nodes/lighting/LightNode.js +57 -57
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
- package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
- package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
- package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
- package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
- package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
- package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
- package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
- package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
- package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
- package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -54
- package/examples/jsm/nodes/materials/Materials.js +16 -16
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +28 -28
- package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -34
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -40
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -65
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +155 -155
- package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -84
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -80
- package/examples/jsm/nodes/materials/NodeMaterial.js +601 -568
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +39 -39
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +90 -96
- package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -199
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -68
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +130 -130
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -1430
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +29 -29
- package/examples/jsm/nodes/math/CondNode.js +121 -86
- package/examples/jsm/nodes/math/HashNode.js +34 -34
- package/examples/jsm/nodes/math/MathNode.js +391 -382
- package/examples/jsm/nodes/math/MathUtils.js +15 -0
- package/examples/jsm/nodes/math/OperatorNode.js +274 -266
- package/examples/jsm/nodes/math/TriNoise3D.js +71 -71
- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -152
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- package/src/materials/MeshPhongMaterial.js +123 -124
- package/src/materials/MeshPhysicalMaterial.js +224 -224
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- package/src/renderers/WebGLArrayRenderTarget.js +22 -22
- package/src/renderers/WebGLCubeRenderTarget.js +146 -155
- package/src/renderers/WebGLRenderTarget.js +15 -15
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- package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -7
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- package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +16 -16
- package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +26 -26
- package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -8
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -19
- package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +33 -33
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +43 -43
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +10 -10
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- package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -11
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- package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -7
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- package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -10
- package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -8
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- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -13
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- package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -5
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- package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +228 -228
- package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -32
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +151 -151
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +562 -562
- package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -4
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -26
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -9
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- package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -12
- package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -24
- package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +47 -38
- package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -36
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -76
- package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +33 -33
- package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -43
- package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -8
- package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -19
- package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -12
- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +314 -314
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -66
- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -10
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -25
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -15
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -20
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +192 -169
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -36
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +201 -201
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -119
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -145
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -122
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk.js +272 -274
- package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -40
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -62
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -36
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +97 -95
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -76
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -35
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -77
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -117
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -126
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -113
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -89
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -128
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +225 -226
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -120
- package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -88
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -57
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +81 -81
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -53
- package/src/renderers/shaders/ShaderLib.js +360 -367
- package/src/renderers/shaders/UniformsLib.js +231 -236
- package/src/renderers/shaders/UniformsUtils.js +104 -104
- package/src/renderers/webgl/WebGLAnimation.js +53 -53
- package/src/renderers/webgl/WebGLAttributes.js +229 -229
- package/src/renderers/webgl/WebGLBackground.js +257 -239
- package/src/renderers/webgl/WebGLBindingStates.js +631 -631
- package/src/renderers/webgl/WebGLBufferRenderer.js +92 -92
- package/src/renderers/webgl/WebGLCapabilities.js +120 -120
- package/src/renderers/webgl/WebGLClipping.js +171 -171
- package/src/renderers/webgl/WebGLCubeMaps.js +99 -99
- package/src/renderers/webgl/WebGLCubeUVMaps.js +132 -132
- package/src/renderers/webgl/WebGLExtensions.js +97 -97
- package/src/renderers/webgl/WebGLGeometries.js +211 -211
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +102 -102
- package/src/renderers/webgl/WebGLInfo.js +71 -71
- package/src/renderers/webgl/WebGLLights.js +590 -590
- package/src/renderers/webgl/WebGLMaterials.js +590 -576
- package/src/renderers/webgl/WebGLMorphtargets.js +307 -300
- package/src/renderers/webgl/WebGLObjects.js +92 -92
- package/src/renderers/webgl/WebGLProgram.js +1120 -1112
- package/src/renderers/webgl/WebGLPrograms.js +664 -663
- package/src/renderers/webgl/WebGLProperties.js +48 -48
- package/src/renderers/webgl/WebGLRenderLists.js +238 -238
- package/src/renderers/webgl/WebGLRenderStates.js +107 -107
- package/src/renderers/webgl/WebGLShader.js +12 -12
- package/src/renderers/webgl/WebGLShaderCache.js +124 -124
- package/src/renderers/webgl/WebGLShadowMap.js +424 -424
- package/src/renderers/webgl/WebGLState.js +1318 -1328
- package/src/renderers/webgl/WebGLTextures.js +2213 -2117
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- package/src/renderers/webxr/WebXRDepthSensing.js +105 -0
- package/src/renderers/webxr/WebXRManager.js +824 -840
- package/src/scenes/Fog.js +38 -38
- package/src/scenes/FogExp2.js +35 -35
- package/src/scenes/Scene.js +71 -63
- package/src/textures/CanvasTexture.js +17 -17
- package/src/textures/CompressedArrayTexture.js +18 -18
- package/src/textures/CompressedCubeTexture.js +19 -19
- package/src/textures/CompressedTexture.js +28 -28
- package/src/textures/CubeTexture.js +33 -33
- package/src/textures/Data3DTexture.js +35 -35
- package/src/textures/DataArrayTexture.js +27 -27
- package/src/textures/DataTexture.js +22 -22
- package/src/textures/DepthTexture.js +58 -58
- package/src/textures/FramebufferTexture.js +23 -23
- package/src/textures/Source.js +128 -127
- package/src/textures/Texture.js +310 -338
- package/src/textures/VideoTexture.js +55 -55
- package/src/utils.js +91 -91
- package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
- package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
- package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
- package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
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result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
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88
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89
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}
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90
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91
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mesh.geometry.setAttribute( 'normal', new BufferAttribute( result, 2, true ) );
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92
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-
mesh.geometry.attributes.normal.bytes = result.length * 1;
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93
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-
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|
94
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} else if ( encodeMethod == 'OCT2Byte' ) {
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95
|
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|
96
|
-
result = new Int16Array( count * 2 );
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97
|
-
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98
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-
for ( let idx = 0; idx < array.length; idx += 3 ) {
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99
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100
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const encoded = octEncodeBest( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 2 );
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102
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result[ idx / 3 * 2 + 0 ] = encoded[ 0 ];
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result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
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}
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mesh.geometry.setAttribute( 'normal', new BufferAttribute( result, 2, true ) );
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mesh.geometry.attributes.normal.bytes = result.length * 2;
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110
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} else if ( encodeMethod == 'ANGLES' ) {
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112
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result = new Uint16Array( count * 2 );
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114
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for ( let idx = 0; idx < array.length; idx += 3 ) {
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116
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const encoded = anglesEncode( array[ idx ], array[ idx + 1 ], array[ idx + 2 ] );
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118
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result[ idx / 3 * 2 + 0 ] = encoded[ 0 ];
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result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
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121
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}
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mesh.geometry.setAttribute( 'normal', new BufferAttribute( result, 2, true ) );
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mesh.geometry.attributes.normal.bytes = result.length * 2;
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126
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} else {
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console.error( 'Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ' );
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130
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}
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mesh.geometry.attributes.normal.needsUpdate = true;
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mesh.geometry.attributes.normal.isPacked = true;
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mesh.geometry.attributes.normal.packingMethod = encodeMethod;
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136
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// modify material
|
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137
|
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if ( ! ( mesh.material instanceof PackedPhongMaterial ) ) {
|
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138
|
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|
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139
|
-
mesh.material = new PackedPhongMaterial().copy( mesh.material );
|
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140
|
-
|
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141
|
-
}
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142
|
-
|
|
143
|
-
if ( encodeMethod == 'ANGLES' ) {
|
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144
|
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|
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145
|
-
mesh.material.defines.USE_PACKED_NORMAL = 0;
|
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146
|
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|
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147
|
-
}
|
|
148
|
-
|
|
149
|
-
if ( encodeMethod == 'OCT1Byte' ) {
|
|
150
|
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|
|
151
|
-
mesh.material.defines.USE_PACKED_NORMAL = 1;
|
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152
|
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|
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153
|
-
}
|
|
154
|
-
|
|
155
|
-
if ( encodeMethod == 'OCT2Byte' ) {
|
|
156
|
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|
|
157
|
-
mesh.material.defines.USE_PACKED_NORMAL = 1;
|
|
158
|
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|
|
159
|
-
}
|
|
160
|
-
|
|
161
|
-
if ( encodeMethod == 'DEFAULT' ) {
|
|
162
|
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|
|
163
|
-
mesh.material.defines.USE_PACKED_NORMAL = 2;
|
|
164
|
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|
|
165
|
-
}
|
|
166
|
-
|
|
167
|
-
}
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
/**
|
|
171
|
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* Make the input mesh.geometry's position attribute encoded and compressed.
