@needle-tools/engine 4.7.2-alpha → 4.7.2-next.0e4e068

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1075) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/gltf-progressive-CNdBjvz6.js +1145 -0
  7. package/dist/gltf-progressive-C_oN6wCA.umd.cjs +8 -0
  8. package/dist/gltf-progressive-MgWOszRl.min.js +8 -0
  9. package/dist/{needle-engine.bundle-BhDF-YSv.min.js → needle-engine.bundle-B1OlKJHF.min.js} +108 -107
  10. package/dist/{needle-engine.bundle-gp00DTS4.js → needle-engine.bundle-Bwsx9VYm.js} +2077 -2061
  11. package/dist/{needle-engine.bundle-D2myV4E4.umd.cjs → needle-engine.bundle-Cd6HpRz5.umd.cjs} +99 -98
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1672 -1673
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +101 -101
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +35 -35
  125. package/lib/engine/engine_lods.js +160 -160
  126. package/lib/engine/engine_lods.js.map +1 -1
  127. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  128. package/lib/engine/engine_mainloop_utils.js +466 -466
  129. package/lib/engine/engine_math.d.ts +114 -114
  130. package/lib/engine/engine_math.js +247 -247
  131. package/lib/engine/engine_modules.d.ts +36 -36
  132. package/lib/engine/engine_modules.js +85 -85
  133. package/lib/engine/engine_networking.d.ts +260 -260
  134. package/lib/engine/engine_networking.js +764 -764
  135. package/lib/engine/engine_networking_auto.d.ts +24 -24
  136. package/lib/engine/engine_networking_auto.js +310 -310
  137. package/lib/engine/engine_networking_blob.d.ts +48 -48
  138. package/lib/engine/engine_networking_blob.js +228 -228
  139. package/lib/engine/engine_networking_files.d.ts +35 -35
  140. package/lib/engine/engine_networking_files.js +172 -172
  141. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  142. package/lib/engine/engine_networking_files_default_components.js +42 -42
  143. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  144. package/lib/engine/engine_networking_instantiate.js +345 -345
  145. package/lib/engine/engine_networking_peer.d.ts +15 -15
  146. package/lib/engine/engine_networking_peer.js +132 -132
  147. package/lib/engine/engine_networking_streams.d.ts +123 -123
  148. package/lib/engine/engine_networking_streams.js +645 -645
  149. package/lib/engine/engine_networking_types.d.ts +22 -22
  150. package/lib/engine/engine_networking_types.js +7 -7
  151. package/lib/engine/engine_networking_utils.d.ts +2 -2
  152. package/lib/engine/engine_networking_utils.js +20 -20
  153. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  154. package/lib/engine/engine_networking_websocket.js +2 -2
  155. package/lib/engine/engine_patcher.d.ts +10 -10
  156. package/lib/engine/engine_patcher.js +142 -142
  157. package/lib/engine/engine_physics.d.ts +152 -152
  158. package/lib/engine/engine_physics.js +645 -645
  159. package/lib/engine/engine_physics.types.d.ts +40 -40
  160. package/lib/engine/engine_physics.types.js +33 -33
  161. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  162. package/lib/engine/engine_physics_rapier.js +1433 -1433
  163. package/lib/engine/engine_playerview.d.ts +26 -26
  164. package/lib/engine/engine_playerview.js +64 -64
  165. package/lib/engine/engine_scenelighting.d.ts +71 -71
  166. package/lib/engine/engine_scenelighting.js +226 -226
  167. package/lib/engine/engine_serialization.d.ts +3 -3
  168. package/lib/engine/engine_serialization.js +3 -3
  169. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  170. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  171. package/lib/engine/engine_serialization_core.d.ts +94 -94
  172. package/lib/engine/engine_serialization_core.js +607 -607
  173. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  174. package/lib/engine/engine_serialization_decorator.js +66 -66
  175. package/lib/engine/engine_setup.d.ts +1 -1
  176. package/lib/engine/engine_setup.js +2 -2
  177. package/lib/engine/engine_shaders.d.ts +53 -53
  178. package/lib/engine/engine_shaders.js +252 -252
  179. package/lib/engine/engine_shims.d.ts +4 -4
  180. package/lib/engine/engine_shims.js +24 -24
  181. package/lib/engine/engine_test_utils.d.ts +39 -39
  182. package/lib/engine/engine_test_utils.js +83 -83
  183. package/lib/engine/engine_texture.d.ts +28 -28
  184. package/lib/engine/engine_texture.js +64 -64
  185. package/lib/engine/engine_three_utils.d.ts +204 -204
  186. package/lib/engine/engine_three_utils.js +788 -788
  187. package/lib/engine/engine_time.d.ts +51 -51
  188. package/lib/engine/engine_time.js +82 -82
  189. package/lib/engine/engine_time_utils.d.ts +88 -88
  190. package/lib/engine/engine_time_utils.js +215 -215
  191. package/lib/engine/engine_tonemapping.d.ts +6 -6
  192. package/lib/engine/engine_tonemapping.js +198 -197
  193. package/lib/engine/engine_tonemapping.js.map +1 -1
  194. package/lib/engine/engine_types.d.ts +578 -578
  195. package/lib/engine/engine_types.js +95 -95
  196. package/lib/engine/engine_typestore.d.ts +28 -28
  197. package/lib/engine/engine_typestore.js +55 -55
  198. package/lib/engine/engine_util_decorator.d.ts +13 -13
  199. package/lib/engine/engine_util_decorator.js +116 -116
  200. package/lib/engine/engine_utils.d.ts +248 -248
  201. package/lib/engine/engine_utils.js +1012 -1012
  202. package/lib/engine/engine_utils_format.d.ts +24 -24
  203. package/lib/engine/engine_utils_format.js +239 -239
  204. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  205. package/lib/engine/engine_utils_screenshot.js +522 -522
  206. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  207. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  208. package/lib/engine/engine_xr.d.ts +1 -1
  209. package/lib/engine/engine_xr.js +1 -1
  210. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  211. package/lib/engine/export/gltf/Writers.js +24 -24
  212. package/lib/engine/export/gltf/index.d.ts +11 -11
  213. package/lib/engine/export/gltf/index.js +123 -123
  214. package/lib/engine/export/index.d.ts +2 -2
  215. package/lib/engine/export/index.js +2 -2
  216. package/lib/engine/export/state.d.ts +7 -7
  217. package/lib/engine/export/state.js +17 -17
  218. package/lib/engine/export/utils.d.ts +2 -2
  219. package/lib/engine/export/utils.js +7 -7
  220. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  221. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  222. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  223. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  224. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  225. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  226. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  227. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  228. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  229. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  230. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  231. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  232. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  233. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  234. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  235. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  236. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  237. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  238. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  239. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  240. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  241. package/lib/engine/extensions/extension_resolver.js +1 -1
  242. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  243. package/lib/engine/extensions/extension_utils.js +152 -152
  244. package/lib/engine/extensions/extensions.d.ts +32 -32
  245. package/lib/engine/extensions/extensions.js +107 -107
  246. package/lib/engine/extensions/index.d.ts +6 -6
  247. package/lib/engine/extensions/index.js +6 -6
  248. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  249. package/lib/engine/extensions/usage_tracker.js +65 -65
  250. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  251. package/lib/engine/js-extensions/Camera.js +39 -39
  252. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  253. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  254. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  255. package/lib/engine/js-extensions/Layers.js +22 -22
  256. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  257. package/lib/engine/js-extensions/Object3D.js +136 -136
  258. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  259. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  260. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  261. package/lib/engine/js-extensions/Vector.js +13 -13
  262. package/lib/engine/js-extensions/index.d.ts +5 -5
  263. package/lib/engine/js-extensions/index.js +5 -5
  264. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  265. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  266. package/lib/engine/shaders/shaderData.d.ts +55 -55
  267. package/lib/engine/shaders/shaderData.js +58 -58
  268. package/lib/engine/tests/test_utils.d.ts +2 -2
  269. package/lib/engine/tests/test_utils.js +53 -53
  270. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  271. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  272. package/lib/engine/webcomponents/api.d.ts +5 -5
  273. package/lib/engine/webcomponents/api.js +4 -4
  274. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  275. package/lib/engine/webcomponents/buttons.js +264 -264
