@needle-tools/engine 4.7.0 → 4.7.2-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1074) hide show
  1. package/CHANGELOG.md +3782 -3778
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
  7. package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
  8. package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
  9. package/dist/{needle-engine.bundle-BFsiOavn.min.js → needle-engine.bundle-BhDF-YSv.min.js} +107 -107
  10. package/dist/{needle-engine.bundle-BxOXkBoQ.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +114 -114
  11. package/dist/{needle-engine.bundle-BodidWhS.js → needle-engine.bundle-gp00DTS4.js} +2932 -2920
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -166
  60. package/lib/engine/engine_addressables.js +601 -608
  61. package/lib/engine/engine_addressables.js.map +1 -1
  62. package/lib/engine/engine_animation.d.ts +43 -43
  63. package/lib/engine/engine_animation.js +133 -133
  64. package/lib/engine/engine_application.d.ts +45 -45
  65. package/lib/engine/engine_application.js +104 -104
  66. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  67. package/lib/engine/engine_assetdatabase.js +346 -346
  68. package/lib/engine/engine_audio.d.ts +4 -4
  69. package/lib/engine/engine_audio.js +23 -23
  70. package/lib/engine/engine_camera.d.ts +13 -13
  71. package/lib/engine/engine_camera.js +30 -30
  72. package/lib/engine/engine_components.d.ts +110 -110
  73. package/lib/engine/engine_components.js +374 -374
  74. package/lib/engine/engine_components_internal.d.ts +9 -9
  75. package/lib/engine/engine_components_internal.js +36 -36
  76. package/lib/engine/engine_constants.d.ts +10 -10
  77. package/lib/engine/engine_constants.js +41 -41
  78. package/lib/engine/engine_context.d.ts +475 -475
  79. package/lib/engine/engine_context.js +1673 -1673
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +101 -91
  118. package/lib/engine/engine_lightdata.js.map +1 -1
  119. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  120. package/lib/engine/engine_loaders.callbacks.js +86 -86
  121. package/lib/engine/engine_loaders.d.ts +48 -48
  122. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  123. package/lib/engine/engine_loaders.gltf.js +62 -62
  124. package/lib/engine/engine_loaders.js +337 -337
  125. package/lib/engine/engine_lods.d.ts +35 -31
  126. package/lib/engine/engine_lods.js +160 -146
  127. package/lib/engine/engine_lods.js.map +1 -1
  128. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  129. package/lib/engine/engine_mainloop_utils.js +466 -466
  130. package/lib/engine/engine_math.d.ts +114 -114
  131. package/lib/engine/engine_math.js +247 -247
  132. package/lib/engine/engine_modules.d.ts +36 -36
  133. package/lib/engine/engine_modules.js +85 -85
  134. package/lib/engine/engine_networking.d.ts +260 -260
  135. package/lib/engine/engine_networking.js +764 -764
  136. package/lib/engine/engine_networking_auto.d.ts +24 -24
  137. package/lib/engine/engine_networking_auto.js +310 -310
  138. package/lib/engine/engine_networking_blob.d.ts +48 -48
  139. package/lib/engine/engine_networking_blob.js +228 -228
  140. package/lib/engine/engine_networking_files.d.ts +35 -35
  141. package/lib/engine/engine_networking_files.js +172 -172
  142. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  143. package/lib/engine/engine_networking_files_default_components.js +42 -42
  144. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  145. package/lib/engine/engine_networking_instantiate.js +345 -345
  146. package/lib/engine/engine_networking_peer.d.ts +15 -15
  147. package/lib/engine/engine_networking_peer.js +132 -132
  148. package/lib/engine/engine_networking_streams.d.ts +123 -123
  149. package/lib/engine/engine_networking_streams.js +645 -645
  150. package/lib/engine/engine_networking_types.d.ts +22 -22
  151. package/lib/engine/engine_networking_types.js +7 -7
  152. package/lib/engine/engine_networking_utils.d.ts +2 -2
  153. package/lib/engine/engine_networking_utils.js +20 -20
  154. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  155. package/lib/engine/engine_networking_websocket.js +2 -2
  156. package/lib/engine/engine_patcher.d.ts +10 -10
  157. package/lib/engine/engine_patcher.js +142 -142
  158. package/lib/engine/engine_physics.d.ts +152 -152
  159. package/lib/engine/engine_physics.js +645 -645
  160. package/lib/engine/engine_physics.types.d.ts +40 -40
  161. package/lib/engine/engine_physics.types.js +33 -33
  162. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  163. package/lib/engine/engine_physics_rapier.js +1433 -1433
  164. package/lib/engine/engine_playerview.d.ts +26 -26
  165. package/lib/engine/engine_playerview.js +64 -64
  166. package/lib/engine/engine_scenelighting.d.ts +71 -71
  167. package/lib/engine/engine_scenelighting.js +226 -226
  168. package/lib/engine/engine_serialization.d.ts +3 -3
  169. package/lib/engine/engine_serialization.js +3 -3
  170. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  171. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  172. package/lib/engine/engine_serialization_core.d.ts +94 -94
  173. package/lib/engine/engine_serialization_core.js +607 -607
  174. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  175. package/lib/engine/engine_serialization_decorator.js +66 -66
  176. package/lib/engine/engine_setup.d.ts +1 -1
  177. package/lib/engine/engine_setup.js +2 -2
  178. package/lib/engine/engine_shaders.d.ts +53 -53
  179. package/lib/engine/engine_shaders.js +252 -252
  180. package/lib/engine/engine_shims.d.ts +4 -4
  181. package/lib/engine/engine_shims.js +24 -24
  182. package/lib/engine/engine_test_utils.d.ts +39 -39
  183. package/lib/engine/engine_test_utils.js +83 -83
  184. package/lib/engine/engine_texture.d.ts +28 -28
  185. package/lib/engine/engine_texture.js +64 -64
  186. package/lib/engine/engine_three_utils.d.ts +204 -204
  187. package/lib/engine/engine_three_utils.js +788 -788
  188. package/lib/engine/engine_time.d.ts +51 -51
  189. package/lib/engine/engine_time.js +82 -82
  190. package/lib/engine/engine_time_utils.d.ts +88 -88
  191. package/lib/engine/engine_time_utils.js +215 -215
  192. package/lib/engine/engine_tonemapping.d.ts +6 -6
  193. package/lib/engine/engine_tonemapping.js +197 -197
  194. package/lib/engine/engine_types.d.ts +578 -578
  195. package/lib/engine/engine_types.js +95 -95
  196. package/lib/engine/engine_typestore.d.ts +28 -28
  197. package/lib/engine/engine_typestore.js +55 -55
  198. package/lib/engine/engine_util_decorator.d.ts +13 -13
  199. package/lib/engine/engine_util_decorator.js +116 -116
  200. package/lib/engine/engine_utils.d.ts +248 -248
  201. package/lib/engine/engine_utils.js +1012 -1012
  202. package/lib/engine/engine_utils_format.d.ts +24 -24
  203. package/lib/engine/engine_utils_format.js +239 -239
  204. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  205. package/lib/engine/engine_utils_screenshot.js +522 -522
  206. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  207. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  208. package/lib/engine/engine_xr.d.ts +1 -1
  209. package/lib/engine/engine_xr.js +1 -1
  210. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  211. package/lib/engine/export/gltf/Writers.js +24 -24
  212. package/lib/engine/export/gltf/index.d.ts +11 -11
  213. package/lib/engine/export/gltf/index.js +123 -123
  214. package/lib/engine/export/index.d.ts +2 -2
  215. package/lib/engine/export/index.js +2 -2
  216. package/lib/engine/export/state.d.ts +7 -7
  217. package/lib/engine/export/state.js +17 -17
  218. package/lib/engine/export/utils.d.ts +2 -2
  219. package/lib/engine/export/utils.js +7 -7
  220. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  221. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  222. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  223. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  224. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  225. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  226. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  227. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  228. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  229. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  230. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  231. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  232. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  233. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  234. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  235. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  236. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  237. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  238. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  239. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  240. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  241. package/lib/engine/extensions/extension_resolver.js +1 -1
  242. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  243. package/lib/engine/extensions/extension_utils.js +152 -152
  244. package/lib/engine/extensions/extensions.d.ts +32 -32
  245. package/lib/engine/extensions/extensions.js +107 -107
  246. package/lib/engine/extensions/index.d.ts +6 -6
  247. package/lib/engine/extensions/index.js +6 -6
  248. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  249. package/lib/engine/extensions/usage_tracker.js +65 -65
  250. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  251. package/lib/engine/js-extensions/Camera.js +39 -39
  252. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  253. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  254. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  255. package/lib/engine/js-extensions/Layers.js +22 -22
  256. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  257. package/lib/engine/js-extensions/Object3D.js +136 -136
  258. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  259. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  260. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  261. package/lib/engine/js-extensions/Vector.js +13 -13
  262. package/lib/engine/js-extensions/index.d.ts +5 -5
  263. package/lib/engine/js-extensions/index.js +5 -5
  264. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  265. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  266. package/lib/engine/shaders/shaderData.d.ts +55 -55
  267. package/lib/engine/shaders/shaderData.js +58 -58
  268. package/lib/engine/tests/test_utils.d.ts +2 -2
  269. package/lib/engine/tests/test_utils.js +53 -53
  270. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  271. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  272. package/lib/engine/webcomponents/api.d.ts +5 -5
  273. package/lib/engine/webcomponents/api.js +4 -4
  274. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  275. package/lib/engine/webcomponents/buttons.js +264 -264
