@needle-tools/engine 4.7.0 → 4.7.2-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3782 -3778
- package/LICENSE.md +10 -10
- package/README.md +64 -64
- package/components.needle.json +1 -1
- package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
- package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
- package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
- package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
- package/dist/{needle-engine.bundle-BFsiOavn.min.js → needle-engine.bundle-BhDF-YSv.min.js} +107 -107
- package/dist/{needle-engine.bundle-BxOXkBoQ.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +114 -114
- package/dist/{needle-engine.bundle-BodidWhS.js → needle-engine.bundle-gp00DTS4.js} +2932 -2920
- package/dist/needle-engine.d.ts +129 -130
- package/dist/needle-engine.js +4 -4
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
- package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
- package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
- package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
- package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
- package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
- package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
- package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
- package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
- package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
- package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
- package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
- package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
- package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
- package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
- package/lib/asap/needle-asap.d.ts +1 -1
- package/lib/asap/needle-asap.js +95 -95
- package/lib/asap/sessiongranted.d.ts +3 -3
- package/lib/asap/sessiongranted.js +65 -65
- package/lib/asap/utils.d.ts +1 -1
- package/lib/asap/utils.js +3 -3
- package/lib/engine/analytics/index.d.ts +6 -6
- package/lib/engine/analytics/index.js +12 -12
- package/lib/engine/analytics/lcp.d.ts +3 -3
- package/lib/engine/analytics/lcp.js +34 -34
- package/lib/engine/api.d.ts +82 -82
- package/lib/engine/api.js +81 -81
- package/lib/engine/assets/index.d.ts +11 -11
- package/lib/engine/assets/index.js +47 -47
- package/lib/engine/assets/static.d.ts +1 -1
- package/lib/engine/assets/static.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +300 -300
- package/lib/engine/debug/debug.d.ts +15 -15
- package/lib/engine/debug/debug.js +44 -44
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +307 -307
- package/lib/engine/debug/debug_overlay.d.ts +22 -22
- package/lib/engine/debug/debug_overlay.js +316 -316
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
- package/lib/engine/debug/debug_spatial_console.js +390 -390
- package/lib/engine/debug/index.d.ts +2 -2
- package/lib/engine/debug/index.js +2 -2
- package/lib/engine/engine_addressables.d.ts +164 -166
- package/lib/engine/engine_addressables.js +601 -608
- package/lib/engine/engine_addressables.js.map +1 -1
- package/lib/engine/engine_animation.d.ts +43 -43
- package/lib/engine/engine_animation.js +133 -133
- package/lib/engine/engine_application.d.ts +45 -45
- package/lib/engine/engine_application.js +104 -104
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +346 -346
- package/lib/engine/engine_audio.d.ts +4 -4
- package/lib/engine/engine_audio.js +23 -23
- package/lib/engine/engine_camera.d.ts +13 -13
- package/lib/engine/engine_camera.js +30 -30
- package/lib/engine/engine_components.d.ts +110 -110
- package/lib/engine/engine_components.js +374 -374
- package/lib/engine/engine_components_internal.d.ts +9 -9
- package/lib/engine/engine_components_internal.js +36 -36
- package/lib/engine/engine_constants.d.ts +10 -10
- package/lib/engine/engine_constants.js +41 -41
- package/lib/engine/engine_context.d.ts +475 -475
- package/lib/engine/engine_context.js +1673 -1673
- package/lib/engine/engine_context_registry.d.ts +71 -71
- package/lib/engine/engine_context_registry.js +117 -117
- package/lib/engine/engine_coroutine.d.ts +35 -35
- package/lib/engine/engine_coroutine.js +52 -52
- package/lib/engine/engine_create_objects.d.ts +119 -119
- package/lib/engine/engine_create_objects.js +320 -320
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +21 -21
- package/lib/engine/engine_editor-sync.js +4 -4
- package/lib/engine/engine_fileloader.d.ts +2 -2
- package/lib/engine/engine_fileloader.js +8 -8
- package/lib/engine/engine_gameobject.d.ts +68 -68
- package/lib/engine/engine_gameobject.js +619 -619
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +149 -149
- package/lib/engine/engine_gizmos.js +530 -530
- package/lib/engine/engine_gltf.d.ts +12 -12
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
- package/lib/engine/engine_gltf_builtin_components.js +341 -341
- package/lib/engine/engine_hot_reload.d.ts +8 -8
- package/lib/engine/engine_hot_reload.js +197 -197
- package/lib/engine/engine_input.d.ts +362 -362
- package/lib/engine/engine_input.js +1294 -1294
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +19 -19
- package/lib/engine/engine_instancing.js +39 -39
- package/lib/engine/engine_license.d.ts +11 -11
- package/lib/engine/engine_license.js +369 -369
- package/lib/engine/engine_lifecycle_api.d.ts +83 -83
- package/lib/engine/engine_lifecycle_api.js +106 -106
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
- package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +101 -91
- package/lib/engine/engine_lightdata.js.map +1 -1
- package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
- package/lib/engine/engine_loaders.callbacks.js +86 -86
- package/lib/engine/engine_loaders.d.ts +48 -48
- package/lib/engine/engine_loaders.gltf.d.ts +13 -13
- package/lib/engine/engine_loaders.gltf.js +62 -62
- package/lib/engine/engine_loaders.js +337 -337
- package/lib/engine/engine_lods.d.ts +35 -31
- package/lib/engine/engine_lods.js +160 -146
- package/lib/engine/engine_lods.js.map +1 -1
- package/lib/engine/engine_mainloop_utils.d.ts +32 -32
- package/lib/engine/engine_mainloop_utils.js +466 -466
- package/lib/engine/engine_math.d.ts +114 -114
- package/lib/engine/engine_math.js +247 -247
- package/lib/engine/engine_modules.d.ts +36 -36
- package/lib/engine/engine_modules.js +85 -85
- package/lib/engine/engine_networking.d.ts +260 -260
- package/lib/engine/engine_networking.js +764 -764
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +310 -310
- package/lib/engine/engine_networking_blob.d.ts +48 -48
- package/lib/engine/engine_networking_blob.js +228 -228
- package/lib/engine/engine_networking_files.d.ts +35 -35
- package/lib/engine/engine_networking_files.js +172 -172
- package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
- package/lib/engine/engine_networking_files_default_components.js +42 -42
- package/lib/engine/engine_networking_instantiate.d.ts +100 -100
- package/lib/engine/engine_networking_instantiate.js +345 -345
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +123 -123
- package/lib/engine/engine_networking_streams.js +645 -645
- package/lib/engine/engine_networking_types.d.ts +22 -22
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_networking_websocket.d.ts +1 -1
- package/lib/engine/engine_networking_websocket.js +2 -2
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +152 -152
- package/lib/engine/engine_physics.js +645 -645
- package/lib/engine/engine_physics.types.d.ts +40 -40
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +147 -147
- package/lib/engine/engine_physics_rapier.js +1433 -1433
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +71 -71
- package/lib/engine/engine_scenelighting.js +226 -226
- package/lib/engine/engine_serialization.d.ts +3 -3
- package/lib/engine/engine_serialization.js +3 -3
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
- package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
- package/lib/engine/engine_serialization_core.d.ts +94 -94
- package/lib/engine/engine_serialization_core.js +607 -607
- package/lib/engine/engine_serialization_decorator.d.ts +23 -23
- package/lib/engine/engine_serialization_decorator.js +66 -66
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +53 -53
- package/lib/engine/engine_shaders.js +252 -252
- package/lib/engine/engine_shims.d.ts +4 -4
- package/lib/engine/engine_shims.js +24 -24
- package/lib/engine/engine_test_utils.d.ts +39 -39
- package/lib/engine/engine_test_utils.js +83 -83
- package/lib/engine/engine_texture.d.ts +28 -28
- package/lib/engine/engine_texture.js +64 -64
- package/lib/engine/engine_three_utils.d.ts +204 -204
- package/lib/engine/engine_three_utils.js +788 -788
- package/lib/engine/engine_time.d.ts +51 -51
- package/lib/engine/engine_time.js +82 -82
- package/lib/engine/engine_time_utils.d.ts +88 -88
- package/lib/engine/engine_time_utils.js +215 -215
- package/lib/engine/engine_tonemapping.d.ts +6 -6
- package/lib/engine/engine_tonemapping.js +197 -197
- package/lib/engine/engine_types.d.ts +578 -578
- package/lib/engine/engine_types.js +95 -95
- package/lib/engine/engine_typestore.d.ts +28 -28
- package/lib/engine/engine_typestore.js +55 -55
- package/lib/engine/engine_util_decorator.d.ts +13 -13
- package/lib/engine/engine_util_decorator.js +116 -116
- package/lib/engine/engine_utils.d.ts +248 -248
- package/lib/engine/engine_utils.js +1012 -1012
- package/lib/engine/engine_utils_format.d.ts +24 -24
- package/lib/engine/engine_utils_format.js +239 -239
- package/lib/engine/engine_utils_screenshot.d.ts +159 -159
- package/lib/engine/engine_utils_screenshot.js +522 -522
- package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
- package/lib/engine/engine_utils_screenshot.xr.js +90 -90
- package/lib/engine/engine_xr.d.ts +1 -1
- package/lib/engine/engine_xr.js +1 -1
- package/lib/engine/export/gltf/Writers.d.ts +19 -19
- package/lib/engine/export/gltf/Writers.js +24 -24
- package/lib/engine/export/gltf/index.d.ts +11 -11
- package/lib/engine/export/gltf/index.js +123 -123
- package/lib/engine/export/index.d.ts +2 -2
- package/lib/engine/export/index.js +2 -2
- package/lib/engine/export/state.d.ts +7 -7
- package/lib/engine/export/state.js +17 -17
- package/lib/engine/export/utils.d.ts +2 -2
- package/lib/engine/export/utils.js +7 -7
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
- package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
- package/lib/engine/extensions/NEEDLE_components.js +220 -220
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
- package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +12 -12
- package/lib/engine/extensions/extension_utils.js +152 -152
- package/lib/engine/extensions/extensions.d.ts +32 -32
- package/lib/engine/extensions/extensions.js +107 -107
- package/lib/engine/extensions/index.d.ts +6 -6
- package/lib/engine/extensions/index.js +6 -6
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +65 -65
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +39 -39
- package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
- package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
- package/lib/engine/js-extensions/Layers.d.ts +6 -6
- package/lib/engine/js-extensions/Layers.js +22 -22
- package/lib/engine/js-extensions/Object3D.d.ts +120 -120
- package/lib/engine/js-extensions/Object3D.js +136 -136
- package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
- package/lib/engine/js-extensions/RGBAColor.js +111 -111
- package/lib/engine/js-extensions/Vector.d.ts +3 -3
- package/lib/engine/js-extensions/Vector.js +13 -13
- package/lib/engine/js-extensions/index.d.ts +5 -5
- package/lib/engine/js-extensions/index.js +5 -5
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
- package/lib/engine/webcomponents/WebXRButtons.js +230 -230
- package/lib/engine/webcomponents/api.d.ts +5 -5
- package/lib/engine/webcomponents/api.js +4 -4
- package/lib/engine/webcomponents/buttons.d.ts +51 -51
- package/lib/engine/webcomponents/buttons.js +264 -264
- package/lib/engine/webcomponents/fonts.d.ts +9 -9
- package/lib/engine/webcomponents/fonts.js +32 -32
- package/lib/engine/webcomponents/icons.d.ts +9 -9
- package/lib/engine/webcomponents/icons.js +52 -52
- package/lib/engine/webcomponents/index.d.ts +1 -1
- package/lib/engine/webcomponents/index.js +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +10 -10
- package/lib/engine/webcomponents/logo-element.js +67 -67
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
- package/lib/engine/webcomponents/needle-button.d.ts +34 -34
- package/lib/engine/webcomponents/needle-button.js +161 -161
- package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
- package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
- package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
- package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
- package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
- package/lib/engine/webcomponents/needle-engine.js +821 -821
- package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
- package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
- package/lib/engine/xr/NeedleXRController.d.ts +313 -313
- package/lib/engine/xr/NeedleXRController.js +1007 -1007
- package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
- package/lib/engine/xr/NeedleXRSession.js +1463 -1463
- package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
- package/lib/engine/xr/NeedleXRSync.js +188 -188
- package/lib/engine/xr/SceneTransition.d.ts +18 -18
- package/lib/engine/xr/SceneTransition.js +69 -69
- package/lib/engine/xr/TempXRContext.d.ts +34 -34
- package/lib/engine/xr/TempXRContext.js +187 -187
- package/lib/engine/xr/XRRig.d.ts +7 -7
- package/lib/engine/xr/XRRig.js +1 -1
- package/lib/engine/xr/api.d.ts +6 -6
- package/lib/engine/xr/api.js +6 -6
- package/lib/engine/xr/events.d.ts +66 -66
- package/lib/engine/xr/events.js +93 -93
- package/lib/engine/xr/internal.d.ts +12 -12
- package/lib/engine/xr/internal.js +25 -25
- package/lib/engine/xr/usdz.d.ts +12 -12
- package/lib/engine/xr/usdz.js +29 -29
- package/lib/engine/xr/utils.d.ts +11 -11
- package/lib/engine/xr/utils.js +34 -34
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +156 -156
- package/lib/engine-components/Animation.js +508 -508
- package/lib/engine-components/AnimationCurve.d.ts +40 -40
- package/lib/engine-components/AnimationCurve.js +159 -159
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +27 -27
- package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
- package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
- package/lib/engine-components/Animator.d.ts +217 -217
- package/lib/engine-components/Animator.js +354 -354
- package/lib/engine-components/AnimatorController.d.ts +227 -227
- package/lib/engine-components/AnimatorController.js +1152 -1152
- package/lib/engine-components/AudioListener.d.ts +33 -33
- package/lib/engine-components/AudioListener.js +86 -86
- package/lib/engine-components/AudioSource.d.ts +217 -217
- package/lib/engine-components/AudioSource.js +635 -635
- package/lib/engine-components/AvatarLoader.d.ts +80 -80
- package/lib/engine-components/AvatarLoader.js +231 -231
- package/lib/engine-components/AxesHelper.d.ts +32 -32
- package/lib/engine-components/AxesHelper.js +67 -67
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxCollider.d.ts +2 -2
- package/lib/engine-components/BoxCollider.js +2 -2
- package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
- package/lib/engine-components/BoxHelperComponent.js +102 -102
- package/lib/engine-components/Camera.d.ts +231 -231
- package/lib/engine-components/Camera.js +700 -700
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +123 -123
- package/lib/engine-components/CharacterController.d.ts +55 -55
- package/lib/engine-components/CharacterController.js +236 -236
- package/lib/engine-components/Collider.d.ts +188 -188
- package/lib/engine-components/Collider.js +369 -369
- package/lib/engine-components/Component.d.ts +792 -792
- package/lib/engine-components/Component.js +920 -920
- package/lib/engine-components/ContactShadows.d.ts +94 -94
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import { setCameraController } from "../engine/engine_camera.js";
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11
|
-
import { Gizmos } from "../engine/engine_gizmos.js";
|
|
12
|
-
import { InputEventQueue } from "../engine/engine_input.js";
|
|
13
|
-
import { Mathf } from "../engine/engine_math.js";
|
|
14
|
-
import { RaycastOptions } from "../engine/engine_physics.js";
|
|
15
|
-
import { serializable } from "../engine/engine_serialization_decorator.js";
|
|
16
|
-
import { getBoundingBox, getTempVector, getWorldPosition } from "../engine/engine_three_utils.js";
|
|
17
|
-
import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
|
|
18
|
-
import { Camera } from "./Camera.js";
|
|
19
|
-
import { Behaviour, GameObject } from "./Component.js";
|
|
20
|
-
import { GroundProjectedEnv } from "./GroundProjection.js";
|
|
21
|
-
import { LookAtConstraint } from "./LookAtConstraint.js";
|
|
22
|
-
import { SyncedTransform } from "./SyncedTransform.js";
|
|
23
|
-
import { EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
|
|
24
|
-
import { tryGetUIComponent } from "./ui/Utils.js";
|
|
25
|
-
const debug = getParam("debugorbit");
|
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26
|
-
const freeCam = getParam("freecam");
|
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27
|
-
const debugCameraFit = getParam("debugcamerafit");
|
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28
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-
const smoothcam = getParam("smoothcam");
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|
29
|
-
const disabledKeys = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
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30
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-
let defaultKeys = undefined;
|
|
31
|
-
export var OrbitControlsEventsType;
|
|
32
|
-
(function (OrbitControlsEventsType) {
|
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33
|
-
/** Invoked with a CameraTargetReachedEvent */
|
|
34
|
-
OrbitControlsEventsType["CameraTargetReached"] = "target-reached";
|
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35
|
-
})(OrbitControlsEventsType || (OrbitControlsEventsType = {}));
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|
36
|
-
export class CameraTargetReachedEvent extends CustomEvent {
|
|
37
|
-
constructor(ctrls, type) {
|
|
38
|
-
super(OrbitControlsEventsType.CameraTargetReached, {
|
|
39
|
-
detail: {
|
|
40
|
-
controls: ctrls,
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41
|
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type: type,
|
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42
|
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}
|
|
43
|
-
});
|
|
44
|
-
}
|
|
45
|
-
}
|
|
46
|
-
/** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
|
|
47
|
-
* The three OrbitControls object can be accessed via the `controls` property.