|
|
172
|
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* Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the position data.
|
|
173
|
-
*
|
|
174
|
-
* @param {THREE.Mesh} mesh
|
|
175
|
-
*
|
|
176
|
-
*/
|
|
177
|
-
function compressPositions( mesh ) {
|
|
178
|
-
|
|
179
|
-
if ( ! mesh.geometry ) {
|
|
180
|
-
|
|
181
|
-
console.error( 'Mesh must contain geometry. ' );
|
|
182
|
-
|
|
183
|
-
}
|
|
184
|
-
|
|
185
|
-
const position = mesh.geometry.attributes.position;
|
|
186
|
-
|
|
187
|
-
if ( ! position ) {
|
|
188
|
-
|
|
189
|
-
console.error( 'Geometry must contain position attribute. ' );
|
|
190
|
-
|
|
191
|
-
}
|
|
192
|
-
|
|
193
|
-
if ( position.isPacked ) return;
|
|
194
|
-
|
|
195
|
-
if ( position.itemSize != 3 ) {
|
|
196
|
-
|
|
197
|
-
console.error( 'position.itemSize is not 3, which cannot be packed. ' );
|
|
198
|
-
|
|
199
|
-
}
|
|
200
|
-
|
|
201
|
-
const array = position.array;
|
|
202
|
-
const encodingBytes = 2;
|
|
203
|
-
|
|
204
|
-
const result = quantizedEncode( array, encodingBytes );
|
|
205
|
-
|
|
206
|
-
const quantized = result.quantized;
|
|
207
|
-
const decodeMat = result.decodeMat;
|
|
208
|
-
|
|
209
|
-
// IMPORTANT: calculate original geometry bounding info first, before updating packed positions
|
|
210
|
-
if ( mesh.geometry.boundingBox == null ) mesh.geometry.computeBoundingBox();
|
|
211
|
-
if ( mesh.geometry.boundingSphere == null ) mesh.geometry.computeBoundingSphere();
|
|
212
|
-
|
|
213
|
-
mesh.geometry.setAttribute( 'position', new BufferAttribute( quantized, 3 ) );
|
|
214
|
-
mesh.geometry.attributes.position.isPacked = true;
|
|
215
|
-
mesh.geometry.attributes.position.needsUpdate = true;
|
|
216
|
-
mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes;
|
|
217
|
-
|
|
218
|
-
// modify material
|
|
219
|
-
if ( ! ( mesh.material instanceof PackedPhongMaterial ) ) {
|
|
220
|
-
|
|
221
|
-
mesh.material = new PackedPhongMaterial().copy( mesh.material );
|
|
222
|
-
|
|
223
|
-
}
|
|
224
|
-
|
|
225
|
-
mesh.material.defines.USE_PACKED_POSITION = 0;
|
|
226
|
-
|
|
227
|
-
mesh.material.uniforms.quantizeMatPos.value = decodeMat;
|
|
228
|
-
mesh.material.uniforms.quantizeMatPos.needsUpdate = true;
|
|
229
|
-
|
|
230
|
-
}
|
|
231
|
-
|
|
232
|
-
/**
|
|
233
|
-
* Make the input mesh.geometry's uv attribute encoded and compressed.
|
|
234
|
-
* Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data.
|
|
235
|
-
*
|
|
236
|
-
* @param {THREE.Mesh} mesh
|
|
237
|
-
*
|
|
238
|
-
*/
|
|
239
|
-
function compressUvs( mesh ) {
|
|
240
|
-
|
|
241
|
-
if ( ! mesh.geometry ) {
|
|
242
|
-
|
|
243
|
-
console.error( 'Mesh must contain geometry property. ' );
|
|
244
|
-
|
|
245
|
-
}
|
|
246
|
-
|
|
247
|
-
const uvs = mesh.geometry.attributes.uv;
|
|
248
|
-
|
|
249
|
-
if ( ! uvs ) {
|
|
250
|
-
|
|
251
|
-
console.error( 'Geometry must contain uv attribute. ' );
|
|
252
|
-
|
|
253
|
-
}
|
|
254
|
-
|
|
255
|
-
if ( uvs.isPacked ) return;
|
|
256
|
-
|
|
257
|
-
const range = { min: Infinity, max: - Infinity };
|
|
258
|
-
|
|
259
|
-
const array = uvs.array;
|
|
260
|
-
|
|
261
|
-
for ( let i = 0; i < array.length; i ++ ) {
|
|
262
|
-
|
|
263
|
-
range.min = Math.min( range.min, array[ i ] );
|
|
264
|
-
range.max = Math.max( range.max, array[ i ] );
|
|
265
|
-
|
|
266
|
-
}
|
|
267
|
-
|
|
268
|
-
let result;
|
|
269
|
-
|
|
270
|
-
if ( range.min >= - 1.0 && range.max <= 1.0 ) {
|
|
271
|
-
|
|
272
|
-
// use default encoding method
|
|
273
|
-
result = new Uint16Array( array.length );
|
|
274
|
-
|
|
275
|
-
for ( let i = 0; i < array.length; i += 2 ) {
|
|
276
|
-
|
|
277
|
-
const encoded = defaultEncode( array[ i ], array[ i + 1 ], 0, 2 );
|
|
278
|
-
|
|
279
|
-
result[ i ] = encoded[ 0 ];
|
|
280
|
-
result[ i + 1 ] = encoded[ 1 ];
|
|
281
|
-
|
|
282
|
-
}
|
|
283
|
-
|
|
284
|
-
mesh.geometry.setAttribute( 'uv', new BufferAttribute( result, 2, true ) );
|
|
285
|
-
mesh.geometry.attributes.uv.isPacked = true;
|
|
286
|
-
mesh.geometry.attributes.uv.needsUpdate = true;
|
|
287
|
-
mesh.geometry.attributes.uv.bytes = result.length * 2;
|
|
288
|
-
|
|
289
|
-
if ( ! ( mesh.material instanceof PackedPhongMaterial ) ) {
|
|
290
|
-
|
|
291
|
-
mesh.material = new PackedPhongMaterial().copy( mesh.material );
|
|
292
|
-
|
|
293
|
-
}
|
|
294
|
-
|
|
295
|
-
mesh.material.defines.USE_PACKED_UV = 0;
|
|
296
|
-
|
|
297
|
-
} else {
|
|
298
|
-
|
|
299
|
-
// use quantized encoding method
|
|
300
|
-
result = quantizedEncodeUV( array, 2 );
|
|
301
|
-
|
|
302
|
-
mesh.geometry.setAttribute( 'uv', new BufferAttribute( result.quantized, 2 ) );
|
|
303
|
-
mesh.geometry.attributes.uv.isPacked = true;
|
|
304
|
-
mesh.geometry.attributes.uv.needsUpdate = true;
|
|
305
|
-
mesh.geometry.attributes.uv.bytes = result.quantized.length * 2;
|
|
306
|
-
|
|
307
|
-
if ( ! ( mesh.material instanceof PackedPhongMaterial ) ) {
|
|
308
|
-
|
|
309
|
-
mesh.material = new PackedPhongMaterial().copy( mesh.material );
|
|
310
|
-
|
|
311
|
-
}
|
|
312
|
-
|
|
313
|
-
mesh.material.defines.USE_PACKED_UV = 1;
|
|
314
|
-
|
|
315
|
-
mesh.material.uniforms.quantizeMatUV.value = result.decodeMat;
|
|
316
|
-
mesh.material.uniforms.quantizeMatUV.needsUpdate = true;
|
|
317
|
-
|
|
318
|
-
}
|
|
319
|
-
|
|
320
|
-
}
|
|
321
|
-
