@needle-tools/engine 4.7.0 → 4.7.2-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3782 -3778
- package/LICENSE.md +10 -10
- package/README.md +64 -64
- package/components.needle.json +1 -1
- package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
- package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
- package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
- package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
- package/dist/{needle-engine.bundle-BFsiOavn.min.js → needle-engine.bundle-BhDF-YSv.min.js} +107 -107
- package/dist/{needle-engine.bundle-BxOXkBoQ.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +114 -114
- package/dist/{needle-engine.bundle-BodidWhS.js → needle-engine.bundle-gp00DTS4.js} +2932 -2920
- package/dist/needle-engine.d.ts +129 -130
- package/dist/needle-engine.js +4 -4
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
- package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
- package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
- package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
- package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
- package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
- package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
- package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
- package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
- package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
- package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
- package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
- package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
- package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
- package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
- package/lib/asap/needle-asap.d.ts +1 -1
- package/lib/asap/needle-asap.js +95 -95
- package/lib/asap/sessiongranted.d.ts +3 -3
- package/lib/asap/sessiongranted.js +65 -65
- package/lib/asap/utils.d.ts +1 -1
- package/lib/asap/utils.js +3 -3
- package/lib/engine/analytics/index.d.ts +6 -6
- package/lib/engine/analytics/index.js +12 -12
- package/lib/engine/analytics/lcp.d.ts +3 -3
- package/lib/engine/analytics/lcp.js +34 -34
- package/lib/engine/api.d.ts +82 -82
- package/lib/engine/api.js +81 -81
- package/lib/engine/assets/index.d.ts +11 -11
- package/lib/engine/assets/index.js +47 -47
- package/lib/engine/assets/static.d.ts +1 -1
- package/lib/engine/assets/static.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +300 -300
- package/lib/engine/debug/debug.d.ts +15 -15
- package/lib/engine/debug/debug.js +44 -44
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +307 -307
- package/lib/engine/debug/debug_overlay.d.ts +22 -22
- package/lib/engine/debug/debug_overlay.js +316 -316
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
- package/lib/engine/debug/debug_spatial_console.js +390 -390
- package/lib/engine/debug/index.d.ts +2 -2
- package/lib/engine/debug/index.js +2 -2
- package/lib/engine/engine_addressables.d.ts +164 -166
- package/lib/engine/engine_addressables.js +601 -608
- package/lib/engine/engine_addressables.js.map +1 -1
- package/lib/engine/engine_animation.d.ts +43 -43
- package/lib/engine/engine_animation.js +133 -133
- package/lib/engine/engine_application.d.ts +45 -45
- package/lib/engine/engine_application.js +104 -104
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +346 -346
- package/lib/engine/engine_audio.d.ts +4 -4
- package/lib/engine/engine_audio.js +23 -23
- package/lib/engine/engine_camera.d.ts +13 -13
- package/lib/engine/engine_camera.js +30 -30
- package/lib/engine/engine_components.d.ts +110 -110
- package/lib/engine/engine_components.js +374 -374
- package/lib/engine/engine_components_internal.d.ts +9 -9
- package/lib/engine/engine_components_internal.js +36 -36
- package/lib/engine/engine_constants.d.ts +10 -10
- package/lib/engine/engine_constants.js +41 -41
- package/lib/engine/engine_context.d.ts +475 -475
- package/lib/engine/engine_context.js +1673 -1673
- package/lib/engine/engine_context_registry.d.ts +71 -71
- package/lib/engine/engine_context_registry.js +117 -117
- package/lib/engine/engine_coroutine.d.ts +35 -35
- package/lib/engine/engine_coroutine.js +52 -52
- package/lib/engine/engine_create_objects.d.ts +119 -119
- package/lib/engine/engine_create_objects.js +320 -320
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +21 -21
- package/lib/engine/engine_editor-sync.js +4 -4
- package/lib/engine/engine_fileloader.d.ts +2 -2
- package/lib/engine/engine_fileloader.js +8 -8
- package/lib/engine/engine_gameobject.d.ts +68 -68
- package/lib/engine/engine_gameobject.js +619 -619
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +149 -149
- package/lib/engine/engine_gizmos.js +530 -530
- package/lib/engine/engine_gltf.d.ts +12 -12
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
- package/lib/engine/engine_gltf_builtin_components.js +341 -341
- package/lib/engine/engine_hot_reload.d.ts +8 -8
- package/lib/engine/engine_hot_reload.js +197 -197
- package/lib/engine/engine_input.d.ts +362 -362
- package/lib/engine/engine_input.js +1294 -1294
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +19 -19
- package/lib/engine/engine_instancing.js +39 -39
- package/lib/engine/engine_license.d.ts +11 -11
- package/lib/engine/engine_license.js +369 -369
- package/lib/engine/engine_lifecycle_api.d.ts +83 -83
- package/lib/engine/engine_lifecycle_api.js +106 -106
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
- package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +101 -91
- package/lib/engine/engine_lightdata.js.map +1 -1
- package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
- package/lib/engine/engine_loaders.callbacks.js +86 -86
- package/lib/engine/engine_loaders.d.ts +48 -48
- package/lib/engine/engine_loaders.gltf.d.ts +13 -13
- package/lib/engine/engine_loaders.gltf.js +62 -62
- package/lib/engine/engine_loaders.js +337 -337
- package/lib/engine/engine_lods.d.ts +35 -31
- package/lib/engine/engine_lods.js +160 -146
- package/lib/engine/engine_lods.js.map +1 -1
- package/lib/engine/engine_mainloop_utils.d.ts +32 -32
- package/lib/engine/engine_mainloop_utils.js +466 -466
- package/lib/engine/engine_math.d.ts +114 -114
- package/lib/engine/engine_math.js +247 -247
- package/lib/engine/engine_modules.d.ts +36 -36
- package/lib/engine/engine_modules.js +85 -85
- package/lib/engine/engine_networking.d.ts +260 -260
- package/lib/engine/engine_networking.js +764 -764
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +310 -310
- package/lib/engine/engine_networking_blob.d.ts +48 -48
- package/lib/engine/engine_networking_blob.js +228 -228
- package/lib/engine/engine_networking_files.d.ts +35 -35
- package/lib/engine/engine_networking_files.js +172 -172
- package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
- package/lib/engine/engine_networking_files_default_components.js +42 -42
- package/lib/engine/engine_networking_instantiate.d.ts +100 -100
- package/lib/engine/engine_networking_instantiate.js +345 -345
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +123 -123
- package/lib/engine/engine_networking_streams.js +645 -645
- package/lib/engine/engine_networking_types.d.ts +22 -22
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_networking_websocket.d.ts +1 -1
- package/lib/engine/engine_networking_websocket.js +2 -2
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +152 -152
- package/lib/engine/engine_physics.js +645 -645
- package/lib/engine/engine_physics.types.d.ts +40 -40
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +147 -147
- package/lib/engine/engine_physics_rapier.js +1433 -1433
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +71 -71
- package/lib/engine/engine_scenelighting.js +226 -226
- package/lib/engine/engine_serialization.d.ts +3 -3
- package/lib/engine/engine_serialization.js +3 -3
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
- package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
- package/lib/engine/engine_serialization_core.d.ts +94 -94
- package/lib/engine/engine_serialization_core.js +607 -607
- package/lib/engine/engine_serialization_decorator.d.ts +23 -23
- package/lib/engine/engine_serialization_decorator.js +66 -66
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +53 -53
- package/lib/engine/engine_shaders.js +252 -252
- package/lib/engine/engine_shims.d.ts +4 -4
- package/lib/engine/engine_shims.js +24 -24
- package/lib/engine/engine_test_utils.d.ts +39 -39
- package/lib/engine/engine_test_utils.js +83 -83
- package/lib/engine/engine_texture.d.ts +28 -28
- package/lib/engine/engine_texture.js +64 -64
- package/lib/engine/engine_three_utils.d.ts +204 -204
- package/lib/engine/engine_three_utils.js +788 -788
- package/lib/engine/engine_time.d.ts +51 -51
- package/lib/engine/engine_time.js +82 -82
- package/lib/engine/engine_time_utils.d.ts +88 -88
- package/lib/engine/engine_time_utils.js +215 -215
- package/lib/engine/engine_tonemapping.d.ts +6 -6
- package/lib/engine/engine_tonemapping.js +197 -197
- package/lib/engine/engine_types.d.ts +578 -578
- package/lib/engine/engine_types.js +95 -95
- package/lib/engine/engine_typestore.d.ts +28 -28
- package/lib/engine/engine_typestore.js +55 -55
- package/lib/engine/engine_util_decorator.d.ts +13 -13
- package/lib/engine/engine_util_decorator.js +116 -116
- package/lib/engine/engine_utils.d.ts +248 -248
- package/lib/engine/engine_utils.js +1012 -1012
- package/lib/engine/engine_utils_format.d.ts +24 -24
- package/lib/engine/engine_utils_format.js +239 -239
- package/lib/engine/engine_utils_screenshot.d.ts +159 -159
- package/lib/engine/engine_utils_screenshot.js +522 -522
- package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
- package/lib/engine/engine_utils_screenshot.xr.js +90 -90
- package/lib/engine/engine_xr.d.ts +1 -1
- package/lib/engine/engine_xr.js +1 -1
- package/lib/engine/export/gltf/Writers.d.ts +19 -19
- package/lib/engine/export/gltf/Writers.js +24 -24
- package/lib/engine/export/gltf/index.d.ts +11 -11
- package/lib/engine/export/gltf/index.js +123 -123
- package/lib/engine/export/index.d.ts +2 -2
- package/lib/engine/export/index.js +2 -2
- package/lib/engine/export/state.d.ts +7 -7
- package/lib/engine/export/state.js +17 -17
- package/lib/engine/export/utils.d.ts +2 -2
- package/lib/engine/export/utils.js +7 -7
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
- package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
- package/lib/engine/extensions/NEEDLE_components.js +220 -220
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
- package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +12 -12
- package/lib/engine/extensions/extension_utils.js +152 -152
- package/lib/engine/extensions/extensions.d.ts +32 -32
- package/lib/engine/extensions/extensions.js +107 -107
- package/lib/engine/extensions/index.d.ts +6 -6
- package/lib/engine/extensions/index.js +6 -6
