@needle-tools/engine 4.7.0 → 4.7.2-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1074) hide show
  1. package/CHANGELOG.md +3782 -3778
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
  7. package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
  8. package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
  9. package/dist/{needle-engine.bundle-BFsiOavn.min.js → needle-engine.bundle-BhDF-YSv.min.js} +107 -107
  10. package/dist/{needle-engine.bundle-BxOXkBoQ.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +114 -114
  11. package/dist/{needle-engine.bundle-BodidWhS.js → needle-engine.bundle-gp00DTS4.js} +2932 -2920
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -166
  60. package/lib/engine/engine_addressables.js +601 -608
  61. package/lib/engine/engine_addressables.js.map +1 -1
  62. package/lib/engine/engine_animation.d.ts +43 -43
  63. package/lib/engine/engine_animation.js +133 -133
  64. package/lib/engine/engine_application.d.ts +45 -45
  65. package/lib/engine/engine_application.js +104 -104
  66. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  67. package/lib/engine/engine_assetdatabase.js +346 -346
  68. package/lib/engine/engine_audio.d.ts +4 -4
  69. package/lib/engine/engine_audio.js +23 -23
  70. package/lib/engine/engine_camera.d.ts +13 -13
  71. package/lib/engine/engine_camera.js +30 -30
  72. package/lib/engine/engine_components.d.ts +110 -110
  73. package/lib/engine/engine_components.js +374 -374
  74. package/lib/engine/engine_components_internal.d.ts +9 -9
  75. package/lib/engine/engine_components_internal.js +36 -36
  76. package/lib/engine/engine_constants.d.ts +10 -10
  77. package/lib/engine/engine_constants.js +41 -41
  78. package/lib/engine/engine_context.d.ts +475 -475
  79. package/lib/engine/engine_context.js +1673 -1673
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +101 -91
  118. package/lib/engine/engine_lightdata.js.map +1 -1
  119. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  120. package/lib/engine/engine_loaders.callbacks.js +86 -86
  121. package/lib/engine/engine_loaders.d.ts +48 -48
  122. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  123. package/lib/engine/engine_loaders.gltf.js +62 -62
  124. package/lib/engine/engine_loaders.js +337 -337
  125. package/lib/engine/engine_lods.d.ts +35 -31
  126. package/lib/engine/engine_lods.js +160 -146
  127. package/lib/engine/engine_lods.js.map +1 -1
  128. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  129. package/lib/engine/engine_mainloop_utils.js +466 -466
  130. package/lib/engine/engine_math.d.ts +114 -114
  131. package/lib/engine/engine_math.js +247 -247
  132. package/lib/engine/engine_modules.d.ts +36 -36
  133. package/lib/engine/engine_modules.js +85 -85
  134. package/lib/engine/engine_networking.d.ts +260 -260
  135. package/lib/engine/engine_networking.js +764 -764
  136. package/lib/engine/engine_networking_auto.d.ts +24 -24
  137. package/lib/engine/engine_networking_auto.js +310 -310
  138. package/lib/engine/engine_networking_blob.d.ts +48 -48
  139. package/lib/engine/engine_networking_blob.js +228 -228
  140. package/lib/engine/engine_networking_files.d.ts +35 -35
  141. package/lib/engine/engine_networking_files.js +172 -172
  142. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  143. package/lib/engine/engine_networking_files_default_components.js +42 -42
  144. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  145. package/lib/engine/engine_networking_instantiate.js +345 -345
  146. package/lib/engine/engine_networking_peer.d.ts +15 -15
  147. package/lib/engine/engine_networking_peer.js +132 -132
  148. package/lib/engine/engine_networking_streams.d.ts +123 -123
  149. package/lib/engine/engine_networking_streams.js +645 -645
  150. package/lib/engine/engine_networking_types.d.ts +22 -22
  151. package/lib/engine/engine_networking_types.js +7 -7
  152. package/lib/engine/engine_networking_utils.d.ts +2 -2
  153. package/lib/engine/engine_networking_utils.js +20 -20
  154. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  155. package/lib/engine/engine_networking_websocket.js +2 -2
  156. package/lib/engine/engine_patcher.d.ts +10 -10
  157. package/lib/engine/engine_patcher.js +142 -142
  158. package/lib/engine/engine_physics.d.ts +152 -152
  159. package/lib/engine/engine_physics.js +645 -645
  160. package/lib/engine/engine_physics.types.d.ts +40 -40
  161. package/lib/engine/engine_physics.types.js +33 -33
  162. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  163. package/lib/engine/engine_physics_rapier.js +1433 -1433
  164. package/lib/engine/engine_playerview.d.ts +26 -26
  165. package/lib/engine/engine_playerview.js +64 -64
  166. package/lib/engine/engine_scenelighting.d.ts +71 -71
  167. package/lib/engine/engine_scenelighting.js +226 -226
  168. package/lib/engine/engine_serialization.d.ts +3 -3
  169. package/lib/engine/engine_serialization.js +3 -3
  170. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  171. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  172. package/lib/engine/engine_serialization_core.d.ts +94 -94
  173. package/lib/engine/engine_serialization_core.js +607 -607
  174. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  175. package/lib/engine/engine_serialization_decorator.js +66 -66
  176. package/lib/engine/engine_setup.d.ts +1 -1
  177. package/lib/engine/engine_setup.js +2 -2
  178. package/lib/engine/engine_shaders.d.ts +53 -53
  179. package/lib/engine/engine_shaders.js +252 -252
  180. package/lib/engine/engine_shims.d.ts +4 -4
  181. package/lib/engine/engine_shims.js +24 -24
  182. package/lib/engine/engine_test_utils.d.ts +39 -39
  183. package/lib/engine/engine_test_utils.js +83 -83
  184. package/lib/engine/engine_texture.d.ts +28 -28
  185. package/lib/engine/engine_texture.js +64 -64
  186. package/lib/engine/engine_three_utils.d.ts +204 -204
  187. package/lib/engine/engine_three_utils.js +788 -788
  188. package/lib/engine/engine_time.d.ts +51 -51
  189. package/lib/engine/engine_time.js +82 -82
  190. package/lib/engine/engine_time_utils.d.ts +88 -88
  191. package/lib/engine/engine_time_utils.js +215 -215
  192. package/lib/engine/engine_tonemapping.d.ts +6 -6
  193. package/lib/engine/engine_tonemapping.js +197 -197
  194. package/lib/engine/engine_types.d.ts +578 -578
  195. package/lib/engine/engine_types.js +95 -95
  196. package/lib/engine/engine_typestore.d.ts +28 -28
  197. package/lib/engine/engine_typestore.js +55 -55
  198. package/lib/engine/engine_util_decorator.d.ts +13 -13
  199. package/lib/engine/engine_util_decorator.js +116 -116
  200. package/lib/engine/engine_utils.d.ts +248 -248
  201. package/lib/engine/engine_utils.js +1012 -1012
  202. package/lib/engine/engine_utils_format.d.ts +24 -24
  203. package/lib/engine/engine_utils_format.js +239 -239
  204. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  205. package/lib/engine/engine_utils_screenshot.js +522 -522
  206. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  207. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  208. package/lib/engine/engine_xr.d.ts +1 -1
  209. package/lib/engine/engine_xr.js +1 -1
  210. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  211. package/lib/engine/export/gltf/Writers.js +24 -24
