@needle-tools/engine 4.7.2-alpha → 4.7.2-next.0e4e068
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3782 -3782
- package/LICENSE.md +10 -10
- package/README.md +64 -64
- package/components.needle.json +1 -1
- package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
- package/dist/gltf-progressive-CNdBjvz6.js +1145 -0
- package/dist/gltf-progressive-C_oN6wCA.umd.cjs +8 -0
- package/dist/gltf-progressive-MgWOszRl.min.js +8 -0
- package/dist/{needle-engine.bundle-BhDF-YSv.min.js → needle-engine.bundle-B1OlKJHF.min.js} +108 -107
- package/dist/{needle-engine.bundle-gp00DTS4.js → needle-engine.bundle-Bwsx9VYm.js} +2077 -2061
- package/dist/{needle-engine.bundle-D2myV4E4.umd.cjs → needle-engine.bundle-Cd6HpRz5.umd.cjs} +99 -98
- package/dist/needle-engine.d.ts +130 -129
- package/dist/needle-engine.js +4 -4
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
- package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
- package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
- package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
- package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
- package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
- package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
- package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
- package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
- package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
- package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
- package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
- package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
- package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
- package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
- package/lib/asap/needle-asap.d.ts +1 -1
- package/lib/asap/needle-asap.js +95 -95
- package/lib/asap/sessiongranted.d.ts +3 -3
- package/lib/asap/sessiongranted.js +65 -65
- package/lib/asap/utils.d.ts +1 -1
- package/lib/asap/utils.js +3 -3
- package/lib/engine/analytics/index.d.ts +6 -6
- package/lib/engine/analytics/index.js +12 -12
- package/lib/engine/analytics/lcp.d.ts +3 -3
- package/lib/engine/analytics/lcp.js +34 -34
- package/lib/engine/api.d.ts +82 -82
- package/lib/engine/api.js +81 -81
- package/lib/engine/assets/index.d.ts +11 -11
- package/lib/engine/assets/index.js +47 -47
- package/lib/engine/assets/static.d.ts +1 -1
- package/lib/engine/assets/static.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +300 -300
- package/lib/engine/debug/debug.d.ts +15 -15
- package/lib/engine/debug/debug.js +44 -44
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +307 -307
- package/lib/engine/debug/debug_overlay.d.ts +22 -22
- package/lib/engine/debug/debug_overlay.js +316 -316
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
- package/lib/engine/debug/debug_spatial_console.js +390 -390
- package/lib/engine/debug/index.d.ts +2 -2
- package/lib/engine/debug/index.js +2 -2
- package/lib/engine/engine_addressables.d.ts +164 -164
- package/lib/engine/engine_addressables.js +601 -601
- package/lib/engine/engine_animation.d.ts +43 -43
- package/lib/engine/engine_animation.js +133 -133
- package/lib/engine/engine_application.d.ts +45 -45
- package/lib/engine/engine_application.js +104 -104
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +346 -346
- package/lib/engine/engine_audio.d.ts +4 -4
- package/lib/engine/engine_audio.js +23 -23
- package/lib/engine/engine_camera.d.ts +13 -13
- package/lib/engine/engine_camera.js +30 -30
- package/lib/engine/engine_components.d.ts +110 -110
- package/lib/engine/engine_components.js +374 -374
- package/lib/engine/engine_components_internal.d.ts +9 -9
- package/lib/engine/engine_components_internal.js +36 -36
- package/lib/engine/engine_constants.d.ts +10 -10
- package/lib/engine/engine_constants.js +41 -41
- package/lib/engine/engine_context.d.ts +475 -475
- package/lib/engine/engine_context.js +1672 -1673
- package/lib/engine/engine_context.js.map +1 -1
- package/lib/engine/engine_context_registry.d.ts +71 -71
- package/lib/engine/engine_context_registry.js +117 -117
- package/lib/engine/engine_coroutine.d.ts +35 -35
- package/lib/engine/engine_coroutine.js +52 -52
- package/lib/engine/engine_create_objects.d.ts +119 -119
- package/lib/engine/engine_create_objects.js +320 -320
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +21 -21
- package/lib/engine/engine_editor-sync.js +4 -4
- package/lib/engine/engine_fileloader.d.ts +2 -2
- package/lib/engine/engine_fileloader.js +8 -8
- package/lib/engine/engine_gameobject.d.ts +68 -68
- package/lib/engine/engine_gameobject.js +619 -619
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +149 -149
- package/lib/engine/engine_gizmos.js +530 -530
- package/lib/engine/engine_gltf.d.ts +12 -12
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
- package/lib/engine/engine_gltf_builtin_components.js +341 -341
- package/lib/engine/engine_hot_reload.d.ts +8 -8
- package/lib/engine/engine_hot_reload.js +197 -197
- package/lib/engine/engine_input.d.ts +362 -362
- package/lib/engine/engine_input.js +1294 -1294
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +19 -19
- package/lib/engine/engine_instancing.js +39 -39
- package/lib/engine/engine_license.d.ts +11 -11
- package/lib/engine/engine_license.js +369 -369
- package/lib/engine/engine_lifecycle_api.d.ts +83 -83
- package/lib/engine/engine_lifecycle_api.js +106 -106
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
- package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +101 -101
- package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
- package/lib/engine/engine_loaders.callbacks.js +86 -86
- package/lib/engine/engine_loaders.d.ts +48 -48
- package/lib/engine/engine_loaders.gltf.d.ts +13 -13
- package/lib/engine/engine_loaders.gltf.js +62 -62
- package/lib/engine/engine_loaders.js +337 -337
- package/lib/engine/engine_lods.d.ts +35 -35
- package/lib/engine/engine_lods.js +160 -160
- package/lib/engine/engine_lods.js.map +1 -1
- package/lib/engine/engine_mainloop_utils.d.ts +32 -32
- package/lib/engine/engine_mainloop_utils.js +466 -466
- package/lib/engine/engine_math.d.ts +114 -114
- package/lib/engine/engine_math.js +247 -247
- package/lib/engine/engine_modules.d.ts +36 -36
- package/lib/engine/engine_modules.js +85 -85
- package/lib/engine/engine_networking.d.ts +260 -260
- package/lib/engine/engine_networking.js +764 -764
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +310 -310
- package/lib/engine/engine_networking_blob.d.ts +48 -48
- package/lib/engine/engine_networking_blob.js +228 -228
- package/lib/engine/engine_networking_files.d.ts +35 -35
- package/lib/engine/engine_networking_files.js +172 -172
- package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
- package/lib/engine/engine_networking_files_default_components.js +42 -42
- package/lib/engine/engine_networking_instantiate.d.ts +100 -100
- package/lib/engine/engine_networking_instantiate.js +345 -345
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +123 -123
- package/lib/engine/engine_networking_streams.js +645 -645
- package/lib/engine/engine_networking_types.d.ts +22 -22
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_networking_websocket.d.ts +1 -1
- package/lib/engine/engine_networking_websocket.js +2 -2
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +152 -152
- package/lib/engine/engine_physics.js +645 -645
- package/lib/engine/engine_physics.types.d.ts +40 -40
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +147 -147
- package/lib/engine/engine_physics_rapier.js +1433 -1433
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +71 -71
- package/lib/engine/engine_scenelighting.js +226 -226
- package/lib/engine/engine_serialization.d.ts +3 -3
- package/lib/engine/engine_serialization.js +3 -3
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
- package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
- package/lib/engine/engine_serialization_core.d.ts +94 -94
- package/lib/engine/engine_serialization_core.js +607 -607
- package/lib/engine/engine_serialization_decorator.d.ts +23 -23
- package/lib/engine/engine_serialization_decorator.js +66 -66
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +53 -53
- package/lib/engine/engine_shaders.js +252 -252
- package/lib/engine/engine_shims.d.ts +4 -4
- package/lib/engine/engine_shims.js +24 -24
- package/lib/engine/engine_test_utils.d.ts +39 -39
- package/lib/engine/engine_test_utils.js +83 -83
- package/lib/engine/engine_texture.d.ts +28 -28
- package/lib/engine/engine_texture.js +64 -64
- package/lib/engine/engine_three_utils.d.ts +204 -204
- package/lib/engine/engine_three_utils.js +788 -788
- package/lib/engine/engine_time.d.ts +51 -51
- package/lib/engine/engine_time.js +82 -82
- package/lib/engine/engine_time_utils.d.ts +88 -88
- package/lib/engine/engine_time_utils.js +215 -215
- package/lib/engine/engine_tonemapping.d.ts +6 -6
- package/lib/engine/engine_tonemapping.js +198 -197
- package/lib/engine/engine_tonemapping.js.map +1 -1
- package/lib/engine/engine_types.d.ts +578 -578
- package/lib/engine/engine_types.js +95 -95
- package/lib/engine/engine_typestore.d.ts +28 -28
- package/lib/engine/engine_typestore.js +55 -55
- package/lib/engine/engine_util_decorator.d.ts +13 -13
- package/lib/engine/engine_util_decorator.js +116 -116
- package/lib/engine/engine_utils.d.ts +248 -248
- package/lib/engine/engine_utils.js +1012 -1012
- package/lib/engine/engine_utils_format.d.ts +24 -24
