@needle-tools/engine 4.7.0 → 4.7.2-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1074) hide show
  1. package/CHANGELOG.md +3782 -3778
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
  7. package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
  8. package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
  9. package/dist/{needle-engine.bundle-BFsiOavn.min.js → needle-engine.bundle-BhDF-YSv.min.js} +107 -107
  10. package/dist/{needle-engine.bundle-BxOXkBoQ.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +114 -114
  11. package/dist/{needle-engine.bundle-BodidWhS.js → needle-engine.bundle-gp00DTS4.js} +2932 -2920
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -166
  60. package/lib/engine/engine_addressables.js +601 -608
  61. package/lib/engine/engine_addressables.js.map +1 -1
  62. package/lib/engine/engine_animation.d.ts +43 -43
  63. package/lib/engine/engine_animation.js +133 -133
  64. package/lib/engine/engine_application.d.ts +45 -45
  65. package/lib/engine/engine_application.js +104 -104
  66. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  67. package/lib/engine/engine_assetdatabase.js +346 -346
  68. package/lib/engine/engine_audio.d.ts +4 -4
  69. package/lib/engine/engine_audio.js +23 -23
  70. package/lib/engine/engine_camera.d.ts +13 -13
  71. package/lib/engine/engine_camera.js +30 -30
  72. package/lib/engine/engine_components.d.ts +110 -110
  73. package/lib/engine/engine_components.js +374 -374
  74. package/lib/engine/engine_components_internal.d.ts +9 -9
  75. package/lib/engine/engine_components_internal.js +36 -36
  76. package/lib/engine/engine_constants.d.ts +10 -10
  77. package/lib/engine/engine_constants.js +41 -41
  78. package/lib/engine/engine_context.d.ts +475 -475
  79. package/lib/engine/engine_context.js +1673 -1673
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +101 -91
  118. package/lib/engine/engine_lightdata.js.map +1 -1
  119. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  120. package/lib/engine/engine_loaders.callbacks.js +86 -86
  121. package/lib/engine/engine_loaders.d.ts +48 -48
  122. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  123. package/lib/engine/engine_loaders.gltf.js +62 -62
  124. package/lib/engine/engine_loaders.js +337 -337
  125. package/lib/engine/engine_lods.d.ts +35 -31
  126. package/lib/engine/engine_lods.js +160 -146
  127. package/lib/engine/engine_lods.js.map +1 -1
  128. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  129. package/lib/engine/engine_mainloop_utils.js +466 -466
  130. package/lib/engine/engine_math.d.ts +114 -114
  131. package/lib/engine/engine_math.js +247 -247
  132. package/lib/engine/engine_modules.d.ts +36 -36
  133. package/lib/engine/engine_modules.js +85 -85
  134. package/lib/engine/engine_networking.d.ts +260 -260
  135. package/lib/engine/engine_networking.js +764 -764
  136. package/lib/engine/engine_networking_auto.d.ts +24 -24
  137. package/lib/engine/engine_networking_auto.js +310 -310
  138. package/lib/engine/engine_networking_blob.d.ts +48 -48
  139. package/lib/engine/engine_networking_blob.js +228 -228
  140. package/lib/engine/engine_networking_files.d.ts +35 -35
  141. package/lib/engine/engine_networking_files.js +172 -172
  142. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  143. package/lib/engine/engine_networking_files_default_components.js +42 -42
  144. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  145. package/lib/engine/engine_networking_instantiate.js +345 -345
  146. package/lib/engine/engine_networking_peer.d.ts +15 -15
  147. package/lib/engine/engine_networking_peer.js +132 -132
  148. package/lib/engine/engine_networking_streams.d.ts +123 -123
  149. package/lib/engine/engine_networking_streams.js +645 -645
  150. package/lib/engine/engine_networking_types.d.ts +22 -22
  151. package/lib/engine/engine_networking_types.js +7 -7
  152. package/lib/engine/engine_networking_utils.d.ts +2 -2
  153. package/lib/engine/engine_networking_utils.js +20 -20
  154. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  155. package/lib/engine/engine_networking_websocket.js +2 -2
  156. package/lib/engine/engine_patcher.d.ts +10 -10
  157. package/lib/engine/engine_patcher.js +142 -142
  158. package/lib/engine/engine_physics.d.ts +152 -152
  159. package/lib/engine/engine_physics.js +645 -645
  160. package/lib/engine/engine_physics.types.d.ts +40 -40
  161. package/lib/engine/engine_physics.types.js +33 -33
  162. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  163. package/lib/engine/engine_physics_rapier.js +1433 -1433
  164. package/lib/engine/engine_playerview.d.ts +26 -26
  165. package/lib/engine/engine_playerview.js +64 -64
  166. package/lib/engine/engine_scenelighting.d.ts +71 -71
  167. package/lib/engine/engine_scenelighting.js +226 -226
  168. package/lib/engine/engine_serialization.d.ts +3 -3
  169. package/lib/engine/engine_serialization.js +3 -3
  170. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  171. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  172. package/lib/engine/engine_serialization_core.d.ts +94 -94
  173. package/lib/engine/engine_serialization_core.js +607 -607
  174. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  175. package/lib/engine/engine_serialization_decorator.js +66 -66
  176. package/lib/engine/engine_setup.d.ts +1 -1
  177. package/lib/engine/engine_setup.js +2 -2
  178. package/lib/engine/engine_shaders.d.ts +53 -53
  179. package/lib/engine/engine_shaders.js +252 -252
  180. package/lib/engine/engine_shims.d.ts +4 -4
  181. package/lib/engine/engine_shims.js +24 -24
  182. package/lib/engine/engine_test_utils.d.ts +39 -39
  183. package/lib/engine/engine_test_utils.js +83 -83
  184. package/lib/engine/engine_texture.d.ts +28 -28
  185. package/lib/engine/engine_texture.js +64 -64
  186. package/lib/engine/engine_three_utils.d.ts +204 -204
  187. package/lib/engine/engine_three_utils.js +788 -788
  188. package/lib/engine/engine_time.d.ts +51 -51
  189. package/lib/engine/engine_time.js +82 -82
  190. package/lib/engine/engine_time_utils.d.ts +88 -88
  191. package/lib/engine/engine_time_utils.js +215 -215
  192. package/lib/engine/engine_tonemapping.d.ts +6 -6
  193. package/lib/engine/engine_tonemapping.js +197 -197
  194. package/lib/engine/engine_types.d.ts +578 -578
  195. package/lib/engine/engine_types.js +95 -95
  196. package/lib/engine/engine_typestore.d.ts +28 -28
  197. package/lib/engine/engine_typestore.js +55 -55
  198. package/lib/engine/engine_util_decorator.d.ts +13 -13
  199. package/lib/engine/engine_util_decorator.js +116 -116
  200. package/lib/engine/engine_utils.d.ts +248 -248
  201. package/lib/engine/engine_utils.js +1012 -1012
  202. package/lib/engine/engine_utils_format.d.ts +24 -24
  203. package/lib/engine/engine_utils_format.js +239 -239
  204. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  205. package/lib/engine/engine_utils_screenshot.js +522 -522
  206. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  207. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  208. package/lib/engine/engine_xr.d.ts +1 -1
  209. package/lib/engine/engine_xr.js +1 -1
  210. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  211. package/lib/engine/export/gltf/Writers.js +24 -24
  212. package/lib/engine/export/gltf/index.d.ts +11 -11
  213. package/lib/engine/export/gltf/index.js +123 -123
  214. package/lib/engine/export/index.d.ts +2 -2
  215. package/lib/engine/export/index.js +2 -2
  216. package/lib/engine/export/state.d.ts +7 -7
  217. package/lib/engine/export/state.js +17 -17
  218. package/lib/engine/export/utils.d.ts +2 -2
  219. package/lib/engine/export/utils.js +7 -7
  220. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  221. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  222. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  223. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  224. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  225. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  226. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  227. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  228. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  229. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  230. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  231. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  232. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  233. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  234. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  235. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  236. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  237. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  238. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  239. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  240. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  241. package/lib/engine/extensions/extension_resolver.js +1 -1
  242. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  243. package/lib/engine/extensions/extension_utils.js +152 -152
  244. package/lib/engine/extensions/extensions.d.ts +32 -32
  245. package/lib/engine/extensions/extensions.js +107 -107
  246. package/lib/engine/extensions/index.d.ts +6 -6
  247. package/lib/engine/extensions/index.js +6 -6
  248. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  249. package/lib/engine/extensions/usage_tracker.js +65 -65
  250. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  251. package/lib/engine/js-extensions/Camera.js +39 -39
  252. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  253. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  254. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  255. package/lib/engine/js-extensions/Layers.js +22 -22
  256. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  257. package/lib/engine/js-extensions/Object3D.js +136 -136
  258. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  259. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  260. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  261. package/lib/engine/js-extensions/Vector.js +13 -13
  262. package/lib/engine/js-extensions/index.d.ts +5 -5
  263. package/lib/engine/js-extensions/index.js +5 -5
  264. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  265. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  266. package/lib/engine/shaders/shaderData.d.ts +55 -55
  267. package/lib/engine/shaders/shaderData.js +58 -58
  268. package/lib/engine/tests/test_utils.d.ts +2 -2
  269. package/lib/engine/tests/test_utils.js +53 -53
  270. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  271. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  272. package/lib/engine/webcomponents/api.d.ts +5 -5
  273. package/lib/engine/webcomponents/api.js +4 -4
  274. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  275. package/lib/engine/webcomponents/buttons.js +264 -264
  276. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  277. package/lib/engine/webcomponents/fonts.js +32 -32
  278. package/lib/engine/webcomponents/icons.d.ts +9 -9
  279. package/lib/engine/webcomponents/icons.js +52 -52
  280. package/lib/engine/webcomponents/index.d.ts +1 -1
  281. package/lib/engine/webcomponents/index.js +1 -1
  282. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  283. package/lib/engine/webcomponents/logo-element.js +67 -67
  284. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  285. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  286. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  287. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  288. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  289. package/lib/engine/webcomponents/needle-button.js +161 -161
  290. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  291. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  292. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  293. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  294. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  295. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  296. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  297. package/lib/engine/webcomponents/needle-engine.js +821 -821
  298. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  299. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  300. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  301. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  302. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  303. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  304. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  305. package/lib/engine/xr/NeedleXRSync.js +188 -188
  306. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  307. package/lib/engine/xr/SceneTransition.js +69 -69
  308. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  309. package/lib/engine/xr/TempXRContext.js +187 -187
  310. package/lib/engine/xr/XRRig.d.ts +7 -7
  311. package/lib/engine/xr/XRRig.js +1 -1
  312. package/lib/engine/xr/api.d.ts +6 -6
  313. package/lib/engine/xr/api.js +6 -6
  314. package/lib/engine/xr/events.d.ts +66 -66
  315. package/lib/engine/xr/events.js +93 -93
  316. package/lib/engine/xr/internal.d.ts +12 -12
  317. package/lib/engine/xr/internal.js +25 -25
  318. package/lib/engine/xr/usdz.d.ts +12 -12
  319. package/lib/engine/xr/usdz.js +29 -29
  320. package/lib/engine/xr/utils.d.ts +11 -11
  321. package/lib/engine/xr/utils.js +34 -34
  322. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  323. package/lib/engine-components/AlignmentConstraint.js +39 -39
  324. package/lib/engine-components/Animation.d.ts +156 -156
  325. package/lib/engine-components/Animation.js +508 -508
  326. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  327. package/lib/engine-components/AnimationCurve.js +159 -159
  328. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  329. package/lib/engine-components/AnimationUtils.js +27 -27
  330. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  331. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  332. package/lib/engine-components/Animator.d.ts +217 -217
  333. package/lib/engine-components/Animator.js +354 -354
  334. package/lib/engine-components/AnimatorController.d.ts +227 -227
  335. package/lib/engine-components/AnimatorController.js +1152 -1152
  336. package/lib/engine-components/AudioListener.d.ts +33 -33
  337. package/lib/engine-components/AudioListener.js +86 -86
  338. package/lib/engine-components/AudioSource.d.ts +217 -217
  339. package/lib/engine-components/AudioSource.js +635 -635
  340. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  341. package/lib/engine-components/AvatarLoader.js +231 -231
  342. package/lib/engine-components/AxesHelper.d.ts +32 -32
  343. package/lib/engine-components/AxesHelper.js +67 -67
  344. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  345. package/lib/engine-components/BasicIKConstraint.js +43 -43
  346. package/lib/engine-components/BoxCollider.d.ts +2 -2
  347. package/lib/engine-components/BoxCollider.js +2 -2
  348. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  349. package/lib/engine-components/BoxHelperComponent.js +102 -102
  350. package/lib/engine-components/Camera.d.ts +231 -231
  351. package/lib/engine-components/Camera.js +700 -700
  352. package/lib/engine-components/CameraUtils.d.ts +1 -1
  353. package/lib/engine-components/CameraUtils.js +123 -123
  354. package/lib/engine-components/CharacterController.d.ts +55 -55
  355. package/lib/engine-components/CharacterController.js +236 -236
  356. package/lib/engine-components/Collider.d.ts +188 -188
  357. package/lib/engine-components/Collider.js +369 -369
  358. package/lib/engine-components/Component.d.ts +792 -792
  359. package/lib/engine-components/Component.js +920 -920
  360. package/lib/engine-components/ContactShadows.d.ts +94 -94
  361. package/lib/engine-components/ContactShadows.js +453 -453
  362. package/lib/engine-components/DeleteBox.d.ts +19 -19
  363. package/lib/engine-components/DeleteBox.js +58 -58
  364. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  365. package/lib/engine-components/DeviceFlag.js +47 -47
  366. package/lib/engine-components/DragControls.d.ts +170 -170
  367. package/lib/engine-components/DragControls.js +1421 -1421
  368. package/lib/engine-components/DropListener.d.ts +215 -215
  369. package/lib/engine-components/DropListener.js +642 -642
  370. package/lib/engine-components/Duplicatable.d.ts +35 -35
  371. package/lib/engine-components/Duplicatable.js +202 -202
  372. package/lib/engine-components/EventList.d.ts +54 -54
  373. package/lib/engine-components/EventList.js +232 -232
  374. package/lib/engine-components/EventTrigger.d.ts +33 -33
  375. package/lib/engine-components/EventTrigger.js +75 -75
  376. package/lib/engine-components/EventType.d.ts +22 -22
  377. package/lib/engine-components/EventType.js +23 -23
  378. package/lib/engine-components/Fog.d.ts +22 -22
  379. package/lib/engine-components/Fog.js +61 -61
  380. package/lib/engine-components/Gizmos.d.ts +17 -17
  381. package/lib/engine-components/Gizmos.js +64 -64
  382. package/lib/engine-components/GridHelper.d.ts +20 -20
  383. package/lib/engine-components/GridHelper.js +54 -54
  384. package/lib/engine-components/GroundProjection.d.ts +67 -67
  385. package/lib/engine-components/GroundProjection.js +343 -343
  386. package/lib/engine-components/Interactable.d.ts +12 -12
  387. package/lib/engine-components/Interactable.js +12 -12
  388. package/lib/engine-components/Joints.d.ts +19 -19
  389. package/lib/engine-components/Joints.js +51 -51
  390. package/lib/engine-components/LODGroup.d.ts +35 -35
  391. package/lib/engine-components/LODGroup.js +152 -152
  392. package/lib/engine-components/Light.d.ts +180 -180
  393. package/lib/engine-components/Light.js +535 -535
  394. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  395. package/lib/engine-components/LookAtConstraint.js +35 -35
  396. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  397. package/lib/engine-components/NeedleMenu.js +92 -92
  398. package/lib/engine-components/NestedGltf.d.ts +25 -25
  399. package/lib/engine-components/NestedGltf.js +88 -88
  400. package/lib/engine-components/Networking.d.ts +54 -54
  401. package/lib/engine-components/Networking.js +112 -112
  402. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  403. package/lib/engine-components/OffsetConstraint.js +65 -65
  404. package/lib/engine-components/OrbitControls.d.ts +268 -268
  405. package/lib/engine-components/OrbitControls.js +1015 -1015
  406. package/lib/engine-components/PlayerColor.d.ts +19 -19
  407. package/lib/engine-components/PlayerColor.js +94 -94
  408. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  409. package/lib/engine-components/ReflectionProbe.js +204 -204
  410. package/lib/engine-components/Renderer.d.ts +153 -153
  411. package/lib/engine-components/Renderer.js +834 -834
  412. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  413. package/lib/engine-components/RendererInstancing.js +744 -744
  414. package/lib/engine-components/RendererInstancing.js.map +1 -1
  415. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  416. package/lib/engine-components/RendererLightmap.js +182 -182
  417. package/lib/engine-components/RigidBody.d.ts +155 -155
  418. package/lib/engine-components/RigidBody.js +517 -517
  419. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  420. package/lib/engine-components/SceneSwitcher.js +971 -971
  421. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  422. package/lib/engine-components/ScreenCapture.js +547 -547
  423. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  424. package/lib/engine-components/ShadowCatcher.js +166 -166
  425. package/lib/engine-components/Skybox.d.ts +88 -88
  426. package/lib/engine-components/Skybox.js +469 -469
  427. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  428. package/lib/engine-components/SmoothFollow.js +82 -82
  429. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  430. package/lib/engine-components/SpatialTrigger.js +225 -225
  431. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  432. package/lib/engine-components/SpectatorCamera.js +715 -715
  433. package/lib/engine-components/SphereCollider.d.ts +2 -2
  434. package/lib/engine-components/SphereCollider.js +2 -2
  435. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  436. package/lib/engine-components/SpriteRenderer.js +472 -472
  437. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  438. package/lib/engine-components/SyncedCamera.js +199 -199
  439. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  440. package/lib/engine-components/SyncedRoom.js +371 -371
  441. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  442. package/lib/engine-components/SyncedTransform.js +331 -331
  443. package/lib/engine-components/TestRunner.d.ts +16 -16
  444. package/lib/engine-components/TestRunner.js +102 -102
  445. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  446. package/lib/engine-components/TransformGizmo.js +209 -209
  447. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  448. package/lib/engine-components/VideoPlayer.js +978 -978
  449. package/lib/engine-components/Voip.d.ts +67 -67
  450. package/lib/engine-components/Voip.js +360 -360
  451. package/lib/engine-components/api.d.ts +51 -51
  452. package/lib/engine-components/api.js +50 -50
  453. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  454. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  455. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  456. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  457. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  458. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  459. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  460. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  461. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  462. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  463. package/lib/engine-components/codegen/components.d.ts +216 -216
  464. package/lib/engine-components/codegen/components.js +218 -218
  465. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  466. package/lib/engine-components/debug/LogStats.js +18 -18
  467. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  468. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  469. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  470. package/lib/engine-components/export/gltf/index.js +1 -1
  471. package/lib/engine-components/export/index.d.ts +1 -1
  472. package/lib/engine-components/export/index.js +1 -1
  473. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  474. package/lib/engine-components/export/usdz/Extension.js +1 -1
  475. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  476. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  477. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  478. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  479. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  480. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  481. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  482. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  483. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  484. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  485. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  486. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  487. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  488. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  489. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  490. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  491. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  492. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  493. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  494. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  496. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  497. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  498. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  499. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  500. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  501. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  502. package/lib/engine-components/export/usdz/index.js +2 -2
  503. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  504. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  505. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  506. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  507. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  508. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  509. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  510. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  511. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  512. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  513. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  514. package/lib/engine-components/particlesystem/api.js +2 -2
  515. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  516. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -59
  517. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  518. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  519. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  520. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  521. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  522. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  523. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  524. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  525. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  526. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  527. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  528. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  530. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  531. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  532. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  533. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  534. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  535. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  536. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  538. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  539. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  540. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  541. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  542. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  543. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  544. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  545. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  546. package/lib/engine-components/postprocessing/PostProcessingHandler.js +494 -494
  547. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  548. package/lib/engine-components/postprocessing/Volume.js +385 -385
  549. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  550. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  551. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  552. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  553. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  554. package/lib/engine-components/postprocessing/index.js +6 -6
  555. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  556. package/lib/engine-components/postprocessing/utils.js +119 -119
  557. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  558. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  559. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  560. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  561. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  562. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  563. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  564. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  565. package/lib/engine-components/timeline/index.d.ts +4 -4
  566. package/lib/engine-components/timeline/index.js +3 -3
  567. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  568. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  569. package/lib/engine-components/ui/Button.d.ts +64 -64
  570. package/lib/engine-components/ui/Button.js +315 -315
  571. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  572. package/lib/engine-components/ui/Canvas.js +407 -407
  573. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  574. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  575. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  576. package/lib/engine-components/ui/EventSystem.js +765 -765
  577. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  578. package/lib/engine-components/ui/Graphic.js +255 -255
  579. package/lib/engine-components/ui/Image.d.ts +35 -35
  580. package/lib/engine-components/ui/Image.js +116 -116
  581. package/lib/engine-components/ui/InputField.d.ts +42 -42
  582. package/lib/engine-components/ui/InputField.js +268 -268
  583. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  584. package/lib/engine-components/ui/Interfaces.js +12 -12
  585. package/lib/engine-components/ui/Layout.d.ts +84 -84
  586. package/lib/engine-components/ui/Layout.js +330 -330
  587. package/lib/engine-components/ui/Outline.d.ts +7 -7
  588. package/lib/engine-components/ui/Outline.js +20 -20
  589. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  590. package/lib/engine-components/ui/PointerEvents.js +145 -145
  591. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  592. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  593. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  594. package/lib/engine-components/ui/Raycaster.js +95 -95
  595. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  596. package/lib/engine-components/ui/RectTransform.js +356 -356
  597. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  598. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  599. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  600. package/lib/engine-components/ui/Symbols.js +1 -1
  601. package/lib/engine-components/ui/Text.d.ts +78 -78
  602. package/lib/engine-components/ui/Text.js +539 -539
  603. package/lib/engine-components/ui/Utils.d.ts +24 -24
  604. package/lib/engine-components/ui/Utils.js +90 -90
  605. package/lib/engine-components/ui/index.d.ts +1 -1
  606. package/lib/engine-components/ui/index.js +1 -1
  607. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  608. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  609. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  610. package/lib/engine-components/utils/LookAt.js +82 -82
  611. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  612. package/lib/engine-components/utils/OpenURL.js +119 -119
  613. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  614. package/lib/engine-components/webxr/Avatar.js +255 -255
  615. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  616. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  617. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  618. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  619. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  620. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  621. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  622. package/lib/engine-components/webxr/WebXR.js +561 -561
  623. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  624. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  625. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  626. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  627. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  628. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  629. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  630. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  631. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  632. package/lib/engine-components/webxr/XRFlag.js +139 -139
  633. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  634. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  635. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  636. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  637. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  638. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  639. package/lib/engine-components/webxr/index.d.ts +3 -3
  640. package/lib/engine-components/webxr/index.js +3 -3
  641. package/lib/engine-components/webxr/types.d.ts +3 -3
  642. package/lib/engine-components/webxr/types.js +1 -1
  643. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  644. package/lib/engine-components-experimental/Presentation.js +9 -9
  645. package/lib/engine-components-experimental/api.d.ts +4 -4
  646. package/lib/engine-components-experimental/api.js +4 -4
  647. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  648. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  649. package/lib/engine-schemes/api.d.ts +12 -12
  650. package/lib/engine-schemes/api.js +12 -12
  651. package/lib/engine-schemes/schemes.d.ts +7 -7
  652. package/lib/engine-schemes/schemes.js +19 -19
  653. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  654. package/lib/engine-schemes/synced-camera-model.js +67 -67
  655. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  656. package/lib/engine-schemes/synced-transform-model.js +66 -66
  657. package/lib/engine-schemes/transform.d.ts +12 -12
  658. package/lib/engine-schemes/transform.js +39 -39
  659. package/lib/engine-schemes/vec2.d.ts +10 -10
  660. package/lib/engine-schemes/vec2.js +25 -25
  661. package/lib/engine-schemes/vec3.d.ts +11 -11
  662. package/lib/engine-schemes/vec3.js +29 -29
  663. package/lib/engine-schemes/vec4.d.ts +12 -12
  664. package/lib/engine-schemes/vec4.js +33 -33
  665. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  666. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  667. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  668. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  669. package/lib/needle-engine.d.ts +7 -7
  670. package/lib/needle-engine.js +64 -64
  671. package/package.json +2 -2
  672. package/plugins/common/buildinfo.js +64 -64
  673. package/plugins/common/cloud.js +1 -1
  674. package/plugins/common/config.cjs +31 -31
  675. package/plugins/common/config.js +35 -35
  676. package/plugins/common/files.js +31 -31
  677. package/plugins/common/generator.js +10 -10
  678. package/plugins/common/license.js +452 -452
  679. package/plugins/common/logger.js +327 -320
  680. package/plugins/common/npm.js +15 -15
  681. package/plugins/common/timers.js +7 -7
  682. package/plugins/common/version.js +37 -37
  683. package/plugins/gltf-packer.mjs +1 -1
  684. package/plugins/next/alias.cjs +39 -39
  685. package/plugins/next/license.cjs +24 -24
  686. package/plugins/next/meshbvhworker.cjs +18 -18
  687. package/plugins/next/next.js +141 -141
  688. package/plugins/types/index.d.ts +2 -2
  689. package/plugins/types/license.d.ts +24 -24
  690. package/plugins/types/needleConfig.d.ts +27 -27
  691. package/plugins/types/next.d.ts +2 -2
  692. package/plugins/types/userconfig.d.ts +124 -124
  693. package/plugins/types/vite.d.ts +13 -13
  694. package/plugins/types/webmanifest.d.ts +32 -32
  695. package/plugins/vite/alias.js +189 -189
  696. package/plugins/vite/asap.js +251 -251
  697. package/plugins/vite/build-pipeline.js +371 -371
  698. package/plugins/vite/build.js +19 -19
  699. package/plugins/vite/buildinfo.js +41 -41
  700. package/plugins/vite/config.js +106 -106
  701. package/plugins/vite/copyfiles.js +138 -138
  702. package/plugins/vite/defines.js +70 -70
  703. package/plugins/vite/dependencies.js +232 -232
  704. package/plugins/vite/dependency-watcher.js +237 -237
  705. package/plugins/vite/drop-client.js +76 -76
  706. package/plugins/vite/drop.js +87 -87
  707. package/plugins/vite/editor-connection.js +124 -124
  708. package/plugins/vite/facebook-instant-games.js +102 -102
  709. package/plugins/vite/gzip.js +5 -5
  710. package/plugins/vite/imports-logger.js +143 -143
  711. package/plugins/vite/index.js +147 -147
  712. package/plugins/vite/license.js +56 -56
  713. package/plugins/vite/local-files.js +440 -440
  714. package/plugins/vite/logger.client.js +272 -262
  715. package/plugins/vite/logger.js +100 -100
  716. package/plugins/vite/materialx.js +31 -31
  717. package/plugins/vite/meta.js +163 -163
  718. package/plugins/vite/npm.js +7 -7
  719. package/plugins/vite/peer.js +29 -29
  720. package/plugins/vite/poster-client.js +73 -73
  721. package/plugins/vite/poster.js +79 -79
  722. package/plugins/vite/pwa.js +604 -604
  723. package/plugins/vite/reload-client.js +15 -15
  724. package/plugins/vite/reload.js +351 -351
  725. package/plugins/vite/server.js +66 -66
  726. package/plugins/vite/transform-codegen.js +55 -55
  727. package/plugins/vite/transform.js +32 -32
  728. package/plugins/vite/vite-4.4-hack.js +31 -31
  729. package/src/asap/needle-asap.ts +111 -111
  730. package/src/asap/sessiongranted.ts +75 -75
  731. package/src/asap/utils.ts +4 -4
  732. package/src/engine/analytics/index.ts +10 -10
  733. package/src/engine/analytics/lcp.ts +35 -35
  734. package/src/engine/api.ts +82 -82
  735. package/src/engine/assets/index.ts +59 -59
  736. package/src/engine/assets/static.js +5 -5
  737. package/src/engine/codegen/register_types.ts +300 -300
  738. package/src/engine/debug/debug.ts +51 -51
  739. package/src/engine/debug/debug_console.ts +333 -333
  740. package/src/engine/debug/debug_overlay.ts +332 -332
  741. package/src/engine/debug/debug_spatial_console.ts +429 -429
  742. package/src/engine/debug/index.ts +1 -1
  743. package/src/engine/engine_addressables.ts +671 -680
  744. package/src/engine/engine_animation.ts +145 -145
  745. package/src/engine/engine_application.ts +113 -113
  746. package/src/engine/engine_assetdatabase.ts +389 -389
  747. package/src/engine/engine_audio.ts +24 -24
  748. package/src/engine/engine_camera.ts +39 -39
  749. package/src/engine/engine_components.ts +366 -366
  750. package/src/engine/engine_components_internal.ts +40 -40
  751. package/src/engine/engine_constants.ts +52 -52
  752. package/src/engine/engine_context.ts +1824 -1824
  753. package/src/engine/engine_context_registry.ts +129 -129
  754. package/src/engine/engine_coroutine.ts +54 -54
  755. package/src/engine/engine_create_objects.ts +411 -411
  756. package/src/engine/engine_default_parameters.ts +3 -3
  757. package/src/engine/engine_editor-sync.ts +28 -28
  758. package/src/engine/engine_fileloader.js +9 -9
  759. package/src/engine/engine_gameobject.ts +712 -712
  760. package/src/engine/engine_generic_utils.js +13 -13
  761. package/src/engine/engine_gizmos.ts +577 -577
  762. package/src/engine/engine_gltf.ts +29 -29
  763. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  764. package/src/engine/engine_hot_reload.ts +210 -210
  765. package/src/engine/engine_input.ts +1500 -1500
  766. package/src/engine/engine_input_utils.ts +23 -23
  767. package/src/engine/engine_instancing.ts +45 -45
  768. package/src/engine/engine_license.ts +386 -386
  769. package/src/engine/engine_lifecycle_api.ts +113 -113
  770. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  771. package/src/engine/engine_lightdata.ts +125 -117
  772. package/src/engine/engine_loaders.callbacks.ts +136 -136
  773. package/src/engine/engine_loaders.gltf.ts +82 -82
  774. package/src/engine/engine_loaders.ts +378 -378
  775. package/src/engine/engine_lods.ts +186 -168
  776. package/src/engine/engine_mainloop_utils.ts +472 -472
  777. package/src/engine/engine_math.ts +282 -282
  778. package/src/engine/engine_modules.ts +83 -83
  779. package/src/engine/engine_networking.ts +862 -862
  780. package/src/engine/engine_networking_auto.ts +352 -352
  781. package/src/engine/engine_networking_blob.ts +275 -275
  782. package/src/engine/engine_networking_files.ts +217 -217
  783. package/src/engine/engine_networking_files_default_components.ts +58 -58
  784. package/src/engine/engine_networking_instantiate.ts +419 -419
  785. package/src/engine/engine_networking_peer.ts +159 -159
  786. package/src/engine/engine_networking_streams.ts +713 -713
  787. package/src/engine/engine_networking_types.ts +24 -24
  788. package/src/engine/engine_networking_utils.ts +23 -23
  789. package/src/engine/engine_networking_websocket.ts +2 -2
  790. package/src/engine/engine_patcher.ts +199 -199
  791. package/src/engine/engine_physics.ts +783 -783
  792. package/src/engine/engine_physics.types.ts +46 -46
  793. package/src/engine/engine_physics_rapier.ts +1577 -1577
  794. package/src/engine/engine_playerview.ts +80 -80
  795. package/src/engine/engine_scenelighting.ts +294 -294
  796. package/src/engine/engine_serialization.ts +2 -2
  797. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  798. package/src/engine/engine_serialization_core.ts +720 -720
  799. package/src/engine/engine_serialization_decorator.ts +80 -80
  800. package/src/engine/engine_setup.ts +1 -1
  801. package/src/engine/engine_shaders.ts +267 -267
  802. package/src/engine/engine_shims.ts +32 -32
  803. package/src/engine/engine_test_utils.ts +109 -109
  804. package/src/engine/engine_texture.ts +82 -82
  805. package/src/engine/engine_three_utils.ts +928 -928
  806. package/src/engine/engine_time.ts +94 -94
  807. package/src/engine/engine_time_utils.ts +237 -237
  808. package/src/engine/engine_tonemapping.ts +208 -208
  809. package/src/engine/engine_types.ts +730 -730
  810. package/src/engine/engine_typestore.ts +63 -63
  811. package/src/engine/engine_util_decorator.ts +136 -136
  812. package/src/engine/engine_utils.ts +1115 -1115
  813. package/src/engine/engine_utils_format.ts +273 -273
  814. package/src/engine/engine_utils_screenshot.ts +708 -708
  815. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  816. package/src/engine/export/gltf/Writers.ts +34 -34
  817. package/src/engine/export/gltf/index.ts +158 -158
  818. package/src/engine/export/index.ts +2 -2
  819. package/src/engine/export/state.ts +19 -19
  820. package/src/engine/export/utils.ts +9 -9
  821. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  822. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  823. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  824. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  825. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  826. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  827. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  828. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  829. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  830. package/src/engine/extensions/extension_resolver.ts +4 -4
  831. package/src/engine/extensions/extension_utils.ts +166 -166
  832. package/src/engine/extensions/extensions.ts +140 -140
  833. package/src/engine/extensions/index.ts +5 -5
  834. package/src/engine/extensions/usage_tracker.ts +100 -100
  835. package/src/engine/js-extensions/Camera.ts +37 -37
  836. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  837. package/src/engine/js-extensions/Layers.ts +23 -23
  838. package/src/engine/js-extensions/Object3D.ts +296 -296
  839. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  840. package/src/engine/js-extensions/Vector.ts +18 -18
  841. package/src/engine/js-extensions/index.ts +4 -4
  842. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  843. package/src/engine/shaders/shaderData.ts +67 -67
  844. package/src/engine/tests/test_utils.ts +63 -63
  845. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  846. package/src/engine/webcomponents/api.ts +6 -6
  847. package/src/engine/webcomponents/buttons.ts +292 -292
  848. package/src/engine/webcomponents/fonts.ts +41 -41
  849. package/src/engine/webcomponents/icons.ts +57 -57
  850. package/src/engine/webcomponents/index.ts +1 -1
  851. package/src/engine/webcomponents/logo-element.ts +78 -78
  852. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  853. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  854. package/src/engine/webcomponents/needle-button.ts +181 -181
  855. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  856. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  857. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  858. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  859. package/src/engine/webcomponents/needle-engine.ts +860 -860
  860. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  861. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  862. package/src/engine/xr/NeedleXRSync.ts +220 -220
  863. package/src/engine/xr/SceneTransition.ts +78 -78
  864. package/src/engine/xr/TempXRContext.ts +216 -216
  865. package/src/engine/xr/XRRig.ts +9 -9
  866. package/src/engine/xr/api.ts +5 -5
  867. package/src/engine/xr/events.ts +102 -102
  868. package/src/engine/xr/internal.ts +34 -34
  869. package/src/engine/xr/usdz.ts +30 -30
  870. package/src/engine/xr/utils.ts +39 -39
  871. package/src/engine-components/AlignmentConstraint.ts +36 -36
  872. package/src/engine-components/Animation.ts +557 -557
  873. package/src/engine-components/AnimationCurve.ts +150 -150
  874. package/src/engine-components/AnimationUtils.ts +28 -28
  875. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  876. package/src/engine-components/Animator.ts +397 -397
  877. package/src/engine-components/AnimatorController.ts +1293 -1293
  878. package/src/engine-components/AudioListener.ts +92 -92
  879. package/src/engine-components/AudioSource.ts +644 -644
  880. package/src/engine-components/AvatarLoader.ts +263 -263
  881. package/src/engine-components/AxesHelper.ts +59 -59
  882. package/src/engine-components/BasicIKConstraint.ts +54 -54
  883. package/src/engine-components/BoxCollider.ts +1 -1
  884. package/src/engine-components/BoxHelperComponent.ts +114 -114
  885. package/src/engine-components/Camera.ts +719 -719
  886. package/src/engine-components/CameraUtils.ts +138 -138
  887. package/src/engine-components/CharacterController.ts +253 -253
  888. package/src/engine-components/Collider.ts +374 -374
  889. package/src/engine-components/Component.ts +1297 -1297
  890. package/src/engine-components/ContactShadows.ts +506 -506
  891. package/src/engine-components/DeleteBox.ts +62 -62
  892. package/src/engine-components/DeviceFlag.ts +46 -46
  893. package/src/engine-components/DragControls.ts +1623 -1623
  894. package/src/engine-components/DropListener.ts +713 -713
  895. package/src/engine-components/Duplicatable.ts +198 -198
  896. package/src/engine-components/EventList.ts +266 -266
  897. package/src/engine-components/EventTrigger.ts +74 -74
  898. package/src/engine-components/EventType.ts +22 -22
  899. package/src/engine-components/Fog.ts +60 -60
  900. package/src/engine-components/Gizmos.ts +56 -56
  901. package/src/engine-components/GridHelper.ts +48 -48
  902. package/src/engine-components/GroundProjection.ts +356 -356
  903. package/src/engine-components/Interactable.ts +14 -14
  904. package/src/engine-components/Joints.ts +52 -52
  905. package/src/engine-components/LODGroup.ts +153 -153
  906. package/src/engine-components/Light.ts +558 -558
  907. package/src/engine-components/LookAtConstraint.ts +25 -25
  908. package/src/engine-components/NeedleMenu.ts +84 -84
  909. package/src/engine-components/NestedGltf.ts +86 -86
  910. package/src/engine-components/Networking.ts +114 -114
  911. package/src/engine-components/OffsetConstraint.ts +60 -60
  912. package/src/engine-components/OrbitControls.ts +1074 -1074
  913. package/src/engine-components/PlayerColor.ts +103 -103
  914. package/src/engine-components/ReflectionProbe.ts +220 -220
  915. package/src/engine-components/Renderer.ts +903 -903
  916. package/src/engine-components/RendererInstancing.ts +855 -855
  917. package/src/engine-components/RendererLightmap.ts +198 -198
  918. package/src/engine-components/RigidBody.ts +526 -526
  919. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  920. package/src/engine-components/ScreenCapture.ts +592 -592
  921. package/src/engine-components/ShadowCatcher.ts +172 -172
  922. package/src/engine-components/Skybox.ts +475 -475
  923. package/src/engine-components/SmoothFollow.ts +76 -76
  924. package/src/engine-components/SpatialTrigger.ts +229 -229
  925. package/src/engine-components/SpectatorCamera.ts +787 -787
  926. package/src/engine-components/SphereCollider.ts +1 -1
  927. package/src/engine-components/SpriteRenderer.ts +468 -468
  928. package/src/engine-components/SyncedCamera.ts +220 -220
  929. package/src/engine-components/SyncedRoom.ts +380 -380
  930. package/src/engine-components/SyncedTransform.ts +383 -383
  931. package/src/engine-components/TestRunner.ts +118 -118
  932. package/src/engine-components/TransformGizmo.ts +219 -219
  933. package/src/engine-components/VideoPlayer.ts +1025 -1025
  934. package/src/engine-components/Voip.ts +363 -363
  935. package/src/engine-components/api.ts +60 -60
  936. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  937. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  938. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  939. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  940. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  941. package/src/engine-components/codegen/components.ts +217 -217
  942. package/src/engine-components/debug/LogStats.ts +21 -21
  943. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  944. package/src/engine-components/export/usdz/Extension.ts +24 -24
  945. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  946. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  947. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  948. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  949. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  950. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  951. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  952. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  953. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  954. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  955. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  956. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  957. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  958. package/src/engine-components/export/usdz/index.ts +2 -2
  959. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  960. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  961. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  962. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  963. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  964. package/src/engine-components/particlesystem/api.ts +1 -1
  965. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  966. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  967. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  968. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  969. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  970. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  971. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  972. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  973. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  974. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  975. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  976. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  977. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  978. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  979. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  980. package/src/engine-components/postprocessing/PostProcessingHandler.ts +572 -572
  981. package/src/engine-components/postprocessing/Volume.ts +426 -426
  982. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  983. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  984. package/src/engine-components/postprocessing/index.ts +5 -5
  985. package/src/engine-components/postprocessing/utils.ts +154 -154
  986. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  987. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  988. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  989. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  990. package/src/engine-components/timeline/index.ts +3 -3
  991. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  992. package/src/engine-components/ui/Button.ts +307 -307
  993. package/src/engine-components/ui/Canvas.ts +419 -419
  994. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  995. package/src/engine-components/ui/EventSystem.ts +854 -854
  996. package/src/engine-components/ui/Graphic.ts +275 -275
  997. package/src/engine-components/ui/Image.ts +112 -112
  998. package/src/engine-components/ui/InputField.ts +321 -321
  999. package/src/engine-components/ui/Interfaces.ts +57 -57
  1000. package/src/engine-components/ui/Layout.ts +334 -334
  1001. package/src/engine-components/ui/Outline.ts +13 -13
  1002. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1003. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1004. package/src/engine-components/ui/Raycaster.ts +102 -102
  1005. package/src/engine-components/ui/RectTransform.ts +375 -375
  1006. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1007. package/src/engine-components/ui/Symbols.ts +1 -1
  1008. package/src/engine-components/ui/Text.ts +578 -578
  1009. package/src/engine-components/ui/Utils.ts +113 -113
  1010. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1011. package/src/engine-components/utils/LookAt.ts +88 -88
  1012. package/src/engine-components/utils/OpenURL.ts +114 -114
  1013. package/src/engine-components/webxr/Avatar.ts +265 -265
  1014. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1015. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1016. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1017. package/src/engine-components/webxr/WebXR.ts +585 -585
  1018. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1019. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1020. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1021. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1022. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1023. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1024. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1025. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1026. package/src/engine-components/webxr/index.ts +2 -2
  1027. package/src/engine-components/webxr/types.ts +3 -3
  1028. package/src/engine-components-experimental/Presentation.ts +12 -12
  1029. package/src/engine-components-experimental/api.ts +4 -4
  1030. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1031. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1032. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1033. package/src/engine-schemes/README.md +1 -1
  1034. package/src/engine-schemes/api.ts +12 -12
  1035. package/src/engine-schemes/dist/api.js +17 -0
  1036. package/src/engine-schemes/dist/api.js.meta +7 -0
  1037. package/src/engine-schemes/dist/schemes.js +25 -0
  1038. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1040. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1042. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1043. package/src/engine-schemes/dist/transform.js +46 -0
  1044. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec2.js +32 -0
  1046. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec3.js +36 -0
  1048. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vec4.js +40 -0
  1050. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1051. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1052. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1053. package/src/engine-schemes/schemes.ts +28 -28
  1054. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1055. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1056. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1057. package/src/engine-schemes/transform.ts +50 -50
  1058. package/src/engine-schemes/transforms.fbs +25 -25
  1059. package/src/engine-schemes/vec.fbs +19 -19
  1060. package/src/engine-schemes/vec2.ts +33 -33
  1061. package/src/engine-schemes/vec3.ts +38 -38
  1062. package/src/engine-schemes/vec4.ts +43 -43
  1063. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1064. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1065. package/src/include/draco/draco_decoder.js +34 -34
  1066. package/src/include/ktx2/basis_transcoder.js +21 -21
  1067. package/src/include/needle/arial-msdf.json +1471 -1471
  1068. package/src/include/three/DragControls.js +231 -231
  1069. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1070. package/src/needle-engine.ts +70 -70
  1071. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
  1072. package/dist/gltf-progressive-Bl4okF1b.min.js +0 -8
  1073. package/dist/gltf-progressive-DSpdn0QT.js +0 -1054
  1074. package/dist/gltf-progressive-P8b8a0qY.umd.cjs +0 -8
@@ -1,1075 +1,1075 @@
1
- import { Box3Helper, Camera as Camera3, Euler, Object3D, PerspectiveCamera, Ray, Vector2, Vector3, Vector3Like } from "three";
2
- import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
3
-
4
- import { isDevEnvironment } from "../engine/debug/index.js";
5
- import { setCameraController } from "../engine/engine_camera.js";
6
- import { Gizmos } from "../engine/engine_gizmos.js";
7
- import { InputEventQueue, NEPointerEvent } from "../engine/engine_input.js";
8
- import { Mathf } from "../engine/engine_math.js";
9
- import { RaycastOptions } from "../engine/engine_physics.js";
10
- import { serializable } from "../engine/engine_serialization_decorator.js";
11
- import { getBoundingBox, getTempVector, getWorldDirection, getWorldPosition, getWorldRotation, setWorldRotation } from "../engine/engine_three_utils.js";
12
- import type { ICameraController } from "../engine/engine_types.js";
13
- import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
14
- import { Camera } from "./Camera.js";
15
- import { Behaviour, GameObject } from "./Component.js";
16
- import { GroundProjectedEnv } from "./GroundProjection.js";
17
- import { LookAtConstraint } from "./LookAtConstraint.js";
18
- import { SyncedTransform } from "./SyncedTransform.js";
19
- import { type AfterHandleInputEvent, EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
20
- import { tryGetUIComponent } from "./ui/Utils.js";
21
-
22
-
23
- const debug = getParam("debugorbit");
24
- const freeCam = getParam("freecam");
25
- const debugCameraFit = getParam("debugcamerafit");
26
- const smoothcam = getParam("smoothcam");
27
-
28
- const disabledKeys = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
29
- let defaultKeys: any = undefined;
30
-
31
- export enum OrbitControlsEventsType {
32
- /** Invoked with a CameraTargetReachedEvent */
33
- CameraTargetReached = "target-reached",
34
- }
35
- export class CameraTargetReachedEvent extends CustomEvent<{ controls: OrbitControls, type: "camera" | "lookat" }> {
36
- constructor(ctrls: OrbitControls, type: "camera" | "lookat") {
37
- super(OrbitControlsEventsType.CameraTargetReached, {
38
- detail: {
39
- controls: ctrls,
40
- type: type,
41
- }
42
- });
43
- }
44
- }
45
-
46
- /** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
47
- * The three OrbitControls object can be accessed via the `controls` property.
48
- * The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
49
- * @category Camera Controls
50
- * @group Components
51
- */
52
- export class OrbitControls extends Behaviour implements ICameraController {
53
-
54
- /**
55
- * @inheritdoc
56
- */
57
- get isCameraController(): boolean {
58
- return true;
59
- }
60
-
61
- /** The underlying three.js OrbitControls.
62
- * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls}
63
- * @returns {@type ThreeOrbitControls | null}
64
- */
65
- public get controls() {
66
- return this._controls;
67
- }
68
-
69
- /** The object being controlled by the OrbitControls (usually the camera)
70
- * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls.object}
71
- * @returns {@type Object3D | null}
72
- */
73
- public get controllerObject(): Object3D | null {
74
- return this._cameraObject;
75
- }
76
-
77
- /** Register callback when user starts interacting with the orbit controls */
78
- public onStartInteraction(callback: Function) {
79
- this.controls?.addEventListener("start", callback as any);
80
- }
81
-
82
- /** When enabled OrbitControls will automatically raycast find a look at target in start
83
- * @default true
84
- */
85
- @serializable()
86
- autoTarget: boolean = true;
87
- /** When enabled the scene will be automatically fitted into the camera view in onEnable
88
- * @default false
89
- */
90
- @serializable()
91
- autoFit: boolean = false;
92
-
93
- /** When enabled the camera can be rotated
94
- * @default true
95
- */
96
- @serializable()
97
- enableRotate: boolean = true;
98
- /** When enabled the camera will rotate automatically
99
- * @default false
100
- */
101
- @serializable()
102
- autoRotate: boolean = false;
103
- /** The speed at which the camera will rotate automatically. Will only be used when `autoRotate` is enabled
104
- * @default 1.0
105
- */
106
- @serializable()
107
- autoRotateSpeed: number = 1.0;
108
- /** The minimum azimuth angle in radians */
109
- @serializable()
110
- minAzimuthAngle: number = Infinity;
111
- /** The maximum azimuth angle in radians */
112
- @serializable()
113
- maxAzimuthAngle: number = Infinity;
114
- /** The minimum polar angle in radians
115
- * @default 0
116
- */
117
- @serializable()
118
- minPolarAngle: number = 0;
119
- /** The maximum polar angle in radians
120
- * @default Math.PI
121
- */
122
- @serializable()
123
- maxPolarAngle: number = Math.PI;
124
-
125
- /** When enabled the camera can be moved using keyboard keys. The keys are defined in the `controls.keys` property
126
- * @default false
127
- */
128
- @serializable()
129
- enableKeys: boolean = false;
130
- /** When enabled the camera movement will be damped
131
- * @default true
132
- */
133
- @serializable()
134
- enableDamping: boolean = true;
135
- /** The damping factor for the camera movement. For more information see the [three.js documentation](https://threejs.org/docs/#examples/en/controls/OrbitControls.dampingFactor)
136
- * @default 0.1
137
- */
138
- @serializable()
139
- dampingFactor: number = 0.1;
140
-
141
- /** When enabled the camera can be zoomed
142
- * @default true
143
- */
144
- @serializable()
145
- enableZoom: boolean = true;
146
- /** The minimum zoom level
147
- * @default 0
148
- */
149
- @serializable()
150
- minZoom: number = 0;
151
- /** The maximum zoom level
152
- * @default Infinity
153
- */
154
- @serializable()
155
- maxZoom: number = Infinity;
156
-
157
- /**
158
- * Sets the zoom speed of the OrbitControls
159
- * @default 1
160
- */
161
- @serializable()
162
- zoomSpeed: number = 1;
163
-
164
- /**
165
- * Set to true to enable zooming to the cursor position.
166
- * @default false
167
- */
168
- zoomToCursor: boolean = false;
169
-
170
- /** When enabled the camera can be panned
171
- * @default true
172
- */
173
- @serializable()
174
- enablePan: boolean = true;
175
- /** Assigning a {@link LookAtConstraint} will make the camera look at the constraint source
176
- * @default null
177
- */
178
- @serializable(LookAtConstraint)
179
- lookAtConstraint: LookAtConstraint | null = null;
180
- /** The weight of the first lookAtConstraint source
181
- * @default 1
182
- */
183
- @serializable()
184
- lookAtConstraint01: number = 1;
185
-
186
- /** If true user input interrupts the camera from animating to a target
187
- * @default true
188
- */
189
- @serializable()
190
- allowInterrupt: boolean = true;
191
- /** If true the camera will focus on the target when the middle mouse button is clicked */
192
- @serializable()
193
- middleClickToFocus: boolean = true;
194
- /** If true the camera will focus on the target when the left mouse button is double clicked
195
- * @default true
196
- */
197
- @serializable()
198
- doubleClickToFocus: boolean = true;
199
- /**
200
- * When enabled the camera will fit the scene to the camera view when the background is clicked the specified number of times within a short time
201
- * @default 2
202
- */
203
- @serializable()
204
- clickBackgroundToFitScene: number = 2;
205
-
206
- /**
207
- * @internal If true debug information will be logged to the console
208
- * @default false
209
- */
210
- debugLog: boolean = false;
211
-
212
- /**
213
- * @deprecated use `targetLerpDuration` instead
214
- * ~~The speed at which the camera target and the camera will be lerping to their destinations (if set via script or user input)~~
215
- * */
216
- get targetLerpSpeed() { return 5 }
217
- set targetLerpSpeed(v) { this.targetLerpDuration = 1 / v; }
218
-
219
- /** The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via `setCameraTargetPosition` and `setLookTargetPosition`)
220
- * @default 1
221
- */
222
- @serializable()
223
- targetLerpDuration = 1;
224
-
225
- private _controls: ThreeOrbitControls | null = null;
226
- private _cameraObject: Object3D | null = null;
227
-
228
- private _lookTargetLerpActive: boolean = false;
229
- private _lookTargetStartPosition: Vector3 = new Vector3();
230
- private _lookTargetEndPosition: Vector3 = new Vector3();
231
- private _lookTargetLerp01: number = 0;
232
- private _lookTargetLerpDuration: number = 0;
233
-
234
- private _cameraLerpActive: boolean = false;
235
- private _cameraStartPosition: Vector3 = new Vector3();
236
- private _cameraEndPosition: Vector3 = new Vector3();
237
- private _cameraLerp01: number = 0;
238
- private _cameraLerpDuration: number = 0;
239
-
240
- private _fovLerpActive: boolean = false;
241
- private _fovLerpStartValue: number = 0;
242
- private _fovLerpEndValue: number = 0;
243
- private _fovLerp01: number = 0;
244
- private _fovLerpDuration: number = 0;
245
-
246
- private _inputs: number = 0;
247
- private _enableTime: number = 0; // use to disable double click when double clicking on UI
248
- private _startedListeningToKeyEvents: boolean = false;
249
-
250
- private _eventSystem?: EventSystem;
251
- private _afterHandleInputFn?: any;
252
- private _camera: Camera | null = null;
253
- private _syncedTransform?: SyncedTransform;
254
- private _didSetTarget = 0;
255
-
256
- targetElement: HTMLElement | null = null;
257
-
258
- /** @internal */
259
- awake(): void {
260
- if (debug) console.debug("OrbitControls", this);
261
- this._didSetTarget = 0;
262
- this._startedListeningToKeyEvents = false;
263
- }
264
-
265
- /** @internal */
266
- start() {
267
- this._eventSystem = EventSystem.get(this.context) ?? undefined;
268
- if (this._eventSystem) {
269
- this._afterHandleInputFn = this.afterHandleInput.bind(this);
270
- this._eventSystem.addEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn!);
271
- }
272
- }
273
-
274
- /** @internal */
275
- onDestroy() {
276
- this._controls?.dispose();
277
- this._eventSystem?.removeEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn!);
278
- }
279
-
280
- /** @internal */
281
- onEnable() {
282
- this._didSetTarget = 0;
283
- this._enableTime = this.context.time.time;
284
- const cameraComponent = GameObject.getComponent(this.gameObject, Camera);
285
- this._camera = cameraComponent;
286
- let cam = cameraComponent?.threeCamera;
287
- if (!cam && this.gameObject instanceof PerspectiveCamera) {
288
- cam = this.gameObject;
289
- }
290
- if (cam) setCameraController(cam, this, true);
291
- if (!this._controls && cam instanceof Object3D) {
292
- this._cameraObject = cam;
293
- // Using the parent if possible to make it possible to disable input on the canvas
294
- // for having HTML content behind it and still receive input
295
- const element = this.targetElement ?? this.context.renderer.domElement;
296
- // HACK: workaround for three orbit controls forcing an update when being created....
297
- const mat = cam?.quaternion.clone();
298
- this._controls = new ThreeOrbitControls(cam!, element);
299
- cam?.quaternion.copy(mat!)
300
- if (defaultKeys === undefined) defaultKeys = { ...this._controls.keys };
301
- // set controls look point in front of the current camera by default
302
- // it may be overriden by the autoTarget feature
303
- // but if we don't do this and autoTarget is OFF then the camera will turn to look at 0 0 0 of the scene
304
- const worldPosition = getWorldPosition(cam);
305
- const forward = this.gameObject.worldForward;
306
- const dist = 2.5;
307
- const lookAt = worldPosition.clone().sub(forward.multiplyScalar(dist));
308
- this._controls.target.copy(lookAt);
309
- }
310
-
311
- if (this._controls) {
312
- if (freeCam) {
313
- this.enablePan = true;
314
- this.enableZoom = true;
315
- this.middleClickToFocus = true;
316
- if (DeviceUtilities.isMobileDevice()) this.doubleClickToFocus = true;
317
- }
318
- this._controls.addEventListener("start", this.onControlsChangeStarted);
319
- this._controls.addEventListener("end", this.onControlsChangeEnded);
320
-
321
- if (!this._startedListeningToKeyEvents && this.enableKeys) {
322
- this._startedListeningToKeyEvents = true;
323
- this._controls.listenToKeyEvents(this.context.domElement);
324
- }
325
- else {
326
- try {
327
- this._controls.stopListenToKeyEvents();
328
- } catch { /** this fails if we never listened to key events... */ }
329
- }
330
- }
331
- this._syncedTransform = GameObject.getComponent(this.gameObject, SyncedTransform) ?? undefined;
332
- this.context.pre_render_callbacks.push(this.__onPreRender);
333
-
334
- this._activePointerEvents = [];
335
- this.context.input.addEventListener("pointerdown", this._onPointerDown, { queue: InputEventQueue.Early });
336
- this.context.input.addEventListener("pointerdown", this._onPointerDownLate, { queue: InputEventQueue.Late });
337
- this.context.input.addEventListener("pointerup", this._onPointerUp, { queue: InputEventQueue.Early });
338
- this.context.input.addEventListener("pointerup", this._onPointerUpLate, { queue: InputEventQueue.Late });
339
- }
340
-
341
- /** @internal */
342
- onDisable() {
343
- if (this._camera?.threeCamera) {
344
- setCameraController(this._camera.threeCamera, this, false);
345
- }
346
- if (this._controls) {
347
- this._controls.enabled = false;
348
- this._controls.autoRotate = false;
349
- this._controls.removeEventListener("start", this.onControlsChangeStarted);
350
- this._controls.removeEventListener("end", this.onControlsChangeEnded);
351
- try {
352
- this._controls.stopListenToKeyEvents();
353
- } catch { /** this fails if we never listened to key events... */ }
354
- this._startedListeningToKeyEvents = false;
355
- }
356
- this._activePointerEvents.length = 0;
357
- this.context.input.removeEventListener("pointerdown", this._onPointerDown);
358
- this.context.input.removeEventListener("pointerdown", this._onPointerDownLate);
359
- this.context.input.removeEventListener("pointerup", this._onPointerUp);
360
- this.context.input.removeEventListener("pointerup", this._onPointerUpLate);
361
- }
362
-
363
- private _activePointerEvents!: NEPointerEvent[];
364
- private _lastTimeClickOnBackground: number = -1;
365
- private _clickOnBackgroundCount: number = 0;
366
-
367
- private _onPointerDown = (_evt: NEPointerEvent) => {
368
- this._activePointerEvents.push(_evt);
369
- }
370
- private _onPointerDownLate = (evt: NEPointerEvent) => {
371
- if (evt.used && this._controls) {
372
- // Disabling orbit controls here because otherwise we get a slight movement when e.g. using DragControls
373
- this._controls.enabled = false;
374
- }
375
- }
376
-
377
- private _onPointerUp = (evt: NEPointerEvent) => {
378
- // make sure we cleanup the active pointer events
379
- for (let i = this._activePointerEvents.length - 1; i >= 0; i--) {
380
- const registered = this._activePointerEvents[i];
381
- if (registered.pointerId === evt.pointerId && registered.button === evt.button) {
382
- this._activePointerEvents.splice(i, 1);
383
- break;
384
- }
385
- }
386
-
387
- if (this.clickBackgroundToFitScene > 0 && evt.isClick && evt.button === 0) {
388
-
389
- // it's possible that we didnt raycast in this frame
390
- if (!evt.hasRay) {
391
- evt.intersections.push(...this.context.physics.raycast());
392
- }
393
-
394
- if (evt.intersections.length <= 0) {
395
- const dt = this.context.time.time - this._lastTimeClickOnBackground;
396
- this._lastTimeClickOnBackground = this.context.time.time;
397
- if (this.clickBackgroundToFitScene <= 1 || dt < this.clickBackgroundToFitScene * .15) {
398
- this._clickOnBackgroundCount += 1;
399
- if (this._clickOnBackgroundCount >= this.clickBackgroundToFitScene - 1)
400
- this.fitCamera(this.context.scene.children, {
401
- immediate: false
402
- });
403
- }
404
- else {
405
- this._clickOnBackgroundCount = 0;
406
- }
407
- }
408
-
409
- if (debug) console.log(this.clickBackgroundToFitScene, evt.intersections.length, this._clickOnBackgroundCount)
410
- }
411
- };
412
-
413
- private _onPointerUpLate = (evt: NEPointerEvent) => {
414
- if (this.doubleClickToFocus && evt.isDoubleClick && !evt.used) {
415
- this.setTargetFromRaycast();
416
- }
417
- // Automatically update the camera focus
418
- // else if (!evt.used && this.autoTarget) {
419
- // this.updateTargetNow();
420
- // }
421
- };
422
-
423
- private updateTargetNow() {
424
- const ray = new Ray(this._cameraObject?.worldPosition, this._cameraObject?.worldForward.multiplyScalar(-1));
425
- const hits = this.context.physics.raycastFromRay(ray);
426
- const hit = hits.length > 0 ? hits[0] : undefined;
427
- if (hit && hit.distance > this.minZoom && hit.distance < this.maxZoom) {
428
- if (debug) Gizmos.DrawWireSphere(hit.point, 0.1, 0xff0000, 2);
429
- this._controls?.target.copy(hits[0].point);
430
- }
431
- }
432
-
433
- private _orbitStartAngle: number = 0;
434
- private onControlsChangeStarted = () => {
435
- if (this._controls) {
436
- this._orbitStartAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
437
- }
438
- if (this._syncedTransform) {
439
- this._syncedTransform.requestOwnership();
440
- }
441
- }
442
- private onControlsChangeEnded = () => {
443
-
444
- if (this._controls) {
445
- if (this.autoTarget) {
446
- const newAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
447
- const delta = newAngle - this._orbitStartAngle;
448
- if (Math.abs(delta) < .01) {
449
- if (debug) console.debug("OrbitControls: No movement detected, updating target now");
450
- this.updateTargetNow();
451
- }
452
- else if (debug) console.debug("OrbitControls: Movement detected", delta);
453
- }
454
- }
455
-
456
- }
457
-
458
- private _shouldDisable: boolean = false;
459
- private afterHandleInput(evt: CustomEvent<AfterHandleInputEvent>) {
460
- if (evt.detail.args.pointerId === 0) {
461
- if (evt.detail.args.isDown) {
462
- if (this._controls && this._eventSystem) {
463
- this._shouldDisable = this._eventSystem.hasActiveUI;
464
- }
465
- }
466
- else if (!evt.detail.args.isPressed || evt.detail.args.isUp) {
467
- this._shouldDisable = false;
468
- }
469
- }
470
- }
471
-
472
-
473
- /** @internal */
474
- onBeforeRender() {
475
- if (!this._controls) return;
476
- if (this._cameraObject !== this.context.mainCamera) {
477
- this._controls.enabled = false;
478
- return;
479
- }
480
- this._controls.enabled = true;
481
-
482
- if (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || (this.context.input.getPointerPressed(0) && this.context.input.getPointerPositionDelta(0)?.length() || 0 > .1)) {
483
- this._inputs += 1;
484
- }
485
- if (this._inputs > 0 && this.allowInterrupt) {
486
- // if a user has disabled rotation but enabled auto rotate we don't want to change it when we receive input
487
- if (this.enableRotate) {
488
- this.autoRotate = false;
489
- }
490
- this._cameraLerpActive = false;
491
- this._lookTargetLerpActive = false;
492
- }
493
- this._inputs = 0;
494
-
495
-
496
- if (this.autoTarget) {
497
- // we want to wait one frame so all matrixWorlds are updated
498
- // otherwise raycasting will not work correctly
499
- if (this._didSetTarget++ === 0) {
500
- const camGo = GameObject.getComponent(this.gameObject, Camera);
501
- if (camGo && !this.setLookTargetFromConstraint()) {
502
- if (this.debugLog)
503
- console.log("NO TARGET");
504
- const worldPosition = getWorldPosition(camGo.threeCamera);
505
- // Handle case where the camera is in 0 0 0 of the scene
506
- // if the look at target is set to the camera position we can't move at all anymore
507
- const distanceToCenter = Math.max(.01, worldPosition.length());
508
- const forward = new Vector3(0, 0, -distanceToCenter).applyMatrix4(camGo.threeCamera.matrixWorld);
509
- if (debug) Gizmos.DrawLine(worldPosition, forward, 0x5555ff, 10)
510
- this.setLookTargetPosition(forward, true);
511
- }
512
- if (!this.setLookTargetFromConstraint()) {
513
- const opts = new RaycastOptions();
514
- // center of the screen:
515
- opts.screenPoint = new Vector2(0, 0);
516
- opts.lineThreshold = 0.1;
517
- const hits = this.context.physics.raycast(opts);
518
- if (hits.length > 0) {
519
- this.setLookTargetPosition(hits[0].point, true);
520
- }
521
- if (debugCameraFit)
522
- console.log("OrbitControls hits", ...hits);
523
- }
524
- }
525
- }
526
-
527
- const focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
528
- if (focusAtPointer) {
529
- this.setTargetFromRaycast();
530
- }
531
-
532
- if (this._lookTargetLerpActive || this._cameraLerpActive || this._fovLerpActive) {
533
- // lerp the camera
534
- if (this._cameraLerpActive && this._cameraObject) {
535
- this._cameraLerp01 += this.context.time.deltaTime / this._cameraLerpDuration;
536
- if (this._cameraLerp01 >= 1) {
537
- this._cameraObject.position.copy(this._cameraEndPosition);
538
- this._cameraLerpActive = false;
539
- this.dispatchEvent(new CameraTargetReachedEvent(this, "camera"));
540
- }
541
- else {
542
- const t = Mathf.easeInOutCubic(this._cameraLerp01);
543
- this._cameraObject.position.lerpVectors(this._cameraStartPosition, this._cameraEndPosition, t);
544
- }
545
- }
546
-
547
- // lerp the look target
548
- if (this._lookTargetLerpActive) {
549
- this._lookTargetLerp01 += this.context.time.deltaTime / this._lookTargetLerpDuration;
550
- if (this._lookTargetLerp01 >= 1) {
551
- this._controls.target.copy(this._lookTargetEndPosition);
552
- this._lookTargetLerpActive = false;
553
- this.dispatchEvent(new CameraTargetReachedEvent(this, "lookat"));
554
- } else {
555
- const t = Mathf.easeInOutCubic(this._lookTargetLerp01);
556
- this._controls.target.lerpVectors(this._lookTargetStartPosition, this._lookTargetEndPosition, t);
557
- }
558
- }
559
-
560
- // lerp the fov
561
- if (this._fovLerpActive && this._cameraObject) {
562
- const cam = this._cameraObject as PerspectiveCamera;
563
- this._fovLerp01 += this.context.time.deltaTime / this._fovLerpDuration;
564
- if (this._fovLerp01 >= 1) {
565
- cam.fov = this._fovLerpEndValue;
566
- this._fovLerpActive = false;
567
- } else {
568
- const t = Mathf.easeInOutCubic(this._fovLerp01);
569
- cam.fov = Mathf.lerp(this._fovLerpStartValue, this._fovLerpEndValue, t);
570
- }
571
- cam.updateProjectionMatrix();
572
- }
573
- }
574
-
575
-
576
- if (this._controls) {
577
- if (this.debugLog)
578
- this._controls.domElement = this.context.renderer.domElement;
579
- this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some(e => e.used);
580
- this._controls.keys = this.enableKeys ? defaultKeys : disabledKeys;
581
- this._controls.autoRotate = this.autoRotate;
582
- this._controls.autoRotateSpeed = this.autoRotateSpeed;
583
- this._controls.enableZoom = this.enableZoom;
584
- this._controls.zoomSpeed = this.zoomSpeed;
585
- this._controls.zoomToCursor = this.zoomToCursor;
586
- this._controls.enableDamping = this.enableDamping;
587
- this._controls.dampingFactor = this.dampingFactor;
588
- this._controls.enablePan = this.enablePan;
589
- this._controls.enableRotate = this.enableRotate;
590
- this._controls.minAzimuthAngle = this.minAzimuthAngle;
591
- this._controls.maxAzimuthAngle = this.maxAzimuthAngle;
592
- this._controls.minPolarAngle = this.minPolarAngle;
593
- this._controls.maxPolarAngle = this.maxPolarAngle;
594
- // set the min/max zoom if it's not a free cam
595
- if (!freeCam) {
596
- if (this._camera?.threeCamera?.type === "PerspectiveCamera") {
597
- this._controls.minDistance = this.minZoom;
598
- this._controls.maxDistance = this.maxZoom;
599
- this._controls.minZoom = 0;
600
- this._controls.maxZoom = Infinity;
601
- }
602
- else {
603
- this._controls.minDistance = 0;
604
- this._controls.maxDistance = Infinity;
605
- this._controls.minZoom = this.minZoom;
606
- this._controls.maxZoom = this.maxZoom;
607
- }
608
- }
609
-
610
- if (typeof smoothcam === "number" || smoothcam === true) {
611
- this._controls.enableDamping = true;
612
- const factor = typeof smoothcam === "number" ? smoothcam : .99;
613
- this._controls.dampingFactor = Math.max(.001, 1 - Math.min(1, factor));
614
- }
615
-
616
- if (!this.allowInterrupt) {
617
- if (this._lookTargetLerpActive) {
618
- this._controls.enablePan = false;
619
- }
620
- if (this._cameraLerpActive) {
621
- this._controls.enableRotate = false;
622
- this._controls.autoRotate = false;
623
- }
624
- if (this._lookTargetLerpActive || this._cameraLerpActive) {
625
- this._controls.enableZoom = false;
626
- }
627
- }
628
-
629
- // this._controls.zoomToCursor = this.zoomToCursor;
630
- if (!this.context.isInXR) {
631
- if (!freeCam && this.lookAtConstraint?.locked) this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
632
- this._controls.update(this.context.time.deltaTime);
633
-
634
- if (debug) {
635
- Gizmos.DrawWireSphere(this._controls.target, 0.1, 0x00ff00);
636
- }
637
- }
638
- }
639
- }
640
-
641
- private __onPreRender = () => {
642
-
643
- // We call this only once when the camera becomes active and use the engine pre_render_callbacks because they are run
644
- // after all scripts have been executed
645
- const index = this.context.pre_render_callbacks.indexOf(this.__onPreRender);
646
- if (index >= 0) {
647
- this.context.pre_render_callbacks.splice(index, 1);
648
- }
649
-
650
- if (this.autoFit) {
651
- // we don't want to autofit again if the component is disabled and re-enabled
652
- this.autoFit = false;
653
- this.fitCamera({
654
- centerCamera: "y",
655
- immediate: true,
656
- objects: this.scene.children,
657
- })
658
- }
659
- }
660
-
661
-
662
- /**
663
- * Sets camera target position and look direction using a raycast in forward direction of the object.
664
- *
665
- * @param source The object to raycast from. If a camera is passed in the camera position will be used as the source.
666
- * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
667
- *
668
- * This is useful for example if you want to align your camera with an object in your scene (or another camera). Simply pass in this other camera object
669
- * @returns true if the target was set successfully
670
- */
671
- public setCameraAndLookTarget(source: Object3D | Camera, immediateOrDuration: number | boolean = false): boolean {
672
- if (!source) {
673
- if (isDevEnvironment() || debug) console.warn("[OrbitControls] setCameraAndLookTarget target is null");
674
- return false;
675
- }
676
- if (!(source instanceof Object3D) && !(source instanceof Camera)) {
677
- if (isDevEnvironment() || debug) console.warn("[OrbitControls] setCameraAndLookTarget target is not an Object3D or Camera");
678
- return false;
679
- }
680
-
681
- if (source instanceof Camera) {
682
- source = source.gameObject;
683
- }
684
- const worldPosition = source.worldPosition;
685
- const forward = source.worldForward;
686
-
687
- // The camera render direction is -Z. When a camera is passed in then we'll take the view direction OR the object Z forward direction.
688
- if (source instanceof Camera3) {
689
- if (debug) console.debug("[OrbitControls] setCameraAndLookTarget flip forward direction for camera");
690
- forward.multiplyScalar(-1);
691
- }
692
-
693
- const ray = new Ray(worldPosition, forward);
694
-
695
- if (debug) Gizmos.DrawRay(ray.origin, ray.direction, 0xff0000, 10);
696
-
697
- if (!this.setTargetFromRaycast(ray, immediateOrDuration)) {
698
- this.setLookTargetPosition(ray.at(2, getTempVector()), immediateOrDuration);
699
- }
700
-
701
- this.setCameraTargetPosition(worldPosition, immediateOrDuration);
702
- return true;
703
- }
704
-
705
- /** Moves the camera to position smoothly.
706
- * @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
707
- * @param immediateOrDuration If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
708
- */
709
- public setCameraTargetPosition(position?: Object3D | Vector3Like | null, immediateOrDuration: boolean | number = false) {
710
- if (!position) return;
711
- if (position instanceof Object3D) {
712
- position = getWorldPosition(position) as Vector3;
713
- }
714
- if (!this._cameraEndPosition) this._cameraEndPosition = new Vector3();
715
- this._cameraEndPosition.copy(position);
716
- if (immediateOrDuration === true) {
717
- this._cameraLerpActive = false;
718
- if (this._cameraObject) {
719
- this._cameraObject.position.copy(this._cameraEndPosition);
720
- }
721
- }
722
- else if (this._cameraObject) {
723
- this._cameraLerpActive = true;
724
- this._cameraLerp01 = 0;
725
- this._cameraStartPosition.copy(this._cameraObject?.position);
726
- if (typeof immediateOrDuration === "number") {
727
- this._cameraLerpDuration = immediateOrDuration;
728
- }
729
- else this._cameraLerpDuration = this.targetLerpDuration;
730
- }
731
- }
732
- // public setCameraTargetRotation(rotation: Vector3 | Euler | Quaternion, immediateOrDuration: boolean | number = false): void {
733
- // if (!this._cameraObject) return;
734
-
735
- // if (typeof immediateOrDuration === "boolean") immediateOrDuration = immediateOrDuration ? 0 : this.targetLerpDuration;
736
-
737
- // const ray = new Ray(this._cameraObject.worldPosition, getTempVector(0, 0, 1));
738
-
739
- // // if the camera is in the middle of lerping we use the end position for the raycast
740
- // if (immediateOrDuration > 0 && this._cameraEndPosition && this._cameraLerpActive) {
741
- // ray.origin = getTempVector(this._cameraEndPosition)
742
- // }
743
-
744
- // if (rotation instanceof Vector3) {
745
- // rotation = new Euler().setFromVector3(rotation);
746
- // }
747
- // if (rotation instanceof Euler) {
748
- // rotation = new Quaternion().setFromEuler(rotation);
749
- // }
750
-
751
- // ray.direction.applyQuaternion(rotation);
752
- // ray.direction.multiplyScalar(-1);
753
-
754
- // const hits = this.context.physics.raycastFromRay(ray);
755
-
756
- // if (hits.length > 0) {
757
- // this.setCameraTargetPosition(hits[0].point, immediateOrDuration);
758
- // }
759
- // else {
760
- // this.setLookTargetPosition(ray.at(2, getTempVector()));
761
- // }
762
- // }
763
-
764
- /** True while the camera position is being lerped */
765
- get cameraLerpActive() { return this._cameraLerpActive; }
766
- /** Call to stop camera position lerping */
767
- public stopCameraLerp() {
768
- this._cameraLerpActive = false;
769
- }
770
-
771
- public setFieldOfView(fov: number | undefined, immediateOrDuration: boolean | number = false) {
772
- if (!this._controls) return;
773
- if (typeof fov !== "number") return;
774
- const cam = this._camera?.threeCamera as PerspectiveCamera;
775
- if (!cam) return;
776
- if (immediateOrDuration === true) {
777
- cam.fov = fov;
778
- }
779
- else {
780
- this._fovLerpActive = true;
781
- this._fovLerp01 = 0;
782
- this._fovLerpStartValue = cam.fov;
783
- this._fovLerpEndValue = fov;
784
- if (typeof immediateOrDuration === "number") {
785
- this._fovLerpDuration = immediateOrDuration;
786
- }
787
- else this._fovLerpDuration = this.targetLerpDuration;
788
- }
789
- }
790
-
791
- /** Moves the camera look-at target to a position smoothly.
792
- * @param position The position in world space to move the camera target to. If null the camera will stop lerping to the target.
793
- * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
794
- */
795
- public setLookTargetPosition(position: Object3D | Vector3Like | null = null, immediateOrDuration: boolean | number = false) {
796
- if (!this._controls) return;
797
- if (!position) return
798
- if (position instanceof Object3D) {
799
- position = getWorldPosition(position) as Vector3;
800
- }
801
- this._lookTargetEndPosition.copy(position);
802
-
803
- // if a user calls setLookTargetPosition we don't want to perform autoTarget in onBeforeRender (and override whatever the user set here)
804
- this._didSetTarget++;
805
-
806
- if (debug) {
807
- console.warn("OrbitControls: setLookTargetPosition", position, immediateOrDuration);
808
- Gizmos.DrawWireSphere(this._lookTargetEndPosition, .2, 0xff0000, 2);
809
- }
810
-
811
- if (immediateOrDuration === true) {
812
- this._controls.target.copy(this._lookTargetEndPosition);
813
- }
814
- else {
815
- this._lookTargetLerpActive = true;
816
- this._lookTargetLerp01 = 0;
817
- this._lookTargetStartPosition.copy(this._controls.target);
818
- if (typeof immediateOrDuration === "number") {
819
- this._lookTargetLerpDuration = immediateOrDuration;
820
- }
821
- else this._lookTargetLerpDuration = this.targetLerpDuration;
822
- }
823
- }
824
- /** True while the camera look target is being lerped */
825
- get lookTargetLerpActive() { return this._lookTargetLerpActive; }
826
- /** Call to stop camera look target lerping */
827
- public stopLookTargetLerp() {
828
- this._lookTargetLerpActive = false;
829
- }
830
-
831
- /** Sets the look at target from an assigned lookAtConstraint source by index
832
- * @param index The index of the source to use
833
- * @param t The interpolation factor between the current look at target and the new target
834
- */
835
- private setLookTargetFromConstraint(index: number = 0, t: number = 1): boolean {
836
- if (!this._controls) return false;
837
- if (this.lookAtConstraint?.enabled === false) return false;
838
- const sources = this.lookAtConstraint?.sources;
839
- if (sources && sources.length > 0) {
840
- const target = sources[index];
841
- if (target) {
842
- target.getWorldPosition(this._lookTargetEndPosition);
843
- this.lerpLookTarget(this._lookTargetEndPosition, t);
844
- return true;
845
- }
846
- }
847
- return false;
848
- }
849
-
850
- /** @deprecated use `controls.target.lerp(position, delta)` */
851
- public lerpTarget(position: Vector3, delta: number) { return this.lerpLookTarget(position, delta); }
852
-
853
- private lerpLookTarget(position: Vector3, delta: number) {
854
- if (!this._controls) return;
855
- if (delta >= 1) this._controls.target.copy(position);
856
- else this._controls.target.lerp(position, delta);
857
- }
858
-
859
- private setTargetFromRaycast(ray?: Ray, immediateOrDuration: number | boolean = false): boolean {
860
- if (!this.controls) return false;
861
- const rc = ray ? this.context.physics.raycastFromRay(ray) : this.context.physics.raycast();
862
- for (const hit of rc) {
863
- if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
864
-
865
- const uiComponent = tryGetUIComponent(hit.object);
866
- if (uiComponent) {
867
- const canvas = uiComponent.canvas;
868
- if (canvas?.screenspace) {
869
- break;
870
- }
871
- }
872
- this.setLookTargetPosition(hit.point, immediateOrDuration);
873
- return true;
874
- }
875
- }
876
- return false;
877
- }
878
-
879
- // Adapted from https://discourse.threejs.org/t/camera-zoom-to-fit-object/936/24
880
- // Slower but better implementation that takes bones and exact vertex positions into account: https://github.com/google/model-viewer/blob/04e900c5027de8c5306fe1fe9627707f42811b05/packages/model-viewer/src/three-components/ModelScene.ts#L321
881
- /**
882
- * Fits the camera to show the objects provided (defaults to the scene if no objects are passed in)
883
- */
884
- fitCamera(options?: FitCameraOptions);
885
- fitCamera(objects?: Object3D | Array<Object3D>, options?: Omit<FitCameraOptions, "objects">);
886
- fitCamera(objectsOrOptions?: Object3D | Array<Object3D> | FitCameraOptions, options?: FitCameraOptions) {
887
-
888
- if (this.context.isInXR) {
889
- // camera fitting in XR is not supported
890
- return;
891
- }
892
-
893
- let objects: Object3D | Array<Object3D> | undefined = undefined;
894
-
895
- // If the user passed in an array as first argument
896
- if (Array.isArray(objectsOrOptions)) {
897
- objects = objectsOrOptions;
898
- }
899
- // If the user passed in an object as first argument
900
- else if (objectsOrOptions && "type" in objectsOrOptions) {
901
- objects = objectsOrOptions.children;
902
- }
903
- // If the user passed in an object as first argument and options as second argument
904
- else if (objectsOrOptions && typeof objectsOrOptions === "object") {
905
- if (!(objectsOrOptions instanceof Object3D) && !Array.isArray(objectsOrOptions)) {
906
- options = objectsOrOptions;
907
- objects = options.objects;
908
- }
909
- }
910
-
911
- // Ensure objects are setup correctly
912
- if (objects && !Array.isArray(objects)) {
913
- objects = objects.children;
914
- }
915
-
916
- if (!Array.isArray(objects) || objects && objects.length <= 0) {
917
- objects = this.context.scene.children;
918
- }
919
-
920
- // Make sure there's anything to fit to
921
- if (!Array.isArray(objects) || objects.length <= 0) {
922
- console.warn("No objects to fit camera to...");
923
- return;
924
- }
925
-
926
- const camera = this._cameraObject as PerspectiveCamera;
927
- const controls = this._controls as ThreeOrbitControls | null;
928
-
929
- if (!camera || !controls) {
930
- console.warn("No camera or controls found to fit camera to objects...");
931
- return;
932
- }
933
- if (!options) options = {}
934
- const { immediate = false, centerCamera = "y", cameraNearFar = "auto", fitOffset = 1.1, fov = camera?.fov } = options;
935
- const size = new Vector3();
936
- const center = new Vector3();
937
- // TODO would be much better to calculate the bounds in camera space instead of world space -
938
- // we would get proper view-dependant fit.
939
- // Right now it's independent from where the camera is actually looking from,
940
- // and thus we're just getting some maximum that will work for sure.
941
- const box = getBoundingBox(objects, undefined, this._camera?.threeCamera?.layers);
942
- const boxCopy = box.clone();
943
-
944
- camera.updateMatrixWorld();
945
- camera.updateProjectionMatrix();
946
- box.getCenter(center);
947
-
948
- const box_size = new Vector3();
949
- box.getSize(box_size);
950
-
951
- // project this box into camera space
952
- box.applyMatrix4(camera.matrixWorldInverse);
953
-
954
- box.getSize(size);
955
- box.setFromCenterAndSize(center, size);
956
- if (Number.isNaN(size.x) || Number.isNaN(size.y) || Number.isNaN(size.z)) {
957
- console.warn("Camera fit size resultet in NaN", camera, box, [...objects]);
958
- return;
959
- }
960
- if (size.length() <= 0.0000000001) {
961
- if (debugCameraFit) console.warn("Camera fit size is zero", box, [...objects]);
962
- return;
963
- }
964
-
965
- const verticalFov = options.fov || camera.fov;
966
- const horizontalFov = 2 * Math.atan(Math.tan(verticalFov * Math.PI / 360 / 2) * camera.aspect) / Math.PI * 360;
967
- const fitHeightDistance = size.y / (2 * Math.atan(Math.PI * verticalFov / 360));
968
- const fitWidthDistance = size.x / (2 * Math.atan(Math.PI * horizontalFov / 360));
969
-
970
- const distance = fitOffset * Math.max(fitHeightDistance, fitWidthDistance) + size.z / 2;
971
-
972
- if (debugCameraFit) {
973
- console.log("Fit camera to objects", { fitHeightDistance, fitWidthDistance, distance, verticalFov, horizontalFov });
974
- }
975
-
976
- this.maxZoom = distance * 10;
977
- this.minZoom = distance * 0.01;
978
-
979
- const verticalOffset = 0.05;
980
-
981
- const lookAt = center.clone();
982
- lookAt.y -= size.y * verticalOffset;
983
- this.setLookTargetPosition(lookAt, immediate);
984
- this.setFieldOfView(options.fov, immediate);
985
-
986
- if (cameraNearFar == undefined || cameraNearFar == "auto") {
987
- // Check if the scene has a GroundProjectedEnv and include the scale to the far plane so that it doesnt cut off
988
- const groundprojection = GameObject.findObjectOfType(GroundProjectedEnv);
989
- const groundProjectionRadius = groundprojection ? groundprojection.radius : 0;
990
- const boundsMax = Math.max(box_size.x, box_size.y, box_size.z, groundProjectionRadius);
991
- // TODO: this doesnt take the Camera component nearClipPlane into account
992
- camera.near = (distance / 100);
993
- camera.far = boundsMax + distance * 10;
994
-
995
- // adjust maxZoom so that the ground projection radius is always inside
996
- if (groundprojection) {
997
- this.maxZoom = Math.max(Math.min(this.maxZoom, groundProjectionRadius * 0.5), distance);
998
- }
999
- }
1000
-
1001
- // ensure we're not clipping out of the current zoom level just because we're fitting
1002
- const currentZoom = controls.getDistance();
1003
- if (currentZoom < this.minZoom) this.minZoom = currentZoom * 0.9;
1004
- if (currentZoom > this.maxZoom) this.maxZoom = currentZoom * 1.1;
1005
-
1006
- camera.updateMatrixWorld();
1007
- camera.updateProjectionMatrix();
1008
-
1009
- const cameraWp = getWorldPosition(camera);
1010
- const direction = center.clone();
1011
- direction.sub(cameraWp);
1012
- if (centerCamera === "y")
1013
- direction.y = 0;
1014
- direction.normalize();
1015
- direction.multiplyScalar(distance);
1016
- if (centerCamera === "y")
1017
- direction.y += -verticalOffset * 4 * distance;
1018
-
1019
- let cameraLocalPosition = center.clone().sub(direction);
1020
- if (camera.parent) {
1021
- cameraLocalPosition = camera.parent.worldToLocal(cameraLocalPosition);
1022
- }
1023
- this.setCameraTargetPosition(cameraLocalPosition, immediate);
1024
-
1025
- if (debugCameraFit || options.debug) {
1026
- Gizmos.DrawWireBox3(box, 0xffff33, 10);
1027
- Gizmos.DrawWireBox3(boxCopy, 0x00ff00, 10);
1028
-
1029
- if (!this._haveAttachedKeyboardEvents && debugCameraFit) {
1030
- this._haveAttachedKeyboardEvents = true;
1031
- document.body.addEventListener("keydown", (e) => {
1032
- if (e.code === "KeyF") {
1033
- // random fov for easier debugging of fov-based fitting
1034
- let fov: number | undefined = undefined;
1035
- if (this._cameraObject instanceof PerspectiveCamera) fov = (Math.random() * Math.random()) * 170 + 10;
1036
- this.fitCamera({ objects, fitOffset, immediate: false, fov });
1037
- }
1038
- if (e.code === "KeyV") {
1039
- if (this._cameraObject instanceof PerspectiveCamera) this._cameraObject.fov = 60;
1040
- }
1041
- });
1042
- }
1043
- }
1044
-
1045
- this.onBeforeRender();
1046
- // controls.update(); // this is not enough when calling fitCamera({immediate:true}) in an interval
1047
- }
1048
-
1049
- private _haveAttachedKeyboardEvents: boolean = false;
1050
- }
1051
-
1052
-
1053
- /**
1054
- * Options for fitting the camera to the scene. Used in {@link OrbitControls.fitCamera}
1055
- */
1056
- declare type FitCameraOptions = {
1057
- /** When enabled debug rendering will be shown */
1058
- debug?: boolean,
1059
- /**
1060
- * The objects to fit the camera to. If not provided the scene children will be used
1061
- */
1062
- objects?: Object3D[] | Object3D;
1063
- /** Fit offset: A factor to multiply the distance to the objects by
1064
- * @default 1.1
1065
- */
1066
- fitOffset?: number,
1067
- /** If true the camera will move immediately to the new position, otherwise it will lerp
1068
- * @default false
1069
- */
1070
- immediate?: boolean,
1071
- /** If set to "y" the camera will be centered in the y axis */
1072
- centerCamera?: "none" | "y",
1073
- cameraNearFar?: "keep" | "auto",
1074
- fov?: number,
1
+ import { Box3Helper, Camera as Camera3, Euler, Object3D, PerspectiveCamera, Ray, Vector2, Vector3, Vector3Like } from "three";
2
+ import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
3
+
4
+ import { isDevEnvironment } from "../engine/debug/index.js";
5
+ import { setCameraController } from "../engine/engine_camera.js";
6
+ import { Gizmos } from "../engine/engine_gizmos.js";
7
+ import { InputEventQueue, NEPointerEvent } from "../engine/engine_input.js";
8
+ import { Mathf } from "../engine/engine_math.js";
9
+ import { RaycastOptions } from "../engine/engine_physics.js";
10
+ import { serializable } from "../engine/engine_serialization_decorator.js";
11
+ import { getBoundingBox, getTempVector, getWorldDirection, getWorldPosition, getWorldRotation, setWorldRotation } from "../engine/engine_three_utils.js";
12
+ import type { ICameraController } from "../engine/engine_types.js";
13
+ import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
14
+ import { Camera } from "./Camera.js";
15
+ import { Behaviour, GameObject } from "./Component.js";
16
+ import { GroundProjectedEnv } from "./GroundProjection.js";
17
+ import { LookAtConstraint } from "./LookAtConstraint.js";
18
+ import { SyncedTransform } from "./SyncedTransform.js";
19
+ import { type AfterHandleInputEvent, EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
20
+ import { tryGetUIComponent } from "./ui/Utils.js";
21
+
22
+
23
+ const debug = getParam("debugorbit");
24
+ const freeCam = getParam("freecam");
25
+ const debugCameraFit = getParam("debugcamerafit");
26
+ const smoothcam = getParam("smoothcam");
27
+
28
+ const disabledKeys = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
29
+ let defaultKeys: any = undefined;
30
+
31
+ export enum OrbitControlsEventsType {
32
+ /** Invoked with a CameraTargetReachedEvent */
33
+ CameraTargetReached = "target-reached",
34
+ }
35
+ export class CameraTargetReachedEvent extends CustomEvent<{ controls: OrbitControls, type: "camera" | "lookat" }> {
36
+ constructor(ctrls: OrbitControls, type: "camera" | "lookat") {
37
+ super(OrbitControlsEventsType.CameraTargetReached, {
38
+ detail: {
39
+ controls: ctrls,
40
+ type: type,
41
+ }
42
+ });
43
+ }
44
+ }
45
+
46
+ /** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
47
+ * The three OrbitControls object can be accessed via the `controls` property.
48
+ * The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
49
+ * @category Camera Controls
50
+ * @group Components
51
+ */
52
+ export class OrbitControls extends Behaviour implements ICameraController {
53
+
54
+ /**
55
+ * @inheritdoc
56
+ */
57
+ get isCameraController(): boolean {
58
+ return true;
59
+ }
60
+
61
+ /** The underlying three.js OrbitControls.
62
+ * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls}
63
+ * @returns {@type ThreeOrbitControls | null}
64
+ */
65
+ public get controls() {
66
+ return this._controls;
67
+ }
68
+
69
+ /** The object being controlled by the OrbitControls (usually the camera)
70
+ * See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls.object}
71
+ * @returns {@type Object3D | null}
72
+ */
73
+ public get controllerObject(): Object3D | null {
74
+ return this._cameraObject;
75
+ }
76
+
77
+ /** Register callback when user starts interacting with the orbit controls */
78
+ public onStartInteraction(callback: Function) {
79
+ this.controls?.addEventListener("start", callback as any);
80
+ }
81
+
82
+ /** When enabled OrbitControls will automatically raycast find a look at target in start
83
+ * @default true
84
+ */
85
+ @serializable()
86
+ autoTarget: boolean = true;
87
+ /** When enabled the scene will be automatically fitted into the camera view in onEnable
88
+ * @default false
89
+ */
90
+ @serializable()
91
+ autoFit: boolean = false;
92
+
93
+ /** When enabled the camera can be rotated
94
+ * @default true
95
+ */
96
+ @serializable()
97
+ enableRotate: boolean = true;
98
+ /** When enabled the camera will rotate automatically
99
+ * @default false
100
+ */
101
+ @serializable()
102
+ autoRotate: boolean = false;
103
+ /** The speed at which the camera will rotate automatically. Will only be used when `autoRotate` is enabled
104
+ * @default 1.0
105
+ */
106
+ @serializable()
107
+ autoRotateSpeed: number = 1.0;
108
+ /** The minimum azimuth angle in radians */
109
+ @serializable()
110
+ minAzimuthAngle: number = Infinity;
111
+ /** The maximum azimuth angle in radians */
112
+ @serializable()
113
+ maxAzimuthAngle: number = Infinity;
114
+ /** The minimum polar angle in radians
115
+ * @default 0
116
+ */
117
+ @serializable()
118
+ minPolarAngle: number = 0;
119
+ /** The maximum polar angle in radians
120
+ * @default Math.PI
121
+ */
122
+ @serializable()
123
+ maxPolarAngle: number = Math.PI;
124
+
125
+ /** When enabled the camera can be moved using keyboard keys. The keys are defined in the `controls.keys` property
126
+ * @default false
127
+ */
128
+ @serializable()
129
+ enableKeys: boolean = false;
130
+ /** When enabled the camera movement will be damped
131
+ * @default true
132
+ */
133
+ @serializable()
134
+ enableDamping: boolean = true;
135
+ /** The damping factor for the camera movement. For more information see the [three.js documentation](https://threejs.org/docs/#examples/en/controls/OrbitControls.dampingFactor)
136
+ * @default 0.1
137
+ */
138
+ @serializable()
139
+ dampingFactor: number = 0.1;
140
+
141
+ /** When enabled the camera can be zoomed
142
+ * @default true
143
+ */
144
+ @serializable()
145
+ enableZoom: boolean = true;
146
+ /** The minimum zoom level
147
+ * @default 0
148
+ */
149
+ @serializable()
150
+ minZoom: number = 0;
151
+ /** The maximum zoom level
152
+ * @default Infinity
153
+ */
154
+ @serializable()
155
+ maxZoom: number = Infinity;
156
+
157
+ /**
158
+ * Sets the zoom speed of the OrbitControls
159
+ * @default 1
160
+ */
161
+ @serializable()
162
+ zoomSpeed: number = 1;
163
+
164
+ /**
165
+ * Set to true to enable zooming to the cursor position.
166
+ * @default false
167
+ */
168
+ zoomToCursor: boolean = false;
169
+
170
+ /** When enabled the camera can be panned
171
+ * @default true
172
+ */
173
+ @serializable()
174
+ enablePan: boolean = true;
175
+ /** Assigning a {@link LookAtConstraint} will make the camera look at the constraint source
176
+ * @default null
177
+ */
178
+ @serializable(LookAtConstraint)
179
+ lookAtConstraint: LookAtConstraint | null = null;
180
+ /** The weight of the first lookAtConstraint source
181
+ * @default 1
182
+ */
183
+ @serializable()
184
+ lookAtConstraint01: number = 1;
185
+
186
+ /** If true user input interrupts the camera from animating to a target
187
+ * @default true
188
+ */
189
+ @serializable()
190
+ allowInterrupt: boolean = true;
191
+ /** If true the camera will focus on the target when the middle mouse button is clicked */
192
+ @serializable()
193
+ middleClickToFocus: boolean = true;
194
+ /** If true the camera will focus on the target when the left mouse button is double clicked
195
+ * @default true
196
+ */
197
+ @serializable()
198
+ doubleClickToFocus: boolean = true;
199
+ /**
200
+ * When enabled the camera will fit the scene to the camera view when the background is clicked the specified number of times within a short time
201
+ * @default 2
202
+ */
203
+ @serializable()
204
+ clickBackgroundToFitScene: number = 2;
205
+
206
+ /**
207
+ * @internal If true debug information will be logged to the console
208
+ * @default false
209
+ */
210
+ debugLog: boolean = false;
211
+
212
+ /**
213
+ * @deprecated use `targetLerpDuration` instead
214
+ * ~~The speed at which the camera target and the camera will be lerping to their destinations (if set via script or user input)~~
215
+ * */
216
+ get targetLerpSpeed() { return 5 }
217
+ set targetLerpSpeed(v) { this.targetLerpDuration = 1 / v; }
218
+
219
+ /** The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via `setCameraTargetPosition` and `setLookTargetPosition`)
220
+ * @default 1
221
+ */
222
+ @serializable()
223
+ targetLerpDuration = 1;
224
+
225
+ private _controls: ThreeOrbitControls | null = null;
226
+ private _cameraObject: Object3D | null = null;
227
+
228
+ private _lookTargetLerpActive: boolean = false;
229
+ private _lookTargetStartPosition: Vector3 = new Vector3();
230
+ private _lookTargetEndPosition: Vector3 = new Vector3();
231
+ private _lookTargetLerp01: number = 0;
232
+ private _lookTargetLerpDuration: number = 0;
233
+
234
+ private _cameraLerpActive: boolean = false;
235
+ private _cameraStartPosition: Vector3 = new Vector3();
236
+ private _cameraEndPosition: Vector3 = new Vector3();
237
+ private _cameraLerp01: number = 0;
238
+ private _cameraLerpDuration: number = 0;
239
+
240
+ private _fovLerpActive: boolean = false;
241
+ private _fovLerpStartValue: number = 0;
242
+ private _fovLerpEndValue: number = 0;
243
+ private _fovLerp01: number = 0;
244
+ private _fovLerpDuration: number = 0;
245
+
246
+ private _inputs: number = 0;
247
+ private _enableTime: number = 0; // use to disable double click when double clicking on UI
248
+ private _startedListeningToKeyEvents: boolean = false;
249
+
250
+ private _eventSystem?: EventSystem;
251
+ private _afterHandleInputFn?: any;
252
+ private _camera: Camera | null = null;
253
+ private _syncedTransform?: SyncedTransform;
254
+ private _didSetTarget = 0;
255
+
256
+ targetElement: HTMLElement | null = null;
257
+
258
+ /** @internal */
259
+ awake(): void {
260
+ if (debug) console.debug("OrbitControls", this);
261
+ this._didSetTarget = 0;
262
+ this._startedListeningToKeyEvents = false;
263
+ }
264
+
265
+ /** @internal */
266
+ start() {
267
+ this._eventSystem = EventSystem.get(this.context) ?? undefined;
268
+ if (this._eventSystem) {
269
+ this._afterHandleInputFn = this.afterHandleInput.bind(this);
270
+ this._eventSystem.addEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn!);
271
+ }
272
+ }
273
+
274
+ /** @internal */
275
+ onDestroy() {
276
+ this._controls?.dispose();
277
+ this._eventSystem?.removeEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn!);
278
+ }
279
+
280
+ /** @internal */
281
+ onEnable() {
282
+ this._didSetTarget = 0;
283
+ this._enableTime = this.context.time.time;
284
+ const cameraComponent = GameObject.getComponent(this.gameObject, Camera);
285
+ this._camera = cameraComponent;
286
+ let cam = cameraComponent?.threeCamera;
287
+ if (!cam && this.gameObject instanceof PerspectiveCamera) {
288
+ cam = this.gameObject;
289
+ }
290
+ if (cam) setCameraController(cam, this, true);
291
+ if (!this._controls && cam instanceof Object3D) {
292
+ this._cameraObject = cam;
293
+ // Using the parent if possible to make it possible to disable input on the canvas
294
+ // for having HTML content behind it and still receive input
295
+ const element = this.targetElement ?? this.context.renderer.domElement;
296
+ // HACK: workaround for three orbit controls forcing an update when being created....
297
+ const mat = cam?.quaternion.clone();
298
+ this._controls = new ThreeOrbitControls(cam!, element);
299
+ cam?.quaternion.copy(mat!)
300
+ if (defaultKeys === undefined) defaultKeys = { ...this._controls.keys };
301
+ // set controls look point in front of the current camera by default
302
+ // it may be overriden by the autoTarget feature
303
+ // but if we don't do this and autoTarget is OFF then the camera will turn to look at 0 0 0 of the scene
304
+ const worldPosition = getWorldPosition(cam);
305
+ const forward = this.gameObject.worldForward;
306
+ const dist = 2.5;
307
+ const lookAt = worldPosition.clone().sub(forward.multiplyScalar(dist));
308
+ this._controls.target.copy(lookAt);
309
+ }
310
+
311
+ if (this._controls) {
312
+ if (freeCam) {
313
+ this.enablePan = true;
314
+ this.enableZoom = true;
315
+ this.middleClickToFocus = true;
316
+ if (DeviceUtilities.isMobileDevice()) this.doubleClickToFocus = true;
317
+ }
318
+ this._controls.addEventListener("start", this.onControlsChangeStarted);
319
+ this._controls.addEventListener("end", this.onControlsChangeEnded);
320
+
321
+ if (!this._startedListeningToKeyEvents && this.enableKeys) {
322
+ this._startedListeningToKeyEvents = true;
323
+ this._controls.listenToKeyEvents(this.context.domElement);
324
+ }
325
+ else {
326
+ try {
327
+ this._controls.stopListenToKeyEvents();
328
+ } catch { /** this fails if we never listened to key events... */ }
329
+ }
330
+ }
331
+ this._syncedTransform = GameObject.getComponent(this.gameObject, SyncedTransform) ?? undefined;
332
+ this.context.pre_render_callbacks.push(this.__onPreRender);
333
+
334
+ this._activePointerEvents = [];
335
+ this.context.input.addEventListener("pointerdown", this._onPointerDown, { queue: InputEventQueue.Early });
336
+ this.context.input.addEventListener("pointerdown", this._onPointerDownLate, { queue: InputEventQueue.Late });
337
+ this.context.input.addEventListener("pointerup", this._onPointerUp, { queue: InputEventQueue.Early });
338
+ this.context.input.addEventListener("pointerup", this._onPointerUpLate, { queue: InputEventQueue.Late });
339
+ }
340
+
341
+ /** @internal */
342
+ onDisable() {
343
+ if (this._camera?.threeCamera) {
344
+ setCameraController(this._camera.threeCamera, this, false);
345
+ }
346
+ if (this._controls) {
347
+ this._controls.enabled = false;
348
+ this._controls.autoRotate = false;
349
+ this._controls.removeEventListener("start", this.onControlsChangeStarted);
350
+ this._controls.removeEventListener("end", this.onControlsChangeEnded);
351
+ try {
352
+ this._controls.stopListenToKeyEvents();
353
+ } catch { /** this fails if we never listened to key events... */ }
354
+ this._startedListeningToKeyEvents = false;
355
+ }
356
+ this._activePointerEvents.length = 0;
357
+ this.context.input.removeEventListener("pointerdown", this._onPointerDown);
358
+ this.context.input.removeEventListener("pointerdown", this._onPointerDownLate);
359
+ this.context.input.removeEventListener("pointerup", this._onPointerUp);
360
+ this.context.input.removeEventListener("pointerup", this._onPointerUpLate);
361
+ }
362
+
363
+ private _activePointerEvents!: NEPointerEvent[];
364
+ private _lastTimeClickOnBackground: number = -1;
365
+ private _clickOnBackgroundCount: number = 0;
366
+
367
+ private _onPointerDown = (_evt: NEPointerEvent) => {
368
+ this._activePointerEvents.push(_evt);
369
+ }
370
+ private _onPointerDownLate = (evt: NEPointerEvent) => {
371
+ if (evt.used && this._controls) {
372
+ // Disabling orbit controls here because otherwise we get a slight movement when e.g. using DragControls
373
+ this._controls.enabled = false;
374
+ }
375
+ }
376
+
377
+ private _onPointerUp = (evt: NEPointerEvent) => {
378
+ // make sure we cleanup the active pointer events
379
+ for (let i = this._activePointerEvents.length - 1; i >= 0; i--) {
380
+ const registered = this._activePointerEvents[i];
381
+ if (registered.pointerId === evt.pointerId && registered.button === evt.button) {
382
+ this._activePointerEvents.splice(i, 1);
383
+ break;
384
+ }
385
+ }
386
+
387
+ if (this.clickBackgroundToFitScene > 0 && evt.isClick && evt.button === 0) {
388
+
389
+ // it's possible that we didnt raycast in this frame
390
+ if (!evt.hasRay) {
391
+ evt.intersections.push(...this.context.physics.raycast());
392
+ }
393
+
394
+ if (evt.intersections.length <= 0) {
395
+ const dt = this.context.time.time - this._lastTimeClickOnBackground;
396
+ this._lastTimeClickOnBackground = this.context.time.time;
397
+ if (this.clickBackgroundToFitScene <= 1 || dt < this.clickBackgroundToFitScene * .15) {
398
+ this._clickOnBackgroundCount += 1;
399
+ if (this._clickOnBackgroundCount >= this.clickBackgroundToFitScene - 1)
400
+ this.fitCamera(this.context.scene.children, {
401
+ immediate: false
402
+ });
403
+ }
404
+ else {
405
+ this._clickOnBackgroundCount = 0;
406
+ }
407
+ }
408
+
409
+ if (debug) console.log(this.clickBackgroundToFitScene, evt.intersections.length, this._clickOnBackgroundCount)
410
+ }
411
+ };
412
+
413
+ private _onPointerUpLate = (evt: NEPointerEvent) => {
414
+ if (this.doubleClickToFocus && evt.isDoubleClick && !evt.used) {
415
+ this.setTargetFromRaycast();
416
+ }
417
+ // Automatically update the camera focus
418
+ // else if (!evt.used && this.autoTarget) {
419
+ // this.updateTargetNow();
420
+ // }
421
+ };
422
+
423
+ private updateTargetNow() {
424
+ const ray = new Ray(this._cameraObject?.worldPosition, this._cameraObject?.worldForward.multiplyScalar(-1));
425
+ const hits = this.context.physics.raycastFromRay(ray);
426
+ const hit = hits.length > 0 ? hits[0] : undefined;
427
+ if (hit && hit.distance > this.minZoom && hit.distance < this.maxZoom) {
428
+ if (debug) Gizmos.DrawWireSphere(hit.point, 0.1, 0xff0000, 2);
429
+ this._controls?.target.copy(hits[0].point);
430
+ }
431
+ }
432
+
433
+ private _orbitStartAngle: number = 0;
434
+ private onControlsChangeStarted = () => {
435
+ if (this._controls) {
436
+ this._orbitStartAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
437
+ }
438
+ if (this._syncedTransform) {
439
+ this._syncedTransform.requestOwnership();
440
+ }
441
+ }
442
+ private onControlsChangeEnded = () => {
443
+
444
+ if (this._controls) {
445
+ if (this.autoTarget) {
446
+ const newAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
447
+ const delta = newAngle - this._orbitStartAngle;
448
+ if (Math.abs(delta) < .01) {
449
+ if (debug) console.debug("OrbitControls: No movement detected, updating target now");
450
+ this.updateTargetNow();
451
+ }
452
+ else if (debug) console.debug("OrbitControls: Movement detected", delta);
453
+ }
454
+ }
455
+
456
+ }
457
+
458
+ private _shouldDisable: boolean = false;
459
+ private afterHandleInput(evt: CustomEvent<AfterHandleInputEvent>) {
460
+ if (evt.detail.args.pointerId === 0) {
461
+ if (evt.detail.args.isDown) {
462
+ if (this._controls && this._eventSystem) {
463
+ this._shouldDisable = this._eventSystem.hasActiveUI;
464
+ }
465
+ }
466
+ else if (!evt.detail.args.isPressed || evt.detail.args.isUp) {
467
+ this._shouldDisable = false;
468
+ }
469
+ }
470
+ }
471
+
472
+
473
+ /** @internal */
474
+ onBeforeRender() {
475
+ if (!this._controls) return;
476
+ if (this._cameraObject !== this.context.mainCamera) {
477
+ this._controls.enabled = false;
478
+ return;
479
+ }
480
+ this._controls.enabled = true;
481
+
482
+ if (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || (this.context.input.getPointerPressed(0) && this.context.input.getPointerPositionDelta(0)?.length() || 0 > .1)) {
483
+ this._inputs += 1;
484
+ }
485
+ if (this._inputs > 0 && this.allowInterrupt) {
486
+ // if a user has disabled rotation but enabled auto rotate we don't want to change it when we receive input
487
+ if (this.enableRotate) {
488
+ this.autoRotate = false;
489
+ }
490
+ this._cameraLerpActive = false;
491
+ this._lookTargetLerpActive = false;
492
+ }
493
+ this._inputs = 0;
494
+
495
+
496
+ if (this.autoTarget) {
497
+ // we want to wait one frame so all matrixWorlds are updated
498
+ // otherwise raycasting will not work correctly
499
+ if (this._didSetTarget++ === 0) {
500
+ const camGo = GameObject.getComponent(this.gameObject, Camera);
501
+ if (camGo && !this.setLookTargetFromConstraint()) {
502
+ if (this.debugLog)
503
+ console.log("NO TARGET");
504
+ const worldPosition = getWorldPosition(camGo.threeCamera);
505
+ // Handle case where the camera is in 0 0 0 of the scene
506
+ // if the look at target is set to the camera position we can't move at all anymore
507
+ const distanceToCenter = Math.max(.01, worldPosition.length());
508
+ const forward = new Vector3(0, 0, -distanceToCenter).applyMatrix4(camGo.threeCamera.matrixWorld);
509
+ if (debug) Gizmos.DrawLine(worldPosition, forward, 0x5555ff, 10)
510
+ this.setLookTargetPosition(forward, true);
511
+ }
512
+ if (!this.setLookTargetFromConstraint()) {
513
+ const opts = new RaycastOptions();
514
+ // center of the screen:
515
+ opts.screenPoint = new Vector2(0, 0);
516
+ opts.lineThreshold = 0.1;
517
+ const hits = this.context.physics.raycast(opts);
518
+ if (hits.length > 0) {
519
+ this.setLookTargetPosition(hits[0].point, true);
520
+ }
521
+ if (debugCameraFit)
522
+ console.log("OrbitControls hits", ...hits);
523
+ }
524
+ }
525
+ }
526
+
527
+ const focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
528
+ if (focusAtPointer) {
529
+ this.setTargetFromRaycast();
530
+ }
531
+
532
+ if (this._lookTargetLerpActive || this._cameraLerpActive || this._fovLerpActive) {
533
+ // lerp the camera
534
+ if (this._cameraLerpActive && this._cameraObject) {
535
+ this._cameraLerp01 += this.context.time.deltaTime / this._cameraLerpDuration;
536
+ if (this._cameraLerp01 >= 1) {
537
+ this._cameraObject.position.copy(this._cameraEndPosition);
538
+ this._cameraLerpActive = false;
539
+ this.dispatchEvent(new CameraTargetReachedEvent(this, "camera"));
540
+ }
541
+ else {
542
+ const t = Mathf.easeInOutCubic(this._cameraLerp01);
543
+ this._cameraObject.position.lerpVectors(this._cameraStartPosition, this._cameraEndPosition, t);
544
+ }
545
+ }
546
+
547
+ // lerp the look target
548
+ if (this._lookTargetLerpActive) {
549
+ this._lookTargetLerp01 += this.context.time.deltaTime / this._lookTargetLerpDuration;
550
+ if (this._lookTargetLerp01 >= 1) {
551
+ this._controls.target.copy(this._lookTargetEndPosition);
552
+ this._lookTargetLerpActive = false;
553
+ this.dispatchEvent(new CameraTargetReachedEvent(this, "lookat"));
554
+ } else {
555
+ const t = Mathf.easeInOutCubic(this._lookTargetLerp01);
556
+ this._controls.target.lerpVectors(this._lookTargetStartPosition, this._lookTargetEndPosition, t);
557
+ }
558
+ }
559
+
560
+ // lerp the fov
561
+ if (this._fovLerpActive && this._cameraObject) {
562
+ const cam = this._cameraObject as PerspectiveCamera;
563
+ this._fovLerp01 += this.context.time.deltaTime / this._fovLerpDuration;
564
+ if (this._fovLerp01 >= 1) {
565
+ cam.fov = this._fovLerpEndValue;
566
+ this._fovLerpActive = false;
567
+ } else {
568
+ const t = Mathf.easeInOutCubic(this._fovLerp01);
569
+ cam.fov = Mathf.lerp(this._fovLerpStartValue, this._fovLerpEndValue, t);
570
+ }
571
+ cam.updateProjectionMatrix();
572
+ }
573
+ }
574
+
575
+
576
+ if (this._controls) {
577
+ if (this.debugLog)
578
+ this._controls.domElement = this.context.renderer.domElement;
579
+ this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some(e => e.used);
580
+ this._controls.keys = this.enableKeys ? defaultKeys : disabledKeys;
581
+ this._controls.autoRotate = this.autoRotate;
582
+ this._controls.autoRotateSpeed = this.autoRotateSpeed;
583
+ this._controls.enableZoom = this.enableZoom;
584
+ this._controls.zoomSpeed = this.zoomSpeed;
585
+ this._controls.zoomToCursor = this.zoomToCursor;
586
+ this._controls.enableDamping = this.enableDamping;
587
+ this._controls.dampingFactor = this.dampingFactor;
588
+ this._controls.enablePan = this.enablePan;
589
+ this._controls.enableRotate = this.enableRotate;
590
+ this._controls.minAzimuthAngle = this.minAzimuthAngle;
591
+ this._controls.maxAzimuthAngle = this.maxAzimuthAngle;
592
+ this._controls.minPolarAngle = this.minPolarAngle;
593
+ this._controls.maxPolarAngle = this.maxPolarAngle;
594
+ // set the min/max zoom if it's not a free cam
595
+ if (!freeCam) {
596
+ if (this._camera?.threeCamera?.type === "PerspectiveCamera") {
597
+ this._controls.minDistance = this.minZoom;
598
+ this._controls.maxDistance = this.maxZoom;
599
+ this._controls.minZoom = 0;
600
+ this._controls.maxZoom = Infinity;
601
+ }
602
+ else {
603
+ this._controls.minDistance = 0;
604
+ this._controls.maxDistance = Infinity;
605
+ this._controls.minZoom = this.minZoom;
606
+ this._controls.maxZoom = this.maxZoom;
607
+ }
608
+ }
609
+
610
+ if (typeof smoothcam === "number" || smoothcam === true) {
611
+ this._controls.enableDamping = true;
612
+ const factor = typeof smoothcam === "number" ? smoothcam : .99;
613
+ this._controls.dampingFactor = Math.max(.001, 1 - Math.min(1, factor));
614
+ }
615
+
616
+ if (!this.allowInterrupt) {
617
+ if (this._lookTargetLerpActive) {
618
+ this._controls.enablePan = false;
619
+ }
620
+ if (this._cameraLerpActive) {
621
+ this._controls.enableRotate = false;
622
+ this._controls.autoRotate = false;
623
+ }
624
+ if (this._lookTargetLerpActive || this._cameraLerpActive) {
625
+ this._controls.enableZoom = false;
626
+ }
627
+ }
628
+
629
+ // this._controls.zoomToCursor = this.zoomToCursor;
630
+ if (!this.context.isInXR) {
631
+ if (!freeCam && this.lookAtConstraint?.locked) this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
632
+ this._controls.update(this.context.time.deltaTime);
633
+
634
+ if (debug) {
635
+ Gizmos.DrawWireSphere(this._controls.target, 0.1, 0x00ff00);
636
+ }
637
+ }
638
+ }
639
+ }
640
+
641
+ private __onPreRender = () => {
642
+
643
+ // We call this only once when the camera becomes active and use the engine pre_render_callbacks because they are run
644
+ // after all scripts have been executed
645
+ const index = this.context.pre_render_callbacks.indexOf(this.__onPreRender);
646
+ if (index >= 0) {
647
+ this.context.pre_render_callbacks.splice(index, 1);
648
+ }
649
+
650
+ if (this.autoFit) {
651
+ // we don't want to autofit again if the component is disabled and re-enabled
652
+ this.autoFit = false;
653
+ this.fitCamera({
654
+ centerCamera: "y",
655
+ immediate: true,
656
+ objects: this.scene.children,
657
+ })
658
+ }
659
+ }
660
+
661
+
662
+ /**
663
+ * Sets camera target position and look direction using a raycast in forward direction of the object.
664
+ *
665
+ * @param source The object to raycast from. If a camera is passed in the camera position will be used as the source.
666
+ * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
667
+ *
668
+ * This is useful for example if you want to align your camera with an object in your scene (or another camera). Simply pass in this other camera object
669
+ * @returns true if the target was set successfully
670
+ */
671
+ public setCameraAndLookTarget(source: Object3D | Camera, immediateOrDuration: number | boolean = false): boolean {
672
+ if (!source) {
673
+ if (isDevEnvironment() || debug) console.warn("[OrbitControls] setCameraAndLookTarget target is null");
674
+ return false;
675
+ }
676
+ if (!(source instanceof Object3D) && !(source instanceof Camera)) {
677
+ if (isDevEnvironment() || debug) console.warn("[OrbitControls] setCameraAndLookTarget target is not an Object3D or Camera");
678
+ return false;
679
+ }
680
+
681
+ if (source instanceof Camera) {
682
+ source = source.gameObject;
683
+ }
684
+ const worldPosition = source.worldPosition;
685
+ const forward = source.worldForward;
686
+
687
+ // The camera render direction is -Z. When a camera is passed in then we'll take the view direction OR the object Z forward direction.
688
+ if (source instanceof Camera3) {
689
+ if (debug) console.debug("[OrbitControls] setCameraAndLookTarget flip forward direction for camera");
690
+ forward.multiplyScalar(-1);
691
+ }
692
+
693
+ const ray = new Ray(worldPosition, forward);
694
+
695
+ if (debug) Gizmos.DrawRay(ray.origin, ray.direction, 0xff0000, 10);
696
+
697
+ if (!this.setTargetFromRaycast(ray, immediateOrDuration)) {
698
+ this.setLookTargetPosition(ray.at(2, getTempVector()), immediateOrDuration);
699
+ }
700
+
701
+ this.setCameraTargetPosition(worldPosition, immediateOrDuration);
702
+ return true;
703
+ }
704
+
705
+ /** Moves the camera to position smoothly.
706
+ * @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
707
+ * @param immediateOrDuration If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
708
+ */
709
+ public setCameraTargetPosition(position?: Object3D | Vector3Like | null, immediateOrDuration: boolean | number = false) {
710
+ if (!position) return;
711
+ if (position instanceof Object3D) {
712
+ position = getWorldPosition(position) as Vector3;
713
+ }
714
+ if (!this._cameraEndPosition) this._cameraEndPosition = new Vector3();
715
+ this._cameraEndPosition.copy(position);
716
+ if (immediateOrDuration === true) {
717
+ this._cameraLerpActive = false;
718
+ if (this._cameraObject) {
719
+ this._cameraObject.position.copy(this._cameraEndPosition);
720
+ }
721
+ }
722
+ else if (this._cameraObject) {
723
+ this._cameraLerpActive = true;
724
+ this._cameraLerp01 = 0;
725
+ this._cameraStartPosition.copy(this._cameraObject?.position);
726
+ if (typeof immediateOrDuration === "number") {
727
+ this._cameraLerpDuration = immediateOrDuration;
728
+ }
729
+ else this._cameraLerpDuration = this.targetLerpDuration;
730
+ }
731
+ }
732
+ // public setCameraTargetRotation(rotation: Vector3 | Euler | Quaternion, immediateOrDuration: boolean | number = false): void {
733
+ // if (!this._cameraObject) return;
734
+
735
+ // if (typeof immediateOrDuration === "boolean") immediateOrDuration = immediateOrDuration ? 0 : this.targetLerpDuration;
736
+
737
+ // const ray = new Ray(this._cameraObject.worldPosition, getTempVector(0, 0, 1));
738
+
739
+ // // if the camera is in the middle of lerping we use the end position for the raycast
740
+ // if (immediateOrDuration > 0 && this._cameraEndPosition && this._cameraLerpActive) {
741
+ // ray.origin = getTempVector(this._cameraEndPosition)
742
+ // }
743
+
744
+ // if (rotation instanceof Vector3) {
745
+ // rotation = new Euler().setFromVector3(rotation);
746
+ // }
747
+ // if (rotation instanceof Euler) {
748
+ // rotation = new Quaternion().setFromEuler(rotation);
749
+ // }
750
+
751
+ // ray.direction.applyQuaternion(rotation);
752
+ // ray.direction.multiplyScalar(-1);
753
+
754
+ // const hits = this.context.physics.raycastFromRay(ray);
755
+
756
+ // if (hits.length > 0) {
757
+ // this.setCameraTargetPosition(hits[0].point, immediateOrDuration);
758
+ // }
759
+ // else {
760
+ // this.setLookTargetPosition(ray.at(2, getTempVector()));
761
+ // }
762
+ // }
763
+
764
+ /** True while the camera position is being lerped */
765
+ get cameraLerpActive() { return this._cameraLerpActive; }
766
+ /** Call to stop camera position lerping */
767
+ public stopCameraLerp() {
768
+ this._cameraLerpActive = false;
769
+ }
770
+
771
+ public setFieldOfView(fov: number | undefined, immediateOrDuration: boolean | number = false) {
772
+ if (!this._controls) return;
773
+ if (typeof fov !== "number") return;
774
+ const cam = this._camera?.threeCamera as PerspectiveCamera;
775
+ if (!cam) return;
776
+ if (immediateOrDuration === true) {
777
+ cam.fov = fov;
778
+ }
779
+ else {
780
+ this._fovLerpActive = true;
781
+ this._fovLerp01 = 0;
782
+ this._fovLerpStartValue = cam.fov;
783
+ this._fovLerpEndValue = fov;
784
+ if (typeof immediateOrDuration === "number") {
785
+ this._fovLerpDuration = immediateOrDuration;
786
+ }
787
+ else this._fovLerpDuration = this.targetLerpDuration;
788
+ }
789
+ }
790
+
791
+ /** Moves the camera look-at target to a position smoothly.
792
+ * @param position The position in world space to move the camera target to. If null the camera will stop lerping to the target.
793
+ * @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
794
+ */
795
+ public setLookTargetPosition(position: Object3D | Vector3Like | null = null, immediateOrDuration: boolean | number = false) {
796
+ if (!this._controls) return;
797
+ if (!position) return
798
+ if (position instanceof Object3D) {
799
+ position = getWorldPosition(position) as Vector3;
800
+ }
801
+ this._lookTargetEndPosition.copy(position);
802
+
803
+ // if a user calls setLookTargetPosition we don't want to perform autoTarget in onBeforeRender (and override whatever the user set here)
804
+ this._didSetTarget++;
805
+
806
+ if (debug) {
807
+ console.warn("OrbitControls: setLookTargetPosition", position, immediateOrDuration);
808
+ Gizmos.DrawWireSphere(this._lookTargetEndPosition, .2, 0xff0000, 2);
809
+ }
810
+
811
+ if (immediateOrDuration === true) {
812
+ this._controls.target.copy(this._lookTargetEndPosition);
813
+ }
814
+ else {
815
+ this._lookTargetLerpActive = true;
816
+ this._lookTargetLerp01 = 0;
817
+ this._lookTargetStartPosition.copy(this._controls.target);
818
+ if (typeof immediateOrDuration === "number") {
819
+ this._lookTargetLerpDuration = immediateOrDuration;
820
+ }
821
+ else this._lookTargetLerpDuration = this.targetLerpDuration;
822
+ }
823
+ }
824
+ /** True while the camera look target is being lerped */
825
+ get lookTargetLerpActive() { return this._lookTargetLerpActive; }
826
+ /** Call to stop camera look target lerping */
827
+ public stopLookTargetLerp() {
828
+ this._lookTargetLerpActive = false;
829
+ }
830
+
831
+ /** Sets the look at target from an assigned lookAtConstraint source by index
832
+ * @param index The index of the source to use
833
+ * @param t The interpolation factor between the current look at target and the new target
834
+ */
835
+ private setLookTargetFromConstraint(index: number = 0, t: number = 1): boolean {
836
+ if (!this._controls) return false;
837
+ if (this.lookAtConstraint?.enabled === false) return false;
838
+ const sources = this.lookAtConstraint?.sources;
839
+ if (sources && sources.length > 0) {
840
+ const target = sources[index];
841
+ if (target) {
842
+ target.getWorldPosition(this._lookTargetEndPosition);
843
+ this.lerpLookTarget(this._lookTargetEndPosition, t);
844
+ return true;
845
+ }
846
+ }
847
+ return false;
848
+ }
849
+
850
+ /** @deprecated use `controls.target.lerp(position, delta)` */
851
+ public lerpTarget(position: Vector3, delta: number) { return this.lerpLookTarget(position, delta); }
852
+
853
+ private lerpLookTarget(position: Vector3, delta: number) {
854
+ if (!this._controls) return;
855
+ if (delta >= 1) this._controls.target.copy(position);
856
+ else this._controls.target.lerp(position, delta);
857
+ }
858
+
859
+ private setTargetFromRaycast(ray?: Ray, immediateOrDuration: number | boolean = false): boolean {
860
+ if (!this.controls) return false;
861
+ const rc = ray ? this.context.physics.raycastFromRay(ray) : this.context.physics.raycast();
862
+ for (const hit of rc) {
863
+ if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
864
+
865
+ const uiComponent = tryGetUIComponent(hit.object);
866
+ if (uiComponent) {
867
+ const canvas = uiComponent.canvas;
868
+ if (canvas?.screenspace) {
869
+ break;
870
+ }
871
+ }
872
+ this.setLookTargetPosition(hit.point, immediateOrDuration);
873
+ return true;
874
+ }
875
+ }
876
+ return false;
877
+ }
878
+
879
+ // Adapted from https://discourse.threejs.org/t/camera-zoom-to-fit-object/936/24
880
+ // Slower but better implementation that takes bones and exact vertex positions into account: https://github.com/google/model-viewer/blob/04e900c5027de8c5306fe1fe9627707f42811b05/packages/model-viewer/src/three-components/ModelScene.ts#L321
881
+ /**
882
+ * Fits the camera to show the objects provided (defaults to the scene if no objects are passed in)
883
+ */
884
+ fitCamera(options?: FitCameraOptions);
885
+ fitCamera(objects?: Object3D | Array<Object3D>, options?: Omit<FitCameraOptions, "objects">);
886
+ fitCamera(objectsOrOptions?: Object3D | Array<Object3D> | FitCameraOptions, options?: FitCameraOptions) {
887
+
888
+ if (this.context.isInXR) {
889
+ // camera fitting in XR is not supported
890
+ return;
891
+ }
892
+
893
+ let objects: Object3D | Array<Object3D> | undefined = undefined;
894
+
895
+ // If the user passed in an array as first argument
896
+ if (Array.isArray(objectsOrOptions)) {
897
+ objects = objectsOrOptions;
898
+ }
899
+ // If the user passed in an object as first argument
900
+ else if (objectsOrOptions && "type" in objectsOrOptions) {
901
+ objects = objectsOrOptions.children;
902
+ }
903
+ // If the user passed in an object as first argument and options as second argument
904
+ else if (objectsOrOptions && typeof objectsOrOptions === "object") {
905
+ if (!(objectsOrOptions instanceof Object3D) && !Array.isArray(objectsOrOptions)) {
906
+ options = objectsOrOptions;
907
+ objects = options.objects;
908
+ }
909
+ }
910
+
911
+ // Ensure objects are setup correctly
912
+ if (objects && !Array.isArray(objects)) {
913
+ objects = objects.children;
914
+ }
915
+
916
+ if (!Array.isArray(objects) || objects && objects.length <= 0) {
917
+ objects = this.context.scene.children;
918
+ }
919
+
920
+ // Make sure there's anything to fit to
921
+ if (!Array.isArray(objects) || objects.length <= 0) {
922
+ console.warn("No objects to fit camera to...");
923
+ return;
924
+ }
925
+
926
+ const camera = this._cameraObject as PerspectiveCamera;
927
+ const controls = this._controls as ThreeOrbitControls | null;
928
+
929
+ if (!camera || !controls) {
930
+ console.warn("No camera or controls found to fit camera to objects...");
931
+ return;
932
+ }
933
+ if (!options) options = {}
934
+ const { immediate = false, centerCamera = "y", cameraNearFar = "auto", fitOffset = 1.1, fov = camera?.fov } = options;
935
+ const size = new Vector3();
936
+ const center = new Vector3();
937
+ // TODO would be much better to calculate the bounds in camera space instead of world space -
938
+ // we would get proper view-dependant fit.
939
+ // Right now it's independent from where the camera is actually looking from,
940
+ // and thus we're just getting some maximum that will work for sure.
941
+ const box = getBoundingBox(objects, undefined, this._camera?.threeCamera?.layers);
942
+ const boxCopy = box.clone();
943
+
944
+ camera.updateMatrixWorld();
945
+ camera.updateProjectionMatrix();
946
+ box.getCenter(center);
947
+
948
+ const box_size = new Vector3();
949
+ box.getSize(box_size);
950
+
951
+ // project this box into camera space
952
+ box.applyMatrix4(camera.matrixWorldInverse);
953
+
954
+ box.getSize(size);
955
+ box.setFromCenterAndSize(center, size);
956
+ if (Number.isNaN(size.x) || Number.isNaN(size.y) || Number.isNaN(size.z)) {
957
+ console.warn("Camera fit size resultet in NaN", camera, box, [...objects]);
958
+ return;
959
+ }
960
+ if (size.length() <= 0.0000000001) {
961
+ if (debugCameraFit) console.warn("Camera fit size is zero", box, [...objects]);
962
+ return;
963
+ }
964
+
965
+ const verticalFov = options.fov || camera.fov;
966
+ const horizontalFov = 2 * Math.atan(Math.tan(verticalFov * Math.PI / 360 / 2) * camera.aspect) / Math.PI * 360;
967
+ const fitHeightDistance = size.y / (2 * Math.atan(Math.PI * verticalFov / 360));
968
+ const fitWidthDistance = size.x / (2 * Math.atan(Math.PI * horizontalFov / 360));
969
+
970
+ const distance = fitOffset * Math.max(fitHeightDistance, fitWidthDistance) + size.z / 2;
971
+
972
+ if (debugCameraFit) {
973
+ console.log("Fit camera to objects", { fitHeightDistance, fitWidthDistance, distance, verticalFov, horizontalFov });
974
+ }
975
+
976
+ this.maxZoom = distance * 10;
977
+ this.minZoom = distance * 0.01;
978
+
979
+ const verticalOffset = 0.05;
980
+
981
+ const lookAt = center.clone();
982
+ lookAt.y -= size.y * verticalOffset;
983
+ this.setLookTargetPosition(lookAt, immediate);
984
+ this.setFieldOfView(options.fov, immediate);
985
+
986
+ if (cameraNearFar == undefined || cameraNearFar == "auto") {
987
+ // Check if the scene has a GroundProjectedEnv and include the scale to the far plane so that it doesnt cut off
988
+ const groundprojection = GameObject.findObjectOfType(GroundProjectedEnv);
989
+ const groundProjectionRadius = groundprojection ? groundprojection.radius : 0;
990
+ const boundsMax = Math.max(box_size.x, box_size.y, box_size.z, groundProjectionRadius);
991
+ // TODO: this doesnt take the Camera component nearClipPlane into account
992
+ camera.near = (distance / 100);
993
+ camera.far = boundsMax + distance * 10;
994
+
995
+ // adjust maxZoom so that the ground projection radius is always inside
996
+ if (groundprojection) {
997
+ this.maxZoom = Math.max(Math.min(this.maxZoom, groundProjectionRadius * 0.5), distance);
998
+ }
999
+ }
1000
+
1001
+ // ensure we're not clipping out of the current zoom level just because we're fitting
1002
+ const currentZoom = controls.getDistance();
1003
+ if (currentZoom < this.minZoom) this.minZoom = currentZoom * 0.9;
1004
+ if (currentZoom > this.maxZoom) this.maxZoom = currentZoom * 1.1;
1005
+
1006
+ camera.updateMatrixWorld();
1007
+ camera.updateProjectionMatrix();
1008
+
1009
+ const cameraWp = getWorldPosition(camera);
1010
+ const direction = center.clone();
1011
+ direction.sub(cameraWp);
1012
+ if (centerCamera === "y")
1013
+ direction.y = 0;
1014
+ direction.normalize();
1015
+ direction.multiplyScalar(distance);
1016
+ if (centerCamera === "y")
1017
+ direction.y += -verticalOffset * 4 * distance;
1018
+
1019
+ let cameraLocalPosition = center.clone().sub(direction);
1020
+ if (camera.parent) {
1021
+ cameraLocalPosition = camera.parent.worldToLocal(cameraLocalPosition);
1022
+ }
1023
+ this.setCameraTargetPosition(cameraLocalPosition, immediate);
1024
+
1025
+ if (debugCameraFit || options.debug) {
1026
+ Gizmos.DrawWireBox3(box, 0xffff33, 10);
1027
+ Gizmos.DrawWireBox3(boxCopy, 0x00ff00, 10);
1028
+
1029
+ if (!this._haveAttachedKeyboardEvents && debugCameraFit) {
1030
+ this._haveAttachedKeyboardEvents = true;
1031
+ document.body.addEventListener("keydown", (e) => {
1032
+ if (e.code === "KeyF") {
1033
+ // random fov for easier debugging of fov-based fitting
1034
+ let fov: number | undefined = undefined;
1035
+ if (this._cameraObject instanceof PerspectiveCamera) fov = (Math.random() * Math.random()) * 170 + 10;
1036
+ this.fitCamera({ objects, fitOffset, immediate: false, fov });
1037
+ }
1038
+ if (e.code === "KeyV") {
1039
+ if (this._cameraObject instanceof PerspectiveCamera) this._cameraObject.fov = 60;
1040
+ }
1041
+ });
1042
+ }
1043
+ }
1044
+
1045
+ this.onBeforeRender();
1046
+ // controls.update(); // this is not enough when calling fitCamera({immediate:true}) in an interval
1047
+ }
1048
+
1049
+ private _haveAttachedKeyboardEvents: boolean = false;
1050
+ }
1051
+
1052
+
1053
+ /**
1054
+ * Options for fitting the camera to the scene. Used in {@link OrbitControls.fitCamera}
1055
+ */
1056
+ declare type FitCameraOptions = {
1057
+ /** When enabled debug rendering will be shown */
1058
+ debug?: boolean,
1059
+ /**
1060
+ * The objects to fit the camera to. If not provided the scene children will be used
1061
+ */
1062
+ objects?: Object3D[] | Object3D;
1063
+ /** Fit offset: A factor to multiply the distance to the objects by
1064
+ * @default 1.1
1065
+ */
1066
+ fitOffset?: number,
1067
+ /** If true the camera will move immediately to the new position, otherwise it will lerp
1068
+ * @default false
1069
+ */
1070
+ immediate?: boolean,
1071
+ /** If set to "y" the camera will be centered in the y axis */
1072
+ centerCamera?: "none" | "y",
1073
+ cameraNearFar?: "keep" | "auto",
1074
+ fov?: number,
1075
1075
  }