@needle-tools/engine 4.7.0 → 4.7.2-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3782 -3778
- package/LICENSE.md +10 -10
- package/README.md +64 -64
- package/components.needle.json +1 -1
- package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
- package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
- package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
- package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
- package/dist/{needle-engine.bundle-BFsiOavn.min.js → needle-engine.bundle-BhDF-YSv.min.js} +107 -107
- package/dist/{needle-engine.bundle-BxOXkBoQ.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +114 -114
- package/dist/{needle-engine.bundle-BodidWhS.js → needle-engine.bundle-gp00DTS4.js} +2932 -2920
- package/dist/needle-engine.d.ts +129 -130
- package/dist/needle-engine.js +4 -4
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
- package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
- package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
- package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
- package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
- package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
- package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
- package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
- package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
- package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
- package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
- package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
- package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
- package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
- package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
- package/lib/asap/needle-asap.d.ts +1 -1
- package/lib/asap/needle-asap.js +95 -95
- package/lib/asap/sessiongranted.d.ts +3 -3
- package/lib/asap/sessiongranted.js +65 -65
- package/lib/asap/utils.d.ts +1 -1
- package/lib/asap/utils.js +3 -3
- package/lib/engine/analytics/index.d.ts +6 -6
- package/lib/engine/analytics/index.js +12 -12
- package/lib/engine/analytics/lcp.d.ts +3 -3
- package/lib/engine/analytics/lcp.js +34 -34
- package/lib/engine/api.d.ts +82 -82
- package/lib/engine/api.js +81 -81
- package/lib/engine/assets/index.d.ts +11 -11
- package/lib/engine/assets/index.js +47 -47
- package/lib/engine/assets/static.d.ts +1 -1
- package/lib/engine/assets/static.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +300 -300
- package/lib/engine/debug/debug.d.ts +15 -15
- package/lib/engine/debug/debug.js +44 -44
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +307 -307
- package/lib/engine/debug/debug_overlay.d.ts +22 -22
- package/lib/engine/debug/debug_overlay.js +316 -316
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
- package/lib/engine/debug/debug_spatial_console.js +390 -390
- package/lib/engine/debug/index.d.ts +2 -2
- package/lib/engine/debug/index.js +2 -2
- package/lib/engine/engine_addressables.d.ts +164 -166
- package/lib/engine/engine_addressables.js +601 -608
- package/lib/engine/engine_addressables.js.map +1 -1
- package/lib/engine/engine_animation.d.ts +43 -43
- package/lib/engine/engine_animation.js +133 -133
- package/lib/engine/engine_application.d.ts +45 -45
- package/lib/engine/engine_application.js +104 -104
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +346 -346
- package/lib/engine/engine_audio.d.ts +4 -4
- package/lib/engine/engine_audio.js +23 -23
- package/lib/engine/engine_camera.d.ts +13 -13
- package/lib/engine/engine_camera.js +30 -30
- package/lib/engine/engine_components.d.ts +110 -110
- package/lib/engine/engine_components.js +374 -374
- package/lib/engine/engine_components_internal.d.ts +9 -9
- package/lib/engine/engine_components_internal.js +36 -36
- package/lib/engine/engine_constants.d.ts +10 -10
- package/lib/engine/engine_constants.js +41 -41
- package/lib/engine/engine_context.d.ts +475 -475
- package/lib/engine/engine_context.js +1673 -1673
- package/lib/engine/engine_context_registry.d.ts +71 -71
- package/lib/engine/engine_context_registry.js +117 -117
- package/lib/engine/engine_coroutine.d.ts +35 -35
- package/lib/engine/engine_coroutine.js +52 -52
- package/lib/engine/engine_create_objects.d.ts +119 -119
- package/lib/engine/engine_create_objects.js +320 -320
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +21 -21
- package/lib/engine/engine_editor-sync.js +4 -4
- package/lib/engine/engine_fileloader.d.ts +2 -2
- package/lib/engine/engine_fileloader.js +8 -8
- package/lib/engine/engine_gameobject.d.ts +68 -68
- package/lib/engine/engine_gameobject.js +619 -619
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +149 -149
- package/lib/engine/engine_gizmos.js +530 -530
- package/lib/engine/engine_gltf.d.ts +12 -12
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
- package/lib/engine/engine_gltf_builtin_components.js +341 -341
- package/lib/engine/engine_hot_reload.d.ts +8 -8
- package/lib/engine/engine_hot_reload.js +197 -197
- package/lib/engine/engine_input.d.ts +362 -362
- package/lib/engine/engine_input.js +1294 -1294
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +19 -19
- package/lib/engine/engine_instancing.js +39 -39
- package/lib/engine/engine_license.d.ts +11 -11
- package/lib/engine/engine_license.js +369 -369
- package/lib/engine/engine_lifecycle_api.d.ts +83 -83
- package/lib/engine/engine_lifecycle_api.js +106 -106
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
- package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +101 -91
- package/lib/engine/engine_lightdata.js.map +1 -1
- package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
- package/lib/engine/engine_loaders.callbacks.js +86 -86
- package/lib/engine/engine_loaders.d.ts +48 -48
- package/lib/engine/engine_loaders.gltf.d.ts +13 -13
- package/lib/engine/engine_loaders.gltf.js +62 -62
- package/lib/engine/engine_loaders.js +337 -337
- package/lib/engine/engine_lods.d.ts +35 -31
- package/lib/engine/engine_lods.js +160 -146
- package/lib/engine/engine_lods.js.map +1 -1
- package/lib/engine/engine_mainloop_utils.d.ts +32 -32
- package/lib/engine/engine_mainloop_utils.js +466 -466
- package/lib/engine/engine_math.d.ts +114 -114
- package/lib/engine/engine_math.js +247 -247
- package/lib/engine/engine_modules.d.ts +36 -36
- package/lib/engine/engine_modules.js +85 -85
- package/lib/engine/engine_networking.d.ts +260 -260
- package/lib/engine/engine_networking.js +764 -764
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +310 -310
- package/lib/engine/engine_networking_blob.d.ts +48 -48
- package/lib/engine/engine_networking_blob.js +228 -228
- package/lib/engine/engine_networking_files.d.ts +35 -35
- package/lib/engine/engine_networking_files.js +172 -172
- package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
- package/lib/engine/engine_networking_files_default_components.js +42 -42
- package/lib/engine/engine_networking_instantiate.d.ts +100 -100
- package/lib/engine/engine_networking_instantiate.js +345 -345
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +123 -123
- package/lib/engine/engine_networking_streams.js +645 -645
- package/lib/engine/engine_networking_types.d.ts +22 -22
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_networking_websocket.d.ts +1 -1
- package/lib/engine/engine_networking_websocket.js +2 -2
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +152 -152
- package/lib/engine/engine_physics.js +645 -645
- package/lib/engine/engine_physics.types.d.ts +40 -40
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +147 -147
- package/lib/engine/engine_physics_rapier.js +1433 -1433
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +71 -71
- package/lib/engine/engine_scenelighting.js +226 -226
- package/lib/engine/engine_serialization.d.ts +3 -3
- package/lib/engine/engine_serialization.js +3 -3
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
- package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
- package/lib/engine/engine_serialization_core.d.ts +94 -94
- package/lib/engine/engine_serialization_core.js +607 -607
- package/lib/engine/engine_serialization_decorator.d.ts +23 -23
- package/lib/engine/engine_serialization_decorator.js +66 -66
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +53 -53
- package/lib/engine/engine_shaders.js +252 -252
- package/lib/engine/engine_shims.d.ts +4 -4
- package/lib/engine/engine_shims.js +24 -24
- package/lib/engine/engine_test_utils.d.ts +39 -39
- package/lib/engine/engine_test_utils.js +83 -83
- package/lib/engine/engine_texture.d.ts +28 -28
- package/lib/engine/engine_texture.js +64 -64
- package/lib/engine/engine_three_utils.d.ts +204 -204
- package/lib/engine/engine_three_utils.js +788 -788
- package/lib/engine/engine_time.d.ts +51 -51
- package/lib/engine/engine_time.js +82 -82
- package/lib/engine/engine_time_utils.d.ts +88 -88
- package/lib/engine/engine_time_utils.js +215 -215
- package/lib/engine/engine_tonemapping.d.ts +6 -6
- package/lib/engine/engine_tonemapping.js +197 -197
- package/lib/engine/engine_types.d.ts +578 -578
- package/lib/engine/engine_types.js +95 -95
- package/lib/engine/engine_typestore.d.ts +28 -28
- package/lib/engine/engine_typestore.js +55 -55
- package/lib/engine/engine_util_decorator.d.ts +13 -13
- package/lib/engine/engine_util_decorator.js +116 -116
- package/lib/engine/engine_utils.d.ts +248 -248
- package/lib/engine/engine_utils.js +1012 -1012
- package/lib/engine/engine_utils_format.d.ts +24 -24
- package/lib/engine/engine_utils_format.js +239 -239
- package/lib/engine/engine_utils_screenshot.d.ts +159 -159
- package/lib/engine/engine_utils_screenshot.js +522 -522
- package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
- package/lib/engine/engine_utils_screenshot.xr.js +90 -90
- package/lib/engine/engine_xr.d.ts +1 -1
- package/lib/engine/engine_xr.js +1 -1
- package/lib/engine/export/gltf/Writers.d.ts +19 -19
- package/lib/engine/export/gltf/Writers.js +24 -24
- package/lib/engine/export/gltf/index.d.ts +11 -11
- package/lib/engine/export/gltf/index.js +123 -123
- package/lib/engine/export/index.d.ts +2 -2
- package/lib/engine/export/index.js +2 -2
- package/lib/engine/export/state.d.ts +7 -7
- package/lib/engine/export/state.js +17 -17
- package/lib/engine/export/utils.d.ts +2 -2
- package/lib/engine/export/utils.js +7 -7
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
- package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
- package/lib/engine/extensions/NEEDLE_components.js +220 -220
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
- package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +12 -12
- package/lib/engine/extensions/extension_utils.js +152 -152
- package/lib/engine/extensions/extensions.d.ts +32 -32
- package/lib/engine/extensions/extensions.js +107 -107
- package/lib/engine/extensions/index.d.ts +6 -6
- package/lib/engine/extensions/index.js +6 -6
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +65 -65
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +39 -39
- package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
- package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
- package/lib/engine/js-extensions/Layers.d.ts +6 -6
- package/lib/engine/js-extensions/Layers.js +22 -22
- package/lib/engine/js-extensions/Object3D.d.ts +120 -120
- package/lib/engine/js-extensions/Object3D.js +136 -136
- package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
- package/lib/engine/js-extensions/RGBAColor.js +111 -111
- package/lib/engine/js-extensions/Vector.d.ts +3 -3
- package/lib/engine/js-extensions/Vector.js +13 -13
- package/lib/engine/js-extensions/index.d.ts +5 -5
- package/lib/engine/js-extensions/index.js +5 -5
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
- package/lib/engine/webcomponents/WebXRButtons.js +230 -230
- package/lib/engine/webcomponents/api.d.ts +5 -5
- package/lib/engine/webcomponents/api.js +4 -4
- package/lib/engine/webcomponents/buttons.d.ts +51 -51
- package/lib/engine/webcomponents/buttons.js +264 -264
- package/lib/engine/webcomponents/fonts.d.ts +9 -9
- package/lib/engine/webcomponents/fonts.js +32 -32
- package/lib/engine/webcomponents/icons.d.ts +9 -9
- package/lib/engine/webcomponents/icons.js +52 -52
- package/lib/engine/webcomponents/index.d.ts +1 -1
- package/lib/engine/webcomponents/index.js +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +10 -10
- package/lib/engine/webcomponents/logo-element.js +67 -67
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
- package/lib/engine/webcomponents/needle-button.d.ts +34 -34
- package/lib/engine/webcomponents/needle-button.js +161 -161
- package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
- package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
- package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
- package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
- package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
- package/lib/engine/webcomponents/needle-engine.js +821 -821
