@needle-tools/engine 4.7.0 → 4.7.2-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1074) hide show
  1. package/CHANGELOG.md +3782 -3778
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
  7. package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
  8. package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
  9. package/dist/{needle-engine.bundle-BFsiOavn.min.js → needle-engine.bundle-BhDF-YSv.min.js} +107 -107
  10. package/dist/{needle-engine.bundle-BxOXkBoQ.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +114 -114
  11. package/dist/{needle-engine.bundle-BodidWhS.js → needle-engine.bundle-gp00DTS4.js} +2932 -2920
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -166
  60. package/lib/engine/engine_addressables.js +601 -608
  61. package/lib/engine/engine_addressables.js.map +1 -1
  62. package/lib/engine/engine_animation.d.ts +43 -43
  63. package/lib/engine/engine_animation.js +133 -133
  64. package/lib/engine/engine_application.d.ts +45 -45
  65. package/lib/engine/engine_application.js +104 -104
  66. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  67. package/lib/engine/engine_assetdatabase.js +346 -346
  68. package/lib/engine/engine_audio.d.ts +4 -4
  69. package/lib/engine/engine_audio.js +23 -23
  70. package/lib/engine/engine_camera.d.ts +13 -13
  71. package/lib/engine/engine_camera.js +30 -30
  72. package/lib/engine/engine_components.d.ts +110 -110
  73. package/lib/engine/engine_components.js +374 -374
  74. package/lib/engine/engine_components_internal.d.ts +9 -9
  75. package/lib/engine/engine_components_internal.js +36 -36
  76. package/lib/engine/engine_constants.d.ts +10 -10
  77. package/lib/engine/engine_constants.js +41 -41
  78. package/lib/engine/engine_context.d.ts +475 -475
  79. package/lib/engine/engine_context.js +1673 -1673
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +101 -91
  118. package/lib/engine/engine_lightdata.js.map +1 -1
  119. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  120. package/lib/engine/engine_loaders.callbacks.js +86 -86
  121. package/lib/engine/engine_loaders.d.ts +48 -48
  122. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  123. package/lib/engine/engine_loaders.gltf.js +62 -62
  124. package/lib/engine/engine_loaders.js +337 -337
  125. package/lib/engine/engine_lods.d.ts +35 -31
  126. package/lib/engine/engine_lods.js +160 -146
  127. package/lib/engine/engine_lods.js.map +1 -1
  128. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  129. package/lib/engine/engine_mainloop_utils.js +466 -466
  130. package/lib/engine/engine_math.d.ts +114 -114
  131. package/lib/engine/engine_math.js +247 -247
  132. package/lib/engine/engine_modules.d.ts +36 -36
  133. package/lib/engine/engine_modules.js +85 -85
  134. package/lib/engine/engine_networking.d.ts +260 -260
  135. package/lib/engine/engine_networking.js +764 -764
  136. package/lib/engine/engine_networking_auto.d.ts +24 -24
  137. package/lib/engine/engine_networking_auto.js +310 -310
  138. package/lib/engine/engine_networking_blob.d.ts +48 -48
  139. package/lib/engine/engine_networking_blob.js +228 -228
  140. package/lib/engine/engine_networking_files.d.ts +35 -35
  141. package/lib/engine/engine_networking_files.js +172 -172
  142. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  143. package/lib/engine/engine_networking_files_default_components.js +42 -42
  144. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  145. package/lib/engine/engine_networking_instantiate.js +345 -345
  146. package/lib/engine/engine_networking_peer.d.ts +15 -15
  147. package/lib/engine/engine_networking_peer.js +132 -132
  148. package/lib/engine/engine_networking_streams.d.ts +123 -123
  149. package/lib/engine/engine_networking_streams.js +645 -645
  150. package/lib/engine/engine_networking_types.d.ts +22 -22
  151. package/lib/engine/engine_networking_types.js +7 -7
  152. package/lib/engine/engine_networking_utils.d.ts +2 -2
  153. package/lib/engine/engine_networking_utils.js +20 -20
  154. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  155. package/lib/engine/engine_networking_websocket.js +2 -2
  156. package/lib/engine/engine_patcher.d.ts +10 -10
  157. package/lib/engine/engine_patcher.js +142 -142
  158. package/lib/engine/engine_physics.d.ts +152 -152
  159. package/lib/engine/engine_physics.js +645 -645
  160. package/lib/engine/engine_physics.types.d.ts +40 -40
  161. package/lib/engine/engine_physics.types.js +33 -33
  162. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  163. package/lib/engine/engine_physics_rapier.js +1433 -1433
  164. package/lib/engine/engine_playerview.d.ts +26 -26
  165. package/lib/engine/engine_playerview.js +64 -64
  166. package/lib/engine/engine_scenelighting.d.ts +71 -71
  167. package/lib/engine/engine_scenelighting.js +226 -226
  168. package/lib/engine/engine_serialization.d.ts +3 -3
  169. package/lib/engine/engine_serialization.js +3 -3
  170. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  171. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  172. package/lib/engine/engine_serialization_core.d.ts +94 -94
  173. package/lib/engine/engine_serialization_core.js +607 -607
  174. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  175. package/lib/engine/engine_serialization_decorator.js +66 -66
  176. package/lib/engine/engine_setup.d.ts +1 -1
  177. package/lib/engine/engine_setup.js +2 -2
  178. package/lib/engine/engine_shaders.d.ts +53 -53
  179. package/lib/engine/engine_shaders.js +252 -252
  180. package/lib/engine/engine_shims.d.ts +4 -4
  181. package/lib/engine/engine_shims.js +24 -24
  182. package/lib/engine/engine_test_utils.d.ts +39 -39
  183. package/lib/engine/engine_test_utils.js +83 -83
  184. package/lib/engine/engine_texture.d.ts +28 -28
  185. package/lib/engine/engine_texture.js +64 -64
  186. package/lib/engine/engine_three_utils.d.ts +204 -204
  187. package/lib/engine/engine_three_utils.js +788 -788
  188. package/lib/engine/engine_time.d.ts +51 -51
  189. package/lib/engine/engine_time.js +82 -82
  190. package/lib/engine/engine_time_utils.d.ts +88 -88
  191. package/lib/engine/engine_time_utils.js +215 -215
  192. package/lib/engine/engine_tonemapping.d.ts +6 -6
  193. package/lib/engine/engine_tonemapping.js +197 -197
  194. package/lib/engine/engine_types.d.ts +578 -578
  195. package/lib/engine/engine_types.js +95 -95
  196. package/lib/engine/engine_typestore.d.ts +28 -28
  197. package/lib/engine/engine_typestore.js +55 -55
  198. package/lib/engine/engine_util_decorator.d.ts +13 -13
  199. package/lib/engine/engine_util_decorator.js +116 -116
  200. package/lib/engine/engine_utils.d.ts +248 -248
  201. package/lib/engine/engine_utils.js +1012 -1012
  202. package/lib/engine/engine_utils_format.d.ts +24 -24
  203. package/lib/engine/engine_utils_format.js +239 -239
  204. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  205. package/lib/engine/engine_utils_screenshot.js +522 -522
  206. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  207. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  208. package/lib/engine/engine_xr.d.ts +1 -1
  209. package/lib/engine/engine_xr.js +1 -1
  210. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  211. package/lib/engine/export/gltf/Writers.js +24 -24
  212. package/lib/engine/export/gltf/index.d.ts +11 -11
  213. package/lib/engine/export/gltf/index.js +123 -123
  214. package/lib/engine/export/index.d.ts +2 -2
  215. package/lib/engine/export/index.js +2 -2
  216. package/lib/engine/export/state.d.ts +7 -7
  217. package/lib/engine/export/state.js +17 -17
  218. package/lib/engine/export/utils.d.ts +2 -2
  219. package/lib/engine/export/utils.js +7 -7
  220. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  221. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  222. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  223. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  224. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  225. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  226. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  227. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  228. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  229. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  230. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  231. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  232. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  233. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  234. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  235. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  236. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  237. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  238. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  239. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  240. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  241. package/lib/engine/extensions/extension_resolver.js +1 -1
  242. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  243. package/lib/engine/extensions/extension_utils.js +152 -152
  244. package/lib/engine/extensions/extensions.d.ts +32 -32
  245. package/lib/engine/extensions/extensions.js +107 -107
  246. package/lib/engine/extensions/index.d.ts +6 -6
  247. package/lib/engine/extensions/index.js +6 -6
  248. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  249. package/lib/engine/extensions/usage_tracker.js +65 -65
  250. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  251. package/lib/engine/js-extensions/Camera.js +39 -39
  252. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  253. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  254. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  255. package/lib/engine/js-extensions/Layers.js +22 -22
  256. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  257. package/lib/engine/js-extensions/Object3D.js +136 -136
  258. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  259. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  260. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  261. package/lib/engine/js-extensions/Vector.js +13 -13
  262. package/lib/engine/js-extensions/index.d.ts +5 -5
  263. package/lib/engine/js-extensions/index.js +5 -5
  264. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  265. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  266. package/lib/engine/shaders/shaderData.d.ts +55 -55
  267. package/lib/engine/shaders/shaderData.js +58 -58
  268. package/lib/engine/tests/test_utils.d.ts +2 -2
  269. package/lib/engine/tests/test_utils.js +53 -53
  270. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  271. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  272. package/lib/engine/webcomponents/api.d.ts +5 -5
  273. package/lib/engine/webcomponents/api.js +4 -4
  274. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  275. package/lib/engine/webcomponents/buttons.js +264 -264
  276. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  277. package/lib/engine/webcomponents/fonts.js +32 -32
  278. package/lib/engine/webcomponents/icons.d.ts +9 -9
  279. package/lib/engine/webcomponents/icons.js +52 -52
  280. package/lib/engine/webcomponents/index.d.ts +1 -1
  281. package/lib/engine/webcomponents/index.js +1 -1
  282. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  283. package/lib/engine/webcomponents/logo-element.js +67 -67
  284. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  285. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  286. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  287. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  288. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  289. package/lib/engine/webcomponents/needle-button.js +161 -161
  290. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  291. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  292. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  293. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  294. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  295. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  296. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  297. package/lib/engine/webcomponents/needle-engine.js +821 -821
  298. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  299. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  300. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  301. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  302. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  303. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  304. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  305. package/lib/engine/xr/NeedleXRSync.js +188 -188
  306. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  307. package/lib/engine/xr/SceneTransition.js +69 -69
  308. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  309. package/lib/engine/xr/TempXRContext.js +187 -187
  310. package/lib/engine/xr/XRRig.d.ts +7 -7
  311. package/lib/engine/xr/XRRig.js +1 -1
  312. package/lib/engine/xr/api.d.ts +6 -6
  313. package/lib/engine/xr/api.js +6 -6
  314. package/lib/engine/xr/events.d.ts +66 -66
  315. package/lib/engine/xr/events.js +93 -93
  316. package/lib/engine/xr/internal.d.ts +12 -12
  317. package/lib/engine/xr/internal.js +25 -25
  318. package/lib/engine/xr/usdz.d.ts +12 -12
  319. package/lib/engine/xr/usdz.js +29 -29
  320. package/lib/engine/xr/utils.d.ts +11 -11
  321. package/lib/engine/xr/utils.js +34 -34
  322. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  323. package/lib/engine-components/AlignmentConstraint.js +39 -39
  324. package/lib/engine-components/Animation.d.ts +156 -156
  325. package/lib/engine-components/Animation.js +508 -508
  326. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  327. package/lib/engine-components/AnimationCurve.js +159 -159
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  1001. package/src/engine-components/ui/Outline.ts +13 -13
  1002. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1003. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1004. package/src/engine-components/ui/Raycaster.ts +102 -102
  1005. package/src/engine-components/ui/RectTransform.ts +375 -375
  1006. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1007. package/src/engine-components/ui/Symbols.ts +1 -1
  1008. package/src/engine-components/ui/Text.ts +578 -578
  1009. package/src/engine-components/ui/Utils.ts +113 -113
  1010. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1011. package/src/engine-components/utils/LookAt.ts +88 -88
  1012. package/src/engine-components/utils/OpenURL.ts +114 -114
  1013. package/src/engine-components/webxr/Avatar.ts +265 -265
  1014. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1015. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1016. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1017. package/src/engine-components/webxr/WebXR.ts +585 -585
  1018. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1019. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1020. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1021. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1022. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1023. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1024. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1025. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1026. package/src/engine-components/webxr/index.ts +2 -2
  1027. package/src/engine-components/webxr/types.ts +3 -3
  1028. package/src/engine-components-experimental/Presentation.ts +12 -12
  1029. package/src/engine-components-experimental/api.ts +4 -4
  1030. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1031. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1032. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1033. package/src/engine-schemes/README.md +1 -1
  1034. package/src/engine-schemes/api.ts +12 -12
  1035. package/src/engine-schemes/dist/api.js +17 -0
  1036. package/src/engine-schemes/dist/api.js.meta +7 -0
  1037. package/src/engine-schemes/dist/schemes.js +25 -0
  1038. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1040. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1042. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1043. package/src/engine-schemes/dist/transform.js +46 -0
  1044. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec2.js +32 -0
  1046. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec3.js +36 -0
  1048. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vec4.js +40 -0
  1050. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1051. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1052. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1053. package/src/engine-schemes/schemes.ts +28 -28
  1054. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1055. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1056. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1057. package/src/engine-schemes/transform.ts +50 -50
  1058. package/src/engine-schemes/transforms.fbs +25 -25
  1059. package/src/engine-schemes/vec.fbs +19 -19
  1060. package/src/engine-schemes/vec2.ts +33 -33
  1061. package/src/engine-schemes/vec3.ts +38 -38
  1062. package/src/engine-schemes/vec4.ts +43 -43
  1063. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1064. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1065. package/src/include/draco/draco_decoder.js +34 -34
  1066. package/src/include/ktx2/basis_transcoder.js +21 -21
  1067. package/src/include/needle/arial-msdf.json +1471 -1471
  1068. package/src/include/three/DragControls.js +231 -231
  1069. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1070. package/src/needle-engine.ts +70 -70
  1071. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
  1072. package/dist/gltf-progressive-Bl4okF1b.min.js +0 -8
  1073. package/dist/gltf-progressive-DSpdn0QT.js +0 -1054
  1074. package/dist/gltf-progressive-P8b8a0qY.umd.cjs +0 -8
@@ -1,1464 +1,1464 @@
1
- import { Object3D, PerspectiveCamera, Quaternion, Vector3 } from "three";
2
- import { enableSpatialConsole, isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../debug/index.js";
3
- import { Application, internalOnUserInputRegistered } from "../engine_application.js";
4
- import { Context, FrameEvent } from "../engine_context.js";
5
- import { ContextEvent, ContextRegistry } from "../engine_context_registry.js";
6
- import { isDestroyed } from "../engine_gameobject.js";
7
- import { Gizmos } from "../engine_gizmos.js";
8
- import { registerFrameEventCallback, unregisterFrameEventCallback } from "../engine_lifecycle_functions_internal.js";
9
- import { getBoundingBox, getTempQuaternion, getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale, setWorldPosition, setWorldQuaternion, setWorldScale } from "../engine_three_utils.js";
10
- import { delay, DeviceUtilities, getParam } from "../engine_utils.js";
11
- import { invokeXRSessionEnd, invokeXRSessionStart } from "./events.js";
12
- import { flipForwardMatrix, flipForwardQuaternion, ImplictXRRig } from "./internal.js";
13
- import { NeedleXRController } from "./NeedleXRController.js";
14
- import { NeedleXRSync } from "./NeedleXRSync.js";
15
- import { SceneTransition } from "./SceneTransition.js";
16
- import { TemporaryXRContext } from "./TempXRContext.js";
17
- import { InternalUSDZRegistry } from "./usdz.js";
18
- const measure_SessionStartedMarker = "NeedleXRSession onStart";
19
- const measure_SessionEndedMarker = "NeedleXRSession onEnd";
20
- const debug = getParam("debugwebxr");
21
- const debugFPS = getParam("stats");
22
- let debugFPSFramesSinceLastUpdate = 0;
23
- function getDOMOverlayElement(domElement) {
24
- let arOverlayElement = null;
25
- // for react cases we dont have an Engine Element
26
- const element = domElement;
27
- if (element.getAROverlayContainer)
28
- arOverlayElement = element.getAROverlayContainer();
29
- else
30
- arOverlayElement = domElement;
31
- return arOverlayElement;
32
- }
33
- handleSessionGranted();
34
- async function handleSessionGranted() {
35
- // TODO: asap session granted doesnt handle the pre-room yet
36
- if (getParam("debugasap")) {
37
- let asapSession = globalThis["needle:XRSession"];
38
- // @ts-ignore // getting TS2848 here, not sure why
39
- if (asapSession instanceof (Promise)) {
40
- delete globalThis["needle:XRSession"];
41
- ContextRegistry.addContextCreatedCallback(async (cb) => {
42
- if (!asapSession)
43
- return;
44
- // TODO: add support to pass this to the temporary room
45
- enableSpatialConsole(true);
46
- const session = await asapSession;
47
- if (session) {
48
- const sessionInit = NeedleXRSession.getDefaultSessionInit("immersive-vr");
49
- NeedleXRSession.setSession("immersive-vr", session, sessionInit, cb.context);
50
- }
51
- else {
52
- console.error("NeedleXRSession: ASAP session was rejected");
53
- }
54
- asapSession = undefined;
55
- });
56
- return;
57
- }
58
- }
59
- if ('xr' in navigator) {
60
- // WebXRViewer (based on Firefox) has a bug where addEventListener
61
- // throws a silent exception and aborts execution entirely.