- package/lib/engine/engine_utils_format.js +239 -239
- package/lib/engine/engine_utils_screenshot.d.ts +159 -159
- package/lib/engine/engine_utils_screenshot.js +522 -522
- package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
- package/lib/engine/engine_utils_screenshot.xr.js +90 -90
- package/lib/engine/engine_xr.d.ts +1 -1
- package/lib/engine/engine_xr.js +1 -1
- package/lib/engine/export/gltf/Writers.d.ts +19 -19
- package/lib/engine/export/gltf/Writers.js +24 -24
- package/lib/engine/export/gltf/index.d.ts +11 -11
- package/lib/engine/export/gltf/index.js +123 -123
- package/lib/engine/export/index.d.ts +2 -2
- package/lib/engine/export/index.js +2 -2
- package/lib/engine/export/state.d.ts +7 -7
- package/lib/engine/export/state.js +17 -17
- package/lib/engine/export/utils.d.ts +2 -2
- package/lib/engine/export/utils.js +7 -7
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
- package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
- package/lib/engine/extensions/NEEDLE_components.js +220 -220
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
- package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +12 -12
- package/lib/engine/extensions/extension_utils.js +152 -152
- package/lib/engine/extensions/extensions.d.ts +32 -32
- package/lib/engine/extensions/extensions.js +107 -107
- package/lib/engine/extensions/index.d.ts +6 -6
- package/lib/engine/extensions/index.js +6 -6
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +65 -65
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +39 -39
- package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
- package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
- package/lib/engine/js-extensions/Layers.d.ts +6 -6
- package/lib/engine/js-extensions/Layers.js +22 -22
- package/lib/engine/js-extensions/Object3D.d.ts +120 -120
- package/lib/engine/js-extensions/Object3D.js +136 -136
- package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
- package/lib/engine/js-extensions/RGBAColor.js +111 -111
- package/lib/engine/js-extensions/Vector.d.ts +3 -3
- package/lib/engine/js-extensions/Vector.js +13 -13
- package/lib/engine/js-extensions/index.d.ts +5 -5
- package/lib/engine/js-extensions/index.js +5 -5
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
- package/lib/engine/webcomponents/WebXRButtons.js +230 -230
- package/lib/engine/webcomponents/api.d.ts +5 -5
- package/lib/engine/webcomponents/api.js +4 -4
- package/lib/engine/webcomponents/buttons.d.ts +51 -51
- package/lib/engine/webcomponents/buttons.js +264 -264
- package/lib/engine/webcomponents/fonts.d.ts +9 -9
- package/lib/engine/webcomponents/fonts.js +32 -32
- package/lib/engine/webcomponents/icons.d.ts +9 -9
- package/lib/engine/webcomponents/icons.js +52 -52
- package/lib/engine/webcomponents/index.d.ts +1 -1
- package/lib/engine/webcomponents/index.js +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +10 -10
- package/lib/engine/webcomponents/logo-element.js +67 -67
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
- package/lib/engine/webcomponents/needle-button.d.ts +34 -34
- package/lib/engine/webcomponents/needle-button.js +161 -161
- package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
- package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
- package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +115 -116
- package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
- package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
- package/lib/engine/webcomponents/needle-engine.js +845 -821
- package/lib/engine/webcomponents/needle-engine.js.map +1 -1
- package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
- package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
- package/lib/engine/xr/NeedleXRController.d.ts +313 -313
- package/lib/engine/xr/NeedleXRController.js +1007 -1007
- package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
- package/lib/engine/xr/NeedleXRSession.js +1463 -1463
- package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
- package/lib/engine/xr/NeedleXRSync.js +188 -188
- package/lib/engine/xr/SceneTransition.d.ts +18 -18
- package/lib/engine/xr/SceneTransition.js +69 -69
- package/lib/engine/xr/TempXRContext.d.ts +34 -34
- package/lib/engine/xr/TempXRContext.js +187 -187
- package/lib/engine/xr/XRRig.d.ts +7 -7
- package/lib/engine/xr/XRRig.js +1 -1
- package/lib/engine/xr/api.d.ts +6 -6
- package/lib/engine/xr/api.js +6 -6
- package/lib/engine/xr/events.d.ts +66 -66
- package/lib/engine/xr/events.js +93 -93
- package/lib/engine/xr/internal.d.ts +12 -12
- package/lib/engine/xr/internal.js +25 -25
- package/lib/engine/xr/usdz.d.ts +12 -12
- package/lib/engine/xr/usdz.js +29 -29
- package/lib/engine/xr/utils.d.ts +11 -11
- package/lib/engine/xr/utils.js +34 -34
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +156 -156
- package/lib/engine-components/Animation.js +508 -508
- package/lib/engine-components/AnimationCurve.d.ts +40 -40
- package/lib/engine-components/AnimationCurve.js +159 -159
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +27 -27
- package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
- package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
- package/lib/engine-components/Animator.d.ts +217 -217
- package/lib/engine-components/Animator.js +354 -354
- package/lib/engine-components/AnimatorController.d.ts +227 -227
- package/lib/engine-components/AnimatorController.js +1152 -1152
- package/lib/engine-components/AudioListener.d.ts +33 -33
- package/lib/engine-components/AudioListener.js +86 -86
- package/lib/engine-components/AudioSource.d.ts +217 -217
- package/lib/engine-components/AudioSource.js +635 -635
- package/lib/engine-components/AvatarLoader.d.ts +80 -80
- package/lib/engine-components/AvatarLoader.js +231 -231
- package/lib/engine-components/AxesHelper.d.ts +32 -32
- package/lib/engine-components/AxesHelper.js +67 -67
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxCollider.d.ts +2 -2
- package/lib/engine-components/BoxCollider.js +2 -2
- package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
- package/lib/engine-components/BoxHelperComponent.js +102 -102
- package/lib/engine-components/Camera.d.ts +231 -231
- package/lib/engine-components/Camera.js +700 -700
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +123 -123
- package/lib/engine-components/CharacterController.d.ts +55 -55
- package/lib/engine-components/CharacterController.js +236 -236
- package/lib/engine-components/Collider.d.ts +188 -188
- package/lib/engine-components/Collider.js +369 -369
- package/lib/engine-components/Component.d.ts +792 -792
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var p = (n, t, e) => (Ge(n, t, "read from private field"), e ? e.call(n) : t.get(n)), j = (n, t, e) => t.has(n) ? Ee("Cannot add the same private member more than once") : t instanceof WeakSet ? t.add(n) : t.set(n, e), N = (n, t, e, s) => (Ge(n, t, "write to private field"), s ? s.call(n, e) : t.set(n, e), e);
|
|
8
|
+
import { BufferGeometry as me, Mesh as te, Texture as oe, TextureLoader as Je, Matrix4 as Be, Clock as Qe, MeshStandardMaterial as Ze, Sphere as et, Box3 as Ie, Vector3 as q } from "./three-DrqIzZTH.js";
|
|
9
|
+
import { DRACOLoader as tt, KTX2Loader as st, MeshoptDecoder as rt, GLTFLoader as Ce } from "./three-examples-B50TT3Iu.js";
|
|
10
|
+
const it = "";
|
|
11
|
+
globalThis.GLTF_PROGRESSIVE_VERSION = it;
|
|
12
|
+
console.debug("[gltf-progressive] version -");
|
|
13
|
+
let V = "https://www.gstatic.com/draco/versioned/decoders/1.5.7/", se = "https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";
|
|
14
|
+
const ot = V, nt = se, Fe = new URL(V + "draco_decoder.js");
|
|
15
|
+
Fe.searchParams.append("range", "true");
|
|
16
|
+
fetch(Fe, {
|
|
17
|
+
method: "GET",
|
|
18
|
+
headers: {
|
|
19
|
+
Range: "bytes=0-1"
|
|
20
|
+
}
|
|
21
|
+
}).catch((n) => {
|
|
22
|
+
console.debug(`Failed to fetch remote Draco decoder from ${V} (offline: ${typeof navigator < "u" ? navigator.onLine : "unknown"})`), V === ot && at("./include/draco/"), se === nt && lt("./include/ktx2/");
|
|
23
|
+
}).finally(() => {
|
|
24
|
+
Ue();
|
|
25
|
+
});
|
|
26
|
+
function at(n) {
|
|
27
|
+
V = n, G && G[Te] != V ? (console.debug("Updating Draco decoder path to " + n), G[Te] = V, G.setDecoderPath(V), G.preload()) : console.debug("Setting Draco decoder path to " + n);
|
|
28
|
+
}
|
|
29
|
+
function lt(n) {
|
|
30
|
+
se = n, $ && $.transcoderPath != se ? (console.debug("Updating KTX2 transcoder path to " + n), $.setTranscoderPath(se), $.init()) : console.debug("Setting KTX2 transcoder path to " + n);
|
|
31
|
+
}
|
|
32
|
+
const Te = Symbol("dracoDecoderPath");
|
|
33
|
+
let G, Le, $;
|
|
34
|
+
function Ue() {
|
|
35
|
+
G || (G = new tt(), G[Te] = V, G.setDecoderPath(V), G.setDecoderConfig({ type: "js" }), G.preload()), $ || ($ = new st(), $.setTranscoderPath(se), $.init()), Le || (Le = rt);
|
|
36
|
+
}
|
|
37
|
+
function Ne(n) {
|
|
38
|
+
return Ue(), n ? $.detectSupport(n) : n !== null && console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"), { dracoLoader: G, ktx2Loader: $, meshoptDecoder: Le };
|
|
39
|
+
}
|
|
40
|
+
function ze(n) {
|
|
41
|
+
n.dracoLoader || n.setDRACOLoader(G), n.ktx2Loader || n.setKTX2Loader($), n.meshoptDecoder || n.setMeshoptDecoder(Le);
|
|
42
|
+
}
|
|
43
|
+
const Pe = /* @__PURE__ */ new WeakMap();
|
|
44
|
+
function Ve(n, t) {
|
|
45
|
+
let e = Pe.get(n);
|
|
46
|
+
e ? e = Object.assign(e, t) : e = t, Pe.set(n, e);
|
|
47
|
+
}
|
|
48
|
+