- package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
- package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
- package/lib/engine/xr/NeedleXRController.d.ts +313 -313
- package/lib/engine/xr/NeedleXRController.js +1007 -1007
- package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
- package/lib/engine/xr/NeedleXRSession.js +1463 -1463
- package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
- package/lib/engine/xr/NeedleXRSync.js +188 -188
- package/lib/engine/xr/SceneTransition.d.ts +18 -18
- package/lib/engine/xr/SceneTransition.js +69 -69
- package/lib/engine/xr/TempXRContext.d.ts +34 -34
- package/lib/engine/xr/TempXRContext.js +187 -187
- package/lib/engine/xr/XRRig.d.ts +7 -7
- package/lib/engine/xr/XRRig.js +1 -1
- package/lib/engine/xr/api.d.ts +6 -6
- package/lib/engine/xr/api.js +6 -6
- package/lib/engine/xr/events.d.ts +66 -66
- package/lib/engine/xr/events.js +93 -93
- package/lib/engine/xr/internal.d.ts +12 -12
- package/lib/engine/xr/internal.js +25 -25
- package/lib/engine/xr/usdz.d.ts +12 -12
- package/lib/engine/xr/usdz.js +29 -29
- package/lib/engine/xr/utils.d.ts +11 -11
- package/lib/engine/xr/utils.js +34 -34
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +156 -156
- package/lib/engine-components/Animation.js +508 -508
- package/lib/engine-components/AnimationCurve.d.ts +40 -40
- package/lib/engine-components/AnimationCurve.js +159 -159
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +27 -27
- package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
- package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
- package/lib/engine-components/Animator.d.ts +217 -217
- package/lib/engine-components/Animator.js +354 -354
- package/lib/engine-components/AnimatorController.d.ts +227 -227
- package/lib/engine-components/AnimatorController.js +1152 -1152
- package/lib/engine-components/AudioListener.d.ts +33 -33
- package/lib/engine-components/AudioListener.js +86 -86
- package/lib/engine-components/AudioSource.d.ts +217 -217
- package/lib/engine-components/AudioSource.js +635 -635
- package/lib/engine-components/AvatarLoader.d.ts +80 -80
- package/lib/engine-components/AvatarLoader.js +231 -231
- package/lib/engine-components/AxesHelper.d.ts +32 -32
- package/lib/engine-components/AxesHelper.js +67 -67
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxCollider.d.ts +2 -2
- package/lib/engine-components/BoxCollider.js +2 -2
- package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
- package/lib/engine-components/BoxHelperComponent.js +102 -102
- package/lib/engine-components/Camera.d.ts +231 -231
- package/lib/engine-components/Camera.js +700 -700
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +123 -123
- package/lib/engine-components/CharacterController.d.ts +55 -55
- package/lib/engine-components/CharacterController.js +236 -236
- package/lib/engine-components/Collider.d.ts +188 -188
- package/lib/engine-components/Collider.js +369 -369
- package/lib/engine-components/Component.d.ts +792 -792
- package/lib/engine-components/Component.js +920 -920
- package/lib/engine-components/ContactShadows.d.ts +94 -94
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import { disposeObjectResources } from "../../engine/engine_assetdatabase.js";
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11
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-
import { destroy } from "../../engine/engine_gameobject.js";
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12
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-
import { Gizmos } from "../../engine/engine_gizmos.js";
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13
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import { serializable } from "../../engine/engine_serialization.js";
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14
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-
import { setVisibleInCustomShadowRendering } from "../../engine/engine_three_utils.js";
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15
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import { getParam } from "../../engine/engine_utils.js";
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16
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import { MeshCollider } from "../Collider.js";
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17
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import { Behaviour, GameObject } from "../Component.js";
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18
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const debug = getParam("debugplanetracking");
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19
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/**
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20
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* Use this component to track planes and meshes in the real world when in immersive-ar (e.g. on Oculus Quest).
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21
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* @category XR
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22
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* @group Components
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23
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*/
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24
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export class WebXRPlaneTracking extends Behaviour {
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25
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/**
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26
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* Optional: if assigned it will be instantiated per tracked plane/tracked mesh.
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27
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* If not assigned a simple mesh will be used. Use `occluder` to create occlusion meshes that don't render color but only depth.
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28
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*/
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29
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dataTemplate;
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30
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/**
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31
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* If true an occluder material will be applied to the tracked planes/meshes.
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32
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* Note: this will only be applied if dataTemplate is not assigned
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33
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*/
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34
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occluder = true;
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35
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/**
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36
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* If true the system will try to initiate room capture if no planes are detected.
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37
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*/
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38
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initiateRoomCaptureIfNoData = true;
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39
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/**
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40
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* If true plane tracking will be enabled
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41
|
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*/
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42
|
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usePlaneData = true;
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43
|
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/**
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44
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* If true mesh tracking will be enabled
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45
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*/
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46
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useMeshData = true;
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47
|
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/** when enabled mesh or plane tracking will also be used in VR */
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48
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runInVR = true;
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49
|
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/**
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50
|
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* Returns all tracked planes
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51
|
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*/
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52
|
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get trackedPlanes() { return this._allPlanes.values(); }
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53
|
-
get trackedMeshes() { return this._allMeshes.values(); }
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54
|
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/** @internal */
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55
|
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onBeforeXR(_mode, args) {
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56
|
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if (_mode === "immersive-vr" && !this.runInVR)
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57
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-
return;
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58
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args.optionalFeatures = args.optionalFeatures || [];
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59
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if (this.usePlaneData && !args.optionalFeatures.includes("plane-detection"))
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60
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args.optionalFeatures.push("plane-detection");
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61
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if (this.useMeshData && !args.optionalFeatures.includes("mesh-detection"))
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62
|
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args.optionalFeatures.push("mesh-detection");
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63
|
-
}
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64
|
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/** @internal */
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65
|
-
onEnterXR(_evt) {
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66
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// remove all previously added data from the scene again
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67
|
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for (const data of this._allPlanes.keys()) {
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68
|
-
this.removeData(data, this._allPlanes);
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69
|
-
}
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70
|
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for (const data of this._allMeshes.keys()) {
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71
|
-
this.removeData(data, this._allMeshes);
|
|
72
|
-
}
|
|
73
|
-
}
|
|
74
|
-
onLeaveXR(_args) {
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75
|
-
for (const data of this._allPlanes.keys()) {
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76
|
-
this.removeData(data, this._allPlanes);
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77
|
-
}
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78
|
-
for (const data of this._allMeshes.keys()) {
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79
|
-
this.removeData(data, this._allMeshes);
|
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80
|
-
}
|
|
81
|
-
}
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|
82
|
-
/** @internal */
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83
|
-
onUpdateXR(args) {
|
|
84
|
-
if (!this.runInVR && args.xr.isVR)
|
|
85
|
-
return;
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|
86
|
-
// parenting tracked planes to the XR rig ensures that they synced with the real-world user data;
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87
|
-
// otherwise they would "swim away" when the user rotates / moves / teleports and so on.