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +65 -65
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +39 -39
- package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
- package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
- package/lib/engine/js-extensions/Layers.d.ts +6 -6
- package/lib/engine/js-extensions/Layers.js +22 -22
- package/lib/engine/js-extensions/Object3D.d.ts +120 -120
- package/lib/engine/js-extensions/Object3D.js +136 -136
- package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
- package/lib/engine/js-extensions/RGBAColor.js +111 -111
- package/lib/engine/js-extensions/Vector.d.ts +3 -3
- package/lib/engine/js-extensions/Vector.js +13 -13
- package/lib/engine/js-extensions/index.d.ts +5 -5
- package/lib/engine/js-extensions/index.js +5 -5
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
- package/lib/engine/webcomponents/WebXRButtons.js +230 -230
- package/lib/engine/webcomponents/api.d.ts +5 -5
- package/lib/engine/webcomponents/api.js +4 -4
- package/lib/engine/webcomponents/buttons.d.ts +51 -51
- package/lib/engine/webcomponents/buttons.js +264 -264
- package/lib/engine/webcomponents/fonts.d.ts +9 -9
- package/lib/engine/webcomponents/fonts.js +32 -32
- package/lib/engine/webcomponents/icons.d.ts +9 -9
- package/lib/engine/webcomponents/icons.js +52 -52
- package/lib/engine/webcomponents/index.d.ts +1 -1
- package/lib/engine/webcomponents/index.js +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +10 -10
- package/lib/engine/webcomponents/logo-element.js +67 -67
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
- package/lib/engine/webcomponents/needle-button.d.ts +34 -34
- package/lib/engine/webcomponents/needle-button.js +161 -161
- package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
- package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
- package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
- package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
- package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
- package/lib/engine/webcomponents/needle-engine.js +821 -821
- package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
- package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
- package/lib/engine/xr/NeedleXRController.d.ts +313 -313
- package/lib/engine/xr/NeedleXRController.js +1007 -1007
- package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
- package/lib/engine/xr/NeedleXRSession.js +1463 -1463
- package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
- package/lib/engine/xr/NeedleXRSync.js +188 -188
- package/lib/engine/xr/SceneTransition.d.ts +18 -18
- package/lib/engine/xr/SceneTransition.js +69 -69
- package/lib/engine/xr/TempXRContext.d.ts +34 -34
- package/lib/engine/xr/TempXRContext.js +187 -187
- package/lib/engine/xr/XRRig.d.ts +7 -7
- package/lib/engine/xr/XRRig.js +1 -1
- package/lib/engine/xr/api.d.ts +6 -6
- package/lib/engine/xr/api.js +6 -6
- package/lib/engine/xr/events.d.ts +66 -66
- package/lib/engine/xr/events.js +93 -93
- package/lib/engine/xr/internal.d.ts +12 -12
- package/lib/engine/xr/internal.js +25 -25
- package/lib/engine/xr/usdz.d.ts +12 -12
- package/lib/engine/xr/usdz.js +29 -29
- package/lib/engine/xr/utils.d.ts +11 -11
- package/lib/engine/xr/utils.js +34 -34
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +156 -156
- package/lib/engine-components/Animation.js +508 -508
- package/lib/engine-components/AnimationCurve.d.ts +40 -40
- package/lib/engine-components/AnimationCurve.js +159 -159
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +27 -27
- package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
- package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
- package/lib/engine-components/Animator.d.ts +217 -217
- package/lib/engine-components/Animator.js +354 -354
- package/lib/engine-components/AnimatorController.d.ts +227 -227
- package/lib/engine-components/AnimatorController.js +1152 -1152
- package/lib/engine-components/AudioListener.d.ts +33 -33
- package/lib/engine-components/AudioListener.js +86 -86
- package/lib/engine-components/AudioSource.d.ts +217 -217
- package/lib/engine-components/AudioSource.js +635 -635
- package/lib/engine-components/AvatarLoader.d.ts +80 -80
- package/lib/engine-components/AvatarLoader.js +231 -231
- package/lib/engine-components/AxesHelper.d.ts +32 -32
- package/lib/engine-components/AxesHelper.js +67 -67
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxCollider.d.ts +2 -2
- package/lib/engine-components/BoxCollider.js +2 -2
- package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
- package/lib/engine-components/BoxHelperComponent.js +102 -102
- package/lib/engine-components/Camera.d.ts +231 -231
- package/lib/engine-components/Camera.js +700 -700
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +123 -123
- package/lib/engine-components/CharacterController.d.ts +55 -55
- package/lib/engine-components/CharacterController.js +236 -236
- package/lib/engine-components/Collider.d.ts +188 -188
- package/lib/engine-components/Collider.js +369 -369
- package/lib/engine-components/Component.d.ts +792 -792
- package/lib/engine-components/Component.js +920 -920
- package/lib/engine-components/ContactShadows.d.ts +94 -94
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import { BufferGeometry as he, Mesh as Z, Texture as se, TextureLoader as Ye, Matrix4 as Ee, Clock as He, MeshStandardMaterial as Je, Sphere as Qe, Box3 as Ce, Vector3 as W } from "./three-DrqIzZTH.js";
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9
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import { DRACOLoader as Ze, KTX2Loader as je, MeshoptDecoder as et, GLTFLoader as Te } from "./three-examples-B50TT3Iu.js";
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const tt = "";
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globalThis.GLTF_PROGRESSIVE_VERSION = tt;
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console.debug("[gltf-progressive] version -");
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let N = "https://www.gstatic.com/draco/versioned/decoders/1.5.7/", j = "https://www.gstatic.com/basis-universal/versioned/2021-04-15-ba1c3e4/";
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const st = N, rt = j, Ge = new URL(N + "draco_decoder.js");
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Ge.searchParams.append("range", "true");
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fetch(Ge, {
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method: "GET",
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headers: {
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Range: "bytes=0-1"
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}
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}).catch((o) => {
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console.debug(`Failed to fetch remote Draco decoder from ${N} (offline: ${typeof navigator < "u" ? navigator.onLine : "unknown"})`), N === st && nt("./include/draco/"), j === rt && it("./include/ktx2/");
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}).finally(() => {
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$e();
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});
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function nt(o) {
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N = o, C && C[Oe] != N ? (console.debug("Updating Draco decoder path to " + o), C[Oe] = N, C.setDecoderPath(N), C.preload()) : console.debug("Setting Draco decoder path to " + o);
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}
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function it(o) {
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j = o, G && G.transcoderPath != j ? (console.debug("Updating KTX2 transcoder path to " + o), G.setTranscoderPath(j), G.init()) : console.debug("Setting KTX2 transcoder path to " + o);
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}
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const Oe = Symbol("dracoDecoderPath");
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let C, ge, G;
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function $e() {
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C || (C = new Ze(), C[Oe] = N, C.setDecoderPath(N), C.setDecoderConfig({ type: "js" }), C.preload()), G || (G = new je(), G.setTranscoderPath(j), G.init()), ge || (ge = et);
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}
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function Ue(o) {
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return $e(), o ? G.detectSupport(o) : o !== null && console.warn("No renderer provided to detect ktx2 support - loading KTX2 textures might fail"), { dracoLoader: C, ktx2Loader: G, meshoptDecoder: ge };
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}
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function Fe(o) {
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o.dracoLoader || o.setDRACOLoader(C), o.ktx2Loader || o.setKTX2Loader(G), o.meshoptDecoder || o.setMeshoptDecoder(ge);
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}
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const _e = /* @__PURE__ */ new WeakMap();
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function Ne(o, e) {
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let t = _e.get(o);
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t ? t = Object.assign(t, e) : t = e, _e.set(o, t);
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}
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const De = Te.prototype.load;
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function ot(...o) {
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const e = _e.get(this);
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let t = o[0];
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const s = new URL(t, window.location.href);
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if (s.hostname.endsWith("needle.tools")) {
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const r = (e == null ? void 0 : e.progressive) !== void 0 ? e.progressive : !0, n = e != null && e.usecase ? e.usecase : "default";
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r ? this.requestHeader.Accept = `*/*;progressive=allowed;usecase=${n}` : this.requestHeader.Accept = `*/*;usecase=${n}`, t = s.toString();
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}
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return o[0] = t, De == null ? void 0 : De.call(this, ...o);
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}
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Te.prototype.load = ot;
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ae("debugprogressive");
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function ae(o) {
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if (typeof window > "u") return !1;
