@needle-tools/engine 4.7.0 → 4.7.2-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1074) hide show
  1. package/CHANGELOG.md +3782 -3778
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
  7. package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
  8. package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
  9. package/dist/{needle-engine.bundle-BFsiOavn.min.js → needle-engine.bundle-BhDF-YSv.min.js} +107 -107
  10. package/dist/{needle-engine.bundle-BxOXkBoQ.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +114 -114
  11. package/dist/{needle-engine.bundle-BodidWhS.js → needle-engine.bundle-gp00DTS4.js} +2932 -2920
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -166
  60. package/lib/engine/engine_addressables.js +601 -608
  61. package/lib/engine/engine_addressables.js.map +1 -1
  62. package/lib/engine/engine_animation.d.ts +43 -43
  63. package/lib/engine/engine_animation.js +133 -133
  64. package/lib/engine/engine_application.d.ts +45 -45
  65. package/lib/engine/engine_application.js +104 -104
  66. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  67. package/lib/engine/engine_assetdatabase.js +346 -346
  68. package/lib/engine/engine_audio.d.ts +4 -4
  69. package/lib/engine/engine_audio.js +23 -23
  70. package/lib/engine/engine_camera.d.ts +13 -13
  71. package/lib/engine/engine_camera.js +30 -30
  72. package/lib/engine/engine_components.d.ts +110 -110
  73. package/lib/engine/engine_components.js +374 -374
  74. package/lib/engine/engine_components_internal.d.ts +9 -9
  75. package/lib/engine/engine_components_internal.js +36 -36
  76. package/lib/engine/engine_constants.d.ts +10 -10
  77. package/lib/engine/engine_constants.js +41 -41
  78. package/lib/engine/engine_context.d.ts +475 -475
  79. package/lib/engine/engine_context.js +1673 -1673
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +101 -91
  118. package/lib/engine/engine_lightdata.js.map +1 -1
  119. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  120. package/lib/engine/engine_loaders.callbacks.js +86 -86
  121. package/lib/engine/engine_loaders.d.ts +48 -48
  122. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  123. package/lib/engine/engine_loaders.gltf.js +62 -62
  124. package/lib/engine/engine_loaders.js +337 -337
  125. package/lib/engine/engine_lods.d.ts +35 -31
  126. package/lib/engine/engine_lods.js +160 -146
  127. package/lib/engine/engine_lods.js.map +1 -1
  128. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  129. package/lib/engine/engine_mainloop_utils.js +466 -466
  130. package/lib/engine/engine_math.d.ts +114 -114
  131. package/lib/engine/engine_math.js +247 -247
  132. package/lib/engine/engine_modules.d.ts +36 -36
  133. package/lib/engine/engine_modules.js +85 -85
  134. package/lib/engine/engine_networking.d.ts +260 -260
  135. package/lib/engine/engine_networking.js +764 -764
  136. package/lib/engine/engine_networking_auto.d.ts +24 -24
  137. package/lib/engine/engine_networking_auto.js +310 -310
  138. package/lib/engine/engine_networking_blob.d.ts +48 -48
  139. package/lib/engine/engine_networking_blob.js +228 -228
  140. package/lib/engine/engine_networking_files.d.ts +35 -35
  141. package/lib/engine/engine_networking_files.js +172 -172
  142. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  143. package/lib/engine/engine_networking_files_default_components.js +42 -42
  144. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  145. package/lib/engine/engine_networking_instantiate.js +345 -345
  146. package/lib/engine/engine_networking_peer.d.ts +15 -15
  147. package/lib/engine/engine_networking_peer.js +132 -132
  148. package/lib/engine/engine_networking_streams.d.ts +123 -123
  149. package/lib/engine/engine_networking_streams.js +645 -645
  150. package/lib/engine/engine_networking_types.d.ts +22 -22
  151. package/lib/engine/engine_networking_types.js +7 -7
  152. package/lib/engine/engine_networking_utils.d.ts +2 -2
  153. package/lib/engine/engine_networking_utils.js +20 -20
  154. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  155. package/lib/engine/engine_networking_websocket.js +2 -2
  156. package/lib/engine/engine_patcher.d.ts +10 -10
  157. package/lib/engine/engine_patcher.js +142 -142
  158. package/lib/engine/engine_physics.d.ts +152 -152
  159. package/lib/engine/engine_physics.js +645 -645
  160. package/lib/engine/engine_physics.types.d.ts +40 -40
  161. package/lib/engine/engine_physics.types.js +33 -33
  162. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  163. package/lib/engine/engine_physics_rapier.js +1433 -1433
  164. package/lib/engine/engine_playerview.d.ts +26 -26
  165. package/lib/engine/engine_playerview.js +64 -64
  166. package/lib/engine/engine_scenelighting.d.ts +71 -71
  167. package/lib/engine/engine_scenelighting.js +226 -226
  168. package/lib/engine/engine_serialization.d.ts +3 -3
  169. package/lib/engine/engine_serialization.js +3 -3
  170. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  171. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  172. package/lib/engine/engine_serialization_core.d.ts +94 -94
  173. package/lib/engine/engine_serialization_core.js +607 -607
  174. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  175. package/lib/engine/engine_serialization_decorator.js +66 -66
  176. package/lib/engine/engine_setup.d.ts +1 -1
  177. package/lib/engine/engine_setup.js +2 -2
  178. package/lib/engine/engine_shaders.d.ts +53 -53
  179. package/lib/engine/engine_shaders.js +252 -252
  180. package/lib/engine/engine_shims.d.ts +4 -4
  181. package/lib/engine/engine_shims.js +24 -24
  182. package/lib/engine/engine_test_utils.d.ts +39 -39
  183. package/lib/engine/engine_test_utils.js +83 -83
  184. package/lib/engine/engine_texture.d.ts +28 -28
  185. package/lib/engine/engine_texture.js +64 -64
  186. package/lib/engine/engine_three_utils.d.ts +204 -204
  187. package/lib/engine/engine_three_utils.js +788 -788
  188. package/lib/engine/engine_time.d.ts +51 -51
  189. package/lib/engine/engine_time.js +82 -82
  190. package/lib/engine/engine_time_utils.d.ts +88 -88
  191. package/lib/engine/engine_time_utils.js +215 -215
  192. package/lib/engine/engine_tonemapping.d.ts +6 -6
  193. package/lib/engine/engine_tonemapping.js +197 -197
  194. package/lib/engine/engine_types.d.ts +578 -578
  195. package/lib/engine/engine_types.js +95 -95
  196. package/lib/engine/engine_typestore.d.ts +28 -28
  197. package/lib/engine/engine_typestore.js +55 -55
  198. package/lib/engine/engine_util_decorator.d.ts +13 -13
  199. package/lib/engine/engine_util_decorator.js +116 -116
  200. package/lib/engine/engine_utils.d.ts +248 -248
  201. package/lib/engine/engine_utils.js +1012 -1012
  202. package/lib/engine/engine_utils_format.d.ts +24 -24
  203. package/lib/engine/engine_utils_format.js +239 -239
  204. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  205. package/lib/engine/engine_utils_screenshot.js +522 -522
  206. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  207. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  208. package/lib/engine/engine_xr.d.ts +1 -1