62
- if (/WebXRViewer\//i.test(navigator.userAgent)) {
63
- console.warn('WebXRViewer does not support addEventListener');
64
- return;
65
- }
66
- navigator.xr?.addEventListener('sessiongranted', async () => {
67
- enableSpatialConsole(true);
68
- console.log("Received Session Granted...");
69
- await delay(100);
70
- const lastSessionMode = sessionStorage.getItem("needle_xr_session_mode");
71
- const lastSessionInit = sessionStorage.getItem("needle_xr_session_init") ?? null;
72
- const init = lastSessionInit ? JSON.parse(lastSessionInit) : null;
73
- let info = null;
74
- if (contextIsLoading()) {
75
- await TemporaryXRContext.start(lastSessionMode || "immersive-vr", init || NeedleXRSession.getDefaultSessionInit("immersive-vr"));
76
- await waitForContextLoadingFinished();
77
- info = await TemporaryXRContext.handoff();
78
- }
79
- if (info) {
80
- NeedleXRSession.setSession(info.mode, info.session, info.init, Context.Current);
81
- }
82
- else if (lastSessionMode && lastSessionInit) {
83
- console.log("Session Granted: Restore last session");
84
- const init = JSON.parse(lastSessionInit);
85
- NeedleXRSession.start(lastSessionMode, init).catch(e => console.warn(e));
86
- }
87
- else {
88
- // if no session was found we start VR by default
89
- NeedleXRSession.start("immersive-vr").catch(e => console.warn("Session Granted failed:", e));
90
- }
91
- // make sure we only subscribe to the event once
92
- }, { once: true });
93
- }
94
- }
95
- function saveSessionInfo(mode, init) {
96
- sessionStorage.setItem("needle_xr_session_mode", mode);
97
- sessionStorage.setItem("needle_xr_session_init", JSON.stringify(init));
98
- }
99
- function deleteSessionInfo() {
100
- sessionStorage.removeItem("needle_xr_session_mode");
101
- sessionStorage.removeItem("needle_xr_session_init");
102
- }
103
- const contexts_loading = new Set();
104
- ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, async (cb) => {
105
- contexts_loading.add(cb.context);
106
- });
107
- ContextRegistry.registerCallback(ContextEvent.ContextCreated, async (cb) => {
108
- contexts_loading.delete(cb.context);
109
- const autostart = cb.context?.domElement.getAttribute("autostart") || null;
110
- handleAutoStart(autostart);
111
- });
112
- function contextIsLoading() { return contexts_loading.size > 0; }
113
- function waitForContextLoadingFinished() {
114
- return new Promise(res => {
115
- const startTime = Date.now();
116
- const interval = setInterval(() => {
117
- if (!contextIsLoading() || Date.now() - startTime > 60000) {
118
- clearInterval(interval);
119
- res();
120
- }
121
- }, 100);
122
- });
123
- }
124
- if (DeviceUtilities.isDesktop() && isDevEnvironment()) {
125
- window.addEventListener("keydown", (evt) => {
126
- if (evt.key === "x" || evt.key === "Escape") {
127
- if (NeedleXRSession.active) {
128
- NeedleXRSession.stop();
129
- }
130
- }
131
- });
132
- }
133
- function handleAutoStart(value) {
134
- if (!value)
135
- return;
136
- switch (value?.toLowerCase()) {
137
- case "ar":
138
- Application.registerWaitForInteraction(() => {
139
- // TODO: move WebARSessionRoot to core
140
- NeedleXRSession.start("ar");
141
- });
142
- break;
143
- }
144
- }
145
- // if (getParam("simulatewebxrloading")) {
146
- // ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, async _cb => {
147
- // await delay(3000);
148
- // setTimeout(async () => {
149
- // const info = await TemporaryXRContext.handoff();
150
- // if (info) NeedleXRSession.setSession(info.mode, info.session, info.init, Context.Current);
151
- // else
152
- // NeedleXRSession.start("immersive-vr")
153
- // }, 6000)
154
- // });
155
- // let triggered = false;
156
- // window.addEventListener("click", () => {
157
- // if (triggered) return;
158
- // triggered = true;
159
- // TemporaryXRContext.start("immersive-vr", NeedleXRSession.getDefaultSessionInit("immersive-vr"));
160
- // });
161
- // }
162
- /**
163
- * This class manages an XRSession to provide helper methods and events. It provides easy access to the XRInputSources (controllers and hands)
164
- * - Start a XRSession with `NeedleXRSession.start(...)`
165
- * - Stop a XRSession with `NeedleXRSession.stop()`
166
- * - Access a running XRSession with `NeedleXRSession.active`
167
- *
168
- * If a XRSession is active you can use all XR-related event methods on your components to receive XR events e.g. `onEnterXR`, `onUpdateXR`, `onLeaveXR`
169
- * ```ts
170
- * export class MyComponent extends Behaviour {
171
- * // callback invoked whenever the XRSession is started or your component is added to a scene with an active XRSession
172
- * onEnterXR(args: NeedleXREventArgs) {
173
- * console.log("Entered XR");
174
- * // access the NeedleXRSession via args.xr
175
- * }
176
- * // callback invoked whenever a controller is added (or you switch from controller to hand tracking)
177
- * onControllerAdded(args: NeedleXRControllerEventArgs) { }
178
- * }
179
- * ```
180
- *
181
- * ### XRRig
182
- * The XRRig can be accessed via the `rig` property
183
- * Set a custom XRRig via `NeedleXRSession.addRig(...)` or `NeedleXRSession.removeRig(...)`
184
- * By default the active XRRig with the highest priority in the scene is used
185
- */
186
- export class NeedleXRSession {
187
- static _sync = null;
188
- static getXRSync(context) {
189
- if (!this._sync)
190
- this._sync = new NeedleXRSync(context);
191
- return this._sync;
192
- }
193
- static get currentSessionRequest() { return this._currentSessionRequestMode; }
194
- static _currentSessionRequestMode = null;
195
- /**
196
- * @returns the active @type {NeedleXRSession} (if any active) or null
197
- */
198
- static get active() { return this._activeSession; }
199
- /** The active xr session mode (if any xr session is active)
200
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSessionMode
201
- */
202
- static get activeMode() { return this._activeSession?.mode ?? null; }
203
- /** XRSystem via navigator.xr access
204
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem
205
- */
206
- static get xrSystem() {
207
- return ('xr' in navigator) ? navigator.xr : undefined;
208
- }
209
- /**
210
- * @returns true if the browser supports WebXR (`immersive-vr` or `immersive-ar`)
211
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
212
- */
213
- static isXRSupported() { return Promise.all([this.isVRSupported(), this.isARSupported()]).then(res => res.some(e => e)).catch(() => false); }
214
- /**
215
- * @returns true if the browser supports immersive-vr (WebXR)
216
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
217
- */
218
- static isVRSupported() { return this.isSessionSupported("immersive-vr"); }
219
- /**
220
- * @returns true if the browser supports immersive-ar (WebXR)
221
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
222
- */
223
- static isARSupported() { return this.isSessionSupported("immersive-ar"); }
224
- /**
225
- * @param mode The XRSessionMode to check if it is supported
226
- * @returns true if the browser supports the given XRSessionMode
227
- */
228
- static isSessionSupported(mode) { return this.xrSystem?.isSessionSupported(mode).catch(err => { if (debug)
229
- console.error(err); return false; }) ?? Promise.resolve(false); }
230
- static _currentSessionRequest;
231
- static _activeSession;
232
- /** Register to listen to XRSession start events. Unsubscribe with `offXRSessionStart` */
233
- static onSessionRequestStart(evt) {
234
- this._sessionRequestStartListeners.push(evt);
235
- }
236
- /** Unsubscribe from request start evt. Register with `onSessionRequestStart` */
237
- static offSessionRequestStart(evt) {
238
- const index = this._sessionRequestStartListeners.indexOf(evt);
239
- if (index >= 0)
240
- this._sessionRequestStartListeners.splice(index, 1);
241
- }
242
- static _sessionRequestStartListeners = [];
243
- /** Called after the session request has finished */
244
- static onSessionRequestEnd(evt) {
245
- this._sessionRequestEndListeners.push(evt);
246
- }
247
- /** Unsubscribe from request end evt */
248
- static offSessionRequestEnd(evt) {
249
- const index = this._sessionRequestEndListeners.indexOf(evt);
250
- if (index >= 0)
251
- this._sessionRequestEndListeners.splice(index, 1);
252
- }
253
- static _sessionRequestEndListeners = [];
254
- /** Listen to XR session started. Unsubscribe with `offXRSessionStart` */
255
- static onXRSessionStart(evt) {
256
- this._xrStartListeners.push(evt);
257
- }
258
- ;
259
- /** Unsubscribe from XRSession started events */
260
- static offXRSessionStart(evt) {
261
- const index = this._xrStartListeners.indexOf(evt);
262
- if (index >= 0)
263
- this._xrStartListeners.splice(index, 1);
264
- }
265
- static _xrStartListeners = [];
266
- /** Listen to XR session ended. Unsubscribe with `offXRSessionEnd` */
267
- static onXRSessionEnd(evt) {
268
- this._xrEndListeners.push(evt);
269
- }
270
- ;
271
- /** Unsubscribe from XRSession started events */
272
- static offXRSessionEnd(evt) {
273
- const index = this._xrEndListeners.indexOf(evt);
274
- if (index >= 0)
275
- this._xrEndListeners.splice(index, 1);
276
- }
277
- static _xrEndListeners = [];
278
- /** Listen to controller added events.
279
- * Events are cleared when starting a new session
280
- **/
281
- static onControllerAdded(evt) {
282
- this._controllerAddedListeners.push(evt);
283
- }
284
- /** Unsubscribe from controller added evts */
285
- static offControllerAdded(evt) {
286
- const index = this._controllerAddedListeners.indexOf(evt);
287
- if (index >= 0)
288
- this._controllerAddedListeners.splice(index, 1);
289
- }
290
- static _controllerAddedListeners = [];
291
- /** Listen to controller removed events
292
- * Events are cleared when starting a new session
293
- **/
294
- static onControllerRemoved(evt) {
295
- this._controllerRemovedListeners.push(evt);
296
- }
297
- /** Unsubscribe from controller removed events */
298
- static offControllerRemoved(evt) {
299
- const index = this._controllerRemovedListeners.indexOf(evt);
300
- if (index >= 0)
301
- this._controllerRemovedListeners.splice(index, 1);
302
- }
303
- static _controllerRemovedListeners = [];
304
- /** If the browser supports offerSession - creating a VR or AR button in the browser navigation bar */
305
- static offerSession(mode, init, context) {
306
- if ('xr' in navigator && navigator.xr && 'offerSession' in navigator.xr) {
307
- if (typeof navigator.xr.offerSession === "function") {
308
- console.log("WebXR offerSession is available - requesting mode: " + mode);
309
- if (init == "default") {
310
- init = this.getDefaultSessionInit(mode);
311
- }
312
- navigator.xr.offerSession(mode, {
313
- ...init
314
- }).then((session) => {
315
- return NeedleXRSession.setSession(mode, session, init, context);
316
- }).catch(_ => {
317
- console.log("XRSession offer rejected (perhaps because another call to offerSession was made or a call to requestSession was made)");
318
- });
319
- }
320
- return true;
321
- }
322
- return false;
323
- }
324
- /** @returns a new XRSession init object with defaults */
325
- static getDefaultSessionInit(mode) {
326
- switch (mode) {
327
- case "immersive-ar":
328
- const arFeatures = ['anchors', 'local-floor', 'layers', 'dom-overlay', 'hit-test', 'unbounded'];
329
- // Don't request handtracking by default on VisionOS
330
- if (!DeviceUtilities.isVisionOS())
331
- arFeatures.push('hand-tracking');
332
- return {
333
- optionalFeatures: arFeatures,
334
- };
335
- case "immersive-vr":
336
- const vrFeatures = ['local-floor', 'bounded-floor', 'high-fixed-foveation-level', 'layers'];
337
- // Don't request handtracking by default on VisionOS
338
- if (!DeviceUtilities.isVisionOS())
339
- vrFeatures.push('hand-tracking');
340
- return {
341
- optionalFeatures: vrFeatures,
342
- };
343
- default:
344
- console.warn("No default session init for mode", mode);
345
- return {};
346
- }
347
- }
348
- /** start a new webXR session (make sure to stop already running sessions before calling this method)
349
- * @param mode The XRSessionMode to start (e.g. `immersive-vr` or `immersive-ar`) or `ar` to start `immersive-ar` on supported devices OR on iOS devices it will export an interactive USDZ and open in Quicklook.
350
- * Get more information about WebXR modes: https://developer.mozilla.org/en-US/docs/Web/API/XRSessionMode
351
- * @param init The XRSessionInit to use (optional), docs: https://developer.mozilla.org/en-US/docs/Web/API/XRSessionInit
352
- * @param context The Needle Engine context to use
353
- */
354
- static async start(mode, init, context) {
355
- // handle iOS platform where "immersive-ar" is not supported
356
- // TODO: should we add a separate mode (e.g. "AR")? https://linear.app/needle/issue/NE-5303
357
- if (DeviceUtilities.isiOS()) {
358
- if (mode === "ar") {
359
- const arSupported = await this.isARSupported();
360
- if (!arSupported) {
361
- InternalUSDZRegistry.exportAndOpen();
362
- return null;
363
- }
364
- else {
365
- mode = "immersive-ar";
366
- }
367
- }
368
- }
369
- else if (mode == "ar") {
370
- mode = "immersive-ar";
371
- }
372
- if (isDevEnvironment() && getParam("debugxrpreroom")) {
373
- console.warn("Debug: Starting temporary XR session");
374
- await TemporaryXRContext.start(mode, init || NeedleXRSession.getDefaultSessionInit(mode));
375
- return null;
376
- }
377
- if (this._currentSessionRequest) {
378
- console.warn("A XRSession is already being requested");
379
- if (debug || isDevEnvironment())
380
- showBalloonWarning("A XRSession is already being requested");
381
- return this._currentSessionRequest.then(() => this._activeSession);
382
- }
383
- if (this._activeSession) {
384
- console.error("A XRSession is already running");
385
- return this._activeSession;
386
- }
387
- // Make sure we have a context
388
- if (!context)
389
- context = Context.Current;
390
- if (!context)
391
- context = ContextRegistry.All[0];
392
- if (!context)
393
- throw new Error("No Needle Engine Context found");
394
- //performance.mark('NeedleXRSession start');
395
- // setup session init args, make sure we have default values
396
- if (!init)
397
- init = {};
398
- switch (mode) {
399
- // Setup VR initialization parameters
400
- case "immersive-ar":
401
- {
402
- const supported = await this.xrSystem?.isSessionSupported('immersive-ar');
403
- if (supported !== true) {
404
- console.error(mode + ' is not supported by this browser.');
405
- return null;
406
- }
407
- const defaultInit = this.getDefaultSessionInit(mode);
408
- const domOverlayElement = getDOMOverlayElement(context.domElement);
409
- if (domOverlayElement && !DeviceUtilities.isQuest()) { // excluding quest since dom-overlay breaks sessiongranted
410
- defaultInit.domOverlay = { root: domOverlayElement };
411
- defaultInit.optionalFeatures.push('dom-overlay');
412
- }
413
- init = {
414
- ...defaultInit,
415
- ...init,
416
- };
417
- }
418
- break;
419
- // Setup AR initialization parameters
420
- case "immersive-vr":
421
- {
422
- const supported = await this.xrSystem?.isSessionSupported('immersive-vr');
423
- if (supported !== true) {
424
- console.error(mode + ' is not supported by this browser.');
425
- return null;
426
- }
427
- const defaultInit = this.getDefaultSessionInit(mode);
428
- init = {
429
- ...defaultInit,
430
- ...init,
431
- };
432
- }
433
- break;
434
- default:
435
- console.warn("No default session init for mode", mode);
436
- break;
437
- }
438
- // Fix: define these here because VariantLauncher crashes otherwise. Spec: https://immersive-web.github.io/webxr/#feature-dependencies
439
- // Issue: https://linear.app/needle/issue/NE-5136
440
- init.optionalFeatures ??= [];
441
- init.requiredFeatures ??= [];
442
- // we stop a temporary session here (if any runs)
443
- await TemporaryXRContext.stop();
444
- const scripts = mode == "immersive-ar" ? context.scripts_immersive_ar : context.scripts_immersive_vr;
445
- if (debug)
446
- console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;", init, scripts);
447
- else
448
- console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;");
449
- for (const script of scripts) {
450
- if (script.onBeforeXR)
451
- script.onBeforeXR(mode, init);
452
- }
453
- for (const listener of this._sessionRequestStartListeners) {
454
- listener({ mode, init });
455
- }
456
- if (debug)
457
- showBalloonMessage("Requesting " + mode + " session (" + Date.now() + ")");
458
- this._currentSessionRequest = navigator.xr?.requestSession(mode, init);
459
- this._currentSessionRequestMode = mode;
460
- /**@type {XRSystem} */
461
- const newSession = await (this._currentSessionRequest)?.catch(e => {
462
- console.error(e, "Code: " + e.code);
463
- if (e.code === 9)
464
- showBalloonWarning("Make sure your device has the required permissions (e.g. camera access)");
465
- console.log("If the specified XR configuration is not supported (e.g. entering AR doesnt work) - make sure you access the website on a secure connection (HTTPS) and your device has the required permissions (e.g. camera access)");
466
- const notSecure = location.protocol === 'http:';
467
- if (notSecure)
468
- showBalloonWarning("XR requires a secure connection (HTTPS)");
469
- });
470
- this._currentSessionRequest = undefined;
471
- this._currentSessionRequestMode = null;
472
- for (const listener of this._sessionRequestEndListeners) {
473
- listener({ mode, init, newSession: newSession || null });
474
- }
475
- if (!newSession) {
476
- console.warn("XR Session request was rejected");
477
- return null;
478
- }
479
- const session = this.setSession(mode, newSession, init, context);
480
- //performance.mark('NeedleXRSession end');
481
- //performance.measure('NeedleXRSession Startup', 'NeedleXRSession start', 'NeedleXRSession end');
482
- return session;
483
- }
484
- static setSession(mode, session, init, context) {
485
- if (this._activeSession) {
486
- console.error("A XRSession is already running");
487
- return this._activeSession;
488
- }
489
- const scripts = mode == "immersive-ar" ? context.scripts_immersive_ar : context.scripts_immersive_vr;
490
- this._activeSession = new NeedleXRSession(mode, session, context, {
491
- scripts: scripts,
492
- controller_added: this._controllerAddedListeners,
493
- controller_removed: this._controllerRemovedListeners,
494
- init: init
495
- });
496
- session.addEventListener("end", this.onEnd);
497
- if (debug)
498
- console.log("%c" + `Started ${mode} session`, "font-weight:bold;", scripts);
499
- else
500
- console.log("%c" + `Started ${mode} session`, "font-weight:bold;");
501
- return this._activeSession;
502
- }
503
- static $_stop_request = Symbol();
504
- /** stops the active XR session */
505
- static stop() {
506
- const session = this._activeSession;
507
- if (session) {
508
- if (session[this.$_stop_request] === undefined) {
509
- if (debug)
510
- console.log("[NeedleXRSession] Stopping XR Session... (new)");
511
- // We can not call session.end() immediately because we might be within a frame callback
512
- // For example if a use calls `NeedleXRSession.stop()` within a `update()` callback
513
- session[this.$_stop_request] = setTimeout(() => {
514
- session.end();
515
- });
516
- }
517
- else if (debug) {
518
- console.warn("[NeedleXRSession] XR Session stop already requested");
519
- }
520
- }
521
- }
522
- static onEnd = () => {
523
- if (debug)
524
- console.log("XR Session ended");
525
- this._activeSession = null;
526
- };
527
- /** The needle engine context this session was started from */
528
- context;
529
- get sync() {
530
- return NeedleXRSession._sync;
531
- }
532
- /** Returns true if the xr session is still active */
533
- get running() { return !this._ended && this.session != null; }
534
- /**
535
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession
536
- */
537
- session;
538
- /** XR Session Mode: AR or VR */
539
- mode;
540
- /**
541
- * The XRSession interface's read-only interactionMode property describes the best space (according to the user agent) for the application to draw an interactive UI for the current session.
