@needle-tools/engine 4.7.2-alpha → 4.7.2-next.0e4e068

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1075) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/gltf-progressive-CNdBjvz6.js +1145 -0
  7. package/dist/gltf-progressive-C_oN6wCA.umd.cjs +8 -0
  8. package/dist/gltf-progressive-MgWOszRl.min.js +8 -0
  9. package/dist/{needle-engine.bundle-BhDF-YSv.min.js → needle-engine.bundle-B1OlKJHF.min.js} +108 -107
  10. package/dist/{needle-engine.bundle-gp00DTS4.js → needle-engine.bundle-Bwsx9VYm.js} +2077 -2061
  11. package/dist/{needle-engine.bundle-D2myV4E4.umd.cjs → needle-engine.bundle-Cd6HpRz5.umd.cjs} +99 -98
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1672 -1673
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +101 -101
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +35 -35
  125. package/lib/engine/engine_lods.js +160 -160
  126. package/lib/engine/engine_lods.js.map +1 -1
  127. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  128. package/lib/engine/engine_mainloop_utils.js +466 -466
  129. package/lib/engine/engine_math.d.ts +114 -114
  130. package/lib/engine/engine_math.js +247 -247
  131. package/lib/engine/engine_modules.d.ts +36 -36
  132. package/lib/engine/engine_modules.js +85 -85
  133. package/lib/engine/engine_networking.d.ts +260 -260
  134. package/lib/engine/engine_networking.js +764 -764
  135. package/lib/engine/engine_networking_auto.d.ts +24 -24
  136. package/lib/engine/engine_networking_auto.js +310 -310
  137. package/lib/engine/engine_networking_blob.d.ts +48 -48
  138. package/lib/engine/engine_networking_blob.js +228 -228
  139. package/lib/engine/engine_networking_files.d.ts +35 -35
  140. package/lib/engine/engine_networking_files.js +172 -172
  141. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  142. package/lib/engine/engine_networking_files_default_components.js +42 -42
  143. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  144. package/lib/engine/engine_networking_instantiate.js +345 -345
  145. package/lib/engine/engine_networking_peer.d.ts +15 -15
  146. package/lib/engine/engine_networking_peer.js +132 -132
  147. package/lib/engine/engine_networking_streams.d.ts +123 -123
  148. package/lib/engine/engine_networking_streams.js +645 -645
  149. package/lib/engine/engine_networking_types.d.ts +22 -22
  150. package/lib/engine/engine_networking_types.js +7 -7
  151. package/lib/engine/engine_networking_utils.d.ts +2 -2
  152. package/lib/engine/engine_networking_utils.js +20 -20
  153. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  154. package/lib/engine/engine_networking_websocket.js +2 -2
  155. package/lib/engine/engine_patcher.d.ts +10 -10
  156. package/lib/engine/engine_patcher.js +142 -142
  157. package/lib/engine/engine_physics.d.ts +152 -152
  158. package/lib/engine/engine_physics.js +645 -645
  159. package/lib/engine/engine_physics.types.d.ts +40 -40
  160. package/lib/engine/engine_physics.types.js +33 -33
  161. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  162. package/lib/engine/engine_physics_rapier.js +1433 -1433
  163. package/lib/engine/engine_playerview.d.ts +26 -26
  164. package/lib/engine/engine_playerview.js +64 -64
  165. package/lib/engine/engine_scenelighting.d.ts +71 -71
  166. package/lib/engine/engine_scenelighting.js +226 -226
  167. package/lib/engine/engine_serialization.d.ts +3 -3
  168. package/lib/engine/engine_serialization.js +3 -3
  169. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  170. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  171. package/lib/engine/engine_serialization_core.d.ts +94 -94
  172. package/lib/engine/engine_serialization_core.js +607 -607
  173. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  174. package/lib/engine/engine_serialization_decorator.js +66 -66
  175. package/lib/engine/engine_setup.d.ts +1 -1
  176. package/lib/engine/engine_setup.js +2 -2
  177. package/lib/engine/engine_shaders.d.ts +53 -53
  178. package/lib/engine/engine_shaders.js +252 -252
  179. package/lib/engine/engine_shims.d.ts +4 -4
  180. package/lib/engine/engine_shims.js +24 -24
  181. package/lib/engine/engine_test_utils.d.ts +39 -39
  182. package/lib/engine/engine_test_utils.js +83 -83
  183. package/lib/engine/engine_texture.d.ts +28 -28
  184. package/lib/engine/engine_texture.js +64 -64
  185. package/lib/engine/engine_three_utils.d.ts +204 -204
  186. package/lib/engine/engine_three_utils.js +788 -788
  187. package/lib/engine/engine_time.d.ts +51 -51
  188. package/lib/engine/engine_time.js +82 -82
  189. package/lib/engine/engine_time_utils.d.ts +88 -88
  190. package/lib/engine/engine_time_utils.js +215 -215
  191. package/lib/engine/engine_tonemapping.d.ts +6 -6
  192. package/lib/engine/engine_tonemapping.js +198 -197
  193. package/lib/engine/engine_tonemapping.js.map +1 -1
  194. package/lib/engine/engine_types.d.ts +578 -578
  195. package/lib/engine/engine_types.js +95 -95
  196. package/lib/engine/engine_typestore.d.ts +28 -28
  197. package/lib/engine/engine_typestore.js +55 -55
  198. package/lib/engine/engine_util_decorator.d.ts +13 -13
  199. package/lib/engine/engine_util_decorator.js +116 -116
  200. package/lib/engine/engine_utils.d.ts +248 -248
  201. package/lib/engine/engine_utils.js +1012 -1012
  202. package/lib/engine/engine_utils_format.d.ts +24 -24
  203. package/lib/engine/engine_utils_format.js +239 -239
  204. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  205. package/lib/engine/engine_utils_screenshot.js +522 -522
  206. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  207. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  208. package/lib/engine/engine_xr.d.ts +1 -1
  209. package/lib/engine/engine_xr.js +1 -1
  210. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  211. package/lib/engine/export/gltf/Writers.js +24 -24
  212. package/lib/engine/export/gltf/index.d.ts +11 -11
  213. package/lib/engine/export/gltf/index.js +123 -123
  214. package/lib/engine/export/index.d.ts +2 -2
  215. package/lib/engine/export/index.js +2 -2
  216. package/lib/engine/export/state.d.ts +7 -7
  217. package/lib/engine/export/state.js +17 -17
  218. package/lib/engine/export/utils.d.ts +2 -2
  219. package/lib/engine/export/utils.js +7 -7
  220. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  221. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  222. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  223. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  224. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  225. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  226. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  227. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  228. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  229. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  230. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  231. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  232. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  233. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  234. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  235. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  236. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  237. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  238. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  239. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  240. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  241. package/lib/engine/extensions/extension_resolver.js +1 -1
  242. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  243. package/lib/engine/extensions/extension_utils.js +152 -152
  244. package/lib/engine/extensions/extensions.d.ts +32 -32
  245. package/lib/engine/extensions/extensions.js +107 -107
  246. package/lib/engine/extensions/index.d.ts +6 -6
  247. package/lib/engine/extensions/index.js +6 -6
  248. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  249. package/lib/engine/extensions/usage_tracker.js +65 -65
  250. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  251. package/lib/engine/js-extensions/Camera.js +39 -39
  252. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  253. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  254. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  255. package/lib/engine/js-extensions/Layers.js +22 -22
  256. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  257. package/lib/engine/js-extensions/Object3D.js +136 -136
  258. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  259. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  260. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  261. package/lib/engine/js-extensions/Vector.js +13 -13
  262. package/lib/engine/js-extensions/index.d.ts +5 -5
  263. package/lib/engine/js-extensions/index.js +5 -5
  264. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  265. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  266. package/lib/engine/shaders/shaderData.d.ts +55 -55
  267. package/lib/engine/shaders/shaderData.js +58 -58
  268. package/lib/engine/tests/test_utils.d.ts +2 -2
  269. package/lib/engine/tests/test_utils.js +53 -53
  270. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  271. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  272. package/lib/engine/webcomponents/api.d.ts +5 -5
  273. package/lib/engine/webcomponents/api.js +4 -4
  274. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  275. package/lib/engine/webcomponents/buttons.js +264 -264
  276. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  277. package/lib/engine/webcomponents/fonts.js +32 -32
  278. package/lib/engine/webcomponents/icons.d.ts +9 -9
  279. package/lib/engine/webcomponents/icons.js +52 -52
  280. package/lib/engine/webcomponents/index.d.ts +1 -1
  281. package/lib/engine/webcomponents/index.js +1 -1
  282. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  283. package/lib/engine/webcomponents/logo-element.js +67 -67
  284. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  285. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  286. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  287. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  288. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  289. package/lib/engine/webcomponents/needle-button.js +161 -161
  290. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  291. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  292. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  293. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  294. package/lib/engine/webcomponents/needle-engine.d.ts +115 -116
  295. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  296. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  297. package/lib/engine/webcomponents/needle-engine.js +845 -821
  298. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  299. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  300. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  301. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  302. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  303. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  304. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  305. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  306. package/lib/engine/xr/NeedleXRSync.js +188 -188
  307. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  308. package/lib/engine/xr/SceneTransition.js +69 -69
  309. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  310. package/lib/engine/xr/TempXRContext.js +187 -187
  311. package/lib/engine/xr/XRRig.d.ts +7 -7
  312. package/lib/engine/xr/XRRig.js +1 -1
  313. package/lib/engine/xr/api.d.ts +6 -6
  314. package/lib/engine/xr/api.js +6 -6
  315. package/lib/engine/xr/events.d.ts +66 -66
  316. package/lib/engine/xr/events.js +93 -93
  317. package/lib/engine/xr/internal.d.ts +12 -12
  318. package/lib/engine/xr/internal.js +25 -25
  319. package/lib/engine/xr/usdz.d.ts +12 -12
  320. package/lib/engine/xr/usdz.js +29 -29
  321. package/lib/engine/xr/utils.d.ts +11 -11
  322. package/lib/engine/xr/utils.js +34 -34
  323. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  324. package/lib/engine-components/AlignmentConstraint.js +39 -39
  325. package/lib/engine-components/Animation.d.ts +156 -156
  326. package/lib/engine-components/Animation.js +508 -508
  327. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  328. package/lib/engine-components/AnimationCurve.js +159 -159
  329. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  330. package/lib/engine-components/AnimationUtils.js +27 -27
  331. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  332. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  333. package/lib/engine-components/Animator.d.ts +217 -217
  334. package/lib/engine-components/Animator.js +354 -354
  335. package/lib/engine-components/AnimatorController.d.ts +227 -227
  336. package/lib/engine-components/AnimatorController.js +1152 -1152
  337. package/lib/engine-components/AudioListener.d.ts +33 -33
  338. package/lib/engine-components/AudioListener.js +86 -86
  339. package/lib/engine-components/AudioSource.d.ts +217 -217
  340. package/lib/engine-components/AudioSource.js +635 -635
  341. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  342. package/lib/engine-components/AvatarLoader.js +231 -231
  343. package/lib/engine-components/AxesHelper.d.ts +32 -32
  344. package/lib/engine-components/AxesHelper.js +67 -67
  345. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  346. package/lib/engine-components/BasicIKConstraint.js +43 -43
  347. package/lib/engine-components/BoxCollider.d.ts +2 -2
  348. package/lib/engine-components/BoxCollider.js +2 -2
  349. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  350. package/lib/engine-components/BoxHelperComponent.js +102 -102
  351. package/lib/engine-components/Camera.d.ts +231 -231
  352. package/lib/engine-components/Camera.js +700 -700
  353. package/lib/engine-components/CameraUtils.d.ts +1 -1
  354. package/lib/engine-components/CameraUtils.js +123 -123
  355. package/lib/engine-components/CharacterController.d.ts +55 -55
  356. package/lib/engine-components/CharacterController.js +236 -236
  357. package/lib/engine-components/Collider.d.ts +188 -188
  358. package/lib/engine-components/Collider.js +369 -369
  359. package/lib/engine-components/Component.d.ts +792 -792
  360. package/lib/engine-components/Component.js +920 -920
  361. package/lib/engine-components/ContactShadows.d.ts +94 -94
  362. package/lib/engine-components/ContactShadows.js +453 -453
  363. package/lib/engine-components/DeleteBox.d.ts +19 -19
  364. package/lib/engine-components/DeleteBox.js +58 -58
  365. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  366. package/lib/engine-components/DeviceFlag.js +47 -47
  367. package/lib/engine-components/DragControls.d.ts +170 -170
  368. package/lib/engine-components/DragControls.js +1421 -1421
  369. package/lib/engine-components/DropListener.d.ts +215 -215
  370. package/lib/engine-components/DropListener.js +642 -642
  371. package/lib/engine-components/Duplicatable.d.ts +35 -35
  372. package/lib/engine-components/Duplicatable.js +202 -202
  373. package/lib/engine-components/EventList.d.ts +54 -54
  374. package/lib/engine-components/EventList.js +232 -232
  375. package/lib/engine-components/EventTrigger.d.ts +33 -33
  376. package/lib/engine-components/EventTrigger.js +75 -75
  377. package/lib/engine-components/EventType.d.ts +22 -22
  378. package/lib/engine-components/EventType.js +23 -23
  379. package/lib/engine-components/Fog.d.ts +22 -22
  380. package/lib/engine-components/Fog.js +61 -61
  381. package/lib/engine-components/Gizmos.d.ts +17 -17
  382. package/lib/engine-components/Gizmos.js +64 -64
  383. package/lib/engine-components/GridHelper.d.ts +20 -20
  384. package/lib/engine-components/GridHelper.js +54 -54
  385. package/lib/engine-components/GroundProjection.d.ts +67 -67
  386. package/lib/engine-components/GroundProjection.js +343 -343
  387. package/lib/engine-components/Interactable.d.ts +12 -12
  388. package/lib/engine-components/Interactable.js +12 -12
  389. package/lib/engine-components/Joints.d.ts +19 -19
  390. package/lib/engine-components/Joints.js +51 -51
  391. package/lib/engine-components/LODGroup.d.ts +35 -35
  392. package/lib/engine-components/LODGroup.js +152 -152
  393. package/lib/engine-components/Light.d.ts +180 -180
  394. package/lib/engine-components/Light.js +535 -535
  395. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  396. package/lib/engine-components/LookAtConstraint.js +35 -35
  397. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  398. package/lib/engine-components/NeedleMenu.js +92 -92
  399. package/lib/engine-components/NestedGltf.d.ts +25 -25
  400. package/lib/engine-components/NestedGltf.js +88 -88
  401. package/lib/engine-components/Networking.d.ts +54 -54
  402. package/lib/engine-components/Networking.js +112 -112
  403. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  404. package/lib/engine-components/OffsetConstraint.js +65 -65
  405. package/lib/engine-components/OrbitControls.d.ts +268 -268
  406. package/lib/engine-components/OrbitControls.js +1015 -1015
  407. package/lib/engine-components/PlayerColor.d.ts +19 -19
  408. package/lib/engine-components/PlayerColor.js +94 -94
  409. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  410. package/lib/engine-components/ReflectionProbe.js +204 -204
  411. package/lib/engine-components/Renderer.d.ts +153 -153
  412. package/lib/engine-components/Renderer.js +834 -834
  413. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  414. package/lib/engine-components/RendererInstancing.js +744 -744
  415. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  416. package/lib/engine-components/RendererLightmap.js +182 -182
  417. package/lib/engine-components/RigidBody.d.ts +155 -155
  418. package/lib/engine-components/RigidBody.js +517 -517
  419. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  420. package/lib/engine-components/SceneSwitcher.js +971 -971
  421. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  422. package/lib/engine-components/ScreenCapture.js +547 -547
  423. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  424. package/lib/engine-components/ShadowCatcher.js +166 -166
  425. package/lib/engine-components/Skybox.d.ts +88 -88
  426. package/lib/engine-components/Skybox.js +469 -469
  427. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  428. package/lib/engine-components/SmoothFollow.js +82 -82
  429. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  430. package/lib/engine-components/SpatialTrigger.js +225 -225
  431. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  432. package/lib/engine-components/SpectatorCamera.js +715 -715
  433. package/lib/engine-components/SphereCollider.d.ts +2 -2
  434. package/lib/engine-components/SphereCollider.js +2 -2
  435. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  436. package/lib/engine-components/SpriteRenderer.js +472 -472