  276. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  277. package/lib/engine/webcomponents/fonts.js +32 -32
  278. package/lib/engine/webcomponents/icons.d.ts +9 -9
  279. package/lib/engine/webcomponents/icons.js +52 -52
  280. package/lib/engine/webcomponents/index.d.ts +1 -1
  281. package/lib/engine/webcomponents/index.js +1 -1
  282. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  283. package/lib/engine/webcomponents/logo-element.js +67 -67
  284. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  285. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  286. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  287. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  288. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  289. package/lib/engine/webcomponents/needle-button.js +161 -161
  290. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  291. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  292. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  293. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  294. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  295. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  296. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  297. package/lib/engine/webcomponents/needle-engine.js +821 -821
  298. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  299. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  300. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  301. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  302. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  303. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  304. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  305. package/lib/engine/xr/NeedleXRSync.js +188 -188
  306. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  307. package/lib/engine/xr/SceneTransition.js +69 -69
  308. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  309. package/lib/engine/xr/TempXRContext.js +187 -187
  310. package/lib/engine/xr/XRRig.d.ts +7 -7
  311. package/lib/engine/xr/XRRig.js +1 -1
  312. package/lib/engine/xr/api.d.ts +6 -6
  313. package/lib/engine/xr/api.js +6 -6
  314. package/lib/engine/xr/events.d.ts +66 -66
  315. package/lib/engine/xr/events.js +93 -93
  316. package/lib/engine/xr/internal.d.ts +12 -12
  317. package/lib/engine/xr/internal.js +25 -25
  318. package/lib/engine/xr/usdz.d.ts +12 -12
  319. package/lib/engine/xr/usdz.js +29 -29
  320. package/lib/engine/xr/utils.d.ts +11 -11
  321. package/lib/engine/xr/utils.js +34 -34
  322. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  323. package/lib/engine-components/AlignmentConstraint.js +39 -39
  324. package/lib/engine-components/Animation.d.ts +156 -156
  325. package/lib/engine-components/Animation.js +508 -508
  326. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  327. package/lib/engine-components/AnimationCurve.js +159 -159
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  1001. package/src/engine-components/ui/Outline.ts +13 -13
  1002. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1003. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1004. package/src/engine-components/ui/Raycaster.ts +102 -102
  1005. package/src/engine-components/ui/RectTransform.ts +375 -375
  1006. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1007. package/src/engine-components/ui/Symbols.ts +1 -1
  1008. package/src/engine-components/ui/Text.ts +578 -578
  1009. package/src/engine-components/ui/Utils.ts +113 -113
  1010. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1011. package/src/engine-components/utils/LookAt.ts +88 -88
  1012. package/src/engine-components/utils/OpenURL.ts +114 -114
  1013. package/src/engine-components/webxr/Avatar.ts +265 -265
  1014. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1015. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1016. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1017. package/src/engine-components/webxr/WebXR.ts +585 -585
  1018. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1019. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1020. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1021. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1022. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1023. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1024. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1025. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1026. package/src/engine-components/webxr/index.ts +2 -2
  1027. package/src/engine-components/webxr/types.ts +3 -3
  1028. package/src/engine-components-experimental/Presentation.ts +12 -12
  1029. package/src/engine-components-experimental/api.ts +4 -4
  1030. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1031. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1032. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1033. package/src/engine-schemes/README.md +1 -1
  1034. package/src/engine-schemes/api.ts +12 -12
  1035. package/src/engine-schemes/dist/api.js +17 -0
  1036. package/src/engine-schemes/dist/api.js.meta +7 -0
  1037. package/src/engine-schemes/dist/schemes.js +25 -0
  1038. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1040. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1042. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1043. package/src/engine-schemes/dist/transform.js +46 -0
  1044. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec2.js +32 -0
  1046. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec3.js +36 -0
  1048. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vec4.js +40 -0
  1050. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1051. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1052. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1053. package/src/engine-schemes/schemes.ts +28 -28
  1054. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1055. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1056. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1057. package/src/engine-schemes/transform.ts +50 -50
  1058. package/src/engine-schemes/transforms.fbs +25 -25
  1059. package/src/engine-schemes/vec.fbs +19 -19
  1060. package/src/engine-schemes/vec2.ts +33 -33
  1061. package/src/engine-schemes/vec3.ts +38 -38
  1062. package/src/engine-schemes/vec4.ts +43 -43
  1063. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1064. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1065. package/src/include/draco/draco_decoder.js +34 -34
  1066. package/src/include/ktx2/basis_transcoder.js +21 -21
  1067. package/src/include/needle/arial-msdf.json +1471 -1471
  1068. package/src/include/three/DragControls.js +231 -231
  1069. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1070. package/src/needle-engine.ts +70 -70
  1071. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
  1072. package/dist/gltf-progressive-Bl4okF1b.min.js +0 -8
  1073. package/dist/gltf-progressive-DSpdn0QT.js +0 -1054
  1074. package/dist/gltf-progressive-P8b8a0qY.umd.cjs +0 -8
@@ -1,979 +1,979 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { ShaderMaterial, SRGBColorSpace, Texture, Vector2, Vector4, VideoTexture } from "three";
8
- import { isDevEnvironment } from "../engine/debug/index.js";
9
- import { ObjectUtils, PrimitiveType } from "../engine/engine_create_objects.js";
10
- import { awaitInput } from "../engine/engine_input_utils.js";
11
- import { serializable } from "../engine/engine_serialization_decorator.js";
12
- import { getWorldScale } from "../engine/engine_three_utils.js";
13
- import { getParam } from "../engine/engine_utils.js";
14
- import { Behaviour, GameObject } from "./Component.js";
15
- import { Renderer } from "./Renderer.js";
16
- const debug = getParam("debugvideo");
17
- export var AspectMode;
18
- (function (AspectMode) {
19
- AspectMode[AspectMode["None"] = 0] = "None";
20
- AspectMode[AspectMode["AdjustHeight"] = 1] = "AdjustHeight";
21
- AspectMode[AspectMode["AdjustWidth"] = 2] = "AdjustWidth";
22
- })(AspectMode || (AspectMode = {}));
23
- export var VideoSource;
24
- (function (VideoSource) {
25
- /// <summary>
26
- /// <para>Use the current clip as the video content source.</para>
27
- /// </summary>
28
- VideoSource[VideoSource["VideoClip"] = 0] = "VideoClip";
29
- /// <summary>
30
- /// <para>Use the current URL as the video content source.</para>
31
- /// </summary>
32
- VideoSource[VideoSource["Url"] = 1] = "Url";
33
- })(VideoSource || (VideoSource = {}));
34
- export var VideoAudioOutputMode;
35
- (function (VideoAudioOutputMode) {
36
- VideoAudioOutputMode[VideoAudioOutputMode["None"] = 0] = "None";
37
- VideoAudioOutputMode[VideoAudioOutputMode["AudioSource"] = 1] = "AudioSource";
38
- VideoAudioOutputMode[VideoAudioOutputMode["Direct"] = 2] = "Direct";
39
- VideoAudioOutputMode[VideoAudioOutputMode["APIOnly"] = 3] = "APIOnly";
40
- })(VideoAudioOutputMode || (VideoAudioOutputMode = {}));
41
- export var VideoRenderMode;
42
- (function (VideoRenderMode) {
43
- VideoRenderMode[VideoRenderMode["CameraFarPlane"] = 0] = "CameraFarPlane";
44
- VideoRenderMode[VideoRenderMode["CameraNearPlane"] = 1] = "CameraNearPlane";
45
- VideoRenderMode[VideoRenderMode["RenderTexture"] = 2] = "RenderTexture";
46
- VideoRenderMode[VideoRenderMode["MaterialOverride"] = 3] = "MaterialOverride";
47
- })(VideoRenderMode || (VideoRenderMode = {}));
48
- /**
49
- * The VideoPlayer component can be used to playback video clips from urls, streams or m3u8 playlists (livestreams)
50
- * @example Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
51
- * ```typescript
52
- * // Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
53
- * const videoPlayer = addComponent(obj, VideoPlayer, {
54
- * url: "https://www.w3schools.com/html/mov_bbb.mp4",
55
- * playOnAwake: true,
56
- * });
57
- * ```
58
- * @category Multimedia
59
- * @group Components
60
- */
61
- export class VideoPlayer extends Behaviour {
62
- /**
63
- * When true the video will start playing as soon as the component is enabled
64
- */
65
- playOnAwake = true;
66
- /**
67
- * The aspect mode to use for the video. If
68
- */
69
- aspectMode = AspectMode.None;
70
- clip = null;
71
- // set a default src, this should not be undefined
72
- source = VideoSource.Url;
73
- /**
74
- * The video clip url to play.
75
- */
76
- get url() { return this._url; }
77
- /**
78
- * The video clip to play.
79
- */
80
- set url(val) {
81
- const prev = this._url;
82
- const changed = prev !== val;
83
- if (this.__didAwake) {
84
- if (changed) {
85
- this.setClipURL(val ?? "");
86
- }
87
- }
88
- else
89
- this._url = val;
90
- }
91
- _url = null;
92
- renderMode;
93
- targetMaterialProperty;
94
- targetMaterialRenderer;
95
- targetTexture;
96
- time = 0;
97
- _playbackSpeed = 1;
98
- /**
99
- * Get the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.
100
- * @default 1
101
- */
102
- get playbackSpeed() {
103
- return this._videoElement?.playbackRate ?? this._playbackSpeed;
104
- }
105
- /**
106
- * Set the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.