|
|
322
|
-
|
|
323
|
-
// Encoding functions
|
|
324
|
-
|
|
325
|
-
function defaultEncode( x, y, z, bytes ) {
|
|
326
|
-
|
|
327
|
-
if ( bytes == 1 ) {
|
|
328
|
-
|
|
329
|
-
const tmpx = Math.round( ( x + 1 ) * 0.5 * 255 );
|
|
330
|
-
const tmpy = Math.round( ( y + 1 ) * 0.5 * 255 );
|
|
331
|
-
const tmpz = Math.round( ( z + 1 ) * 0.5 * 255 );
|
|
332
|
-
return new Uint8Array( [ tmpx, tmpy, tmpz ] );
|
|
333
|
-
|
|
334
|
-
} else if ( bytes == 2 ) {
|
|
335
|
-
|
|
336
|
-
const tmpx = Math.round( ( x + 1 ) * 0.5 * 65535 );
|
|
337
|
-
const tmpy = Math.round( ( y + 1 ) * 0.5 * 65535 );
|
|
338
|
-
const tmpz = Math.round( ( z + 1 ) * 0.5 * 65535 );
|
|
339
|
-
return new Uint16Array( [ tmpx, tmpy, tmpz ] );
|
|
340
|
-
|
|
341
|
-
} else {
|
|
342
|
-
|
|
343
|
-
console.error( 'number of bytes must be 1 or 2' );
|
|
344
|
-
|
|
345
|
-
}
|
|
346
|
-
|
|
347
|
-
}
|
|
348
|
-
|
|
349
|
-
// for `Angles` encoding
|
|
350
|
-
function anglesEncode( x, y, z ) {
|
|
351
|
-
|
|
352
|
-
const normal0 = parseInt( 0.5 * ( 1.0 + Math.atan2( y, x ) / Math.PI ) * 65535 );
|
|
353
|
-
const normal1 = parseInt( 0.5 * ( 1.0 + z ) * 65535 );
|
|
354
|
-
return new Uint16Array( [ normal0, normal1 ] );
|
|
355
|
-
|
|
356
|
-
}
|
|
357
|
-
|
|
358
|
-
// for `Octahedron` encoding
|
|
359
|
-
function octEncodeBest( x, y, z, bytes ) {
|
|
360
|
-
|
|
361
|
-
let oct, dec, best, currentCos, bestCos;
|
|
362
|
-
|
|
363
|
-
// Test various combinations of ceil and floor
|
|
364
|
-
// to minimize rounding errors
|
|
365
|
-
best = oct = octEncodeVec3( x, y, z, 'floor', 'floor' );
|
|
366
|
-
dec = octDecodeVec2( oct );
|
|
367
|
-
bestCos = dot( x, y, z, dec );
|
|
368
|
-
|
|
369
|
-
oct = octEncodeVec3( x, y, z, 'ceil', 'floor' );
|
|
370
|
-
dec = octDecodeVec2( oct );
|
|
371
|
-
currentCos = dot( x, y, z, dec );
|
|
372
|
-
|
|
373
|
-
if ( currentCos > bestCos ) {
|
|
374
|
-
|
|
375
|
-
best = oct;
|
|
376
|
-
bestCos = currentCos;
|
|
377
|
-
|
|
378
|
-
}
|
|
379
|
-
|
|
380
|
-
oct = octEncodeVec3( x, y, z, 'floor', 'ceil' );
|
|
381
|
-
dec = octDecodeVec2( oct );
|
|
382
|
-
currentCos = dot( x, y, z, dec );
|
|
383
|
-
|
|
384
|
-
if ( currentCos > bestCos ) {
|
|
385
|
-
|
|
386
|
-
best = oct;
|
|
387
|
-
bestCos = currentCos;
|
|
388
|
-
|
|
389
|
-
}
|
|
390
|
-
|
|
391
|
-
oct = octEncodeVec3( x, y, z, 'ceil', 'ceil' );
|
|
392
|
-
dec = octDecodeVec2( oct );
|
|
393
|
-
currentCos = dot( x, y, z, dec );
|
|
394
|
-
|
|
395
|
-
if ( currentCos > bestCos ) {
|
|
396
|
-
|
|
397
|
-
best = oct;
|
|
398
|
-
|
|
399
|
-
}
|
|
400
|
-
|
|
401
|
-
return best;
|
|
402
|
-
|
|
403
|
-
function octEncodeVec3( x0, y0, z0, xfunc, yfunc ) {
|
|
404
|
-
|
|
405
|
-
let x = x0 / ( Math.abs( x0 ) + Math.abs( y0 ) + Math.abs( z0 ) );
|
|
406
|
-
let y = y0 / ( Math.abs( x0 ) + Math.abs( y0 ) + Math.abs( z0 ) );
|
|
407
|
-
|
|
408
|
-
if ( z < 0 ) {
|
|
409
|
-
|
|
410
|
-
const tempx = ( 1 - Math.abs( y ) ) * ( x >= 0 ? 1 : - 1 );
|
|
411
|
-
const tempy = ( 1 - Math.abs( x ) ) * ( y >= 0 ? 1 : - 1 );
|
|
412
|
-
|
|
413
|
-
x = tempx;
|
|
414
|
-
y = tempy;
|
|
415
|
-
|
|
416
|
-
let diff = 1 - Math.abs( x ) - Math.abs( y );
|
|
417
|
-
if ( diff > 0 ) {
|
|
418
|
-
|
|
419
|
-
diff += 0.001;
|
|
420
|
-
x += x > 0 ? diff / 2 : - diff / 2;
|
|
421
|
-
y += y > 0 ? diff / 2 : - diff / 2;
|
|
422
|
-
|
|
423
|
-
}
|
|
424
|
-
|
|
425
|
-
}
|
|
426
|
-
|
|
427
|
-
if ( bytes == 1 ) {
|
|
428
|
-
|
|
429
|
-
return new Int8Array( [
|
|
430
|
-
Math[ xfunc ]( x * 127.5 + ( x < 0 ? 1 : 0 ) ),
|
|
431
|
-
Math[ yfunc ]( y * 127.5 + ( y < 0 ? 1 : 0 ) )
|
|
432
|
-
] );
|
|
433
|
-
|
|
434
|
-
}
|
|
435
|
-
|
|
436
|
-
if ( bytes == 2 ) {
|
|
437
|
-
|
|
438
|
-
return new Int16Array( [
|
|
439
|
-
Math[ xfunc ]( x * 32767.5 + ( x < 0 ? 1 : 0 ) ),
|
|
440
|
-
Math[ yfunc ]( y * 32767.5 + ( y < 0 ? 1 : 0 ) )
|
|
441
|
-
] );
|
|
442
|
-
|
|
443
|
-
}
|
|
444
|
-
|
|
445
|
-
|
|
446
|
-
}
|
|
447
|
-
|
|
448
|
-
function octDecodeVec2( oct ) {
|
|
449
|
-
|
|
450
|
-
let x = oct[ 0 ];
|
|
451
|
-
let y = oct[ 1 ];
|
|
452
|
-
|
|
453
|
-
if ( bytes == 1 ) {
|
|
454
|
-
|
|
455
|
-
x /= x < 0 ? 127 : 128;
|
|
456
|
-
y /= y < 0 ? 127 : 128;
|
|
457
|
-
|
|
458
|
-
} else if ( bytes == 2 ) {
|
|
459
|
-
|
|
460
|
-
x /= x < 0 ? 32767 : 32768;
|
|
461
|
-
y /= y < 0 ? 32767 : 32768;
|
|
462
|
-
|
|
463
|
-
}
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
const z = 1 - Math.abs( x ) - Math.abs( y );
|
|
467
|
-
|
|
468
|
-
if ( z < 0 ) {
|
|
469
|
-
|
|
470
|
-
const tmpx = x;
|
|
471
|
-
x = ( 1 - Math.abs( y ) ) * ( x >= 0 ? 1 : - 1 );
|
|
472
|
-
y = ( 1 - Math.abs( tmpx ) ) * ( y >= 0 ? 1 : - 1 );
|
|
473
|
-
|
|
474
|
-
}
|
|
475
|
-
|
|
476
|
-
const length = Math.sqrt( x * x + y * y + z * z );
|
|
477
|
-
|
|
478
|
-
return [
|
|
479
|
-
x / length,
|
|
480
|
-
y / length,
|
|
481
|
-
z / length
|
|
482
|
-
];
|
|
483
|
-
|
|
484
|
-
}
|
|
485
|
-
|
|
486
|
-
function dot( x, y, z, vec3 ) {
|
|
487
|
-
|
|
488
|
-
return x * vec3[ 0 ] + y * vec3[ 1 ] + z * vec3[ 2 ];
|
|
489
|
-
|
|
490
|
-
}
|
|
491
|
-
|
|
492
|
-
}
|
|
493
|
-
|
|
494
|
-
function quantizedEncode( array, bytes ) {
|
|
495
|
-
|
|
496
|
-
let quantized, segments;
|
|
497
|
-
|
|
498
|
-
if ( bytes == 1 ) {
|
|
499
|
-
|
|
500
|