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const t = new URL(window.location.href).searchParams.get(o);
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return t == null || t === "0" || t === "false" ? !1 : t === "" ? !0 : t;
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}
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function at(o, e) {
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if (e === void 0 || e.startsWith("./") || e.startsWith("http") || o === void 0)
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return e;
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const t = o.lastIndexOf("/");
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if (t >= 0) {
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const s = o.substring(0, t + 1);
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for (; s.endsWith("/") && e.startsWith("/"); ) e = e.substring(1);
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return s + e;
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}
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return e;
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}
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let re;
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function lt() {
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return re !== void 0 || (re = /iPhone|iPad|iPod|Android|IEMobile/i.test(navigator.userAgent), ae("debugprogressive") && console.log("[glTF Progressive]: isMobileDevice", re)), re;
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}
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const ct = typeof window > "u" && typeof document > "u", be = Symbol("needle:raycast-mesh");
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function le(o) {
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return (o == null ? void 0 : o[be]) instanceof he ? o[be] : null;
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}
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function ut(o, e) {
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if ((o.type === "Mesh" || o.type === "SkinnedMesh") && !le(o)) {
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const s = dt(e);
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s.userData = { isRaycastMesh: !0 }, o[be] = s;
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}
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}
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function ft(o = !0) {
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if (o) {
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if (ne) return;
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const e = ne = Z.prototype.raycast;
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Z.prototype.raycast = function(t, s) {
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const i = this, r = le(i);
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let n;
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r && i.isMesh && (n = i.geometry, i.geometry = r), e.call(this, t, s), n && (i.geometry = n);
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};
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} else {
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if (!ne) return;
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Z.prototype.raycast = ne, ne = null;
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}
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}
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let ne = null;
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function dt(o) {
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const e = new he();
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for (const t in o.attributes)
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e.setAttribute(t, o.getAttribute(t));
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return e.setIndex(o.getIndex()), e;
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}
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const Q = new Array(), X = "NEEDLE_progressive", L = ae("debugprogressive"), Me = Symbol("needle-progressive-texture"), oe = /* @__PURE__ */ new Map(), Se = /* @__PURE__ */ new Set();
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if (L) {
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let o = function() {
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e += 1, console.log("Toggle LOD level", e, oe), oe.forEach((i, r) => {
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for (const n of i.keys) {
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const a = r[n];
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if (a != null)
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if (a.isBufferGeometry === !0) {
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const l = z.getMeshLODInformation(a), u = l ? Math.min(e, l.lods.length) : 0;
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r["DEBUG:LOD"] = u, l && (t = Math.max(t, l.lods.length - 1));
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} else r.isMaterial === !0 && (r["DEBUG:LOD"] = e);
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}
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}), e >= t && (e = -1);
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}, e = -1, t = 2, s = !1;
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window.addEventListener("keyup", (i) => {
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i.key === "p" && o(), i.key === "w" && (s = !s, Se && Se.forEach((r) => {
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r.name != "BackgroundCubeMaterial" && r.glyphMap == null && "wireframe" in r && (r.wireframe = s);
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}));
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});
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}
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function Be(o, e, t) {
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var i;
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if (!L) return;
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oe.has(o) || oe.set(o, { keys: [], sourceId: t });
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const s = oe.get(o);
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((i = s == null ? void 0 : s.keys) == null ? void 0 : i.includes(e)) == !1 && s.keys.push(e);
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}
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139
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const x = class x {
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140
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constructor(e, t) {
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d(this, "parser");
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d(this, "url");
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d(this, "_isLoadingMesh");
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d(this, "loadMesh", (e) => {
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var s, i;
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146
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if (this._isLoadingMesh) return null;
|
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const t = (i = (s = this.parser.json.meshes[e]) == null ? void 0 : s.extensions) == null ? void 0 : i[X];
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return t ? (this._isLoadingMesh = !0, this.parser.getDependency("mesh", e).then((r) => {
|
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var n;
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150
|
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return this._isLoadingMesh = !1, r && x.registerMesh(this.url, t.guid, r, (n = t.lods) == null ? void 0 : n.length, void 0, t), r;
|
|
151
|
-
})) : null;
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});
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153
|
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L && console.log("Progressive extension registered for", t), this.parser = e, this.url = t;
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154
|
-
}
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155
|
-
/** The name of the extension */
|
|
156
|
-
get name() {
|
|
157
|
-
return X;
|
|
158
|
-
}
|
|
159
|
-
static getMeshLODInformation(e) {
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160
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const t = this.getAssignedLODInformation(e);
|
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161
|
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return t != null && t.key ? this.lodInfos.get(t.key) : null;
|
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162
|
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}
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|
163
|
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static getMaterialMinMaxLODsCount(e, t) {
|
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164
|
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const s = this, i = "LODS:minmax", r = e[i];
|
|
165
|
-
if (r != null) return r;
|
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166
|
-
if (t || (t = {
|
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167
|
-
min_count: 1 / 0,
|
|
168
|
-
max_count: 0,
|
|
169
|
-
lods: []
|
|
170
|
-
}), Array.isArray(e)) {
|
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171
|
-
for (const a of e)
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172
|
-
this.getMaterialMinMaxLODsCount(a, t);
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173
|
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return e[i] = t, t;
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174
|
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}
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175
|
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if (L === "verbose" && console.log("getMaterialMinMaxLODsCount", e), e.type === "ShaderMaterial" || e.type === "RawShaderMaterial") {
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const a = e;
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177
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for (const l of Object.keys(a.uniforms)) {
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178
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const u = a.uniforms[l].value;
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(u == null ? void 0 : u.isTexture) === !0 && n(u, t);
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}
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181
|
-
} else if (e.isMaterial)
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182
|
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for (const a of Object.keys(e)) {
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183
|