|
|
48
|
-
* The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
|
|
49
|
-
* @category Camera Controls
|
|
50
|
-
* @group Components
|
|
51
|
-
*/
|
|
52
|
-
export class OrbitControls extends Behaviour {
|
|
53
|
-
/**
|
|
54
|
-
* @inheritdoc
|
|
55
|
-
*/
|
|
56
|
-
get isCameraController() {
|
|
57
|
-
return true;
|
|
58
|
-
}
|
|
59
|
-
/** The underlying three.js OrbitControls.
|
|
60
|
-
* See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls}
|
|
61
|
-
* @returns {@type ThreeOrbitControls | null}
|
|
62
|
-
*/
|
|
63
|
-
get controls() {
|
|
64
|
-
return this._controls;
|
|
65
|
-
}
|
|
66
|
-
/** The object being controlled by the OrbitControls (usually the camera)
|
|
67
|
-
* See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls.object}
|
|
68
|
-
* @returns {@type Object3D | null}
|
|
69
|
-
*/
|
|
70
|
-
get controllerObject() {
|
|
71
|
-
return this._cameraObject;
|
|
72
|
-
}
|
|
73
|
-
/** Register callback when user starts interacting with the orbit controls */
|
|
74
|
-
onStartInteraction(callback) {
|
|
75
|
-
this.controls?.addEventListener("start", callback);
|
|
76
|
-
}
|
|
77
|
-
/** When enabled OrbitControls will automatically raycast find a look at target in start
|
|
78
|
-
* @default true
|
|
79
|
-
*/
|
|
80
|
-
autoTarget = true;
|
|
81
|
-
/** When enabled the scene will be automatically fitted into the camera view in onEnable
|
|
82
|
-
* @default false
|
|
83
|
-
*/
|
|
84
|
-
autoFit = false;
|
|
85
|
-
/** When enabled the camera can be rotated
|
|
86
|
-
* @default true
|
|
87
|
-
*/
|
|
88
|
-
enableRotate = true;
|
|
89
|
-
/** When enabled the camera will rotate automatically
|
|
90
|
-
* @default false
|
|
91
|
-
*/
|
|
92
|
-
autoRotate = false;
|
|
93
|
-
/** The speed at which the camera will rotate automatically. Will only be used when `autoRotate` is enabled
|
|
94
|
-
* @default 1.0
|
|
95
|
-
*/
|
|
96
|
-
autoRotateSpeed = 1.0;
|
|
97
|
-
/** The minimum azimuth angle in radians */
|
|
98
|
-
minAzimuthAngle = Infinity;
|
|
99
|
-
/** The maximum azimuth angle in radians */
|
|
100
|
-
maxAzimuthAngle = Infinity;
|
|
101
|
-
/** The minimum polar angle in radians
|
|
102
|
-
* @default 0
|
|
103
|
-
*/
|
|
104
|
-
minPolarAngle = 0;
|
|
105
|
-
/** The maximum polar angle in radians
|
|
106
|
-
* @default Math.PI
|
|
107
|
-
*/
|
|
108
|
-
maxPolarAngle = Math.PI;
|
|
109
|
-
/** When enabled the camera can be moved using keyboard keys. The keys are defined in the `controls.keys` property
|
|
110
|
-
* @default false
|
|
111
|
-
*/
|
|
112
|
-
enableKeys = false;
|
|
113
|
-
/** When enabled the camera movement will be damped
|
|
114
|
-
* @default true
|
|
115
|
-
*/
|
|
116
|
-
enableDamping = true;
|
|
117
|
-
/** The damping factor for the camera movement. For more information see the [three.js documentation](https://threejs.org/docs/#examples/en/controls/OrbitControls.dampingFactor)
|
|
118
|
-
* @default 0.1
|
|
119
|
-
*/
|
|
120
|
-
dampingFactor = 0.1;
|
|
121
|
-
/** When enabled the camera can be zoomed
|
|
122
|
-
* @default true
|
|
123
|
-
*/
|
|
124
|
-
enableZoom = true;
|
|
125
|
-
/** The minimum zoom level
|
|
126
|
-
* @default 0
|
|
127
|
-
*/
|
|
128
|
-
minZoom = 0;
|
|
129
|
-
/** The maximum zoom level
|
|
130
|
-
* @default Infinity
|
|
131
|
-
*/
|
|
132
|
-
maxZoom = Infinity;
|
|
133
|
-
/**
|
|
134
|
-
* Sets the zoom speed of the OrbitControls
|
|
135
|
-
* @default 1
|
|
136
|
-
*/
|
|
137
|
-
zoomSpeed = 1;
|
|
138
|
-
/**
|
|
139
|
-
* Set to true to enable zooming to the cursor position.
|
|
140
|
-
* @default false
|
|
141
|
-
*/
|
|
142
|
-
zoomToCursor = false;
|
|
143
|
-
/** When enabled the camera can be panned
|
|
144
|
-
* @default true
|
|
145
|
-
*/
|
|
146
|
-
enablePan = true;
|
|
147
|
-
/** Assigning a {@link LookAtConstraint} will make the camera look at the constraint source
|
|
148
|
-
* @default null
|
|
149
|
-
*/
|
|
150
|
-
lookAtConstraint = null;
|
|
151
|
-
/** The weight of the first lookAtConstraint source
|
|
152
|
-
* @default 1
|
|
153
|
-
*/
|
|
154
|
-
lookAtConstraint01 = 1;
|
|
155
|
-
/** If true user input interrupts the camera from animating to a target
|
|
156
|
-
* @default true
|
|
157
|
-
*/
|
|
158
|
-
allowInterrupt = true;
|
|
159
|
-
/** If true the camera will focus on the target when the middle mouse button is clicked */
|
|
160
|
-
middleClickToFocus = true;
|
|
161
|
-
/** If true the camera will focus on the target when the left mouse button is double clicked
|
|
162
|
-
* @default true
|
|
163
|
-
*/
|
|
164
|
-
doubleClickToFocus = true;
|
|
165
|
-
/**
|
|
166
|
-
* When enabled the camera will fit the scene to the camera view when the background is clicked the specified number of times within a short time
|
|
167
|
-
* @default 2
|
|
168
|
-
*/
|
|
169
|
-
clickBackgroundToFitScene = 2;
|
|
170
|
-
/**
|
|
171
|
-
* @internal If true debug information will be logged to the console
|
|
172
|
-
* @default false
|
|
173
|
-
*/
|
|
174
|
-
debugLog = false;
|
|
175
|
-
/**
|
|
176
|
-
* @deprecated use `targetLerpDuration` instead
|
|
177
|
-
* ~~The speed at which the camera target and the camera will be lerping to their destinations (if set via script or user input)~~
|
|
178
|
-
* */
|
|
179
|
-
get targetLerpSpeed() { return 5; }
|
|
180
|
-
set targetLerpSpeed(v) { this.targetLerpDuration = 1 / v; }
|
|
181
|
-
/** The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via `setCameraTargetPosition` and `setLookTargetPosition`)
|
|
182
|
-
* @default 1
|
|
183
|
-
*/
|
|
184
|
-
targetLerpDuration = 1;
|
|
185
|
-
_controls = null;
|
|
186
|
-
_cameraObject = null;
|
|
187
|
-
_lookTargetLerpActive = false;
|
|
188
|
-
_lookTargetStartPosition = new Vector3();
|
|
189
|
-
_lookTargetEndPosition = new Vector3();
|
|
190
|
-
_lookTargetLerp01 = 0;
|
|
191
|
-
_lookTargetLerpDuration = 0;
|
|
192
|
-
_cameraLerpActive = false;
|
|
193
|
-
_cameraStartPosition = new Vector3();
|
|
194
|
-
_cameraEndPosition = new Vector3();
|
|
195
|
-
_cameraLerp01 = 0;
|
|
196
|
-
_cameraLerpDuration = 0;
|
|
197
|
-
_fovLerpActive = false;
|
|
198
|
-
_fovLerpStartValue = 0;
|
|
199
|
-
_fovLerpEndValue = 0;
|
|
200
|
-
_fovLerp01 = 0;
|
|
201
|
-
_fovLerpDuration = 0;
|
|
202
|
-
_inputs = 0;
|
|
203
|
-
_enableTime = 0; // use to disable double click when double clicking on UI
|
|
204
|
-
_startedListeningToKeyEvents = false;
|
|
205
|
-
_eventSystem;
|
|
206
|
-
_afterHandleInputFn;
|
|
207
|
-
_camera = null;
|
|
208
|
-
_syncedTransform;
|
|
209
|
-
_didSetTarget = 0;
|
|
210
|
-
targetElement = null;
|
|
211
|
-
/** @internal */
|
|
212
|
-
awake() {
|
|
213
|
-
if (debug)
|
|
214
|
-
console.debug("OrbitControls", this);
|
|
215
|
-
this._didSetTarget = 0;
|
|
216
|
-
this._startedListeningToKeyEvents = false;
|
|
217
|
-
}
|
|
218
|
-
/** @internal */
|
|
219
|
-
start() {
|
|
220
|
-
this._eventSystem = EventSystem.get(this.context) ?? undefined;
|
|
221
|
-
if (this._eventSystem) {
|
|
222
|
-
this._afterHandleInputFn = this.afterHandleInput.bind(this);
|
|
223
|
-
this._eventSystem.addEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
|
|
224
|
-
}
|
|
225
|
-
}
|
|
226
|
-
/** @internal */
|
|
227
|
-
onDestroy() {
|
|
228
|
-
this._controls?.dispose();
|
|
229
|
-
this._eventSystem?.removeEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
|
|
230
|
-
}
|
|
231
|
-
/** @internal */
|
|
232
|
-
onEnable() {
|
|
233
|
-
this._didSetTarget = 0;
|
|
234
|
-
this._enableTime = this.context.time.time;
|
|
235
|
-
const cameraComponent = GameObject.getComponent(this.gameObject, Camera);
|
|
236
|
-
this._camera = cameraComponent;
|
|
237
|
-
let cam = cameraComponent?.threeCamera;
|
|
238
|
-
if (!cam && this.gameObject instanceof PerspectiveCamera) {
|
|
239
|
-
cam = this.gameObject;
|
|
240
|
-
}
|
|
241
|
-
if (cam)
|
|
242
|
-
setCameraController(cam, this, true);
|
|
243
|
-
if (!this._controls && cam instanceof Object3D) {
|
|
244
|
-
this._cameraObject = cam;
|
|
245
|
-
// Using the parent if possible to make it possible to disable input on the canvas
|
|
246
|
-
// for having HTML content behind it and still receive input
|
|
247
|
-
const element = this.targetElement ?? this.context.renderer.domElement;
|
|
248
|
-
// HACK: workaround for three orbit controls forcing an update when being created....
|
|
249
|
-
const mat = cam?.quaternion.clone();
|
|
250
|
-
this._controls = new ThreeOrbitControls(cam, element);
|
|
251
|
-
cam?.quaternion.copy(mat);
|
|
252
|
-
if (defaultKeys === undefined)
|
|
253
|
-
defaultKeys = { ...this._controls.keys };
|
|
254
|
-
// set controls look point in front of the current camera by default
|
|
255
|
-
// it may be overriden by the autoTarget feature
|
|
256
|
-
// but if we don't do this and autoTarget is OFF then the camera will turn to look at 0 0 0 of the scene
|
|
257
|
-
const worldPosition = getWorldPosition(cam);
|
|
258
|
-
const forward = this.gameObject.worldForward;
|
|
259
|
-
const dist = 2.5;
|
|
260
|
-
const lookAt = worldPosition.clone().sub(forward.multiplyScalar(dist));
|
|
261
|
-
this._controls.target.copy(lookAt);
|
|
262
|
-
}
|
|
263
|
-
if (this._controls) {
|
|
264
|
-
if (freeCam) {
|
|
265
|
-
this.enablePan = true;
|
|
266
|
-
this.enableZoom = true;
|
|
267
|
-
this.middleClickToFocus = true;
|
|
268
|
-
if (DeviceUtilities.isMobileDevice())
|
|
269
|
-
this.doubleClickToFocus = true;
|
|
270
|
-
}
|
|
271
|
-
this._controls.addEventListener("start", this.onControlsChangeStarted);
|
|
272
|
-
this._controls.addEventListener("end", this.onControlsChangeEnded);
|
|
273
|
-
if (!this._startedListeningToKeyEvents && this.enableKeys) {
|
|
274
|
-
this._startedListeningToKeyEvents = true;
|
|
275
|
-
this._controls.listenToKeyEvents(this.context.domElement);
|
|
276
|
-
}
|
|
277
|
-
else {
|
|
278
|
-
try {
|
|
279
|
-
this._controls.stopListenToKeyEvents();
|
|
280
|
-
}
|
|
281
|
-
catch { /** this fails if we never listened to key events... */ }
|
|
282
|
-
}
|
|
283
|
-
}
|
|
284
|
-
this._syncedTransform = GameObject.getComponent(this.gameObject, SyncedTransform) ?? undefined;
|
|
285
|
-
this.context.pre_render_callbacks.push(this.__onPreRender);
|
|
286
|
-
this._activePointerEvents = [];
|
|
287
|
-
this.context.input.addEventListener("pointerdown", this._onPointerDown, { queue: InputEventQueue.Early });
|
|
288
|
-
this.context.input.addEventListener("pointerdown", this._onPointerDownLate, { queue: InputEventQueue.Late });
|
|
289
|
-
this.context.input.addEventListener("pointerup", this._onPointerUp, { queue: InputEventQueue.Early });
|
|
290
|
-
this.context.input.addEventListener("pointerup", this._onPointerUpLate, { queue: InputEventQueue.Late });
|
|
291
|
-
}
|
|
292
|
-
/** @internal */
|
|
293
|
-
onDisable() {
|
|
294
|
-
if (this._camera?.threeCamera) {
|
|
295
|
-
setCameraController(this._camera.threeCamera, this, false);
|
|
296
|
-
}
|
|
297
|
-
if (this._controls) {
|
|
298
|
-
this._controls.enabled = false;
|
|
299
|
-
this._controls.autoRotate = false;
|
|
300
|
-
this._controls.removeEventListener("start", this.onControlsChangeStarted);
|
|
301
|
-
this._controls.removeEventListener("end", this.onControlsChangeEnded);
|
|
302
|
-
try {
|
|
303
|
-
this._controls.stopListenToKeyEvents();
|
|
304
|
-
}
|
|
305
|
-
catch { /** this fails if we never listened to key events... */ }
|
|
306
|
-
this._startedListeningToKeyEvents = false;
|
|
307
|
-
}
|
|
308
|
-
this._activePointerEvents.length = 0;
|
|
309
|
-
this.context.input.removeEventListener("pointerdown", this._onPointerDown);
|
|
310
|
-
this.context.input.removeEventListener("pointerdown", this._onPointerDownLate);
|
|
311
|
-
this.context.input.removeEventListener("pointerup", this._onPointerUp);
|
|
312
|
-
this.context.input.removeEventListener("pointerup", this._onPointerUpLate);
|
|
313
|
-
}
|
|
314
|
-
_activePointerEvents;
|
|
315
|
-
_lastTimeClickOnBackground = -1;
|
|
316
|
-
_clickOnBackgroundCount = 0;
|
|
317
|
-
_onPointerDown = (_evt) => {
|
|
318
|
-
this._activePointerEvents.push(_evt);
|
|
319
|
-
};
|
|
320
|
-
_onPointerDownLate = (evt) => {
|
|
321
|
-
if (evt.used && this._controls) {
|
|
322
|
-
// Disabling orbit controls here because otherwise we get a slight movement when e.g. using DragControls
|
|
323
|
-
this._controls.enabled = false;
|
|
324
|
-
}
|
|
325
|
-
};
|
|
326
|
-
_onPointerUp = (evt) => {
|
|
327
|
-
// make sure we cleanup the active pointer events
|
|
328
|
-
for (let i = this._activePointerEvents.length - 1; i >= 0; i--) {
|
|
329
|
-
const registered = this._activePointerEvents[i];
|
|
330
|
-
if (registered.pointerId === evt.pointerId && registered.button === evt.button) {
|
|
331
|
-
this._activePointerEvents.splice(i, 1);
|
|
332
|
-
break;
|
|
333
|
-
}
|
|
334
|
-
}
|
|
335
|
-
if (this.clickBackgroundToFitScene > 0 && evt.isClick && evt.button === 0) {
|
|
336
|
-
// it's possible that we didnt raycast in this frame
|
|
337
|
-
if (!evt.hasRay) {
|
|
338