  212. package/lib/engine/export/gltf/index.d.ts +11 -11
  213. package/lib/engine/export/gltf/index.js +123 -123
  214. package/lib/engine/export/index.d.ts +2 -2
  215. package/lib/engine/export/index.js +2 -2
  216. package/lib/engine/export/state.d.ts +7 -7
  217. package/lib/engine/export/state.js +17 -17
  218. package/lib/engine/export/utils.d.ts +2 -2
  219. package/lib/engine/export/utils.js +7 -7
  220. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  221. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  222. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  223. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  224. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  225. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  226. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  227. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  228. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  229. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  230. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  231. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  232. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  233. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  234. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  235. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  236. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  237. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  238. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  239. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  240. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  241. package/lib/engine/extensions/extension_resolver.js +1 -1
  242. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  243. package/lib/engine/extensions/extension_utils.js +152 -152
  244. package/lib/engine/extensions/extensions.d.ts +32 -32
  245. package/lib/engine/extensions/extensions.js +107 -107
  246. package/lib/engine/extensions/index.d.ts +6 -6
  247. package/lib/engine/extensions/index.js +6 -6
  248. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  249. package/lib/engine/extensions/usage_tracker.js +65 -65
  250. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  251. package/lib/engine/js-extensions/Camera.js +39 -39
  252. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  253. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  254. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  255. package/lib/engine/js-extensions/Layers.js +22 -22
  256. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  257. package/lib/engine/js-extensions/Object3D.js +136 -136
  258. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  259. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  260. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  261. package/lib/engine/js-extensions/Vector.js +13 -13
  262. package/lib/engine/js-extensions/index.d.ts +5 -5
  263. package/lib/engine/js-extensions/index.js +5 -5
  264. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  265. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  266. package/lib/engine/shaders/shaderData.d.ts +55 -55
  267. package/lib/engine/shaders/shaderData.js +58 -58
  268. package/lib/engine/tests/test_utils.d.ts +2 -2
  269. package/lib/engine/tests/test_utils.js +53 -53
  270. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  271. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  272. package/lib/engine/webcomponents/api.d.ts +5 -5
  273. package/lib/engine/webcomponents/api.js +4 -4
  274. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  275. package/lib/engine/webcomponents/buttons.js +264 -264
  276. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  277. package/lib/engine/webcomponents/fonts.js +32 -32
  278. package/lib/engine/webcomponents/icons.d.ts +9 -9
  279. package/lib/engine/webcomponents/icons.js +52 -52
  280. package/lib/engine/webcomponents/index.d.ts +1 -1
  281. package/lib/engine/webcomponents/index.js +1 -1
  282. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  283. package/lib/engine/webcomponents/logo-element.js +67 -67
  284. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  285. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  286. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  287. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  288. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  289. package/lib/engine/webcomponents/needle-button.js +161 -161
  290. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  291. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  292. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  293. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  294. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  295. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  296. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  297. package/lib/engine/webcomponents/needle-engine.js +821 -821
  298. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  299. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  300. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  301. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  302. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  303. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  304. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  305. package/lib/engine/xr/NeedleXRSync.js +188 -188
  306. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  307. package/lib/engine/xr/SceneTransition.js +69 -69
  308. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  309. package/lib/engine/xr/TempXRContext.js +187 -187
  310. package/lib/engine/xr/XRRig.d.ts +7 -7
  311. package/lib/engine/xr/XRRig.js +1 -1
  312. package/lib/engine/xr/api.d.ts +6 -6
  313. package/lib/engine/xr/api.js +6 -6
  314. package/lib/engine/xr/events.d.ts +66 -66
  315. package/lib/engine/xr/events.js +93 -93
  316. package/lib/engine/xr/internal.d.ts +12 -12
  317. package/lib/engine/xr/internal.js +25 -25
  318. package/lib/engine/xr/usdz.d.ts +12 -12
  319. package/lib/engine/xr/usdz.js +29 -29
  320. package/lib/engine/xr/utils.d.ts +11 -11
  321. package/lib/engine/xr/utils.js +34 -34
  322. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  323. package/lib/engine-components/AlignmentConstraint.js +39 -39
  324. package/lib/engine-components/Animation.d.ts +156 -156
  325. package/lib/engine-components/Animation.js +508 -508
  326. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  327. package/lib/engine-components/AnimationCurve.js +159 -159
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  1001. package/src/engine-components/ui/Outline.ts +13 -13
  1002. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1003. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1004. package/src/engine-components/ui/Raycaster.ts +102 -102
  1005. package/src/engine-components/ui/RectTransform.ts +375 -375
  1006. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1007. package/src/engine-components/ui/Symbols.ts +1 -1
  1008. package/src/engine-components/ui/Text.ts +578 -578
  1009. package/src/engine-components/ui/Utils.ts +113 -113