  209. package/lib/engine/engine_xr.js +1 -1
  210. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  211. package/lib/engine/export/gltf/Writers.js +24 -24
  212. package/lib/engine/export/gltf/index.d.ts +11 -11
  213. package/lib/engine/export/gltf/index.js +123 -123
  214. package/lib/engine/export/index.d.ts +2 -2
  215. package/lib/engine/export/index.js +2 -2
  216. package/lib/engine/export/state.d.ts +7 -7
  217. package/lib/engine/export/state.js +17 -17
  218. package/lib/engine/export/utils.d.ts +2 -2
  219. package/lib/engine/export/utils.js +7 -7
  220. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  221. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  222. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  223. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  224. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  225. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  226. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  227. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  228. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  229. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  230. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  231. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  232. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  233. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  234. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  235. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  236. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  237. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  238. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  239. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  240. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  241. package/lib/engine/extensions/extension_resolver.js +1 -1
  242. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  243. package/lib/engine/extensions/extension_utils.js +152 -152
  244. package/lib/engine/extensions/extensions.d.ts +32 -32
  245. package/lib/engine/extensions/extensions.js +107 -107
  246. package/lib/engine/extensions/index.d.ts +6 -6
  247. package/lib/engine/extensions/index.js +6 -6
  248. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  249. package/lib/engine/extensions/usage_tracker.js +65 -65
  250. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  251. package/lib/engine/js-extensions/Camera.js +39 -39
  252. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  253. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  254. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  255. package/lib/engine/js-extensions/Layers.js +22 -22
  256. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  257. package/lib/engine/js-extensions/Object3D.js +136 -136
  258. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  259. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  260. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  261. package/lib/engine/js-extensions/Vector.js +13 -13
  262. package/lib/engine/js-extensions/index.d.ts +5 -5
  263. package/lib/engine/js-extensions/index.js +5 -5
  264. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  265. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  266. package/lib/engine/shaders/shaderData.d.ts +55 -55
  267. package/lib/engine/shaders/shaderData.js +58 -58
  268. package/lib/engine/tests/test_utils.d.ts +2 -2
  269. package/lib/engine/tests/test_utils.js +53 -53
  270. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  271. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  272. package/lib/engine/webcomponents/api.d.ts +5 -5
  273. package/lib/engine/webcomponents/api.js +4 -4
  274. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  275. package/lib/engine/webcomponents/buttons.js +264 -264
  276. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  277. package/lib/engine/webcomponents/fonts.js +32 -32
  278. package/lib/engine/webcomponents/icons.d.ts +9 -9
  279. package/lib/engine/webcomponents/icons.js +52 -52
  280. package/lib/engine/webcomponents/index.d.ts +1 -1
  281. package/lib/engine/webcomponents/index.js +1 -1
  282. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  283. package/lib/engine/webcomponents/logo-element.js +67 -67
  284. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  285. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  286. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  287. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  288. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  289. package/lib/engine/webcomponents/needle-button.js +161 -161
  290. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  291. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  292. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  293. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  294. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  295. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  296. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  297. package/lib/engine/webcomponents/needle-engine.js +821 -821
  298. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  299. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  300. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  301. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  302. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  303. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  304. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  305. package/lib/engine/xr/NeedleXRSync.js +188 -188
  306. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  307. package/lib/engine/xr/SceneTransition.js +69 -69
  308. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  309. package/lib/engine/xr/TempXRContext.js +187 -187
  310. package/lib/engine/xr/XRRig.d.ts +7 -7
  311. package/lib/engine/xr/XRRig.js +1 -1
  312. package/lib/engine/xr/api.d.ts +6 -6
  313. package/lib/engine/xr/api.js +6 -6
  314. package/lib/engine/xr/events.d.ts +66 -66
  315. package/lib/engine/xr/events.js +93 -93
  316. package/lib/engine/xr/internal.d.ts +12 -12
  317. package/lib/engine/xr/internal.js +25 -25
  318. package/lib/engine/xr/usdz.d.ts +12 -12
  319. package/lib/engine/xr/usdz.js +29 -29
  320. package/lib/engine/xr/utils.d.ts +11 -11
  321. package/lib/engine/xr/utils.js +34 -34
  322. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  323. package/lib/engine-components/AlignmentConstraint.js +39 -39
  324. package/lib/engine-components/Animation.d.ts +156 -156
  325. package/lib/engine-components/Animation.js +508 -508
  326. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  327. package/lib/engine-components/AnimationCurve.js +159 -159
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  1001. package/src/engine-components/ui/Outline.ts +13 -13
  1002. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1003. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1004. package/src/engine-components/ui/Raycaster.ts +102 -102