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88
|
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// There may be cases where we want that! E.g. a user walks around on their own table in castle builder
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|
89
|
-
const rig = args.xr.rig;
|
|
90
|
-
if (!rig) {
|
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91
|
-
console.warn("No XR rig found, cannot parent tracked planes to it");
|
|
92
|
-
return;
|
|
93
|
-
}
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|
94
|
-
const frame = args.xr.frame;
|
|
95
|
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const renderer = this.context.renderer;
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|
96
|
-
const referenceSpace = renderer.xr.getReferenceSpace();
|
|
97
|
-
if (!referenceSpace)
|
|
98
|
-
return;
|
|
99
|
-
const planes = frame.detectedPlanes;
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|
100
|
-
const meshes = frame.detectedMeshes;
|
|
101
|
-
const hasAnyPlanes = planes !== undefined && planes.size > 0;
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102
|
-
const hasAnyMeshes = meshes !== undefined && meshes.size > 0;
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103
|
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// When no planes are found and we haven't already run the coroutine,
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104
|
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// we start it and then wait for 2s before opening the settings.
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|
105
|
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// This only works on Quest through a magic method on the frame,
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106
|
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// see https://developer.oculus.com/documentation/web/webxr-mixed-reality/#:~:text=Because%20few%20people,once%20per%20session.
|
|
107
|
-
if (this.initiateRoomCaptureIfNoData) {
|
|
108
|
-
if (!hasAnyPlanes && !hasAnyMeshes && this.firstTimeNoPlanesDetected < -10)
|
|
109
|
-
this.firstTimeNoPlanesDetected = Date.now();
|
|
110
|
-
if (hasAnyPlanes || hasAnyMeshes)
|
|
111
|
-
this.firstTimeNoPlanesDetected = -1; // we're done
|
|
112
|
-
if (this.firstTimeNoPlanesDetected > 0 && Date.now() - this.firstTimeNoPlanesDetected > 2500) {
|
|
113
|
-
if ("initiateRoomCapture" in frame.session) {
|
|
114
|
-
//@ts-ignore
|
|
115
|
-
frame.session.initiateRoomCapture();
|
|
116
|
-
this.firstTimeNoPlanesDetected = -1; // we're done
|
|
117
|
-
}
|
|
118
|
-
}
|
|
119
|
-
}
|
|
120
|
-
if (planes !== undefined)
|
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121
|
-
this.processFrameData(args.xr, rig.gameObject, frame, planes, this._allPlanes);
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|
122
|
-
if (meshes !== undefined)
|
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123
|
-
this.processFrameData(args.xr, rig.gameObject, frame, meshes, this._allMeshes);
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|
124
|
-
if (debug) {
|
|
125
|
-
const camPos = this.context.mainCameraComponent.gameObject.worldPosition;
|
|
126
|
-
// for each plane we have, draw a label at the bbox center
|
|
127
|
-
for (const plane of this._allPlanes.values()) {
|
|
128
|
-
if (!plane.mesh || !plane.mesh.visible)
|
|
129
|
-
continue;
|
|
130
|
-
this.bounds.makeEmpty();
|
|
131
|
-
plane.mesh.traverse(x => {
|
|
132
|
-
if (!(x instanceof Mesh))
|
|
133
|
-
return;
|
|
134
|
-
this.bounds.expandByObject(x);
|
|
135
|
-
});
|
|
136
|
-
this.bounds.getCenter(this.center);
|
|
137
|
-
this.labelOffset.copy(camPos).sub(this.center).normalize().multiplyScalar(0.1);
|
|
138
|
-
Gizmos.DrawLabel(this.center.add(this.labelOffset), (plane.xrData.semanticLabel || "plane").toUpperCase() + "\n" +
|
|
139
|
-
plane.xrData.lastChangedTime.toFixed(2), 0.02);
|
|
140
|
-
}
|
|
141
|
-
}
|
|
142
|
-
}
|
|
143
|
-
bounds = new Box3();
|
|
144
|
-
center = new Vector3();
|
|
145
|
-
labelOffset = new Vector3();
|
|
146
|
-
removeData(data, _all) {
|
|
147
|
-
const dataContext = _all.get(data);
|
|
148
|
-
if (!dataContext)
|
|
149
|
-
return;
|
|
150
|
-
_all.delete(data);
|
|
151
|
-
if (debug)
|
|
152
|
-
console.log("Plane no longer tracked, id=" + dataContext.id);
|
|
153
|
-
if (dataContext.mesh) {
|
|
154
|
-
dataContext.mesh.removeFromParent();
|
|
155
|
-
dataContext.mesh.traverse(x => {
|
|
156
|
-
const nc = x.userData["normalsHelper"];
|
|
157
|
-
if (nc) {
|
|
158
|
-
nc.dispose();
|
|
159
|
-
nc.removeFromParent();
|
|
160
|
-
}
|
|
161
|
-
else if (debug) {
|
|
162
|
-
console.warn("No normals helper found for mesh", dataContext.mesh);
|
|
163
|
-
}
|
|
164
|
-
});
|
|
165
|
-
destroy(dataContext.mesh, true, true);
|
|
166
|
-
}
|
|
167
|
-
const evt = new CustomEvent("plane-tracking", {
|
|
168
|
-
detail: {
|
|
169
|
-
type: "plane-removed",
|
|
170
|
-
context: dataContext
|
|
171
|
-
}
|
|
172
|
-
});
|
|
173
|
-
this.dispatchEvent(evt);
|
|
174
|
-
}
|
|
175
|
-
_dataId = 1;
|
|
176
|
-
_allPlanes = new Map();
|
|
177
|
-
_allMeshes = new Map();
|
|
178
|
-
firstTimeNoPlanesDetected = -100;
|
|
179
|
-
makeOccluder = (mesh, m, force = false) => {
|
|
180
|
-
if (!m)
|
|
181
|
-
return;
|
|
182
|
-
if (m instanceof Array) {
|
|
183
|
-
for (const m0 of m)
|
|
184
|
-
this.makeOccluder(mesh, m0, force);
|
|
185
|
-
return;
|
|
186
|
-
}
|
|
187
|
-
if (!force && !m.name.toLowerCase().includes("occlu"))
|
|
188
|
-
return;
|
|
189
|
-
m.colorWrite = false;
|
|
190
|
-
m.depthTest = true;
|
|
191
|
-
m.depthWrite = true;
|
|
192
|
-
m.transparent = false;
|
|
193
|
-
m.polygonOffset = true;
|
|
194
|
-
// positive values are below
|
|
195
|
-
m.polygonOffsetFactor = 1;
|
|
196
|
-
m.polygonOffsetUnits = .1;
|
|
197
|
-
mesh.renderOrder = -1000;
|
|
198
|
-
};
|
|
199
|
-
processFrameData(_xr, rig, frame, detected, _all) {
|
|
200
|
-
const renderer = this.context.renderer;
|
|
201
|
-
const referenceSpace = renderer.xr.getReferenceSpace();
|
|
202
|
-
if (!referenceSpace)
|
|
203
|
-
return;
|
|
204
|
-
for (const data of _all.keys()) {
|
|
205
|
-
if (!detected.has(data)) {
|
|
206
|
-
this.removeData(data, _all);
|
|
207
|
-
}
|
|
208
|
-
}
|
|
209
|
-
for (const data of detected) {
|
|
210
|
-
const space = "planeSpace" in data ? data.planeSpace
|
|
211
|
-
: ("meshSpace" in data ? data.meshSpace
|
|
212
|
-
: undefined);
|
|
213
|
-
if (!space)
|
|
214
|
-
continue;
|
|
215
|
-
const planePose = frame.getPose(space, referenceSpace);
|
|
216
|
-
let planeMesh;
|
|
217
|
-
// If the plane already existed just update it
|
|
218
|
-
if (_all.has(data)) {
|
|
219
|
-
const planeContext = _all.get(data);
|
|
220
|
-
planeMesh = planeContext.mesh;
|
|
221
|
-
if (planeContext.timestamp < data.lastChangedTime) {
|
|
222
|
-
planeContext.timestamp = data.lastChangedTime;
|
|
223
|
-
// console.log("last change for ID", planeContext.id, planeContext.timestamp, data);
|
|
224
|
-
// Update the mesh geometry
|
|
225
|
-
if (planeContext.mesh) {
|
|
226
|
-
const geometry = this.createGeometry(data);
|
|
227
|
-
if (planeContext.mesh instanceof Mesh) {
|
|
228
|
-
planeContext.mesh.geometry.dispose();
|
|
229
|
-
planeContext.mesh.geometry = geometry;
|
|
230
|
-
this.makeOccluder(planeContext.mesh, planeContext.mesh.material);
|
|
231
|
-
}
|
|
