@needle-tools/engine 4.7.2-alpha → 4.7.2-next.0e4e068

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1075) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/gltf-progressive-CNdBjvz6.js +1145 -0
  7. package/dist/gltf-progressive-C_oN6wCA.umd.cjs +8 -0
  8. package/dist/gltf-progressive-MgWOszRl.min.js +8 -0
  9. package/dist/{needle-engine.bundle-BhDF-YSv.min.js → needle-engine.bundle-B1OlKJHF.min.js} +108 -107
  10. package/dist/{needle-engine.bundle-gp00DTS4.js → needle-engine.bundle-Bwsx9VYm.js} +2077 -2061
  11. package/dist/{needle-engine.bundle-D2myV4E4.umd.cjs → needle-engine.bundle-Cd6HpRz5.umd.cjs} +99 -98
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1672 -1673
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +101 -101
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +35 -35
  125. package/lib/engine/engine_lods.js +160 -160
  126. package/lib/engine/engine_lods.js.map +1 -1
  127. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  128. package/lib/engine/engine_mainloop_utils.js +466 -466
  129. package/lib/engine/engine_math.d.ts +114 -114
  130. package/lib/engine/engine_math.js +247 -247
  131. package/lib/engine/engine_modules.d.ts +36 -36
  132. package/lib/engine/engine_modules.js +85 -85
  133. package/lib/engine/engine_networking.d.ts +260 -260
  134. package/lib/engine/engine_networking.js +764 -764
  135. package/lib/engine/engine_networking_auto.d.ts +24 -24
  136. package/lib/engine/engine_networking_auto.js +310 -310
  137. package/lib/engine/engine_networking_blob.d.ts +48 -48
  138. package/lib/engine/engine_networking_blob.js +228 -228
  139. package/lib/engine/engine_networking_files.d.ts +35 -35
  140. package/lib/engine/engine_networking_files.js +172 -172
  141. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  142. package/lib/engine/engine_networking_files_default_components.js +42 -42
  143. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  144. package/lib/engine/engine_networking_instantiate.js +345 -345
  145. package/lib/engine/engine_networking_peer.d.ts +15 -15
  146. package/lib/engine/engine_networking_peer.js +132 -132
  147. package/lib/engine/engine_networking_streams.d.ts +123 -123
  148. package/lib/engine/engine_networking_streams.js +645 -645
  149. package/lib/engine/engine_networking_types.d.ts +22 -22
  150. package/lib/engine/engine_networking_types.js +7 -7
  151. package/lib/engine/engine_networking_utils.d.ts +2 -2
  152. package/lib/engine/engine_networking_utils.js +20 -20
  153. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  154. package/lib/engine/engine_networking_websocket.js +2 -2
  155. package/lib/engine/engine_patcher.d.ts +10 -10
  156. package/lib/engine/engine_patcher.js +142 -142
  157. package/lib/engine/engine_physics.d.ts +152 -152
  158. package/lib/engine/engine_physics.js +645 -645
  159. package/lib/engine/engine_physics.types.d.ts +40 -40
  160. package/lib/engine/engine_physics.types.js +33 -33
  161. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  162. package/lib/engine/engine_physics_rapier.js +1433 -1433
  163. package/lib/engine/engine_playerview.d.ts +26 -26
  164. package/lib/engine/engine_playerview.js +64 -64
  165. package/lib/engine/engine_scenelighting.d.ts +71 -71
  166. package/lib/engine/engine_scenelighting.js +226 -226
  167. package/lib/engine/engine_serialization.d.ts +3 -3
  168. package/lib/engine/engine_serialization.js +3 -3
  169. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  170. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  171. package/lib/engine/engine_serialization_core.d.ts +94 -94
  172. package/lib/engine/engine_serialization_core.js +607 -607
  173. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  174. package/lib/engine/engine_serialization_decorator.js +66 -66
  175. package/lib/engine/engine_setup.d.ts +1 -1
  176. package/lib/engine/engine_setup.js +2 -2
  177. package/lib/engine/engine_shaders.d.ts +53 -53
  178. package/lib/engine/engine_shaders.js +252 -252
  179. package/lib/engine/engine_shims.d.ts +4 -4
  180. package/lib/engine/engine_shims.js +24 -24
  181. package/lib/engine/engine_test_utils.d.ts +39 -39
  182. package/lib/engine/engine_test_utils.js +83 -83
  183. package/lib/engine/engine_texture.d.ts +28 -28
  184. package/lib/engine/engine_texture.js +64 -64
  185. package/lib/engine/engine_three_utils.d.ts +204 -204
  186. package/lib/engine/engine_three_utils.js +788 -788
  187. package/lib/engine/engine_time.d.ts +51 -51
  188. package/lib/engine/engine_time.js +82 -82
  189. package/lib/engine/engine_time_utils.d.ts +88 -88
  190. package/lib/engine/engine_time_utils.js +215 -215
  191. package/lib/engine/engine_tonemapping.d.ts +6 -6
  192. package/lib/engine/engine_tonemapping.js +198 -197
  193. package/lib/engine/engine_tonemapping.js.map +1 -1
  194. package/lib/engine/engine_types.d.ts +578 -578
  195. package/lib/engine/engine_types.js +95 -95
  196. package/lib/engine/engine_typestore.d.ts +28 -28
  197. package/lib/engine/engine_typestore.js +55 -55
  198. package/lib/engine/engine_util_decorator.d.ts +13 -13
  199. package/lib/engine/engine_util_decorator.js +116 -116
  200. package/lib/engine/engine_utils.d.ts +248 -248
  201. package/lib/engine/engine_utils.js +1012 -1012
  202. package/lib/engine/engine_utils_format.d.ts +24 -24
  203. package/lib/engine/engine_utils_format.js +239 -239
  204. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  205. package/lib/engine/engine_utils_screenshot.js +522 -522
  206. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  207. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  208. package/lib/engine/engine_xr.d.ts +1 -1
  209. package/lib/engine/engine_xr.js +1 -1
  210. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  211. package/lib/engine/export/gltf/Writers.js +24 -24
  212. package/lib/engine/export/gltf/index.d.ts +11 -11
  213. package/lib/engine/export/gltf/index.js +123 -123
  214. package/lib/engine/export/index.d.ts +2 -2
  215. package/lib/engine/export/index.js +2 -2
  216. package/lib/engine/export/state.d.ts +7 -7
  217. package/lib/engine/export/state.js +17 -17
  218. package/lib/engine/export/utils.d.ts +2 -2
  219. package/lib/engine/export/utils.js +7 -7
  220. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  221. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  222. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  223. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  224. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  225. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  226. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  227. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  228. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  229. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  230. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  231. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  232. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  233. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  234. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  235. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  236. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  237. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  238. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  239. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  240. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  241. package/lib/engine/extensions/extension_resolver.js +1 -1
  242. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  243. package/lib/engine/extensions/extension_utils.js +152 -152
  244. package/lib/engine/extensions/extensions.d.ts +32 -32
  245. package/lib/engine/extensions/extensions.js +107 -107
  246. package/lib/engine/extensions/index.d.ts +6 -6
  247. package/lib/engine/extensions/index.js +6 -6
  248. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  249. package/lib/engine/extensions/usage_tracker.js +65 -65
  250. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  251. package/lib/engine/js-extensions/Camera.js +39 -39
  252. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  253. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  254. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  255. package/lib/engine/js-extensions/Layers.js +22 -22
  256. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  257. package/lib/engine/js-extensions/Object3D.js +136 -136
  258. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  259. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  260. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  261. package/lib/engine/js-extensions/Vector.js +13 -13
  262. package/lib/engine/js-extensions/index.d.ts +5 -5
  263. package/lib/engine/js-extensions/index.js +5 -5
  264. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  265. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  266. package/lib/engine/shaders/shaderData.d.ts +55 -55
  267. package/lib/engine/shaders/shaderData.js +58 -58
  268. package/lib/engine/tests/test_utils.d.ts +2 -2
  269. package/lib/engine/tests/test_utils.js +53 -53
  270. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  271. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  272. package/lib/engine/webcomponents/api.d.ts +5 -5
  273. package/lib/engine/webcomponents/api.js +4 -4
  274. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  275. package/lib/engine/webcomponents/buttons.js +264 -264
  276. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  277. package/lib/engine/webcomponents/fonts.js +32 -32
  278. package/lib/engine/webcomponents/icons.d.ts +9 -9