  1005. package/src/engine-components/ui/RectTransform.ts +375 -375
  1006. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1007. package/src/engine-components/ui/Symbols.ts +1 -1
  1008. package/src/engine-components/ui/Text.ts +578 -578
  1009. package/src/engine-components/ui/Utils.ts +113 -113
  1010. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1011. package/src/engine-components/utils/LookAt.ts +88 -88
  1012. package/src/engine-components/utils/OpenURL.ts +114 -114
  1013. package/src/engine-components/webxr/Avatar.ts +265 -265
  1014. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1015. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1016. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1017. package/src/engine-components/webxr/WebXR.ts +585 -585
  1018. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1019. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1020. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1021. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1022. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1023. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1024. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1025. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1026. package/src/engine-components/webxr/index.ts +2 -2
  1027. package/src/engine-components/webxr/types.ts +3 -3
  1028. package/src/engine-components-experimental/Presentation.ts +12 -12
  1029. package/src/engine-components-experimental/api.ts +4 -4
  1030. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1031. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1032. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1033. package/src/engine-schemes/README.md +1 -1
  1034. package/src/engine-schemes/api.ts +12 -12
  1035. package/src/engine-schemes/dist/api.js +17 -0
  1036. package/src/engine-schemes/dist/api.js.meta +7 -0
  1037. package/src/engine-schemes/dist/schemes.js +25 -0
  1038. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1040. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1042. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1043. package/src/engine-schemes/dist/transform.js +46 -0
  1044. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec2.js +32 -0
  1046. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec3.js +36 -0
  1048. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vec4.js +40 -0
  1050. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1051. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1052. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1053. package/src/engine-schemes/schemes.ts +28 -28
  1054. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1055. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1056. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1057. package/src/engine-schemes/transform.ts +50 -50
  1058. package/src/engine-schemes/transforms.fbs +25 -25
  1059. package/src/engine-schemes/vec.fbs +19 -19
  1060. package/src/engine-schemes/vec2.ts +33 -33
  1061. package/src/engine-schemes/vec3.ts +38 -38
  1062. package/src/engine-schemes/vec4.ts +43 -43
  1063. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1064. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1065. package/src/include/draco/draco_decoder.js +34 -34
  1066. package/src/include/ktx2/basis_transcoder.js +21 -21
  1067. package/src/include/needle/arial-msdf.json +1471 -1471
  1068. package/src/include/three/DragControls.js +231 -231
  1069. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1070. package/src/needle-engine.ts +70 -70
  1071. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
  1072. package/dist/gltf-progressive-Bl4okF1b.min.js +0 -8
  1073. package/dist/gltf-progressive-DSpdn0QT.js +0 -1054
  1074. package/dist/gltf-progressive-P8b8a0qY.umd.cjs +0 -8
@@ -1,558 +1,558 @@
1
- import { AnimationAction, AnimationClip, AnimationMixer, LoopOnce, LoopRepeat } from "three";
2
-
3
- import { Mathf } from "../engine/engine_math.js";
4
- import { serializable } from "../engine/engine_serialization_decorator.js";
5
- import { IAnimationComponent } from "../engine/engine_types.js";
6
- import { getParam } from "../engine/engine_utils.js";
7
- import { MixerEvent } from "./Animator.js";
8
- import { Behaviour } from "./Component.js";
9
-
10
- const debug = getParam("debuganimation");
11
-
12
- export declare type PlayOptions = {
13
- /**
14
- * The fade duration in seconds for the action to fade in and other actions to fade out (if exclusive is enabled)
15
- */
16
- fadeDuration?: number;
17
- /**
18
- * If true, the animation will loop
19
- */
20
- loop?: boolean;
21
- /**
22
- * If true, will stop all other animations before playing this one
23
- * @default true
24
- */
25
- exclusive?: boolean;
26
- /**
27
- * The animation start time in seconds
28
- */
29
- startTime?: number;
30
- /**
31
- * The animation end time in seconds
32
- */
33
- endTime?: number;
34
- /**
35
- * If true, the animation will clamp when finished
36
- */
37
- clampWhenFinished?: boolean;
38
- /**
39
- * Animation playback speed. This is a multiplier to the animation speed
40
- * @default 1
41
- */
42
- speed?: number;
43
- /**
44
- * Animation playback speed range. This will override speed
45
- * @default undefined
46
- */
47
- minMaxSpeed?: Vec2;
48
- /**
49
- * The normalized offset to start the animation at. This will override startTime
50
- * @default undefined
51
- */
52
- minMaxOffsetNormalized?: Vec2;
53
- }
54
-
55
-
56
- declare type AnimationIdentifier = AnimationClip | number | string | undefined;
57
-
58
- class Vec2 { x!: number; y!: number }
59
-
60
- /**
61
- * Animation component to play animations on a GameObject
62
- * @category Animation and Sequencing
63
- * @group Components
64
- */
65
- export class Animation extends Behaviour implements IAnimationComponent {
66
-
67
- get isAnimationComponent(): boolean { return true; }
68
- addClip(clip: AnimationClip) {
69
- if (!this.animations) this.animations = [];
70
- this.animations.push(clip);
71
- }
72
-
73
- /**
74
- * If true, the animation will start playing when the component is enabled
75
- */
76
- @serializable()
77
- playAutomatically: boolean = true;
78
-
79
- /**
80
- * If true, the animation will start at a random time. This is used when the animation component is enabled
81
- * @default true
82
- */
83
- @serializable()
84
- randomStartTime: boolean = true;
85
-
86
- /**
87
- * The animation min-max speed range
88
- * @default undefined
89
- */
90
- @serializable(Vec2)
91
- minMaxSpeed?: Vec2;
92
-
93
- /**
94
- * The normalized offset to start the animation at. This will override startTime
95
- * @default undefined
96
- */
97
- @serializable(Vec2)
98
- minMaxOffsetNormalized?: Vec2;
99
-
100
- /**
101
- * Set to true to loop the animation
102
- * @default true
103
- */
104
- @serializable()
105
- loop: boolean = true;
106
-
107
- /**
108
- * If true, the animation will clamp when finished
109
- */
110
- @serializable()
111
- clampWhenFinished: boolean = false;
112
-
113
- /**
114
- * The time in seconds of the first running animation action
115
- * @default 0
116
- */
117