  276. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  277. package/lib/engine/webcomponents/fonts.js +32 -32
  278. package/lib/engine/webcomponents/icons.d.ts +9 -9
  279. package/lib/engine/webcomponents/icons.js +52 -52
  280. package/lib/engine/webcomponents/index.d.ts +1 -1
  281. package/lib/engine/webcomponents/index.js +1 -1
  282. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  283. package/lib/engine/webcomponents/logo-element.js +67 -67
  284. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  285. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  286. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  287. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  288. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  289. package/lib/engine/webcomponents/needle-button.js +161 -161
  290. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  291. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  292. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  293. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  294. package/lib/engine/webcomponents/needle-engine.d.ts +115 -116
  295. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  296. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  297. package/lib/engine/webcomponents/needle-engine.js +845 -821
  298. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  299. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  300. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  301. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  302. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  303. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  304. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  305. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  306. package/lib/engine/xr/NeedleXRSync.js +188 -188
  307. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  308. package/lib/engine/xr/SceneTransition.js +69 -69
  309. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  310. package/lib/engine/xr/TempXRContext.js +187 -187
  311. package/lib/engine/xr/XRRig.d.ts +7 -7
  312. package/lib/engine/xr/XRRig.js +1 -1
  313. package/lib/engine/xr/api.d.ts +6 -6
  314. package/lib/engine/xr/api.js +6 -6
  315. package/lib/engine/xr/events.d.ts +66 -66
  316. package/lib/engine/xr/events.js +93 -93
  317. package/lib/engine/xr/internal.d.ts +12 -12
  318. package/lib/engine/xr/internal.js +25 -25
  319. package/lib/engine/xr/usdz.d.ts +12 -12
  320. package/lib/engine/xr/usdz.js +29 -29
  321. package/lib/engine/xr/utils.d.ts +11 -11
  322. package/lib/engine/xr/utils.js +34 -34
  323. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  324. package/lib/engine-components/AlignmentConstraint.js +39 -39
  325. package/lib/engine-components/Animation.d.ts +156 -156
  326. package/lib/engine-components/Animation.js +508 -508
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  999. package/src/engine-components/ui/InputField.ts +321 -321
  1000. package/src/engine-components/ui/Interfaces.ts +57 -57
  1001. package/src/engine-components/ui/Layout.ts +334 -334
  1002. package/src/engine-components/ui/Outline.ts +13 -13
  1003. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1004. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1005. package/src/engine-components/ui/Raycaster.ts +102 -102
  1006. package/src/engine-components/ui/RectTransform.ts +375 -375
  1007. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1008. package/src/engine-components/ui/Symbols.ts +1 -1
  1009. package/src/engine-components/ui/Text.ts +578 -578
  1010. package/src/engine-components/ui/Utils.ts +113 -113
  1011. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1012. package/src/engine-components/utils/LookAt.ts +88 -88
  1013. package/src/engine-components/utils/OpenURL.ts +114 -114
  1014. package/src/engine-components/webxr/Avatar.ts +265 -265
  1015. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1016. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1017. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1018. package/src/engine-components/webxr/WebXR.ts +585 -585
  1019. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1020. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1021. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1022. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1023. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1024. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1025. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1026. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1027. package/src/engine-components/webxr/index.ts +2 -2
  1028. package/src/engine-components/webxr/types.ts +3 -3
  1029. package/src/engine-components-experimental/Presentation.ts +12 -12
  1030. package/src/engine-components-experimental/api.ts +4 -4
  1031. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1032. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1033. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1034. package/src/engine-schemes/README.md +1 -1
  1035. package/src/engine-schemes/api.ts +12 -12
  1036. package/src/engine-schemes/schemes.ts +28 -28
  1037. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1038. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1039. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1040. package/src/engine-schemes/transform.ts +50 -50
  1041. package/src/engine-schemes/transforms.fbs +25 -25
  1042. package/src/engine-schemes/vec.fbs +19 -19
  1043. package/src/engine-schemes/vec2.ts +33 -33
  1044. package/src/engine-schemes/vec3.ts +38 -38
  1045. package/src/engine-schemes/vec4.ts +43 -43
  1046. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1047. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1048. package/src/include/draco/draco_decoder.js +34 -34
  1049. package/src/include/ktx2/basis_transcoder.js +21 -21
  1050. package/src/include/needle/arial-msdf.json +1471 -1471
  1051. package/src/include/three/DragControls.js +231 -231
  1052. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1053. package/src/needle-engine.ts +70 -70
  1054. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1055. package/dist/gltf-progressive-YjtQYFa9.js +0 -1052
  1056. package/dist/gltf-progressive-yOP1mp5W.min.js +0 -8
  1057. package/dist/gltf-progressive-zdhlW609.umd.cjs +0 -8
  1058. package/src/engine-schemes/dist/api.js +0 -17
  1059. package/src/engine-schemes/dist/api.js.meta +0 -7
  1060. package/src/engine-schemes/dist/schemes.js +0 -25
  1061. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1062. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1063. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1064. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1065. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1066. package/src/engine-schemes/dist/transform.js +0 -46
  1067. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1068. package/src/engine-schemes/dist/vec2.js +0 -32
  1069. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1070. package/src/engine-schemes/dist/vec3.js +0 -36
  1071. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1072. package/src/engine-schemes/dist/vec4.js +0 -40
  1073. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1074. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1075. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,585 +1,585 @@
1
- import { Object3D } from "three";
2
-
3
- import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
4
- import { AssetReference } from "../../engine/engine_addressables.js";
5
- import { findObjectOfType } from "../../engine/engine_components.js";
6
- import { serializable } from "../../engine/engine_serialization.js";
7
- import { delayForFrames, DeviceUtilities, getParam } from "../../engine/engine_utils.js";
8
- import { type NeedleXREventArgs, NeedleXRSession } from "../../engine/engine_xr.js";
9
- import { ButtonsFactory } from "../../engine/webcomponents/buttons.js";
10
- import { WebXRButtonFactory } from "../../engine/webcomponents/WebXRButtons.js";
11
- import { PlayerSync } from "../../engine-components-experimental/networking/PlayerSync.js";
12
- import { Behaviour, GameObject } from "../Component.js";
13
- import { USDZExporter } from "../export/usdz/USDZExporter.js";
14
- import { NeedleMenu } from "../NeedleMenu.js";
15
- import { SpatialGrabRaycaster } from "../ui/Raycaster.js";
16
- import { Avatar } from "./Avatar.js";
17
- import { XRControllerModel } from "./controllers/XRControllerModel.js";
18
- import { XRControllerMovement } from "./controllers/XRControllerMovement.js";
19
- import { WebARSessionRoot } from "./WebARSessionRoot.js";
20
- import { XRState, XRStateFlag } from "./XRFlag.js";
21
-
22
- const debug = getParam("debugwebxr");
23
- const debugQuicklook = getParam("debugusdz");
24
-
25
- /**
26
- * WebXR component to enable VR, AR and Quicklook on iOS in your scene.
27
- * It provides a simple wrapper around the {@link NeedleXRSession} API and adds some additional features like creating buttons or enabling default movement behaviour.
28
- * @category XR
29
- * @group Components
30
- */
31
- export class WebXR extends Behaviour {
32
-
33
- // UI
34
- /**
35
- * When enabled, a button will be automatically added to {@link NeedleMenu} that allows users to enter VR mode.
36
- */
37
- @serializable()
38
- createVRButton: boolean = true;
39
-
40
- /**
41
- * When enabled, a button will be automatically added to {@link NeedleMenu} that allows users to enter AR mode.