|
-
evt.intersections.push(...this.context.physics.raycast());
|
|
339
|
-
}
|
|
340
|
-
if (evt.intersections.length <= 0) {
|
|
341
|
-
const dt = this.context.time.time - this._lastTimeClickOnBackground;
|
|
342
|
-
this._lastTimeClickOnBackground = this.context.time.time;
|
|
343
|
-
if (this.clickBackgroundToFitScene <= 1 || dt < this.clickBackgroundToFitScene * .15) {
|
|
344
|
-
this._clickOnBackgroundCount += 1;
|
|
345
|
-
if (this._clickOnBackgroundCount >= this.clickBackgroundToFitScene - 1)
|
|
346
|
-
this.fitCamera(this.context.scene.children, {
|
|
347
|
-
immediate: false
|
|
348
|
-
});
|
|
349
|
-
}
|
|
350
|
-
else {
|
|
351
|
-
this._clickOnBackgroundCount = 0;
|
|
352
|
-
}
|
|
353
|
-
}
|
|
354
|
-
if (debug)
|
|
355
|
-
console.log(this.clickBackgroundToFitScene, evt.intersections.length, this._clickOnBackgroundCount);
|
|
356
|
-
}
|
|
357
|
-
};
|
|
358
|
-
_onPointerUpLate = (evt) => {
|
|
359
|
-
if (this.doubleClickToFocus && evt.isDoubleClick && !evt.used) {
|
|
360
|
-
this.setTargetFromRaycast();
|
|
361
|
-
}
|
|
362
|
-
// Automatically update the camera focus
|
|
363
|
-
// else if (!evt.used && this.autoTarget) {
|
|
364
|
-
// this.updateTargetNow();
|
|
365
|
-
// }
|
|
366
|
-
};
|
|
367
|
-
updateTargetNow() {
|
|
368
|
-
const ray = new Ray(this._cameraObject?.worldPosition, this._cameraObject?.worldForward.multiplyScalar(-1));
|
|
369
|
-
const hits = this.context.physics.raycastFromRay(ray);
|
|
370
|
-
const hit = hits.length > 0 ? hits[0] : undefined;
|
|
371
|
-
if (hit && hit.distance > this.minZoom && hit.distance < this.maxZoom) {
|
|
372
|
-
if (debug)
|
|
373
|
-
Gizmos.DrawWireSphere(hit.point, 0.1, 0xff0000, 2);
|
|
374
|
-
this._controls?.target.copy(hits[0].point);
|
|
375
|
-
}
|
|
376
|
-
}
|
|
377
|
-
_orbitStartAngle = 0;
|
|
378
|
-
onControlsChangeStarted = () => {
|
|
379
|
-
if (this._controls) {
|
|
380
|
-
this._orbitStartAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
|
|
381
|
-
}
|
|
382
|
-
if (this._syncedTransform) {
|
|
383
|
-
this._syncedTransform.requestOwnership();
|
|
384
|
-
}
|
|
385
|
-
};
|
|
386
|
-
onControlsChangeEnded = () => {
|
|
387
|
-
if (this._controls) {
|
|
388
|
-
if (this.autoTarget) {
|
|
389
|
-
const newAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
|
|
390
|
-
const delta = newAngle - this._orbitStartAngle;
|
|
391
|
-
if (Math.abs(delta) < .01) {
|
|
392
|
-
if (debug)
|
|
393
|
-
console.debug("OrbitControls: No movement detected, updating target now");
|
|
394
|
-
this.updateTargetNow();
|
|
395
|
-
}
|
|
396
|
-
else if (debug)
|
|
397
|
-
console.debug("OrbitControls: Movement detected", delta);
|
|
398
|
-
}
|
|
399
|
-
}
|
|
400
|
-
};
|
|
401
|
-
_shouldDisable = false;
|
|
402
|
-
afterHandleInput(evt) {
|
|
403
|
-
if (evt.detail.args.pointerId === 0) {
|
|
404
|
-
if (evt.detail.args.isDown) {
|
|
405
|
-
if (this._controls && this._eventSystem) {
|
|
406
|
-
this._shouldDisable = this._eventSystem.hasActiveUI;
|
|
407
|
-
}
|
|
408
|
-
}
|
|
409
|
-
else if (!evt.detail.args.isPressed || evt.detail.args.isUp) {
|
|
410
|
-
this._shouldDisable = false;
|
|
411
|
-
}
|
|
412
|
-
}
|
|
413
|
-
}
|
|
414
|
-
/** @internal */
|
|
415
|
-
onBeforeRender() {
|
|
416
|
-
if (!this._controls)
|
|
417
|
-
return;
|
|
418
|
-
if (this._cameraObject !== this.context.mainCamera) {
|
|
419
|
-
this._controls.enabled = false;
|
|
420
|
-
return;
|
|
421
|
-
}
|
|
422
|
-
this._controls.enabled = true;
|
|
423
|
-
if (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || (this.context.input.getPointerPressed(0) && this.context.input.getPointerPositionDelta(0)?.length() || 0 > .1)) {
|
|
424
|
-
this._inputs += 1;
|
|
425
|
-
}
|
|
426
|
-
if (this._inputs > 0 && this.allowInterrupt) {
|
|
427
|
-
// if a user has disabled rotation but enabled auto rotate we don't want to change it when we receive input
|
|
428
|
-
if (this.enableRotate) {
|
|
429
|
-
this.autoRotate = false;
|
|
430
|
-
}
|
|
431
|
-
this._cameraLerpActive = false;
|
|
432
|
-
this._lookTargetLerpActive = false;
|
|
433
|
-
}
|
|
434
|
-
this._inputs = 0;
|
|
435
|
-
if (this.autoTarget) {
|
|
436
|
-
// we want to wait one frame so all matrixWorlds are updated
|
|
437
|
-
// otherwise raycasting will not work correctly
|
|
438
|
-
if (this._didSetTarget++ === 0) {
|
|
439
|
-
const camGo = GameObject.getComponent(this.gameObject, Camera);
|
|
440
|
-
if (camGo && !this.setLookTargetFromConstraint()) {
|
|
441
|
-
if (this.debugLog)
|
|
442
|
-
console.log("NO TARGET");
|
|
443
|
-
const worldPosition = getWorldPosition(camGo.threeCamera);
|
|
444
|
-
// Handle case where the camera is in 0 0 0 of the scene
|
|
445
|
-
// if the look at target is set to the camera position we can't move at all anymore
|
|
446
|
-
const distanceToCenter = Math.max(.01, worldPosition.length());
|
|
447
|
-
const forward = new Vector3(0, 0, -distanceToCenter).applyMatrix4(camGo.threeCamera.matrixWorld);
|
|
448
|
-
if (debug)
|
|
449
|
-
Gizmos.DrawLine(worldPosition, forward, 0x5555ff, 10);
|
|
450
|
-
this.setLookTargetPosition(forward, true);
|
|
451
|
-
}
|
|
452
|
-
if (!this.setLookTargetFromConstraint()) {
|
|
453
|
-
const opts = new RaycastOptions();
|
|
454
|
-
// center of the screen:
|
|
455
|
-
opts.screenPoint = new Vector2(0, 0);
|
|
456
|
-
opts.lineThreshold = 0.1;
|
|
457
|
-
const hits = this.context.physics.raycast(opts);
|
|
458
|
-
if (hits.length > 0) {
|
|
459
|
-
this.setLookTargetPosition(hits[0].point, true);
|
|
460
|
-
}
|
|
461
|
-
if (debugCameraFit)
|
|
462
|
-
console.log("OrbitControls hits", ...hits);
|
|
463
|
-
}
|
|
464
|
-
}
|
|
465
|
-
}
|
|
466
|
-
const focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
|
|
467
|
-
if (focusAtPointer) {
|
|
468
|
-
this.setTargetFromRaycast();
|
|
469
|
-
}
|
|
470
|
-
if (this._lookTargetLerpActive || this._cameraLerpActive || this._fovLerpActive) {
|
|
471
|
-
// lerp the camera
|
|
472
|
-
if (this._cameraLerpActive && this._cameraObject) {
|
|
473
|
-
this._cameraLerp01 += this.context.time.deltaTime / this._cameraLerpDuration;
|
|
474
|
-
if (this._cameraLerp01 >= 1) {
|
|
475
|
-
this._cameraObject.position.copy(this._cameraEndPosition);
|
|
476
|
-
this._cameraLerpActive = false;
|
|
477
|
-
this.dispatchEvent(new CameraTargetReachedEvent(this, "camera"));
|
|
478
|
-
}
|
|
479
|
-
else {
|
|
480
|
-
const t = Mathf.easeInOutCubic(this._cameraLerp01);
|
|
481
|
-
this._cameraObject.position.lerpVectors(this._cameraStartPosition, this._cameraEndPosition, t);
|
|
482
|
-
}
|
|
483
|
-
}
|
|
484
|
-
// lerp the look target
|
|
485
|
-
if (this._lookTargetLerpActive) {
|
|
486
|
-
this._lookTargetLerp01 += this.context.time.deltaTime / this._lookTargetLerpDuration;
|
|
487
|
-
if (this._lookTargetLerp01 >= 1) {
|
|
488
|
-
this._controls.target.copy(this._lookTargetEndPosition);
|
|
489
|
-
this._lookTargetLerpActive = false;
|
|
490
|
-
this.dispatchEvent(new CameraTargetReachedEvent(this, "lookat"));
|
|
491
|
-
}
|
|
492
|
-
else {
|
|
493
|
-
const t = Mathf.easeInOutCubic(this._lookTargetLerp01);
|
|
494
|
-
this._controls.target.lerpVectors(this._lookTargetStartPosition, this._lookTargetEndPosition, t);
|
|
495
|
-
}
|
|
496
|
-
}
|
|
497
|
-
// lerp the fov
|
|
498
|
-
if (this._fovLerpActive && this._cameraObject) {
|
|
499
|
-
const cam = this._cameraObject;
|
|
500
|
-
this._fovLerp01 += this.context.time.deltaTime / this._fovLerpDuration;
|
|
501
|
-
if (this._fovLerp01 >= 1) {
|
|
502
|
-
cam.fov = this._fovLerpEndValue;
|
|
503
|
-
this._fovLerpActive = false;
|
|
504
|
-
}
|
|
505
|
-
else {
|
|
506
|
-
const t = Mathf.easeInOutCubic(this._fovLerp01);
|
|
507
|
-
cam.fov = Mathf.lerp(this._fovLerpStartValue, this._fovLerpEndValue, t);
|
|
508
|
-
}
|
|
509
|
-
cam.updateProjectionMatrix();
|
|
510
|
-
}
|
|
511
|
-
}
|
|
512
|
-
if (this._controls) {
|
|
513
|
-
if (this.debugLog)
|
|
514
|
-
this._controls.domElement = this.context.renderer.domElement;
|
|
515
|
-
this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some(e => e.used);
|
|
516
|
-
this._controls.keys = this.enableKeys ? defaultKeys : disabledKeys;
|
|
517
|
-
this._controls.autoRotate = this.autoRotate;
|
|
518
|
-
this._controls.autoRotateSpeed = this.autoRotateSpeed;
|
|
519
|
-
this._controls.enableZoom = this.enableZoom;
|
|
520
|
-
this._controls.zoomSpeed = this.zoomSpeed;
|
|
521
|
-
this._controls.zoomToCursor = this.zoomToCursor;
|
|
522
|
-
this._controls.enableDamping = this.enableDamping;
|
|
523
|
-
this._controls.dampingFactor = this.dampingFactor;
|
|
524
|
-
this._controls.enablePan = this.enablePan;
|
|
525
|
-
this._controls.enableRotate = this.enableRotate;
|
|
526
|
-
this._controls.minAzimuthAngle = this.minAzimuthAngle;
|
|
527
|
-
this._controls.maxAzimuthAngle = this.maxAzimuthAngle;
|
|
528
|
-
this._controls.minPolarAngle = this.minPolarAngle;
|
|
529
|
-
this._controls.maxPolarAngle = this.maxPolarAngle;
|
|
530
|
-
// set the min/max zoom if it's not a free cam
|
|
531
|
-
if (!freeCam) {
|
|
532
|
-
if (this._camera?.threeCamera?.type === "PerspectiveCamera") {
|
|
533
|
-
this._controls.minDistance = this.minZoom;
|
|
534
|
-
this._controls.maxDistance = this.maxZoom;
|
|
535
|
-
this._controls.minZoom = 0;
|
|
536
|
-
this._controls.maxZoom = Infinity;
|
|
537
|
-
}
|
|
538
|
-
else {
|
|
539
|
-
this._controls.minDistance = 0;
|
|
540
|
-
this._controls.maxDistance = Infinity;
|
|
541
|
-
this._controls.minZoom = this.minZoom;
|
|
542
|
-
this._controls.maxZoom = this.maxZoom;
|
|
543
|
-
}
|
|
544
|
-
}
|
|
545
|
-
if (typeof smoothcam === "number" || smoothcam === true) {
|
|
546
|
-
this._controls.enableDamping = true;
|
|
547
|
-
const factor = typeof smoothcam === "number" ? smoothcam : .99;
|
|
548
|
-
this._controls.dampingFactor = Math.max(.001, 1 - Math.min(1, factor));
|
|
549
|
-
}
|
|
550
|
-
if (!this.allowInterrupt) {
|
|
551
|
-
if (this._lookTargetLerpActive) {
|
|
552
|
-
this._controls.enablePan = false;
|
|
553
|
-
}
|
|
554
|
-
if (this._cameraLerpActive) {
|
|
555
|
-
this._controls.enableRotate = false;
|
|
556
|
-
this._controls.autoRotate = false;
|
|
557
|
-
}
|
|
558
|
-
if (this._lookTargetLerpActive || this._cameraLerpActive) {
|
|
559
|
-
this._controls.enableZoom = false;
|
|
560
|
-
}
|
|
561
|
-
}
|
|
562
|
-
// this._controls.zoomToCursor = this.zoomToCursor;
|
|
563
|
-
if (!this.context.isInXR) {
|
|
564
|
-
if (!freeCam && this.lookAtConstraint?.locked)
|
|
565
|
-
this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
|
|
566
|
-
this._controls.update(this.context.time.deltaTime);
|
|
567
|
-
if (debug) {
|
|
568
|
-
Gizmos.DrawWireSphere(this._controls.target, 0.1, 0x00ff00);
|
|
569
|
-
}
|
|
570
|
-
}
|
|
571
|
-
}
|
|
572
|
-
}
|
|
573
|
-
__onPreRender = () => {
|
|
574
|
-
// We call this only once when the camera becomes active and use the engine pre_render_callbacks because they are run
|
|
575
|
-
// after all scripts have been executed
|
|
576
|
-
const index = this.context.pre_render_callbacks.indexOf(this.__onPreRender);
|
|
577
|
-
if (index >= 0) {
|
|
578
|
-
this.context.pre_render_callbacks.splice(index, 1);
|
|
579
|
-
}
|
|
580
|
-
if (this.autoFit) {
|
|
581
|
-
// we don't want to autofit again if the component is disabled and re-enabled
|
|
582
|
-
this.autoFit = false;
|
|
583
|
-
this.fitCamera({
|
|
584
|
-
centerCamera: "y",
|
|
585
|
-
immediate: true,
|
|
586
|
-
objects: this.scene.children,
|
|
587
|
-
});
|
|
588
|
-
}
|
|
589
|
-
};
|
|
590
|
-
/**
|
|
591
|
-
* Sets camera target position and look direction using a raycast in forward direction of the object.
|
|
592
|
-
*
|
|
593
|
-
* @param source The object to raycast from. If a camera is passed in the camera position will be used as the source.
|
|
594
|
-
* @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
|
|
595
|
-
*
|
|
596
|
-
* This is useful for example if you want to align your camera with an object in your scene (or another camera). Simply pass in this other camera object
|
|
597
|
-
* @returns true if the target was set successfully
|
|
598
|
-
*/
|
|
599
|
-
setCameraAndLookTarget(source, immediateOrDuration = false) {
|
|
600
|
-
if (!source) {
|
|
601
|
-
if (isDevEnvironment() || debug)
|
|
602
|
-
console.warn("[OrbitControls] setCameraAndLookTarget target is null");
|
|
603
|
-
return false;
|
|
604
|
-
}
|
|
605
|
-
if (!(source instanceof Object3D) && !(source instanceof Camera)) {
|
|
606
|
-
if (isDevEnvironment() || debug)
|
|
607
|
-
console.warn("[OrbitControls] setCameraAndLookTarget target is not an Object3D or Camera");
|
|
608
|
-
return false;
|
|
609
|
-
}
|
|
610
|
-
if (source instanceof Camera) {
|
|
611
|
-
source = source.gameObject;
|
|
612
|
-
}
|
|
613
|
-
const worldPosition = source.worldPosition;
|
|
614
|
-
const forward = source.worldForward;
|
|
615
|
-
// The camera render direction is -Z. When a camera is passed in then we'll take the view direction OR the object Z forward direction.