- get time() {
118
- if (this.actions) {
119
- for (const action of this.actions) {
120
- if (action.isRunning()) return action.time;
121
- }
122
- }
123
- return 0;
124
- }
125
- set time(val: number) {
126
- if (this.actions) {
127
- for (const act of this.actions) {
128
- act.time = val;
129
- }
130
- }
131
- }
132
-
133
- private _tempAnimationClipBeforeGameObjectExisted: AnimationClip | null = null;
134
- /**
135
- * Get the first animation clip in the animations array
136
- */
137
- get clip(): AnimationClip | null {
138
- return this.animations?.length ? this.animations[0] : null;
139
- }
140
- /**
141
- * Set the first animation clip in the animations array
142
- */
143
- set clip(val: AnimationClip | null) {
144
- if (!this.__didAwake) {
145
- if (debug) console.warn("Assign clip during serialization", val);
146
- this._tempAnimationClipBeforeGameObjectExisted = val;
147
- return;
148
- }
149
- if (!val) return;
150
- // if (debug) console.log("Assign clip", val, Boolean(this.gameObject));
151
- if (!this.gameObject.animations) this.gameObject.animations = [];
152
- if (this.animations.includes(val)) return;
153
- if (this.animations.length > 0) {
154
- this.animations.splice(0, 0, val);
155
- }
156
- else
157
- this.animations.push(val);
158
- }
159
-
160
- @serializable(AnimationClip)
161
- set clips(animations: AnimationClip[]) {
162
- this.animations = animations;
163
- }
164
-
165
- private _tempAnimationsArray: AnimationClip[] | undefined;
166
- set animations(animations: AnimationClip[]) {
167
- if (animations === null || animations === undefined || !Array.isArray(animations)) return;
168
- if (this.gameObject)
169
- this.gameObject.animations = animations;
170
- else {
171
- this._tempAnimationsArray = animations;
172
- }
173
- }
174
- get animations(): AnimationClip[] {
175
- return this.gameObject.animations || this._tempAnimationsArray || [];
176
- }
177
-
178
- private mixer: AnimationMixer | undefined = undefined;
179
-
180
- /**
181
- * The animation actions
182
- */
183
- get actions(): Array<AnimationAction> {
184
- return this._actions;
185
- }
186
- set actions(val: Array<AnimationAction>) {
187
- this._actions = val;
188
- }
189
- private _actions!: Array<AnimationAction>;
190
- private _handles!: AnimationHandle[];
191
-
192
- /** @internal */
193
- awake() {
194
- this.mixer = undefined;
195
- if (debug) console.log("Animation Awake", this.name, this);
196
- if (this._tempAnimationsArray) {
197
- this.animations = this._tempAnimationsArray;
198
- this._tempAnimationsArray = undefined;
199
- }
200
- if (this._tempAnimationClipBeforeGameObjectExisted) {
201
- this.clip = this._tempAnimationClipBeforeGameObjectExisted;
202
- this._tempAnimationClipBeforeGameObjectExisted = null;
203
- }
204
- // actions need to reset (e.g. if the animation component was duplicated this array must not contain previous content)
205
- this.actions = [];
206
- this._handles = [];
207
- }
208
- /** @internal */
209
- onEnable(): void {
210
- if (this.playAutomatically && this.animations?.length > 0) {
211
- const index = Math.floor(Math.random() * this.animations.length);
212
- const animation = this.animations[index];
213
- this.play(index, {
214
- exclusive: true,
215
- fadeDuration: 0,
216
- startTime: this.randomStartTime ? Math.random() * animation.duration : 0,
217
- loop: this.loop,
218
- clampWhenFinished: this.clampWhenFinished
219
- });
220
- }
221
- }
222
- /** @internal */
223
- update() {
224
- if (!this.mixer) return;
225
- this.mixer.update(this.context.time.deltaTime);
226
- this._handles.forEach(h => h.update());
227
- }
228
- /** @internal */
229
- onDisable(): void {
230
- if (this.mixer) {
231
- this.mixer.stopAllAction();
232
- }
233
- }
234
- /** @internal */
235
- onDestroy(): void {
236
- this.context.animations.unregisterAnimationMixer(this.mixer);
237
- }
238
-
239
- /** Get an animation action by the animation clip name */
240
- getAction(name: string): AnimationAction | null {
241
- return this.actions?.find(a => a.getClip().name === name) || null;
242
- }
243
-
244
- /** Is any animation playing? */
245
- get isPlaying() {
246
- if (this.actions) {
247
- for (let i = 0; i < this.actions.length; i++) {
248
- if (this.actions[i].isRunning())
249
- return true;
250
- }
251
- }
252
- return false;
253
- }
254
-
255
- /** Stops all currently playing animations */
256
- stopAll(opts?: Pick<PlayOptions, "fadeDuration">): void {
257
- if (this.actions) {
258
- for (const act of this.actions) {
259
- if (opts?.fadeDuration) {
260
- act.fadeOut(opts.fadeDuration);
261
- }
262
- else {
263
- act.stop();
264
- }
265
- }
266
- }
267
- }
268
-
269
- /**
270
- * Stops a specific animation clip or index. If clip is undefined then all animations will be stopped
271
- */
272
- stop(clip?: AnimationIdentifier, opts?: Pick<PlayOptions, "fadeDuration">): void {
273
- if (clip === undefined) {
274
- this.stopAll();
275
- return;
276
- }
277
- else if (typeof clip === "number") {
278
- if (clip >= this.animations.length) {
279
- if (debug) console.log("No animation at index", clip)
280
- return;
281
- }
282
- clip = this.animations[clip];
283
- }
284
- else if (typeof clip === "string") {
285
- clip = this.animations.find(a => a.name === clip);
286
- }
287
- if (!clip) {
288
- console.error("Could not find clip", clip)
289
- return;
290
- }
291
- const act = this.actions.find(a => a.getClip() === clip);
292
- if (!act) {
293
- console.error("Could not find action", clip)
294
- return;
295
- }
296
- if (opts?.fadeDuration) {
297
- act.fadeOut(opts.fadeDuration);
298
- }
299
- else {
300
- act.stop();
301
- }
302
- }
303
-
304
- /**
305
- * Pause all animations or a specific animation clip or index
306
- * @param clip optional animation clip, index or name, if undefined all animations will be paused
307
- * @param unpause if true, the animation will be resumed
308
- */
309
- pause(clip?: AnimationIdentifier, unpause: boolean = false): void {
310
- if (clip === undefined) {
311
- for (const act of this.actions) {
312
- act.paused = !unpause;
313
- }
314
- return;
315
- }
316
- else if (typeof clip === "number") {
317
- if (clip >= this.animations.length) {
318
- if (debug) console.log("No animation at index", clip)
319
- return;
320
- }
321
- clip = this.animations[clip];
322
- }
323
- else if (typeof clip === "string") {
324
- clip = this.animations.find(a => a.name === clip);
325
- }
326
- if (!clip) {
327
- console.error("Could not find clip", clip)
328
- return;
329
- }
330
- const act = this.actions.find(a => a.getClip() === clip);
331
- if (!act) {
332
- console.error("Could not find action", clip)
333
- return;
334
- }
335
- act.paused = !unpause;
336
- }
337
-
338
- /**
339
- * Resume all paused animations.
340
- * Note that this will not fade animations in or out and just unpause previous animations. If an animation was faded out which means it's not running anymore, it will not be resumed.
341
- */
342
- resume() {
343
- for (const act of this.actions) {
344
- act.paused = false;
345
- }
346
- }
347
-
348
- /**
349
- * Play an animation clip or an clip at the specified index.