const Me = Ce.prototype.load;
|
|
49
|
+
function dt(...n) {
|
|
50
|
+
const t = Pe.get(this);
|
|
51
|
+
let e = n[0];
|
|
52
|
+
const s = new URL(e, window.location.href);
|
|
53
|
+
if (s.hostname.endsWith("needle.tools")) {
|
|
54
|
+
const i = (t == null ? void 0 : t.progressive) !== void 0 ? t.progressive : !0, r = t != null && t.usecase ? t.usecase : "default";
|
|
55
|
+
i ? this.requestHeader.Accept = `*/*;progressive=allowed;usecase=${r}` : this.requestHeader.Accept = `*/*;usecase=${r}`, e = s.toString();
|
|
56
|
+
}
|
|
57
|
+
return n[0] = e, Me == null ? void 0 : Me.call(this, ...n);
|
|
58
|
+
}
|
|
59
|
+
Ce.prototype.load = dt;
|
|
60
|
+
de("debugprogressive");
|
|
61
|
+
function de(n) {
|
|
62
|
+
if (typeof window > "u") return !1;
|
|
63
|
+
const e = new URL(window.location.href).searchParams.get(n);
|
|
64
|
+
return e == null || e === "0" || e === "false" ? !1 : e === "" ? !0 : e;
|
|
65
|
+
}
|
|
66
|
+
function ut(n, t) {
|
|
67
|
+
if (t === void 0 || t.startsWith("./") || t.startsWith("http") || n === void 0)
|
|
68
|
+
return t;
|
|
69
|
+
const e = n.lastIndexOf("/");
|
|
70
|
+
if (e >= 0) {
|
|
71
|
+
const s = n.substring(0, e + 1);
|
|
72
|
+
for (; s.endsWith("/") && t.startsWith("/"); ) t = t.substring(1);
|
|
73
|
+
return s + t;
|
|
74
|
+
}
|
|
75
|
+
return t;
|
|
76
|
+
}
|
|
77
|
+
let ne;
|
|
78
|
+
function ct() {
|
|
79
|
+
return ne !== void 0 || (ne = /iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent), de("debugprogressive") && console.log("[glTF Progressive]: isMobileDevice", ne)), ne;
|
|
80
|
+
}
|
|
81
|
+
function ft() {
|
|
82
|
+
if (typeof window > "u") return !1;
|
|
83
|
+
const n = new URL(window.location.href), t = n.hostname === "localhost" || /^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/.test(n.hostname);
|
|
84
|
+
return n.hostname === "127.0.0.1" || t;
|
|
85
|
+
}
|
|
86
|
+
const ht = typeof window > "u" && typeof document > "u", Ae = Symbol("needle:raycast-mesh");
|
|
87
|
+
function ue(n) {
|
|
88
|
+
return (n == null ? void 0 : n[Ae]) instanceof me ? n[Ae] : null;
|
|
89
|
+
}
|
|
90
|
+
function gt(n, t) {
|
|
91
|
+
if ((n.type === "Mesh" || n.type === "SkinnedMesh") && !ue(n)) {
|
|
92
|
+
const s = yt(t);
|
|
93
|
+
s.userData = { isRaycastMesh: !0 }, n[Ae] = s;
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
function pt(n = !0) {
|
|
97
|
+
if (n) {
|
|
98
|
+
if (ae) return;
|
|
99
|
+
const t = ae = te.prototype.raycast;
|
|
100
|
+
te.prototype.raycast = function(e, s) {
|
|
101
|
+
const o = this, i = ue(o);
|
|
102
|
+
let r;
|
|
103
|
+
i && o.isMesh && (r = o.geometry, o.geometry = i), t.call(this, e, s), r && (o.geometry = r);
|
|
104
|
+
};
|
|
105
|
+
} else {
|
|
106
|
+
if (!ae) return;
|
|
107
|
+
te.prototype.raycast = ae, ae = null;
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
let ae = null;
|
|
111
|
+
function yt(n) {
|
|
112
|
+
const t = new me();
|
|
113
|
+
for (const e in n.attributes)
|
|
114
|
+
t.setAttribute(e, n.getAttribute(e));
|
|
115
|
+
return t.setIndex(n.getIndex()), t;
|
|
116
|
+
}
|
|
117
|
+
const Q = new Array(), w = de("debugprogressive");
|
|
118
|
+
let pe, ee = -1;
|
|
119
|
+
if (w) {
|
|
120
|
+
let n = function() {
|
|
121
|
+
ee += 1, ee >= t && (ee = -1), console.log(`Toggle LOD level [${ee}]`);
|
|
122
|
+
}, t = 6;
|
|
123
|
+
window.addEventListener("keyup", (e) => {
|
|
124
|
+
e.key === "p" && n(), e.key === "w" && (pe = !pe, console.log(`Toggle wireframe [${pe}]`));
|
|
125
|
+
const s = parseInt(e.key);
|
|
126
|
+
!isNaN(s) && s >= 0 && (ee = s, console.log(`Set LOD level to [${ee}]`));
|
|
127
|
+
});
|
|
128
|
+
}
|
|
129
|
+
function We(n) {
|
|
130
|
+
if (w)
|
|
131
|
+
if (Array.isArray(n))
|
|
132
|
+
for (const t of n)
|
|
133
|
+
We(t);
|
|
134
|
+
else n && "wireframe" in n && (n.wireframe = pe === !0);
|
|
135
|
+
}
|
|
136
|
+
const K = "NEEDLE_progressive", Oe = Symbol("needle-progressive-texture"), x = class x {
|
|
137
|
+
constructor(t, e) {
|
|
138
|
+
d(this, "parser");
|
|
139
|
+
d(this, "url");
|
|
140
|
+
d(this, "_isLoadingMesh");
|
|
141
|
+
d(this, "loadMesh", (t) => {
|
|
142
|
+
var s, o;
|
|
143
|
+
if (this._isLoadingMesh) return null;
|
|
144
|
+
const e = (o = (s = this.parser.json.meshes[t]) == null ? void 0 : s.extensions) == null ? void 0 : o[K];
|
|
145
|
+
return e ? (this._isLoadingMesh = !0, this.parser.getDependency("mesh", t).then((i) => {
|
|
146
|
+
var r;
|
|
147
|
+
return this._isLoadingMesh = !1, i && x.registerMesh(this.url, e.guid, i, (r = e.lods) == null ? void 0 : r.length, 0, e), i;
|
|
148
|
+
})) : null;
|
|
149
|
+
});
|
|
150
|
+
w && console.log("Progressive extension registered for", e), this.parser = t, this.url = e;
|
|
151
|
+
}
|
|
152
|
+
/** The name of the extension */
|
|
153
|
+
get name() {
|
|
154
|
+
return K;
|
|
155
|
+
}
|
|
156
|
+
static getMeshLODExtension(t) {
|
|
157
|
+
const e = this.getAssignedLODInformation(t);
|
|
158
|
+
return e != null && e.key ? this.lodInfos.get(e.key) : null;
|
|
159
|
+
}
|
|
160
|
+
static getPrimitiveIndex(t) {
|
|
161
|
+
var s;
|
|
162
|
+
const e = (s = this.getAssignedLODInformation(t)) == null ? void 0 : s.index;
|
|
163
|
+
return e ?? -1;
|
|
164
|
+
}
|
|
165
|
+
static getMaterialMinMaxLODsCount(t, e) {
|
|
166
|
+
const s = this, o = "LODS:minmax", i = t[o];
|
|
167
|
+
if (i != null) return i;
|
|
168
|
+
if (e || (e = {
|
|
169
|
+
min_count: 1 / 0,
|
|
170
|
+
max_count: 0,
|
|
171
|
+
lods: []
|
|
172
|
+
}), Array.isArray(t)) {
|
|
173
|
+
for (const a of t)
|
|
174
|
+
this.getMaterialMinMaxLODsCount(a, e);
|
|
175
|
+
return t[o] = e, e;
|
|
176
|
+
}
|
|
177
|
+
if (w === "verbose" && console.log("getMaterialMinMaxLODsCount", t), t.type === "ShaderMaterial" || t.type === "RawShaderMaterial") {
|
|
178
|
+
const a = t;
|
|
179
|
+
for (const l of Object.keys(a.uniforms)) {
|
|
180
|
+
const c = a.uniforms[l].value;
|
|
181
|
+
(c == null ? void 0 : c.isTexture) === !0 && r(c, e);
|
|
182
|
+
}
|
|
183
|
+
} else if (t.isMaterial)
|
|
184
|
+
for (const a of Object.keys(t)) {
|
|
185
|
+
const l = t[a];
|
|
186
|
+
(l == null ? void 0 : l.isTexture) === !0 && r(l, e);
|
|
187
|
+
}
|
|
188
|
+
return t[o] = e, e;
|
|
189
|
+
function r(a, l) {
|
|
190
|
+
const c = s.getAssignedLODInformation(a);
|
|
191
|
+
if (c) {
|
|
192
|
+
const u = s.lodInfos.get(c.key);
|
|
193
|
+
if (u && u.lods) {
|
|
194
|
+
l.min_count = Math.min(l.min_count, u.lods.length), l.max_count = Math.max(l.max_count, u.lods.length);
|
|
195
|
+
for (let h = 0; h < u.lods.length; h++) {
|
|
196
|
+
const g = u.lods[h];
|
|
197
|
+
g.width && (l.lods[h] = l.lods[h] || { min_height: 1 / 0, max_height: 0 }, l.lods[h].min_height = Math.min(l.lods[h].min_height, g.height), l.lods[h].max_height = Math.max(l.lods[h].max_height, g.height));
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
|
+
}
|
|
201
|
+
}
|
|
202
|
+
}
|
|
203
|
+
/** Check if a LOD level is available for a mesh or a texture
|
|
204
|
+
* @param obj the mesh or texture to check
|
|
205
|
+
* @param level the level of detail to check for (0 is the highest resolution). If undefined, the function checks if any LOD level is available
|
|
206
|
+
* @returns true if the LOD level is available (or if any LOD level is available if level is undefined)
|
|
207
|
+
*/
|
|
208
|
+
static hasLODLevelAvailable(t, e) {
|
|
209
|
+
var i;
|
|
210
|
+
if (Array.isArray(t)) {
|
|
211
|
+
for (const r of t)
|
|
212
|
+
if (this.hasLODLevelAvailable(r, e)) return !0;
|
|
213
|
+
return !1;
|
|
214
|
+
}
|
|
215
|
+
if (t.isMaterial === !0) {
|
|
216
|
+
for (const r of Object.keys(t)) {
|
|
217
|
+
const a = t[r];
|
|
218
|
+
if (a && a.isTexture && this.hasLODLevelAvailable(a, e))
|
|
219
|
+
return !0;
|
|
220
|
+
}
|
|
221
|
+
return !1;
|
|
222
|
+
} else if (t.isGroup === !0) {
|
|
223
|
+
for (const r of t.children)
|
|
224
|
+
if (r.isMesh === !0 && this.hasLODLevelAvailable(r, e))
|
|
225
|
+
return !0;
|
|
226
|
+
}
|
|
227
|
+
let s, o;
|
|
228
|
+
if (t.isMesh ? s = t.geometry : (t.isBufferGeometry || t.isTexture) && (s = t), s && (i = s == null ? void 0 : s.userData) != null && i.LODS) {
|
|
229
|
+
const r = s.userData.LODS;
|
|
230
|
+
if (o = this.lodInfos.get(r.key), e === void 0) return o != null;
|
|
231
|
+
if (o)
|
|
232
|
+
return Array.isArray(o.lods) ? e < o.lods.length : e === 0;
|
|
233
|
+
}
|
|
234
|
+
return !1;
|
|
235
|
+
}
|
|
236
|
+
/** Load a different resolution of a mesh (if available)
|
|
237
|
+
* @param context the context
|
|
238
|
+
* @param source the sourceid of the file from which the mesh is loaded (this is usually the component's sourceId)
|
|
239
|
+
* @param mesh the mesh to load the LOD for
|
|
240
|
+
* @param level the level of detail to load (0 is the highest resolution)
|
|
241
|
+
* @returns a promise that resolves to the mesh with the requested LOD level
|
|
242
|
+
* @example
|
|
243
|
+
* ```javascript
|
|
244
|
+
* const mesh = this.gameObject as Mesh;
|
|
245
|
+
* NEEDLE_progressive.assignMeshLOD(context, sourceId, mesh, 1).then(mesh => {
|
|
246
|
+
* console.log("Mesh with LOD level 1 loaded", mesh);
|
|
247
|
+
* });
|
|
248
|
+
* ```
|
|
249
|
+
*/
|
|
250
|
+
static assignMeshLOD(t, e) {
|
|
251
|
+
var s;
|
|
252
|
+
if (!t) return Promise.resolve(null);
|
|
253
|
+
if (t instanceof te || t.isMesh === !0) {
|
|
254
|
+
const o = t.geometry, i = this.getAssignedLODInformation(o);
|
|
255
|
+
if (!i)
|
|
256
|
+
return Promise.resolve(null);
|
|
257
|
+
for (const r of Q)