|
|
616
|
-
if (source instanceof Camera3) {
|
|
617
|
-
if (debug)
|
|
618
|
-
console.debug("[OrbitControls] setCameraAndLookTarget flip forward direction for camera");
|
|
619
|
-
forward.multiplyScalar(-1);
|
|
620
|
-
}
|
|
621
|
-
const ray = new Ray(worldPosition, forward);
|
|
622
|
-
if (debug)
|
|
623
|
-
Gizmos.DrawRay(ray.origin, ray.direction, 0xff0000, 10);
|
|
624
|
-
if (!this.setTargetFromRaycast(ray, immediateOrDuration)) {
|
|
625
|
-
this.setLookTargetPosition(ray.at(2, getTempVector()), immediateOrDuration);
|
|
626
|
-
}
|
|
627
|
-
this.setCameraTargetPosition(worldPosition, immediateOrDuration);
|
|
628
|
-
return true;
|
|
629
|
-
}
|
|
630
|
-
/** Moves the camera to position smoothly.
|
|
631
|
-
* @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
|
|
632
|
-
* @param immediateOrDuration If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
|
|
633
|
-
*/
|
|
634
|
-
setCameraTargetPosition(position, immediateOrDuration = false) {
|
|
635
|
-
if (!position)
|
|
636
|
-
return;
|
|
637
|
-
if (position instanceof Object3D) {
|
|
638
|
-
position = getWorldPosition(position);
|
|
639
|
-
}
|
|
640
|
-
if (!this._cameraEndPosition)
|
|
641
|
-
this._cameraEndPosition = new Vector3();
|
|
642
|
-
this._cameraEndPosition.copy(position);
|
|
643
|
-
if (immediateOrDuration === true) {
|
|
644
|
-
this._cameraLerpActive = false;
|
|
645
|
-
if (this._cameraObject) {
|
|
646
|
-
this._cameraObject.position.copy(this._cameraEndPosition);
|
|
647
|
-
}
|
|
648
|
-
}
|
|
649
|
-
else if (this._cameraObject) {
|
|
650
|
-
this._cameraLerpActive = true;
|
|
651
|
-
this._cameraLerp01 = 0;
|
|
652
|
-
this._cameraStartPosition.copy(this._cameraObject?.position);
|
|
653
|
-
if (typeof immediateOrDuration === "number") {
|
|
654
|
-
this._cameraLerpDuration = immediateOrDuration;
|
|
655
|
-
}
|
|
656
|
-
else
|
|
657
|
-
this._cameraLerpDuration = this.targetLerpDuration;
|
|
658
|
-
}
|
|
659
|
-
}
|
|
660
|
-
// public setCameraTargetRotation(rotation: Vector3 | Euler | Quaternion, immediateOrDuration: boolean | number = false): void {
|
|
661
|
-
// if (!this._cameraObject) return;
|
|
662
|
-
// if (typeof immediateOrDuration === "boolean") immediateOrDuration = immediateOrDuration ? 0 : this.targetLerpDuration;
|
|
663
|
-
// const ray = new Ray(this._cameraObject.worldPosition, getTempVector(0, 0, 1));
|
|
664
|
-
// // if the camera is in the middle of lerping we use the end position for the raycast
|
|
665
|
-
// if (immediateOrDuration > 0 && this._cameraEndPosition && this._cameraLerpActive) {
|
|
666
|
-
// ray.origin = getTempVector(this._cameraEndPosition)
|
|
667
|
-
// }
|
|
668
|
-
// if (rotation instanceof Vector3) {
|
|
669
|
-
// rotation = new Euler().setFromVector3(rotation);
|
|
670
|
-
// }
|
|
671
|
-
// if (rotation instanceof Euler) {
|
|
672
|
-
// rotation = new Quaternion().setFromEuler(rotation);
|
|
673
|
-
// }
|
|
674
|
-
// ray.direction.applyQuaternion(rotation);
|
|
675
|
-
// ray.direction.multiplyScalar(-1);
|
|
676
|
-
// const hits = this.context.physics.raycastFromRay(ray);
|
|
677
|
-
// if (hits.length > 0) {
|
|
678
|
-
// this.setCameraTargetPosition(hits[0].point, immediateOrDuration);
|
|
679
|
-
// }
|
|
680
|
-
// else {
|
|
681
|
-
// this.setLookTargetPosition(ray.at(2, getTempVector()));
|
|
682
|
-
// }
|
|
683
|
-
// }
|
|
684
|
-
/** True while the camera position is being lerped */
|
|
685
|
-
get cameraLerpActive() { return this._cameraLerpActive; }
|
|
686
|
-
/** Call to stop camera position lerping */
|
|
687
|
-
stopCameraLerp() {
|
|
688
|
-
this._cameraLerpActive = false;
|
|
689
|
-
}
|
|
690
|
-
setFieldOfView(fov, immediateOrDuration = false) {
|
|
691
|
-
if (!this._controls)
|
|
692
|
-
return;
|
|
693
|
-
if (typeof fov !== "number")
|
|
694
|
-
return;
|
|
695
|
-
const cam = this._camera?.threeCamera;
|
|
696
|
-
if (!cam)
|
|
697
|
-
return;
|
|
698
|
-
if (immediateOrDuration === true) {
|
|
699
|
-
cam.fov = fov;
|
|
700
|
-
}
|
|
701
|
-
else {
|
|
702
|
-
this._fovLerpActive = true;
|
|
703
|
-
this._fovLerp01 = 0;
|
|
704
|
-
this._fovLerpStartValue = cam.fov;
|
|
705
|
-
this._fovLerpEndValue = fov;
|
|
706
|
-
if (typeof immediateOrDuration === "number") {
|
|
707
|
-
this._fovLerpDuration = immediateOrDuration;
|
|
708
|
-
}
|
|
709
|
-
else
|
|
710
|
-
this._fovLerpDuration = this.targetLerpDuration;
|
|
711
|
-
}
|
|
712
|
-
}
|
|
713
|
-
/** Moves the camera look-at target to a position smoothly.
|
|
714
|
-
* @param position The position in world space to move the camera target to. If null the camera will stop lerping to the target.
|
|
715
|
-
* @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
|
|
716
|
-
*/
|
|
717
|
-
setLookTargetPosition(position = null, immediateOrDuration = false) {
|
|
718
|
-
if (!this._controls)
|
|
719
|
-
return;
|
|
720
|
-
if (!position)
|
|
721
|
-
return;
|
|
722
|
-
if (position instanceof Object3D) {
|
|
723
|
-
position = getWorldPosition(position);
|
|
724
|
-
}
|
|
725
|
-
this._lookTargetEndPosition.copy(position);
|
|
726
|
-
// if a user calls setLookTargetPosition we don't want to perform autoTarget in onBeforeRender (and override whatever the user set here)
|
|
727
|
-
this._didSetTarget++;
|
|
728
|
-
if (debug) {
|
|
729
|
-
console.warn("OrbitControls: setLookTargetPosition", position, immediateOrDuration);
|
|
730
|
-
Gizmos.DrawWireSphere(this._lookTargetEndPosition, .2, 0xff0000, 2);
|
|
731
|
-
}
|
|
732
|
-
if (immediateOrDuration === true) {
|
|
733
|
-
this._controls.target.copy(this._lookTargetEndPosition);
|
|
734
|
-
}
|
|
735
|
-
else {
|
|
736
|
-
this._lookTargetLerpActive = true;
|
|
737
|
-
this._lookTargetLerp01 = 0;
|
|
738
|
-
this._lookTargetStartPosition.copy(this._controls.target);
|
|
739
|
-
if (typeof immediateOrDuration === "number") {
|
|
740
|
-
this._lookTargetLerpDuration = immediateOrDuration;
|
|
741
|
-
}
|
|
742
|
-
else
|
|
743
|
-
this._lookTargetLerpDuration = this.targetLerpDuration;
|
|
744
|
-
}
|
|
745
|
-
}
|
|
746
|
-
/** True while the camera look target is being lerped */
|
|
747
|
-
get lookTargetLerpActive() { return this._lookTargetLerpActive; }
|
|
748
|
-
/** Call to stop camera look target lerping */
|
|
749
|
-
stopLookTargetLerp() {
|
|
750
|
-
this._lookTargetLerpActive = false;
|
|
751
|
-
}
|
|
752
|
-
/** Sets the look at target from an assigned lookAtConstraint source by index
|
|
753
|
-
* @param index The index of the source to use
|
|
754
|
-
* @param t The interpolation factor between the current look at target and the new target
|
|
755
|
-
*/
|
|
756
|
-
setLookTargetFromConstraint(index = 0, t = 1) {
|
|
757
|
-
if (!this._controls)
|
|
758
|
-
return false;
|
|
759
|
-
if (this.lookAtConstraint?.enabled === false)
|
|
760
|
-
return false;
|
|
761
|
-
const sources = this.lookAtConstraint?.sources;
|
|
762
|
-
if (sources && sources.length > 0) {
|
|
763
|
-
const target = sources[index];
|
|
764
|
-
if (target) {
|
|
765
|
-
target.getWorldPosition(this._lookTargetEndPosition);
|
|
766
|
-
this.lerpLookTarget(this._lookTargetEndPosition, t);
|
|
767
|
-
return true;
|
|
768
|
-
}
|
|
769
|
-
}
|
|
770
|
-
return false;
|
|
771
|
-
}
|
|
772
|
-
/** @deprecated use `controls.target.lerp(position, delta)` */
|
|
773
|
-
lerpTarget(position, delta) { return this.lerpLookTarget(position, delta); }
|
|
774
|
-
lerpLookTarget(position, delta) {
|
|
775
|
-
if (!this._controls)
|
|
776
|
-
return;
|
|
777
|
-
if (delta >= 1)
|
|
778
|
-
this._controls.target.copy(position);
|
|
779
|
-
else
|
|
780
|
-
this._controls.target.lerp(position, delta);
|
|
781
|
-
}
|
|
782
|
-
setTargetFromRaycast(ray, immediateOrDuration = false) {
|
|
783
|
-
if (!this.controls)
|
|
784
|
-
return false;
|
|
785
|
-
const rc = ray ? this.context.physics.raycastFromRay(ray) : this.context.physics.raycast();
|
|
786
|
-
for (const hit of rc) {
|
|
787
|
-
if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
|
|
788
|
-
const uiComponent = tryGetUIComponent(hit.object);
|
|
789
|
-
if (uiComponent) {
|
|
790
|
-
const canvas = uiComponent.canvas;
|
|
791
|
-
if (canvas?.screenspace) {
|
|
792
|
-
break;
|
|
793
|
-
}
|
|
794
|
-
}
|
|
795
|
-
this.setLookTargetPosition(hit.point, immediateOrDuration);
|
|
796
|
-
return true;
|
|
797
|
-
}
|
|
798
|
-
}
|
|
799
|
-
return false;
|
|
800
|
-
}
|
|
801
|
-
fitCamera(objectsOrOptions, options) {
|
|
802
|
-
if (this.context.isInXR) {
|
|
803
|
-
// camera fitting in XR is not supported
|
|
804
|
-
return;
|
|
805
|
-
}
|
|
806
|
-
let objects = undefined;
|
|
807
|
-
// If the user passed in an array as first argument
|
|
808
|
-
if (Array.isArray(objectsOrOptions)) {
|
|
809
|
-
objects = objectsOrOptions;
|
|
810
|
-
}
|
|
811
|
-
// If the user passed in an object as first argument
|
|
812
|
-
else if (objectsOrOptions && "type" in objectsOrOptions) {
|
|
813
|
-
objects = objectsOrOptions.children;
|
|
814
|
-
}
|
|
815
|
-
// If the user passed in an object as first argument and options as second argument
|
|
816
|
-
else if (objectsOrOptions && typeof objectsOrOptions === "object") {
|
|
817
|
-
if (!(objectsOrOptions instanceof Object3D) && !Array.isArray(objectsOrOptions)) {
|
|
818
|
-
options = objectsOrOptions;
|
|
819
|
-
objects = options.objects;
|
|
820
|
-
}
|
|
821
|
-
}
|
|
822
|
-
// Ensure objects are setup correctly
|
|
823
|
-
if (objects && !Array.isArray(objects)) {
|
|
824
|
-
objects = objects.children;
|
|
825
|
-
}
|
|
826
|
-
if (!Array.isArray(objects) || objects && objects.length <= 0) {
|
|
827
|
-
objects = this.context.scene.children;
|
|
828
|
-
}
|
|
829
|
-
// Make sure there's anything to fit to
|
|
830
|
-
if (!Array.isArray(objects) || objects.length <= 0) {
|
|
831
|
-
console.warn("No objects to fit camera to...");
|
|
832
|
-
return;
|
|
833
|
-
}
|
|
834
|
-
const camera = this._cameraObject;
|
|
835
|
-
const controls = this._controls;
|
|
836
|
-
if (!camera || !controls) {
|
|
837
|
-
console.warn("No camera or controls found to fit camera to objects...");
|
|
838
|
-
return;
|
|
839
|
-
}
|
|
840
|
-
if (!options)
|
|
841
|
-
options = {};
|
|
842
|
-
const { immediate = false, centerCamera = "y", cameraNearFar = "auto", fitOffset = 1.1, fov = camera?.fov } = options;
|
|
843
|
-
const size = new Vector3();
|
|
844
|
-
const center = new Vector3();
|
|
845
|
-
// TODO would be much better to calculate the bounds in camera space instead of world space -
|
|
846
|
-
// we would get proper view-dependant fit.
|
|
847
|
-
// Right now it's independent from where the camera is actually looking from,
|
|
848
|
-
// and thus we're just getting some maximum that will work for sure.