232
|
-
else if (planeContext.mesh instanceof Group) {
|
|
233
|
-
for (const ch of planeContext.mesh.children) {
|
|
234
|
-
if (ch instanceof Mesh) {
|
|
235
|
-
ch.geometry.dispose();
|
|
236
|
-
ch.geometry = geometry;
|
|
237
|
-
this.makeOccluder(ch, ch.material);
|
|
238
|
-
}
|
|
239
|
-
}
|
|
240
|
-
}
|
|
241
|
-
// Update the mesh collider if it exists
|
|
242
|
-
if (planeContext.collider) {
|
|
243
|
-
const mesh = planeContext.mesh;
|
|
244
|
-
planeContext.collider.sharedMesh = mesh;
|
|
245
|
-
planeContext.collider.convex = this.checkIfContextShouldBeConvex(mesh, planeContext.xrData);
|
|
246
|
-
planeContext.collider.onDisable();
|
|
247
|
-
planeContext.collider.onEnable();
|
|
248
|
-
}
|
|
249
|
-
if (debug) {
|
|
250
|
-
console.log("Plane updated, id=" + planeContext.id, planeContext);
|
|
251
|
-
planeContext.mesh.traverse(x => {
|
|
252
|
-
if (!(x instanceof Mesh))
|
|
253
|
-
return;
|
|
254
|
-
const nh = x.userData["normalsHelper"];
|
|
255
|
-
if (!nh)
|
|
256
|
-
return;
|
|
257
|
-
// console.log("found normals helper, updating it now...");
|
|
258
|
-
nh.update();
|
|
259
|
-
});
|
|
260
|
-
}
|
|
261
|
-
}
|
|
262
|
-
const evt = new CustomEvent("plane-tracking", {
|
|
263
|
-
detail: {
|
|
264
|
-
type: "plane-updated",
|
|
265
|
-
context: planeContext
|
|
266
|
-
}
|
|
267
|
-
});
|
|
268
|
-
this.dispatchEvent(evt);
|
|
269
|
-
}
|
|
270
|
-
}
|
|
271
|
-
// Otherwise we create a new plane instance
|
|
272
|
-
else {
|
|
273
|
-
// if we don't have any template assigned we just use a simple mesh object
|
|
274
|
-
if (!this.dataTemplate) {
|
|
275
|
-
const mesh = new Mesh();
|
|
276
|
-
if (debug)
|
|
277
|
-
mesh.material = new MeshNormalMaterial();
|
|
278
|
-
else if (this.occluder) {
|
|
279
|
-
mesh.material = new MeshBasicMaterial();
|
|
280
|
-
this.makeOccluder(mesh, mesh.material, true);
|
|
281
|
-
}
|
|
282
|
-
else {
|
|
283
|
-
mesh.material = new MeshBasicMaterial({ wireframe: true, opacity: .5, transparent: true, color: 0x333333 });
|
|
284
|
-
}
|
|
285
|
-
this.dataTemplate = new AssetReference("", "", mesh);
|
|
286
|
-
}
|
|
287
|
-
if (!this.dataTemplate.asset) {
|
|
288
|
-
this.dataTemplate.loadAssetAsync();
|
|
289
|
-
}
|
|
290
|
-
else {
|
|
291
|
-
// Create instance
|
|
292
|
-
const newPlane = GameObject.instantiate(this.dataTemplate.asset);
|
|
293
|
-
newPlane.name = "xr-tracked-plane";
|
|
294
|
-
planeMesh = newPlane;
|
|
295
|
-
setVisibleInCustomShadowRendering(newPlane, false);
|
|
296
|
-
if (newPlane instanceof Mesh) {
|
|
297
|
-
disposeObjectResources(newPlane.geometry);
|
|
298
|
-
newPlane.geometry = this.createGeometry(data);
|
|
299
|
-
this.makeOccluder(newPlane, newPlane.material, this.occluder && !this.dataTemplate);
|
|
300
|
-
}
|
|
301
|
-
else if (newPlane instanceof Group) {
|
|
302
|
-
// We want to process only one level of children on purpose here
|
|
303
|
-
for (const ch of newPlane.children) {
|
|
304
|
-
if (ch instanceof Mesh) {
|
|
305
|
-
disposeObjectResources(ch.geometry);
|
|
306
|
-
ch.geometry = this.createGeometry(data);
|
|
307
|
-
this.makeOccluder(ch, ch.material, this.occluder && !this.dataTemplate);
|
|
308
|
-
}
|
|
309
|
-
}
|
|
310
|
-
}
|
|
311
|
-
const mc = newPlane.getComponent(MeshCollider);
|
|
312
|
-
if (mc) {
|
|
313
|
-
const mesh = newPlane;
|
|
314
|
-
mc.sharedMesh = mesh;
|
|
315
|
-
mc.convex = this.checkIfContextShouldBeConvex(mesh, data);
|
|
316
|
-
mc.onDisable();
|
|
317
|
-
mc.onEnable();
|
|
318
|
-
}
|
|
319
|
-
// doesn't seem to work as MeshCollider doesn't have a clear way to refresh itself
|
|
320
|
-
// after the geometry has changed
|
|
321
|
-
// newPlane.getComponent(MeshCollider)!.sharedMesh = newPlane as unknown as Mesh;
|
|
322
|
-
newPlane.matrixAutoUpdate = false;
|
|
323
|
-
newPlane.matrixWorldNeedsUpdate = true; // force update of rendering settings and so on
|
|
324
|
-
// TODO: in VR this has issues when the rig is moved
|
|
325
|
-
// newPlane.matrixWorld.multiply(rig.matrix.invert());
|
|
326
|
-
// this.context.scene.add(newPlane);
|
|
327
|
-
rig.add(newPlane);
|
|
328
|
-
const planeContext = {
|
|
329
|
-
id: this._dataId++,
|
|
330
|
-
xrData: data,
|
|
331
|
-
timestamp: data.lastChangedTime,
|
|
332
|
-
mesh: newPlane,
|
|
333
|
-
collider: mc
|
|
334
|
-
};
|
|
335
|
-
_all.set(data, planeContext);
|
|
336
|
-
if (debug) {
|
|
337
|
-
console.log("New plane detected, id=" + planeContext.id, planeContext, { hasCollider: !!mc, isGroup: newPlane instanceof Group });
|
|
338
|
-
}
|
|
339
|
-
try {
|
|
340
|
-
const evt = new CustomEvent("plane-tracking", {
|
|
341
|
-
detail: {
|
|
342
|
-
type: "plane-added",
|
|
343
|
-
context: planeContext
|
|
344
|
-
}
|
|
345
|
-
});
|
|
346
|
-
this.dispatchEvent(evt);
|
|
347
|
-
}
|
|
348
|
-
catch (e) {
|
|
349
|
-
console.error(e);
|
|
350
|
-
}
|
|
351
|
-
}
|
|
352
|
-
}
|
|
353
|
-
if (planeMesh) {
|
|
354
|
-
if (planePose) {
|
|
355
|
-
planeMesh.visible = true;
|
|
356
|
-
planeMesh.matrix.fromArray(planePose.transform.matrix);
|
|
357
|
-
planeMesh.matrix.premultiply(this._flipForwardMatrix);
|
|
358
|
-
}
|
|
359
|
-
else {
|
|
360
|
-
planeMesh.visible = false;
|
|
361
|
-
}
|
|
362
|
-
if (debug) {
|
|
363
|
-
planeMesh.traverse(x => {
|
|
364
|
-
if (!(x instanceof Mesh))
|
|
365
|
-
return;
|
|
366
|
-
if (x.userData["normalsHelper"]) {
|
|
367
|
-
const helper = x.userData["normalsHelper"];
|
|
368
|
-
helper.update();
|
|
369
|
-
}
|
|
370
|
-
else {
|
|
371
|
-
const normalsHelper = new VertexNormalsHelper(x, 0.05, 0x0000ff);
|
|
372
|
-
normalsHelper.layers.disableAll();
|
|
373
|
-
normalsHelper.layers.set(2);
|
|
374
|
-
this.context.scene.add(normalsHelper);
|
|
375
|
-
x.userData["normalsHelper"] = normalsHelper;
|
|
376
|
-
}
|
|
377
|
-
});
|
|
378
|
-
}
|
|
379
|
-
}
|
|
380
|
-
}
|
|
381
|
-
;
|
|
382
|
-
}
|
|
383
|
-
_flipForwardMatrix = new Matrix4().makeRotationY(Math.PI);
|
|
384
|
-
// heuristic to determine if a collider should be convex or not -
|
|
385
|
-
// the "global mesh" should be non-convex, other meshes should be
|
|
386
|
-
checkIfContextShouldBeConvex(mesh, xrData) {
|
|
387
|
-
if (!mesh)
|
|
388
|
-
return true;
|
|
389
|
-
if (mesh) {
|
|
390
|
-
// get bounding box of the mesh
|
|
391
|
-
const bbox = new Box3();
|
|
392
|
-
bbox.expandByObject(mesh);
|
|
393
|
-
const size = new Vector3();
|
|
394
|
-
bbox.getSize(size);
|
|
395
|
-
let isConvex = true;
|
|
396
|
-
// if the mesh is too big we make it non-convex
|
|
397
|
-
if (size.x > 2 && size.y > 2 && size.z > 1.5)
|
|
398
|
-
isConvex = false;
|
|
399
|
-
// if the semantic label is "wall" we make it convex
|
|
400
|
-
if (isConvex && "semanticLabel" in xrData && xrData.semanticLabel === "wall")
|
|
401
|
-
isConvex = true;
|
|
402
|
-
// console.log(size, xrData.semanticLabel, isConvex);
|
|
403
|
-
return isConvex;
|
|
404
|
-
}
|
|
405
|
-
return true;
|
|
406
|
-
}
|
|
407
|
-
createGeometry(data) {
|
|
408
|
-
if ("polygon" in data) {
|
|
409
|
-
return this.createPlaneGeometry(data.polygon);
|
|
410
|
-
}
|
|
411
|
-
else if ("vertices" in data && "indices" in data) {
|
|
412
|
-
return this.createMeshGeometry(data.vertices, data.indices);
|
|
413
|
-
}
|
|
414
|
-
return new BufferGeometry();
|
|
415
|
-
}
|
|
416
|
-
// we cache vertices-to-geometry, because it looks like when we get an update sometimes the geometry stays the same.