|
|
258
|
+
(s = r.onBeforeGetLODMesh) == null || s.call(r, t, e);
|
|
259
|
+
return t["LOD:requested level"] = e, x.getOrLoadLOD(o, e).then((r) => {
|
|
260
|
+
if (Array.isArray(r)) {
|
|
261
|
+
const a = i.index || 0;
|
|
262
|
+
r = r[a];
|
|
263
|
+
}
|
|
264
|
+
return t["LOD:requested level"] === e && (delete t["LOD:requested level"], r && o != r && ((r == null ? void 0 : r.isBufferGeometry) ? t.geometry = r : w && console.error("Invalid LOD geometry", r))), r;
|
|
265
|
+
}).catch((r) => (console.error("Error loading mesh LOD", t, r), null));
|
|
266
|
+
} else w && console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh", t);
|
|
267
|
+
return Promise.resolve(null);
|
|
268
|
+
}
|
|
269
|
+
static assignTextureLOD(t, e = 0) {
|
|
270
|
+
if (!t) return Promise.resolve(null);
|
|
271
|
+
if (t.isMesh === !0) {
|
|
272
|
+
const s = t;
|
|
273
|
+
if (Array.isArray(s.material)) {
|
|
274
|
+
const o = new Array();
|
|
275
|
+
for (const i of s.material) {
|
|
276
|
+
const r = this.assignTextureLOD(i, e);
|
|
277
|
+
o.push(r);
|
|
278
|
+
}
|
|
279
|
+
return Promise.all(o).then((i) => {
|
|
280
|
+
const r = new Array();
|
|
281
|
+
for (const a of i)
|
|
282
|
+
Array.isArray(a) && r.push(...a);
|
|
283
|
+
return r;
|
|
284
|
+
});
|
|
285
|
+
} else
|
|
286
|
+
return this.assignTextureLOD(s.material, e);
|
|
287
|
+
}
|
|
288
|
+
if (t.isMaterial === !0) {
|
|
289
|
+
const s = t, o = [], i = new Array();
|
|
290
|
+
if (s.uniforms && (s.isRawShaderMaterial || s.isShaderMaterial === !0)) {
|
|
291
|
+
const r = s;
|
|
292
|
+
for (const a of Object.keys(r.uniforms)) {
|
|
293
|
+
const l = r.uniforms[a].value;
|
|
294
|
+
if ((l == null ? void 0 : l.isTexture) === !0) {
|
|
295
|
+
const c = this.assignTextureLODForSlot(l, e, s, a).then((u) => (u && r.uniforms[a].value != u && (r.uniforms[a].value = u, r.uniformsNeedUpdate = !0), u));
|
|
296
|
+
o.push(c), i.push(a);
|
|
297
|
+
}
|
|
298
|
+
}
|
|
299
|
+
} else
|
|
300
|
+
for (const r of Object.keys(s)) {
|
|
301
|
+
const a = s[r];
|
|
302
|
+
if ((a == null ? void 0 : a.isTexture) === !0) {
|
|
303
|
+
const l = this.assignTextureLODForSlot(a, e, s, r);
|
|
304
|
+
o.push(l), i.push(r);
|
|
305
|
+
}
|
|
306
|
+
}
|
|
307
|
+
return Promise.all(o).then((r) => {
|
|
308
|
+
const a = new Array();
|
|
309
|
+
for (let l = 0; l < r.length; l++) {
|
|
310
|
+
const c = r[l], u = i[l];
|
|
311
|
+
c && c.isTexture === !0 ? a.push({ material: s, slot: u, texture: c, level: e }) : a.push({ material: s, slot: u, texture: null, level: e });
|
|
312
|
+
}
|
|
313
|
+
return a;
|
|
314
|
+
});
|
|
315
|
+
}
|
|
316
|
+
if (t instanceof oe || t.isTexture === !0) {
|
|
317
|
+
const s = t;
|
|
318
|
+
return this.assignTextureLODForSlot(s, e, null, null);
|
|
319
|
+
}
|
|
320
|
+
return Promise.resolve(null);
|
|
321
|
+
}
|
|
322
|
+
static assignTextureLODForSlot(t, e, s, o) {
|
|
323
|
+
return (t == null ? void 0 : t.isTexture) !== !0 ? Promise.resolve(null) : o === "glyphMap" ? Promise.resolve(t) : x.getOrLoadLOD(t, e).then((i) => {
|
|
324
|
+
if (Array.isArray(i)) return null;
|
|
325
|
+
if ((i == null ? void 0 : i.isTexture) === !0) {
|
|
326
|
+
if (i != t && s && o) {
|
|
327
|
+
const r = s[o];
|
|
328
|
+
if (r && !w) {
|
|
329
|
+
const a = this.getAssignedLODInformation(r);
|
|
330
|
+
if (a && (a == null ? void 0 : a.level) < e)
|
|
331
|
+
return w === "verbose" && console.warn("Assigned texture level is already higher: ", a.level, e, s, r, i), null;
|
|
332
|
+
}
|
|
333
|
+
s[o] = i;
|
|
334
|
+
}
|
|
335
|
+
return i;
|
|
336
|
+
} else w == "verbose" && console.warn("No LOD found for", t, e);
|
|
337
|
+
return null;
|
|
338
|
+
}).catch((i) => (console.error("Error loading LOD", t, i), null));
|
|
339
|
+
}
|
|
340
|
+
afterRoot(t) {
|
|
341
|
+
var e, s;
|
|
342
|
+
return w && console.log("AFTER", this.url, t), (e = this.parser.json.textures) == null || e.forEach((o, i) => {
|
|
343
|
+
var r;
|
|
344
|
+
if (o != null && o.extensions) {
|
|
345
|
+
const a = o == null ? void 0 : o.extensions[K];
|
|
346
|
+
if (a) {
|
|
347
|
+
if (!a.lods) {
|
|
348
|
+
w && console.warn("Texture has no LODs", a);
|
|
349
|
+
return;
|
|
350
|
+
}
|
|
351
|
+
let l = !1;
|
|
352
|
+
for (const c of this.parser.associations.keys())
|
|
353
|
+
if (c.isTexture === !0) {
|
|
354
|
+
const u = this.parser.associations.get(c);
|
|
355
|
+
(u == null ? void 0 : u.textures) === i && (l = !0, x.registerTexture(this.url, c, (r = a.lods) == null ? void 0 : r.length, i, a));
|
|
356
|
+
}
|
|
357
|
+
l || this.parser.getDependency("texture", i).then((c) => {
|
|
358
|
+
var u;
|
|
359
|
+
c && x.registerTexture(this.url, c, (u = a.lods) == null ? void 0 : u.length, i, a);
|
|
360
|
+
});
|
|
361
|
+
}
|
|
362
|
+
}
|
|
363
|
+
}), (s = this.parser.json.meshes) == null || s.forEach((o, i) => {
|
|
364
|
+
if (o != null && o.extensions) {
|
|
365
|
+
const r = o == null ? void 0 : o.extensions[K];
|
|
366
|
+
if (r && r.lods) {
|
|
367
|
+
for (const a of this.parser.associations.keys())
|
|
368
|
+
if (a.isMesh) {
|
|
369
|
+
const l = this.parser.associations.get(a);
|
|
370
|
+
(l == null ? void 0 : l.meshes) === i && x.registerMesh(this.url, r.guid, a, r.lods.length, l.primitives, r);
|
|
371
|
+
}
|
|
372
|
+
}
|
|
373
|
+
}
|
|
374
|
+
}), null;
|
|
375
|
+
}
|
|
376
|
+
static async getOrLoadLOD(t, e) {
|
|
377
|
+
var a, l, c, u;
|
|
378
|
+
const s = w == "verbose", o = t.userData.LODS;
|
|
379
|
+
if (!o)
|
|
380
|
+
return null;
|
|
381
|
+
const i = o == null ? void 0 : o.key;
|
|
382
|
+
let r;
|
|
383
|
+
if (t.isTexture === !0) {
|
|
384
|
+
const h = t;
|
|
385
|
+
h.source && h.source[Oe] && (r = h.source[Oe]);
|
|
386
|
+
}
|
|
387
|
+
if (r || (r = x.lodInfos.get(i)), r) {
|
|
388
|
+
if (e > 0) {
|
|
389
|
+
let D = !1;
|
|
390
|
+
const b = Array.isArray(r.lods);
|
|
391
|
+
if (b && e >= r.lods.length ? D = !0 : b || (D = !0), D)
|
|
392
|
+
return this.lowresCache.get(i);
|
|
393
|
+
}
|
|
394
|
+
const h = Array.isArray(r.lods) ? (a = r.lods[e]) == null ? void 0 : a.path : r.lods;
|
|
395
|
+
if (!h)
|
|
396
|
+
return w && !r["missing:uri"] && (r["missing:uri"] = !0, console.warn("Missing uri for progressive asset for LOD " + e, r)), null;
|
|
397
|
+
const g = ut(o.url, h);
|
|
398
|
+
if (g.endsWith(".glb") || g.endsWith(".gltf")) {
|
|
399
|
+
if (!r.guid)
|
|
400
|
+
return console.warn("missing pointer for glb/gltf texture", r), null;
|
|
401
|
+
const D = g + "_" + r.guid, b = this.previouslyLoaded.get(D);
|
|
402
|
+
if (b !== void 0) {
|
|
403
|
+
s && console.log(`LOD ${e} was already loading/loaded: ${D}`);
|
|
404
|
+
let _ = await b.catch((y) => (console.error(`Error loading LOD ${e} from ${g}
|
|
405
|
+
`, y), null)), O = !1;
|
|
406
|
+
if (_ == null || (_ instanceof oe && t instanceof oe ? (l = _.image) != null && l.data || (c = _.source) != null && c.data ? _ = this.copySettings(t, _) : (O = !0, this.previouslyLoaded.delete(D)) : _ instanceof me && t instanceof me && ((u = _.attributes.position) != null && u.array || (O = !0, this.previouslyLoaded.delete(D)))), !O)
|
|
407
|
+
return _;
|
|
408
|
+
}
|
|
409
|
+
const v = r, F = new Promise(async (_, O) => {
|
|
410
|
+
const y = new Ce();
|
|
411
|
+
ze(y), w && (await new Promise((S) => setTimeout(S, 1e3)), s && console.warn("Start loading (delayed) " + g, v.guid));
|
|
412
|
+
let X = g;
|
|
413
|
+
if (v && Array.isArray(v.lods)) {
|
|
414
|
+
const S = v.lods[e];
|
|
415
|
+
S.hash && (X += "?v=" + S.hash);
|
|
416
|
+
}
|
|
417
|
+
const P = await y.loadAsync(X).catch((S) => (console.error(`Error loading LOD ${e} from ${g}
|
|
418
|
+
`, S), null));
|
|
419
|
+
if (!P) return null;
|
|
420
|
+
const I = P.parser;
|
|
421
|
+
s && console.log("Loading finished " + g, v.guid);
|
|
422
|
+
let B = 0;
|
|
423
|
+
if (P.parser.json.textures) {
|
|
424
|
+
let S = !1;
|
|
425
|
+
for (const f of P.parser.json.textures) {
|
|
426
|
+
if (f != null && f.extensions) {
|
|
427
|
+
const T = f == null ? void 0 : f.extensions[K];
|
|
428
|
+
if (T != null && T.guid && T.guid === v.guid) {
|
|
429
|
+
S = !0;
|
|
430
|
+
break;
|
|
431
|
+
}
|
|
432
|
+
}
|
|
433
|
+
B++;
|
|
434
|
+
}
|
|
435
|
+
if (S) {
|
|
436
|
+
let f = await I.getDependency("texture", B);
|
|
437
|
+
return f && x.assignLODInformation(o.url, f, i, e, void 0), s && console.log('change "' + t.name + '" → "' + f.name + '"', g, B, f, D), t instanceof oe && (f = this.copySettings(t, f)), f && (f.guid = v.guid), _(f);
|
|
438
|
+
} else w && console.warn("Could not find texture with guid", v.guid, P.parser.json);
|
|
439
|
+
}
|
|
440
|
+
if (B = 0, P.parser.json.meshes) {
|
|
441
|
+
let S = !1;
|
|
442
|
+
for (const f of P.parser.json.meshes) {
|
|
443
|
+
if (f != null && f.extensions) {
|
|
444
|
+
const T = f == null ? void 0 : f.extensions[K];
|
|
445
|
+
if (T != null && T.guid && T.guid === v.guid) {
|
|
446
|
+
S = !0;
|
|
447
|
+
break;
|
|
448
|
+
}
|
|
449
|
+
}
|
|
450
|
+
B++;
|
|
451
|
+
}
|
|
452
|
+
if (S) {
|
|
453
|
+
const f = await I.getDependency("mesh", B);
|
|
454
|
+
if (s && console.log(`Loaded Mesh "${f.name}"`, g, B, f, D), f.isMesh === !0) {
|
|
455
|
+
const T = f.geometry;
|
|
456
|
+
return x.assignLODInformation(o.url, T, i, e, 0), _(T);
|
|
457
|
+
} else {
|
|
458
|
+
const T = new Array();
|
|
459
|
+
for (let L = 0; L < f.children.length; L++) {
|
|
460
|
+
const M = f.children[L];
|
|
461
|
+
if (M.isMesh === !0) {
|
|
462
|
+
const A = M.geometry;
|
|
463
|
+
