@needle-tools/engine 4.7.2-alpha → 4.7.2-next.0e4e068
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3782 -3782
- package/LICENSE.md +10 -10
- package/README.md +64 -64
- package/components.needle.json +1 -1
- package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
- package/dist/gltf-progressive-CNdBjvz6.js +1145 -0
- package/dist/gltf-progressive-C_oN6wCA.umd.cjs +8 -0
- package/dist/gltf-progressive-MgWOszRl.min.js +8 -0
- package/dist/{needle-engine.bundle-BhDF-YSv.min.js → needle-engine.bundle-B1OlKJHF.min.js} +108 -107
- package/dist/{needle-engine.bundle-gp00DTS4.js → needle-engine.bundle-Bwsx9VYm.js} +2077 -2061
- package/dist/{needle-engine.bundle-D2myV4E4.umd.cjs → needle-engine.bundle-Cd6HpRz5.umd.cjs} +99 -98
- package/dist/needle-engine.d.ts +130 -129
- package/dist/needle-engine.js +4 -4
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
- package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
- package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
- package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
- package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
- package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
- package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
- package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
- package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
- package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
- package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
- package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
- package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
- package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
- package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
- package/lib/asap/needle-asap.d.ts +1 -1
- package/lib/asap/needle-asap.js +95 -95
- package/lib/asap/sessiongranted.d.ts +3 -3
- package/lib/asap/sessiongranted.js +65 -65
- package/lib/asap/utils.d.ts +1 -1
- package/lib/asap/utils.js +3 -3
- package/lib/engine/analytics/index.d.ts +6 -6
- package/lib/engine/analytics/index.js +12 -12
- package/lib/engine/analytics/lcp.d.ts +3 -3
- package/lib/engine/analytics/lcp.js +34 -34
- package/lib/engine/api.d.ts +82 -82
- package/lib/engine/api.js +81 -81
- package/lib/engine/assets/index.d.ts +11 -11
- package/lib/engine/assets/index.js +47 -47
- package/lib/engine/assets/static.d.ts +1 -1
- package/lib/engine/assets/static.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +300 -300
- package/lib/engine/debug/debug.d.ts +15 -15
- package/lib/engine/debug/debug.js +44 -44
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +307 -307
- package/lib/engine/debug/debug_overlay.d.ts +22 -22
- package/lib/engine/debug/debug_overlay.js +316 -316
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
- package/lib/engine/debug/debug_spatial_console.js +390 -390
- package/lib/engine/debug/index.d.ts +2 -2
- package/lib/engine/debug/index.js +2 -2
- package/lib/engine/engine_addressables.d.ts +164 -164
- package/lib/engine/engine_addressables.js +601 -601
- package/lib/engine/engine_animation.d.ts +43 -43
- package/lib/engine/engine_animation.js +133 -133
- package/lib/engine/engine_application.d.ts +45 -45
- package/lib/engine/engine_application.js +104 -104
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +346 -346
- package/lib/engine/engine_audio.d.ts +4 -4
- package/lib/engine/engine_audio.js +23 -23
- package/lib/engine/engine_camera.d.ts +13 -13
- package/lib/engine/engine_camera.js +30 -30
- package/lib/engine/engine_components.d.ts +110 -110
- package/lib/engine/engine_components.js +374 -374
- package/lib/engine/engine_components_internal.d.ts +9 -9
- package/lib/engine/engine_components_internal.js +36 -36
- package/lib/engine/engine_constants.d.ts +10 -10
- package/lib/engine/engine_constants.js +41 -41
- package/lib/engine/engine_context.d.ts +475 -475
- package/lib/engine/engine_context.js +1672 -1673
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_context_registry.d.ts +71 -71
- package/lib/engine/engine_context_registry.js +117 -117
- package/lib/engine/engine_coroutine.d.ts +35 -35
- package/lib/engine/engine_coroutine.js +52 -52
- package/lib/engine/engine_create_objects.d.ts +119 -119
- package/lib/engine/engine_create_objects.js +320 -320
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +21 -21
- package/lib/engine/engine_editor-sync.js +4 -4
- package/lib/engine/engine_fileloader.d.ts +2 -2
- package/lib/engine/engine_fileloader.js +8 -8
- package/lib/engine/engine_gameobject.d.ts +68 -68
- package/lib/engine/engine_gameobject.js +619 -619
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +149 -149
- package/lib/engine/engine_gizmos.js +530 -530
- package/lib/engine/engine_gltf.d.ts +12 -12
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
- package/lib/engine/engine_gltf_builtin_components.js +341 -341
- package/lib/engine/engine_hot_reload.d.ts +8 -8
- package/lib/engine/engine_hot_reload.js +197 -197
- package/lib/engine/engine_input.d.ts +362 -362
- package/lib/engine/engine_input.js +1294 -1294
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +19 -19
- package/lib/engine/engine_instancing.js +39 -39
- package/lib/engine/engine_license.d.ts +11 -11
- package/lib/engine/engine_license.js +369 -369
- package/lib/engine/engine_lifecycle_api.d.ts +83 -83
- package/lib/engine/engine_lifecycle_api.js +106 -106
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
- package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +101 -101
- package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
- package/lib/engine/engine_loaders.callbacks.js +86 -86
- package/lib/engine/engine_loaders.d.ts +48 -48
- package/lib/engine/engine_loaders.gltf.d.ts +13 -13
- package/lib/engine/engine_loaders.gltf.js +62 -62
- package/lib/engine/engine_loaders.js +337 -337
- package/lib/engine/engine_lods.d.ts +35 -35
- package/lib/engine/engine_lods.js +160 -160
- package/lib/engine/engine_lods.js.map +1 -1
- package/lib/engine/engine_mainloop_utils.d.ts +32 -32
- package/lib/engine/engine_mainloop_utils.js +466 -466
- package/lib/engine/engine_math.d.ts +114 -114
- package/lib/engine/engine_math.js +247 -247
- package/lib/engine/engine_modules.d.ts +36 -36
- package/lib/engine/engine_modules.js +85 -85
- package/lib/engine/engine_networking.d.ts +260 -260
- package/lib/engine/engine_networking.js +764 -764
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +310 -310
- package/lib/engine/engine_networking_blob.d.ts +48 -48
- package/lib/engine/engine_networking_blob.js +228 -228
- package/lib/engine/engine_networking_files.d.ts +35 -35
- package/lib/engine/engine_networking_files.js +172 -172
- package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
- package/lib/engine/engine_networking_files_default_components.js +42 -42
- package/lib/engine/engine_networking_instantiate.d.ts +100 -100
- package/lib/engine/engine_networking_instantiate.js +345 -345
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +123 -123
- package/lib/engine/engine_networking_streams.js +645 -645
- package/lib/engine/engine_networking_types.d.ts +22 -22
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_networking_websocket.d.ts +1 -1
- package/lib/engine/engine_networking_websocket.js +2 -2
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +152 -152
- package/lib/engine/engine_physics.js +645 -645
- package/lib/engine/engine_physics.types.d.ts +40 -40
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +147 -147
- package/lib/engine/engine_physics_rapier.js +1433 -1433
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +71 -71
- package/lib/engine/engine_scenelighting.js +226 -226
- package/lib/engine/engine_serialization.d.ts +3 -3
- package/lib/engine/engine_serialization.js +3 -3
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
- package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
- package/lib/engine/engine_serialization_core.d.ts +94 -94
- package/lib/engine/engine_serialization_core.js +607 -607
- package/lib/engine/engine_serialization_decorator.d.ts +23 -23
- package/lib/engine/engine_serialization_decorator.js +66 -66
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +53 -53
- package/lib/engine/engine_shaders.js +252 -252
- package/lib/engine/engine_shims.d.ts +4 -4
- package/lib/engine/engine_shims.js +24 -24
- package/lib/engine/engine_test_utils.d.ts +39 -39
- package/lib/engine/engine_test_utils.js +83 -83
- package/lib/engine/engine_texture.d.ts +28 -28
- package/lib/engine/engine_texture.js +64 -64
- package/lib/engine/engine_three_utils.d.ts +204 -204
- package/lib/engine/engine_three_utils.js +788 -788
- package/lib/engine/engine_time.d.ts +51 -51
- package/lib/engine/engine_time.js +82 -82
- package/lib/engine/engine_time_utils.d.ts +88 -88
- package/lib/engine/engine_time_utils.js +215 -215
- package/lib/engine/engine_tonemapping.d.ts +6 -6
- package/lib/engine/engine_tonemapping.js +198 -197
- package/lib/engine/engine_tonemapping.js.map +1 -1
- package/lib/engine/engine_types.d.ts +578 -578
- package/lib/engine/engine_types.js +95 -95
- package/lib/engine/engine_typestore.d.ts +28 -28
- package/lib/engine/engine_typestore.js +55 -55
- package/lib/engine/engine_util_decorator.d.ts +13 -13
- package/lib/engine/engine_util_decorator.js +116 -116
- package/lib/engine/engine_utils.d.ts +248 -248
- package/lib/engine/engine_utils.js +1012 -1012
- package/lib/engine/engine_utils_format.d.ts +24 -24
- package/lib/engine/engine_utils_format.js +239 -239
- package/lib/engine/engine_utils_screenshot.d.ts +159 -159
- package/lib/engine/engine_utils_screenshot.js +522 -522
- package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
- package/lib/engine/engine_utils_screenshot.xr.js +90 -90
- package/lib/engine/engine_xr.d.ts +1 -1
- package/lib/engine/engine_xr.js +1 -1
- package/lib/engine/export/gltf/Writers.d.ts +19 -19
- package/lib/engine/export/gltf/Writers.js +24 -24
- package/lib/engine/export/gltf/index.d.ts +11 -11
- package/lib/engine/export/gltf/index.js +123 -123
- package/lib/engine/export/index.d.ts +2 -2
- package/lib/engine/export/index.js +2 -2
- package/lib/engine/export/state.d.ts +7 -7
- package/lib/engine/export/state.js +17 -17
- package/lib/engine/export/utils.d.ts +2 -2