|
|
417
|
-
// so we don't want to re-create the geometry every time.
|
|
418
|
-
_verticesCache = new Map();
|
|
419
|
-
createMeshGeometry(vertices, indices) {
|
|
420
|
-
const key = vertices.toString() + "_" + indices.toString();
|
|
421
|
-
if (this._verticesCache.has(key)) {
|
|
422
|
-
return this._verticesCache.get(key);
|
|
423
|
-
}
|
|
424
|
-
const geometry = new BufferGeometry();
|
|
425
|
-
geometry.setIndex(new BufferAttribute(indices, 1));
|
|
426
|
-
geometry.setAttribute('position', new BufferAttribute(vertices, 3));
|
|
427
|
-
// set UVs in worldspace
|
|
428
|
-
const uvs = Array();
|
|
429
|
-
for (let i = 0; i < vertices.length; i += 3) {
|
|
430
|
-
uvs.push(vertices[i], vertices[i + 2]);
|
|
431
|
-
}
|
|
432
|
-
geometry.setAttribute('uv', new BufferAttribute(vertices, 3));
|
|
433
|
-
geometry.computeVertexNormals();
|
|
434
|
-
// no tangents for now, since we'd need proper UVs for that
|
|
435
|
-
// geometry.computeTangents();
|
|
436
|
-
// simplify - too slow, would need to be on a worker it seems...
|
|
437
|
-
/*
|
|
438
|
-
const modifier = new SimplifyModifier();
|
|
439
|
-
const simplified = modifier.modify(geometry, Math.floor(indices.length / 3) * 0.1);
|
|
440
|
-
geometry.dispose();
|
|
441
|
-
geometry.copy(simplified);
|
|
442
|
-
geometry.computeVertexNormals();
|
|
443
|
-
*/
|
|
444
|
-
this._verticesCache.set(key, geometry);
|
|
445
|
-
return geometry;
|
|
446
|
-
}
|
|
447
|
-
createPlaneGeometry(polygon) {
|
|
448
|
-
const geometry = new BufferGeometry();
|
|
449
|
-
const vertices = [];
|
|
450
|
-
const uvs = [];
|
|
451
|
-
polygon.forEach(point => {
|
|
452
|
-
vertices.push(point.x, point.y, point.z);
|
|
453
|
-
uvs.push(point.x, point.z);
|
|
454
|
-
});
|
|
455
|
-
// get the normal of the plane by using the cross product of B-A and C-A
|
|
456
|
-
const a = new Vector3(vertices[0], vertices[1], vertices[2]);
|
|
457
|
-
const b = new Vector3(vertices[3], vertices[4], vertices[5]);
|
|
458
|
-
const c = new Vector3(vertices[6], vertices[7], vertices[8]);
|
|
459
|
-
const ab = new Vector3();
|
|
460
|
-
const ac = new Vector3();
|
|
461
|
-
ab.subVectors(b, a);
|
|
462
|
-
ac.subVectors(c, a);
|
|
463
|
-
ab.cross(ac);
|
|
464
|
-
ab.normalize();
|
|
465
|
-
const normals = [];
|
|
466
|
-
for (let i = 0; i < vertices.length / 3; i++) {
|
|
467
|
-
normals.push(ab.x, ab.y, ab.z);
|
|
468
|
-
}
|
|
469
|
-
const indices = [];
|
|
470
|
-
for (let i = 2; i < polygon.length; ++i) {
|
|
471
|
-
indices.push(0, i - 1, i);
|
|
472
|
-
}
|
|
473
|
-
geometry.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
|
|
474
|
-
geometry.setAttribute('uv', new BufferAttribute(new Float32Array(uvs), 2));
|
|
475
|
-
geometry.setAttribute('normal', new BufferAttribute(new Float32Array(normals), 3));
|
|
476
|
-
geometry.setIndex(indices);
|
|
477
|
-
// update bounds
|
|
478
|
-
geometry.computeBoundingBox();
|
|
479
|
-
geometry.computeBoundingSphere();
|
|
480
|
-
return geometry;
|
|
481
|
-
}
|
|
482
|
-
}
|
|
483
|
-
__decorate([
|
|
484
|
-
serializable(AssetReference)
|
|
485
|
-
], WebXRPlaneTracking.prototype, "dataTemplate", void 0);
|
|
486
|
-
__decorate([
|
|
487
|
-
serializable()
|
|
488
|
-
], WebXRPlaneTracking.prototype, "occluder", void 0);
|
|
489
|
-
__decorate([
|
|
490
|
-
serializable()
|
|
491
|
-
], WebXRPlaneTracking.prototype, "initiateRoomCaptureIfNoData", void 0);
|
|
492
|
-
__decorate([
|
|
493
|
-
serializable()
|
|
494
|
-
], WebXRPlaneTracking.prototype, "usePlaneData", void 0);
|
|
495
|
-
__decorate([
|
|
496
|
-
serializable()
|
|
497
|
-
], WebXRPlaneTracking.prototype, "useMeshData", void 0);
|
|
498
|
-
__decorate([
|
|
499
|
-
serializable()
|
|
500
|
-
], WebXRPlaneTracking.prototype, "runInVR", void 0);
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { Box3, BufferAttribute, BufferGeometry, Group, Matrix4, Mesh, MeshBasicMaterial, MeshNormalMaterial, Vector3 } from "three";
|
|
8
|
+
import { VertexNormalsHelper } from 'three/examples/jsm/helpers/VertexNormalsHelper.js';
|
|
9
|
+
import { AssetReference } from "../../engine/engine_addressables.js";
|
|
10
|
+
import { disposeObjectResources } from "../../engine/engine_assetdatabase.js";
|
|
11
|
+
import { destroy } from "../../engine/engine_gameobject.js";
|
|
12
|
+
import { Gizmos } from "../../engine/engine_gizmos.js";
|
|
13
|
+
import { serializable } from "../../engine/engine_serialization.js";
|
|
14
|
+
import { setVisibleInCustomShadowRendering } from "../../engine/engine_three_utils.js";
|
|
15
|
+
import { getParam } from "../../engine/engine_utils.js";
|
|
16
|
+
import { MeshCollider } from "../Collider.js";
|
|
17
|
+
import { Behaviour, GameObject } from "../Component.js";
|
|
18
|
+
const debug = getParam("debugplanetracking");
|
|
19
|
+
/**
|
|
20
|
+
* Use this component to track planes and meshes in the real world when in immersive-ar (e.g. on Oculus Quest).
|
|
21
|
+
* @category XR
|
|
22
|
+
* @group Components
|
|
23
|
+
*/
|
|
24
|
+
export class WebXRPlaneTracking extends Behaviour {
|
|
25
|
+
/**
|
|
26
|
+
* Optional: if assigned it will be instantiated per tracked plane/tracked mesh.
|
|
27
|
+
* If not assigned a simple mesh will be used. Use `occluder` to create occlusion meshes that don't render color but only depth.
|
|
28
|
+
*/
|
|
29
|
+
dataTemplate;
|
|
30
|
+
/**
|
|
31
|
+
* If true an occluder material will be applied to the tracked planes/meshes.