42
- */
43
- @serializable()
44
- createARButton: boolean = true;
45
-
46
- /**
47
- * When enabled, a button to send the experience to an Oculus Quest will be shown if the current device does not support VR.
48
- * This helps direct users to compatible devices for optimal VR experiences.
49
- */
50
- @serializable()
51
- createSendToQuestButton: boolean = true;
52
-
53
- /**
54
- * When enabled, a QR code will be generated and displayed on desktop devices to allow easy opening of the experience on mobile devices.
55
- */
56
- @serializable()
57
- createQRCode: boolean = true;
58
-
59
- // VR Settings
60
- /**
61
- * When enabled, default movement controls will be automatically added to the scene when entering VR.
62
- * This includes teleportation and smooth locomotion options for VR controllers.
63
- */
64
- @serializable()
65
- useDefaultControls: boolean = true;
66
-
67
- /**
68
- * When enabled, 3D models representing the user's VR controllers will be automatically created and rendered in the scene.
69
- */
70
- @serializable()
71
- showControllerModels: boolean = true;
72
-
73
- /**
74
- * When enabled, 3D models representing the user's hands will be automatically created and rendered when hand tracking is available.
75
- */
76
- @serializable()
77
- showHandModels: boolean = true;
78
-
79
- // AR Settings
80
- /**
81
- * When enabled, a reticle will be displayed to help place the scene in AR. The user must tap on a detected surface to position the scene.
82
- */
83
- @serializable()
84
- usePlacementReticle: boolean = true;
85
-
86
- /**
87
- * Optional custom 3D object to use as the AR placement reticle instead of the default one.
88
- */
89
- @serializable(AssetReference)
90
- customARPlacementReticle?: AssetReference;
91
-
92
- /**
93
- * When enabled, users can adjust the position, rotation, and scale of the AR scene with one or two fingers after initial placement.
94
- */
95
- @serializable()
96
- usePlacementAdjustment: boolean = true;
97
-
98
- /**
99
- * Determines the scale of the user relative to the scene in AR. Larger values make the 3D content appear smaller.
100
- * Only applies when `usePlacementReticle` is enabled.
101
- */
102
- @serializable()
103
- arScale: number = 1;
104
-
105
- /**
106
- * When enabled, an XRAnchor will be created for the AR scene and its position will be regularly updated to match the anchor.
107
- * This can help with spatial persistence in AR experiences.
108
- * @experimental
109
- */
110
- @serializable()
111
- useXRAnchor: boolean = false;
112
-
113
- /**
114
- * When enabled, the scene will be automatically placed as soon as a suitable surface is detected in AR,
115
- * without requiring the user to tap to confirm placement.
116
- */
117
- @serializable()
118
- autoPlace: boolean = false;
119
-
120
- /**
121
- * When enabled, the AR session root center will be automatically adjusted to place the center of the scene.
122
- * This helps ensure the scene is properly aligned with detected surfaces.
123
- */
124
- @serializable()
125
- autoCenter: boolean = false;
126
-
127
- /**
128
- * When enabled, a USDZExporter component will be automatically added to the scene if none is found.
129
- * This allows iOS and visionOS devices to view 3D content using Apple's AR QuickLook.
130
- */
131
- @serializable()
132
- useQuicklookExport: boolean = false;
133
-
134
- /**
135
- * When enabled, the 'depth-sensing' WebXR feature will be requested to provide real-time depth occlusion.
136
- * Currently only supported on Oculus Quest devices.
137
- * @see https://developer.mozilla.org/en-US/docs/Web/API/XRDepthInformation
138
- * @experimental
139
- */
140
- @serializable()
141
- useDepthSensing: boolean = false;
142
-
143
- /**
144
- * When enabled, a {@link SpatialGrabRaycaster} will be added or enabled in the scene,
145
- * allowing users to interact with objects at a distance in VR/AR.
146
- * @default true
147
- */
148
- @serializable()
149
- useSpatialGrab: boolean = true;
150
-
151
- /**
152
- * Specifies the avatar representation that will be created when entering a WebXR session.
153
- * Can be a reference to a 3D model or a boolean to use the default avatar.
154
- */
155
- @serializable(AssetReference)
156
- defaultAvatar?: AssetReference | boolean;
157
-
158
-
159
- private _playerSync?: PlayerSync;
160
- /** these components were created by the WebXR component on session start and will be cleaned up again in session end */
161
- private readonly _createdComponentsInSession: Behaviour[] = [];
162
-
163
- private _usdzExporter?: USDZExporter;
164
-
165
- static activeWebXRComponent: WebXR | null = null;
166
-
167
- /**
168
- * Initializes the WebXR component by obtaining the XR sync object for this context.
169
- * @internal
170
- */
171
- awake() {
172
- NeedleXRSession.getXRSync(this.context);
173
- }
174
-
175
- /**
176
- * Sets up the WebXR component when it's enabled. Checks for HTTPS connection,
177
- * sets up USDZ export if enabled, creates UI buttons, and configures avatar settings.
178
- * @internal
179
- */
180
- onEnable(): void {
181
- // check if we're on a secure connection:
182
- if (window.location.protocol !== "https:") {
183
- showBalloonWarning("<a href=\"https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API\" target=\"_blank\">WebXR</a> only works on secure connections (https).");
184
- }
185
-
186
- if (this.useQuicklookExport) {
187
- const existingUSDZExporter = GameObject.findObjectOfType(USDZExporter);
188
- if (!existingUSDZExporter) {
189
- // if no USDZ Exporter is found we add one and assign the scene to be exported
190
- if (debug) console.log("WebXR: Adding USDZExporter");
191
- this._usdzExporter = GameObject.addComponent(this.gameObject, USDZExporter);
192
- this._usdzExporter.objectToExport = this.context.scene;
193
- this._usdzExporter.autoExportAnimations = true;
194
- this._usdzExporter.autoExportAudioSources = true;
195
- }
196
- }
197
-
198
- this.handleCreatingHTML();
199
- this.handleOfferSession();
200
-
201
- // If the avatar is undefined (meaning not set and also not null) we will use the fallback default avatar
202
- if (this.defaultAvatar === true) {
203
- if (debug) console.warn("WebXR: No default avatar set, using static default avatar")
204
- this.defaultAvatar = new AssetReference("https://cdn.needle.tools/static/avatars/DefaultAvatar.glb")
205
- }
206
-
207
- if (this.defaultAvatar) {
208
- this._playerSync = this.gameObject.getOrAddComponent(PlayerSync);
209
- this._playerSync.autoSync = false;
210
- }
211
- if (this._playerSync && typeof this.defaultAvatar != "boolean") {
212
- this._playerSync.asset = this.defaultAvatar;
213
- this._playerSync.onPlayerSpawned?.removeEventListener(this.onAvatarSpawned);
214
- this._playerSync.onPlayerSpawned?.addEventListener(this.onAvatarSpawned);
215
- }
216
- }
217
-
218
- /**
219
- * Cleans up resources when the component is disabled.
220
- * Destroys the USDZ exporter if one was created and removes UI buttons.
221
- * @internal
222
- */
223
- onDisable(): void {
224
- this._usdzExporter?.destroy();
225
- this.removeButtons();
226
- }
227
-
228
- /**
229
- * Checks if WebXR is supported and offers an appropriate session.
230
- * This is used to show the WebXR session joining prompt in browsers that support it.