x.assignLODInformation(o.url, A, i, e, L), T.push(A);
|
|
464
|
+
}
|
|
465
|
+
}
|
|
466
|
+
return _(T);
|
|
467
|
+
}
|
|
468
|
+
} else w && console.warn("Could not find mesh with guid", v.guid, P.parser.json);
|
|
469
|
+
}
|
|
470
|
+
return _(null);
|
|
471
|
+
});
|
|
472
|
+
return this.previouslyLoaded.set(D, F), await F;
|
|
473
|
+
} else if (t instanceof oe) {
|
|
474
|
+
s && console.log("Load texture from uri: " + g);
|
|
475
|
+
const b = await new Je().loadAsync(g);
|
|
476
|
+
return b ? (b.guid = r.guid, b.flipY = !1, b.needsUpdate = !0, b.colorSpace = t.colorSpace, s && console.log(r, b)) : w && console.warn("failed loading", g), b;
|
|
477
|
+
}
|
|
478
|
+
} else
|
|
479
|
+
w && console.warn(`Can not load LOD ${e}: no LOD info found for "${i}" ${t.name}`, t.type);
|
|
480
|
+
return null;
|
|
481
|
+
}
|
|
482
|
+
static assignLODInformation(t, e, s, o, i) {
|
|
483
|
+
if (!e) return;
|
|
484
|
+
e.userData || (e.userData = {});
|
|
485
|
+
const r = new mt(t, s, o, i);
|
|
486
|
+
e.userData.LODS = r;
|
|
487
|
+
}
|
|
488
|
+
static getAssignedLODInformation(t) {
|
|
489
|
+
var e;
|
|
490
|
+
return ((e = t == null ? void 0 : t.userData) == null ? void 0 : e.LODS) || null;
|
|
491
|
+
}
|
|
492
|
+
// private static readonly _copiedTextures: WeakMap<Texture, Texture> = new Map();
|
|
493
|
+
static copySettings(t, e) {
|
|
494
|
+
return e ? (w && console.warn(`Copy texture settings
|
|
495
|
+
`, t.uuid, `
|
|
496
|
+
`, e.uuid), e = e.clone(), e.offset = t.offset, e.repeat = t.repeat, e.colorSpace = t.colorSpace, e.magFilter = t.magFilter, e.minFilter = t.minFilter, e.wrapS = t.wrapS, e.wrapT = t.wrapT, e.flipY = t.flipY, e.anisotropy = t.anisotropy, e.mipmaps || (e.generateMipmaps = t.generateMipmaps), e) : t;
|
|
497
|
+
}
|
|
498
|
+
};
|
|
499
|
+
/**
|
|
500
|
+
* Register a texture with LOD information
|
|
501
|
+
*/
|
|
502
|
+
d(x, "registerTexture", (t, e, s, o, i) => {
|
|
503
|
+
if (w && console.log("> Progressive: register texture", o, e.name, e.uuid, e, i), !e) {
|
|
504
|
+
w && console.error("gltf-progressive: Register texture without texture");
|
|
505
|
+
return;
|
|
506
|
+
}
|
|
507
|
+
e.source && (e.source[Oe] = i);
|
|
508
|
+
const r = i.guid;
|
|
509
|
+
x.assignLODInformation(t, e, r, s, o), x.lodInfos.set(r, i), x.lowresCache.set(r, e);
|
|
510
|
+
}), /**
|
|
511
|
+
* Register a mesh with LOD information
|
|
512
|
+
*/
|
|
513
|
+
d(x, "registerMesh", (t, e, s, o, i, r) => {
|
|
514
|
+
var c;
|
|
515
|
+
const a = s.geometry;
|
|
516
|
+
if (!a) {
|
|
517
|
+
w && console.warn("gltf-progressive: Register mesh without geometry");
|
|
518
|
+
return;
|
|
519
|
+
}
|
|
520
|
+
a.userData || (a.userData = {}), w && console.log("> Progressive: register mesh " + s.name, { index: i, uuid: s.uuid }, r, s), x.assignLODInformation(t, a, e, o, i), x.lodInfos.set(e, r);
|
|
521
|
+
let l = x.lowresCache.get(e);
|
|
522
|
+
l ? l.push(s.geometry) : l = [s.geometry], x.lowresCache.set(e, l), o > 0 && !ue(s) && gt(s, a);
|
|
523
|
+
for (const u of Q)
|
|
524
|
+
(c = u.onRegisteredNewMesh) == null || c.call(u, s, r);
|
|
525
|
+
}), /** A map of key = asset uuid and value = LOD information */
|
|
526
|
+
d(x, "lodInfos", /* @__PURE__ */ new Map()), /** cache of already loaded mesh lods */
|
|
527
|
+
d(x, "previouslyLoaded", /* @__PURE__ */ new Map()), /** this contains the geometry/textures that were originally loaded */
|
|
528
|
+
d(x, "lowresCache", /* @__PURE__ */ new Map());
|
|
529
|
+
let z = x;
|
|
530
|
+
class mt {
|
|
531
|
+
constructor(t, e, s, o) {
|
|
532
|
+
d(this, "url");
|
|
533
|
+
/** the key to lookup the LOD information */
|
|
534
|
+
d(this, "key");
|
|
535
|
+
d(this, "level");
|
|
536
|
+
/** For multi objects (e.g. a group of meshes) this is the index of the object */
|
|
537
|
+
d(this, "index");
|
|
538
|
+
this.url = t, this.key = e, this.level = s, o != null && (this.index = o);
|
|
539
|
+
}
|
|
540
|
+
}
|
|
541
|
+
class ye {
|
|
542
|
+
constructor(t, e) {
|
|
543
|
+
d(this, "frame_start");
|
|
544
|
+
d(this, "frame_capture_end");
|
|
545
|
+
d(this, "ready");
|
|
546
|
+
d(this, "_resolve");
|
|
547
|
+
d(this, "_signal");
|
|
548
|
+
d(this, "_resolved", !1);
|
|
549
|
+
d(this, "_addedCount", 0);
|
|
550
|
+
d(this, "_resolvedCount", 0);
|
|
551
|
+
/** These promises are currently being awaited */
|
|
552
|
+
d(this, "_awaiting", []);
|
|
553
|
+
d(this, "_currentFrame", 0);
|
|
554
|
+
var i;
|
|
555
|
+
const s = t === 0 ? 2 : 1, o = Math.max(e.frames ?? s, s);
|
|
556
|
+
this.frame_start = t, this.frame_capture_end = t + o, this.ready = new Promise((r) => {
|
|
557
|
+
this._resolve = r;
|
|
558
|
+
}), this.ready.finally(() => {
|
|
559
|
+
this._resolved = !0, this._awaiting.length = 0;
|
|
560
|
+
}), this._signal = e.signal, (i = this._signal) == null || i.addEventListener("abort", () => {
|
|
561
|
+
this.resolveNow();
|
|
562
|
+
});
|
|
563
|
+
}
|
|
564
|
+
/**
|
|
565
|
+
* The number of promises that have been added to this group so far.
|
|
566
|
+
*/
|
|
567
|
+
get awaitedCount() {
|
|
568
|
+
return this._addedCount;
|
|
569
|
+
}
|
|
570
|
+
get resolvedCount() {
|
|
571
|
+
return this._resolvedCount;
|
|
572
|
+
}
|
|
573
|
+
get currentlyAwaiting() {
|
|
574
|
+
return this._awaiting.length;
|
|
575
|
+
}
|
|
576
|
+
update(t) {
|
|
577
|
+
var e;
|
|
578
|
+
this._currentFrame = t, ((e = this._signal) != null && e.aborted || this._currentFrame > this.frame_capture_end && this._awaiting.length === 0) && this.resolveNow();
|
|
579
|
+
}
|
|
580
|
+
add(t, e) {
|
|
581
|
+
if (this._resolved) {
|
|
582
|
+
console.warn("PromiseGroup: Trying to add a promise to a resolved group, ignoring.");
|
|
583
|
+
return;
|
|
584
|
+
}
|
|
585
|
+
this._currentFrame > this.frame_capture_end || (this._awaiting.push(e), this._addedCount++, e.finally(() => {
|
|
586
|
+
this._resolvedCount++, this._awaiting.splice(this._awaiting.indexOf(e), 1);
|
|
587
|
+
}));
|
|
588
|
+
}
|
|
589
|
+
resolveNow() {
|
|
590
|
+
var t, e;
|
|
591
|
+
this._resolved || (e = this._resolve) == null || e.call(this, {
|
|
592
|
+
awaited_count: this._addedCount,
|
|
593
|
+
resolved_count: this._resolvedCount,
|
|
594
|
+
cancelled: ((t = this._signal) == null ? void 0 : t.aborted) ?? !1
|
|
595
|
+
});
|
|
596
|
+
}
|
|
597
|
+
}
|
|
598
|
+
d(ye, "addPromise", (t, e, s) => {
|
|
599
|
+
s.forEach((o) => {
|
|
600
|
+
o.add(t, e);
|
|
601
|
+
});
|
|
602
|
+
});
|
|
603
|
+
const k = de("debugprogressive"), Lt = de("noprogressive"), be = Symbol("Needle:LODSManager"), Se = Symbol("Needle:LODState"), J = Symbol("Needle:CurrentLOD"), C = { mesh_lod: -1, texture_lod: -1 };
|
|
604
|
+
var m, E, Y, we, Z, re, ve, H;
|
|
605
|
+
let xe = (m = class {
|
|
606
|
+
// readonly plugins: NEEDLE_progressive_plugin[] = [];
|
|
607
|
+
constructor(t, e) {
|
|
608
|
+
d(this, "renderer");
|
|
609
|
+
d(this, "context");
|
|
610
|
+
d(this, "projectionScreenMatrix", new Be());
|
|
611
|
+
/**
|
|
612
|
+
* The target triangle density is the desired max amount of triangles on screen when the mesh is filling the screen.
|
|
613
|
+
* @default 200_000
|
|
614
|
+
*/
|
|
615
|
+
d(this, "targetTriangleDensity", 2e5);
|
|
616
|
+
/**
|
|
617
|
+
* The interval in frames to automatically update the bounds of skinned meshes.
|
|
618
|
+
* Set to 0 or a negative value to disable automatic bounds updates.
|
|
619
|
+
* @default 30
|
|
620
|
+
*/
|
|
621
|
+
d(this, "skinnedMeshAutoUpdateBoundsInterval", 30);
|
|
622
|
+
/**
|
|
623
|
+
* The update interval in frames. If set to 0, the LODs will be updated every frame. If set to 2, the LODs will be updated every second frame, etc.
|
|
624
|
+
* @default "auto"
|
|
625
|
+
*/
|
|
626
|
+
d(this, "updateInterval", "auto");
|
|
627
|
+
j(this, E, 1);
|
|
628
|
+
/**
|
|
629
|
+
* If set to true, the LODsManager will not update the LODs.
|
|
630
|
+
* @default false
|
|
631
|
+
*/
|
|
632
|
+
d(this, "pause", !1);
|
|
633
|
+
/**
|
|
634
|
+
* When set to true the LODsManager will not update the LODs. This can be used to manually update the LODs using the `update` method.
|
|
635
|
+
* Otherwise the LODs will be updated automatically when the renderer renders the scene.
|
|
636
|
+
* @default false
|
|
637
|
+
*/
|
|
638
|
+
d(this, "manual", !1);
|
|
639
|
+
d(this, "_newPromiseGroups", []);
|
|
640
|
+
d(this, "_promiseGroupIds", 0);
|
|
641
|
+
d(this, "_lodchangedlisteners", []);
|
|
642
|
+
j(this, Y);
|
|
643
|
+
j(this, we, new Qe());
|
|
644
|
+
j(this, Z, 0);
|
|
645
|
+
j(this, re, 0);
|
|
646
|
+
j(this, ve, 0);
|
|
647
|
+
j(this, H, 0);
|
|
648
|
+
d(this, "_fpsBuffer", [60, 60, 60, 60, 60]);
|
|
649
|
+
// private testIfLODLevelsAreAvailable() {
|
|
650
|
+
d(this, "_sphere", new et());
|
|
651
|
+
d(this, "_tempBox", new Ie());
|
|
652
|
+
d(this, "_tempBox2", new Ie());
|
|
653
|
+
d(this, "tempMatrix", new Be());
|
|
654
|
+
d(this, "_tempWorldPosition", new q());
|
|
655
|
+
d(this, "_tempBoxSize", new q());
|
|
656
|
+
d(this, "_tempBox2Size", new q());
|
|
657
|
+
this.renderer = t, this.context = { ...e };
|
|
658
|
+
}
|
|
659
|
+
/** @internal */
|
|
660
|
+
static getObjectLODState(t) {
|
|
661
|
+
return t[Se];
|
|
662
|
+
}
|
|
663
|
+
static addPlugin(t) {
|
|
664
|
+
Q.push(t);
|
|
665
|
+
}
|
|
666
|
+
static removePlugin(t) {
|
|
667
|
+
const e = Q.indexOf(t);
|
|
668
|
+
e >= 0 && Q.splice(e, 1);
|
|
669
|
+
}
|
|
670
|
+
/**
|
|
671
|
+
* Gets the LODsManager for the given renderer. If the LODsManager does not exist yet, it will be created.