- package/lib/engine/export/utils.js +7 -7
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
- package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
- package/lib/engine/extensions/NEEDLE_components.js +220 -220
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
- package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +12 -12
- package/lib/engine/extensions/extension_utils.js +152 -152
- package/lib/engine/extensions/extensions.d.ts +32 -32
- package/lib/engine/extensions/extensions.js +107 -107
- package/lib/engine/extensions/index.d.ts +6 -6
- package/lib/engine/extensions/index.js +6 -6
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +65 -65
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +39 -39
- package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
- package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
- package/lib/engine/js-extensions/Layers.d.ts +6 -6
- package/lib/engine/js-extensions/Layers.js +22 -22
- package/lib/engine/js-extensions/Object3D.d.ts +120 -120
- package/lib/engine/js-extensions/Object3D.js +136 -136
- package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
- package/lib/engine/js-extensions/RGBAColor.js +111 -111
- package/lib/engine/js-extensions/Vector.d.ts +3 -3
- package/lib/engine/js-extensions/Vector.js +13 -13
- package/lib/engine/js-extensions/index.d.ts +5 -5
- package/lib/engine/js-extensions/index.js +5 -5
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
- package/lib/engine/webcomponents/WebXRButtons.js +230 -230
- package/lib/engine/webcomponents/api.d.ts +5 -5
- package/lib/engine/webcomponents/api.js +4 -4
- package/lib/engine/webcomponents/buttons.d.ts +51 -51
- package/lib/engine/webcomponents/buttons.js +264 -264
- package/lib/engine/webcomponents/fonts.d.ts +9 -9
- package/lib/engine/webcomponents/fonts.js +32 -32
- package/lib/engine/webcomponents/icons.d.ts +9 -9
- package/lib/engine/webcomponents/icons.js +52 -52
- package/lib/engine/webcomponents/index.d.ts +1 -1
- package/lib/engine/webcomponents/index.js +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +10 -10
- package/lib/engine/webcomponents/logo-element.js +67 -67
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
- package/lib/engine/webcomponents/needle-button.d.ts +34 -34
- package/lib/engine/webcomponents/needle-button.js +161 -161
- package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
- package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
- package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +115 -116
- package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
- package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
- package/lib/engine/webcomponents/needle-engine.js +845 -821
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
- package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
- package/lib/engine/xr/NeedleXRController.d.ts +313 -313
- package/lib/engine/xr/NeedleXRController.js +1007 -1007
- package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
- package/lib/engine/xr/NeedleXRSession.js +1463 -1463
- package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
- package/lib/engine/xr/NeedleXRSync.js +188 -188
- package/lib/engine/xr/SceneTransition.d.ts +18 -18
- package/lib/engine/xr/SceneTransition.js +69 -69
- package/lib/engine/xr/TempXRContext.d.ts +34 -34
- package/lib/engine/xr/TempXRContext.js +187 -187
- package/lib/engine/xr/XRRig.d.ts +7 -7
- package/lib/engine/xr/XRRig.js +1 -1
- package/lib/engine/xr/api.d.ts +6 -6
- package/lib/engine/xr/api.js +6 -6
- package/lib/engine/xr/events.d.ts +66 -66
- package/lib/engine/xr/events.js +93 -93
- package/lib/engine/xr/internal.d.ts +12 -12
- package/lib/engine/xr/internal.js +25 -25
- package/lib/engine/xr/usdz.d.ts +12 -12
- package/lib/engine/xr/usdz.js +29 -29
- package/lib/engine/xr/utils.d.ts +11 -11
- package/lib/engine/xr/utils.js +34 -34
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +156 -156
- package/lib/engine-components/Animation.js +508 -508
- package/lib/engine-components/AnimationCurve.d.ts +40 -40
- package/lib/engine-components/AnimationCurve.js +159 -159
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +27 -27
- package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
- package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
- package/lib/engine-components/Animator.d.ts +217 -217
- package/lib/engine-components/Animator.js +354 -354
- package/lib/engine-components/AnimatorController.d.ts +227 -227
- package/lib/engine-components/AnimatorController.js +1152 -1152
- package/lib/engine-components/AudioListener.d.ts +33 -33
- package/lib/engine-components/AudioListener.js +86 -86
- package/lib/engine-components/AudioSource.d.ts +217 -217
- package/lib/engine-components/AudioSource.js +635 -635
- package/lib/engine-components/AvatarLoader.d.ts +80 -80
- package/lib/engine-components/AvatarLoader.js +231 -231
- package/lib/engine-components/AxesHelper.d.ts +32 -32
- package/lib/engine-components/AxesHelper.js +67 -67
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxCollider.d.ts +2 -2
- package/lib/engine-components/BoxCollider.js +2 -2
- package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
- package/lib/engine-components/BoxHelperComponent.js +102 -102
- package/lib/engine-components/Camera.d.ts +231 -231
- package/lib/engine-components/Camera.js +700 -700
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +123 -123
- package/lib/engine-components/CharacterController.d.ts +55 -55
- package/lib/engine-components/CharacterController.js +236 -236
- package/lib/engine-components/Collider.d.ts +188 -188
- package/lib/engine-components/Collider.js +369 -369
- package/lib/engine-components/Component.d.ts +792 -792
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var y = (i, t, e) => (Ee(i, t, "read from private field"), e ? e.call(i) : t.get(i)), j = (i, t, e) => t.has(i) ? Ce("Cannot add the same private member more than once") : t instanceof WeakSet ? t.add(i) : t.set(i, e), N = (i, t, e, s) => (Ee(i, t, "write to private field"), s ? s.call(i, e) : t.set(i, e), e);
|
|
8
|
-
import { BufferGeometry as ye, Mesh as ee, Texture as oe, TextureLoader as je, Matrix4 as Be, Clock as Je, MeshStandardMaterial as Qe, Sphere as Ze, Box3 as Ie, Vector3 as q } from "./three-Bz6X1mrw.js";
|
|
9
|
-
import { DRACOLoader as et, KTX2Loader as tt, MeshoptDecoder as st, GLTFLoader as Pe } from "./three-examples-GggCDHv0.js";
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10
|
-
const rt = "";
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11
|
-
globalThis.GLTF_PROGRESSIVE_VERSION = rt;
|
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12
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-
console.debug("[gltf-progressive] version -");
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13
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-
let V = "https://www.gstatic.com/draco/versioned/decoders/1.5.7/", te = "https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";
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14
|
-
const nt = V, ot = te, $e = new URL(V + "draco_decoder.js");
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15
|
-
$e.searchParams.append("range", "true");
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16
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fetch($e, {
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17
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method: "GET",
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18
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-
headers: {
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19
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-
Range: "bytes=0-1"
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20
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-
}
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21
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-
}).catch((i) => {
|
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22
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console.debug(`Failed to fetch remote Draco decoder from ${V} (offline: ${typeof navigator < "u" ? navigator.onLine : "unknown"})`), V === nt && it("./include/draco/"), te === ot && at("./include/ktx2/");
|
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23
|
-
}).finally(() => {
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24
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-
Ue();
|
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25
|
-
});
|
|
26
|
-
function it(i) {
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27
|
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V = i, B && B[Se] != V ? (console.debug("Updating Draco decoder path to " + i), B[Se] = V, B.setDecoderPath(V), B.preload()) : console.debug("Setting Draco decoder path to " + i);
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28
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}
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29
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function at(i) {
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30
|
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te = i, $ && $.transcoderPath != te ? (console.debug("Updating KTX2 transcoder path to " + i), $.setTranscoderPath(te), $.init()) : console.debug("Setting KTX2 transcoder path to " + i);
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31
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}
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32
|
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const Se = Symbol("dracoDecoderPath");
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33
|
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let B, me, $;
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|
34
|
-
function Ue() {
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35
|
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B || (B = new et(), B[Se] = V, B.setDecoderPath(V), B.setDecoderConfig({ type: "js" }), B.preload()), $ || ($ = new tt(), $.setTranscoderPath(te), $.init()), me || (me = st);
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|
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}
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37
