@needle-tools/engine 4.7.0 → 4.7.2-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1074) hide show
  1. package/CHANGELOG.md +3782 -3778
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
  7. package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
  8. package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
  9. package/dist/{needle-engine.bundle-BFsiOavn.min.js → needle-engine.bundle-BhDF-YSv.min.js} +107 -107
  10. package/dist/{needle-engine.bundle-BxOXkBoQ.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +114 -114
  11. package/dist/{needle-engine.bundle-BodidWhS.js → needle-engine.bundle-gp00DTS4.js} +2932 -2920
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -166
  60. package/lib/engine/engine_addressables.js +601 -608
  61. package/lib/engine/engine_addressables.js.map +1 -1
  62. package/lib/engine/engine_animation.d.ts +43 -43
  63. package/lib/engine/engine_animation.js +133 -133
  64. package/lib/engine/engine_application.d.ts +45 -45
  65. package/lib/engine/engine_application.js +104 -104
  66. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  67. package/lib/engine/engine_assetdatabase.js +346 -346
  68. package/lib/engine/engine_audio.d.ts +4 -4
  69. package/lib/engine/engine_audio.js +23 -23
  70. package/lib/engine/engine_camera.d.ts +13 -13
  71. package/lib/engine/engine_camera.js +30 -30
  72. package/lib/engine/engine_components.d.ts +110 -110
  73. package/lib/engine/engine_components.js +374 -374
  74. package/lib/engine/engine_components_internal.d.ts +9 -9
  75. package/lib/engine/engine_components_internal.js +36 -36
  76. package/lib/engine/engine_constants.d.ts +10 -10
  77. package/lib/engine/engine_constants.js +41 -41
  78. package/lib/engine/engine_context.d.ts +475 -475
  79. package/lib/engine/engine_context.js +1673 -1673
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +101 -91
  118. package/lib/engine/engine_lightdata.js.map +1 -1
  119. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  120. package/lib/engine/engine_loaders.callbacks.js +86 -86
  121. package/lib/engine/engine_loaders.d.ts +48 -48
  122. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  123. package/lib/engine/engine_loaders.gltf.js +62 -62
  124. package/lib/engine/engine_loaders.js +337 -337
  125. package/lib/engine/engine_lods.d.ts +35 -31
  126. package/lib/engine/engine_lods.js +160 -146
  127. package/lib/engine/engine_lods.js.map +1 -1
  128. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  129. package/lib/engine/engine_mainloop_utils.js +466 -466
  130. package/lib/engine/engine_math.d.ts +114 -114
  131. package/lib/engine/engine_math.js +247 -247
  132. package/lib/engine/engine_modules.d.ts +36 -36
  133. package/lib/engine/engine_modules.js +85 -85
  134. package/lib/engine/engine_networking.d.ts +260 -260
  135. package/lib/engine/engine_networking.js +764 -764
  136. package/lib/engine/engine_networking_auto.d.ts +24 -24
  137. package/lib/engine/engine_networking_auto.js +310 -310
  138. package/lib/engine/engine_networking_blob.d.ts +48 -48
  139. package/lib/engine/engine_networking_blob.js +228 -228
  140. package/lib/engine/engine_networking_files.d.ts +35 -35
  141. package/lib/engine/engine_networking_files.js +172 -172
  142. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  143. package/lib/engine/engine_networking_files_default_components.js +42 -42
  144. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  145. package/lib/engine/engine_networking_instantiate.js +345 -345
  146. package/lib/engine/engine_networking_peer.d.ts +15 -15
  147. package/lib/engine/engine_networking_peer.js +132 -132
  148. package/lib/engine/engine_networking_streams.d.ts +123 -123
  149. package/lib/engine/engine_networking_streams.js +645 -645
  150. package/lib/engine/engine_networking_types.d.ts +22 -22
  151. package/lib/engine/engine_networking_types.js +7 -7
  152. package/lib/engine/engine_networking_utils.d.ts +2 -2
  153. package/lib/engine/engine_networking_utils.js +20 -20
  154. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  155. package/lib/engine/engine_networking_websocket.js +2 -2
  156. package/lib/engine/engine_patcher.d.ts +10 -10
  157. package/lib/engine/engine_patcher.js +142 -142
  158. package/lib/engine/engine_physics.d.ts +152 -152
  159. package/lib/engine/engine_physics.js +645 -645
  160. package/lib/engine/engine_physics.types.d.ts +40 -40
  161. package/lib/engine/engine_physics.types.js +33 -33
  162. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  163. package/lib/engine/engine_physics_rapier.js +1433 -1433
  164. package/lib/engine/engine_playerview.d.ts +26 -26
  165. package/lib/engine/engine_playerview.js +64 -64
  166. package/lib/engine/engine_scenelighting.d.ts +71 -71
  167. package/lib/engine/engine_scenelighting.js +226 -226
  168. package/lib/engine/engine_serialization.d.ts +3 -3
  169. package/lib/engine/engine_serialization.js +3 -3
  170. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  171. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  172. package/lib/engine/engine_serialization_core.d.ts +94 -94
  173. package/lib/engine/engine_serialization_core.js +607 -607
  174. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  175. package/lib/engine/engine_serialization_decorator.js +66 -66
  176. package/lib/engine/engine_setup.d.ts +1 -1
  177. package/lib/engine/engine_setup.js +2 -2
  178. package/lib/engine/engine_shaders.d.ts +53 -53
  179. package/lib/engine/engine_shaders.js +252 -252
  180. package/lib/engine/engine_shims.d.ts +4 -4
  181. package/lib/engine/engine_shims.js +24 -24
  182. package/lib/engine/engine_test_utils.d.ts +39 -39
  183. package/lib/engine/engine_test_utils.js +83 -83
  184. package/lib/engine/engine_texture.d.ts +28 -28
  185. package/lib/engine/engine_texture.js +64 -64
  186. package/lib/engine/engine_three_utils.d.ts +204 -204
  187. package/lib/engine/engine_three_utils.js +788 -788
  188. package/lib/engine/engine_time.d.ts +51 -51
  189. package/lib/engine/engine_time.js +82 -82
  190. package/lib/engine/engine_time_utils.d.ts +88 -88
  191. package/lib/engine/engine_time_utils.js +215 -215
  192. package/lib/engine/engine_tonemapping.d.ts +6 -6
  193. package/lib/engine/engine_tonemapping.js +197 -197
  194. package/lib/engine/engine_types.d.ts +578 -578
  195. package/lib/engine/engine_types.js +95 -95
  196. package/lib/engine/engine_typestore.d.ts +28 -28
  197. package/lib/engine/engine_typestore.js +55 -55
  198. package/lib/engine/engine_util_decorator.d.ts +13 -13
  199. package/lib/engine/engine_util_decorator.js +116 -116
  200. package/lib/engine/engine_utils.d.ts +248 -248
  201. package/lib/engine/engine_utils.js +1012 -1012
  202. package/lib/engine/engine_utils_format.d.ts +24 -24
  203. package/lib/engine/engine_utils_format.js +239 -239
  204. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  205. package/lib/engine/engine_utils_screenshot.js +522 -522
  206. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  207. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  208. package/lib/engine/engine_xr.d.ts +1 -1
  209. package/lib/engine/engine_xr.js +1 -1
  210. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  211. package/lib/engine/export/gltf/Writers.js +24 -24
  212. package/lib/engine/export/gltf/index.d.ts +11 -11
  213. package/lib/engine/export/gltf/index.js +123 -123
  214. package/lib/engine/export/index.d.ts +2 -2
  215. package/lib/engine/export/index.js +2 -2
  216. package/lib/engine/export/state.d.ts +7 -7
  217. package/lib/engine/export/state.js +17 -17
  218. package/lib/engine/export/utils.d.ts +2 -2
  219. package/lib/engine/export/utils.js +7 -7
  220. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  221. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  222. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  223. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  224. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  225. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  226. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  227. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  228. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  229. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  230. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  231. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  232. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  233. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  234. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  235. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  236. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  237. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  238. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  239. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  240. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  241. package/lib/engine/extensions/extension_resolver.js +1 -1
  242. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  243. package/lib/engine/extensions/extension_utils.js +152 -152
  244. package/lib/engine/extensions/extensions.d.ts +32 -32
  245. package/lib/engine/extensions/extensions.js +107 -107
  246. package/lib/engine/extensions/index.d.ts +6 -6
  247. package/lib/engine/extensions/index.js +6 -6
  248. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  249. package/lib/engine/extensions/usage_tracker.js +65 -65
  250. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  251. package/lib/engine/js-extensions/Camera.js +39 -39
  252. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  253. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  254. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  255. package/lib/engine/js-extensions/Layers.js +22 -22
  256. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  257. package/lib/engine/js-extensions/Object3D.js +136 -136
  258. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  259. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  260. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  261. package/lib/engine/js-extensions/Vector.js +13 -13
  262. package/lib/engine/js-extensions/index.d.ts +5 -5
  263. package/lib/engine/js-extensions/index.js +5 -5
  264. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  265. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  266. package/lib/engine/shaders/shaderData.d.ts +55 -55
  267. package/lib/engine/shaders/shaderData.js +58 -58
  268. package/lib/engine/tests/test_utils.d.ts +2 -2
  269. package/lib/engine/tests/test_utils.js +53 -53
  270. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  271. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  272. package/lib/engine/webcomponents/api.d.ts +5 -5
  273. package/lib/engine/webcomponents/api.js +4 -4
  274. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  275. package/lib/engine/webcomponents/buttons.js +264 -264
  276. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  277. package/lib/engine/webcomponents/fonts.js +32 -32
  278. package/lib/engine/webcomponents/icons.d.ts +9 -9
  279. package/lib/engine/webcomponents/icons.js +52 -52
  280. package/lib/engine/webcomponents/index.d.ts +1 -1
  281. package/lib/engine/webcomponents/index.js +1 -1
  282. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  283. package/lib/engine/webcomponents/logo-element.js +67 -67
  284. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  285. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  286. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  287. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  288. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  289. package/lib/engine/webcomponents/needle-button.js +161 -161
  290. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  291. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  292. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  293. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  294. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  295. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  296. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  297. package/lib/engine/webcomponents/needle-engine.js +821 -821
  298. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  299. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  300. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  301. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  302. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  303. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  304. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  305. package/lib/engine/xr/NeedleXRSync.js +188 -188
  306. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  307. package/lib/engine/xr/SceneTransition.js +69 -69
  308. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  309. package/lib/engine/xr/TempXRContext.js +187 -187
  310. package/lib/engine/xr/XRRig.d.ts +7 -7
  311. package/lib/engine/xr/XRRig.js +1 -1
  312. package/lib/engine/xr/api.d.ts +6 -6
  313. package/lib/engine/xr/api.js +6 -6
  314. package/lib/engine/xr/events.d.ts +66 -66
  315. package/lib/engine/xr/events.js +93 -93
  316. package/lib/engine/xr/internal.d.ts +12 -12
  317. package/lib/engine/xr/internal.js +25 -25
  318. package/lib/engine/xr/usdz.d.ts +12 -12
  319. package/lib/engine/xr/usdz.js +29 -29
  320. package/lib/engine/xr/utils.d.ts +11 -11
  321. package/lib/engine/xr/utils.js +34 -34
  322. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  323. package/lib/engine-components/AlignmentConstraint.js +39 -39
  324. package/lib/engine-components/Animation.d.ts +156 -156
  325. package/lib/engine-components/Animation.js +508 -508
  326. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  327. package/lib/engine-components/AnimationCurve.js +159 -159
  328. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  329. package/lib/engine-components/AnimationUtils.js +27 -27
  330. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  331. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  332. package/lib/engine-components/Animator.d.ts +217 -217
  333. package/lib/engine-components/Animator.js +354 -354
  334. package/lib/engine-components/AnimatorController.d.ts +227 -227
  335. package/lib/engine-components/AnimatorController.js +1152 -1152
  336. package/lib/engine-components/AudioListener.d.ts +33 -33
  337. package/lib/engine-components/AudioListener.js +86 -86