|
|
672
|
+
* @param renderer The renderer to get the LODsManager for.
|
|
673
|
+
* @returns The LODsManager instance.
|
|
674
|
+
*/
|
|
675
|
+
static get(t, e) {
|
|
676
|
+
if (t[be])
|
|
677
|
+
return console.debug("[gltf-progressive] LODsManager already exists for this renderer"), t[be];
|
|
678
|
+
const s = new m(t, {
|
|
679
|
+
engine: "unknown",
|
|
680
|
+
...e
|
|
681
|
+
});
|
|
682
|
+
return t[be] = s, s;
|
|
683
|
+
}
|
|
684
|
+
/** @deprecated use static `LODsManager.addPlugin()` method. This getter will be removed in later versions */
|
|
685
|
+
get plugins() {
|
|
686
|
+
return Q;
|
|
687
|
+
}
|
|
688
|
+
/**
|
|
689
|
+
* Call to await LODs loading during the next render cycle.
|
|
690
|
+
*/
|
|
691
|
+
awaitLoading(t) {
|
|
692
|
+
const e = this._promiseGroupIds++, s = new ye(p(this, Z), { ...t });
|
|
693
|
+
this._newPromiseGroups.push(s);
|
|
694
|
+
const o = performance.now();
|
|
695
|
+
return s.ready.finally(() => {
|
|
696
|
+
const i = this._newPromiseGroups.indexOf(s);
|
|
697
|
+
i >= 0 && (this._newPromiseGroups.splice(i, 1), ft() && performance.measure("LODsManager:awaitLoading", {
|
|
698
|
+
start: o,
|
|
699
|
+
detail: { id: e, name: t == null ? void 0 : t.name, awaited: s.awaitedCount, resolved: s.resolvedCount }
|
|
700
|
+
}));
|
|
701
|
+
}), s.ready;
|
|
702
|
+
}
|
|
703
|
+
_postprocessPromiseGroups() {
|
|
704
|
+
if (this._newPromiseGroups.length !== 0)
|
|
705
|
+
for (let t = this._newPromiseGroups.length - 1; t >= 0; t--)
|
|
706
|
+
this._newPromiseGroups[t].update(p(this, Z));
|
|
707
|
+
}
|
|
708
|
+
addEventListener(t, e) {
|
|
709
|
+
t === "changed" && this._lodchangedlisteners.push(e);
|
|
710
|
+
}
|
|
711
|
+
removeEventListener(t, e) {
|
|
712
|
+
if (t === "changed") {
|
|
713
|
+
const s = this._lodchangedlisteners.indexOf(e);
|
|
714
|
+
s >= 0 && this._lodchangedlisteners.splice(s, 1);
|
|
715
|
+
}
|
|
716
|
+
}
|
|
717
|
+
/**
|
|
718
|
+
* Enable the LODsManager. This will replace the render method of the renderer with a method that updates the LODs.
|
|
719
|
+
*/
|
|
720
|
+
enable() {
|
|
721
|
+
if (p(this, Y)) return;
|
|
722
|
+
console.debug("[gltf-progressive] Enabling LODsManager for renderer");
|
|
723
|
+
let t = 0;
|
|
724
|
+
N(this, Y, this.renderer.render);
|
|
725
|
+
const e = this;
|
|
726
|
+
Ne(this.renderer), this.renderer.render = function(s, o) {
|
|
727
|
+
const i = e.renderer.getRenderTarget();
|
|
728
|
+
(i == null || "isXRRenderTarget" in i && i.isXRRenderTarget) && (t = 0, N(e, Z, p(e, Z) + 1), N(e, re, p(e, we).getDelta()), N(e, ve, p(e, ve) + p(e, re)), e._fpsBuffer.shift(), e._fpsBuffer.push(1 / p(e, re)), N(e, H, e._fpsBuffer.reduce((a, l) => a + l) / e._fpsBuffer.length), k && p(e, Z) % 200 === 0 && console.log("FPS", Math.round(p(e, H)), "Interval:", p(e, E)));
|
|
729
|
+
const r = t++;
|
|
730
|
+
p(e, Y).call(this, s, o), e.onAfterRender(s, o, r);
|
|
731
|
+
};
|
|
732
|
+
}
|
|
733
|
+
disable() {
|
|
734
|
+
p(this, Y) && (console.debug("[gltf-progressive] Disabling LODsManager for renderer"), this.renderer.render = p(this, Y), N(this, Y, void 0));
|
|
735
|
+
}
|
|
736
|
+
update(t, e) {
|
|
737
|
+
this.internalUpdate(t, e);
|
|
738
|
+
}
|
|
739
|
+
onAfterRender(t, e, s) {
|
|
740
|
+
if (this.pause) return;
|
|
741
|
+
const i = this.renderer.renderLists.get(t, 0).opaque;
|
|
742
|
+
let r = !0;
|
|
743
|
+
if (i.length === 1) {
|
|
744
|
+
const a = i[0].material;
|
|
745
|
+
(a.name === "EffectMaterial" || a.name === "CopyShader") && (r = !1);
|
|
746
|
+
}
|
|
747
|
+
if ((e.parent && e.parent.type === "CubeCamera" || s >= 1 && e.type === "OrthographicCamera") && (r = !1), r) {
|
|
748
|
+
if (Lt || (this.updateInterval === "auto" ? p(this, H) < 40 && p(this, E) < 10 ? (N(this, E, p(this, E) + 1), k && console.warn("↓ Reducing LOD updates", p(this, E), p(this, H).toFixed(0))) : p(this, H) >= 60 && p(this, E) > 1 && (N(this, E, p(this, E) - 1), k && console.warn("↑ Increasing LOD updates", p(this, E), p(this, H).toFixed(0))) : N(this, E, this.updateInterval), p(this, E) > 0 && p(this, Z) % p(this, E) != 0))
|
|
749
|
+
return;
|
|
750
|
+
this.internalUpdate(t, e), this._postprocessPromiseGroups();
|
|
751
|
+
}
|
|
752
|
+
}
|
|
753
|
+
/**
|
|
754
|
+
* Update LODs in a scene
|
|
755
|
+
*/
|
|
756
|
+
internalUpdate(t, e) {
|
|
757
|
+
var l, c;
|
|
758
|
+
const s = this.renderer.renderLists.get(t, 0), o = s.opaque;
|
|
759
|
+
this.projectionScreenMatrix.multiplyMatrices(e.projectionMatrix, e.matrixWorldInverse);
|
|
760
|
+
const i = this.targetTriangleDensity;
|
|
761
|
+
for (const u of o) {
|
|
762
|
+
if (u.material && (((l = u.geometry) == null ? void 0 : l.type) === "BoxGeometry" || ((c = u.geometry) == null ? void 0 : c.type) === "BufferGeometry") && (u.material.name === "SphericalGaussianBlur" || u.material.name == "BackgroundCubeMaterial" || u.material.name === "CubemapFromEquirect" || u.material.name === "EquirectangularToCubeUV")) {
|
|
763
|
+
k && (u.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"] || (u.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"] = !0, console.warn("Ignoring skybox or BLIT object", u, u.material.name, u.material.type)));
|
|
764
|
+
continue;
|
|
765
|
+
}
|
|
766
|
+
switch (u.material.type) {
|
|
767
|
+
case "LineBasicMaterial":
|
|
768
|
+
case "LineDashedMaterial":
|
|
769
|
+
case "PointsMaterial":
|
|
770
|
+
case "ShadowMaterial":
|
|
771
|
+
case "MeshDistanceMaterial":
|
|
772
|
+
case "MeshDepthMaterial":
|
|
773
|
+
continue;
|
|
774
|
+
}
|
|
775
|
+
if (k === "color" && u.material && !u.object.progressive_debug_color) {
|
|
776
|
+
u.object.progressive_debug_color = !0;
|
|
777
|
+
const g = Math.random() * 16777215, D = new Ze({ color: g });
|
|
778
|
+
u.object.material = D;
|
|
779
|
+
}
|
|
780
|
+
const h = u.object;
|
|
781
|
+
(h instanceof te || h.isMesh) && this.updateLODs(t, e, h, i);
|
|
782
|
+
}
|
|
783
|
+
const r = s.transparent;
|
|
784
|
+
for (const u of r) {
|
|
785
|
+
const h = u.object;
|
|
786
|
+
(h instanceof te || h.isMesh) && this.updateLODs(t, e, h, i);
|
|
787
|
+
}
|
|
788
|
+
const a = s.transmissive;
|
|
789
|
+
for (const u of a) {
|
|
790
|
+
const h = u.object;
|
|
791
|
+
(h instanceof te || h.isMesh) && this.updateLODs(t, e, h, i);
|
|
792
|
+
}
|
|
793
|
+
}
|
|
794
|
+
/** Update the LOD levels for the renderer. */
|
|
795
|
+
updateLODs(t, e, s, o) {
|
|
796
|
+
var a, l;
|
|
797
|
+
s.userData || (s.userData = {});
|
|
798
|
+
let i = s[Se];
|
|
799
|
+
if (i || (i = new xt(), s[Se] = i), i.frames++ < 2)
|
|
800
|
+
return;
|
|
801
|
+
for (const c of Q)
|
|
802
|
+
(a = c.onBeforeUpdateLOD) == null || a.call(c, this.renderer, t, e, s);
|
|
803
|
+
const r = m.overrideGlobalLodLevel !== void 0 ? m.overrideGlobalLodLevel : ee;
|
|
804
|
+
r >= 0 ? (C.mesh_lod = r, C.texture_lod = r) : (this.calculateLodLevel(e, s, i, o, C), C.mesh_lod = Math.round(C.mesh_lod), C.texture_lod = Math.round(C.texture_lod)), C.mesh_lod >= 0 && this.loadProgressiveMeshes(s, C.mesh_lod), s.material && C.texture_lod >= 0 && this.loadProgressiveTextures(s.material, C.texture_lod), w && s.material && !s.isGizmo && We(s.material);
|
|
805
|
+
for (const c of Q)
|
|
806
|
+
(l = c.onAfterUpdatedLOD) == null || l.call(c, this.renderer, t, e, s, C);
|
|
807
|
+
i.lastLodLevel_Mesh = C.mesh_lod, i.lastLodLevel_Texture = C.texture_lod;
|
|
808
|
+
}
|
|
809
|
+
/** Load progressive textures for the given material
|
|
810
|
+
* @param material the material to load the textures for
|
|
811
|
+
* @param level the LOD level to load. Level 0 is the best quality, higher levels are lower quality
|
|
812
|
+
* @returns Promise with true if the LOD was loaded, false if not
|
|
813
|
+
*/
|
|
814
|
+
loadProgressiveTextures(t, e) {
|
|
815
|
+
if (!t) return;
|
|
816
|
+
if (Array.isArray(t)) {
|
|
817
|
+
for (const i of t)
|
|
818
|
+
this.loadProgressiveTextures(i, e);
|
|
819
|
+
return;
|
|
820
|
+
}
|
|
821
|
+
let s = !1;
|
|
822
|
+
(t[J] === void 0 || e < t[J]) && (s = !0);
|
|
823
|
+
const o = t["DEBUG:LOD"];
|
|
824
|
+
if (o != null && (s = t[J] != o, e = o), s) {
|
|
825
|
+
t[J] = e;
|
|
826
|