|
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function Fe(i) {
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38
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return Ue(), i ? $.detectSupport(i) : i !== null && console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"), { dracoLoader: B, ktx2Loader: $, meshoptDecoder: me };
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39
|
-
}
|
|
40
|
-
function Ne(i) {
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41
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i.dracoLoader || i.setDRACOLoader(B), i.ktx2Loader || i.setKTX2Loader($), i.meshoptDecoder || i.setMeshoptDecoder(me);
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42
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}
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|
43
|
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const Te = /* @__PURE__ */ new WeakMap();
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44
|
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function ze(i, t) {
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45
|
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let e = Te.get(i);
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e ? e = Object.assign(e, t) : e = t, Te.set(i, e);
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47
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}
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48
|
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const we = Pe.prototype.load;
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49
|
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function lt(...i) {
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50
|
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const t = Te.get(this);
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51
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let e = i[0];
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52
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const s = new URL(e, window.location.href);
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53
|
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if (s.hostname.endsWith("needle.tools")) {
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54
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const n = (t == null ? void 0 : t.progressive) !== void 0 ? t.progressive : !0, r = t != null && t.usecase ? t.usecase : "default";
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55
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n ? this.requestHeader.Accept = `*/*;progressive=allowed;usecase=${r}` : this.requestHeader.Accept = `*/*;usecase=${r}`, e = s.toString();
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56
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}
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return i[0] = e, we == null ? void 0 : we.call(this, ...i);
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}
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|
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Pe.prototype.load = lt;
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|
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ce("debugprogressive");
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61
|
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function ce(i) {
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62
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if (typeof window > "u") return !1;
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const e = new URL(window.location.href).searchParams.get(i);
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64
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return e == null || e === "0" || e === "false" ? !1 : e === "" ? !0 : e;
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}
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66
|
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function ct(i, t) {
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67
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if (t === void 0 || t.startsWith("./") || t.startsWith("http") || i === void 0)
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68
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return t;
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const e = i.lastIndexOf("/");
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if (e >= 0) {
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const s = i.substring(0, e + 1);
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for (; s.endsWith("/") && t.startsWith("/"); ) t = t.substring(1);
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return s + t;
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}
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return t;
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}
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let ie;
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function ut() {
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|
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return ie !== void 0 || (ie = /iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent), ce("debugprogressive") && console.log("[glTF Progressive]: isMobileDevice", ie)), ie;
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80
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}
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81
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const dt = typeof window > "u" && typeof document > "u", Ae = Symbol("needle:raycast-mesh");
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82
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function ue(i) {
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return (i == null ? void 0 : i[Ae]) instanceof ye ? i[Ae] : null;
|
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-
}
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|
85
|
-
function ft(i, t) {
|
|
86
|
-
if ((i.type === "Mesh" || i.type === "SkinnedMesh") && !ue(i)) {
|
|
87
|
-
const s = gt(t);
|
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88
|
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s.userData = { isRaycastMesh: !0 }, i[Ae] = s;
|
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89
|
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}
|
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90
|
-
}
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|
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function ht(i = !0) {
|
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92
|
-
if (i) {
|
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93
|
-
if (ae) return;
|
|
94
|
-
const t = ae = ee.prototype.raycast;
|
|
95
|
-
ee.prototype.raycast = function(e, s) {
|
|
96
|
-
const o = this, n = ue(o);
|
|
97
|
-
let r;
|
|
98
|
-
n && o.isMesh && (r = o.geometry, o.geometry = n), t.call(this, e, s), r && (o.geometry = r);
|
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99
|
-
};
|
|
100
|
-
} else {
|
|
101
|
-
if (!ae) return;
|
|
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|
-
ee.prototype.raycast = ae, ae = null;
|
|
103
|
-
}
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|
104
|
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}
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105
|
-
let ae = null;
|
|
106
|
-
function gt(i) {
|
|
107
|
-
const t = new ye();
|
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108
|
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for (const e in i.attributes)
|
|
109
|
-
t.setAttribute(e, i.getAttribute(e));
|
|
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|
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return t.setIndex(i.getIndex()), t;
|
|
111
|
-
}
|
|
112
|
-
const Q = new Array(), D = ce("debugprogressive");
|
|
113
|
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let pe, Z = -1;
|
|
114
|
-
if (D) {
|
|
115
|
-
let i = function() {
|
|
116
|
-
Z += 1, Z >= t && (Z = -1), console.log(`Toggle LOD level [${Z}]`);
|
|
117
|
-
}, t = 6;
|
|
118
|
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window.addEventListener("keyup", (e) => {
|
|
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|
-
e.key === "p" && i(), e.key === "w" && (pe = !pe, console.log(`Toggle wireframe [${pe}]`));
|
|
120
|
-
const s = parseInt(e.key);
|
|
121
|
-
!isNaN(s) && s >= 0 && (Z = s, console.log(`Set LOD level to [${Z}]`));
|
|
122
|
-
});
|
|
123
|
-
}
|
|
124
|
-
function Ve(i) {
|
|
125
|
-
if (D)
|
|
126
|
-
if (Array.isArray(i))
|
|
127
|
-
for (const t of i)
|
|
128
|
-
Ve(t);
|
|
129
|
-
else i && "wireframe" in i && (i.wireframe = pe === !0);
|
|
130
|
-
}
|
|
131
|
-
const K = "NEEDLE_progressive", Oe = Symbol("needle-progressive-texture"), x = class x {
|
|
132
|
-
constructor(t, e) {
|
|
133
|
-
d(this, "parser");
|
|
134
|
-
d(this, "url");
|
|
135
|
-
d(this, "_isLoadingMesh");
|
|
136
|
-
d(this, "loadMesh", (t) => {
|
|
137
|
-
var s, o;
|
|
138
|
-
if (this._isLoadingMesh) return null;
|
|
139
|
-
const e = (o = (s = this.parser.json.meshes[t]) == null ? void 0 : s.extensions) == null ? void 0 : o[K];
|
|
140
|
-
return e ? (this._isLoadingMesh = !0, this.parser.getDependency("mesh", t).then((n) => {
|
|
141
|
-
var r;
|
|
142
|
-
return this._isLoadingMesh = !1, n && x.registerMesh(this.url, e.guid, n, (r = e.lods) == null ? void 0 : r.length, 0, e), n;
|
|
143
|
-
})) : null;
|
|
144
|
-
});
|
|
145
|
-
D && console.log("Progressive extension registered for", e), this.parser = t, this.url = e;
|
|
146
|
-
}
|
|
147
|
-
/** The name of the extension */
|
|
148
|
-
get name() {
|
|
149
|
-
return K;
|
|
150
|
-
}
|
|
151
|
-
static getMeshLODExtension(t) {
|
|
152
|
-
const e = this.getAssignedLODInformation(t);
|
|
153
|
-
return e != null && e.key ? this.lodInfos.get(e.key) : null;
|
|
154
|
-
}
|
|
155
|
-
static getPrimitiveIndex(t) {
|
|
156
|
-
var s;
|
|
157
|
-
const e = (s = this.getAssignedLODInformation(t)) == null ? void 0 : s.index;
|
|
158
|
-
return e ?? -1;
|
|
159
|
-
}
|
|
160
|
-
static getMaterialMinMaxLODsCount(t, e) {
|
|
161
|
-
const s = this, o = "LODS:minmax", n = t[o];
|
|
162
|
-
if (n != null) return n;