  279. package/lib/engine/webcomponents/icons.js +52 -52
  280. package/lib/engine/webcomponents/index.d.ts +1 -1
  281. package/lib/engine/webcomponents/index.js +1 -1
  282. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  283. package/lib/engine/webcomponents/logo-element.js +67 -67
  284. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  285. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  286. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  287. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  288. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  289. package/lib/engine/webcomponents/needle-button.js +161 -161
  290. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  291. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  292. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  293. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  294. package/lib/engine/webcomponents/needle-engine.d.ts +115 -116
  295. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  296. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  297. package/lib/engine/webcomponents/needle-engine.js +845 -821
  298. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  299. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  300. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  301. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  302. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  303. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  304. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  305. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  306. package/lib/engine/xr/NeedleXRSync.js +188 -188
  307. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  308. package/lib/engine/xr/SceneTransition.js +69 -69
  309. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  310. package/lib/engine/xr/TempXRContext.js +187 -187
  311. package/lib/engine/xr/XRRig.d.ts +7 -7
  312. package/lib/engine/xr/XRRig.js +1 -1
  313. package/lib/engine/xr/api.d.ts +6 -6
  314. package/lib/engine/xr/api.js +6 -6
  315. package/lib/engine/xr/events.d.ts +66 -66
  316. package/lib/engine/xr/events.js +93 -93
  317. package/lib/engine/xr/internal.d.ts +12 -12
  318. package/lib/engine/xr/internal.js +25 -25
  319. package/lib/engine/xr/usdz.d.ts +12 -12
  320. package/lib/engine/xr/usdz.js +29 -29
  321. package/lib/engine/xr/utils.d.ts +11 -11
  322. package/lib/engine/xr/utils.js +34 -34
  323. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  324. package/lib/engine-components/AlignmentConstraint.js +39 -39
  325. package/lib/engine-components/Animation.d.ts +156 -156
  326. package/lib/engine-components/Animation.js +508 -508
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  999. package/src/engine-components/ui/InputField.ts +321 -321
  1000. package/src/engine-components/ui/Interfaces.ts +57 -57
  1001. package/src/engine-components/ui/Layout.ts +334 -334
  1002. package/src/engine-components/ui/Outline.ts +13 -13
  1003. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1004. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1005. package/src/engine-components/ui/Raycaster.ts +102 -102
  1006. package/src/engine-components/ui/RectTransform.ts +375 -375
  1007. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1008. package/src/engine-components/ui/Symbols.ts +1 -1
  1009. package/src/engine-components/ui/Text.ts +578 -578
  1010. package/src/engine-components/ui/Utils.ts +113 -113
  1011. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1012. package/src/engine-components/utils/LookAt.ts +88 -88
  1013. package/src/engine-components/utils/OpenURL.ts +114 -114
  1014. package/src/engine-components/webxr/Avatar.ts +265 -265
  1015. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1016. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1017. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1018. package/src/engine-components/webxr/WebXR.ts +585 -585
  1019. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1020. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1021. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1022. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1023. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1024. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1025. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1026. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1027. package/src/engine-components/webxr/index.ts +2 -2
  1028. package/src/engine-components/webxr/types.ts +3 -3
  1029. package/src/engine-components-experimental/Presentation.ts +12 -12
  1030. package/src/engine-components-experimental/api.ts +4 -4
  1031. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1032. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1033. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1034. package/src/engine-schemes/README.md +1 -1
  1035. package/src/engine-schemes/api.ts +12 -12
  1036. package/src/engine-schemes/schemes.ts +28 -28
  1037. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1038. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1039. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1040. package/src/engine-schemes/transform.ts +50 -50
  1041. package/src/engine-schemes/transforms.fbs +25 -25
  1042. package/src/engine-schemes/vec.fbs +19 -19
  1043. package/src/engine-schemes/vec2.ts +33 -33
  1044. package/src/engine-schemes/vec3.ts +38 -38
  1045. package/src/engine-schemes/vec4.ts +43 -43
  1046. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1047. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1048. package/src/include/draco/draco_decoder.js +34 -34
  1049. package/src/include/ktx2/basis_transcoder.js +21 -21
  1050. package/src/include/needle/arial-msdf.json +1471 -1471
  1051. package/src/include/three/DragControls.js +231 -231
  1052. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1053. package/src/needle-engine.ts +70 -70
  1054. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1055. package/dist/gltf-progressive-YjtQYFa9.js +0 -1052
  1056. package/dist/gltf-progressive-yOP1mp5W.min.js +0 -8
  1057. package/dist/gltf-progressive-zdhlW609.umd.cjs +0 -8
  1058. package/src/engine-schemes/dist/api.js +0 -17
  1059. package/src/engine-schemes/dist/api.js.meta +0 -7
  1060. package/src/engine-schemes/dist/schemes.js +0 -25
  1061. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1062. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1063. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1064. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1065. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1066. package/src/engine-schemes/dist/transform.js +0 -46
  1067. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1068. package/src/engine-schemes/dist/vec2.js +0 -32
  1069. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1070. package/src/engine-schemes/dist/vec3.js +0 -36
  1071. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1072. package/src/engine-schemes/dist/vec4.js +0 -40
  1073. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1074. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1075. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
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- `,e.uuid,`
5
- `,t.uuid),t=t.clone(),t.offset=e.offset,t.repeat=e.repeat,t.colorSpace=e.colorSpace,t.magFilter=e.magFilter,t.minFilter=e.minFilter,t.wrapS=e.wrapS,t.wrapT=e.wrapT,t.flipY=e.flipY,t.anisotropy=e.anisotropy,t.mipmaps||(t.generateMipmaps=e.generateMipmaps),t):e}};h(P,"registerTexture",(r,e,t,o,s)=>{if(L&&console.log("> Progressive: register texture",o,e.name,e.uuid,e,s),!e){L&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[_e]=s);const i=s.guid;P.assignLODInformation(r,e,i,t,o),P.lodInfos.set(i,s),P.lowresCache.set(i,e)}),h(P,"registerMesh",(r,e,t,o,s,i)=>{var n;const a=t.geometry;if(!a){L&&console.warn("gltf-progressive: Register mesh without geometry");return}a.userData||(a.userData={}),L&&console.log("> Progressive: register mesh "+t.name,{index:s,uuid:t.uuid},i,t),P.assignLODInformation(r,a,e,o,s),P.lodInfos.set(e,i);let l=P.lowresCache.get(e);l?l.push(t.geometry):l=[t.geometry],P.lowresCache.set(e,l),o>0&&!ee(t)&&ut(t,a);for(const u of X)(n=u.onRegisteredNewMesh)==null||n.call(u,t,i)}),h(P,"lodInfos",new Map),h(P,"previouslyLoaded",new Map),h(P,"lowresCache",new Map);let z=P;class ht{constructor(e,t,o,s){h(this,"url"),h(this,"key"),h(this,"level"),h(this,"index"),this.url=e,this.key=t,this.level=o,s!