107
- */
108
- set playbackSpeed(val) {
109
- this._playbackSpeed = val;
110
- if (this._videoElement)
111
- this._videoElement.playbackRate = val;
112
- }
113
- _isLooping = false;
114
- get isLooping() {
115
- return this._videoElement?.loop ?? this._isLooping;
116
- }
117
- set isLooping(val) {
118
- this._isLooping = val;
119
- if (this._videoElement)
120
- this._videoElement.loop = val;
121
- }
122
- /**
123
- * @returns the current time of the video in seconds
124
- */
125
- get currentTime() {
126
- return this._videoElement?.currentTime ?? this.time;
127
- }
128
- /**
129
- * set the current time of the video in seconds
130
- */
131
- set currentTime(val) {
132
- if (this._videoElement) {
133
- this._videoElement.currentTime = val;
134
- }
135
- else
136
- this.time = val;
137
- }
138
- /**
139
- * @returns true if the video is currently playing
140
- */
141
- get isPlaying() {
142
- const video = this._videoElement;
143
- if (video) {
144
- if (video.currentTime > 0 && !video.paused && !video.ended
145
- && video.readyState > video.HAVE_CURRENT_DATA)
146
- return true;
147
- else if (video.srcObject) {
148
- const stream = video.srcObject;
149
- if (stream.active)
150
- return true;
151
- }
152
- }
153
- return false;
154
- }
155
- get crossOrigin() {
156
- return this._videoElement?.crossOrigin ?? this._crossOrigin;
157
- }
158
- set crossOrigin(val) {
159
- this._crossOrigin = val;
160
- if (this._videoElement) {
161
- if (val !== null)
162
- this._videoElement.setAttribute("crossorigin", val);
163
- else
164
- this._videoElement.removeAttribute("crossorigin");
165
- }
166
- }
167
- /**
168
- * the material that is used to render the video
169
- */
170
- get videoMaterial() {
171
- if (!this._videoMaterial)
172
- if (!this.create(false))
173
- return null;
174
- return this._videoMaterial;
175
- }
176
- /**
177
- * the video texture that is used to render the video
178
- */
179
- get videoTexture() {
180
- if (!this._videoTexture)
181
- if (!this.create(false))
182
- return null;
183
- return this._videoTexture;
184
- }
185
- /**
186
- * the HTMLVideoElement that is used to play the video
187
- */
188
- get videoElement() {
189
- if (!this._videoElement)
190
- if (!this.create(false))
191
- return null;
192
- return this._videoElement;
193
- }
194
- /**
195
- * Request the browser to enter picture in picture mode
196
- * @link https://developer.mozilla.org/en-US/docs/Web/API/Picture-in-Picture_API
197
- * @returns the promise returned by the browser
198
- */
199
- requestPictureInPicture() {
200
- if (this._videoElement)
201
- return this._videoElement.requestPictureInPicture();
202
- return null;
203
- }
204
- /**
205
- * @returns true if the video is muted
206
- */
207
- get muted() {
208
- return this._videoElement?.muted ?? this._muted;
209
- }
210
- /**
211
- * set the video to be muted
212
- */
213
- set muted(val) {
214
- this._muted = val;
215
- if (this._videoElement)
216
- this._videoElement.muted = val;
217
- }
218
- _muted = false;
219
- /**
220
- * The current video clip that is being played
221
- */
222
- get currentVideo() {
223
- return this.clip;
224
- }
225
- set audioOutputMode(mode) {
226
- if (mode !== this._audioOutputMode) {
227
- if (mode === VideoAudioOutputMode.AudioSource && isDevEnvironment())
228
- console.warn("VideoAudioOutputMode.AudioSource is not yet implemented");
229
- this._audioOutputMode = mode;
230
- this.updateVideoElementSettings();
231
- }
232
- }
233
- get audioOutputMode() { return this._audioOutputMode; }
234
- _audioOutputMode = VideoAudioOutputMode.Direct;
235
- /** Set this to false to pause video playback while the tab is not active
236
- * @default true
237
- */
238
- playInBackground = true;
239
- _crossOrigin = "anonymous";
240
- _videoElement = null;
241
- _videoTexture = null;
242
- _videoMaterial = null;
243
- _isPlaying = false;
244
- wasPlaying = false;
245
- /** ensure's the video element has been created and will start loading the clip */
246
- preloadVideo() {
247
- if (debug)
248
- console.log("Video Preload: " + this.name, this.clip);
249
- this.create(false);
250
- }
251
- /** @deprecated use `preloadVideo()` */
252
- preload() { this.preloadVideo(); }
253
- /** Set a new video stream
254
- * starts to play automatically if the videoplayer hasnt been active before and playOnAwake is true */
255
- setVideo(video) {
256
- this.clip = video;
257
- this.source = VideoSource.VideoClip;
258
- if (!this._videoElement)
259
- this.create(this.playOnAwake);
260
- else {
261
- // TODO: how to prevent interruption error when another video is already playing
262
- this._videoElement.srcObject = video;
263
- if (this._isPlaying)
264
- this.play();
265
- this.updateAspect();
266
- }
267
- }
268
- setClipURL(url) {
269
- if (this._url === url)
270
- return;
271
- this._url = url;
272
- this.source = VideoSource.Url;
273
- if (debug)
274
- console.log("set url", url);
275
- if (!this._videoElement)
276
- this.create(this.playOnAwake);
277
- else {
278
- if (url.endsWith(".m3u8") || url.includes(".m3u")) {
279
- this.ensureM3UCanBePlayed();
280
- }
281
- else {
282
- this._videoElement.src = url;
283
- if (this._isPlaying) {
284
- this.stop();
285
- this.play();
286
- }
287
- }
288
- }
289
- }
290
- /** @internal */
291
- onEnable() {
292
- if (debug)
293
- console.log("VideoPlayer.onEnable", VideoSource[this.source], this.clip, this.url, this);
294
- window.addEventListener('visibilitychange', this.visibilityChanged);
295
- if (this.playOnAwake === true) {
296
- this.create(true);
297
- }
298
- else {
299
- this.preloadVideo();
300
- }
301
- if (this.screenspace) {
302
- this._overlay?.start();
303
- }
304
- else
305
- this._overlay?.stop();
306
- }
307
- /** @internal */
308
- onDisable() {
309
- window.removeEventListener('visibilitychange', this.visibilityChanged);
310
- this._overlay?.stop();
311
- this.pause();
312
- }
313
- visibilityChanged = (_) => {
314
- switch (document.visibilityState) {
315
- case "hidden":
316
- if (!this.playInBackground) {
317
- this.wasPlaying = this._isPlaying;
318
- this.pause();
319
- }
320
- break;
321
- case "visible":
322
- if (this.wasPlaying && !this._isPlaying)
323
- this.play();
324
- break;
325
- }
326
- };
327
- /** @internal */
328
- onDestroy() {
329
- if (this._videoElement) {
330
- this.videoElement?.remove();
331
- this._videoElement = null;
332
- }
333
- if (this._videoTexture) {
334
- this._videoTexture.dispose();
335
- this._videoTexture = null;
336
- }
337
- }
338
- _receivedInput = false;
339
- /**
340
- * @internal
341
- */
342
- constructor() {
343
- super();
344
- awaitInput(() => {
345
- this._receivedInput = true;
346
- this.updateVideoElementSettings();
347
- });
348
- this._targetObjects = [];
349
- if (getParam("videoscreenspace")) {
350
- window.addEventListener("keydown", evt => {
351
- if (evt.key === "f") {
352
- this.screenspace = !this.screenspace;
353
- }
354
- });
355
- }
356
- }
357
- /** start playing the video source */
358
- play() {
359
- if (!this._videoElement)
360
- this.create(false);
361
- if (!this._videoElement) {
362
- if (debug)
363
- console.warn("Can not play: no video element found", this);
364
- return;
365
- }
366
- if (this._isPlaying && !this._videoElement?.ended && !this._videoElement?.paused)
367
- return;
368
- this._isPlaying = true;
369
- if (!this._receivedInput)
370
- this._videoElement.muted = true;
371
- this.handleBeginPlaying(false);
372
- if (this.shouldUseM3U) {
373
- this.ensureM3UCanBePlayed();
374
- return;
375
- }
376
- if (debug)
377
- console.log("Video Play()", this.clip, this._videoElement, this.time);
378
- this._videoElement.currentTime = this.time;
379
- this._videoElement.play().catch(err => {
380
- console.log(err);
381
- // https://developer.chrome.com/blog/play-request-was-interrupted/
382
- if (debug)
383
- console.error("Error playing video", err, "CODE=" + err.code, this.videoElement?.src, this);
384
- setTimeout(() => {
385
- if (this._isPlaying && !this.destroyed && this.activeAndEnabled)
386
- this.play();
387
- }, 1000);
388
- });
389
- if (debug)
390
- console.log("play", this._videoElement, this.time);
391
- }
392
- /**
393
- * Stop the video playback. This will reset the video to the beginning
394
- */
395
- stop() {
396
- this._isPlaying = false;
397
- this.time = 0;
398
- if (!this._videoElement)
399
- return;
400
- this._videoElement.currentTime = 0;
401
- this._videoElement.pause();
402
- if (debug)
403
- console.log("STOP", this);
404
- }
405
- /**
406
- * Pause the video playback
407
- */
408
- pause() {
409
- this.time = this._videoElement?.currentTime ?? 0;
410
- this._isPlaying = false;
411
- this._videoElement?.pause();
412
- if (debug)
413
- console.log("PAUSE", this, this.currentTime);
414
- }
415
- /** create the video element and assign the video source url or stream */
416
- create(playAutomatically) {
417
- let src;
418
- switch (this.source) {
419
- case VideoSource.VideoClip:
420
- src = this.clip;
421
- break;
422
- case VideoSource.Url:
423
- src = this.url;
424
- if (!src?.length && typeof this.clip === "string")
425
- src = this.clip;
426
- break;
427
- }
428
- if (!src) {
429
- if (debug)
430
- console.warn("No video source set", this);
431
- return false;
432
- }
433
- if (!this._videoElement) {
434
- if (debug)
435
- console.warn("Create VideoElement", this);
436
- this._videoElement = this.createVideoElement();
437
- this.context.domElement.shadowRoot.prepend(this._videoElement);
438
- // hide it because otherwise it would overlay the website with default css
439
- this.updateVideoElementStyles();
440
- }
441
- if (typeof src === "string") {
442
- if (debug)
443
- console.log("Set Video src", src);
444
- this._videoElement.src = src;
445
- // Nor sure why we did this here, but with this code the video does not restart when being paused / enable toggled
446
- // const str = this._videoElement["captureStream"]?.call(this._videoElement);
447
- // this.clip = str;
448
- }
449
- else {
450
- if (debug)
451
- console.log("Set Video srcObject", src);
452
- this._videoElement.srcObject = src;
453
- }
454
- if (!this._videoTexture)
455
- this._videoTexture = new VideoTexture(this._videoElement);
456
- this._videoTexture.flipY = false;
457
- this._videoTexture.colorSpace = SRGBColorSpace;
458
- if (playAutomatically)
459
- this.handleBeginPlaying(playAutomatically);
460
- if (debug)
461
- console.log("Video: handle playing done...", src, playAutomatically);
462
- return true;
463
- }
464
- updateAspect() {
465
- if (this.aspectMode === AspectMode.None)
466
- return;
467
- this.startCoroutine(this.updateAspectImpl());
468
- }
469
- _overlay = null;
470
- /**
471
- * If true the video will be rendered in screenspace mode and overlayed on top of the scene.