|
|
163
|
-
if (e || (e = {
|
|
164
|
-
min_count: 1 / 0,
|
|
165
|
-
max_count: 0,
|
|
166
|
-
lods: []
|
|
167
|
-
}), Array.isArray(t)) {
|
|
168
|
-
for (const a of t)
|
|
169
|
-
this.getMaterialMinMaxLODsCount(a, e);
|
|
170
|
-
return t[o] = e, e;
|
|
171
|
-
}
|
|
172
|
-
if (D === "verbose" && console.log("getMaterialMinMaxLODsCount", t), t.type === "ShaderMaterial" || t.type === "RawShaderMaterial") {
|
|
173
|
-
const a = t;
|
|
174
|
-
for (const l of Object.keys(a.uniforms)) {
|
|
175
|
-
const u = a.uniforms[l].value;
|
|
176
|
-
(u == null ? void 0 : u.isTexture) === !0 && r(u, e);
|
|
177
|
-
}
|
|
178
|
-
} else if (t.isMaterial)
|
|
179
|
-
for (const a of Object.keys(t)) {
|
|
180
|
-
const l = t[a];
|
|
181
|
-
(l == null ? void 0 : l.isTexture) === !0 && r(l, e);
|
|
182
|
-
}
|
|
183
|
-
return t[o] = e, e;
|
|
184
|
-
function r(a, l) {
|
|
185
|
-
const u = s.getAssignedLODInformation(a);
|
|
186
|
-
if (u) {
|
|
187
|
-
const c = s.lodInfos.get(u.key);
|
|
188
|
-
if (c && c.lods) {
|
|
189
|
-
l.min_count = Math.min(l.min_count, c.lods.length), l.max_count = Math.max(l.max_count, c.lods.length);
|
|
190
|
-
for (let h = 0; h < c.lods.length; h++) {
|
|
191
|
-
const g = c.lods[h];
|
|
192
|
-
g.width && (l.lods[h] = l.lods[h] || { min_height: 1 / 0, max_height: 0 }, l.lods[h].min_height = Math.min(l.lods[h].min_height, g.height), l.lods[h].max_height = Math.max(l.lods[h].max_height, g.height));
|
|
193
|
-
}
|
|
194
|
-
}
|
|
195
|
-
}
|
|
196
|
-
}
|
|
197
|
-
}
|
|
198
|
-
/** Check if a LOD level is available for a mesh or a texture
|
|
199
|
-
* @param obj the mesh or texture to check
|
|
200
|
-
* @param level the level of detail to check for (0 is the highest resolution). If undefined, the function checks if any LOD level is available
|
|
201
|
-
* @returns true if the LOD level is available (or if any LOD level is available if level is undefined)
|
|
202
|
-
*/
|
|
203
|
-
static hasLODLevelAvailable(t, e) {
|
|
204
|
-
var n;
|
|
205
|
-
if (Array.isArray(t)) {
|
|
206
|
-
for (const r of t)
|
|
207
|
-
if (this.hasLODLevelAvailable(r, e)) return !0;
|
|
208
|
-
return !1;
|
|
209
|
-
}
|
|
210
|
-
if (t.isMaterial === !0) {
|
|
211
|
-
for (const r of Object.keys(t)) {
|
|
212
|
-
const a = t[r];
|
|
213
|
-
if (a && a.isTexture && this.hasLODLevelAvailable(a, e))
|
|
214
|
-
return !0;
|
|
215
|
-
}
|
|
216
|
-
return !1;
|
|
217
|
-
} else if (t.isGroup === !0) {
|
|
218
|
-
for (const r of t.children)
|
|
219
|
-
if (r.isMesh === !0 && this.hasLODLevelAvailable(r, e))
|
|
220
|
-
return !0;
|
|
221
|
-
}
|
|
222
|
-
let s, o;
|
|
223
|
-
if (t.isMesh ? s = t.geometry : (t.isBufferGeometry || t.isTexture) && (s = t), s && (n = s == null ? void 0 : s.userData) != null && n.LODS) {
|
|
224
|
-
const r = s.userData.LODS;
|
|
225
|
-
if (o = this.lodInfos.get(r.key), e === void 0) return o != null;
|
|
226
|
-
if (o)
|
|
227
|
-
return Array.isArray(o.lods) ? e < o.lods.length : e === 0;
|
|
228
|
-
}
|
|
229
|
-
return !1;
|
|
230
|
-
}
|
|
231
|
-
/** Load a different resolution of a mesh (if available)
|
|
232
|
-
* @param context the context
|
|
233
|
-
* @param source the sourceid of the file from which the mesh is loaded (this is usually the component's sourceId)
|
|
234
|
-
* @param mesh the mesh to load the LOD for
|
|
235
|
-
* @param level the level of detail to load (0 is the highest resolution)
|
|
236
|
-
* @returns a promise that resolves to the mesh with the requested LOD level
|
|
237
|
-
* @example
|
|
238
|
-
* ```javascript
|
|
239
|
-
* const mesh = this.gameObject as Mesh;
|
|
240
|
-
* NEEDLE_progressive.assignMeshLOD(context, sourceId, mesh, 1).then(mesh => {
|
|
241
|
-
* console.log("Mesh with LOD level 1 loaded", mesh);
|
|
242
|
-
* });
|
|
243
|
-
* ```
|
|
244
|
-
*/
|
|
245
|
-
static assignMeshLOD(t, e) {
|
|
246
|
-
var s;
|
|
247
|
-
if (!t) return Promise.resolve(null);
|
|
248
|
-
if (t instanceof ee || t.isMesh === !0) {
|
|
249
|
-
const o = t.geometry, n = this.getAssignedLODInformation(o);
|
|
250
|
-
if (!n)
|
|
251
|
-
return Promise.resolve(null);
|
|
252
|
-
for (const r of Q)
|
|
253
|
-
(s = r.onBeforeGetLODMesh) == null || s.call(r, t, e);
|
|
254
|
-
return t["LOD:requested level"] = e, x.getOrLoadLOD(o, e).then((r) => {
|
|
255
|
-
if (Array.isArray(r)) {
|
|
256
|
-
const a = n.index || 0;
|
|
257
|
-
r = r[a];
|
|
258
|
-
}
|
|
259
|
-
return t["LOD:requested level"] === e && (delete t["LOD:requested level"], r && o != r && ((r == null ? void 0 : r.isBufferGeometry) ? t.geometry = r : D && console.error("Invalid LOD geometry", r))), r;
|
|
260
|
-
}).catch((r) => (console.error("Error loading mesh LOD", t, r), null));
|
|
261
|
-
} else D && console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh", t);
|
|
262
|
-
return Promise.resolve(null);
|
|
263
|
-
}
|
|
264
|
-
static assignTextureLOD(t, e = 0) {
|
|
265
|
-
if (!t) return Promise.resolve(null);
|
|
266
|
-
if (t.isMesh === !0) {
|
|
267
|
-
const s = t;
|
|
268
|
-
if (Array.isArray(s.material)) {
|
|
269
|
-
const o = new Array();
|
|
270
|
-
for (const n of s.material) {
|
|
271
|
-
const r = this.assignTextureLOD(n, e);
|
|
272
|
-
o.push(r);
|
|
273
|
-
}
|
|
274
|
-
return Promise.all(o).then((n) => {
|
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275
|
-
const r = new Array();
|
|
276
|
-
for (const a of n)
|
|
277
|
-
Array.isArray(a) && r.push(...a);
|
|
278
|
-
return r;
|
|
279
|
-
});
|
|
280
|
-
} else
|
|
281
|
-
return this.assignTextureLOD(s.material, e);
|
|
282
|
-
}
|
|
283
|
-
if (t.isMaterial === !0) {
|
|
284
|
-
const s = t, o = [], n = new Array();
|
|
285
|
-
if (s.uniforms && (s.isRawShaderMaterial || s.isShaderMaterial === !0)) {
|
|
286
|
-
const r = s;
|
|
287
|
-
for (const a of Object.keys(r.uniforms)) {
|
|
288
|
-
const l = r.uniforms[a].value;
|
|
289
|
-
if ((l == null ? void 0 : l.isTexture) === !0) {
|
|
290
|
-
const u = this.assignTextureLODForSlot(l, e, s, a).then((c) => (c && r.uniforms[a].value != c && (r.uniforms[a].value = c, r.uniformsNeedUpdate = !0), c));
|
|
291
|
-
o.push(u), n.push(a);
|
|
292
|
-
}
|
|
293
|
-
}
|
|
294
|
-
} else
|
|
295
|
-
for (const r of Object.keys(s)) {
|
|
296
|
-
const a = s[r];
|
|
297
|
-
if ((a == null ? void 0 : a.isTexture) === !0) {
|
|
298
|
-
const l = this.assignTextureLODForSlot(a, e, s, r);
|
|
299
|
-
o.push(l), n.push(r);
|
|
300
|
-
}
|
|
301
|
-
}
|
|
302
|
-
return Promise.all(o).then((r) => {
|
|
303
|
-
const a = new Array();
|
|
304
|
-
for (let l = 0; l < r.length; l++) {
|
|
305
|
-
const u = r[l], c = n[l];
|
|
306
|
-
u && u.isTexture === !0 ? a.push({ material: s, slot: c, texture: u, level: e }) : a.push({ material: s, slot: c, texture: null, level: e });
|
|
307
|
-
}
|
|
308
|
-
return a;
|
|
309
|
-
});
|
|
310
|
-
}
|
|
311
|
-
if (t instanceof oe || t.isTexture === !0) {
|
|
312
|
-
const s = t;
|
|
313
|
-
return this.assignTextureLODForSlot(s, e, null, null);
|
|
314
|
-
}
|
|
315
|
-
return Promise.resolve(null);
|
|
316
|
-
}
|
|
317
|
-
static assignTextureLODForSlot(t, e, s, o) {
|
|
318
|
-
return (t == null ? void 0 : t.isTexture) !== !0 ? Promise.resolve(null) : o === "glyphMap" ? Promise.resolve(t) : x.getOrLoadLOD(t, e).then((n) => {
|
|
319
|
-
if (Array.isArray(n)) return null;
|
|
320
|
-
if ((n == null ? void 0 : n.isTexture) === !0) {
|
|
321
|
-
if (n != t && s && o) {
|
|
322
|
-
const r = s[o];
|
|
323
|
-
if (r && !D) {
|
|
324
|
-
const a = this.getAssignedLODInformation(r);
|
|
325
|
-
if (a && (a == null ? void 0 : a.level) < e)
|
|
326
|
-
return D === "verbose" && console.warn("Assigned texture level is already higher: ", a.level, e, s, r, n), null;
|
|
327
|
-
}
|
|
328
|
-
s[o] = n;
|
|
329
|
-
}
|
|
330
|
-
return n;
|
|
331
|
-
} else D == "verbose" && console.warn("No LOD found for", t, e);
|
|
332
|
-
return null;
|
|
333
|
-
}).catch((n) => (console.error("Error loading LOD", t, n), null));
|
|
334
|
-
}
|
|
335
|
-
afterRoot(t) {
|
|
336
|
-
var e, s;
|
|
337
|
-
return D && console.log("AFTER", this.url, t), (e = this.parser.json.textures) == null || e.forEach((o, n) => {
|
|
338
|
-
var r;
|
|
339
|
-
if (o != null && o.extensions) {
|
|
340
|
-
const a = o == null ? void 0 : o.extensions[K];
|
|
341
|
-
if (a) {
|
|
342
|
-
if (!a.lods) {
|
|
343
|
-
D && console.warn("Texture has no LODs", a);
|
|
344
|
-
return;
|
|
345
|
-
}
|
|
346
|
-
let l = !1;
|
|
347
|
-
for (const u of this.parser.associations.keys())
|
|
348
|
-
if (u.isTexture === !0) {
|
|
349
|
-
const c = this.parser.associations.get(u);
|
|
350
|
-
(c == null ? void 0 : c.textures) === n && (l = !0, x.registerTexture(this.url, u, (r = a.lods) == null ? void 0 : r.length, n, a));
|
|
351
|
-
}
|
|
352
|
-
l || this.parser.getDependency("texture", n).then((u) => {
|
|
353
|
-
var c;
|
|
354
|
-
u && x.registerTexture(this.url, u, (c = a.lods) == null ? void 0 : c.length, n, a);
|
|
355
|
-
});
|
|
356
|
-
}
|
|
357
|
-
}
|
|
358
|
-
}), (s = this.parser.json.meshes) == null || s.forEach((o, n) => {
|
|
359
|
-
if (o != null && o.extensions) {
|
|
360
|
-
const r = o == null ? void 0 : o.extensions[K];
|
|
361
|
-
if (r && r.lods) {
|
|
362
|
-
for (const a of this.parser.associations.keys())
|
|
363
|
-
if (a.isMesh) {
|
|
364
|
-
const l = this.parser.associations.get(a);
|
|
365
|
-
(l == null ? void 0 : l.meshes) === n && x.registerMesh(this.url, r.guid, a, r.lods.length, l.primitives, r);
|
|
366
|
-
}
|
|
367
|
-
}
|
|
368
|
-
}
|
|
369
|
-
}), null;
|
|
370
|
-
}
|
|
371
|
-
static async getOrLoadLOD(t, e) {
|
|
372
|
-
var a, l, u, c;
|
|
373
|
-
const s = D == "verbose", o = t.userData.LODS;
|
|
374
|
-
if (!o)
|
|
375
|
-
return null;
|
|
376
|
-
const n = o == null ? void 0 : o.key;
|
|
377
|
-
let r;
|
|
378
|
-
if (t.isTexture === !0) {
|
|
379
|
-
const h = t;
|
|
380
|
-
h.source && h.source[Oe] && (r = h.source[Oe]);
|
|
381
|
-
}
|
|
382
|
-
if (r || (r = x.lodInfos.get(n)), r) {
|
|
383
|
-
if (e > 0) {
|
|
384
|
-
let v = !1;
|
|
385
|
-
const b = Array.isArray(r.lods);
|
|
386
|
-
if (b && e >= r.lods.length ? v = !0 : b || (v = !0), v)
|
|
387
|
-
return this.lowresCache.get(n);
|
|
388
|
-
}
|
|
389
|
-
const h = Array.isArray(r.lods) ? (a = r.lods[e]) == null ? void 0 : a.path : r.lods;
|
|
390
|
-
if (!h)
|
|
391
|
-