|
|
849
|
-
const box = getBoundingBox(objects, undefined, this._camera?.threeCamera?.layers);
|
|
850
|
-
const boxCopy = box.clone();
|
|
851
|
-
camera.updateMatrixWorld();
|
|
852
|
-
camera.updateProjectionMatrix();
|
|
853
|
-
box.getCenter(center);
|
|
854
|
-
const box_size = new Vector3();
|
|
855
|
-
box.getSize(box_size);
|
|
856
|
-
// project this box into camera space
|
|
857
|
-
box.applyMatrix4(camera.matrixWorldInverse);
|
|
858
|
-
box.getSize(size);
|
|
859
|
-
box.setFromCenterAndSize(center, size);
|
|
860
|
-
if (Number.isNaN(size.x) || Number.isNaN(size.y) || Number.isNaN(size.z)) {
|
|
861
|
-
console.warn("Camera fit size resultet in NaN", camera, box, [...objects]);
|
|
862
|
-
return;
|
|
863
|
-
}
|
|
864
|
-
if (size.length() <= 0.0000000001) {
|
|
865
|
-
if (debugCameraFit)
|
|
866
|
-
console.warn("Camera fit size is zero", box, [...objects]);
|
|
867
|
-
return;
|
|
868
|
-
}
|
|
869
|
-
const verticalFov = options.fov || camera.fov;
|
|
870
|
-
const horizontalFov = 2 * Math.atan(Math.tan(verticalFov * Math.PI / 360 / 2) * camera.aspect) / Math.PI * 360;
|
|
871
|
-
const fitHeightDistance = size.y / (2 * Math.atan(Math.PI * verticalFov / 360));
|
|
872
|
-
const fitWidthDistance = size.x / (2 * Math.atan(Math.PI * horizontalFov / 360));
|
|
873
|
-
const distance = fitOffset * Math.max(fitHeightDistance, fitWidthDistance) + size.z / 2;
|
|
874
|
-
if (debugCameraFit) {
|
|
875
|
-
console.log("Fit camera to objects", { fitHeightDistance, fitWidthDistance, distance, verticalFov, horizontalFov });
|
|
876
|
-
}
|
|
877
|
-
this.maxZoom = distance * 10;
|
|
878
|
-
this.minZoom = distance * 0.01;
|
|
879
|
-
const verticalOffset = 0.05;
|
|
880
|
-
const lookAt = center.clone();
|
|
881
|
-
lookAt.y -= size.y * verticalOffset;
|
|
882
|
-
this.setLookTargetPosition(lookAt, immediate);
|
|
883
|
-
this.setFieldOfView(options.fov, immediate);
|
|
884
|
-
if (cameraNearFar == undefined || cameraNearFar == "auto") {
|
|
885
|
-
// Check if the scene has a GroundProjectedEnv and include the scale to the far plane so that it doesnt cut off
|
|
886
|
-
const groundprojection = GameObject.findObjectOfType(GroundProjectedEnv);
|
|
887
|
-
const groundProjectionRadius = groundprojection ? groundprojection.radius : 0;
|
|
888
|
-
const boundsMax = Math.max(box_size.x, box_size.y, box_size.z, groundProjectionRadius);
|
|
889
|
-
// TODO: this doesnt take the Camera component nearClipPlane into account
|
|
890
|
-
camera.near = (distance / 100);
|
|
891
|
-
camera.far = boundsMax + distance * 10;
|
|
892
|
-
// adjust maxZoom so that the ground projection radius is always inside
|
|
893
|
-
if (groundprojection) {
|
|
894
|
-
this.maxZoom = Math.max(Math.min(this.maxZoom, groundProjectionRadius * 0.5), distance);
|
|
895
|
-
}
|
|
896
|
-
}
|
|
897
|
-
// ensure we're not clipping out of the current zoom level just because we're fitting
|
|
898
|
-
const currentZoom = controls.getDistance();
|
|
899
|
-
if (currentZoom < this.minZoom)
|
|
900
|
-
this.minZoom = currentZoom * 0.9;
|
|
901
|
-
if (currentZoom > this.maxZoom)
|
|
902
|
-
this.maxZoom = currentZoom * 1.1;
|
|
903
|
-
camera.updateMatrixWorld();
|
|
904
|
-
camera.updateProjectionMatrix();
|
|
905
|
-
const cameraWp = getWorldPosition(camera);
|
|
906
|
-
const direction = center.clone();
|
|
907
|
-
direction.sub(cameraWp);
|
|
908
|
-
if (centerCamera === "y")
|
|
909
|
-
direction.y = 0;
|
|
910
|
-
direction.normalize();
|
|
911
|
-
direction.multiplyScalar(distance);
|
|
912
|
-
if (centerCamera === "y")
|
|
913
|
-
direction.y += -verticalOffset * 4 * distance;
|
|
914
|
-
let cameraLocalPosition = center.clone().sub(direction);
|
|
915
|
-
if (camera.parent) {
|
|
916
|
-
cameraLocalPosition = camera.parent.worldToLocal(cameraLocalPosition);
|
|
917
|
-
}
|
|
918
|
-
this.setCameraTargetPosition(cameraLocalPosition, immediate);
|
|
919
|
-
if (debugCameraFit || options.debug) {
|
|
920
|
-
Gizmos.DrawWireBox3(box, 0xffff33, 10);
|
|
921
|
-
Gizmos.DrawWireBox3(boxCopy, 0x00ff00, 10);
|
|
922
|
-
if (!this._haveAttachedKeyboardEvents && debugCameraFit) {
|
|
923
|
-
this._haveAttachedKeyboardEvents = true;
|
|
924
|
-
document.body.addEventListener("keydown", (e) => {
|
|
925
|
-
if (e.code === "KeyF") {
|
|
926
|
-
// random fov for easier debugging of fov-based fitting
|
|
927
|
-
let fov = undefined;
|
|
928
|
-
if (this._cameraObject instanceof PerspectiveCamera)
|
|
929
|
-
fov = (Math.random() * Math.random()) * 170 + 10;
|
|
930
|
-
this.fitCamera({ objects, fitOffset, immediate: false, fov });
|
|
931
|
-
}
|
|
932
|
-
if (e.code === "KeyV") {
|
|
933
|
-
if (this._cameraObject instanceof PerspectiveCamera)
|
|
934
|
-
this._cameraObject.fov = 60;
|
|
935
|
-
}
|
|
936
|
-
});
|
|
937
|
-
}
|
|
938
|
-
}
|
|
939
|
-
this.onBeforeRender();
|
|
940
|
-
// controls.update(); // this is not enough when calling fitCamera({immediate:true}) in an interval
|
|
941
|
-
}
|
|
942
|
-
_haveAttachedKeyboardEvents = false;
|
|
943
|
-
}
|
|
944
|
-
__decorate([
|
|
945
|
-
serializable()
|
|
946
|
-
], OrbitControls.prototype, "autoTarget", void 0);
|
|
947
|
-
__decorate([
|
|
948
|
-
serializable()
|
|
949
|
-
], OrbitControls.prototype, "autoFit", void 0);
|
|
950
|
-
__decorate([
|
|
951
|
-
serializable()
|
|
952
|
-
], OrbitControls.prototype, "enableRotate", void 0);
|
|
953
|
-
__decorate([
|
|
954
|
-
serializable()
|
|
955
|
-
], OrbitControls.prototype, "autoRotate", void 0);
|
|
956
|
-
__decorate([
|
|
957
|
-
serializable()
|
|
958
|
-
], OrbitControls.prototype, "autoRotateSpeed", void 0);
|
|
959
|
-
__decorate([
|
|
960
|
-
serializable()
|
|
961
|
-
], OrbitControls.prototype, "minAzimuthAngle", void 0);
|
|
962
|
-
__decorate([
|
|
963
|
-
serializable()
|
|
964
|
-
], OrbitControls.prototype, "maxAzimuthAngle", void 0);
|
|
965
|
-
__decorate([
|
|
966
|
-
serializable()
|
|
967
|
-
], OrbitControls.prototype, "minPolarAngle", void 0);
|
|
968
|
-
__decorate([
|
|
969
|
-
serializable()
|
|
970
|
-
], OrbitControls.prototype, "maxPolarAngle", void 0);
|
|
971
|
-
__decorate([
|
|
972
|
-
serializable()
|
|
973
|
-
], OrbitControls.prototype, "enableKeys", void 0);
|
|
974
|
-
__decorate([
|
|
975
|
-
serializable()
|
|
976
|
-
], OrbitControls.prototype, "enableDamping", void 0);
|
|
977
|
-
__decorate([
|
|
978
|
-
serializable()
|
|
979
|
-
], OrbitControls.prototype, "dampingFactor", void 0);
|
|
980
|
-
__decorate([
|
|
981
|
-
serializable()
|
|
982
|
-
], OrbitControls.prototype, "enableZoom", void 0);
|
|
983
|
-
__decorate([
|
|
984
|
-
serializable()
|
|
985
|
-
], OrbitControls.prototype, "minZoom", void 0);
|
|
986
|
-
__decorate([
|
|
987
|
-
serializable()
|
|
988
|
-
], OrbitControls.prototype, "maxZoom", void 0);
|
|
989
|
-
__decorate([
|
|
990
|
-
serializable()
|
|
991
|
-
], OrbitControls.prototype, "zoomSpeed", void 0);
|
|
992
|
-
__decorate([
|
|
993
|
-
serializable()
|
|
994
|
-
], OrbitControls.prototype, "enablePan", void 0);
|
|
995
|
-
__decorate([
|
|
996
|
-
serializable(LookAtConstraint)
|
|
997
|
-
], OrbitControls.prototype, "lookAtConstraint", void 0);
|
|
998
|
-
__decorate([
|
|
999
|
-
serializable()
|
|
1000
|
-
], OrbitControls.prototype, "lookAtConstraint01", void 0);
|
|
1001
|
-
__decorate([
|
|
1002
|
-
serializable()
|
|
1003
|
-
], OrbitControls.prototype, "allowInterrupt", void 0);
|
|
1004
|
-
__decorate([
|
|
1005
|
-
serializable()
|
|
1006
|
-
], OrbitControls.prototype, "middleClickToFocus", void 0);
|
|
1007
|
-
__decorate([
|
|
1008
|
-
serializable()
|
|
1009
|
-
], OrbitControls.prototype, "doubleClickToFocus", void 0);
|
|
1010
|
-
__decorate([
|
|
1011
|
-
serializable()
|
|
1012
|
-
], OrbitControls.prototype, "clickBackgroundToFitScene", void 0);
|
|
1013
|
-
__decorate([
|
|
1014
|
-
serializable()
|
|
1015
|
-
], OrbitControls.prototype, "targetLerpDuration", void 0);
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { Camera as Camera3, Object3D, PerspectiveCamera, Ray, Vector2, Vector3 } from "three";
|
|
8
|
+
import { OrbitControls as ThreeOrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
|
|
9
|
+
import { isDevEnvironment } from "../engine/debug/index.js";
|
|
10
|
+
import { setCameraController } from "../engine/engine_camera.js";
|
|
11
|
+
import { Gizmos } from "../engine/engine_gizmos.js";
|
|
12
|
+
import { InputEventQueue } from "../engine/engine_input.js";
|
|
13
|
+
import { Mathf } from "../engine/engine_math.js";
|
|
14
|
+
import { RaycastOptions } from "../engine/engine_physics.js";
|
|
15
|
+
import { serializable } from "../engine/engine_serialization_decorator.js";
|
|
16
|
+
import { getBoundingBox, getTempVector, getWorldPosition } from "../engine/engine_three_utils.js";
|
|
17
|
+
import { DeviceUtilities, getParam } from "../engine/engine_utils.js";
|
|
18
|
+
import { Camera } from "./Camera.js";
|
|
19
|
+
import { Behaviour, GameObject } from "./Component.js";
|
|
20
|
+
import { GroundProjectedEnv } from "./GroundProjection.js";
|
|
21
|
+
import { LookAtConstraint } from "./LookAtConstraint.js";
|
|
22
|
+
import { SyncedTransform } from "./SyncedTransform.js";
|
|
23
|
+
import { EventSystem, EventSystemEvents } from "./ui/EventSystem.js";
|
|
24
|
+
import { tryGetUIComponent } from "./ui/Utils.js";
|
|
25
|
+
const debug = getParam("debugorbit");
|
|
26
|
+
const freeCam = getParam("freecam");
|
|
27
|
+
const debugCameraFit = getParam("debugcamerafit");
|
|
28
|
+
const smoothcam = getParam("smoothcam");
|
|
29
|
+
const disabledKeys = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
|
|
30
|
+
let defaultKeys = undefined;
|
|
31
|
+
export var OrbitControlsEventsType;
|
|
32
|
+
(function (OrbitControlsEventsType) {
|
|
33
|
+
/** Invoked with a CameraTargetReachedEvent */
|
|
34
|
+
OrbitControlsEventsType["CameraTargetReached"] = "target-reached";
|
|
35
|
+
})(OrbitControlsEventsType || (OrbitControlsEventsType = {}));
|
|
36
|
+
export class CameraTargetReachedEvent extends CustomEvent {
|
|
37
|
+
constructor(ctrls, type) {
|
|
38
|
+
super(OrbitControlsEventsType.CameraTargetReached, {
|
|
39
|
+
detail: {
|
|
40
|
+
controls: ctrls,
|
|
41
|
+
type: type,
|
|
42
|
+
}
|
|
43
|
+
});
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
/** The OrbitControls component is used to control a camera using the [OrbitControls from three.js](https://threejs.org/docs/#examples/en/controls/OrbitControls) library.
|
|
47
|
+
* The three OrbitControls object can be accessed via the `controls` property.
|
|
48
|
+
* The object being controlled by the OrbitControls (usually the camera) can be accessed via the `controllerObject` property.
|
|
49
|
+
* @category Camera Controls
|
|
50
|
+
* @group Components
|
|
51
|
+
*/
|
|
52
|
+
export class OrbitControls extends Behaviour {
|
|
53
|
+
/**
|
|
54
|
+
* @inheritdoc
|
|
55
|
+
*/
|
|
56
|
+
get isCameraController() {
|
|
57
|
+
return true;
|
|
58
|
+
}
|
|
59
|
+
/** The underlying three.js OrbitControls.
|
|
60
|
+
* See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls}
|
|
61
|
+
* @returns {@type ThreeOrbitControls | null}
|
|
62
|
+
*/
|
|
63
|
+
get controls() {
|
|
64
|
+
return this._controls;
|
|
65
|
+
}
|
|
66
|
+
/** The object being controlled by the OrbitControls (usually the camera)
|
|
67
|
+
* See {@link https://threejs.org/docs/#examples/en/controls/OrbitControls.object}
|
|
68
|
+
* @returns {@type Object3D | null}
|
|
69
|
+
*/
|
|
70
|
+
get controllerObject() {
|
|
71
|
+
return this._cameraObject;
|
|
72
|
+
}
|
|
73
|
+
/** Register callback when user starts interacting with the orbit controls */
|
|
74
|
+
onStartInteraction(callback) {
|
|
75
|
+
this.controls?.addEventListener("start", callback);
|
|
76
|
+
}
|
|
77
|
+
/** When enabled OrbitControls will automatically raycast find a look at target in start
|
|
78
|
+
* @default true
|
|
79
|
+
*/
|
|
80
|
+
autoTarget = true;
|
|
81
|
+
/** When enabled the scene will be automatically fitted into the camera view in onEnable
|
|
82
|
+
* @default false
|
|
83
|
+
*/
|
|
84
|
+
autoFit = false;
|
|
85
|
+
/** When enabled the camera can be rotated
|
|
86
|
+
* @default true
|
|
87
|
+
*/
|
|
88
|
+
enableRotate = true;
|
|
89
|
+
/** When enabled the camera will rotate automatically
|
|
90
|
+
* @default false
|
|
91
|
+
*/
|
|
92
|
+
autoRotate = false;
|
|
93
|
+
/** The speed at which the camera will rotate automatically. Will only be used when `autoRotate` is enabled
|
|
94
|
+
* @default 1.0
|
|
95
|
+
*/
|
|
96
|
+
autoRotateSpeed = 1.0;
|
|
97
|
+
/** The minimum azimuth angle in radians */
|
|
98
|
+
minAzimuthAngle = Infinity;
|
|
99
|
+
/** The maximum azimuth angle in radians */
|
|
100
|
+
maxAzimuthAngle = Infinity;
|
|
101
|
+
/** The minimum polar angle in radians
|
|
102
|
+
* @default 0
|
|
103
|
+
*/
|
|
104
|
+
minPolarAngle = 0;
|
|
105
|
+
/** The maximum polar angle in radians
|
|
106
|
+
* @default Math.PI
|
|
107
|
+
*/
|
|
108
|
+
maxPolarAngle = Math.PI;
|
|
109
|
+
/** When enabled the camera can be moved using keyboard keys. The keys are defined in the `controls.keys` property
|
|
110
|
+
* @default false
|
|
111
|
+
*/
|
|
112
|
+
enableKeys = false;
|
|
113
|
+
/** When enabled the camera movement will be damped
|
|
114
|
+
* @default true
|
|
115
|
+
*/
|
|
116
|
+
enableDamping = true;
|
|
117
|
+
/** The damping factor for the camera movement. For more information see the [three.js documentation](https://threejs.org/docs/#examples/en/controls/OrbitControls.dampingFactor)
|
|
118
|
+
* @default 0.1
|
|
119
|
+
*/
|
|
120
|
+
dampingFactor = 0.1;
|
|
121
|
+
/** When enabled the camera can be zoomed
|
|
122
|
+
* @default true
|
|
123
|
+
*/
|
|
124
|
+
enableZoom = true;
|
|
125
|
+
/** The minimum zoom level
|
|
126
|
+
* @default 0
|
|
127
|
+
*/
|
|
128
|
+
minZoom = 0;
|
|
129
|
+
/** The maximum zoom level
|
|
130
|
+
* @default Infinity
|
|
131
|
+
*/
|
|
132
|
+
maxZoom = Infinity;
|
|
133
|
+
/**
|
|
134
|
+
* Sets the zoom speed of the OrbitControls
|
|
135
|
+
* @default 1
|
|
136
|
+
*/
|
|
137
|
+
zoomSpeed = 1;
|
|
138
|
+
/**
|
|
139
|
+
* Set to true to enable zooming to the cursor position.
