@needle-tools/engine 4.7.2-alpha → 4.7.2-next.0e4e068

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1075) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/gltf-progressive-CNdBjvz6.js +1145 -0
  7. package/dist/gltf-progressive-C_oN6wCA.umd.cjs +8 -0
  8. package/dist/gltf-progressive-MgWOszRl.min.js +8 -0
  9. package/dist/{needle-engine.bundle-BhDF-YSv.min.js → needle-engine.bundle-B1OlKJHF.min.js} +108 -107
  10. package/dist/{needle-engine.bundle-gp00DTS4.js → needle-engine.bundle-Bwsx9VYm.js} +2077 -2061
  11. package/dist/{needle-engine.bundle-D2myV4E4.umd.cjs → needle-engine.bundle-Cd6HpRz5.umd.cjs} +99 -98
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1672 -1673
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +101 -101
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +35 -35
  125. package/lib/engine/engine_lods.js +160 -160
  126. package/lib/engine/engine_lods.js.map +1 -1
  127. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  128. package/lib/engine/engine_mainloop_utils.js +466 -466
  129. package/lib/engine/engine_math.d.ts +114 -114
  130. package/lib/engine/engine_math.js +247 -247
  131. package/lib/engine/engine_modules.d.ts +36 -36
  132. package/lib/engine/engine_modules.js +85 -85
  133. package/lib/engine/engine_networking.d.ts +260 -260
  134. package/lib/engine/engine_networking.js +764 -764
  135. package/lib/engine/engine_networking_auto.d.ts +24 -24
  136. package/lib/engine/engine_networking_auto.js +310 -310
  137. package/lib/engine/engine_networking_blob.d.ts +48 -48
  138. package/lib/engine/engine_networking_blob.js +228 -228
  139. package/lib/engine/engine_networking_files.d.ts +35 -35
  140. package/lib/engine/engine_networking_files.js +172 -172
  141. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  142. package/lib/engine/engine_networking_files_default_components.js +42 -42
  143. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  144. package/lib/engine/engine_networking_instantiate.js +345 -345
  145. package/lib/engine/engine_networking_peer.d.ts +15 -15
  146. package/lib/engine/engine_networking_peer.js +132 -132
  147. package/lib/engine/engine_networking_streams.d.ts +123 -123
  148. package/lib/engine/engine_networking_streams.js +645 -645
  149. package/lib/engine/engine_networking_types.d.ts +22 -22
  150. package/lib/engine/engine_networking_types.js +7 -7
  151. package/lib/engine/engine_networking_utils.d.ts +2 -2
  152. package/lib/engine/engine_networking_utils.js +20 -20
  153. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  154. package/lib/engine/engine_networking_websocket.js +2 -2
  155. package/lib/engine/engine_patcher.d.ts +10 -10
  156. package/lib/engine/engine_patcher.js +142 -142
  157. package/lib/engine/engine_physics.d.ts +152 -152
  158. package/lib/engine/engine_physics.js +645 -645
  159. package/lib/engine/engine_physics.types.d.ts +40 -40
  160. package/lib/engine/engine_physics.types.js +33 -33
  161. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  162. package/lib/engine/engine_physics_rapier.js +1433 -1433
  163. package/lib/engine/engine_playerview.d.ts +26 -26
  164. package/lib/engine/engine_playerview.js +64 -64
  165. package/lib/engine/engine_scenelighting.d.ts +71 -71
  166. package/lib/engine/engine_scenelighting.js +226 -226
  167. package/lib/engine/engine_serialization.d.ts +3 -3
  168. package/lib/engine/engine_serialization.js +3 -3
  169. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  170. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  171. package/lib/engine/engine_serialization_core.d.ts +94 -94
  172. package/lib/engine/engine_serialization_core.js +607 -607
  173. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  174. package/lib/engine/engine_serialization_decorator.js +66 -66
  175. package/lib/engine/engine_setup.d.ts +1 -1
  176. package/lib/engine/engine_setup.js +2 -2
  177. package/lib/engine/engine_shaders.d.ts +53 -53
  178. package/lib/engine/engine_shaders.js +252 -252
  179. package/lib/engine/engine_shims.d.ts +4 -4
  180. package/lib/engine/engine_shims.js +24 -24
  181. package/lib/engine/engine_test_utils.d.ts +39 -39
  182. package/lib/engine/engine_test_utils.js +83 -83
  183. package/lib/engine/engine_texture.d.ts +28 -28
  184. package/lib/engine/engine_texture.js +64 -64
  185. package/lib/engine/engine_three_utils.d.ts +204 -204
  186. package/lib/engine/engine_three_utils.js +788 -788
  187. package/lib/engine/engine_time.d.ts +51 -51
  188. package/lib/engine/engine_time.js +82 -82
  189. package/lib/engine/engine_time_utils.d.ts +88 -88
  190. package/lib/engine/engine_time_utils.js +215 -215
  191. package/lib/engine/engine_tonemapping.d.ts +6 -6
  192. package/lib/engine/engine_tonemapping.js +198 -197
  193. package/lib/engine/engine_tonemapping.js.map +1 -1
  194. package/lib/engine/engine_types.d.ts +578 -578
  195. package/lib/engine/engine_types.js +95 -95
  196. package/lib/engine/engine_typestore.d.ts +28 -28
  197. package/lib/engine/engine_typestore.js +55 -55
  198. package/lib/engine/engine_util_decorator.d.ts +13 -13
  199. package/lib/engine/engine_util_decorator.js +116 -116
  200. package/lib/engine/engine_utils.d.ts +248 -248
  201. package/lib/engine/engine_utils.js +1012 -1012
  202. package/lib/engine/engine_utils_format.d.ts +24 -24
  203. package/lib/engine/engine_utils_format.js +239 -239
  204. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  205. package/lib/engine/engine_utils_screenshot.js +522 -522
  206. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  207. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  208. package/lib/engine/engine_xr.d.ts +1 -1
  209. package/lib/engine/engine_xr.js +1 -1
  210. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  211. package/lib/engine/export/gltf/Writers.js +24 -24
  212. package/lib/engine/export/gltf/index.d.ts +11 -11
  213. package/lib/engine/export/gltf/index.js +123 -123
  214. package/lib/engine/export/index.d.ts +2 -2
  215. package/lib/engine/export/index.js +2 -2
  216. package/lib/engine/export/state.d.ts +7 -7
  217. package/lib/engine/export/state.js +17 -17
  218. package/lib/engine/export/utils.d.ts +2 -2
  219. package/lib/engine/export/utils.js +7 -7
  220. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  221. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  222. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  223. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  224. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  225. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  226. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  227. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  228. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  229. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  230. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  231. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  232. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  233. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  234. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  235. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  236. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  237. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  238. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  239. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  240. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  241. package/lib/engine/extensions/extension_resolver.js +1 -1
  242. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  243. package/lib/engine/extensions/extension_utils.js +152 -152
  244. package/lib/engine/extensions/extensions.d.ts +32 -32
  245. package/lib/engine/extensions/extensions.js +107 -107
  246. package/lib/engine/extensions/index.d.ts +6 -6
  247. package/lib/engine/extensions/index.js +6 -6
  248. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  249. package/lib/engine/extensions/usage_tracker.js +65 -65
  250. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  251. package/lib/engine/js-extensions/Camera.js +39 -39
  252. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  253. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  254. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  255. package/lib/engine/js-extensions/Layers.js +22 -22
  256. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  257. package/lib/engine/js-extensions/Object3D.js +136 -136
  258. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  259. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  260. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  261. package/lib/engine/js-extensions/Vector.js +13 -13
  262. package/lib/engine/js-extensions/index.d.ts +5 -5
  263. package/lib/engine/js-extensions/index.js +5 -5
  264. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  265. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  266. package/lib/engine/shaders/shaderData.d.ts +55 -55
  267. package/lib/engine/shaders/shaderData.js +58 -58
  268. package/lib/engine/tests/test_utils.d.ts +2 -2
  269. package/lib/engine/tests/test_utils.js +53 -53
  270. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  271. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  272. package/lib/engine/webcomponents/api.d.ts +5 -5
  273. package/lib/engine/webcomponents/api.js +4 -4
  274. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  275. package/lib/engine/webcomponents/buttons.js +264 -264