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const l = e[a];
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(l == null ? void 0 : l.isTexture) === !0 && n(l, t);
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185
|
-
}
|
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186
|
-
return e[i] = t, t;
|
|
187
|
-
function n(a, l) {
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188
|
-
const u = s.getAssignedLODInformation(a);
|
|
189
|
-
if (u) {
|
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190
|
-
const c = s.lodInfos.get(u.key);
|
|
191
|
-
if (c && c.lods) {
|
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192
|
-
l.min_count = Math.min(l.min_count, c.lods.length), l.max_count = Math.max(l.max_count, c.lods.length);
|
|
193
|
-
for (let g = 0; g < c.lods.length; g++) {
|
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194
|
-
const p = c.lods[g];
|
|
195
|
-
p.width && (l.lods[g] = l.lods[g] || { min_height: 1 / 0, max_height: 0 }, l.lods[g].min_height = Math.min(l.lods[g].min_height, p.height), l.lods[g].max_height = Math.max(l.lods[g].max_height, p.height));
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196
|
-
}
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197
|
-
}
|
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198
|
-
}
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|
199
|
-
}
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200
|
-
}
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|
201
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-
/** Check if a LOD level is available for a mesh or a texture
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202
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* @param obj the mesh or texture to check
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203
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* @param level the level of detail to check for (0 is the highest resolution). If undefined, the function checks if any LOD level is available
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204
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* @returns true if the LOD level is available (or if any LOD level is available if level is undefined)
|
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205
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*/
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206
|
-
static hasLODLevelAvailable(e, t) {
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207
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var r;
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208
|
-
if (Array.isArray(e)) {
|
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209
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-
for (const n of e)
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210
|
-
if (this.hasLODLevelAvailable(n, t)) return !0;
|
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211
|
-
return !1;
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212
|
-
}
|
|
213
|
-
if (e.isMaterial === !0) {
|
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214
|
-
for (const n of Object.keys(e)) {
|
|
215
|
-
const a = e[n];
|
|
216
|
-
if (a && a.isTexture && this.hasLODLevelAvailable(a, t))
|
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217
|
-
return !0;
|
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218
|
-
}
|
|
219
|
-
return !1;
|
|
220
|
-
} else if (e.isGroup === !0) {
|
|
221
|
-
for (const n of e.children)
|
|
222
|
-
if (n.isMesh === !0 && this.hasLODLevelAvailable(n, t))
|
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223
|
-
return !0;
|
|
224
|
-
}
|
|
225
|
-
let s, i;
|
|
226
|
-
if (e.isMesh ? s = e.geometry : (e.isBufferGeometry || e.isTexture) && (s = e), s && (r = s == null ? void 0 : s.userData) != null && r.LODS) {
|
|
227
|
-
const n = s.userData.LODS;
|
|
228
|
-
if (i = this.lodInfos.get(n.key), t === void 0) return i != null;
|
|
229
|
-
if (i)
|
|
230
|
-
return Array.isArray(i.lods) ? t < i.lods.length : t === 0;
|
|
231
|
-
}
|
|
232
|
-
return !1;
|
|
233
|
-
}
|
|
234
|
-
/** Load a different resolution of a mesh (if available)
|
|
235
|
-
* @param context the context
|
|
236
|
-
* @param source the sourceid of the file from which the mesh is loaded (this is usually the component's sourceId)
|
|
237
|
-
* @param mesh the mesh to load the LOD for
|
|
238
|
-
* @param level the level of detail to load (0 is the highest resolution)
|
|
239
|
-
* @returns a promise that resolves to the mesh with the requested LOD level
|
|
240
|
-
* @example
|
|
241
|
-
* ```javascript
|
|
242
|
-
* const mesh = this.gameObject as Mesh;
|
|
243
|
-
* NEEDLE_progressive.assignMeshLOD(context, sourceId, mesh, 1).then(mesh => {
|
|
244
|
-
* console.log("Mesh with LOD level 1 loaded", mesh);
|
|
245
|
-
* });
|
|
246
|
-
* ```
|
|
247
|
-
*/
|
|
248
|
-
static assignMeshLOD(e, t) {
|
|
249
|
-
var s;
|
|
250
|
-
if (!e) return Promise.resolve(null);
|
|
251
|
-
if (e instanceof Z || e.isMesh === !0) {
|
|
252
|
-
const i = e.geometry, r = this.getAssignedLODInformation(i);
|
|
253
|
-
if (!r)
|
|
254
|
-
return Promise.resolve(null);
|
|
255
|
-
for (const n of Q)
|
|
256
|
-
(s = n.onBeforeGetLODMesh) == null || s.call(n, e, t);
|
|
257
|
-
return e["LOD:requested level"] = t, x.getOrLoadLOD(i, t).then((n) => {
|
|
258
|
-
if (Array.isArray(n)) {
|
|
259
|
-
const a = r.index || 0;
|
|
260
|
-
n = n[a];
|
|
261
|
-
}
|
|
262
|
-
return e["LOD:requested level"] === t && (delete e["LOD:requested level"], n && i != n && ((n == null ? void 0 : n.isBufferGeometry) ? (e.geometry = n, L && Be(e, "geometry", r.url)) : L && console.error("Invalid LOD geometry", n))), n;
|
|
263
|
-
}).catch((n) => (console.error("Error loading mesh LOD", e, n), null));
|
|
264
|
-
} else L && console.error("Invalid call to assignMeshLOD: Request mesh LOD but the object is not a mesh", e);
|
|
265
|
-
return Promise.resolve(null);
|
|
266
|
-
}
|
|
267
|
-
static assignTextureLOD(e, t = 0) {
|
|
268
|
-
if (!e) return Promise.resolve(null);
|
|
269
|
-
if (e.isMesh === !0) {
|
|
270
|
-
const s = e;
|
|
271
|
-
if (Array.isArray(s.material)) {
|
|
272
|
-
const i = new Array();
|
|
273
|
-
for (const r of s.material) {
|
|
274
|
-
const n = this.assignTextureLOD(r, t);
|
|
275
|
-
i.push(n);
|
|
276
|
-
}
|
|
277
|
-
return Promise.all(i).then((r) => {
|
|
278
|
-
const n = new Array();
|
|
279
|
-
for (const a of r)
|
|
280
|
-
Array.isArray(a) && n.push(...a);
|
|
281
|
-
return n;
|
|
282
|
-
});
|
|
283
|
-
} else
|
|
284
|
-
return this.assignTextureLOD(s.material, t);
|
|
285
|
-
}
|
|
286
|
-
if (e.isMaterial === !0) {
|
|
287
|
-
const s = e, i = [], r = new Array();
|
|
288
|
-
if (L && Se.add(s), s.uniforms && (s.isRawShaderMaterial || s.isShaderMaterial === !0)) {
|
|
289
|
-
const n = s;
|
|
290
|
-
for (const a of Object.keys(n.uniforms)) {
|
|
291
|
-
const l = n.uniforms[a].value;
|
|
292
|
-
if ((l == null ? void 0 : l.isTexture) === !0) {
|
|
293
|
-
const u = this.assignTextureLODForSlot(l, t, s, a).then((c) => (c && n.uniforms[a].value != c && (n.uniforms[a].value = c, n.uniformsNeedUpdate = !0), c));
|
|
294
|
-
i.push(u), r.push(a);
|
|
295
|
-
}
|
|
296
|
-
}
|
|
297
|
-
} else
|
|
298
|
-
for (const n of Object.keys(s)) {
|
|
299
|
-
const a = s[n];
|
|
300
|
-
if ((a == null ? void 0 : a.isTexture) === !0) {
|
|
301
|
-
const l = this.assignTextureLODForSlot(a, t, s, n);
|
|
302
|
-
i.push(l), r.push(n);
|
|
303
|
-
}
|
|
304
|
-
}
|
|
305
|
-
return Promise.all(i).then((n) => {
|
|
306
|
-
const a = new Array();
|
|
307
|
-
for (let l = 0; l < n.length; l++) {
|
|
308
|
-
const u = n[l], c = r[l];
|
|
309
|
-
u && u.isTexture === !0 ? a.push({ material: s, slot: c, texture: u, level: t }) : a.push({ material: s, slot: c, texture: null, level: t });
|
|
310
|
-
}
|
|
311
|
-
return a;
|
|
312
|
-
});
|
|
313
|
-
}
|
|
314
|
-
if (e instanceof se || e.isTexture === !0) {
|
|
315
|
-
const s = e;
|
|
316
|
-
return this.assignTextureLODForSlot(s, t, null, null);
|
|
317
|
-
}
|
|
318
|
-
return Promise.resolve(null);
|
|
319
|
-
}
|
|
320
|
-
static assignTextureLODForSlot(e, t, s, i) {
|
|
321
|
-
return (e == null ? void 0 : e.isTexture) !== !0 ? Promise.resolve(null) : i === "glyphMap" ? Promise.resolve(e) : x.getOrLoadLOD(e, t).then((r) => {
|
|
322
|
-
if (Array.isArray(r)) return null;
|
|
323
|
-
if ((r == null ? void 0 : r.isTexture) === !0) {
|
|
324
|
-
if (r != e) {
|
|
325
|
-
if (s && i) {
|
|
326
|
-
const n = s[i];
|
|
327
|
-
if (n && !L) {
|
|
328
|
-
const a = this.getAssignedLODInformation(n);
|
|
329
|
-
if (a && (a == null ? void 0 : a.level) < t)
|
|
330
|
-
return L === "verbose" && console.warn("Assigned texture level is already higher: ", a.level, t, s, n, r), null;
|
|
331
|
-
}
|
|
332
|
-
s[i] = r;
|
|
333
|
-
}
|
|
334
|
-
if (L && i && s) {
|
|
335
|
-
const n = this.getAssignedLODInformation(e);
|
|
336
|
-
n ? Be(s, i, n.url) : console.warn("No LOD info for texture", e);
|
|
337
|
-
}
|
|
338
|
-
}
|
|
339
|
-
return r;
|
|
340
|
-
} else L == "verbose" && console.warn("No LOD found for", e, t);
|
|
341
|
-
return null;
|
|
342
|
-
}).catch((r) => (console.error("Error loading LOD", e, r), null));
|
|
343
|
-
}
|
|
344
|
-
afterRoot(e) {
|
|
345
|
-
var t, s;
|
|
346
|
-
return L && console.log("AFTER", this.url, e), (t = this.parser.json.textures) == null || t.forEach((i, r) => {
|
|
347
|
-
var n;
|
|
348
|
-
if (i != null && i.extensions) {
|
|
349
|
-
const a = i == null ? void 0 : i.extensions[X];
|
|
350
|
-
if (a) {
|
|
351
|
-
if (!a.lods) {
|
|
352
|
-
L && console.warn("Texture has no LODs", a);
|
|
353
|
-
return;
|
|
354
|
-
}
|
|
355
|
-
let l = !1;
|
|
356
|
-
for (const u of this.parser.associations.keys())
|
|
357
|
-
if (u.isTexture === !0) {
|
|
358
|
-
const c = this.parser.associations.get(u);
|
|
359
|
-
(c == null ? void 0 : c.textures) === r && (l = !0, x.registerTexture(this.url, u, (n = a.lods) == null ? void 0 : n.length, r, a));
|
|
360
|
-
}
|
|
361
|
-
l || this.parser.getDependency("texture", r).then((u) => {
|
|
362
|
-
var c;
|
|
363
|
-
u && x.registerTexture(this.url, u, (c = a.lods) == null ? void 0 : c.length, r, a);
|
|
364
|
-
});
|
|
365
|
-
}
|
|
366
|
-
}
|
|
367
|
-
}), (s = this.parser.json.meshes) == null || s.forEach((i, r) => {
|
|
368
|
-
if (i != null && i.extensions) {
|
|
369
|
-
const n = i == null ? void 0 : i.extensions[X];
|
|
370
|
-
if (n && n.lods) {
|
|
371
|
-
for (const a of this.parser.associations.keys())
|
|
372
|
-
if (a.isMesh) {
|
|
373
|
-
const l = this.parser.associations.get(a);
|
|
374
|
-
(l == null ? void 0 : l.meshes) === r && x.registerMesh(this.url, n.guid, a, n.lods.length, l.primitives, n);
|
|
375
|
-
}
|
|
376
|
-
}
|
|
377
|
-
}
|
|
378
|
-
}), null;
|
|
379
|
-
}
|
|
380
|
-
static async getOrLoadLOD(e, t) {
|
|
381
|
-
var a, l, u, c;
|
|
382
|
-
const s = L == "verbose", i = e.userData.LODS;
|
|
383
|
-
if (!i)