|
|
32
|
+
* Note: this will only be applied if dataTemplate is not assigned
|
|
33
|
+
*/
|
|
34
|
+
occluder = true;
|
|
35
|
+
/**
|
|
36
|
+
* If true the system will try to initiate room capture if no planes are detected.
|
|
37
|
+
*/
|
|
38
|
+
initiateRoomCaptureIfNoData = true;
|
|
39
|
+
/**
|
|
40
|
+
* If true plane tracking will be enabled
|
|
41
|
+
*/
|
|
42
|
+
usePlaneData = true;
|
|
43
|
+
/**
|
|
44
|
+
* If true mesh tracking will be enabled
|
|
45
|
+
*/
|
|
46
|
+
useMeshData = true;
|
|
47
|
+
/** when enabled mesh or plane tracking will also be used in VR */
|
|
48
|
+
runInVR = true;
|
|
49
|
+
/**
|
|
50
|
+
* Returns all tracked planes
|
|
51
|
+
*/
|
|
52
|
+
get trackedPlanes() { return this._allPlanes.values(); }
|
|
53
|
+
get trackedMeshes() { return this._allMeshes.values(); }
|
|
54
|
+
/** @internal */
|
|
55
|
+
onBeforeXR(_mode, args) {
|
|
56
|
+
if (_mode === "immersive-vr" && !this.runInVR)
|
|
57
|
+
return;
|
|
58
|
+
args.optionalFeatures = args.optionalFeatures || [];
|
|
59
|
+
if (this.usePlaneData && !args.optionalFeatures.includes("plane-detection"))
|
|
60
|
+
args.optionalFeatures.push("plane-detection");
|
|
61
|
+
if (this.useMeshData && !args.optionalFeatures.includes("mesh-detection"))
|
|
62
|
+
args.optionalFeatures.push("mesh-detection");
|
|
63
|
+
}
|
|
64
|
+
/** @internal */
|
|
65
|
+
onEnterXR(_evt) {
|
|
66
|
+
// remove all previously added data from the scene again
|
|
67
|
+
for (const data of this._allPlanes.keys()) {
|
|
68
|
+
this.removeData(data, this._allPlanes);
|
|
69
|
+
}
|
|
70
|
+
for (const data of this._allMeshes.keys()) {
|
|
71
|
+
this.removeData(data, this._allMeshes);
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
onLeaveXR(_args) {
|
|
75
|
+
for (const data of this._allPlanes.keys()) {
|
|
76
|
+
this.removeData(data, this._allPlanes);
|
|
77
|
+
}
|
|
78
|
+
for (const data of this._allMeshes.keys()) {
|
|
79
|
+
this.removeData(data, this._allMeshes);
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
/** @internal */
|
|
83
|
+
onUpdateXR(args) {
|
|
84
|
+
if (!this.runInVR && args.xr.isVR)
|
|
85
|
+
return;
|
|
86
|
+
// parenting tracked planes to the XR rig ensures that they synced with the real-world user data;
|
|
87
|
+
// otherwise they would "swim away" when the user rotates / moves / teleports and so on.
|
|
88
|
+
// There may be cases where we want that! E.g. a user walks around on their own table in castle builder
|
|
89
|
+
const rig = args.xr.rig;
|
|
90
|
+
if (!rig) {
|
|
91
|
+
console.warn("No XR rig found, cannot parent tracked planes to it");
|
|
92
|
+
return;
|
|
93
|
+
}
|
|
94
|
+
const frame = args.xr.frame;
|
|
95
|
+
const renderer = this.context.renderer;
|
|
96
|
+
const referenceSpace = renderer.xr.getReferenceSpace();
|
|
97
|
+
if (!referenceSpace)
|
|
98
|
+
return;
|
|
99
|
+
const planes = frame.detectedPlanes;
|
|
100
|
+
const meshes = frame.detectedMeshes;
|
|
101
|
+
const hasAnyPlanes = planes !== undefined && planes.size > 0;
|
|
102
|
+
const hasAnyMeshes = meshes !== undefined && meshes.size > 0;
|
|
103
|
+
// When no planes are found and we haven't already run the coroutine,
|
|
104
|
+
// we start it and then wait for 2s before opening the settings.
|
|
105
|
+
// This only works on Quest through a magic method on the frame,
|
|
106
|
+
// see https://developer.oculus.com/documentation/web/webxr-mixed-reality/#:~:text=Because%20few%20people,once%20per%20session.
|
|
107
|
+
if (this.initiateRoomCaptureIfNoData) {
|
|
108
|
+
if (!hasAnyPlanes && !hasAnyMeshes && this.firstTimeNoPlanesDetected < -10)
|
|
109
|
+
this.firstTimeNoPlanesDetected = Date.now();
|
|
110
|
+
if (hasAnyPlanes || hasAnyMeshes)
|
|
111
|
+
this.firstTimeNoPlanesDetected = -1; // we're done
|
|
112
|
+
if (this.firstTimeNoPlanesDetected > 0 && Date.now() - this.firstTimeNoPlanesDetected > 2500) {
|
|
113
|
+
if ("initiateRoomCapture" in frame.session) {
|
|
114
|
+
//@ts-ignore
|
|
115
|
+
frame.session.initiateRoomCapture();
|
|
116
|
+
this.firstTimeNoPlanesDetected = -1; // we're done
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
if (planes !== undefined)
|
|
121
|
+
this.processFrameData(args.xr, rig.gameObject, frame, planes, this._allPlanes);
|
|
122
|
+
if (meshes !== undefined)
|
|
123
|
+
this.processFrameData(args.xr, rig.gameObject, frame, meshes, this._allMeshes);
|
|
124
|
+
if (debug) {
|
|
125
|
+
const camPos = this.context.mainCameraComponent.gameObject.worldPosition;
|
|
126
|
+
// for each plane we have, draw a label at the bbox center
|
|
127
|
+
for (const plane of this._allPlanes.values()) {
|
|
128
|
+
if (!plane.mesh || !plane.mesh.visible)
|
|
129
|
+
continue;
|
|
130
|
+
this.bounds.makeEmpty();
|
|
131
|
+
plane.mesh.traverse(x => {
|
|
132
|
+
if (!(x instanceof Mesh))
|
|
133
|
+
return;
|
|
134
|
+
this.bounds.expandByObject(x);
|
|
135
|
+
});
|
|
136
|
+
this.bounds.getCenter(this.center);
|
|
137
|
+
this.labelOffset.copy(camPos).sub(this.center).normalize().multiplyScalar(0.1);
|
|
138
|
+
Gizmos.DrawLabel(this.center.add(this.labelOffset), (plane.xrData.semanticLabel || "plane").toUpperCase() + "\n" +
|
|
139
|
+
plane.xrData.lastChangedTime.toFixed(2), 0.02);
|
|
140
|
+
}
|
|
141
|
+
}
|
|
142
|
+
}
|
|
143
|
+
bounds = new Box3();
|
|
144
|
+
center = new Vector3();
|
|
145
|
+
labelOffset = new Vector3();
|
|
146
|
+
removeData(data, _all) {
|
|
147
|
+
const dataContext = _all.get(data);
|
|
148
|
+
if (!dataContext)
|
|
149
|
+
return;
|
|
150
|
+
_all.delete(data);
|
|
151
|
+
if (debug)
|
|
152
|
+
console.log("Plane no longer tracked, id=" + dataContext.id);
|
|
153
|
+
if (dataContext.mesh) {
|
|
154
|
+
dataContext.mesh.removeFromParent();
|
|
155
|
+
dataContext.mesh.traverse(x => {
|
|
156
|
+
const nc = x.userData["normalsHelper"];
|
|
157
|
+
if (nc) {
|
|
158
|
+
nc.dispose();
|
|
159
|
+
nc.removeFromParent();
|
|
160
|
+
}
|
|
161
|
+
else if (debug) {
|
|
162
|
+
console.warn("No normals helper found for mesh", dataContext.mesh);
|
|
163
|
+
}
|
|
164
|
+
});
|
|
165
|
+
destroy(dataContext.mesh, true, true);
|
|
166
|
+
}
|
|
167
|
+
const evt = new CustomEvent("plane-tracking", {
|
|
168
|
+
detail: {
|
|
169
|
+
type: "plane-removed",
|
|
170
|
+
context: dataContext
|
|
171
|
+
}
|
|
172
|
+
});
|
|
173
|
+
this.dispatchEvent(evt);
|
|
174
|
+
}
|
|
175
|
+
_dataId = 1;
|
|
176
|
+
_allPlanes = new Map();
|
|
177
|
+
_allMeshes = new Map();
|
|
178
|
+
firstTimeNoPlanesDetected = -100;
|
|
179
|
+
makeOccluder = (mesh, m, force = false) => {
|
|
180
|
+
if (!m)
|
|
181
|
+
return;
|
|
182
|
+
if (m instanceof Array) {
|
|
183
|