  1010. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1011. package/src/engine-components/utils/LookAt.ts +88 -88
  1012. package/src/engine-components/utils/OpenURL.ts +114 -114
  1013. package/src/engine-components/webxr/Avatar.ts +265 -265
  1014. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1015. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1016. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1017. package/src/engine-components/webxr/WebXR.ts +585 -585
  1018. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1019. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1020. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1021. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1022. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1023. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1024. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1025. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1026. package/src/engine-components/webxr/index.ts +2 -2
  1027. package/src/engine-components/webxr/types.ts +3 -3
  1028. package/src/engine-components-experimental/Presentation.ts +12 -12
  1029. package/src/engine-components-experimental/api.ts +4 -4
  1030. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1031. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1032. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1033. package/src/engine-schemes/README.md +1 -1
  1034. package/src/engine-schemes/api.ts +12 -12
  1035. package/src/engine-schemes/dist/api.js +17 -0
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  1053. package/src/engine-schemes/schemes.ts +28 -28
  1054. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1055. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1056. package/src/engine-schemes/syncedCamera.fbs +10 -10
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  1061. package/src/engine-schemes/vec3.ts +38 -38
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  1063. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1064. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
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  1066. package/src/include/ktx2/basis_transcoder.js +21 -21
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  1069. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1070. package/src/needle-engine.ts +70 -70
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@@ -1,562 +1,562 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { Object3D } from "three";
8
- import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
9
- import { AssetReference } from "../../engine/engine_addressables.js";
10
- import { findObjectOfType } from "../../engine/engine_components.js";
11
- import { serializable } from "../../engine/engine_serialization.js";
12
- import { delayForFrames, DeviceUtilities, getParam } from "../../engine/engine_utils.js";
13
- import { NeedleXRSession } from "../../engine/engine_xr.js";
14
- import { ButtonsFactory } from "../../engine/webcomponents/buttons.js";
15
- import { WebXRButtonFactory } from "../../engine/webcomponents/WebXRButtons.js";
16
- import { PlayerSync } from "../../engine-components-experimental/networking/PlayerSync.js";
17
- import { Behaviour, GameObject } from "../Component.js";
18
- import { USDZExporter } from "../export/usdz/USDZExporter.js";
19
- import { NeedleMenu } from "../NeedleMenu.js";
20
- import { SpatialGrabRaycaster } from "../ui/Raycaster.js";
21
- import { Avatar } from "./Avatar.js";
22
- import { XRControllerModel } from "./controllers/XRControllerModel.js";
23
- import { XRControllerMovement } from "./controllers/XRControllerMovement.js";
24
- import { WebARSessionRoot } from "./WebARSessionRoot.js";
25
- import { XRState, XRStateFlag } from "./XRFlag.js";
26
- const debug = getParam("debugwebxr");
27
- const debugQuicklook = getParam("debugusdz");
28
- /**
29
- * WebXR component to enable VR, AR and Quicklook on iOS in your scene.
30
- * It provides a simple wrapper around the {@link NeedleXRSession} API and adds some additional features like creating buttons or enabling default movement behaviour.
31
- * @category XR
32
- * @group Components
33
- */
34
- export class WebXR extends Behaviour {
35
- // UI
36
- /**
37
- * When enabled, a button will be automatically added to {@link NeedleMenu} that allows users to enter VR mode.
38
- */
39
- createVRButton = true;
40
- /**
41
- * When enabled, a button will be automatically added to {@link NeedleMenu} that allows users to enter AR mode.
42
- */
43
- createARButton = true;
44
- /**
45
- * When enabled, a button to send the experience to an Oculus Quest will be shown if the current device does not support VR.
46
- * This helps direct users to compatible devices for optimal VR experiences.
47
- */
48
- createSendToQuestButton = true;
49
- /**
50
- * When enabled, a QR code will be generated and displayed on desktop devices to allow easy opening of the experience on mobile devices.
51
- */
52
- createQRCode = true;
53
- // VR Settings
54
- /**
55
- * When enabled, default movement controls will be automatically added to the scene when entering VR.
56
- * This includes teleportation and smooth locomotion options for VR controllers.
57
- */
58
- useDefaultControls = true;
59
- /**
60
- * When enabled, 3D models representing the user's VR controllers will be automatically created and rendered in the scene.
61
- */
62
- showControllerModels = true;
63
- /**
64
- * When enabled, 3D models representing the user's hands will be automatically created and rendered when hand tracking is available.
65
- */
66
- showHandModels = true;
67
- // AR Settings
68
- /**
69
- * When enabled, a reticle will be displayed to help place the scene in AR. The user must tap on a detected surface to position the scene.
70
- */
71
- usePlacementReticle = true;
72
- /**
73
- * Optional custom 3D object to use as the AR placement reticle instead of the default one.
74
- */
75
- customARPlacementReticle;
76
- /**
77
- * When enabled, users can adjust the position, rotation, and scale of the AR scene with one or two fingers after initial placement.
78
- */
79
- usePlacementAdjustment = true;
80
- /**
81
- * Determines the scale of the user relative to the scene in AR. Larger values make the 3D content appear smaller.
82
- * Only applies when `usePlacementReticle` is enabled.
83
- */
84
- arScale = 1;
85
- /**
86
- * When enabled, an XRAnchor will be created for the AR scene and its position will be regularly updated to match the anchor.
87
- * This can help with spatial persistence in AR experiences.
88
- * @experimental
89
- */
90
- useXRAnchor = false;
91
- /**
92
- * When enabled, the scene will be automatically placed as soon as a suitable surface is detected in AR,
93
- * without requiring the user to tap to confirm placement.
94
- */
95
- autoPlace = false;
96
- /**
97
- * When enabled, the AR session root center will be automatically adjusted to place the center of the scene.
98
- * This helps ensure the scene is properly aligned with detected surfaces.
99
- */
100
- autoCenter = false;
101
- /**
102
- * When enabled, a USDZExporter component will be automatically added to the scene if none is found.
103
- * This allows iOS and visionOS devices to view 3D content using Apple's AR QuickLook.