  338. package/lib/engine-components/AudioSource.d.ts +217 -217
  339. package/lib/engine-components/AudioSource.js +635 -635
  340. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  341. package/lib/engine-components/AvatarLoader.js +231 -231
  342. package/lib/engine-components/AxesHelper.d.ts +32 -32
  343. package/lib/engine-components/AxesHelper.js +67 -67
  344. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  345. package/lib/engine-components/BasicIKConstraint.js +43 -43
  346. package/lib/engine-components/BoxCollider.d.ts +2 -2
  347. package/lib/engine-components/BoxCollider.js +2 -2
  348. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  349. package/lib/engine-components/BoxHelperComponent.js +102 -102
  350. package/lib/engine-components/Camera.d.ts +231 -231
  351. package/lib/engine-components/Camera.js +700 -700
  352. package/lib/engine-components/CameraUtils.d.ts +1 -1
  353. package/lib/engine-components/CameraUtils.js +123 -123
  354. package/lib/engine-components/CharacterController.d.ts +55 -55
  355. package/lib/engine-components/CharacterController.js +236 -236
  356. package/lib/engine-components/Collider.d.ts +188 -188
  357. package/lib/engine-components/Collider.js +369 -369
  358. package/lib/engine-components/Component.d.ts +792 -792
  359. package/lib/engine-components/Component.js +920 -920
  360. package/lib/engine-components/ContactShadows.d.ts +94 -94
  361. package/lib/engine-components/ContactShadows.js +453 -453
  362. package/lib/engine-components/DeleteBox.d.ts +19 -19
  363. package/lib/engine-components/DeleteBox.js +58 -58
  364. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  365. package/lib/engine-components/DeviceFlag.js +47 -47
  366. package/lib/engine-components/DragControls.d.ts +170 -170
  367. package/lib/engine-components/DragControls.js +1421 -1421
  368. package/lib/engine-components/DropListener.d.ts +215 -215
  369. package/lib/engine-components/DropListener.js +642 -642
  370. package/lib/engine-components/Duplicatable.d.ts +35 -35
  371. package/lib/engine-components/Duplicatable.js +202 -202
  372. package/lib/engine-components/EventList.d.ts +54 -54
  373. package/lib/engine-components/EventList.js +232 -232
  374. package/lib/engine-components/EventTrigger.d.ts +33 -33
  375. package/lib/engine-components/EventTrigger.js +75 -75
  376. package/lib/engine-components/EventType.d.ts +22 -22
  377. package/lib/engine-components/EventType.js +23 -23
  378. package/lib/engine-components/Fog.d.ts +22 -22
  379. package/lib/engine-components/Fog.js +61 -61
  380. package/lib/engine-components/Gizmos.d.ts +17 -17
  381. package/lib/engine-components/Gizmos.js +64 -64
  382. package/lib/engine-components/GridHelper.d.ts +20 -20
  383. package/lib/engine-components/GridHelper.js +54 -54
  384. package/lib/engine-components/GroundProjection.d.ts +67 -67
  385. package/lib/engine-components/GroundProjection.js +343 -343
  386. package/lib/engine-components/Interactable.d.ts +12 -12
  387. package/lib/engine-components/Interactable.js +12 -12
  388. package/lib/engine-components/Joints.d.ts +19 -19
  389. package/lib/engine-components/Joints.js +51 -51
  390. package/lib/engine-components/LODGroup.d.ts +35 -35
  391. package/lib/engine-components/LODGroup.js +152 -152
  392. package/lib/engine-components/Light.d.ts +180 -180
  393. package/lib/engine-components/Light.js +535 -535
  394. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  395. package/lib/engine-components/LookAtConstraint.js +35 -35
  396. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  397. package/lib/engine-components/NeedleMenu.js +92 -92
  398. package/lib/engine-components/NestedGltf.d.ts +25 -25
  399. package/lib/engine-components/NestedGltf.js +88 -88
  400. package/lib/engine-components/Networking.d.ts +54 -54
  401. package/lib/engine-components/Networking.js +112 -112
  402. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  403. package/lib/engine-components/OffsetConstraint.js +65 -65
  404. package/lib/engine-components/OrbitControls.d.ts +268 -268
  405. package/lib/engine-components/OrbitControls.js +1015 -1015
  406. package/lib/engine-components/PlayerColor.d.ts +19 -19
  407. package/lib/engine-components/PlayerColor.js +94 -94
  408. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  409. package/lib/engine-components/ReflectionProbe.js +204 -204
  410. package/lib/engine-components/Renderer.d.ts +153 -153
  411. package/lib/engine-components/Renderer.js +834 -834
  412. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  413. package/lib/engine-components/RendererInstancing.js +744 -744
  414. package/lib/engine-components/RendererInstancing.js.map +1 -1
  415. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  416. package/lib/engine-components/RendererLightmap.js +182 -182
  417. package/lib/engine-components/RigidBody.d.ts +155 -155
  418. package/lib/engine-components/RigidBody.js +517 -517
  419. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  420. package/lib/engine-components/SceneSwitcher.js +971 -971
  421. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  422. package/lib/engine-components/ScreenCapture.js +547 -547
  423. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  424. package/lib/engine-components/ShadowCatcher.js +166 -166
  425. package/lib/engine-components/Skybox.d.ts +88 -88
  426. package/lib/engine-components/Skybox.js +469 -469
  427. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  428. package/lib/engine-components/SmoothFollow.js +82 -82
  429. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  430. package/lib/engine-components/SpatialTrigger.js +225 -225
  431. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  432. package/lib/engine-components/SpectatorCamera.js +715 -715
  433. package/lib/engine-components/SphereCollider.d.ts +2 -2
  434. package/lib/engine-components/SphereCollider.js +2 -2
  435. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  436. package/lib/engine-components/SpriteRenderer.js +472 -472
  437. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  438. package/lib/engine-components/SyncedCamera.js +199 -199
  439. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  440. package/lib/engine-components/SyncedRoom.js +371 -371
  441. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  442. package/lib/engine-components/SyncedTransform.js +331 -331
  443. package/lib/engine-components/TestRunner.d.ts +16 -16
  444. package/lib/engine-components/TestRunner.js +102 -102
  445. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  446. package/lib/engine-components/TransformGizmo.js +209 -209
  447. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  448. package/lib/engine-components/VideoPlayer.js +978 -978
  449. package/lib/engine-components/Voip.d.ts +67 -67
  450. package/lib/engine-components/Voip.js +360 -360
  451. package/lib/engine-components/api.d.ts +51 -51
  452. package/lib/engine-components/api.js +50 -50
  453. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  454. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  455. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  456. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  457. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  458. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  459. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  460. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  461. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  462. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  463. package/lib/engine-components/codegen/components.d.ts +216 -216
  464. package/lib/engine-components/codegen/components.js +218 -218
  465. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  466. package/lib/engine-components/debug/LogStats.js +18 -18
  467. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  468. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  469. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  470. package/lib/engine-components/export/gltf/index.js +1 -1
  471. package/lib/engine-components/export/index.d.ts +1 -1
  472. package/lib/engine-components/export/index.js +1 -1
  473. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  474. package/lib/engine-components/export/usdz/Extension.js +1 -1
  475. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  476. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  477. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  478. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  479. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  480. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  481. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  482. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  483. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  484. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  485. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  486. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  487. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  488. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  489. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  490. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  491. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  492. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  493. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  494. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  496. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  497. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  498. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  499. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  500. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  501. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  502. package/lib/engine-components/export/usdz/index.js +2 -2
  503. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  504. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  505. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  506. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  507. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  508. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  509. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  510. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  511. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  512. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  513. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  514. package/lib/engine-components/particlesystem/api.js +2 -2
  515. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  516. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -59
  517. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  518. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  519. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  520. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  521. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  522. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  523. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  524. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  525. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  526. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  527. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  528. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  530. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  531. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  532. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  533. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  534. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  535. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  536. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  538. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  539. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  540. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  541. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  542. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  543. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  544. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  545. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  546. package/lib/engine-components/postprocessing/PostProcessingHandler.js +494 -494
  547. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  548. package/lib/engine-components/postprocessing/Volume.js +385 -385
  549. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  550. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  551. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  552. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  553. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  554. package/lib/engine-components/postprocessing/index.js +6 -6
  555. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  556. package/lib/engine-components/postprocessing/utils.js +119 -119
  557. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  558. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  559. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  560. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  561. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  562. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  563. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  564. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  565. package/lib/engine-components/timeline/index.d.ts +4 -4
  566. package/lib/engine-components/timeline/index.js +3 -3
  567. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  568. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  569. package/lib/engine-components/ui/Button.d.ts +64 -64
  570. package/lib/engine-components/ui/Button.js +315 -315
  571. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  572. package/lib/engine-components/ui/Canvas.js +407 -407
  573. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  574. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  575. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  576. package/lib/engine-components/ui/EventSystem.js +765 -765
  577. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  578. package/lib/engine-components/ui/Graphic.js +255 -255
  579. package/lib/engine-components/ui/Image.d.ts +35 -35
  580. package/lib/engine-components/ui/Image.js +116 -116
  581. package/lib/engine-components/ui/InputField.d.ts +42 -42