  276. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  277. package/lib/engine/webcomponents/fonts.js +32 -32
  278. package/lib/engine/webcomponents/icons.d.ts +9 -9
  279. package/lib/engine/webcomponents/icons.js +52 -52
  280. package/lib/engine/webcomponents/index.d.ts +1 -1
  281. package/lib/engine/webcomponents/index.js +1 -1
  282. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  283. package/lib/engine/webcomponents/logo-element.js +67 -67
  284. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  285. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  286. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  287. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  288. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  289. package/lib/engine/webcomponents/needle-button.js +161 -161
  290. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  291. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  292. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  293. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  294. package/lib/engine/webcomponents/needle-engine.d.ts +115 -116
  295. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  296. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  297. package/lib/engine/webcomponents/needle-engine.js +845 -821
  298. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  299. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  300. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  301. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  302. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  303. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  304. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  305. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  306. package/lib/engine/xr/NeedleXRSync.js +188 -188
  307. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  308. package/lib/engine/xr/SceneTransition.js +69 -69
  309. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  310. package/lib/engine/xr/TempXRContext.js +187 -187
  311. package/lib/engine/xr/XRRig.d.ts +7 -7
  312. package/lib/engine/xr/XRRig.js +1 -1
  313. package/lib/engine/xr/api.d.ts +6 -6
  314. package/lib/engine/xr/api.js +6 -6
  315. package/lib/engine/xr/events.d.ts +66 -66
  316. package/lib/engine/xr/events.js +93 -93
  317. package/lib/engine/xr/internal.d.ts +12 -12
  318. package/lib/engine/xr/internal.js +25 -25
  319. package/lib/engine/xr/usdz.d.ts +12 -12
  320. package/lib/engine/xr/usdz.js +29 -29
  321. package/lib/engine/xr/utils.d.ts +11 -11
  322. package/lib/engine/xr/utils.js +34 -34
  323. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  324. package/lib/engine-components/AlignmentConstraint.js +39 -39
  325. package/lib/engine-components/Animation.d.ts +156 -156
  326. package/lib/engine-components/Animation.js +508 -508
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  999. package/src/engine-components/ui/InputField.ts +321 -321
  1000. package/src/engine-components/ui/Interfaces.ts +57 -57
  1001. package/src/engine-components/ui/Layout.ts +334 -334
  1002. package/src/engine-components/ui/Outline.ts +13 -13
  1003. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1004. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1005. package/src/engine-components/ui/Raycaster.ts +102 -102
  1006. package/src/engine-components/ui/RectTransform.ts +375 -375
  1007. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1008. package/src/engine-components/ui/Symbols.ts +1 -1
  1009. package/src/engine-components/ui/Text.ts +578 -578
  1010. package/src/engine-components/ui/Utils.ts +113 -113
  1011. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1012. package/src/engine-components/utils/LookAt.ts +88 -88
  1013. package/src/engine-components/utils/OpenURL.ts +114 -114
  1014. package/src/engine-components/webxr/Avatar.ts +265 -265
  1015. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1016. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1017. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1018. package/src/engine-components/webxr/WebXR.ts +585 -585
  1019. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1020. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1021. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1022. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1023. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1024. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1025. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1026. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1027. package/src/engine-components/webxr/index.ts +2 -2
  1028. package/src/engine-components/webxr/types.ts +3 -3
  1029. package/src/engine-components-experimental/Presentation.ts +12 -12
  1030. package/src/engine-components-experimental/api.ts +4 -4
  1031. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1032. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1033. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1034. package/src/engine-schemes/README.md +1 -1
  1035. package/src/engine-schemes/api.ts +12 -12
  1036. package/src/engine-schemes/schemes.ts +28 -28
  1037. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1038. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1039. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1040. package/src/engine-schemes/transform.ts +50 -50
  1041. package/src/engine-schemes/transforms.fbs +25 -25
  1042. package/src/engine-schemes/vec.fbs +19 -19
  1043. package/src/engine-schemes/vec2.ts +33 -33
  1044. package/src/engine-schemes/vec3.ts +38 -38
  1045. package/src/engine-schemes/vec4.ts +43 -43
  1046. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1047. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1048. package/src/include/draco/draco_decoder.js +34 -34
  1049. package/src/include/ktx2/basis_transcoder.js +21 -21
  1050. package/src/include/needle/arial-msdf.json +1471 -1471
  1051. package/src/include/three/DragControls.js +231 -231
  1052. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1053. package/src/needle-engine.ts +70 -70
  1054. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1055. package/dist/gltf-progressive-YjtQYFa9.js +0 -1052
  1056. package/dist/gltf-progressive-yOP1mp5W.min.js +0 -8
  1057. package/dist/gltf-progressive-zdhlW609.umd.cjs +0 -8
  1058. package/src/engine-schemes/dist/api.js +0 -17
  1059. package/src/engine-schemes/dist/api.js.meta +0 -7
  1060. package/src/engine-schemes/dist/schemes.js +0 -25
  1061. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1062. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1063. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1064. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1065. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1066. package/src/engine-schemes/dist/transform.js +0 -46
  1067. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1068. package/src/engine-schemes/dist/vec2.js +0 -32
  1069. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1070. package/src/engine-schemes/dist/vec3.js +0 -36
  1071. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1072. package/src/engine-schemes/dist/vec4.js +0 -40
  1073. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1074. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1075. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,572 +1,572 @@
1
- import type { Effect, EffectComposer, Pass, ToneMappingEffect as _TonemappingEffect } from "postprocessing";
2
- import { Camera as Camera3, DepthTexture, HalfFloatType, LinearFilter, NoToneMapping, Scene, Texture, ToneMapping, WebGLRenderTarget } from "three";
3
-
4
- import { showBalloonWarning } from "../../engine/debug/index.js";
5
- // import { internal_SetSharpeningEffectModule } from "./Effects/Sharpening.js";
6
- import { MODULES } from "../../engine/engine_modules.js";
7
- import { Context } from "../../engine/engine_setup.js";
8
- import { Graphics } from "../../engine/engine_three_utils.js";
9
- import { Constructor } from "../../engine/engine_types.js";
10
- import { getParam } from "../../engine/engine_utils.js";
11
- import { Camera } from "../Camera.js";
12
- import { threeToneMappingToEffectMode } from "./Effects/Tonemapping.utils.js";
13
- import { PostProcessingEffect, PostProcessingEffectContext } from "./PostProcessingEffect.js";
14
- import { orderEffects, PostprocessingEffectData, PostProcessingEffectOrder } from "./utils.js";
15
-
16
- declare const NEEDLE_USE_POSTPROCESSING: boolean;
17
- globalThis["NEEDLE_USE_POSTPROCESSING"] = globalThis["NEEDLE_USE_POSTPROCESSING"] !== undefined ? globalThis["NEEDLE_USE_POSTPROCESSING"] : true;
18
-
19
-
20
- const debug = getParam("debugpost");
21
-
22
- const activeKey = Symbol("needle:postprocessing-handler");
23
- const autoclearSetting = Symbol("needle:previous-autoclear-state");
24
- const previousToneMapping = Symbol("needle:previous-tone-mapping");
25
-
26
- /**
27
- * PostProcessingHandler is responsible for applying post processing effects to the scene. It is internally used by the {@link Volume} component
28
- */
29
- export class PostProcessingHandler {
30
-
31
- private _composer: EffectComposer | null = null;
32
- private _lastVolumeComponents?: PostProcessingEffect[];
33
- private readonly _effects: Array<PostprocessingEffectData> = [];
34
-
35
- /**
36
- * Returns true if a specific effect is currently active in the post processing stack.