104
- */
105
- useQuicklookExport = false;
106
- /**
107
- * When enabled, the 'depth-sensing' WebXR feature will be requested to provide real-time depth occlusion.
108
- * Currently only supported on Oculus Quest devices.
109
- * @see https://developer.mozilla.org/en-US/docs/Web/API/XRDepthInformation
110
- * @experimental
111
- */
112
- useDepthSensing = false;
113
- /**
114
- * When enabled, a {@link SpatialGrabRaycaster} will be added or enabled in the scene,
115
- * allowing users to interact with objects at a distance in VR/AR.
116
- * @default true
117
- */
118
- useSpatialGrab = true;
119
- /**
120
- * Specifies the avatar representation that will be created when entering a WebXR session.
121
- * Can be a reference to a 3D model or a boolean to use the default avatar.
122
- */
123
- defaultAvatar;
124
- _playerSync;
125
- /** these components were created by the WebXR component on session start and will be cleaned up again in session end */
126
- _createdComponentsInSession = [];
127
- _usdzExporter;
128
- static activeWebXRComponent = null;
129
- /**
130
- * Initializes the WebXR component by obtaining the XR sync object for this context.
131
- * @internal
132
- */
133
- awake() {
134
- NeedleXRSession.getXRSync(this.context);
135
- }
136
- /**
137
- * Sets up the WebXR component when it's enabled. Checks for HTTPS connection,
138
- * sets up USDZ export if enabled, creates UI buttons, and configures avatar settings.
139
- * @internal
140
- */
141
- onEnable() {
142
- // check if we're on a secure connection:
143
- if (window.location.protocol !== "https:") {
144
- showBalloonWarning("<a href=\"https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API\" target=\"_blank\">WebXR</a> only works on secure connections (https).");
145
- }
146
- if (this.useQuicklookExport) {
147
- const existingUSDZExporter = GameObject.findObjectOfType(USDZExporter);
148
- if (!existingUSDZExporter) {
149
- // if no USDZ Exporter is found we add one and assign the scene to be exported
150
- if (debug)
151
- console.log("WebXR: Adding USDZExporter");
152
- this._usdzExporter = GameObject.addComponent(this.gameObject, USDZExporter);
153
- this._usdzExporter.objectToExport = this.context.scene;
154
- this._usdzExporter.autoExportAnimations = true;
155
- this._usdzExporter.autoExportAudioSources = true;
156
- }
157
- }
158
- this.handleCreatingHTML();
159
- this.handleOfferSession();
160
- // If the avatar is undefined (meaning not set and also not null) we will use the fallback default avatar
161
- if (this.defaultAvatar === true) {
162
- if (debug)
163
- console.warn("WebXR: No default avatar set, using static default avatar");
164
- this.defaultAvatar = new AssetReference("https://cdn.needle.tools/static/avatars/DefaultAvatar.glb");
165
- }
166
- if (this.defaultAvatar) {
167
- this._playerSync = this.gameObject.getOrAddComponent(PlayerSync);
168
- this._playerSync.autoSync = false;
169
- }
170
- if (this._playerSync && typeof this.defaultAvatar != "boolean") {
171
- this._playerSync.asset = this.defaultAvatar;
172
- this._playerSync.onPlayerSpawned?.removeEventListener(this.onAvatarSpawned);
173
- this._playerSync.onPlayerSpawned?.addEventListener(this.onAvatarSpawned);
174
- }
175
- }
176
- /**
177
- * Cleans up resources when the component is disabled.
178
- * Destroys the USDZ exporter if one was created and removes UI buttons.
179
- * @internal
180
- */
181
- onDisable() {
182
- this._usdzExporter?.destroy();
183
- this.removeButtons();
184
- }
185
- /**
186
- * Checks if WebXR is supported and offers an appropriate session.
187
- * This is used to show the WebXR session joining prompt in browsers that support it.
188
- * @returns A Promise that resolves to true if a session was offered, false otherwise
189
- */
190
- async handleOfferSession() {
191
- if (this.createVRButton) {
192
- const hasVRSupport = await NeedleXRSession.isVRSupported();
193
- if (hasVRSupport && this.createVRButton) {
194
- return NeedleXRSession.offerSession("immersive-vr", "default", this.context);
195
- }
196
- }
197
- if (this.createARButton) {
198
- const hasARSupport = await NeedleXRSession.isARSupported();
199
- if (hasARSupport && this.createARButton) {
200
- return NeedleXRSession.offerSession("immersive-ar", "default", this.context);
201
- }
202
- }
203
- return false;
204
- }
205
- /** the currently active webxr input session */
206
- get session() {
207
- return NeedleXRSession.active ?? null;
208
- }
209
- /** immersive-vr or immersive-ar */
210
- get sessionMode() {
211
- return NeedleXRSession.activeMode ?? null;
212
- ;
213
- }
214
- /** While AR: this will return the currently active WebARSessionRoot component.
215
- * You can also query this component in your scene with `findObjectOfType(WebARSessionRoot)`
216
- */
217
- get arSessionRoot() {
218
- return this._activeWebARSessionRoot;
219
- }
220
- /** Call to start an WebVR session.
221
- *
222
- * This is a shorthand for `NeedleXRSession.start("immersive-vr", init, this.context)`
223
- */
224
- async enterVR(init) {
225
- return NeedleXRSession.start("immersive-vr", init, this.context);
226
- }
227
- /** Call to start an WebAR session
228
- *
229
- * This is a shorthand for `NeedleXRSession.start("immersive-ar", init, this.context)`
230
- */
231
- async enterAR(init) {
232
- return NeedleXRSession.start("immersive-ar", init, this.context);
233
- }
234
- /** Call to end a WebXR (AR or VR) session.
235
- *
236
- * This is a shorthand for `NeedleXRSession.stop()`
237
- */
238
- exitXR() {
239
- NeedleXRSession.stop();
240
- }
241
- _exitXRMenuButton;
242
- _previousXRState = 0;
243
- _spatialGrabRaycaster;
244
- _activeWebARSessionRoot = null;
245
- get isActiveWebXR() {
246
- return !WebXR.activeWebXRComponent || WebXR.activeWebXRComponent === this;
247
- }
248
- /**
249
- * Called before entering a WebXR session. Sets up optional features like depth sensing, if needed.