350
- * @param clipOrNumber the animation clip, index or name to play. If undefined, the first animation in the animations array will be played
351
- * @param options the play options. Use to set the fade duration, loop, speed, start time, end time, clampWhenFinished
352
- * @returns a promise that resolves when the animation is finished (note that it will not resolve if the animation is looping)
353
- */
354
- play(clipOrNumber: AnimationIdentifier = 0, options?: PlayOptions): Promise<AnimationAction> | void {
355
- if (debug) console.log("PLAY", clipOrNumber)
356
- this.ensureMixer();
357
- if (!this.mixer) {
358
- if (debug) console.warn("Missing mixer", this);
359
- return;
360
- }
361
- if (clipOrNumber === undefined) clipOrNumber = 0;
362
- let clip: AnimationClip | undefined = clipOrNumber as AnimationClip;
363
- if (typeof clipOrNumber === 'number') {
364
- if (clipOrNumber >= this.animations.length) {
365
- if (debug) console.log("No animation at index", clipOrNumber)
366
- return;
367
- }
368
- clip = this.animations[clipOrNumber];
369
- }
370
- else if (typeof clipOrNumber === "string") {
371
- clip = this.animations.find(a => a.name === clipOrNumber);
372
- }
373
- if (!clip) {
374
- console.error("Could not find clip", clipOrNumber)
375
- return;
376
- }
377
-
378
- if (!options) options = {};
379
-
380
- for (const act of this.actions) {
381
- if (act.getClip() === clip) {
382
- return this.internalOnPlay(act, options);
383
- }
384
- }
385
- if (!clip.tracks) {
386
- console.warn("Clip is no AnimationClip", clip)
387
- return;
388
- }
389
- const act = this.mixer.clipAction(clip);
390
- this.actions.push(act);
391
- return this.internalOnPlay(act, options);
392
- }
393
-
394
- private internalOnPlay(action: AnimationAction, options: PlayOptions): Promise<AnimationAction> {
395
- var existing = this.actions.find(a => a === action);
396
- if (existing === action && existing.isRunning() && existing.time < existing.getClip().duration) {
397
- const handle = this.tryFindHandle(action);
398
- if (existing.paused) {
399
- existing.paused = false;
400
- }
401
- if (handle) return handle.waitForFinish();
402
- }
403
-
404
- // Assign defaults
405
- if (options.loop === undefined) options.loop = this.loop;
406
- if (options.clampWhenFinished === undefined) options.clampWhenFinished = this.clampWhenFinished;
407
- if (options.minMaxOffsetNormalized === undefined && this.randomStartTime) options.minMaxOffsetNormalized = this.minMaxOffsetNormalized;
408
- if (options.minMaxSpeed === undefined) options.minMaxSpeed = this.minMaxSpeed;
409
-
410
- // Reset currently running animations
411
- const stopOther = options?.exclusive ?? true;
412
- if (stopOther) {
413
- for (const act of this.actions) {
414
- if (act != existing) {
415
- if (options.fadeDuration) {
416
- act.fadeOut(options.fadeDuration);
417
- }
418
- else {
419
- act.stop();
420
- }
421
- }
422
- }
423
- }
424
- if (options?.fadeDuration) {
425
- action.fadeIn(options.fadeDuration);
426
- }
427
- action.enabled = true;
428
-
429
- // Apply start time
430
- if (options?.startTime != undefined) {
431
- action.time = options.startTime;
432
- }
433
- // Only apply random start offset if it's not 0:0 (default). Otherwise `play` will not resume paused animations but instead restart them
434
- else if (options?.minMaxOffsetNormalized && options.minMaxOffsetNormalized.x != 0 && options.minMaxOffsetNormalized.y != 0) {
435
- const clip = action.getClip();
436
- action.time = Mathf.lerp(options.minMaxOffsetNormalized.x, options.minMaxOffsetNormalized.y, Math.random()) * clip.duration;
437
- }
438
- // If the animation is at the end, reset the time
439
- else if(action.time >= action.getClip().duration) {
440
- action.time = 0;
441
- }
442
-
443
- // Apply speed
444
- if (options?.minMaxSpeed) {
445
- action.timeScale = Mathf.lerp(options.minMaxSpeed.x, options.minMaxSpeed.y, Math.random());
446
- }
447
- else {
448
- action.timeScale = options?.speed ?? 1;
449
- }
450
-
451
- // Apply looping
452
- if (options?.loop != undefined) {
453
- action.loop = options.loop ? LoopRepeat : LoopOnce;
454
- }
455
- else action.loop = LoopOnce;
456
- if (options?.clampWhenFinished) {
457
- action.clampWhenFinished = true;
458
- }
459
-
460
-
461
- action.paused = false;
462
- action.play();
463
-
464
- if (debug) console.log("PLAY", action.getClip().name, action)
465
- const handle = new AnimationHandle(action, this.mixer!, options, _ => {
466
- this._handles.splice(this._handles.indexOf(handle), 1);
467
- });
468
- this._handles.push(handle);
469
- return handle.waitForFinish();
470
- }
471
-
472
- private tryFindHandle(action: AnimationAction): AnimationHandle | undefined {
473
- for (const handle of this._handles) {
474
- if (handle.action === action)
475
- return handle;
476
- }
477
- return undefined;
478
- }
479
-
480
-
481
- private ensureMixer() {
482
- if (!this.mixer) {
483
- // try getting the animation mixer from the assigned gameobject
484
- const key = "animationMixer";
485
- if (this.gameObject[key]) {
486
- this.mixer = this.gameObject[key];
487
- }
488
- if (!this.mixer || !this.mixer.clipAction) {
489
- this.mixer = new AnimationMixer(this.gameObject);
490
- this.gameObject[key] = this.mixer;
491
- }
492
- }
493
- this.context.animations.registerAnimationMixer(this.mixer);
494
- }
495
- }
496
-
497
-
498
- class AnimationHandle {
499
- readonly mixer: AnimationMixer;
500
- readonly action: AnimationAction;
501
-
502
- private promise: Promise<AnimationAction> | null = null;
503
-
504
- private _options?: PlayOptions | undefined;
505
- private _resolveCallback: Function | null = null;
506
- private _resolvedOrRejectedCallback?: (AnimationHandle) => void;
507
-
508
- constructor(action: AnimationAction, mixer: AnimationMixer, opts?: PlayOptions, onDone?: (handle: AnimationHandle) => void) {
509
- this.action = action;
510
- this.mixer = mixer;
511