|
|
384
|
-
return null;
|
|
385
|
-
const r = i == null ? void 0 : i.key;
|
|
386
|
-
let n;
|
|
387
|
-
if (e.isTexture === !0) {
|
|
388
|
-
const g = e;
|
|
389
|
-
g.source && g.source[Me] && (n = g.source[Me]);
|
|
390
|
-
}
|
|
391
|
-
if (n || (n = x.lodInfos.get(r)), n) {
|
|
392
|
-
if (t > 0) {
|
|
393
|
-
let v = !1;
|
|
394
|
-
const O = Array.isArray(n.lods);
|
|
395
|
-
if (O && t >= n.lods.length ? v = !0 : O || (v = !0), v)
|
|
396
|
-
return this.lowresCache.get(r);
|
|
397
|
-
}
|
|
398
|
-
const g = Array.isArray(n.lods) ? (a = n.lods[t]) == null ? void 0 : a.path : n.lods;
|
|
399
|
-
if (!g)
|
|
400
|
-
return L && !n["missing:uri"] && (n["missing:uri"] = !0, console.warn("Missing uri for progressive asset for LOD " + t, n)), null;
|
|
401
|
-
const p = at(i.url, g);
|
|
402
|
-
if (p.endsWith(".glb") || p.endsWith(".gltf")) {
|
|
403
|
-
if (!n.guid)
|
|
404
|
-
return console.warn("missing pointer for glb/gltf texture", n), null;
|
|
405
|
-
const v = p + "_" + n.guid, O = this.previouslyLoaded.get(v);
|
|
406
|
-
if (O !== void 0) {
|
|
407
|
-
s && console.log(`LOD ${t} was already loading/loaded: ${v}`);
|
|
408
|
-
let h = await O.catch((U) => (console.error(`Error loading LOD ${t} from ${p}
|
|
409
|
-
`, U), null)), B = !1;
|
|
410
|
-
if (h == null || (h instanceof se && e instanceof se ? (l = h.image) != null && l.data || (u = h.source) != null && u.data ? h = this.copySettings(e, h) : (B = !0, this.previouslyLoaded.delete(v)) : h instanceof he && e instanceof he && ((c = h.attributes.position) != null && c.array || (B = !0, this.previouslyLoaded.delete(v)))), !B)
|
|
411
|
-
return h;
|
|
412
|
-
}
|
|
413
|
-
const D = n, $ = new Promise(async (h, B) => {
|
|
414
|
-
const U = new Te();
|
|
415
|
-
Fe(U), L && (await new Promise((S) => setTimeout(S, 1e3)), s && console.warn("Start loading (delayed) " + p, D.guid));
|
|
416
|
-
let k = p;
|
|
417
|
-
if (D && Array.isArray(D.lods)) {
|
|
418
|
-
const S = D.lods[t];
|
|
419
|
-
S.hash && (k += "?v=" + S.hash);
|
|
420
|
-
}
|
|
421
|
-
const A = await U.loadAsync(k).catch((S) => (console.error(`Error loading LOD ${t} from ${p}
|
|
422
|
-
`, S), null));
|
|
423
|
-
if (!A) return null;
|
|
424
|
-
const V = A.parser;
|
|
425
|
-
s && console.log("Loading finished " + p, D.guid);
|
|
426
|
-
let b = 0;
|
|
427
|
-
if (A.parser.json.textures) {
|
|
428
|
-
let S = !1;
|
|
429
|
-
for (const f of A.parser.json.textures) {
|
|
430
|
-
if (f != null && f.extensions) {
|
|
431
|
-
const y = f == null ? void 0 : f.extensions[X];
|
|
432
|
-
if (y != null && y.guid && y.guid === D.guid) {
|
|
433
|
-
S = !0;
|
|
434
|
-
break;
|
|
435
|
-
}
|
|
436
|
-
}
|
|
437
|
-
b++;
|
|
438
|
-
}
|
|
439
|
-
if (S) {
|
|
440
|
-
let f = await V.getDependency("texture", b);
|
|
441
|
-
return f && x.assignLODInformation(i.url, f, r, t, void 0, void 0), s && console.log('change "' + e.name + '" → "' + f.name + '"', p, b, f, v), e instanceof se && (f = this.copySettings(e, f)), f && (f.guid = D.guid), h(f);
|
|
442
|
-
} else L && console.warn("Could not find texture with guid", D.guid, A.parser.json);
|
|
443
|
-
}
|
|
444
|
-
if (b = 0, A.parser.json.meshes) {
|
|
445
|
-
let S = !1;
|
|
446
|
-
for (const f of A.parser.json.meshes) {
|
|
447
|
-
if (f != null && f.extensions) {
|
|
448
|
-
const y = f == null ? void 0 : f.extensions[X];
|
|
449
|
-
if (y != null && y.guid && y.guid === D.guid) {
|
|
450
|
-
S = !0;
|
|
451
|
-
break;
|
|
452
|
-
}
|
|
453
|
-
}
|
|
454
|
-
b++;
|
|
455
|
-
}
|
|
456
|
-
if (S) {
|
|
457
|
-
const f = await V.getDependency("mesh", b), y = D;
|
|
458
|
-
if (s && console.log(`Loaded Mesh "${f.name}"`, p, b, f, v), f.isMesh === !0) {
|
|
459
|
-
const _ = f.geometry;
|
|
460
|
-
return x.assignLODInformation(i.url, _, r, t, void 0, y.density), h(_);
|
|
461
|
-
} else {
|
|
462
|
-
const _ = new Array();
|
|
463
|
-
for (let T = 0; T < f.children.length; T++) {
|
|
464
|
-
const P = f.children[T];
|
|
465
|
-
if (P.isMesh === !0) {
|
|
466
|
-
const Y = P.geometry;
|
|
467
|
-
x.assignLODInformation(i.url, Y, r, t, T, y.density), _.push(Y);
|
|
468
|
-
}
|
|
469
|
-
}
|
|
470
|
-
return h(_);
|
|
471
|
-
}
|
|
472
|
-
} else L && console.warn("Could not find mesh with guid", D.guid, A.parser.json);
|
|
473
|
-
}
|
|
474
|
-
return h(null);
|
|
475
|
-
});
|
|
476
|
-
return this.previouslyLoaded.set(v, $), await $;
|
|
477
|
-
} else if (e instanceof se) {
|
|
478
|
-
s && console.log("Load texture from uri: " + p);
|
|
479
|
-
const O = await new Ye().loadAsync(p);
|
|
480
|
-
return O ? (O.guid = n.guid, O.flipY = !1, O.needsUpdate = !0, O.colorSpace = e.colorSpace, s && console.log(n, O)) : L && console.warn("failed loading", p), O;
|
|
481
|
-
}
|
|
482
|
-
} else
|
|
483
|
-
L && console.warn(`Can not load LOD ${t}: no LOD info found for "${r}" ${e.name}`, e.type);
|
|
484
|
-
return null;
|
|
485
|
-
}
|
|
486
|
-
static assignLODInformation(e, t, s, i, r, n) {
|
|
487
|
-
if (!t) return;
|
|
488
|
-
t.userData || (t.userData = {});
|
|
489
|
-
const a = new ht(e, s, i, r, n);
|
|
490
|
-
t.userData.LODS = a;
|
|
491
|
-
}
|
|
492
|
-
static getAssignedLODInformation(e) {
|
|
493
|
-
var t;
|
|
494
|
-
return ((t = e == null ? void 0 : e.userData) == null ? void 0 : t.LODS) || null;
|
|
495
|
-
}
|
|
496
|
-
// private static readonly _copiedTextures: WeakMap<Texture, Texture> = new Map();
|
|
497
|
-
static copySettings(e, t) {
|
|
498
|
-
return t ? (L && console.warn(`Copy texture settings
|
|
499
|
-
`, e.uuid, `
|
|
500
|
-
`, t.uuid), t = t.clone(), t.offset = e.offset, t.repeat = e.repeat, t.colorSpace = e.colorSpace, t.magFilter = e.magFilter, t.minFilter = e.minFilter, t.wrapS = e.wrapS, t.wrapT = e.wrapT, t.flipY = e.flipY, t.anisotropy = e.anisotropy, t.mipmaps || (t.generateMipmaps = e.generateMipmaps), t) : e;
|
|
501
|
-
}
|
|
502
|
-
};
|
|
503
|
-
/**
|
|
504
|
-
* Register a texture with LOD information
|
|
505
|
-
*/
|
|
506
|
-
d(x, "registerTexture", (e, t, s, i, r) => {
|
|
507
|
-
if (L && console.log("> Progressive: register texture", i, t.name, t.uuid, t, r), !t) {
|
|
508
|
-
L && console.error("gltf-progressive: Register texture without texture");
|
|
509
|
-
return;
|
|
510
|
-
}
|
|
511
|
-
t.source && (t.source[Me] = r);
|
|
512
|
-
const n = r.guid;
|
|
513
|
-
x.assignLODInformation(e, t, n, s, i, void 0), x.lodInfos.set(n, r), x.lowresCache.set(n, t);
|
|
514
|
-
}), /**
|
|
515
|
-
* Register a mesh with LOD information
|
|
516
|
-
*/
|
|
517
|
-
d(x, "registerMesh", (e, t, s, i, r, n) => {
|
|
518
|
-
var u;
|
|
519
|
-
L && console.log("> Progressive: register mesh", r, s.name, n, s.uuid, s);
|
|
520
|
-
const a = s.geometry;
|
|
521
|
-
if (!a) {
|
|
522
|
-
L && console.warn("gltf-progressive: Register mesh without geometry");
|
|
523
|
-
return;
|
|
524
|
-
}
|
|
525
|
-
a.userData || (a.userData = {}), x.assignLODInformation(e, a, t, i, r, n.density), x.lodInfos.set(t, n);
|
|
526
|
-
let l = x.lowresCache.get(t);
|
|
527
|
-
l ? l.push(s.geometry) : l = [s.geometry], x.lowresCache.set(t, l), i > 0 && !le(s) && ut(s, a);
|
|
528
|
-
for (const c of Q)
|
|
529
|
-
(u = c.onRegisteredNewMesh) == null || u.call(c, s, n);
|
|
530
|
-
}), /** A map of key = asset uuid and value = LOD information */
|
|
531
|
-
d(x, "lodInfos", /* @__PURE__ */ new Map()), /** cache of already loaded mesh lods */
|
|
532
|
-
d(x, "previouslyLoaded", /* @__PURE__ */ new Map()), /** this contains the geometry/textures that were originally loaded */
|
|
533
|
-
d(x, "lowresCache", /* @__PURE__ */ new Map());
|
|
534
|
-
let z = x;
|
|
535
|
-
class ht {
|
|
536
|
-
constructor(e, t, s, i, r) {
|
|
537
|
-
d(this, "url");
|
|
538
|
-
/** the key to lookup the LOD information */
|
|
539
|
-
d(this, "key");
|
|
540
|
-
d(this, "level");
|
|
541
|
-
/** For multi objects (e.g. a group of meshes) this is the index of the object */
|
|
542
|
-
d(this, "index");
|
|
543
|
-
/** the mesh density */
|
|
544
|
-
d(this, "density");
|
|
545
|
-
this.url = e, this.key = t, this.level = s, i != null && (this.index = i), r != null && (this.density = r);
|
|
546
|
-
}
|
|
547
|
-
}
|
|
548
|
-
const R = ae("debugprogressive"), gt = ae("noprogressive"), we = Symbol("Needle:LODSManager"), ve = Symbol("Needle:LODState"), J = Symbol("Needle:CurrentLOD"), I = { mesh_lod: -1, texture_lod: -1 };
|
|
549
|
-
var w, E, q, ye, ee, te, me, K;
|
|
550
|
-
let pe = (w = class {
|
|
551
|
-
// readonly plugins: NEEDLE_progressive_plugin[] = [];
|
|
552
|
-
constructor(e, t) {
|
|
553
|
-
d(this, "context");
|
|
554
|
-
d(this, "renderer");
|
|
555
|
-
d(this, "projectionScreenMatrix", new Ee());
|
|
556
|
-
/**
|
|
557
|
-
* The target triangle density is the desired max amount of triangles on screen when the mesh is filling the screen.
|
|
558
|
-
* @default 200_000
|
|
559
|
-
*/
|
|
560
|
-
d(this, "targetTriangleDensity", 2e5);
|
|
561
|
-
/**
|
|
562
|
-
* The update interval in frames. If set to 0, the LODs will be updated every frame. If set to 2, the LODs will be updated every second frame, etc.
|
|
563
|
-
* @default "auto"
|
|
564
|
-
*/
|
|
565
|
-
d(this, "updateInterval", "auto");
|
|
566
|
-
H(this, E, 1);
|
|
567
|
-
/**
|
|
568
|
-
* If set to true, the LODsManager will not update the LODs.
|
|
569
|
-
* @default false
|
|
570
|
-
*/
|
|
571
|
-
d(this, "pause", !1);
|
|
572
|
-
/**
|
|
573
|
-
* When set to true the LODsManager will not update the LODs. This can be used to manually update the LODs using the `update` method.
|
|
574
|
-
* Otherwise the LODs will be updated automatically when the renderer renders the scene.
|
|
575
|
-
* @default false
|
|
576
|
-
*/
|
|
577
|
-
d(this, "manual", !1);
|
|
578
|
-
d(this, "_lodchangedlisteners", []);
|
|
579
|
-
H(this, q);
|
|
580
|
-
H(this, ye, new He());
|
|
581
|
-
H(this, ee, 0);
|
|
582
|
-
H(this, te, 0);
|
|
583
|
-
H(this, me, 0);
|
|
584
|
-
H(this, K, 0);
|
|
585
|
-
d(this, "_fpsBuffer", [60, 60, 60, 60, 60]);
|
|
586
|
-
// private testIfLODLevelsAreAvailable() {
|
|
587
|
-
d(this, "_sphere", new Qe());
|
|
588
|
-
d(this, "_tempBox", new Ce());
|
|
589
|
-
d(this, "_tempBox2", new Ce());
|
|
590
|
-
d(this, "tempMatrix", new Ee());
|
|
591
|
-
d(this, "_tempWorldPosition", new W());
|
|
592
|
-
d(this, "_tempBoxSize", new W());
|
|
593
|
-
d(this, "_tempBox2Size", new W());
|
|
594
|
-
this.renderer = e, this.context = { ...t };
|
|
595
|
-
}
|
|
596
|
-
/** @internal */
|
|
597
|
-
static getObjectLODState(e) {
|
|
598
|
-
return e[ve];
|
|
599
|
-
}
|
|
600
|
-
static addPlugin(e) {
|
|
601
|
-
Q.push(e);
|
|
602
|
-
}
|
|
603
|
-
static removePlugin(e) {
|
|
604
|
-
const t = Q.indexOf(e);
|
|
605
|
-
t >= 0 && Q.splice(t, 1);
|
|
606
|
-
}
|
|
607
|
-
/**
|
|
608
|
-
* Gets the LODsManager for the given renderer. If the LODsManager does not exist yet, it will be created.
|
|
609
|
-
* @param renderer The renderer to get the LODsManager for.
|
|
610
|
-
* @returns The LODsManager instance.