|
|
140
|
+
* @default false
|
|
141
|
+
*/
|
|
142
|
+
zoomToCursor = false;
|
|
143
|
+
/** When enabled the camera can be panned
|
|
144
|
+
* @default true
|
|
145
|
+
*/
|
|
146
|
+
enablePan = true;
|
|
147
|
+
/** Assigning a {@link LookAtConstraint} will make the camera look at the constraint source
|
|
148
|
+
* @default null
|
|
149
|
+
*/
|
|
150
|
+
lookAtConstraint = null;
|
|
151
|
+
/** The weight of the first lookAtConstraint source
|
|
152
|
+
* @default 1
|
|
153
|
+
*/
|
|
154
|
+
lookAtConstraint01 = 1;
|
|
155
|
+
/** If true user input interrupts the camera from animating to a target
|
|
156
|
+
* @default true
|
|
157
|
+
*/
|
|
158
|
+
allowInterrupt = true;
|
|
159
|
+
/** If true the camera will focus on the target when the middle mouse button is clicked */
|
|
160
|
+
middleClickToFocus = true;
|
|
161
|
+
/** If true the camera will focus on the target when the left mouse button is double clicked
|
|
162
|
+
* @default true
|
|
163
|
+
*/
|
|
164
|
+
doubleClickToFocus = true;
|
|
165
|
+
/**
|
|
166
|
+
* When enabled the camera will fit the scene to the camera view when the background is clicked the specified number of times within a short time
|
|
167
|
+
* @default 2
|
|
168
|
+
*/
|
|
169
|
+
clickBackgroundToFitScene = 2;
|
|
170
|
+
/**
|
|
171
|
+
* @internal If true debug information will be logged to the console
|
|
172
|
+
* @default false
|
|
173
|
+
*/
|
|
174
|
+
debugLog = false;
|
|
175
|
+
/**
|
|
176
|
+
* @deprecated use `targetLerpDuration` instead
|
|
177
|
+
* ~~The speed at which the camera target and the camera will be lerping to their destinations (if set via script or user input)~~
|
|
178
|
+
* */
|
|
179
|
+
get targetLerpSpeed() { return 5; }
|
|
180
|
+
set targetLerpSpeed(v) { this.targetLerpDuration = 1 / v; }
|
|
181
|
+
/** The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via `setCameraTargetPosition` and `setLookTargetPosition`)
|
|
182
|
+
* @default 1
|
|
183
|
+
*/
|
|
184
|
+
targetLerpDuration = 1;
|
|
185
|
+
_controls = null;
|
|
186
|
+
_cameraObject = null;
|
|
187
|
+
_lookTargetLerpActive = false;
|
|
188
|
+
_lookTargetStartPosition = new Vector3();
|
|
189
|
+
_lookTargetEndPosition = new Vector3();
|
|
190
|
+
_lookTargetLerp01 = 0;
|
|
191
|
+
_lookTargetLerpDuration = 0;
|
|
192
|
+
_cameraLerpActive = false;
|
|
193
|
+
_cameraStartPosition = new Vector3();
|
|
194
|
+
_cameraEndPosition = new Vector3();
|
|
195
|
+
_cameraLerp01 = 0;
|
|
196
|
+
_cameraLerpDuration = 0;
|
|
197
|
+
_fovLerpActive = false;
|
|
198
|
+
_fovLerpStartValue = 0;
|
|
199
|
+
_fovLerpEndValue = 0;
|
|
200
|
+
_fovLerp01 = 0;
|
|
201
|
+
_fovLerpDuration = 0;
|
|
202
|
+
_inputs = 0;
|
|
203
|
+
_enableTime = 0; // use to disable double click when double clicking on UI
|
|
204
|
+
_startedListeningToKeyEvents = false;
|
|
205
|
+
_eventSystem;
|
|
206
|
+
_afterHandleInputFn;
|
|
207
|
+
_camera = null;
|
|
208
|
+
_syncedTransform;
|
|
209
|
+
_didSetTarget = 0;
|
|
210
|
+
targetElement = null;
|
|
211
|
+
/** @internal */
|
|
212
|
+
awake() {
|
|
213
|
+
if (debug)
|
|
214
|
+
console.debug("OrbitControls", this);
|
|
215
|
+
this._didSetTarget = 0;
|
|
216
|
+
this._startedListeningToKeyEvents = false;
|
|
217
|
+
}
|
|
218
|
+
/** @internal */
|
|
219
|
+
start() {
|
|
220
|
+
this._eventSystem = EventSystem.get(this.context) ?? undefined;
|
|
221
|
+
if (this._eventSystem) {
|
|
222
|
+
this._afterHandleInputFn = this.afterHandleInput.bind(this);
|
|
223
|
+
this._eventSystem.addEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
|
|
224
|
+
}
|
|
225
|
+
}
|
|
226
|
+
/** @internal */
|
|
227
|
+
onDestroy() {
|
|
228
|
+
this._controls?.dispose();
|
|
229
|
+
this._eventSystem?.removeEventListener(EventSystemEvents.AfterHandleInput, this._afterHandleInputFn);
|
|
230
|
+
}
|
|
231
|
+
/** @internal */
|
|
232
|
+
onEnable() {
|
|
233
|
+
this._didSetTarget = 0;
|
|
234
|
+
this._enableTime = this.context.time.time;
|
|
235
|
+
const cameraComponent = GameObject.getComponent(this.gameObject, Camera);
|
|
236
|
+
this._camera = cameraComponent;
|
|
237
|
+
let cam = cameraComponent?.threeCamera;
|
|
238
|
+
if (!cam && this.gameObject instanceof PerspectiveCamera) {
|
|
239
|
+
cam = this.gameObject;
|
|
240
|
+
}
|
|
241
|
+
if (cam)
|
|
242
|
+
setCameraController(cam, this, true);
|
|
243
|
+
if (!this._controls && cam instanceof Object3D) {
|
|
244
|
+
this._cameraObject = cam;
|
|
245
|
+
// Using the parent if possible to make it possible to disable input on the canvas
|
|
246
|
+
// for having HTML content behind it and still receive input
|
|
247
|
+
const element = this.targetElement ?? this.context.renderer.domElement;
|
|
248
|
+
// HACK: workaround for three orbit controls forcing an update when being created....
|
|
249
|
+
const mat = cam?.quaternion.clone();
|
|
250
|
+
this._controls = new ThreeOrbitControls(cam, element);
|
|
251
|
+
cam?.quaternion.copy(mat);
|
|
252
|
+
if (defaultKeys === undefined)
|
|
253
|
+
defaultKeys = { ...this._controls.keys };
|
|
254
|
+
// set controls look point in front of the current camera by default
|
|
255
|
+
// it may be overriden by the autoTarget feature
|
|
256
|
+
// but if we don't do this and autoTarget is OFF then the camera will turn to look at 0 0 0 of the scene
|
|
257
|
+
const worldPosition = getWorldPosition(cam);
|
|
258
|
+
const forward = this.gameObject.worldForward;
|
|
259
|
+
const dist = 2.5;
|
|
260
|
+
const lookAt = worldPosition.clone().sub(forward.multiplyScalar(dist));
|
|
261
|
+
this._controls.target.copy(lookAt);
|
|
262
|
+
}
|
|
263
|
+
if (this._controls) {
|
|
264
|
+
if (freeCam) {
|
|
265
|
+
this.enablePan = true;
|
|
266
|
+
this.enableZoom = true;
|
|
267
|
+
this.middleClickToFocus = true;
|
|
268
|
+
if (DeviceUtilities.isMobileDevice())
|
|
269
|
+
this.doubleClickToFocus = true;
|
|
270
|
+
}
|
|
271
|
+
this._controls.addEventListener("start", this.onControlsChangeStarted);
|
|
272
|
+
this._controls.addEventListener("end", this.onControlsChangeEnded);
|
|
273
|
+
if (!this._startedListeningToKeyEvents && this.enableKeys) {
|
|
274
|
+
this._startedListeningToKeyEvents = true;
|
|
275
|
+
this._controls.listenToKeyEvents(this.context.domElement);
|
|
276
|
+
}
|
|
277
|
+
else {
|
|
278
|
+
try {
|
|
279
|
+
this._controls.stopListenToKeyEvents();
|
|
280
|
+
}
|
|
281
|
+
catch { /** this fails if we never listened to key events... */ }
|
|
282
|
+
}
|
|
283
|
+
}
|
|
284
|
+
this._syncedTransform = GameObject.getComponent(this.gameObject, SyncedTransform) ?? undefined;
|
|
285
|
+
this.context.pre_render_callbacks.push(this.__onPreRender);
|
|
286
|
+
this._activePointerEvents = [];
|
|
287
|
+
this.context.input.addEventListener("pointerdown", this._onPointerDown, { queue: InputEventQueue.Early });
|
|
288
|
+
this.context.input.addEventListener("pointerdown", this._onPointerDownLate, { queue: InputEventQueue.Late });
|
|
289
|
+
this.context.input.addEventListener("pointerup", this._onPointerUp, { queue: InputEventQueue.Early });
|
|
290
|
+
this.context.input.addEventListener("pointerup", this._onPointerUpLate, { queue: InputEventQueue.Late });
|
|
291
|
+
}
|
|
292
|
+
/** @internal */
|
|
293
|
+
onDisable() {
|
|
294
|
+
if (this._camera?.threeCamera) {
|
|
295
|
+
setCameraController(this._camera.threeCamera, this, false);
|
|
296
|
+
}
|
|
297
|
+
if (this._controls) {
|
|
298
|
+
this._controls.enabled = false;
|
|
299
|
+
this._controls.autoRotate = false;
|
|
300
|
+
this._controls.removeEventListener("start", this.onControlsChangeStarted);
|
|
301
|
+
this._controls.removeEventListener("end", this.onControlsChangeEnded);
|
|
302
|
+
try {
|
|
303
|
+
this._controls.stopListenToKeyEvents();
|
|
304
|
+
}
|
|
305
|
+
catch { /** this fails if we never listened to key events... */ }
|
|
306
|
+
this._startedListeningToKeyEvents = false;
|
|
307
|
+
}
|
|
308
|
+
this._activePointerEvents.length = 0;
|
|
309
|
+
this.context.input.removeEventListener("pointerdown", this._onPointerDown);
|
|
310
|
+
this.context.input.removeEventListener("pointerdown", this._onPointerDownLate);
|
|
311
|
+
this.context.input.removeEventListener("pointerup", this._onPointerUp);
|
|
312
|
+
this.context.input.removeEventListener("pointerup", this._onPointerUpLate);
|
|
313
|
+
}
|
|
314
|
+
_activePointerEvents;
|
|
315
|
+
_lastTimeClickOnBackground = -1;
|
|
316
|
+
_clickOnBackgroundCount = 0;
|
|
317
|
+
_onPointerDown = (_evt) => {
|
|
318
|
+
this._activePointerEvents.push(_evt);
|
|
319
|
+
};
|
|
320
|
+
_onPointerDownLate = (evt) => {
|
|
321
|
+
if (evt.used && this._controls) {
|
|
322
|
+
// Disabling orbit controls here because otherwise we get a slight movement when e.g. using DragControls
|
|
323
|
+
this._controls.enabled = false;
|
|
324
|
+
}
|
|
325
|
+
};
|
|
326
|
+
_onPointerUp = (evt) => {
|
|
327
|
+
// make sure we cleanup the active pointer events
|
|
328
|
+
for (let i = this._activePointerEvents.length - 1; i >= 0; i--) {
|
|
329
|
+
const registered = this._activePointerEvents[i];
|
|
330
|
+
if (registered.pointerId === evt.pointerId && registered.button === evt.button) {
|
|
331
|
+
this._activePointerEvents.splice(i, 1);
|
|
332
|
+
break;
|
|
333
|
+
}
|
|
334
|
+
}
|
|
335
|
+
if (this.clickBackgroundToFitScene > 0 && evt.isClick && evt.button === 0) {
|
|
336
|
+
// it's possible that we didnt raycast in this frame
|
|
337
|
+
if (!evt.hasRay) {
|
|
338
|
+
evt.intersections.push(...this.context.physics.raycast());
|
|
339
|
+
}
|
|
340
|
+
if (evt.intersections.length <= 0) {
|
|
341
|
+
const dt = this.context.time.time - this._lastTimeClickOnBackground;
|
|
342
|
+
this._lastTimeClickOnBackground = this.context.time.time;
|
|
343
|
+
if (this.clickBackgroundToFitScene <= 1 || dt < this.clickBackgroundToFitScene * .15) {
|
|
344
|
+
this._clickOnBackgroundCount += 1;
|
|
345
|
+
if (this._clickOnBackgroundCount >= this.clickBackgroundToFitScene - 1)
|
|
346
|
+
this.fitCamera(this.context.scene.children, {
|
|
347
|
+
immediate: false
|
|
348
|
+
});
|
|
349
|
+
}
|
|
350
|
+
else {
|
|
351
|
+
this._clickOnBackgroundCount = 0;
|
|
352
|
+
}
|
|
353
|
+
}
|
|
354
|
+
if (debug)
|
|
355
|
+
console.log(this.clickBackgroundToFitScene, evt.intersections.length, this._clickOnBackgroundCount);
|
|
356
|
+
}
|
|
357
|
+
};
|
|
358
|
+
_onPointerUpLate = (evt) => {
|
|
359
|
+
if (this.doubleClickToFocus && evt.isDoubleClick && !evt.used) {
|
|
360
|
+
this.setTargetFromRaycast();
|
|
361
|
+
}
|
|
362
|
+
// Automatically update the camera focus
|
|
363
|
+
// else if (!evt.used && this.autoTarget) {
|
|
364
|
+
// this.updateTargetNow();
|
|
365
|
+
// }
|
|
366
|
+
};
|
|
367
|
+
updateTargetNow() {
|
|
368
|
+
const ray = new Ray(this._cameraObject?.worldPosition, this._cameraObject?.worldForward.multiplyScalar(-1));
|
|
369
|
+
const hits = this.context.physics.raycastFromRay(ray);
|
|
370
|
+
const hit = hits.length > 0 ? hits[0] : undefined;
|
|
371
|
+
if (hit && hit.distance > this.minZoom && hit.distance < this.maxZoom) {
|
|
372
|
+
if (debug)
|
|
373
|
+
Gizmos.DrawWireSphere(hit.point, 0.1, 0xff0000, 2);
|
|
374
|
+
this._controls?.target.copy(hits[0].point);
|
|
375
|
+
}
|
|
376
|
+
}
|
|
377
|
+
_orbitStartAngle = 0;
|
|
378
|
+
onControlsChangeStarted = () => {
|
|
379
|
+
if (this._controls) {
|
|
380
|
+
this._orbitStartAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
|
|
381
|
+
}
|
|
382
|
+
if (this._syncedTransform) {
|
|
383
|
+
this._syncedTransform.requestOwnership();
|
|
384
|
+
}
|
|
385
|
+
};
|
|
386
|
+
onControlsChangeEnded = () => {
|
|
387
|
+
if (this._controls) {
|
|
388
|
+
if (this.autoTarget) {
|
|
389
|
+
const newAngle = this._controls.getAzimuthalAngle() + this._controls.getPolarAngle();
|
|
390
|
+
const delta = newAngle - this._orbitStartAngle;
|
|
391
|
+
if (Math.abs(delta) < .01) {
|
|
392
|
+
if (debug)
|
|
393
|
+
console.debug("OrbitControls: No movement detected, updating target now");
|
|
394
|
+
this.updateTargetNow();
|
|
395
|
+
}
|
|
396
|
+
else if (debug)
|
|
397
|
+
console.debug("OrbitControls: Movement detected", delta);
|
|
398
|
+
}
|
|
399
|
+
}
|
|
400
|
+
};
|
|
401
|
+
_shouldDisable = false;
|
|
402
|
+
afterHandleInput(evt) {
|
|
403
|
+
if (evt.detail.args.pointerId === 0) {
|
|
404
|
+
if (evt.detail.args.isDown) {
|
|
405
|
+
if (this._controls && this._eventSystem) {
|
|
406
|
+
this._shouldDisable = this._eventSystem.hasActiveUI;
|
|
407
|
+
}
|
|
408
|
+
}
|
|
409
|
+
else if (!evt.detail.args.isPressed || evt.detail.args.isUp) {
|
|
410
|
+
this._shouldDisable = false;
|
|
411
|
+
}
|
|
412
|
+
}
|
|
413
|
+
}
|
|
414
|
+
/** @internal */
|
|
415
|
+
onBeforeRender() {
|
|
416
|
+
if (!this._controls)
|
|
417
|
+
return;
|
|
418
|
+
if (this._cameraObject !== this.context.mainCamera) {
|
|
419
|
+
this._controls.enabled = false;
|
|
420
|
+
return;
|
|
421
|
+
}
|
|
422
|
+
this._controls.enabled = true;
|
|
423
|
+
if (this.context.input.getPointerDown(1) || this.context.input.getPointerDown(2) || this.context.input.mouseWheelChanged || (this.context.input.getPointerPressed(0) && this.context.input.getPointerPositionDelta(0)?.length() || 0 > .1)) {
|
|
424
|
+
this._inputs += 1;
|
|
425
|
+
}
|
|
426
|
+
if (this._inputs > 0 && this.allowInterrupt) {
|
|
427
|
+
// if a user has disabled rotation but enabled auto rotate we don't want to change it when we receive input
|
|
428
|
+
if (this.enableRotate) {
|
|
429
|
+
this.autoRotate = false;
|
|
430
|
+
}
|
|
431
|
+
this._cameraLerpActive = false;
|
|
432
|
+
this._lookTargetLerpActive = false;
|
|