472
- * Alternatively you can also request the video to be played in PictureInPicture mode by calling `requestPictureInPicture()`
473
- */
474
- get screenspace() {
475
- return this._overlay?.enabled ?? false;
476
- }
477
- set screenspace(val) {
478
- if (val) {
479
- if (!this._videoTexture)
480
- return;
481
- if (!this._overlay)
482
- this._overlay = new VideoOverlay(this.context);
483
- this._overlay.add(this._videoTexture);
484
- }
485
- else
486
- this._overlay?.remove(this._videoTexture);
487
- if (this._overlay)
488
- this._overlay.enabled = val;
489
- }
490
- _targetObjects;
491
- createVideoElement() {
492
- const video = document.createElement("video");
493
- if (this._crossOrigin)
494
- video.setAttribute("crossorigin", this._crossOrigin);
495
- if (debug)
496
- console.log("created video element", video);
497
- return video;
498
- }
499
- handleBeginPlaying(playAutomatically) {
500
- if (!this.activeAndEnabled)
501
- return;
502
- if (!this._videoElement)
503
- return;
504
- this._targetObjects.length = 0;
505
- let target = this.gameObject;
506
- switch (this.renderMode) {
507
- case VideoRenderMode.MaterialOverride:
508
- target = this.targetMaterialRenderer?.gameObject;
509
- if (!target)
510
- target = GameObject.getComponent(this.gameObject, Renderer)?.gameObject;
511
- break;
512
- case VideoRenderMode.RenderTexture:
513
- console.error("VideoPlayer renderTexture not implemented yet. Please use material override instead");
514
- return;
515
- }
516
- if (!target) {
517
- console.error("Missing target for video material renderer", this.name, VideoRenderMode[this.renderMode], this);
518
- return;
519
- }
520
- const mat = target["material"];
521
- if (mat) {
522
- this._targetObjects.push(target);
523
- if (mat !== this._videoMaterial) {
524
- this._videoMaterial = mat.clone();
525
- target["material"] = this._videoMaterial;
526
- }
527
- const fieldName = "map";
528
- const videoMaterial = this._videoMaterial;
529
- if (!this.targetMaterialProperty) {
530
- videoMaterial[fieldName] = this._videoTexture;
531
- }
532
- else {
533
- switch (this.targetMaterialProperty) {
534
- default:
535
- videoMaterial[fieldName] = this._videoTexture;
536
- break;
537
- // doesnt render:
538
- // case "emissiveTexture":
539
- // console.log(this.videoMaterial);
540
- // // (this.videoMaterial as any).map = this.videoTexture;
541
- // (this.videoMaterial as any).emissive?.set(1,1,1);// = this.videoTexture;
542
- // (this.videoMaterial as any).emissiveMap = this.videoTexture;
543
- // break;
544
- }
545
- }
546
- }
547
- else {
548
- console.warn("Can not play video, no material found, this might be a multimaterial case which is not supported yet");
549
- return;
550
- }
551
- this.updateVideoElementSettings();
552
- this.updateVideoElementStyles();
553
- if (playAutomatically) {
554
- if (this.shouldUseM3U) {
555
- this.ensureM3UCanBePlayed();
556
- }
557
- this.play();
558
- }
559
- }
560
- updateVideoElementSettings() {
561
- if (!this._videoElement)
562
- return;
563
- this._videoElement.loop = this._isLooping;
564
- this._videoElement.currentTime = this.currentTime;
565
- this._videoElement.playbackRate = this._playbackSpeed;
566
- // dont open in fullscreen on ios
567
- this._videoElement.playsInline = true;
568
- let muted = !this._receivedInput || this.audioOutputMode === VideoAudioOutputMode.None;
569
- if (!muted && this._muted)
570
- muted = true;
571
- this._videoElement.muted = muted;
572
- if (this.playOnAwake)
573
- this._videoElement.autoplay = true;
574
- }
575
- updateVideoElementStyles() {
576
- if (!this._videoElement)
577
- return;
578
- // set style here so preview frame is rendered
579
- // set display and selectable because otherwise is interfers with input/focus e.g. breaks orbit control
580
- this._videoElement.style.userSelect = "none";
581
- this._videoElement.style.visibility = "hidden";
582
- this._videoElement.style.display = "none";
583
- this.updateAspect();
584
- }
585
- _updateAspectRoutineId = -1;
586
- *updateAspectImpl() {
587
- const id = ++this._updateAspectRoutineId;
588
- const lastAspect = undefined;
589
- const stream = this.clip;
590
- while (id === this._updateAspectRoutineId && this.aspectMode !== AspectMode.None && this.clip && stream === this.clip && this._isPlaying) {
591
- if (!stream || typeof stream === "string") {
592
- return;
593
- }
594
- let aspect = undefined;
595
- for (const track of stream.getVideoTracks()) {
596
- const settings = track.getSettings();
597
- if (settings && settings.width && settings.height) {
598
- aspect = settings.width / settings.height;
599
- break;
600
- }
601
- // on firefox capture canvas stream works but looks like
602
- // the canvas stream track doesnt contain settings?!!?
603
- else {
604
- aspect = this.context.renderer.domElement.clientWidth / this.context.renderer.domElement.clientHeight;
605
- }
606
- }
607
- if (aspect === undefined) {
608
- for (let i = 0; i < 10; i++)
609
- yield;
610
- if (!this.isPlaying)
611
- break;
612
- continue;
613
- }
614
- if (lastAspect === aspect) {
615
- yield;
616
- continue;
617
- }
618
- for (const obj of this._targetObjects) {
619
- let worldAspect = 1;
620
- if (obj.parent) {
621
- const parentScale = getWorldScale(obj.parent);
622
- worldAspect = parentScale.x / parentScale.y;
623
- }
624
- switch (this.aspectMode) {
625
- case AspectMode.AdjustHeight:
626
- obj.scale.y = 1 / aspect * obj.scale.x * worldAspect;
627
- break;
628
- case AspectMode.AdjustWidth:
629
- obj.scale.x = aspect * obj.scale.y * worldAspect;
630
- break;
631
- }
632
- }
633
- for (let i = 0; i < 3; i++)
634
- yield;
635
- }
636
- }
637
- get shouldUseM3U() { return this.url != undefined && (this.url.endsWith(".m3u8") || this.url.endsWith(".m3u")) && this.source === VideoSource.Url; }
638
- ensureM3UCanBePlayed() {
639
- if (!this.shouldUseM3U)
640
- return;
641
- let hls_script = document.head.querySelector("script[data-hls_library]");
642
- if (!hls_script) {
643
- if (debug)
644
- console.log("HLS: load script");
645
- hls_script = document.createElement("script");
646
- hls_script.dataset["hls_library"] = "hls.js";
647
- hls_script.src = "https://cdn.jsdelivr.net/npm/hls.js@1";
648
- hls_script.addEventListener("load", this.onHlsAvailable);
649
- document.head.append(hls_script);
650
- }
651
- else if (globalThis["Hls"]) {
652
- this.onHlsAvailable();
653
- }
654
- else {
655
- hls_script.addEventListener("load", this.onHlsAvailable);
656
- }
657
- }
658
- _hls;
659
- onHlsAvailable = () => {
660
- if (debug)
661
- console.log("HLS: available", this.clip);
662
- if (!this.shouldUseM3U || !this.url)
663
- return;
664
- if (!this._hls)
665
- this._hls = new Hls();
666
- this.videoElement.autoplay = true;
667
- this._hls.loadSource(this.url);
668
- this._hls.attachMedia(this.videoElement);
669
- this._videoElement?.play();
670
- if (debug)
671
- console.log("HLS: loaded", this.clip);
672
- };
673
- }
674
- __decorate([
675
- serializable()
676
- ], VideoPlayer.prototype, "playOnAwake", void 0);
677
- __decorate([
678
- serializable()
679
- ], VideoPlayer.prototype, "aspectMode", void 0);
680
- __decorate([
681
- serializable(URL)
682
- ], VideoPlayer.prototype, "clip", void 0);
683
- __decorate([
684
- serializable()
685
- ], VideoPlayer.prototype, "source", void 0);
686
- __decorate([
687
- serializable(URL)
688
- ], VideoPlayer.prototype, "url", null);
689
- __decorate([
690
- serializable()
691
- ], VideoPlayer.prototype, "renderMode", void 0);
692
- __decorate([
693
- serializable()
694
- ], VideoPlayer.prototype, "targetMaterialProperty", void 0);
695
- __decorate([
696
- serializable(Renderer)
697
- ], VideoPlayer.prototype, "targetMaterialRenderer", void 0);
698
- __decorate([
699
- serializable(Texture)
700
- ], VideoPlayer.prototype, "targetTexture", void 0);
701
- __decorate([
702
- serializable()
703
- ], VideoPlayer.prototype, "time", void 0);
704
- __decorate([
705
- serializable()
706
- ], VideoPlayer.prototype, "playbackSpeed", null);
707
- __decorate([
708
- serializable()
709
- ], VideoPlayer.prototype, "isLooping", null);
710
- __decorate([
711
- serializable()
712
- ], VideoPlayer.prototype, "audioOutputMode", null);
713
- class VideoOverlay {
714
- context;
715
- constructor(context) {
716
- this.context = context;
717
- this._input = new VideoOverlayInput(this);
718
- }
719
- get enabled() {
720
- return this._isInScreenspaceMode;
721
- }
722
- set enabled(val) {
723
- if (val)
724
- this.start();
725
- else
726
- this.stop();
727
- }
728
- add(video) {
729
- if (this._videos.indexOf(video) === -1) {
730
- this._videos.push(video);
731
- }
732
- }
733
- remove(video) {
734
- if (!video)
735
- return;
736
- const index = this._videos.indexOf(video);
737
- if (index >= 0) {
738
- this._videos.splice(index, 1);
739
- }
740
- }
741
- start() {
742
- if (this._isInScreenspaceMode)
743
- return;
744
- if (this._videos.length < 0)
745
- return;
746
- const texture = this._videos[this._videos.length - 1];
747
- if (!texture)
748
- return;
749
- this._isInScreenspaceMode = true;
750
- if (!this._screenspaceModeQuad) {
751
- this._screenspaceModeQuad = ObjectUtils.createPrimitive(PrimitiveType.Quad, {
752
- material: new ScreenspaceTexture(texture)
753
- });
754
- if (!this._screenspaceModeQuad)
755
- return;
756
- this._screenspaceModeQuad.geometry.scale(2, 2, 2);
757
- }
758
- const quad = this._screenspaceModeQuad;
759
- this.context.scene.add(quad);
760
- this.updateScreenspaceMaterialUniforms();
761
- const mat = quad.material;
762
- mat?.reset();
763
- this._input?.enable(mat);
764
- }
765
- stop() {
766
- this._isInScreenspaceMode = false;
767
- if (this._screenspaceModeQuad) {
768
- this._input?.disable();
769
- this._screenspaceModeQuad.removeFromParent();
770
- }
771
- }
772
- updateScreenspaceMaterialUniforms() {
773
- const mat = this._screenspaceModeQuad?.material;
774
- if (!mat)
775
- return;
776
- // mat.videoAspect = this.videoTexture?.image?.width / this.videoTexture?.image?.height;
777