|
|
611
|
-
*/
|
|
612
|
-
static get(e, t) {
|
|
613
|
-
if (e[we])
|
|
614
|
-
return console.debug("[gltf-progressive] LODsManager already exists for this renderer"), e[we];
|
|
615
|
-
const s = new w(e, {
|
|
616
|
-
engine: "unknown",
|
|
617
|
-
...t
|
|
618
|
-
});
|
|
619
|
-
return e[we] = s, s;
|
|
620
|
-
}
|
|
621
|
-
/** @deprecated use static `LODsManager.addPlugin()` method. This getter will be removed in later versions */
|
|
622
|
-
get plugins() {
|
|
623
|
-
return Q;
|
|
624
|
-
}
|
|
625
|
-
addEventListener(e, t) {
|
|
626
|
-
e === "changed" && this._lodchangedlisteners.push(t);
|
|
627
|
-
}
|
|
628
|
-
removeEventListener(e, t) {
|
|
629
|
-
if (e === "changed") {
|
|
630
|
-
const s = this._lodchangedlisteners.indexOf(t);
|
|
631
|
-
s >= 0 && this._lodchangedlisteners.splice(s, 1);
|
|
632
|
-
}
|
|
633
|
-
}
|
|
634
|
-
/**
|
|
635
|
-
* Enable the LODsManager. This will replace the render method of the renderer with a method that updates the LODs.
|
|
636
|
-
*/
|
|
637
|
-
enable() {
|
|
638
|
-
if (m(this, q)) return;
|
|
639
|
-
console.debug("[gltf-progressive] Enabling LODsManager for renderer");
|
|
640
|
-
let e = 0;
|
|
641
|
-
F(this, q, this.renderer.render);
|
|
642
|
-
const t = this;
|
|
643
|
-
Ue(this.renderer), this.renderer.render = function(s, i) {
|
|
644
|
-
const r = t.renderer.getRenderTarget();
|
|
645
|
-
(r == null || "isXRRenderTarget" in r && r.isXRRenderTarget) && (e = 0, F(t, ee, m(t, ee) + 1), F(t, te, m(t, ye).getDelta()), F(t, me, m(t, me) + m(t, te)), t._fpsBuffer.shift(), t._fpsBuffer.push(1 / m(t, te)), F(t, K, t._fpsBuffer.reduce((a, l) => a + l) / t._fpsBuffer.length), R && m(t, ee) % 200 === 0 && console.log("FPS", Math.round(m(t, K)), "Interval:", m(t, E)));
|
|
646
|
-
const n = e++;
|
|
647
|
-
m(t, q).call(this, s, i), t.onAfterRender(s, i, n);
|
|
648
|
-
};
|
|
649
|
-
}
|
|
650
|
-
disable() {
|
|
651
|
-
m(this, q) && (console.debug("[gltf-progressive] Disabling LODsManager for renderer"), this.renderer.render = m(this, q), F(this, q, void 0));
|
|
652
|
-
}
|
|
653
|
-
update(e, t) {
|
|
654
|
-
this.internalUpdate(e, t);
|
|
655
|
-
}
|
|
656
|
-
onAfterRender(e, t, s) {
|
|
657
|
-
if (this.pause) return;
|
|
658
|
-
const r = this.renderer.renderLists.get(e, 0).opaque;
|
|
659
|
-
let n = !0;
|
|
660
|
-
if (r.length === 1) {
|
|
661
|
-
const a = r[0].material;
|
|
662
|
-
(a.name === "EffectMaterial" || a.name === "CopyShader") && (n = !1);
|
|
663
|
-
}
|
|
664
|
-
if ((t.parent && t.parent.type === "CubeCamera" || s >= 1 && t.type === "OrthographicCamera") && (n = !1), n) {
|
|
665
|
-
if (gt || (this.updateInterval === "auto" ? m(this, K) < 40 && m(this, E) < 10 ? (F(this, E, m(this, E) + 1), R && console.warn("↓ Reducing LOD updates", m(this, E), m(this, K).toFixed(0))) : m(this, K) >= 60 && m(this, E) > 1 && (F(this, E, m(this, E) - 1), R && console.warn("↑ Increasing LOD updates", m(this, E), m(this, K).toFixed(0))) : F(this, E, this.updateInterval), m(this, E) > 0 && m(this, ee) % m(this, E) != 0))
|
|
666
|
-
return;
|
|
667
|
-
this.internalUpdate(e, t);
|
|
668
|
-
}
|
|
669
|
-
}
|
|
670
|
-
/**
|
|
671
|
-
* Update LODs in a scene
|
|
672
|
-
*/
|
|
673
|
-
internalUpdate(e, t) {
|
|
674
|
-
var l, u;
|
|
675
|
-
const s = this.renderer.renderLists.get(e, 0), i = s.opaque;
|
|
676
|
-
this.projectionScreenMatrix.multiplyMatrices(t.projectionMatrix, t.matrixWorldInverse);
|
|
677
|
-
const r = this.targetTriangleDensity;
|
|
678
|
-
for (const c of i) {
|
|
679
|
-
if (c.material && (((l = c.geometry) == null ? void 0 : l.type) === "BoxGeometry" || ((u = c.geometry) == null ? void 0 : u.type) === "BufferGeometry") && (c.material.name === "SphericalGaussianBlur" || c.material.name == "BackgroundCubeMaterial" || c.material.name === "CubemapFromEquirect" || c.material.name === "EquirectangularToCubeUV")) {
|
|
680
|
-
R && (c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"] || (c.material["NEEDLE_PROGRESSIVE:IGNORE-WARNING"] = !0, console.warn("Ignoring skybox or BLIT object", c, c.material.name, c.material.type)));
|
|
681
|
-
continue;
|
|
682
|
-
}
|
|
683
|
-
switch (c.material.type) {
|
|
684
|
-
case "LineBasicMaterial":
|
|
685
|
-
case "LineDashedMaterial":
|
|
686
|
-
case "PointsMaterial":
|
|
687
|
-
case "ShadowMaterial":
|
|
688
|
-
case "MeshDistanceMaterial":
|
|
689
|
-
case "MeshDepthMaterial":
|
|
690
|
-
continue;
|
|
691
|
-
}
|
|
692
|
-
if (R === "color" && c.material && !c.object.progressive_debug_color) {
|
|
693
|
-
c.object.progressive_debug_color = !0;
|
|
694
|
-
const p = Math.random() * 16777215, v = new Je({ color: p });
|
|
695
|
-
c.object.material = v;
|
|
696
|
-
}
|
|
697
|
-
const g = c.object;
|
|
698
|
-
(g instanceof Z || g.isMesh) && this.updateLODs(e, t, g, r);
|
|
699
|
-
}
|
|
700
|
-
const n = s.transparent;
|
|
701
|
-
for (const c of n) {
|
|
702
|
-
const g = c.object;
|
|
703
|
-
(g instanceof Z || g.isMesh) && this.updateLODs(e, t, g, r);
|
|
704
|
-
}
|
|
705
|
-
const a = s.transmissive;
|
|
706
|
-
for (const c of a) {
|
|
707
|
-
const g = c.object;
|
|
708
|
-
(g instanceof Z || g.isMesh) && this.updateLODs(e, t, g, r);
|
|
709
|
-
}
|
|
710
|
-
}
|
|
711
|
-
/** Update the LOD levels for the renderer. */
|
|
712
|
-
updateLODs(e, t, s, i) {
|
|
713
|
-
var a, l;
|
|
714
|
-
s.userData || (s.userData = {});
|
|
715
|
-
let r = s[ve];
|
|
716
|
-
if (r || (r = new pt(), s[ve] = r), r.frames++ < 2)
|
|
717
|
-
return;
|
|
718
|
-
for (const u of Q)
|
|
719
|
-
(a = u.onBeforeUpdateLOD) == null || a.call(u, this.renderer, e, t, s);
|
|
720
|
-
this.calculateLodLevel(t, s, r, i, I), I.mesh_lod = Math.round(I.mesh_lod), I.texture_lod = Math.round(I.texture_lod), I.mesh_lod >= 0 && this.loadProgressiveMeshes(s, I.mesh_lod);
|
|
721
|
-
let n = I.texture_lod;
|
|
722
|
-
s.material && n >= 0 && this.loadProgressiveTextures(s.material, n);
|
|
723
|
-
for (const u of Q)
|
|
724
|
-
(l = u.onAfterUpdatedLOD) == null || l.call(u, this.renderer, e, t, s, I);
|
|
725
|
-
r.lastLodLevel_Mesh = I.mesh_lod, r.lastLodLevel_Texture = I.texture_lod;
|
|
726
|
-
}
|
|
727
|
-
/** Load progressive textures for the given material
|
|
728
|
-
* @param material the material to load the textures for
|
|
729
|
-
* @param level the LOD level to load. Level 0 is the best quality, higher levels are lower quality
|
|
730
|
-
* @returns Promise with true if the LOD was loaded, false if not
|
|
731
|
-
*/
|
|
732
|
-
loadProgressiveTextures(e, t) {
|
|
733
|
-
if (!e) return;
|
|
734
|
-
if (Array.isArray(e)) {
|
|
735
|
-
for (const r of e)
|
|
736
|
-
this.loadProgressiveTextures(r, t);
|
|
737
|
-
return;
|
|
738
|
-
}
|
|
739
|
-
let s = !1;
|
|
740
|
-
(e[J] === void 0 || t < e[J]) && (s = !0);
|
|
741
|
-
const i = e["DEBUG:LOD"];
|
|
742
|
-
i != null && (s = e[J] != i, t = i), s && (e[J] = t, z.assignTextureLOD(e, t).then((r) => {
|
|
743
|
-
this._lodchangedlisteners.forEach((n) => n({ type: "texture", level: t, object: e }));
|
|
744
|
-
}));
|
|
745
|
-
}
|
|
746
|
-
/** Load progressive meshes for the given mesh
|
|
747
|
-
* @param mesh the mesh to load the LOD for
|
|
748
|
-
* @param index the index of the mesh if it's part of a group
|
|
749
|
-
* @param level the LOD level to load. Level 0 is the best quality, higher levels are lower quality