542
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/interactionMode
543
- */
544
- get interactionMode() { return this.session["interactionMode"]; }
545
- /**
546
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/visibilityState
547
- * @returns {XRVisibilityState} The visibility state of the XRSession
548
- */
549
- get visibilityState() { return this.session.visibilityState; }
550
- /**
551
- * Check if the session is `visible-blurred` - this means e.g. the keyboard is shown
552
- */
553
- get isVisibleBlurred() { return this.session.visibilityState === 'visible-blurred'; }
554
- /**
555
- * Check if the session has system keyboard support
556
- */
557
- get isSystemKeyboardSupported() { return this.session.isSystemKeyboardSupported; }
558
- /**
559
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/environmentBlendMode
560
- */
561
- get environmentBlendMode() { return this.session.environmentBlendMode; }
562
- /**
563
- * The current XR frame
564
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRFrame
565
- */
566
- get frame() { return this.context.xrFrame; }
567
- /** The currently active/connected controllers */
568
- controllers = [];
569
- /** shorthand to query the left controller. Use `controllers` to get access to all connected controllers */
570
- get leftController() { return this.controllers.find(c => c.side === "left"); }
571
- /** shorthand to query the right controller. Use `controllers` to get access to all connected controllers */
572
- get rightController() { return this.controllers.find(c => c.side === "right"); }
573
- /** @returns the given controller if it is connected */
574
- getController(side) {
575
- if (typeof side === "number")
576
- return this.controllers[side] || null;
577
- return this.controllers.find(c => c.side === side) || null;
578
- }
579
- /** Returns true if running in pass through mode in immersive AR (e.g. user is wearing a headset while in AR) */
580
- get isPassThrough() {
581
- if (this.environmentBlendMode !== 'opaque' && this.interactionMode === "world-space")
582
- return true;
583
- // since we can not rely on interactionMode check we check the controllers too
584
- // https://linear.app/needle/issue/NE-4057
585
- // the following is a workaround for the issue above
586
- if (this.mode === "immersive-ar" && this.environmentBlendMode !== 'opaque') {
587
- // if we have any tracked pointer controllers we're also in passthrough
588
- if (this.controllers.some(c => c.inputSource.targetRayMode === "tracked-pointer"))
589
- return true;
590
- }
591
- if (isDevEnvironment() && DeviceUtilities.isDesktop() && this.mode === "immersive-ar") {
592
- return true;
593
- }
594
- return false;
595
- }
596
- get isAR() { return this.mode === 'immersive-ar'; }
597
- get isVR() { return this.mode === 'immersive-vr'; }
598
- /** If the AR mode is not immersive (meaning the user is e.g. holding a phone instead of wearing a AR passthrough headset) */
599
- get isScreenBasedAR() { return this.isAR && !this.isPassThrough; }
600
- get posePosition() { return this._transformPosition; }
601
- get poseOrientation() { return this._transformOrientation; }
602
- /** @returns the context.renderer.xr.getReferenceSpace() result */
603
- get referenceSpace() { return this.context.renderer.xr.getReferenceSpace(); }
604
- /** @returns the XRFrame `viewerpose` using the xr `referenceSpace` */
605
- get viewerPose() { return this._viewerPose; }
606
- /** @returns `true` if any image is currently being tracked */
607
- /** returns true if images are currently being tracked */
608
- get isTrackingImages() {
609
- if (this.frame && "getImageTrackingResults" in this.frame && typeof this.frame.getImageTrackingResults === "function") {
610
- try {
611
- const trackingResult = this.frame.getImageTrackingResults();
612
- for (const result of trackingResult) {
613
- const state = result.trackingState;
614
- if (state === "tracked")
615
- return true;
616
- }
617
- }
618
- catch {
619
- // Looks like we get a NotSupportedException on Android since the method is known
620
- // but the feature is not supported by the session
621
- // TODO Can we check here if we even requested the image-tracking feature instead of catching?
622
- return false;
623
- }
624
- }
625
- return false;
626
- }
627
- /** The currently active XR rig */
628
- get rig() {
629
- const rig = this._rigs[0] ?? null;
630
- if (rig?.gameObject && isDestroyed(rig.gameObject) || rig?.isActive === false) {
631
- this.updateActiveXRRig();
632
- return this._rigs[0] ?? null;
633
- }
634
- return rig;
635
- }
636
- _rigScale = 1;
637
- _lastRigScaleUpdate = -1;
638
- /** Get the XR Rig worldscale.
639
- *
640
- * **For AR**
641
- * If you want to modify the scale in AR at runtime get the WebARSessionRoot component via `findObjectOfType(WebARSessionRoot)` and then set the `arScale` value.
642
- *
643
- */
644
- get rigScale() {
645
- // const ar_scaleValue = this.context.domElement.getAttribute("ar-scale");
646
- // if (ar_scaleValue) {
647
- // const scale = parseFloat(ar_scaleValue);
648
- // if (!isNaN(scale)) return scale;
649
- // }
650
- if (!this._rigs[0])
651
- return 1;
652
- if (this._lastRigScaleUpdate !== this.context.time.frame) {
653
- this._lastRigScaleUpdate = this.context.time.frame;
654
- this._rigScale = this._rigs[0].gameObject.worldScale.x;
655
- }
656
- return this._rigScale;
657
- }
658
- /** add a rig to the available XR rigs - if it's priority is higher than the currently active rig it will be enabled */
659
- addRig(rig) {
660
- const i = this._rigs.indexOf(rig);
661
- if (i >= 0)
662
- return;
663
- if (rig.priority === undefined)
664
- rig.priority = 0;
665
- this._rigs.push(rig);
666
- this.updateActiveXRRig();
667
- }
668
- /** Remove a rig from the available XR Rigs */
669
- removeRig(rig) {
670
- const i = this._rigs.indexOf(rig);
671
- if (i === -1)
672
- return;
673
- this._rigs.splice(i, 1);
674
- this.updateActiveXRRig();
675
- }
676
- /** Sets a XRRig to be active which will parent the camera to this rig */
677
- setRigActive(rig) {
678
- const i = this._rigs.indexOf(rig);
679
- const currentlyActive = this._rigs[0];
680
- this._rigs.splice(i, 1);
681
- this._rigs.unshift(rig);
682
- // if there's another rig currently active we need to make sure we have at least the same priority
683
- rig.priority = currentlyActive?.priority ?? 0;
684
- this.updateActiveXRRig();
685
- }
686
- /**
687
- * @returns the user position in the rig space
688
- */
689
- getUserOffsetInRig() {
690
- const positionInRig = this.context.mainCamera?.position;
691
- if (!positionInRig || !this.rig)
692
- return getTempVector(0, 0, 0);
693
- const vec = getTempVector(positionInRig);
694
- vec.x *= -1;
695
- vec.z *= -1;
696
- vec.applyQuaternion(getTempQuaternion(this.rig.gameObject.quaternion));
697
- return vec;
698
- }
699
- updateActiveXRRig() {
700
- const previouslyActiveRig = this._rigs[0] ?? null;
701
- // ensure that the default rig is in the scene
702
- if (this._defaultRig.gameObject.parent !== this.context.scene)
703
- this.context.scene.add(this._defaultRig.gameObject);
704
- // ensure the fallback rig is always active!!!
705
- this._defaultRig.gameObject.visible = true;
706
- // ensure that the default rig is in the list of available rigs
707
- if (!this._rigs.includes(this._defaultRig))
708
- this._rigs.push(this._defaultRig);
709
- // find the rig with the highest priority and make sure it's at the beginning of the array
710
- let highestPriorityRig = this._rigs[0];
711
- if (highestPriorityRig && highestPriorityRig.priority === undefined)
712
- highestPriorityRig.priority = 0;
713
- for (let i = 1; i < this._rigs.length; i++) {
714
- const rig = this._rigs[i];
715
- if (!rig.isActive)
716
- continue;
717
- if (isDestroyed(rig.gameObject)) {
718
- this._rigs.splice(i, 1);
719
- i--;
720
- continue;
721
- }
722
- if (!highestPriorityRig || highestPriorityRig.isActive === false || (rig.priority !== undefined && rig.priority > highestPriorityRig.priority)) {
723
- highestPriorityRig = rig;
724
- }
725
- }
726
- // make sure the highest priority rig is at the beginning if it isnt already
727
- if (previouslyActiveRig !== highestPriorityRig) {
728
- const index = this._rigs.indexOf(highestPriorityRig);
729
- if (index >= 0)
730
- this._rigs.splice(index, 1);
731
- this._rigs.unshift(highestPriorityRig);
732
- }
733
- if (debug) {
734
- if (previouslyActiveRig === highestPriorityRig)
735
- console.log("Updated Active XR Rig:", highestPriorityRig, "prev:", previouslyActiveRig);
736
- else
737
- console.log("Updated Active XRRig:", highestPriorityRig, " (the same as before)");
738
- }
739
- }
740
- _rigs = [];
741
- _viewerHitTestSource = null;
742
- /** Returns a XR hit test result (if hit-testing is available) in rig space
743
- * @param source If provided, the hit test will be performed for the given controller
744
- */
745
- getHitTest(source) {
746
- if (source) {
747
- return this.getControllerHitTest(source);
748
- }
749
- if (!this._viewerHitTestSource)
750
- return null;
751
- const hitTestSource = this._viewerHitTestSource;
752
- const hitTestResults = this.frame.getHitTestResults(hitTestSource);
753
- if (hitTestResults.length > 0) {
754
- const hit = hitTestResults[0];
755
- return this.convertHitTestResult(hit);
756
- }
757
- return null;
758
- }
759
- getControllerHitTest(controller) {
760
- const hitTestSource = controller.getHitTestSource();
761
- if (!hitTestSource)
762
- return null;
763
- const res = this.frame.getHitTestResultsForTransientInput(hitTestSource);
764
- for (const result of res) {
765
- if (result.inputSource === controller.inputSource) {
766
- for (const hit of result.results) {
767
- return this.convertHitTestResult(hit);
768
- }
769
- }
770
- }
771
- return null;
772
- }
773
- convertHitTestResult(result) {
774
- const referenceSpace = this.context.renderer.xr.getReferenceSpace();
775
- const pose = referenceSpace && result.getPose(referenceSpace);
776
- if (pose) {
777
- const pos = getTempVector(pose.transform.position);
778
- const rot = getTempQuaternion(pose.transform.orientation);
779
- const camera = this.context.mainCamera;
780
- if (camera?.parent !== this._cameraRenderParent) {
781
- pos.applyMatrix4(flipForwardMatrix);
782
- }
783
- if (camera?.parent) {
784
- pos.applyMatrix4(camera.parent.matrixWorld);
785
- rot.multiply(flipForwardQuaternion);
786
- // apply parent quaternion (if parent is moved/rotated)
787
- const parentRotation = getWorldQuaternion(camera.parent);
788
- // ensure that "up" (y+) is pointing away from the wall
789
- parentRotation.premultiply(flipForwardQuaternion);
790
- rot.premultiply(parentRotation);
791
- }
792
- return { hit: result, position: pos, quaternion: rot };
793
- }
794
- return null;
795
- }
796
- /** convert a XRRigidTransform from XR session space to threejs / Needle Engine XR space */
797
- convertSpace(transform) {
798
- const pos = getTempVector(transform.position);
799
- pos.applyMatrix4(flipForwardMatrix);
800
- const rot = getTempQuaternion(transform.orientation);
801
- rot.premultiply(flipForwardQuaternion);
802
- return { position: pos, quaternion: rot };
803
- }
804
- /** this is the implictly created XR rig */
805
- _defaultRig;
806
- /** all scripts that receive some sort of XR update event */
807
- _xr_scripts;
808
- /** scripts that have onUpdateXR event methods */
809
- _xr_update_scripts = [];
810
- /** scripts that are in the scene but inactive (e.g. disabled parent gameObject) */
811
- _inactive_scripts = [];
812
- _controllerAdded;
813
- _controllerRemoved;
814
- _originalCameraWorldPosition;
815
- _originalCameraWorldRotation;
816
- _originalCameraWorldScale;
817
- _originalCameraParent;
818
- /** we store the main camera reference here each frame to make sure we have a rendering camera
819
- * this e.g. the case when the XR rig with the camera gets disabled (and thus this.context.mainCamera is unassigned)
820
- */
821
- _mainCamera = null;
822
- constructor(mode, session, context, extra) {
823
- //performance.mark(measure_SessionStartedMarker);
824
- saveSessionInfo(mode, extra.init);
825
- this.session = session;
826
- this.mode = mode;
827
- this.context = context;
828
- if (debug || getParam("console"))
829
- enableSpatialConsole(true);
830
- this._xr_scripts = [...extra.scripts];
831
- this._xr_update_scripts = this._xr_scripts.filter(e => typeof e.onUpdateXR === "function");
832
- this._controllerAdded = extra.controller_added;
833
- this._controllerRemoved = extra.controller_removed;
834
- registerFrameEventCallback(this.onBefore, FrameEvent.LateUpdate);
835
- this.context.pre_render_callbacks.push(this.onBeforeRender);
836
- this.context.post_render_callbacks.push(this.onAfterRender);
837
- if (extra.init.optionalFeatures?.includes("hit-test") || extra.init.requiredFeatures?.includes("hit-test")) {
838
- session.requestReferenceSpace('viewer').then((referenceSpace) => {
839
- return session.requestHitTestSource?.call(session, { space: referenceSpace })?.then((source) => {
840
- return this._viewerHitTestSource = source;
841
- }).catch(e => console.error(e));
842
- }).catch(e => console.error(e));
843
- }
844
- if (this.context.mainCamera) {
845
- this._originalCameraWorldPosition = getWorldPosition(this.context.mainCamera, new Vector3());
846
- this._originalCameraWorldRotation = getWorldQuaternion(this.context.mainCamera, new Quaternion());
847
- this._originalCameraWorldScale = getWorldScale(this.context.mainCamera, new Vector3());
848
- this._originalCameraParent = this.context.mainCamera.parent;
849
- }
850
- this._defaultRig = new ImplictXRRig();
851
- this.context.scene.add(this._defaultRig.gameObject);
852
- this.addRig(this._defaultRig);
853
- // register already connected input sources
854
- // this is for when the session is already running (via a temporary xr session)
855
- // and the controllers are already connected
856
- for (let i = 0; i < session.inputSources.length; i++) {
857
- const inputSource = session.inputSources[i];
858
- if (!inputSource.handedness) {
859
- console.warn("Input source in xr session has no handedness - ignoring", i);
860
- continue;
861
- }
862
- this.onInputSourceAdded(inputSource);
863
- }
864
- // handle controller and input source changes changes
865
- this.session.addEventListener('end', this.onEnd);
866
- // handle input sources change
867
- this.session.addEventListener("inputsourceschange",
868
- /* @ts-ignore (ignore CI XRInputSourceChangeEvent mismatch) */
869
- (evt) => {
870
- // handle removed controllers
871
- for (const removedInputSource of evt.removed) {
872
- this.disconnectInputSource(removedInputSource);
873
- }
874
- for (const newInputSource of evt.added) {
875
- this.onInputSourceAdded(newInputSource);
876
- }
877
- });
878
- // Unfortunately the code below doesnt work: the session never receives any input sources sometimes
879
- // https://developer.mozilla.org/en-US/docs/Web/API/XRSession/visibilitychange_event
880
- // this.session.addEventListener("visibilitychange", (evt: XRSessionEvent) => {
881
- // // sometimes when entering an XR session the controllers are not added/not in the list and we don't receive an event
882
- // // this is a workaround trying to add controllers when the scene visibility changes to "visible"
883
- // // e.g. due to a user opening and closing the menu
884
- // if (this.controllers.length === 0 && evt.session.visibilityState === "visible") {
885
- // for (const controller of evt.session.inputSources) {
886
- // this.onInputSourceAdded(controller);
887
- // }
888
- // }
889
- // })
890
- // we set the session on the webxr manager at the end because we want to receive inputsource events first
891
- // e.g. in case there's a bug in the threejs codebase
892
- this.context.xr = this;
893
- this.context.renderer.xr.setSession(this.session).then(this.onRendererSessionSet);
894
- // disable three.js renderer controller autoUpdate (added in ac67b31e3548386f8a93e23a4176554c92bbd0d9)
895
- if ("controllerAutoUpdate" in this.context.renderer.xr) {
896
- console.debug("Disabling three.js controllerAutoUpdate");
897
- this.context.renderer.xr.controllerAutoUpdate = false;
898
- }
899
- else if (debug) {
900
- console.warn("controllerAutoUpdate is not available in three.js - cannot disable it");
901
- }
902
- }
903
- /** called when renderer.setSession is fulfilled */
904
- onRendererSessionSet = () => {
905
- if (!this.running)
906
- return;
907
- this.context.renderer.xr.enabled = true;
908
- // calling update camera here once to prevent the xr camera left/right NaN in the first frame due to false near/far plane values, see NE-4126
909
- this.context.renderer.xr.updateCamera(this.context.mainCamera);
910
- this.context.mainCameraComponent?.applyClearFlags();
911
- };
912
- onInputSourceAdded = (newInputSource) => {
913
- // do not create XR controllers for screen input sources
914
- if (newInputSource.targetRayMode === "screen") {
915
- return;
916
- }
917
- let index = 0;
918
- for (let i = 0; i < this.session.inputSources.length; i++) {
919
- if (this.session.inputSources[i] === newInputSource) {
920
- index = i;
921
- break;
922
- }
923
- }
924
- // check if an xr controller for this input source already exists
925
- // in case we have both an event from inputsourceschange and from the construtor initial input sources
926
- if (this.controllers.find(c => c.inputSource === newInputSource)) {
927
- console.debug("Controller already exists for input source", index);
928
- return;