  582. package/lib/engine-components/ui/InputField.js +268 -268
  583. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  584. package/lib/engine-components/ui/Interfaces.js +12 -12
  585. package/lib/engine-components/ui/Layout.d.ts +84 -84
  586. package/lib/engine-components/ui/Layout.js +330 -330
  587. package/lib/engine-components/ui/Outline.d.ts +7 -7
  588. package/lib/engine-components/ui/Outline.js +20 -20
  589. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  590. package/lib/engine-components/ui/PointerEvents.js +145 -145
  591. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  592. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  593. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  594. package/lib/engine-components/ui/Raycaster.js +95 -95
  595. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  596. package/lib/engine-components/ui/RectTransform.js +356 -356
  597. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  598. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  599. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  600. package/lib/engine-components/ui/Symbols.js +1 -1
  601. package/lib/engine-components/ui/Text.d.ts +78 -78
  602. package/lib/engine-components/ui/Text.js +539 -539
  603. package/lib/engine-components/ui/Utils.d.ts +24 -24
  604. package/lib/engine-components/ui/Utils.js +90 -90
  605. package/lib/engine-components/ui/index.d.ts +1 -1
  606. package/lib/engine-components/ui/index.js +1 -1
  607. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  608. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  609. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  610. package/lib/engine-components/utils/LookAt.js +82 -82
  611. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  612. package/lib/engine-components/utils/OpenURL.js +119 -119
  613. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  614. package/lib/engine-components/webxr/Avatar.js +255 -255
  615. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  616. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  617. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  618. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  619. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  620. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  621. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  622. package/lib/engine-components/webxr/WebXR.js +561 -561
  623. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  624. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  625. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  626. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  627. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  628. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  629. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  630. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  631. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  632. package/lib/engine-components/webxr/XRFlag.js +139 -139
  633. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  634. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  635. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  636. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  637. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  638. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  639. package/lib/engine-components/webxr/index.d.ts +3 -3
  640. package/lib/engine-components/webxr/index.js +3 -3
  641. package/lib/engine-components/webxr/types.d.ts +3 -3
  642. package/lib/engine-components/webxr/types.js +1 -1
  643. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  644. package/lib/engine-components-experimental/Presentation.js +9 -9
  645. package/lib/engine-components-experimental/api.d.ts +4 -4
  646. package/lib/engine-components-experimental/api.js +4 -4
  647. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  648. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  649. package/lib/engine-schemes/api.d.ts +12 -12
  650. package/lib/engine-schemes/api.js +12 -12
  651. package/lib/engine-schemes/schemes.d.ts +7 -7
  652. package/lib/engine-schemes/schemes.js +19 -19
  653. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  654. package/lib/engine-schemes/synced-camera-model.js +67 -67
  655. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  656. package/lib/engine-schemes/synced-transform-model.js +66 -66
  657. package/lib/engine-schemes/transform.d.ts +12 -12
  658. package/lib/engine-schemes/transform.js +39 -39
  659. package/lib/engine-schemes/vec2.d.ts +10 -10
  660. package/lib/engine-schemes/vec2.js +25 -25
  661. package/lib/engine-schemes/vec3.d.ts +11 -11
  662. package/lib/engine-schemes/vec3.js +29 -29
  663. package/lib/engine-schemes/vec4.d.ts +12 -12
  664. package/lib/engine-schemes/vec4.js +33 -33
  665. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  666. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  667. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  668. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  669. package/lib/needle-engine.d.ts +7 -7
  670. package/lib/needle-engine.js +64 -64
  671. package/package.json +2 -2
  672. package/plugins/common/buildinfo.js +64 -64
  673. package/plugins/common/cloud.js +1 -1
  674. package/plugins/common/config.cjs +31 -31
  675. package/plugins/common/config.js +35 -35
  676. package/plugins/common/files.js +31 -31
  677. package/plugins/common/generator.js +10 -10
  678. package/plugins/common/license.js +452 -452
  679. package/plugins/common/logger.js +327 -320
  680. package/plugins/common/npm.js +15 -15
  681. package/plugins/common/timers.js +7 -7
  682. package/plugins/common/version.js +37 -37
  683. package/plugins/gltf-packer.mjs +1 -1
  684. package/plugins/next/alias.cjs +39 -39
  685. package/plugins/next/license.cjs +24 -24
  686. package/plugins/next/meshbvhworker.cjs +18 -18
  687. package/plugins/next/next.js +141 -141
  688. package/plugins/types/index.d.ts +2 -2
  689. package/plugins/types/license.d.ts +24 -24
  690. package/plugins/types/needleConfig.d.ts +27 -27
  691. package/plugins/types/next.d.ts +2 -2
  692. package/plugins/types/userconfig.d.ts +124 -124
  693. package/plugins/types/vite.d.ts +13 -13
  694. package/plugins/types/webmanifest.d.ts +32 -32
  695. package/plugins/vite/alias.js +189 -189
  696. package/plugins/vite/asap.js +251 -251
  697. package/plugins/vite/build-pipeline.js +371 -371
  698. package/plugins/vite/build.js +19 -19
  699. package/plugins/vite/buildinfo.js +41 -41
  700. package/plugins/vite/config.js +106 -106
  701. package/plugins/vite/copyfiles.js +138 -138
  702. package/plugins/vite/defines.js +70 -70
  703. package/plugins/vite/dependencies.js +232 -232
  704. package/plugins/vite/dependency-watcher.js +237 -237
  705. package/plugins/vite/drop-client.js +76 -76
  706. package/plugins/vite/drop.js +87 -87
  707. package/plugins/vite/editor-connection.js +124 -124
  708. package/plugins/vite/facebook-instant-games.js +102 -102
  709. package/plugins/vite/gzip.js +5 -5
  710. package/plugins/vite/imports-logger.js +143 -143
  711. package/plugins/vite/index.js +147 -147
  712. package/plugins/vite/license.js +56 -56
  713. package/plugins/vite/local-files.js +440 -440
  714. package/plugins/vite/logger.client.js +272 -262
  715. package/plugins/vite/logger.js +100 -100
  716. package/plugins/vite/materialx.js +31 -31
  717. package/plugins/vite/meta.js +163 -163
  718. package/plugins/vite/npm.js +7 -7
  719. package/plugins/vite/peer.js +29 -29
  720. package/plugins/vite/poster-client.js +73 -73
  721. package/plugins/vite/poster.js +79 -79
  722. package/plugins/vite/pwa.js +604 -604
  723. package/plugins/vite/reload-client.js +15 -15
  724. package/plugins/vite/reload.js +351 -351
  725. package/plugins/vite/server.js +66 -66
  726. package/plugins/vite/transform-codegen.js +55 -55
  727. package/plugins/vite/transform.js +32 -32
  728. package/plugins/vite/vite-4.4-hack.js +31 -31
  729. package/src/asap/needle-asap.ts +111 -111
  730. package/src/asap/sessiongranted.ts +75 -75
  731. package/src/asap/utils.ts +4 -4
  732. package/src/engine/analytics/index.ts +10 -10
  733. package/src/engine/analytics/lcp.ts +35 -35
  734. package/src/engine/api.ts +82 -82
  735. package/src/engine/assets/index.ts +59 -59
  736. package/src/engine/assets/static.js +5 -5
  737. package/src/engine/codegen/register_types.ts +300 -300
  738. package/src/engine/debug/debug.ts +51 -51
  739. package/src/engine/debug/debug_console.ts +333 -333
  740. package/src/engine/debug/debug_overlay.ts +332 -332
  741. package/src/engine/debug/debug_spatial_console.ts +429 -429
  742. package/src/engine/debug/index.ts +1 -1
  743. package/src/engine/engine_addressables.ts +671 -680
  744. package/src/engine/engine_animation.ts +145 -145
  745. package/src/engine/engine_application.ts +113 -113
  746. package/src/engine/engine_assetdatabase.ts +389 -389
  747. package/src/engine/engine_audio.ts +24 -24
  748. package/src/engine/engine_camera.ts +39 -39
  749. package/src/engine/engine_components.ts +366 -366
  750. package/src/engine/engine_components_internal.ts +40 -40
  751. package/src/engine/engine_constants.ts +52 -52
  752. package/src/engine/engine_context.ts +1824 -1824
  753. package/src/engine/engine_context_registry.ts +129 -129
  754. package/src/engine/engine_coroutine.ts +54 -54
  755. package/src/engine/engine_create_objects.ts +411 -411
  756. package/src/engine/engine_default_parameters.ts +3 -3
  757. package/src/engine/engine_editor-sync.ts +28 -28
  758. package/src/engine/engine_fileloader.js +9 -9
  759. package/src/engine/engine_gameobject.ts +712 -712
  760. package/src/engine/engine_generic_utils.js +13 -13
  761. package/src/engine/engine_gizmos.ts +577 -577
  762. package/src/engine/engine_gltf.ts +29 -29
  763. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  764. package/src/engine/engine_hot_reload.ts +210 -210
  765. package/src/engine/engine_input.ts +1500 -1500
  766. package/src/engine/engine_input_utils.ts +23 -23
  767. package/src/engine/engine_instancing.ts +45 -45
  768. package/src/engine/engine_license.ts +386 -386
  769. package/src/engine/engine_lifecycle_api.ts +113 -113
  770. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  771. package/src/engine/engine_lightdata.ts +125 -117
  772. package/src/engine/engine_loaders.callbacks.ts +136 -136
  773. package/src/engine/engine_loaders.gltf.ts +82 -82
  774. package/src/engine/engine_loaders.ts +378 -378
  775. package/src/engine/engine_lods.ts +186 -168
  776. package/src/engine/engine_mainloop_utils.ts +472 -472
  777. package/src/engine/engine_math.ts +282 -282
  778. package/src/engine/engine_modules.ts +83 -83
  779. package/src/engine/engine_networking.ts +862 -862
  780. package/src/engine/engine_networking_auto.ts +352 -352
  781. package/src/engine/engine_networking_blob.ts +275 -275
  782. package/src/engine/engine_networking_files.ts +217 -217
  783. package/src/engine/engine_networking_files_default_components.ts +58 -58
  784. package/src/engine/engine_networking_instantiate.ts +419 -419
  785. package/src/engine/engine_networking_peer.ts +159 -159
  786. package/src/engine/engine_networking_streams.ts +713 -713
  787. package/src/engine/engine_networking_types.ts +24 -24
  788. package/src/engine/engine_networking_utils.ts +23 -23
  789. package/src/engine/engine_networking_websocket.ts +2 -2
  790. package/src/engine/engine_patcher.ts +199 -199
  791. package/src/engine/engine_physics.ts +783 -783
  792. package/src/engine/engine_physics.types.ts +46 -46
  793. package/src/engine/engine_physics_rapier.ts +1577 -1577
  794. package/src/engine/engine_playerview.ts +80 -80
  795. package/src/engine/engine_scenelighting.ts +294 -294
  796. package/src/engine/engine_serialization.ts +2 -2
  797. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  798. package/src/engine/engine_serialization_core.ts +720 -720
  799. package/src/engine/engine_serialization_decorator.ts +80 -80
  800. package/src/engine/engine_setup.ts +1 -1
  801. package/src/engine/engine_shaders.ts +267 -267
  802. package/src/engine/engine_shims.ts +32 -32
  803. package/src/engine/engine_test_utils.ts +109 -109
  804. package/src/engine/engine_texture.ts +82 -82
  805. package/src/engine/engine_three_utils.ts +928 -928
  806. package/src/engine/engine_time.ts +94 -94
  807. package/src/engine/engine_time_utils.ts +237 -237
  808. package/src/engine/engine_tonemapping.ts +208 -208
  809. package/src/engine/engine_types.ts +730 -730
  810. package/src/engine/engine_typestore.ts +63 -63
  811. package/src/engine/engine_util_decorator.ts +136 -136
  812. package/src/engine/engine_utils.ts +1115 -1115
  813. package/src/engine/engine_utils_format.ts +273 -273
  814. package/src/engine/engine_utils_screenshot.ts +708 -708
  815. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  816. package/src/engine/export/gltf/Writers.ts +34 -34
  817. package/src/engine/export/gltf/index.ts +158 -158
  818. package/src/engine/export/index.ts +2 -2
  819. package/src/engine/export/state.ts +19 -19
  820. package/src/engine/export/utils.ts +9 -9
  821. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  822. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  823. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  824. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  825. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  826. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  827. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  828. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  829. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  830. package/src/engine/extensions/extension_resolver.ts +4 -4
  831. package/src/engine/extensions/extension_utils.ts +166 -166
  832. package/src/engine/extensions/extensions.ts +140 -140
  833. package/src/engine/extensions/index.ts +5 -5
  834. package/src/engine/extensions/usage_tracker.ts +100 -100
  835. package/src/engine/js-extensions/Camera.ts +37 -37
  836. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  837. package/src/engine/js-extensions/Layers.ts +23 -23
  838. package/src/engine/js-extensions/Object3D.ts +296 -296
  839. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  840. package/src/engine/js-extensions/Vector.ts +18 -18
  841. package/src/engine/js-extensions/index.ts +4 -4