250
- * @param _mode The XR session mode being requested (immersive-ar or immersive-vr)
251
- * @param args The XRSessionInit object that will be passed to the WebXR API
252
- * @internal
253
- */
254
- onBeforeXR(_mode, args) {
255
- if (!this.isActiveWebXR) {
256
- console.warn(`WebXR: another WebXR component is already active (${WebXR.activeWebXRComponent?.name}). This is ignored: ${this.name}`);
257
- return;
258
- }
259
- WebXR.activeWebXRComponent = this;
260
- if (_mode == "immersive-ar" && this.useDepthSensing) {
261
- args.optionalFeatures = args.optionalFeatures || [];
262
- args.optionalFeatures.push("depth-sensing");
263
- }
264
- }
265
- /**
266
- * Called when a WebXR session begins. Sets up the scene for XR by configuring controllers,
267
- * AR placement, and other features based on component settings.
268
- * @param args Event arguments containing information about the started XR session
269
- * @internal
270
- */
271
- async onEnterXR(args) {
272
- if (!this.isActiveWebXR)
273
- return;
274
- if (debug)
275
- console.log("WebXR onEnterXR");
276
- // set XR flags
277
- this._previousXRState = XRState.Global.Mask;
278
- const isVR = args.xr.isVR;
279
- XRState.Global.Set(isVR ? XRStateFlag.VR : XRStateFlag.AR);
280
- // Handle AR session root
281
- if (args.xr.isAR) {
282
- let sessionroot = GameObject.findObjectOfType(WebARSessionRoot);
283
- // Only create a WebARSessionRoot if none is in the scene already
284
- if (!sessionroot) {
285
- if (this.usePlacementReticle) {
286
- const implicitSessionRoot = new Object3D();
287
- for (const ch of this.context.scene.children)
288
- implicitSessionRoot.add(ch);
289
- this.context.scene.add(implicitSessionRoot);
290
- sessionroot = GameObject.addComponent(implicitSessionRoot, WebARSessionRoot);
291
- this._createdComponentsInSession.push(sessionroot);
292
- }
293
- else if (debug || isDevEnvironment()) {
294
- console.warn("WebXR: No WebARSessionRoot found in scene and usePlacementReticle is disabled in WebXR component.");
295
- }
296
- }
297
- this._activeWebARSessionRoot = sessionroot;
298
- if (sessionroot) {
299
- // sessionroot.enabled = this.usePlacementReticle; // < not sure if we want to disable the session root when placement reticle if OFF...
300
- sessionroot.customReticle = this.customARPlacementReticle;
301
- sessionroot.arScale = this.arScale;
302
- sessionroot.arTouchTransform = this.usePlacementAdjustment;
303
- sessionroot.autoPlace = this.autoPlace;
304
- sessionroot.autoCenter = this.autoCenter;
305
- sessionroot.useXRAnchor = this.useXRAnchor;
306
- }
307
- }
308
- // handle VR controls
309
- if (this.useDefaultControls) {
310
- this.setDefaultMovementEnabled(true);
311
- }
312
- if (this.showControllerModels || this.showHandModels) {
313
- this.setDefaultControllerRenderingEnabled(true);
314
- }
315
- // ensure we have a spatial grab raycaster for close grabs
316
- if (this.useSpatialGrab) {
317
- this._spatialGrabRaycaster = GameObject.findObjectOfType(SpatialGrabRaycaster) ?? undefined;
318
- if (!this._spatialGrabRaycaster) {
319
- this._spatialGrabRaycaster = this.gameObject.addComponent(SpatialGrabRaycaster);
320
- }
321
- }
322
- this.createLocalAvatar(args.xr);
323
- // for mobile screen AR we have the "X" button to exit and don't need to add an extra menu button to close
324
- // https://linear.app/needle/issue/NE-5716
325
- if (args.xr.isScreenBasedAR) {
326
- }
327
- else {
328
- this._exitXRMenuButton = this.context.menu.appendChild({
329
- label: "Quit XR",
330
- onClick: () => this.exitXR(),
331
- icon: "exit_to_app",
332
- priority: 20_000,
333
- });
334
- }
335
- }
336
- /**
337
- * Called every frame during an active WebXR session.
338
- * Updates components that depend on the current XR state.
339
- * @param _args Event arguments containing information about the current XR session frame
340
- * @internal
341
- */
342
- onUpdateXR(_args) {
343
- if (!this.isActiveWebXR)
344
- return;
345
- if (this._spatialGrabRaycaster) {
346
- this._spatialGrabRaycaster.enabled = this.useSpatialGrab;
347
- }
348
- }
349
- /**
350
- * Called when a WebXR session ends. Restores pre-session state,
351
- * removes temporary components, and cleans up resources.
352
- * @param _ Event arguments containing information about the ended XR session
353
- * @internal
354
- */
355
- onLeaveXR(_) {
356
- this._exitXRMenuButton?.remove();
357
- if (!this.isActiveWebXR)
358
- return;
359
- // revert XR flags
360
- XRState.Global.Set(this._previousXRState);
361
- this._playerSync?.destroyInstance();
362
- for (const comp of this._createdComponentsInSession) {
363
- comp.destroy();
364
- }
365
- this._createdComponentsInSession.length = 0;
366
- this._activeWebARSessionRoot = null;
367
- this.handleOfferSession();
368
- delayForFrames(1).then(() => WebXR.activeWebXRComponent = null);
369
- }
370
- /** Call to enable or disable default controller behaviour */
371
- setDefaultMovementEnabled(enabled) {
372
- let movement = this.gameObject.getComponent(XRControllerMovement);
373
- if (!movement && enabled) {
374
- movement = this.gameObject.addComponent(XRControllerMovement);
375
- this._createdComponentsInSession.push(movement);
376
- }
377
- if (movement)
378
- movement.enabled = enabled;
379
- return movement;
380
- }
381
- /** Call to enable or disable default controller rendering */
382
- setDefaultControllerRenderingEnabled(enabled) {
383
- let models = this.gameObject.getComponent(XRControllerModel);
384
- if (!models && enabled) {
385
- models = this.gameObject.addComponent(XRControllerModel);
386
- this._createdComponentsInSession.push(models);
387
- models.createControllerModel = this.showControllerModels;
388
- models.createHandModel == this.showHandModels;
389
- }
390
- if (models)
391
- models.enabled = enabled;
392
- return models;
393
- }
394
- /**
395
- * Creates and instantiates the user's avatar representation in the WebXR session.