+
for (const m0 of m)
|
|
184
|
+
this.makeOccluder(mesh, m0, force);
|
|
185
|
+
return;
|
|
186
|
+
}
|
|
187
|
+
if (!force && !m.name.toLowerCase().includes("occlu"))
|
|
188
|
+
return;
|
|
189
|
+
m.colorWrite = false;
|
|
190
|
+
m.depthTest = true;
|
|
191
|
+
m.depthWrite = true;
|
|
192
|
+
m.transparent = false;
|
|
193
|
+
m.polygonOffset = true;
|
|
194
|
+
// positive values are below
|
|
195
|
+
m.polygonOffsetFactor = 1;
|
|
196
|
+
m.polygonOffsetUnits = .1;
|
|
197
|
+
mesh.renderOrder = -1000;
|
|
198
|
+
};
|
|
199
|
+
processFrameData(_xr, rig, frame, detected, _all) {
|
|
200
|
+
const renderer = this.context.renderer;
|
|
201
|
+
const referenceSpace = renderer.xr.getReferenceSpace();
|
|
202
|
+
if (!referenceSpace)
|
|
203
|
+
return;
|
|
204
|
+
for (const data of _all.keys()) {
|
|
205
|
+
if (!detected.has(data)) {
|
|
206
|
+
this.removeData(data, _all);
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
for (const data of detected) {
|
|
210
|
+
const space = "planeSpace" in data ? data.planeSpace
|
|
211
|
+
: ("meshSpace" in data ? data.meshSpace
|
|
212
|
+
: undefined);
|
|
213
|
+
if (!space)
|
|
214
|
+
continue;
|
|
215
|
+
const planePose = frame.getPose(space, referenceSpace);
|
|
216
|
+
let planeMesh;
|
|
217
|
+
// If the plane already existed just update it
|
|
218
|
+
if (_all.has(data)) {
|
|
219
|
+
const planeContext = _all.get(data);
|
|
220
|
+
planeMesh = planeContext.mesh;
|
|
221
|
+
if (planeContext.timestamp < data.lastChangedTime) {
|
|
222
|
+
planeContext.timestamp = data.lastChangedTime;
|
|
223
|
+
// console.log("last change for ID", planeContext.id, planeContext.timestamp, data);
|
|
224
|
+
// Update the mesh geometry
|
|
225
|
+
if (planeContext.mesh) {
|
|
226
|
+
const geometry = this.createGeometry(data);
|
|
227
|
+
if (planeContext.mesh instanceof Mesh) {
|
|
228
|
+
planeContext.mesh.geometry.dispose();
|
|
229
|
+
planeContext.mesh.geometry = geometry;
|
|
230
|
+
this.makeOccluder(planeContext.mesh, planeContext.mesh.material);
|
|
231
|
+
}
|
|
232
|
+
else if (planeContext.mesh instanceof Group) {
|
|
233
|
+
for (const ch of planeContext.mesh.children) {
|
|
234
|
+
if (ch instanceof Mesh) {
|
|
235
|
+
ch.geometry.dispose();
|
|
236
|
+
ch.geometry = geometry;
|
|
237
|
+
this.makeOccluder(ch, ch.material);
|
|
238
|
+
}
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
// Update the mesh collider if it exists
|
|
242
|
+
if (planeContext.collider) {
|
|
243
|
+
const mesh = planeContext.mesh;
|
|
244
|
+
planeContext.collider.sharedMesh = mesh;
|
|
245
|
+
planeContext.collider.convex = this.checkIfContextShouldBeConvex(mesh, planeContext.xrData);
|
|
246
|
+
planeContext.collider.onDisable();
|
|
247
|
+
planeContext.collider.onEnable();
|
|
248
|
+
}
|
|
249
|
+
if (debug) {
|
|
250
|
+
console.log("Plane updated, id=" + planeContext.id, planeContext);
|
|
251
|
+
planeContext.mesh.traverse(x => {
|
|
252
|
+
if (!(x instanceof Mesh))
|
|
253
|
+
return;
|
|
254
|
+
const nh = x.userData["normalsHelper"];
|
|
255
|
+
if (!nh)
|
|
256
|
+
return;
|
|
257
|
+
// console.log("found normals helper, updating it now...");
|
|
258
|
+
nh.update();
|
|
259
|
+
});
|
|
260
|
+
}
|
|
261
|
+
}
|
|
262
|
+
const evt = new CustomEvent("plane-tracking", {
|
|
263
|
+
detail: {
|
|
264
|
+
type: "plane-updated",
|
|
265
|
+
context: planeContext
|
|
266
|
+
}
|
|
267
|
+
});
|
|
268
|
+
this.dispatchEvent(evt);
|
|
269
|
+
}
|
|
270
|
+
}
|
|
271
|
+
// Otherwise we create a new plane instance
|
|
272
|
+
else {
|
|
273
|
+
// if we don't have any template assigned we just use a simple mesh object
|
|
274
|
+
if (!this.dataTemplate) {
|
|
275
|
+
const mesh = new Mesh();
|
|
276
|
+
if (debug)
|
|
277
|
+
mesh.material = new MeshNormalMaterial();
|
|
278
|
+
else if (this.occluder) {
|
|
279
|
+
mesh.material = new MeshBasicMaterial();
|
|
280
|
+
this.makeOccluder(mesh, mesh.material, true);
|
|
281
|
+
}
|
|
282
|
+
else {
|
|
283
|
+
mesh.material = new MeshBasicMaterial({ wireframe: true, opacity: .5, transparent: true, color: 0x333333 });
|
|
284
|
+
}
|
|
285
|
+
this.dataTemplate = new AssetReference("", "", mesh);
|
|
286
|
+
}
|
|
287
|
+
if (!this.dataTemplate.asset) {
|
|
288
|
+
this.dataTemplate.loadAssetAsync();
|
|
289
|
+
}
|
|
290
|
+
else {
|
|
291
|
+
// Create instance
|
|
292
|
+
const newPlane = GameObject.instantiate(this.dataTemplate.asset);
|
|
293
|
+
newPlane.name = "xr-tracked-plane";
|
|
294
|
+
planeMesh = newPlane;
|
|
295
|
+
setVisibleInCustomShadowRendering(newPlane, false);
|
|
296
|
+
if (newPlane instanceof Mesh) {
|
|
297
|
+
disposeObjectResources(newPlane.geometry);
|
|
298
|
+
newPlane.geometry = this.createGeometry(data);
|
|
299
|
+
this.makeOccluder(newPlane, newPlane.material, this.occluder && !this.dataTemplate);
|
|
300
|
+
}
|
|
301
|
+
else if (newPlane instanceof Group) {
|
|
302
|
+
// We want to process only one level of children on purpose here
|
|
303
|
+
for (const ch of newPlane.children) {
|
|
304
|
+
if (ch instanceof Mesh) {
|
|
305
|
+
disposeObjectResources(ch.geometry);
|
|
306
|
+
ch.geometry = this.createGeometry(data);
|
|
307
|
+
this.makeOccluder(ch, ch.material, this.occluder && !this.dataTemplate);
|
|
308
|
+
}
|
|
309
|
+
}
|
|
310
|
+
}
|
|
311
|
+
const mc = newPlane.getComponent(MeshCollider);
|
|
312
|
+
if (mc) {
|
|
313
|
+
const mesh = newPlane;
|
|
314
|
+
mc.sharedMesh = mesh;
|
|
315
|
+
mc.convex = this.checkIfContextShouldBeConvex(mesh, data);
|
|
316
|
+
mc.onDisable();
|
|
317
|
+
mc.onEnable();
|
|
318
|
+
}
|
|
319
|
+
// doesn't seem to work as MeshCollider doesn't have a clear way to refresh itself
|
|
320
|
+
// after the geometry has changed
|
|
321
|
+
// newPlane.getComponent(MeshCollider)!.sharedMesh = newPlane as unknown as Mesh;
|
|
322
|
+
newPlane.matrixAutoUpdate = false;
|
|
323
|
+
newPlane.matrixWorldNeedsUpdate = true; // force update of rendering settings and so on
|
|
324
|
+
// TODO: in VR this has issues when the rig is moved
|
|
325
|
+
// newPlane.matrixWorld.multiply(rig.matrix.invert());
|
|
326
|
+
// this.context.scene.add(newPlane);
|
|
327
|
+
rig.add(newPlane);
|
|
328
|
+
const planeContext = {
|
|
329
|
+
id: this._dataId++,
|
|
330
|
+
xrData: data,
|
|
331
|
+
timestamp: data.lastChangedTime,
|
|
332
|
+
mesh: newPlane,
|
|
333
|
+
collider: mc
|
|
334
|
+
};
|
|
335
|
+
_all.set(data, planeContext);
|
|
336
|
+
if (debug) {
|
|
337
|
+
console.log("New plane detected, id=" + planeContext.id, planeContext, { hasCollider: !!mc, isGroup: newPlane instanceof Group });
|
|
338
|
+
}
|
|
339
|
+
try {
|
|
340
|
+
const evt = new CustomEvent("plane-tracking", {
|
|
341
|
+
detail: {
|
|
342
|
+
type: "plane-added",
|
|
343
|
+
context: planeContext
|
|
344
|
+
}
|
|
345
|
+
});
|
|
346
|
+
this.dispatchEvent(evt);
|
|
347
|
+
}
|
|
348
|
+
catch (e) {
|
|
349
|
+
console.error(e);
|
|
350
|
+
}
|
|
351
|
+
}
|
|
352
|
+
}
|
|
353
|
+
if (planeMesh) {
|
|
354
|
+
if (planePose) {
|
|
355
|
+
planeMesh.visible = true;
|
|
356
|
+
planeMesh.matrix.fromArray(planePose.transform.matrix);
|
|
357
|
+
planeMesh.matrix.premultiply(this._flipForwardMatrix);
|
|
358
|
+
}
|
|
359
|
+
else {
|
|
360
|
+
planeMesh.visible = false;
|
|
361
|
+
}
|
|
362
|
+
if (debug) {
|
|
363
|
+
planeMesh.traverse(x => {
|
|
364
|
+
if (!(x instanceof Mesh))
|
|
365
|
+
return;
|
|
366
|
+
if (x.userData["normalsHelper"]) {
|
|
367
|
+
const helper = x.userData["normalsHelper"];
|
|
368
|
+
helper.update();
|
|
369
|
+
}
|
|
370
|
+
else {
|
|
371
|
+
const normalsHelper = new VertexNormalsHelper(x, 0.05, 0x0000ff);
|
|
372
|
+
normalsHelper.layers.disableAll();
|
|
373
|
+
normalsHelper.layers.set(2);
|
|
374
|
+
this.context.scene.add(normalsHelper);
|
|
375
|
+
x.userData["normalsHelper"] = normalsHelper;
|
|
376
|
+
}
|
|
377
|
+
});
|
|
378
|
+
}
|
|
379
|
+
}
|
|
380
|
+
}
|
|
381
|
+
;
|
|
382
|
+
}
|
|
383
|
+
_flipForwardMatrix = new Matrix4().makeRotationY(Math.PI);
|
|
384
|
+
// heuristic to determine if a collider should be convex or not -
|
|
385
|
+
// the "global mesh" should be non-convex, other meshes should be
|
|
386
|
+
checkIfContextShouldBeConvex(mesh, xrData) {
|
|
387
|
+
if (!mesh)
|
|
388
|
+
return true;
|
|
389
|
+
if (mesh) {
|
|
390
|
+
// get bounding box of the mesh
|
|
391
|
+
const bbox = new Box3();
|
|
392
|
+
bbox.expandByObject(mesh);
|
|
393
|
+
const size = new Vector3();
|
|
394
|
+
bbox.getSize(size);
|
|
395
|
+
let isConvex = true;
|
|
396
|
+
// if the mesh is too big we make it non-convex
|
|
397
|
+
if (size.x > 2 && size.y > 2 && size.z > 1.5)
|
|
398
|
+
isConvex = false;
|
|
399
|
+
// if the semantic label is "wall" we make it convex
|
|
400
|
+
if (isConvex && "semanticLabel" in xrData && xrData.semanticLabel === "wall")
|
|
401
|
+
isConvex = true;
|
|
402
|
+
// console.log(size, xrData.semanticLabel, isConvex);
|
|
403
|
+
return isConvex;
|
|
404
|
+
}
|
|
405
|
+
return true;
|
|
406
|
+
}
|
|
407
|
+
createGeometry(data) {
|
|
408
|
+
if ("polygon" in data) {
|
|
409
|
+
return this.createPlaneGeometry(data.polygon);
|
|
410
|
+
}
|
|
411
|
+
else if ("vertices" in data && "indices" in data) {
|
|
412
|
+
return this.createMeshGeometry(data.vertices, data.indices);
|
|
413
|
+
}
|
|
414
|
+
return new BufferGeometry();
|
|
415
|
+
}
|
|
416
|
+
// we cache vertices-to-geometry, because it looks like when we get an update sometimes the geometry stays the same.
|
|
417
|
+
// so we don't want to re-create the geometry every time.
|
|
418
|
+
_verticesCache = new Map();
|
|
419
|
+
createMeshGeometry(vertices, indices) {
|
|
420
|
+
const key = vertices.toString() + "_" + indices.toString();
|
|
421
|
+
if (this._verticesCache.has(key)) {
|
|
422
|
+
return this._verticesCache.get(key);
|
|
423
|
+
}
|
|
424
|
+
const geometry = new BufferGeometry();
|
|
425
|
+
geometry.setIndex(new BufferAttribute(indices, 1));
|
|
426
|
+
geometry.setAttribute('position', new BufferAttribute(vertices, 3));
|
|
427
|
+
// set UVs in worldspace
|
|
428
|
+
const uvs = Array();
|
|
429
|
+
for (let i = 0; i < vertices.length; i += 3) {
|
|
430
|
+
uvs.push(vertices[i], vertices[i + 2]);
|
|
431
|
+
}
|
|
432
|
+
geometry.setAttribute('uv', new BufferAttribute(vertices, 3));
|
|
433
|
+
geometry.computeVertexNormals();
|
|
434
|
+
// no tangents for now, since we'd need proper UVs for that
|
|
435
|
+
// geometry.computeTangents();
|
|
436
|
+
// simplify - too slow, would need to be on a worker it seems...
|
|
437
|
+
/*
|
|
438
|
+
const modifier = new SimplifyModifier();
|
|
439
|
+
const simplified = modifier.modify(geometry, Math.floor(indices.length / 3) * 0.1);
|
|
440
|
+
geometry.dispose();
|
|
441
|
+
geometry.copy(simplified);
|
|
442
|
+
geometry.computeVertexNormals();
|
|
443
|
+
*/
|
|
444
|
+
this._verticesCache.set(key, geometry);
|
|
445
|
+
return geometry;
|
|
446
|
+
}
|
|
447
|
+
createPlaneGeometry(polygon) {
|
|
448
|
+
const geometry = new BufferGeometry();
|
|
449
|
+
const vertices = [];
|
|
450
|
+
const uvs = [];
|
|
451
|
+
polygon.forEach(point => {
|
|
452
|
+
vertices.push(point.x, point.y, point.z);
|
|
453
|
+
uvs.push(point.x, point.z);
|
|
454
|
+
});
|
|
455
|
+
// get the normal of the plane by using the cross product of B-A and C-A
|
|
456
|
+
const a = new Vector3(vertices[0], vertices[1], vertices[2]);
|
|
457
|
+
const b = new Vector3(vertices[3], vertices[4], vertices[5]);
|
|
458
|
+
const c = new Vector3(vertices[6], vertices[7], vertices[8]);
|
|
459
|
+
const ab = new Vector3();
|
|
460
|
+
const ac = new Vector3();
|
|
461
|
+
ab.subVectors(b, a);
|
|
462
|
+
ac.subVectors(c, a);
|
|
463
|
+
ab.cross(ac);
|
|
464
|
+
ab.normalize();
|
|
465
|
+
const normals = [];
|
|
466
|
+
for (let i = 0; i < vertices.length / 3; i++) {
|
|
467
|
+
normals.push(ab.x, ab.y, ab.z);
|
|
468
|
+
}
|
|
469
|
+
const indices = [];
|
|
470
|
+
for (let i = 2; i < polygon.length; ++i) {
|
|
471
|
+
indices.push(0, i - 1, i);
|
|
472
|
+
}
|
|
473
|
+
geometry.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3));
|
|
474
|
+
geometry.setAttribute('uv', new BufferAttribute(new Float32Array(uvs), 2));
|
|
475
|
+
geometry.setAttribute('normal', new BufferAttribute(new Float32Array(normals), 3));
|
|
476
|
+
geometry.setIndex(indices);
|
|
477
|
+
// update bounds
|
|
478
|
+
geometry.computeBoundingBox();
|
|
479
|
+
geometry.computeBoundingSphere();
|
|
480
|
+
return geometry;
|
|
481
|
+
}
|
|
482
|
+
}
|
|
483
|
+
__decorate([
|
|
484
|
+
serializable(AssetReference)
|
|
485
|
+
], WebXRPlaneTracking.prototype, "dataTemplate", void 0);
|
|
486
|
+
__decorate([
|
|
487
|
+
serializable()
|
|
488
|
+
], WebXRPlaneTracking.prototype, "occluder", void 0);
|
|
489
|
+
__decorate([
|
|
490
|
+
serializable()
|
|
491
|
+
], WebXRPlaneTracking.prototype, "initiateRoomCaptureIfNoData", void 0);
|
|
492
|
+
__decorate([
|
|
493
|
+
serializable()
|
|
494
|
+
], WebXRPlaneTracking.prototype, "usePlaneData", void 0);
|
|
495
|
+
__decorate([
|
|
496
|
+
serializable()
|
|
497
|
+
], WebXRPlaneTracking.prototype, "useMeshData", void 0);
|
|
498
|
+
__decorate([
|
|
499
|
+
serializable()
|
|
500
|
+
], WebXRPlaneTracking.prototype, "runInVR", void 0);
|
|
501
501
|
//# sourceMappingURL=WebXRPlaneTracking.js.map
|