  842. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  843. package/src/engine/shaders/shaderData.ts +67 -67
  844. package/src/engine/tests/test_utils.ts +63 -63
  845. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  846. package/src/engine/webcomponents/api.ts +6 -6
  847. package/src/engine/webcomponents/buttons.ts +292 -292
  848. package/src/engine/webcomponents/fonts.ts +41 -41
  849. package/src/engine/webcomponents/icons.ts +57 -57
  850. package/src/engine/webcomponents/index.ts +1 -1
  851. package/src/engine/webcomponents/logo-element.ts +78 -78
  852. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  853. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  854. package/src/engine/webcomponents/needle-button.ts +181 -181
  855. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  856. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  857. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  858. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  859. package/src/engine/webcomponents/needle-engine.ts +860 -860
  860. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  861. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  862. package/src/engine/xr/NeedleXRSync.ts +220 -220
  863. package/src/engine/xr/SceneTransition.ts +78 -78
  864. package/src/engine/xr/TempXRContext.ts +216 -216
  865. package/src/engine/xr/XRRig.ts +9 -9
  866. package/src/engine/xr/api.ts +5 -5
  867. package/src/engine/xr/events.ts +102 -102
  868. package/src/engine/xr/internal.ts +34 -34
  869. package/src/engine/xr/usdz.ts +30 -30
  870. package/src/engine/xr/utils.ts +39 -39
  871. package/src/engine-components/AlignmentConstraint.ts +36 -36
  872. package/src/engine-components/Animation.ts +557 -557
  873. package/src/engine-components/AnimationCurve.ts +150 -150
  874. package/src/engine-components/AnimationUtils.ts +28 -28
  875. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  876. package/src/engine-components/Animator.ts +397 -397
  877. package/src/engine-components/AnimatorController.ts +1293 -1293
  878. package/src/engine-components/AudioListener.ts +92 -92
  879. package/src/engine-components/AudioSource.ts +644 -644
  880. package/src/engine-components/AvatarLoader.ts +263 -263
  881. package/src/engine-components/AxesHelper.ts +59 -59
  882. package/src/engine-components/BasicIKConstraint.ts +54 -54
  883. package/src/engine-components/BoxCollider.ts +1 -1
  884. package/src/engine-components/BoxHelperComponent.ts +114 -114
  885. package/src/engine-components/Camera.ts +719 -719
  886. package/src/engine-components/CameraUtils.ts +138 -138
  887. package/src/engine-components/CharacterController.ts +253 -253
  888. package/src/engine-components/Collider.ts +374 -374
  889. package/src/engine-components/Component.ts +1297 -1297
  890. package/src/engine-components/ContactShadows.ts +506 -506
  891. package/src/engine-components/DeleteBox.ts +62 -62
  892. package/src/engine-components/DeviceFlag.ts +46 -46
  893. package/src/engine-components/DragControls.ts +1623 -1623
  894. package/src/engine-components/DropListener.ts +713 -713
  895. package/src/engine-components/Duplicatable.ts +198 -198
  896. package/src/engine-components/EventList.ts +266 -266
  897. package/src/engine-components/EventTrigger.ts +74 -74
  898. package/src/engine-components/EventType.ts +22 -22
  899. package/src/engine-components/Fog.ts +60 -60
  900. package/src/engine-components/Gizmos.ts +56 -56
  901. package/src/engine-components/GridHelper.ts +48 -48
  902. package/src/engine-components/GroundProjection.ts +356 -356
  903. package/src/engine-components/Interactable.ts +14 -14
  904. package/src/engine-components/Joints.ts +52 -52
  905. package/src/engine-components/LODGroup.ts +153 -153
  906. package/src/engine-components/Light.ts +558 -558
  907. package/src/engine-components/LookAtConstraint.ts +25 -25
  908. package/src/engine-components/NeedleMenu.ts +84 -84
  909. package/src/engine-components/NestedGltf.ts +86 -86
  910. package/src/engine-components/Networking.ts +114 -114
  911. package/src/engine-components/OffsetConstraint.ts +60 -60
  912. package/src/engine-components/OrbitControls.ts +1074 -1074
  913. package/src/engine-components/PlayerColor.ts +103 -103
  914. package/src/engine-components/ReflectionProbe.ts +220 -220
  915. package/src/engine-components/Renderer.ts +903 -903
  916. package/src/engine-components/RendererInstancing.ts +855 -855
  917. package/src/engine-components/RendererLightmap.ts +198 -198
  918. package/src/engine-components/RigidBody.ts +526 -526
  919. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  920. package/src/engine-components/ScreenCapture.ts +592 -592
  921. package/src/engine-components/ShadowCatcher.ts +172 -172
  922. package/src/engine-components/Skybox.ts +475 -475
  923. package/src/engine-components/SmoothFollow.ts +76 -76
  924. package/src/engine-components/SpatialTrigger.ts +229 -229
  925. package/src/engine-components/SpectatorCamera.ts +787 -787
  926. package/src/engine-components/SphereCollider.ts +1 -1
  927. package/src/engine-components/SpriteRenderer.ts +468 -468
  928. package/src/engine-components/SyncedCamera.ts +220 -220
  929. package/src/engine-components/SyncedRoom.ts +380 -380
  930. package/src/engine-components/SyncedTransform.ts +383 -383
  931. package/src/engine-components/TestRunner.ts +118 -118
  932. package/src/engine-components/TransformGizmo.ts +219 -219
  933. package/src/engine-components/VideoPlayer.ts +1025 -1025
  934. package/src/engine-components/Voip.ts +363 -363
  935. package/src/engine-components/api.ts +60 -60
  936. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  937. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  938. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  939. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  940. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  941. package/src/engine-components/codegen/components.ts +217 -217
  942. package/src/engine-components/debug/LogStats.ts +21 -21
  943. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  944. package/src/engine-components/export/usdz/Extension.ts +24 -24
  945. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  946. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  947. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  948. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  949. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  950. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  951. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  952. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  953. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  954. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  955. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  956. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  957. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  958. package/src/engine-components/export/usdz/index.ts +2 -2
  959. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  960. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  961. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  962. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  963. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  964. package/src/engine-components/particlesystem/api.ts +1 -1
  965. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  966. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  967. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  968. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  969. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  970. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  971. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  972. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  973. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  974. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  975. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  976. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  977. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  978. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  979. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  980. package/src/engine-components/postprocessing/PostProcessingHandler.ts +572 -572
  981. package/src/engine-components/postprocessing/Volume.ts +426 -426
  982. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  983. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  984. package/src/engine-components/postprocessing/index.ts +5 -5
  985. package/src/engine-components/postprocessing/utils.ts +154 -154
  986. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  987. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  988. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  989. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  990. package/src/engine-components/timeline/index.ts +3 -3
  991. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  992. package/src/engine-components/ui/Button.ts +307 -307
  993. package/src/engine-components/ui/Canvas.ts +419 -419
  994. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  995. package/src/engine-components/ui/EventSystem.ts +854 -854
  996. package/src/engine-components/ui/Graphic.ts +275 -275
  997. package/src/engine-components/ui/Image.ts +112 -112
  998. package/src/engine-components/ui/InputField.ts +321 -321
  999. package/src/engine-components/ui/Interfaces.ts +57 -57
  1000. package/src/engine-components/ui/Layout.ts +334 -334
  1001. package/src/engine-components/ui/Outline.ts +13 -13
  1002. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1003. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1004. package/src/engine-components/ui/Raycaster.ts +102 -102
  1005. package/src/engine-components/ui/RectTransform.ts +375 -375
  1006. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1007. package/src/engine-components/ui/Symbols.ts +1 -1
  1008. package/src/engine-components/ui/Text.ts +578 -578
  1009. package/src/engine-components/ui/Utils.ts +113 -113
  1010. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1011. package/src/engine-components/utils/LookAt.ts +88 -88
  1012. package/src/engine-components/utils/OpenURL.ts +114 -114
  1013. package/src/engine-components/webxr/Avatar.ts +265 -265
  1014. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1015. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1016. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1017. package/src/engine-components/webxr/WebXR.ts +585 -585
  1018. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1019. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1020. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1021. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1022. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1023. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1024. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1025. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1026. package/src/engine-components/webxr/index.ts +2 -2
  1027. package/src/engine-components/webxr/types.ts +3 -3
  1028. package/src/engine-components-experimental/Presentation.ts +12 -12
  1029. package/src/engine-components-experimental/api.ts +4 -4
  1030. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1031. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1032. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1033. package/src/engine-schemes/README.md +1 -1
  1034. package/src/engine-schemes/api.ts +12 -12
  1035. package/src/engine-schemes/dist/api.js +17 -0
  1036. package/src/engine-schemes/dist/api.js.meta +7 -0
  1037. package/src/engine-schemes/dist/schemes.js +25 -0
  1038. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1040. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1042. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1043. package/src/engine-schemes/dist/transform.js +46 -0
  1044. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec2.js +32 -0
  1046. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec3.js +36 -0
  1048. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vec4.js +40 -0
  1050. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1051. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1052. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1053. package/src/engine-schemes/schemes.ts +28 -28
  1054. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1055. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1056. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1057. package/src/engine-schemes/transform.ts +50 -50
  1058. package/src/engine-schemes/transforms.fbs +25 -25
  1059. package/src/engine-schemes/vec.fbs +19 -19
  1060. package/src/engine-schemes/vec2.ts +33 -33
  1061. package/src/engine-schemes/vec3.ts +38 -38
  1062. package/src/engine-schemes/vec4.ts +43 -43
  1063. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1064. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1065. package/src/include/draco/draco_decoder.js +34 -34
  1066. package/src/include/ktx2/basis_transcoder.js +21 -21
  1067. package/src/include/needle/arial-msdf.json +1471 -1471
  1068. package/src/include/three/DragControls.js +231 -231
  1069. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1070. package/src/needle-engine.ts +70 -70
  1071. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
  1072. package/dist/gltf-progressive-Bl4okF1b.min.js +0 -8
  1073. package/dist/gltf-progressive-DSpdn0QT.js +0 -1054
  1074. package/dist/gltf-progressive-P8b8a0qY.umd.cjs +0 -8
@@ -1,536 +1,536 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { CameraHelper, Color, DirectionalLight, DirectionalLightHelper, PointLight, SpotLight, Vector3 } from "three";
8
- import { serializable } from "../engine/engine_serialization_decorator.js";
9
- import { FrameEvent } from "../engine/engine_setup.js";
10
- import { setWorldPositionXYZ } from "../engine/engine_three_utils.js";
11
- import { getParam } from "../engine/engine_utils.js";
12
- import { Behaviour, GameObject } from "./Component.js";
13
- import { WebARSessionRoot } from "./webxr/WebARSessionRoot.js";
14
- // https://threejs.org/examples/webgl_shadowmap_csm.html
15
- function toDegrees(radians) {
16
- return radians * 180 / Math.PI;
17
- }
18
- function toRadians(degrees) {
19
- return degrees * Math.PI / 180;
20
- }
21
- const shadowMaxDistance = 300;
22
- const debug = getParam("debuglights");
23
- /**
24
- * Defines the type of light in a scene.