-
quantized = new Uint8Array( array.length );
|
|
501
|
-
segments = 255;
|
|
502
|
-
|
|
503
|
-
} else if ( bytes == 2 ) {
|
|
504
|
-
|
|
505
|
-
quantized = new Uint16Array( array.length );
|
|
506
|
-
segments = 65535;
|
|
507
|
-
|
|
508
|
-
} else {
|
|
509
|
-
|
|
510
|
-
console.error( 'number of bytes error! ' );
|
|
511
|
-
|
|
512
|
-
}
|
|
513
|
-
|
|
514
|
-
const decodeMat = new Matrix4();
|
|
515
|
-
|
|
516
|
-
const min = new Float32Array( 3 );
|
|
517
|
-
const max = new Float32Array( 3 );
|
|
518
|
-
|
|
519
|
-
min[ 0 ] = min[ 1 ] = min[ 2 ] = Number.MAX_VALUE;
|
|
520
|
-
max[ 0 ] = max[ 1 ] = max[ 2 ] = - Number.MAX_VALUE;
|
|
521
|
-
|
|
522
|
-
for ( let i = 0; i < array.length; i += 3 ) {
|
|
523
|
-
|
|
524
|
-
min[ 0 ] = Math.min( min[ 0 ], array[ i + 0 ] );
|
|
525
|
-
min[ 1 ] = Math.min( min[ 1 ], array[ i + 1 ] );
|
|
526
|
-
min[ 2 ] = Math.min( min[ 2 ], array[ i + 2 ] );
|
|
527
|
-
max[ 0 ] = Math.max( max[ 0 ], array[ i + 0 ] );
|
|
528
|
-
max[ 1 ] = Math.max( max[ 1 ], array[ i + 1 ] );
|
|
529
|
-
max[ 2 ] = Math.max( max[ 2 ], array[ i + 2 ] );
|
|
530
|
-
|
|
531
|
-
}
|
|
532
|
-
|
|
533
|
-
decodeMat.scale( new Vector3(
|
|
534
|
-
( max[ 0 ] - min[ 0 ] ) / segments,
|
|
535
|
-
( max[ 1 ] - min[ 1 ] ) / segments,
|
|
536
|
-
( max[ 2 ] - min[ 2 ] ) / segments
|
|
537
|
-
) );
|
|
538
|
-
|
|
539
|
-
decodeMat.elements[ 12 ] = min[ 0 ];
|
|
540
|
-
decodeMat.elements[ 13 ] = min[ 1 ];
|
|
541
|
-
decodeMat.elements[ 14 ] = min[ 2 ];
|
|
542
|
-
|
|
543
|
-
decodeMat.transpose();
|
|
544
|
-
|
|
545
|
-
|
|
546
|
-
const multiplier = new Float32Array( [
|
|
547
|
-
max[ 0 ] !== min[ 0 ] ? segments / ( max[ 0 ] - min[ 0 ] ) : 0,
|
|
548
|
-
max[ 1 ] !== min[ 1 ] ? segments / ( max[ 1 ] - min[ 1 ] ) : 0,
|
|
549
|
-
max[ 2 ] !== min[ 2 ] ? segments / ( max[ 2 ] - min[ 2 ] ) : 0
|
|
550
|
-
] );
|
|
551
|
-
|
|
552
|
-
for ( let i = 0; i < array.length; i += 3 ) {
|
|
553
|
-
|
|
554
|
-
quantized[ i + 0 ] = Math.floor( ( array[ i + 0 ] - min[ 0 ] ) * multiplier[ 0 ] );
|
|
555
|
-
quantized[ i + 1 ] = Math.floor( ( array[ i + 1 ] - min[ 1 ] ) * multiplier[ 1 ] );
|
|
556
|
-
quantized[ i + 2 ] = Math.floor( ( array[ i + 2 ] - min[ 2 ] ) * multiplier[ 2 ] );
|
|
557
|
-
|
|
558
|
-
}
|
|
559
|
-
|
|
560
|
-
return {
|
|
561
|
-
quantized: quantized,
|
|
562
|
-
decodeMat: decodeMat
|
|
563
|
-
};
|
|
564
|
-
|
|
565
|
-
}
|
|
566
|
-
|
|
567
|
-
function quantizedEncodeUV( array, bytes ) {
|
|
568
|
-
|
|
569
|
-
let quantized, segments;
|
|
570
|
-
|
|
571
|
-
if ( bytes == 1 ) {
|
|
572
|
-
|
|
573
|
-
quantized = new Uint8Array( array.length );
|
|
574
|
-
segments = 255;
|
|
575
|
-
|
|
576
|
-
} else if ( bytes == 2 ) {
|
|
577
|
-
|
|
578
|
-
quantized = new Uint16Array( array.length );
|
|
579
|
-
segments = 65535;
|
|
580
|
-
|
|
581
|
-
} else {
|
|
582
|
-
|
|
583
|
-
console.error( 'number of bytes error! ' );
|
|
584
|
-
|
|
585
|
-
}
|
|
586
|
-
|
|
587
|
-
const decodeMat = new Matrix3();
|
|
588
|
-
|
|
589
|
-
const min = new Float32Array( 2 );
|
|
590
|
-
const max = new Float32Array( 2 );
|
|
591
|
-
|
|
592
|
-
min[ 0 ] = min[ 1 ] = Number.MAX_VALUE;
|
|
593
|
-
max[ 0 ] = max[ 1 ] = - Number.MAX_VALUE;
|
|
594
|
-
|
|
595
|
-
for ( let i = 0; i < array.length; i += 2 ) {
|
|
596
|
-
|
|
597
|
-
min[ 0 ] = Math.min( min[ 0 ], array[ i + 0 ] );
|
|
598
|
-
min[ 1 ] = Math.min( min[ 1 ], array[ i + 1 ] );
|
|
599
|
-
max[ 0 ] = Math.max( max[ 0 ], array[ i + 0 ] );
|
|
600
|
-
max[ 1 ] = Math.max( max[ 1 ], array[ i + 1 ] );
|
|
601
|
-
|
|
602
|
-
}
|
|
603
|
-
|
|
604
|
-
decodeMat.scale(
|
|
605
|
-
( max[ 0 ] - min[ 0 ] ) / segments,
|
|
606
|
-
( max[ 1 ] - min[ 1 ] ) / segments
|
|
607
|
-
);
|
|
608
|
-
|
|
609
|
-
decodeMat.elements[ 6 ] = min[ 0 ];
|
|
610
|
-
decodeMat.elements[ 7 ] = min[ 1 ];
|
|
611
|
-
|
|
612
|
-
decodeMat.transpose();
|
|
613
|
-
|
|
614
|
-
const multiplier = new Float32Array( [
|
|
615
|
-
max[ 0 ] !== min[ 0 ] ? segments / ( max[ 0 ] - min[ 0 ] ) : 0,
|
|
616
|
-
max[ 1 ] !== min[ 1 ] ? segments / ( max[ 1 ] - min[ 1 ] ) : 0
|
|
617
|
-
] );
|
|
618
|
-
|
|
619
|
-
for ( let i = 0; i < array.length; i += 2 ) {
|
|
620
|
-
|
|
621
|
-
quantized[ i + 0 ] = Math.floor( ( array[ i + 0 ] - min[ 0 ] ) * multiplier[ 0 ] );
|
|
622
|
-
quantized[ i + 1 ] = Math.floor( ( array[ i + 1 ] - min[ 1 ] ) * multiplier[ 1 ] );
|
|
623
|
-
|
|
624
|
-
}
|
|
625
|
-
|
|
626
|
-
return {
|
|
627
|
-
quantized: quantized,
|
|
628
|
-
decodeMat: decodeMat
|
|
629
|
-
};
|
|
630
|
-
|
|
631
|
-
}
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
export {
|
|
636
|
-
compressNormals,
|
|
637
|
-
compressPositions,
|
|
638
|
-
compressUvs,
|
|
639
|
-
};
|
|
1
|
+
/**
|
|
2
|
+
* Octahedron and Quantization encodings based on work by:
|
|
3
|
+
*
|
|
4
|
+
* @link https://github.com/tsherif/mesh-quantization-example
|
|
5
|
+
*
|
|
6
|
+
*/
|
|
7
|
+
|
|
8
|
+
import {
|
|
9
|
+
BufferAttribute,
|
|
10
|
+
Matrix3,
|
|
11
|
+
Matrix4,
|
|
12
|
+
Vector3
|
|
13
|
+
} from 'three';
|
|
14
|
+
import { PackedPhongMaterial } from './PackedPhongMaterial.js';
|
|
15
|
+
|
|
16
|
+
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
* Make the input mesh.geometry's normal attribute encoded and compressed by 3 different methods.