231
- * @returns A Promise that resolves to true if a session was offered, false otherwise
232
- */
233
- private async handleOfferSession() {
234
- if (this.createVRButton) {
235
- const hasVRSupport = await NeedleXRSession.isVRSupported();
236
- if (hasVRSupport && this.createVRButton) {
237
- return NeedleXRSession.offerSession("immersive-vr", "default", this.context);
238
- }
239
- }
240
- if (this.createARButton) {
241
- const hasARSupport = await NeedleXRSession.isARSupported();
242
- if (hasARSupport && this.createARButton) {
243
- return NeedleXRSession.offerSession("immersive-ar", "default", this.context);
244
- }
245
- }
246
- return false;
247
- }
248
-
249
- /** the currently active webxr input session */
250
- get session(): NeedleXRSession | null {
251
- return NeedleXRSession.active ?? null;
252
- }
253
- /** immersive-vr or immersive-ar */
254
- get sessionMode(): XRSessionMode | null {
255
- return NeedleXRSession.activeMode ?? null;;
256
- }
257
- /** While AR: this will return the currently active WebARSessionRoot component.
258
- * You can also query this component in your scene with `findObjectOfType(WebARSessionRoot)`
259
- */
260
- get arSessionRoot() {
261
- return this._activeWebARSessionRoot;
262
- }
263
-
264
- /** Call to start an WebVR session.
265
- *
266
- * This is a shorthand for `NeedleXRSession.start("immersive-vr", init, this.context)`
267
- */
268
- async enterVR(init?: XRSessionInit): Promise<NeedleXRSession | null> {
269
- return NeedleXRSession.start("immersive-vr", init, this.context);
270
- }
271
- /** Call to start an WebAR session
272
- *
273
- * This is a shorthand for `NeedleXRSession.start("immersive-ar", init, this.context)`
274
- */
275
- async enterAR(init?: XRSessionInit): Promise<NeedleXRSession | null> {
276
- return NeedleXRSession.start("immersive-ar", init, this.context);
277
- }
278
-
279
- /** Call to end a WebXR (AR or VR) session.
280
- *
281
- * This is a shorthand for `NeedleXRSession.stop()`
282
- */
283
- exitXR() {
284
- NeedleXRSession.stop();
285
- }
286
-
287
- private _exitXRMenuButton?: HTMLElement;
288
- private _previousXRState: number = 0;
289
- private _spatialGrabRaycaster?: SpatialGrabRaycaster;
290
- private _activeWebARSessionRoot: WebARSessionRoot | null = null;
291
-
292
- private get isActiveWebXR() {
293
- return !WebXR.activeWebXRComponent || WebXR.activeWebXRComponent === this;
294
- }
295
-
296
- /**
297
- * Called before entering a WebXR session. Sets up optional features like depth sensing, if needed.
298
- * @param _mode The XR session mode being requested (immersive-ar or immersive-vr)
299
- * @param args The XRSessionInit object that will be passed to the WebXR API
300
- * @internal
301
- */
302
- onBeforeXR(_mode: XRSessionMode, args: XRSessionInit): void {
303
- if (!this.isActiveWebXR) {
304
- console.warn(`WebXR: another WebXR component is already active (${WebXR.activeWebXRComponent?.name}). This is ignored: ${this.name}`);
305
- return;
306
- }
307
- WebXR.activeWebXRComponent = this;
308
-
309
- if (_mode == "immersive-ar" && this.useDepthSensing) {
310
- args.optionalFeatures = args.optionalFeatures || [];
311
- args.optionalFeatures.push("depth-sensing");
312
- }
313
- }
314
-
315
- /**
316
- * Called when a WebXR session begins. Sets up the scene for XR by configuring controllers,
317
- * AR placement, and other features based on component settings.
318
- * @param args Event arguments containing information about the started XR session
319
- * @internal
320
- */
321
- async onEnterXR(args: NeedleXREventArgs) {
322
- if (!this.isActiveWebXR) return;
323
-
324
- if (debug) console.log("WebXR onEnterXR")
325
- // set XR flags
326
- this._previousXRState = XRState.Global.Mask;
327
- const isVR = args.xr.isVR;
328
- XRState.Global.Set(isVR ? XRStateFlag.VR : XRStateFlag.AR);
329
-
330
- // Handle AR session root
331
- if (args.xr.isAR) {
332
- let sessionroot = GameObject.findObjectOfType(WebARSessionRoot);
333
- // Only create a WebARSessionRoot if none is in the scene already
334
- if (!sessionroot) {
335
- if (this.usePlacementReticle) {
336
- const implicitSessionRoot = new Object3D();
337
- for (const ch of this.context.scene.children)
338
- implicitSessionRoot.add(ch);
339
- this.context.scene.add(implicitSessionRoot);
340
- sessionroot = GameObject.addComponent(implicitSessionRoot, WebARSessionRoot)!;
341
- this._createdComponentsInSession.push(sessionroot);
342
- }
343
- else if (debug || isDevEnvironment()) {
344
- console.warn("WebXR: No WebARSessionRoot found in scene and usePlacementReticle is disabled in WebXR component.")
345
- }
346
- }
347
-
348
- this._activeWebARSessionRoot = sessionroot;
349
- if (sessionroot) {
350
- // sessionroot.enabled = this.usePlacementReticle; // < not sure if we want to disable the session root when placement reticle if OFF...
351
- sessionroot.customReticle = this.customARPlacementReticle;
352
- sessionroot.arScale = this.arScale;
353
- sessionroot.arTouchTransform = this.usePlacementAdjustment;
354
- sessionroot.autoPlace = this.autoPlace;
355
- sessionroot.autoCenter = this.autoCenter;
356
- sessionroot.useXRAnchor = this.useXRAnchor;
357
- }
358
- }
359
-
360
- // handle VR controls
361
- if (this.useDefaultControls) {
362
- this.setDefaultMovementEnabled(true);
363
- }
364
- if (this.showControllerModels || this.showHandModels) {
365
- this.setDefaultControllerRenderingEnabled(true);
366
- }
367
-
368
- // ensure we have a spatial grab raycaster for close grabs
369
- if (this.useSpatialGrab) {
370
- this._spatialGrabRaycaster = GameObject.findObjectOfType(SpatialGrabRaycaster) ?? undefined;
371
- if (!this._spatialGrabRaycaster) {
372
- this._spatialGrabRaycaster = this.gameObject.addComponent(SpatialGrabRaycaster);
373
- }
374
- }
375
-
376
- this.createLocalAvatar(args.xr);
377
-
378
- // for mobile screen AR we have the "X" button to exit and don't need to add an extra menu button to close
379
- // https://linear.app/needle/issue/NE-5716
380
- if (args.xr.isScreenBasedAR) {
381
-
382
- }
383
- else {
384
- this._exitXRMenuButton = this.context.menu.appendChild({
385
- label: "Quit XR",
386
- onClick: () => this.exitXR(),
387
- icon: "exit_to_app",
388
- priority: 20_000,
389
- });
390
- }
391
- }
392
-
393
- /**
394
- * Called every frame during an active WebXR session.
395
- * Updates components that depend on the current XR state.
396
- * @param _args Event arguments containing information about the current XR session frame
397
- * @internal
398
- */
399
- onUpdateXR(_args: NeedleXREventArgs): void {
400
- if (!this.isActiveWebXR) return;
401
- if (this._spatialGrabRaycaster) {
402
- this._spatialGrabRaycaster.enabled = this.useSpatialGrab;
403
- }
404
- }
405
-
406
- /**
407
- * Called when a WebXR session ends. Restores pre-session state,
408
- * removes temporary components, and cleans up resources.