25
- */
26
- export var LightType;
27
- (function (LightType) {
28
- /** Spot light that emits light in a cone shape */
29
- LightType[LightType["Spot"] = 0] = "Spot";
30
- /** Directional light that emits parallel light rays in a specific direction */
31
- LightType[LightType["Directional"] = 1] = "Directional";
32
- /** Point light that emits light in all directions from a single point */
33
- LightType[LightType["Point"] = 2] = "Point";
34
- /** Area light */
35
- LightType[LightType["Area"] = 3] = "Area";
36
- /** Rectangle shaped area light that only affects baked lightmaps and light probes */
37
- LightType[LightType["Rectangle"] = 3] = "Rectangle";
38
- /** Disc shaped area light that only affects baked lightmaps and light probes */
39
- LightType[LightType["Disc"] = 4] = "Disc";
40
- })(LightType || (LightType = {}));
41
- /**
42
- * Defines how a light contributes to the scene lighting.
43
- */
44
- export var LightmapBakeType;
45
- (function (LightmapBakeType) {
46
- /** Light affects the scene in real-time with no baking */
47
- LightmapBakeType[LightmapBakeType["Realtime"] = 4] = "Realtime";
48
- /** Light is completely baked into lightmaps and light probes */
49
- LightmapBakeType[LightmapBakeType["Baked"] = 2] = "Baked";
50
- /** Combines aspects of realtime and baked lighting */
51
- LightmapBakeType[LightmapBakeType["Mixed"] = 1] = "Mixed";
52
- })(LightmapBakeType || (LightmapBakeType = {}));
53
- /**
54
- * Defines the shadow casting options for a Light.
55
- * @enum {number}
56
- */
57
- var LightShadows;
58
- (function (LightShadows) {
59
- /** No shadows are cast */
60
- LightShadows[LightShadows["None"] = 0] = "None";
61
- /** Hard-edged shadows without filtering */
62
- LightShadows[LightShadows["Hard"] = 1] = "Hard";
63
- /** Soft shadows with PCF filtering */
64
- LightShadows[LightShadows["Soft"] = 2] = "Soft";
65
- })(LightShadows || (LightShadows = {}));
66
- /**
67
- * The Light component creates a light source in the scene.
68
- * Supports directional, spot, and point light types with various customization options.
69
- * Lights can cast shadows with configurable settings and can be set to baked or realtime rendering.
70
- *
71
- * Debug mode can be enabled with the URL parameter `?debuglights`, which shows
72
- * additional console output and visual helpers for lights.
73
- *
74
- * @category Rendering
75
- * @group Components
76
- */
77
- export class Light extends Behaviour {
78
- /**
79
- * The type of light (spot, directional, point, etc.)
80
- */
81
- type = 0;
82
- /**
83
- * The maximum distance the light affects
84
- */
85
- range = 1;
86
- /**
87
- * The full outer angle of the spotlight cone in degrees
88
- */
89
- spotAngle = 1;
90
- /**
91
- * The angle of the inner cone in degrees for soft-edge spotlights
92
- */
93
- innerSpotAngle = 1;
94
- /**
95
- * The color of the light
96
- */
97
- set color(val) {
98
- this._color = val;
99
- if (this.light !== undefined) {
100
- this.light.color = val;
101
- }
102
- }
103
- get color() {
104
- if (this.light)
105
- return this.light.color;
106
- return this._color;
107
- }
108
- _color = new Color(0xffffff);
109
- /**
110
- * The near plane distance for shadow projection
111
- */
112
- set shadowNearPlane(val) {
113
- if (val === this._shadowNearPlane)
114
- return;
115
- this._shadowNearPlane = val;
116
- if (this.light?.shadow?.camera !== undefined) {
117
- const cam = this.light.shadow.camera;
118
- cam.near = val;
119
- }
120
- }
121
- get shadowNearPlane() { return this._shadowNearPlane; }
122
- _shadowNearPlane = .1;
123
- /**
124
- * Shadow bias value to reduce shadow acne and peter-panning
125
- */
126
- set shadowBias(val) {
127
- if (val === this._shadowBias)
128
- return;
129
- this._shadowBias = val;
130
- if (this.light?.shadow?.bias !== undefined) {
131
- this.light.shadow.bias = val;
132
- this.light.shadow.needsUpdate = true;
133
- }
134
- }
135
- get shadowBias() { return this._shadowBias; }
136
- _shadowBias = 0;
137
- /**
138
- * Shadow normal bias to reduce shadow acne on sloped surfaces
139
- */
140
- set shadowNormalBias(val) {
141
- if (val === this._shadowNormalBias)
142
- return;
143
- this._shadowNormalBias = val;
144
- if (this.light?.shadow?.normalBias !== undefined) {
145
- this.light.shadow.normalBias = val;
146
- this.light.shadow.needsUpdate = true;
147
- }
148
- }
149
- get shadowNormalBias() { return this._shadowNormalBias; }
150
- _shadowNormalBias = 0;
151
- /** when enabled this will remove the multiplication when setting the shadow bias settings initially */
152
- _overrideShadowBiasSettings = false;
153
- /**
154
- * Shadow casting mode (None, Hard, or Soft)
155
- */
156
- set shadows(val) {
157
- this._shadows = val;
158
- if (this.light) {
159
- this.light.castShadow = val !== LightShadows.None;
160
- this.updateShadowSoftHard();
161
- }
162
- }
163
- get shadows() { return this._shadows; }
164
- _shadows = 1;
165
- /**
166
- * Determines if the light contributes to realtime lighting, baked lighting, or a mix
167
- */
168
- lightmapBakeType = LightmapBakeType.Realtime;
169
- /**
170
- * Brightness of the light. In WebXR experiences, the intensity is automatically
171
- * adjusted based on the AR session scale to maintain consistent lighting.
172
- */
173
- set intensity(val) {
174
- this._intensity = val;
175
- if (this.light) {
176
- let factor = 1;
177
- if (this.context.isInXR && this._webARRoot) {
178
- const scaleFactor = this._webARRoot?.arScale;
179
- if (typeof scaleFactor === "number" && scaleFactor > 0) {
180
- factor /= scaleFactor;
181
- }
182
- }
183
- this.light.intensity = val * factor;
184
- }
185
- if (debug)
186
- console.log("Set light intensity to " + this._intensity, val, this);
187
- }
188
- get intensity() { return this._intensity; }
189
- _intensity = -1;
190
- /**
191
- * Maximum distance the shadow is projected
192
- */
193
- get shadowDistance() {
194
- const light = this.light;
195
- if (light?.shadow) {
196
- const cam = light.shadow.camera;
197
- return cam.far;
198
- }
199
- return -1;
200
- }
201
- set shadowDistance(val) {
202
- this._shadowDistance = val;
203
- const light = this.light;
204
- if (light?.shadow) {
205
- const cam = light.shadow.camera;
206
- cam.far = val;
207
- cam.updateProjectionMatrix();
208
- }
209
- }
210
- _shadowDistance;
211
- // set from additional component
212
- shadowWidth;
213
- shadowHeight;
214
- /**
215
- * Resolution of the shadow map in pixels (width and height)
216
- */
217
- get shadowResolution() {
218
- const light = this.light;
219
- if (light?.shadow) {
220
- return light.shadow.mapSize.x;
221
- }
222
- return -1;
223
- }
224
- set shadowResolution(val) {
225
- if (val === this._shadowResolution)
226
- return;
227
- this._shadowResolution = val;
228
- const light = this.light;
229
- if (light?.shadow) {
230
- light.shadow.mapSize.set(val, val);
231
- light.shadow.needsUpdate = true;
232
- }
233
- }
234
- _shadowResolution = undefined;
235
- /**
236
- * Whether this light's illumination is entirely baked into lightmaps
237
- */
238
- get isBaked() {
239
- return this.lightmapBakeType === LightmapBakeType.Baked;
240
- }
241
- /**
242
- * Checks if the GameObject itself is a {@link ThreeLight} object
243
- */
244
- get selfIsLight() {
245
- if (this.gameObject["isLight"] === true)
246
- return true;
247
- switch (this.gameObject.type) {
248
- case "SpotLight":
249
- case "PointLight":
250
- case "DirectionalLight":
251
- return true;
252
- }
253
- return false;
254
- }
255
- /**
256
- * The underlying three.js {@link ThreeLight} instance
257
- */
258
- light = undefined;
259
- /**
260
- * Gets the world position of the light
261
- * @param vec Vector3 to store the result
262
- * @returns The world position as a Vector3
263
- */
264
- getWorldPosition(vec) {
265
- if (this.light) {
266
- if (this.type === LightType.Directional) {
267
- return this.light.getWorldPosition(vec).multiplyScalar(1);
268
- }
269
- return this.light.getWorldPosition(vec);
270
- }
271
- return vec;
272
- }
273
- // public updateIntensity() {
274
- // this.intensity = this._intensity;
275
- // }
276
- awake() {
277
- this.color = new Color(this.color ?? 0xffffff);
278
- if (debug)
279
- console.log(this.name, this);
280
- }
281
- onEnable() {
282
- if (debug)
283
- console.log("ENABLE LIGHT", this.name);
284
- this.createLight();
285
- if (this.isBaked)
286
- return;
287
- else if (this.light) {
288
- this.light.visible = true;
289
- this.light.intensity = this._intensity;
290
- if (debug)
291
- console.log("Set light intensity to " + this.light.intensity, this.name);
292
- if (this.selfIsLight) {
293
- // nothing to do
294
- }
295
- else if (this.light.parent !== this.gameObject)
296
- this.gameObject.add(this.light);
297
- }
298
- if (this.type === LightType.Directional)
299
- this.startCoroutine(this.updateMainLightRoutine(), FrameEvent.LateUpdate);
300
- }
301
- onDisable() {
302
- if (debug)
303
- console.log("DISABLE LIGHT", this.name);
304
- if (this.light) {
305
- if (this.selfIsLight)
306
- this.light.intensity = 0;
307
- else
308
- this.light.visible = false;
309
- }
310
- }
311
- _webXRStartedListener;
312
- _webXREndedListener;
313
- _webARRoot;
314
- onEnterXR(_args) {
315
- this._webARRoot = GameObject.getComponentInParent(this.gameObject, WebARSessionRoot) ?? undefined;
316
- // this.startCoroutine(this._updateLightIntensityInARRoutine());
317
- }
318
- // private *_updateLightIntensityInARRoutine() {
319
- // while (this.context.isInAR) {
320
- // yield;
321
- // // this.updateIntensity();
322
- // for (let i = 0; i < 30; i++) yield;
323
- // }
324
- // }
325
- onLeaveXR(_args) {
326
- // this.updateIntensity();
327
- }
328
- /**
329
- * Creates the appropriate three.js light based on the configured light type
330
- * and applies all settings like shadows, intensity, and color.