396
- * @param xr The active session
397
- */
398
- async createLocalAvatar(xr) {
399
- if (this._playerSync && xr.running && typeof this.defaultAvatar != "boolean") {
400
- this._playerSync.asset = this.defaultAvatar;
401
- await this._playerSync.getInstance();
402
- }
403
- }
404
- /**
405
- * Event handler called when a player avatar is spawned.
406
- * Ensures the avatar has the necessary Avatar component.
407
- * @param instance The spawned avatar 3D object
408
- */
409
- onAvatarSpawned = (instance) => {
410
- // spawned webxr avatars must have a avatar component
411
- if (debug)
412
- console.log("WebXR.onAvatarSpawned", instance);
413
- let avatar = GameObject.getComponentInChildren(instance, Avatar);
414
- avatar ??= GameObject.addComponent(instance, Avatar);
415
- };
416
- // HTML UI
417
- /** @deprecated use {@link getButtonsFactory} or directly access {@link WebXRButtonFactory.getOrCreate} */
418
- getButtonsContainer() {
419
- return this.getButtonsFactory();
420
- }
421
- /**
422
- * Returns the WebXR button factory, creating one if it doesn't exist.
423
- * Use this to access and modify WebXR UI buttons.
424
- * @returns The WebXRButtonFactory instance
425
- */
426
- getButtonsFactory() {
427
- if (!this._buttonFactory) {
428
- this._buttonFactory = WebXRButtonFactory.getOrCreate();
429
- }
430
- return this._buttonFactory;
431
- }
432
- /**
433
- * Reference to the WebXR button factory used by this component.
434
- */
435
- _buttonFactory;
436
- /**
437
- * Creates and sets up UI elements for WebXR interaction based on component settings
438
- * and device capabilities. Handles creating AR, VR, QuickLook buttons and utility buttons like QR codes.
439
- */
440
- handleCreatingHTML() {
441
- const xrButtonsPriority = 50;
442
- if (this.createARButton || this.createVRButton || this.useQuicklookExport) {
443
- // Quicklook / iOS
444
- if ((DeviceUtilities.isiOS() && DeviceUtilities.isSafari()) || debugQuicklook) {
445
- if (this.useQuicklookExport) {
446
- const usdzExporter = GameObject.findObjectOfType(USDZExporter);
447
- if (!usdzExporter || (usdzExporter && usdzExporter.allowCreateQuicklookButton)) {
448
- const button = this.getButtonsFactory().createQuicklookButton();
449
- this.addButton(button, xrButtonsPriority);
450
- }
451
- }
452
- }
453
- // WebXR
454
- if (this.createARButton) {
455
- const arbutton = this.getButtonsFactory().createARButton();
456
- this.addButton(arbutton, xrButtonsPriority);
457
- }
458
- if (this.createVRButton) {
459
- const vrbutton = this.getButtonsFactory().createVRButton();
460
- this.addButton(vrbutton, xrButtonsPriority);
461
- }
462
- }
463
- if (this.createSendToQuestButton && !DeviceUtilities.isQuest()) {
464
- NeedleXRSession.isVRSupported().then(supported => {
465
- if (!supported) {
466
- const button = this.getButtonsFactory().createSendToQuestButton();
467
- this.addButton(button, xrButtonsPriority);
468
- }
469
- });
470
- }
471
- if (this.createQRCode) {
472
- const menu = findObjectOfType(NeedleMenu);
473
- if (menu && menu.createQRCodeButton === false) {
474
- // If the menu exists and the QRCode option is disabled we dont create it (NE-4919)
475
- if (isDevEnvironment())
476
- console.warn("WebXR: QRCode button is disabled in the Needle Menu component");
477
- }
478
- else if (!DeviceUtilities.isMobileDevice()) {
479
- const qrCode = ButtonsFactory.getOrCreate().createQRCode();
480
- this.addButton(qrCode, xrButtonsPriority);
481
- }
482
- }
483
- }
484
- /**
485
- * Storage for UI buttons created by this component.
486
- */
487
- _buttons = [];
488
- /**
489
- * Adds a button to the UI with the specified priority.
490
- * @param button The HTML element to add
491
- * @param priority The button's priority value (lower numbers appear first)
492
- */
493
- addButton(button, priority) {
494
- this._buttons.push(button);
495
- button.setAttribute("priority", priority.toString());
496
- this.context.menu.appendChild(button);
497
- }
498
- /**
499
- * Removes all buttons created by this component from the UI.