409
- * @param _ Event arguments containing information about the ended XR session
410
- * @internal
411
- */
412
- onLeaveXR(_: NeedleXREventArgs): void {
413
- this._exitXRMenuButton?.remove();
414
-
415
- if (!this.isActiveWebXR) return;
416
-
417
- // revert XR flags
418
- XRState.Global.Set(this._previousXRState);
419
-
420
- this._playerSync?.destroyInstance();
421
-
422
- for (const comp of this._createdComponentsInSession) {
423
- comp.destroy();
424
- }
425
- this._createdComponentsInSession.length = 0;
426
-
427
- this._activeWebARSessionRoot = null;
428
-
429
- this.handleOfferSession();
430
-
431
- delayForFrames(1).then(() => WebXR.activeWebXRComponent = null);
432
- }
433
-
434
-
435
- /** Call to enable or disable default controller behaviour */
436
- setDefaultMovementEnabled(enabled: boolean): XRControllerMovement | null {
437
- let movement = this.gameObject.getComponent(XRControllerMovement)
438
- if (!movement && enabled) {
439
- movement = this.gameObject.addComponent(XRControllerMovement)!;
440
- this._createdComponentsInSession.push(movement);
441
- }
442
- if (movement) movement.enabled = enabled;
443
- return movement;
444
- }
445
- /** Call to enable or disable default controller rendering */
446
- setDefaultControllerRenderingEnabled(enabled: boolean): XRControllerModel | null {
447
- let models = this.gameObject.getComponent(XRControllerModel);
448
- if (!models && enabled) {
449
- models = this.gameObject.addComponent(XRControllerModel)!;
450
- this._createdComponentsInSession.push(models);
451
- models.createControllerModel = this.showControllerModels;
452
- models.createHandModel == this.showHandModels;
453
- }
454
- if (models) models.enabled = enabled;
455
- return models;
456
- }
457
-
458
- /**
459
- * Creates and instantiates the user's avatar representation in the WebXR session.
460
- * @param xr The active session
461
- */
462
- protected async createLocalAvatar(xr: NeedleXRSession) {
463
- if (this._playerSync && xr.running && typeof this.defaultAvatar != "boolean") {
464
- this._playerSync.asset = this.defaultAvatar;
465
- await this._playerSync.getInstance();
466
- }
467
- }
468
-
469
- /**
470
- * Event handler called when a player avatar is spawned.
471
- * Ensures the avatar has the necessary Avatar component.
472
- * @param instance The spawned avatar 3D object
473
- */
474
- private onAvatarSpawned = (instance: Object3D) => {
475
- // spawned webxr avatars must have a avatar component
476
- if (debug) console.log("WebXR.onAvatarSpawned", instance);
477
- let avatar = GameObject.getComponentInChildren(instance, Avatar);
478
- avatar ??= GameObject.addComponent(instance, Avatar)!;
479
- };
480
-
481
-
482
-
483
-
484
- // HTML UI
485
-
486
- /** @deprecated use {@link getButtonsFactory} or directly access {@link WebXRButtonFactory.getOrCreate} */
487
- getButtonsContainer(): WebXRButtonFactory {
488
- return this.getButtonsFactory();
489
- }
490
-
491
- /**
492
- * Returns the WebXR button factory, creating one if it doesn't exist.
493
- * Use this to access and modify WebXR UI buttons.
494
- * @returns The WebXRButtonFactory instance
495
- */
496
- getButtonsFactory(): WebXRButtonFactory {
497
- if (!this._buttonFactory) {
498
- this._buttonFactory = WebXRButtonFactory.getOrCreate();
499
- }
500
- return this._buttonFactory;
501
- }
502
-
503
- /**
504
- * Reference to the WebXR button factory used by this component.
505
- */
506
- private _buttonFactory?: WebXRButtonFactory;
507
-
508
- /**
509
- * Creates and sets up UI elements for WebXR interaction based on component settings
510
- * and device capabilities. Handles creating AR, VR, QuickLook buttons and utility buttons like QR codes.
511
- */
512
- private handleCreatingHTML() {
513
- const xrButtonsPriority = 50;
514
-
515
- if (this.createARButton || this.createVRButton || this.useQuicklookExport) {
516
- // Quicklook / iOS
517
- if ((DeviceUtilities.isiOS() && DeviceUtilities.isSafari()) || debugQuicklook) {
518
- if (this.useQuicklookExport) {
519
- const usdzExporter = GameObject.findObjectOfType(USDZExporter);
520
- if (!usdzExporter || (usdzExporter && usdzExporter.allowCreateQuicklookButton)) {
521
- const button = this.getButtonsFactory().createQuicklookButton();
522
- this.addButton(button, xrButtonsPriority);
523
- }
524
- }
525
- }
526
- // WebXR
527
- if (this.createARButton) {
528
- const arbutton = this.getButtonsFactory().createARButton();
529
- this.addButton(arbutton, xrButtonsPriority);
530
- }
531
- if (this.createVRButton) {
532
- const vrbutton = this.getButtonsFactory().createVRButton();
533
- this.addButton(vrbutton, xrButtonsPriority);
534
- }
535
- }
536
-
537
- if (this.createSendToQuestButton && !DeviceUtilities.isQuest()) {
538
- NeedleXRSession.isVRSupported().then(supported => {
539
- if (!supported) {
540
- const button = this.getButtonsFactory().createSendToQuestButton();
541
- this.addButton(button, xrButtonsPriority);
542
- }
543
- });
544
- }
545
-
546
- if (this.createQRCode) {
547
- const menu = findObjectOfType(NeedleMenu);
548
- if (menu && menu.createQRCodeButton === false) {
549
- // If the menu exists and the QRCode option is disabled we dont create it (NE-4919)
550
- if (isDevEnvironment()) console.warn("WebXR: QRCode button is disabled in the Needle Menu component")
551
- }
552
- else if (!DeviceUtilities.isMobileDevice()) {
553
- const qrCode = ButtonsFactory.getOrCreate().createQRCode();
554
- this.addButton(qrCode, xrButtonsPriority);
555
- }
556
- }
557
- }
558
-
559
- /**
560
- * Storage for UI buttons created by this component.
561
- */
562
- private readonly _buttons: HTMLElement[] = [];
563
-
564
- /**
565
- * Adds a button to the UI with the specified priority.
566
- * @param button The HTML element to add
567
- * @param priority The button's priority value (lower numbers appear first)
568
- */
569
- private addButton(button: HTMLElement, priority: number) {
570
- this._buttons.push(button);
571
- button.setAttribute("priority", priority.toString());
572
- this.context.menu.appendChild(button);
573
- }
574
-
575
- /**
576
- * Removes all buttons created by this component from the UI.
577
- */
578
- private removeButtons() {
579
- for (const button of this._buttons) {
580
- button.remove();
581
- }
582
- this._buttons.length = 0;
583
- }
584
-
585
- }
1
+ import { Object3D } from "three";
2
+
3
+ import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
4
+ import { AssetReference } from "../../engine/engine_addressables.js";
5
+ import { findObjectOfType } from "../../engine/engine_components.js";
6
+ import { serializable } from "../../engine/engine_serialization.js";
7
+ import { delayForFrames, DeviceUtilities, getParam } from "../../engine/engine_utils.js";
8
+ import { type NeedleXREventArgs, NeedleXRSession } from "../../engine/engine_xr.js";
9
+ import { ButtonsFactory } from "../../engine/webcomponents/buttons.js";
10
+ import { WebXRButtonFactory } from "../../engine/webcomponents/WebXRButtons.js";
11
+ import { PlayerSync } from "../../engine-components-experimental/networking/PlayerSync.js";
12
+ import { Behaviour, GameObject } from "../Component.js";
13
+ import { USDZExporter } from "../export/usdz/USDZExporter.js";
14
+ import { NeedleMenu } from "../NeedleMenu.js";
15
+ import { SpatialGrabRaycaster } from "../ui/Raycaster.js";
16
+ import { Avatar } from "./Avatar.js";
17
+ import { XRControllerModel } from "./controllers/XRControllerModel.js";
18
+ import { XRControllerMovement } from "./controllers/XRControllerMovement.js";
19
+ import { WebARSessionRoot } from "./WebARSessionRoot.js";
20
+ import { XRState, XRStateFlag } from "./XRFlag.js";
21
+
22
+ const debug = getParam("debugwebxr");
23
+ const debugQuicklook = getParam("debugusdz");
24
+
25
+ /**
26
+ * WebXR component to enable VR, AR and Quicklook on iOS in your scene.