37
- */
38
- getEffectIsActive(effect: Effect): boolean {
39
- if (!effect) return false;
40
- return this._isActive && this._effects.some(e => e.effect === effect);
41
- }
42
-
43
- get isActive() {
44
- return this._isActive;
45
- }
46
-
47
- get composer() {
48
- return this._composer;
49
- }
50
-
51
- private _isActive: boolean = false;
52
- private readonly context: Context;
53
-
54
- constructor(context: Context) {
55
- this.context = context;
56
- }
57
-
58
- apply(components: PostProcessingEffect[]): Promise<void> {
59
- if ("env" in import.meta && import.meta.env.VITE_NEEDLE_USE_POSTPROCESSING === "false") {
60
- if (debug) console.warn("Postprocessing is disabled via vite env setting");
61
- else console.debug("Postprocessing is disabled via vite env setting");
62
- return Promise.resolve();
63
- }
64
- if (!NEEDLE_USE_POSTPROCESSING) {
65
- if (debug) console.warn("Postprocessing is disabled via global vite define setting");
66
- else console.debug("Postprocessing is disabled via vite define");
67
- return Promise.resolve();
68
- }
69
-
70
- this._isActive = true;
71
- return this.onApply(this.context, components);
72
- }
73
-
74
- unapply(dispose: boolean = true) {
75
- if (debug) console.log("Unapplying postprocessing effects");
76
- this._isActive = false;
77
- if (this._lastVolumeComponents) {
78
- for (const component of this._lastVolumeComponents) {
79
- component.unapply();
80
- }
81
- this._lastVolumeComponents.length = 0;
82
- }
83
- const context = this.context;
84
- const active = context[activeKey] as PostProcessingHandler | null;
85
- if (active === this) {
86
- delete context[activeKey];
87
-
88
- // Restore the auto clear setting
89
- if (typeof context.renderer[autoclearSetting] === "boolean") {
90
- context.renderer.autoClear = context.renderer[autoclearSetting];
91
- }
92
- if (typeof context.renderer[previousToneMapping] === "number") {
93
- context.renderer.toneMapping = context.renderer[previousToneMapping] as ToneMapping;
94
- }
95
- }
96
-
97
- this._composer?.removeAllPasses();
98
- if (dispose) this._composer?.dispose();
99
-
100
- if (context.composer === this._composer) {
101
- context.composer = null;
102
- }
103
- }
104
-
105
- dispose() {
106
- this.unapply(true);
107
-
108
- for (const effect of this._effects) {
109
- effect.effect.dispose();
110
- }
111
- this._effects.length = 0;
112
- this._composer = null;
113
- }
114
-
115
- private async onApply(context: Context, components: PostProcessingEffect[]) {
116
-
117
- if (!components) return;
118
-
119
- // IMPORTANT
120
- // Load postprocessing modules ONLY here to get lazy loading of the postprocessing package
121
- await Promise.all([
122
- MODULES.POSTPROCESSING.load(),
123
- MODULES.POSTPROCESSING_AO.load(),
124
- // import("./Effects/Sharpening.effect")
125
- ]);
126
-
127
-
128
- // try {
129
- // internal_SetSharpeningEffectModule(modules[2]);
130
- // }
131
- // catch (err) {
132
- // console.error(err);
133
- // }
134
-
135
- context[activeKey] = this;
136
-
137
- if (debug) console.log("Apply Postprocessing Effects", components);
138
-
139
- this._lastVolumeComponents = [...components];
140
-
141
- // store all effects in an array to apply them all in one pass
142
- // const effects: Array<Effect | Pass> = [];
143
- this._effects.length = 0;
144
-
145
-
146
- // TODO: if an effect is added or removed during the loop this might not be correct anymore
147
- const ctx: PostProcessingEffectContext = {
148
- handler: this,
149
- components: this._lastVolumeComponents,
150
- }
151
- for (let i = 0; i < this._lastVolumeComponents.length; i++) {
152
- const component = this._lastVolumeComponents[i];
153
- //@ts-ignore
154
- component.context = context;
155
- if (component.apply) {
156
- if (component.active) {
157
- if (!context.mainCameraComponent) {
158
- console.error("No camera in scene found or available yet - can not create postprocessing effects");
159
- return;
160
- }
161
- // apply or collect effects
162
- const res = component.apply(ctx);
163
- if (!res) continue;
164
-
165
- const name = component.typeName || component.constructor.name;
166
-
167
- if (Array.isArray(res)) {
168
- for (const effect of res) {
169
- if (!validateEffect(name, effect)) continue;
170
- this._effects.push({
171
- effect,
172
- typeName: component.typeName,
173
- priority: component.order
174
- });
175
- }
176
- }
177
- else {
178
- if (!validateEffect(name, res)) continue;
179
- this._effects.push({
180
- effect: res,
181
- typeName: component.typeName,
182
- priority: component.order
183
- });
184
- }
185
-
186
- function validateEffect(source: string, effect: Effect | Pass): boolean {
187
- if (!effect) {
188
- return false;
189
- }
190
- if (!(effect instanceof MODULES.POSTPROCESSING.MODULE.Effect || effect instanceof MODULES.POSTPROCESSING.MODULE.Pass)) {
191
- console.warn(`PostprocessingEffect ${source} created neither Effect nor Pass - this might be caused by a bundler error or false import. Below you find some possible solutions:\n- If you create custom effect try creating it like this: 'new NEEDLE_ENGINE_MODULES.POSTPROCESSING.MODULE.Effect(...)' instead of 'new Effect(...)'`);
192
- }
193
- return true;
194
- }
195
- }
196
- }
197
- else {
198
- if (component.active)
199
- showBalloonWarning("Volume component is not a VolumeComponent: " + component["__type"]);
200
- }
201
- }
202
-
203
- this.applyEffects(context);
204
- }
205
-
206
- private _anyPassHasDepth = false;
207
- private _anyPassHasNormal = false;
208
- private _hasSmaaEffect = false;
209
-
210
- get anyPassHasDepth() { return this._anyPassHasDepth; }
211
- get anyPassHasNormal() { return this._anyPassHasNormal; }
212
- get hasSmaaEffect() { return this._hasSmaaEffect; }
213
-
214
-
215
-
216
- private _customInputBuffer: WebGLRenderTarget<Texture> | null = null;
217
- private _customInputBufferId = 0;
218
- private _multisampling: number = 0;
219
- set multisampling(value: number) {
220
- this._multisampling = value;
221
- }
222
- get multisampling() {
223
- return this._multisampling;
224
- }
225
-
226
-
227
- /** Build composer passes */
228
- private applyEffects(context: Context) {
229
- // Reset state
230
- this._anyPassHasDepth = false;
231
- this._anyPassHasNormal = false;
232
- this._hasSmaaEffect = false;
233
-
234
- if (this._effects.length <= 0) {
235
- return;
236
- }
237
-
238
- const camera = context.mainCameraComponent as Camera;
239
- const renderer = context.renderer;
240
- const scene = context.scene;
241
- const cam = camera.threeCamera;
242
-
243
- // Store the auto clear setting because the postprocessing composer just disables it
244
- // and when we disable postprocessing we want to restore the original setting
245
- // https://github.com/pmndrs/postprocessing/blob/271944b74b543a5b743a62803a167b60cc6bb4ee/src/core/EffectComposer.js#L230C12-L230C12
246
- // First we need to get the previously set autoClear setting, if it exists
247
- if (typeof renderer[autoclearSetting] === "boolean") {
248
- renderer.autoClear = renderer[autoclearSetting];
249
- }
250
- renderer[autoclearSetting] = renderer.autoClear;
251
-
252
- if (typeof renderer[previousToneMapping] === "number") {
253
- renderer.toneMapping = renderer[previousToneMapping] as ToneMapping;
254
- }
255
- renderer[previousToneMapping] = renderer.toneMapping;
256
-
257
- // Ensure that we have a tonemapping effect if the renderer is set to use a tone mapping
258
- if (renderer.toneMapping != NoToneMapping) {
259
- if (!this._effects.find(e => e instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect)) {