=null&&(this.index=s)}}const k=se("debugprogressive"),gt=se("noprogressive"),Se=Symbol("Needle:LODSManager"),Te=Symbol("Needle:LODState"),q=Symbol("Needle:CurrentLOD"),S={mesh_lod:-1,texture_lod:-1};var D,T,K,Ae,te,ne,fe,H;let ie=(D=class{constructor(r,e){h(this,"context"),h(this,"renderer"),h(this,"projectionScreenMatrix",new Ie),h(this,"targetTriangleDensity",2e5),h(this,"skinnedMeshAutoUpdateBoundsInterval",30),h(this,"updateInterval","auto"),Y(this,T,1),h(this,"pause",!1),h(this,"manual",!1),h(this,"_lodchangedlisteners",[]),Y(this,K),Y(this,Ae,new Ye),Y(this,te,0),Y(this,ne,0),Y(this,fe,0),Y(this,H,0),h(this,"_fpsBuffer",[60,60,60,60,60]),h(this,"_sphere",new Qe),h(this,"_tempBox",new Be),h(this,"_tempBox2",new Be),h(this,"tempMatrix",new Ie),h(this,"_tempWorldPosition",new N),h(this,"_tempBoxSize",new N),h(this,"_tempBox2Size",new N),this.renderer=r,this.context={...e}}static getObjectLODState(r){return r[Te]}static addPlugin(r){X.push(r)}static removePlugin(r){const e=X.indexOf(r);e>=0&&X.splice(e,1)}static get(r,e){if(r[Se])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),r[Se];const t=new D(r,{engine:"unknown",...e});return r[Se]=t,t}get plugins(){return X}addEventListener(r,e){r==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(r,e){if(r==="changed"){const t=this._lodchangedlisteners.indexOf(e);t>=0&&this._lodchangedlisteners.splice(t,1)}}enable(){if(x(this,K))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let r=0;U(this,K,this.renderer.render);const e=this;Me(this.renderer),this.renderer.render=function(t,o){const s=e.renderer.getRenderTarget();(s==null||"isXRRenderTarget"in s&&s.isXRRenderTarget)&&(r=0,U(e,te,x(e,te)+1),U(e,ne,x(e,Ae).getDelta()),U(e,fe,x(e,fe)+x(e,ne)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/x(e,ne)),U(e,H,e._fpsBuffer.reduce((n,a)=>n+a)/e._fpsBuffer.length),k&&x(e,te)%200===0&&console.log("FPS",Math.round(x(e,H)),"Interval:",x(e,T)));const i=r++;x(e,K).call(this,t,o),e.onAfterRender(t,o,i)}}disable(){x(this,K)&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=x(this,K),U(this,K,void 0))}update(r,e){this.internalUpdate(r,e)}onAfterRender(r,e,t){if(this.pause)return;const o=this.renderer.renderLists.get(r,0).opaque;let s=!0;if(o.length===1){const i=o[0].material;(i.name==="EffectMaterial"||i.name==="CopyShader")&&(s=!1)}if((e.parent&&e.parent.type==="CubeCamera"||t>=1&&e.type==="OrthographicCamera")&&(s=!1),s){if(gt||(this.updateInterval==="auto"?x(this,H)<40&&x(this,T)<10?(U(this,T,x(this,T)+1),k&&console.warn("\u2193 Reducing LOD updates",x(this,T),x(this,H).toFixed(0))):x(this,H)>=60&&x(this,T)>1&&(U(this,T,x(this,T)-1),k&&console.warn("\u2191 Increasing LOD updates",x(this,T),x(this,H).toFixed(0))):U(this,T,this.updateInterval),x(this,T)>0&&x(this,te)%x(this,T)!=0))return;this.internalUpdate(r,e)}}internalUpdate(r,e){var t,o;const s=this.renderer.renderLists.get(r,0),i=s.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const n=this.targetTriangleDensity;for(const u of i){if(u.material&&(((t=u.geometry)==null?void 0:t.type)==="BoxGeometry"||((o=u.geometry)==null?void 0:o.type)==="BufferGeometry")&&(u.material.name==="SphericalGaussianBlur"||u.material.name=="BackgroundCubeMaterial"||u.material.name==="CubemapFromEquirect"||u.material.name==="EquirectangularToCubeUV")){k&&(u.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(u.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",u,u.material.name,u.material.type)));continue}switch(u.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if(k==="color"&&u.material&&!u.object.progressive_debug_color){u.object.progressive_debug_color=!0;const M=Math.random()*16777215,v=new Je({color:M});u.object.material=v}const c=u.object;(c instanceof J||c.isMesh)&&this.updateLODs(r,e,c,n)}const a=s.transparent;for(const u of a){const c=u.object;(c instanceof J||c.isMesh)&&this.updateLODs(r,e,c,n)}const l=s.transmissive;for(const u of l){const c=u.object;(c instanceof J||c.isMesh)&&this.updateLODs(r,e,c,n)}}updateLODs(r,e,t,o){var s,i;t.userData||(t.userData={});let n=t[Te];if(n||(n=new ft,t[Te]=n),n.frames++<2)return;for(const l of X)(s=l.onBeforeUpdateLOD)==null||s.call(l,this.renderer,r,e,t);const a=D.overrideGlobalLodLevel!==void 0?D.overrideGlobalLodLevel:Q;a>=0?(S.mesh_lod=a,S.texture_lod=a):(this.calculateLodLevel(e,t,n,o,S),S.mesh_lod=Math.round(S.mesh_lod),S.texture_lod=Math.round(S.texture_lod)),S.mesh_lod>=0&&this.loadProgressiveMeshes(t,S.mesh_lod),t.material&&S.texture_lod>=0&&this.loadProgressiveTextures(t.material,S.texture_lod),L&&t.material&&!t.isGizmo&&We(t.material);for(const l of X)(i=l.onAfterUpdatedLOD)==null||i.call(l,this.renderer,r,e,t,S);n.lastLodLevel_Mesh=S.mesh_lod,n.lastLodLevel_Texture=S.texture_lod}loadProgressiveTextures(r,e){if(!r)return;if(Array.isArray(r)){for(const s of r)this.loadProgressiveTextures(s,e);return}let t=!1;(r[q]===void 0||e<r[q])&&(t=!0);const o=r["DEBUG:LOD"];o!=null&&(t=r[q]!=o,e=o),t&&(r[q]=e,z.assignTextureLOD(r,e).then(s=>{this._lodchangedlisteners.forEach(i=>i({type:"texture",level:e,object:r}))}))}loadProgressiveMeshes(r,e){if(!r)return Promise.resolve(null);let t=r[q]!==e;const o=r["DEBUG:LOD"];if(o!=null&&(t=r[q]!=o,e=o),t){r[q]=e;const s=r.geometry;return z.assignMeshLOD(r,e).then(i=>(i&&r[q]==e&&s!=r.geometry&&this._lodchangedlisteners.forEach(n=>n({type:"mesh",level:e,object:r})),i))}return Promise.resolve(null)}static isInside(r,e){const t=r.min,o=r.max,s=(t.x+o.x)*.5,i=(t.y+o.y)*.5;return this._tempPtInside.set(s,i,t.z).applyMatrix4(e).z<0}calculateLodLevel(r,e,t,o,s){var i,n,a;if(!e){s.mesh_lod=-1,s.texture_lod=-1;return}if(!r){s.mesh_lod=-1,s.texture_lod=-1;return}let l=10+1,u=!1;if(k&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const c=(i=z.getMeshLODExtension(e.geometry))==null?void 0:i.lods,M=z.getPrimitiveIndex(e.geometry),v=c&&c.length>0,m=z.getMaterialMinMaxLODsCount(e.material),j=m?.min_count!=1/0&&m.min_count>0&&m.max_count>0;if(!v&&!j){s.mesh_lod=0,s.texture_lod=0;return}v||(u=!0,l=0);const w=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let I=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const g=e;if(!g.boundingBox)g.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0&&t.frames%this.skinnedMeshAutoUpdateBoundsInterval===0){const p=ee(g),B=g.geometry;p&&(g.geometry=p),g.computeBoundingBox(),g.geometry=B}I=g.boundingBox}if(I){const g=r;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const f=r.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(f)){s.mesh_lod=0,s.texture_lod=0;return}}if(this._tempBox.copy(I),this._tempBox.applyMatrix4(e.matrixWorld),g.isPerspectiveCamera&&D.isInside(this._tempBox,this.projectionScreenMatrix)){s.mesh_lod=0,s.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&g.isPerspectiveCamera&&g.fov>70){const f=this._tempBox.min,d=this._tempBox.max;let y=f.x,_=f.y,A=d.x,V=d.y;const ae=2,ve=1.5,le=(f.x+d.x)*.5,ue=(f.y+d.y)*.5;y=(y-le)*ae+le,_=(_-ue)*ae+ue,A=(A-le)*ae+le,V=(V-ue)*ae+ue;const Ve=y<0&&A>0?0:Math.min(Math.abs(f.x),Math.abs(d.x)),Xe=_<0&&V>0?0:Math.min(Math.abs(f.y),Math.abs(d.y)),xe=Math.max(Ve,Xe);t.lastCentrality=(ve-xe)*(ve-xe)*(ve-xe)}else t.lastCentrality=1;const p=this._tempBox.getSize(this._tempBoxSize);p.multiplyScalar(.5),screen.availHeight>0&&w>0&&p.multiplyScalar(w/screen.availHeight),r.isPerspectiveCamera?p.x*=r.aspect:r.isOrthographicCamera;const B=r.matrixWorldInverse,G=this._tempBox2;G.copy(I),G.applyMatrix4(e.matrixWorld),G.applyMatrix4(B);const b=G.getSize(this._tempBox2Size),W=Math.max(b.x,b.y);if(Math.max(p.x,p.y)!=0&&W!=0&&(p.z=b.z/Math.max(b.x,b.y)*Math.max(p.x,p.y)),t.lastScreenCoverage=Math.max(p.x,p.y,p.z),t.lastScreenspaceVolume.copy(p),t.lastScreenCoverage*=t.lastCentrality,k&&D.debugDrawLine){const f=this.tempMatrix.copy(this.projectionScreenMatrix);f.invert();const d=D.corner0,y=D.corner1,_=D.corner2,A=D.corner3;d.copy(this._tempBox.min),y.copy(this._tempBox.max),y.x=d.x,_.copy(this._tempBox.max),_.y=d.y,A.copy(this._tempBox.max);const V=(d.z+A.z)*.5;d.z=y.z=_.z=A.z=V,d.applyMatrix4(f),y.applyMatrix4(f),_.applyMatrix4(f),A.applyMatrix4(f),D.debugDrawLine(d,y,255),D.debugDrawLine(d,_,255),D.debugDrawLine(y,A,255),D.debugDrawLine(_,A,255)}let O=999;if(c&&t.lastScreenCoverage>0)for(let f=0;f<c.length;f++){const d=c[f];if((((n=d.densities)==null?void 0:n[M])||d.density||1e-5)/t.lastScreenCoverage<o){O=f;break}}O<l&&(l=O,u=!0)}if(u?s.mesh_lod=l:s.mesh_lod=t.lastLodLevel_Mesh,k&&s.mesh_lod!=t.lastLodLevel_Mesh){const g=c?.[s.mesh_lod];g&&console.log(`Mesh LOD changed: ${t.lastLodLevel_Mesh} \u2192 ${s.mesh_lod} (${g.density.toFixed(0)}) - ${e.name}`)}if(j){const g="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(t.lastLodLevel_Texture<0){if(s.texture_lod=m.max_count-1,k){const p=m.lods[m.max_count-1];k&&console.log(`First Texture LOD ${s.texture_lod} (${p.max_height}px) - ${e.name}`)}}else{const p=t.lastScreenspaceVolume.x+t.lastScreenspaceVolume.y+t.lastScreenspaceVolume.z;let B=t.lastScreenCoverage*4;((a=this.context)==null?void 0:a.engine)==="model-viewer"&&(B*=1.5);const G=w/window.devicePixelRatio*B;let b=!1;for(let W=m.lods.length-1;W>=0;W--){const O=m.lods[W];if(!(g&&O.max_height>=2048)&&!(at()&&O.max_height>4096)&&(O.max_height>G||!b&&W===0)){if(b=!0,s.texture_lod=W,s.texture_lod<t.lastLodLevel_Texture){const f=O.max_height;k&&console.log(`Texture LOD changed: ${t.lastLodLevel_Texture} \u2192 ${s.texture_lod} = ${f}px
6
- Screensize: ${G.toFixed(0)}px, Coverage: ${(100*t.lastScreenCoverage).toFixed(2)}%, Volume ${p.toFixed(1)}
7
- ${e.name}`)}break}}}}else s.texture_lod=0}},T=new WeakMap,K=new WeakMap,Ae=new WeakMap,te=new WeakMap,ne=new WeakMap,fe=new WeakMap,H=new WeakMap,h(D,"debugDrawLine"),h(D,"overrideGlobalLodLevel"),h(D,"corner0",new N),h(D,"corner1",new N),h(D,"corner2",new N),h(D,"corner3",new N),h(D,"_tempPtInside",new N),D);class ft{constructor(){h(this,"frames",0),h(this,"lastLodLevel_Mesh",-1),h(this,"lastLodLevel_Texture",-1),h(this,"lastScreenCoverage",0),h(this,"lastScreenspaceVolume",new N),h(this,"lastCentrality",0)}}const $e=Symbol("NEEDLE_mesh_lod"),me=Symbol("NEEDLE_texture_lod");let pe=null;function Ue(){const r=mt();r&&(r.mapURLs(function(e){return Ne(),e}),Ne(),pe?.disconnect(),pe=new MutationObserver(e=>{e.forEach(t=>{t.addedNodes.forEach(o=>{o instanceof HTMLElement&&o.tagName.toLowerCase()==="model-viewer"&&ze(o)})})}),pe.observe(document,{childList:!0,subtree:!0}))}function mt(){return typeof customElements>"u"?null:customElements.get("model-viewer")||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Ue()}),null)}function Ne(){typeof document>"u"||document.querySelectorAll("model-viewer").forEach(r=>{ze(r)})}const Fe=new WeakSet;let pt=0;function ze(r){if(!r||Fe.has(r))return null;Fe.add(r),console.debug("[gltf-progressive] found new model-viewer..."+ ++pt+`
8