27
+ * It provides a simple wrapper around the {@link NeedleXRSession} API and adds some additional features like creating buttons or enabling default movement behaviour.
28
+ * @category XR
29
+ * @group Components
30
+ */
31
+ export class WebXR extends Behaviour {
32
+
33
+ // UI
34
+ /**
35
+ * When enabled, a button will be automatically added to {@link NeedleMenu} that allows users to enter VR mode.
36
+ */
37
+ @serializable()
38
+ createVRButton: boolean = true;
39
+
40
+ /**
41
+ * When enabled, a button will be automatically added to {@link NeedleMenu} that allows users to enter AR mode.
42
+ */
43
+ @serializable()
44
+ createARButton: boolean = true;
45
+
46
+ /**
47
+ * When enabled, a button to send the experience to an Oculus Quest will be shown if the current device does not support VR.
48
+ * This helps direct users to compatible devices for optimal VR experiences.
49
+ */
50
+ @serializable()
51
+ createSendToQuestButton: boolean = true;
52
+
53
+ /**
54
+ * When enabled, a QR code will be generated and displayed on desktop devices to allow easy opening of the experience on mobile devices.
55
+ */
56
+ @serializable()
57
+ createQRCode: boolean = true;
58
+
59
+ // VR Settings
60
+ /**
61
+ * When enabled, default movement controls will be automatically added to the scene when entering VR.
62
+ * This includes teleportation and smooth locomotion options for VR controllers.
63
+ */
64
+ @serializable()
65
+ useDefaultControls: boolean = true;
66
+
67
+ /**
68
+ * When enabled, 3D models representing the user's VR controllers will be automatically created and rendered in the scene.
69
+ */
70
+ @serializable()
71
+ showControllerModels: boolean = true;
72
+
73
+ /**
74
+ * When enabled, 3D models representing the user's hands will be automatically created and rendered when hand tracking is available.
75
+ */
76
+ @serializable()
77
+ showHandModels: boolean = true;
78
+
79
+ // AR Settings
80
+ /**
81
+ * When enabled, a reticle will be displayed to help place the scene in AR. The user must tap on a detected surface to position the scene.
82
+ */
83
+ @serializable()
84
+ usePlacementReticle: boolean = true;
85
+
86
+ /**
87
+ * Optional custom 3D object to use as the AR placement reticle instead of the default one.
88
+ */
89
+ @serializable(AssetReference)
90
+ customARPlacementReticle?: AssetReference;
91
+
92
+ /**
93
+ * When enabled, users can adjust the position, rotation, and scale of the AR scene with one or two fingers after initial placement.
94
+ */
95
+ @serializable()
96
+ usePlacementAdjustment: boolean = true;
97
+
98
+ /**
99
+ * Determines the scale of the user relative to the scene in AR. Larger values make the 3D content appear smaller.
100
+ * Only applies when `usePlacementReticle` is enabled.
101
+ */
102
+ @serializable()
103
+ arScale: number = 1;
104
+
105
+ /**
106
+ * When enabled, an XRAnchor will be created for the AR scene and its position will be regularly updated to match the anchor.
107
+ * This can help with spatial persistence in AR experiences.
108
+ * @experimental
109
+ */
110
+ @serializable()
111
+ useXRAnchor: boolean = false;
112
+
113
+ /**
114
+ * When enabled, the scene will be automatically placed as soon as a suitable surface is detected in AR,
115
+ * without requiring the user to tap to confirm placement.
116
+ */
117
+ @serializable()
118
+ autoPlace: boolean = false;
119
+
120
+ /**
121
+ * When enabled, the AR session root center will be automatically adjusted to place the center of the scene.
122
+ * This helps ensure the scene is properly aligned with detected surfaces.
123
+ */
124
+ @serializable()
125
+ autoCenter: boolean = false;
126
+
127
+ /**
128
+ * When enabled, a USDZExporter component will be automatically added to the scene if none is found.
129
+ * This allows iOS and visionOS devices to view 3D content using Apple's AR QuickLook.
130
+ */
131
+ @serializable()
132
+ useQuicklookExport: boolean = false;
133
+
134
+ /**
135
+ * When enabled, the 'depth-sensing' WebXR feature will be requested to provide real-time depth occlusion.
136
+ * Currently only supported on Oculus Quest devices.
137
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/XRDepthInformation
138
+ * @experimental
139
+ */
140
+ @serializable()
141
+ useDepthSensing: boolean = false;
142
+
143
+ /**
144
+ * When enabled, a {@link SpatialGrabRaycaster} will be added or enabled in the scene,
145
+ * allowing users to interact with objects at a distance in VR/AR.
146
+ * @default true
147
+ */
148
+ @serializable()
149
+ useSpatialGrab: boolean = true;
150
+
151
+ /**
152
+ * Specifies the avatar representation that will be created when entering a WebXR session.
153
+ * Can be a reference to a 3D model or a boolean to use the default avatar.
154
+ */
155
+ @serializable(AssetReference)
156
+ defaultAvatar?: AssetReference | boolean;
157
+
158
+
159
+ private _playerSync?: PlayerSync;
160
+ /** these components were created by the WebXR component on session start and will be cleaned up again in session end */
161
+ private readonly _createdComponentsInSession: Behaviour[] = [];
162
+
163
+ private _usdzExporter?: USDZExporter;
164
+
165
+ static activeWebXRComponent: WebXR | null = null;
166
+
167
+ /**
168
+ * Initializes the WebXR component by obtaining the XR sync object for this context.
169
+ * @internal
170
+ */
171
+ awake() {
172
+ NeedleXRSession.getXRSync(this.context);
173
+ }
174
+
175
+ /**
176
+ * Sets up the WebXR component when it's enabled. Checks for HTTPS connection,
177
+ * sets up USDZ export if enabled, creates UI buttons, and configures avatar settings.
178
+ * @internal
179
+ */
180
+ onEnable(): void {
181
+ // check if we're on a secure connection:
182
+ if (window.location.protocol !== "https:") {
183
+ showBalloonWarning("<a href=\"https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API\" target=\"_blank\">WebXR</a> only works on secure connections (https).");
184
+ }
185
+
186
+ if (this.useQuicklookExport) {
187
+ const existingUSDZExporter = GameObject.findObjectOfType(USDZExporter);
188
+ if (!existingUSDZExporter) {
189
+ // if no USDZ Exporter is found we add one and assign the scene to be exported
190
+ if (debug) console.log("WebXR: Adding USDZExporter");
191
+ this._usdzExporter = GameObject.addComponent(this.gameObject, USDZExporter);
192
+ this._usdzExporter.objectToExport = this.context.scene;
193
+ this._usdzExporter.autoExportAnimations = true;
194
+ this._usdzExporter.autoExportAudioSources = true;
195
+ }
196
+ }
197
+
198
+ this.handleCreatingHTML();
199
+ this.handleOfferSession();
200
+
201
+ // If the avatar is undefined (meaning not set and also not null) we will use the fallback default avatar
202
+ if (this.defaultAvatar === true) {
203
+ if (debug) console.warn("WebXR: No default avatar set, using static default avatar")
204
+ this.defaultAvatar = new AssetReference("https://cdn.needle.tools/static/avatars/DefaultAvatar.glb")
205
+ }
206
+
207
+ if (this.defaultAvatar) {
208
+ this._playerSync = this.gameObject.getOrAddComponent(PlayerSync);
209
+ this._playerSync.autoSync = false;
210
+ }
211
+ if (this._playerSync && typeof this.defaultAvatar != "boolean") {
212
+ this._playerSync.asset = this.defaultAvatar;
213
+ this._playerSync.onPlayerSpawned?.removeEventListener(this.onAvatarSpawned);
214
+ this._playerSync.onPlayerSpawned?.addEventListener(this.onAvatarSpawned);
215
+ }
216
+ }
217
+
218
+ /**
219
+ * Cleans up resources when the component is disabled.