260
- const tonemapping = new MODULES.POSTPROCESSING.MODULE.ToneMappingEffect();
261
- tonemapping.name = `ToneMapping (${renderer.toneMapping})`;
262
- tonemapping.mode = threeToneMappingToEffectMode(renderer.toneMapping);
263
- this._effects.push({
264
- typeName: "ToneMapping",
265
- effect: tonemapping,
266
- priority: PostProcessingEffectOrder.ToneMapping
267
- });
268
- }
269
- }
270
-
271
- // create composer and set active on context
272
- if (!this._composer) {
273
- // const hdrRenderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight, { type: HalfFloatType });
274
- this._composer = new MODULES.POSTPROCESSING.MODULE.EffectComposer(renderer, {
275
- frameBufferType: HalfFloatType,
276
- stencilBuffer: true,
277
- });
278
- }
279
-
280
- if (context.composer && context.composer !== this._composer) {
281
- console.warn("There's already an active EffectComposer in your scene: replacing it with a new one. This might cause unexpected behaviour. Make sure to only use one PostprocessingManager/Volume in your scene.");
282
- }
283
-
284
- context.composer = this._composer;
285
- const composer = context.composer;
286
- composer.setMainCamera(cam);
287
- composer.setRenderer(renderer);
288
- composer.setMainScene(scene);
289
- composer.autoRenderToScreen = true; // Must be enabled because it might be disabled during addPass by the composer itself (depending on the effect's settings or order)
290
- composer.multisampling = 0; // Disable multisampling by default
291
-
292
- for (const prev of composer.passes)
293
- prev.dispose();
294
- composer.removeAllPasses();
295
-
296
- // Render to screen pass
297
- const screenpass = new MODULES.POSTPROCESSING.MODULE.RenderPass(scene, cam);
298
- screenpass.name = "RenderPass";
299
- screenpass.mainScene = scene;
300
- composer.addPass(screenpass);
301
-
302
- const screenPassRender = screenpass.render;
303
- this._customInputBuffer?.dispose();
304
- this._customInputBuffer = null;
305
- screenpass.render = (renderer, inputBuffer, outputBuffer, deltaTime, stencilTest) => {
306
- if (!inputBuffer) return;
307
-
308
- // screenPassRender.call(screenpass, renderer, inputBuffer, outputBuffer, deltaTime, stencilTest);
309
- // return;
310
-
311
- // Make sure multisampling is disabled on the composer buffers. Technically a user could still set multisampling directly on the composer so this is to override that and make sure these textures do NOT use multisampling
312
- inputBuffer.samples = 0;
313
- if (outputBuffer) {
314
- outputBuffer.samples = 0;
315
- }
316
-
317
- // Make sure the input buffer is a WebGLRenderTarget with the correct settings
318
- if (!this._customInputBuffer
319
- || this._customInputBuffer.width !== inputBuffer.width
320
- || this._customInputBuffer.height !== inputBuffer.height
321
- || this._customInputBuffer.samples !== this._multisampling
322
- || this._customInputBuffer.texture.format !== inputBuffer.texture.format
323
- || this._customInputBuffer.texture.type !== HalfFloatType
324
- ) {
325
- this._customInputBuffer?.dispose();
326
-
327
- this._customInputBuffer = new WebGLRenderTarget(inputBuffer.width, inputBuffer.height, {
328
- format: inputBuffer.texture.format,
329
- type: HalfFloatType,
330
- depthBuffer: inputBuffer.depthBuffer,
331
- depthTexture: inputBuffer.depthTexture
332
- ? new DepthTexture(inputBuffer.width, inputBuffer.height)
333
- : undefined,
334
- stencilBuffer: inputBuffer.stencilBuffer,
335
- samples: Math.max(0, this._multisampling),
336
- minFilter: inputBuffer.texture.minFilter ?? LinearFilter,
337
- magFilter: inputBuffer.texture.magFilter ?? LinearFilter,
338
- generateMipmaps: inputBuffer.texture.generateMipmaps,
339
- });
340
- this._customInputBufferId++;
341
- this._customInputBuffer.texture.name = `CustomInputBuffer-${this._customInputBufferId}`;
342
- if (this._customInputBuffer.depthTexture && inputBuffer.depthTexture) {
343
- this._customInputBuffer.depthTexture.format = inputBuffer.depthTexture.format;
344
- this._customInputBuffer.depthTexture.type = inputBuffer.depthTexture.type;
345
- }
346
- // https://github.com/pmndrs/postprocessing/blob/ad338df710ef41fee4e5d10ad2c2c299030d46ef/src/core/EffectComposer.js#L366
347
- if (this._customInputBuffer.samples > 0)
348
- (this._customInputBuffer as any).ignoreDepthForMultisampleCopy = false;
349
-
350
- if (debug) console.warn(`[PostProcessing] Input buffer created with size ${this._customInputBuffer.width}x${this._customInputBuffer.height} and samples ${this._customInputBuffer.samples}`);
351
- }
352
- // Calling the original render function with the input buffer
353
- screenPassRender.call(screenpass, renderer, this._customInputBuffer, outputBuffer, deltaTime, stencilTest);
354
- // Blit the resulting buffer to the input buffer passed in by the composer so it's used for subsequent effects
355
- Graphics.blit(this._customInputBuffer.texture, inputBuffer, {
356
- renderer,
357
- depthTexture: this._customInputBuffer.depthTexture,
358
- depthWrite: true,
359
- depthTest: true,
360
- });
361
- };
362
-
363
-
364
- try {
365
- orderEffects(this._effects);
366
-
367
- let foundTonemappingEffect = false;
368
- let activeTonemappingEffect: _TonemappingEffect | null = null;
369
- for (let i = this._effects.length - 1; i >= 0; i--) {
370
- const ef = this._effects[i].effect;
371
- if (ef instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect) {
372
- // If we already have a tonemapping effect, we can skip this one
373
- if (foundTonemappingEffect) {
374
- if (debug) console.warn(`[PostProcessing] Found multiple tonemapping effects in the scene: ${ef.name} and ${activeTonemappingEffect?.name}. Only the last one added will be used.`);
375
- this._effects.splice(i, 1);
376
- continue;
377
- }
378
- activeTonemappingEffect = ef;
379
- foundTonemappingEffect = true;
380
- }
381
- }
382
-
383
- const effectsToMerge: Array<Effect> = [];
384
- let hasConvolutionEffectInArray = false;
385
-
386
- for (let i = 0; i < this._effects.length; i++) {
387
- const entry = this._effects[i];
388
- const ef = entry.effect;
389
-
390
- if (ef instanceof MODULES.POSTPROCESSING.MODULE.SMAAEffect) {
391
- this._hasSmaaEffect = true;
392
- }
393
- else if (ef instanceof MODULES.POSTPROCESSING.MODULE.NormalPass) {
394
- this._anyPassHasNormal = true;
395
- }
396
-
397
- // There can be only one tonemapping effect in the scene, so we skip all others
398
- if (ef instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect && activeTonemappingEffect !== ef) {
399
- // If we already have a tonemapping effect, we can skip this one
400
- continue;
401
- }
402
-
403
- // We can also not merge multiple effects of the same type in one pass
404
- // So we first need to create a new pass with whatever effects we have so far
405
- // TODO: this seems to work fine for some effects (like ColorAdjustments) and only caused issues with multiple Tonemapping effects so far which is handled above
406
- // const constructor = ef.constructor;
407
- // if (effectsToMerge.find(e => e.constructor === constructor)) {
408
- // this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
409
- // }
410
-
411
-
412
-
413
- if (ef instanceof MODULES.POSTPROCESSING.MODULE.Effect) {
414
- const attributes = ef.getAttributes();
415
- const convolution = MODULES.POSTPROCESSING.MODULE.EffectAttribute.CONVOLUTION;
416
- if (attributes & convolution) {
417
- if (debug) console.log("[PostProcessing] Convolution effect: " + ef.name);
418
- if (hasConvolutionEffectInArray) {
419