|
|
20
|
+
* Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the normal data.
|
|
21
|
+
*
|
|
22
|
+
* @param {THREE.Mesh} mesh
|
|
23
|
+
* @param {String} encodeMethod "DEFAULT" || "OCT1Byte" || "OCT2Byte" || "ANGLES"
|
|
24
|
+
*
|
|
25
|
+
*/
|
|
26
|
+
function compressNormals( mesh, encodeMethod ) {
|
|
27
|
+
|
|
28
|
+
if ( ! mesh.geometry ) {
|
|
29
|
+
|
|
30
|
+
console.error( 'Mesh must contain geometry. ' );
|
|
31
|
+
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
const normal = mesh.geometry.attributes.normal;
|
|
35
|
+
|
|
36
|
+
if ( ! normal ) {
|
|
37
|
+
|
|
38
|
+
console.error( 'Geometry must contain normal attribute. ' );
|
|
39
|
+
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
if ( normal.isPacked ) return;
|
|
43
|
+
|
|
44
|
+
if ( normal.itemSize != 3 ) {
|
|
45
|
+
|
|
46
|
+
console.error( 'normal.itemSize is not 3, which cannot be encoded. ' );
|
|
47
|
+
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
const array = normal.array;
|
|
51
|
+
const count = normal.count;
|
|
52
|
+
|
|
53
|
+
let result;
|
|
54
|
+
if ( encodeMethod == 'DEFAULT' ) {
|
|
55
|
+
|
|
56
|
+
// TODO: Add 1 byte to the result, making the encoded length to be 4 bytes.
|
|
57
|
+
result = new Uint8Array( count * 3 );
|
|
58
|
+
|
|
59
|
+
for ( let idx = 0; idx < array.length; idx += 3 ) {
|
|
60
|
+
|
|
61
|
+
const encoded = defaultEncode( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 1 );
|
|
62
|
+
|
|
63
|
+
result[ idx + 0 ] = encoded[ 0 ];
|
|
64
|
+
result[ idx + 1 ] = encoded[ 1 ];
|
|
65
|
+
result[ idx + 2 ] = encoded[ 2 ];
|
|
66
|
+
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
mesh.geometry.setAttribute( 'normal', new BufferAttribute( result, 3, true ) );
|
|
70
|
+
mesh.geometry.attributes.normal.bytes = result.length * 1;
|
|
71
|
+
|
|
72
|
+
} else if ( encodeMethod == 'OCT1Byte' ) {
|
|
73
|
+
|
|
74
|
+
/**
|
|
75
|
+
* It is not recommended to use 1-byte octahedron normals encoding unless you want to extremely reduce the memory usage
|
|
76
|
+
* As it makes vertex data not aligned to a 4 byte boundary which may harm some WebGL implementations and sometimes the normal distortion is visible
|
|
77
|
+
* Please refer to @zeux 's comments in https://github.com/mrdoob/three.js/pull/18208
|
|
78
|
+
*/
|
|
79
|
+
|
|
80
|
+
result = new Int8Array( count * 2 );
|
|
81
|
+
|
|
82
|
+
for ( let idx = 0; idx < array.length; idx += 3 ) {
|
|
83
|
+
|
|
84
|
+
const encoded = octEncodeBest( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 1 );
|
|
85
|
+
|
|
86
|
+
result[ idx / 3 * 2 + 0 ] = encoded[ 0 ];
|
|
87
|
+
result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
|
|
88
|
+
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
mesh.geometry.setAttribute( 'normal', new BufferAttribute( result, 2, true ) );
|
|
92
|
+
mesh.geometry.attributes.normal.bytes = result.length * 1;
|
|
93
|
+
|
|
94
|
+
} else if ( encodeMethod == 'OCT2Byte' ) {
|
|
95
|
+
|
|
96
|
+
result = new Int16Array( count * 2 );
|
|
97
|
+
|
|
98
|
+
for ( let idx = 0; idx < array.length; idx += 3 ) {
|
|
99
|
+
|
|
100
|
+
const encoded = octEncodeBest( array[ idx ], array[ idx + 1 ], array[ idx + 2 ], 2 );
|
|
101
|
+
|
|
102
|
+
result[ idx / 3 * 2 + 0 ] = encoded[ 0 ];
|
|
103
|
+
result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
|
|
104
|
+
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
mesh.geometry.setAttribute( 'normal', new BufferAttribute( result, 2, true ) );
|
|
108
|
+
mesh.geometry.attributes.normal.bytes = result.length * 2;
|
|
109
|
+
|
|
110
|
+
} else if ( encodeMethod == 'ANGLES' ) {
|
|
111
|
+
|
|
112
|
+
result = new Uint16Array( count * 2 );
|
|
113
|
+
|
|
114
|
+
for ( let idx = 0; idx < array.length; idx += 3 ) {
|
|
115
|
+
|
|
116
|
+
const encoded = anglesEncode( array[ idx ], array[ idx + 1 ], array[ idx + 2 ] );
|
|
117
|
+
|
|
118
|
+
result[ idx / 3 * 2 + 0 ] = encoded[ 0 ];
|
|
119
|
+
result[ idx / 3 * 2 + 1 ] = encoded[ 1 ];
|
|
120
|
+
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
mesh.geometry.setAttribute( 'normal', new BufferAttribute( result, 2, true ) );
|
|
124
|
+
mesh.geometry.attributes.normal.bytes = result.length * 2;
|
|
125
|
+
|
|
126
|
+
} else {
|
|
127
|
+
|
|
128
|
+
console.error( 'Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ' );
|
|
129
|
+
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
mesh.geometry.attributes.normal.needsUpdate = true;
|
|
133
|
+
mesh.geometry.attributes.normal.isPacked = true;
|
|
134
|
+
mesh.geometry.attributes.normal.packingMethod = encodeMethod;
|
|
135
|
+
|
|
136
|
+
// modify material
|
|
137
|
+
if ( ! ( mesh.material instanceof PackedPhongMaterial ) ) {
|
|
138
|
+
|
|
139
|
+
mesh.material = new PackedPhongMaterial().copy( mesh.material );
|
|
140
|
+
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
if ( encodeMethod == 'ANGLES' ) {
|
|
144
|
+
|
|
145
|
+
mesh.material.defines.USE_PACKED_NORMAL = 0;
|
|
146
|
+
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
if ( encodeMethod == 'OCT1Byte' ) {
|
|
150
|
+
|
|
151
|
+
mesh.material.defines.USE_PACKED_NORMAL = 1;
|
|
152
|
+
|
|
153
|
+
}
|
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154
|
+
|
|
155
|
+
if ( encodeMethod == 'OCT2Byte' ) {
|
|
156
|
+
|
|
157
|
+
mesh.material.defines.USE_PACKED_NORMAL = 1;
|
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158
|
+
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
if ( encodeMethod == 'DEFAULT' ) {
|
|
162
|
+
|
|
163
|
+
mesh.material.defines.USE_PACKED_NORMAL = 2;
|
|
164
|
+
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
|
|
170
|
+
/**
|
|
171
|
+
* Make the input mesh.geometry's position attribute encoded and compressed.