  437. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  438. package/lib/engine-components/SyncedCamera.js +199 -199
  439. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  440. package/lib/engine-components/SyncedRoom.js +371 -371
  441. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  442. package/lib/engine-components/SyncedTransform.js +331 -331
  443. package/lib/engine-components/TestRunner.d.ts +16 -16
  444. package/lib/engine-components/TestRunner.js +102 -102
  445. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  446. package/lib/engine-components/TransformGizmo.js +209 -209
  447. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  448. package/lib/engine-components/VideoPlayer.js +978 -978
  449. package/lib/engine-components/Voip.d.ts +67 -67
  450. package/lib/engine-components/Voip.js +360 -360
  451. package/lib/engine-components/api.d.ts +51 -51
  452. package/lib/engine-components/api.js +50 -50
  453. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  454. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  455. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  456. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  457. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  458. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  459. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  460. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  461. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  462. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  463. package/lib/engine-components/codegen/components.d.ts +216 -216
  464. package/lib/engine-components/codegen/components.js +218 -218
  465. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  466. package/lib/engine-components/debug/LogStats.js +18 -18
  467. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  468. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  469. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  470. package/lib/engine-components/export/gltf/index.js +1 -1
  471. package/lib/engine-components/export/index.d.ts +1 -1
  472. package/lib/engine-components/export/index.js +1 -1
  473. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  474. package/lib/engine-components/export/usdz/Extension.js +1 -1
  475. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  476. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  477. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  478. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  479. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  480. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  481. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  482. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  483. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  484. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  485. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  486. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  487. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  488. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  489. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  490. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  491. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  492. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  493. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  494. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  496. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  497. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  498. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  499. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  500. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  501. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  502. package/lib/engine-components/export/usdz/index.js +2 -2
  503. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  504. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  505. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  506. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  507. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  508. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  509. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  510. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  511. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  512. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  513. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  514. package/lib/engine-components/particlesystem/api.js +2 -2
  515. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  516. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -59
  517. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  518. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  519. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  520. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  521. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  522. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  523. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  524. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  525. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  526. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  527. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  528. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  530. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  531. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  532. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  533. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  534. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  535. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  536. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  538. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  539. package/lib/engine-components/postprocessing/Effects/Tonemapping.js.map +1 -1
  540. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  541. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  542. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  543. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  544. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  545. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  546. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  547. package/lib/engine-components/postprocessing/PostProcessingHandler.js +494 -494
  548. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  549. package/lib/engine-components/postprocessing/Volume.js +385 -385
  550. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  551. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  552. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  553. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  554. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  555. package/lib/engine-components/postprocessing/index.js +6 -6
  556. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  557. package/lib/engine-components/postprocessing/utils.js +119 -119
  558. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  559. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  560. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  561. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  562. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  563. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  564. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  565. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  566. package/lib/engine-components/timeline/index.d.ts +4 -4
  567. package/lib/engine-components/timeline/index.js +3 -3
  568. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  569. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  570. package/lib/engine-components/ui/Button.d.ts +64 -64
  571. package/lib/engine-components/ui/Button.js +315 -315
  572. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  573. package/lib/engine-components/ui/Canvas.js +407 -407
  574. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  575. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  576. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  577. package/lib/engine-components/ui/EventSystem.js +765 -765
  578. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  579. package/lib/engine-components/ui/Graphic.js +255 -255
  580. package/lib/engine-components/ui/Image.d.ts +35 -35
  581. package/lib/engine-components/ui/Image.js +116 -116
  582. package/lib/engine-components/ui/InputField.d.ts +42 -42
  583. package/lib/engine-components/ui/InputField.js +268 -268
  584. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  585. package/lib/engine-components/ui/Interfaces.js +12 -12
  586. package/lib/engine-components/ui/Layout.d.ts +84 -84
  587. package/lib/engine-components/ui/Layout.js +330 -330
  588. package/lib/engine-components/ui/Outline.d.ts +7 -7
  589. package/lib/engine-components/ui/Outline.js +20 -20
  590. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  591. package/lib/engine-components/ui/PointerEvents.js +145 -145
  592. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  593. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  594. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  595. package/lib/engine-components/ui/Raycaster.js +95 -95
  596. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  597. package/lib/engine-components/ui/RectTransform.js +356 -356
  598. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  599. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  600. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  601. package/lib/engine-components/ui/Symbols.js +1 -1
  602. package/lib/engine-components/ui/Text.d.ts +78 -78
  603. package/lib/engine-components/ui/Text.js +539 -539
  604. package/lib/engine-components/ui/Utils.d.ts +24 -24
  605. package/lib/engine-components/ui/Utils.js +90 -90
  606. package/lib/engine-components/ui/index.d.ts +1 -1
  607. package/lib/engine-components/ui/index.js +1 -1
  608. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  609. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  610. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  611. package/lib/engine-components/utils/LookAt.js +82 -82
  612. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  613. package/lib/engine-components/utils/OpenURL.js +119 -119
  614. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  615. package/lib/engine-components/webxr/Avatar.js +255 -255
  616. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  617. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  618. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  619. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  620. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  621. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  622. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  623. package/lib/engine-components/webxr/WebXR.js +561 -561
  624. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  625. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  626. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  627. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  628. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  629. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  630. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  631. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  632. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  633. package/lib/engine-components/webxr/XRFlag.js +139 -139
  634. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  635. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  636. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  637. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  638. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  639. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  640. package/lib/engine-components/webxr/index.d.ts +3 -3
  641. package/lib/engine-components/webxr/index.js +3 -3
  642. package/lib/engine-components/webxr/types.d.ts +3 -3
  643. package/lib/engine-components/webxr/types.js +1 -1
  644. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  645. package/lib/engine-components-experimental/Presentation.js +9 -9
  646. package/lib/engine-components-experimental/api.d.ts +4 -4
  647. package/lib/engine-components-experimental/api.js +4 -4
  648. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  649. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  650. package/lib/engine-schemes/api.d.ts +12 -12
  651. package/lib/engine-schemes/api.js +12 -12
  652. package/lib/engine-schemes/schemes.d.ts +7 -7
  653. package/lib/engine-schemes/schemes.js +19 -19
  654. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  655. package/lib/engine-schemes/synced-camera-model.js +67 -67
  656. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  657. package/lib/engine-schemes/synced-transform-model.js +66 -66
  658. package/lib/engine-schemes/transform.d.ts +12 -12
  659. package/lib/engine-schemes/transform.js +39 -39
  660. package/lib/engine-schemes/vec2.d.ts +10 -10
  661. package/lib/engine-schemes/vec2.js +25 -25
  662. package/lib/engine-schemes/vec3.d.ts +11 -11
  663. package/lib/engine-schemes/vec3.js +29 -29
  664. package/lib/engine-schemes/vec4.d.ts +12 -12
  665. package/lib/engine-schemes/vec4.js +33 -33
  666. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  667. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  668. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  669. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  670. package/lib/needle-engine.d.ts +7 -7
  671. package/lib/needle-engine.js +64 -64
  672. package/package.json +3 -3
  673. package/plugins/common/buildinfo.js +64 -64
  674. package/plugins/common/cloud.js +1 -1
  675. package/plugins/common/config.cjs +31 -31
  676. package/plugins/common/config.js +35 -35
  677. package/plugins/common/files.js +31 -31
  678. package/plugins/common/generator.js +10 -10
  679. package/plugins/common/license.js +452 -452
  680. package/plugins/common/logger.js +327 -327
  681. package/plugins/common/npm.js +15 -15
  682. package/plugins/common/timers.js +7 -7
  683. package/plugins/common/version.js +37 -37
  684. package/plugins/gltf-packer.mjs +1 -1
  685. package/plugins/next/alias.cjs +39 -39
  686. package/plugins/next/license.cjs +24 -24
  687. package/plugins/next/meshbvhworker.cjs +18 -18
  688. package/plugins/next/next.js +141 -141
  689. package/plugins/types/index.d.ts +2 -2
  690. package/plugins/types/license.d.ts +24 -24
  691. package/plugins/types/needleConfig.d.ts +27 -27
  692. package/plugins/types/next.d.ts +2 -2
  693. package/plugins/types/userconfig.d.ts +124 -124
  694. package/plugins/types/vite.d.ts +13 -13
  695. package/plugins/types/webmanifest.d.ts +32 -32
  696. package/plugins/vite/alias.js +189 -189
  697. package/plugins/vite/asap.js +251 -251
  698. package/plugins/vite/build-pipeline.js +371 -371
  699. package/plugins/vite/build.js +19 -19
  700. package/plugins/vite/buildinfo.js +41 -41
  701. package/plugins/vite/config.js +106 -106
  702. package/plugins/vite/copyfiles.js +138 -138
  703. package/plugins/vite/defines.js +70 -70
  704. package/plugins/vite/dependencies.js +232 -232
  705. package/plugins/vite/dependency-watcher.js +237 -237
  706. package/plugins/vite/drop-client.js +76 -76
  707. package/plugins/vite/drop.js +87 -87
  708. package/plugins/vite/editor-connection.js +124 -124
  709. package/plugins/vite/facebook-instant-games.js +102 -102
  710. package/plugins/vite/gzip.js +5 -5
  711. package/plugins/vite/imports-logger.js +143 -143
  712. package/plugins/vite/index.js +147 -147
  713. package/plugins/vite/license.js +56 -56
  714. package/plugins/vite/local-files.js +440 -440
  715. package/plugins/vite/logger.client.js +272 -272
  716. package/plugins/vite/logger.js +100 -100
  717. package/plugins/vite/materialx.js +31 -31
  718. package/plugins/vite/meta.js +163 -163
  719. package/plugins/vite/npm.js +7 -7
  720. package/plugins/vite/peer.js +29 -29
  721. package/plugins/vite/poster-client.js +73 -73
  722. package/plugins/vite/poster.js +79 -79
  723. package/plugins/vite/pwa.js +604 -604
  724. package/plugins/vite/reload-client.js +15 -15
  725. package/plugins/vite/reload.js +351 -351
  726. package/plugins/vite/server.js +66 -66
  727. package/plugins/vite/transform-codegen.js +55 -55
  728. package/plugins/vite/transform.js +32 -32
  729. package/plugins/vite/vite-4.4-hack.js +31 -31
  730. package/src/asap/needle-asap.ts +111 -111
  731. package/src/asap/sessiongranted.ts +75 -75
  732. package/src/asap/utils.ts +4 -4
  733. package/src/engine/analytics/index.ts +10 -10
  734. package/src/engine/analytics/lcp.ts +35 -35
  735. package/src/engine/api.ts +82 -82
  736. package/src/engine/assets/index.ts +59 -59
  737. package/src/engine/assets/static.js +5 -5
  738. package/src/engine/codegen/register_types.ts +300 -300
  739. package/src/engine/debug/debug.ts +51 -51
  740. package/src/engine/debug/debug_console.ts +333 -333
  741. package/src/engine/debug/debug_overlay.ts +332 -332
  742. package/src/engine/debug/debug_spatial_console.ts +429 -429
  743. package/src/engine/debug/index.ts +1 -1
  744. package/src/engine/engine_addressables.ts +671 -671
  745. package/src/engine/engine_animation.ts +145 -145
  746. package/src/engine/engine_application.ts +113 -113
  747. package/src/engine/engine_assetdatabase.ts +389 -389
  748. package/src/engine/engine_audio.ts +24 -24
  749. package/src/engine/engine_camera.ts +39 -39
  750. package/src/engine/engine_components.ts +366 -366
  751. package/src/engine/engine_components_internal.ts +40 -40
  752. package/src/engine/engine_constants.ts +52 -52
  753. package/src/engine/engine_context.ts +1822 -1824
  754. package/src/engine/engine_context_registry.ts +129 -129
  755. package/src/engine/engine_coroutine.ts +54 -54
  756. package/src/engine/engine_create_objects.ts +411 -411
  757. package/src/engine/engine_default_parameters.ts +3 -3
  758. package/src/engine/engine_editor-sync.ts +28 -28
  759. package/src/engine/engine_fileloader.js +9 -9
  760. package/src/engine/engine_gameobject.ts +712 -712
  761. package/src/engine/engine_generic_utils.js +13 -13
  762. package/src/engine/engine_gizmos.ts +577 -577
  763. package/src/engine/engine_gltf.ts +29 -29
  764. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  765. package/src/engine/engine_hot_reload.ts +210 -210
  766. package/src/engine/engine_input.ts +1500 -1500
  767. package/src/engine/engine_input_utils.ts +23 -23
  768. package/src/engine/engine_instancing.ts +45 -45
  769. package/src/engine/engine_license.ts +386 -386
  770. package/src/engine/engine_lifecycle_api.ts +113 -113
  771. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  772. package/src/engine/engine_lightdata.ts +125 -125
  773. package/src/engine/engine_loaders.callbacks.ts +136 -136
  774. package/src/engine/engine_loaders.gltf.ts +82 -82
  775. package/src/engine/engine_loaders.ts +378 -378
  776. package/src/engine/engine_lods.ts +185 -186