- this._resolvedOrRejectedCallback = onDone;
512
- this._options = opts;
513
- }
514
-
515
- waitForFinish(): Promise<AnimationAction> {
516
- if (this.promise) return this.promise;
517
- this.promise = new Promise((res) => {
518
- this._resolveCallback = res;
519
- });
520
- // this.mixer.addEventListener('loop', this.onLoop);
521
- this.mixer.addEventListener('finished', this.onFinished as any);
522
- return this.promise;
523
- }
524
-
525
- update() {
526
- if (!this._options) return;
527
- if (this._options.endTime !== undefined && this.action.time > this._options.endTime) {
528
- if (this._options.loop === true) {
529
- this.action.time = this._options.startTime ?? 0;
530
- }
531
- else {
532
- this.action.time = this._options.endTime;
533
- this.action.timeScale = 0;
534
- this.onResolve();
535
- }
536
- }
537
- }
538
-
539
- private onResolve() {
540
- this.dispose();
541
- this._resolvedOrRejectedCallback?.call(this, this);
542
- this._resolveCallback?.call(this, this.action);
543
- }
544
-
545
- // private onLoop = (_evt: MixerEvent) => {
546
- // }
547
-
548
- private onFinished = (evt: MixerEvent) => {
549
- if (evt.action === this.action) {
550
- this.onResolve();
551
- }
552
- }
553
-
554
- private dispose() {
555
- // this.mixer.removeEventListener('loop', this.onLoop);
556
- this.mixer.removeEventListener('finished', this.onFinished as any);
557
- }
1
+ import { AnimationAction, AnimationClip, AnimationMixer, LoopOnce, LoopRepeat } from "three";
2
+
3
+ import { Mathf } from "../engine/engine_math.js";
4
+ import { serializable } from "../engine/engine_serialization_decorator.js";
5
+ import { IAnimationComponent } from "../engine/engine_types.js";
6
+ import { getParam } from "../engine/engine_utils.js";
7
+ import { MixerEvent } from "./Animator.js";
8
+ import { Behaviour } from "./Component.js";
9
+
10
+ const debug = getParam("debuganimation");
11
+
12
+ export declare type PlayOptions = {
13
+ /**
14
+ * The fade duration in seconds for the action to fade in and other actions to fade out (if exclusive is enabled)
15
+ */
16
+ fadeDuration?: number;
17
+ /**
18
+ * If true, the animation will loop
19
+ */
20
+ loop?: boolean;
21
+ /**
22
+ * If true, will stop all other animations before playing this one
23
+ * @default true
24
+ */
25
+ exclusive?: boolean;
26
+ /**
27
+ * The animation start time in seconds
28
+ */
29
+ startTime?: number;
30
+ /**
31
+ * The animation end time in seconds
32
+ */
33
+ endTime?: number;
34
+ /**
35
+ * If true, the animation will clamp when finished
36
+ */
37
+ clampWhenFinished?: boolean;
38
+ /**
39
+ * Animation playback speed. This is a multiplier to the animation speed
40
+ * @default 1
41
+ */
42
+ speed?: number;
43
+ /**
44
+ * Animation playback speed range. This will override speed
45
+ * @default undefined
46
+ */
47
+ minMaxSpeed?: Vec2;
48
+ /**
49
+ * The normalized offset to start the animation at. This will override startTime
50
+ * @default undefined
51
+ */
52
+ minMaxOffsetNormalized?: Vec2;
53
+ }
54
+
55
+
56
+ declare type AnimationIdentifier = AnimationClip | number | string | undefined;
57
+
58
+ class Vec2 { x!: number; y!: number }
59
+
60
+ /**
61
+ * Animation component to play animations on a GameObject
62
+ * @category Animation and Sequencing
63
+ * @group Components
64
+ */
65
+ export class Animation extends Behaviour implements IAnimationComponent {
66
+
67
+ get isAnimationComponent(): boolean { return true; }
68
+ addClip(clip: AnimationClip) {
69
+ if (!this.animations) this.animations = [];
70
+ this.animations.push(clip);
71
+ }
72
+
73
+ /**
74
+ * If true, the animation will start playing when the component is enabled
75
+ */
76
+ @serializable()
77
+ playAutomatically: boolean = true;
78
+
79
+ /**
80
+ * If true, the animation will start at a random time. This is used when the animation component is enabled
81
+ * @default true
82
+ */
83
+ @serializable()
84
+ randomStartTime: boolean = true;
85
+
86
+ /**
87
+ * The animation min-max speed range
88
+ * @default undefined
89
+ */
90
+ @serializable(Vec2)
91
+ minMaxSpeed?: Vec2;
92
+
93
+ /**
94
+ * The normalized offset to start the animation at. This will override startTime
95
+ * @default undefined
96
+ */
97
+ @serializable(Vec2)
98
+ minMaxOffsetNormalized?: Vec2;
99
+
100
+ /**
101
+ * Set to true to loop the animation
102
+ * @default true
103
+ */
104
+ @serializable()
105
+ loop: boolean = true;
106
+
107
+ /**
108
+ * If true, the animation will clamp when finished
109
+ */
110
+ @serializable()
111
+ clampWhenFinished: boolean = false;
112
+
113
+ /**
114
+ * The time in seconds of the first running animation action
115
+ * @default 0
116
+ */
117
+ get time() {
118
+ if (this.actions) {
119
+ for (const action of this.actions) {
120
+ if (action.isRunning()) return action.time;
121
+ }
122
+ }
123
+ return 0;
124
+ }
125
+ set time(val: number) {
126
+ if (this.actions) {
127
+ for (const act of this.actions) {
128
+ act.time = val;
129
+ }
130
+ }
131
+ }
132
+
133
+ private _tempAnimationClipBeforeGameObjectExisted: AnimationClip | null = null;
134
+ /**
135
+ * Get the first animation clip in the animations array
136
+ */
137
+ get clip(): AnimationClip | null {
138
+ return this.animations?.length ? this.animations[0] : null;
139
+ }
140
+ /**
141
+ * Set the first animation clip in the animations array
142
+ */
143
+ set clip(val: AnimationClip | null) {
144
+ if (!this.__didAwake) {
145
+ if (debug) console.warn("Assign clip during serialization", val);
146
+ this._tempAnimationClipBeforeGameObjectExisted = val;
147
+ return;
148
+ }
149
+ if (!val) return;
150
+ // if (debug) console.log("Assign clip", val, Boolean(this.gameObject));
151
+ if (!this.gameObject.animations) this.gameObject.animations = [];
152
+ if (this.animations.includes(val)) return;
153
+ if (this.animations.length > 0) {
154
+ this.animations.splice(0, 0, val);