return D && !r["missing:uri"] && (r["missing:uri"] = !0, console.warn("Missing uri for progressive asset for LOD " + e, r)), null;
|
|
392
|
-
const g = ct(o.url, h);
|
|
393
|
-
if (g.endsWith(".glb") || g.endsWith(".gltf")) {
|
|
394
|
-
if (!r.guid)
|
|
395
|
-
return console.warn("missing pointer for glb/gltf texture", r), null;
|
|
396
|
-
const v = g + "_" + r.guid, b = this.previouslyLoaded.get(v);
|
|
397
|
-
if (b !== void 0) {
|
|
398
|
-
s && console.log(`LOD ${e} was already loading/loaded: ${v}`);
|
|
399
|
-
let w = await b.catch((p) => (console.error(`Error loading LOD ${e} from ${g}
|
|
400
|
-
`, p), null)), _ = !1;
|
|
401
|
-
if (w == null || (w instanceof oe && t instanceof oe ? (l = w.image) != null && l.data || (u = w.source) != null && u.data ? w = this.copySettings(t, w) : (_ = !0, this.previouslyLoaded.delete(v)) : w instanceof ye && t instanceof ye && ((c = w.attributes.position) != null && c.array || (_ = !0, this.previouslyLoaded.delete(v)))), !_)
|
|
402
|
-
return w;
|
|
403
|
-
}
|
|
404
|
-
const M = r, U = new Promise(async (w, _) => {
|
|
405
|
-
const p = new Pe();
|
|
406
|
-
Ne(p), D && (await new Promise((S) => setTimeout(S, 1e3)), s && console.warn("Start loading (delayed) " + g, M.guid));
|
|
407
|
-
let X = g;
|
|
408
|
-
if (M && Array.isArray(M.lods)) {
|
|
409
|
-
const S = M.lods[e];
|
|
410
|
-
S.hash && (X += "?v=" + S.hash);
|
|
411
|
-
}
|
|
412
|
-
const A = await p.loadAsync(X).catch((S) => (console.error(`Error loading LOD ${e} from ${g}
|
|
413
|
-
`, S), null));
|
|
414
|
-
if (!A) return null;
|
|
415
|
-
const R = A.parser;
|
|
416
|
-
s && console.log("Loading finished " + g, M.guid);
|
|
417
|
-
let I = 0;
|
|
418
|
-
if (A.parser.json.textures) {
|
|
419
|
-
let S = !1;
|
|
420
|
-
for (const f of A.parser.json.textures) {
|
|
421
|
-
if (f != null && f.extensions) {
|
|
422
|
-
const T = f == null ? void 0 : f.extensions[K];
|
|
423
|
-
if (T != null && T.guid && T.guid === M.guid) {
|
|
424
|
-
S = !0;
|
|
425
|
-
break;
|
|
426
|
-
}
|
|
427
|
-
}
|
|
428
|
-
I++;
|
|
429
|
-
}
|
|
430
|
-
if (S) {
|
|
431
|
-
let f = await R.getDependency("texture", I);
|
|
432
|
-
return f && x.assignLODInformation(o.url, f, n, e, void 0), s && console.log('change "' + t.name + '" → "' + f.name + '"', g, I, f, v), t instanceof oe && (f = this.copySettings(t, f)), f && (f.guid = M.guid), w(f);
|
|
433
|
-
} else D && console.warn("Could not find texture with guid", M.guid, A.parser.json);
|
|
434
|
-
}
|
|
435
|
-
if (I = 0, A.parser.json.meshes) {
|
|
436
|
-
let S = !1;
|
|
437
|
-
for (const f of A.parser.json.meshes) {
|
|
438
|
-
if (f != null && f.extensions) {
|
|
439
|
-
const T = f == null ? void 0 : f.extensions[K];
|
|
440
|
-
if (T != null && T.guid && T.guid === M.guid) {
|
|
441
|
-
S = !0;
|
|
442
|
-
break;
|
|
443
|
-
}
|
|
444
|
-
}
|
|
445
|
-
I++;
|
|
446
|
-
}
|
|
447
|
-
if (S) {
|
|
448
|
-
const f = await R.getDependency("mesh", I);
|
|
449
|
-
if (s && console.log(`Loaded Mesh "${f.name}"`, g, I, f, v), f.isMesh === !0) {
|
|
450
|
-
const T = f.geometry;
|
|
451
|
-
return x.assignLODInformation(o.url, T, n, e, 0), w(T);
|
|
452
|
-
} else {
|
|
453
|
-
const T = new Array();
|
|
454
|
-
for (let L = 0; L < f.children.length; L++) {
|
|
455
|
-
const O = f.children[L];
|
|
456
|
-
if (O.isMesh === !0) {
|
|
457
|
-
const P = O.geometry;
|
|
458
|
-
x.assignLODInformation(o.url, P, n, e, L), T.push(P);
|
|
459
|
-
}
|
|
460
|
-
}
|
|
461
|
-
return w(T);
|
|
462
|
-
}
|
|
463
|
-
} else D && console.warn("Could not find mesh with guid", M.guid, A.parser.json);
|
|
464
|
-
}
|
|
465
|
-
return w(null);
|
|
466
|
-
});
|
|
467
|
-
return this.previouslyLoaded.set(v, U), await U;
|
|
468
|
-
} else if (t instanceof oe) {
|
|
469
|
-
s && console.log("Load texture from uri: " + g);
|
|
470
|
-
const b = await new je().loadAsync(g);
|
|
471
|
-
return b ? (b.guid = r.guid, b.flipY = !1, b.needsUpdate = !0, b.colorSpace = t.colorSpace, s && console.log(r, b)) : D && console.warn("failed loading", g), b;
|
|
472
|
-
}
|
|
473
|
-
} else
|
|
474
|
-
D && console.warn(`Can not load LOD ${e}: no LOD info found for "${n}" ${t.name}`, t.type);
|
|
475
|
-
return null;
|
|
476
|
-
}
|
|
477
|
-
static assignLODInformation(t, e, s, o, n) {
|
|
478
|
-
if (!e) return;
|
|
479
|
-
e.userData || (e.userData = {});
|
|
480
|
-
const r = new pt(t, s, o, n);
|
|
481
|
-
e.userData.LODS = r;
|
|
482
|
-
}
|
|
483
|
-
static getAssignedLODInformation(t) {
|
|
484
|
-
var e;
|
|
485
|
-
return ((e = t == null ? void 0 : t.userData) == null ? void 0 : e.LODS) || null;
|
|
486
|
-
}
|
|
487
|
-
// private static readonly _copiedTextures: WeakMap<Texture, Texture> = new Map();
|
|
488
|
-
static copySettings(t, e) {
|
|
489
|
-
return e ? (D && console.warn(`Copy texture settings
|
|
490
|
-
`, t.uuid, `
|
|
491
|
-
`, e.uuid), e = e.clone(), e.offset = t.offset, e.repeat = t.repeat, e.colorSpace = t.colorSpace, e.magFilter = t.magFilter, e.minFilter = t.minFilter, e.wrapS = t.wrapS, e.wrapT = t.wrapT, e.flipY = t.flipY, e.anisotropy = t.anisotropy, e.mipmaps || (e.generateMipmaps = t.generateMipmaps), e) : t;
|
|
492
|
-
}
|
|
493
|
-
};
|
|
494
|
-
/**
|
|
495
|
-
* Register a texture with LOD information
|
|
496
|
-
*/
|
|
497
|
-
d(x, "registerTexture", (t, e, s, o, n) => {
|
|
498
|
-
if (D && console.log("> Progressive: register texture", o, e.name, e.uuid, e, n), !e) {
|
|
499
|
-
D && console.error("gltf-progressive: Register texture without texture");
|
|
500
|
-
return;
|
|
501
|
-
}
|
|
502
|
-
e.source && (e.source[Oe] = n);
|
|
503
|
-
const r = n.guid;
|
|
504
|
-
x.assignLODInformation(t, e, r, s, o), x.lodInfos.set(r, n), x.lowresCache.set(r, e);
|
|
505
|
-
}), /**
|
|
506
|
-
* Register a mesh with LOD information
|
|
507
|
-
*/
|
|
508
|
-
d(x, "registerMesh", (t, e, s, o, n, r) => {
|
|
509
|
-
var u;
|
|
510
|
-
const a = s.geometry;
|
|
511
|
-
if (!a) {
|
|
512
|
-
D && console.warn("gltf-progressive: Register mesh without geometry");
|
|
513
|
-
return;
|
|
514
|
-
}
|
|
515
|
-
a.userData || (a.userData = {}), D && console.log("> Progressive: register mesh " + s.name, { index: n, uuid: s.uuid }, r, s), x.assignLODInformation(t, a, e, o, n), x.lodInfos.set(e, r);
|
|
516
|
-
let l = x.lowresCache.get(e);
|
|
517
|
-
l ? l.push(s.geometry) : l = [s.geometry], x.lowresCache.set(e, l), o > 0 && !ue(s) && ft(s, a);
|
|
518
|
-
for (const c of Q)
|
|
519
|
-
(u = c.onRegisteredNewMesh) == null || u.call(c, s, r);
|
|
520
|
-
}), /** A map of key = asset uuid and value = LOD information */
|
|
521
|
-
d(x, "lodInfos", /* @__PURE__ */ new Map()), /** cache of already loaded mesh lods */
|
|
522
|
-
d(x, "previouslyLoaded", /* @__PURE__ */ new Map()), /** this contains the geometry/textures that were originally loaded */
|
|
523
|
-
d(x, "lowresCache", /* @__PURE__ */ new Map());
|
|
524
|
-
let z = x;
|
|
525
|
-
class pt {
|
|
526
|
-
constructor(t, e, s, o) {
|
|
527
|
-
d(this, "url");
|
|
528
|
-
/** the key to lookup the LOD information */
|
|
529
|
-
d(this, "key");
|
|
530
|
-
d(this, "level");
|
|
531
|
-
/** For multi objects (e.g. a group of meshes) this is the index of the object */
|
|
532
|
-
d(this, "index");
|
|
533
|
-
this.url = t, this.key = e, this.level = s, o != null && (this.index = o);
|
|
534
|
-
}
|
|
535
|
-
}
|
|
536
|
-
const G = ce("debugprogressive"), yt = ce("noprogressive"), _e = Symbol("Needle:LODSManager"), be = Symbol("Needle:LODState"), J = Symbol("Needle:CurrentLOD"), C = { mesh_lod: -1, texture_lod: -1 };
|
|
537
|
-
var m, E, Y, xe, se, re, De, H;
|
|
538
|
-
let Le = (m = class {
|
|
539
|
-
// readonly plugins: NEEDLE_progressive_plugin[] = [];
|
|
540
|
-
constructor(t, e) {
|
|
541
|
-
d(this, "context");
|
|
542
|
-
d(this, "renderer");
|
|
543
|
-
d(this, "projectionScreenMatrix", new Be());
|
|
544
|
-
/**
|
|
545
|
-
* The target triangle density is the desired max amount of triangles on screen when the mesh is filling the screen.
|
|
546
|
-
* @default 200_000
|
|
547
|
-
*/
|
|
548
|
-
d(this, "targetTriangleDensity", 2e5);
|
|
549
|
-
/**
|
|
550
|
-
* The interval in frames to automatically update the bounds of skinned meshes.
|
|
551
|
-
* Set to 0 or a negative value to disable automatic bounds updates.
|
|
552
|
-
* @default 30
|
|
553
|
-
*/
|
|
554
|
-
d(this, "skinnedMeshAutoUpdateBoundsInterval", 30);
|
|
555
|
-
/**
|
|
556
|
-
* The update interval in frames. If set to 0, the LODs will be updated every frame. If set to 2, the LODs will be updated every second frame, etc.
|
|
557
|
-
* @default "auto"
|
|
558
|
-
*/
|
|
559
|
-
d(this, "updateInterval", "auto");
|
|
560
|
-
j(this, E, 1);
|
|
561
|
-
/**
|
|
562
|
-
* If set to true, the LODsManager will not update the LODs.
|
|
563
|
-
* @default false
|
|
564
|
-
*/
|
|
565
|
-
d(this, "pause", !1);
|
|
566
|
-
/**
|
|
567
|
-
* When set to true the LODsManager will not update the LODs. This can be used to manually update the LODs using the `update` method.
|
|
568
|
-
* Otherwise the LODs will be updated automatically when the renderer renders the scene.
|
|
569
|
-
* @default false
|
|
570
|
-
*/
|
|
571
|
-
d(this, "manual", !1);
|
|
572
|
-
d(this, "_lodchangedlisteners", []);
|
|
573
|
-
j(this, Y);
|
|
574
|
-
j(this, xe, new Je());
|
|
575
|
-
j(this, se, 0);
|
|
576
|
-
j(this, re, 0);
|
|
577
|
-
j(this, De, 0);
|
|
578
|
-
j(this, H, 0);
|
|
579
|
-
d(this, "_fpsBuffer", [60, 60, 60, 60, 60]);
|
|
580
|
-
// private testIfLODLevelsAreAvailable() {
|
|
581
|
-
d(this, "_sphere", new Ze());
|
|
582
|
-
d(this, "_tempBox", new Ie());
|
|
583
|
-
d(this, "_tempBox2", new Ie());
|
|
584
|
-
d(this, "tempMatrix", new Be());
|
|
585
|
-
d(this, "_tempWorldPosition", new q());
|
|
586
|
-
d(this, "_tempBoxSize", new q());
|
|
587
|
-
d(this, "_tempBox2Size", new q());
|
|
588
|
-
this.renderer = t, this.context = { ...e };
|
|
589
|
-
}
|
|
590
|
-
/** @internal */
|
|
591
|
-
static getObjectLODState(t) {
|
|
592
|
-
return t[be];
|
|
593
|
-
}
|
|
594
|
-
static addPlugin(t) {
|
|
595
|
-
Q.push(t);
|
|
596
|
-
}
|
|
597
|
-
static removePlugin(t) {
|
|
598
|
-
const e = Q.indexOf(t);
|
|
599
|
-
e >= 0 && Q.splice(e, 1);
|
|
600
|
-
}
|
|
601
|
-
/**
|
|
602
|
-
* Gets the LODsManager for the given renderer. If the LODsManager does not exist yet, it will be created.