433
|
+
}
|
|
434
|
+
this._inputs = 0;
|
|
435
|
+
if (this.autoTarget) {
|
|
436
|
+
// we want to wait one frame so all matrixWorlds are updated
|
|
437
|
+
// otherwise raycasting will not work correctly
|
|
438
|
+
if (this._didSetTarget++ === 0) {
|
|
439
|
+
const camGo = GameObject.getComponent(this.gameObject, Camera);
|
|
440
|
+
if (camGo && !this.setLookTargetFromConstraint()) {
|
|
441
|
+
if (this.debugLog)
|
|
442
|
+
console.log("NO TARGET");
|
|
443
|
+
const worldPosition = getWorldPosition(camGo.threeCamera);
|
|
444
|
+
// Handle case where the camera is in 0 0 0 of the scene
|
|
445
|
+
// if the look at target is set to the camera position we can't move at all anymore
|
|
446
|
+
const distanceToCenter = Math.max(.01, worldPosition.length());
|
|
447
|
+
const forward = new Vector3(0, 0, -distanceToCenter).applyMatrix4(camGo.threeCamera.matrixWorld);
|
|
448
|
+
if (debug)
|
|
449
|
+
Gizmos.DrawLine(worldPosition, forward, 0x5555ff, 10);
|
|
450
|
+
this.setLookTargetPosition(forward, true);
|
|
451
|
+
}
|
|
452
|
+
if (!this.setLookTargetFromConstraint()) {
|
|
453
|
+
const opts = new RaycastOptions();
|
|
454
|
+
// center of the screen:
|
|
455
|
+
opts.screenPoint = new Vector2(0, 0);
|
|
456
|
+
opts.lineThreshold = 0.1;
|
|
457
|
+
const hits = this.context.physics.raycast(opts);
|
|
458
|
+
if (hits.length > 0) {
|
|
459
|
+
this.setLookTargetPosition(hits[0].point, true);
|
|
460
|
+
}
|
|
461
|
+
if (debugCameraFit)
|
|
462
|
+
console.log("OrbitControls hits", ...hits);
|
|
463
|
+
}
|
|
464
|
+
}
|
|
465
|
+
}
|
|
466
|
+
const focusAtPointer = (this.middleClickToFocus && this.context.input.getPointerClicked(1));
|
|
467
|
+
if (focusAtPointer) {
|
|
468
|
+
this.setTargetFromRaycast();
|
|
469
|
+
}
|
|
470
|
+
if (this._lookTargetLerpActive || this._cameraLerpActive || this._fovLerpActive) {
|
|
471
|
+
// lerp the camera
|
|
472
|
+
if (this._cameraLerpActive && this._cameraObject) {
|
|
473
|
+
this._cameraLerp01 += this.context.time.deltaTime / this._cameraLerpDuration;
|
|
474
|
+
if (this._cameraLerp01 >= 1) {
|
|
475
|
+
this._cameraObject.position.copy(this._cameraEndPosition);
|
|
476
|
+
this._cameraLerpActive = false;
|
|
477
|
+
this.dispatchEvent(new CameraTargetReachedEvent(this, "camera"));
|
|
478
|
+
}
|
|
479
|
+
else {
|
|
480
|
+
const t = Mathf.easeInOutCubic(this._cameraLerp01);
|
|
481
|
+
this._cameraObject.position.lerpVectors(this._cameraStartPosition, this._cameraEndPosition, t);
|
|
482
|
+
}
|
|
483
|
+
}
|
|
484
|
+
// lerp the look target
|
|
485
|
+
if (this._lookTargetLerpActive) {
|
|
486
|
+
this._lookTargetLerp01 += this.context.time.deltaTime / this._lookTargetLerpDuration;
|
|
487
|
+
if (this._lookTargetLerp01 >= 1) {
|
|
488
|
+
this._controls.target.copy(this._lookTargetEndPosition);
|
|
489
|
+
this._lookTargetLerpActive = false;
|
|
490
|
+
this.dispatchEvent(new CameraTargetReachedEvent(this, "lookat"));
|
|
491
|
+
}
|
|
492
|
+
else {
|
|
493
|
+
const t = Mathf.easeInOutCubic(this._lookTargetLerp01);
|
|
494
|
+
this._controls.target.lerpVectors(this._lookTargetStartPosition, this._lookTargetEndPosition, t);
|
|
495
|
+
}
|
|
496
|
+
}
|
|
497
|
+
// lerp the fov
|
|
498
|
+
if (this._fovLerpActive && this._cameraObject) {
|
|
499
|
+
const cam = this._cameraObject;
|
|
500
|
+
this._fovLerp01 += this.context.time.deltaTime / this._fovLerpDuration;
|
|
501
|
+
if (this._fovLerp01 >= 1) {
|
|
502
|
+
cam.fov = this._fovLerpEndValue;
|
|
503
|
+
this._fovLerpActive = false;
|
|
504
|
+
}
|
|
505
|
+
else {
|
|
506
|
+
const t = Mathf.easeInOutCubic(this._fovLerp01);
|
|
507
|
+
cam.fov = Mathf.lerp(this._fovLerpStartValue, this._fovLerpEndValue, t);
|
|
508
|
+
}
|
|
509
|
+
cam.updateProjectionMatrix();
|
|
510
|
+
}
|
|
511
|
+
}
|
|
512
|
+
if (this._controls) {
|
|
513
|
+
if (this.debugLog)
|
|
514
|
+
this._controls.domElement = this.context.renderer.domElement;
|
|
515
|
+
this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some(e => e.used);
|
|
516
|
+
this._controls.keys = this.enableKeys ? defaultKeys : disabledKeys;
|
|
517
|
+
this._controls.autoRotate = this.autoRotate;
|
|
518
|
+
this._controls.autoRotateSpeed = this.autoRotateSpeed;
|
|
519
|
+
this._controls.enableZoom = this.enableZoom;
|
|
520
|
+
this._controls.zoomSpeed = this.zoomSpeed;
|
|
521
|
+
this._controls.zoomToCursor = this.zoomToCursor;
|
|
522
|
+
this._controls.enableDamping = this.enableDamping;
|
|
523
|
+
this._controls.dampingFactor = this.dampingFactor;
|
|
524
|
+
this._controls.enablePan = this.enablePan;
|
|
525
|
+
this._controls.enableRotate = this.enableRotate;
|
|
526
|
+
this._controls.minAzimuthAngle = this.minAzimuthAngle;
|
|
527
|
+
this._controls.maxAzimuthAngle = this.maxAzimuthAngle;
|
|
528
|
+
this._controls.minPolarAngle = this.minPolarAngle;
|
|
529
|
+
this._controls.maxPolarAngle = this.maxPolarAngle;
|
|
530
|
+
// set the min/max zoom if it's not a free cam
|
|
531
|
+
if (!freeCam) {
|
|
532
|
+
if (this._camera?.threeCamera?.type === "PerspectiveCamera") {
|
|
533
|
+
this._controls.minDistance = this.minZoom;
|
|
534
|
+
this._controls.maxDistance = this.maxZoom;
|
|
535
|
+
this._controls.minZoom = 0;
|
|
536
|
+
this._controls.maxZoom = Infinity;
|
|
537
|
+
}
|
|
538
|
+
else {
|
|
539
|
+
this._controls.minDistance = 0;
|
|
540
|
+
this._controls.maxDistance = Infinity;
|
|
541
|
+
this._controls.minZoom = this.minZoom;
|
|
542
|
+
this._controls.maxZoom = this.maxZoom;
|
|
543
|
+
}
|
|
544
|
+
}
|
|
545
|
+
if (typeof smoothcam === "number" || smoothcam === true) {
|
|
546
|
+
this._controls.enableDamping = true;
|
|
547
|
+
const factor = typeof smoothcam === "number" ? smoothcam : .99;
|
|
548
|
+
this._controls.dampingFactor = Math.max(.001, 1 - Math.min(1, factor));
|
|
549
|
+
}
|
|
550
|
+
if (!this.allowInterrupt) {
|
|
551
|
+
if (this._lookTargetLerpActive) {
|
|
552
|
+
this._controls.enablePan = false;
|
|
553
|
+
}
|
|
554
|
+
if (this._cameraLerpActive) {
|
|
555
|
+
this._controls.enableRotate = false;
|
|
556
|
+
this._controls.autoRotate = false;
|
|
557
|
+
}
|
|
558
|
+
if (this._lookTargetLerpActive || this._cameraLerpActive) {
|
|
559
|
+
this._controls.enableZoom = false;
|
|
560
|
+
}
|
|
561
|
+
}
|
|
562
|
+
// this._controls.zoomToCursor = this.zoomToCursor;
|
|
563
|
+
if (!this.context.isInXR) {
|
|
564
|
+
if (!freeCam && this.lookAtConstraint?.locked)
|
|
565
|
+
this.setLookTargetFromConstraint(0, this.lookAtConstraint01);
|
|
566
|
+
this._controls.update(this.context.time.deltaTime);
|
|
567
|
+
if (debug) {
|
|
568
|
+
Gizmos.DrawWireSphere(this._controls.target, 0.1, 0x00ff00);
|
|
569
|
+
}
|
|
570
|
+
}
|
|
571
|
+
}
|
|
572
|
+
}
|
|
573
|
+
__onPreRender = () => {
|
|
574
|
+
// We call this only once when the camera becomes active and use the engine pre_render_callbacks because they are run
|
|
575
|
+
// after all scripts have been executed
|
|
576
|
+
const index = this.context.pre_render_callbacks.indexOf(this.__onPreRender);
|
|
577
|
+
if (index >= 0) {
|
|
578
|
+
this.context.pre_render_callbacks.splice(index, 1);
|
|
579
|
+
}
|
|
580
|
+
if (this.autoFit) {
|
|
581
|
+
// we don't want to autofit again if the component is disabled and re-enabled
|
|
582
|
+
this.autoFit = false;
|
|
583
|
+
this.fitCamera({
|
|
584
|
+
centerCamera: "y",
|
|
585
|
+
immediate: true,
|
|
586
|
+
objects: this.scene.children,
|
|
587
|
+
});
|
|
588
|
+
}
|
|
589
|
+
};
|
|
590
|
+
/**
|
|
591
|
+
* Sets camera target position and look direction using a raycast in forward direction of the object.
|
|
592
|
+
*
|
|
593
|
+
* @param source The object to raycast from. If a camera is passed in the camera position will be used as the source.
|
|
594
|
+
* @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
|
|
595
|
+
*
|
|
596
|
+
* This is useful for example if you want to align your camera with an object in your scene (or another camera). Simply pass in this other camera object
|
|
597
|
+
* @returns true if the target was set successfully
|
|
598
|
+
*/
|
|
599
|
+
setCameraAndLookTarget(source, immediateOrDuration = false) {
|
|
600
|
+
if (!source) {
|
|
601
|
+
if (isDevEnvironment() || debug)
|
|
602
|
+
console.warn("[OrbitControls] setCameraAndLookTarget target is null");
|
|
603
|
+
return false;
|
|
604
|
+
}
|
|
605
|
+
if (!(source instanceof Object3D) && !(source instanceof Camera)) {
|
|
606
|
+
if (isDevEnvironment() || debug)
|
|
607
|
+
console.warn("[OrbitControls] setCameraAndLookTarget target is not an Object3D or Camera");
|
|
608
|
+
return false;
|
|
609
|
+
}
|
|
610
|
+
if (source instanceof Camera) {
|
|
611
|
+
source = source.gameObject;
|
|
612
|
+
}
|
|
613
|
+
const worldPosition = source.worldPosition;
|
|
614
|
+
const forward = source.worldForward;
|
|
615
|
+
// The camera render direction is -Z. When a camera is passed in then we'll take the view direction OR the object Z forward direction.
|
|
616
|
+
if (source instanceof Camera3) {
|
|
617
|
+
if (debug)
|
|
618
|
+
console.debug("[OrbitControls] setCameraAndLookTarget flip forward direction for camera");
|
|
619
|
+
forward.multiplyScalar(-1);
|
|
620
|
+
}
|
|
621
|
+
const ray = new Ray(worldPosition, forward);
|
|
622
|
+
if (debug)
|
|
623
|
+
Gizmos.DrawRay(ray.origin, ray.direction, 0xff0000, 10);
|
|
624
|
+
if (!this.setTargetFromRaycast(ray, immediateOrDuration)) {
|
|
625
|
+
this.setLookTargetPosition(ray.at(2, getTempVector()), immediateOrDuration);
|
|
626
|
+
}
|
|
627
|
+
this.setCameraTargetPosition(worldPosition, immediateOrDuration);
|
|
628
|
+
return true;
|
|
629
|
+
}
|
|
630
|
+
/** Moves the camera to position smoothly.
|
|
631
|
+
* @param position The position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
|
|
632
|
+
* @param immediateOrDuration If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
|
|
633
|
+
*/
|
|
634
|
+
setCameraTargetPosition(position, immediateOrDuration = false) {
|
|
635
|
+
if (!position)
|
|
636
|
+
return;
|
|
637
|
+
if (position instanceof Object3D) {
|
|
638
|
+
position = getWorldPosition(position);
|
|
639
|
+
}
|
|
640
|
+
if (!this._cameraEndPosition)
|
|
641
|
+
this._cameraEndPosition = new Vector3();
|
|
642
|
+
this._cameraEndPosition.copy(position);
|
|
643
|
+
if (immediateOrDuration === true) {
|
|
644
|
+
this._cameraLerpActive = false;
|
|
645
|
+
if (this._cameraObject) {
|
|
646
|
+
this._cameraObject.position.copy(this._cameraEndPosition);
|
|
647
|
+
}
|
|
648
|
+
}
|
|
649
|
+
else if (this._cameraObject) {
|
|
650
|
+
this._cameraLerpActive = true;
|
|
651
|
+
this._cameraLerp01 = 0;
|
|
652
|
+
this._cameraStartPosition.copy(this._cameraObject?.position);
|
|
653
|
+
if (typeof immediateOrDuration === "number") {
|
|
654
|
+
this._cameraLerpDuration = immediateOrDuration;
|
|
655
|
+
}
|
|
656
|
+
else
|
|
657
|
+
this._cameraLerpDuration = this.targetLerpDuration;
|
|
658
|
+
}
|
|
659
|
+
}
|
|
660
|
+
// public setCameraTargetRotation(rotation: Vector3 | Euler | Quaternion, immediateOrDuration: boolean | number = false): void {
|
|
661
|
+
// if (!this._cameraObject) return;
|
|
662
|
+
// if (typeof immediateOrDuration === "boolean") immediateOrDuration = immediateOrDuration ? 0 : this.targetLerpDuration;
|
|
663
|
+
// const ray = new Ray(this._cameraObject.worldPosition, getTempVector(0, 0, 1));
|
|
664
|
+
// // if the camera is in the middle of lerping we use the end position for the raycast
|
|
665
|
+
// if (immediateOrDuration > 0 && this._cameraEndPosition && this._cameraLerpActive) {
|
|
666
|
+
// ray.origin = getTempVector(this._cameraEndPosition)
|
|
667
|
+
// }
|
|
668
|
+
// if (rotation instanceof Vector3) {
|
|
669
|
+
// rotation = new Euler().setFromVector3(rotation);
|
|
670
|
+
// }
|
|
671
|
+
// if (rotation instanceof Euler) {
|
|
672
|
+
// rotation = new Quaternion().setFromEuler(rotation);
|
|
673
|
+
// }
|
|
674
|
+
// ray.direction.applyQuaternion(rotation);
|
|
675
|
+
// ray.direction.multiplyScalar(-1);
|
|
676
|
+
// const hits = this.context.physics.raycastFromRay(ray);
|
|
677
|
+
// if (hits.length > 0) {
|
|
678
|
+
// this.setCameraTargetPosition(hits[0].point, immediateOrDuration);
|
|
679
|
+
// }
|
|
680
|
+
// else {
|
|
681
|
+
// this.setLookTargetPosition(ray.at(2, getTempVector()));
|
|
682
|
+
// }
|
|
683
|
+
// }
|
|
684
|
+
/** True while the camera position is being lerped */
|
|
685
|
+
get cameraLerpActive() { return this._cameraLerpActive; }
|
|
686
|
+
/** Call to stop camera position lerping */
|
|
687
|
+
stopCameraLerp() {
|
|
688
|
+
this._cameraLerpActive = false;
|
|
689
|
+
}
|
|
690
|
+
setFieldOfView(fov, immediateOrDuration = false) {
|
|
691
|
+
if (!this._controls)
|
|
692
|
+
return;
|
|
693
|
+
if (typeof fov !== "number")
|
|
694
|
+
return;
|
|
695
|
+
const cam = this._camera?.threeCamera;
|
|
696
|
+
if (!cam)
|
|
697
|
+
return;
|
|
698
|
+
if (immediateOrDuration === true) {
|
|
699
|
+
cam.fov = fov;
|
|
700
|
+
}
|
|
701
|
+
else {
|
|
702
|
+
this._fovLerpActive = true;
|
|
703
|
+
this._fovLerp01 = 0;
|
|
704
|
+
this._fovLerpStartValue = cam.fov;
|
|
705
|
+
this._fovLerpEndValue = fov;
|
|
706
|
+
if (typeof immediateOrDuration === "number") {
|
|
707
|
+
this._fovLerpDuration = immediateOrDuration;
|
|
708
|
+
}
|
|
709
|
+
else
|
|
710
|
+
this._fovLerpDuration = this.targetLerpDuration;
|
|
711
|
+
}
|
|
712
|
+
}
|
|
713
|
+
/** Moves the camera look-at target to a position smoothly.
|
|
714
|
+
* @param position The position in world space to move the camera target to. If null the camera will stop lerping to the target.