155
+ }
156
+ else
157
+ this.animations.push(val);
158
+ }
159
+
160
+ @serializable(AnimationClip)
161
+ set clips(animations: AnimationClip[]) {
162
+ this.animations = animations;
163
+ }
164
+
165
+ private _tempAnimationsArray: AnimationClip[] | undefined;
166
+ set animations(animations: AnimationClip[]) {
167
+ if (animations === null || animations === undefined || !Array.isArray(animations)) return;
168
+ if (this.gameObject)
169
+ this.gameObject.animations = animations;
170
+ else {
171
+ this._tempAnimationsArray = animations;
172
+ }
173
+ }
174
+ get animations(): AnimationClip[] {
175
+ return this.gameObject.animations || this._tempAnimationsArray || [];
176
+ }
177
+
178
+ private mixer: AnimationMixer | undefined = undefined;
179
+
180
+ /**
181
+ * The animation actions
182
+ */
183
+ get actions(): Array<AnimationAction> {
184
+ return this._actions;
185
+ }
186
+ set actions(val: Array<AnimationAction>) {
187
+ this._actions = val;
188
+ }
189
+ private _actions!: Array<AnimationAction>;
190
+ private _handles!: AnimationHandle[];
191
+
192
+ /** @internal */
193
+ awake() {
194
+ this.mixer = undefined;
195
+ if (debug) console.log("Animation Awake", this.name, this);
196
+ if (this._tempAnimationsArray) {
197
+ this.animations = this._tempAnimationsArray;
198
+ this._tempAnimationsArray = undefined;
199
+ }
200
+ if (this._tempAnimationClipBeforeGameObjectExisted) {
201
+ this.clip = this._tempAnimationClipBeforeGameObjectExisted;
202
+ this._tempAnimationClipBeforeGameObjectExisted = null;
203
+ }
204
+ // actions need to reset (e.g. if the animation component was duplicated this array must not contain previous content)
205
+ this.actions = [];
206
+ this._handles = [];
207
+ }
208
+ /** @internal */
209
+ onEnable(): void {
210
+ if (this.playAutomatically && this.animations?.length > 0) {
211
+ const index = Math.floor(Math.random() * this.animations.length);
212
+ const animation = this.animations[index];
213
+ this.play(index, {
214
+ exclusive: true,
215
+ fadeDuration: 0,
216
+ startTime: this.randomStartTime ? Math.random() * animation.duration : 0,
217
+ loop: this.loop,
218
+ clampWhenFinished: this.clampWhenFinished
219
+ });
220
+ }
221
+ }
222
+ /** @internal */
223
+ update() {
224
+ if (!this.mixer) return;
225
+ this.mixer.update(this.context.time.deltaTime);
226
+ this._handles.forEach(h => h.update());
227
+ }
228
+ /** @internal */
229
+ onDisable(): void {
230
+ if (this.mixer) {
231
+ this.mixer.stopAllAction();
232
+ }
233
+ }
234
+ /** @internal */
235
+ onDestroy(): void {
236
+ this.context.animations.unregisterAnimationMixer(this.mixer);
237
+ }
238
+
239
+ /** Get an animation action by the animation clip name */
240
+ getAction(name: string): AnimationAction | null {
241
+ return this.actions?.find(a => a.getClip().name === name) || null;
242
+ }
243
+
244
+ /** Is any animation playing? */
245
+ get isPlaying() {
246
+ if (this.actions) {
247
+ for (let i = 0; i < this.actions.length; i++) {
248
+ if (this.actions[i].isRunning())
249
+ return true;
250
+ }
251
+ }
252
+ return false;
253
+ }
254
+
255
+ /** Stops all currently playing animations */
256
+ stopAll(opts?: Pick<PlayOptions, "fadeDuration">): void {
257
+ if (this.actions) {
258
+ for (const act of this.actions) {
259
+ if (opts?.fadeDuration) {
260
+ act.fadeOut(opts.fadeDuration);
261
+ }
262
+ else {
263
+ act.stop();
264
+ }
265
+ }
266
+ }
267
+ }
268
+
269
+ /**
270
+ * Stops a specific animation clip or index. If clip is undefined then all animations will be stopped
271
+ */
272
+ stop(clip?: AnimationIdentifier, opts?: Pick<PlayOptions, "fadeDuration">): void {
273
+ if (clip === undefined) {
274
+ this.stopAll();
275
+ return;
276
+ }
277
+ else if (typeof clip === "number") {
278
+ if (clip >= this.animations.length) {
279
+ if (debug) console.log("No animation at index", clip)
280
+ return;
281
+ }
282
+ clip = this.animations[clip];
283
+ }
284
+ else if (typeof clip === "string") {
285
+ clip = this.animations.find(a => a.name === clip);
286
+ }
287
+ if (!clip) {
288
+ console.error("Could not find clip", clip)
289
+ return;
290
+ }
291
+ const act = this.actions.find(a => a.getClip() === clip);
292
+ if (!act) {
293
+ console.error("Could not find action", clip)
294
+ return;
295
+ }
296
+ if (opts?.fadeDuration) {
297
+ act.fadeOut(opts.fadeDuration);
298
+ }
299
+ else {
300
+ act.stop();
301
+ }
302
+ }
303
+
304
+ /**
305
+ * Pause all animations or a specific animation clip or index
306
+ * @param clip optional animation clip, index or name, if undefined all animations will be paused
307
+ * @param unpause if true, the animation will be resumed
308
+ */
309
+ pause(clip?: AnimationIdentifier, unpause: boolean = false): void {
310
+ if (clip === undefined) {
311
+ for (const act of this.actions) {
312
+ act.paused = !unpause;
313
+ }
314
+ return;
315
+ }
316
+ else if (typeof clip === "number") {
317
+ if (clip >= this.animations.length) {
318
+ if (debug) console.log("No animation at index", clip)
319
+ return;
320
+ }
321
+ clip = this.animations[clip];
322
+ }
323
+ else if (typeof clip === "string") {
324
+ clip = this.animations.find(a => a.name === clip);
325
+ }
326
+ if (!clip) {
327
+ console.error("Could not find clip", clip)
328
+ return;
329
+ }
330
+ const act = this.actions.find(a => a.getClip() === clip);
331
+ if (!act) {
332
+ console.error("Could not find action", clip)
333
+ return;
334
+ }
335
+ act.paused = !unpause;
336
+ }
337
+
338
+ /**
339
+ * Resume all paused animations.
340
+ * Note that this will not fade animations in or out and just unpause previous animations. If an animation was faded out which means it's not running anymore, it will not be resumed.
341
+ */
342
+ resume() {
343
+ for (const act of this.actions) {
344
+ act.paused = false;
345
+ }
346
+ }
347
+
348
+ /**
349
+ * Play an animation clip or an clip at the specified index.