- if (debug) console.log("[PostProcessing] → Merging effects [" + effectsToMerge.map(e => e.name).join(", ") + "]");
420
- this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
421
- }
422
- hasConvolutionEffectInArray = true;
423
- }
424
- // Otherwise we can merge it
425
- effectsToMerge.push(ef as Effect);
426
- }
427
- else if (ef instanceof MODULES.POSTPROCESSING.MODULE.Pass) {
428
- hasConvolutionEffectInArray = false;
429
- this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
430
- ef.renderToScreen = false;
431
- composer.addPass(ef as Pass);
432
- }
433
- else {
434
- // seems some effects are not correctly typed, but three can deal with them,
435
- // so we might need to just pass them through
436
- hasConvolutionEffectInArray = false;
437
- this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
438
- composer.addPass(ef);
439
- }
440
-
441
- }
442
-
443
- this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
444
- }
445
- catch (e) {
446
- console.error("Error while applying postprocessing effects", e);
447
- composer.passes.forEach(p => p.dispose());
448
- composer.removeAllPasses();
449
- }
450
-
451
- // The last pass is the one that renders to the screen, so we need to set the gamma correction for it (and enable it for all others)
452
- let foundEnabled = false;
453
- for (let i = composer.passes.length - 1; i >= 0; i--) {
454
- const pass = composer.passes[i];
455
- let gammaCorrect = false;
456
- let renderToScreen = false;
457
- if (pass.enabled) {
458
- if (!foundEnabled) {
459
- gammaCorrect = true;
460
- renderToScreen = true;
461
- }
462
- foundEnabled = true;
463
- }
464
- pass.renderToScreen = renderToScreen;
465
-
466
- if ((pass as any)?.configuration !== undefined) {
467
- (pass as any).configuration.gammaCorrection = gammaCorrect;
468
- }
469
- else if ("autosetGamma" in pass) {
470
- // Some effects have a autosetGamma property that we can use to set the gamma correction
471
- pass.autosetGamma = gammaCorrect;
472
- }
473
-
474
-
475
- this._anyPassHasDepth ||= pass.needsDepthTexture;
476
-
477
- }
478
-
479
- // DEBUG LAND BELOW
480
- if (debug) console.log("[PostProcessing] Passes →", [...composer.passes], "\n---------------------------------\n• " + composer.passes.map(i => i.name).join("\n• ") + "\n");
481
- if (debug) this._onCreateEffectsDebug(this._composer!, cam);
482
- }
483
-
484
-
485
-
486
- /** Should be called before `composer.addPass()` to create an effect pass with all previously collected effects that can be merged up to that point */
487
- private createPassForMergeableEffects(effects: Array<Effect>, composer: EffectComposer, camera: Camera3, scene: Scene) {
488
- if (effects.length > 0) {
489
- const pass = new MODULES.POSTPROCESSING.MODULE.EffectPass(camera, ...effects);
490
- pass.name = effects.map(e => e.name).join(", ");
491
- pass.mainScene = scene;
492
- pass.enabled = true;
493
- pass.renderToScreen = false;
494
- composer.addPass(pass);
495
- effects.length = 0; // Clear effects after adding them to the pass
496
- }
497
- }
498
-
499
-
500
-
501
- private _menuEntry: HTMLSelectElement | null = null;
502
- private _passIndices: number[] | null = null;
503
-
504
- private _onCreateEffectsDebug(composer: EffectComposer, cam: Camera3) {
505
- if (debug === "passes") {
506
- // DepthEffect for debugging purposes, disabled by default, can be selected in the debug pass select
507
- const depthEffect = new MODULES.POSTPROCESSING.MODULE.DepthEffect({
508
- blendFunction: MODULES.POSTPROCESSING.MODULE.BlendFunction.NORMAL,
509
- inverted: true,
510
- });
511
- depthEffect.name = "Depth Effect";
512
- const depthPass = new MODULES.POSTPROCESSING.MODULE.EffectPass(cam, depthEffect);
513
- depthPass.name = "Depth Effect Pass";
514
- depthPass.enabled = false;
515
- composer.passes.push(depthPass);
516
-
517
- if (this._passIndices !== null) {
518
- const newPasses = [composer.passes[0]];
519
- if (this._passIndices.length > 0) {
520
- newPasses.push(...this._passIndices
521
- .filter(x => x !== 0)
522
- .map(index => composer.passes[index])
523
- .filter(pass => pass)
524
- );
525
- }
526
- if (newPasses.length > 0) {
527
- console.log("[PostProcessing] Passes (selected) →", newPasses);
528
- }
529
- composer.passes.length = 0;
530
- for (const pass of newPasses) {
531
- pass.enabled = true;
532
- pass.renderToScreen = false; // allows automatic setting for the last pass
533
- composer.addPass(pass);
534
- }
535
- }
536
-
537
- const menu = this.context.menu;
538
- if (menu && this._passIndices === null) {
539
- if (this._menuEntry)
540
- this._menuEntry.remove();
541
-
542
- const select = document.createElement("select");
543
- select.multiple = true;
544
- const defaultOpt = document.createElement("option");
545
- defaultOpt.innerText = "Final Output";
546
- defaultOpt.value = "-1";
547
- select.appendChild(defaultOpt);
548
- for (const eff of composer.passes) {
549
- const opt = document.createElement("option");
550
- opt.innerText = eff.name;
551
- opt.value = `${composer.passes.indexOf(eff)}`;
552
- opt.title = eff.name;
553
- select.appendChild(opt);
554
- }
555
- menu.appendChild(select);
556
- this._menuEntry = select;
557
- select.addEventListener("change", () => {
558
- const indices = Array.from(select.selectedOptions).map(option => parseInt(option.value));
559
- if (indices.length === 1 && indices[0] === -1) {
560
- this._passIndices = null;
561
- }
562
- else {
563
- this._passIndices = indices;
564
- }
565
- this.applyEffects(this.context);
566
- });
567
- }
568
- }
569
- }
570
-
571
- }
572
-
1
+ import type { Effect, EffectComposer, Pass, ToneMappingEffect as _TonemappingEffect } from "postprocessing";
2
+ import { Camera as Camera3, DepthTexture, HalfFloatType, LinearFilter, NoToneMapping, Scene, Texture, ToneMapping, WebGLRenderTarget } from "three";
3
+
4
+ import { showBalloonWarning } from "../../engine/debug/index.js";
5
+ // import { internal_SetSharpeningEffectModule } from "./Effects/Sharpening.js";
6
+ import { MODULES } from "../../engine/engine_modules.js";
7
+ import { Context } from "../../engine/engine_setup.js";
8
+ import { Graphics } from "../../engine/engine_three_utils.js";
9
+ import { Constructor } from "../../engine/engine_types.js";
10
+ import { getParam } from "../../engine/engine_utils.js";
11
+ import { Camera } from "../Camera.js";
12
+ import { threeToneMappingToEffectMode } from "./Effects/Tonemapping.utils.js";
13
+ import { PostProcessingEffect, PostProcessingEffectContext } from "./PostProcessingEffect.js";
14
+ import { orderEffects, PostprocessingEffectData, PostProcessingEffectOrder } from "./utils.js";
15
+
16
+ declare const NEEDLE_USE_POSTPROCESSING: boolean;
17
+ globalThis["NEEDLE_USE_POSTPROCESSING"] = globalThis["NEEDLE_USE_POSTPROCESSING"] !== undefined ? globalThis["NEEDLE_USE_POSTPROCESSING"] : true;
18
+
19
+
20
+ const debug = getParam("debugpost");
21
+
22
+ const activeKey = Symbol("needle:postprocessing-handler");
23
+ const autoclearSetting = Symbol("needle:previous-autoclear-state");
24
+ const previousToneMapping = Symbol("needle:previous-tone-mapping");
25
+
26
+ /**
27
+ * PostProcessingHandler is responsible for applying post processing effects to the scene. It is internally used by the {@link Volume} component
28
+ */
29
+ export class PostProcessingHandler {
30
+
31
+ private _composer: EffectComposer | null = null;
32
+ private _lastVolumeComponents?: PostProcessingEffect[];
33
+ private readonly _effects: Array<PostprocessingEffectData> = [];
34
+
35
+ /**
36
+ * Returns true if a specific effect is currently active in the post processing stack.