|
|
603
|
-
* @param renderer The renderer to get the LODsManager for.
|
|
604
|
-
* @returns The LODsManager instance.
|
|
605
|
-
*/
|
|
606
|
-
static get(t, e) {
|
|
607
|
-
if (t[_e])
|
|
608
|
-
return console.debug("[gltf-progressive] LODsManager already exists for this renderer"), t[_e];
|
|
609
|
-
const s = new m(t, {
|
|
610
|
-
engine: "unknown",
|
|
611
|
-
...e
|
|
612
|
-
});
|
|
613
|
-
return t[_e] = s, s;
|
|
614
|
-
}
|
|
615
|
-
/** @deprecated use static `LODsManager.addPlugin()` method. This getter will be removed in later versions */
|
|
616
|
-
get plugins() {
|
|
617
|
-
return Q;
|
|
618
|
-
}
|
|
619
|
-
addEventListener(t, e) {
|
|
620
|
-
t === "changed" && this._lodchangedlisteners.push(e);
|
|
621
|
-
}
|
|
622
|
-
removeEventListener(t, e) {
|
|
623
|
-
if (t === "changed") {
|
|
624
|
-
const s = this._lodchangedlisteners.indexOf(e);
|
|
625
|
-
s >= 0 && this._lodchangedlisteners.splice(s, 1);
|
|
626
|
-
}
|
|
627
|
-
}
|
|
628
|
-
/**
|
|
629
|
-
* Enable the LODsManager. This will replace the render method of the renderer with a method that updates the LODs.
|
|
630
|
-
*/
|
|
631
|
-
enable() {
|
|
632
|
-
if (y(this, Y)) return;
|
|
633
|
-
console.debug("[gltf-progressive] Enabling LODsManager for renderer");
|
|
634
|
-
let t = 0;
|
|
635
|
-
N(this, Y, this.renderer.render);
|
|
636
|
-
const e = this;
|
|
637
|
-
Fe(this.renderer), this.renderer.render = function(s, o) {
|
|
638
|
-
const n = e.renderer.getRenderTarget();
|
|
639
|
-
(n == null || "isXRRenderTarget" in n && n.isXRRenderTarget) && (t = 0, N(e, se, y(e, se) + 1), N(e, re, y(e, xe).getDelta()), N(e, De, y(e, De) + y(e, re)), e._fpsBuffer.shift(), e._fpsBuffer.push(1 / y(e, re)), N(e, H, e._fpsBuffer.reduce((a, l) => a + l) / e._fpsBuffer.length), G && y(e, se) % 200 === 0 && console.log("FPS", Math.round(y(e, H)), "Interval:", y(e, E)));
|
|
640
|
-
const r = t++;
|
|
641
|
-
y(e, Y).call(this, s, o), e.onAfterRender(s, o, r);
|
|
642
|
-
};
|
|
643
|
-
}
|
|
644
|
-
disable() {
|
|
645
|
-
y(this, Y) && (console.debug("[gltf-progressive] Disabling LODsManager for renderer"), this.renderer.render = y(this, Y), N(this, Y, void 0));
|
|
646
|
-
}
|
|
647
|
-
update(t, e) {
|
|
648
|
-
this.internalUpdate(t, e);
|
|
649
|
-
}
|
|
650
|
-
onAfterRender(t, e, s) {
|
|
651
|
-
if (this.pause) return;
|
|
652
|
-
const n = this.renderer.renderLists.get(t, 0).opaque;
|
|
653
|
-
let r = !0;
|
|
654
|
-
if (n.length === 1) {
|
|
655
|
-
const a = n[0].material;
|
|
656
|
-
(a.name === "EffectMaterial" || a.name === "CopyShader") && (r = !1);
|
|
657
|
-
}
|
|
658
|
-
if ((e.parent && e.parent.type === "CubeCamera" || s >= 1 && e.type === "OrthographicCamera") && (r = !1), r) {
|
|
659
|
-
if (yt || (this.updateInterval === "auto" ? y(this, H) < 40 && y(this, E) < 10 ? (N(this, E, y(this, E) + 1), G && console.warn("↓ Reducing LOD updates", y(this, E), y(this, H).toFixed(0))) : y(this, H) >= 60 && y(this, E) > 1 && (N(this, E, y(this, E) - 1), G && console.warn("↑ Increasing LOD updates", y(this, E), y(this, H).toFixed(0))) : N(this, E, this.updateInterval), y(this, E) > 0 && y(this, se) % y(this, E) != 0))
|
|
660
|
-
return;
|
|
661
|
-
this.internalUpdate(t, e);
|
|
662
|
-
}
|
|
663
|
-
}
|
|
664
|
-
/**
|
|
665
|
-
* Update LODs in a scene
|
|
666
|
-
*/
|
|
667
|
-
internalUpdate(t, e) {
|
|
668
|
-
var l, u;
|
|
669
|
-
const s = this.renderer.renderLists.get(t, 0), o = s.opaque;
|
|
670
|
-
this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix, e.matrixWorldInverse);
|
|
671
|
-
const n = this.targetTriangleDensity;
|
|
672
|
-
for (const c of o) {
|
|
673
|
-
if (c.material && (((l = c.geometry) == null ? void 0 : l.type) === "BoxGeometry" || ((u = c.geometry) == null ? void 0 : u.type) === "BufferGeometry") && (c.material.name === "SphericalGaussianBlur" || c.material.name == "BackgroundCubeMaterial" || c.material.name === "CubemapFromEquirect" || c.material.name === "EquirectangularToCubeUV")) {
|
|
674
|
-
G && (c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"] || (c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"] = !0, console.warn("Ignoring skybox or BLIT object", c, c.material.name, c.material.type)));
|
|
675
|
-
continue;
|
|
676
|
-
}
|
|
677
|
-
switch (c.material.type) {
|
|
678
|
-
case "LineBasicMaterial":
|
|
679
|
-
case "LineDashedMaterial":
|
|
680
|
-
case "PointsMaterial":
|
|
681
|
-
case "ShadowMaterial":
|
|
682
|
-
case "MeshDistanceMaterial":
|
|
683
|
-
case "MeshDepthMaterial":
|
|
684
|
-
continue;
|
|
685
|
-
}
|
|
686
|
-
if (G === "color" && c.material && !c.object.progressive_debug_color) {
|
|
687
|
-
c.object.progressive_debug_color = !0;
|
|
688
|
-
const g = Math.random() * 16777215, v = new Qe({ color: g });
|
|
689
|
-
c.object.material = v;
|
|
690
|
-
}
|
|
691
|
-
const h = c.object;
|
|
692
|
-
(h instanceof ee || h.isMesh) && this.updateLODs(t, e, h, n);
|
|
693
|
-
}
|
|
694
|
-
const r = s.transparent;
|
|
695
|
-
for (const c of r) {
|
|
696
|
-
const h = c.object;
|
|
697
|
-
(h instanceof ee || h.isMesh) && this.updateLODs(t, e, h, n);
|
|
698
|
-
}
|
|
699
|
-
const a = s.transmissive;
|
|
700
|
-
for (const c of a) {
|
|
701
|
-
const h = c.object;
|
|
702
|
-
(h instanceof ee || h.isMesh) && this.updateLODs(t, e, h, n);
|
|
703
|
-
}
|
|
704
|
-
}
|
|
705
|
-
/** Update the LOD levels for the renderer. */
|
|
706
|
-
updateLODs(t, e, s, o) {
|
|
707
|
-
var a, l;
|
|
708
|
-
s.userData || (s.userData = {});
|
|
709
|
-
let n = s[be];
|
|
710
|
-
if (n || (n = new mt(), s[be] = n), n.frames++ < 2)
|
|
711
|
-
return;
|
|
712
|
-
for (const u of Q)
|
|
713
|
-
(a = u.onBeforeUpdateLOD) == null || a.call(u, this.renderer, t, e, s);
|
|
714
|
-
const r = m.overrideGlobalLodLevel !== void 0 ? m.overrideGlobalLodLevel : Z;
|
|
715
|
-
r >= 0 ? (C.mesh_lod = r, C.texture_lod = r) : (this.calculateLodLevel(e, s, n, o, C), C.mesh_lod = Math.round(C.mesh_lod), C.texture_lod = Math.round(C.texture_lod)), C.mesh_lod >= 0 && this.loadProgressiveMeshes(s, C.mesh_lod), s.material && C.texture_lod >= 0 && this.loadProgressiveTextures(s.material, C.texture_lod), D && s.material && !s.isGizmo && Ve(s.material);
|
|
716
|
-
for (const u of Q)
|
|
717
|
-
(l = u.onAfterUpdatedLOD) == null || l.call(u, this.renderer, t, e, s, C);
|
|
718
|
-
n.lastLodLevel_Mesh = C.mesh_lod, n.lastLodLevel_Texture = C.texture_lod;
|
|
719
|
-
}
|
|
720
|
-
/** Load progressive textures for the given material
|
|
721
|
-
* @param material the material to load the textures for
|
|
722
|
-
* @param level the LOD level to load. Level 0 is the best quality, higher levels are lower quality
|
|
723
|
-
* @returns Promise with true if the LOD was loaded, false if not
|
|
724
|
-
*/
|
|
725
|
-
loadProgressiveTextures(t, e) {
|
|
726
|
-
if (!t) return;
|
|
727
|
-
if (Array.isArray(t)) {
|
|
728
|
-
for (const n of t)
|
|
729
|
-
this.loadProgressiveTextures(n, e);
|
|
730
|
-
return;
|
|
731
|
-
}
|
|
732
|
-
let s = !1;
|
|
733
|
-
(t[J] === void 0 || e < t[J]) && (s = !0);
|
|
734
|
-
const o = t["DEBUG:LOD"];
|
|
735
|
-
o != null && (s = t[J] != o, e = o), s && (t[J] = e, z.assignTextureLOD(t, e).then((n) => {
|
|
736
|
-
this._lodchangedlisteners.forEach((r) => r({ type: "texture", level: e, object: t }));
|
|
737
|
-
}));
|
|
738
|
-
}
|
|
739
|
-
/** Load progressive meshes for the given mesh
|
|
740
|
-
* @param mesh the mesh to load the LOD for
|
|
741
|
-
* @param index the index of the mesh if it's part of a group
|
|
742
|
-
* @param level the LOD level to load. Level 0 is the best quality, higher levels are lower quality