220
+ * Destroys the USDZ exporter if one was created and removes UI buttons.
221
+ * @internal
222
+ */
223
+ onDisable(): void {
224
+ this._usdzExporter?.destroy();
225
+ this.removeButtons();
226
+ }
227
+
228
+ /**
229
+ * Checks if WebXR is supported and offers an appropriate session.
230
+ * This is used to show the WebXR session joining prompt in browsers that support it.
231
+ * @returns A Promise that resolves to true if a session was offered, false otherwise
232
+ */
233
+ private async handleOfferSession() {
234
+ if (this.createVRButton) {
235
+ const hasVRSupport = await NeedleXRSession.isVRSupported();
236
+ if (hasVRSupport && this.createVRButton) {
237
+ return NeedleXRSession.offerSession("immersive-vr", "default", this.context);
238
+ }
239
+ }
240
+ if (this.createARButton) {
241
+ const hasARSupport = await NeedleXRSession.isARSupported();
242
+ if (hasARSupport && this.createARButton) {
243
+ return NeedleXRSession.offerSession("immersive-ar", "default", this.context);
244
+ }
245
+ }
246
+ return false;
247
+ }
248
+
249
+ /** the currently active webxr input session */
250
+ get session(): NeedleXRSession | null {
251
+ return NeedleXRSession.active ?? null;
252
+ }
253
+ /** immersive-vr or immersive-ar */
254
+ get sessionMode(): XRSessionMode | null {
255
+ return NeedleXRSession.activeMode ?? null;;
256
+ }
257
+ /** While AR: this will return the currently active WebARSessionRoot component.
258
+ * You can also query this component in your scene with `findObjectOfType(WebARSessionRoot)`
259
+ */
260
+ get arSessionRoot() {
261
+ return this._activeWebARSessionRoot;
262
+ }
263
+
264
+ /** Call to start an WebVR session.
265
+ *
266
+ * This is a shorthand for `NeedleXRSession.start("immersive-vr", init, this.context)`
267
+ */
268
+ async enterVR(init?: XRSessionInit): Promise<NeedleXRSession | null> {
269
+ return NeedleXRSession.start("immersive-vr", init, this.context);
270
+ }
271
+ /** Call to start an WebAR session
272
+ *
273
+ * This is a shorthand for `NeedleXRSession.start("immersive-ar", init, this.context)`
274
+ */
275
+ async enterAR(init?: XRSessionInit): Promise<NeedleXRSession | null> {
276
+ return NeedleXRSession.start("immersive-ar", init, this.context);
277
+ }
278
+
279
+ /** Call to end a WebXR (AR or VR) session.
280
+ *
281
+ * This is a shorthand for `NeedleXRSession.stop()`
282
+ */
283
+ exitXR() {
284
+ NeedleXRSession.stop();
285
+ }
286
+
287
+ private _exitXRMenuButton?: HTMLElement;
288
+ private _previousXRState: number = 0;
289
+ private _spatialGrabRaycaster?: SpatialGrabRaycaster;
290
+ private _activeWebARSessionRoot: WebARSessionRoot | null = null;
291
+
292
+ private get isActiveWebXR() {
293
+ return !WebXR.activeWebXRComponent || WebXR.activeWebXRComponent === this;
294
+ }
295
+
296
+ /**
297
+ * Called before entering a WebXR session. Sets up optional features like depth sensing, if needed.
298
+ * @param _mode The XR session mode being requested (immersive-ar or immersive-vr)
299
+ * @param args The XRSessionInit object that will be passed to the WebXR API
300
+ * @internal
301
+ */
302
+ onBeforeXR(_mode: XRSessionMode, args: XRSessionInit): void {
303
+ if (!this.isActiveWebXR) {
304
+ console.warn(`WebXR: another WebXR component is already active (${WebXR.activeWebXRComponent?.name}). This is ignored: ${this.name}`);
305
+ return;
306
+ }
307
+ WebXR.activeWebXRComponent = this;
308
+
309
+ if (_mode == "immersive-ar" && this.useDepthSensing) {
310
+ args.optionalFeatures = args.optionalFeatures || [];
311
+ args.optionalFeatures.push("depth-sensing");
312
+ }
313
+ }
314
+
315
+ /**
316
+ * Called when a WebXR session begins. Sets up the scene for XR by configuring controllers,
317
+ * AR placement, and other features based on component settings.
318
+ * @param args Event arguments containing information about the started XR session
319
+ * @internal
320
+ */
321
+ async onEnterXR(args: NeedleXREventArgs) {
322
+ if (!this.isActiveWebXR) return;
323
+
324
+ if (debug) console.log("WebXR onEnterXR")
325
+ // set XR flags
326
+ this._previousXRState = XRState.Global.Mask;
327
+ const isVR = args.xr.isVR;
328
+ XRState.Global.Set(isVR ? XRStateFlag.VR : XRStateFlag.AR);
329
+
330
+ // Handle AR session root
331
+ if (args.xr.isAR) {
332
+ let sessionroot = GameObject.findObjectOfType(WebARSessionRoot);
333
+ // Only create a WebARSessionRoot if none is in the scene already
334
+ if (!sessionroot) {
335
+ if (this.usePlacementReticle) {
336
+ const implicitSessionRoot = new Object3D();
337
+ for (const ch of this.context.scene.children)
338
+ implicitSessionRoot.add(ch);
339
+ this.context.scene.add(implicitSessionRoot);
340
+ sessionroot = GameObject.addComponent(implicitSessionRoot, WebARSessionRoot)!;
341
+ this._createdComponentsInSession.push(sessionroot);
342
+ }
343
+ else if (debug || isDevEnvironment()) {
344
+ console.warn("WebXR: No WebARSessionRoot found in scene and usePlacementReticle is disabled in WebXR component.")
345
+ }
346
+ }
347
+
348
+ this._activeWebARSessionRoot = sessionroot;
349
+ if (sessionroot) {
350
+ // sessionroot.enabled = this.usePlacementReticle; // < not sure if we want to disable the session root when placement reticle if OFF...
351
+ sessionroot.customReticle = this.customARPlacementReticle;
352
+ sessionroot.arScale = this.arScale;
353
+ sessionroot.arTouchTransform = this.usePlacementAdjustment;
354
+ sessionroot.autoPlace = this.autoPlace;
355
+ sessionroot.autoCenter = this.autoCenter;
356
+ sessionroot.useXRAnchor = this.useXRAnchor;
357
+ }
358
+ }
359
+
360
+ // handle VR controls
361
+ if (this.useDefaultControls) {
362
+ this.setDefaultMovementEnabled(true);
363
+ }
364
+ if (this.showControllerModels || this.showHandModels) {
365
+ this.setDefaultControllerRenderingEnabled(true);
366
+ }
367
+
368
+ // ensure we have a spatial grab raycaster for close grabs
369
+ if (this.useSpatialGrab) {
370
+ this._spatialGrabRaycaster = GameObject.findObjectOfType(SpatialGrabRaycaster) ?? undefined;
371
+ if (!this._spatialGrabRaycaster) {
372
+ this._spatialGrabRaycaster = this.gameObject.addComponent(SpatialGrabRaycaster);
373
+ }
374
+ }
375
+
376
+ this.createLocalAvatar(args.xr);
377
+
378
+ // for mobile screen AR we have the "X" button to exit and don't need to add an extra menu button to close
379
+ // https://linear.app/needle/issue/NE-5716
380
+ if (args.xr.isScreenBasedAR) {
381
+
382
+ }
383
+ else {
384
+ this._exitXRMenuButton = this.context.menu.appendChild({
385
+ label: "Quit XR",
386
+ onClick: () => this.exitXR(),
387
+ icon: "exit_to_app",
388
+ priority: 20_000,
389
+ });
390
+ }
391
+ }
392
+
393
+ /**
394
+ * Called every frame during an active WebXR session.