|
|
750
|
-
* @returns Promise with true if the LOD was loaded, false if not
|
|
751
|
-
*/
|
|
752
|
-
loadProgressiveMeshes(e, t) {
|
|
753
|
-
if (!e) return Promise.resolve(null);
|
|
754
|
-
let s = e[J] !== t;
|
|
755
|
-
const i = e["DEBUG:LOD"];
|
|
756
|
-
if (i != null && (s = e[J] != i, t = i), s) {
|
|
757
|
-
e[J] = t;
|
|
758
|
-
const r = e.geometry;
|
|
759
|
-
return z.assignMeshLOD(e, t).then((n) => (n && e[J] == t && r != e.geometry && this._lodchangedlisteners.forEach((a) => a({ type: "mesh", level: t, object: e })), n));
|
|
760
|
-
}
|
|
761
|
-
return Promise.resolve(null);
|
|
762
|
-
}
|
|
763
|
-
static isInside(e, t) {
|
|
764
|
-
const s = e.min, i = e.max, r = (s.x + i.x) * 0.5, n = (s.y + i.y) * 0.5;
|
|
765
|
-
return this._tempPtInside.set(r, n, s.z).applyMatrix4(t).z < 0;
|
|
766
|
-
}
|
|
767
|
-
calculateLodLevel(e, t, s, i, r) {
|
|
768
|
-
var $;
|
|
769
|
-
if (!t) {
|
|
770
|
-
r.mesh_lod = -1, r.texture_lod = -1;
|
|
771
|
-
return;
|
|
772
|
-
}
|
|
773
|
-
if (!e) {
|
|
774
|
-
r.mesh_lod = -1, r.texture_lod = -1;
|
|
775
|
-
return;
|
|
776
|
-
}
|
|
777
|
-
let a = 10 + 1, l = !1;
|
|
778
|
-
if (R && t["DEBUG:LOD"] != null)
|
|
779
|
-
return t["DEBUG:LOD"];
|
|
780
|
-
const u = z.getMeshLODInformation(t.geometry), c = u == null ? void 0 : u.lods, g = c && c.length > 0, p = z.getMaterialMinMaxLODsCount(t.material), v = (p == null ? void 0 : p.min_count) != 1 / 0 && p.min_count > 0 && p.max_count > 0;
|
|
781
|
-
if (!g && !v) {
|
|
782
|
-
r.mesh_lod = 0, r.texture_lod = 0;
|
|
783
|
-
return;
|
|
784
|
-
}
|
|
785
|
-
g || (l = !0, a = 0);
|
|
786
|
-
const O = this.renderer.domElement.clientHeight || this.renderer.domElement.height;
|
|
787
|
-
let D = t.geometry.boundingBox;
|
|
788
|
-
if (t.type === "SkinnedMesh") {
|
|
789
|
-
const M = t;
|
|
790
|
-
if (!M.boundingBox)
|
|
791
|
-
M.computeBoundingBox();
|
|
792
|
-
else if (s.frames % 30 === 0) {
|
|
793
|
-
const h = le(M), B = M.geometry;
|
|
794
|
-
h && (M.geometry = h), M.computeBoundingBox(), M.geometry = B;
|
|
795
|
-
}
|
|
796
|
-
D = M.boundingBox;
|
|
797
|
-
}
|
|
798
|
-
if (D) {
|
|
799
|
-
const M = e;
|
|
800
|
-
if (t.geometry.attributes.color && t.geometry.attributes.color.count < 100 && t.geometry.boundingSphere) {
|
|
801
|
-
this._sphere.copy(t.geometry.boundingSphere), this._sphere.applyMatrix4(t.matrixWorld);
|
|
802
|
-
const f = e.getWorldPosition(this._tempWorldPosition);
|
|
803
|
-
if (this._sphere.containsPoint(f)) {
|
|
804
|
-
r.mesh_lod = 0, r.texture_lod = 0;
|
|
805
|
-
return;
|
|
806
|
-
}
|
|
807
|
-
}
|
|
808
|
-
if (this._tempBox.copy(D), this._tempBox.applyMatrix4(t.matrixWorld), M.isPerspectiveCamera && w.isInside(this._tempBox, this.projectionScreenMatrix)) {
|
|
809
|
-
r.mesh_lod = 0, r.texture_lod = 0;
|
|
810
|
-
return;
|
|
811
|
-
}
|
|
812
|
-
if (this._tempBox.applyMatrix4(this.projectionScreenMatrix), this.renderer.xr.enabled && M.isPerspectiveCamera && M.fov > 70) {
|
|
813
|
-
const f = this._tempBox.min, y = this._tempBox.max;
|
|
814
|
-
let _ = f.x, T = f.y, P = y.x, Y = y.y;
|
|
815
|
-
const ce = 2, Le = 1.5, ue = (f.x + y.x) * 0.5, fe = (f.y + y.y) * 0.5;
|
|
816
|
-
_ = (_ - ue) * ce + ue, T = (T - fe) * ce + fe, P = (P - ue) * ce + ue, Y = (Y - fe) * ce + fe;
|
|
817
|
-
const We = _ < 0 && P > 0 ? 0 : Math.min(Math.abs(f.x), Math.abs(y.x)), Xe = T < 0 && Y > 0 ? 0 : Math.min(Math.abs(f.y), Math.abs(y.y)), xe = Math.max(We, Xe);
|
|
818
|
-
s.lastCentrality = (Le - xe) * (Le - xe) * (Le - xe);
|
|
819
|
-
} else
|
|
820
|
-
s.lastCentrality = 1;
|
|
821
|
-
const h = this._tempBox.getSize(this._tempBoxSize);
|
|
822
|
-
h.multiplyScalar(0.5), screen.availHeight > 0 && O > 0 && h.multiplyScalar(O / screen.availHeight), e.isPerspectiveCamera ? h.x *= e.aspect : e.isOrthographicCamera;
|
|
823
|
-
const B = e.matrixWorldInverse, U = this._tempBox2;
|
|
824
|
-
U.copy(D), U.applyMatrix4(t.matrixWorld), U.applyMatrix4(B);
|
|
825
|
-
const k = U.getSize(this._tempBox2Size), A = Math.max(k.x, k.y);
|
|
826
|
-
if (Math.max(h.x, h.y) != 0 && A != 0 && (h.z = k.z / Math.max(k.x, k.y) * Math.max(h.x, h.y)), s.lastScreenCoverage = Math.max(h.x, h.y, h.z), s.lastScreenspaceVolume.copy(h), s.lastScreenCoverage *= s.lastCentrality, R && w.debugDrawLine) {
|
|
827
|
-
const f = this.tempMatrix.copy(this.projectionScreenMatrix);
|
|
828
|
-
f.invert();
|
|
829
|
-
const y = w.corner0, _ = w.corner1, T = w.corner2, P = w.corner3;
|
|
830
|
-
y.copy(this._tempBox.min), _.copy(this._tempBox.max), _.x = y.x, T.copy(this._tempBox.max), T.y = y.y, P.copy(this._tempBox.max);
|
|
831
|
-
const Y = (y.z + P.z) * 0.5;
|
|
832
|
-
y.z = _.z = T.z = P.z = Y, y.applyMatrix4(f), _.applyMatrix4(f), T.applyMatrix4(f), P.applyMatrix4(f), w.debugDrawLine(y, _, 255), w.debugDrawLine(y, T, 255), w.debugDrawLine(_, P, 255), w.debugDrawLine(T, P, 255);
|
|
833
|
-
}
|
|
834
|
-
let b = 999;
|
|
835
|
-
if (c && s.lastScreenCoverage > 0) {
|
|
836
|
-
for (let f = 0; f < c.length; f++)
|
|
837
|
-
if (c[f].density / s.lastScreenCoverage < i) {
|
|
838
|
-
b = f;
|
|
839
|
-
break;
|
|
840
|
-
}
|
|
841
|
-
}
|
|
842
|
-
b < a && (a = b, l = !0);
|
|
843
|
-
}
|
|
844
|
-
if (l ? r.mesh_lod = a : r.mesh_lod = s.lastLodLevel_Mesh, R && r.mesh_lod != s.lastLodLevel_Mesh) {
|
|
845
|
-
const h = c == null ? void 0 : c[r.mesh_lod];
|
|
846
|
-
h && console.log(`Mesh LOD changed: ${s.lastLodLevel_Mesh} → ${r.mesh_lod} (${h.density.toFixed(0)}) - ${t.name}`);
|
|
847
|
-
}
|
|
848
|
-
if (v) {
|
|
849
|
-
const M = "saveData" in globalThis.navigator && globalThis.navigator.saveData === !0;
|
|
850
|
-
if (s.lastLodLevel_Texture < 0) {
|
|
851
|
-
if (r.texture_lod = p.max_count - 1, R) {
|
|
852
|
-
const h = p.lods[p.max_count - 1];
|
|
853
|
-
R && console.log(`First Texture LOD ${r.texture_lod} (${h.max_height}px) - ${t.name}`);
|
|
854
|
-
}
|
|
855
|
-
} else {
|
|
856
|
-
const h = s.lastScreenspaceVolume.x + s.lastScreenspaceVolume.y + s.lastScreenspaceVolume.z;
|
|
857
|
-
let B = s.lastScreenCoverage * 4;
|
|
858
|
-
(($ = this.context) == null ? void 0 : $.engine) === "model-viewer" && (B *= 1.5);
|
|
859
|
-
const k = O / window.devicePixelRatio * B;
|
|
860
|
-
let A = !1;
|
|
861
|
-
for (let V = p.lods.length - 1; V >= 0; V--) {
|
|
862
|
-
let b = p.lods[V];
|
|
863
|
-
if (!(M && b.max_height >= 2048) && !(lt() && b.max_height > 4096) && (b.max_height > k || !A && V === 0)) {
|
|
864
|
-
if (A = !0, r.texture_lod = V, r.texture_lod < s.lastLodLevel_Texture) {
|
|
865
|
-
const S = b.max_height;
|
|
866
|
-
R && console.log(`Texture LOD changed: ${s.lastLodLevel_Texture} → ${r.texture_lod} = ${S}px
|
|
867
|
-
Screensize: ${k.toFixed(0)}px, Coverage: ${(100 * s.lastScreenCoverage).toFixed(2)}%, Volume ${h.toFixed(1)}
|
|
868
|
-
${t.name}`);
|
|
869
|
-
}
|
|
870
|
-
break;
|
|
871
|
-
}
|
|
872
|
-
}
|
|
873
|
-
}
|
|
874
|
-
} else
|
|
875
|
-
r.texture_lod = 0;
|
|
876
|
-
}
|
|
877
|
-
}, E = new WeakMap(), q = new WeakMap(), ye = new WeakMap(), ee = new WeakMap(), te = new WeakMap(), me = new WeakMap(), K = new WeakMap(), /** Assign a function to draw debug lines for the LODs. This function will be called with the start and end position of the line and the color of the line when the `debugprogressive` query parameter is set.