500
- */
501
- removeButtons() {
502
- for (const button of this._buttons) {
503
- button.remove();
504
- }
505
- this._buttons.length = 0;
506
- }
507
- }
508
- __decorate([
509
- serializable()
510
- ], WebXR.prototype, "createVRButton", void 0);
511
- __decorate([
512
- serializable()
513
- ], WebXR.prototype, "createARButton", void 0);
514
- __decorate([
515
- serializable()
516
- ], WebXR.prototype, "createSendToQuestButton", void 0);
517
- __decorate([
518
- serializable()
519
- ], WebXR.prototype, "createQRCode", void 0);
520
- __decorate([
521
- serializable()
522
- ], WebXR.prototype, "useDefaultControls", void 0);
523
- __decorate([
524
- serializable()
525
- ], WebXR.prototype, "showControllerModels", void 0);
526
- __decorate([
527
- serializable()
528
- ], WebXR.prototype, "showHandModels", void 0);
529
- __decorate([
530
- serializable()
531
- ], WebXR.prototype, "usePlacementReticle", void 0);
532
- __decorate([
533
- serializable(AssetReference)
534
- ], WebXR.prototype, "customARPlacementReticle", void 0);
535
- __decorate([
536
- serializable()
537
- ], WebXR.prototype, "usePlacementAdjustment", void 0);
538
- __decorate([
539
- serializable()
540
- ], WebXR.prototype, "arScale", void 0);
541
- __decorate([
542
- serializable()
543
- ], WebXR.prototype, "useXRAnchor", void 0);
544
- __decorate([
545
- serializable()
546
- ], WebXR.prototype, "autoPlace", void 0);
547
- __decorate([
548
- serializable()
549
- ], WebXR.prototype, "autoCenter", void 0);
550
- __decorate([
551
- serializable()
552
- ], WebXR.prototype, "useQuicklookExport", void 0);
553
- __decorate([
554
- serializable()
555
- ], WebXR.prototype, "useDepthSensing", void 0);
556
- __decorate([
557
- serializable()
558
- ], WebXR.prototype, "useSpatialGrab", void 0);
559
- __decorate([
560
- serializable(AssetReference)
561
- ], WebXR.prototype, "defaultAvatar", void 0);
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { Object3D } from "three";
8
+ import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
9
+ import { AssetReference } from "../../engine/engine_addressables.js";
10
+ import { findObjectOfType } from "../../engine/engine_components.js";
11
+ import { serializable } from "../../engine/engine_serialization.js";
12
+ import { delayForFrames, DeviceUtilities, getParam } from "../../engine/engine_utils.js";
13
+ import { NeedleXRSession } from "../../engine/engine_xr.js";
14
+ import { ButtonsFactory } from "../../engine/webcomponents/buttons.js";
15
+ import { WebXRButtonFactory } from "../../engine/webcomponents/WebXRButtons.js";
16
+ import { PlayerSync } from "../../engine-components-experimental/networking/PlayerSync.js";
17
+ import { Behaviour, GameObject } from "../Component.js";
18
+ import { USDZExporter } from "../export/usdz/USDZExporter.js";
19
+ import { NeedleMenu } from "../NeedleMenu.js";
20
+ import { SpatialGrabRaycaster } from "../ui/Raycaster.js";
21
+ import { Avatar } from "./Avatar.js";
22
+ import { XRControllerModel } from "./controllers/XRControllerModel.js";
23
+ import { XRControllerMovement } from "./controllers/XRControllerMovement.js";
24
+ import { WebARSessionRoot } from "./WebARSessionRoot.js";
25
+ import { XRState, XRStateFlag } from "./XRFlag.js";
26
+ const debug = getParam("debugwebxr");
27
+ const debugQuicklook = getParam("debugusdz");
28
+ /**
29
+ * WebXR component to enable VR, AR and Quicklook on iOS in your scene.
30
+ * It provides a simple wrapper around the {@link NeedleXRSession} API and adds some additional features like creating buttons or enabling default movement behaviour.
31
+ * @category XR
32
+ * @group Components
33
+ */
34
+ export class WebXR extends Behaviour {
35
+ // UI
36
+ /**
37
+ * When enabled, a button will be automatically added to {@link NeedleMenu} that allows users to enter VR mode.
38
+ */
39
+ createVRButton = true;
40
+ /**
41
+ * When enabled, a button will be automatically added to {@link NeedleMenu} that allows users to enter AR mode.
42
+ */
43
+ createARButton = true;
44
+ /**
45
+ * When enabled, a button to send the experience to an Oculus Quest will be shown if the current device does not support VR.
46
+ * This helps direct users to compatible devices for optimal VR experiences.
47
+ */
48
+ createSendToQuestButton = true;
49
+ /**
50
+ * When enabled, a QR code will be generated and displayed on desktop devices to allow easy opening of the experience on mobile devices.
51
+ */
52
+ createQRCode = true;
53
+ // VR Settings
54
+ /**
55
+ * When enabled, default movement controls will be automatically added to the scene when entering VR.
56
+ * This includes teleportation and smooth locomotion options for VR controllers.
57
+ */
58
+ useDefaultControls = true;
59
+ /**
60
+ * When enabled, 3D models representing the user's VR controllers will be automatically created and rendered in the scene.
61
+ */
62
+ showControllerModels = true;
63
+ /**
64
+ * When enabled, 3D models representing the user's hands will be automatically created and rendered when hand tracking is available.
65
+ */
66
+ showHandModels = true;
67
+ // AR Settings
68
+ /**
69
+ * When enabled, a reticle will be displayed to help place the scene in AR. The user must tap on a detected surface to position the scene.
70
+ */
71
+ usePlacementReticle = true;
72
+ /**
73
+ * Optional custom 3D object to use as the AR placement reticle instead of the default one.
74
+ */
75
+ customARPlacementReticle;
76
+ /**
77
+ * When enabled, users can adjust the position, rotation, and scale of the AR scene with one or two fingers after initial placement.
78
+ */
79
+ usePlacementAdjustment = true;
80
+ /**
81
+ * Determines the scale of the user relative to the scene in AR. Larger values make the 3D content appear smaller.
82
+ * Only applies when `usePlacementReticle` is enabled.
83
+ */
84
+ arScale = 1;
85
+ /**
86
+ * When enabled, an XRAnchor will be created for the AR scene and its position will be regularly updated to match the anchor.
87
+ * This can help with spatial persistence in AR experiences.
88
+ * @experimental
89
+ */
90
+ useXRAnchor = false;
91
+ /**
92
+ * When enabled, the scene will be automatically placed as soon as a suitable surface is detected in AR,
93
+ * without requiring the user to tap to confirm placement.
94
+ */
95
+ autoPlace = false;
96
+ /**
97
+ * When enabled, the AR session root center will be automatically adjusted to place the center of the scene.
98
+ * This helps ensure the scene is properly aligned with detected surfaces.
99
+ */
100
+ autoCenter = false;
101
+ /**
102
+ * When enabled, a USDZExporter component will be automatically added to the scene if none is found.
103
+ * This allows iOS and visionOS devices to view 3D content using Apple's AR QuickLook.