- `,r.getAttribute("src"));let e=null,t=null,o=null;for(let s=r;s!=null;s=Object.getPrototypeOf(s)){const i=Object.getOwnPropertySymbols(s),n=i.find(u=>u.toString()=="Symbol(renderer)"),a=i.find(u=>u.toString()=="Symbol(scene)"),l=i.find(u=>u.toString()=="Symbol(needsRender)");!e&&n!=null&&(e=r[n].threeRenderer),!t&&a!=null&&(t=r[a]),!o&&l!=null&&(o=r[l])}if(e&&t){let s=function(){if(o){let n=0,a=setInterval(()=>{if(n++>5){clearInterval(a);return}o?.call(r)},300)}};console.debug("[gltf-progressive] setup model-viewer");const i=ie.get(e,{engine:"model-viewer"});return ie.addPlugin(new vt),i.enable(),i.addEventListener("changed",()=>{o?.call(r)}),r.addEventListener("model-visibility",n=>{n.detail.visible&&o?.call(r)}),r.addEventListener("load",()=>{s()}),()=>{i.disable()}}return null}class vt{constructor(){h(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(e,t,o,s){this.tryParseMeshLOD(t,s),this.tryParseTextureLOD(t,s)}getUrl(e){if(!e)return null;let t=e.getAttribute("src");return t||(t=e.src),t||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",e),this._didWarnAboutMissingUrl=!0),t}tryGetCurrentGLTF(e){return e._currentGLTF}tryGetCurrentModelViewer(e){return e.element}tryParseTextureLOD(e,t){if(t[me]==!0)return;t[me]=!0;const o=this.tryGetCurrentGLTF(e),s=this.tryGetCurrentModelViewer(e),i=this.getUrl(s);if(i&&o&&t.material){let n=function(l){var u,c,M;if(l[me]==!0)return;l[me]=!0,l.userData&&(l.userData.LOD=-1);const v=Object.keys(l);for(let m=0;m<v.length;m++){const j=v[m],w=l[j];if(w?.isTexture===!0){const I=(c=(u=w.userData)==null?void 0:u.associations)==null?void 0:c.textures;if(I==null)continue;const g=o.parser.json.textures[I];if(!g){console.warn("Texture data not found for texture index "+I);continue}if((M=g?.extensions)!=null&&M[F]){const p=g.extensions[F];p&&i&&z.registerTexture(i,w,p.lods.length,I,p)}}}};const a=t.material;if(Array.isArray(a))for(const l of a)n(l);else n(a)}}tryParseMeshLOD(e,t){var o,s;if(t[$e]==!0)return;t[$e]=!0;const i=this.tryGetCurrentModelViewer(e),n=this.getUrl(i);if(!n)return;const a=(s=(o=t.userData)==null?void 0:o.gltfExtensions)==null?void 0:s[F];if(a&&n){const l=t.uuid;z.registerMesh(n,l,t,0,a.lods.length,a)}}}function xt(r,e,t,o){Me(e),De(t),be(t,{progressive:!0,...o?.hints}),t.register(i=>new z(i,r));const s=ie.get(e);return o?.enableLODsManager!==!1&&s.enable(),s}if(Ue(),!lt){const r={gltfProgressive:{useNeedleProgressive:xt,LODsManager:ie,configureLoader:be,getRaycastMesh:ee,useRaycastMeshes:ct}};if(!globalThis.Needle)globalThis.Needle=r;else for(const e in r)globalThis.Needle[e]=r[e]}export{ie as LODsManager,z as NEEDLE_progressive,De as addDracoAndKTX2Loaders,be as configureLoader,Me as createLoaders,ee as getRaycastMesh,ke as setDracoDecoderLocation,Re as setKTX2TranscoderLocation};
@@ -1,8 +0,0 @@
1
- "use strict";var Xe=Object.defineProperty;var Ee=i=>{throw TypeError(i)};var qe=(i,t,e)=>t in i?Xe(i,t,{enumerable:!0,configurable:!0,writable:!0,value:e}):i[t]=e;var d=(i,t,e)=>qe(i,typeof t!="symbol"?t+"":t,e),Ce=(i,t,e)=>t.has(i)||Ee("Cannot "+e);var L=(i,t,e)=>(Ce(i,t,"read from private field"),e?e.call(i):t.get(i)),j=(i,t,e)=>t.has(i)?Ee("Cannot add the same private member more than once"):t instanceof WeakSet?t.add(i):t.set(i,e),z=(i,t,e,r)=>(Ce(i,t,"write to private field"),r?r.call(i,e):t.set(i,e),e);const p=require("./three-DMrv-4ar.umd.cjs"),ee=require("./three-examples-C7ryg8vN.umd.cjs"),Ke="";globalThis.GLTF_PROGRESSIVE_VERSION=Ke;console.debug("[gltf-progressive] version -");let W="https://www.gstatic.com/draco/versioned/decoders/1.5.7/",te="https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";const Ye=W,He=te,Ge=new URL(W+"draco_decoder.js");Ge.searchParams.append("range","true");fetch(Ge,{method:"GET",headers:{Range:"bytes=0-1"}}).catch(i=>{console.debug(`Failed to fetch remote Draco decoder from ${W} (offline: ${typeof navigator<"u"?navigator.onLine:"unknown"})`),W===Ye&&ke("./include/draco/"),te===He&&$e("./include/ktx2/")}).finally(()=>{Fe()});function ke(i){W=i,R&&R[_e]!=W?(console.debug("Updating Draco decoder path to "+i),R[_e]=W,R.setDecoderPath(W),R.preload()):console.debug("Setting Draco decoder path to "+i)}function $e(i){te=i,U&&U.transcoderPath!=te?(console.debug("Updating KTX2 transcoder path to "+i),U.setTranscoderPath(te),U.init()):console.debug("Setting KTX2 transcoder path to "+i)}const _e=Symbol("dracoDecoderPath");let R,ye,U;function Fe(){R||(R=new ee.DRACOLoader,R[_e]=W,R.setDecoderPath(W),R.setDecoderConfig({type:"js"}),R.preload()),U||(U=new ee.KTX2Loader,U.setTranscoderPath(te),U.init()),ye||(ye=ee.MeshoptDecoder)}function Te(i){return Fe(),i?U.detectSupport(i):i!==null&&console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"),{dracoLoader:R,ktx2Loader:U,meshoptDecoder:ye}}function Ae(i){i.dracoLoader||i.setDRACOLoader(R),i.ktx2Loader||i.setKTX2Loader(U),i.meshoptDecoder||i.setMeshoptDecoder(ye)}const be=new WeakMap;function Pe(i,t){let e=be.get(i);e?e=Object.assign(e,t):e=t,be.set(i,e)}const De=ee.GLTFLoader.prototype.load;function je(...i){const t=be.get(this);let e=i[0];const r=new URL(e,window.location.href);if(r.hostname.endsWith("needle.tools")){const o=(t==null?void 0:t.progressive)!==void 0?t.progressive:!0,s=t!=null&&t.usecase?t.usecase:"default";o?this.requestHeader.Accept=`*/*;progressive=allowed;usecase=${s}`:this.requestHeader.Accept=`*/*;usecase=${s}`,e=r.toString()}return i[0]=e,De==null?void 0:De.call(this,...i)}ee.GLTFLoader.prototype.load=je;ue("debugprogressive");function ue(i){if(typeof window>"u")return!1;const e=new URL(window.location.href).searchParams.get(i);return e==null||e==="0"||e==="false"?!1:e===""?!0:e}function Je(i,t){if(t===void 0||t.startsWith("./")||t.startsWith("http")||i===void 0)return t;const e=i.lastIndexOf("/");if(e>=0){const r=i.substring(0,e+1);for(;r.endsWith("/")&&t.startsWith("/");)t=t.substring(1);return r+t}return t}let ie;function Qe(){return ie!==void 0||(ie=/iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent),ue("debugprogressive")&&console.log("[glTF Progressive]: isMobileDevice",ie)),ie}const Ze=typeof window>"u"&&typeof document>"u",Se=Symbol("needle:raycast-mesh");function oe(i){return(i==null?void 0:i[Se])instanceof p.BufferGeometry?i[Se]:null}function et(i,t){if((i.type==="Mesh"||i.type==="SkinnedMesh")&&!oe(i)){const r=rt(t);r.userData={isRaycastMesh:!0},i[Se]=r}}function tt(i=!0){if(i){if(ae)return;const t=ae=p.Mesh.prototype.raycast;p.Mesh.prototype.raycast=function(e,r){const n=this,o=oe(n);let s;o&&n.isMesh&&(s=n.geometry,n.geometry=o),t.call(this,e,r),s&&(n.geometry=s)}}else{if(!ae)return;p.Mesh.prototype.raycast=ae,ae=null}}let ae=null;function rt(i){const t=new p.BufferGeometry;for(const e in i.attributes)t.setAttribute(e,i.getAttribute(e));return t.setIndex(i.getIndex()),t}const Q=new Array,D=ue("debugprogressive");let pe,Z=-1;if(D){let i=function(){Z+=1,Z>=t&&(Z=-1),console.log(`Toggle LOD level [${Z}]`)},t=6;window.addEventListener("keyup",e=>{e.key==="p"&&i(),e.key==="w"&&(pe=!pe,console.log(`Toggle wireframe [${pe}]`));const r=parseInt(e.key);!isNaN(r)&&r>=0&&(Z=r,console.log(`Set LOD level to [${Z}]`))})}function Ue(i){if(D)if(Array.isArray(i))for(const t of i)Ue(t);else i&&"wireframe"in i&&(i.wireframe=pe===!0)}const K="NEEDLE_progressive",ve=Symbol("needle-progressive-texture"),M=class M{constructor(t,e){d(this,"parser");d(this,"url");d(this,"_isLoadingMesh");d(this,"loadMesh",t=>{var r,n;if(this._isLoadingMesh)return null;const e=(n=(r=this.parser.json.meshes[t])==null?void 0:r.extensions)==null?void 0:n[K];return e?(this._isLoadingMesh=!0,this.parser.getDependency("mesh",t).then(o=>{var s;return this._isLoadingMesh=!1,o&&M.registerMesh(this.url,e.guid,o,(s=e.lods)==null?void 0:s.length,0,e),o})):null});D&&console.log("Progressive extension registered for",e),this.parser=t,this.url=e}get name(){return K}static getMeshLODExtension(t){const e=this.getAssignedLODInformation(t);return e!=null&&e.key?this.lodInfos.get(e.key):null}static getPrimitiveIndex(t){var r;const e=(r=this.getAssignedLODInformation(t))==null?void 0:r.index;return e??-1}static getMaterialMinMaxLODsCount(t,e){const r=this,n="LODS:minmax",o=t[n];if(o!=null)return o;if(e||(e={min_count:1/0,max_count:0,lods:[]}),Array.isArray(t)){for(const a of t)this.getMaterialMinMaxLODsCount(a,e);return t[n]=e,e}if(D==="verbose"&&console.log("getMaterialMinMaxLODsCount",t),t.type==="ShaderMaterial"||t.type==="RawShaderMaterial"){const a=t;for(const l of Object.keys(a.uniforms)){const u=a.uniforms[l].value;(u==null?void 0:u.isTexture)===!0&&s(u,e)}}else if(t.isMaterial)for(const a of Object.keys(t)){const l=t[a];(l==null?void 0:l.isTexture)===!0&&s(l,e)}return t[n]=e,e;function s(a,l){const u=r.getAssignedLODInformation(a);if(u){const c=r.lodInfos.get(u.key);if(c&&c.lods){l.min_count=Math.min(l.min_count,c.lods.length),l.max_count=Math.max(l.max_count,c.lods.length);for(let h=0;h<c.lods.length;h++){const g=c.lods[h];g.width&&(l.lods[h]=l.lods[h]||{min_height:1/0,max_height:0},l.lods[h].min_height=Math.min(l.lods[h].min_height,g.height),l.lods[h].max_height=Math.max(l.lods[h].max_height,g.height))}}}}}static hasLODLevelAvailable(t,e){var o;if(Array.isArray(t)){for(const s of t)if(this.hasLODLevelAvailable(s,e))return!0;return!1}if(t.isMaterial===!0){for(const s of Object.keys(t)){const a=t[s];if(a&&a.isTexture&&this.hasLODLevelAvailable(a,e))return!0}return!1}else if(t.isGroup===!0){for(const s of t.children)if(s.isMesh===!0&&this.hasLODLevelAvailable(s,e))return!0}let r,n;if(t.isMesh?r=t.geometry:(t.isBufferGeometry||t.isTexture)&&(r=t),r&&(o=r==null?void 0:r.userData)!=null&&o.LODS){const s=r.userData.LODS;if(n=this.lodInfos.get(s.key),e===void 0)return n!