331
- */
332
- createLight() {
333
- const lightAlreadyCreated = this.selfIsLight;
334
- if (lightAlreadyCreated && !this.light) {
335
- this.light = this.gameObject;
336
- this.light.name = this.name;
337
- this._intensity = this.light.intensity;
338
- switch (this.type) {
339
- case LightType.Directional:
340
- this.setDirectionalLight(this.light);
341
- break;
342
- }
343
- }
344
- else if (!this.light) {
345
- switch (this.type) {
346
- case LightType.Directional:
347
- // console.log(this);
348
- const dirLight = new DirectionalLight(this.color, this.intensity * Math.PI);
349
- // directional light target is at 0 0 0 by default
350
- dirLight.position.set(0, 0, -shadowMaxDistance * .5).applyQuaternion(this.gameObject.quaternion);
351
- this.gameObject.add(dirLight.target);
352
- setWorldPositionXYZ(dirLight.target, 0, 0, 0);
353
- this.light = dirLight;
354
- this.gameObject.position.set(0, 0, 0);
355
- this.gameObject.rotation.set(0, 0, 0);
356
- if (debug) {
357
- const spotLightHelper = new DirectionalLightHelper(this.light, .2, this.color);
358
- this.context.scene.add(spotLightHelper);
359
- // const bh = new BoxHelper(this.context.scene, 0xfff0000);
360
- // this.context.scene.add(bh);
361
- }
362
- break;
363
- case LightType.Spot:
364
- const spotLight = new SpotLight(this.color, this.intensity * Math.PI, this.range, toRadians(this.spotAngle / 2), 1 - toRadians(this.innerSpotAngle / 2) / toRadians(this.spotAngle / 2), 2);
365
- spotLight.position.set(0, 0, 0);
366
- spotLight.rotation.set(0, 0, 0);
367
- this.light = spotLight;
368
- const spotLightTarget = spotLight.target;
369
- spotLight.add(spotLightTarget);
370
- spotLightTarget.position.set(0, 0, this.range);
371
- spotLightTarget.rotation.set(0, 0, 0);
372
- break;
373
- case LightType.Point:
374
- const pointLight = new PointLight(this.color, this.intensity * Math.PI, this.range);
375
- this.light = pointLight;
376
- // const pointHelper = new PointLightHelper(pointLight, this.range, this.color);
377
- // scene.add(pointHelper);
378
- break;
379
- }
380
- }
381
- if (this.light) {
382
- if (this._intensity >= 0)
383
- this.light.intensity = this._intensity;
384
- else
385
- this._intensity = this.light.intensity;
386
- if (this.shadows !== LightShadows.None) {
387
- this.light.castShadow = true;
388
- }
389
- else
390
- this.light.castShadow = false;
391
- if (this.light.shadow) {
392
- // shadow intensity is currently not a thing: https://github.com/mrdoob/three.js/pull/14087
393
- if (this._shadowResolution !== undefined && this._shadowResolution > 4) {
394
- this.light.shadow.mapSize.width = this._shadowResolution;
395
- this.light.shadow.mapSize.height = this._shadowResolution;
396
- }
397
- else {
398
- this.light.shadow.mapSize.width = 2048;
399
- this.light.shadow.mapSize.height = 2048;
400
- }
401
- // this.light.shadow.needsUpdate = true;
402
- // console.log(this.light.shadow.mapSize);
403
- // return;
404
- if (debug)
405
- console.log("Override shadow bias?", this._overrideShadowBiasSettings, this.shadowBias, this.shadowNormalBias);
406
- this.light.shadow.bias = this.shadowBias;
407
- this.light.shadow.normalBias = this.shadowNormalBias;
408
- this.updateShadowSoftHard();
409
- const cam = this.light.shadow.camera;
410
- cam.near = this.shadowNearPlane;
411
- // use shadow distance that was set explictly (if any)
412
- if (this._shadowDistance !== undefined && typeof this._shadowDistance === "number")
413
- cam.far = this._shadowDistance;
414
- else // otherwise fallback to object scale and max distance
415
- cam.far = shadowMaxDistance * Math.abs(this.gameObject.scale.z);
416
- // width and height
417
- this.gameObject.scale.set(1, 1, 1);
418
- if (this.shadowWidth !== undefined) {
419
- cam.left = -this.shadowWidth / 2;
420
- cam.right = this.shadowWidth / 2;
421
- }
422
- else {
423
- const sx = this.gameObject.scale.x;
424
- cam.left *= sx;
425
- cam.right *= sx;
426
- }
427
- if (this.shadowHeight !== undefined) {
428
- cam.top = this.shadowHeight / 2;
429
- cam.bottom = -this.shadowHeight / 2;
430
- }
431
- else {
432
- const sy = this.gameObject.scale.y;
433
- cam.top *= sy;
434
- cam.bottom *= sy;
435
- }
436
- this.light.shadow.needsUpdate = true;
437
- if (debug)
438
- this.context.scene.add(new CameraHelper(cam));
439
- }
440
- if (this.isBaked) {
441
- this.light.removeFromParent();
442
- }
443
- else if (!lightAlreadyCreated)
444
- this.gameObject.add(this.light);
445
- }
446
- }
447
- /**
448
- * Coroutine that updates the main light reference in the context
449
- * if this directional light should be the main light
450
- */
451
- *updateMainLightRoutine() {
452
- while (true) {
453
- if (this.type === LightType.Directional) {
454
- if (!this.context.mainLight || this.intensity > this.context.mainLight.intensity) {
455
- this.context.mainLight = this;
456
- }
457
- yield;
458
- }
459
- break;
460
- }
461
- }
462
- /**
463
- * Controls whether the renderer's shadow map type can be changed when soft shadows are used
464
- */
465
- static allowChangingRendererShadowMapType = true;
466
- /**
467
- * Updates shadow settings based on whether the shadows are set to hard or soft
468
- */
469
- updateShadowSoftHard() {
470
- if (!this.light)
471
- return;
472
- if (!this.light.shadow)
473
- return;
474
- if (this.shadows === LightShadows.Soft) {
475
- // const radius = this.light.shadow.mapSize.width / 1024 * 5;
476
- // const samples = Mathf.clamp(Math.round(radius), 2, 10);
477
- // this.light.shadow.radius = radius;
478
- // this.light.shadow.blurSamples = samples;
479
- // if (isMobileDevice()) {
480
- // this.light.shadow.radius *= .5;
481
- // this.light.shadow.blurSamples = Math.floor(this.light.shadow.blurSamples * .5);
482
- // }
483
- // if (Light.allowChangingRendererShadowMapType) {
484
- // if(this.context.renderer.shadowMap.type !== VSMShadowMap){
485
- // if(isLocalNetwork()) console.warn("Changing renderer shadow map type to VSMShadowMap because a light with soft shadows enabled was found (this will cause all shadow receivers to also cast shadows). If you don't want this behaviour either set the shadow type to hard or set Light.allowChangingRendererShadowMapType to false.", this);
486
- // this.context.renderer.shadowMap.type = VSMShadowMap;
487
- // }
488
- // }
489
- }
490
- else {
491
- this.light.shadow.radius = 1;
492
- this.light.shadow.blurSamples = 1;
493
- }
494
- }
495
- /**
496
- * Configures a directional light by adding and positioning its target
497
- * @param dirLight The directional light to set up
498
- */
499
- setDirectionalLight(dirLight) {
500
- dirLight.add(dirLight.target);
501
- dirLight.target.position.set(0, 0, -1);
502
- // dirLight.position.add(vec.set(0,0,1).multiplyScalar(shadowMaxDistance*.1).applyQuaternion(this.gameObject.quaternion));
503
- }
504
- }
505
- __decorate([
506
- serializable()
507
- ], Light.prototype, "type", void 0);
508
- __decorate([
509
- serializable(Color)
510
- ], Light.prototype, "color", null);
511
- __decorate([
512
- serializable()
513
- ], Light.prototype, "shadowNearPlane", null);
514
- __decorate([
515
- serializable()
516
- ], Light.prototype, "shadowBias", null);
517
- __decorate([
518
- serializable()
519
- ], Light.prototype, "shadowNormalBias", null);
520
- __decorate([
521
- serializable()
522
- ], Light.prototype, "shadows", null);
523
- __decorate([
524
- serializable()
525
- ], Light.prototype, "lightmapBakeType", void 0);
526
- __decorate([
527
- serializable()
528
- ], Light.prototype, "intensity", null);
529
- __decorate([
530
- serializable()
531
- ], Light.prototype, "shadowDistance", null);
532
- __decorate([
533
- serializable()
534
- ], Light.prototype, "shadowResolution", null);
535
- const vec = new Vector3(0, 0, 0);
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { CameraHelper, Color, DirectionalLight, DirectionalLightHelper, PointLight, SpotLight, Vector3 } from "three";
8
+ import { serializable } from "../engine/engine_serialization_decorator.js";
9
+ import { FrameEvent } from "../engine/engine_setup.js";
10
+ import { setWorldPositionXYZ } from "../engine/engine_three_utils.js";
11
+ import { getParam } from "../engine/engine_utils.js";
12
+ import { Behaviour, GameObject } from "./Component.js";
13
+ import { WebARSessionRoot } from "./webxr/WebARSessionRoot.js";
14
+ // https://threejs.org/examples/webgl_shadowmap_csm.html
15
+ function toDegrees(radians) {
16
+ return radians * 180 / Math.PI;
17
+ }
18
+ function toRadians(degrees) {
19
+ return degrees * Math.PI / 180;
20
+ }
21
+ const shadowMaxDistance = 300;
22
+ const debug = getParam("debuglights");
23
+ /**
24
+ * Defines the type of light in a scene.