929
- }
930
- else if (this._newControllers.find(c => c.inputSource === newInputSource)) {
931
- console.debug("Controller already registered for input source", index);
932
- return;
933
- }
934
- // TODO: check if this is a transient input source AND we can figure out which existing controller it likely belongs to
935
- // TODO: do not draw raycasts for controllers that don't have primary input actions / until we know that they have primary input actions
936
- const newController = new NeedleXRController(this, newInputSource, index);
937
- this._newControllers.push(newController);
938
- };
939
- /** Disconnects the controller, invokes events and notifies previou controller (if any) */
940
- disconnectInputSource(inputSource) {
941
- const handleRemove = (oldController, _array, i) => {
942
- if (oldController.inputSource === inputSource) {
943
- if (debug)
944
- console.log("Disconnecting controller", oldController.index);
945
- this.controllers.splice(i, 1);
946
- this.invokeControllerEvent(oldController, this._controllerRemoved, "removed");
947
- const args = {
948
- xr: this,
949
- controller: oldController,
950
- change: "removed"
951
- };
952
- for (const script of this._xr_scripts) {
953
- if (script.onXRControllerRemoved)
954
- script.onXRControllerRemoved(args);
955
- }
956
- oldController.onDisconnected();
957
- }
958
- };
959
- for (let i = this.controllers.length - 1; i >= 0; i--) {
960
- const oldController = this.controllers[i];
961
- handleRemove(oldController, this.controllers, i);
962
- }
963
- for (let i = this._newControllers.length - 1; i >= 0; i--) {
964
- const oldController = this._newControllers[i];
965
- handleRemove(oldController, this._newControllers, i);
966
- }
967
- }
968
- /** End the XR Session */
969
- end() {
970
- // this can be called by external code to end the session
971
- // the actual cleanup happens in onEnd which subscribes to the session end event
972
- // so users can also just regularly call session.end() and the cleanup will happen automatically
973
- if (this._ended)
974
- return;
975
- this.session.end().catch(e => console.warn(e));
976
- }
977
- _ended = false;
978
- _newControllers = [];
979
- onEnd = (_evt) => {
980
- if (this._ended)
981
- return;
982
- this._ended = true;
983
- console.debug("XR Session ended");
984
- deleteSessionInfo();
985
- this.onAfterRender();
986
- this.revertCustomForward();
987
- this._didStart = false;
988
- this._previousCameraParent = null;
989
- unregisterFrameEventCallback(this.onBefore, FrameEvent.LateUpdate);
990
- const index = this.context.pre_render_callbacks.indexOf(this.onBeforeRender);
991
- if (index >= 0)
992
- this.context.pre_render_callbacks.splice(index, 1);
993
- const index2 = this.context.post_render_callbacks.indexOf(this.onAfterRender);
994
- if (index2 >= 0)
995
- this.context.post_render_callbacks.splice(index2, 1);
996
- this.context.xr = null;
997
- this.context.renderer.xr.enabled = false;
998
- // apply the clearflags at the beginning of the next frame
999
- this.context.pre_update_oneshot_callbacks.push(() => {
1000
- this.context.mainCameraComponent?.applyClearFlags();
1001
- this.context.mainCameraComponent?.applyClippingPlane();
1002
- });
1003
- invokeXRSessionEnd({ session: this });
1004
- for (const listener of NeedleXRSession._xrEndListeners) {
1005
- listener({ xr: this });
1006
- }
1007
- // make sure we disconnect all controllers
1008
- // we copy the array because the disconnectInputSource method modifies the controllers array
1009
- const copy = [...this.controllers];
1010
- for (let i = 0; i < copy.length; i++) {
1011
- this.disconnectInputSource(copy[i].inputSource);
1012
- }
1013
- this._newControllers.length = 0;
1014
- this.controllers.length = 0;
1015
- // we want to call leave XR for *all* scripts that are still registered
1016
- // even if they might already be destroyed e.g. by the WebXR component (it destroys the default controller scripts)
1017
- // they should still receive this callback to be properly cleaned up
1018
- for (const listener of this._xr_scripts) {
1019
- listener?.onLeaveXR?.({ xr: this });
1020
- }
1021
- this.sync?.onExitXR(this);
1022
- if (this.context.mainCamera) {
1023
- // if we have a main camera we want to move it back to it's original parent
1024
- this._originalCameraParent?.add(this.context.mainCamera);
1025
- if (this._originalCameraWorldPosition) {
1026
- setWorldPosition(this.context.mainCamera, this._originalCameraWorldPosition);
1027
- }
1028
- if (this._originalCameraWorldRotation) {
1029
- setWorldQuaternion(this.context.mainCamera, this._originalCameraWorldRotation);
1030
- }
1031
- if (this._originalCameraWorldScale) {
1032
- setWorldScale(this.context.mainCamera, this._originalCameraWorldScale);
1033
- }
1034
- }
1035
- // mark for size change since DPI might have changed
1036
- this.context.requestSizeUpdate();
1037
- this._defaultRig.gameObject.removeFromParent();
1038
- enableSpatialConsole(false);
1039
- //performance.mark(measure_SessionEndedMarker);
1040
- //performance.measure('NeedleXRSession', measure_SessionStartedMarker, measure_SessionEndedMarker);
1041
- };
1042
- _didStart = false;
1043
- /** Called every frame by the engine */
1044
- onBefore = (context) => {
1045
- const frame = context.xrFrame;
1046
- if (!frame)
1047
- return;
1048
- //performance.mark('NeedleXRSession onBefore start');
1049
- // ensure that XR is always set to a running session
1050
- this.context.xr = this;
1051
- // ensure that we always have the correct main camera reference
1052
- // we need to store the main camera reference here because the main camera can be disabled and then it's removed from the context
1053
- // but in XR we want to ensure we always have a active camera (or at least parent the camera to the active rig)
1054
- if (this.context.mainCameraComponent && this.context.mainCameraComponent !== this._mainCamera) {
1055
- this._mainCamera = this.context.mainCameraComponent;
1056
- }
1057
- if (this.rig?.isActive == false) {
1058
- if (debug)
1059
- console.warn("Latest rig is not active - trying to activate a different rig", this.rig);
1060
- this.updateActiveXRRig();
1061
- }
1062
- // make sure the camera is parented to the active rig
1063
- if (this.rig && this._mainCamera?.gameObject) {
1064
- const currentParent = this._mainCamera?.gameObject?.parent;
1065
- if (currentParent !== this.rig.gameObject) {
1066
- this.rig.gameObject.add(this._mainCamera?.gameObject);
1067
- }
1068
- }
1069
- this.internalUpdateState();
1070
- // we apply the flip immediately and keep it while in XR so that regular raycasts just work
1071
- // otherwise rendering would fool us
1072
- this.applyCustomForward();
1073
- const args = { xr: this };
1074
- // we want to invoke ENTERXR for NEW component nad EXITXR for REMOVED components
1075
- // we want to invoke onControllerAdded to components joining a running XR session if controllers are already connected
1076
- //TODO: handle REMOVED components during a session (we want to call leave session events and controller removed events)
1077
- // deferred start because we need an XR frame
1078
- if (!this._didStart) {
1079
- this._didStart = true;
1080
- // place default rig to view the scene
1081
- if (this.mode === "immersive-vr") {
1082
- const bounds = getBoundingBox(this.context.scene.children);
1083
- if (bounds) {
1084
- const size = bounds.getSize(getTempVector());
1085
- if (size.length() > 0) {
1086
- const rigobject = this._defaultRig.gameObject;
1087
- rigobject.position.set(bounds.min.x + size.x * .5, bounds.min.y, bounds.max.z + size.z * .5 + 1.5);
1088
- const centerLook = bounds.getCenter(getTempVector());
1089
- centerLook.y = rigobject.position.y;
1090
- rigobject.lookAt(centerLook);
1091
- }
1092
- }
1093
- }
1094
- invokeXRSessionStart({ session: this });
1095
- internalOnUserInputRegistered();
1096
- for (const listener of NeedleXRSession._xrStartListeners) {
1097
- listener(args);
1098
- }
1099
- // invoke session listeners start
1100
- // we need to make a copy because the array might be modified during the loop (could also use a for loop and iterate backwards perhaps but then order of invocation would be changed OR check if the size has changed...)
1101
- const copy = [...this._xr_scripts];
1102
- if (debug)
1103
- console.log("NeedleXRSession start, handle scripts:", copy);
1104
- for (const script of copy) {
1105
- if (script.destroyed) {
1106
- this._script_to_remove.push(script);
1107
- continue;
1108
- }
1109
- if (!script.activeAndEnabled) {
1110
- this.markInactive(script);
1111
- continue;
1112
- }
1113
- // if ((script as IComponent).activeAndEnabled === false) continue;
1114
- this.invokeCallback_EnterXR(script);
1115
- // also invoke all events for currently (already) connected controllers
1116
- for (const controller of this.controllers) {
1117
- this.invokeCallback_ControllerAdded(script, controller);
1118
- }
1119
- }
1120
- }
1121
- else if (this.context.new_scripts_xr.length > 0) {
1122
- // invoke start on all new scripts that were added during the session and that support the current mode
1123
- const copy = [...this.context.new_scripts_xr];
1124
- for (let i = 0; i < copy.length; i++) {
1125
- const script = this.context.new_scripts_xr[i];
1126
- if (!script || script.destroyed || script.supportsXR?.(this.mode) == false) {
1127
- this.context.new_scripts_xr.splice(i, 1);
1128
- continue;
1129
- }
1130
- if (!script.activeAndEnabled) {
1131
- this.context.new_scripts_xr.splice(i, 1);
1132
- this.markInactive(script);
1133
- continue;
1134
- }
1135
- // ignore inactive scripts
1136
- // if (script.activeAndEnabled === false) continue;
1137
- if (this.addScript(script)) {
1138
- // invoke onEnterXR on those scripts because they joined a running session
1139
- this.invokeCallback_EnterXR(script);
1140
- // also invoke all events for currently (already) connected controllers
1141
- for (const controller of this.controllers) {
1142
- this.invokeCallback_ControllerAdded(script, controller);
1143
- }
1144
- }
1145
- }
1146
- }
1147
- // make sure camera layers are correct
1148
- // we do this every frame here but I think it would be enough to do it once after the first rendering
1149
- // since we want to override the settings in three's WebXRManager
1150
- // we also want to continuously sync the culling mask if a user changes it on the main cam while in XR
1151
- this.syncCameraCullingMask();
1152
- // update controllers
1153
- for (const controller of this.controllers) {
1154
- controller.onUpdate(frame);
1155
- }
1156
- // handle when new controllers have been added
1157
- if (this._newControllers.length > 0) {
1158
- const copy = [...this._newControllers];
1159
- this._newControllers.length = 0;
1160
- for (const controller of copy) {
1161
- if (!controller.connected) {
1162
- console.warn("New controller is not connected", controller);
1163
- continue;
1164
- }
1165
- this.controllers.push(controller);
1166
- for (const script of this._xr_scripts) {
1167
- if (script.destroyed) {
1168
- this._script_to_remove.push(script);
1169
- continue;
1170
- }
1171
- if (script.activeAndEnabled === false) {
1172
- continue;
1173
- }
1174
- this.invokeCallback_ControllerAdded(script, controller);
1175
- // if (script.onXRControllerAdded)
1176
- // script.onXRControllerAdded({ xr: this, controller, change: "added" });
1177
- }
1178
- }
1179
- this.controllers.sort((a, b) => a.index - b.index);
1180
- }
1181
- if (debug && this.context.time.frame % 30 === 0 && this.controllers.length <= 0 && this.session.inputSources.length > 0) {
1182
- enableSpatialConsole(true);
1183
- console.error("XRControllers are not added but inputSources are present");
1184
- }
1185
- //performance.mark('NeedleXRSession update scripts start');
1186
- // invoke update on all scripts
1187
- for (const script of this._xr_update_scripts) {
1188
- if (script.destroyed === true) {
1189
- this._script_to_remove.push(script);
1190
- continue;
1191
- }
1192
- if (script.activeAndEnabled === false) {
1193
- this.markInactive(script);
1194
- continue;
1195
- }
1196
- if (script.onUpdateXR)
1197
- script.onUpdateXR(args);
1198
- }
1199
- //performance.mark('NeedleXRSession update scripts end');
1200
- //performance.measure('NeedleXRSession update scripts', 'NeedleXRSession update scripts start', 'NeedleXRSession update scripts end');
1201
- // handle inactive scripts
1202
- this.handleInactiveScripts();
1203
- // handle removed scripts
1204
- if (this._script_to_remove.length > 0) {
1205
- // make sure we have no duplicates
1206
- const unique = [...new Set(this._script_to_remove)];
1207
- this._script_to_remove.length = 0;
1208
- for (const script of unique) {
1209
- if (!script.destroyed && this.running) {
1210
- script.onLeaveXR?.(args);
1211
- }
1212
- this.removeScript(script);
1213
- }
1214
- }
1215
- this.sync?.onUpdate(this);
1216
- this.onRenderDebug();
1217
- //performance.mark('NeedleXRSession onBefore end');
1218
- //performance.measure('NE XR frame', 'NeedleXRSession onBefore start', 'NeedleXRSession onBefore end');
1219
- };
1220
- onRenderDebug() {
1221
- if (debug) {
1222
- for (const controller of this.controllers) {
1223
- controller.onRenderDebug();
1224
- }
1225
- }
1226
- if ((debug || debugFPS) && this.rig) {
1227
- debugFPSFramesSinceLastUpdate++;
1228
- if (debugFPSFramesSinceLastUpdate >= 20) {
1229
- const pos = this.rig.gameObject.worldPosition;
1230
- const forward = this.rig.gameObject.worldForward;
1231
- pos.add(forward.multiplyScalar(1.5));
1232
- const upwards = this.rig.gameObject.worldUp;
1233
- pos.add(upwards.multiplyScalar(2.5));
1234
- let debugLabel = "";
1235
- debugLabel += `${this.context.time.smoothedFps.toFixed(0)} FPS`;
1236
- debugLabel += `, calls: ${this.context.renderer.info.render.calls}, tris: ${this.context.renderer.info.render.triangles.toLocaleString()}`;
1237
- if (debug || debugFPS) {
1238
- for (const ctrl of this.controllers) {
1239
- debugLabel += `\n${ctrl.hand ? "hand" : "ctrl"} ${ctrl.inputSource.handedness}[${ctrl.index}] con:${ctrl.connected} tr:${ctrl.isTracking} hts:${ctrl.hasHitTestSource ? "yes" : "no"}`;
1240
- }
1241
- }
1242
- debugFPSFramesSinceLastUpdate = 0;
1243
- Gizmos.DrawLabel(pos, debugLabel, undefined, 1 / 60 * 20);
1244
- }
1245
- }
1246
- }
1247
- onBeforeRender = () => {
1248
- if (this.context.mainCamera)
1249
- this.updateFade(this.context.mainCamera);
1250
- };
1251
- onAfterRender = () => {
1252
- this.onUpdateFade_PostRender();
1253
- // render spectator view if we're in VR using Link
1254
- // __rendered_once is for when we are on device, but opening the browser should not show a blank space
1255
- if (DeviceUtilities.isDesktop() || !this["_renderOnceOnDevice"]) {
1256
- const renderer = this.context.renderer;
1257
- if (renderer.xr.isPresenting && this.context.mainCamera) {
1258
- this["_renderOnceOnDevice"] = true;
1259
- const wasXr = renderer.xr.enabled;
1260
- const previousRenderTarget = renderer.getRenderTarget();
1261
- const previousBackground = this.context.scene.background;
1262
- renderer.xr.enabled = false;
1263
- renderer.setRenderTarget(null);
1264
- if (this.isPassThrough)
1265
- this.context.scene.background = null;
1266
- if (this.context.composer) {
1267
- this.context.composer.render(this.context.time.deltaTime);
1268
- }
1269
- else {
1270
- renderer.render(this.context.scene, this.context.mainCamera);
1271
- }
1272
- renderer.xr.enabled = wasXr;
1273
- renderer.setRenderTarget(previousRenderTarget);
1274
- this.context.scene.background = previousBackground;
1275
- }
1276
- }
1277
- };
1278
- /** register a new XR script if it hasnt added yet */
1279
- addScript(script) {
1280
- if (this._xr_scripts.includes(script))
1281
- return false;
1282
- if (debug)
1283
- console.log("Register new XRScript", script);
1284
- this._xr_scripts.push(script);
1285
- if (typeof script.onUpdateXR === "function") {
1286
- this._xr_update_scripts.push(script);
1287
- }
1288
- return true;
1289
- }
1290
- /** mark a script as inactive and invokes callbacks */
1291
- markInactive(script) {
1292
- if (this._inactive_scripts.indexOf(script) >= 0)
1293
- return;
1294
- // inactive scripts should not receive any regular callbacks anymore
1295
- this.removeScript(script, false);
1296
- this._inactive_scripts.push(script);
1297
- // inactive scripts receive callbacks as if the XR session has ended
1298
- for (const ctrl of this.controllers)
1299
- this.invokeCallback_ControllerRemoved(script, ctrl);
1300
- this.invokeCallback_LeaveXR(script);
1301
- }
1302
- handleInactiveScripts() {
1303
- if (this._inactive_scripts.length > 0) {
1304
- for (let i = this._inactive_scripts.length - 1; i >= 0; i--) {
1305
- const script = this._inactive_scripts[i];
1306
- if (script.activeAndEnabled) {
1307
- this._inactive_scripts.splice(i, 1);
1308
- this.addScript(script);
1309
- this.invokeCallback_EnterXR(script);
1310
- for (const ctrl of this.controllers)
1311
- this.invokeCallback_ControllerAdded(script, ctrl);
1312
- }
1313
- }
1314
- }
1315
- }
1316
- _script_to_remove = [];
1317
- removeScript(script, removeCompletely = true) {
1318
- if (debug)
1319
- console.log("Remove XRScript", script);
1320
- const index = this._xr_scripts.indexOf(script);
1321
- if (index >= 0)
1322
- this._xr_scripts.splice(index, 1);
1323
- const index2 = this._xr_update_scripts.indexOf(script);
1324
- if (index2 >= 0)
1325
- this._xr_update_scripts.splice(index2, 1);
1326
- if (removeCompletely) {
1327