  777. package/src/engine/engine_mainloop_utils.ts +472 -472
  778. package/src/engine/engine_math.ts +282 -282
  779. package/src/engine/engine_modules.ts +83 -83
  780. package/src/engine/engine_networking.ts +862 -862
  781. package/src/engine/engine_networking_auto.ts +352 -352
  782. package/src/engine/engine_networking_blob.ts +275 -275
  783. package/src/engine/engine_networking_files.ts +217 -217
  784. package/src/engine/engine_networking_files_default_components.ts +58 -58
  785. package/src/engine/engine_networking_instantiate.ts +419 -419
  786. package/src/engine/engine_networking_peer.ts +159 -159
  787. package/src/engine/engine_networking_streams.ts +713 -713
  788. package/src/engine/engine_networking_types.ts +24 -24
  789. package/src/engine/engine_networking_utils.ts +23 -23
  790. package/src/engine/engine_networking_websocket.ts +2 -2
  791. package/src/engine/engine_patcher.ts +199 -199
  792. package/src/engine/engine_physics.ts +783 -783
  793. package/src/engine/engine_physics.types.ts +46 -46
  794. package/src/engine/engine_physics_rapier.ts +1577 -1577
  795. package/src/engine/engine_playerview.ts +80 -80
  796. package/src/engine/engine_scenelighting.ts +294 -294
  797. package/src/engine/engine_serialization.ts +2 -2
  798. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  799. package/src/engine/engine_serialization_core.ts +720 -720
  800. package/src/engine/engine_serialization_decorator.ts +80 -80
  801. package/src/engine/engine_setup.ts +1 -1
  802. package/src/engine/engine_shaders.ts +267 -267
  803. package/src/engine/engine_shims.ts +32 -32
  804. package/src/engine/engine_test_utils.ts +109 -109
  805. package/src/engine/engine_texture.ts +82 -82
  806. package/src/engine/engine_three_utils.ts +928 -928
  807. package/src/engine/engine_time.ts +94 -94
  808. package/src/engine/engine_time_utils.ts +237 -237
  809. package/src/engine/engine_tonemapping.ts +209 -208
  810. package/src/engine/engine_types.ts +730 -730
  811. package/src/engine/engine_typestore.ts +63 -63
  812. package/src/engine/engine_util_decorator.ts +136 -136
  813. package/src/engine/engine_utils.ts +1115 -1115
  814. package/src/engine/engine_utils_format.ts +273 -273
  815. package/src/engine/engine_utils_screenshot.ts +708 -708
  816. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  817. package/src/engine/export/gltf/Writers.ts +34 -34
  818. package/src/engine/export/gltf/index.ts +158 -158
  819. package/src/engine/export/index.ts +2 -2
  820. package/src/engine/export/state.ts +19 -19
  821. package/src/engine/export/utils.ts +9 -9
  822. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  823. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  824. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  825. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  826. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  827. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  828. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  829. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  830. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  831. package/src/engine/extensions/extension_resolver.ts +4 -4
  832. package/src/engine/extensions/extension_utils.ts +166 -166
  833. package/src/engine/extensions/extensions.ts +140 -140
  834. package/src/engine/extensions/index.ts +5 -5
  835. package/src/engine/extensions/usage_tracker.ts +100 -100
  836. package/src/engine/js-extensions/Camera.ts +37 -37
  837. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  838. package/src/engine/js-extensions/Layers.ts +23 -23
  839. package/src/engine/js-extensions/Object3D.ts +296 -296
  840. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  841. package/src/engine/js-extensions/Vector.ts +18 -18
  842. package/src/engine/js-extensions/index.ts +4 -4
  843. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  844. package/src/engine/shaders/shaderData.ts +67 -67
  845. package/src/engine/tests/test_utils.ts +63 -63
  846. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  847. package/src/engine/webcomponents/api.ts +6 -6
  848. package/src/engine/webcomponents/buttons.ts +292 -292
  849. package/src/engine/webcomponents/fonts.ts +41 -41
  850. package/src/engine/webcomponents/icons.ts +57 -57
  851. package/src/engine/webcomponents/index.ts +1 -1
  852. package/src/engine/webcomponents/logo-element.ts +78 -78
  853. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  854. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  855. package/src/engine/webcomponents/needle-button.ts +181 -181
  856. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  857. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  858. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  859. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  860. package/src/engine/webcomponents/needle-engine.ts +890 -860
  861. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  862. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  863. package/src/engine/xr/NeedleXRSync.ts +220 -220
  864. package/src/engine/xr/SceneTransition.ts +78 -78
  865. package/src/engine/xr/TempXRContext.ts +216 -216
  866. package/src/engine/xr/XRRig.ts +9 -9
  867. package/src/engine/xr/api.ts +5 -5
  868. package/src/engine/xr/events.ts +102 -102
  869. package/src/engine/xr/internal.ts +34 -34
  870. package/src/engine/xr/usdz.ts +30 -30
  871. package/src/engine/xr/utils.ts +39 -39
  872. package/src/engine-components/AlignmentConstraint.ts +36 -36
  873. package/src/engine-components/Animation.ts +557 -557
  874. package/src/engine-components/AnimationCurve.ts +150 -150
  875. package/src/engine-components/AnimationUtils.ts +28 -28
  876. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  877. package/src/engine-components/Animator.ts +397 -397
  878. package/src/engine-components/AnimatorController.ts +1293 -1293
  879. package/src/engine-components/AudioListener.ts +92 -92
  880. package/src/engine-components/AudioSource.ts +644 -644
  881. package/src/engine-components/AvatarLoader.ts +263 -263
  882. package/src/engine-components/AxesHelper.ts +59 -59
  883. package/src/engine-components/BasicIKConstraint.ts +54 -54
  884. package/src/engine-components/BoxCollider.ts +1 -1
  885. package/src/engine-components/BoxHelperComponent.ts +114 -114
  886. package/src/engine-components/Camera.ts +719 -719
  887. package/src/engine-components/CameraUtils.ts +138 -138
  888. package/src/engine-components/CharacterController.ts +253 -253
  889. package/src/engine-components/Collider.ts +374 -374
  890. package/src/engine-components/Component.ts +1297 -1297
  891. package/src/engine-components/ContactShadows.ts +506 -506
  892. package/src/engine-components/DeleteBox.ts +62 -62
  893. package/src/engine-components/DeviceFlag.ts +46 -46
  894. package/src/engine-components/DragControls.ts +1623 -1623
  895. package/src/engine-components/DropListener.ts +713 -713
  896. package/src/engine-components/Duplicatable.ts +198 -198
  897. package/src/engine-components/EventList.ts +266 -266
  898. package/src/engine-components/EventTrigger.ts +74 -74
  899. package/src/engine-components/EventType.ts +22 -22
  900. package/src/engine-components/Fog.ts +60 -60
  901. package/src/engine-components/Gizmos.ts +56 -56
  902. package/src/engine-components/GridHelper.ts +48 -48
  903. package/src/engine-components/GroundProjection.ts +356 -356
  904. package/src/engine-components/Interactable.ts +14 -14
  905. package/src/engine-components/Joints.ts +52 -52
  906. package/src/engine-components/LODGroup.ts +153 -153
  907. package/src/engine-components/Light.ts +558 -558
  908. package/src/engine-components/LookAtConstraint.ts +25 -25
  909. package/src/engine-components/NeedleMenu.ts +84 -84
  910. package/src/engine-components/NestedGltf.ts +86 -86
  911. package/src/engine-components/Networking.ts +114 -114
  912. package/src/engine-components/OffsetConstraint.ts +60 -60
  913. package/src/engine-components/OrbitControls.ts +1074 -1074
  914. package/src/engine-components/PlayerColor.ts +103 -103
  915. package/src/engine-components/ReflectionProbe.ts +220 -220
  916. package/src/engine-components/Renderer.ts +903 -903
  917. package/src/engine-components/RendererInstancing.ts +855 -855
  918. package/src/engine-components/RendererLightmap.ts +198 -198
  919. package/src/engine-components/RigidBody.ts +526 -526
  920. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  921. package/src/engine-components/ScreenCapture.ts +592 -592
  922. package/src/engine-components/ShadowCatcher.ts +172 -172
  923. package/src/engine-components/Skybox.ts +475 -475
  924. package/src/engine-components/SmoothFollow.ts +76 -76
  925. package/src/engine-components/SpatialTrigger.ts +229 -229
  926. package/src/engine-components/SpectatorCamera.ts +787 -787
  927. package/src/engine-components/SphereCollider.ts +1 -1
  928. package/src/engine-components/SpriteRenderer.ts +468 -468
  929. package/src/engine-components/SyncedCamera.ts +220 -220
  930. package/src/engine-components/SyncedRoom.ts +380 -380
  931. package/src/engine-components/SyncedTransform.ts +383 -383
  932. package/src/engine-components/TestRunner.ts +118 -118
  933. package/src/engine-components/TransformGizmo.ts +219 -219
  934. package/src/engine-components/VideoPlayer.ts +1025 -1025
  935. package/src/engine-components/Voip.ts +363 -363
  936. package/src/engine-components/api.ts +60 -60
  937. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  938. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  939. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  940. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  941. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  942. package/src/engine-components/codegen/components.ts +217 -217
  943. package/src/engine-components/debug/LogStats.ts +21 -21
  944. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  945. package/src/engine-components/export/usdz/Extension.ts +24 -24
  946. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  947. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  948. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  949. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  950. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  951. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  952. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  953. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  954. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  955. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  956. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  957. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  958. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  959. package/src/engine-components/export/usdz/index.ts +2 -2
  960. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  961. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  962. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  963. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  964. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  965. package/src/engine-components/particlesystem/api.ts +1 -1
  966. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  967. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  968. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  969. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  970. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  971. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  972. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  973. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  974. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  975. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  976. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  977. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  978. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  979. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  980. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  981. package/src/engine-components/postprocessing/PostProcessingHandler.ts +572 -572
  982. package/src/engine-components/postprocessing/Volume.ts +426 -426
  983. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  984. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  985. package/src/engine-components/postprocessing/index.ts +5 -5
  986. package/src/engine-components/postprocessing/utils.ts +154 -154
  987. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  988. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  989. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  990. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  991. package/src/engine-components/timeline/index.ts +3 -3
  992. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  993. package/src/engine-components/ui/Button.ts +307 -307
  994. package/src/engine-components/ui/Canvas.ts +419 -419
  995. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  996. package/src/engine-components/ui/EventSystem.ts +854 -854
  997. package/src/engine-components/ui/Graphic.ts +275 -275
  998. package/src/engine-components/ui/Image.ts +112 -112
  999. package/src/engine-components/ui/InputField.ts +321 -321
  1000. package/src/engine-components/ui/Interfaces.ts +57 -57
  1001. package/src/engine-components/ui/Layout.ts +334 -334
  1002. package/src/engine-components/ui/Outline.ts +13 -13
  1003. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1004. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1005. package/src/engine-components/ui/Raycaster.ts +102 -102
  1006. package/src/engine-components/ui/RectTransform.ts +375 -375
  1007. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1008. package/src/engine-components/ui/Symbols.ts +1 -1
  1009. package/src/engine-components/ui/Text.ts +578 -578
  1010. package/src/engine-components/ui/Utils.ts +113 -113
  1011. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1012. package/src/engine-components/utils/LookAt.ts +88 -88
  1013. package/src/engine-components/utils/OpenURL.ts +114 -114
  1014. package/src/engine-components/webxr/Avatar.ts +265 -265
  1015. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1016. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1017. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1018. package/src/engine-components/webxr/WebXR.ts +585 -585
  1019. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1020. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1021. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1022. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1023. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1024. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1025. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1026. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1027. package/src/engine-components/webxr/index.ts +2 -2
  1028. package/src/engine-components/webxr/types.ts +3 -3
  1029. package/src/engine-components-experimental/Presentation.ts +12 -12
  1030. package/src/engine-components-experimental/api.ts +4 -4
  1031. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1032. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1033. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1034. package/src/engine-schemes/README.md +1 -1
  1035. package/src/engine-schemes/api.ts +12 -12
  1036. package/src/engine-schemes/schemes.ts +28 -28
  1037. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1038. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1039. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1040. package/src/engine-schemes/transform.ts +50 -50
  1041. package/src/engine-schemes/transforms.fbs +25 -25
  1042. package/src/engine-schemes/vec.fbs +19 -19
  1043. package/src/engine-schemes/vec2.ts +33 -33
  1044. package/src/engine-schemes/vec3.ts +38 -38
  1045. package/src/engine-schemes/vec4.ts +43 -43
  1046. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1047. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1048. package/src/include/draco/draco_decoder.js +34 -34
  1049. package/src/include/ktx2/basis_transcoder.js +21 -21
  1050. package/src/include/needle/arial-msdf.json +1471 -1471
  1051. package/src/include/three/DragControls.js +231 -231
  1052. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1053. package/src/needle-engine.ts +70 -70
  1054. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1055. package/dist/gltf-progressive-YjtQYFa9.js +0 -1052
  1056. package/dist/gltf-progressive-yOP1mp5W.min.js +0 -8
  1057. package/dist/gltf-progressive-zdhlW609.umd.cjs +0 -8
  1058. package/src/engine-schemes/dist/api.js +0 -17
  1059. package/src/engine-schemes/dist/api.js.meta +0 -7
  1060. package/src/engine-schemes/dist/schemes.js +0 -25
  1061. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1062. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1063. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1064. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1065. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1066. package/src/engine-schemes/dist/transform.js +0 -46
  1067. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1068. package/src/engine-schemes/dist/vec2.js +0 -32
  1069. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1070. package/src/engine-schemes/dist/vec3.js +0 -36
  1071. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1072. package/src/engine-schemes/dist/vec4.js +0 -40
  1073. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1074. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1075. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,921 +1,921 @@
1
- import { Object3D, Vector3 } from "three";
2
- import { isDevEnvironment } from "../engine/debug/index.js";
3
- import { addComponent, destroyComponentInstance, findObjectOfType, findObjectsOfType, getComponent, getComponentInChildren, getComponentInParent, getComponents, getComponentsInChildren, getComponentsInParent, getOrAddComponent, removeComponent } from "../engine/engine_components.js";
4
- import { activeInHierarchyFieldName } from "../engine/engine_constants.js";
5
- import { destroy, findByGuid, foreachComponent, instantiate, isActiveInHierarchy, isActiveSelf, isDestroyed, isUsingInstancing, markAsInstancedRendered, setActive } from "../engine/engine_gameobject.js";
6
- import { isHotReloadEnabled, registerHotReloadType, unregisterHotReloadType } from "../engine/engine_hot_reload.js";
7
- import * as main from "../engine/engine_mainloop_utils.js";
8
- import { syncDestroy, syncInstantiate } from "../engine/engine_networking_instantiate.js";
9
- import { Context, FrameEvent } from "../engine/engine_setup.js";
10
- import * as threeutils from "../engine/engine_three_utils.js";
11
- // export interface ISerializationCallbackReceiver {
12
- // onBeforeSerialize?(): object | void;
13
- // onAfterSerialize?();
14
- // onBeforeDeserialize?(data?: any);
15
- // onAfterDeserialize?();
16
- // onDeserialize?(key: string, value: any): any | void;
17
- // }
18
- /**
19
- * Base class for objects in Needle Engine. Extends {@link Object3D} from three.js.