37
+ */
38
+ getEffectIsActive(effect: Effect): boolean {
39
+ if (!effect) return false;
40
+ return this._isActive && this._effects.some(e => e.effect === effect);
41
+ }
42
+
43
+ get isActive() {
44
+ return this._isActive;
45
+ }
46
+
47
+ get composer() {
48
+ return this._composer;
49
+ }
50
+
51
+ private _isActive: boolean = false;
52
+ private readonly context: Context;
53
+
54
+ constructor(context: Context) {
55
+ this.context = context;
56
+ }
57
+
58
+ apply(components: PostProcessingEffect[]): Promise<void> {
59
+ if ("env" in import.meta && import.meta.env.VITE_NEEDLE_USE_POSTPROCESSING === "false") {
60
+ if (debug) console.warn("Postprocessing is disabled via vite env setting");
61
+ else console.debug("Postprocessing is disabled via vite env setting");
62
+ return Promise.resolve();
63
+ }
64
+ if (!NEEDLE_USE_POSTPROCESSING) {
65
+ if (debug) console.warn("Postprocessing is disabled via global vite define setting");
66
+ else console.debug("Postprocessing is disabled via vite define");
67
+ return Promise.resolve();
68
+ }
69
+
70
+ this._isActive = true;
71
+ return this.onApply(this.context, components);
72
+ }
73
+
74
+ unapply(dispose: boolean = true) {
75
+ if (debug) console.log("Unapplying postprocessing effects");
76
+ this._isActive = false;
77
+ if (this._lastVolumeComponents) {
78
+ for (const component of this._lastVolumeComponents) {
79
+ component.unapply();
80
+ }
81
+ this._lastVolumeComponents.length = 0;
82
+ }
83
+ const context = this.context;
84
+ const active = context[activeKey] as PostProcessingHandler | null;
85
+ if (active === this) {
86
+ delete context[activeKey];
87
+
88
+ // Restore the auto clear setting
89
+ if (typeof context.renderer[autoclearSetting] === "boolean") {
90
+ context.renderer.autoClear = context.renderer[autoclearSetting];
91
+ }
92
+ if (typeof context.renderer[previousToneMapping] === "number") {
93
+ context.renderer.toneMapping = context.renderer[previousToneMapping] as ToneMapping;
94
+ }
95
+ }
96
+
97
+ this._composer?.removeAllPasses();
98
+ if (dispose) this._composer?.dispose();
99
+
100
+ if (context.composer === this._composer) {
101
+ context.composer = null;
102
+ }
103
+ }
104
+
105
+ dispose() {
106
+ this.unapply(true);
107
+
108
+ for (const effect of this._effects) {
109
+ effect.effect.dispose();
110
+ }
111
+ this._effects.length = 0;
112
+ this._composer = null;
113
+ }
114
+
115
+ private async onApply(context: Context, components: PostProcessingEffect[]) {
116
+
117
+ if (!components) return;
118
+
119
+ // IMPORTANT
120
+ // Load postprocessing modules ONLY here to get lazy loading of the postprocessing package
121
+ await Promise.all([
122
+ MODULES.POSTPROCESSING.load(),
123
+ MODULES.POSTPROCESSING_AO.load(),
124
+ // import("./Effects/Sharpening.effect")
125
+ ]);
126
+
127
+
128
+ // try {
129
+ // internal_SetSharpeningEffectModule(modules[2]);
130
+ // }
131
+ // catch (err) {
132
+ // console.error(err);
133
+ // }
134
+
135
+ context[activeKey] = this;
136
+
137
+ if (debug) console.log("Apply Postprocessing Effects", components);
138
+
139
+ this._lastVolumeComponents = [...components];
140
+
141
+ // store all effects in an array to apply them all in one pass
142
+ // const effects: Array<Effect | Pass> = [];
143
+ this._effects.length = 0;
144
+
145
+
146
+ // TODO: if an effect is added or removed during the loop this might not be correct anymore
147
+ const ctx: PostProcessingEffectContext = {
148
+ handler: this,
149
+ components: this._lastVolumeComponents,
150
+ }
151
+ for (let i = 0; i < this._lastVolumeComponents.length; i++) {
152
+ const component = this._lastVolumeComponents[i];
153
+ //@ts-ignore
154
+ component.context = context;
155
+ if (component.apply) {
156
+ if (component.active) {
157
+ if (!context.mainCameraComponent) {
158
+ console.error("No camera in scene found or available yet - can not create postprocessing effects");
159
+ return;
160
+ }
161
+ // apply or collect effects
162
+ const res = component.apply(ctx);
163
+ if (!res) continue;
164
+
165
+ const name = component.typeName || component.constructor.name;
166
+
167
+ if (Array.isArray(res)) {
168
+ for (const effect of res) {
169
+ if (!validateEffect(name, effect)) continue;
170
+ this._effects.push({
171
+ effect,
172
+ typeName: component.typeName,
173
+ priority: component.order
174
+ });
175
+ }
176
+ }
177
+ else {
178
+ if (!validateEffect(name, res)) continue;
179
+ this._effects.push({
180
+ effect: res,
181
+ typeName: component.typeName,
182
+ priority: component.order
183
+ });
184
+ }
185
+
186
+ function validateEffect(source: string, effect: Effect | Pass): boolean {
187
+ if (!effect) {
188
+ return false;
189
+ }
190
+ if (!(effect instanceof MODULES.POSTPROCESSING.MODULE.Effect || effect instanceof MODULES.POSTPROCESSING.MODULE.Pass)) {
191
+ console.warn(`PostprocessingEffect ${source} created neither Effect nor Pass - this might be caused by a bundler error or false import. Below you find some possible solutions:\n- If you create custom effect try creating it like this: 'new NEEDLE_ENGINE_MODULES.POSTPROCESSING.MODULE.Effect(...)' instead of 'new Effect(...)'`);
192
+ }
193
+ return true;
194
+ }
195
+ }
196
+ }
197
+ else {
198
+ if (component.active)
199
+ showBalloonWarning("Volume component is not a VolumeComponent: " + component["__type"]);
200
+ }
201
+ }
202
+
203
+ this.applyEffects(context);
204
+ }
205
+
206
+ private _anyPassHasDepth = false;
207
+ private _anyPassHasNormal = false;
208
+ private _hasSmaaEffect = false;
209
+
210
+ get anyPassHasDepth() { return this._anyPassHasDepth; }
211
+ get anyPassHasNormal() { return this._anyPassHasNormal; }
212
+ get hasSmaaEffect() { return this._hasSmaaEffect; }
213
+
214
+
215
+
216
+ private _customInputBuffer: WebGLRenderTarget<Texture> | null = null;
217
+ private _customInputBufferId = 0;
218
+ private _multisampling: number = 0;
219
+ set multisampling(value: number) {
220
+ this._multisampling = value;
221
+ }
222
+ get multisampling() {
223
+ return this._multisampling;
224
+ }
225
+
226
+
227
+ /** Build composer passes */
228
+ private applyEffects(context: Context) {
229
+ // Reset state
230
+ this._anyPassHasDepth = false;
231
+ this._anyPassHasNormal = false;
232
+ this._hasSmaaEffect = false;
233
+
234
+ if (this._effects.length <= 0) {
235
+ return;
236
+ }
237
+
238
+ const camera = context.mainCameraComponent as Camera;
239
+ const renderer = context.renderer;
240
+ const scene = context.scene;
241
+ const cam = camera.threeCamera;
242
+
243
+ // Store the auto clear setting because the postprocessing composer just disables it
244
+ // and when we disable postprocessing we want to restore the original setting
245
+ // https://github.com/pmndrs/postprocessing/blob/271944b74b543a5b743a62803a167b60cc6bb4ee/src/core/EffectComposer.js#L230C12-L230C12
246