- const index3 = this._inactive_scripts.indexOf(script);
1328
- if (index3 >= 0)
1329
- this._inactive_scripts.splice(index3, 1);
1330
- }
1331
- }
1332
- invokeCallback_EnterXR(script) {
1333
- if (script.onEnterXR) {
1334
- script.onEnterXR({ xr: this });
1335
- }
1336
- }
1337
- invokeCallback_ControllerAdded(script, controller) {
1338
- if (script.onXRControllerAdded) {
1339
- script.onXRControllerAdded({ xr: this, controller, change: "added" });
1340
- }
1341
- }
1342
- invokeCallback_ControllerRemoved(script, controller) {
1343
- if (script.onXRControllerRemoved) {
1344
- script.onXRControllerRemoved({ xr: this, controller, change: "removed" });
1345
- }
1346
- }
1347
- invokeCallback_LeaveXR(script) {
1348
- if (script.onLeaveXR && !script.destroyed) {
1349
- script.onLeaveXR({ xr: this });
1350
- }
1351
- }
1352
- syncCameraCullingMask() {
1353
- // when we set unity layers objects will only be rendered on one eye
1354
- // we set layers to sync raycasting and have a similar behaviour to unity
1355
- const cam = this.context.xrCamera;
1356
- const cull = this.context.mainCameraComponent?.cullingMask;
1357
- if (cam && cull !== undefined) {
1358
- for (const c of cam.cameras) {
1359
- c.layers.mask = cull;
1360
- }
1361
- cam.layers.mask = cull;
1362
- }
1363
- else if (cam) {
1364
- for (const c of cam.cameras) {
1365
- c.layers.enableAll();
1366
- }
1367
- cam.layers.enableAll();
1368
- }
1369
- }
1370
- invokeControllerEvent(controller, listeners, change) {
1371
- for (let i = listeners.length - 1; i >= 0; i--) {
1372
- const listener = listeners[i];
1373
- if (!listener)
1374
- continue;
1375
- try {
1376
- listener({
1377
- xr: this,
1378
- controller,
1379
- change
1380
- });
1381
- }
1382
- catch (e) {
1383
- console.error(e);
1384
- }
1385
- }
1386
- }
1387
- _camera;
1388
- _cameraRenderParent = new Object3D().rotateY(Math.PI);
1389
- _previousCameraParent;
1390
- _customforward = true;
1391
- originalCameraNearPlane;
1392
- /** This is used to have the XR system camera look into threejs Z forward direction (instead of -z) */
1393
- applyCustomForward() {
1394
- if (this.context.mainCamera && this._customforward) {
1395
- this._camera = this.context.mainCamera;
1396
- if (this._camera.parent !== this._cameraRenderParent) {
1397
- this._previousCameraParent = this._camera.parent;
1398
- this._previousCameraParent?.add(this._cameraRenderParent);
1399
- }
1400
- this._cameraRenderParent.name = "XR Camera Render Parent";
1401
- this._cameraRenderParent.add(this._camera);
1402
- let minNearPlane = .02;
1403
- if (this.rig) {
1404
- const rigWorldScale = getWorldScale(this.rig.gameObject);
1405
- minNearPlane *= rigWorldScale.x;
1406
- }
1407
- if (this._camera instanceof PerspectiveCamera && this._camera.near > minNearPlane) {
1408
- this.originalCameraNearPlane = this._camera.near;
1409
- this._camera.near = minNearPlane;
1410
- }
1411
- }
1412
- }
1413
- revertCustomForward() {
1414
- if (this._camera && this._previousCameraParent) {
1415
- this._previousCameraParent.add(this._camera);
1416
- }
1417
- this._previousCameraParent = null;
1418
- if (this._camera instanceof PerspectiveCamera && this.originalCameraNearPlane != undefined) {
1419
- this._camera.near = this.originalCameraNearPlane;
1420
- }
1421
- }
1422
- _viewerPose;
1423
- _transformOrientation = new Quaternion();
1424
- _transformPosition = new Vector3();
1425
- internalUpdateState() {
1426
- const referenceSpace = this.context.renderer.xr.getReferenceSpace();
1427
- if (!referenceSpace) {
1428
- this._viewerPose = undefined;
1429
- return;
1430
- }
1431
- this._viewerPose = this.frame.getViewerPose(referenceSpace);
1432
- if (this._viewerPose) {
1433
- const transform = this._viewerPose.transform;
1434
- this._transformPosition.set(transform.position.x, transform.position.y, transform.position.z);
1435
- this._transformOrientation.set(transform.orientation.x, transform.orientation.y, transform.orientation.z, transform.orientation.w);
1436
- }
1437
- }
1438
- // TODO: for scene transitions (e.g. SceneSwitcher) where creating the scene might take a few moments we might want more control over when/how this fading occurs and how long the scene stays black
1439
- _transition;
1440
- get transition() {
1441
- if (!this._transition)
1442
- this._transition = new SceneTransition();
1443
- return this._transition;
1444
- }
1445
- /** Call to fade rendering to black for a short moment (the returned promise will be resolved when fully black)
1446
- * This can be used to mask scene transitions or teleportation
1447
- * @returns a promise that is resolved when the screen is fully black
1448
- * @example `fadeTransition().then(() => { <fully_black> })`
1449
- */
1450
- fadeTransition() {
1451
- if (!this._transition)
1452
- this._transition = new SceneTransition();
1453
- return this._transition.fadeTransition();
1454
- }
1455
- /** e.g. FadeToBlack */
1456
- updateFade(camera) {
1457
- if (this._transition && camera instanceof PerspectiveCamera)
1458
- this._transition.update(camera, this.context.time.deltaTime);
1459
- }
1460
- onUpdateFade_PostRender() {
1461
- this._transition?.remove();
1462
- }
1463
- }
1
+ import { Object3D, PerspectiveCamera, Quaternion, Vector3 } from "three";
2
+ import { enableSpatialConsole, isDevEnvironment, showBalloonMessage, showBalloonWarning } from "../debug/index.js";
3
+ import { Application, internalOnUserInputRegistered } from "../engine_application.js";
4
+ import { Context, FrameEvent } from "../engine_context.js";
5
+ import { ContextEvent, ContextRegistry } from "../engine_context_registry.js";
6
+ import { isDestroyed } from "../engine_gameobject.js";
7
+ import { Gizmos } from "../engine_gizmos.js";
8
+ import { registerFrameEventCallback, unregisterFrameEventCallback } from "../engine_lifecycle_functions_internal.js";
9
+ import { getBoundingBox, getTempQuaternion, getTempVector, getWorldPosition, getWorldQuaternion, getWorldScale, setWorldPosition, setWorldQuaternion, setWorldScale } from "../engine_three_utils.js";
10
+ import { delay, DeviceUtilities, getParam } from "../engine_utils.js";
11
+ import { invokeXRSessionEnd, invokeXRSessionStart } from "./events.js";
12
+ import { flipForwardMatrix, flipForwardQuaternion, ImplictXRRig } from "./internal.js";
13
+ import { NeedleXRController } from "./NeedleXRController.js";
14
+ import { NeedleXRSync } from "./NeedleXRSync.js";
15
+ import { SceneTransition } from "./SceneTransition.js";
16
+ import { TemporaryXRContext } from "./TempXRContext.js";
17
+ import { InternalUSDZRegistry } from "./usdz.js";
18
+ const measure_SessionStartedMarker = "NeedleXRSession onStart";
19
+ const measure_SessionEndedMarker = "NeedleXRSession onEnd";
20
+ const debug = getParam("debugwebxr");
21
+ const debugFPS = getParam("stats");
22
+ let debugFPSFramesSinceLastUpdate = 0;
23
+ function getDOMOverlayElement(domElement) {
24
+ let arOverlayElement = null;
25
+ // for react cases we dont have an Engine Element
26
+ const element = domElement;
27
+ if (element.getAROverlayContainer)
28
+ arOverlayElement = element.getAROverlayContainer();
29
+ else
30
+ arOverlayElement = domElement;
31
+ return arOverlayElement;
32
+ }
33
+ handleSessionGranted();
34
+ async function handleSessionGranted() {
35
+ // TODO: asap session granted doesnt handle the pre-room yet
36
+ if (getParam("debugasap")) {
37
+ let asapSession = globalThis["needle:XRSession"];
38
+ // @ts-ignore // getting TS2848 here, not sure why
39
+ if (asapSession instanceof (Promise)) {
40
+ delete globalThis["needle:XRSession"];
41
+ ContextRegistry.addContextCreatedCallback(async (cb) => {
42
+ if (!asapSession)
43
+ return;
44
+ // TODO: add support to pass this to the temporary room
45
+ enableSpatialConsole(true);
46
+ const session = await asapSession;
47
+ if (session) {
48
+ const sessionInit = NeedleXRSession.getDefaultSessionInit("immersive-vr");
49
+ NeedleXRSession.setSession("immersive-vr", session, sessionInit, cb.context);
50
+ }
51
+ else {
52
+ console.error("NeedleXRSession: ASAP session was rejected");
53
+ }
54
+ asapSession = undefined;
55
+ });
56
+ return;
57
+ }
58
+ }
59
+ if ('xr' in navigator) {
60
+ // WebXRViewer (based on Firefox) has a bug where addEventListener
61
+ // throws a silent exception and aborts execution entirely.
62
+ if (/WebXRViewer\//i.test(navigator.userAgent)) {
63
+ console.warn('WebXRViewer does not support addEventListener');
64
+ return;
65
+ }
66
+ navigator.xr?.addEventListener('sessiongranted', async () => {
67
+ enableSpatialConsole(true);
68
+ console.log("Received Session Granted...");
69
+ await delay(100);
70
+ const lastSessionMode = sessionStorage.getItem("needle_xr_session_mode");
71
+ const lastSessionInit = sessionStorage.getItem("needle_xr_session_init") ?? null;
72
+ const init = lastSessionInit ? JSON.parse(lastSessionInit) : null;
73
+ let info = null;
74
+ if (contextIsLoading()) {
75
+ await TemporaryXRContext.start(lastSessionMode || "immersive-vr", init || NeedleXRSession.getDefaultSessionInit("immersive-vr"));
76
+ await waitForContextLoadingFinished();
77
+ info = await TemporaryXRContext.handoff();
78
+ }
79
+ if (info) {
80
+ NeedleXRSession.setSession(info.mode, info.session, info.init, Context.Current);
81
+ }
82
+ else if (lastSessionMode && lastSessionInit) {
83
+ console.log("Session Granted: Restore last session");
84
+ const init = JSON.parse(lastSessionInit);
85
+ NeedleXRSession.start(lastSessionMode, init).catch(e => console.warn(e));
86
+ }
87
+ else {
88
+ // if no session was found we start VR by default
89
+ NeedleXRSession.start("immersive-vr").catch(e => console.warn("Session Granted failed:", e));
90
+ }
91
+ // make sure we only subscribe to the event once
92
+ }, { once: true });
93
+ }
94
+ }
95
+ function saveSessionInfo(mode, init) {
96
+ sessionStorage.setItem("needle_xr_session_mode", mode);
97
+ sessionStorage.setItem("needle_xr_session_init", JSON.stringify(init));
98
+ }
99
+ function deleteSessionInfo() {
100
+ sessionStorage.removeItem("needle_xr_session_mode");
101
+ sessionStorage.removeItem("needle_xr_session_init");
102
+ }
103
+ const contexts_loading = new Set();
104
+ ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, async (cb) => {
105
+ contexts_loading.add(cb.context);
106
+ });
107
+ ContextRegistry.registerCallback(ContextEvent.ContextCreated, async (cb) => {
108
+ contexts_loading.delete(cb.context);
109
+ const autostart = cb.context?.domElement.getAttribute("autostart") || null;
110
+ handleAutoStart(autostart);
111
+ });
112
+ function contextIsLoading() { return contexts_loading.size > 0; }
113
+ function waitForContextLoadingFinished() {
114
+ return new Promise(res => {
115
+ const startTime = Date.now();
116
+ const interval = setInterval(() => {
117
+ if (!contextIsLoading() || Date.now() - startTime > 60000) {
118
+ clearInterval(interval);
119
+ res();
120
+ }
121
+ }, 100);
122
+ });
123
+ }
124
+ if (DeviceUtilities.isDesktop() && isDevEnvironment()) {
125
+ window.addEventListener("keydown", (evt) => {
126
+ if (evt.key === "x" || evt.key === "Escape") {
127
+ if (NeedleXRSession.active) {
128
+ NeedleXRSession.stop();
129
+ }
130
+ }
131
+ });
132
+ }
133
+ function handleAutoStart(value) {
134
+ if (!value)
135
+ return;
136
+ switch (value?.toLowerCase()) {
137
+ case "ar":
138
+ Application.registerWaitForInteraction(() => {
139
+ // TODO: move WebARSessionRoot to core
140
+ NeedleXRSession.start("ar");
141
+ });
142
+ break;
143
+ }
144
+ }
145
+ // if (getParam("simulatewebxrloading")) {
146
+ // ContextRegistry.registerCallback(ContextEvent.ContextCreationStart, async _cb => {
147
+ // await delay(3000);
148
+ // setTimeout(async () => {
149
+ // const info = await TemporaryXRContext.handoff();
150
+ // if (info) NeedleXRSession.setSession(info.mode, info.session, info.init, Context.Current);
151
+ // else
152
+ // NeedleXRSession.start("immersive-vr")
153
+ // }, 6000)
154
+ // });
155
+ // let triggered = false;
156
+ // window.addEventListener("click", () => {
157
+ // if (triggered) return;
158
+ // triggered = true;
159
+ // TemporaryXRContext.start("immersive-vr", NeedleXRSession.getDefaultSessionInit("immersive-vr"));
160
+ // });
161
+ // }
162
+ /**
163
+ * This class manages an XRSession to provide helper methods and events. It provides easy access to the XRInputSources (controllers and hands)
164
+ * - Start a XRSession with `NeedleXRSession.start(...)`
165
+ * - Stop a XRSession with `NeedleXRSession.stop()`
166
+ * - Access a running XRSession with `NeedleXRSession.active`
167
+ *
168
+ * If a XRSession is active you can use all XR-related event methods on your components to receive XR events e.g. `onEnterXR`, `onUpdateXR`, `onLeaveXR`
169
+ * ```ts
170
+ * export class MyComponent extends Behaviour {
171
+ * // callback invoked whenever the XRSession is started or your component is added to a scene with an active XRSession
172
+ * onEnterXR(args: NeedleXREventArgs) {
173
+ * console.log("Entered XR");
174
+ * // access the NeedleXRSession via args.xr
175
+ * }
176
+ * // callback invoked whenever a controller is added (or you switch from controller to hand tracking)
177
+ * onControllerAdded(args: NeedleXRControllerEventArgs) { }
178
+ * }
179
+ * ```
180
+ *
181
+ * ### XRRig
182
+ * The XRRig can be accessed via the `rig` property
183
+ * Set a custom XRRig via `NeedleXRSession.addRig(...)` or `NeedleXRSession.removeRig(...)`
184
+ * By default the active XRRig with the highest priority in the scene is used
185
+ */
186
+ export class NeedleXRSession {
187
+ static _sync = null;
188
+ static getXRSync(context) {
189
+ if (!this._sync)
190
+ this._sync = new NeedleXRSync(context);
191
+ return this._sync;
192
+ }
193
+ static get currentSessionRequest() { return this._currentSessionRequestMode; }
194
+ static _currentSessionRequestMode = null;
195
+ /**
196
+ * @returns the active @type {NeedleXRSession} (if any active) or null
197
+ */
198
+ static get active() { return this._activeSession; }
199
+ /** The active xr session mode (if any xr session is active)
200
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSessionMode
201
+ */
202
+ static get activeMode() { return this._activeSession?.mode ?? null; }
203
+ /** XRSystem via navigator.xr access
204
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem
205
+ */
206
+ static get xrSystem() {
207
+ return ('xr' in navigator) ? navigator.xr : undefined;
208
+ }
209
+ /**
210
+ * @returns true if the browser supports WebXR (`immersive-vr` or `immersive-ar`)
211
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
212
+ */
213
+ static isXRSupported() { return Promise.all([this.isVRSupported(), this.isARSupported()]).then(res => res.some(e => e)).catch(() => false); }
214
+ /**
215
+ * @returns true if the browser supports immersive-vr (WebXR)
216
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
217
+ */
218
+ static isVRSupported() { return this.isSessionSupported("immersive-vr"); }
219
+ /**
220
+ * @returns true if the browser supports immersive-ar (WebXR)
221
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSystem/isSessionSupported
222
+ */
223
+ static isARSupported() { return this.isSessionSupported("immersive-ar"); }
224
+ /**
225
+ * @param mode The XRSessionMode to check if it is supported
226
+ * @returns true if the browser supports the given XRSessionMode
227
+ */
228
+ static isSessionSupported(mode) { return this.xrSystem?.isSessionSupported(mode).catch(err => { if (debug)
229
+ console.error(err); return false; }) ?? Promise.resolve(false); }
230
+ static _currentSessionRequest;
231
+ static _activeSession;
232
+ /** Register to listen to XRSession start events. Unsubscribe with `offXRSessionStart` */
233
+ static onSessionRequestStart(evt) {
234
+ this._sessionRequestStartListeners.push(evt);
235
+ }
236
+ /** Unsubscribe from request start evt. Register with `onSessionRequestStart` */
237
+ static offSessionRequestStart(evt) {
238
+ const index = this._sessionRequestStartListeners.indexOf(evt);
239
+ if (index >= 0)
240
+ this._sessionRequestStartListeners.splice(index, 1);
241
+ }
242
+ static _sessionRequestStartListeners = [];
243
+ /** Called after the session request has finished */
244
+ static onSessionRequestEnd(evt) {
245
+ this._sessionRequestEndListeners.push(evt);
246
+ }
247
+ /** Unsubscribe from request end evt */
248
+ static offSessionRequestEnd(evt) {
249
+ const index = this._sessionRequestEndListeners.indexOf(evt);
250
+ if (index >= 0)
251
+ this._sessionRequestEndListeners.splice(index, 1);
252
+ }
253
+ static _sessionRequestEndListeners = [];
254
+ /** Listen to XR session started. Unsubscribe with `offXRSessionStart` */
255
+ static onXRSessionStart(evt) {
256
+ this._xrStartListeners.push(evt);
257
+ }
258
+ ;
259
+ /** Unsubscribe from XRSession started events */
260
+ static offXRSessionStart(evt) {
261
+ const index = this._xrStartListeners.indexOf(evt);
262
+ if (index >= 0)
263
+ this._xrStartListeners.splice(index, 1);
264
+ }
265
+ static _xrStartListeners = [];
266
+ /** Listen to XR session ended. Unsubscribe with `offXRSessionEnd` */
267
+ static onXRSessionEnd(evt) {
268
+ this._xrEndListeners.push(evt);
269
+ }
270
+ ;
271
+ /** Unsubscribe from XRSession started events */
272
+ static offXRSessionEnd(evt) {
273
+ const index = this._xrEndListeners.indexOf(evt);
274
+ if (index >= 0)
275
+ this._xrEndListeners.splice(index, 1);
276
+ }
277
+ static _xrEndListeners = [];
278
+ /** Listen to controller added events.