20
- * GameObjects can have components attached to them, which can be used to add functionality to the object.
21
- * They manage their components and provide methods to add, remove and get components.
22
- *
23
- * All {@link Object3D} types loaded in Needle Engine have methods like {@link addComponent}.
24
- * These methods are available directly on the GameObject instance:
25
- * ```typescript
26
- * target.addComponent(MyComponent);
27
- * ```
28
- *
29
- * And can be called statically on the GameObject class as well:
30
- * ```typescript
31
- * GameObject.setActive(target, true);
32
- * ```
33
- */
34
- export class GameObject extends Object3D {
35
- /**
36
- * Unique identifier for this GameObject
37
- */
38
- guid;
39
- /**
40
- * Checks if a GameObject has been destroyed
41
- * @param go The GameObject to check
42
- * @returns True if the GameObject has been destroyed
43
- */
44
- static isDestroyed(go) {
45
- return isDestroyed(go);
46
- }
47
- /**
48
- * Sets the active state of a GameObject
49
- * @param go The GameObject to modify
50
- * @param active Whether the GameObject should be active
51
- * @param processStart Whether to process the start callbacks if being activated
52
- */
53
- static setActive(go, active, processStart = true) {
54
- if (!go)
55
- return;
56
- setActive(go, active);
57
- // TODO: do we still need this?:
58
- main.updateIsActive(go);
59
- if (active && processStart)
60
- main.processStart(Context.Current, go);
61
- }
62
- /**
63
- * Checks if the GameObject itself is active (same as go.visible)
64
- * @param go The GameObject to check
65
- * @returns True if the GameObject is active
66
- */
67
- static isActiveSelf(go) {
68
- return isActiveSelf(go);
69
- }
70
- /**
71
- * Checks if the GameObject is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
72
- * @param go The GameObject to check
73
- * @returns True if the GameObject is active in the hierarchy
74
- */
75
- static isActiveInHierarchy(go) {
76
- return isActiveInHierarchy(go);
77
- }
78
- /**
79
- * Marks a GameObject to be rendered using instancing
80
- * @param go The GameObject to mark
81
- * @param instanced Whether the GameObject should use instanced rendering
82
- */
83
- static markAsInstancedRendered(go, instanced) {
84
- markAsInstancedRendered(go, instanced);
85
- }
86
- /**
87
- * Checks if a GameObject is using instanced rendering
88
- * @param instance The GameObject to check
89
- * @returns True if the GameObject is using instanced rendering
90
- */
91
- static isUsingInstancing(instance) { return isUsingInstancing(instance); }
92
- /**
93
- * Executes a callback for all components of the provided type on the provided object and its children
94
- * @param instance Object to run the method on
95
- * @param cb Callback to run on each component, "return undefined;" to continue and "return <anything>;" to break the loop
96
- * @param recursive If true, the method will be run on all children as well
97
- * @returns The last return value of the callback
98
- */
99
- static foreachComponent(instance, cb, recursive = true) {
100
- return foreachComponent(instance, cb, recursive);
101
- }
102
- /**
103
- * Creates a new instance of the provided object that will be replicated to all connected clients
104
- * @param instance Object to instantiate
105
- * @param opts Options for the instantiation
106
- * @returns The newly created instance or null if creation failed
107
- */
108
- static instantiateSynced(instance, opts) {
109
- if (!instance)
110
- return null;
111
- return syncInstantiate(instance, opts);
112
- }
113
- static instantiate(instance, opts = null) {
114
- if ('isAssetReference' in instance) {
115
- return instantiate(instance, opts);
116
- }
117
- return instantiate(instance, opts);
118
- }
119
- /**
120
- * Destroys an object on all connected clients (if in a networked session)
121
- * @param instance Object to destroy
122
- * @param context Optional context to use
123
- * @param recursive If true, all children will be destroyed as well
124
- */
125
- static destroySynced(instance, context, recursive = true) {
126
- if (!instance)
127
- return;
128
- const go = instance;
129
- context = context ?? Context.Current;
130
- syncDestroy(go, context.connection, recursive);
131
- }
132
- /**
133
- * Destroys an object
134
- * @param instance Object to destroy
135
- * @param recursive If true, all children will be destroyed as well. Default: true
136
- */
137
- static destroy(instance, recursive = true) {
138
- return destroy(instance, recursive);
139
- }
140
- /**
141
- * Adds an object to parent and ensures all components are properly registered
142
- * @param instance Object to add
143
- * @param parent Parent to add the object to
144
- * @param context Optional context to use
145
- */
146
- static add(instance, parent, context) {
147
- if (!instance || !parent)
148
- return;
149
- if (instance === parent) {
150
- console.warn("Can not add object to self", instance);
151
- return;
152
- }
153
- if (!context) {
154
- context = Context.Current;
155
- }
156
- parent.add(instance);
157
- setActive(instance, true);
158
- main.updateIsActive(instance);
159
- if (context) {
160
- GameObject.foreachComponent(instance, (comp) => {
161
- main.addScriptToArrays(comp, context);
162
- if (comp.__internalDidAwakeAndStart)
163
- return;
164
- if (context.new_script_start.includes(comp) === false) {
165
- context.new_script_start.push(comp);
166
- }
167
- }, true);
168
- }
169
- else {
170
- console.warn("Missing context");
171
- }
172
- }
173
- /**
174
- * Removes the object from its parent and deactivates all of its components
175
- * @param instance Object to remove
176
- */
177
- static remove(instance) {
178
- if (!instance)
179
- return;
180
- instance.parent?.remove(instance);
181
- setActive(instance, false);
182
- main.updateIsActive(instance);
183
- GameObject.foreachComponent(instance, (comp) => {
184
- main.processRemoveFromScene(comp);
185
- }, true);
186
- }
187
- /**
188
- * Invokes a method on all components including children (if a method with that name exists)
189
- * @param go GameObject to invoke the method on
190
- * @param functionName Name of the method to invoke
191
- * @param args Arguments to pass to the method
192
- */
193
- static invokeOnChildren(go, functionName, ...args) {
194
- this.invoke(go, functionName, true, args);
195
- }
196
- /**
197
- * Invokes a method on all components that have a method matching the provided name
198
- * @param go GameObject to invoke the method on
199
- * @param functionName Name of the method to invoke
200
- * @param children Whether to invoke on children as well
201
- * @param args Arguments to pass to the method
202
- */
203
- static invoke(go, functionName, children = false, ...args) {
204
- if (!go)
205
- return;
206
- this.foreachComponent(go, c => {
207
- const fn = c[functionName];
208
- if (fn && typeof fn === "function") {
209
- fn?.call(c, ...args);
210
- }
211
- }, children);
212
- }
213
- /** @deprecated use `addComponent` */
214
- // eslint-disable-next-line deprecation/deprecation
215
- static addNewComponent(go, type, init, callAwake = true) {
216
- return addComponent(go, type, init, { callAwake });
217
- }
218
- /**
219
- * Adds a new component (or moves an existing component) to the provided object
220
- * @param go Object to add the component to
221
- * @param instanceOrType If an instance is provided it will be moved to the new object, if a type is provided a new instance will be created
222
- * @param init Optional init object to initialize the component with
223
- * @param opts Optional options for adding the component
224
- * @returns The added or moved component
225
- */
226
- static addComponent(go, instanceOrType, init, opts) {
227
- return addComponent(go, instanceOrType, init, opts);
228
- }
229
- /**
230
- * Moves a component to a new object
231
- * @param go GameObject to move the component to
232
- * @param instance Component to move
233
- * @returns The moved component
234
- */
235
- static moveComponent(go, instance) {
236
- return addComponent(go, instance);
237
- }
238
- /**
239
- * Removes a component from its object
240
- * @param instance Component to remove
241
- * @returns The removed component
242
- */
243
- static removeComponent(instance) {
244
- removeComponent(instance.gameObject, instance);
245
- return instance;
246
- }
247
- /**
248
- * Gets or adds a component of the specified type
249
- * @param go GameObject to get or add the component to
250
- * @param typeName Constructor of the component type
251
- * @returns The existing or newly added component
252
- */
253
- static getOrAddComponent(go, typeName) {
254
- return getOrAddComponent(go, typeName);
255
- }
256
- /**
257
- * Gets a component on the provided object
258
- * @param go GameObject to get the component from
259
- * @param typeName Constructor of the component type
260
- * @returns The component if found, otherwise null
261
- */
262
- static getComponent(go, typeName) {
263
- if (go === null)
264
- return null;
265
- // if names are minified we could also use the type store and work with strings everywhere
266
- // not ideal, but I dont know a good/sane way to do this otherwise
267
- // const res = TypeStore.get(typeName);
268
- // if(res) typeName = res;
269
- return getComponent(go, typeName);
270
- }
271
- /**
272
- * Gets all components of the specified type on the provided object
273
- * @param go GameObject to get the components from
274
- * @param typeName Constructor of the component type
275
- * @param arr Optional array to populate with the components
276
- * @returns Array of components
277
- */
278
- static getComponents(go, typeName, arr = null) {
279
- if (go === null)
280
- return arr ?? [];
281
- return getComponents(go, typeName, arr);
282
- }
283
- /**
284
- * Finds an object or component by its unique identifier
285
- * @param guid Unique identifier to search for
286
- * @param hierarchy Root object to search in
287
- * @returns The found GameObject or Component, or null/undefined if not found
288
- */
289
- static findByGuid(guid, hierarchy) {
290
- const res = findByGuid(guid, hierarchy);
291
- return res;
292
- }
293
- /**
294
- * Finds the first object of the specified component type in the scene
295
- * @param typeName Constructor of the component type
296
- * @param context Context or root object to search in
297
- * @param includeInactive Whether to include inactive objects in the search
298
- * @returns The first matching component if found, otherwise null
299
- */
300
- static findObjectOfType(typeName, context, includeInactive = true) {
301
- return findObjectOfType(typeName, context ?? Context.Current, includeInactive);
302
- }
303
- /**
304
- * Finds all objects of the specified component type in the scene
305
- * @param typeName Constructor of the component type
306
- * @param context Context or root object to search in
307
- * @returns Array of matching components
308
- */
309
- static findObjectsOfType(typeName, context) {
310
- const arr = [];
311
- findObjectsOfType(typeName, arr, context);
312
- return arr;
313
- }
314
- /**
315
- * Gets a component of the specified type in the gameObject's children hierarchy
316
- * @param go GameObject to search in
317
- * @param typeName Constructor of the component type
318
- * @returns The first matching component if found, otherwise null
319
- */
320
- static getComponentInChildren(go, typeName) {
321
- return getComponentInChildren(go, typeName);
322
- }
323
- /**
324
- * Gets all components of the specified type in the gameObject's children hierarchy
325
- * @param go GameObject to search in
326
- * @param typeName Constructor of the component type
327
- * @param arr Optional array to populate with the components
328
- * @returns Array of components
329
- */
330
- static getComponentsInChildren(go, typeName, arr = null) {
331
- return getComponentsInChildren(go, typeName, arr ?? undefined);
332
- }
333
- /**
334
- * Gets a component of the specified type in the gameObject's parent hierarchy
335
- * @param go GameObject to search in
336
- * @param typeName Constructor of the component type
337
- * @returns The first matching component if found, otherwise null
338
- */
339
- static getComponentInParent(go, typeName) {
340
- return getComponentInParent(go, typeName);
341
- }
342
- /**
343
- * Gets all components of the specified type in the gameObject's parent hierarchy
344
- * @param go GameObject to search in
345
- * @param typeName Constructor of the component type
346
- * @param arr Optional array to populate with the components
347
- * @returns Array of components
348
- */
349
- static getComponentsInParent(go, typeName, arr = null) {
350
- return getComponentsInParent(go, typeName, arr);
351
- }
352
- /**
353
- * Gets all components on the gameObject
354
- * @param go GameObject to get components from
355
- * @returns Array of all components
356
- */
357
- static getAllComponents(go) {
358
- const componentsList = go.userData?.components;
359
- if (!componentsList)
360
- return [];
361
- const newList = [...componentsList];
362
- return newList;
363
- }
364
- /**
365
- * Iterates through all components on the gameObject
366
- * @param go GameObject to iterate components on
367
- * @returns Generator yielding each component
368
- */
369
- static *iterateComponents(go) {
370
- const list = go?.userData?.components;
371
- if (list && Array.isArray(list)) {
372
- for (let i = 0; i < list.length; i++) {
373
- yield list[i];
374
- }
375
- }
376
- }
377
- }
378
- /**
379
- * Needle Engine component base class. Component's are the main building blocks of the Needle Engine.