- mat.screenAspect = this.context.domElement.clientWidth / this.context.domElement.clientHeight;
778
- }
779
- _videos = [];
780
- _screenspaceModeQuad;
781
- _isInScreenspaceMode = false;
782
- _input;
783
- }
784
- class VideoOverlayInput {
785
- _onResizeScreenFn;
786
- _onKeyUpFn;
787
- _onMouseWheelFn;
788
- context;
789
- overlay;
790
- constructor(overlay) {
791
- this.overlay = overlay;
792
- this.context = overlay.context;
793
- }
794
- _material;
795
- enable(mat) {
796
- this._material = mat;
797
- window.addEventListener("resize", this._onResizeScreenFn = () => {
798
- this.overlay.updateScreenspaceMaterialUniforms();
799
- });
800
- window.addEventListener("keyup", this._onKeyUpFn = (args) => {
801
- if (args.key === "Escape")
802
- this.overlay.stop();
803
- });
804
- window.addEventListener("wheel", this._onMouseWheelFn = (args) => {
805
- if (this.overlay.enabled) {
806
- mat.zoom += args.deltaY * .0005;
807
- args.preventDefault();
808
- }
809
- }, { passive: false });
810
- const delta = new Vector2();
811
- window.addEventListener("mousemove", (args) => {
812
- if (this.overlay.enabled && this.context.input.getPointerPressed(0)) {
813
- const normalizedMovement = new Vector2(args.movementX, args.movementY);
814
- normalizedMovement.x /= this.context.domElement.clientWidth;
815
- normalizedMovement.y /= this.context.domElement.clientHeight;
816
- delta.set(normalizedMovement.x, normalizedMovement.y);
817
- delta.multiplyScalar(mat.zoom / -this.context.time.deltaTime * .01);
818
- mat.offset = mat.offset.add(delta);
819
- }
820
- });
821
- window.addEventListener("pointermove", (args) => {
822
- if (this.overlay.enabled && this.context.input.getPointerPressed(0)) {
823
- const count = this.context.input.getTouchesPressedCount();
824
- if (count === 1) {
825
- delta.set(args.movementX, args.movementY);
826
- delta.multiplyScalar(mat.zoom * -this.context.time.deltaTime * .05);
827
- mat.offset = mat.offset.add(delta);
828
- }
829
- }
830
- });
831
- let lastTouchStartTime = 0;
832
- window.addEventListener("touchstart", e => {
833
- if (e.touches.length < 2) {
834
- if (this.context.time.time - lastTouchStartTime < .3) {
835
- this.overlay.stop();
836
- }
837
- lastTouchStartTime = this.context.time.time;
838
- return;
839
- }
840
- this._isPinching = true;
841
- this._lastPinch = 0;
842
- });
843
- window.addEventListener("touchmove", e => {
844
- if (!this._isPinching || !this._material)
845
- return;
846
- const touch1 = e.touches[0];
847
- const touch2 = e.touches[1];
848
- const dx = touch1.clientX - touch2.clientX;
849
- const dy = touch1.clientY - touch2.clientY;
850
- const distance = Math.sqrt(dx * dx + dy * dy);
851
- if (this._lastPinch !== 0) {
852
- const delta = distance - this._lastPinch;
853
- this._material.zoom -= delta * .004;
854
- }
855
- this._lastPinch = distance;
856
- });
857
- window.addEventListener("touchend", () => {
858
- this._isPinching = false;
859
- });
860
- }
861
- _isPinching = false;
862
- _lastPinch = 0;
863
- disable() {
864
- if (this._onResizeScreenFn) {
865
- window.removeEventListener("resize", this._onResizeScreenFn);
866
- this._onResizeScreenFn = undefined;
867
- }
868
- if (this._onKeyUpFn) {
869
- window.removeEventListener("keyup", this._onKeyUpFn);
870
- this._onKeyUpFn = undefined;
871
- }
872
- if (this._onMouseWheelFn) {
873
- window.removeEventListener("wheel", this._onMouseWheelFn);
874
- this._onMouseWheelFn = undefined;
875
- }
876
- }
877
- }
878
- class ScreenspaceTexture extends ShaderMaterial {
879
- set screenAspect(val) {
880
- this.uniforms["screenAspect"].value = val;
881
- this.needsUpdate = true;
882
- }
883
- set offset(vec) {
884
- const val = this.uniforms["offsetScale"].value;
885
- val.x = vec.x;
886
- val.y = vec.y;
887
- // console.log(val);
888
- this.uniforms["offsetScale"].value = val;
889
- this.needsUpdate = true;
890
- }
891
- _offset = new Vector2();
892
- get offset() {
893
- const val = this.uniforms["offsetScale"].value;
894
- this._offset.set(val.x, val.y);
895
- return this._offset;
896
- }
897
- set zoom(val) {
898
- const zoom = this.uniforms["offsetScale"].value;
899
- if (val < .001)
900
- val = .001;
901
- zoom.z = val;
902
- // zoom.z = this.maxZoom - val;
903
- // zoom.z /= this.maxZoom;
904
- this.needsUpdate = true;
905
- }
906
- get zoom() {
907
- return this.uniforms["offsetScale"].value.z; // * this.maxZoom;
908
- }
909
- reset() {
910
- this.offset = this.offset.set(0, 0);
911
- this.zoom = 1;
912
- this.needsUpdate = true;
913
- }
914
- // maxZoom : number = 10
915
- constructor(tex) {
916
- super();
917
- this.uniforms = {
918
- map: { value: tex },
919
- screenAspect: { value: 1 },
920
- offsetScale: { value: new Vector4(0, 0, 1, 1) }
921
- };
922
- this.vertexShader = `
923
- uniform sampler2D map;
924
- uniform float screenAspect;
925
- uniform vec4 offsetScale;
926
- varying vec2 vUv;
927
-
928
- void main() {
929
-
930
- gl_Position = vec4( position , 1.0 );
931
- vUv = uv;
932
- vUv.y = 1. - vUv.y;
933
-
934
- // fit into screen
935
- ivec2 res = textureSize(map, 0);
936
- float videoAspect = float(res.x) / float(res.y);
937
- float aspect = videoAspect / screenAspect;
938
- if(aspect >= 1.0)
939
- {
940
- vUv.y = vUv.y * aspect;
941
- float offset = (1. - aspect) * .5;
942
- vUv.y = vUv.y + offset;
943
- }
944
- else
945
- {
946
- vUv.x = vUv.x / aspect;
947
- float offset = (1. - 1. / aspect) * .5;
948
- vUv.x = vUv.x + offset;
949
- }
950
-
951
- vUv.x -= .5;
952
- vUv.y -= .5;
953
-
954
- vUv.x *= offsetScale.z;
955
- vUv.y *= offsetScale.z;
956
- vUv.x += offsetScale.x;
957
- vUv.y += offsetScale.y;
958
-
959
- vUv.x += .5;
960
- vUv.y += .5;
961
- }
962
-
963
- `;
964
- this.fragmentShader = `
965
- uniform sampler2D map;
966
- varying vec2 vUv;
967
- void main() {
968
- if(vUv.x < 0. || vUv.x > 1. || vUv.y < 0. || vUv.y > 1.)
969
- gl_FragColor = vec4(0., 0., 0., 1.);
970
- else
971
- {
972
- vec4 texcolor = texture2D(map, vUv);
973
- gl_FragColor = texcolor;
974
- }
975
- }
976
- `;
977
- }
978
- }
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { ShaderMaterial, SRGBColorSpace, Texture, Vector2, Vector4, VideoTexture } from "three";
8
+ import { isDevEnvironment } from "../engine/debug/index.js";
9
+ import { ObjectUtils, PrimitiveType } from "../engine/engine_create_objects.js";
10
+ import { awaitInput } from "../engine/engine_input_utils.js";
11
+ import { serializable } from "../engine/engine_serialization_decorator.js";
12
+ import { getWorldScale } from "../engine/engine_three_utils.js";
13
+ import { getParam } from "../engine/engine_utils.js";
14
+ import { Behaviour, GameObject } from "./Component.js";
15
+ import { Renderer } from "./Renderer.js";
16
+ const debug = getParam("debugvideo");
17
+ export var AspectMode;
18
+ (function (AspectMode) {
19
+ AspectMode[AspectMode["None"] = 0] = "None";
20
+ AspectMode[AspectMode["AdjustHeight"] = 1] = "AdjustHeight";
21
+ AspectMode[AspectMode["AdjustWidth"] = 2] = "AdjustWidth";
22
+ })(AspectMode || (AspectMode = {}));
23
+ export var VideoSource;
24
+ (function (VideoSource) {
25
+ /// <summary>
26
+ /// <para>Use the current clip as the video content source.</para>
27
+ /// </summary>
28
+ VideoSource[VideoSource["VideoClip"] = 0] = "VideoClip";
29
+ /// <summary>
30
+ /// <para>Use the current URL as the video content source.</para>
31
+ /// </summary>
32
+ VideoSource[VideoSource["Url"] = 1] = "Url";
33
+ })(VideoSource || (VideoSource = {}));
34
+ export var VideoAudioOutputMode;
35
+ (function (VideoAudioOutputMode) {
36
+ VideoAudioOutputMode[VideoAudioOutputMode["None"] = 0] = "None";
37
+ VideoAudioOutputMode[VideoAudioOutputMode["AudioSource"] = 1] = "AudioSource";
38
+ VideoAudioOutputMode[VideoAudioOutputMode["Direct"] = 2] = "Direct";
39
+ VideoAudioOutputMode[VideoAudioOutputMode["APIOnly"] = 3] = "APIOnly";
40
+ })(VideoAudioOutputMode || (VideoAudioOutputMode = {}));
41
+ export var VideoRenderMode;
42
+ (function (VideoRenderMode) {
43
+ VideoRenderMode[VideoRenderMode["CameraFarPlane"] = 0] = "CameraFarPlane";
44
+ VideoRenderMode[VideoRenderMode["CameraNearPlane"] = 1] = "CameraNearPlane";
45
+ VideoRenderMode[VideoRenderMode["RenderTexture"] = 2] = "RenderTexture";
46
+ VideoRenderMode[VideoRenderMode["MaterialOverride"] = 3] = "MaterialOverride";
47
+ })(VideoRenderMode || (VideoRenderMode = {}));
48
+ /**
49
+ * The VideoPlayer component can be used to playback video clips from urls, streams or m3u8 playlists (livestreams)
50
+ * @example Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
51
+ * ```typescript
52
+ * // Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
53
+ * const videoPlayer = addComponent(obj, VideoPlayer, {
54
+ * url: "https://www.w3schools.com/html/mov_bbb.mp4",
55
+ * playOnAwake: true,
56
+ * });
57
+ * ```
58
+ * @category Multimedia
59
+ * @group Components
60
+ */
61
+ export class VideoPlayer extends Behaviour {
62
+ /**
63
+ * When true the video will start playing as soon as the component is enabled
64
+ */
65
+ playOnAwake = true;
66
+ /**
67
+ * The aspect mode to use for the video. If
68
+ */
69
+ aspectMode = AspectMode.None;
70
+ clip = null;
71
+ // set a default src, this should not be undefined
72
+ source = VideoSource.Url;
73
+ /**
74
+ * The video clip url to play.
75
+ */
76
+ get url() { return this._url; }
77
+ /**
78
+ * The video clip to play.
79
+ */
80
+ set url(val) {
81
+ const prev = this._url;
82
+ const changed = prev !== val;
83
+ if (this.__didAwake) {
84
+ if (changed) {
85
+ this.setClipURL(val ?? "");
86
+ }
87
+ }
88
+ else
89
+ this._url = val;
90
+ }
91
+ _url = null;
92
+ renderMode;
93
+ targetMaterialProperty;
94
+ targetMaterialRenderer;
95
+ targetTexture;
96
+ time = 0;
97
+ _playbackSpeed = 1;
98
+ /**
99
+ * Get the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.
100
+ * @default 1
101
+ */
102
+ get playbackSpeed() {
103
+ return this._videoElement?.playbackRate ?? this._playbackSpeed;
104
+ }
105
+ /**
106
+ * Set the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.