=null;if(n)return Array.isArray(n.lods)?e<n.lods.length:e===0}return!1}static assignMeshLOD(t,e){var r;if(!t)return Promise.resolve(null);if(t instanceof p.Mesh||t.isMesh===!0){const n=t.geometry,o=this.getAssignedLODInformation(n);if(!o)return Promise.resolve(null);for(const s of Q)(r=s.onBeforeGetLODMesh)==null||r.call(s,t,e);return t["LOD:requested level"]=e,M.getOrLoadLOD(n,e).then(s=>{if(Array.isArray(s)){const a=o.index||0;s=s[a]}return t["LOD:requested level"]===e&&(delete t["LOD:requested level"],s&&n!=s&&((s==null?void 0:s.isBufferGeometry)?t.geometry=s:D&&console.error("Invalid LOD geometry",s))),s}).catch(s=>(console.error("Error loading mesh LOD",t,s),null))}else D&&console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh",t);return Promise.resolve(null)}static assignTextureLOD(t,e=0){if(!t)return Promise.resolve(null);if(t.isMesh===!0){const r=t;if(Array.isArray(r.material)){const n=new Array;for(const o of r.material){const s=this.assignTextureLOD(o,e);n.push(s)}return Promise.all(n).then(o=>{const s=new Array;for(const a of o)Array.isArray(a)&&s.push(...a);return s})}else return this.assignTextureLOD(r.material,e)}if(t.isMaterial===!0){const r=t,n=[],o=new Array;if(r.uniforms&&(r.isRawShaderMaterial||r.isShaderMaterial===!0)){const s=r;for(const a of Object.keys(s.uniforms)){const l=s.uniforms[a].value;if((l==null?void 0:l.isTexture)===!0){const u=this.assignTextureLODForSlot(l,e,r,a).then(c=>(c&&s.uniforms[a].value!=c&&(s.uniforms[a].value=c,s.uniformsNeedUpdate=!0),c));n.push(u),o.push(a)}}}else for(const s of Object.keys(r)){const a=r[s];if((a==null?void 0:a.isTexture)===!0){const l=this.assignTextureLODForSlot(a,e,r,s);n.push(l),o.push(s)}}return Promise.all(n).then(s=>{const a=new Array;for(let l=0;l<s.length;l++){const u=s[l],c=o[l];u&&u.isTexture===!0?a.push({material:r,slot:c,texture:u,level:e}):a.push({material:r,slot:c,texture:null,level:e})}return a})}if(t instanceof p.Texture||t.isTexture===!0){const r=t;return this.assignTextureLODForSlot(r,e,null,null)}return Promise.resolve(null)}static assignTextureLODForSlot(t,e,r,n){return(t==null?void 0:t.isTexture)!==!0?Promise.resolve(null):n==="glyphMap"?Promise.resolve(t):M.getOrLoadLOD(t,e).then(o=>{if(Array.isArray(o))return null;if((o==null?void 0:o.isTexture)===!0){if(o!=t&&r&&n){const s=r[n];if(s&&!D){const a=this.getAssignedLODInformation(s);if(a&&(a==null?void 0:a.level)<e)return D==="verbose"&&console.warn("Assigned texture level is already higher: ",a.level,e,r,s,o),null}r[n]=o}return o}else D=="verbose"&&console.warn("No LOD found for",t,e);return null}).catch(o=>(console.error("Error loading LOD",t,o),null))}afterRoot(t){var e,r;return D&&console.log("AFTER",this.url,t),(e=this.parser.json.textures)==null||e.forEach((n,o)=>{var s;if(n!=null&&n.extensions){const a=n==null?void 0:n.extensions[K];if(a){if(!a.lods){D&&console.warn("Texture has no LODs",a);return}let l=!1;for(const u of this.parser.associations.keys())if(u.isTexture===!0){const c=this.parser.associations.get(u);(c==null?void 0:c.textures)===o&&(l=!0,M.registerTexture(this.url,u,(s=a.lods)==null?void 0:s.length,o,a))}l||this.parser.getDependency("texture",o).then(u=>{var c;u&&M.registerTexture(this.url,u,(c=a.lods)==null?void 0:c.length,o,a)})}}}),(r=this.parser.json.meshes)==null||r.forEach((n,o)=>{if(n!=null&&n.extensions){const s=n==null?void 0:n.extensions[K];if(s&&s.lods){for(const a of this.parser.associations.keys())if(a.isMesh){const l=this.parser.associations.get(a);(l==null?void 0:l.meshes)===o&&M.registerMesh(this.url,s.guid,a,s.lods.length,l.primitives,s)}}}}),null}static async getOrLoadLOD(t,e){var a,l,u,c;const r=D=="verbose",n=t.userData.LODS;if(!n)return null;const o=n==null?void 0:n.key;let s;if(t.isTexture===!0){const h=t;h.source&&h.source[ve]&&(s=h.source[ve])}if(s||(s=M.lodInfos.get(o)),s){if(e>0){let w=!1;const S=Array.isArray(s.lods);if(S&&e>=s.lods.length?w=!0:S||(w=!0),w)return this.lowresCache.get(o)}const h=Array.isArray(s.lods)?(a=s.lods[e])==null?void 0:a.path:s.lods;if(!h)return D&&!s["missing:uri"]&&(s["missing:uri"]=!0,console.warn("Missing uri for progressive asset for LOD "+e,s)),null;const g=Je(n.url,h);if(g.endsWith(".glb")||g.endsWith(".gltf")){if(!s.guid)return console.warn("missing pointer for glb/gltf texture",s),null;const w=g+"_"+s.guid,S=this.previouslyLoaded.get(w);if(S!==void 0){r&&console.log(`LOD ${e} was already loading/loaded: ${w}`);let O=await S.catch(y=>(console.error(`Error loading LOD ${e} from ${g}
2
- `,y),null)),b=!1;if(O==null||(O instanceof p.Texture&&t instanceof p.Texture?(l=O.image)!=null&&l.data||(u=O.source)!=null&&u.data?O=this.copySettings(t,O):(b=!0,this.previouslyLoaded.delete(w)):O instanceof p.BufferGeometry&&t instanceof p.BufferGeometry&&((c=O.attributes.position)!=null&&c.array||(b=!0,this.previouslyLoaded.delete(w)))),!b)return O}const v=s,V=new Promise(async(O,b)=>{const y=new ee.GLTFLoader;Ae(y),D&&(await new Promise(T=>setTimeout(T,1e3)),r&&console.warn("Start loading (delayed) "+g,v.guid));let q=g;if(v&&Array.isArray(v.lods)){const T=v.lods[e];T.hash&&(q+="?v="+T.hash)}const P=await y.loadAsync(q).catch(T=>(console.error(`Error loading LOD ${e} from ${g}
3
- `,T),null));if(!P)return null;const G=P.parser;r&&console.log("Loading finished "+g,v.guid);let I=0;if(P.parser.json.textures){let T=!1;for(const f of P.parser.json.textures){if(f!=null&&f.extensions){const A=f==null?void 0:f.extensions[K];if(A!=null&&A.guid&&A.guid===v.guid){T=!0;break}}I++}if(T){let f=await G.getDependency("texture",I);return f&&M.assignLODInformation(n.url,f,o,e,void 0),r&&console.log('change "'+t.name+'" → "'+f.name+'"',g,I,f,w),t instanceof p.Texture&&(f=this.copySettings(t,f)),f&&(f.guid=v.guid),O(f)}else D&&console.warn("Could not find texture with guid",v.guid,P.parser.json)}if(I=0,P.parser.json.meshes){let T=!1;for(const f of P.parser.json.meshes){if(f!=null&&f.extensions){const A=f==null?void 0:f.extensions[K];if(A!=null&&A.guid&&A.guid===v.guid){T=!0;break}}I++}if(T){const f=await G.getDependency("mesh",I);if(r&&console.log(`Loaded Mesh "${f.name}"`,g,I,f,w),f.isMesh===!0){const A=f.geometry;return M.assignLODInformation(n.url,A,o,e,0),O(A)}else{const A=new Array;for(let x=0;x<f.children.length;x++){const _=f.children[x];if(_.isMesh===!0){const E=_.geometry;M.assignLODInformation(n.url,E,o,e,x),A.push(E)}}return O(A)}}else D&&console.warn("Could not find mesh with guid",v.guid,P.parser.json)}return O(null)});return this.previouslyLoaded.set(w,V),await V}else if(t instanceof p.Texture){r&&console.log("Load texture from uri: "+g);const S=await new p.TextureLoader().loadAsync(g);return S?(S.guid=s.guid,S.flipY=!1,S.needsUpdate=!0,S.colorSpace=t.colorSpace,r&&console.log(s,S)):D&&console.warn("failed loading",g),S}}else D&&console.warn(`Can not load LOD ${e}: no LOD info found for "${o}" ${t.name}`,t.type);return null}static assignLODInformation(t,e,r,n,o){if(!e)return;e.userData||(e.userData={});const s=new st(t,r,n,o);e.userData.LODS=s}static getAssignedLODInformation(t){var e;return((e=t==null?void 0:t.userData)==null?void 0:e.LODS)||null}static copySettings(t,e){return e?(D&&console.warn(`Copy texture settings
4
- `,t.uuid,`
5
- `,e.uuid),e=e.clone(),e.offset=t.offset,e.repeat=t.repeat,e.colorSpace=t.colorSpace,e.magFilter=t.magFilter,e.minFilter=t.minFilter,e.wrapS=t.wrapS,e.wrapT=t.wrapT,e.flipY=t.flipY,e.anisotropy=t.anisotropy,e.mipmaps||(e.generateMipmaps=t.generateMipmaps),e):t}};d(M,"registerTexture",(t,e,r,n,o)=>{if(D&&console.log("> Progressive: register texture",n,e.name,e.uuid,e,o),!e){D&&console.error("gltf-progressive: Register texture without texture");return}e.source&&(e.source[ve]=o);const s=o.guid;M.assignLODInformation(t,e,s,r,n),M.lodInfos.set(s,o),M.lowresCache.set(s,e)}),d(M,"registerMesh",(t,e,r,n,o,s)=>{var u;const a=r.geometry;if(!a){D&&console.warn("gltf-progressive: Register mesh without geometry");return}a.userData||(a.userData={}),D&&console.log("> Progressive: register mesh "+r.name,{index:o,uuid:r.uuid},s,r),M.assignLODInformation(t,a,e,n,o),M.lodInfos.set(e,s);let l=M.lowresCache.get(e);l?l.push(r.geometry):l=[r.geometry],M.lowresCache.set(e,l),n>0&&!oe(r)&&et(r,a);for(const c of Q)(u=c.onRegisteredNewMesh)==null||u.call(c,r,s)}),d(M,"lodInfos",new Map),d(M,"previouslyLoaded",new Map),d(M,"lowresCache",new Map);let F=M;class st{constructor(t,e,r,n){d(this,"url");d(this,"key");d(this,"level");d(this,"index");this.url=t,this.key=e,this.level=r,n!=null&&(this.index=n)}}const $=ue("debugprogressive"),ot=ue("noprogressive"),we=Symbol("Needle:LODSManager"),Oe=Symbol("Needle:LODState"),J=Symbol("Needle:CurrentLOD"),C={mesh_lod:-1,texture_lod:-1};var m,B,Y,Le,re,se,me,H;let ce=(m=class{constructor(t,e){d(this,"context");d(this,"renderer");d(this,"projectionScreenMatrix",new p.Matrix4);d(this,"targetTriangleDensity",2e5);d(this,"skinnedMeshAutoUpdateBoundsInterval",30);d(this,"updateInterval","auto");j(this,B,1);d(this,"pause",!1);d(this,"manual",!1);d(this,"_lodchangedlisteners",[]);j(this,Y);j(this,Le,new p.Clock);j(this,re,0);j(this,se,0);j(this,me,0);j(this,H,0);d(this,"_fpsBuffer",[60,60,60,60,60]);d(this,"_sphere",new p.Sphere);d(this,"_tempBox",new p.Box3);d(this,"_tempBox2",new p.Box3);d(this,"tempMatrix",new p.Matrix4);d(this,"_tempWorldPosition",new p.Vector3);d(this,"_tempBoxSize",new p.Vector3);d(this,"_tempBox2Size",new p.Vector3);this.renderer=t,this.context={...e}}static getObjectLODState(t){return t[Oe]}static addPlugin(t){Q.push(t)}static removePlugin(t){const e=Q.indexOf(t);e>=0&&Q.splice(e,1)}static get(t,e){if(t[we])return console.debug("[gltf-progressive] LODsManager already exists for this renderer"),t[we];const r=new m(t,{engine:"unknown",...e});return t[we]=r,r}get plugins(){return Q}addEventListener(t,e){t==="changed"&&this._lodchangedlisteners.push(e)}removeEventListener(t,e){if(t==="changed"){const r=this._lodchangedlisteners.indexOf(e);r>=0&&this._lodchangedlisteners.splice(r,1)}}enable(){if(L(this,Y))return;console.debug("[gltf-progressive] Enabling LODsManager for renderer");let t=0;z(this,Y,this.renderer.render);const e=this;Te(this.renderer),this.renderer.render=function(r,n){const o=e.renderer.getRenderTarget();(o==null||"isXRRenderTarget"in o&&o.isXRRenderTarget)&&(t=0,z(e,re,L(e,re)+1),z(e,se,L(e,Le).getDelta()),z(e,me,L(e,me)+L(e,se)),e._fpsBuffer.shift(),e._fpsBuffer.push(1/L(e,se)),z(e,H,e._fpsBuffer.reduce((a,l)=>a+l)/e._fpsBuffer.length),$&&L(e,re)%200===0&&console.log("FPS",Math.round(L(e,H)),"Interval:",L(e,B)));const s=t++;L(e,Y).call(this,r,n),e.onAfterRender(r,n,s)}}disable(){L(this,Y)&&(console.debug("[gltf-progressive] Disabling LODsManager for renderer"),this.renderer.render=L(this,Y),z(this,Y,void 0))}update(t,e){this.internalUpdate(t,e)}onAfterRender(t,e,r){if(this.pause)return;const o=this.renderer.renderLists.get(t,0).opaque;let s=!0;if(o.length===1){const a=o[0].material;(a.name==="EffectMaterial"||a.name==="CopyShader")&&(s=!1)}if((e.parent&&e.parent.type==="CubeCamera"||r>=1&&e.type==="OrthographicCamera")&&(s=!1),s){if(ot||(this.updateInterval==="auto"?L(this,H)<40&&L(this,B)<10?