|
|
172
|
+
* Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the position data.
|
|
173
|
+
*
|
|
174
|
+
* @param {THREE.Mesh} mesh
|
|
175
|
+
*
|
|
176
|
+
*/
|
|
177
|
+
function compressPositions( mesh ) {
|
|
178
|
+
|
|
179
|
+
if ( ! mesh.geometry ) {
|
|
180
|
+
|
|
181
|
+
console.error( 'Mesh must contain geometry. ' );
|
|
182
|
+
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
const position = mesh.geometry.attributes.position;
|
|
186
|
+
|
|
187
|
+
if ( ! position ) {
|
|
188
|
+
|
|
189
|
+
console.error( 'Geometry must contain position attribute. ' );
|
|
190
|
+
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
if ( position.isPacked ) return;
|
|
194
|
+
|
|
195
|
+
if ( position.itemSize != 3 ) {
|
|
196
|
+
|
|
197
|
+
console.error( 'position.itemSize is not 3, which cannot be packed. ' );
|
|
198
|
+
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
const array = position.array;
|
|
202
|
+
const encodingBytes = 2;
|
|
203
|
+
|
|
204
|
+
const result = quantizedEncode( array, encodingBytes );
|
|
205
|
+
|
|
206
|
+
const quantized = result.quantized;
|
|
207
|
+
const decodeMat = result.decodeMat;
|
|
208
|
+
|
|
209
|
+
// IMPORTANT: calculate original geometry bounding info first, before updating packed positions
|
|
210
|
+
if ( mesh.geometry.boundingBox == null ) mesh.geometry.computeBoundingBox();
|
|
211
|
+
if ( mesh.geometry.boundingSphere == null ) mesh.geometry.computeBoundingSphere();
|
|
212
|
+
|
|
213
|
+
mesh.geometry.setAttribute( 'position', new BufferAttribute( quantized, 3 ) );
|
|
214
|
+
mesh.geometry.attributes.position.isPacked = true;
|
|
215
|
+
mesh.geometry.attributes.position.needsUpdate = true;
|
|
216
|
+
mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes;
|
|
217
|
+
|
|
218
|
+
// modify material
|
|
219
|
+
if ( ! ( mesh.material instanceof PackedPhongMaterial ) ) {
|
|
220
|
+
|
|
221
|
+
mesh.material = new PackedPhongMaterial().copy( mesh.material );
|
|
222
|
+
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
mesh.material.defines.USE_PACKED_POSITION = 0;
|
|
226
|
+
|
|
227
|
+
mesh.material.uniforms.quantizeMatPos.value = decodeMat;
|
|
228
|
+
mesh.material.uniforms.quantizeMatPos.needsUpdate = true;
|
|
229
|
+
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
/**
|
|
233
|
+
* Make the input mesh.geometry's uv attribute encoded and compressed.
|
|
234
|
+
* Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data.
|
|
235
|
+
*
|
|
236
|
+
* @param {THREE.Mesh} mesh
|
|
237
|
+
*
|
|
238
|
+
*/
|
|
239
|
+
function compressUvs( mesh ) {
|
|
240
|
+
|
|
241
|
+
if ( ! mesh.geometry ) {
|
|
242
|
+
|
|
243
|
+
console.error( 'Mesh must contain geometry property. ' );
|
|
244
|
+
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
const uvs = mesh.geometry.attributes.uv;
|
|
248
|
+
|
|
249
|
+
if ( ! uvs ) {
|
|
250
|
+
|
|
251
|
+
console.error( 'Geometry must contain uv attribute. ' );
|
|
252
|
+
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
if ( uvs.isPacked ) return;
|
|
256
|
+
|
|
257
|
+
const range = { min: Infinity, max: - Infinity };
|
|
258
|
+
|
|
259
|
+
const array = uvs.array;
|
|
260
|
+
|
|
261
|
+
for ( let i = 0; i < array.length; i ++ ) {
|
|
262
|
+
|
|
263
|
+
range.min = Math.min( range.min, array[ i ] );
|
|
264
|
+
range.max = Math.max( range.max, array[ i ] );
|
|
265
|
+
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
let result;
|
|
269
|
+
|
|
270
|
+
if ( range.min >= - 1.0 && range.max <= 1.0 ) {
|
|
271
|
+
|
|
272
|
+
// use default encoding method
|
|
273
|
+
result = new Uint16Array( array.length );
|
|
274
|
+
|
|
275
|
+
for ( let i = 0; i < array.length; i += 2 ) {
|
|
276
|
+
|
|
277
|
+
const encoded = defaultEncode( array[ i ], array[ i + 1 ], 0, 2 );
|
|
278
|
+
|
|
279
|
+
result[ i ] = encoded[ 0 ];
|
|
280
|
+
result[ i + 1 ] = encoded[ 1 ];
|
|
281
|
+
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
mesh.geometry.setAttribute( 'uv', new BufferAttribute( result, 2, true ) );
|
|
285
|
+
mesh.geometry.attributes.uv.isPacked = true;
|
|
286
|
+
mesh.geometry.attributes.uv.needsUpdate = true;
|
|
287
|
+
mesh.geometry.attributes.uv.bytes = result.length * 2;
|
|
288
|
+
|
|
289
|
+
if ( ! ( mesh.material instanceof PackedPhongMaterial ) ) {
|
|
290
|
+
|
|
291
|
+
mesh.material = new PackedPhongMaterial().copy( mesh.material );
|
|
292
|
+
|
|
293
|
+
}
|
|
294
|
+
|
|
295
|
+
mesh.material.defines.USE_PACKED_UV = 0;
|
|
296
|
+
|
|
297
|
+
} else {
|
|
298
|
+
|
|
299
|
+
// use quantized encoding method
|
|
300
|
+
result = quantizedEncodeUV( array, 2 );
|
|
301
|
+
|
|
302
|
+
mesh.geometry.setAttribute( 'uv', new BufferAttribute( result.quantized, 2 ) );
|
|
303
|
+
mesh.geometry.attributes.uv.isPacked = true;
|
|
304
|
+
mesh.geometry.attributes.uv.needsUpdate = true;
|
|
305
|
+
mesh.geometry.attributes.uv.bytes = result.quantized.length * 2;
|
|
306
|
+
|
|
307
|
+
if ( ! ( mesh.material instanceof PackedPhongMaterial ) ) {
|
|
308
|
+
|
|
309
|
+
mesh.material = new PackedPhongMaterial().copy( mesh.material );
|
|
310
|
+
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