25
+ */
26
+ export var LightType;
27
+ (function (LightType) {
28
+ /** Spot light that emits light in a cone shape */
29
+ LightType[LightType["Spot"] = 0] = "Spot";
30
+ /** Directional light that emits parallel light rays in a specific direction */
31
+ LightType[LightType["Directional"] = 1] = "Directional";
32
+ /** Point light that emits light in all directions from a single point */
33
+ LightType[LightType["Point"] = 2] = "Point";
34
+ /** Area light */
35
+ LightType[LightType["Area"] = 3] = "Area";
36
+ /** Rectangle shaped area light that only affects baked lightmaps and light probes */
37
+ LightType[LightType["Rectangle"] = 3] = "Rectangle";
38
+ /** Disc shaped area light that only affects baked lightmaps and light probes */
39
+ LightType[LightType["Disc"] = 4] = "Disc";
40
+ })(LightType || (LightType = {}));
41
+ /**
42
+ * Defines how a light contributes to the scene lighting.
43
+ */
44
+ export var LightmapBakeType;
45
+ (function (LightmapBakeType) {
46
+ /** Light affects the scene in real-time with no baking */
47
+ LightmapBakeType[LightmapBakeType["Realtime"] = 4] = "Realtime";
48
+ /** Light is completely baked into lightmaps and light probes */
49
+ LightmapBakeType[LightmapBakeType["Baked"] = 2] = "Baked";
50
+ /** Combines aspects of realtime and baked lighting */
51
+ LightmapBakeType[LightmapBakeType["Mixed"] = 1] = "Mixed";
52
+ })(LightmapBakeType || (LightmapBakeType = {}));
53
+ /**
54
+ * Defines the shadow casting options for a Light.
55
+ * @enum {number}
56
+ */
57
+ var LightShadows;
58
+ (function (LightShadows) {
59
+ /** No shadows are cast */
60
+ LightShadows[LightShadows["None"] = 0] = "None";
61
+ /** Hard-edged shadows without filtering */
62
+ LightShadows[LightShadows["Hard"] = 1] = "Hard";
63
+ /** Soft shadows with PCF filtering */
64
+ LightShadows[LightShadows["Soft"] = 2] = "Soft";
65
+ })(LightShadows || (LightShadows = {}));
66
+ /**
67
+ * The Light component creates a light source in the scene.
68
+ * Supports directional, spot, and point light types with various customization options.
69
+ * Lights can cast shadows with configurable settings and can be set to baked or realtime rendering.
70
+ *
71
+ * Debug mode can be enabled with the URL parameter `?debuglights`, which shows
72
+ * additional console output and visual helpers for lights.
73
+ *
74
+ * @category Rendering
75
+ * @group Components
76
+ */
77
+ export class Light extends Behaviour {
78
+ /**
79
+ * The type of light (spot, directional, point, etc.)
80
+ */
81
+ type = 0;
82
+ /**
83
+ * The maximum distance the light affects
84
+ */
85
+ range = 1;
86
+ /**
87
+ * The full outer angle of the spotlight cone in degrees
88
+ */
89
+ spotAngle = 1;
90
+ /**
91
+ * The angle of the inner cone in degrees for soft-edge spotlights
92
+ */
93
+ innerSpotAngle = 1;
94
+ /**
95
+ * The color of the light
96
+ */
97
+ set color(val) {
98
+ this._color = val;
99
+ if (this.light !== undefined) {
100
+ this.light.color = val;
101
+ }
102
+ }
103
+ get color() {
104
+ if (this.light)
105
+ return this.light.color;
106
+ return this._color;
107
+ }
108
+ _color = new Color(0xffffff);
109
+ /**
110
+ * The near plane distance for shadow projection
111
+ */
112
+ set shadowNearPlane(val) {
113
+ if (val === this._shadowNearPlane)
114
+ return;
115
+ this._shadowNearPlane = val;
116
+ if (this.light?.shadow?.camera !== undefined) {
117
+ const cam = this.light.shadow.camera;
118
+ cam.near = val;
119
+ }
120
+ }
121
+ get shadowNearPlane() { return this._shadowNearPlane; }
122
+ _shadowNearPlane = .1;
123
+ /**
124
+ * Shadow bias value to reduce shadow acne and peter-panning
125
+ */
126
+ set shadowBias(val) {
127
+ if (val === this._shadowBias)
128
+ return;
129
+ this._shadowBias = val;
130
+ if (this.light?.shadow?.bias !== undefined) {
131
+ this.light.shadow.bias = val;
132
+ this.light.shadow.needsUpdate = true;
133
+ }
134
+ }
135
+ get shadowBias() { return this._shadowBias; }
136
+ _shadowBias = 0;
137
+ /**
138
+ * Shadow normal bias to reduce shadow acne on sloped surfaces
139
+ */
140
+ set shadowNormalBias(val) {
141
+ if (val === this._shadowNormalBias)
142
+ return;
143
+ this._shadowNormalBias = val;
144
+ if (this.light?.shadow?.normalBias !== undefined) {
145
+ this.light.shadow.normalBias = val;
146
+ this.light.shadow.needsUpdate = true;
147
+ }
148
+ }
149
+ get shadowNormalBias() { return this._shadowNormalBias; }
150
+ _shadowNormalBias = 0;
151
+ /** when enabled this will remove the multiplication when setting the shadow bias settings initially */
152
+ _overrideShadowBiasSettings = false;
153
+ /**
154
+ * Shadow casting mode (None, Hard, or Soft)
155
+ */
156
+ set shadows(val) {
157
+ this._shadows = val;
158
+ if (this.light) {
159
+ this.light.castShadow = val !== LightShadows.None;
160
+ this.updateShadowSoftHard();
161
+ }
162
+ }
163
+ get shadows() { return this._shadows; }
164
+ _shadows = 1;
165
+ /**
166
+ * Determines if the light contributes to realtime lighting, baked lighting, or a mix
167
+ */
168
+ lightmapBakeType = LightmapBakeType.Realtime;
169
+ /**
170
+ * Brightness of the light. In WebXR experiences, the intensity is automatically
171
+ * adjusted based on the AR session scale to maintain consistent lighting.
172
+ */
173
+ set intensity(val) {
174
+ this._intensity = val;
175
+ if (this.light) {
176
+ let factor = 1;
177
+ if (this.context.isInXR && this._webARRoot) {
178
+ const scaleFactor = this._webARRoot?.arScale;
179
+ if (typeof scaleFactor === "number" && scaleFactor > 0) {
180
+ factor /= scaleFactor;
181
+ }
182
+ }
183
+ this.light.intensity = val * factor;
184
+ }
185
+ if (debug)
186
+ console.log("Set light intensity to " + this._intensity, val, this);
187
+ }
188
+ get intensity() { return this._intensity; }
189
+ _intensity = -1;
190
+ /**
191
+ * Maximum distance the shadow is projected
192
+ */
193
+ get shadowDistance() {
194
+ const light = this.light;
195
+ if (light?.shadow) {
196
+ const cam = light.shadow.camera;
197
+ return cam.far;
198
+ }
199
+ return -1;
200
+ }
201
+ set shadowDistance(val) {
202
+ this._shadowDistance = val;
203
+ const light = this.light;
204
+ if (light?.shadow) {
205
+ const cam = light.shadow.camera;
206
+ cam.far = val;
207
+ cam.updateProjectionMatrix();
208
+ }
209
+ }
210
+ _shadowDistance;
211
+ // set from additional component
212
+ shadowWidth;
213
+ shadowHeight;
214
+ /**
215
+ * Resolution of the shadow map in pixels (width and height)
216
+ */
217
+ get shadowResolution() {
218
+ const light = this.light;
219
+ if (light?.shadow) {
220
+ return light.shadow.mapSize.x;
221
+ }
222
+ return -1;
223
+ }
224
+ set shadowResolution(val) {
225
+ if (val === this._shadowResolution)
226
+ return;
227
+ this._shadowResolution = val;
228
+ const light = this.light;
229
+ if (light?.shadow) {
230
+ light.shadow.mapSize.set(val, val);
231
+ light.shadow.needsUpdate = true;
232
+ }
233
+ }
234
+ _shadowResolution = undefined;
235
+ /**
236
+ * Whether this light's illumination is entirely baked into lightmaps
237
+ */
238
+ get isBaked() {
239
+ return this.lightmapBakeType === LightmapBakeType.Baked;
240
+ }
241
+ /**
242
+ * Checks if the GameObject itself is a {@link ThreeLight} object
243
+ */
244
+ get selfIsLight() {
245
+ if (this.gameObject["isLight"] === true)
246
+ return true;
247
+ switch (this.gameObject.type) {
248
+ case "SpotLight":
249
+ case "PointLight":
250
+ case "DirectionalLight":
251
+ return true;
252
+ }
253
+ return false;
254
+ }
255
+ /**
256
+ * The underlying three.js {@link ThreeLight} instance
257
+ */
258
+ light = undefined;
259
+ /**
260
+ * Gets the world position of the light
261
+ * @param vec Vector3 to store the result
262
+ * @returns The world position as a Vector3
263
+ */
264
+ getWorldPosition(vec) {
265
+ if (this.light) {
266
+ if (this.type === LightType.Directional) {
267
+ return this.light.getWorldPosition(vec).multiplyScalar(1);
268
+ }
269
+ return this.light.getWorldPosition(vec);
270
+ }
271
+ return vec;
272
+ }
273
+ // public updateIntensity() {
274
+ // this.intensity = this._intensity;
275
+ // }
276
+ awake() {
277
+ this.color = new Color(this.color ?? 0xffffff);
278
+ if (debug)
279
+ console.log(this.name, this);
280
+ }
281
+ onEnable() {
282
+ if (debug)
283
+ console.log("ENABLE LIGHT", this.name);
284
+ this.createLight();
285
+ if (this.isBaked)
286
+ return;
287
+ else if (this.light) {
288
+ this.light.visible = true;
289
+ this.light.intensity = this._intensity;
290
+ if (debug)
291
+ console.log("Set light intensity to " + this.light.intensity, this.name);
292
+ if (this.selfIsLight) {
293
+ // nothing to do
294
+ }
295
+ else if (this.light.parent !== this.gameObject)
296
+ this.gameObject.add(this.light);
297
+ }
298
+ if (this.type === LightType.Directional)
299
+ this.startCoroutine(this.updateMainLightRoutine(), FrameEvent.LateUpdate);
300
+ }
301
+ onDisable() {
302
+ if (debug)
303
+ console.log("DISABLE LIGHT", this.name);
304
+ if (this.light) {
305
+ if (this.selfIsLight)
306
+ this.light.intensity = 0;
307
+ else
308
+ this.light.visible = false;
309
+ }
310
+ }
311
+ _webXRStartedListener;
312
+ _webXREndedListener;
313
+ _webARRoot;
314
+ onEnterXR(_args) {
315
+ this._webARRoot = GameObject.getComponentInParent(this.gameObject, WebARSessionRoot) ?? undefined;
316
+ // this.startCoroutine(this._updateLightIntensityInARRoutine());
317
+ }
318
+ // private *_updateLightIntensityInARRoutine() {
319
+ // while (this.context.isInAR) {
320
+ // yield;
321
+ // // this.updateIntensity();
322
+ // for (let i = 0; i < 30; i++) yield;
323
+ // }
324
+ // }
325
+ onLeaveXR(_args) {
326
+ // this.updateIntensity();
327
+ }
328
+ /**
329
+ * Creates the appropriate three.js light based on the configured light type
330
+ * and applies all settings like shadows, intensity, and color.