(z(this,B,L(this,B)+1),$&&console.warn("↓ Reducing LOD updates",L(this,B),L(this,H).toFixed(0))):L(this,H)>=60&&L(this,B)>1&&(z(this,B,L(this,B)-1),$&&console.warn("↑ Increasing LOD updates",L(this,B),L(this,H).toFixed(0))):z(this,B,this.updateInterval),L(this,B)>0&&L(this,re)%L(this,B)!=0))return;this.internalUpdate(t,e)}}internalUpdate(t,e){var l,u;const r=this.renderer.renderLists.get(t,0),n=r.opaque;this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse);const o=this.targetTriangleDensity;for(const c of n){if(c.material&&(((l=c.geometry)==null?void 0:l.type)==="BoxGeometry"||((u=c.geometry)==null?void 0:u.type)==="BufferGeometry")&&(c.material.name==="SphericalGaussianBlur"||c.material.name=="BackgroundCubeMaterial"||c.material.name==="CubemapFromEquirect"||c.material.name==="EquirectangularToCubeUV")){$&&(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]||(c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"]=!0,console.warn("Ignoring skybox or BLIT object",c,c.material.name,c.material.type)));continue}switch(c.material.type){case"LineBasicMaterial":case"LineDashedMaterial":case"PointsMaterial":case"ShadowMaterial":case"MeshDistanceMaterial":case"MeshDepthMaterial":continue}if($==="color"&&c.material&&!c.object.progressive_debug_color){c.object.progressive_debug_color=!0;const g=Math.random()*16777215,w=new p.MeshStandardMaterial({color:g});c.object.material=w}const h=c.object;(h instanceof p.Mesh||h.isMesh)&&this.updateLODs(t,e,h,o)}const s=r.transparent;for(const c of s){const h=c.object;(h instanceof p.Mesh||h.isMesh)&&this.updateLODs(t,e,h,o)}const a=r.transmissive;for(const c of a){const h=c.object;(h instanceof p.Mesh||h.isMesh)&&this.updateLODs(t,e,h,o)}}updateLODs(t,e,r,n){var a,l;r.userData||(r.userData={});let o=r[Oe];if(o||(o=new nt,r[Oe]=o),o.frames++<2)return;for(const u of Q)(a=u.onBeforeUpdateLOD)==null||a.call(u,this.renderer,t,e,r);const s=m.overrideGlobalLodLevel!==void 0?m.overrideGlobalLodLevel:Z;s>=0?(C.mesh_lod=s,C.texture_lod=s):(this.calculateLodLevel(e,r,o,n,C),C.mesh_lod=Math.round(C.mesh_lod),C.texture_lod=Math.round(C.texture_lod)),C.mesh_lod>=0&&this.loadProgressiveMeshes(r,C.mesh_lod),r.material&&C.texture_lod>=0&&this.loadProgressiveTextures(r.material,C.texture_lod),D&&r.material&&!r.isGizmo&&Ue(r.material);for(const u of Q)(l=u.onAfterUpdatedLOD)==null||l.call(u,this.renderer,t,e,r,C);o.lastLodLevel_Mesh=C.mesh_lod,o.lastLodLevel_Texture=C.texture_lod}loadProgressiveTextures(t,e){if(!t)return;if(Array.isArray(t)){for(const o of t)this.loadProgressiveTextures(o,e);return}let r=!1;(t[J]===void 0||e<t[J])&&(r=!0);const n=t["DEBUG:LOD"];n!=null&&(r=t[J]!=n,e=n),r&&(t[J]=e,F.assignTextureLOD(t,e).then(o=>{this._lodchangedlisteners.forEach(s=>s({type:"texture",level:e,object:t}))}))}loadProgressiveMeshes(t,e){if(!t)return Promise.resolve(null);let r=t[J]!==e;const n=t["DEBUG:LOD"];if(n!=null&&(r=t[J]!=n,e=n),r){t[J]=e;const o=t.geometry;return F.assignMeshLOD(t,e).then(s=>(s&&t[J]==e&&o!=t.geometry&&this._lodchangedlisteners.forEach(a=>a({type:"mesh",level:e,object:t})),s))}return Promise.resolve(null)}static isInside(t,e){const r=t.min,n=t.max,o=(r.x+n.x)*.5,s=(r.y+n.y)*.5;return this._tempPtInside.set(o,s,r.z).applyMatrix4(e).z<0}calculateLodLevel(t,e,r,n,o){var V,X,O;if(!e){o.mesh_lod=-1,o.texture_lod=-1;return}if(!t){o.mesh_lod=-1,o.texture_lod=-1;return}let a=10+1,l=!1;if($&&e["DEBUG:LOD"]!=null)return e["DEBUG:LOD"];const u=(V=F.getMeshLODExtension(e.geometry))==null?void 0:V.lods,c=F.getPrimitiveIndex(e.geometry),h=u&&u.length>0,g=F.getMaterialMinMaxLODsCount(e.material),w=(g==null?void 0:g.min_count)!=1/0&&g.min_count>0&&g.max_count>0;if(!h&&!w){o.mesh_lod=0,o.texture_lod=0;return}h||(l=!0,a=0);const S=this.renderer.domElement.clientHeight||this.renderer.domElement.height;let v=e.geometry.boundingBox;if(e.type==="SkinnedMesh"){const b=e;if(!b.boundingBox)b.computeBoundingBox();else if(this.skinnedMeshAutoUpdateBoundsInterval>0&&r.frames%this.skinnedMeshAutoUpdateBoundsInterval===0){const y=oe(b),q=b.geometry;y&&(b.geometry=y),b.computeBoundingBox(),b.geometry=q}v=b.boundingBox}if(v){const b=t;if(e.geometry.attributes.color&&e.geometry.attributes.color.count<100&&e.geometry.boundingSphere){this._sphere.copy(e.geometry.boundingSphere),this._sphere.applyMatrix4(e.matrixWorld);const x=t.getWorldPosition(this._tempWorldPosition);if(this._sphere.containsPoint(x)){o.mesh_lod=0,o.texture_lod=0;return}}if(this._tempBox.copy(v),this._tempBox.applyMatrix4(e.matrixWorld),b.isPerspectiveCamera&&m.isInside(this._tempBox,this.projectionScreenMatrix)){o.mesh_lod=0,o.texture_lod=0;return}if(this._tempBox.applyMatrix4(this.projectionScreenMatrix),this.renderer.xr.enabled&&b.isPerspectiveCamera&&b.fov>70){const x=this._tempBox.min,_=this._tempBox.max;let E=x.x,k=x.y,N=_.x,ne=_.y;const de=2,xe=1.5,fe=(x.x+_.x)*.5,he=(x.y+_.y)*.5;E=(E-fe)*de+fe,k=(k-he)*de+he,N=(N-fe)*de+fe,ne=(ne-he)*de+he;const ze=E<0&&N>0?0:Math.min(Math.abs(x.x),Math.abs(_.x)),We=k<0&&ne>0?0:Math.min(Math.abs(x.y),Math.abs(_.y)),Me=Math.max(ze,We);r.lastCentrality=(xe-Me)*(xe-Me)*(xe-Me)}else r.lastCentrality=1;const y=this._tempBox.getSize(this._tempBoxSize);y.multiplyScalar(.5),screen.availHeight>0&&S>0&&y.multiplyScalar(S/screen.availHeight),t.isPerspectiveCamera?y.x*=t.aspect:t.isOrthographicCamera;const q=t.matrixWorldInverse,P=this._tempBox2;P.copy(v),P.applyMatrix4(e.matrixWorld),P.applyMatrix4(q);const G=P.getSize(this._tempBox2Size),I=Math.max(G.x,G.y);if(Math.max(y.x,y.y)!=0&&I!=0&&(y.z=G.z/Math.max(G.x,G.y)*Math.max(y.x,y.y)),r.lastScreenCoverage=Math.max(y.x,y.y,y.z),r.lastScreenspaceVolume.copy(y),r.lastScreenCoverage*=r.lastCentrality,$&&m.debugDrawLine){const x=this.tempMatrix.copy(this.projectionScreenMatrix);x.invert();const _=m.corner0,E=m.corner1,k=m.corner2,N=m.corner3;_.copy(this._tempBox.min),E.copy(this._tempBox.max),E.x=_.x,k.copy(this._tempBox.max),k.y=_.y,N.copy(this._tempBox.max);const ne=(_.z+N.z)*.5;_.z=E.z=k.z=N.z=ne,_.applyMatrix4(x),E.applyMatrix4(x),k.applyMatrix4(x),N.applyMatrix4(x),m.debugDrawLine(_,E,255),m.debugDrawLine(_,k,255),m.debugDrawLine(E,N,255),m.debugDrawLine(k,N,255)}let f=999;if(u&&r.lastScreenCoverage>0)for(let x=0;x<u.length;x++){const _=u[x];if((((X=_.densities)==null?void 0:X[c])||_.density||1e-5)/r.lastScreenCoverage<n){f=x;break}}f<a&&(a=f,l=!0)}if(l?o.mesh_lod=a:o.mesh_lod=r.lastLodLevel_Mesh,$&&o.mesh_lod!=r.lastLodLevel_Mesh){const y=u==null?void 0:u[o.mesh_lod];y&&console.log(`Mesh LOD changed: ${r.lastLodLevel_Mesh} → ${o.mesh_lod} (${y.density.toFixed(0)}) - ${e.name}`)}if(w){const b="saveData"in globalThis.navigator&&globalThis.navigator.saveData===!0;if(r.lastLodLevel_Texture<0){if(o.texture_lod=g.max_count-1,$){const y=g.lods[g.max_count-1];$&&console.log(`First Texture LOD ${o.texture_lod} (${y.max_height}px) - ${e.name}`)}}else{const y=r.lastScreenspaceVolume.x+r.lastScreenspaceVolume.y+r.lastScreenspaceVolume.z;let q=r.lastScreenCoverage*4;((O=this.context)==null?void 0:O.engine)==="model-viewer"&&(q*=1.5);const G=S/window.devicePixelRatio*q;let I=!1;for(let T=g.lods.length-1;T>=0;T--){const f=g.lods[T];if(!(b&&f.max_height>=2048)&&!(Qe()&&f.max_height>4096)&&(f.max_height>G||!I&&T===0)){if(I=!0,o.texture_lod=T,o.texture_lod<r.lastLodLevel_Texture){const A=f.max_height;$&&console.log(`Texture LOD changed: ${r.lastLodLevel_Texture} → ${o.texture_lod} = ${A}px
6
- Screensize: ${G.toFixed(0)}px, Coverage: ${(100*r.lastScreenCoverage).toFixed(2)}%, Volume ${y.toFixed(1)}
7
- ${e.name}`)}break}}}}else o.texture_lod=0}},B=new WeakMap,Y=new WeakMap,Le=new WeakMap,re=new WeakMap,se=new WeakMap,me=new WeakMap,H=new WeakMap,d(m,"debugDrawLine"),d(m,"overrideGlobalLodLevel"),d(m,"corner0",new p.Vector3),d(m,"corner1",new p.Vector3),d(m,"corner2",new p.Vector3),d(m,"corner3",new p.Vector3),d(m,"_tempPtInside",new p.Vector3),m);class nt{constructor(){d(this,"frames",0);d(this,"lastLodLevel_Mesh",-1);d(this,"lastLodLevel_Texture",-1);d(this,"lastScreenCoverage",0);d(this,"lastScreenspaceVolume",new p.Vector3);d(this,"lastCentrality",0)}}const Be=Symbol("NEEDLE_mesh_lod"),ge=Symbol("NEEDLE_texture_lod");let le=null;function Ve(){const i=it();i&&(i.mapURLs(function(t){return Re(),t}),Re(),le==null||le.disconnect(),le=new MutationObserver(t=>{t.forEach(e=>{e.addedNodes.forEach(r=>{r instanceof HTMLElement&&r.tagName.toLowerCase()==="model-viewer"&&Ne(r)})})}),le.observe(document,{childList:!0,subtree:!0}))}function it(){if(typeof customElements>"u")return null;const i=customElements.get("model-viewer");return i||(customElements.whenDefined("model-viewer").then(()=>{console.debug("[gltf-progressive] model-viewer defined"),Ve()}),null)}function Re(){if(typeof document>"u")return;document.querySelectorAll("model-viewer").forEach(t=>{Ne(t)})}const Ie=new WeakSet;let at=0;function Ne(i){if(!i||Ie.has(i))return null;Ie.add(i),console.debug("[gltf-progressive] found new model-viewer..."+ ++at+`