+
const i = z.assignTextureLOD(t, e).then((r) => {
|
|
827
|
+
this._lodchangedlisteners.forEach((a) => a({ type: "texture", level: e, object: t }));
|
|
828
|
+
});
|
|
829
|
+
ye.addPromise("texture", i, this._newPromiseGroups);
|
|
830
|
+
}
|
|
831
|
+
}
|
|
832
|
+
/** Load progressive meshes for the given mesh
|
|
833
|
+
* @param mesh the mesh to load the LOD for
|
|
834
|
+
* @param index the index of the mesh if it's part of a group
|
|
835
|
+
* @param level the LOD level to load. Level 0 is the best quality, higher levels are lower quality
|
|
836
|
+
* @returns Promise with true if the LOD was loaded, false if not
|
|
837
|
+
*/
|
|
838
|
+
loadProgressiveMeshes(t, e) {
|
|
839
|
+
if (!t) return Promise.resolve(null);
|
|
840
|
+
let s = t[J] !== e;
|
|
841
|
+
const o = t["DEBUG:LOD"];
|
|
842
|
+
if (o != null && (s = t[J] != o, e = o), s) {
|
|
843
|
+
t[J] = e;
|
|
844
|
+
const i = t.geometry, r = z.assignMeshLOD(t, e).then((a) => (a && t[J] == e && i != t.geometry && this._lodchangedlisteners.forEach((l) => l({ type: "mesh", level: e, object: t })), a));
|
|
845
|
+
return ye.addPromise("mesh", r, this._newPromiseGroups), r;
|
|
846
|
+
}
|
|
847
|
+
return Promise.resolve(null);
|
|
848
|
+
}
|
|
849
|
+
static isInside(t, e) {
|
|
850
|
+
const s = t.min, o = t.max, i = (s.x + o.x) * 0.5, r = (s.y + o.y) * 0.5;
|
|
851
|
+
return this._tempPtInside.set(i, r, s.z).applyMatrix4(e).z < 0;
|
|
852
|
+
}
|
|
853
|
+
calculateLodLevel(t, e, s, o, i) {
|
|
854
|
+
var F, W, _;
|
|
855
|
+
if (!e) {
|
|
856
|
+
i.mesh_lod = -1, i.texture_lod = -1;
|
|
857
|
+
return;
|
|
858
|
+
}
|
|
859
|
+
if (!t) {
|
|
860
|
+
i.mesh_lod = -1, i.texture_lod = -1;
|
|
861
|
+
return;
|
|
862
|
+
}
|
|
863
|
+
let a = 10 + 1, l = !1;
|
|
864
|
+
if (k && e["DEBUG:LOD"] != null)
|
|
865
|
+
return e["DEBUG:LOD"];
|
|
866
|
+
const c = (F = z.getMeshLODExtension(e.geometry)) == null ? void 0 : F.lods, u = z.getPrimitiveIndex(e.geometry), h = c && c.length > 0, g = z.getMaterialMinMaxLODsCount(e.material), D = (g == null ? void 0 : g.min_count) != 1 / 0 && g.min_count > 0 && g.max_count > 0;
|
|
867
|
+
if (!h && !D) {
|
|
868
|
+
i.mesh_lod = 0, i.texture_lod = 0;
|
|
869
|
+
return;
|
|
870
|
+
}
|
|
871
|
+
h || (l = !0, a = 0);
|
|
872
|
+
const b = this.renderer.domElement.clientHeight || this.renderer.domElement.height;
|
|
873
|
+
let v = e.geometry.boundingBox;
|
|
874
|
+
if (e.type === "SkinnedMesh") {
|
|
875
|
+
const O = e;
|
|
876
|
+
if (!O.boundingBox)
|
|
877
|
+
O.computeBoundingBox();
|
|
878
|
+
else if (this.skinnedMeshAutoUpdateBoundsInterval > 0 && s.frames % this.skinnedMeshAutoUpdateBoundsInterval === 0) {
|
|
879
|
+
const y = ue(O), X = O.geometry;
|
|
880
|
+
y && (O.geometry = y), O.computeBoundingBox(), O.geometry = X;
|
|
881
|
+
}
|
|
882
|
+
v = O.boundingBox;
|
|
883
|
+
}
|
|
884
|
+
if (v) {
|
|
885
|
+
const O = t;
|
|
886
|
+
if (e.geometry.attributes.color && e.geometry.attributes.color.count < 100 && e.geometry.boundingSphere) {
|
|
887
|
+
this._sphere.copy(e.geometry.boundingSphere), this._sphere.applyMatrix4(e.matrixWorld);
|
|
888
|
+
const L = t.getWorldPosition(this._tempWorldPosition);
|
|
889
|
+
if (this._sphere.containsPoint(L)) {
|
|
890
|
+
i.mesh_lod = 0, i.texture_lod = 0;
|
|
891
|
+
return;
|
|
892
|
+
}
|
|
893
|
+
}
|
|
894
|
+
if (this._tempBox.copy(v), this._tempBox.applyMatrix4(e.matrixWorld), O.isPerspectiveCamera && m.isInside(this._tempBox, this.projectionScreenMatrix)) {
|
|
895
|
+
i.mesh_lod = 0, i.texture_lod = 0;
|
|
896
|
+
return;
|
|
897
|
+
}
|
|
898
|
+
if (this._tempBox.applyMatrix4(this.projectionScreenMatrix), this.renderer.xr.enabled && O.isPerspectiveCamera && O.fov > 70) {
|
|
899
|
+
const L = this._tempBox.min, M = this._tempBox.max;
|
|
900
|
+
let A = L.x, R = L.y, U = M.x, ie = M.y;
|
|
901
|
+
const ce = 2, De = 1.5, fe = (L.x + M.x) * 0.5, he = (L.y + M.y) * 0.5;
|
|
902
|
+
A = (A - fe) * ce + fe, R = (R - he) * ce + he, U = (U - fe) * ce + fe, ie = (ie - he) * ce + he;
|
|
903
|
+
const Ke = A < 0 && U > 0 ? 0 : Math.min(Math.abs(L.x), Math.abs(M.x)), Ye = R < 0 && ie > 0 ? 0 : Math.min(Math.abs(L.y), Math.abs(M.y)), _e = Math.max(Ke, Ye);
|
|
904
|
+
s.lastCentrality = (De - _e) * (De - _e) * (De - _e);
|
|
905
|
+
} else
|
|
906
|
+
s.lastCentrality = 1;
|
|
907
|
+
const y = this._tempBox.getSize(this._tempBoxSize);
|
|
908
|
+
y.multiplyScalar(0.5), screen.availHeight > 0 && b > 0 && y.multiplyScalar(b / screen.availHeight), t.isPerspectiveCamera ? y.x *= t.aspect : t.isOrthographicCamera;
|
|
909
|
+
const X = t.matrixWorldInverse, P = this._tempBox2;
|
|
910
|
+
P.copy(v), P.applyMatrix4(e.matrixWorld), P.applyMatrix4(X);
|
|
911
|
+
const I = P.getSize(this._tempBox2Size), B = Math.max(I.x, I.y);
|
|
912
|
+
if (Math.max(y.x, y.y) != 0 && B != 0 && (y.z = I.z / Math.max(I.x, I.y) * Math.max(y.x, y.y)), s.lastScreenCoverage = Math.max(y.x, y.y, y.z), s.lastScreenspaceVolume.copy(y), s.lastScreenCoverage *= s.lastCentrality, k && m.debugDrawLine) {
|
|
913
|
+
const L = this.tempMatrix.copy(this.projectionScreenMatrix);
|
|
914
|
+
L.invert();
|
|
915
|
+
const M = m.corner0, A = m.corner1, R = m.corner2, U = m.corner3;
|
|
916
|
+
M.copy(this._tempBox.min), A.copy(this._tempBox.max), A.x = M.x, R.copy(this._tempBox.max), R.y = M.y, U.copy(this._tempBox.max);
|
|
917
|
+
const ie = (M.z + U.z) * 0.5;
|
|
918
|
+
M.z = A.z = R.z = U.z = ie, M.applyMatrix4(L), A.applyMatrix4(L), R.applyMatrix4(L), U.applyMatrix4(L), m.debugDrawLine(M, A, 255), m.debugDrawLine(M, R, 255), m.debugDrawLine(A, U, 255), m.debugDrawLine(R, U, 255);
|
|
919
|
+
}
|
|
920
|
+
let f = 999;
|
|
921
|
+
if (c && s.lastScreenCoverage > 0)
|
|
922
|
+
for (let L = 0; L < c.length; L++) {
|
|
923
|
+
const M = c[L];
|
|
924
|
+
if ((((W = M.densities) == null ? void 0 : W[u]) || M.density || 1e-5) / s.lastScreenCoverage < o) {
|
|
925
|
+
f = L;
|
|
926
|
+
break;
|
|
927
|
+
}
|
|
928
|
+
}
|
|
929
|
+
f < a && (a = f, l = !0);
|
|
930
|
+
}
|
|
931
|
+
if (l ? i.mesh_lod = a : i.mesh_lod = s.lastLodLevel_Mesh, k && i.mesh_lod != s.lastLodLevel_Mesh) {
|
|
932
|
+
const y = c == null ? void 0 : c[i.mesh_lod];
|
|
933
|
+
y && console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} → ${i.mesh_lod} (${y.density.toFixed(0)}) - ${e.name}`);
|
|
934
|
+
}
|
|
935
|
+
if (D) {
|
|
936
|
+
const O = "saveData" in globalThis.navigator && globalThis.navigator.saveData === !0;
|
|
937
|
+
if (s.lastLodLevel_Texture < 0) {
|
|
938
|
+
if (i.texture_lod = g.max_count - 1, k) {
|
|
939
|
+
const y = g.lods[g.max_count - 1];
|
|
940
|
+
k && console.log(`First Texture LOD ${i.texture_lod} (${y.max_height}px) - ${e.name}`);
|
|
941
|
+
}
|
|
942
|
+
} else {
|
|
943
|
+
const y = s.lastScreenspaceVolume.x + s.lastScreenspaceVolume.y + s.lastScreenspaceVolume.z;
|
|
944
|
+
let X = s.lastScreenCoverage * 4;
|
|
945
|
+
((_ = this.context) == null ? void 0 : _.engine) === "model-viewer" && (X *= 1.5);
|
|
946
|
+
const I = b / window.devicePixelRatio * X;
|
|
947
|
+
let B = !1;
|
|
948
|
+
for (let S = g.lods.length - 1; S >= 0; S--) {
|
|
949
|
+
const f = g.lods[S];
|
|
950
|
+
if (!(O && f.max_height >= 2048) && !(ct() && f.max_height > 4096) && (f.max_height > I || !B && S === 0)) {
|
|
951
|
+
if (B = !0, i.texture_lod = S, i.texture_lod < s.lastLodLevel_Texture) {
|
|
952
|
+
const T = f.max_height;
|
|
953
|
+
k && console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} → ${i.texture_lod} = ${T}px
|
|
954
|
+
Screensize: ${I.toFixed(0)}px, Coverage: ${(100 * s.lastScreenCoverage).toFixed(2)}%, Volume ${y.toFixed(1)}
|
|
955
|
+
${e.name}`);
|
|
956
|
+
}
|
|
957
|
+
break;
|
|
958
|
+
}
|
|
959
|
+
}
|
|
960
|
+
}
|
|
961
|
+
} else
|
|
962
|
+
i.texture_lod = 0;
|
|
963
|
+
}
|
|
964
|
+
}, E = new WeakMap(), Y = new WeakMap(), we = new WeakMap(), Z = new WeakMap(), re = new WeakMap(), ve = new WeakMap(), H = new WeakMap(), /**
|
|
965
|
+
* Assign a function to draw debug lines for the LODs. This function will be called with the start and end position of the line and the color of the line when the `debugprogressive` query parameter is set.