|
|
743
|
-
* @returns Promise with true if the LOD was loaded, false if not
|
|
744
|
-
*/
|
|
745
|
-
loadProgressiveMeshes(t, e) {
|
|
746
|
-
if (!t) return Promise.resolve(null);
|
|
747
|
-
let s = t[J] !== e;
|
|
748
|
-
const o = t["DEBUG:LOD"];
|
|
749
|
-
if (o != null && (s = t[J] != o, e = o), s) {
|
|
750
|
-
t[J] = e;
|
|
751
|
-
const n = t.geometry;
|
|
752
|
-
return z.assignMeshLOD(t, e).then((r) => (r && t[J] == e && n != t.geometry && this._lodchangedlisteners.forEach((a) => a({ type: "mesh", level: e, object: t })), r));
|
|
753
|
-
}
|
|
754
|
-
return Promise.resolve(null);
|
|
755
|
-
}
|
|
756
|
-
static isInside(t, e) {
|
|
757
|
-
const s = t.min, o = t.max, n = (s.x + o.x) * 0.5, r = (s.y + o.y) * 0.5;
|
|
758
|
-
return this._tempPtInside.set(n, r, s.z).applyMatrix4(e).z < 0;
|
|
759
|
-
}
|
|
760
|
-
calculateLodLevel(t, e, s, o, n) {
|
|
761
|
-
var U, W, w;
|
|
762
|
-
if (!e) {
|
|
763
|
-
n.mesh_lod = -1, n.texture_lod = -1;
|
|
764
|
-
return;
|
|
765
|
-
}
|
|
766
|
-
if (!t) {
|
|
767
|
-
n.mesh_lod = -1, n.texture_lod = -1;
|
|
768
|
-
return;
|
|
769
|
-
}
|
|
770
|
-
let a = 10 + 1, l = !1;
|
|
771
|
-
if (G && e["DEBUG:LOD"] != null)
|
|
772
|
-
return e["DEBUG:LOD"];
|
|
773
|
-
const u = (U = z.getMeshLODExtension(e.geometry)) == null ? void 0 : U.lods, c = z.getPrimitiveIndex(e.geometry), h = u && u.length > 0, g = z.getMaterialMinMaxLODsCount(e.material), v = (g == null ? void 0 : g.min_count) != 1 / 0 && g.min_count > 0 && g.max_count > 0;
|
|
774
|
-
if (!h && !v) {
|
|
775
|
-
n.mesh_lod = 0, n.texture_lod = 0;
|
|
776
|
-
return;
|
|
777
|
-
}
|
|
778
|
-
h || (l = !0, a = 0);
|
|
779
|
-
const b = this.renderer.domElement.clientHeight || this.renderer.domElement.height;
|
|
780
|
-
let M = e.geometry.boundingBox;
|
|
781
|
-
if (e.type === "SkinnedMesh") {
|
|
782
|
-
const _ = e;
|
|
783
|
-
if (!_.boundingBox)
|
|
784
|
-
_.computeBoundingBox();
|
|
785
|
-
else if (this.skinnedMeshAutoUpdateBoundsInterval > 0 && s.frames % this.skinnedMeshAutoUpdateBoundsInterval === 0) {
|
|
786
|
-
const p = ue(_), X = _.geometry;
|
|
787
|
-
p && (_.geometry = p), _.computeBoundingBox(), _.geometry = X;
|
|
788
|
-
}
|
|
789
|
-
M = _.boundingBox;
|
|
790
|
-
}
|
|
791
|
-
if (M) {
|
|
792
|
-
const _ = t;
|
|
793
|
-
if (e.geometry.attributes.color && e.geometry.attributes.color.count < 100 && e.geometry.boundingSphere) {
|
|
794
|
-
this._sphere.copy(e.geometry.boundingSphere), this._sphere.applyMatrix4(e.matrixWorld);
|
|
795
|
-
const L = t.getWorldPosition(this._tempWorldPosition);
|
|
796
|
-
if (this._sphere.containsPoint(L)) {
|
|
797
|
-
n.mesh_lod = 0, n.texture_lod = 0;
|
|
798
|
-
return;
|
|
799
|
-
}
|
|
800
|
-
}
|
|
801
|
-
if (this._tempBox.copy(M), this._tempBox.applyMatrix4(e.matrixWorld), _.isPerspectiveCamera && m.isInside(this._tempBox, this.projectionScreenMatrix)) {
|
|
802
|
-
n.mesh_lod = 0, n.texture_lod = 0;
|
|
803
|
-
return;
|
|
804
|
-
}
|
|
805
|
-
if (this._tempBox.applyMatrix4(this.projectionScreenMatrix), this.renderer.xr.enabled && _.isPerspectiveCamera && _.fov > 70) {
|
|
806
|
-
const L = this._tempBox.min, O = this._tempBox.max;
|
|
807
|
-
let P = L.x, k = L.y, F = O.x, ne = O.y;
|
|
808
|
-
const de = 2, Me = 1.5, fe = (L.x + O.x) * 0.5, he = (L.y + O.y) * 0.5;
|
|
809
|
-
P = (P - fe) * de + fe, k = (k - he) * de + he, F = (F - fe) * de + fe, ne = (ne - he) * de + he;
|
|
810
|
-
const qe = P < 0 && F > 0 ? 0 : Math.min(Math.abs(L.x), Math.abs(O.x)), Ke = k < 0 && ne > 0 ? 0 : Math.min(Math.abs(L.y), Math.abs(O.y)), ve = Math.max(qe, Ke);
|
|
811
|
-
s.lastCentrality = (Me - ve) * (Me - ve) * (Me - ve);
|
|
812
|
-
} else
|
|
813
|
-
s.lastCentrality = 1;
|
|
814
|
-
const p = this._tempBox.getSize(this._tempBoxSize);
|
|
815
|
-
p.multiplyScalar(0.5), screen.availHeight > 0 && b > 0 && p.multiplyScalar(b / screen.availHeight), t.isPerspectiveCamera ? p.x *= t.aspect : t.isOrthographicCamera;
|
|
816
|
-
const X = t.matrixWorldInverse, A = this._tempBox2;
|
|
817
|
-
A.copy(M), A.applyMatrix4(e.matrixWorld), A.applyMatrix4(X);
|
|
818
|
-
const R = A.getSize(this._tempBox2Size), I = Math.max(R.x, R.y);
|
|
819
|
-
if (Math.max(p.x, p.y) != 0 && I != 0 && (p.z = R.z / Math.max(R.x, R.y) * Math.max(p.x, p.y)), s.lastScreenCoverage = Math.max(p.x, p.y, p.z), s.lastScreenspaceVolume.copy(p), s.lastScreenCoverage *= s.lastCentrality, G && m.debugDrawLine) {
|
|
820
|
-
const L = this.tempMatrix.copy(this.projectionScreenMatrix);
|
|
821
|
-
L.invert();
|
|
822
|
-
const O = m.corner0, P = m.corner1, k = m.corner2, F = m.corner3;
|
|
823
|
-
O.copy(this._tempBox.min), P.copy(this._tempBox.max), P.x = O.x, k.copy(this._tempBox.max), k.y = O.y, F.copy(this._tempBox.max);
|
|
824
|
-
const ne = (O.z + F.z) * 0.5;
|
|
825
|
-
O.z = P.z = k.z = F.z = ne, O.applyMatrix4(L), P.applyMatrix4(L), k.applyMatrix4(L), F.applyMatrix4(L), m.debugDrawLine(O, P, 255), m.debugDrawLine(O, k, 255), m.debugDrawLine(P, F, 255), m.debugDrawLine(k, F, 255);
|
|
826
|
-
}
|
|
827
|
-
let f = 999;
|
|
828
|
-
if (u && s.lastScreenCoverage > 0)
|
|
829
|
-
for (let L = 0; L < u.length; L++) {
|
|
830
|
-
const O = u[L];
|
|
831
|
-
if ((((W = O.densities) == null ? void 0 : W[c]) || O.density || 1e-5) / s.lastScreenCoverage < o) {
|
|
832
|
-
f = L;
|
|
833
|
-
break;
|
|
834
|
-
}
|
|
835
|
-
}
|
|
836
|
-
f < a && (a = f, l = !0);
|
|
837
|
-
}
|
|
838
|
-
if (l ? n.mesh_lod = a : n.mesh_lod = s.lastLodLevel_Mesh, G && n.mesh_lod != s.lastLodLevel_Mesh) {
|
|
839
|
-
const p = u == null ? void 0 : u[n.mesh_lod];
|
|
840
|
-
p && console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} → ${n.mesh_lod} (${p.density.toFixed(0)}) - ${e.name}`);
|
|
841
|
-
}
|
|
842
|
-
if (v) {
|
|
843
|
-
const _ = "saveData" in globalThis.navigator && globalThis.navigator.saveData === !0;
|
|
844
|
-
if (s.lastLodLevel_Texture < 0) {
|
|
845
|
-
if (n.texture_lod = g.max_count - 1, G) {
|
|
846
|
-
const p = g.lods[g.max_count - 1];
|
|
847
|
-
G && console.log(`First Texture LOD ${n.texture_lod} (${p.max_height}px) - ${e.name}`);
|
|
848
|
-
}
|
|
849
|
-
} else {
|
|
850
|
-
const p = s.lastScreenspaceVolume.x + s.lastScreenspaceVolume.y + s.lastScreenspaceVolume.z;
|
|
851
|
-
let X = s.lastScreenCoverage * 4;
|
|
852
|
-
((w = this.context) == null ? void 0 : w.engine) === "model-viewer" && (X *= 1.5);
|
|
853
|
-
const R = b / window.devicePixelRatio * X;
|
|
854
|
-
let I = !1;
|
|
855
|
-
for (let S = g.lods.length - 1; S >= 0; S--) {
|
|
856
|
-
const f = g.lods[S];
|
|
857
|
-
if (!(_ && f.max_height >= 2048) && !(ut() && f.max_height > 4096) && (f.max_height > R || !I && S === 0)) {
|
|
858
|
-
if (I = !0, n.texture_lod = S, n.texture_lod < s.lastLodLevel_Texture) {
|
|
859
|
-
const T = f.max_height;
|
|
860
|
-
G && console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} → ${n.texture_lod} = ${T}px
|
|
861
|
-
Screensize: ${R.toFixed(0)}px, Coverage: ${(100 * s.lastScreenCoverage).toFixed(2)}%, Volume ${p.toFixed(1)}
|
|
862
|
-
${e.name}`);
|
|
863
|
-
}
|
|
864
|
-
break;
|
|
865
|
-
}
|
|
866
|
-
}
|
|
867
|
-
}
|
|
868
|
-
} else
|
|
869
|
-
n.texture_lod = 0;
|
|
870
|
-
}
|
|
871
|
-
}, E = new WeakMap(), Y = new WeakMap(), xe = new WeakMap(), se = new WeakMap(), re = new WeakMap(), De = new WeakMap(), H = new WeakMap(), /**
|
|
872
|
-
* Assign a function to draw debug lines for the LODs. This function will be called with the start and end position of the line and the color of the line when the `debugprogressive` query parameter is set.