350
+ * @param clipOrNumber the animation clip, index or name to play. If undefined, the first animation in the animations array will be played
351
+ * @param options the play options. Use to set the fade duration, loop, speed, start time, end time, clampWhenFinished
352
+ * @returns a promise that resolves when the animation is finished (note that it will not resolve if the animation is looping)
353
+ */
354
+ play(clipOrNumber: AnimationIdentifier = 0, options?: PlayOptions): Promise<AnimationAction> | void {
355
+ if (debug) console.log("PLAY", clipOrNumber)
356
+ this.ensureMixer();
357
+ if (!this.mixer) {
358
+ if (debug) console.warn("Missing mixer", this);
359
+ return;
360
+ }
361
+ if (clipOrNumber === undefined) clipOrNumber = 0;
362
+ let clip: AnimationClip | undefined = clipOrNumber as AnimationClip;
363
+ if (typeof clipOrNumber === 'number') {
364
+ if (clipOrNumber >= this.animations.length) {
365
+ if (debug) console.log("No animation at index", clipOrNumber)
366
+ return;
367
+ }
368
+ clip = this.animations[clipOrNumber];
369
+ }
370
+ else if (typeof clipOrNumber === "string") {
371
+ clip = this.animations.find(a => a.name === clipOrNumber);
372
+ }
373
+ if (!clip) {
374
+ console.error("Could not find clip", clipOrNumber)
375
+ return;
376
+ }
377
+
378
+ if (!options) options = {};
379
+
380
+ for (const act of this.actions) {
381
+ if (act.getClip() === clip) {
382
+ return this.internalOnPlay(act, options);
383
+ }
384
+ }
385
+ if (!clip.tracks) {
386
+ console.warn("Clip is no AnimationClip", clip)
387
+ return;
388
+ }
389
+ const act = this.mixer.clipAction(clip);
390
+ this.actions.push(act);
391
+ return this.internalOnPlay(act, options);
392
+ }
393
+
394
+ private internalOnPlay(action: AnimationAction, options: PlayOptions): Promise<AnimationAction> {
395
+ var existing = this.actions.find(a => a === action);
396
+ if (existing === action && existing.isRunning() && existing.time < existing.getClip().duration) {
397
+ const handle = this.tryFindHandle(action);
398
+ if (existing.paused) {
399
+ existing.paused = false;
400
+ }
401
+ if (handle) return handle.waitForFinish();
402
+ }
403
+
404
+ // Assign defaults
405
+ if (options.loop === undefined) options.loop = this.loop;
406
+ if (options.clampWhenFinished === undefined) options.clampWhenFinished = this.clampWhenFinished;
407
+ if (options.minMaxOffsetNormalized === undefined && this.randomStartTime) options.minMaxOffsetNormalized = this.minMaxOffsetNormalized;
408
+ if (options.minMaxSpeed === undefined) options.minMaxSpeed = this.minMaxSpeed;
409
+
410
+ // Reset currently running animations
411
+ const stopOther = options?.exclusive ?? true;
412
+ if (stopOther) {
413
+ for (const act of this.actions) {
414
+ if (act != existing) {
415
+ if (options.fadeDuration) {
416
+ act.fadeOut(options.fadeDuration);
417
+ }
418
+ else {
419
+ act.stop();
420
+ }
421
+ }
422
+ }
423
+ }
424
+ if (options?.fadeDuration) {
425
+ action.fadeIn(options.fadeDuration);
426
+ }
427
+ action.enabled = true;
428
+
429
+ // Apply start time
430
+ if (options?.startTime != undefined) {
431
+ action.time = options.startTime;
432
+ }
433
+ // Only apply random start offset if it's not 0:0 (default). Otherwise `play` will not resume paused animations but instead restart them
434
+ else if (options?.minMaxOffsetNormalized && options.minMaxOffsetNormalized.x != 0 && options.minMaxOffsetNormalized.y != 0) {
435
+ const clip = action.getClip();
436
+ action.time = Mathf.lerp(options.minMaxOffsetNormalized.x, options.minMaxOffsetNormalized.y, Math.random()) * clip.duration;
437
+ }
438
+ // If the animation is at the end, reset the time
439
+ else if(action.time >= action.getClip().duration) {
440
+ action.time = 0;
441
+ }
442
+
443
+ // Apply speed
444
+ if (options?.minMaxSpeed) {
445
+ action.timeScale = Mathf.lerp(options.minMaxSpeed.x, options.minMaxSpeed.y, Math.random());
446
+ }
447
+ else {
448
+ action.timeScale = options?.speed ?? 1;
449
+ }
450
+
451
+ // Apply looping
452
+ if (options?.loop != undefined) {
453
+ action.loop = options.loop ? LoopRepeat : LoopOnce;
454
+ }
455
+ else action.loop = LoopOnce;
456
+ if (options?.clampWhenFinished) {
457
+ action.clampWhenFinished = true;
458
+ }
459
+
460
+
461
+ action.paused = false;
462
+ action.play();
463
+
464
+ if (debug) console.log("PLAY", action.getClip().name, action)
465
+ const handle = new AnimationHandle(action, this.mixer!, options, _ => {
466
+ this._handles.splice(this._handles.indexOf(handle), 1);
467
+ });
468
+ this._handles.push(handle);
469
+ return handle.waitForFinish();
470
+ }
471
+
472
+ private tryFindHandle(action: AnimationAction): AnimationHandle | undefined {
473
+ for (const handle of this._handles) {
474
+ if (handle.action === action)
475
+ return handle;
476
+ }
477
+ return undefined;
478
+ }
479
+
480
+
481
+ private ensureMixer() {
482
+ if (!this.mixer) {
483
+ // try getting the animation mixer from the assigned gameobject
484
+ const key = "animationMixer";
485
+ if (this.gameObject[key]) {
486
+ this.mixer = this.gameObject[key];
487
+ }
488
+ if (!this.mixer || !this.mixer.clipAction) {
489
+ this.mixer = new AnimationMixer(this.gameObject);
490
+ this.gameObject[key] = this.mixer;
491
+ }
492
+ }
493
+ this.context.animations.registerAnimationMixer(this.mixer);
494
+ }
495
+ }
496
+
497
+
498
+ class AnimationHandle {
499
+ readonly mixer: AnimationMixer;
500
+ readonly action: AnimationAction;
501
+
502
+ private promise: Promise<AnimationAction> | null = null;
503
+
504
+ private _options?: PlayOptions | undefined;
505
+ private _resolveCallback: Function | null = null;
506
+ private _resolvedOrRejectedCallback?: (AnimationHandle) => void;
507
+
508
+ constructor(action: AnimationAction, mixer: AnimationMixer, opts?: PlayOptions, onDone?: (handle: AnimationHandle) => void) {
509
+ this.action = action;
510
+ this.mixer = mixer;
511
+ this._resolvedOrRejectedCallback = onDone;
512
+ this._options = opts;
513
+ }
514
+
515
+ waitForFinish(): Promise<AnimationAction> {
516
+ if (this.promise) return this.promise;
517
+ this.promise = new Promise((res) => {
518
+ this._resolveCallback = res;
519
+ });
520
+ // this.mixer.addEventListener('loop', this.onLoop);
521
+ this.mixer.addEventListener('finished', this.onFinished as any);
522
+ return this.promise;
523
+ }
524
+
525
+ update() {
526
+ if (!this._options) return;
527
+ if (this._options.endTime !== undefined && this.action.time > this._options.endTime) {
528
+ if (this._options.loop === true) {
529
+ this.action.time = this._options.startTime ?? 0;
530
+ }
531
+ else {
532
+ this.action.time = this._options.endTime;
533
+ this.action.timeScale = 0;
534
+ this.onResolve();
535
+ }
536
+ }
537
+ }
538
+
539
+ private onResolve() {
540
+ this.dispose();
541
+ this._resolvedOrRejectedCallback?.call(this, this);
542
+ this._resolveCallback?.call(this, this.action);
543
+ }
544
+
545
+ // private onLoop = (_evt: MixerEvent) => {
546
+ // }
547
+
548
+ private onFinished = (evt: MixerEvent) => {
549
+ if (evt.action === this.action) {
550
+ this.onResolve();
551
+ }
552
+ }
553
+
554
+ private dispose() {
555
+ // this.mixer.removeEventListener('loop', this.onLoop);
556
+ this.mixer.removeEventListener('finished', this.onFinished as any);
557
+ }
558
558
  }