|
|
715
|
+
* @param immediateOrDuration If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
|
|
716
|
+
*/
|
|
717
|
+
setLookTargetPosition(position = null, immediateOrDuration = false) {
|
|
718
|
+
if (!this._controls)
|
|
719
|
+
return;
|
|
720
|
+
if (!position)
|
|
721
|
+
return;
|
|
722
|
+
if (position instanceof Object3D) {
|
|
723
|
+
position = getWorldPosition(position);
|
|
724
|
+
}
|
|
725
|
+
this._lookTargetEndPosition.copy(position);
|
|
726
|
+
// if a user calls setLookTargetPosition we don't want to perform autoTarget in onBeforeRender (and override whatever the user set here)
|
|
727
|
+
this._didSetTarget++;
|
|
728
|
+
if (debug) {
|
|
729
|
+
console.warn("OrbitControls: setLookTargetPosition", position, immediateOrDuration);
|
|
730
|
+
Gizmos.DrawWireSphere(this._lookTargetEndPosition, .2, 0xff0000, 2);
|
|
731
|
+
}
|
|
732
|
+
if (immediateOrDuration === true) {
|
|
733
|
+
this._controls.target.copy(this._lookTargetEndPosition);
|
|
734
|
+
}
|
|
735
|
+
else {
|
|
736
|
+
this._lookTargetLerpActive = true;
|
|
737
|
+
this._lookTargetLerp01 = 0;
|
|
738
|
+
this._lookTargetStartPosition.copy(this._controls.target);
|
|
739
|
+
if (typeof immediateOrDuration === "number") {
|
|
740
|
+
this._lookTargetLerpDuration = immediateOrDuration;
|
|
741
|
+
}
|
|
742
|
+
else
|
|
743
|
+
this._lookTargetLerpDuration = this.targetLerpDuration;
|
|
744
|
+
}
|
|
745
|
+
}
|
|
746
|
+
/** True while the camera look target is being lerped */
|
|
747
|
+
get lookTargetLerpActive() { return this._lookTargetLerpActive; }
|
|
748
|
+
/** Call to stop camera look target lerping */
|
|
749
|
+
stopLookTargetLerp() {
|
|
750
|
+
this._lookTargetLerpActive = false;
|
|
751
|
+
}
|
|
752
|
+
/** Sets the look at target from an assigned lookAtConstraint source by index
|
|
753
|
+
* @param index The index of the source to use
|
|
754
|
+
* @param t The interpolation factor between the current look at target and the new target
|
|
755
|
+
*/
|
|
756
|
+
setLookTargetFromConstraint(index = 0, t = 1) {
|
|
757
|
+
if (!this._controls)
|
|
758
|
+
return false;
|
|
759
|
+
if (this.lookAtConstraint?.enabled === false)
|
|
760
|
+
return false;
|
|
761
|
+
const sources = this.lookAtConstraint?.sources;
|
|
762
|
+
if (sources && sources.length > 0) {
|
|
763
|
+
const target = sources[index];
|
|
764
|
+
if (target) {
|
|
765
|
+
target.getWorldPosition(this._lookTargetEndPosition);
|
|
766
|
+
this.lerpLookTarget(this._lookTargetEndPosition, t);
|
|
767
|
+
return true;
|
|
768
|
+
}
|
|
769
|
+
}
|
|
770
|
+
return false;
|
|
771
|
+
}
|
|
772
|
+
/** @deprecated use `controls.target.lerp(position, delta)` */
|
|
773
|
+
lerpTarget(position, delta) { return this.lerpLookTarget(position, delta); }
|
|
774
|
+
lerpLookTarget(position, delta) {
|
|
775
|
+
if (!this._controls)
|
|
776
|
+
return;
|
|
777
|
+
if (delta >= 1)
|
|
778
|
+
this._controls.target.copy(position);
|
|
779
|
+
else
|
|
780
|
+
this._controls.target.lerp(position, delta);
|
|
781
|
+
}
|
|
782
|
+
setTargetFromRaycast(ray, immediateOrDuration = false) {
|
|
783
|
+
if (!this.controls)
|
|
784
|
+
return false;
|
|
785
|
+
const rc = ray ? this.context.physics.raycastFromRay(ray) : this.context.physics.raycast();
|
|
786
|
+
for (const hit of rc) {
|
|
787
|
+
if (hit.distance > 0 && GameObject.isActiveInHierarchy(hit.object)) {
|
|
788
|
+
const uiComponent = tryGetUIComponent(hit.object);
|
|
789
|
+
if (uiComponent) {
|
|
790
|
+
const canvas = uiComponent.canvas;
|
|
791
|
+
if (canvas?.screenspace) {
|
|
792
|
+
break;
|
|
793
|
+
}
|
|
794
|
+
}
|
|
795
|
+
this.setLookTargetPosition(hit.point, immediateOrDuration);
|
|
796
|
+
return true;
|
|
797
|
+
}
|
|
798
|
+
}
|
|
799
|
+
return false;
|
|
800
|
+
}
|
|
801
|
+
fitCamera(objectsOrOptions, options) {
|
|
802
|
+
if (this.context.isInXR) {
|
|
803
|
+
// camera fitting in XR is not supported
|
|
804
|
+
return;
|
|
805
|
+
}
|
|
806
|
+
let objects = undefined;
|
|
807
|
+
// If the user passed in an array as first argument
|
|
808
|
+
if (Array.isArray(objectsOrOptions)) {
|
|
809
|
+
objects = objectsOrOptions;
|
|
810
|
+
}
|
|
811
|
+
// If the user passed in an object as first argument
|
|
812
|
+
else if (objectsOrOptions && "type" in objectsOrOptions) {
|
|
813
|
+
objects = objectsOrOptions.children;
|
|
814
|
+
}
|
|
815
|
+
// If the user passed in an object as first argument and options as second argument
|
|
816
|
+
else if (objectsOrOptions && typeof objectsOrOptions === "object") {
|
|
817
|
+
if (!(objectsOrOptions instanceof Object3D) && !Array.isArray(objectsOrOptions)) {
|
|
818
|
+
options = objectsOrOptions;
|
|
819
|
+
objects = options.objects;
|
|
820
|
+
}
|
|
821
|
+
}
|
|
822
|
+
// Ensure objects are setup correctly
|
|
823
|
+
if (objects && !Array.isArray(objects)) {
|
|
824
|
+
objects = objects.children;
|
|
825
|
+
}
|
|
826
|
+
if (!Array.isArray(objects) || objects && objects.length <= 0) {
|
|
827
|
+
objects = this.context.scene.children;
|
|
828
|
+
}
|
|
829
|
+
// Make sure there's anything to fit to
|
|
830
|
+
if (!Array.isArray(objects) || objects.length <= 0) {
|
|
831
|
+
console.warn("No objects to fit camera to...");
|
|
832
|
+
return;
|
|
833
|
+
}
|
|
834
|
+
const camera = this._cameraObject;
|
|
835
|
+
const controls = this._controls;
|
|
836
|
+
if (!camera || !controls) {
|
|
837
|
+
console.warn("No camera or controls found to fit camera to objects...");
|
|
838
|
+
return;
|
|
839
|
+
}
|
|
840
|
+
if (!options)
|
|
841
|
+
options = {};
|
|
842
|
+
const { immediate = false, centerCamera = "y", cameraNearFar = "auto", fitOffset = 1.1, fov = camera?.fov } = options;
|
|
843
|
+
const size = new Vector3();
|
|
844
|
+
const center = new Vector3();
|
|
845
|
+
// TODO would be much better to calculate the bounds in camera space instead of world space -
|
|
846
|
+
// we would get proper view-dependant fit.
|
|
847
|
+
// Right now it's independent from where the camera is actually looking from,
|
|
848
|
+
// and thus we're just getting some maximum that will work for sure.
|
|
849
|
+
const box = getBoundingBox(objects, undefined, this._camera?.threeCamera?.layers);
|
|
850
|
+
const boxCopy = box.clone();
|
|
851
|
+
camera.updateMatrixWorld();
|
|
852
|
+
camera.updateProjectionMatrix();
|
|
853
|
+
box.getCenter(center);
|
|
854
|
+
const box_size = new Vector3();
|
|
855
|
+
box.getSize(box_size);
|
|
856
|
+
// project this box into camera space
|
|
857
|
+
box.applyMatrix4(camera.matrixWorldInverse);
|
|
858
|
+
box.getSize(size);
|
|
859
|
+
box.setFromCenterAndSize(center, size);
|
|
860
|
+
if (Number.isNaN(size.x) || Number.isNaN(size.y) || Number.isNaN(size.z)) {
|
|
861
|
+
console.warn("Camera fit size resultet in NaN", camera, box, [...objects]);
|
|
862
|
+
return;
|
|
863
|
+
}
|
|
864
|
+
if (size.length() <= 0.0000000001) {
|
|
865
|
+
if (debugCameraFit)
|
|
866
|
+
console.warn("Camera fit size is zero", box, [...objects]);
|
|
867
|
+
return;
|
|
868
|
+
}
|
|
869
|
+
const verticalFov = options.fov || camera.fov;
|
|
870
|
+
const horizontalFov = 2 * Math.atan(Math.tan(verticalFov * Math.PI / 360 / 2) * camera.aspect) / Math.PI * 360;
|
|
871
|
+
const fitHeightDistance = size.y / (2 * Math.atan(Math.PI * verticalFov / 360));
|
|
872
|
+
const fitWidthDistance = size.x / (2 * Math.atan(Math.PI * horizontalFov / 360));
|
|
873
|
+
const distance = fitOffset * Math.max(fitHeightDistance, fitWidthDistance) + size.z / 2;
|
|
874
|
+
if (debugCameraFit) {
|
|
875
|
+
console.log("Fit camera to objects", { fitHeightDistance, fitWidthDistance, distance, verticalFov, horizontalFov });
|
|
876
|
+
}
|
|
877
|
+
this.maxZoom = distance * 10;
|
|
878
|
+
this.minZoom = distance * 0.01;
|
|
879
|
+
const verticalOffset = 0.05;
|
|
880
|
+
const lookAt = center.clone();
|
|
881
|
+
lookAt.y -= size.y * verticalOffset;
|
|
882
|
+
this.setLookTargetPosition(lookAt, immediate);
|
|
883
|
+
this.setFieldOfView(options.fov, immediate);
|
|
884
|
+
if (cameraNearFar == undefined || cameraNearFar == "auto") {
|
|
885
|
+
// Check if the scene has a GroundProjectedEnv and include the scale to the far plane so that it doesnt cut off
|
|
886
|
+
const groundprojection = GameObject.findObjectOfType(GroundProjectedEnv);
|
|
887
|
+
const groundProjectionRadius = groundprojection ? groundprojection.radius : 0;
|
|
888
|
+
const boundsMax = Math.max(box_size.x, box_size.y, box_size.z, groundProjectionRadius);
|
|
889
|
+
// TODO: this doesnt take the Camera component nearClipPlane into account
|
|
890
|
+
camera.near = (distance / 100);
|
|
891
|
+
camera.far = boundsMax + distance * 10;
|
|
892
|
+
// adjust maxZoom so that the ground projection radius is always inside
|
|
893
|
+
if (groundprojection) {
|
|
894
|
+
this.maxZoom = Math.max(Math.min(this.maxZoom, groundProjectionRadius * 0.5), distance);
|
|
895
|
+
}
|
|
896
|
+
}
|
|
897
|
+
// ensure we're not clipping out of the current zoom level just because we're fitting
|
|
898
|
+
const currentZoom = controls.getDistance();
|
|
899
|
+
if (currentZoom < this.minZoom)
|
|
900
|
+
this.minZoom = currentZoom * 0.9;
|
|
901
|
+
if (currentZoom > this.maxZoom)
|
|
902
|
+
this.maxZoom = currentZoom * 1.1;
|
|
903
|
+
camera.updateMatrixWorld();
|
|
904
|
+
camera.updateProjectionMatrix();
|
|
905
|
+
const cameraWp = getWorldPosition(camera);
|
|
906
|
+
const direction = center.clone();
|
|
907
|
+
direction.sub(cameraWp);
|
|
908
|
+
if (centerCamera === "y")
|
|
909
|
+
direction.y = 0;
|
|
910
|
+
direction.normalize();
|
|
911
|
+
direction.multiplyScalar(distance);
|
|
912
|
+
if (centerCamera === "y")
|
|
913
|
+
direction.y += -verticalOffset * 4 * distance;
|
|
914
|
+
let cameraLocalPosition = center.clone().sub(direction);
|
|
915
|
+
if (camera.parent) {
|
|
916
|
+
cameraLocalPosition = camera.parent.worldToLocal(cameraLocalPosition);
|
|
917
|
+
}
|
|
918
|
+
this.setCameraTargetPosition(cameraLocalPosition, immediate);
|
|
919
|
+
if (debugCameraFit || options.debug) {
|
|
920
|
+
Gizmos.DrawWireBox3(box, 0xffff33, 10);
|
|
921
|
+
Gizmos.DrawWireBox3(boxCopy, 0x00ff00, 10);
|
|
922
|
+
if (!this._haveAttachedKeyboardEvents && debugCameraFit) {
|
|
923
|
+
this._haveAttachedKeyboardEvents = true;
|
|
924
|
+
document.body.addEventListener("keydown", (e) => {
|
|
925
|
+
if (e.code === "KeyF") {
|
|
926
|
+
// random fov for easier debugging of fov-based fitting
|
|
927
|
+
let fov = undefined;
|
|
928
|
+
if (this._cameraObject instanceof PerspectiveCamera)
|
|
929
|
+
fov = (Math.random() * Math.random()) * 170 + 10;
|
|
930
|
+
this.fitCamera({ objects, fitOffset, immediate: false, fov });
|
|
931
|
+
}
|
|
932
|
+
if (e.code === "KeyV") {
|
|
933
|
+
if (this._cameraObject instanceof PerspectiveCamera)
|
|
934
|
+
this._cameraObject.fov = 60;
|
|
935
|
+
}
|
|
936
|
+
});
|
|
937
|
+
}
|
|
938
|
+
}
|
|
939
|
+
this.onBeforeRender();
|
|
940
|
+
// controls.update(); // this is not enough when calling fitCamera({immediate:true}) in an interval
|
|
941
|
+
}
|
|
942
|
+
_haveAttachedKeyboardEvents = false;
|
|
943
|
+
}
|
|
944
|
+
__decorate([
|
|
945
|
+
serializable()
|
|
946
|
+
], OrbitControls.prototype, "autoTarget", void 0);
|
|
947
|
+
__decorate([
|
|
948
|
+
serializable()
|
|
949
|
+
], OrbitControls.prototype, "autoFit", void 0);
|
|
950
|
+
__decorate([
|
|
951
|
+
serializable()
|
|
952
|
+
], OrbitControls.prototype, "enableRotate", void 0);
|
|
953
|
+
__decorate([
|
|
954
|
+
serializable()
|
|
955
|
+
], OrbitControls.prototype, "autoRotate", void 0);
|
|
956
|
+
__decorate([
|
|
957
|
+
serializable()
|
|
958
|
+
], OrbitControls.prototype, "autoRotateSpeed", void 0);
|
|
959
|
+
__decorate([
|
|
960
|
+
serializable()
|
|
961
|
+
], OrbitControls.prototype, "minAzimuthAngle", void 0);
|
|
962
|
+
__decorate([
|
|
963
|
+
serializable()
|
|
964
|
+
], OrbitControls.prototype, "maxAzimuthAngle", void 0);
|
|
965
|
+
__decorate([
|
|
966
|
+
serializable()
|
|
967
|
+
], OrbitControls.prototype, "minPolarAngle", void 0);
|
|
968
|
+
__decorate([
|
|
969
|
+
serializable()
|
|
970
|
+
], OrbitControls.prototype, "maxPolarAngle", void 0);
|
|
971
|
+
__decorate([
|
|
972
|
+
serializable()
|
|
973
|
+
], OrbitControls.prototype, "enableKeys", void 0);
|
|
974
|
+
__decorate([
|
|
975
|
+
serializable()
|
|
976
|
+
], OrbitControls.prototype, "enableDamping", void 0);
|
|
977
|
+
__decorate([
|
|
978
|
+
serializable()
|
|
979
|
+
], OrbitControls.prototype, "dampingFactor", void 0);
|
|
980
|
+
__decorate([
|
|
981
|
+
serializable()
|
|
982
|
+
], OrbitControls.prototype, "enableZoom", void 0);
|
|
983
|
+
__decorate([
|
|
984
|
+
serializable()
|
|
985
|
+
], OrbitControls.prototype, "minZoom", void 0);
|
|
986
|
+
__decorate([
|
|
987
|
+
serializable()
|
|
988
|
+
], OrbitControls.prototype, "maxZoom", void 0);
|
|
989
|
+
__decorate([
|
|
990
|
+
serializable()
|
|
991
|
+
], OrbitControls.prototype, "zoomSpeed", void 0);
|
|
992
|
+
__decorate([
|
|
993
|
+
serializable()
|
|
994
|
+
], OrbitControls.prototype, "enablePan", void 0);
|
|
995
|
+
__decorate([
|
|
996
|
+
serializable(LookAtConstraint)
|
|
997
|
+
], OrbitControls.prototype, "lookAtConstraint", void 0);
|
|
998
|
+
__decorate([
|
|
999
|
+
serializable()
|
|
1000
|
+
], OrbitControls.prototype, "lookAtConstraint01", void 0);
|
|
1001
|
+
__decorate([
|
|
1002
|
+
serializable()
|
|
1003
|
+
], OrbitControls.prototype, "allowInterrupt", void 0);
|
|
1004
|
+
__decorate([
|
|
1005
|
+
serializable()
|
|
1006
|
+
], OrbitControls.prototype, "middleClickToFocus", void 0);
|
|
1007
|
+
__decorate([
|
|
1008
|
+
serializable()
|
|
1009
|
+
], OrbitControls.prototype, "doubleClickToFocus", void 0);
|
|
1010
|
+
__decorate([
|
|
1011
|
+
serializable()
|
|
1012
|
+
], OrbitControls.prototype, "clickBackgroundToFitScene", void 0);
|
|
1013
|
+
__decorate([
|
|
1014
|
+
serializable()
|
|
1015
|
+
], OrbitControls.prototype, "targetLerpDuration", void 0);
|
|
1016
1016
|
//# sourceMappingURL=OrbitControls.js.map
|