279
+ * Events are cleared when starting a new session
280
+ **/
281
+ static onControllerAdded(evt) {
282
+ this._controllerAddedListeners.push(evt);
283
+ }
284
+ /** Unsubscribe from controller added evts */
285
+ static offControllerAdded(evt) {
286
+ const index = this._controllerAddedListeners.indexOf(evt);
287
+ if (index >= 0)
288
+ this._controllerAddedListeners.splice(index, 1);
289
+ }
290
+ static _controllerAddedListeners = [];
291
+ /** Listen to controller removed events
292
+ * Events are cleared when starting a new session
293
+ **/
294
+ static onControllerRemoved(evt) {
295
+ this._controllerRemovedListeners.push(evt);
296
+ }
297
+ /** Unsubscribe from controller removed events */
298
+ static offControllerRemoved(evt) {
299
+ const index = this._controllerRemovedListeners.indexOf(evt);
300
+ if (index >= 0)
301
+ this._controllerRemovedListeners.splice(index, 1);
302
+ }
303
+ static _controllerRemovedListeners = [];
304
+ /** If the browser supports offerSession - creating a VR or AR button in the browser navigation bar */
305
+ static offerSession(mode, init, context) {
306
+ if ('xr' in navigator && navigator.xr && 'offerSession' in navigator.xr) {
307
+ if (typeof navigator.xr.offerSession === "function") {
308
+ console.log("WebXR offerSession is available - requesting mode: " + mode);
309
+ if (init == "default") {
310
+ init = this.getDefaultSessionInit(mode);
311
+ }
312
+ navigator.xr.offerSession(mode, {
313
+ ...init
314
+ }).then((session) => {
315
+ return NeedleXRSession.setSession(mode, session, init, context);
316
+ }).catch(_ => {
317
+ console.log("XRSession offer rejected (perhaps because another call to offerSession was made or a call to requestSession was made)");
318
+ });
319
+ }
320
+ return true;
321
+ }
322
+ return false;
323
+ }
324
+ /** @returns a new XRSession init object with defaults */
325
+ static getDefaultSessionInit(mode) {
326
+ switch (mode) {
327
+ case "immersive-ar":
328
+ const arFeatures = ['anchors', 'local-floor', 'layers', 'dom-overlay', 'hit-test', 'unbounded'];
329
+ // Don't request handtracking by default on VisionOS
330
+ if (!DeviceUtilities.isVisionOS())
331
+ arFeatures.push('hand-tracking');
332
+ return {
333
+ optionalFeatures: arFeatures,
334
+ };
335
+ case "immersive-vr":
336
+ const vrFeatures = ['local-floor', 'bounded-floor', 'high-fixed-foveation-level', 'layers'];
337
+ // Don't request handtracking by default on VisionOS
338
+ if (!DeviceUtilities.isVisionOS())
339
+ vrFeatures.push('hand-tracking');
340
+ return {
341
+ optionalFeatures: vrFeatures,
342
+ };
343
+ default:
344
+ console.warn("No default session init for mode", mode);
345
+ return {};
346
+ }
347
+ }
348
+ /** start a new webXR session (make sure to stop already running sessions before calling this method)
349
+ * @param mode The XRSessionMode to start (e.g. `immersive-vr` or `immersive-ar`) or `ar` to start `immersive-ar` on supported devices OR on iOS devices it will export an interactive USDZ and open in Quicklook.
350
+ * Get more information about WebXR modes: https://developer.mozilla.org/en-US/docs/Web/API/XRSessionMode
351
+ * @param init The XRSessionInit to use (optional), docs: https://developer.mozilla.org/en-US/docs/Web/API/XRSessionInit
352
+ * @param context The Needle Engine context to use
353
+ */
354
+ static async start(mode, init, context) {
355
+ // handle iOS platform where "immersive-ar" is not supported
356
+ // TODO: should we add a separate mode (e.g. "AR")? https://linear.app/needle/issue/NE-5303
357
+ if (DeviceUtilities.isiOS()) {
358
+ if (mode === "ar") {
359
+ const arSupported = await this.isARSupported();
360
+ if (!arSupported) {
361
+ InternalUSDZRegistry.exportAndOpen();
362
+ return null;
363
+ }
364
+ else {
365
+ mode = "immersive-ar";
366
+ }
367
+ }
368
+ }
369
+ else if (mode == "ar") {
370
+ mode = "immersive-ar";
371
+ }
372
+ if (isDevEnvironment() && getParam("debugxrpreroom")) {
373
+ console.warn("Debug: Starting temporary XR session");
374
+ await TemporaryXRContext.start(mode, init || NeedleXRSession.getDefaultSessionInit(mode));
375
+ return null;
376
+ }
377
+ if (this._currentSessionRequest) {
378
+ console.warn("A XRSession is already being requested");
379
+ if (debug || isDevEnvironment())
380
+ showBalloonWarning("A XRSession is already being requested");
381
+ return this._currentSessionRequest.then(() => this._activeSession);
382
+ }
383
+ if (this._activeSession) {
384
+ console.error("A XRSession is already running");
385
+ return this._activeSession;
386
+ }
387
+ // Make sure we have a context
388
+ if (!context)
389
+ context = Context.Current;
390
+ if (!context)
391
+ context = ContextRegistry.All[0];
392
+ if (!context)
393
+ throw new Error("No Needle Engine Context found");
394
+ //performance.mark('NeedleXRSession start');
395
+ // setup session init args, make sure we have default values
396
+ if (!init)
397
+ init = {};
398
+ switch (mode) {
399
+ // Setup VR initialization parameters
400
+ case "immersive-ar":
401
+ {
402
+ const supported = await this.xrSystem?.isSessionSupported('immersive-ar');
403
+ if (supported !== true) {
404
+ console.error(mode + ' is not supported by this browser.');
405
+ return null;
406
+ }
407
+ const defaultInit = this.getDefaultSessionInit(mode);
408
+ const domOverlayElement = getDOMOverlayElement(context.domElement);
409
+ if (domOverlayElement && !DeviceUtilities.isQuest()) { // excluding quest since dom-overlay breaks sessiongranted
410
+ defaultInit.domOverlay = { root: domOverlayElement };
411
+ defaultInit.optionalFeatures.push('dom-overlay');
412
+ }
413
+ init = {
414
+ ...defaultInit,
415
+ ...init,
416
+ };
417
+ }
418
+ break;
419
+ // Setup AR initialization parameters
420
+ case "immersive-vr":
421
+ {
422
+ const supported = await this.xrSystem?.isSessionSupported('immersive-vr');
423
+ if (supported !== true) {
424
+ console.error(mode + ' is not supported by this browser.');
425
+ return null;
426
+ }
427
+ const defaultInit = this.getDefaultSessionInit(mode);
428
+ init = {
429
+ ...defaultInit,
430
+ ...init,
431
+ };
432
+ }
433
+ break;
434
+ default:
435
+ console.warn("No default session init for mode", mode);
436
+ break;
437
+ }
438
+ // Fix: define these here because VariantLauncher crashes otherwise. Spec: https://immersive-web.github.io/webxr/#feature-dependencies
439
+ // Issue: https://linear.app/needle/issue/NE-5136
440
+ init.optionalFeatures ??= [];
441
+ init.requiredFeatures ??= [];
442
+ // we stop a temporary session here (if any runs)
443
+ await TemporaryXRContext.stop();
444
+ const scripts = mode == "immersive-ar" ? context.scripts_immersive_ar : context.scripts_immersive_vr;
445
+ if (debug)
446
+ console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;", init, scripts);
447
+ else
448
+ console.log("%c" + `Requesting ${mode} session`, "font-weight:bold;");
449
+ for (const script of scripts) {
450
+ if (script.onBeforeXR)
451
+ script.onBeforeXR(mode, init);
452
+ }
453
+ for (const listener of this._sessionRequestStartListeners) {
454
+ listener({ mode, init });
455
+ }
456
+ if (debug)
457
+ showBalloonMessage("Requesting " + mode + " session (" + Date.now() + ")");
458
+ this._currentSessionRequest = navigator.xr?.requestSession(mode, init);
459
+ this._currentSessionRequestMode = mode;
460
+ /**@type {XRSystem} */
461
+ const newSession = await (this._currentSessionRequest)?.catch(e => {
462
+ console.error(e, "Code: " + e.code);
463
+ if (e.code === 9)
464
+ showBalloonWarning("Make sure your device has the required permissions (e.g. camera access)");
465
+ console.log("If the specified XR configuration is not supported (e.g. entering AR doesnt work) - make sure you access the website on a secure connection (HTTPS) and your device has the required permissions (e.g. camera access)");
466
+ const notSecure = location.protocol === 'http:';
467
+ if (notSecure)
468
+ showBalloonWarning("XR requires a secure connection (HTTPS)");
469
+ });
470
+ this._currentSessionRequest = undefined;
471
+ this._currentSessionRequestMode = null;
472
+ for (const listener of this._sessionRequestEndListeners) {
473
+ listener({ mode, init, newSession: newSession || null });
474
+ }
475
+ if (!newSession) {
476
+ console.warn("XR Session request was rejected");
477
+ return null;
478
+ }
479
+ const session = this.setSession(mode, newSession, init, context);
480
+ //performance.mark('NeedleXRSession end');
481
+ //performance.measure('NeedleXRSession Startup', 'NeedleXRSession start', 'NeedleXRSession end');
482
+ return session;
483
+ }
484
+ static setSession(mode, session, init, context) {
485
+ if (this._activeSession) {
486
+ console.error("A XRSession is already running");
487
+ return this._activeSession;
488
+ }
489
+ const scripts = mode == "immersive-ar" ? context.scripts_immersive_ar : context.scripts_immersive_vr;
490
+ this._activeSession = new NeedleXRSession(mode, session, context, {
491
+ scripts: scripts,
492
+ controller_added: this._controllerAddedListeners,
493
+ controller_removed: this._controllerRemovedListeners,
494
+ init: init
495
+ });
496
+ session.addEventListener("end", this.onEnd);
497
+ if (debug)
498
+ console.log("%c" + `Started ${mode} session`, "font-weight:bold;", scripts);
499
+ else
500
+ console.log("%c" + `Started ${mode} session`, "font-weight:bold;");
501
+ return this._activeSession;
502
+ }
503
+ static $_stop_request = Symbol();
504
+ /** stops the active XR session */
505
+ static stop() {
506
+ const session = this._activeSession;
507
+ if (session) {
508
+ if (session[this.$_stop_request] === undefined) {
509
+ if (debug)
510
+ console.log("[NeedleXRSession] Stopping XR Session... (new)");
511
+ // We can not call session.end() immediately because we might be within a frame callback
512
+ // For example if a use calls `NeedleXRSession.stop()` within a `update()` callback
513
+ session[this.$_stop_request] = setTimeout(() => {
514
+ session.end();
515
+ });
516
+ }
517
+ else if (debug) {
518
+ console.warn("[NeedleXRSession] XR Session stop already requested");
519
+ }
520
+ }
521
+ }
522
+ static onEnd = () => {
523
+ if (debug)
524
+ console.log("XR Session ended");
525
+ this._activeSession = null;
526
+ };
527
+ /** The needle engine context this session was started from */
528
+ context;
529
+ get sync() {
530
+ return NeedleXRSession._sync;
531
+ }
532
+ /** Returns true if the xr session is still active */
533
+ get running() { return !this._ended && this.session != null; }
534
+ /**
535
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession
536
+ */
537
+ session;
538
+ /** XR Session Mode: AR or VR */
539
+ mode;
540
+ /**
541
+ * The XRSession interface's read-only interactionMode property describes the best space (according to the user agent) for the application to draw an interactive UI for the current session.
542
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/interactionMode
543
+ */
544
+ get interactionMode() { return this.session["interactionMode"]; }
545
+ /**
546
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/visibilityState
547
+ * @returns {XRVisibilityState} The visibility state of the XRSession
548
+ */
549
+ get visibilityState() { return this.session.visibilityState; }
550
+ /**
551
+ * Check if the session is `visible-blurred` - this means e.g. the keyboard is shown
552
+ */
553
+ get isVisibleBlurred() { return this.session.visibilityState === 'visible-blurred'; }
554
+ /**
555
+ * Check if the session has system keyboard support
556
+ */
557
+ get isSystemKeyboardSupported() { return this.session.isSystemKeyboardSupported; }
558
+ /**
559
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRSession/environmentBlendMode
560
+ */
561
+ get environmentBlendMode() { return this.session.environmentBlendMode; }
562
+ /**
563
+ * The current XR frame
564
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRFrame
565
+ */
566
+ get frame() { return this.context.xrFrame; }
567
+ /** The currently active/connected controllers */
568
+ controllers = [];
569
+ /** shorthand to query the left controller. Use `controllers` to get access to all connected controllers */
570
+ get leftController() { return this.controllers.find(c => c.side === "left"); }
571
+ /** shorthand to query the right controller. Use `controllers` to get access to all connected controllers */
572
+ get rightController() { return this.controllers.find(c => c.side === "right"); }
573
+ /** @returns the given controller if it is connected */
574
+ getController(side) {
575
+ if (typeof side === "number")
576
+ return this.controllers[side] || null;
577
+ return this.controllers.find(c => c.side === side) || null;
578
+ }
579
+ /** Returns true if running in pass through mode in immersive AR (e.g. user is wearing a headset while in AR) */
580
+ get isPassThrough() {
581
+ if (this.environmentBlendMode !== 'opaque' && this.interactionMode === "world-space")
582
+ return true;
583
+ // since we can not rely on interactionMode check we check the controllers too
584
+ // https://linear.app/needle/issue/NE-4057
585
+ // the following is a workaround for the issue above
586
+ if (this.mode === "immersive-ar" && this.environmentBlendMode !== 'opaque') {
587
+ // if we have any tracked pointer controllers we're also in passthrough
588
+ if (this.controllers.some(c => c.inputSource.targetRayMode === "tracked-pointer"))
589
+ return true;
590
+ }
591
+ if (isDevEnvironment() && DeviceUtilities.isDesktop() && this.mode === "immersive-ar") {
592
+ return true;
593
+ }
594
+ return false;
595
+ }
596
+ get isAR() { return this.mode === 'immersive-ar'; }
597
+ get isVR() { return this.mode === 'immersive-vr'; }
598
+ /** If the AR mode is not immersive (meaning the user is e.g. holding a phone instead of wearing a AR passthrough headset) */
599
+ get isScreenBasedAR() { return this.isAR && !this.isPassThrough; }
600
+ get posePosition() { return this._transformPosition; }
601
+ get poseOrientation() { return this._transformOrientation; }
602
+ /** @returns the context.renderer.xr.getReferenceSpace() result */
603
+ get referenceSpace() { return this.context.renderer.xr.getReferenceSpace(); }
604
+ /** @returns the XRFrame `viewerpose` using the xr `referenceSpace` */
605
+ get viewerPose() { return this._viewerPose; }
606
+ /** @returns `true` if any image is currently being tracked */
607
+ /** returns true if images are currently being tracked */
608
+ get isTrackingImages() {
609
+ if (this.frame && "getImageTrackingResults" in this.frame && typeof this.frame.getImageTrackingResults === "function") {
610
+ try {
611
+ const trackingResult = this.frame.getImageTrackingResults();
612
+ for (const result of trackingResult) {
613
+ const state = result.trackingState;
614
+ if (state === "tracked")
615
+ return true;
616
+ }
617
+ }
618
+ catch {
619
+ // Looks like we get a NotSupportedException on Android since the method is known
620
+ // but the feature is not supported by the session
621
+ // TODO Can we check here if we even requested the image-tracking feature instead of catching?
622
+ return false;
623
+ }
624
+ }
625
+ return false;
626
+ }
627
+ /** The currently active XR rig */
628
+ get rig() {
629
+ const rig = this._rigs[0] ?? null;
630
+ if (rig?.gameObject && isDestroyed(rig.gameObject) || rig?.isActive === false) {
631
+ this.updateActiveXRRig();
632
+ return this._rigs[0] ?? null;
633
+ }
634
+ return rig;
635
+ }
636
+ _rigScale = 1;
637
+ _lastRigScaleUpdate = -1;
638
+ /** Get the XR Rig worldscale.
639
+ *
640
+ * **For AR**
641
+ * If you want to modify the scale in AR at runtime get the WebARSessionRoot component via `findObjectOfType(WebARSessionRoot)` and then set the `arScale` value.
642
+ *
643
+ */
644
+ get rigScale() {
645
+ // const ar_scaleValue = this.context.domElement.getAttribute("ar-scale");
646
+ // if (ar_scaleValue) {
647
+ // const scale = parseFloat(ar_scaleValue);
648
+ // if (!isNaN(scale)) return scale;
649
+ // }
650
+ if (!this._rigs[0])
651
+ return 1;
652
+ if (this._lastRigScaleUpdate !== this.context.time.frame) {
653
+ this._lastRigScaleUpdate = this.context.time.frame;
654
+ this._rigScale = this._rigs[0].gameObject.worldScale.x;
655
+ }
656
+ return this._rigScale;
657
+ }
658
+ /** add a rig to the available XR rigs - if it's priority is higher than the currently active rig it will be enabled */
659
+ addRig(rig) {
660
+ const i = this._rigs.indexOf(rig);
661
+ if (i >= 0)
662
+ return;
663
+ if (rig.priority === undefined)
664
+ rig.priority = 0;
665
+ this._rigs.push(rig);
666
+ this.updateActiveXRRig();
667
+ }
668
+ /** Remove a rig from the available XR Rigs */
669
+ removeRig(rig) {
670
+ const i = this._rigs.indexOf(rig);
671
+ if (i === -1)
672
+ return;
673
+ this._rigs.splice(i, 1);
674
+ this.updateActiveXRRig();
675
+ }
676
+ /** Sets a XRRig to be active which will parent the camera to this rig */
677
+ setRigActive(rig) {
678
+ const i = this._rigs.indexOf(rig);
679
+ const currentlyActive = this._rigs[0];
680
+ this._rigs.splice(i, 1);
681
+ this._rigs.unshift(rig);
682
+ // if there's another rig currently active we need to make sure we have at least the same priority
683
+ rig.priority = currentlyActive?.priority ?? 0;
684
+ this.updateActiveXRRig();
685
+ }
686
+ /**
687
+ * @returns the user position in the rig space
688
+ */
689
+ getUserOffsetInRig() {
690
+ const positionInRig = this.context.mainCamera?.position;
691
+ if (!positionInRig || !this.rig)
692
+ return getTempVector(0, 0, 0);
693
+ const vec = getTempVector(positionInRig);
694
+ vec.x *= -1;
695
+ vec.z *= -1;
696
+ vec.applyQuaternion(getTempQuaternion(this.rig.gameObject.quaternion));
697
+ return vec;
698
+ }
699
+ updateActiveXRRig() {
700
+ const previouslyActiveRig = this._rigs[0] ?? null;
701
+ // ensure that the default rig is in the scene
702
+ if (this._defaultRig.gameObject.parent !== this.context.scene)
703
+ this.context.scene.add(this._defaultRig.gameObject);
704
+ // ensure the fallback rig is always active!!!