8
- `,i.getAttribute("src"));let t=null,e=null,r=null;for(let n=i;n!=null;n=Object.getPrototypeOf(n)){const o=Object.getOwnPropertySymbols(n),s=o.find(u=>u.toString()=="Symbol(renderer)"),a=o.find(u=>u.toString()=="Symbol(scene)"),l=o.find(u=>u.toString()=="Symbol(needsRender)");!t&&s!=null&&(t=i[s].threeRenderer),!e&&a!=null&&(e=i[a]),!r&&l!=null&&(r=i[l])}if(t&&e){let n=function(){if(r){let s=0,a=setInterval(()=>{if(s++>5){clearInterval(a);return}r==null||r.call(i)},300)}};console.debug("[gltf-progressive] setup model-viewer");const o=ce.get(t,{engine:"model-viewer"});return ce.addPlugin(new lt),o.enable(),o.addEventListener("changed",()=>{r==null||r.call(i)}),i.addEventListener("model-visibility",s=>{s.detail.visible&&(r==null||r.call(i))}),i.addEventListener("load",()=>{n()}),()=>{o.disable()}}return null}class lt{constructor(){d(this,"_didWarnAboutMissingUrl",!1)}onBeforeUpdateLOD(t,e,r,n){this.tryParseMeshLOD(e,n),this.tryParseTextureLOD(e,n)}getUrl(t){if(!t)return null;let e=t.getAttribute("src");return e||(e=t.src),e||(this._didWarnAboutMissingUrl||console.warn("No url found in modelviewer",t),this._didWarnAboutMissingUrl=!0),e}tryGetCurrentGLTF(t){return t._currentGLTF}tryGetCurrentModelViewer(t){return t.element}tryParseTextureLOD(t,e){if(e[ge]==!0)return;e[ge]=!0;const r=this.tryGetCurrentGLTF(t),n=this.tryGetCurrentModelViewer(t),o=this.getUrl(n);if(o&&r&&e.material){let s=function(l){var c,h,g;if(l[ge]==!0)return;l[ge]=!0,l.userData&&(l.userData.LOD=-1);const u=Object.keys(l);for(let w=0;w<u.length;w++){const S=u[w],v=l[S];if((v==null?void 0:v.isTexture)===!0){const V=(h=(c=v.userData)==null?void 0:c.associations)==null?void 0:h.textures;if(V==null)continue;const X=r.parser.json.textures[V];if(!X){console.warn("Texture data not found for texture index "+V);continue}if((g=X==null?void 0:X.extensions)!=null&&g[K]){const O=X.extensions[K];O&&o&&F.registerTexture(o,v,O.lods.length,V,O)}}}};const a=e.material;if(Array.isArray(a))for(const l of a)s(l);else s(a)}}tryParseMeshLOD(t,e){var s,a;if(e[Be]==!0)return;e[Be]=!0;const r=this.tryGetCurrentModelViewer(t),n=this.getUrl(r);if(!n)return;const o=(a=(s=e.userData)==null?void 0:s.gltfExtensions)==null?void 0:a[K];if(o&&n){const l=e.uuid;F.registerMesh(n,l,e,0,o.lods.length,o)}}}function ct(i,t,e,r){Te(t),Ae(e),Pe(e,{progressive:!0,...r==null?void 0:r.hints}),e.register(o=>new F(o,i));const n=ce.get(t);return(r==null?void 0:r.enableLODsManager)!==!1&&n.enable(),n}Ve();if(!Ze){const i={gltfProgressive:{useNeedleProgressive:ct,LODsManager:ce,configureLoader:Pe,getRaycastMesh:oe,useRaycastMeshes:tt}};if(!globalThis.Needle)globalThis.Needle=i;else for(const t in i)globalThis.Needle[t]=i[t]}exports.LODsManager=ce;exports.NEEDLE_progressive=F;exports.addDracoAndKTX2Loaders=Ae;exports.configureLoader=Pe;exports.createLoaders=Te;exports.getRaycastMesh=oe;exports.setDracoDecoderLocation=ke;exports.setKTX2TranscoderLocation=$e;
@@ -1,17 +0,0 @@
1
- "use strict";
2
- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
- if (k2 === undefined) k2 = k;
4
- var desc = Object.getOwnPropertyDescriptor(m, k);
5
- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
- desc = { enumerable: true, get: function() { return m[k]; } };
7
- }
8
- Object.defineProperty(o, k2, desc);
9
- }) : (function(o, m, k, k2) {
10
- if (k2 === undefined) k2 = k;
11
- o[k2] = m[k];
12
- }));
13
- var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
- for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
- };
16
- exports.__esModule = true;
17
- __exportStar(require("./schemes.js"), exports);
@@ -1,7 +0,0 @@
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- fileFormatVersion: 2
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- guid: aeb5cd8dfc66d8647a9ae66a8c05b289
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- DefaultImporter:
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- externalObjects: {}
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- assetBundleName:
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@@ -1,25 +0,0 @@
1
- "use strict";
2
- exports.__esModule = true;
3
- exports.tryGetGuid = exports.tryCastBinary = exports.registerBinaryType = exports.binaryIdentifierCasts = void 0;
4
- // registry
5
- exports.binaryIdentifierCasts = {};
6
- function registerBinaryType(identifier, cast) {
7
- exports.binaryIdentifierCasts[identifier] = cast;
8
- }
9
- exports.registerBinaryType = registerBinaryType;
10
- // called by networking on receiving a new binary blob
11
- // it's just a little helper method so listeners dont have to cast to types every time
12
- function tryCastBinary(bin) {
13
- var id = bin.getBufferIdentifier();
14
- var cast = exports.binaryIdentifierCasts[id];
15
- var mod = cast(bin);
16
- return mod;
17
- }
18
- exports.tryCastBinary = tryCastBinary;
19
- function tryGetGuid(obj) {
20
- if (typeof obj["guid"] === "function") {
21
- return obj.guid();
22
- }
23
- return null;
24
- }
25
- exports.tryGetGuid = tryGetGuid;
@@ -1,7 +0,0 @@
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- fileFormatVersion: 2
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- guid: 5f962500714f41d45b62c935327da875
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- DefaultImporter:
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- externalObjects: {}
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@@ -1,74 +0,0 @@
1
- "use strict";
2
- // automatically generated by the FlatBuffers compiler, do not modify
3
- exports.__esModule = true;
4
- exports.SyncedCameraModel = void 0;
5
- var flatbuffers = require("flatbuffers");
6
- var vec3_js_1 = require("./vec3.js");
7
- var SyncedCameraModel = /** @class */ (function () {
8
- function SyncedCameraModel() {
9
- this.bb = null;
10
- this.bb_pos = 0;
11
- }
12
- SyncedCameraModel.prototype.__init = function (i, bb) {
13
- this.bb_pos = i;
14
- this.bb = bb;
15
- return this;
16
- };
17
- SyncedCameraModel.getRootAsSyncedCameraModel = function (bb, obj) {
18
- return (obj || new SyncedCameraModel()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
19
- };
20
- SyncedCameraModel.getSizePrefixedRootAsSyncedCameraModel = function (bb, obj) {
21
- bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
22
- return (obj || new SyncedCameraModel()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
23
- };
24
- SyncedCameraModel.prototype.userId = function (optionalEncoding) {
25
- var offset = this.bb.__offset(this.bb_pos, 4);
26
- return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
27
- };
28
- SyncedCameraModel.prototype.guid = function (optionalEncoding) {
29
- var offset = this.bb.__offset(this.bb_pos, 6);
30
- return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
31
- };
32
- SyncedCameraModel.prototype.dontSave = function () {
33
- var offset = this.bb.__offset(this.bb_pos, 8);
34
- return offset ? !!this.bb.readInt8(this.bb_pos + offset) : false;
35
- };
36
- SyncedCameraModel.prototype.pos = function (obj) {
37
- var offset = this.bb.__offset(this.bb_pos, 10);
38
- return offset ? (obj || new vec3_js_1.Vec3()).__init(this.bb_pos + offset, this.bb) : null;
39
- };
40
- SyncedCameraModel.prototype.rot = function (obj) {
41
- var offset = this.bb.__offset(this.bb_pos, 12);
42
- return offset ? (obj || new vec3_js_1.Vec3()).__init(this.bb_pos + offset, this.bb) : null;
43
- };
44
- SyncedCameraModel.startSyncedCameraModel = function (builder) {
45
- builder.startObject(5);
46
- };
47
- SyncedCameraModel.addUserId = function (builder, userIdOffset) {
48
- builder.addFieldOffset(0, userIdOffset, 0);
49
- };
50
- SyncedCameraModel.addGuid = function (builder, guidOffset) {
51
- builder.addFieldOffset(1, guidOffset, 0);
52
- };
53
- SyncedCameraModel.addDontSave = function (builder, dontSave) {
54
- builder.addFieldInt8(2, +dontSave, +false);
55
- };
56
- SyncedCameraModel.addPos = function (builder, posOffset) {
57
- builder.addFieldStruct(3, posOffset, 0);
58
- };
59
- SyncedCameraModel.addRot = function (builder, rotOffset) {
60
- builder.addFieldStruct(4, rotOffset, 0);
61
- };
62
- SyncedCameraModel.endSyncedCameraModel = function (builder) {
63
- var offset = builder.endObject();
64
- return offset;
65
- };
66
- SyncedCameraModel.finishSyncedCameraModelBuffer = function (builder, offset) {
67
- builder.finish(offset);
68
- };
69
- SyncedCameraModel.finishSizePrefixedSyncedCameraModelBuffer = function (builder, offset) {
70
- builder.finish(offset, undefined, true);
71
- };
72
- return SyncedCameraModel;
73
- }());
74
- exports.SyncedCameraModel = SyncedCameraModel;
@@ -1,7 +0,0 @@
1
- fileFormatVersion: 2
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- guid: 1d631bded37bcc249bc1c0f40c3c67be
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- DefaultImporter:
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- externalObjects: {}
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- userData:
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- assetBundleVariant:
@@ -1,73 +0,0 @@
1
- "use strict";
2
- // automatically generated by the FlatBuffers compiler, do not modify
3
- exports.__esModule = true;
4
- exports.SyncedTransformModel = void 0;
5
- var flatbuffers = require("flatbuffers");
6
- var transform_js_1 = require("./transform.js");
7