380
- * Derive from {@link Behaviour} to implement your own using the provided lifecycle methods.
381
- * Components can be added to any {@link Object3D} using {@link addComponent} or {@link GameObject.addComponent}.
382
- *
383
- * The most common lifecycle methods are {@link update}, {@link awake}, {@link start}, {@link onEnable}, {@link onDisable} and {@link onDestroy}.
384
- *
385
- * XR specific callbacks include {@link onEnterXR}, {@link onLeaveXR}, {@link onUpdateXR}, {@link onXRControllerAdded} and {@link onXRControllerRemoved}.
386
- *
387
- * To receive pointer events implement {@link onPointerDown}, {@link onPointerUp}, {@link onPointerEnter}, {@link onPointerExit} and {@link onPointerMove}.
388
- *
389
- * @example
390
- * ```typescript
391
- * import { Behaviour } from "@needle-tools/engine";
392
- * export class MyComponent extends Behaviour {
393
- * start() {
394
- * console.log("Hello World");
395
- * }
396
- * update() {
397
- * console.log("Frame", this.context.time.frame);
398
- * }
399
- * }
400
- * ```
401
- *
402
- * @group Components
403
- */
404
- export class Component {
405
- /**
406
- * Indicates whether this object is a component
407
- * @internal
408
- */
409
- get isComponent() { return true; }
410
- __context;
411
- /**
412
- * The context this component belongs to, providing access to the runtime environment
413
- * including physics, timing utilities, camera, and scene
414
- */
415
- get context() {
416
- return this.__context ?? Context.Current;
417
- }
418
- set context(context) {
419
- this.__context = context;
420
- }
421
- /**
422
- * Shorthand accessor for the current scene from the context
423
- * @returns The scene this component belongs to
424
- */
425
- get scene() { return this.context.scene; }
426
- /**
427
- * The layer value of the GameObject this component is attached to
428
- * Used for visibility and physics filtering
429
- */
430
- get layer() {
431
- return this.gameObject?.userData?.layer;
432
- }
433
- /**
434
- * The name of the GameObject this component is attached to
435
- * Used for debugging and finding objects
436
- */
437
- get name() {
438
- if (this.gameObject?.name) {
439
- return this.gameObject.name;
440
- }
441
- return this.gameObject?.userData.name;
442
- }
443
- __name;
444
- set name(str) {
445
- if (this.gameObject) {
446
- if (!this.gameObject.userData)
447
- this.gameObject.userData = {};
448
- this.gameObject.userData.name = str;
449
- this.__name = str;
450
- }
451
- else {
452
- this.__name = str;
453
- }
454
- }
455
- /**
456
- * The tag of the GameObject this component is attached to
457
- * Used for categorizing objects and efficient lookup
458
- */
459
- get tag() {
460
- return this.gameObject?.userData.tag;
461
- }
462
- set tag(str) {
463
- if (this.gameObject) {
464
- if (!this.gameObject.userData)
465
- this.gameObject.userData = {};
466
- this.gameObject.userData.tag = str;
467
- }
468
- }
469
- /**
470
- * Indicates whether the GameObject is marked as static
471
- * Static objects typically don't move and can be optimized by the engine
472
- */
473
- get static() {
474
- return this.gameObject?.userData.static;
475
- }
476
- set static(value) {
477
- if (this.gameObject) {
478
- if (!this.gameObject.userData)
479
- this.gameObject.userData = {};
480
- this.gameObject.userData.static = value;
481
- }
482
- }
483
- // get hideFlags(): HideFlags {
484
- // return this.gameObject?.hideFlags;
485
- // }
486
- /**
487
- * Checks if this component is currently active (enabled and part of an active GameObject hierarchy)
488
- * Components that are inactive won't receive lifecycle method calls
489
- * @returns True if the component is enabled and all parent GameObjects are active
490
- */
491
- get activeAndEnabled() {
492
- if (this.destroyed)
493
- return false;
494
- if (this.__isEnabled === false)
495
- return false;
496
- if (!this.__isActiveInHierarchy)
497
- return false;
498
- // let go = this.gameObject;
499
- // do {
500
- // // console.log(go.name, go.visible)
501
- // if (!go.visible) return false;
502
- // go = go.parent as GameObject;
503
- // }
504
- // while (go);
505
- return true;
506
- }
507
- get __isActive() {
508
- return this.gameObject.visible;
509
- }
510
- get __isActiveInHierarchy() {
511
- if (!this.gameObject)
512
- return false;
513
- const res = this.gameObject[activeInHierarchyFieldName];
514
- if (res === undefined)
515
- return true;
516
- return res;
517
- }
518
- set __isActiveInHierarchy(val) {
519
- if (!this.gameObject)
520
- return;
521
- this.gameObject[activeInHierarchyFieldName] = val;
522
- }
523
- /**
524
- * Reference to the GameObject this component is attached to
525
- * This is a three.js Object3D with additional GameObject functionality
526
- */
527
- gameObject;
528
- /**
529
- * Unique identifier for this component instance,
530
- * used for finding and tracking components
531
- */
532
- guid = "invalid";
533
- /**
534
- * Identifier for the source asset that created this component.
535
- * For example, URL to the glTF file this component was loaded from
536
- */
537
- sourceId;
538
- /**
539
- * Called once when the component becomes active for the first time.
540
- * This is the first lifecycle callback to be invoked
541
- */
542
- awake() { }
543
- /**
544
- * Called every time the component becomes enabled or active in the hierarchy.
545
- * Invoked after {@link awake} and before {@link start}.
546
- */
547
- onEnable() { }
548
- /**
549
- * Called every time the component becomes disabled or inactive in the hierarchy.
550
- * Invoked when the component or any parent GameObject becomes invisible
551
- */
552
- onDisable() { }
553
- /**
554
- * Called when the component is destroyed.
555
- * Use for cleanup operations like removing event listeners
556
- */
557
- onDestroy() {
558
- this.__destroyed = true;
559
- }
560
- /**
561
- * Starts a coroutine that can yield to wait for events.
562
- * Coroutines allow for time-based sequencing of operations without blocking.
563
- * Coroutines are based on generator functions, a JavaScript language feature.
564
- *
565
- * @param routine Generator function to start
566
- * @param evt Event to register the coroutine for (default: FrameEvent.Update)
567
- * @returns The generator function that can be used to stop the coroutine
568
- * @example
569
- * Time-based sequencing of operations
570
- * ```ts
571
- * *myCoroutine() {
572
- * yield WaitForSeconds(1); // wait for 1 second
573
- * yield WaitForFrames(10); // wait for 10 frames
574
- * yield new Promise(resolve => setTimeout(resolve, 1000)); // wait for a promise to resolve
575
- * }
576
- * ```
577
- * @example
578
- * Coroutine that logs a message every 5 frames
579
- * ```ts
580
- * onEnable() {
581
- * this.startCoroutine(this.myCoroutine());
582
- * }
583
- * private *myCoroutine() {
584
- * while(this.activeAndEnabled) {
585
- * console.log("Hello World", this.context.time.frame);
586
- * // wait for 5 frames
587
- * for(let i = 0; i < 5; i++) yield;
588
- * }
589
- * }
590
- * ```
591
- */
592
- startCoroutine(routine, evt = FrameEvent.Update) {
593
- return this.context.registerCoroutineUpdate(this, routine, evt);
594
- }
595
- /**
596
- * Stops a coroutine that was previously started with startCoroutine
597
- * @param routine The routine to be stopped
598
- * @param evt The frame event the routine was registered with
599
- */
600
- stopCoroutine(routine, evt = FrameEvent.Update) {
601
- this.context.unregisterCoroutineUpdate(routine, evt);
602
- }
603
- /**
604
- * Checks if this component has been destroyed
605
- * @returns True if the component or its GameObject has been destroyed
606
- */
607
- get destroyed() {
608
- return this.__destroyed;
609
- }
610
- /**
611
- * Destroys this component and removes it from its GameObject
612
- * After destruction, the component will no longer receive lifecycle callbacks
613
- */
614
- destroy() {
615
- if (this.__destroyed)
616
- return;
617
- this.__internalDestroy();
618
- }
619
- /** @internal */
620
- __didAwake = false;
621
- /** @internal */
622
- __didStart = false;
623
- /** @internal */
624
- __didEnable = false;
625
- /** @internal */
626
- __isEnabled = undefined;
627
- /** @internal */
628
- __destroyed = false;
629
- /** @internal */
630
- get __internalDidAwakeAndStart() { return this.__didAwake && this.__didStart; }
631
- /** @internal */
632
- constructor(init) {
633
- this.__didAwake = false;
634
- this.__didStart = false;
635
- this.__didEnable = false;
636
- this.__isEnabled = undefined;
637
- this.__destroyed = false;
638
- this._internalInit(init);
639
- if (isHotReloadEnabled())
640
- registerHotReloadType(this);
641
- }
642
- /** @internal */
643
- __internalNewInstanceCreated(init) {
644
- this.__didAwake = false;
645
- this.__didStart = false;
646
- this.__didEnable = false;
647
- this.__isEnabled = undefined;
648
- this.__destroyed = false;
649
- this._internalInit(init);
650
- return this;
651
- }
652
- /**
653
- * Initializes component properties from an initialization object
654
- * @param init Object with properties to copy to this component
655
- * @internal
656
- */
657
- _internalInit(init) {
658
- if (typeof init === "object") {
659
- for (const key of Object.keys(init)) {
660
- const value = init[key];
661
- // we don't want to allow overriding functions via init
662
- if (typeof value === "function")
663
- continue;
664
- this[key] = value;
665
- }
666
- }
667
- }
668
- /** @internal */
669
- __internalAwake() {
670
- if (this.__didAwake)
671
- return;
672
- this.__didAwake = true;
673
- this.awake();
674
- }
675
- /** @internal */
676
- __internalStart() {
677
- if (this.__didStart)
678
- return;
679
- this.__didStart = true;
680
- if (this.start)
681
- this.start();
682
- }
683
- /** @internal */
684
- __internalEnable(isAddingToScene) {
685
- if (this.__destroyed) {
686
- if (isDevEnvironment()) {
687
- console.warn("[Needle Engine Dev] Trying to enable destroyed component");
688
- }
689
- return false;
690
- }
691
- // Don't change enable before awake
692
- // But a user can change enable during awake
693
- if (!this.__didAwake)
694
- return false;
695
- if (this.__didEnable) {
696
- // We dont want to change the enable state if we are adding to scene
697
- // But we want to change the state when e.g. a user changes the enable state during awake
698
- if (isAddingToScene !== true)
699
- this.__isEnabled = true;
700
- return false;
701
- }
702
- // console.trace("INTERNAL ENABLE");
703
- this.__didEnable = true;
704
- this.__isEnabled = true;
705
- this.onEnable();
706
- return true;
707
- }
708
- /** @internal */
709
- __internalDisable(isRemovingFromScene) {
710
- // Don't change enable before awake
711
- // But a user can change enable during awake
712
- if (!this.__didAwake)
713
- return;
714
- if (!this.__didEnable) {
715
- // We dont want to change the enable state if we are removing from a scene
716
- if (isRemovingFromScene !== true)
717
- this.__isEnabled = false;
718
- return;
719
- }
720
- this.__didEnable = false;
721
- this.__isEnabled = false;
722
- this.onDisable();
723
- }
724
- /** @internal */
725
- __internalDestroy() {
726
- if (this.__destroyed)
727
- return;
728
- this.__destroyed = true;
729
- if (this.__didAwake) {
730
- this.onDestroy?.call(this);
731
- this.dispatchEvent(new CustomEvent("destroyed", { detail: this }));
732
- }
733
- destroyComponentInstance(this);
734
- if (isHotReloadEnabled())
735
- unregisterHotReloadType(this);
736
- }
737
- /**
738
- * Controls whether this component is enabled
739
- * Disabled components don't receive lifecycle callbacks
740
- */
741
- get enabled() {
742
- return typeof this.__isEnabled === "boolean" ? this.__isEnabled : true; // if it has no enabled field it is always enabled
743
- }
744
- set enabled(val) {
745
- if (this.__destroyed) {
746
- if (isDevEnvironment()) {
747
- console.warn(`[Needle Engine Dev] Trying to ${val ? "enable" : "disable"} destroyed component`);
748
- }
749
- return;
750
- }
751
- // when called from animationclip we receive numbers
752
- // due to interpolation they can be anything between 0 and 1
753
- if (typeof val === "number") {
754
- if (val >= 0.5)
755
- val = true;
756
- else
757
- val = false;
758
- }
759
- // need to check here because codegen is calling this before everything is setup
760
- if (!this.__didAwake) {
761
- this.__isEnabled = val;
762
- return;
763
- }
764
- if (val) {
765
- this.__internalEnable();
766
- }
767
- else {
768
- this.__internalDisable();
769
- }
770
- }
771
- /**
772
- * Gets the position of this component's GameObject in world space.