331
+ */
332
+ createLight() {
333
+ const lightAlreadyCreated = this.selfIsLight;
334
+ if (lightAlreadyCreated && !this.light) {
335
+ this.light = this.gameObject;
336
+ this.light.name = this.name;
337
+ this._intensity = this.light.intensity;
338
+ switch (this.type) {
339
+ case LightType.Directional:
340
+ this.setDirectionalLight(this.light);
341
+ break;
342
+ }
343
+ }
344
+ else if (!this.light) {
345
+ switch (this.type) {
346
+ case LightType.Directional:
347
+ // console.log(this);
348
+ const dirLight = new DirectionalLight(this.color, this.intensity * Math.PI);
349
+ // directional light target is at 0 0 0 by default
350
+ dirLight.position.set(0, 0, -shadowMaxDistance * .5).applyQuaternion(this.gameObject.quaternion);
351
+ this.gameObject.add(dirLight.target);
352
+ setWorldPositionXYZ(dirLight.target, 0, 0, 0);
353
+ this.light = dirLight;
354
+ this.gameObject.position.set(0, 0, 0);
355
+ this.gameObject.rotation.set(0, 0, 0);
356
+ if (debug) {
357
+ const spotLightHelper = new DirectionalLightHelper(this.light, .2, this.color);
358
+ this.context.scene.add(spotLightHelper);
359
+ // const bh = new BoxHelper(this.context.scene, 0xfff0000);
360
+ // this.context.scene.add(bh);
361
+ }
362
+ break;
363
+ case LightType.Spot:
364
+ const spotLight = new SpotLight(this.color, this.intensity * Math.PI, this.range, toRadians(this.spotAngle / 2), 1 - toRadians(this.innerSpotAngle / 2) / toRadians(this.spotAngle / 2), 2);
365
+ spotLight.position.set(0, 0, 0);
366
+ spotLight.rotation.set(0, 0, 0);
367
+ this.light = spotLight;
368
+ const spotLightTarget = spotLight.target;
369
+ spotLight.add(spotLightTarget);
370
+ spotLightTarget.position.set(0, 0, this.range);
371
+ spotLightTarget.rotation.set(0, 0, 0);
372
+ break;
373
+ case LightType.Point:
374
+ const pointLight = new PointLight(this.color, this.intensity * Math.PI, this.range);
375
+ this.light = pointLight;
376
+ // const pointHelper = new PointLightHelper(pointLight, this.range, this.color);
377
+ // scene.add(pointHelper);
378
+ break;
379
+ }
380
+ }
381
+ if (this.light) {
382
+ if (this._intensity >= 0)
383
+ this.light.intensity = this._intensity;
384
+ else
385
+ this._intensity = this.light.intensity;
386
+ if (this.shadows !== LightShadows.None) {
387
+ this.light.castShadow = true;
388
+ }
389
+ else
390
+ this.light.castShadow = false;
391
+ if (this.light.shadow) {
392
+ // shadow intensity is currently not a thing: https://github.com/mrdoob/three.js/pull/14087
393
+ if (this._shadowResolution !== undefined && this._shadowResolution > 4) {
394
+ this.light.shadow.mapSize.width = this._shadowResolution;
395
+ this.light.shadow.mapSize.height = this._shadowResolution;
396
+ }
397
+ else {
398
+ this.light.shadow.mapSize.width = 2048;
399
+ this.light.shadow.mapSize.height = 2048;
400
+ }
401
+ // this.light.shadow.needsUpdate = true;
402
+ // console.log(this.light.shadow.mapSize);
403
+ // return;
404
+ if (debug)
405
+ console.log("Override shadow bias?", this._overrideShadowBiasSettings, this.shadowBias, this.shadowNormalBias);
406
+ this.light.shadow.bias = this.shadowBias;
407
+ this.light.shadow.normalBias = this.shadowNormalBias;
408
+ this.updateShadowSoftHard();
409
+ const cam = this.light.shadow.camera;
410
+ cam.near = this.shadowNearPlane;
411
+ // use shadow distance that was set explictly (if any)
412
+ if (this._shadowDistance !== undefined && typeof this._shadowDistance === "number")
413
+ cam.far = this._shadowDistance;
414
+ else // otherwise fallback to object scale and max distance
415
+ cam.far = shadowMaxDistance * Math.abs(this.gameObject.scale.z);
416
+ // width and height
417
+ this.gameObject.scale.set(1, 1, 1);
418
+ if (this.shadowWidth !== undefined) {
419
+ cam.left = -this.shadowWidth / 2;
420
+ cam.right = this.shadowWidth / 2;
421
+ }
422
+ else {
423
+ const sx = this.gameObject.scale.x;
424
+ cam.left *= sx;
425
+ cam.right *= sx;
426
+ }
427
+ if (this.shadowHeight !== undefined) {
428
+ cam.top = this.shadowHeight / 2;
429
+ cam.bottom = -this.shadowHeight / 2;
430
+ }
431
+ else {
432
+ const sy = this.gameObject.scale.y;
433
+ cam.top *= sy;
434
+ cam.bottom *= sy;
435
+ }
436
+ this.light.shadow.needsUpdate = true;
437
+ if (debug)
438
+ this.context.scene.add(new CameraHelper(cam));
439
+ }
440
+ if (this.isBaked) {
441
+ this.light.removeFromParent();
442
+ }
443
+ else if (!lightAlreadyCreated)
444
+ this.gameObject.add(this.light);
445
+ }
446
+ }
447
+ /**
448
+ * Coroutine that updates the main light reference in the context
449
+ * if this directional light should be the main light
450
+ */
451
+ *updateMainLightRoutine() {
452
+ while (true) {
453
+ if (this.type === LightType.Directional) {
454
+ if (!this.context.mainLight || this.intensity > this.context.mainLight.intensity) {
455
+ this.context.mainLight = this;
456
+ }
457
+ yield;
458
+ }
459
+ break;
460
+ }
461
+ }
462
+ /**
463
+ * Controls whether the renderer's shadow map type can be changed when soft shadows are used
464
+ */
465
+ static allowChangingRendererShadowMapType = true;
466
+ /**
467
+ * Updates shadow settings based on whether the shadows are set to hard or soft
468
+ */
469
+ updateShadowSoftHard() {
470
+ if (!this.light)
471
+ return;
472
+ if (!this.light.shadow)
473
+ return;
474
+ if (this.shadows === LightShadows.Soft) {
475
+ // const radius = this.light.shadow.mapSize.width / 1024 * 5;
476
+ // const samples = Mathf.clamp(Math.round(radius), 2, 10);
477
+ // this.light.shadow.radius = radius;
478
+ // this.light.shadow.blurSamples = samples;
479
+ // if (isMobileDevice()) {
480
+ // this.light.shadow.radius *= .5;
481
+ // this.light.shadow.blurSamples = Math.floor(this.light.shadow.blurSamples * .5);
482
+ // }
483
+ // if (Light.allowChangingRendererShadowMapType) {
484
+ // if(this.context.renderer.shadowMap.type !== VSMShadowMap){
485
+ // if(isLocalNetwork()) console.warn("Changing renderer shadow map type to VSMShadowMap because a light with soft shadows enabled was found (this will cause all shadow receivers to also cast shadows). If you don't want this behaviour either set the shadow type to hard or set Light.allowChangingRendererShadowMapType to false.", this);
486
+ // this.context.renderer.shadowMap.type = VSMShadowMap;
487
+ // }
488
+ // }
489
+ }
490
+ else {
491
+ this.light.shadow.radius = 1;
492
+ this.light.shadow.blurSamples = 1;
493
+ }
494
+ }
495
+ /**
496
+ * Configures a directional light by adding and positioning its target
497
+ * @param dirLight The directional light to set up
498
+ */
499
+ setDirectionalLight(dirLight) {
500
+ dirLight.add(dirLight.target);
501
+ dirLight.target.position.set(0, 0, -1);
502
+ // dirLight.position.add(vec.set(0,0,1).multiplyScalar(shadowMaxDistance*.1).applyQuaternion(this.gameObject.quaternion));
503
+ }
504
+ }
505
+ __decorate([
506
+ serializable()
507
+ ], Light.prototype, "type", void 0);
508
+ __decorate([
509
+ serializable(Color)
510
+ ], Light.prototype, "color", null);
511
+ __decorate([
512
+ serializable()
513
+ ], Light.prototype, "shadowNearPlane", null);
514
+ __decorate([
515
+ serializable()
516
+ ], Light.prototype, "shadowBias", null);
517
+ __decorate([
518
+ serializable()
519
+ ], Light.prototype, "shadowNormalBias", null);
520
+ __decorate([
521
+ serializable()
522
+ ], Light.prototype, "shadows", null);
523
+ __decorate([
524
+ serializable()
525
+ ], Light.prototype, "lightmapBakeType", void 0);
526
+ __decorate([
527
+ serializable()
528
+ ], Light.prototype, "intensity", null);
529
+ __decorate([
530
+ serializable()
531
+ ], Light.prototype, "shadowDistance", null);
532
+ __decorate([
533
+ serializable()
534
+ ], Light.prototype, "shadowResolution", null);
535
+ const vec = new Vector3(0, 0, 0);
536
536
  //# sourceMappingURL=Light.js.map