mesh.material.defines.USE_PACKED_UV = 1;
|
|
314
|
+
|
|
315
|
+
mesh.material.uniforms.quantizeMatUV.value = result.decodeMat;
|
|
316
|
+
mesh.material.uniforms.quantizeMatUV.needsUpdate = true;
|
|
317
|
+
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
|
|
323
|
+
// Encoding functions
|
|
324
|
+
|
|
325
|
+
function defaultEncode( x, y, z, bytes ) {
|
|
326
|
+
|
|
327
|
+
if ( bytes == 1 ) {
|
|
328
|
+
|
|
329
|
+
const tmpx = Math.round( ( x + 1 ) * 0.5 * 255 );
|
|
330
|
+
const tmpy = Math.round( ( y + 1 ) * 0.5 * 255 );
|
|
331
|
+
const tmpz = Math.round( ( z + 1 ) * 0.5 * 255 );
|
|
332
|
+
return new Uint8Array( [ tmpx, tmpy, tmpz ] );
|
|
333
|
+
|
|
334
|
+
} else if ( bytes == 2 ) {
|
|
335
|
+
|
|
336
|
+
const tmpx = Math.round( ( x + 1 ) * 0.5 * 65535 );
|
|
337
|
+
const tmpy = Math.round( ( y + 1 ) * 0.5 * 65535 );
|
|
338
|
+
const tmpz = Math.round( ( z + 1 ) * 0.5 * 65535 );
|
|
339
|
+
return new Uint16Array( [ tmpx, tmpy, tmpz ] );
|
|
340
|
+
|
|
341
|
+
} else {
|
|
342
|
+
|
|
343
|
+
console.error( 'number of bytes must be 1 or 2' );
|
|
344
|
+
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
// for `Angles` encoding
|
|
350
|
+
function anglesEncode( x, y, z ) {
|
|
351
|
+
|
|
352
|
+
const normal0 = parseInt( 0.5 * ( 1.0 + Math.atan2( y, x ) / Math.PI ) * 65535 );
|
|
353
|
+
const normal1 = parseInt( 0.5 * ( 1.0 + z ) * 65535 );
|
|
354
|
+
return new Uint16Array( [ normal0, normal1 ] );
|
|
355
|
+
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
// for `Octahedron` encoding
|
|
359
|
+
function octEncodeBest( x, y, z, bytes ) {
|
|
360
|
+
|
|
361
|
+
let oct, dec, best, currentCos, bestCos;
|
|
362
|
+
|
|
363
|
+
// Test various combinations of ceil and floor
|
|
364
|
+
// to minimize rounding errors
|
|
365
|
+
best = oct = octEncodeVec3( x, y, z, 'floor', 'floor' );
|
|
366
|
+
dec = octDecodeVec2( oct );
|
|
367
|
+
bestCos = dot( x, y, z, dec );
|
|
368
|
+
|
|
369
|
+
oct = octEncodeVec3( x, y, z, 'ceil', 'floor' );
|
|
370
|
+
dec = octDecodeVec2( oct );
|
|
371
|
+
currentCos = dot( x, y, z, dec );
|
|
372
|
+
|
|
373
|
+
if ( currentCos > bestCos ) {
|
|
374
|
+
|
|
375
|
+
best = oct;
|
|
376
|
+
bestCos = currentCos;
|
|
377
|
+
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
oct = octEncodeVec3( x, y, z, 'floor', 'ceil' );
|
|
381
|
+
dec = octDecodeVec2( oct );
|
|
382
|
+
currentCos = dot( x, y, z, dec );
|
|
383
|
+
|
|
384
|
+
if ( currentCos > bestCos ) {
|
|
385
|
+
|
|
386
|
+
best = oct;
|
|
387
|
+
bestCos = currentCos;
|
|
388
|
+
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
oct = octEncodeVec3( x, y, z, 'ceil', 'ceil' );
|
|
392
|
+
dec = octDecodeVec2( oct );
|
|
393
|
+
currentCos = dot( x, y, z, dec );
|
|
394
|
+
|
|
395
|
+
if ( currentCos > bestCos ) {
|
|
396
|
+
|
|
397
|
+
best = oct;
|
|
398
|
+
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
return best;
|
|
402
|
+
|
|
403
|
+
function octEncodeVec3( x0, y0, z0, xfunc, yfunc ) {
|
|
404
|
+
|
|
405
|
+
let x = x0 / ( Math.abs( x0 ) + Math.abs( y0 ) + Math.abs( z0 ) );
|
|
406
|
+
let y = y0 / ( Math.abs( x0 ) + Math.abs( y0 ) + Math.abs( z0 ) );
|
|
407
|
+
|
|
408
|
+
if ( z < 0 ) {
|
|
409
|
+
|
|
410
|
+
const tempx = ( 1 - Math.abs( y ) ) * ( x >= 0 ? 1 : - 1 );
|
|
411
|
+
const tempy = ( 1 - Math.abs( x ) ) * ( y >= 0 ? 1 : - 1 );
|
|
412
|
+
|
|
413
|
+
x = tempx;
|
|
414
|
+
y = tempy;
|
|
415
|
+
|
|
416
|
+
let diff = 1 - Math.abs( x ) - Math.abs( y );
|
|
417
|
+
if ( diff > 0 ) {
|
|
418
|
+
|
|
419
|
+
diff += 0.001;
|
|
420
|
+
x += x > 0 ? diff / 2 : - diff / 2;
|
|
421
|
+
y += y > 0 ? diff / 2 : - diff / 2;
|
|
422
|
+
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
if ( bytes == 1 ) {
|
|
428
|
+
|
|
429
|
+
return new Int8Array( [
|
|
430
|
+
Math[ xfunc ]( x * 127.5 + ( x < 0 ? 1 : 0 ) ),
|
|
431
|
+
Math[ yfunc ]( y * 127.5 + ( y < 0 ? 1 : 0 ) )
|
|
432
|
+
] );
|
|
433
|
+
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
if ( bytes == 2 ) {
|
|
437
|
+
|
|
438
|
+
return new Int16Array( [
|
|
439
|
+
Math[ xfunc ]( x * 32767.5 + ( x < 0 ? 1 : 0 ) ),
|
|
440
|
+
Math[ yfunc ]( y * 32767.5 + ( y < 0 ? 1 : 0 ) )
|
|
441
|
+
] );
|
|
442
|
+
|
|
443
|
+
}
|
|
444
|
+
|
|
445
|
+
|
|
446
|
+
}
|
|
447
|
+
|
|
448
|
+
function octDecodeVec2( oct ) {
|
|
449
|
+
|
|
450
|
+
let x = oct[ 0 ];
|
|
451
|
+
let y = oct[ 1 ];
|
|
452
|
+
|
|
453
|
+
if ( bytes == 1 ) {
|
|
454
|
+
|
|
455
|
+
x /= x < 0 ? 127 : 128;
|
|
456
|
+
y /= y < 0 ? 127 : 128;
|
|
457
|
+
|
|
458
|
+
} else if ( bytes == 2 ) {
|
|
459
|
+
|
|
460
|
+
x /= x < 0 ? 32767 : 32768;
|
|
461
|
+
y /= y < 0 ? 32767 : 32768;
|
|
462
|
+
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
|
|
466
|
+
const z = 1 - Math.abs( x ) - Math.abs( y );
|
|
467
|
+
|
|
468
|
+
if ( z < 0 ) {
|
|
469
|
+
|
|
470
|
+
const tmpx = x;
|
|
471
|
+
x = ( 1 - Math.abs( y ) ) * ( x >= 0 ? 1 : - 1 );
|
|
472
|
+
y = ( 1 - Math.abs( tmpx ) ) * ( y >= 0 ? 1 : - 1 );
|
|
473
|
+
|
|
474
|
+
}
|
|
475
|
+
|
|
476
|
+
const length = Math.sqrt( x * x + y * y + z * z );
|
|
477
|
+
|
|
478
|
+
return [
|
|
479
|
+
x / length,
|
|
480
|
+
y / length,