+ // First we need to get the previously set autoClear setting, if it exists
247
+ if (typeof renderer[autoclearSetting] === "boolean") {
248
+ renderer.autoClear = renderer[autoclearSetting];
249
+ }
250
+ renderer[autoclearSetting] = renderer.autoClear;
251
+
252
+ if (typeof renderer[previousToneMapping] === "number") {
253
+ renderer.toneMapping = renderer[previousToneMapping] as ToneMapping;
254
+ }
255
+ renderer[previousToneMapping] = renderer.toneMapping;
256
+
257
+ // Ensure that we have a tonemapping effect if the renderer is set to use a tone mapping
258
+ if (renderer.toneMapping != NoToneMapping) {
259
+ if (!this._effects.find(e => e instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect)) {
260
+ const tonemapping = new MODULES.POSTPROCESSING.MODULE.ToneMappingEffect();
261
+ tonemapping.name = `ToneMapping (${renderer.toneMapping})`;
262
+ tonemapping.mode = threeToneMappingToEffectMode(renderer.toneMapping);
263
+ this._effects.push({
264
+ typeName: "ToneMapping",
265
+ effect: tonemapping,
266
+ priority: PostProcessingEffectOrder.ToneMapping
267
+ });
268
+ }
269
+ }
270
+
271
+ // create composer and set active on context
272
+ if (!this._composer) {
273
+ // const hdrRenderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight, { type: HalfFloatType });
274
+ this._composer = new MODULES.POSTPROCESSING.MODULE.EffectComposer(renderer, {
275
+ frameBufferType: HalfFloatType,
276
+ stencilBuffer: true,
277
+ });
278
+ }
279
+
280
+ if (context.composer && context.composer !== this._composer) {
281
+ console.warn("There's already an active EffectComposer in your scene: replacing it with a new one. This might cause unexpected behaviour. Make sure to only use one PostprocessingManager/Volume in your scene.");
282
+ }
283
+
284
+ context.composer = this._composer;
285
+ const composer = context.composer;
286
+ composer.setMainCamera(cam);
287
+ composer.setRenderer(renderer);
288
+ composer.setMainScene(scene);
289
+ composer.autoRenderToScreen = true; // Must be enabled because it might be disabled during addPass by the composer itself (depending on the effect's settings or order)
290
+ composer.multisampling = 0; // Disable multisampling by default
291
+
292
+ for (const prev of composer.passes)
293
+ prev.dispose();
294
+ composer.removeAllPasses();
295
+
296
+ // Render to screen pass
297
+ const screenpass = new MODULES.POSTPROCESSING.MODULE.RenderPass(scene, cam);
298
+ screenpass.name = "RenderPass";
299
+ screenpass.mainScene = scene;
300
+ composer.addPass(screenpass);
301
+
302
+ const screenPassRender = screenpass.render;
303
+ this._customInputBuffer?.dispose();
304
+ this._customInputBuffer = null;
305
+ screenpass.render = (renderer, inputBuffer, outputBuffer, deltaTime, stencilTest) => {
306
+ if (!inputBuffer) return;
307
+
308
+ // screenPassRender.call(screenpass, renderer, inputBuffer, outputBuffer, deltaTime, stencilTest);
309
+ // return;
310
+
311
+ // Make sure multisampling is disabled on the composer buffers. Technically a user could still set multisampling directly on the composer so this is to override that and make sure these textures do NOT use multisampling
312
+ inputBuffer.samples = 0;
313
+ if (outputBuffer) {
314
+ outputBuffer.samples = 0;
315
+ }
316
+
317
+ // Make sure the input buffer is a WebGLRenderTarget with the correct settings
318
+ if (!this._customInputBuffer
319
+ || this._customInputBuffer.width !== inputBuffer.width
320
+ || this._customInputBuffer.height !== inputBuffer.height
321
+ || this._customInputBuffer.samples !== this._multisampling
322
+ || this._customInputBuffer.texture.format !== inputBuffer.texture.format
323
+ || this._customInputBuffer.texture.type !== HalfFloatType
324
+ ) {
325
+ this._customInputBuffer?.dispose();
326
+
327
+ this._customInputBuffer = new WebGLRenderTarget(inputBuffer.width, inputBuffer.height, {
328
+ format: inputBuffer.texture.format,
329
+ type: HalfFloatType,
330
+ depthBuffer: inputBuffer.depthBuffer,
331
+ depthTexture: inputBuffer.depthTexture
332
+ ? new DepthTexture(inputBuffer.width, inputBuffer.height)
333
+ : undefined,
334
+ stencilBuffer: inputBuffer.stencilBuffer,
335
+ samples: Math.max(0, this._multisampling),
336
+ minFilter: inputBuffer.texture.minFilter ?? LinearFilter,
337
+ magFilter: inputBuffer.texture.magFilter ?? LinearFilter,
338
+ generateMipmaps: inputBuffer.texture.generateMipmaps,
339
+ });
340
+ this._customInputBufferId++;
341
+ this._customInputBuffer.texture.name = `CustomInputBuffer-${this._customInputBufferId}`;
342
+ if (this._customInputBuffer.depthTexture && inputBuffer.depthTexture) {
343
+ this._customInputBuffer.depthTexture.format = inputBuffer.depthTexture.format;
344
+ this._customInputBuffer.depthTexture.type = inputBuffer.depthTexture.type;
345
+ }
346
+ // https://github.com/pmndrs/postprocessing/blob/ad338df710ef41fee4e5d10ad2c2c299030d46ef/src/core/EffectComposer.js#L366
347
+ if (this._customInputBuffer.samples > 0)
348
+ (this._customInputBuffer as any).ignoreDepthForMultisampleCopy = false;
349
+
350
+ if (debug) console.warn(`[PostProcessing] Input buffer created with size ${this._customInputBuffer.width}x${this._customInputBuffer.height} and samples ${this._customInputBuffer.samples}`);
351
+ }
352
+ // Calling the original render function with the input buffer
353
+ screenPassRender.call(screenpass, renderer, this._customInputBuffer, outputBuffer, deltaTime, stencilTest);
354
+ // Blit the resulting buffer to the input buffer passed in by the composer so it's used for subsequent effects
355
+ Graphics.blit(this._customInputBuffer.texture, inputBuffer, {
356
+ renderer,
357
+ depthTexture: this._customInputBuffer.depthTexture,
358
+ depthWrite: true,
359
+ depthTest: true,
360
+ });
361
+ };
362
+
363
+
364
+ try {
365
+ orderEffects(this._effects);
366
+
367
+ let foundTonemappingEffect = false;
368
+ let activeTonemappingEffect: _TonemappingEffect | null = null;
369
+ for (let i = this._effects.length - 1; i >= 0; i--) {
370
+ const ef = this._effects[i].effect;
371
+ if (ef instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect) {
372
+ // If we already have a tonemapping effect, we can skip this one
373
+ if (foundTonemappingEffect) {
374
+ if (debug) console.warn(`[PostProcessing] Found multiple tonemapping effects in the scene: ${ef.name} and ${activeTonemappingEffect?.name}. Only the last one added will be used.`);
375
+ this._effects.splice(i, 1);
376
+ continue;
377
+ }
378
+ activeTonemappingEffect = ef;
379
+ foundTonemappingEffect = true;
380
+ }
381
+ }
382
+
383
+ const effectsToMerge: Array<Effect> = [];
384
+ let hasConvolutionEffectInArray = false;
385
+
386
+ for (let i = 0; i < this._effects.length; i++) {
387
+ const entry = this._effects[i];
388
+ const ef = entry.effect;
389
+
390
+ if (ef instanceof MODULES.POSTPROCESSING.MODULE.SMAAEffect) {
391
+ this._hasSmaaEffect = true;
392
+ }
393