107
+ */
108
+ set playbackSpeed(val) {
109
+ this._playbackSpeed = val;
110
+ if (this._videoElement)
111
+ this._videoElement.playbackRate = val;
112
+ }
113
+ _isLooping = false;
114
+ get isLooping() {
115
+ return this._videoElement?.loop ?? this._isLooping;
116
+ }
117
+ set isLooping(val) {
118
+ this._isLooping = val;
119
+ if (this._videoElement)
120
+ this._videoElement.loop = val;
121
+ }
122
+ /**
123
+ * @returns the current time of the video in seconds
124
+ */
125
+ get currentTime() {
126
+ return this._videoElement?.currentTime ?? this.time;
127
+ }
128
+ /**
129
+ * set the current time of the video in seconds
130
+ */
131
+ set currentTime(val) {
132
+ if (this._videoElement) {
133
+ this._videoElement.currentTime = val;
134
+ }
135
+ else
136
+ this.time = val;
137
+ }
138
+ /**
139
+ * @returns true if the video is currently playing
140
+ */
141
+ get isPlaying() {
142
+ const video = this._videoElement;
143
+ if (video) {
144
+ if (video.currentTime > 0 && !video.paused && !video.ended
145
+ && video.readyState > video.HAVE_CURRENT_DATA)
146
+ return true;
147
+ else if (video.srcObject) {
148
+ const stream = video.srcObject;
149
+ if (stream.active)
150
+ return true;
151
+ }
152
+ }
153
+ return false;
154
+ }
155
+ get crossOrigin() {
156
+ return this._videoElement?.crossOrigin ?? this._crossOrigin;
157
+ }
158
+ set crossOrigin(val) {
159
+ this._crossOrigin = val;
160
+ if (this._videoElement) {
161
+ if (val !== null)
162
+ this._videoElement.setAttribute("crossorigin", val);
163
+ else
164
+ this._videoElement.removeAttribute("crossorigin");
165
+ }
166
+ }
167
+ /**
168
+ * the material that is used to render the video
169
+ */
170
+ get videoMaterial() {
171
+ if (!this._videoMaterial)
172
+ if (!this.create(false))
173
+ return null;
174
+ return this._videoMaterial;
175
+ }
176
+ /**
177
+ * the video texture that is used to render the video
178
+ */
179
+ get videoTexture() {
180
+ if (!this._videoTexture)
181
+ if (!this.create(false))
182
+ return null;
183
+ return this._videoTexture;
184
+ }
185
+ /**
186
+ * the HTMLVideoElement that is used to play the video
187
+ */
188
+ get videoElement() {
189
+ if (!this._videoElement)
190
+ if (!this.create(false))
191
+ return null;
192
+ return this._videoElement;
193
+ }
194
+ /**
195
+ * Request the browser to enter picture in picture mode
196
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/Picture-in-Picture_API
197
+ * @returns the promise returned by the browser
198
+ */
199
+ requestPictureInPicture() {
200
+ if (this._videoElement)
201
+ return this._videoElement.requestPictureInPicture();
202
+ return null;
203
+ }
204
+ /**
205
+ * @returns true if the video is muted
206
+ */
207
+ get muted() {
208
+ return this._videoElement?.muted ?? this._muted;
209
+ }
210
+ /**
211
+ * set the video to be muted
212
+ */
213
+ set muted(val) {
214
+ this._muted = val;
215
+ if (this._videoElement)
216
+ this._videoElement.muted = val;
217
+ }
218
+ _muted = false;
219
+ /**
220
+ * The current video clip that is being played
221
+ */
222
+ get currentVideo() {
223
+ return this.clip;
224
+ }
225
+ set audioOutputMode(mode) {
226
+ if (mode !== this._audioOutputMode) {
227
+ if (mode === VideoAudioOutputMode.AudioSource && isDevEnvironment())
228
+ console.warn("VideoAudioOutputMode.AudioSource is not yet implemented");
229
+ this._audioOutputMode = mode;
230
+ this.updateVideoElementSettings();
231
+ }
232
+ }
233
+ get audioOutputMode() { return this._audioOutputMode; }
234
+ _audioOutputMode = VideoAudioOutputMode.Direct;
235
+ /** Set this to false to pause video playback while the tab is not active
236
+ * @default true
237
+ */
238
+ playInBackground = true;
239
+ _crossOrigin = "anonymous";
240
+ _videoElement = null;
241
+ _videoTexture = null;
242
+ _videoMaterial = null;
243
+ _isPlaying = false;
244
+ wasPlaying = false;
245
+ /** ensure's the video element has been created and will start loading the clip */
246
+ preloadVideo() {
247
+ if (debug)
248
+ console.log("Video Preload: " + this.name, this.clip);
249
+ this.create(false);
250
+ }
251
+ /** @deprecated use `preloadVideo()` */
252
+ preload() { this.preloadVideo(); }
253
+ /** Set a new video stream
254
+ * starts to play automatically if the videoplayer hasnt been active before and playOnAwake is true */
255
+ setVideo(video) {
256
+ this.clip = video;
257
+ this.source = VideoSource.VideoClip;
258
+ if (!this._videoElement)
259
+ this.create(this.playOnAwake);
260
+ else {
261
+ // TODO: how to prevent interruption error when another video is already playing
262
+ this._videoElement.srcObject = video;
263
+ if (this._isPlaying)
264
+ this.play();
265
+ this.updateAspect();
266
+ }
267
+ }
268
+ setClipURL(url) {
269
+ if (this._url === url)
270
+ return;
271
+ this._url = url;
272
+ this.source = VideoSource.Url;
273
+ if (debug)
274
+ console.log("set url", url);
275
+ if (!this._videoElement)
276
+ this.create(this.playOnAwake);
277
+ else {
278
+ if (url.endsWith(".m3u8") || url.includes(".m3u")) {
279
+ this.ensureM3UCanBePlayed();
280
+ }
281
+ else {
282
+ this._videoElement.src = url;
283
+ if (this._isPlaying) {
284
+ this.stop();
285
+ this.play();
286
+ }
287
+ }
288
+ }
289
+ }
290
+ /** @internal */
291
+ onEnable() {
292
+ if (debug)
293
+ console.log("VideoPlayer.onEnable", VideoSource[this.source], this.clip, this.url, this);
294
+ window.addEventListener('visibilitychange', this.visibilityChanged);
295
+ if (this.playOnAwake === true) {
296
+ this.create(true);
297
+ }
298
+ else {
299
+ this.preloadVideo();
300
+ }
301
+ if (this.screenspace) {
302
+ this._overlay?.start();
303
+ }
304
+ else
305
+ this._overlay?.stop();
306
+ }
307
+ /** @internal */
308
+ onDisable() {
309
+ window.removeEventListener('visibilitychange', this.visibilityChanged);
310
+ this._overlay?.stop();
311
+ this.pause();
312
+ }
313
+ visibilityChanged = (_) => {
314
+ switch (document.visibilityState) {
315
+ case "hidden":
316
+ if (!this.playInBackground) {
317
+ this.wasPlaying = this._isPlaying;
318
+ this.pause();
319
+ }
320
+ break;
321
+ case "visible":
322
+ if (this.wasPlaying && !this._isPlaying)
323
+ this.play();
324
+ break;
325
+ }
326
+ };
327
+ /** @internal */
328
+ onDestroy() {
329
+ if (this._videoElement) {
330
+ this.videoElement?.remove();
331
+ this._videoElement = null;
332
+ }
333
+ if (this._videoTexture) {
334
+ this._videoTexture.dispose();
335
+ this._videoTexture = null;
336
+ }
337
+ }
338
+ _receivedInput = false;
339
+ /**
340
+ * @internal
341
+ */
342
+ constructor() {
343
+ super();
344
+ awaitInput(() => {
345
+ this._receivedInput = true;
346
+ this.updateVideoElementSettings();
347
+ });
348
+ this._targetObjects = [];
349
+ if (getParam("videoscreenspace")) {
350
+ window.addEventListener("keydown", evt => {
351
+ if (evt.key === "f") {
352
+ this.screenspace = !this.screenspace;
353
+ }
354
+ });
355
+ }
356
+ }
357
+ /** start playing the video source */
358
+ play() {
359
+ if (!this._videoElement)
360
+ this.create(false);
361
+ if (!this._videoElement) {
362
+ if (debug)
363
+ console.warn("Can not play: no video element found", this);
364
+ return;
365
+ }
366
+ if (this._isPlaying && !this._videoElement?.ended && !this._videoElement?.paused)
367
+ return;
368
+ this._isPlaying = true;
369
+ if (!this._receivedInput)
370
+ this._videoElement.muted = true;
371
+ this.handleBeginPlaying(false);
372
+ if (this.shouldUseM3U) {
373
+ this.ensureM3UCanBePlayed();
374
+ return;
375
+ }
376
+ if (debug)
377
+ console.log("Video Play()", this.clip, this._videoElement, this.time);
378
+ this._videoElement.currentTime = this.time;
379
+ this._videoElement.play().catch(err => {
380
+ console.log(err);
381
+ // https://developer.chrome.com/blog/play-request-was-interrupted/
382
+ if (debug)
383
+ console.error("Error playing video", err, "CODE=" + err.code, this.videoElement?.src, this);
384
+ setTimeout(() => {
385
+ if (this._isPlaying && !this.destroyed && this.activeAndEnabled)
386
+ this.play();
387
+ }, 1000);
388
+ });
389
+ if (debug)
390
+ console.log("play", this._videoElement, this.time);
391
+ }
392
+ /**
393
+ * Stop the video playback. This will reset the video to the beginning
394
+ */
395
+ stop() {
396
+ this._isPlaying = false;
397
+ this.time = 0;
398
+ if (!this._videoElement)
399
+ return;
400
+ this._videoElement.currentTime = 0;
401
+ this._videoElement.pause();
402
+ if (debug)
403
+ console.log("STOP", this);
404
+ }
405
+ /**
406
+ * Pause the video playback
407
+ */
408
+ pause() {
409
+ this.time = this._videoElement?.currentTime ?? 0;
410
+ this._isPlaying = false;
411
+ this._videoElement?.pause();
412
+ if (debug)
413
+ console.log("PAUSE", this, this.currentTime);
414
+ }
415
+ /** create the video element and assign the video source url or stream */
416
+ create(playAutomatically) {
417
+ let src;
418
+ switch (this.source) {
419
+ case VideoSource.VideoClip:
420
+ src = this.clip;
421
+ break;
422
+ case VideoSource.Url:
423
+ src = this.url;
424
+ if (!src?.length && typeof this.clip === "string")
425
+ src = this.clip;
426
+ break;
427
+ }
428
+ if (!src) {
429
+ if (debug)
430
+ console.warn("No video source set", this);
431
+ return false;
432
+ }
433
+ if (!this._videoElement) {
434
+ if (debug)
435
+ console.warn("Create VideoElement", this);
436
+ this._videoElement = this.createVideoElement();
437
+ this.context.domElement.shadowRoot.prepend(this._videoElement);
438
+ // hide it because otherwise it would overlay the website with default css
439
+ this.updateVideoElementStyles();
440
+ }
441
+ if (typeof src === "string") {
442
+ if (debug)
443
+ console.log("Set Video src", src);
444
+ this._videoElement.src = src;
445
+ // Nor sure why we did this here, but with this code the video does not restart when being paused / enable toggled
446
+ // const str = this._videoElement["captureStream"]?.call(this._videoElement);
447
+ // this.clip = str;
448
+ }
449
+ else {
450
+ if (debug)
451
+ console.log("Set Video srcObject", src);
452
+ this._videoElement.srcObject = src;
453
+ }
454
+ if (!this._videoTexture)
455
+ this._videoTexture = new VideoTexture(this._videoElement);
456
+ this._videoTexture.flipY = false;
457
+ this._videoTexture.colorSpace = SRGBColorSpace;
458
+ if (playAutomatically)
459
+ this.handleBeginPlaying(playAutomatically);
460
+ if (debug)
461
+ console.log("Video: handle playing done...", src, playAutomatically);
462
+ return true;
463
+ }
464
+ updateAspect() {
465
+ if (this.aspectMode === AspectMode.None)
466
+ return;
467
+ this.startCoroutine(this.updateAspectImpl());
468
+ }
469
+ _overlay = null;
470
+ /**
471
+ * If true the video will be rendered in screenspace mode and overlayed on top of the scene.