|
|
878
|
-
*/
|
|
879
|
-
d(w, "debugDrawLine"), d(w, "corner0", new W()), d(w, "corner1", new W()), d(w, "corner2", new W()), d(w, "corner3", new W()), d(w, "_tempPtInside", new W()), w);
|
|
880
|
-
class pt {
|
|
881
|
-
constructor() {
|
|
882
|
-
d(this, "frames", 0);
|
|
883
|
-
d(this, "lastLodLevel_Mesh", -1);
|
|
884
|
-
d(this, "lastLodLevel_Texture", -1);
|
|
885
|
-
d(this, "lastScreenCoverage", 0);
|
|
886
|
-
d(this, "lastScreenspaceVolume", new W());
|
|
887
|
-
d(this, "lastCentrality", 0);
|
|
888
|
-
}
|
|
889
|
-
}
|
|
890
|
-
const ke = Symbol("NEEDLE_mesh_lod"), de = Symbol("NEEDLE_texture_lod");
|
|
891
|
-
let ie = null;
|
|
892
|
-
function ze() {
|
|
893
|
-
const o = yt();
|
|
894
|
-
o && (o.mapURLs(function(e) {
|
|
895
|
-
return Re(), e;
|
|
896
|
-
}), Re(), ie == null || ie.disconnect(), ie = new MutationObserver((e) => {
|
|
897
|
-
e.forEach((t) => {
|
|
898
|
-
t.addedNodes.forEach((s) => {
|
|
899
|
-
s instanceof HTMLElement && s.tagName.toLowerCase() === "model-viewer" && Ve(s);
|
|
900
|
-
});
|
|
901
|
-
});
|
|
902
|
-
}), ie.observe(document, { childList: !0, subtree: !0 }));
|
|
903
|
-
}
|
|
904
|
-
function yt() {
|
|
905
|
-
if (typeof customElements > "u") return null;
|
|
906
|
-
const o = customElements.get("model-viewer");
|
|
907
|
-
return o || (customElements.whenDefined("model-viewer").then(() => {
|
|
908
|
-
console.debug("[gltf-progressive] model-viewer defined"), ze();
|
|
909
|
-
}), null);
|
|
910
|
-
}
|
|
911
|
-
function Re() {
|
|
912
|
-
if (typeof document > "u") return;
|
|
913
|
-
document.querySelectorAll("model-viewer").forEach((e) => {
|
|
914
|
-
Ve(e);
|
|
915
|
-
});
|
|
916
|
-
}
|
|
917
|
-
const Ie = /* @__PURE__ */ new WeakSet();
|
|
918
|
-
let mt = 0;
|
|
919
|
-
function Ve(o) {
|
|
920
|
-
if (!o || Ie.has(o))
|
|
921
|
-
return null;
|
|
922
|
-
Ie.add(o), console.debug("[gltf-progressive] found new model-viewer..." + ++mt + `
|
|
923
|
-
`, o.getAttribute("src"));
|
|
924
|
-
let e = null, t = null, s = null;
|
|
925
|
-
for (let i = o; i != null; i = Object.getPrototypeOf(i)) {
|
|
926
|
-
const r = Object.getOwnPropertySymbols(i), n = r.find((u) => u.toString() == "Symbol(renderer)"), a = r.find((u) => u.toString() == "Symbol(scene)"), l = r.find((u) => u.toString() == "Symbol(needsRender)");
|
|
927
|
-
!e && n != null && (e = o[n].threeRenderer), !t && a != null && (t = o[a]), !s && l != null && (s = o[l]);
|
|
928
|
-
}
|
|
929
|
-
if (e && t) {
|
|
930
|
-
let i = function() {
|
|
931
|
-
if (s) {
|
|
932
|
-
let n = 0, a = setInterval(() => {
|
|
933
|
-
if (n++ > 5) {
|
|
934
|
-
clearInterval(a);
|
|
935
|
-
return;
|
|
936
|
-
}
|
|
937
|
-
s == null || s.call(o);
|
|
938
|
-
}, 300);
|
|
939
|
-
}
|
|
940
|
-
};
|
|
941
|
-
console.debug("[gltf-progressive] setup model-viewer");
|
|
942
|
-
const r = pe.get(e, { engine: "model-viewer" });
|
|
943
|
-
return pe.addPlugin(new Lt()), r.enable(), r.addEventListener("changed", () => {
|
|
944
|
-
s == null || s.call(o);
|
|
945
|
-
}), o.addEventListener("model-visibility", (n) => {
|
|
946
|
-
n.detail.visible && (s == null || s.call(o));
|
|
947
|
-
}), o.addEventListener("load", () => {
|
|
948
|
-
i();
|
|
949
|
-
}), () => {
|
|
950
|
-
r.disable();
|
|
951
|
-
};
|
|
952
|
-
}
|
|
953
|
-
return null;
|
|
954
|
-
}
|
|
955
|
-
class Lt {
|
|
956
|
-
constructor() {
|
|
957
|
-
d(this, "_didWarnAboutMissingUrl", !1);
|
|
958
|
-
}
|
|
959
|
-
onBeforeUpdateLOD(e, t, s, i) {
|
|
960
|
-
this.tryParseMeshLOD(t, i), this.tryParseTextureLOD(t, i);
|
|
961
|
-
}
|
|
962
|
-
getUrl(e) {
|
|
963
|
-
if (!e)
|
|
964
|
-
return null;
|
|
965
|
-
let t = e.getAttribute("src");
|
|
966
|
-
return t || (t = e.src), t || (this._didWarnAboutMissingUrl || console.warn("No url found in modelviewer", e), this._didWarnAboutMissingUrl = !0), t;
|
|
967
|
-
}
|
|
968
|
-
tryGetCurrentGLTF(e) {
|
|
969
|
-
return e._currentGLTF;
|
|
970
|
-
}
|
|
971
|
-
tryGetCurrentModelViewer(e) {
|
|
972
|
-
return e.element;
|
|
973
|
-
}
|
|
974
|
-
tryParseTextureLOD(e, t) {
|
|
975
|
-
if (t[de] == !0) return;
|
|
976
|
-
t[de] = !0;
|
|
977
|
-
const s = this.tryGetCurrentGLTF(e), i = this.tryGetCurrentModelViewer(e), r = this.getUrl(i);
|
|
978
|
-
if (r && s && t.material) {
|
|
979
|
-
let n = function(l) {
|
|
980
|
-
var c, g, p;
|
|
981
|
-
if (l[de] == !0) return;
|
|
982
|
-
l[de] = !0, l.userData && (l.userData.LOD = -1);
|
|
983
|
-
const u = Object.keys(l);
|
|
984
|
-
for (let v = 0; v < u.length; v++) {
|
|
985
|
-
const O = u[v], D = l[O];
|
|
986
|
-
if ((D == null ? void 0 : D.isTexture) === !0) {
|
|
987
|
-
const $ = (g = (c = D.userData) == null ? void 0 : c.associations) == null ? void 0 : g.textures;
|
|
988
|
-
if ($ == null) continue;
|
|
989
|
-
const M = s.parser.json.textures[$];
|
|
990
|
-
if (!M) {
|
|
991
|
-
console.warn("Texture data not found for texture index " + $);
|
|
992
|
-
continue;
|
|
993
|
-
}
|
|
994
|
-
if ((p = M == null ? void 0 : M.extensions) != null && p[X]) {
|
|
995
|
-
const h = M.extensions[X];
|
|
996
|
-
h && r && z.registerTexture(r, D, h.lods.length, $, h);
|
|
997
|
-
}
|
|
998
|
-
}
|
|
999
|
-
}
|
|
1000
|
-
};
|
|
1001
|
-
const a = t.material;
|
|
1002
|
-
if (Array.isArray(a)) for (const l of a) n(l);
|
|
1003
|
-
else n(a);
|
|
1004
|
-
}
|
|
1005
|
-
}
|
|
1006
|
-
tryParseMeshLOD(e, t) {
|
|
1007
|
-
var n, a;
|
|
1008
|
-
if (t[ke] == !0) return;
|
|
1009
|
-
t[ke] = !0;
|
|
1010
|
-
const s = this.tryGetCurrentModelViewer(e), i = this.getUrl(s);
|
|
1011
|
-
if (!i)
|
|
1012
|
-
return;
|
|
1013
|
-
const r = (a = (n = t.userData) == null ? void 0 : n.gltfExtensions) == null ? void 0 : a[X];
|
|
1014
|
-
if (r && i) {
|
|
1015
|
-
const l = t.uuid;
|
|
1016
|
-
z.registerMesh(i, l, t, 0, r.lods.length, r);
|
|
1017
|
-
}
|
|
1018
|
-
}
|
|
1019
|
-
}
|
|
1020
|
-
function xt(o, e, t, s) {
|
|
1021
|
-
Ue(e), Fe(t), Ne(t, {
|
|
1022
|
-
progressive: !0,
|
|
1023
|
-
...s == null ? void 0 : s.hints
|
|
1024
|
-
}), t.register((r) => new z(r, o));
|
|
1025
|
-
const i = pe.get(e);
|
|
1026
|
-
return (s == null ? void 0 : s.enableLODsManager) !== !1 && i.enable(), i;
|
|
1027
|
-
}
|
|
1028
|
-
ze();
|
|
1029
|
-
if (!ct) {
|
|
1030
|
-
const o = {
|
|
1031
|
-
gltfProgressive: {
|
|
1032
|
-
useNeedleProgressive: xt,
|
|
1033
|
-
LODsManager: pe,
|
|
1034
|
-
configureLoader: Ne,
|
|
1035
|
-
getRaycastMesh: le,
|
|
1036
|
-
useRaycastMeshes: ft
|
|
1037
|
-
}
|
|
1038
|
-
};
|
|
1039
|
-
if (!globalThis.Needle)
|
|
1040
|
-
globalThis.Needle = o;
|
|
1041
|
-
else
|
|
1042
|
-
for (const e in o)
|
|
1043
|
-
globalThis.Needle[e] = o[e];
|
|
1044
|
-
}
|
|
1045
|
-
export {
|
|
1046
|
-
pe as LODsManager,
|
|
1047
|
-
z as NEEDLE_progressive,
|
|
1048
|
-
Fe as addDracoAndKTX2Loaders,
|
|
1049
|
-
Ne as configureLoader,
|
|
1050
|
-
Ue as createLoaders,
|
|
1051
|
-
le as getRaycastMesh,
|
|
1052
|
-
nt as setDracoDecoderLocation,
|
|
1053
|
-
it as setKTX2TranscoderLocation
|
|
1054
|
-
};
|