|
|
481
|
+
z / length
|
|
482
|
+
];
|
|
483
|
+
|
|
484
|
+
}
|
|
485
|
+
|
|
486
|
+
function dot( x, y, z, vec3 ) {
|
|
487
|
+
|
|
488
|
+
return x * vec3[ 0 ] + y * vec3[ 1 ] + z * vec3[ 2 ];
|
|
489
|
+
|
|
490
|
+
}
|
|
491
|
+
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
function quantizedEncode( array, bytes ) {
|
|
495
|
+
|
|
496
|
+
let quantized, segments;
|
|
497
|
+
|
|
498
|
+
if ( bytes == 1 ) {
|
|
499
|
+
|
|
500
|
+
quantized = new Uint8Array( array.length );
|
|
501
|
+
segments = 255;
|
|
502
|
+
|
|
503
|
+
} else if ( bytes == 2 ) {
|
|
504
|
+
|
|
505
|
+
quantized = new Uint16Array( array.length );
|
|
506
|
+
segments = 65535;
|
|
507
|
+
|
|
508
|
+
} else {
|
|
509
|
+
|
|
510
|
+
console.error( 'number of bytes error! ' );
|
|
511
|
+
|
|
512
|
+
}
|
|
513
|
+
|
|
514
|
+
const decodeMat = new Matrix4();
|
|
515
|
+
|
|
516
|
+
const min = new Float32Array( 3 );
|
|
517
|
+
const max = new Float32Array( 3 );
|
|
518
|
+
|
|
519
|
+
min[ 0 ] = min[ 1 ] = min[ 2 ] = Number.MAX_VALUE;
|
|
520
|
+
max[ 0 ] = max[ 1 ] = max[ 2 ] = - Number.MAX_VALUE;
|
|
521
|
+
|
|
522
|
+
for ( let i = 0; i < array.length; i += 3 ) {
|
|
523
|
+
|
|
524
|
+
min[ 0 ] = Math.min( min[ 0 ], array[ i + 0 ] );
|
|
525
|
+
min[ 1 ] = Math.min( min[ 1 ], array[ i + 1 ] );
|
|
526
|
+
min[ 2 ] = Math.min( min[ 2 ], array[ i + 2 ] );
|
|
527
|
+
max[ 0 ] = Math.max( max[ 0 ], array[ i + 0 ] );
|
|
528
|
+
max[ 1 ] = Math.max( max[ 1 ], array[ i + 1 ] );
|
|
529
|
+
max[ 2 ] = Math.max( max[ 2 ], array[ i + 2 ] );
|
|
530
|
+
|
|
531
|
+
}
|
|
532
|
+
|
|
533
|
+
decodeMat.scale( new Vector3(
|
|
534
|
+
( max[ 0 ] - min[ 0 ] ) / segments,
|
|
535
|
+
( max[ 1 ] - min[ 1 ] ) / segments,
|
|
536
|
+
( max[ 2 ] - min[ 2 ] ) / segments
|
|
537
|
+
) );
|
|
538
|
+
|
|
539
|
+
decodeMat.elements[ 12 ] = min[ 0 ];
|
|
540
|
+
decodeMat.elements[ 13 ] = min[ 1 ];
|
|
541
|
+
decodeMat.elements[ 14 ] = min[ 2 ];
|
|
542
|
+
|
|
543
|
+
decodeMat.transpose();
|
|
544
|
+
|
|
545
|
+
|
|
546
|
+
const multiplier = new Float32Array( [
|
|
547
|
+
max[ 0 ] !== min[ 0 ] ? segments / ( max[ 0 ] - min[ 0 ] ) : 0,
|
|
548
|
+
max[ 1 ] !== min[ 1 ] ? segments / ( max[ 1 ] - min[ 1 ] ) : 0,
|
|
549
|
+
max[ 2 ] !== min[ 2 ] ? segments / ( max[ 2 ] - min[ 2 ] ) : 0
|
|
550
|
+
] );
|
|
551
|
+
|
|
552
|
+
for ( let i = 0; i < array.length; i += 3 ) {
|
|
553
|
+
|
|
554
|
+
quantized[ i + 0 ] = Math.floor( ( array[ i + 0 ] - min[ 0 ] ) * multiplier[ 0 ] );
|
|
555
|
+
quantized[ i + 1 ] = Math.floor( ( array[ i + 1 ] - min[ 1 ] ) * multiplier[ 1 ] );
|
|
556
|
+
quantized[ i + 2 ] = Math.floor( ( array[ i + 2 ] - min[ 2 ] ) * multiplier[ 2 ] );
|
|
557
|
+
|
|
558
|
+
}
|
|
559
|
+
|
|
560
|
+
return {
|
|
561
|
+
quantized: quantized,
|
|
562
|
+
decodeMat: decodeMat
|
|
563
|
+
};
|
|
564
|
+
|
|
565
|
+
}
|
|
566
|
+
|
|
567
|
+
function quantizedEncodeUV( array, bytes ) {
|
|
568
|
+
|
|
569
|
+
let quantized, segments;
|
|
570
|
+
|
|
571
|
+
if ( bytes == 1 ) {
|
|
572
|
+
|
|
573
|
+
quantized = new Uint8Array( array.length );
|
|
574
|
+
segments = 255;
|
|
575
|
+
|
|
576
|
+
} else if ( bytes == 2 ) {
|
|
577
|
+
|
|
578
|
+
quantized = new Uint16Array( array.length );
|
|
579
|
+
segments = 65535;
|
|
580
|
+
|
|
581
|
+
} else {
|
|
582
|
+
|
|
583
|
+
console.error( 'number of bytes error! ' );
|
|
584
|
+
|
|
585
|
+
}
|
|
586
|
+
|
|
587
|
+
const decodeMat = new Matrix3();
|
|
588
|
+
|
|
589
|
+
const min = new Float32Array( 2 );
|
|
590
|
+
const max = new Float32Array( 2 );
|
|
591
|
+
|
|
592
|
+
min[ 0 ] = min[ 1 ] = Number.MAX_VALUE;
|
|
593
|
+
max[ 0 ] = max[ 1 ] = - Number.MAX_VALUE;
|
|
594
|
+
|
|
595
|
+
for ( let i = 0; i < array.length; i += 2 ) {
|
|
596
|
+
|
|
597
|
+
min[ 0 ] = Math.min( min[ 0 ], array[ i + 0 ] );
|
|
598
|
+
min[ 1 ] = Math.min( min[ 1 ], array[ i + 1 ] );
|
|
599
|
+
max[ 0 ] = Math.max( max[ 0 ], array[ i + 0 ] );
|
|
600
|
+
max[ 1 ] = Math.max( max[ 1 ], array[ i + 1 ] );
|
|
601
|
+
|
|
602
|
+
}
|
|
603
|
+
|
|
604
|
+
decodeMat.scale(
|
|
605
|
+
( max[ 0 ] - min[ 0 ] ) / segments,
|
|
606
|
+
( max[ 1 ] - min[ 1 ] ) / segments
|
|
607
|
+
);
|
|
608
|
+
|
|
609
|
+
decodeMat.elements[ 6 ] = min[ 0 ];
|
|
610
|
+
decodeMat.elements[ 7 ] = min[ 1 ];
|
|
611
|
+
|
|
612
|
+
decodeMat.transpose();
|
|
613
|
+
|
|
614
|
+
const multiplier = new Float32Array( [
|
|
615
|
+
max[ 0 ] !== min[ 0 ] ? segments / ( max[ 0 ] - min[ 0 ] ) : 0,
|
|
616
|
+
max[ 1 ] !== min[ 1 ] ? segments / ( max[ 1 ] - min[ 1 ] ) : 0
|
|
617
|
+
] );
|
|
618
|
+
|
|
619
|
+
for ( let i = 0; i < array.length; i += 2 ) {
|
|
620
|
+
|
|
621
|
+
quantized[ i + 0 ] = Math.floor( ( array[ i + 0 ] - min[ 0 ] ) * multiplier[ 0 ] );
|
|
622
|
+
quantized[ i + 1 ] = Math.floor( ( array[ i + 1 ] - min[ 1 ] ) * multiplier[ 1 ] );
|
|
623
|
+
|
|
624
|
+
}
|
|
625
|
+
|
|
626
|
+
return {
|
|
627
|
+
quantized: quantized,
|
|
628
|
+
decodeMat: decodeMat
|
|
629
|
+
};
|
|
630
|
+
|
|
631
|
+
}
|
|
632
|
+
|
|
633
|
+
|
|
634
|
+
|
|
635
|
+
export {
|
|
636
|
+
compressNormals,
|
|
637
|
+
compressPositions,
|
|
638
|
+
compressUvs,
|
|
639
|
+
};
|