472
+ * Alternatively you can also request the video to be played in PictureInPicture mode by calling `requestPictureInPicture()`
473
+ */
474
+ get screenspace() {
475
+ return this._overlay?.enabled ?? false;
476
+ }
477
+ set screenspace(val) {
478
+ if (val) {
479
+ if (!this._videoTexture)
480
+ return;
481
+ if (!this._overlay)
482
+ this._overlay = new VideoOverlay(this.context);
483
+ this._overlay.add(this._videoTexture);
484
+ }
485
+ else
486
+ this._overlay?.remove(this._videoTexture);
487
+ if (this._overlay)
488
+ this._overlay.enabled = val;
489
+ }
490
+ _targetObjects;
491
+ createVideoElement() {
492
+ const video = document.createElement("video");
493
+ if (this._crossOrigin)
494
+ video.setAttribute("crossorigin", this._crossOrigin);
495
+ if (debug)
496
+ console.log("created video element", video);
497
+ return video;
498
+ }
499
+ handleBeginPlaying(playAutomatically) {
500
+ if (!this.activeAndEnabled)
501
+ return;
502
+ if (!this._videoElement)
503
+ return;
504
+ this._targetObjects.length = 0;
505
+ let target = this.gameObject;
506
+ switch (this.renderMode) {
507
+ case VideoRenderMode.MaterialOverride:
508
+ target = this.targetMaterialRenderer?.gameObject;
509
+ if (!target)
510
+ target = GameObject.getComponent(this.gameObject, Renderer)?.gameObject;
511
+ break;
512
+ case VideoRenderMode.RenderTexture:
513
+ console.error("VideoPlayer renderTexture not implemented yet. Please use material override instead");
514
+ return;
515
+ }
516
+ if (!target) {
517
+ console.error("Missing target for video material renderer", this.name, VideoRenderMode[this.renderMode], this);
518
+ return;
519
+ }
520
+ const mat = target["material"];
521
+ if (mat) {
522
+ this._targetObjects.push(target);
523
+ if (mat !== this._videoMaterial) {
524
+ this._videoMaterial = mat.clone();
525
+ target["material"] = this._videoMaterial;
526
+ }
527
+ const fieldName = "map";
528
+ const videoMaterial = this._videoMaterial;
529
+ if (!this.targetMaterialProperty) {
530
+ videoMaterial[fieldName] = this._videoTexture;
531
+ }
532
+ else {
533
+ switch (this.targetMaterialProperty) {
534
+ default:
535
+ videoMaterial[fieldName] = this._videoTexture;
536
+ break;
537
+ // doesnt render:
538
+ // case "emissiveTexture":
539
+ // console.log(this.videoMaterial);
540
+ // // (this.videoMaterial as any).map = this.videoTexture;
541
+ // (this.videoMaterial as any).emissive?.set(1,1,1);// = this.videoTexture;
542
+ // (this.videoMaterial as any).emissiveMap = this.videoTexture;
543
+ // break;
544
+ }
545
+ }
546
+ }
547
+ else {
548
+ console.warn("Can not play video, no material found, this might be a multimaterial case which is not supported yet");
549
+ return;
550
+ }
551
+ this.updateVideoElementSettings();
552
+ this.updateVideoElementStyles();
553
+ if (playAutomatically) {
554
+ if (this.shouldUseM3U) {
555
+ this.ensureM3UCanBePlayed();
556
+ }
557
+ this.play();
558
+ }
559
+ }
560
+ updateVideoElementSettings() {
561
+ if (!this._videoElement)
562
+ return;
563
+ this._videoElement.loop = this._isLooping;
564
+ this._videoElement.currentTime = this.currentTime;
565
+ this._videoElement.playbackRate = this._playbackSpeed;
566
+ // dont open in fullscreen on ios
567
+ this._videoElement.playsInline = true;
568
+ let muted = !this._receivedInput || this.audioOutputMode === VideoAudioOutputMode.None;
569
+ if (!muted && this._muted)
570
+ muted = true;
571
+ this._videoElement.muted = muted;
572
+ if (this.playOnAwake)
573
+ this._videoElement.autoplay = true;
574
+ }
575
+ updateVideoElementStyles() {
576
+ if (!this._videoElement)
577
+ return;
578
+ // set style here so preview frame is rendered
579
+ // set display and selectable because otherwise is interfers with input/focus e.g. breaks orbit control
580
+ this._videoElement.style.userSelect = "none";
581
+ this._videoElement.style.visibility = "hidden";
582
+ this._videoElement.style.display = "none";
583
+ this.updateAspect();
584
+ }
585
+ _updateAspectRoutineId = -1;
586
+ *updateAspectImpl() {
587
+ const id = ++this._updateAspectRoutineId;
588
+ const lastAspect = undefined;
589
+ const stream = this.clip;
590
+ while (id === this._updateAspectRoutineId && this.aspectMode !== AspectMode.None && this.clip && stream === this.clip && this._isPlaying) {
591
+ if (!stream || typeof stream === "string") {
592
+ return;
593
+ }
594
+ let aspect = undefined;
595
+ for (const track of stream.getVideoTracks()) {
596
+ const settings = track.getSettings();
597
+ if (settings && settings.width && settings.height) {
598
+ aspect = settings.width / settings.height;
599
+ break;
600
+ }
601
+ // on firefox capture canvas stream works but looks like
602
+ // the canvas stream track doesnt contain settings?!!?
603
+ else {
604
+ aspect = this.context.renderer.domElement.clientWidth / this.context.renderer.domElement.clientHeight;
605
+ }
606
+ }
607
+ if (aspect === undefined) {
608
+ for (let i = 0; i < 10; i++)
609
+ yield;
610
+ if (!this.isPlaying)
611
+ break;
612
+ continue;
613
+ }
614
+ if (lastAspect === aspect) {
615
+ yield;
616
+ continue;
617
+ }
618
+ for (const obj of this._targetObjects) {
619
+ let worldAspect = 1;
620
+ if (obj.parent) {
621
+ const parentScale = getWorldScale(obj.parent);
622
+ worldAspect = parentScale.x / parentScale.y;
623
+ }
624
+ switch (this.aspectMode) {
625
+ case AspectMode.AdjustHeight:
626
+ obj.scale.y = 1 / aspect * obj.scale.x * worldAspect;
627
+ break;
628
+ case AspectMode.AdjustWidth:
629
+ obj.scale.x = aspect * obj.scale.y * worldAspect;
630
+ break;
631
+ }
632
+ }
633
+ for (let i = 0; i < 3; i++)
634
+ yield;
635
+ }
636
+ }
637
+ get shouldUseM3U() { return this.url != undefined && (this.url.endsWith(".m3u8") || this.url.endsWith(".m3u")) && this.source === VideoSource.Url; }
638
+ ensureM3UCanBePlayed() {
639
+ if (!this.shouldUseM3U)
640
+ return;
641
+ let hls_script = document.head.querySelector("script[data-hls_library]");
642
+ if (!hls_script) {
643
+ if (debug)
644
+ console.log("HLS: load script");
645
+ hls_script = document.createElement("script");
646
+ hls_script.dataset["hls_library"] = "hls.js";
647
+ hls_script.src = "https://cdn.jsdelivr.net/npm/hls.js@1";
648
+ hls_script.addEventListener("load", this.onHlsAvailable);
649
+ document.head.append(hls_script);
650
+ }
651
+ else if (globalThis["Hls"]) {
652
+ this.onHlsAvailable();
653
+ }
654
+ else {
655
+ hls_script.addEventListener("load", this.onHlsAvailable);
656
+ }
657
+ }
658
+ _hls;
659
+ onHlsAvailable = () => {
660
+ if (debug)
661
+ console.log("HLS: available", this.clip);
662
+ if (!this.shouldUseM3U || !this.url)
663
+ return;
664
+ if (!this._hls)
665
+ this._hls = new Hls();
666
+ this.videoElement.autoplay = true;
667
+ this._hls.loadSource(this.url);
668
+ this._hls.attachMedia(this.videoElement);
669
+ this._videoElement?.play();
670
+ if (debug)
671
+ console.log("HLS: loaded", this.clip);
672
+ };
673
+ }
674
+ __decorate([
675
+ serializable()
676
+ ], VideoPlayer.prototype, "playOnAwake", void 0);
677
+ __decorate([
678
+ serializable()
679
+ ], VideoPlayer.prototype, "aspectMode", void 0);
680
+ __decorate([
681
+ serializable(URL)
682
+ ], VideoPlayer.prototype, "clip", void 0);
683
+ __decorate([
684
+ serializable()
685
+ ], VideoPlayer.prototype, "source", void 0);
686
+ __decorate([
687
+ serializable(URL)
688
+ ], VideoPlayer.prototype, "url", null);
689
+ __decorate([
690
+ serializable()
691
+ ], VideoPlayer.prototype, "renderMode", void 0);
692
+ __decorate([
693
+ serializable()
694
+ ], VideoPlayer.prototype, "targetMaterialProperty", void 0);
695
+ __decorate([
696
+ serializable(Renderer)
697
+ ], VideoPlayer.prototype, "targetMaterialRenderer", void 0);
698
+ __decorate([
699
+ serializable(Texture)
700
+ ], VideoPlayer.prototype, "targetTexture", void 0);
701
+ __decorate([
702
+ serializable()
703
+ ], VideoPlayer.prototype, "time", void 0);
704
+ __decorate([
705
+ serializable()
706
+ ], VideoPlayer.prototype, "playbackSpeed", null);
707
+ __decorate([
708
+ serializable()
709
+ ], VideoPlayer.prototype, "isLooping", null);
710
+ __decorate([
711
+ serializable()
712
+ ], VideoPlayer.prototype, "audioOutputMode", null);
713
+ class VideoOverlay {
714
+ context;
715
+ constructor(context) {
716
+ this.context = context;
717
+ this._input = new VideoOverlayInput(this);
718
+ }
719
+ get enabled() {
720
+ return this._isInScreenspaceMode;
721
+ }
722
+ set enabled(val) {
723
+ if (val)
724
+ this.start();
725
+ else
726
+ this.stop();
727
+ }
728
+ add(video) {
729
+ if (this._videos.indexOf(video) === -1) {
730
+ this._videos.push(video);
731
+ }
732
+ }
733
+ remove(video) {
734
+ if (!video)
735
+ return;
736
+ const index = this._videos.indexOf(video);
737
+ if (index >= 0) {
738
+ this._videos.splice(index, 1);
739
+ }
740
+ }
741
+ start() {
742
+ if (this._isInScreenspaceMode)
743
+ return;
744
+ if (this._videos.length < 0)
745
+ return;
746
+ const texture = this._videos[this._videos.length - 1];
747
+ if (!texture)
748
+ return;
749
+ this._isInScreenspaceMode = true;
750
+ if (!this._screenspaceModeQuad) {
751
+ this._screenspaceModeQuad = ObjectUtils.createPrimitive(PrimitiveType.Quad, {
752
+ material: new ScreenspaceTexture(texture)
753
+ });
754
+ if (!this._screenspaceModeQuad)
755
+ return;
756
+ this._screenspaceModeQuad.geometry.scale(2, 2, 2);
757
+ }
758
+ const quad = this._screenspaceModeQuad;
759
+ this.context.scene.add(quad);
760
+ this.updateScreenspaceMaterialUniforms();
761
+ const mat = quad.material;
762
+ mat?.reset();
763
+ this._input?.enable(mat);
764
+ }
765
+ stop() {
766
+ this._isInScreenspaceMode = false;
767
+ if (this._screenspaceModeQuad) {
768
+ this._input?.disable();
769
+ this._screenspaceModeQuad.removeFromParent();
770
+ }
771
+ }
772
+ updateScreenspaceMaterialUniforms() {
773
+ const mat = this._screenspaceModeQuad?.material;
774
+ if (!mat)
775
+ return;
776
+ // mat.videoAspect = this.videoTexture?.image?.width / this.videoTexture?.image?.height;
777
+ mat.screenAspect = this.context.domElement.clientWidth / this.context.domElement.clientHeight;
778
+ }
779
+ _videos = [];
780
+ _screenspaceModeQuad;
781
+ _isInScreenspaceMode = false;
782
+ _input;
783
+ }
784
+ class VideoOverlayInput {
785
+ _onResizeScreenFn;
786
+ _onKeyUpFn;
787
+ _onMouseWheelFn;
788
+ context;
789
+ overlay;
790
+ constructor(overlay) {
791
+ this.overlay = overlay;
792
+ this.context = overlay.context;
793
+ }
794
+ _material;
795
+ enable(mat) {
796
+ this._material = mat;
797
+ window.addEventListener("resize", this._onResizeScreenFn = () => {
798
+ this.overlay.updateScreenspaceMaterialUniforms();
799
+ });
800
+ window.addEventListener("keyup", this._onKeyUpFn = (args) => {
801
+ if (args.key === "Escape")
802
+ this.overlay.stop();
803
+ });
804
+ window.addEventListener("wheel", this._onMouseWheelFn = (args) => {
805
+ if (this.overlay.enabled) {
806
+ mat.zoom += args.deltaY * .0005;
807
+ args.preventDefault();
808
+ }
809
+ }, { passive: false });
810
+ const delta = new Vector2();
811
+ window.addEventListener("mousemove", (args) => {
812
+ if (this.overlay.enabled && this.context.input.getPointerPressed(0)) {
813
+ const normalizedMovement = new Vector2(args.movementX, args.movementY);
814
+ normalizedMovement.x /= this.context.domElement.clientWidth;
815
+ normalizedMovement.y /= this.context.domElement.clientHeight;
816
+ delta.set(normalizedMovement.x, normalizedMovement.y);
817
+ delta.multiplyScalar(mat.zoom / -this.context.time.deltaTime * .01);
818
+ mat.offset = mat.offset.add(delta);
819
+ }
820
+ });
821
+ window.addEventListener("pointermove", (args) => {
822
+ if (this.overlay.enabled && this.context.input.getPointerPressed(0)) {
823
+ const count = this.context.input.getTouchesPressedCount();
824
+ if (count === 1) {
825
+ delta.set(args.movementX, args.movementY);
826
+ delta.multiplyScalar(mat.zoom * -this.context.time.deltaTime * .05);
827
+ mat.offset = mat.offset.add(delta);
828
+ }
829
+ }
830
+ });
831
+ let lastTouchStartTime = 0;
832
+ window.addEventListener("touchstart", e => {
833
+ if (e.touches.length < 2) {
834
+ if (this.context.time.time - lastTouchStartTime < .3) {
835
+ this.overlay.stop();
836
+ }
837
+ lastTouchStartTime = this.context.time.time;
838
+ return;
839
+ }
840
+ this._isPinching = true;
841
+ this._lastPinch = 0;
842
+ });
843
+ window.addEventListener("touchmove", e => {
844
+ if (!this._isPinching || !this._material)
845
+ return;
846
+ const touch1 = e.touches[0];
847
+ const touch2 = e.touches[1];
848
+ const dx = touch1.clientX - touch2.clientX;
849
+ const dy = touch1.clientY - touch2.clientY;
850
+ const distance = Math.sqrt(dx * dx + dy * dy);
851
+ if (this._lastPinch !== 0) {
852
+ const delta = distance - this._lastPinch;
853
+ this._material.zoom -= delta * .004;
854
+ }
855
+ this._lastPinch = distance;
856
+ });
857
+ window.addEventListener("touchend", () => {
858
+ this._isPinching = false;
859
+ });
860
+ }
861
+ _isPinching = false;
862
+ _lastPinch = 0;
863
+ disable() {
864
+ if (this._onResizeScreenFn) {
865
+ window.removeEventListener("resize", this._onResizeScreenFn);
866
+ this._onResizeScreenFn = undefined;
867
+ }
868
+ if (this._onKeyUpFn) {
869
+ window.removeEventListener("keyup", this._onKeyUpFn);
870
+ this._onKeyUpFn = undefined;
871
+ }
872
+ if (this._onMouseWheelFn) {
873
+ window.removeEventListener("wheel", this._onMouseWheelFn);
874
+ this._onMouseWheelFn = undefined;
875
+ }
876
+ }
877
+ }
878
+ class ScreenspaceTexture extends ShaderMaterial {
879
+ set screenAspect(val) {
880
+ this.uniforms["screenAspect"].value = val;
881
+ this.needsUpdate = true;
882
+ }
883
+ set offset(vec) {
884
+ const val = this.uniforms["offsetScale"].value;
885
+ val.x = vec.x;
886
+ val.y = vec.y;
887
+ // console.log(val);
888
+ this.uniforms["offsetScale"].value = val;
889
+ this.needsUpdate = true;
890
+ }
891
+ _offset = new Vector2();
892
+ get offset() {
893
+ const val = this.uniforms["offsetScale"].value;
894
+ this._offset.set(val.x, val.y);
895
+ return this._offset;
896
+ }
897
+ set zoom(val) {
898
+ const zoom = this.uniforms["offsetScale"].value;
899
+ if (val < .001)
900
+ val = .001;
901
+ zoom.z = val;
902
+ // zoom.z = this.maxZoom - val;
903
+ // zoom.z /= this.maxZoom;
904
+ this.needsUpdate = true;
905
+ }
906
+ get zoom() {
907
+ return this.uniforms["offsetScale"].value.z; // * this.maxZoom;
908
+ }
909
+ reset() {
910
+ this.offset = this.offset.set(0, 0);
911
+ this.zoom = 1;
912
+ this.needsUpdate = true;
913
+ }
914
+ // maxZoom : number = 10
915
+ constructor(tex) {
916
+ super();
917
+ this.uniforms = {
918
+ map: { value: tex },
919
+ screenAspect: { value: 1 },
920
+ offsetScale: { value: new Vector4(0, 0, 1, 1) }
921
+ };
922
+ this.vertexShader = `
923
+ uniform sampler2D map;
924
+ uniform float screenAspect;
925
+ uniform vec4 offsetScale;
926
+ varying vec2 vUv;
927
+
928
+ void main() {
929
+
930
+ gl_Position = vec4( position , 1.0 );
931
+ vUv = uv;
932
+ vUv.y = 1. - vUv.y;
933
+
934
+ // fit into screen
935
+ ivec2 res = textureSize(map, 0);
936
+ float videoAspect = float(res.x) / float(res.y);
937
+ float aspect = videoAspect / screenAspect;
938
+ if(aspect >= 1.0)
939
+ {
940
+ vUv.y = vUv.y * aspect;
941
+ float offset = (1. - aspect) * .5;
942
+ vUv.y = vUv.y + offset;
943
+ }
944
+ else
945
+ {
946
+ vUv.x = vUv.x / aspect;
947
+ float offset = (1. - 1. / aspect) * .5;
948
+ vUv.x = vUv.x + offset;
949
+ }
950
+
951
+ vUv.x -= .5;
952
+ vUv.y -= .5;
953
+
954
+ vUv.x *= offsetScale.z;
955
+ vUv.y *= offsetScale.z;
956
+ vUv.x += offsetScale.x;
957
+ vUv.y += offsetScale.y;
958
+
959
+ vUv.x += .5;
960
+ vUv.y += .5;
961
+ }
962
+
963
+ `;
964
+ this.fragmentShader = `
965
+ uniform sampler2D map;
966
+ varying vec2 vUv;
967
+ void main() {
968
+ if(vUv.x < 0. || vUv.x > 1. || vUv.y < 0. || vUv.y > 1.)
969
+ gl_FragColor = vec4(0., 0., 0., 1.);
970
+ else
971
+ {
972
+ vec4 texcolor = texture2D(map, vUv);
973
+ gl_FragColor = texcolor;
974
+ }
975
+ }
976
+ `;
977
+ }
978
+ }
979
979
  //# sourceMappingURL=VideoPlayer.js.map