|
|
873
|
-
*/
|
|
874
|
-
d(m, "debugDrawLine"), /**
|
|
875
|
-
* Force override the LOD level for all objects in the scene
|
|
876
|
-
*/
|
|
877
|
-
d(m, "overrideGlobalLodLevel"), d(m, "corner0", new q()), d(m, "corner1", new q()), d(m, "corner2", new q()), d(m, "corner3", new q()), d(m, "_tempPtInside", new q()), m);
|
|
878
|
-
class mt {
|
|
879
|
-
constructor() {
|
|
880
|
-
d(this, "frames", 0);
|
|
881
|
-
d(this, "lastLodLevel_Mesh", -1);
|
|
882
|
-
d(this, "lastLodLevel_Texture", -1);
|
|
883
|
-
d(this, "lastScreenCoverage", 0);
|
|
884
|
-
d(this, "lastScreenspaceVolume", new q());
|
|
885
|
-
d(this, "lastCentrality", 0);
|
|
886
|
-
}
|
|
887
|
-
}
|
|
888
|
-
const Re = Symbol("NEEDLE_mesh_lod"), ge = Symbol("NEEDLE_texture_lod");
|
|
889
|
-
let le = null;
|
|
890
|
-
function We() {
|
|
891
|
-
const i = Lt();
|
|
892
|
-
i && (i.mapURLs(function(t) {
|
|
893
|
-
return ke(), t;
|
|
894
|
-
}), ke(), le == null || le.disconnect(), le = new MutationObserver((t) => {
|
|
895
|
-
t.forEach((e) => {
|
|
896
|
-
e.addedNodes.forEach((s) => {
|
|
897
|
-
s instanceof HTMLElement && s.tagName.toLowerCase() === "model-viewer" && Xe(s);
|
|
898
|
-
});
|
|
899
|
-
});
|
|
900
|
-
}), le.observe(document, { childList: !0, subtree: !0 }));
|
|
901
|
-
}
|
|
902
|
-
function Lt() {
|
|
903
|
-
if (typeof customElements > "u") return null;
|
|
904
|
-
const i = customElements.get("model-viewer");
|
|
905
|
-
return i || (customElements.whenDefined("model-viewer").then(() => {
|
|
906
|
-
console.debug("[gltf-progressive] model-viewer defined"), We();
|
|
907
|
-
}), null);
|
|
908
|
-
}
|
|
909
|
-
function ke() {
|
|
910
|
-
if (typeof document > "u") return;
|
|
911
|
-
document.querySelectorAll("model-viewer").forEach((t) => {
|
|
912
|
-
Xe(t);
|
|
913
|
-
});
|
|
914
|
-
}
|
|
915
|
-
const Ge = /* @__PURE__ */ new WeakSet();
|
|
916
|
-
let xt = 0;
|
|
917
|
-
function Xe(i) {
|
|
918
|
-
if (!i || Ge.has(i))
|
|
919
|
-
return null;
|
|
920
|
-
Ge.add(i), console.debug("[gltf-progressive] found new model-viewer..." + ++xt + `
|
|
921
|
-
`, i.getAttribute("src"));
|
|
922
|
-
let t = null, e = null, s = null;
|
|
923
|
-
for (let o = i; o != null; o = Object.getPrototypeOf(o)) {
|
|
924
|
-
const n = Object.getOwnPropertySymbols(o), r = n.find((u) => u.toString() == "Symbol(renderer)"), a = n.find((u) => u.toString() == "Symbol(scene)"), l = n.find((u) => u.toString() == "Symbol(needsRender)");
|
|
925
|
-
!t && r != null && (t = i[r].threeRenderer), !e && a != null && (e = i[a]), !s && l != null && (s = i[l]);
|
|
926
|
-
}
|
|
927
|
-
if (t && e) {
|
|
928
|
-
let o = function() {
|
|
929
|
-
if (s) {
|
|
930
|
-
let r = 0, a = setInterval(() => {
|
|
931
|
-
if (r++ > 5) {
|
|
932
|
-
clearInterval(a);
|
|
933
|
-
return;
|
|
934
|
-
}
|
|
935
|
-
s == null || s.call(i);
|
|
936
|
-
}, 300);
|
|
937
|
-
}
|
|
938
|
-
};
|
|
939
|
-
console.debug("[gltf-progressive] setup model-viewer");
|
|
940
|
-
const n = Le.get(t, { engine: "model-viewer" });
|
|
941
|
-
return Le.addPlugin(new Dt()), n.enable(), n.addEventListener("changed", () => {
|
|
942
|
-
s == null || s.call(i);
|
|
943
|
-
}), i.addEventListener("model-visibility", (r) => {
|
|
944
|
-
r.detail.visible && (s == null || s.call(i));
|
|
945
|
-
}), i.addEventListener("load", () => {
|
|
946
|
-
o();
|
|
947
|
-
}), () => {
|
|
948
|
-
n.disable();
|
|
949
|
-
};
|
|
950
|
-
}
|
|
951
|
-
return null;
|
|
952
|
-
}
|
|
953
|
-
class Dt {
|
|
954
|
-
constructor() {
|
|
955
|
-
d(this, "_didWarnAboutMissingUrl", !1);
|
|
956
|
-
}
|
|
957
|
-
onBeforeUpdateLOD(t, e, s, o) {
|
|
958
|
-
this.tryParseMeshLOD(e, o), this.tryParseTextureLOD(e, o);
|
|
959
|
-
}
|
|
960
|
-
getUrl(t) {
|
|
961
|
-
if (!t)
|
|
962
|
-
return null;
|
|
963
|
-
let e = t.getAttribute("src");
|
|
964
|
-
return e || (e = t.src), e || (this._didWarnAboutMissingUrl || console.warn("No url found in modelviewer", t), this._didWarnAboutMissingUrl = !0), e;
|
|
965
|
-
}
|
|
966
|
-
tryGetCurrentGLTF(t) {
|
|
967
|
-
return t._currentGLTF;
|
|
968
|
-
}
|
|
969
|
-
tryGetCurrentModelViewer(t) {
|
|
970
|
-
return t.element;
|
|
971
|
-
}
|
|
972
|
-
tryParseTextureLOD(t, e) {
|
|
973
|
-
if (e[ge] == !0) return;
|
|
974
|
-
e[ge] = !0;
|
|
975
|
-
const s = this.tryGetCurrentGLTF(t), o = this.tryGetCurrentModelViewer(t), n = this.getUrl(o);
|
|
976
|
-
if (n && s && e.material) {
|
|
977
|
-
let r = function(l) {
|
|
978
|
-
var c, h, g;
|
|
979
|
-
if (l[ge] == !0) return;
|
|
980
|
-
l[ge] = !0, l.userData && (l.userData.LOD = -1);
|
|
981
|
-
const u = Object.keys(l);
|
|
982
|
-
for (let v = 0; v < u.length; v++) {
|
|
983
|
-
const b = u[v], M = l[b];
|
|
984
|
-
if ((M == null ? void 0 : M.isTexture) === !0) {
|
|
985
|
-
const U = (h = (c = M.userData) == null ? void 0 : c.associations) == null ? void 0 : h.textures;
|
|
986
|
-
if (U == null) continue;
|
|
987
|
-
const W = s.parser.json.textures[U];
|
|
988
|
-
if (!W) {
|
|
989
|
-
console.warn("Texture data not found for texture index " + U);
|
|
990
|
-
continue;
|
|
991
|
-
}
|
|
992
|
-
if ((g = W == null ? void 0 : W.extensions) != null && g[K]) {
|
|
993
|
-
const w = W.extensions[K];
|
|
994
|
-
w && n && z.registerTexture(n, M, w.lods.length, U, w);
|
|
995
|
-
}
|
|
996
|
-
}
|
|
997
|
-
}
|
|
998
|
-
};
|
|
999
|
-
const a = e.material;
|
|
1000
|
-
if (Array.isArray(a)) for (const l of a) r(l);
|
|
1001
|
-
else r(a);
|
|
1002
|
-
}
|
|
1003
|
-
}
|
|
1004
|
-
tryParseMeshLOD(t, e) {
|
|
1005
|
-
var r, a;
|
|
1006
|
-
if (e[Re] == !0) return;
|
|
1007
|
-
e[Re] = !0;
|
|
1008
|
-
const s = this.tryGetCurrentModelViewer(t), o = this.getUrl(s);
|
|
1009
|
-
if (!o)
|
|
1010
|
-
return;
|
|
1011
|
-
const n = (a = (r = e.userData) == null ? void 0 : r.gltfExtensions) == null ? void 0 : a[K];
|
|
1012
|
-
if (n && o) {
|
|
1013
|
-
const l = e.uuid;
|
|
1014
|
-
z.registerMesh(o, l, e, 0, n.lods.length, n);
|
|
1015
|
-
}
|
|
1016
|
-
}
|
|
1017
|
-
}
|
|
1018
|
-
function Mt(i, t, e, s) {
|
|
1019
|
-
Fe(t), Ne(e), ze(e, {
|
|
1020
|
-
progressive: !0,
|
|
1021
|
-
...s == null ? void 0 : s.hints
|
|
1022
|
-
}), e.register((n) => new z(n, i));
|
|
1023
|
-
const o = Le.get(t);
|
|
1024
|
-
return (s == null ? void 0 : s.enableLODsManager) !== !1 && o.enable(), o;
|
|
1025
|
-
}
|
|
1026
|
-
We();
|
|
1027
|
-
if (!dt) {
|
|
1028
|
-
const i = {
|
|
1029
|
-
gltfProgressive: {
|
|
1030
|
-
useNeedleProgressive: Mt,
|
|
1031
|
-
LODsManager: Le,
|
|
1032
|
-
configureLoader: ze,
|
|
1033
|
-
getRaycastMesh: ue,
|
|
1034
|
-
useRaycastMeshes: ht
|
|
1035
|
-
}
|
|
1036
|
-
};
|
|
1037
|
-
if (!globalThis.Needle)
|
|
1038
|
-
globalThis.Needle = i;
|
|
1039
|
-
else
|
|
1040
|
-
for (const t in i)
|
|
1041
|
-
globalThis.Needle[t] = i[t];
|
|
1042
|
-
}
|
|
1043
|
-
export {
|
|
1044
|
-
Le as LODsManager,
|
|
1045
|
-
z as NEEDLE_progressive,
|
|
1046
|
-
Ne as addDracoAndKTX2Loaders,
|
|
1047
|
-
ze as configureLoader,
|
|
1048
|
-
Fe as createLoaders,
|
|
1049
|
-
ue as getRaycastMesh,
|
|
1050
|
-
it as setDracoDecoderLocation,
|
|
1051
|
-
at as setKTX2TranscoderLocation
|
|
1052
|
-
};
|