773
- * Note: This is equivalent to calling `this.gameObject.worldPosition`
774
- */
775
- get worldPosition() {
776
- return threeutils.getWorldPosition(this.gameObject);
777
- }
778
- /**
779
- * Sets the position of this component's GameObject in world space
780
- * @param val The world position vector to set
781
- */
782
- set worldPosition(val) {
783
- threeutils.setWorldPosition(this.gameObject, val);
784
- }
785
- /**
786
- * Sets the position of this component's GameObject in world space using individual coordinates
787
- * @param x X-coordinate in world space
788
- * @param y Y-coordinate in world space
789
- * @param z Z-coordinate in world space
790
- */
791
- setWorldPosition(x, y, z) {
792
- threeutils.setWorldPositionXYZ(this.gameObject, x, y, z);
793
- }
794
- /**
795
- * Gets the rotation of this component's GameObject in world space as a quaternion
796
- * Note: This is equivalent to calling `this.gameObject.worldQuaternion`
797
- */
798
- get worldQuaternion() {
799
- return threeutils.getWorldQuaternion(this.gameObject);
800
- }
801
- /**
802
- * Sets the rotation of this component's GameObject in world space using a quaternion
803
- * @param val The world rotation quaternion to set
804
- */
805
- set worldQuaternion(val) {
806
- threeutils.setWorldQuaternion(this.gameObject, val);
807
- }
808
- /**
809
- * Sets the rotation of this component's GameObject in world space using quaternion components
810
- * @param x X component of the quaternion
811
- * @param y Y component of the quaternion
812
- * @param z Z component of the quaternion
813
- * @param w W component of the quaternion
814
- */
815
- setWorldQuaternion(x, y, z, w) {
816
- threeutils.setWorldQuaternionXYZW(this.gameObject, x, y, z, w);
817
- }
818
- /**
819
- * Gets the rotation of this component's GameObject in world space as Euler angles (in radians)
820
- */
821
- get worldEuler() {
822
- return threeutils.getWorldEuler(this.gameObject);
823
- }
824
- /**
825
- * Sets the rotation of this component's GameObject in world space using Euler angles (in radians)
826
- * @param val The world rotation Euler angles to set
827
- */
828
- set worldEuler(val) {
829
- threeutils.setWorldEuler(this.gameObject, val);
830
- }
831
- /**
832
- * Gets the rotation of this component's GameObject in world space as Euler angles (in degrees)
833
- * Note: This is equivalent to calling `this.gameObject.worldRotation`
834
- */
835
- get worldRotation() {
836
- return this.gameObject.worldRotation;
837
- }
838
- /**
839
- * Sets the rotation of this component's GameObject in world space using Euler angles (in degrees)
840
- * @param val The world rotation vector to set (in degrees)
841
- */
842
- set worldRotation(val) {
843
- this.setWorldRotation(val.x, val.y, val.z, true);
844
- }
845
- /**
846
- * Sets the rotation of this component's GameObject in world space using individual Euler angles
847
- * @param x X-axis rotation
848
- * @param y Y-axis rotation
849
- * @param z Z-axis rotation
850
- * @param degrees Whether the values are in degrees (true) or radians (false)
851
- */
852
- setWorldRotation(x, y, z, degrees = true) {
853
- threeutils.setWorldRotationXYZ(this.gameObject, x, y, z, degrees);
854
- }
855
- static _forward = new Vector3();
856
- /**
857
- * Gets the forward direction vector (0,0,-1) of this component's GameObject in world space
858
- */
859
- get forward() {
860
- return Component._forward.set(0, 0, -1).applyQuaternion(this.worldQuaternion);
861
- }
862
- static _right = new Vector3();
863
- /**
864
- * Gets the right direction vector (1,0,0) of this component's GameObject in world space
865
- */
866
- get right() {
867
- return Component._right.set(1, 0, 0).applyQuaternion(this.worldQuaternion);
868
- }
869
- static _up = new Vector3();
870
- /**
871
- * Gets the up direction vector (0,1,0) of this component's GameObject in world space
872
- */
873
- get up() {
874
- return Component._up.set(0, 1, 0).applyQuaternion(this.worldQuaternion);
875
- }
876
- // EventTarget implementation:
877
- /**
878
- * Storage for event listeners registered to this component
879
- * @private
880
- */
881
- _eventListeners = new Map();
882
- /**
883
- * Registers an event listener for the specified event type
884
- * @param type The event type to listen for
885
- * @param listener The callback function to execute when the event occurs
886
- */
887
- addEventListener(type, listener) {
888
- this._eventListeners[type] = this._eventListeners[type] || [];
889
- this._eventListeners[type].push(listener);
890
- }
891
- /**
892
- * Removes a previously registered event listener
893
- * @param type The event type the listener was registered for
894
- * @param listener The callback function to remove
895
- */
896
- removeEventListener(type, listener) {
897
- if (!this._eventListeners[type])
898
- return;
899
- const index = this._eventListeners[type].indexOf(listener);
900
- if (index >= 0)
901
- this._eventListeners[type].splice(index, 1);
902
- }
903
- /**
904
- * Dispatches an event to all registered listeners
905
- * @param evt The event object to dispatch
906
- * @returns Always returns false (standard implementation of EventTarget)
907
- */
908
- dispatchEvent(evt) {
909
- if (!evt || !this._eventListeners[evt.type])
910
- return false;
911
- const listeners = this._eventListeners[evt.type];
912
- for (let i = 0; i < listeners.length; i++) {
913
- listeners[i](evt);
914
- }
915
- return false;
916
- }
917
- }
918
- // For legacy reasons we need to export this as well
919
- // (and we don't use extend to inherit the component docs)
920
- export { Component as Behaviour };
1
+ import { Object3D, Vector3 } from "three";
2
+ import { isDevEnvironment } from "../engine/debug/index.js";
3
+ import { addComponent, destroyComponentInstance, findObjectOfType, findObjectsOfType, getComponent, getComponentInChildren, getComponentInParent, getComponents, getComponentsInChildren, getComponentsInParent, getOrAddComponent, removeComponent } from "../engine/engine_components.js";
4
+ import { activeInHierarchyFieldName } from "../engine/engine_constants.js";
5
+ import { destroy, findByGuid, foreachComponent, instantiate, isActiveInHierarchy, isActiveSelf, isDestroyed, isUsingInstancing, markAsInstancedRendered, setActive } from "../engine/engine_gameobject.js";
6
+ import { isHotReloadEnabled, registerHotReloadType, unregisterHotReloadType } from "../engine/engine_hot_reload.js";
7
+ import * as main from "../engine/engine_mainloop_utils.js";
8
+ import { syncDestroy, syncInstantiate } from "../engine/engine_networking_instantiate.js";
9
+ import { Context, FrameEvent } from "../engine/engine_setup.js";
10
+ import * as threeutils from "../engine/engine_three_utils.js";
11
+ // export interface ISerializationCallbackReceiver {
12
+ // onBeforeSerialize?(): object | void;
13
+ // onAfterSerialize?();
14
+ // onBeforeDeserialize?(data?: any);
15
+ // onAfterDeserialize?();
16
+ // onDeserialize?(key: string, value: any): any | void;
17
+ // }
18
+ /**
19
+ * Base class for objects in Needle Engine. Extends {@link Object3D} from three.js.
20
+ * GameObjects can have components attached to them, which can be used to add functionality to the object.
21
+ * They manage their components and provide methods to add, remove and get components.
22
+ *
23
+ * All {@link Object3D} types loaded in Needle Engine have methods like {@link addComponent}.
24
+ * These methods are available directly on the GameObject instance:
25
+ * ```typescript
26
+ * target.addComponent(MyComponent);
27
+ * ```
28
+ *
29
+ * And can be called statically on the GameObject class as well:
30
+ * ```typescript
31
+ * GameObject.setActive(target, true);
32
+ * ```
33
+ */
34
+ export class GameObject extends Object3D {
35
+ /**
36
+ * Unique identifier for this GameObject
37
+ */
38
+ guid;
39
+ /**
40
+ * Checks if a GameObject has been destroyed
41
+ * @param go The GameObject to check
42
+ * @returns True if the GameObject has been destroyed
43
+ */
44
+ static isDestroyed(go) {
45
+ return isDestroyed(go);
46
+ }
47
+ /**
48
+ * Sets the active state of a GameObject
49
+ * @param go The GameObject to modify
50
+ * @param active Whether the GameObject should be active
51
+ * @param processStart Whether to process the start callbacks if being activated
52
+ */
53
+ static setActive(go, active, processStart = true) {
54
+ if (!go)
55
+ return;
56
+ setActive(go, active);
57
+ // TODO: do we still need this?:
58
+ main.updateIsActive(go);
59
+ if (active && processStart)
60
+ main.processStart(Context.Current, go);
61
+ }
62
+ /**
63
+ * Checks if the GameObject itself is active (same as go.visible)
64
+ * @param go The GameObject to check
65
+ * @returns True if the GameObject is active
66
+ */
67
+ static isActiveSelf(go) {
68
+ return isActiveSelf(go);
69
+ }
70
+ /**
71
+ * Checks if the GameObject is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
72
+ * @param go The GameObject to check
73
+ * @returns True if the GameObject is active in the hierarchy
74
+ */
75
+ static isActiveInHierarchy(go) {
76
+ return isActiveInHierarchy(go);
77
+ }
78
+ /**
79
+ * Marks a GameObject to be rendered using instancing
80
+ * @param go The GameObject to mark
81
+ * @param instanced Whether the GameObject should use instanced rendering
82
+ */
83
+ static markAsInstancedRendered(go, instanced) {
84
+ markAsInstancedRendered(go, instanced);
85
+ }
86
+ /**
87
+ * Checks if a GameObject is using instanced rendering
88
+ * @param instance The GameObject to check
89
+ * @returns True if the GameObject is using instanced rendering
90
+ */
91
+ static isUsingInstancing(instance) { return isUsingInstancing(instance); }
92
+ /**
93
+ * Executes a callback for all components of the provided type on the provided object and its children
94
+ * @param instance Object to run the method on
95
+ * @param cb Callback to run on each component, "return undefined;" to continue and "return <anything>;" to break the loop
96
+ * @param recursive If true, the method will be run on all children as well
97
+ * @returns The last return value of the callback
98
+ */
99
+ static foreachComponent(instance, cb, recursive = true) {
100
+ return foreachComponent(instance, cb, recursive);
101
+ }
102
+ /**
103
+ * Creates a new instance of the provided object that will be replicated to all connected clients
104
+ * @param instance Object to instantiate
105
+ * @param opts Options for the instantiation
106
+ * @returns The newly created instance or null if creation failed
107
+ */
108
+ static instantiateSynced(instance, opts) {
109
+ if (!instance)
110
+ return null;
111
+ return syncInstantiate(instance, opts);
112
+ }
113
+ static instantiate(instance, opts = null) {
114
+ if ('isAssetReference' in instance) {
115
+ return instantiate(instance, opts);
116
+ }
117
+ return instantiate(instance, opts);
118
+ }
119
+ /**
120
+ * Destroys an object on all connected clients (if in a networked session)
121
+ * @param instance Object to destroy
122
+ * @param context Optional context to use
123
+ * @param recursive If true, all children will be destroyed as well
124
+ */
125
+ static destroySynced(instance, context, recursive = true) {
126
+ if (!instance)
127
+ return;
128
+ const go = instance;
129
+ context = context ?? Context.Current;
130
+ syncDestroy(go, context.connection, recursive);
131
+ }
132
+ /**
133
+ * Destroys an object
134
+ * @param instance Object to destroy
135
+ * @param recursive If true, all children will be destroyed as well. Default: true
136
+ */
137
+ static destroy(instance, recursive = true) {
138
+ return destroy(instance, recursive);
139
+ }
140
+ /**
141
+ * Adds an object to parent and ensures all components are properly registered
142
+ * @param instance Object to add
143
+ * @param parent Parent to add the object to
144
+ * @param context Optional context to use
145
+ */
146
+ static add(instance, parent, context) {
147
+ if (!instance || !parent)
148
+ return;
149
+ if (instance === parent) {
150
+ console.warn("Can not add object to self", instance);
151
+ return;
152
+ }
153
+ if (!context) {
154
+ context = Context.Current;
155
+ }
156
+ parent.add(instance);
157
+ setActive(instance, true);
158
+ main.updateIsActive(instance);
159
+ if (context) {
160
+ GameObject.foreachComponent(instance, (comp) => {
161
+ main.addScriptToArrays(comp, context);
162
+ if (comp.__internalDidAwakeAndStart)
163
+ return;
164
+ if (context.new_script_start.includes(comp) === false) {
165
+ context.new_script_start.push(comp);
166
+ }
167
+ }, true);
168
+ }
169
+ else {
170
+ console.warn("Missing context");
171
+ }
172
+ }
173
+ /**
174
+ * Removes the object from its parent and deactivates all of its components
175
+ * @param instance Object to remove
176
+ */
177
+ static remove(instance) {
178
+ if (!instance)
179
+ return;
180
+ instance.parent?.remove(instance);
181
+ setActive(instance, false);
182
+ main.updateIsActive(instance);
183
+ GameObject.foreachComponent(instance, (comp) => {
184
+ main.processRemoveFromScene(comp);
185
+ }, true);
186
+ }
187
+ /**
188
+ * Invokes a method on all components including children (if a method with that name exists)