395
+ * Updates components that depend on the current XR state.
396
+ * @param _args Event arguments containing information about the current XR session frame
397
+ * @internal
398
+ */
399
+ onUpdateXR(_args: NeedleXREventArgs): void {
400
+ if (!this.isActiveWebXR) return;
401
+ if (this._spatialGrabRaycaster) {
402
+ this._spatialGrabRaycaster.enabled = this.useSpatialGrab;
403
+ }
404
+ }
405
+
406
+ /**
407
+ * Called when a WebXR session ends. Restores pre-session state,
408
+ * removes temporary components, and cleans up resources.
409
+ * @param _ Event arguments containing information about the ended XR session
410
+ * @internal
411
+ */
412
+ onLeaveXR(_: NeedleXREventArgs): void {
413
+ this._exitXRMenuButton?.remove();
414
+
415
+ if (!this.isActiveWebXR) return;
416
+
417
+ // revert XR flags
418
+ XRState.Global.Set(this._previousXRState);
419
+
420
+ this._playerSync?.destroyInstance();
421
+
422
+ for (const comp of this._createdComponentsInSession) {
423
+ comp.destroy();
424
+ }
425
+ this._createdComponentsInSession.length = 0;
426
+
427
+ this._activeWebARSessionRoot = null;
428
+
429
+ this.handleOfferSession();
430
+
431
+ delayForFrames(1).then(() => WebXR.activeWebXRComponent = null);
432
+ }
433
+
434
+
435
+ /** Call to enable or disable default controller behaviour */
436
+ setDefaultMovementEnabled(enabled: boolean): XRControllerMovement | null {
437
+ let movement = this.gameObject.getComponent(XRControllerMovement)
438
+ if (!movement && enabled) {
439
+ movement = this.gameObject.addComponent(XRControllerMovement)!;
440
+ this._createdComponentsInSession.push(movement);
441
+ }
442
+ if (movement) movement.enabled = enabled;
443
+ return movement;
444
+ }
445
+ /** Call to enable or disable default controller rendering */
446
+ setDefaultControllerRenderingEnabled(enabled: boolean): XRControllerModel | null {
447
+ let models = this.gameObject.getComponent(XRControllerModel);
448
+ if (!models && enabled) {
449
+ models = this.gameObject.addComponent(XRControllerModel)!;
450
+ this._createdComponentsInSession.push(models);
451
+ models.createControllerModel = this.showControllerModels;
452
+ models.createHandModel == this.showHandModels;
453
+ }
454
+ if (models) models.enabled = enabled;
455
+ return models;
456
+ }
457
+
458
+ /**
459
+ * Creates and instantiates the user's avatar representation in the WebXR session.
460
+ * @param xr The active session
461
+ */
462
+ protected async createLocalAvatar(xr: NeedleXRSession) {
463
+ if (this._playerSync && xr.running && typeof this.defaultAvatar != "boolean") {
464
+ this._playerSync.asset = this.defaultAvatar;
465
+ await this._playerSync.getInstance();
466
+ }
467
+ }
468
+
469
+ /**
470
+ * Event handler called when a player avatar is spawned.
471
+ * Ensures the avatar has the necessary Avatar component.
472
+ * @param instance The spawned avatar 3D object
473
+ */
474
+ private onAvatarSpawned = (instance: Object3D) => {
475
+ // spawned webxr avatars must have a avatar component
476
+ if (debug) console.log("WebXR.onAvatarSpawned", instance);
477
+ let avatar = GameObject.getComponentInChildren(instance, Avatar);
478
+ avatar ??= GameObject.addComponent(instance, Avatar)!;
479
+ };
480
+
481
+
482
+
483
+
484
+ // HTML UI
485
+
486
+ /** @deprecated use {@link getButtonsFactory} or directly access {@link WebXRButtonFactory.getOrCreate} */
487
+ getButtonsContainer(): WebXRButtonFactory {
488
+ return this.getButtonsFactory();
489
+ }
490
+
491
+ /**
492
+ * Returns the WebXR button factory, creating one if it doesn't exist.
493
+ * Use this to access and modify WebXR UI buttons.
494
+ * @returns The WebXRButtonFactory instance
495
+ */
496
+ getButtonsFactory(): WebXRButtonFactory {
497
+ if (!this._buttonFactory) {
498
+ this._buttonFactory = WebXRButtonFactory.getOrCreate();
499
+ }
500
+ return this._buttonFactory;
501
+ }
502
+
503
+ /**
504
+ * Reference to the WebXR button factory used by this component.
505
+ */
506
+ private _buttonFactory?: WebXRButtonFactory;
507
+
508
+ /**
509
+ * Creates and sets up UI elements for WebXR interaction based on component settings
510
+ * and device capabilities. Handles creating AR, VR, QuickLook buttons and utility buttons like QR codes.
511
+ */
512
+ private handleCreatingHTML() {
513
+ const xrButtonsPriority = 50;
514
+
515
+ if (this.createARButton || this.createVRButton || this.useQuicklookExport) {
516
+ // Quicklook / iOS
517
+ if ((DeviceUtilities.isiOS() && DeviceUtilities.isSafari()) || debugQuicklook) {
518
+ if (this.useQuicklookExport) {
519
+ const usdzExporter = GameObject.findObjectOfType(USDZExporter);
520
+ if (!usdzExporter || (usdzExporter && usdzExporter.allowCreateQuicklookButton)) {
521
+ const button = this.getButtonsFactory().createQuicklookButton();
522
+ this.addButton(button, xrButtonsPriority);
523
+ }
524
+ }
525
+ }
526
+ // WebXR
527
+ if (this.createARButton) {
528
+ const arbutton = this.getButtonsFactory().createARButton();
529
+ this.addButton(arbutton, xrButtonsPriority);
530
+ }
531
+ if (this.createVRButton) {
532
+ const vrbutton = this.getButtonsFactory().createVRButton();
533
+ this.addButton(vrbutton, xrButtonsPriority);
534
+ }
535
+ }
536
+
537
+ if (this.createSendToQuestButton && !DeviceUtilities.isQuest()) {
538
+ NeedleXRSession.isVRSupported().then(supported => {
539
+ if (!supported) {
540
+ const button = this.getButtonsFactory().createSendToQuestButton();
541
+ this.addButton(button, xrButtonsPriority);
542
+ }
543
+ });
544
+ }
545
+
546
+ if (this.createQRCode) {
547
+ const menu = findObjectOfType(NeedleMenu);
548
+ if (menu && menu.createQRCodeButton === false) {
549
+ // If the menu exists and the QRCode option is disabled we dont create it (NE-4919)
550
+ if (isDevEnvironment()) console.warn("WebXR: QRCode button is disabled in the Needle Menu component")
551
+ }
552
+ else if (!DeviceUtilities.isMobileDevice()) {
553
+ const qrCode = ButtonsFactory.getOrCreate().createQRCode();
554
+ this.addButton(qrCode, xrButtonsPriority);
555
+ }
556
+ }
557
+ }
558
+
559
+ /**
560
+ * Storage for UI buttons created by this component.
561
+ */
562
+ private readonly _buttons: HTMLElement[] = [];
563
+
564
+ /**
565
+ * Adds a button to the UI with the specified priority.
566
+ * @param button The HTML element to add
567
+ * @param priority The button's priority value (lower numbers appear first)
568
+ */
569
+ private addButton(button: HTMLElement, priority: number) {
570
+ this._buttons.push(button);
571
+ button.setAttribute("priority", priority.toString());
572
+ this.context.menu.appendChild(button);
573
+ }
574
+
575
+ /**
576
+ * Removes all buttons created by this component from the UI.
577
+ */
578
+ private removeButtons() {
579
+ for (const button of this._buttons) {
580
+ button.remove();
581
+ }
582
+ this._buttons.length = 0;
583
+ }
584
+
585
+ }