705
+ this._defaultRig.gameObject.visible = true;
706
+ // ensure that the default rig is in the list of available rigs
707
+ if (!this._rigs.includes(this._defaultRig))
708
+ this._rigs.push(this._defaultRig);
709
+ // find the rig with the highest priority and make sure it's at the beginning of the array
710
+ let highestPriorityRig = this._rigs[0];
711
+ if (highestPriorityRig && highestPriorityRig.priority === undefined)
712
+ highestPriorityRig.priority = 0;
713
+ for (let i = 1; i < this._rigs.length; i++) {
714
+ const rig = this._rigs[i];
715
+ if (!rig.isActive)
716
+ continue;
717
+ if (isDestroyed(rig.gameObject)) {
718
+ this._rigs.splice(i, 1);
719
+ i--;
720
+ continue;
721
+ }
722
+ if (!highestPriorityRig || highestPriorityRig.isActive === false || (rig.priority !== undefined && rig.priority > highestPriorityRig.priority)) {
723
+ highestPriorityRig = rig;
724
+ }
725
+ }
726
+ // make sure the highest priority rig is at the beginning if it isnt already
727
+ if (previouslyActiveRig !== highestPriorityRig) {
728
+ const index = this._rigs.indexOf(highestPriorityRig);
729
+ if (index >= 0)
730
+ this._rigs.splice(index, 1);
731
+ this._rigs.unshift(highestPriorityRig);
732
+ }
733
+ if (debug) {
734
+ if (previouslyActiveRig === highestPriorityRig)
735
+ console.log("Updated Active XR Rig:", highestPriorityRig, "prev:", previouslyActiveRig);
736
+ else
737
+ console.log("Updated Active XRRig:", highestPriorityRig, " (the same as before)");
738
+ }
739
+ }
740
+ _rigs = [];
741
+ _viewerHitTestSource = null;
742
+ /** Returns a XR hit test result (if hit-testing is available) in rig space
743
+ * @param source If provided, the hit test will be performed for the given controller
744
+ */
745
+ getHitTest(source) {
746
+ if (source) {
747
+ return this.getControllerHitTest(source);
748
+ }
749
+ if (!this._viewerHitTestSource)
750
+ return null;
751
+ const hitTestSource = this._viewerHitTestSource;
752
+ const hitTestResults = this.frame.getHitTestResults(hitTestSource);
753
+ if (hitTestResults.length > 0) {
754
+ const hit = hitTestResults[0];
755
+ return this.convertHitTestResult(hit);
756
+ }
757
+ return null;
758
+ }
759
+ getControllerHitTest(controller) {
760
+ const hitTestSource = controller.getHitTestSource();
761
+ if (!hitTestSource)
762
+ return null;
763
+ const res = this.frame.getHitTestResultsForTransientInput(hitTestSource);
764
+ for (const result of res) {
765
+ if (result.inputSource === controller.inputSource) {
766
+ for (const hit of result.results) {
767
+ return this.convertHitTestResult(hit);
768
+ }
769
+ }
770
+ }
771
+ return null;
772
+ }
773
+ convertHitTestResult(result) {
774
+ const referenceSpace = this.context.renderer.xr.getReferenceSpace();
775
+ const pose = referenceSpace && result.getPose(referenceSpace);
776
+ if (pose) {
777
+ const pos = getTempVector(pose.transform.position);
778
+ const rot = getTempQuaternion(pose.transform.orientation);
779
+ const camera = this.context.mainCamera;
780
+ if (camera?.parent !== this._cameraRenderParent) {
781
+ pos.applyMatrix4(flipForwardMatrix);
782
+ }
783
+ if (camera?.parent) {
784
+ pos.applyMatrix4(camera.parent.matrixWorld);
785
+ rot.multiply(flipForwardQuaternion);
786
+ // apply parent quaternion (if parent is moved/rotated)
787
+ const parentRotation = getWorldQuaternion(camera.parent);
788
+ // ensure that "up" (y+) is pointing away from the wall
789
+ parentRotation.premultiply(flipForwardQuaternion);
790
+ rot.premultiply(parentRotation);
791
+ }
792
+ return { hit: result, position: pos, quaternion: rot };
793
+ }
794
+ return null;
795
+ }
796
+ /** convert a XRRigidTransform from XR session space to threejs / Needle Engine XR space */
797
+ convertSpace(transform) {
798
+ const pos = getTempVector(transform.position);
799
+ pos.applyMatrix4(flipForwardMatrix);
800
+ const rot = getTempQuaternion(transform.orientation);
801
+ rot.premultiply(flipForwardQuaternion);
802
+ return { position: pos, quaternion: rot };
803
+ }
804
+ /** this is the implictly created XR rig */
805
+ _defaultRig;
806
+ /** all scripts that receive some sort of XR update event */
807
+ _xr_scripts;
808
+ /** scripts that have onUpdateXR event methods */
809
+ _xr_update_scripts = [];
810
+ /** scripts that are in the scene but inactive (e.g. disabled parent gameObject) */
811
+ _inactive_scripts = [];
812
+ _controllerAdded;
813
+ _controllerRemoved;
814
+ _originalCameraWorldPosition;
815
+ _originalCameraWorldRotation;
816
+ _originalCameraWorldScale;
817
+ _originalCameraParent;
818
+ /** we store the main camera reference here each frame to make sure we have a rendering camera
819
+ * this e.g. the case when the XR rig with the camera gets disabled (and thus this.context.mainCamera is unassigned)
820
+ */
821
+ _mainCamera = null;
822
+ constructor(mode, session, context, extra) {
823
+ //performance.mark(measure_SessionStartedMarker);
824
+ saveSessionInfo(mode, extra.init);
825
+ this.session = session;
826
+ this.mode = mode;
827
+ this.context = context;
828
+ if (debug || getParam("console"))
829
+ enableSpatialConsole(true);
830
+ this._xr_scripts = [...extra.scripts];
831
+ this._xr_update_scripts = this._xr_scripts.filter(e => typeof e.onUpdateXR === "function");
832
+ this._controllerAdded = extra.controller_added;
833
+ this._controllerRemoved = extra.controller_removed;
834
+ registerFrameEventCallback(this.onBefore, FrameEvent.LateUpdate);
835
+ this.context.pre_render_callbacks.push(this.onBeforeRender);
836
+ this.context.post_render_callbacks.push(this.onAfterRender);
837
+ if (extra.init.optionalFeatures?.includes("hit-test") || extra.init.requiredFeatures?.includes("hit-test")) {
838
+ session.requestReferenceSpace('viewer').then((referenceSpace) => {
839
+ return session.requestHitTestSource?.call(session, { space: referenceSpace })?.then((source) => {
840
+ return this._viewerHitTestSource = source;
841
+ }).catch(e => console.error(e));
842
+ }).catch(e => console.error(e));
843
+ }
844
+ if (this.context.mainCamera) {
845
+ this._originalCameraWorldPosition = getWorldPosition(this.context.mainCamera, new Vector3());
846
+ this._originalCameraWorldRotation = getWorldQuaternion(this.context.mainCamera, new Quaternion());
847
+ this._originalCameraWorldScale = getWorldScale(this.context.mainCamera, new Vector3());
848
+ this._originalCameraParent = this.context.mainCamera.parent;
849
+ }
850
+ this._defaultRig = new ImplictXRRig();
851
+ this.context.scene.add(this._defaultRig.gameObject);
852
+ this.addRig(this._defaultRig);
853
+ // register already connected input sources
854
+ // this is for when the session is already running (via a temporary xr session)
855
+ // and the controllers are already connected
856
+ for (let i = 0; i < session.inputSources.length; i++) {
857
+ const inputSource = session.inputSources[i];
858
+ if (!inputSource.handedness) {
859
+ console.warn("Input source in xr session has no handedness - ignoring", i);
860
+ continue;
861
+ }
862
+ this.onInputSourceAdded(inputSource);
863
+ }
864
+ // handle controller and input source changes changes
865
+ this.session.addEventListener('end', this.onEnd);
866
+ // handle input sources change
867
+ this.session.addEventListener("inputsourceschange",
868
+ /* @ts-ignore (ignore CI XRInputSourceChangeEvent mismatch) */
869
+ (evt) => {
870
+ // handle removed controllers
871
+ for (const removedInputSource of evt.removed) {
872
+ this.disconnectInputSource(removedInputSource);
873
+ }
874
+ for (const newInputSource of evt.added) {
875
+ this.onInputSourceAdded(newInputSource);
876
+ }
877
+ });
878
+ // Unfortunately the code below doesnt work: the session never receives any input sources sometimes
879
+ // https://developer.mozilla.org/en-US/docs/Web/API/XRSession/visibilitychange_event
880
+ // this.session.addEventListener("visibilitychange", (evt: XRSessionEvent) => {
881
+ // // sometimes when entering an XR session the controllers are not added/not in the list and we don't receive an event
882
+ // // this is a workaround trying to add controllers when the scene visibility changes to "visible"
883
+ // // e.g. due to a user opening and closing the menu
884
+ // if (this.controllers.length === 0 && evt.session.visibilityState === "visible") {
885
+ // for (const controller of evt.session.inputSources) {
886
+ // this.onInputSourceAdded(controller);
887
+ // }
888
+ // }
889
+ // })
890
+ // we set the session on the webxr manager at the end because we want to receive inputsource events first
891
+ // e.g. in case there's a bug in the threejs codebase
892
+ this.context.xr = this;
893
+ this.context.renderer.xr.setSession(this.session).then(this.onRendererSessionSet);
894
+ // disable three.js renderer controller autoUpdate (added in ac67b31e3548386f8a93e23a4176554c92bbd0d9)
895
+ if ("controllerAutoUpdate" in this.context.renderer.xr) {
896
+ console.debug("Disabling three.js controllerAutoUpdate");
897
+ this.context.renderer.xr.controllerAutoUpdate = false;
898
+ }
899
+ else if (debug) {
900
+ console.warn("controllerAutoUpdate is not available in three.js - cannot disable it");
901
+ }
902
+ }
903
+ /** called when renderer.setSession is fulfilled */
904
+ onRendererSessionSet = () => {
905
+ if (!this.running)
906
+ return;
907
+ this.context.renderer.xr.enabled = true;
908
+ // calling update camera here once to prevent the xr camera left/right NaN in the first frame due to false near/far plane values, see NE-4126
909
+ this.context.renderer.xr.updateCamera(this.context.mainCamera);
910
+ this.context.mainCameraComponent?.applyClearFlags();
911
+ };
912
+ onInputSourceAdded = (newInputSource) => {
913
+ // do not create XR controllers for screen input sources
914
+ if (newInputSource.targetRayMode === "screen") {
915
+ return;
916
+ }
917
+ let index = 0;
918
+ for (let i = 0; i < this.session.inputSources.length; i++) {
919
+ if (this.session.inputSources[i] === newInputSource) {
920
+ index = i;
921
+ break;
922
+ }
923
+ }
924
+ // check if an xr controller for this input source already exists
925
+ // in case we have both an event from inputsourceschange and from the construtor initial input sources
926
+ if (this.controllers.find(c => c.inputSource === newInputSource)) {
927
+ console.debug("Controller already exists for input source", index);
928
+ return;
929
+ }
930
+ else if (this._newControllers.find(c => c.inputSource === newInputSource)) {
931
+ console.debug("Controller already registered for input source", index);
932
+ return;
933
+ }
934
+ // TODO: check if this is a transient input source AND we can figure out which existing controller it likely belongs to
935
+ // TODO: do not draw raycasts for controllers that don't have primary input actions / until we know that they have primary input actions
936
+ const newController = new NeedleXRController(this, newInputSource, index);
937
+ this._newControllers.push(newController);
938
+ };
939
+ /** Disconnects the controller, invokes events and notifies previou controller (if any) */
940
+ disconnectInputSource(inputSource) {
941
+ const handleRemove = (oldController, _array, i) => {
942
+ if (oldController.inputSource === inputSource) {
943
+ if (debug)
944
+ console.log("Disconnecting controller", oldController.index);
945
+ this.controllers.splice(i, 1);
946
+ this.invokeControllerEvent(oldController, this._controllerRemoved, "removed");
947
+ const args = {
948
+ xr: this,
949
+ controller: oldController,
950
+ change: "removed"
951
+ };
952
+ for (const script of this._xr_scripts) {
953
+ if (script.onXRControllerRemoved)
954
+ script.onXRControllerRemoved(args);
955
+ }
956
+ oldController.onDisconnected();
957
+ }
958
+ };
959
+ for (let i = this.controllers.length - 1; i >= 0; i--) {
960
+ const oldController = this.controllers[i];
961
+ handleRemove(oldController, this.controllers, i);
962
+ }
963
+ for (let i = this._newControllers.length - 1; i >= 0; i--) {
964
+ const oldController = this._newControllers[i];
965
+ handleRemove(oldController, this._newControllers, i);
966
+ }
967
+ }
968
+ /** End the XR Session */
969
+ end() {
970
+ // this can be called by external code to end the session
971
+ // the actual cleanup happens in onEnd which subscribes to the session end event
972
+ // so users can also just regularly call session.end() and the cleanup will happen automatically
973
+ if (this._ended)
974
+ return;
975
+ this.session.end().catch(e => console.warn(e));
976
+ }
977
+ _ended = false;
978
+ _newControllers = [];
979
+ onEnd = (_evt) => {
980
+ if (this._ended)
981
+ return;
982
+ this._ended = true;
983
+ console.debug("XR Session ended");
984
+ deleteSessionInfo();
985
+ this.onAfterRender();
986
+ this.revertCustomForward();
987
+ this._didStart = false;
988
+ this._previousCameraParent = null;
989
+ unregisterFrameEventCallback(this.onBefore, FrameEvent.LateUpdate);
990
+ const index = this.context.pre_render_callbacks.indexOf(this.onBeforeRender);
991
+ if (index >= 0)
992
+ this.context.pre_render_callbacks.splice(index, 1);
993
+ const index2 = this.context.post_render_callbacks.indexOf(this.onAfterRender);
994
+ if (index2 >= 0)
995
+ this.context.post_render_callbacks.splice(index2, 1);
996
+ this.context.xr = null;
997
+ this.context.renderer.xr.enabled = false;
998
+ // apply the clearflags at the beginning of the next frame
999
+ this.context.pre_update_oneshot_callbacks.push(() => {
1000
+ this.context.mainCameraComponent?.applyClearFlags();
1001
+ this.context.mainCameraComponent?.applyClippingPlane();
1002
+ });
1003
+ invokeXRSessionEnd({ session: this });
1004
+ for (const listener of NeedleXRSession._xrEndListeners) {
1005
+ listener({ xr: this });
1006
+ }
1007
+ // make sure we disconnect all controllers
1008
+ // we copy the array because the disconnectInputSource method modifies the controllers array
1009
+ const copy = [...this.controllers];
1010
+ for (let i = 0; i < copy.length; i++) {
1011
+ this.disconnectInputSource(copy[i].inputSource);
1012
+ }
1013
+ this._newControllers.length = 0;
1014
+ this.controllers.length = 0;
1015
+ // we want to call leave XR for *all* scripts that are still registered
1016
+ // even if they might already be destroyed e.g. by the WebXR component (it destroys the default controller scripts)
1017
+ // they should still receive this callback to be properly cleaned up
1018
+ for (const listener of this._xr_scripts) {
1019
+ listener?.onLeaveXR?.({ xr: this });
1020
+ }
1021
+ this.sync?.onExitXR(this);
1022
+ if (this.context.mainCamera) {
1023
+ // if we have a main camera we want to move it back to it's original parent
1024
+ this._originalCameraParent?.add(this.context.mainCamera);
1025
+ if (this._originalCameraWorldPosition) {
1026
+ setWorldPosition(this.context.mainCamera, this._originalCameraWorldPosition);
1027
+ }
1028
+ if (this._originalCameraWorldRotation) {
1029
+ setWorldQuaternion(this.context.mainCamera, this._originalCameraWorldRotation);
1030
+ }
1031
+ if (this._originalCameraWorldScale) {
1032
+ setWorldScale(this.context.mainCamera, this._originalCameraWorldScale);
1033
+ }
1034
+ }
1035
+ // mark for size change since DPI might have changed
1036
+ this.context.requestSizeUpdate();
1037
+ this._defaultRig.gameObject.removeFromParent();
1038
+ enableSpatialConsole(false);
1039
+ //performance.mark(measure_SessionEndedMarker);
1040
+ //performance.measure('NeedleXRSession', measure_SessionStartedMarker, measure_SessionEndedMarker);
1041
+ };
1042
+ _didStart = false;
1043
+ /** Called every frame by the engine */
1044
+ onBefore = (context) => {
1045
+ const frame = context.xrFrame;
1046
+ if (!frame)
1047
+ return;
1048
+ //performance.mark('NeedleXRSession onBefore start');
1049
+ // ensure that XR is always set to a running session
1050
+ this.context.xr = this;
1051
+ // ensure that we always have the correct main camera reference
1052
+ // we need to store the main camera reference here because the main camera can be disabled and then it's removed from the context
1053
+ // but in XR we want to ensure we always have a active camera (or at least parent the camera to the active rig)
1054
+ if (this.context.mainCameraComponent && this.context.mainCameraComponent !== this._mainCamera) {
1055
+ this._mainCamera = this.context.mainCameraComponent;
1056
+ }
1057
+ if (this.rig?.isActive == false) {
1058
+ if (debug)
1059
+ console.warn("Latest rig is not active - trying to activate a different rig", this.rig);
1060
+ this.updateActiveXRRig();
1061
+ }
1062
+ // make sure the camera is parented to the active rig
1063
+ if (this.rig && this._mainCamera?.gameObject) {
1064
+ const currentParent = this._mainCamera?.gameObject?.parent;
1065
+ if (currentParent !== this.rig.gameObject) {
1066
+ this.rig.gameObject.add(this._mainCamera?.gameObject);
1067
+ }
1068
+ }
1069
+ this.internalUpdateState();
1070
+ // we apply the flip immediately and keep it while in XR so that regular raycasts just work
1071
+ // otherwise rendering would fool us
1072
+ this.applyCustomForward();
1073
+ const args = { xr: this };
1074
+ // we want to invoke ENTERXR for NEW component nad EXITXR for REMOVED components
1075
+ // we want to invoke onControllerAdded to components joining a running XR session if controllers are already connected
1076
+ //TODO: handle REMOVED components during a session (we want to call leave session events and controller removed events)
1077
+ // deferred start because we need an XR frame
1078
+ if (!this._didStart) {
1079
+ this._didStart = true;
1080
+ // place default rig to view the scene
1081
+ if (this.mode === "immersive-vr") {
1082
+ const bounds = getBoundingBox(this.context.scene.children);
1083
+ if (bounds) {
1084
+ const size = bounds.getSize(getTempVector());
1085
+ if (size.length() > 0) {
1086
+ const rigobject = this._defaultRig.gameObject;
1087
+ rigobject.position.set(bounds.min.x + size.x * .5, bounds.min.y, bounds.max.z + size.z * .5 + 1.5);
1088
+ const centerLook = bounds.getCenter(getTempVector());
1089
+ centerLook.y = rigobject.position.y;
1090
+ rigobject.lookAt(centerLook);
1091
+ }
1092
+ }
1093
+ }
1094
+ invokeXRSessionStart({ session: this });
1095
+ internalOnUserInputRegistered();
1096
+ for (const listener of NeedleXRSession._xrStartListeners) {
1097
+ listener(args);
1098
+ }
1099
+ // invoke session listeners start
1100
+ // we need to make a copy because the array might be modified during the loop (could also use a for loop and iterate backwards perhaps but then order of invocation would be changed OR check if the size has changed...)