189
+ * @param go GameObject to invoke the method on
190
+ * @param functionName Name of the method to invoke
191
+ * @param args Arguments to pass to the method
192
+ */
193
+ static invokeOnChildren(go, functionName, ...args) {
194
+ this.invoke(go, functionName, true, args);
195
+ }
196
+ /**
197
+ * Invokes a method on all components that have a method matching the provided name
198
+ * @param go GameObject to invoke the method on
199
+ * @param functionName Name of the method to invoke
200
+ * @param children Whether to invoke on children as well
201
+ * @param args Arguments to pass to the method
202
+ */
203
+ static invoke(go, functionName, children = false, ...args) {
204
+ if (!go)
205
+ return;
206
+ this.foreachComponent(go, c => {
207
+ const fn = c[functionName];
208
+ if (fn && typeof fn === "function") {
209
+ fn?.call(c, ...args);
210
+ }
211
+ }, children);
212
+ }
213
+ /** @deprecated use `addComponent` */
214
+ // eslint-disable-next-line deprecation/deprecation
215
+ static addNewComponent(go, type, init, callAwake = true) {
216
+ return addComponent(go, type, init, { callAwake });
217
+ }
218
+ /**
219
+ * Adds a new component (or moves an existing component) to the provided object
220
+ * @param go Object to add the component to
221
+ * @param instanceOrType If an instance is provided it will be moved to the new object, if a type is provided a new instance will be created
222
+ * @param init Optional init object to initialize the component with
223
+ * @param opts Optional options for adding the component
224
+ * @returns The added or moved component
225
+ */
226
+ static addComponent(go, instanceOrType, init, opts) {
227
+ return addComponent(go, instanceOrType, init, opts);
228
+ }
229
+ /**
230
+ * Moves a component to a new object
231
+ * @param go GameObject to move the component to
232
+ * @param instance Component to move
233
+ * @returns The moved component
234
+ */
235
+ static moveComponent(go, instance) {
236
+ return addComponent(go, instance);
237
+ }
238
+ /**
239
+ * Removes a component from its object
240
+ * @param instance Component to remove
241
+ * @returns The removed component
242
+ */
243
+ static removeComponent(instance) {
244
+ removeComponent(instance.gameObject, instance);
245
+ return instance;
246
+ }
247
+ /**
248
+ * Gets or adds a component of the specified type
249
+ * @param go GameObject to get or add the component to
250
+ * @param typeName Constructor of the component type
251
+ * @returns The existing or newly added component
252
+ */
253
+ static getOrAddComponent(go, typeName) {
254
+ return getOrAddComponent(go, typeName);
255
+ }
256
+ /**
257
+ * Gets a component on the provided object
258
+ * @param go GameObject to get the component from
259
+ * @param typeName Constructor of the component type
260
+ * @returns The component if found, otherwise null
261
+ */
262
+ static getComponent(go, typeName) {
263
+ if (go === null)
264
+ return null;
265
+ // if names are minified we could also use the type store and work with strings everywhere
266
+ // not ideal, but I dont know a good/sane way to do this otherwise
267
+ // const res = TypeStore.get(typeName);
268
+ // if(res) typeName = res;
269
+ return getComponent(go, typeName);
270
+ }
271
+ /**
272
+ * Gets all components of the specified type on the provided object
273
+ * @param go GameObject to get the components from
274
+ * @param typeName Constructor of the component type
275
+ * @param arr Optional array to populate with the components
276
+ * @returns Array of components
277
+ */
278
+ static getComponents(go, typeName, arr = null) {
279
+ if (go === null)
280
+ return arr ?? [];
281
+ return getComponents(go, typeName, arr);
282
+ }
283
+ /**
284
+ * Finds an object or component by its unique identifier
285
+ * @param guid Unique identifier to search for
286
+ * @param hierarchy Root object to search in
287
+ * @returns The found GameObject or Component, or null/undefined if not found
288
+ */
289
+ static findByGuid(guid, hierarchy) {
290
+ const res = findByGuid(guid, hierarchy);
291
+ return res;
292
+ }
293
+ /**
294
+ * Finds the first object of the specified component type in the scene
295
+ * @param typeName Constructor of the component type
296
+ * @param context Context or root object to search in
297
+ * @param includeInactive Whether to include inactive objects in the search
298
+ * @returns The first matching component if found, otherwise null
299
+ */
300
+ static findObjectOfType(typeName, context, includeInactive = true) {
301
+ return findObjectOfType(typeName, context ?? Context.Current, includeInactive);
302
+ }
303
+ /**
304
+ * Finds all objects of the specified component type in the scene
305
+ * @param typeName Constructor of the component type
306
+ * @param context Context or root object to search in
307
+ * @returns Array of matching components
308
+ */
309
+ static findObjectsOfType(typeName, context) {
310
+ const arr = [];
311
+ findObjectsOfType(typeName, arr, context);
312
+ return arr;
313
+ }
314
+ /**
315
+ * Gets a component of the specified type in the gameObject's children hierarchy
316
+ * @param go GameObject to search in
317
+ * @param typeName Constructor of the component type
318
+ * @returns The first matching component if found, otherwise null
319
+ */
320
+ static getComponentInChildren(go, typeName) {
321
+ return getComponentInChildren(go, typeName);
322
+ }
323
+ /**
324
+ * Gets all components of the specified type in the gameObject's children hierarchy
325
+ * @param go GameObject to search in
326
+ * @param typeName Constructor of the component type
327
+ * @param arr Optional array to populate with the components
328
+ * @returns Array of components
329
+ */
330
+ static getComponentsInChildren(go, typeName, arr = null) {
331
+ return getComponentsInChildren(go, typeName, arr ?? undefined);
332
+ }
333
+ /**
334
+ * Gets a component of the specified type in the gameObject's parent hierarchy
335
+ * @param go GameObject to search in
336
+ * @param typeName Constructor of the component type
337
+ * @returns The first matching component if found, otherwise null
338
+ */
339
+ static getComponentInParent(go, typeName) {
340
+ return getComponentInParent(go, typeName);
341
+ }
342
+ /**
343
+ * Gets all components of the specified type in the gameObject's parent hierarchy
344
+ * @param go GameObject to search in
345
+ * @param typeName Constructor of the component type
346
+ * @param arr Optional array to populate with the components
347
+ * @returns Array of components
348
+ */
349
+ static getComponentsInParent(go, typeName, arr = null) {
350
+ return getComponentsInParent(go, typeName, arr);
351
+ }
352
+ /**
353
+ * Gets all components on the gameObject
354
+ * @param go GameObject to get components from
355
+ * @returns Array of all components
356
+ */
357
+ static getAllComponents(go) {
358
+ const componentsList = go.userData?.components;
359
+ if (!componentsList)
360
+ return [];
361
+ const newList = [...componentsList];
362
+ return newList;
363
+ }
364
+ /**
365
+ * Iterates through all components on the gameObject
366
+ * @param go GameObject to iterate components on
367
+ * @returns Generator yielding each component
368
+ */
369
+ static *iterateComponents(go) {
370
+ const list = go?.userData?.components;
371
+ if (list && Array.isArray(list)) {
372
+ for (let i = 0; i < list.length; i++) {
373
+ yield list[i];
374
+ }
375
+ }
376
+ }
377
+ }
378
+ /**
379
+ * Needle Engine component base class. Component's are the main building blocks of the Needle Engine.
380
+ * Derive from {@link Behaviour} to implement your own using the provided lifecycle methods.
381
+ * Components can be added to any {@link Object3D} using {@link addComponent} or {@link GameObject.addComponent}.
382
+ *
383
+ * The most common lifecycle methods are {@link update}, {@link awake}, {@link start}, {@link onEnable}, {@link onDisable} and {@link onDestroy}.
384
+ *
385
+ * XR specific callbacks include {@link onEnterXR}, {@link onLeaveXR}, {@link onUpdateXR}, {@link onXRControllerAdded} and {@link onXRControllerRemoved}.
386
+ *
387
+ * To receive pointer events implement {@link onPointerDown}, {@link onPointerUp}, {@link onPointerEnter}, {@link onPointerExit} and {@link onPointerMove}.
388
+ *
389
+ * @example
390
+ * ```typescript
391
+ * import { Behaviour } from "@needle-tools/engine";
392
+ * export class MyComponent extends Behaviour {
393
+ * start() {
394
+ * console.log("Hello World");
395
+ * }
396
+ * update() {
397
+ * console.log("Frame", this.context.time.frame);
398
+ * }
399
+ * }
400
+ * ```
401
+ *
402
+ * @group Components
403
+ */
404
+ export class Component {
405
+ /**
406
+ * Indicates whether this object is a component
407
+ * @internal
408
+ */
409
+ get isComponent() { return true; }
410
+ __context;
411
+ /**
412
+ * The context this component belongs to, providing access to the runtime environment
413
+ * including physics, timing utilities, camera, and scene
414
+ */
415
+ get context() {
416
+ return this.__context ?? Context.Current;
417
+ }
418
+ set context(context) {
419
+ this.__context = context;
420
+ }
421
+ /**
422
+ * Shorthand accessor for the current scene from the context
423
+ * @returns The scene this component belongs to
424
+ */
425
+ get scene() { return this.context.scene; }
426
+ /**
427
+ * The layer value of the GameObject this component is attached to
428
+ * Used for visibility and physics filtering
429
+ */
430
+ get layer() {
431
+ return this.gameObject?.userData?.layer;
432
+ }
433
+ /**
434
+ * The name of the GameObject this component is attached to
435
+ * Used for debugging and finding objects
436
+ */
437
+ get name() {
438
+ if (this.gameObject?.name) {
439
+ return this.gameObject.name;
440
+ }
441
+ return this.gameObject?.userData.name;
442
+ }
443
+ __name;
444
+ set name(str) {
445
+ if (this.gameObject) {
446
+ if (!this.gameObject.userData)
447
+ this.gameObject.userData = {};
448
+ this.gameObject.userData.name = str;
449
+ this.__name = str;
450
+ }
451
+ else {
452
+ this.__name = str;
453
+ }
454
+ }
455
+ /**
456
+ * The tag of the GameObject this component is attached to
457
+ * Used for categorizing objects and efficient lookup
458
+ */
459
+ get tag() {
460
+ return this.gameObject?.userData.tag;
461
+ }
462
+ set tag(str) {
463
+ if (this.gameObject) {
464
+ if (!this.gameObject.userData)
465
+ this.gameObject.userData = {};
466
+ this.gameObject.userData.tag = str;
467
+ }
468
+ }
469
+ /**
470
+ * Indicates whether the GameObject is marked as static
471
+ * Static objects typically don't move and can be optimized by the engine
472
+ */
473
+ get static() {
474
+ return this.gameObject?.userData.static;
475
+ }
476
+ set static(value) {
477
+ if (this.gameObject) {
478
+ if (!this.gameObject.userData)
479
+ this.gameObject.userData = {};
480
+ this.gameObject.userData.static = value;
481
+ }
482
+ }
483
+ // get hideFlags(): HideFlags {
484
+ // return this.gameObject?.hideFlags;
485
+ // }
486
+ /**
487
+ * Checks if this component is currently active (enabled and part of an active GameObject hierarchy)
488
+ * Components that are inactive won't receive lifecycle method calls
489
+ * @returns True if the component is enabled and all parent GameObjects are active
490
+ */
491
+ get activeAndEnabled() {
492
+ if (this.destroyed)
493
+ return false;
494
+ if (this.__isEnabled === false)
495
+ return false;
496
+ if (!this.__isActiveInHierarchy)
497
+ return false;
498
+ // let go = this.gameObject;
499
+ // do {
500
+ // // console.log(go.name, go.visible)
501
+ // if (!go.visible) return false;
502
+ // go = go.parent as GameObject;
503
+ // }
504
+ // while (go);
505
+ return true;
506
+ }
507
+ get __isActive() {
508
+ return this.gameObject.visible;
509
+ }
510
+ get __isActiveInHierarchy() {
511
+ if (!this.gameObject)
512
+ return false;
513
+ const res = this.gameObject[activeInHierarchyFieldName];
514
+ if (res === undefined)
515
+ return true;
516
+ return res;
517
+ }
518
+ set __isActiveInHierarchy(val) {
519
+ if (!this.gameObject)
520
+ return;
521
+ this.gameObject[activeInHierarchyFieldName] = val;
522
+ }
523
+ /**
524
+ * Reference to the GameObject this component is attached to
525
+ * This is a three.js Object3D with additional GameObject functionality
526
+ */
527
+ gameObject;
528
+ /**
529
+ * Unique identifier for this component instance,
530
+ * used for finding and tracking components
531
+ */
532
+ guid = "invalid";
533
+ /**
534
+ * Identifier for the source asset that created this component.
535
+ * For example, URL to the glTF file this component was loaded from
536
+ */
537
+ sourceId;
538
+ /**
539
+ * Called once when the component becomes active for the first time.
540
+ * This is the first lifecycle callback to be invoked
541
+ */
542
+ awake() { }
543
+ /**
544
+ * Called every time the component becomes enabled or active in the hierarchy.
545
+ * Invoked after {@link awake} and before {@link start}.
546
+ */
547
+ onEnable() { }
548
+ /**
549
+ * Called every time the component becomes disabled or inactive in the hierarchy.
550
+ * Invoked when the component or any parent GameObject becomes invisible
551
+ */
552
+ onDisable() { }
553
+ /**
554
+ * Called when the component is destroyed.
555
+ * Use for cleanup operations like removing event listeners
556
+ */
557
+ onDestroy() {
558
+ this.__destroyed = true;
559
+ }
560
+ /**
561
+ * Starts a coroutine that can yield to wait for events.
562
+ * Coroutines allow for time-based sequencing of operations without blocking.
563
+ * Coroutines are based on generator functions, a JavaScript language feature.
564
+ *
565
+ * @param routine Generator function to start
566
+ * @param evt Event to register the coroutine for (default: FrameEvent.Update)
567
+ * @returns The generator function that can be used to stop the coroutine
568
+ * @example
569
+ * Time-based sequencing of operations
570
+ * ```ts
571
+ * *myCoroutine() {
572
+ * yield WaitForSeconds(1); // wait for 1 second
573
+ * yield WaitForFrames(10); // wait for 10 frames
574
+ * yield new Promise(resolve => setTimeout(resolve, 1000)); // wait for a promise to resolve
575
+ * }
576
+ * ```
577
+ * @example
578
+ * Coroutine that logs a message every 5 frames
579
+ * ```ts
580
+ * onEnable() {
581
+ * this.startCoroutine(this.myCoroutine());
582
+ * }
583
+ * private *myCoroutine() {
584
+ * while(this.activeAndEnabled) {
585
+ * console.log("Hello World", this.context.time.frame);
586
+ * // wait for 5 frames
587
+ * for(let i = 0; i < 5; i++) yield;
588
+ * }
589
+ * }
590
+ * ```
591
+ */
592
+ startCoroutine(routine, evt = FrameEvent.Update) {
593
+ return this.context.registerCoroutineUpdate(this, routine, evt);
594
+ }
595
+ /**
596
+ * Stops a coroutine that was previously started with startCoroutine
597
+ * @param routine The routine to be stopped
598
+ * @param evt The frame event the routine was registered with
599
+ */
600
+ stopCoroutine(routine, evt = FrameEvent.Update) {
601
+ this.context.unregisterCoroutineUpdate(routine, evt);
602
+ }
603
+ /**
604
+ * Checks if this component has been destroyed
605
+ * @returns True if the component or its GameObject has been destroyed
606
+ */
607
+ get destroyed() {
608
+ return this.__destroyed;
609
+ }
610
+ /**
611
+ * Destroys this component and removes it from its GameObject
612
+ * After destruction, the component will no longer receive lifecycle callbacks
613
+ */
614
+ destroy() {
615
+ if (this.__destroyed)
616
+ return;
617
+ this.__internalDestroy();
618
+ }
619
+ /** @internal */
620
+ __didAwake = false;
621
+ /** @internal */
622
+ __didStart = false;
623
+ /** @internal */
624
+ __didEnable = false;
625
+ /** @internal */
626
+ __isEnabled = undefined;
627
+ /** @internal */
628
+ __destroyed = false;
629
+ /** @internal */
630
+ get __internalDidAwakeAndStart() { return this.__didAwake && this.__didStart; }
631
+ /** @internal */
632
+ constructor(init) {
633
+ this.__didAwake = false;
634
+ this.__didStart = false;
635
+ this.__didEnable = false;
636
+ this.__isEnabled = undefined;
637
+ this.__destroyed = false;
638
+ this._internalInit(init);
639
+ if (isHotReloadEnabled())
640
+ registerHotReloadType(this);
641
+ }
642
+ /** @internal */
643
+ __internalNewInstanceCreated(init) {
644
+ this.__didAwake = false;
645
+ this.__didStart = false;
646
+ this.__didEnable = false;
647
+ this.__isEnabled = undefined;
648
+ this.__destroyed = false;
649
+ this._internalInit(init);
650
+ return this;
651
+ }
652
+ /**
653
+ * Initializes component properties from an initialization object
654
+ * @param init Object with properties to copy to this component
655
+ * @internal
656
+ */
657
+ _internalInit(init) {
658
+ if (typeof init === "object") {
659
+ for (const key of Object.keys(init)) {
660
+ const value = init[key];
661
+ // we don't want to allow overriding functions via init
662
+ if (typeof value === "function")
663
+ continue;
664
+ this[key] = value;
665
+ }
666
+ }
667
+ }
668
+ /** @internal */
669
+ __internalAwake() {
670
+ if (this.__didAwake)
671
+ return;
672
+ this.__didAwake = true;
673
+ this.awake();
674
+ }
675
+ /** @internal */
676
+ __internalStart() {
677
+ if (this.__didStart)
678
+ return;
679
+ this.__didStart = true;
680
+ if (this.start)
681
+ this.start();
682
+ }
683
+ /** @internal */
684
+ __internalEnable(isAddingToScene) {
685
+ if (this.__destroyed) {
686
+ if (isDevEnvironment()) {
687
+ console.warn("[Needle Engine Dev] Trying to enable destroyed component");
688
+ }
689
+ return false;
690
+ }
691
+ // Don't change enable before awake
692
+ // But a user can change enable during awake
693
+ if (!this.__didAwake)
694
+ return false;
695
+ if (this.__didEnable) {
696
+ // We dont want to change the enable state if we are adding to scene
697
+ // But we want to change the state when e.g. a user changes the enable state during awake
698
+ if (isAddingToScene !== true)
699
+ this.__isEnabled = true;
700
+ return false;
701
+ }
702
+ // console.trace("INTERNAL ENABLE");
703
+ this.__didEnable = true;
704
+ this.__isEnabled = true;
705
+ this.onEnable();
706
+ return true;
707
+ }
708
+ /** @internal */
709
+ __internalDisable(isRemovingFromScene) {
710
+ // Don't change enable before awake
711
+ // But a user can change enable during awake
712
+ if (!this.__didAwake)
713
+ return;
714
+ if (!this.__didEnable) {
715
+ // We dont want to change the enable state if we are removing from a scene
716
+ if (isRemovingFromScene !== true)
717
+ this.__isEnabled = false;
718
+ return;
719
+ }
720
+ this.__didEnable = false;
721
+ this.__isEnabled = false;
722
+ this.onDisable();
723
+ }
724
+ /** @internal */
725
+ __internalDestroy() {
726
+ if (this.__destroyed)
727
+ return;
728
+ this.__destroyed = true;
729
+ if (this.__didAwake) {
730
+ this.onDestroy?.call(this);
731
+ this.dispatchEvent(new CustomEvent("destroyed", { detail: this }));
732
+ }
733
+ destroyComponentInstance(this);
734
+ if (isHotReloadEnabled())
735
+ unregisterHotReloadType(this);
736
+ }
737
+ /**
738
+ * Controls whether this component is enabled
739
+ * Disabled components don't receive lifecycle callbacks
740
+ */
741
+ get enabled() {
742
+ return typeof this.__isEnabled === "boolean" ? this.__isEnabled : true; // if it has no enabled field it is always enabled
743
+ }
744
+ set enabled(val) {
745
+ if (this.__destroyed) {
746
+ if (isDevEnvironment()) {
747
+ console.warn(`[Needle Engine Dev] Trying to ${val ? "enable" : "disable"} destroyed component`);
748
+ }
749
+ return;
750
+ }
751
+ // when called from animationclip we receive numbers
752
+ // due to interpolation they can be anything between 0 and 1
753
+ if (typeof val === "number") {
754
+ if (val >= 0.5)
755
+ val = true;
756
+ else
757
+ val = false;
758
+ }
759
+ // need to check here because codegen is calling this before everything is setup
760
+ if (!this.__didAwake) {
761
+ this.__isEnabled = val;
762
+ return;
763
+ }
764
+ if (val) {
765
+ this.__internalEnable();
766
+ }
767
+ else {
768
+ this.__internalDisable();
769
+ }
770
+ }
771
+ /**
772
+ * Gets the position of this component's GameObject in world space.
773
+ * Note: This is equivalent to calling `this.gameObject.worldPosition`
774
+ */
775
+ get worldPosition() {
776
+ return threeutils.getWorldPosition(this.gameObject);
777
+ }
778
+ /**
779
+ * Sets the position of this component's GameObject in world space
780
+ * @param val The world position vector to set
781
+ */
782
+ set worldPosition(val) {
783
+ threeutils.setWorldPosition(this.gameObject, val);
784
+ }
785
+ /**
786
+ * Sets the position of this component's GameObject in world space using individual coordinates
787
+ * @param x X-coordinate in world space
788
+ * @param y Y-coordinate in world space
789
+ * @param z Z-coordinate in world space
790
+ */
791
+ setWorldPosition(x, y, z) {
792
+ threeutils.setWorldPositionXYZ(this.gameObject, x, y, z);
793
+ }
794
+ /**
795
+ * Gets the rotation of this component's GameObject in world space as a quaternion
796
+ * Note: This is equivalent to calling `this.gameObject.worldQuaternion`
797
+ */
798
+ get worldQuaternion() {
799
+ return threeutils.getWorldQuaternion(this.gameObject);
800
+ }
801
+ /**
802
+ * Sets the rotation of this component's GameObject in world space using a quaternion
803
+ * @param val The world rotation quaternion to set
804
+ */
805
+ set worldQuaternion(val) {
806
+ threeutils.setWorldQuaternion(this.gameObject, val);
807
+ }
808
+ /**
809
+ * Sets the rotation of this component's GameObject in world space using quaternion components
810
+ * @param x X component of the quaternion
811
+ * @param y Y component of the quaternion
812
+ * @param z Z component of the quaternion
813
+ * @param w W component of the quaternion
814
+ */
815
+ setWorldQuaternion(x, y, z, w) {
816
+ threeutils.setWorldQuaternionXYZW(this.gameObject, x, y, z, w);
817
+ }
818
+ /**
819
+ * Gets the rotation of this component's GameObject in world space as Euler angles (in radians)
820
+ */
821
+ get worldEuler() {
822
+ return threeutils.getWorldEuler(this.gameObject);
823
+ }
824
+ /**
825
+ * Sets the rotation of this component's GameObject in world space using Euler angles (in radians)
826
+ * @param val The world rotation Euler angles to set
827
+ */
828
+ set worldEuler(val) {
829
+ threeutils.setWorldEuler(this.gameObject, val);
830
+ }
831
+ /**
832
+ * Gets the rotation of this component's GameObject in world space as Euler angles (in degrees)
833
+ * Note: This is equivalent to calling `this.gameObject.worldRotation`
834
+ */
835
+ get worldRotation() {
836
+ return this.gameObject.worldRotation;
837
+ }
838
+ /**
839
+ * Sets the rotation of this component's GameObject in world space using Euler angles (in degrees)
840
+ * @param val The world rotation vector to set (in degrees)
841
+ */
842
+ set worldRotation(val) {
843
+ this.setWorldRotation(val.x, val.y, val.z, true);
844
+ }
845
+ /**
846
+ * Sets the rotation of this component's GameObject in world space using individual Euler angles
847
+ * @param x X-axis rotation
848
+ * @param y Y-axis rotation
849
+ * @param z Z-axis rotation
850
+ * @param degrees Whether the values are in degrees (true) or radians (false)
851
+ */
852
+ setWorldRotation(x, y, z, degrees = true) {
853
+ threeutils.setWorldRotationXYZ(this.gameObject, x, y, z, degrees);
854
+ }
855
+ static _forward = new Vector3();
856
+ /**
857
+ * Gets the forward direction vector (0,0,-1) of this component's GameObject in world space
858
+ */
859
+ get forward() {
860
+ return Component._forward.set(0, 0, -1).applyQuaternion(this.worldQuaternion);
861
+ }
862
+ static _right = new Vector3();
863
+ /**
864
+ * Gets the right direction vector (1,0,0) of this component's GameObject in world space
865
+ */
866
+ get right() {
867
+ return Component._right.set(1, 0, 0).applyQuaternion(this.worldQuaternion);
868
+ }
869
+ static _up = new Vector3();
870
+ /**
871
+ * Gets the up direction vector (0,1,0) of this component's GameObject in world space
872
+ */
873
+ get up() {
874
+ return Component._up.set(0, 1, 0).applyQuaternion(this.worldQuaternion);
875
+ }
876
+ // EventTarget implementation:
877
+ /**
878
+ * Storage for event listeners registered to this component
879
+ * @private
880
+ */
881
+ _eventListeners = new Map();
882
+ /**
883
+ * Registers an event listener for the specified event type
884
+ * @param type The event type to listen for
885
+ * @param listener The callback function to execute when the event occurs
886
+ */
887
+ addEventListener(type, listener) {
888
+ this._eventListeners[type] = this._eventListeners[type] || [];
889
+ this._eventListeners[type].push(listener);
890
+ }
891
+ /**
892
+ * Removes a previously registered event listener
893
+ * @param type The event type the listener was registered for
894
+ * @param listener The callback function to remove
895
+ */
896
+ removeEventListener(type, listener) {
897
+ if (!this._eventListeners[type])
898
+ return;
899
+ const index = this._eventListeners[type].indexOf(listener);
900
+ if (index >= 0)
901
+ this._eventListeners[type].splice(index, 1);
902
+ }
903
+ /**
904
+ * Dispatches an event to all registered listeners
905
+ * @param evt The event object to dispatch
906
+ * @returns Always returns false (standard implementation of EventTarget)
907
+ */
908
+ dispatchEvent(evt) {
909
+ if (!evt || !this._eventListeners[evt.type])
910
+ return false;
911
+ const listeners = this._eventListeners[evt.type];
912
+ for (let i = 0; i < listeners.length; i++) {
913
+ listeners[i](evt);
914
+ }
915
+ return false;
916
+ }
917
+ }
918
+ // For legacy reasons we need to export this as well
919
+ // (and we don't use extend to inherit the component docs)
920
+ export { Component as Behaviour };
921
921
  //# sourceMappingURL=Component.js.map