|
|
966
|
+
*/
|
|
967
|
+
d(m, "debugDrawLine"), /**
|
|
968
|
+
* Force override the LOD level for all objects in the scene
|
|
969
|
+
*/
|
|
970
|
+
d(m, "overrideGlobalLodLevel"), d(m, "corner0", new q()), d(m, "corner1", new q()), d(m, "corner2", new q()), d(m, "corner3", new q()), d(m, "_tempPtInside", new q()), m);
|
|
971
|
+
class xt {
|
|
972
|
+
constructor() {
|
|
973
|
+
d(this, "frames", 0);
|
|
974
|
+
d(this, "lastLodLevel_Mesh", -1);
|
|
975
|
+
d(this, "lastLodLevel_Texture", -1);
|
|
976
|
+
d(this, "lastScreenCoverage", 0);
|
|
977
|
+
d(this, "lastScreenspaceVolume", new q());
|
|
978
|
+
d(this, "lastCentrality", 0);
|
|
979
|
+
}
|
|
980
|
+
}
|
|
981
|
+
const Re = Symbol("NEEDLE_mesh_lod"), ge = Symbol("NEEDLE_texture_lod");
|
|
982
|
+
let le = null;
|
|
983
|
+
function Xe() {
|
|
984
|
+
const n = wt();
|
|
985
|
+
n && (n.mapURLs(function(t) {
|
|
986
|
+
return ke(), t;
|
|
987
|
+
}), ke(), le == null || le.disconnect(), le = new MutationObserver((t) => {
|
|
988
|
+
t.forEach((e) => {
|
|
989
|
+
e.addedNodes.forEach((s) => {
|
|
990
|
+
s instanceof HTMLElement && s.tagName.toLowerCase() === "model-viewer" && qe(s);
|
|
991
|
+
});
|
|
992
|
+
});
|
|
993
|
+
}), le.observe(document, { childList: !0, subtree: !0 }));
|
|
994
|
+
}
|
|
995
|
+
function wt() {
|
|
996
|
+
if (typeof customElements > "u") return null;
|
|
997
|
+
const n = customElements.get("model-viewer");
|
|
998
|
+
return n || (customElements.whenDefined("model-viewer").then(() => {
|
|
999
|
+
console.debug("[gltf-progressive] model-viewer defined"), Xe();
|
|
1000
|
+
}), null);
|
|
1001
|
+
}
|
|
1002
|
+
function ke() {
|
|
1003
|
+
if (typeof document > "u") return;
|
|
1004
|
+
document.querySelectorAll("model-viewer").forEach((t) => {
|
|
1005
|
+
qe(t);
|
|
1006
|
+
});
|
|
1007
|
+
}
|
|
1008
|
+
const $e = /* @__PURE__ */ new WeakSet();
|
|
1009
|
+
let vt = 0;
|
|
1010
|
+
function qe(n) {
|
|
1011
|
+
if (!n || $e.has(n))
|
|
1012
|
+
return null;
|
|
1013
|
+
$e.add(n), console.debug("[gltf-progressive] found new model-viewer..." + ++vt + `
|
|
1014
|
+
`, n.getAttribute("src"));
|
|
1015
|
+
let t = null, e = null, s = null;
|
|
1016
|
+
for (let o = n; o != null; o = Object.getPrototypeOf(o)) {
|
|
1017
|
+
const i = Object.getOwnPropertySymbols(o), r = i.find((c) => c.toString() == "Symbol(renderer)"), a = i.find((c) => c.toString() == "Symbol(scene)"), l = i.find((c) => c.toString() == "Symbol(needsRender)");
|
|
1018
|
+
!t && r != null && (t = n[r].threeRenderer), !e && a != null && (e = n[a]), !s && l != null && (s = n[l]);
|
|
1019
|
+
}
|
|
1020
|
+
if (t && e) {
|
|
1021
|
+
let o = function() {
|
|
1022
|
+
if (s) {
|
|
1023
|
+
let r = 0, a = setInterval(() => {
|
|
1024
|
+
if (r++ > 5) {
|
|
1025
|
+
clearInterval(a);
|
|
1026
|
+
return;
|
|
1027
|
+
}
|
|
1028
|
+
s == null || s.call(n);
|
|
1029
|
+
}, 300);
|
|
1030
|
+
}
|
|
1031
|
+
};
|
|
1032
|
+
console.debug("[gltf-progressive] setup model-viewer");
|
|
1033
|
+
const i = xe.get(t, { engine: "model-viewer" });
|
|
1034
|
+
return xe.addPlugin(new Dt()), i.enable(), i.addEventListener("changed", () => {
|
|
1035
|
+
s == null || s.call(n);
|
|
1036
|
+
}), n.addEventListener("model-visibility", (r) => {
|
|
1037
|
+
r.detail.visible && (s == null || s.call(n));
|
|
1038
|
+
}), n.addEventListener("load", () => {
|
|
1039
|
+
o();
|
|
1040
|
+
}), () => {
|
|
1041
|
+
i.disable();
|
|
1042
|
+
};
|
|
1043
|
+
}
|
|
1044
|
+
return null;
|
|
1045
|
+
}
|
|
1046
|
+
class Dt {
|
|
1047
|
+
constructor() {
|
|
1048
|
+
d(this, "_didWarnAboutMissingUrl", !1);
|
|
1049
|
+
}
|
|
1050
|
+
onBeforeUpdateLOD(t, e, s, o) {
|
|
1051
|
+
this.tryParseMeshLOD(e, o), this.tryParseTextureLOD(e, o);
|
|
1052
|
+
}
|
|
1053
|
+
getUrl(t) {
|
|
1054
|
+
if (!t)
|
|
1055
|
+
return null;
|
|
1056
|
+
let e = t.getAttribute("src");
|
|
1057
|
+
return e || (e = t.src), e || (this._didWarnAboutMissingUrl || console.warn("No url found in modelviewer", t), this._didWarnAboutMissingUrl = !0), e;
|
|
1058
|
+
}
|
|
1059
|
+
tryGetCurrentGLTF(t) {
|
|
1060
|
+
return t._currentGLTF;
|
|
1061
|
+
}
|
|
1062
|
+
tryGetCurrentModelViewer(t) {
|
|
1063
|
+
return t.element;
|
|
1064
|
+
}
|
|
1065
|
+
tryParseTextureLOD(t, e) {
|
|
1066
|
+
if (e[ge] == !0) return;
|
|
1067
|
+
e[ge] = !0;
|
|
1068
|
+
const s = this.tryGetCurrentGLTF(t), o = this.tryGetCurrentModelViewer(t), i = this.getUrl(o);
|
|
1069
|
+
if (i && s && e.material) {
|
|
1070
|
+
let r = function(l) {
|
|
1071
|
+
var u, h, g;
|
|
1072
|
+
if (l[ge] == !0) return;
|
|
1073
|
+
l[ge] = !0, l.userData && (l.userData.LOD = -1);
|
|
1074
|
+
const c = Object.keys(l);
|
|
1075
|
+
for (let D = 0; D < c.length; D++) {
|
|
1076
|
+
const b = c[D], v = l[b];
|
|
1077
|
+
if ((v == null ? void 0 : v.isTexture) === !0) {
|
|
1078
|
+
const F = (h = (u = v.userData) == null ? void 0 : u.associations) == null ? void 0 : h.textures;
|
|
1079
|
+
if (F == null) continue;
|
|
1080
|
+
const W = s.parser.json.textures[F];
|
|
1081
|
+
if (!W) {
|
|
1082
|
+
console.warn("Texture data not found for texture index " + F);
|
|
1083
|
+
continue;
|
|
1084
|
+
}
|
|
1085
|
+
if ((g = W == null ? void 0 : W.extensions) != null && g[K]) {
|
|
1086
|
+
const _ = W.extensions[K];
|
|
1087
|
+
_ && i && z.registerTexture(i, v, _.lods.length, F, _);
|
|
1088
|
+
}
|
|
1089
|
+
}
|
|
1090
|
+
}
|
|
1091
|
+
};
|
|
1092
|
+
const a = e.material;
|
|
1093
|
+
if (Array.isArray(a)) for (const l of a) r(l);
|
|
1094
|
+
else r(a);
|
|
1095
|
+
}
|
|
1096
|
+
}
|
|
1097
|
+
tryParseMeshLOD(t, e) {
|
|
1098
|
+
var r, a;
|
|
1099
|
+
if (e[Re] == !0) return;
|
|
1100
|
+
e[Re] = !0;
|
|
1101
|
+
const s = this.tryGetCurrentModelViewer(t), o = this.getUrl(s);
|
|
1102
|
+
if (!o)
|
|
1103
|
+
return;
|
|
1104
|
+
const i = (a = (r = e.userData) == null ? void 0 : r.gltfExtensions) == null ? void 0 : a[K];
|
|
1105
|
+
if (i && o) {
|
|
1106
|
+
const l = e.uuid;
|
|
1107
|
+
z.registerMesh(o, l, e, 0, i.lods.length, i);
|
|
1108
|
+
}
|
|
1109
|
+
}
|
|
1110
|
+
}
|
|
1111
|
+
function _t(n, t, e, s) {
|
|
1112
|
+
Ne(t), ze(e), Ve(e, {
|
|
1113
|
+
progressive: !0,
|
|
1114
|
+
...s == null ? void 0 : s.hints
|
|
1115
|
+
}), e.register((i) => new z(i, n));
|
|
1116
|
+
const o = xe.get(t);
|
|
1117
|
+
return (s == null ? void 0 : s.enableLODsManager) !== !1 && o.enable(), o;
|
|
1118
|
+
}
|
|
1119
|
+
Xe();
|
|
1120
|
+
if (!ht) {
|
|
1121
|
+
const n = {
|
|
1122
|
+
gltfProgressive: {
|
|
1123
|
+
useNeedleProgressive: _t,
|
|
1124
|
+
LODsManager: xe,
|
|
1125
|
+
configureLoader: Ve,
|
|
1126
|
+
getRaycastMesh: ue,
|
|
1127
|
+
useRaycastMeshes: pt
|
|
1128
|
+
}
|
|
1129
|
+
};
|
|
1130
|
+
if (!globalThis.Needle)
|
|
1131
|
+
globalThis.Needle = n;
|
|
1132
|
+
else
|
|
1133
|
+
for (const t in n)
|
|
1134
|
+
globalThis.Needle[t] = n[t];
|
|
1135
|
+
}
|
|
1136
|
+
export {
|
|
1137
|
+
xe as LODsManager,
|
|
1138
|
+
z as NEEDLE_progressive,
|
|
1139
|
+
ze as addDracoAndKTX2Loaders,
|
|
1140
|
+
Ve as configureLoader,
|
|
1141
|
+
Ne as createLoaders,
|
|
1142
|
+
ue as getRaycastMesh,
|
|
1143
|
+
at as setDracoDecoderLocation,
|
|
1144
|
+
lt as setKTX2TranscoderLocation
|
|
1145
|
+
};
|