1101
+ const copy = [...this._xr_scripts];
1102
+ if (debug)
1103
+ console.log("NeedleXRSession start, handle scripts:", copy);
1104
+ for (const script of copy) {
1105
+ if (script.destroyed) {
1106
+ this._script_to_remove.push(script);
1107
+ continue;
1108
+ }
1109
+ if (!script.activeAndEnabled) {
1110
+ this.markInactive(script);
1111
+ continue;
1112
+ }
1113
+ // if ((script as IComponent).activeAndEnabled === false) continue;
1114
+ this.invokeCallback_EnterXR(script);
1115
+ // also invoke all events for currently (already) connected controllers
1116
+ for (const controller of this.controllers) {
1117
+ this.invokeCallback_ControllerAdded(script, controller);
1118
+ }
1119
+ }
1120
+ }
1121
+ else if (this.context.new_scripts_xr.length > 0) {
1122
+ // invoke start on all new scripts that were added during the session and that support the current mode
1123
+ const copy = [...this.context.new_scripts_xr];
1124
+ for (let i = 0; i < copy.length; i++) {
1125
+ const script = this.context.new_scripts_xr[i];
1126
+ if (!script || script.destroyed || script.supportsXR?.(this.mode) == false) {
1127
+ this.context.new_scripts_xr.splice(i, 1);
1128
+ continue;
1129
+ }
1130
+ if (!script.activeAndEnabled) {
1131
+ this.context.new_scripts_xr.splice(i, 1);
1132
+ this.markInactive(script);
1133
+ continue;
1134
+ }
1135
+ // ignore inactive scripts
1136
+ // if (script.activeAndEnabled === false) continue;
1137
+ if (this.addScript(script)) {
1138
+ // invoke onEnterXR on those scripts because they joined a running session
1139
+ this.invokeCallback_EnterXR(script);
1140
+ // also invoke all events for currently (already) connected controllers
1141
+ for (const controller of this.controllers) {
1142
+ this.invokeCallback_ControllerAdded(script, controller);
1143
+ }
1144
+ }
1145
+ }
1146
+ }
1147
+ // make sure camera layers are correct
1148
+ // we do this every frame here but I think it would be enough to do it once after the first rendering
1149
+ // since we want to override the settings in three's WebXRManager
1150
+ // we also want to continuously sync the culling mask if a user changes it on the main cam while in XR
1151
+ this.syncCameraCullingMask();
1152
+ // update controllers
1153
+ for (const controller of this.controllers) {
1154
+ controller.onUpdate(frame);
1155
+ }
1156
+ // handle when new controllers have been added
1157
+ if (this._newControllers.length > 0) {
1158
+ const copy = [...this._newControllers];
1159
+ this._newControllers.length = 0;
1160
+ for (const controller of copy) {
1161
+ if (!controller.connected) {
1162
+ console.warn("New controller is not connected", controller);
1163
+ continue;
1164
+ }
1165
+ this.controllers.push(controller);
1166
+ for (const script of this._xr_scripts) {
1167
+ if (script.destroyed) {
1168
+ this._script_to_remove.push(script);
1169
+ continue;
1170
+ }
1171
+ if (script.activeAndEnabled === false) {
1172
+ continue;
1173
+ }
1174
+ this.invokeCallback_ControllerAdded(script, controller);
1175
+ // if (script.onXRControllerAdded)
1176
+ // script.onXRControllerAdded({ xr: this, controller, change: "added" });
1177
+ }
1178
+ }
1179
+ this.controllers.sort((a, b) => a.index - b.index);
1180
+ }
1181
+ if (debug && this.context.time.frame % 30 === 0 && this.controllers.length <= 0 && this.session.inputSources.length > 0) {
1182
+ enableSpatialConsole(true);
1183
+ console.error("XRControllers are not added but inputSources are present");
1184
+ }
1185
+ //performance.mark('NeedleXRSession update scripts start');
1186
+ // invoke update on all scripts
1187
+ for (const script of this._xr_update_scripts) {
1188
+ if (script.destroyed === true) {
1189
+ this._script_to_remove.push(script);
1190
+ continue;
1191
+ }
1192
+ if (script.activeAndEnabled === false) {
1193
+ this.markInactive(script);
1194
+ continue;
1195
+ }
1196
+ if (script.onUpdateXR)
1197
+ script.onUpdateXR(args);
1198
+ }
1199
+ //performance.mark('NeedleXRSession update scripts end');
1200
+ //performance.measure('NeedleXRSession update scripts', 'NeedleXRSession update scripts start', 'NeedleXRSession update scripts end');
1201
+ // handle inactive scripts
1202
+ this.handleInactiveScripts();
1203
+ // handle removed scripts
1204
+ if (this._script_to_remove.length > 0) {
1205
+ // make sure we have no duplicates
1206
+ const unique = [...new Set(this._script_to_remove)];
1207
+ this._script_to_remove.length = 0;
1208
+ for (const script of unique) {
1209
+ if (!script.destroyed && this.running) {
1210
+ script.onLeaveXR?.(args);
1211
+ }
1212
+ this.removeScript(script);
1213
+ }
1214
+ }
1215
+ this.sync?.onUpdate(this);
1216
+ this.onRenderDebug();
1217
+ //performance.mark('NeedleXRSession onBefore end');
1218
+ //performance.measure('NE XR frame', 'NeedleXRSession onBefore start', 'NeedleXRSession onBefore end');
1219
+ };
1220
+ onRenderDebug() {
1221
+ if (debug) {
1222
+ for (const controller of this.controllers) {
1223
+ controller.onRenderDebug();
1224
+ }
1225
+ }
1226
+ if ((debug || debugFPS) && this.rig) {
1227
+ debugFPSFramesSinceLastUpdate++;
1228
+ if (debugFPSFramesSinceLastUpdate >= 20) {
1229
+ const pos = this.rig.gameObject.worldPosition;
1230
+ const forward = this.rig.gameObject.worldForward;
1231
+ pos.add(forward.multiplyScalar(1.5));
1232
+ const upwards = this.rig.gameObject.worldUp;
1233
+ pos.add(upwards.multiplyScalar(2.5));
1234
+ let debugLabel = "";
1235
+ debugLabel += `${this.context.time.smoothedFps.toFixed(0)} FPS`;
1236
+ debugLabel += `, calls: ${this.context.renderer.info.render.calls}, tris: ${this.context.renderer.info.render.triangles.toLocaleString()}`;
1237
+ if (debug || debugFPS) {
1238
+ for (const ctrl of this.controllers) {
1239
+ debugLabel += `\n${ctrl.hand ? "hand" : "ctrl"} ${ctrl.inputSource.handedness}[${ctrl.index}] con:${ctrl.connected} tr:${ctrl.isTracking} hts:${ctrl.hasHitTestSource ? "yes" : "no"}`;
1240
+ }
1241
+ }
1242
+ debugFPSFramesSinceLastUpdate = 0;
1243
+ Gizmos.DrawLabel(pos, debugLabel, undefined, 1 / 60 * 20);
1244
+ }
1245
+ }
1246
+ }
1247
+ onBeforeRender = () => {
1248
+ if (this.context.mainCamera)
1249
+ this.updateFade(this.context.mainCamera);
1250
+ };
1251
+ onAfterRender = () => {
1252
+ this.onUpdateFade_PostRender();
1253
+ // render spectator view if we're in VR using Link
1254
+ // __rendered_once is for when we are on device, but opening the browser should not show a blank space
1255
+ if (DeviceUtilities.isDesktop() || !this["_renderOnceOnDevice"]) {
1256
+ const renderer = this.context.renderer;
1257
+ if (renderer.xr.isPresenting && this.context.mainCamera) {
1258
+ this["_renderOnceOnDevice"] = true;
1259
+ const wasXr = renderer.xr.enabled;
1260
+ const previousRenderTarget = renderer.getRenderTarget();
1261
+ const previousBackground = this.context.scene.background;
1262
+ renderer.xr.enabled = false;
1263
+ renderer.setRenderTarget(null);
1264
+ if (this.isPassThrough)
1265
+ this.context.scene.background = null;
1266
+ if (this.context.composer) {
1267
+ this.context.composer.render(this.context.time.deltaTime);
1268
+ }
1269
+ else {
1270
+ renderer.render(this.context.scene, this.context.mainCamera);
1271
+ }
1272
+ renderer.xr.enabled = wasXr;
1273
+ renderer.setRenderTarget(previousRenderTarget);
1274
+ this.context.scene.background = previousBackground;
1275
+ }
1276
+ }
1277
+ };
1278
+ /** register a new XR script if it hasnt added yet */
1279
+ addScript(script) {
1280
+ if (this._xr_scripts.includes(script))
1281
+ return false;
1282
+ if (debug)
1283
+ console.log("Register new XRScript", script);
1284
+ this._xr_scripts.push(script);
1285
+ if (typeof script.onUpdateXR === "function") {
1286
+ this._xr_update_scripts.push(script);
1287
+ }
1288
+ return true;
1289
+ }
1290
+ /** mark a script as inactive and invokes callbacks */
1291
+ markInactive(script) {
1292
+ if (this._inactive_scripts.indexOf(script) >= 0)
1293
+ return;
1294
+ // inactive scripts should not receive any regular callbacks anymore
1295
+ this.removeScript(script, false);
1296
+ this._inactive_scripts.push(script);
1297
+ // inactive scripts receive callbacks as if the XR session has ended
1298
+ for (const ctrl of this.controllers)
1299
+ this.invokeCallback_ControllerRemoved(script, ctrl);
1300
+ this.invokeCallback_LeaveXR(script);
1301
+ }
1302
+ handleInactiveScripts() {
1303
+ if (this._inactive_scripts.length > 0) {
1304
+ for (let i = this._inactive_scripts.length - 1; i >= 0; i--) {
1305
+ const script = this._inactive_scripts[i];
1306
+ if (script.activeAndEnabled) {
1307
+ this._inactive_scripts.splice(i, 1);
1308
+ this.addScript(script);
1309
+ this.invokeCallback_EnterXR(script);
1310
+ for (const ctrl of this.controllers)
1311
+ this.invokeCallback_ControllerAdded(script, ctrl);
1312
+ }
1313
+ }
1314
+ }
1315
+ }
1316
+ _script_to_remove = [];
1317
+ removeScript(script, removeCompletely = true) {
1318
+ if (debug)
1319
+ console.log("Remove XRScript", script);
1320
+ const index = this._xr_scripts.indexOf(script);
1321
+ if (index >= 0)
1322
+ this._xr_scripts.splice(index, 1);
1323
+ const index2 = this._xr_update_scripts.indexOf(script);
1324
+ if (index2 >= 0)
1325
+ this._xr_update_scripts.splice(index2, 1);
1326
+ if (removeCompletely) {
1327
+ const index3 = this._inactive_scripts.indexOf(script);
1328
+ if (index3 >= 0)
1329
+ this._inactive_scripts.splice(index3, 1);
1330
+ }
1331
+ }
1332
+ invokeCallback_EnterXR(script) {
1333
+ if (script.onEnterXR) {
1334
+ script.onEnterXR({ xr: this });
1335
+ }
1336
+ }
1337
+ invokeCallback_ControllerAdded(script, controller) {
1338
+ if (script.onXRControllerAdded) {
1339
+ script.onXRControllerAdded({ xr: this, controller, change: "added" });
1340
+ }
1341
+ }
1342
+ invokeCallback_ControllerRemoved(script, controller) {
1343
+ if (script.onXRControllerRemoved) {
1344
+ script.onXRControllerRemoved({ xr: this, controller, change: "removed" });
1345
+ }
1346
+ }
1347
+ invokeCallback_LeaveXR(script) {
1348
+ if (script.onLeaveXR && !script.destroyed) {
1349
+ script.onLeaveXR({ xr: this });
1350
+ }
1351
+ }
1352
+ syncCameraCullingMask() {
1353
+ // when we set unity layers objects will only be rendered on one eye
1354
+ // we set layers to sync raycasting and have a similar behaviour to unity
1355
+ const cam = this.context.xrCamera;
1356
+ const cull = this.context.mainCameraComponent?.cullingMask;
1357
+ if (cam && cull !== undefined) {
1358
+ for (const c of cam.cameras) {
1359
+ c.layers.mask = cull;
1360
+ }
1361
+ cam.layers.mask = cull;
1362
+ }
1363
+ else if (cam) {
1364
+ for (const c of cam.cameras) {
1365
+ c.layers.enableAll();
1366
+ }
1367
+ cam.layers.enableAll();
1368
+ }
1369
+ }
1370
+ invokeControllerEvent(controller, listeners, change) {
1371
+ for (let i = listeners.length - 1; i >= 0; i--) {
1372
+ const listener = listeners[i];
1373
+ if (!listener)
1374
+ continue;
1375
+ try {
1376
+ listener({
1377
+ xr: this,
1378
+ controller,
1379
+ change
1380
+ });
1381
+ }
1382
+ catch (e) {
1383
+ console.error(e);
1384
+ }
1385
+ }
1386
+ }
1387
+ _camera;
1388
+ _cameraRenderParent = new Object3D().rotateY(Math.PI);
1389
+ _previousCameraParent;
1390
+ _customforward = true;
1391
+ originalCameraNearPlane;
1392
+ /** This is used to have the XR system camera look into threejs Z forward direction (instead of -z) */
1393
+ applyCustomForward() {
1394
+ if (this.context.mainCamera && this._customforward) {
1395
+ this._camera = this.context.mainCamera;
1396
+ if (this._camera.parent !== this._cameraRenderParent) {
1397
+ this._previousCameraParent = this._camera.parent;
1398
+ this._previousCameraParent?.add(this._cameraRenderParent);
1399
+ }
1400
+ this._cameraRenderParent.name = "XR Camera Render Parent";
1401
+ this._cameraRenderParent.add(this._camera);
1402
+ let minNearPlane = .02;
1403
+ if (this.rig) {
1404
+ const rigWorldScale = getWorldScale(this.rig.gameObject);
1405
+ minNearPlane *= rigWorldScale.x;
1406
+ }
1407
+ if (this._camera instanceof PerspectiveCamera && this._camera.near > minNearPlane) {
1408
+ this.originalCameraNearPlane = this._camera.near;
1409
+ this._camera.near = minNearPlane;
1410
+ }
1411
+ }
1412
+ }
1413
+ revertCustomForward() {
1414
+ if (this._camera && this._previousCameraParent) {
1415
+ this._previousCameraParent.add(this._camera);
1416
+ }
1417
+ this._previousCameraParent = null;
1418
+ if (this._camera instanceof PerspectiveCamera && this.originalCameraNearPlane != undefined) {
1419
+ this._camera.near = this.originalCameraNearPlane;
1420
+ }
1421
+ }
1422
+ _viewerPose;
1423
+ _transformOrientation = new Quaternion();
1424
+ _transformPosition = new Vector3();
1425
+ internalUpdateState() {
1426
+ const referenceSpace = this.context.renderer.xr.getReferenceSpace();
1427
+ if (!referenceSpace) {
1428
+ this._viewerPose = undefined;
1429
+ return;
1430
+ }
1431
+ this._viewerPose = this.frame.getViewerPose(referenceSpace);
1432
+ if (this._viewerPose) {
1433
+ const transform = this._viewerPose.transform;
1434
+ this._transformPosition.set(transform.position.x, transform.position.y, transform.position.z);
1435
+ this._transformOrientation.set(transform.orientation.x, transform.orientation.y, transform.orientation.z, transform.orientation.w);
1436
+ }
1437
+ }
1438
+ // TODO: for scene transitions (e.g. SceneSwitcher) where creating the scene might take a few moments we might want more control over when/how this fading occurs and how long the scene stays black
1439
+ _transition;
1440
+ get transition() {
1441
+ if (!this._transition)
1442
+ this._transition = new SceneTransition();
1443
+ return this._transition;
1444
+ }
1445
+ /** Call to fade rendering to black for a short moment (the returned promise will be resolved when fully black)
1446
+ * This can be used to mask scene transitions or teleportation
1447
+ * @returns a promise that is resolved when the screen is fully black
1448
+ * @example `fadeTransition().then(() => { <fully_black> })`
1449
+ */
1450
+ fadeTransition() {
1451
+ if (!this._transition)
1452
+ this._transition = new SceneTransition();
1453
+ return this._transition.fadeTransition();
1454
+ }
1455
+ /** e.g. FadeToBlack */
1456
+ updateFade(camera) {
1457
+ if (this._transition && camera instanceof PerspectiveCamera)
1458
+ this._transition.update(camera, this.context.time.deltaTime);
1459
+ }
1460
+ onUpdateFade_PostRender() {
1461
+ this._transition?.remove();
1462
+ }
1463
+ }
1464
1464
  //# sourceMappingURL=NeedleXRSession.js.map