+ else if (ef instanceof MODULES.POSTPROCESSING.MODULE.NormalPass) {
394
+ this._anyPassHasNormal = true;
395
+ }
396
+
397
+ // There can be only one tonemapping effect in the scene, so we skip all others
398
+ if (ef instanceof MODULES.POSTPROCESSING.MODULE.ToneMappingEffect && activeTonemappingEffect !== ef) {
399
+ // If we already have a tonemapping effect, we can skip this one
400
+ continue;
401
+ }
402
+
403
+ // We can also not merge multiple effects of the same type in one pass
404
+ // So we first need to create a new pass with whatever effects we have so far
405
+ // TODO: this seems to work fine for some effects (like ColorAdjustments) and only caused issues with multiple Tonemapping effects so far which is handled above
406
+ // const constructor = ef.constructor;
407
+ // if (effectsToMerge.find(e => e.constructor === constructor)) {
408
+ // this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
409
+ // }
410
+
411
+
412
+
413
+ if (ef instanceof MODULES.POSTPROCESSING.MODULE.Effect) {
414
+ const attributes = ef.getAttributes();
415
+ const convolution = MODULES.POSTPROCESSING.MODULE.EffectAttribute.CONVOLUTION;
416
+ if (attributes & convolution) {
417
+ if (debug) console.log("[PostProcessing] Convolution effect: " + ef.name);
418
+ if (hasConvolutionEffectInArray) {
419
+ if (debug) console.log("[PostProcessing] → Merging effects [" + effectsToMerge.map(e => e.name).join(", ") + "]");
420
+ this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
421
+ }
422
+ hasConvolutionEffectInArray = true;
423
+ }
424
+ // Otherwise we can merge it
425
+ effectsToMerge.push(ef as Effect);
426
+ }
427
+ else if (ef instanceof MODULES.POSTPROCESSING.MODULE.Pass) {
428
+ hasConvolutionEffectInArray = false;
429
+ this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
430
+ ef.renderToScreen = false;
431
+ composer.addPass(ef as Pass);
432
+ }
433
+ else {
434
+ // seems some effects are not correctly typed, but three can deal with them,
435
+ // so we might need to just pass them through
436
+ hasConvolutionEffectInArray = false;
437
+ this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
438
+ composer.addPass(ef);
439
+ }
440
+
441
+ }
442
+
443
+ this.createPassForMergeableEffects(effectsToMerge, composer, cam, scene);
444
+ }
445
+ catch (e) {
446
+ console.error("Error while applying postprocessing effects", e);
447
+ composer.passes.forEach(p => p.dispose());
448
+ composer.removeAllPasses();
449
+ }
450
+
451
+ // The last pass is the one that renders to the screen, so we need to set the gamma correction for it (and enable it for all others)
452
+ let foundEnabled = false;
453
+ for (let i = composer.passes.length - 1; i >= 0; i--) {
454
+ const pass = composer.passes[i];
455
+ let gammaCorrect = false;
456
+ let renderToScreen = false;
457
+ if (pass.enabled) {
458
+ if (!foundEnabled) {
459
+ gammaCorrect = true;
460
+ renderToScreen = true;
461
+ }
462
+ foundEnabled = true;
463
+ }
464
+ pass.renderToScreen = renderToScreen;
465
+
466
+ if ((pass as any)?.configuration !== undefined) {
467
+ (pass as any).configuration.gammaCorrection = gammaCorrect;
468
+ }
469
+ else if ("autosetGamma" in pass) {
470
+ // Some effects have a autosetGamma property that we can use to set the gamma correction
471
+ pass.autosetGamma = gammaCorrect;
472
+ }
473
+
474
+
475
+ this._anyPassHasDepth ||= pass.needsDepthTexture;
476
+
477
+ }
478
+
479
+ // DEBUG LAND BELOW
480
+ if (debug) console.log("[PostProcessing] Passes →", [...composer.passes], "\n---------------------------------\n• " + composer.passes.map(i => i.name).join("\n• ") + "\n");
481
+ if (debug) this._onCreateEffectsDebug(this._composer!, cam);
482
+ }
483
+
484
+
485
+
486
+ /** Should be called before `composer.addPass()` to create an effect pass with all previously collected effects that can be merged up to that point */
487
+ private createPassForMergeableEffects(effects: Array<Effect>, composer: EffectComposer, camera: Camera3, scene: Scene) {
488
+ if (effects.length > 0) {
489
+ const pass = new MODULES.POSTPROCESSING.MODULE.EffectPass(camera, ...effects);
490
+ pass.name = effects.map(e => e.name).join(", ");
491
+ pass.mainScene = scene;
492
+ pass.enabled = true;
493
+ pass.renderToScreen = false;
494
+ composer.addPass(pass);
495
+ effects.length = 0; // Clear effects after adding them to the pass
496
+ }
497
+ }
498
+
499
+
500
+
501
+ private _menuEntry: HTMLSelectElement | null = null;
502
+ private _passIndices: number[] | null = null;
503
+
504
+ private _onCreateEffectsDebug(composer: EffectComposer, cam: Camera3) {
505
+ if (debug === "passes") {
506
+ // DepthEffect for debugging purposes, disabled by default, can be selected in the debug pass select
507
+ const depthEffect = new MODULES.POSTPROCESSING.MODULE.DepthEffect({
508
+ blendFunction: MODULES.POSTPROCESSING.MODULE.BlendFunction.NORMAL,
509
+ inverted: true,
510
+ });
511
+ depthEffect.name = "Depth Effect";
512
+ const depthPass = new MODULES.POSTPROCESSING.MODULE.EffectPass(cam, depthEffect);
513
+ depthPass.name = "Depth Effect Pass";
514
+ depthPass.enabled = false;
515
+ composer.passes.push(depthPass);
516
+
517
+ if (this._passIndices !== null) {
518
+ const newPasses = [composer.passes[0]];
519
+ if (this._passIndices.length > 0) {
520
+ newPasses.push(...this._passIndices
521
+ .filter(x => x !== 0)
522
+ .map(index => composer.passes[index])
523
+ .filter(pass => pass)
524
+ );
525
+ }
526
+ if (newPasses.length > 0) {
527
+ console.log("[PostProcessing] Passes (selected) →", newPasses);
528
+ }
529
+ composer.passes.length = 0;
530
+ for (const pass of newPasses) {
531
+ pass.enabled = true;
532
+ pass.renderToScreen = false; // allows automatic setting for the last pass
533
+ composer.addPass(pass);
534
+ }
535
+ }
536
+
537
+ const menu = this.context.menu;
538
+ if (menu && this._passIndices === null) {
539
+ if (this._menuEntry)
540
+ this._menuEntry.remove();
541
+
542
+ const select = document.createElement("select");
543
+ select.multiple = true;
544
+ const defaultOpt = document.createElement("option");
545
+ defaultOpt.innerText = "Final Output";
546
+ defaultOpt.value = "-1";
547
+ select.appendChild(defaultOpt);
548
+ for (const eff of composer.passes) {
549
+ const opt = document.createElement("option");
550
+ opt.innerText = eff.name;
551
+ opt.value = `${composer.passes.indexOf(eff)}`;
552
+ opt.title = eff.name;
553
+ select.appendChild(opt);
554
+ }
555
+ menu.appendChild(select);
556
+ this._menuEntry = select;
557
+ select.addEventListener("change", () => {
558
+ const indices = Array.from(select.selectedOptions).map(option => parseInt(option.value));
559
+ if (indices.length === 1 && indices[0] === -1) {
560
+ this._passIndices = null;
561
+ }
562
+ else {
563
+ this._passIndices = indices;
564
+ }
565
+ this.applyEffects(this.context);
566
+ });
567
+ }
568
+ }
569
+ }
570
+
571
+ }
572
+