- var SyncedTransformModel = /** @class */ (function () {
8
- function SyncedTransformModel() {
9
- this.bb = null;
10
- this.bb_pos = 0;
11
- }
12
- SyncedTransformModel.prototype.__init = function (i, bb) {
13
- this.bb_pos = i;
14
- this.bb = bb;
15
- return this;
16
- };
17
- SyncedTransformModel.getRootAsSyncedTransformModel = function (bb, obj) {
18
- return (obj || new SyncedTransformModel()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
19
- };
20
- SyncedTransformModel.getSizePrefixedRootAsSyncedTransformModel = function (bb, obj) {
21
- bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
22
- return (obj || new SyncedTransformModel()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
23
- };
24
- SyncedTransformModel.prototype.guid = function (optionalEncoding) {
25
- var offset = this.bb.__offset(this.bb_pos, 4);
26
- return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
27
- };
28
- /**
29
- * if the transform interpolation should be fast, this is true when the send interval is low and we want to have snappy transforms
30
- */
31
- SyncedTransformModel.prototype.fast = function () {
32
- var offset = this.bb.__offset(this.bb_pos, 6);
33
- return offset ? !!this.bb.readInt8(this.bb_pos + offset) : false;
34
- };
35
- SyncedTransformModel.prototype.transform = function (obj) {
36
- var offset = this.bb.__offset(this.bb_pos, 8);
37
- return offset ? (obj || new transform_js_1.Transform()).__init(this.bb_pos + offset, this.bb) : null;
38
- };
39
- /**
40
- * if the server should not save this info
41
- */
42
- SyncedTransformModel.prototype.dontSave = function () {
43
- var offset = this.bb.__offset(this.bb_pos, 10);
44
- return offset ? !!this.bb.readInt8(this.bb_pos + offset) : false;
45
- };
46
- SyncedTransformModel.startSyncedTransformModel = function (builder) {
47
- builder.startObject(4);
48
- };
49
- SyncedTransformModel.addGuid = function (builder, guidOffset) {
50
- builder.addFieldOffset(0, guidOffset, 0);
51
- };
52
- SyncedTransformModel.addFast = function (builder, fast) {
53
- builder.addFieldInt8(1, +fast, +false);
54
- };
55
- SyncedTransformModel.addTransform = function (builder, transformOffset) {
56
- builder.addFieldStruct(2, transformOffset, 0);
57
- };
58
- SyncedTransformModel.addDontSave = function (builder, dontSave) {
59
- builder.addFieldInt8(3, +dontSave, +false);
60
- };
61
- SyncedTransformModel.endSyncedTransformModel = function (builder) {
62
- var offset = builder.endObject();
63
- return offset;
64
- };
65
- SyncedTransformModel.finishSyncedTransformModelBuffer = function (builder, offset) {
66
- builder.finish(offset);
67
- };
68
- SyncedTransformModel.finishSizePrefixedSyncedTransformModelBuffer = function (builder, offset) {
69
- builder.finish(offset, undefined, true);
70
- };
71
- return SyncedTransformModel;
72
- }());
73
- exports.SyncedTransformModel = SyncedTransformModel;
@@ -1,7 +0,0 @@
1
- fileFormatVersion: 2
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- guid: e8764b784e44b1346ad7119078221aa2
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- DefaultImporter:
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- externalObjects: {}
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- userData:
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- assetBundleName:
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@@ -1,46 +0,0 @@
1
- "use strict";
2
- // automatically generated by the FlatBuffers compiler, do not modify
3
- exports.__esModule = true;
4
- exports.Transform = void 0;
5
- var vec3_js_1 = require("./vec3.js");
6
- var Transform = /** @class */ (function () {
7
- function Transform() {
8
- this.bb = null;
9
- this.bb_pos = 0;
10
- }
11
- Transform.prototype.__init = function (i, bb) {
12
- this.bb_pos = i;
13
- this.bb = bb;
14
- return this;
15
- };
16
- Transform.prototype.position = function (obj) {
17
- return (obj || new vec3_js_1.Vec3()).__init(this.bb_pos, this.bb);
18
- };
19
- Transform.prototype.rotation = function (obj) {
20
- return (obj || new vec3_js_1.Vec3()).__init(this.bb_pos + 12, this.bb);
21
- };
22
- Transform.prototype.scale = function (obj) {
23
- return (obj || new vec3_js_1.Vec3()).__init(this.bb_pos + 24, this.bb);
24
- };
25
- Transform.sizeOf = function () {
26
- return 36;
27
- };
28
- Transform.createTransform = function (builder, position_x, position_y, position_z, rotation_x, rotation_y, rotation_z, scale_x, scale_y, scale_z) {
29
- builder.prep(4, 36);
30
- builder.prep(4, 12);
31
- builder.writeFloat32(scale_z);
32
- builder.writeFloat32(scale_y);
33
- builder.writeFloat32(scale_x);
34
- builder.prep(4, 12);
35
- builder.writeFloat32(rotation_z);
36
- builder.writeFloat32(rotation_y);
37
- builder.writeFloat32(rotation_x);
38
- builder.prep(4, 12);
39
- builder.writeFloat32(position_z);
40
- builder.writeFloat32(position_y);
41
- builder.writeFloat32(position_x);
42
- return builder.offset();
43
- };
44
- return Transform;
45
- }());
46
- exports.Transform = Transform;
@@ -1,7 +0,0 @@
1
- fileFormatVersion: 2
2
- guid: eab38a2bd1b4834448fd9acc5fba06d0
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- DefaultImporter:
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- externalObjects: {}
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- userData:
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- assetBundleName:
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- assetBundleVariant:
@@ -1,32 +0,0 @@
1
- "use strict";
2
- // automatically generated by the FlatBuffers compiler, do not modify
3
- exports.__esModule = true;
4
- exports.Vec2 = void 0;
5
- var Vec2 = /** @class */ (function () {
6
- function Vec2() {
7
- this.bb = null;
8
- this.bb_pos = 0;
9
- }
10
- Vec2.prototype.__init = function (i, bb) {
11
- this.bb_pos = i;
12
- this.bb = bb;
13
- return this;
14
- };
15
- Vec2.prototype.x = function () {
16
- return this.bb.readFloat32(this.bb_pos);
17
- };
18
- Vec2.prototype.y = function () {
19
- return this.bb.readFloat32(this.bb_pos + 4);
20
- };
21
- Vec2.sizeOf = function () {
22
- return 8;
23
- };
24
- Vec2.createVec2 = function (builder, x, y) {
25
- builder.prep(4, 8);
26
- builder.writeFloat32(y);
27
- builder.writeFloat32(x);
28
- return builder.offset();
29
- };
30
- return Vec2;
31
- }());
32
- exports.Vec2 = Vec2;
@@ -1,7 +0,0 @@
1
- fileFormatVersion: 2
2
- guid: a1b516d1fe960a441be75734a9d63918
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- DefaultImporter:
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- externalObjects: {}
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- userData:
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- assetBundleName:
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@@ -1,36 +0,0 @@
1
- "use strict";
2
- // automatically generated by the FlatBuffers compiler, do not modify
3
- exports.__esModule = true;
4
- exports.Vec3 = void 0;
5
- var Vec3 = /** @class */ (function () {
6
- function Vec3() {
7
- this.bb = null;
8
- this.bb_pos = 0;
9
- }
10
- Vec3.prototype.__init = function (i, bb) {
11
- this.bb_pos = i;
12
- this.bb = bb;
13
- return this;
14
- };
15
- Vec3.prototype.x = function () {
16
- return this.bb.readFloat32(this.bb_pos);
17
- };
18
- Vec3.prototype.y = function () {
19
- return this.bb.readFloat32(this.bb_pos + 4);
20
- };
21
- Vec3.prototype.z = function () {
22
- return this.bb.readFloat32(this.bb_pos + 8);
23
- };
24
- Vec3.sizeOf = function () {
25
- return 12;
26
- };
27
- Vec3.createVec3 = function (builder, x, y, z) {
28
- builder.prep(4, 12);
29
- builder.writeFloat32(z);
30
- builder.writeFloat32(y);
31
- builder.writeFloat32(x);
32
- return builder.offset();
33
- };
34
- return Vec3;
35
- }());
36
- exports.Vec3 = Vec3;
@@ -1,7 +0,0 @@
1
- fileFormatVersion: 2
2
- guid: 8bb79deb329f82d45b65efdbcfcfa590
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- DefaultImporter:
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- externalObjects: {}
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- userData:
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- assetBundleName:
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- assetBundleVariant:
@@ -1,40 +0,0 @@
1
- "use strict";
2
- // automatically generated by the FlatBuffers compiler, do not modify
3
- exports.__esModule = true;
4
- exports.Vec4 = void 0;
5
- var Vec4 = /** @class */ (function () {
6
- function Vec4() {
7
- this.bb = null;
8
- this.bb_pos = 0;
9
- }
10
- Vec4.prototype.__init = function (i, bb) {
11
- this.bb_pos = i;
12
- this.bb = bb;
13
- return this;
14
- };
15
- Vec4.prototype.x = function () {
16
- return this.bb.readFloat32(this.bb_pos);
17
- };
18
- Vec4.prototype.y = function () {
19
- return this.bb.readFloat32(this.bb_pos + 4);
20
- };
21
- Vec4.prototype.z = function () {
22
- return this.bb.readFloat32(this.bb_pos + 8);
23
- };
24
- Vec4.prototype.w = function () {
25
- return this.bb.readFloat32(this.bb_pos + 12);
26
- };
27
- Vec4.sizeOf = function () {
28
- return 16;
29
- };
30
- Vec4.createVec4 = function (builder, x, y, z, w) {
31
- builder.prep(4, 16);
32
- builder.writeFloat32(w);
33
- builder.writeFloat32(z);
34
- builder.writeFloat32(y);
35
- builder.writeFloat32(x);
36
- return builder.offset();
37
- };
38
- return Vec4;
39
- }());
40
- exports.Vec4 = Vec4;
@@ -1,7 +0,0 @@
1
- fileFormatVersion: 2
2
- guid: 77f3ae2882ffe74409bea2f9443fb40d
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- DefaultImporter:
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- externalObjects: {}
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- userData:
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- assetBundleName:
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- assetBundleVariant: