@needle-tools/engine 4.7.2-alpha → 4.7.2-next.0e4e068

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1075) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/gltf-progressive-CNdBjvz6.js +1145 -0
  7. package/dist/gltf-progressive-C_oN6wCA.umd.cjs +8 -0
  8. package/dist/gltf-progressive-MgWOszRl.min.js +8 -0
  9. package/dist/{needle-engine.bundle-BhDF-YSv.min.js → needle-engine.bundle-B1OlKJHF.min.js} +108 -107
  10. package/dist/{needle-engine.bundle-gp00DTS4.js → needle-engine.bundle-Bwsx9VYm.js} +2077 -2061
  11. package/dist/{needle-engine.bundle-D2myV4E4.umd.cjs → needle-engine.bundle-Cd6HpRz5.umd.cjs} +99 -98
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1672 -1673
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +101 -101
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +35 -35
  125. package/lib/engine/engine_lods.js +160 -160
  126. package/lib/engine/engine_lods.js.map +1 -1
  127. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  128. package/lib/engine/engine_mainloop_utils.js +466 -466
  129. package/lib/engine/engine_math.d.ts +114 -114
  130. package/lib/engine/engine_math.js +247 -247
  131. package/lib/engine/engine_modules.d.ts +36 -36
  132. package/lib/engine/engine_modules.js +85 -85
  133. package/lib/engine/engine_networking.d.ts +260 -260
  134. package/lib/engine/engine_networking.js +764 -764
  135. package/lib/engine/engine_networking_auto.d.ts +24 -24
  136. package/lib/engine/engine_networking_auto.js +310 -310
  137. package/lib/engine/engine_networking_blob.d.ts +48 -48
  138. package/lib/engine/engine_networking_blob.js +228 -228
  139. package/lib/engine/engine_networking_files.d.ts +35 -35
  140. package/lib/engine/engine_networking_files.js +172 -172
  141. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  142. package/lib/engine/engine_networking_files_default_components.js +42 -42
  143. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  144. package/lib/engine/engine_networking_instantiate.js +345 -345
  145. package/lib/engine/engine_networking_peer.d.ts +15 -15
  146. package/lib/engine/engine_networking_peer.js +132 -132
  147. package/lib/engine/engine_networking_streams.d.ts +123 -123
  148. package/lib/engine/engine_networking_streams.js +645 -645
  149. package/lib/engine/engine_networking_types.d.ts +22 -22
  150. package/lib/engine/engine_networking_types.js +7 -7
  151. package/lib/engine/engine_networking_utils.d.ts +2 -2
  152. package/lib/engine/engine_networking_utils.js +20 -20
  153. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  154. package/lib/engine/engine_networking_websocket.js +2 -2
  155. package/lib/engine/engine_patcher.d.ts +10 -10
  156. package/lib/engine/engine_patcher.js +142 -142
  157. package/lib/engine/engine_physics.d.ts +152 -152
  158. package/lib/engine/engine_physics.js +645 -645
  159. package/lib/engine/engine_physics.types.d.ts +40 -40
  160. package/lib/engine/engine_physics.types.js +33 -33
  161. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  162. package/lib/engine/engine_physics_rapier.js +1433 -1433
  163. package/lib/engine/engine_playerview.d.ts +26 -26
  164. package/lib/engine/engine_playerview.js +64 -64
  165. package/lib/engine/engine_scenelighting.d.ts +71 -71
  166. package/lib/engine/engine_scenelighting.js +226 -226
  167. package/lib/engine/engine_serialization.d.ts +3 -3
  168. package/lib/engine/engine_serialization.js +3 -3
  169. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  170. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  171. package/lib/engine/engine_serialization_core.d.ts +94 -94
  172. package/lib/engine/engine_serialization_core.js +607 -607
  173. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  174. package/lib/engine/engine_serialization_decorator.js +66 -66
  175. package/lib/engine/engine_setup.d.ts +1 -1
  176. package/lib/engine/engine_setup.js +2 -2
  177. package/lib/engine/engine_shaders.d.ts +53 -53
  178. package/lib/engine/engine_shaders.js +252 -252
  179. package/lib/engine/engine_shims.d.ts +4 -4
  180. package/lib/engine/engine_shims.js +24 -24
  181. package/lib/engine/engine_test_utils.d.ts +39 -39
  182. package/lib/engine/engine_test_utils.js +83 -83
  183. package/lib/engine/engine_texture.d.ts +28 -28
  184. package/lib/engine/engine_texture.js +64 -64
  185. package/lib/engine/engine_three_utils.d.ts +204 -204
  186. package/lib/engine/engine_three_utils.js +788 -788
  187. package/lib/engine/engine_time.d.ts +51 -51
  188. package/lib/engine/engine_time.js +82 -82
  189. package/lib/engine/engine_time_utils.d.ts +88 -88
  190. package/lib/engine/engine_time_utils.js +215 -215
  191. package/lib/engine/engine_tonemapping.d.ts +6 -6
  192. package/lib/engine/engine_tonemapping.js +198 -197
  193. package/lib/engine/engine_tonemapping.js.map +1 -1
  194. package/lib/engine/engine_types.d.ts +578 -578
  195. package/lib/engine/engine_types.js +95 -95
  196. package/lib/engine/engine_typestore.d.ts +28 -28
  197. package/lib/engine/engine_typestore.js +55 -55
  198. package/lib/engine/engine_util_decorator.d.ts +13 -13
  199. package/lib/engine/engine_util_decorator.js +116 -116
  200. package/lib/engine/engine_utils.d.ts +248 -248
  201. package/lib/engine/engine_utils.js +1012 -1012
  202. package/lib/engine/engine_utils_format.d.ts +24 -24
  203. package/lib/engine/engine_utils_format.js +239 -239
  204. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  205. package/lib/engine/engine_utils_screenshot.js +522 -522
  206. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  207. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  208. package/lib/engine/engine_xr.d.ts +1 -1
  209. package/lib/engine/engine_xr.js +1 -1
  210. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  211. package/lib/engine/export/gltf/Writers.js +24 -24
  212. package/lib/engine/export/gltf/index.d.ts +11 -11
  213. package/lib/engine/export/gltf/index.js +123 -123
  214. package/lib/engine/export/index.d.ts +2 -2
  215. package/lib/engine/export/index.js +2 -2
  216. package/lib/engine/export/state.d.ts +7 -7
  217. package/lib/engine/export/state.js +17 -17
  218. package/lib/engine/export/utils.d.ts +2 -2
  219. package/lib/engine/export/utils.js +7 -7
  220. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  221. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  222. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  223. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  224. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  225. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  226. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  227. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  228. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  229. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  230. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  231. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  232. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  233. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  234. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  235. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  236. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  237. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  238. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  239. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  240. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  241. package/lib/engine/extensions/extension_resolver.js +1 -1
  242. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  243. package/lib/engine/extensions/extension_utils.js +152 -152
  244. package/lib/engine/extensions/extensions.d.ts +32 -32
  245. package/lib/engine/extensions/extensions.js +107 -107
  246. package/lib/engine/extensions/index.d.ts +6 -6
  247. package/lib/engine/extensions/index.js +6 -6
  248. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  249. package/lib/engine/extensions/usage_tracker.js +65 -65
  250. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  251. package/lib/engine/js-extensions/Camera.js +39 -39
  252. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  253. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  254. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  255. package/lib/engine/js-extensions/Layers.js +22 -22
  256. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  257. package/lib/engine/js-extensions/Object3D.js +136 -136
  258. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  259. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  260. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  261. package/lib/engine/js-extensions/Vector.js +13 -13
  262. package/lib/engine/js-extensions/index.d.ts +5 -5
  263. package/lib/engine/js-extensions/index.js +5 -5
  264. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  265. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  266. package/lib/engine/shaders/shaderData.d.ts +55 -55
  267. package/lib/engine/shaders/shaderData.js +58 -58
  268. package/lib/engine/tests/test_utils.d.ts +2 -2
  269. package/lib/engine/tests/test_utils.js +53 -53
  270. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  271. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  272. package/lib/engine/webcomponents/api.d.ts +5 -5
  273. package/lib/engine/webcomponents/api.js +4 -4
  274. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  275. package/lib/engine/webcomponents/buttons.js +264 -264
  276. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  277. package/lib/engine/webcomponents/fonts.js +32 -32
  278. package/lib/engine/webcomponents/icons.d.ts +9 -9
  279. package/lib/engine/webcomponents/icons.js +52 -52
  280. package/lib/engine/webcomponents/index.d.ts +1 -1
  281. package/lib/engine/webcomponents/index.js +1 -1
  282. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  283. package/lib/engine/webcomponents/logo-element.js +67 -67
  284. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  285. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  286. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  287. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  288. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  289. package/lib/engine/webcomponents/needle-button.js +161 -161
  290. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  291. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  292. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  293. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  294. package/lib/engine/webcomponents/needle-engine.d.ts +115 -116
  295. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  296. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  297. package/lib/engine/webcomponents/needle-engine.js +845 -821
  298. package/lib/engine/webcomponents/needle-engine.js.map +1 -1
  299. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  300. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  301. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  302. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  303. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  304. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  305. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  306. package/lib/engine/xr/NeedleXRSync.js +188 -188
  307. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  308. package/lib/engine/xr/SceneTransition.js +69 -69
  309. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  310. package/lib/engine/xr/TempXRContext.js +187 -187
  311. package/lib/engine/xr/XRRig.d.ts +7 -7
  312. package/lib/engine/xr/XRRig.js +1 -1
  313. package/lib/engine/xr/api.d.ts +6 -6
  314. package/lib/engine/xr/api.js +6 -6
  315. package/lib/engine/xr/events.d.ts +66 -66
  316. package/lib/engine/xr/events.js +93 -93
  317. package/lib/engine/xr/internal.d.ts +12 -12
  318. package/lib/engine/xr/internal.js +25 -25
  319. package/lib/engine/xr/usdz.d.ts +12 -12
  320. package/lib/engine/xr/usdz.js +29 -29
  321. package/lib/engine/xr/utils.d.ts +11 -11
  322. package/lib/engine/xr/utils.js +34 -34
  323. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  324. package/lib/engine-components/AlignmentConstraint.js +39 -39
  325. package/lib/engine-components/Animation.d.ts +156 -156
  326. package/lib/engine-components/Animation.js +508 -508
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  999. package/src/engine-components/ui/InputField.ts +321 -321
  1000. package/src/engine-components/ui/Interfaces.ts +57 -57
  1001. package/src/engine-components/ui/Layout.ts +334 -334
  1002. package/src/engine-components/ui/Outline.ts +13 -13
  1003. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1004. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1005. package/src/engine-components/ui/Raycaster.ts +102 -102
  1006. package/src/engine-components/ui/RectTransform.ts +375 -375
  1007. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1008. package/src/engine-components/ui/Symbols.ts +1 -1
  1009. package/src/engine-components/ui/Text.ts +578 -578
  1010. package/src/engine-components/ui/Utils.ts +113 -113
  1011. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1012. package/src/engine-components/utils/LookAt.ts +88 -88
  1013. package/src/engine-components/utils/OpenURL.ts +114 -114
  1014. package/src/engine-components/webxr/Avatar.ts +265 -265
  1015. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1016. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1017. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1018. package/src/engine-components/webxr/WebXR.ts +585 -585
  1019. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1020. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1021. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1022. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1023. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1024. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1025. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1026. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1027. package/src/engine-components/webxr/index.ts +2 -2
  1028. package/src/engine-components/webxr/types.ts +3 -3
  1029. package/src/engine-components-experimental/Presentation.ts +12 -12
  1030. package/src/engine-components-experimental/api.ts +4 -4
  1031. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1032. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1033. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1034. package/src/engine-schemes/README.md +1 -1
  1035. package/src/engine-schemes/api.ts +12 -12
  1036. package/src/engine-schemes/schemes.ts +28 -28
  1037. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1038. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1039. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1040. package/src/engine-schemes/transform.ts +50 -50
  1041. package/src/engine-schemes/transforms.fbs +25 -25
  1042. package/src/engine-schemes/vec.fbs +19 -19
  1043. package/src/engine-schemes/vec2.ts +33 -33
  1044. package/src/engine-schemes/vec3.ts +38 -38
  1045. package/src/engine-schemes/vec4.ts +43 -43
  1046. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1047. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1048. package/src/include/draco/draco_decoder.js +34 -34
  1049. package/src/include/ktx2/basis_transcoder.js +21 -21
  1050. package/src/include/needle/arial-msdf.json +1471 -1471
  1051. package/src/include/three/DragControls.js +231 -231
  1052. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1053. package/src/needle-engine.ts +70 -70
  1054. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1055. package/dist/gltf-progressive-YjtQYFa9.js +0 -1052
  1056. package/dist/gltf-progressive-yOP1mp5W.min.js +0 -8
  1057. package/dist/gltf-progressive-zdhlW609.umd.cjs +0 -8
  1058. package/src/engine-schemes/dist/api.js +0 -17
  1059. package/src/engine-schemes/dist/api.js.meta +0 -7
  1060. package/src/engine-schemes/dist/schemes.js +0 -25
  1061. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1062. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1063. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1064. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1065. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1066. package/src/engine-schemes/dist/transform.js +0 -46
  1067. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1068. package/src/engine-schemes/dist/vec2.js +0 -32
  1069. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1070. package/src/engine-schemes/dist/vec3.js +0 -36
  1071. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1072. package/src/engine-schemes/dist/vec4.js +0 -40
  1073. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1074. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1075. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,1025 +1,1025 @@
1
- import { Material, Mesh, Object3D, ShaderMaterial, SRGBColorSpace, Texture, Vector2, Vector4, VideoTexture } from "three";
2
-
3
- import { isDevEnvironment } from "../engine/debug/index.js";
4
- import { ObjectUtils, PrimitiveType } from "../engine/engine_create_objects.js";
5
- import { awaitInput } from "../engine/engine_input_utils.js";
6
- import { serializable } from "../engine/engine_serialization_decorator.js";
7
- import { Context } from "../engine/engine_setup.js";
8
- import { getWorldScale } from "../engine/engine_three_utils.js";
9
- import { getParam } from "../engine/engine_utils.js";
10
- import { Behaviour, GameObject } from "./Component.js";
11
- import { Renderer } from "./Renderer.js";
12
-
13
- const debug = getParam("debugvideo");
14
-
15
-
16
- export enum AspectMode {
17
- None = 0,
18
- AdjustHeight = 1,
19
- AdjustWidth = 2,
20
- }
21
-
22
- export enum VideoSource {
23
- /// <summary>
24
- /// <para>Use the current clip as the video content source.</para>
25
- /// </summary>
26
- VideoClip = 0,
27
- /// <summary>
28
- /// <para>Use the current URL as the video content source.</para>
29
- /// </summary>
30
- Url = 1,
31
- }
32
-
33
- export enum VideoAudioOutputMode {
34
- None = 0,
35
- AudioSource = 1,
36
- Direct = 2,
37
- APIOnly = 3,
38
- }
39
-
40
- export enum VideoRenderMode {
41
- CameraFarPlane = 0,
42
- CameraNearPlane = 1,
43
- RenderTexture = 2,
44
- MaterialOverride = 3,
45
- }
46
-
47
- /**
48
- * The VideoPlayer component can be used to playback video clips from urls, streams or m3u8 playlists (livestreams)
49
- * @example Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
50
- * ```typescript
51
- * // Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
52
- * const videoPlayer = addComponent(obj, VideoPlayer, {
53
- * url: "https://www.w3schools.com/html/mov_bbb.mp4",
54
- * playOnAwake: true,
55
- * });
56
- * ```
57
- * @category Multimedia
58
- * @group Components
59
- */
60
- export class VideoPlayer extends Behaviour {
61
-
62
- /**
63
- * When true the video will start playing as soon as the component is enabled
64
- */
65
- @serializable()
66
- playOnAwake: boolean = true;
67
-
68
- /**
69
- * The aspect mode to use for the video. If
70
- */
71
- @serializable()
72
- aspectMode: AspectMode = AspectMode.None;
73
-
74
- @serializable(URL)
75
- private clip?: string | MediaStream | null = null;
76
-
77
- // set a default src, this should not be undefined
78
- @serializable()
79
- private source: VideoSource = VideoSource.Url;
80
-
81
- /**
82
- * The video clip url to play.
83
- */
84
- @serializable(URL)
85
- get url() { return this._url }
86
- /**
87
- * The video clip to play.
88
- */
89
- set url(val: string | null) {
90
- const prev = this._url;
91
- const changed = prev !== val;
92
- if (this.__didAwake) {
93
- if (changed) {
94
- this.setClipURL(val ?? "");
95
- }
96
- }
97
- else this._url = val;
98
- }
99
-
100
- private _url: string | null = null;
101
-
102
- @serializable()
103
- private renderMode?: VideoRenderMode;
104
-
105
- @serializable()
106
- private targetMaterialProperty?: string;
107
-
108
- @serializable(Renderer)
109
- private targetMaterialRenderer?: Renderer;
110
-
111
- @serializable(Texture)
112
- private targetTexture?: Texture;
113
-
114
- @serializable()
115
- private time: number = 0;
116
-
117
- private _playbackSpeed: number = 1;
118
- /**
119
- * Get the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.
120
- * @default 1
121
- */
122
- @serializable()
123
- get playbackSpeed(): number {
124
- return this._videoElement?.playbackRate ?? this._playbackSpeed;
125
- }
126
- /**
127
- * Set the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.
128
- */
129
- set playbackSpeed(val: number) {
130
- this._playbackSpeed = val;
131
- if (this._videoElement)
132
- this._videoElement.playbackRate = val;
133
- }
134
-
135
- private _isLooping: boolean = false;
136
- get isLooping(): boolean {
137
- return this._videoElement?.loop ?? this._isLooping;
138
- }
139
- @serializable()
140
- set isLooping(val: boolean) {
141
- this._isLooping = val;
142
- if (this._videoElement)
143
- this._videoElement.loop = val;
144
- }
145
-
146
- /**
147
- * @returns the current time of the video in seconds
148
- */
149
- get currentTime(): number {
150
- return this._videoElement?.currentTime ?? this.time;
151
- }
152
- /**
153
- * set the current time of the video in seconds
154
- */
155
- set currentTime(val: number) {
156
- if (this._videoElement) {
157
- this._videoElement.currentTime = val;
158
- }
159
- else this.time = val;
160
- }
161
-
162
- /**
163
- * @returns true if the video is currently playing
164
- */
165
- get isPlaying(): boolean {
166
- const video = this._videoElement;
167
- if (video) {
168
- if (video.currentTime > 0 && !video.paused && !video.ended
169
- && video.readyState > video.HAVE_CURRENT_DATA)
170
- return true;
171
- else if (video.srcObject) {
172
- const stream = video.srcObject as MediaStream;
173
- if (stream.active) return true;
174
- }
175
- }
176
- return false;
177
- }
178
-
179
- get crossOrigin(): string | null {
180
- return this._videoElement?.crossOrigin ?? this._crossOrigin;
181
- }
182
- set crossOrigin(val: string | null) {
183
- this._crossOrigin = val;
184
- if (this._videoElement) {
185
- if (val !== null) this._videoElement.setAttribute("crossorigin", val);
186
- else this._videoElement.removeAttribute("crossorigin");
187
- }
188
- }
189
-
190
- /**
191
- * the material that is used to render the video
192
- */
193
- get videoMaterial() {
194
- if (!this._videoMaterial) if (!this.create(false)) return null;
195
- return this._videoMaterial;
196
- }
197
-
198
- /**
199
- * the video texture that is used to render the video
200
- */
201
- get videoTexture() {
202
- if (!this._videoTexture) if (!this.create(false)) return null;
203
- return this._videoTexture;
204
- }
205
-
206
- /**
207
- * the HTMLVideoElement that is used to play the video
208
- */
209
- get videoElement() {
210
- if (!this._videoElement) if (!this.create(false)) return null;
211
- return this._videoElement!;
212
- }
213
-
214
- /**
215
- * Request the browser to enter picture in picture mode
216
- * @link https://developer.mozilla.org/en-US/docs/Web/API/Picture-in-Picture_API
217
- * @returns the promise returned by the browser
218
- */
219
- requestPictureInPicture() {
220
- if (this._videoElement) return this._videoElement.requestPictureInPicture();
221
- return null;
222
- }
223
-
224
- /**
225
- * @returns true if the video is muted
226
- */
227
- get muted() {
228
- return this._videoElement?.muted ?? this._muted;
229
- }
230
- /**
231
- * set the video to be muted
232
- */
233
- set muted(val: boolean) {
234
- this._muted = val;
235
- if (this._videoElement) this._videoElement.muted = val;
236
- }
237
- private _muted: boolean = false;
238
-
239
- /**
240
- * The current video clip that is being played
241
- */
242
- get currentVideo() {
243
- return this.clip;
244
- }
245
-
246
- @serializable()
247
- private set audioOutputMode(mode: VideoAudioOutputMode) {
248
- if (mode !== this._audioOutputMode) {
249
- if (mode === VideoAudioOutputMode.AudioSource && isDevEnvironment()) console.warn("VideoAudioOutputMode.AudioSource is not yet implemented");
250
- this._audioOutputMode = mode;
251
- this.updateVideoElementSettings();
252
- }
253
- }
254
- private get audioOutputMode() { return this._audioOutputMode; }
255
- private _audioOutputMode: VideoAudioOutputMode = VideoAudioOutputMode.Direct;
256
-
257
- /** Set this to false to pause video playback while the tab is not active
258
- * @default true
259
- */
260
- playInBackground: boolean = true;
261
-
262
- private _crossOrigin: string | null = "anonymous";
263
-
264
- private _videoElement: HTMLVideoElement | null = null;
265
- private _videoTexture: VideoTexture | null = null;
266
- private _videoMaterial: Material | null = null;
267
-
268
- private _isPlaying: boolean = false;
269
- private wasPlaying: boolean = false;
270
-
271
- /** ensure's the video element has been created and will start loading the clip */
272
- preloadVideo() {
273
- if (debug) console.log("Video Preload: " + this.name, this.clip);
274
- this.create(false);
275
- }
276
- /** @deprecated use `preloadVideo()` */
277
- preload() { this.preloadVideo(); }
278
-
279
- /** Set a new video stream
280
- * starts to play automatically if the videoplayer hasnt been active before and playOnAwake is true */
281
- setVideo(video: MediaStream) {
282
- this.clip = video;
283
- this.source = VideoSource.VideoClip;
284
- if (!this._videoElement) this.create(this.playOnAwake);
285
- else {
286
- // TODO: how to prevent interruption error when another video is already playing
287
- this._videoElement.srcObject = video;
288
- if (this._isPlaying)
289
- this.play();
290
- this.updateAspect();
291
- }
292
- }
293
-
294
- setClipURL(url: string) {
295
- if (this._url === url) return;
296
- this._url = url;
297
- this.source = VideoSource.Url;
298
-
299
- if (debug) console.log("set url", url);
300
- if (!this._videoElement) this.create(this.playOnAwake);
301
- else {
302
- if (url.endsWith(".m3u8") || url.includes(".m3u")) {
303
- this.ensureM3UCanBePlayed();
304
- }
305
- else {
306
- this._videoElement.src = url;
307
- if (this._isPlaying) {
308
- this.stop();
309
- this.play();
310
- }
311
- }
312
- }
313
- }
314
-
315
- /** @internal */
316
- onEnable(): void {
317
- if (debug) console.log("VideoPlayer.onEnable", VideoSource[this.source], this.clip, this.url, this)
318
- window.addEventListener('visibilitychange', this.visibilityChanged);
319
-
320
- if (this.playOnAwake === true) {
321
- this.create(true);
322
- }
323
- else {
324
- this.preloadVideo();
325
- }
326
-
327
- if (this.screenspace) {
328
- this._overlay?.start();
329
- }
330
- else this._overlay?.stop();
331
- }
332
-
333
- /** @internal */
334
- onDisable(): void {
335
- window.removeEventListener('visibilitychange', this.visibilityChanged);
336
- this._overlay?.stop();
337
- this.pause();
338
- }
339
-
340
- private visibilityChanged = (_: Event) => {
341
- switch (document.visibilityState) {
342
- case "hidden":
343
- if (!this.playInBackground) {
344
- this.wasPlaying = this._isPlaying;
345
- this.pause();
346
- }
347
- break;
348
- case "visible":
349
- if (this.wasPlaying && !this._isPlaying) this.play();
350
- break;
351
- }
352
- }
353
-
354
- /** @internal */
355
- onDestroy(): void {
356
- if (this._videoElement) {
357
- this.videoElement?.remove();
358
- this._videoElement = null;
359
- }
360
- if (this._videoTexture) {
361
- this._videoTexture.dispose();
362
- this._videoTexture = null;
363
- }
364
- }
365
-
366
- private _receivedInput: boolean = false;
367
-
368
- /**
369
- * @internal
370
- */
371
- constructor() {
372
- super();
373
- awaitInput(() => {
374
- this._receivedInput = true;
375
- this.updateVideoElementSettings();
376
- });
377
- this._targetObjects = [];
378
-
379
- if (getParam("videoscreenspace")) {
380
- window.addEventListener("keydown", evt => {
381
- if (evt.key === "f") {
382
- this.screenspace = !this.screenspace;
383
- }
384
- });
385
- }
386
- }
387
-
388
- /** start playing the video source */
389
- play() {
390
- if (!this._videoElement) this.create(false);
391
- if (!this._videoElement) {
392
- if (debug) console.warn("Can not play: no video element found", this);
393
- return
394
- }
395
- if (this._isPlaying && !this._videoElement?.ended && !this._videoElement?.paused) return;
396
- this._isPlaying = true;
397
- if (!this._receivedInput) this._videoElement.muted = true;
398
- this.handleBeginPlaying(false);
399
-
400
- if (this.shouldUseM3U) {
401
- this.ensureM3UCanBePlayed();
402
- return;
403
- }
404
-
405
- if (debug) console.log("Video Play()", this.clip, this._videoElement, this.time);
406
- this._videoElement.currentTime = this.time;
407
- this._videoElement.play().catch(err => {
408
- console.log(err);
409
- // https://developer.chrome.com/blog/play-request-was-interrupted/
410
- if (debug)
411
- console.error("Error playing video", err, "CODE=" + err.code, this.videoElement?.src, this);
412
- setTimeout(() => {
413
- if (this._isPlaying && !this.destroyed && this.activeAndEnabled)
414
- this.play();
415
- }, 1000);
416
- });
417
- if (debug) console.log("play", this._videoElement, this.time);
418
- }
419
-
420
- /**
421
- * Stop the video playback. This will reset the video to the beginning
422
- */
423
- stop() {
424
- this._isPlaying = false;
425
- this.time = 0;
426
- if (!this._videoElement) return;
427
- this._videoElement.currentTime = 0;
428
- this._videoElement.pause();
429
- if (debug) console.log("STOP", this);
430
- }
431
-
432
- /**
433
- * Pause the video playback
434
- */
435
- pause(): void {
436
- this.time = this._videoElement?.currentTime ?? 0;
437
- this._isPlaying = false;
438
- this._videoElement?.pause();
439
- if (debug) console.log("PAUSE", this, this.currentTime);
440
- }
441
-
442
-
443
- /** create the video element and assign the video source url or stream */
444
- create(playAutomatically: boolean): boolean {
445
- let src;
446
- switch (this.source) {
447
- case VideoSource.VideoClip:
448
- src = this.clip;
449
- break;
450
- case VideoSource.Url:
451
- src = this.url;
452
- if (!src?.length && typeof this.clip === "string")
453
- src = this.clip;
454
- break;
455
- }
456
-
457
- if (!src) {
458
- if (debug) console.warn("No video source set", this);
459
- return false;
460
- }
461
-
462
- if (!this._videoElement) {
463
- if (debug)
464
- console.warn("Create VideoElement", this);
465
- this._videoElement = this.createVideoElement();
466
- this.context.domElement!.shadowRoot!.prepend(this._videoElement);
467
- // hide it because otherwise it would overlay the website with default css
468
- this.updateVideoElementStyles();
469
- }
470
-
471
- if (typeof src === "string") {
472
- if (debug) console.log("Set Video src", src);
473
- this._videoElement.src = src;
474
- // Nor sure why we did this here, but with this code the video does not restart when being paused / enable toggled
475
- // const str = this._videoElement["captureStream"]?.call(this._videoElement);
476
- // this.clip = str;
477
- }
478
- else {
479
- if (debug) console.log("Set Video srcObject", src);
480
- this._videoElement.srcObject = src;
481
- }
482
-
483
-
484
- if (!this._videoTexture)
485
- this._videoTexture = new VideoTexture(this._videoElement);
486
- this._videoTexture.flipY = false;
487
- this._videoTexture.colorSpace = SRGBColorSpace;
488
- if (playAutomatically)
489
- this.handleBeginPlaying(playAutomatically);
490
- if (debug)
491
- console.log("Video: handle playing done...", src, playAutomatically);
492
- return true;
493
- }
494
-
495
- updateAspect() {
496
- if (this.aspectMode === AspectMode.None) return;
497
- this.startCoroutine(this.updateAspectImpl());
498
- }
499
-
500
- private _overlay: VideoOverlay | null = null;
501
-
502
- /**
503
- * If true the video will be rendered in screenspace mode and overlayed on top of the scene.
504
- * Alternatively you can also request the video to be played in PictureInPicture mode by calling `requestPictureInPicture()`
505
- */
506
- get screenspace(): boolean {
507
- return this._overlay?.enabled ?? false;
508
- }
509
- set screenspace(val: boolean) {
510
- if (val) {
511
- if (!this._videoTexture) return;
512
- if (!this._overlay) this._overlay = new VideoOverlay(this.context);
513
- this._overlay.add(this._videoTexture);
514
- }
515
- else this._overlay?.remove(this._videoTexture);
516
- if (this._overlay) this._overlay.enabled = val;
517
- }
518
-
519
- private _targetObjects: Array<Object3D>;
520
-
521
- private createVideoElement(): HTMLVideoElement {
522
- const video = document.createElement("video") as HTMLVideoElement;
523
- if (this._crossOrigin)
524
- video.setAttribute("crossorigin", this._crossOrigin);
525
- if (debug) console.log("created video element", video);
526
- return video;
527
- }
528
-
529
- private handleBeginPlaying(playAutomatically: boolean) {
530
- if (!this.activeAndEnabled) return;
531
- if (!this._videoElement) return;
532
-
533
- this._targetObjects.length = 0;
534
-
535
- let target: Object3D | undefined = this.gameObject;
536
-
537
- switch (this.renderMode) {
538
- case VideoRenderMode.MaterialOverride:
539
- target = this.targetMaterialRenderer?.gameObject;
540
- if (!target) target = GameObject.getComponent(this.gameObject, Renderer)?.gameObject;
541
- break;
542
- case VideoRenderMode.RenderTexture:
543
- console.error("VideoPlayer renderTexture not implemented yet. Please use material override instead");
544
- return;
545
- }
546
-
547
- if (!target) {
548
- console.error("Missing target for video material renderer", this.name, VideoRenderMode[this.renderMode!], this);
549
- return;
550
- }
551
- const mat = target["material"];
552
- if (mat) {
553
- this._targetObjects.push(target);
554
-
555
- if (mat !== this._videoMaterial) {
556
- this._videoMaterial = mat.clone();
557
- target["material"] = this._videoMaterial;
558
- }
559
-
560
- const fieldName = "map";
561
- const videoMaterial = this._videoMaterial as any;
562
-
563
- if (!this.targetMaterialProperty) {
564
- videoMaterial[fieldName] = this._videoTexture;
565
- }
566
- else {
567
- switch (this.targetMaterialProperty) {
568
- default:
569
- videoMaterial[fieldName] = this._videoTexture;
570
- break;
571
- // doesnt render:
572
- // case "emissiveTexture":
573
- // console.log(this.videoMaterial);
574
- // // (this.videoMaterial as any).map = this.videoTexture;
575
- // (this.videoMaterial as any).emissive?.set(1,1,1);// = this.videoTexture;
576
- // (this.videoMaterial as any).emissiveMap = this.videoTexture;
577
- // break;
578
- }
579
- }
580
- }
581
- else {
582
- console.warn("Can not play video, no material found, this might be a multimaterial case which is not supported yet");
583
- return;
584
- }
585
- this.updateVideoElementSettings();
586
- this.updateVideoElementStyles();
587
- if (playAutomatically) {
588
- if (this.shouldUseM3U) {
589
- this.ensureM3UCanBePlayed();
590
- }
591
- this.play();
592
- }
593
- }
594
-
595
- private updateVideoElementSettings() {
596
- if (!this._videoElement) return;
597
- this._videoElement.loop = this._isLooping;
598
- this._videoElement.currentTime = this.currentTime;
599
- this._videoElement.playbackRate = this._playbackSpeed;
600
- // dont open in fullscreen on ios
601
- this._videoElement.playsInline = true;
602
- let muted = !this._receivedInput || this.audioOutputMode === VideoAudioOutputMode.None;
603
- if (!muted && this._muted) muted = true;
604
- this._videoElement.muted = muted;
605
- if (this.playOnAwake)
606
- this._videoElement.autoplay = true;
607
- }
608
-
609
- private updateVideoElementStyles() {
610
- if (!this._videoElement) return;
611
- // set style here so preview frame is rendered
612
- // set display and selectable because otherwise is interfers with input/focus e.g. breaks orbit control
613
- this._videoElement.style.userSelect = "none";
614
- this._videoElement.style.visibility = "hidden";
615
- this._videoElement.style.display = "none";
616
- this.updateAspect();
617
- }
618
-
619
-
620
-
621
-
622
- private _updateAspectRoutineId: number = -1;
623
- private *updateAspectImpl() {
624
- const id = ++this._updateAspectRoutineId;
625
- const lastAspect: number | undefined = undefined;
626
- const stream = this.clip;
627
- while (id === this._updateAspectRoutineId && this.aspectMode !== AspectMode.None && this.clip && stream === this.clip && this._isPlaying) {
628
- if (!stream || typeof stream === "string") {
629
- return;
630
- }
631
- let aspect: number | undefined = undefined;
632
- for (const track of stream.getVideoTracks()) {
633
- const settings = track.getSettings();
634
- if (settings && settings.width && settings.height) {
635
- aspect = settings.width / settings.height;
636
- break;
637
- }
638
- // on firefox capture canvas stream works but looks like
639
- // the canvas stream track doesnt contain settings?!!?
640
- else {
641
- aspect = this.context.renderer.domElement.clientWidth / this.context.renderer.domElement.clientHeight;
642
- }
643
- }
644
- if (aspect === undefined) {
645
- for (let i = 0; i < 10; i++)
646
- yield;
647
- if (!this.isPlaying) break;
648
- continue;
649
- }
650
- if (lastAspect === aspect) {
651
- yield;
652
- continue;
653
- }
654
- for (const obj of this._targetObjects) {
655
- let worldAspect = 1;
656
- if (obj.parent) {
657
- const parentScale = getWorldScale(obj.parent);
658
- worldAspect = parentScale.x / parentScale.y;
659
- }
660
- switch (this.aspectMode) {
661
- case AspectMode.AdjustHeight:
662
- obj.scale.y = 1 / aspect * obj.scale.x * worldAspect;
663
- break;
664
- case AspectMode.AdjustWidth:
665
- obj.scale.x = aspect * obj.scale.y * worldAspect;
666
- break;
667
- }
668
- }
669
- for (let i = 0; i < 3; i++)
670
- yield;
671
- }
672
- }
673
-
674
-
675
-
676
-
677
- private get shouldUseM3U(): boolean { return this.url != undefined && (this.url.endsWith(".m3u8") || this.url.endsWith(".m3u")) && this.source === VideoSource.Url; }
678
-
679
- private ensureM3UCanBePlayed() {
680
- if (!this.shouldUseM3U) return;
681
- let hls_script = document.head.querySelector("script[data-hls_library]") as HTMLScriptElement;
682
- if (!hls_script) {
683
- if (debug) console.log("HLS: load script");
684
- hls_script = document.createElement("script");
685
- hls_script.dataset["hls_library"] = "hls.js";
686
- hls_script.src = "https://cdn.jsdelivr.net/npm/hls.js@1";
687
- hls_script.addEventListener("load", this.onHlsAvailable);
688
- document.head.append(hls_script);
689
- }
690
- else if (globalThis["Hls"]) {
691
- this.onHlsAvailable();
692
- }
693
- else {
694
- hls_script.addEventListener("load", this.onHlsAvailable);
695
- }
696
- }
697
- private _hls?: Hls;
698
- private onHlsAvailable = () => {
699
- if (debug) console.log("HLS: available", this.clip);
700
- if (!this.shouldUseM3U || !this.url) return;
701
- if (!this._hls)
702
- this._hls = new Hls();
703
- this.videoElement!.autoplay = true;
704
- this._hls.loadSource(this.url);
705
- this._hls.attachMedia(this.videoElement!);
706
- this._videoElement?.play();
707
- if (debug) console.log("HLS: loaded", this.clip);
708
- }
709
- }
710
-
711
- declare class Hls {
712
- constructor();
713
- loadSource(url: string);
714
- attachMedia(videoElement: HTMLVideoElement);
715
- }
716
-
717
-
718
-
719
-
720
-
721
-
722
-
723
-
724
- class VideoOverlay {
725
-
726
- readonly context: Context;
727
-
728
- constructor(context: Context) {
729
- this.context = context;
730
- this._input = new VideoOverlayInput(this);
731
- }
732
-
733
- get enabled() {
734
- return this._isInScreenspaceMode;
735
- }
736
-
737
- set enabled(val: boolean) {
738
- if (val) this.start();
739
- else this.stop();
740
- }
741
-
742
-
743
- add(video: VideoTexture) {
744
- if (this._videos.indexOf(video) === -1) {
745
- this._videos.push(video);
746
- }
747
- }
748
-
749
- remove(video: VideoTexture | null | undefined) {
750
- if (!video) return;
751
- const index = this._videos.indexOf(video);
752
- if (index >= 0) {
753
- this._videos.splice(index, 1);
754
- }
755
- }
756
-
757
- start() {
758
- if (this._isInScreenspaceMode) return;
759
- if (this._videos.length < 0) return;
760
- const texture = this._videos[this._videos.length - 1];
761
- if (!texture) return;
762
-
763
- this._isInScreenspaceMode = true;
764
- if (!this._screenspaceModeQuad) {
765
- this._screenspaceModeQuad = ObjectUtils.createPrimitive(PrimitiveType.Quad, {
766
- material: new ScreenspaceTexture(texture)
767
- });
768
- if (!this._screenspaceModeQuad) return;
769
- this._screenspaceModeQuad.geometry.scale(2, 2, 2);
770
- }
771
-
772
- const quad = this._screenspaceModeQuad;
773
- this.context.scene.add(quad);
774
- this.updateScreenspaceMaterialUniforms();
775
-
776
- const mat = quad.material as ScreenspaceTexture;
777
- mat?.reset();
778
-
779
- this._input?.enable(mat);
780
- }
781
-
782
- stop() {
783
- this._isInScreenspaceMode = false;
784
- if (this._screenspaceModeQuad) {
785
- this._input?.disable();
786
- this._screenspaceModeQuad.removeFromParent();
787
- }
788
- }
789
-
790
- updateScreenspaceMaterialUniforms() {
791
- const mat = this._screenspaceModeQuad?.material as ScreenspaceTexture;
792
- if (!mat) return;
793
- // mat.videoAspect = this.videoTexture?.image?.width / this.videoTexture?.image?.height;
794
- mat.screenAspect = this.context.domElement.clientWidth / this.context.domElement.clientHeight;
795
- }
796
-
797
- private _videos: VideoTexture[] = [];
798
- private _screenspaceModeQuad: Mesh | undefined;
799
- private _isInScreenspaceMode: boolean = false;
800
- private _input: VideoOverlayInput;
801
- }
802
-
803
-
804
-
805
-
806
- class VideoOverlayInput {
807
-
808
- private _onResizeScreenFn?: () => void;
809
- private _onKeyUpFn?: (e: KeyboardEvent) => void;
810
- private _onMouseWheelFn?: (e: WheelEvent) => void;
811
-
812
- private readonly context: Context;
813
- private readonly overlay: VideoOverlay;
814
-
815
- constructor(overlay: VideoOverlay) {
816
- this.overlay = overlay;
817
- this.context = overlay.context;
818
- }
819
-
820
- private _material?: ScreenspaceTexture;
821
-
822
- enable(mat: ScreenspaceTexture) {
823
- this._material = mat;
824
-
825
- window.addEventListener("resize", this._onResizeScreenFn = () => {
826
- this.overlay.updateScreenspaceMaterialUniforms();
827
- });
828
- window.addEventListener("keyup", this._onKeyUpFn = (args) => {
829
- if (args.key === "Escape")
830
- this.overlay.stop();
831
- });
832
-
833
- window.addEventListener("wheel", this._onMouseWheelFn = (args) => {
834
- if (this.overlay.enabled) {
835
- mat.zoom += args.deltaY * .0005;
836
- args.preventDefault();
837
- }
838
- }, { passive: false });
839
-
840
-
841
- const delta: Vector2 = new Vector2();
842
-
843
- window.addEventListener("mousemove", (args: MouseEvent) => {
844
- if (this.overlay.enabled && this.context.input.getPointerPressed(0)) {
845
- const normalizedMovement = new Vector2(args.movementX, args.movementY);
846
- normalizedMovement.x /= this.context.domElement.clientWidth;
847
- normalizedMovement.y /= this.context.domElement.clientHeight;
848
- delta.set(normalizedMovement.x, normalizedMovement.y);
849
- delta.multiplyScalar(mat.zoom / -this.context.time.deltaTime * .01);
850
- mat.offset = mat.offset.add(delta);
851
- }
852
- });
853
-
854
- window.addEventListener("pointermove", (args: PointerEvent) => {
855
- if (this.overlay.enabled && this.context.input.getPointerPressed(0)) {
856
- const count = this.context.input.getTouchesPressedCount();
857
- if (count === 1) {
858
- delta.set(args.movementX, args.movementY);
859
- delta.multiplyScalar(mat.zoom * -this.context.time.deltaTime * .05);
860
- mat.offset = mat.offset.add(delta);
861
- }
862
- }
863
- });
864
-
865
- let lastTouchStartTime = 0;
866
- window.addEventListener("touchstart", e => {
867
- if (e.touches.length < 2) {
868
- if (this.context.time.time - lastTouchStartTime < .3) {
869
- this.overlay.stop();
870
- }
871
- lastTouchStartTime = this.context.time.time;
872
- return;
873
- }
874
- this._isPinching = true;
875
- this._lastPinch = 0;
876
- })
877
- window.addEventListener("touchmove", e => {
878
- if (!this._isPinching || !this._material) return;
879
- const touch1 = e.touches[0];
880
- const touch2 = e.touches[1];
881
- const dx = touch1.clientX - touch2.clientX;
882
- const dy = touch1.clientY - touch2.clientY;
883
- const distance = Math.sqrt(dx * dx + dy * dy);
884
- if (this._lastPinch !== 0) {
885
- const delta = distance - this._lastPinch;
886
- this._material.zoom -= delta * .004;
887
- }
888
- this._lastPinch = distance;
889
- })
890
- window.addEventListener("touchend", () => {
891
- this._isPinching = false;
892
- })
893
- }
894
-
895
- private _isPinching: boolean = false;
896
- private _lastPinch = 0;
897
-
898
- disable() {
899
-
900
- if (this._onResizeScreenFn) {
901
- window.removeEventListener("resize", this._onResizeScreenFn);
902
- this._onResizeScreenFn = undefined;
903
- }
904
- if (this._onKeyUpFn) {
905
- window.removeEventListener("keyup", this._onKeyUpFn);
906
- this._onKeyUpFn = undefined;
907
- }
908
- if (this._onMouseWheelFn) {
909
- window.removeEventListener("wheel", this._onMouseWheelFn);
910
- this._onMouseWheelFn = undefined;
911
- }
912
- }
913
-
914
- }
915
-
916
- class ScreenspaceTexture extends ShaderMaterial {
917
-
918
- set screenAspect(val: number) {
919
- this.uniforms["screenAspect"].value = val;
920
- this.needsUpdate = true;
921
- }
922
-
923
- set offset(vec: Vector2 | { x: number, y: number }) {
924
- const val = this.uniforms["offsetScale"].value;
925
- val.x = vec.x;
926
- val.y = vec.y;
927
- // console.log(val);
928
- this.uniforms["offsetScale"].value = val;
929
- this.needsUpdate = true;
930
- }
931
-
932
- private readonly _offset: Vector2 = new Vector2();
933
- get offset(): Vector2 {
934
- const val = this.uniforms["offsetScale"].value;
935
- this._offset.set(val.x, val.y);
936
- return this._offset;
937
- }
938
-
939
- set zoom(val: number) {
940
- const zoom = this.uniforms["offsetScale"].value;
941
- if (val < .001) val = .001;
942
- zoom.z = val;
943
- // zoom.z = this.maxZoom - val;
944
- // zoom.z /= this.maxZoom;
945
- this.needsUpdate = true;
946
- }
947
-
948
- get zoom(): number {
949
- return this.uniforms["offsetScale"].value.z;// * this.maxZoom;
950
- }
951
-
952
- reset() {
953
- this.offset = this.offset.set(0, 0);
954
- this.zoom = 1;
955
- this.needsUpdate = true;
956
- }
957
-
958
- // maxZoom : number = 10
959
-
960
- constructor(tex: Texture) {
961
- super();
962
-
963
- this.uniforms = {
964
- map: { value: tex },
965
- screenAspect: { value: 1 },
966
- offsetScale: { value: new Vector4(0, 0, 1, 1) }
967
- };
968
-
969
- this.vertexShader = `
970
- uniform sampler2D map;
971
- uniform float screenAspect;
972
- uniform vec4 offsetScale;
973
- varying vec2 vUv;
974
-
975
- void main() {
976
-
977
- gl_Position = vec4( position , 1.0 );
978
- vUv = uv;
979
- vUv.y = 1. - vUv.y;
980
-
981
- // fit into screen
982
- ivec2 res = textureSize(map, 0);
983
- float videoAspect = float(res.x) / float(res.y);
984
- float aspect = videoAspect / screenAspect;
985
- if(aspect >= 1.0)
986
- {
987
- vUv.y = vUv.y * aspect;
988
- float offset = (1. - aspect) * .5;
989
- vUv.y = vUv.y + offset;
990
- }
991
- else
992
- {
993
- vUv.x = vUv.x / aspect;
994
- float offset = (1. - 1. / aspect) * .5;
995
- vUv.x = vUv.x + offset;
996
- }
997
-
998
- vUv.x -= .5;
999
- vUv.y -= .5;
1000
-
1001
- vUv.x *= offsetScale.z;
1002
- vUv.y *= offsetScale.z;
1003
- vUv.x += offsetScale.x;
1004
- vUv.y += offsetScale.y;
1005
-
1006
- vUv.x += .5;
1007
- vUv.y += .5;
1008
- }
1009
-
1010
- `
1011
- this.fragmentShader = `
1012
- uniform sampler2D map;
1013
- varying vec2 vUv;
1014
- void main() {
1015
- if(vUv.x < 0. || vUv.x > 1. || vUv.y < 0. || vUv.y > 1.)
1016
- gl_FragColor = vec4(0., 0., 0., 1.);
1017
- else
1018
- {
1019
- vec4 texcolor = texture2D(map, vUv);
1020
- gl_FragColor = texcolor;
1021
- }
1022
- }
1023
- `
1024
- }
1025
- }
1
+ import { Material, Mesh, Object3D, ShaderMaterial, SRGBColorSpace, Texture, Vector2, Vector4, VideoTexture } from "three";
2
+
3
+ import { isDevEnvironment } from "../engine/debug/index.js";
4
+ import { ObjectUtils, PrimitiveType } from "../engine/engine_create_objects.js";
5
+ import { awaitInput } from "../engine/engine_input_utils.js";
6
+ import { serializable } from "../engine/engine_serialization_decorator.js";
7
+ import { Context } from "../engine/engine_setup.js";
8
+ import { getWorldScale } from "../engine/engine_three_utils.js";
9
+ import { getParam } from "../engine/engine_utils.js";
10
+ import { Behaviour, GameObject } from "./Component.js";
11
+ import { Renderer } from "./Renderer.js";
12
+
13
+ const debug = getParam("debugvideo");
14
+
15
+
16
+ export enum AspectMode {
17
+ None = 0,
18
+ AdjustHeight = 1,
19
+ AdjustWidth = 2,
20
+ }
21
+
22
+ export enum VideoSource {
23
+ /// <summary>
24
+ /// <para>Use the current clip as the video content source.</para>
25
+ /// </summary>
26
+ VideoClip = 0,
27
+ /// <summary>
28
+ /// <para>Use the current URL as the video content source.</para>
29
+ /// </summary>
30
+ Url = 1,
31
+ }
32
+
33
+ export enum VideoAudioOutputMode {
34
+ None = 0,
35
+ AudioSource = 1,
36
+ Direct = 2,
37
+ APIOnly = 3,
38
+ }
39
+
40
+ export enum VideoRenderMode {
41
+ CameraFarPlane = 0,
42
+ CameraNearPlane = 1,
43
+ RenderTexture = 2,
44
+ MaterialOverride = 3,
45
+ }
46
+
47
+ /**
48
+ * The VideoPlayer component can be used to playback video clips from urls, streams or m3u8 playlists (livestreams)
49
+ * @example Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
50
+ * ```typescript
51
+ * // Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
52
+ * const videoPlayer = addComponent(obj, VideoPlayer, {
53
+ * url: "https://www.w3schools.com/html/mov_bbb.mp4",
54
+ * playOnAwake: true,
55
+ * });
56
+ * ```
57
+ * @category Multimedia
58
+ * @group Components
59
+ */
60
+ export class VideoPlayer extends Behaviour {
61
+
62
+ /**
63
+ * When true the video will start playing as soon as the component is enabled
64
+ */
65
+ @serializable()
66
+ playOnAwake: boolean = true;
67
+
68
+ /**
69
+ * The aspect mode to use for the video. If
70
+ */
71
+ @serializable()
72
+ aspectMode: AspectMode = AspectMode.None;
73
+
74
+ @serializable(URL)
75
+ private clip?: string | MediaStream | null = null;
76
+
77
+ // set a default src, this should not be undefined
78
+ @serializable()
79
+ private source: VideoSource = VideoSource.Url;
80
+
81
+ /**
82
+ * The video clip url to play.
83
+ */
84
+ @serializable(URL)
85
+ get url() { return this._url }
86
+ /**
87
+ * The video clip to play.
88
+ */
89
+ set url(val: string | null) {
90
+ const prev = this._url;
91
+ const changed = prev !== val;
92
+ if (this.__didAwake) {
93
+ if (changed) {
94
+ this.setClipURL(val ?? "");
95
+ }
96
+ }
97
+ else this._url = val;
98
+ }
99
+
100
+ private _url: string | null = null;
101
+
102
+ @serializable()
103
+ private renderMode?: VideoRenderMode;
104
+
105
+ @serializable()
106
+ private targetMaterialProperty?: string;
107
+
108
+ @serializable(Renderer)
109
+ private targetMaterialRenderer?: Renderer;
110
+
111
+ @serializable(Texture)
112
+ private targetTexture?: Texture;
113
+
114
+ @serializable()
115
+ private time: number = 0;
116
+
117
+ private _playbackSpeed: number = 1;
118
+ /**
119
+ * Get the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.
120
+ * @default 1
121
+ */
122
+ @serializable()
123
+ get playbackSpeed(): number {
124
+ return this._videoElement?.playbackRate ?? this._playbackSpeed;
125
+ }
126
+ /**
127
+ * Set the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.
128
+ */
129
+ set playbackSpeed(val: number) {
130
+ this._playbackSpeed = val;
131
+ if (this._videoElement)
132
+ this._videoElement.playbackRate = val;
133
+ }
134
+
135
+ private _isLooping: boolean = false;
136
+ get isLooping(): boolean {
137
+ return this._videoElement?.loop ?? this._isLooping;
138
+ }
139
+ @serializable()
140
+ set isLooping(val: boolean) {
141
+ this._isLooping = val;
142
+ if (this._videoElement)
143
+ this._videoElement.loop = val;
144
+ }
145
+
146
+ /**
147
+ * @returns the current time of the video in seconds
148
+ */
149
+ get currentTime(): number {
150
+ return this._videoElement?.currentTime ?? this.time;
151
+ }
152
+ /**
153
+ * set the current time of the video in seconds
154
+ */
155
+ set currentTime(val: number) {
156
+ if (this._videoElement) {
157
+ this._videoElement.currentTime = val;
158
+ }
159
+ else this.time = val;
160
+ }
161
+
162
+ /**
163
+ * @returns true if the video is currently playing
164
+ */
165
+ get isPlaying(): boolean {
166
+ const video = this._videoElement;
167
+ if (video) {
168
+ if (video.currentTime > 0 && !video.paused && !video.ended
169
+ && video.readyState > video.HAVE_CURRENT_DATA)
170
+ return true;
171
+ else if (video.srcObject) {
172
+ const stream = video.srcObject as MediaStream;
173
+ if (stream.active) return true;
174
+ }
175
+ }
176
+ return false;
177
+ }
178
+
179
+ get crossOrigin(): string | null {
180
+ return this._videoElement?.crossOrigin ?? this._crossOrigin;
181
+ }
182
+ set crossOrigin(val: string | null) {
183
+ this._crossOrigin = val;
184
+ if (this._videoElement) {
185
+ if (val !== null) this._videoElement.setAttribute("crossorigin", val);
186
+ else this._videoElement.removeAttribute("crossorigin");
187
+ }
188
+ }
189
+
190
+ /**
191
+ * the material that is used to render the video
192
+ */
193
+ get videoMaterial() {
194
+ if (!this._videoMaterial) if (!this.create(false)) return null;
195
+ return this._videoMaterial;
196
+ }
197
+
198
+ /**
199
+ * the video texture that is used to render the video
200
+ */
201
+ get videoTexture() {
202
+ if (!this._videoTexture) if (!this.create(false)) return null;
203
+ return this._videoTexture;
204
+ }
205
+
206
+ /**
207
+ * the HTMLVideoElement that is used to play the video
208
+ */
209
+ get videoElement() {
210
+ if (!this._videoElement) if (!this.create(false)) return null;
211
+ return this._videoElement!;
212
+ }
213
+
214
+ /**
215
+ * Request the browser to enter picture in picture mode
216
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/Picture-in-Picture_API
217
+ * @returns the promise returned by the browser
218
+ */
219
+ requestPictureInPicture() {
220
+ if (this._videoElement) return this._videoElement.requestPictureInPicture();
221
+ return null;
222
+ }
223
+
224
+ /**
225
+ * @returns true if the video is muted
226
+ */
227
+ get muted() {
228
+ return this._videoElement?.muted ?? this._muted;
229
+ }
230
+ /**
231
+ * set the video to be muted
232
+ */
233
+ set muted(val: boolean) {
234
+ this._muted = val;
235
+ if (this._videoElement) this._videoElement.muted = val;
236
+ }
237
+ private _muted: boolean = false;
238
+
239
+ /**
240
+ * The current video clip that is being played
241
+ */
242
+ get currentVideo() {
243
+ return this.clip;
244
+ }
245
+
246
+ @serializable()
247
+ private set audioOutputMode(mode: VideoAudioOutputMode) {
248
+ if (mode !== this._audioOutputMode) {
249
+ if (mode === VideoAudioOutputMode.AudioSource && isDevEnvironment()) console.warn("VideoAudioOutputMode.AudioSource is not yet implemented");
250
+ this._audioOutputMode = mode;
251
+ this.updateVideoElementSettings();
252
+ }
253
+ }
254
+ private get audioOutputMode() { return this._audioOutputMode; }
255
+ private _audioOutputMode: VideoAudioOutputMode = VideoAudioOutputMode.Direct;
256
+
257
+ /** Set this to false to pause video playback while the tab is not active
258
+ * @default true
259
+ */
260
+ playInBackground: boolean = true;
261
+
262
+ private _crossOrigin: string | null = "anonymous";
263
+
264
+ private _videoElement: HTMLVideoElement | null = null;
265
+ private _videoTexture: VideoTexture | null = null;
266
+ private _videoMaterial: Material | null = null;
267
+
268
+ private _isPlaying: boolean = false;
269
+ private wasPlaying: boolean = false;
270
+
271
+ /** ensure's the video element has been created and will start loading the clip */
272
+ preloadVideo() {
273
+ if (debug) console.log("Video Preload: " + this.name, this.clip);
274
+ this.create(false);
275
+ }
276
+ /** @deprecated use `preloadVideo()` */
277
+ preload() { this.preloadVideo(); }
278
+
279
+ /** Set a new video stream
280
+ * starts to play automatically if the videoplayer hasnt been active before and playOnAwake is true */
281
+ setVideo(video: MediaStream) {
282
+ this.clip = video;
283
+ this.source = VideoSource.VideoClip;
284
+ if (!this._videoElement) this.create(this.playOnAwake);
285
+ else {
286
+ // TODO: how to prevent interruption error when another video is already playing
287
+ this._videoElement.srcObject = video;
288
+ if (this._isPlaying)
289
+ this.play();
290
+ this.updateAspect();
291
+ }
292
+ }
293
+
294
+ setClipURL(url: string) {
295
+ if (this._url === url) return;
296
+ this._url = url;
297
+ this.source = VideoSource.Url;
298
+
299
+ if (debug) console.log("set url", url);
300
+ if (!this._videoElement) this.create(this.playOnAwake);
301
+ else {
302
+ if (url.endsWith(".m3u8") || url.includes(".m3u")) {
303
+ this.ensureM3UCanBePlayed();
304
+ }
305
+ else {
306
+ this._videoElement.src = url;
307
+ if (this._isPlaying) {
308
+ this.stop();
309
+ this.play();
310
+ }
311
+ }
312
+ }
313
+ }
314
+
315
+ /** @internal */
316
+ onEnable(): void {
317
+ if (debug) console.log("VideoPlayer.onEnable", VideoSource[this.source], this.clip, this.url, this)
318
+ window.addEventListener('visibilitychange', this.visibilityChanged);
319
+
320
+ if (this.playOnAwake === true) {
321
+ this.create(true);
322
+ }
323
+ else {
324
+ this.preloadVideo();
325
+ }
326
+
327
+ if (this.screenspace) {
328
+ this._overlay?.start();
329
+ }
330
+ else this._overlay?.stop();
331
+ }
332
+
333
+ /** @internal */
334
+ onDisable(): void {
335
+ window.removeEventListener('visibilitychange', this.visibilityChanged);
336
+ this._overlay?.stop();
337
+ this.pause();
338
+ }
339
+
340
+ private visibilityChanged = (_: Event) => {
341
+ switch (document.visibilityState) {
342
+ case "hidden":
343
+ if (!this.playInBackground) {
344
+ this.wasPlaying = this._isPlaying;
345
+ this.pause();
346
+ }
347
+ break;
348
+ case "visible":
349
+ if (this.wasPlaying && !this._isPlaying) this.play();
350
+ break;
351
+ }
352
+ }
353
+
354
+ /** @internal */
355
+ onDestroy(): void {
356
+ if (this._videoElement) {
357
+ this.videoElement?.remove();
358
+ this._videoElement = null;
359
+ }
360
+ if (this._videoTexture) {
361
+ this._videoTexture.dispose();
362
+ this._videoTexture = null;
363
+ }
364
+ }
365
+
366
+ private _receivedInput: boolean = false;
367
+
368
+ /**
369
+ * @internal
370
+ */
371
+ constructor() {
372
+ super();
373
+ awaitInput(() => {
374
+ this._receivedInput = true;
375
+ this.updateVideoElementSettings();
376
+ });
377
+ this._targetObjects = [];
378
+
379
+ if (getParam("videoscreenspace")) {
380
+ window.addEventListener("keydown", evt => {
381
+ if (evt.key === "f") {
382
+ this.screenspace = !this.screenspace;
383
+ }
384
+ });
385
+ }
386
+ }
387
+
388
+ /** start playing the video source */
389
+ play() {
390
+ if (!this._videoElement) this.create(false);
391
+ if (!this._videoElement) {
392
+ if (debug) console.warn("Can not play: no video element found", this);
393
+ return
394
+ }
395
+ if (this._isPlaying && !this._videoElement?.ended && !this._videoElement?.paused) return;
396
+ this._isPlaying = true;
397
+ if (!this._receivedInput) this._videoElement.muted = true;
398
+ this.handleBeginPlaying(false);
399
+
400
+ if (this.shouldUseM3U) {
401
+ this.ensureM3UCanBePlayed();
402
+ return;
403
+ }
404
+
405
+ if (debug) console.log("Video Play()", this.clip, this._videoElement, this.time);
406
+ this._videoElement.currentTime = this.time;
407
+ this._videoElement.play().catch(err => {
408
+ console.log(err);
409
+ // https://developer.chrome.com/blog/play-request-was-interrupted/
410
+ if (debug)
411
+ console.error("Error playing video", err, "CODE=" + err.code, this.videoElement?.src, this);
412
+ setTimeout(() => {
413
+ if (this._isPlaying && !this.destroyed && this.activeAndEnabled)
414
+ this.play();
415
+ }, 1000);
416
+ });
417
+ if (debug) console.log("play", this._videoElement, this.time);
418
+ }
419
+
420
+ /**
421
+ * Stop the video playback. This will reset the video to the beginning
422
+ */
423
+ stop() {
424
+ this._isPlaying = false;
425
+ this.time = 0;
426
+ if (!this._videoElement) return;
427
+ this._videoElement.currentTime = 0;
428
+ this._videoElement.pause();
429
+ if (debug) console.log("STOP", this);
430
+ }
431
+
432
+ /**
433
+ * Pause the video playback
434
+ */
435
+ pause(): void {
436
+ this.time = this._videoElement?.currentTime ?? 0;
437
+ this._isPlaying = false;
438
+ this._videoElement?.pause();
439
+ if (debug) console.log("PAUSE", this, this.currentTime);
440
+ }
441
+
442
+
443
+ /** create the video element and assign the video source url or stream */
444
+ create(playAutomatically: boolean): boolean {
445
+ let src;
446
+ switch (this.source) {
447
+ case VideoSource.VideoClip:
448
+ src = this.clip;
449
+ break;
450
+ case VideoSource.Url:
451
+ src = this.url;
452
+ if (!src?.length && typeof this.clip === "string")
453
+ src = this.clip;
454
+ break;
455
+ }
456
+
457
+ if (!src) {
458
+ if (debug) console.warn("No video source set", this);
459
+ return false;
460
+ }
461
+
462
+ if (!this._videoElement) {
463
+ if (debug)
464
+ console.warn("Create VideoElement", this);
465
+ this._videoElement = this.createVideoElement();
466
+ this.context.domElement!.shadowRoot!.prepend(this._videoElement);
467
+ // hide it because otherwise it would overlay the website with default css
468
+ this.updateVideoElementStyles();
469
+ }
470
+
471
+ if (typeof src === "string") {
472
+ if (debug) console.log("Set Video src", src);
473
+ this._videoElement.src = src;
474
+ // Nor sure why we did this here, but with this code the video does not restart when being paused / enable toggled
475
+ // const str = this._videoElement["captureStream"]?.call(this._videoElement);
476
+ // this.clip = str;
477
+ }
478
+ else {
479
+ if (debug) console.log("Set Video srcObject", src);
480
+ this._videoElement.srcObject = src;
481
+ }
482
+
483
+
484
+ if (!this._videoTexture)
485
+ this._videoTexture = new VideoTexture(this._videoElement);
486
+ this._videoTexture.flipY = false;
487
+ this._videoTexture.colorSpace = SRGBColorSpace;
488
+ if (playAutomatically)
489
+ this.handleBeginPlaying(playAutomatically);
490
+ if (debug)
491
+ console.log("Video: handle playing done...", src, playAutomatically);
492
+ return true;
493
+ }
494
+
495
+ updateAspect() {
496
+ if (this.aspectMode === AspectMode.None) return;
497
+ this.startCoroutine(this.updateAspectImpl());
498
+ }
499
+
500
+ private _overlay: VideoOverlay | null = null;
501
+
502
+ /**
503
+ * If true the video will be rendered in screenspace mode and overlayed on top of the scene.
504
+ * Alternatively you can also request the video to be played in PictureInPicture mode by calling `requestPictureInPicture()`
505
+ */
506
+ get screenspace(): boolean {
507
+ return this._overlay?.enabled ?? false;
508
+ }
509
+ set screenspace(val: boolean) {
510
+ if (val) {
511
+ if (!this._videoTexture) return;
512
+ if (!this._overlay) this._overlay = new VideoOverlay(this.context);
513
+ this._overlay.add(this._videoTexture);
514
+ }
515
+ else this._overlay?.remove(this._videoTexture);
516
+ if (this._overlay) this._overlay.enabled = val;
517
+ }
518
+
519
+ private _targetObjects: Array<Object3D>;
520
+
521
+ private createVideoElement(): HTMLVideoElement {
522
+ const video = document.createElement("video") as HTMLVideoElement;
523
+ if (this._crossOrigin)
524
+ video.setAttribute("crossorigin", this._crossOrigin);
525
+ if (debug) console.log("created video element", video);
526
+ return video;
527
+ }
528
+
529
+ private handleBeginPlaying(playAutomatically: boolean) {
530
+ if (!this.activeAndEnabled) return;
531
+ if (!this._videoElement) return;
532
+
533
+ this._targetObjects.length = 0;
534
+
535
+ let target: Object3D | undefined = this.gameObject;
536
+
537
+ switch (this.renderMode) {
538
+ case VideoRenderMode.MaterialOverride:
539
+ target = this.targetMaterialRenderer?.gameObject;
540
+ if (!target) target = GameObject.getComponent(this.gameObject, Renderer)?.gameObject;
541
+ break;
542
+ case VideoRenderMode.RenderTexture:
543
+ console.error("VideoPlayer renderTexture not implemented yet. Please use material override instead");
544
+ return;
545
+ }
546
+
547
+ if (!target) {
548
+ console.error("Missing target for video material renderer", this.name, VideoRenderMode[this.renderMode!], this);
549
+ return;
550
+ }
551
+ const mat = target["material"];
552
+ if (mat) {
553
+ this._targetObjects.push(target);
554
+
555
+ if (mat !== this._videoMaterial) {
556
+ this._videoMaterial = mat.clone();
557
+ target["material"] = this._videoMaterial;
558
+ }
559
+
560
+ const fieldName = "map";
561
+ const videoMaterial = this._videoMaterial as any;
562
+
563
+ if (!this.targetMaterialProperty) {
564
+ videoMaterial[fieldName] = this._videoTexture;
565
+ }
566
+ else {
567
+ switch (this.targetMaterialProperty) {
568
+ default:
569
+ videoMaterial[fieldName] = this._videoTexture;
570
+ break;
571
+ // doesnt render:
572
+ // case "emissiveTexture":
573
+ // console.log(this.videoMaterial);
574
+ // // (this.videoMaterial as any).map = this.videoTexture;
575
+ // (this.videoMaterial as any).emissive?.set(1,1,1);// = this.videoTexture;
576
+ // (this.videoMaterial as any).emissiveMap = this.videoTexture;
577
+ // break;
578
+ }
579
+ }
580
+ }
581
+ else {
582
+ console.warn("Can not play video, no material found, this might be a multimaterial case which is not supported yet");
583
+ return;
584
+ }
585
+ this.updateVideoElementSettings();
586
+ this.updateVideoElementStyles();
587
+ if (playAutomatically) {
588
+ if (this.shouldUseM3U) {
589
+ this.ensureM3UCanBePlayed();
590
+ }
591
+ this.play();
592
+ }
593
+ }
594
+
595
+ private updateVideoElementSettings() {
596
+ if (!this._videoElement) return;
597
+ this._videoElement.loop = this._isLooping;
598
+ this._videoElement.currentTime = this.currentTime;
599
+ this._videoElement.playbackRate = this._playbackSpeed;
600
+ // dont open in fullscreen on ios
601
+ this._videoElement.playsInline = true;
602
+ let muted = !this._receivedInput || this.audioOutputMode === VideoAudioOutputMode.None;
603
+ if (!muted && this._muted) muted = true;
604
+ this._videoElement.muted = muted;
605
+ if (this.playOnAwake)
606
+ this._videoElement.autoplay = true;
607
+ }
608
+
609
+ private updateVideoElementStyles() {
610
+ if (!this._videoElement) return;
611
+ // set style here so preview frame is rendered
612
+ // set display and selectable because otherwise is interfers with input/focus e.g. breaks orbit control
613
+ this._videoElement.style.userSelect = "none";
614
+ this._videoElement.style.visibility = "hidden";
615
+ this._videoElement.style.display = "none";
616
+ this.updateAspect();
617
+ }
618
+
619
+
620
+
621
+
622
+ private _updateAspectRoutineId: number = -1;
623
+ private *updateAspectImpl() {
624
+ const id = ++this._updateAspectRoutineId;
625
+ const lastAspect: number | undefined = undefined;
626
+ const stream = this.clip;
627
+ while (id === this._updateAspectRoutineId && this.aspectMode !== AspectMode.None && this.clip && stream === this.clip && this._isPlaying) {
628
+ if (!stream || typeof stream === "string") {
629
+ return;
630
+ }
631
+ let aspect: number | undefined = undefined;
632
+ for (const track of stream.getVideoTracks()) {
633
+ const settings = track.getSettings();
634
+ if (settings && settings.width && settings.height) {
635
+ aspect = settings.width / settings.height;
636
+ break;
637
+ }
638
+ // on firefox capture canvas stream works but looks like
639
+ // the canvas stream track doesnt contain settings?!!?
640
+ else {
641
+ aspect = this.context.renderer.domElement.clientWidth / this.context.renderer.domElement.clientHeight;
642
+ }
643
+ }
644
+ if (aspect === undefined) {
645
+ for (let i = 0; i < 10; i++)
646
+ yield;
647
+ if (!this.isPlaying) break;
648
+ continue;
649
+ }
650
+ if (lastAspect === aspect) {
651
+ yield;
652
+ continue;
653
+ }
654
+ for (const obj of this._targetObjects) {
655
+ let worldAspect = 1;
656
+ if (obj.parent) {
657
+ const parentScale = getWorldScale(obj.parent);
658
+ worldAspect = parentScale.x / parentScale.y;
659
+ }
660
+ switch (this.aspectMode) {
661
+ case AspectMode.AdjustHeight:
662
+ obj.scale.y = 1 / aspect * obj.scale.x * worldAspect;
663
+ break;
664
+ case AspectMode.AdjustWidth:
665
+ obj.scale.x = aspect * obj.scale.y * worldAspect;
666
+ break;
667
+ }
668
+ }
669
+ for (let i = 0; i < 3; i++)
670
+ yield;
671
+ }
672
+ }
673
+
674
+
675
+
676
+
677
+ private get shouldUseM3U(): boolean { return this.url != undefined && (this.url.endsWith(".m3u8") || this.url.endsWith(".m3u")) && this.source === VideoSource.Url; }
678
+
679
+ private ensureM3UCanBePlayed() {
680
+ if (!this.shouldUseM3U) return;
681
+ let hls_script = document.head.querySelector("script[data-hls_library]") as HTMLScriptElement;
682
+ if (!hls_script) {
683
+ if (debug) console.log("HLS: load script");
684
+ hls_script = document.createElement("script");
685
+ hls_script.dataset["hls_library"] = "hls.js";
686
+ hls_script.src = "https://cdn.jsdelivr.net/npm/hls.js@1";
687
+ hls_script.addEventListener("load", this.onHlsAvailable);
688
+ document.head.append(hls_script);
689
+ }
690
+ else if (globalThis["Hls"]) {
691
+ this.onHlsAvailable();
692
+ }
693
+ else {
694
+ hls_script.addEventListener("load", this.onHlsAvailable);
695
+ }
696
+ }
697
+ private _hls?: Hls;
698
+ private onHlsAvailable = () => {
699
+ if (debug) console.log("HLS: available", this.clip);
700
+ if (!this.shouldUseM3U || !this.url) return;
701
+ if (!this._hls)
702
+ this._hls = new Hls();
703
+ this.videoElement!.autoplay = true;
704
+ this._hls.loadSource(this.url);
705
+ this._hls.attachMedia(this.videoElement!);
706
+ this._videoElement?.play();
707
+ if (debug) console.log("HLS: loaded", this.clip);
708
+ }
709
+ }
710
+
711
+ declare class Hls {
712
+ constructor();
713
+ loadSource(url: string);
714
+ attachMedia(videoElement: HTMLVideoElement);
715
+ }
716
+
717
+
718
+
719
+
720
+
721
+
722
+
723
+
724
+ class VideoOverlay {
725
+
726
+ readonly context: Context;
727
+
728
+ constructor(context: Context) {
729
+ this.context = context;
730
+ this._input = new VideoOverlayInput(this);
731
+ }
732
+
733
+ get enabled() {
734
+ return this._isInScreenspaceMode;
735
+ }
736
+
737
+ set enabled(val: boolean) {
738
+ if (val) this.start();
739
+ else this.stop();
740
+ }
741
+
742
+
743
+ add(video: VideoTexture) {
744
+ if (this._videos.indexOf(video) === -1) {
745
+ this._videos.push(video);
746
+ }
747
+ }
748
+
749
+ remove(video: VideoTexture | null | undefined) {
750
+ if (!video) return;
751
+ const index = this._videos.indexOf(video);
752
+ if (index >= 0) {
753
+ this._videos.splice(index, 1);
754
+ }
755
+ }
756
+
757
+ start() {
758
+ if (this._isInScreenspaceMode) return;
759
+ if (this._videos.length < 0) return;
760
+ const texture = this._videos[this._videos.length - 1];
761
+ if (!texture) return;
762
+
763
+ this._isInScreenspaceMode = true;
764
+ if (!this._screenspaceModeQuad) {
765
+ this._screenspaceModeQuad = ObjectUtils.createPrimitive(PrimitiveType.Quad, {
766
+ material: new ScreenspaceTexture(texture)
767
+ });
768
+ if (!this._screenspaceModeQuad) return;
769
+ this._screenspaceModeQuad.geometry.scale(2, 2, 2);
770
+ }
771
+
772
+ const quad = this._screenspaceModeQuad;
773
+ this.context.scene.add(quad);
774
+ this.updateScreenspaceMaterialUniforms();
775
+
776
+ const mat = quad.material as ScreenspaceTexture;
777
+ mat?.reset();
778
+
779
+ this._input?.enable(mat);
780
+ }
781
+
782
+ stop() {
783
+ this._isInScreenspaceMode = false;
784
+ if (this._screenspaceModeQuad) {
785
+ this._input?.disable();
786
+ this._screenspaceModeQuad.removeFromParent();
787
+ }
788
+ }
789
+
790
+ updateScreenspaceMaterialUniforms() {
791
+ const mat = this._screenspaceModeQuad?.material as ScreenspaceTexture;
792
+ if (!mat) return;
793
+ // mat.videoAspect = this.videoTexture?.image?.width / this.videoTexture?.image?.height;
794
+ mat.screenAspect = this.context.domElement.clientWidth / this.context.domElement.clientHeight;
795
+ }
796
+
797
+ private _videos: VideoTexture[] = [];
798
+ private _screenspaceModeQuad: Mesh | undefined;
799
+ private _isInScreenspaceMode: boolean = false;
800
+ private _input: VideoOverlayInput;
801
+ }
802
+
803
+
804
+
805
+
806
+ class VideoOverlayInput {
807
+
808
+ private _onResizeScreenFn?: () => void;
809
+ private _onKeyUpFn?: (e: KeyboardEvent) => void;
810
+ private _onMouseWheelFn?: (e: WheelEvent) => void;
811
+
812
+ private readonly context: Context;
813
+ private readonly overlay: VideoOverlay;
814
+
815
+ constructor(overlay: VideoOverlay) {
816
+ this.overlay = overlay;
817
+ this.context = overlay.context;
818
+ }
819
+
820
+ private _material?: ScreenspaceTexture;
821
+
822
+ enable(mat: ScreenspaceTexture) {
823
+ this._material = mat;
824
+
825
+ window.addEventListener("resize", this._onResizeScreenFn = () => {
826
+ this.overlay.updateScreenspaceMaterialUniforms();
827
+ });
828
+ window.addEventListener("keyup", this._onKeyUpFn = (args) => {
829
+ if (args.key === "Escape")
830
+ this.overlay.stop();
831
+ });
832
+
833
+ window.addEventListener("wheel", this._onMouseWheelFn = (args) => {
834
+ if (this.overlay.enabled) {
835
+ mat.zoom += args.deltaY * .0005;
836
+ args.preventDefault();
837
+ }
838
+ }, { passive: false });
839
+
840
+
841
+ const delta: Vector2 = new Vector2();
842
+
843
+ window.addEventListener("mousemove", (args: MouseEvent) => {
844
+ if (this.overlay.enabled && this.context.input.getPointerPressed(0)) {
845
+ const normalizedMovement = new Vector2(args.movementX, args.movementY);
846
+ normalizedMovement.x /= this.context.domElement.clientWidth;
847
+ normalizedMovement.y /= this.context.domElement.clientHeight;
848
+ delta.set(normalizedMovement.x, normalizedMovement.y);
849
+ delta.multiplyScalar(mat.zoom / -this.context.time.deltaTime * .01);
850
+ mat.offset = mat.offset.add(delta);
851
+ }
852
+ });
853
+
854
+ window.addEventListener("pointermove", (args: PointerEvent) => {
855
+ if (this.overlay.enabled && this.context.input.getPointerPressed(0)) {
856
+ const count = this.context.input.getTouchesPressedCount();
857
+ if (count === 1) {
858
+ delta.set(args.movementX, args.movementY);
859
+ delta.multiplyScalar(mat.zoom * -this.context.time.deltaTime * .05);
860
+ mat.offset = mat.offset.add(delta);
861
+ }
862
+ }
863
+ });
864
+
865
+ let lastTouchStartTime = 0;
866
+ window.addEventListener("touchstart", e => {
867
+ if (e.touches.length < 2) {
868
+ if (this.context.time.time - lastTouchStartTime < .3) {
869
+ this.overlay.stop();
870
+ }
871
+ lastTouchStartTime = this.context.time.time;
872
+ return;
873
+ }
874
+ this._isPinching = true;
875
+ this._lastPinch = 0;
876
+ })
877
+ window.addEventListener("touchmove", e => {
878
+ if (!this._isPinching || !this._material) return;
879
+ const touch1 = e.touches[0];
880
+ const touch2 = e.touches[1];
881
+ const dx = touch1.clientX - touch2.clientX;
882
+ const dy = touch1.clientY - touch2.clientY;
883
+ const distance = Math.sqrt(dx * dx + dy * dy);
884
+ if (this._lastPinch !== 0) {
885
+ const delta = distance - this._lastPinch;
886
+ this._material.zoom -= delta * .004;
887
+ }
888
+ this._lastPinch = distance;
889
+ })
890
+ window.addEventListener("touchend", () => {
891
+ this._isPinching = false;
892
+ })
893
+ }
894
+
895
+ private _isPinching: boolean = false;
896
+ private _lastPinch = 0;
897
+
898
+ disable() {
899
+
900
+ if (this._onResizeScreenFn) {
901
+ window.removeEventListener("resize", this._onResizeScreenFn);
902
+ this._onResizeScreenFn = undefined;
903
+ }
904
+ if (this._onKeyUpFn) {
905
+ window.removeEventListener("keyup", this._onKeyUpFn);
906
+ this._onKeyUpFn = undefined;
907
+ }
908
+ if (this._onMouseWheelFn) {
909
+ window.removeEventListener("wheel", this._onMouseWheelFn);
910
+ this._onMouseWheelFn = undefined;
911
+ }
912
+ }
913
+
914
+ }
915
+
916
+ class ScreenspaceTexture extends ShaderMaterial {
917
+
918
+ set screenAspect(val: number) {
919
+ this.uniforms["screenAspect"].value = val;
920
+ this.needsUpdate = true;
921
+ }
922
+
923
+ set offset(vec: Vector2 | { x: number, y: number }) {
924
+ const val = this.uniforms["offsetScale"].value;
925
+ val.x = vec.x;
926
+ val.y = vec.y;
927
+ // console.log(val);
928
+ this.uniforms["offsetScale"].value = val;
929
+ this.needsUpdate = true;
930
+ }
931
+
932
+ private readonly _offset: Vector2 = new Vector2();
933
+ get offset(): Vector2 {
934
+ const val = this.uniforms["offsetScale"].value;
935
+ this._offset.set(val.x, val.y);
936
+ return this._offset;
937
+ }
938
+
939
+ set zoom(val: number) {
940
+ const zoom = this.uniforms["offsetScale"].value;
941
+ if (val < .001) val = .001;
942
+ zoom.z = val;
943
+ // zoom.z = this.maxZoom - val;
944
+ // zoom.z /= this.maxZoom;
945
+ this.needsUpdate = true;
946
+ }
947
+
948
+ get zoom(): number {
949
+ return this.uniforms["offsetScale"].value.z;// * this.maxZoom;
950
+ }
951
+
952
+ reset() {
953
+ this.offset = this.offset.set(0, 0);
954
+ this.zoom = 1;
955
+ this.needsUpdate = true;
956
+ }
957
+
958
+ // maxZoom : number = 10
959
+
960
+ constructor(tex: Texture) {
961
+ super();
962
+
963
+ this.uniforms = {
964
+ map: { value: tex },
965
+ screenAspect: { value: 1 },
966
+ offsetScale: { value: new Vector4(0, 0, 1, 1) }
967
+ };
968
+
969
+ this.vertexShader = `
970
+ uniform sampler2D map;
971
+ uniform float screenAspect;
972
+ uniform vec4 offsetScale;
973
+ varying vec2 vUv;
974
+
975
+ void main() {
976
+
977
+ gl_Position = vec4( position , 1.0 );
978
+ vUv = uv;
979
+ vUv.y = 1. - vUv.y;
980
+
981
+ // fit into screen
982
+ ivec2 res = textureSize(map, 0);
983
+ float videoAspect = float(res.x) / float(res.y);
984
+ float aspect = videoAspect / screenAspect;
985
+ if(aspect >= 1.0)
986
+ {
987
+ vUv.y = vUv.y * aspect;
988
+ float offset = (1. - aspect) * .5;
989
+ vUv.y = vUv.y + offset;
990
+ }
991
+ else
992
+ {
993
+ vUv.x = vUv.x / aspect;
994
+ float offset = (1. - 1. / aspect) * .5;
995
+ vUv.x = vUv.x + offset;
996
+ }
997
+
998
+ vUv.x -= .5;
999
+ vUv.y -= .5;
1000
+
1001
+ vUv.x *= offsetScale.z;
1002
+ vUv.y *= offsetScale.z;
1003
+ vUv.x += offsetScale.x;
1004
+ vUv.y += offsetScale.y;
1005
+
1006
+ vUv.x += .5;
1007
+ vUv.y += .5;
1008
+ }
1009
+
1010
+ `
1011
+ this.fragmentShader = `
1012
+ uniform sampler2D map;
1013
+ varying vec2 vUv;
1014
+ void main() {
1015
+ if(vUv.x < 0. || vUv.x > 1. || vUv.y < 0. || vUv.y > 1.)
1016
+ gl_FragColor = vec4(0., 0., 0., 1.);
1017
+ else
1018
+ {
1019
+ vec4 texcolor = texture2D(map, vUv);
1020
+ gl_FragColor = texcolor;
1021
+ }
1022
+ }
1023
+ `
1024
+ }
1025
+ }