104
+ */
105
+ useQuicklookExport = false;
106
+ /**
107
+ * When enabled, the 'depth-sensing' WebXR feature will be requested to provide real-time depth occlusion.
108
+ * Currently only supported on Oculus Quest devices.
109
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/XRDepthInformation
110
+ * @experimental
111
+ */
112
+ useDepthSensing = false;
113
+ /**
114
+ * When enabled, a {@link SpatialGrabRaycaster} will be added or enabled in the scene,
115
+ * allowing users to interact with objects at a distance in VR/AR.
116
+ * @default true
117
+ */
118
+ useSpatialGrab = true;
119
+ /**
120
+ * Specifies the avatar representation that will be created when entering a WebXR session.
121
+ * Can be a reference to a 3D model or a boolean to use the default avatar.
122
+ */
123
+ defaultAvatar;
124
+ _playerSync;
125
+ /** these components were created by the WebXR component on session start and will be cleaned up again in session end */
126
+ _createdComponentsInSession = [];
127
+ _usdzExporter;
128
+ static activeWebXRComponent = null;
129
+ /**
130
+ * Initializes the WebXR component by obtaining the XR sync object for this context.
131
+ * @internal
132
+ */
133
+ awake() {
134
+ NeedleXRSession.getXRSync(this.context);
135
+ }
136
+ /**
137
+ * Sets up the WebXR component when it's enabled. Checks for HTTPS connection,
138
+ * sets up USDZ export if enabled, creates UI buttons, and configures avatar settings.
139
+ * @internal
140
+ */
141
+ onEnable() {
142
+ // check if we're on a secure connection:
143
+ if (window.location.protocol !== "https:") {
144
+ showBalloonWarning("<a href=\"https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API\" target=\"_blank\">WebXR</a> only works on secure connections (https).");
145
+ }
146
+ if (this.useQuicklookExport) {
147
+ const existingUSDZExporter = GameObject.findObjectOfType(USDZExporter);
148
+ if (!existingUSDZExporter) {
149
+ // if no USDZ Exporter is found we add one and assign the scene to be exported
150
+ if (debug)
151
+ console.log("WebXR: Adding USDZExporter");
152
+ this._usdzExporter = GameObject.addComponent(this.gameObject, USDZExporter);
153
+ this._usdzExporter.objectToExport = this.context.scene;
154
+ this._usdzExporter.autoExportAnimations = true;
155
+ this._usdzExporter.autoExportAudioSources = true;
156
+ }
157
+ }
158
+ this.handleCreatingHTML();
159
+ this.handleOfferSession();
160
+ // If the avatar is undefined (meaning not set and also not null) we will use the fallback default avatar
161
+ if (this.defaultAvatar === true) {
162
+ if (debug)
163
+ console.warn("WebXR: No default avatar set, using static default avatar");
164
+ this.defaultAvatar = new AssetReference("https://cdn.needle.tools/static/avatars/DefaultAvatar.glb");
165
+ }
166
+ if (this.defaultAvatar) {
167
+ this._playerSync = this.gameObject.getOrAddComponent(PlayerSync);
168
+ this._playerSync.autoSync = false;
169
+ }
170
+ if (this._playerSync && typeof this.defaultAvatar != "boolean") {
171
+ this._playerSync.asset = this.defaultAvatar;
172
+ this._playerSync.onPlayerSpawned?.removeEventListener(this.onAvatarSpawned);
173
+ this._playerSync.onPlayerSpawned?.addEventListener(this.onAvatarSpawned);
174
+ }
175
+ }
176
+ /**
177
+ * Cleans up resources when the component is disabled.
178
+ * Destroys the USDZ exporter if one was created and removes UI buttons.
179
+ * @internal
180
+ */
181
+ onDisable() {
182
+ this._usdzExporter?.destroy();
183
+ this.removeButtons();
184
+ }
185
+ /**
186
+ * Checks if WebXR is supported and offers an appropriate session.
187
+ * This is used to show the WebXR session joining prompt in browsers that support it.
188
+ * @returns A Promise that resolves to true if a session was offered, false otherwise
189
+ */
190
+ async handleOfferSession() {
191
+ if (this.createVRButton) {
192
+ const hasVRSupport = await NeedleXRSession.isVRSupported();
193
+ if (hasVRSupport && this.createVRButton) {
194
+ return NeedleXRSession.offerSession("immersive-vr", "default", this.context);
195
+ }
196
+ }
197
+ if (this.createARButton) {
198
+ const hasARSupport = await NeedleXRSession.isARSupported();
199
+ if (hasARSupport && this.createARButton) {
200
+ return NeedleXRSession.offerSession("immersive-ar", "default", this.context);
201
+ }
202
+ }
203
+ return false;
204
+ }
205
+ /** the currently active webxr input session */
206
+ get session() {
207
+ return NeedleXRSession.active ?? null;
208
+ }
209
+ /** immersive-vr or immersive-ar */
210
+ get sessionMode() {
211
+ return NeedleXRSession.activeMode ?? null;
212
+ ;
213
+ }
214
+ /** While AR: this will return the currently active WebARSessionRoot component.
215
+ * You can also query this component in your scene with `findObjectOfType(WebARSessionRoot)`
216
+ */
217
+ get arSessionRoot() {
218
+ return this._activeWebARSessionRoot;
219
+ }
220
+ /** Call to start an WebVR session.
221
+ *
222
+ * This is a shorthand for `NeedleXRSession.start("immersive-vr", init, this.context)`
223
+ */
224
+ async enterVR(init) {
225
+ return NeedleXRSession.start("immersive-vr", init, this.context);
226
+ }
227
+ /** Call to start an WebAR session
228
+ *
229
+ * This is a shorthand for `NeedleXRSession.start("immersive-ar", init, this.context)`
230
+ */
231
+ async enterAR(init) {
232
+ return NeedleXRSession.start("immersive-ar", init, this.context);
233
+ }
234
+ /** Call to end a WebXR (AR or VR) session.
235
+ *
236
+ * This is a shorthand for `NeedleXRSession.stop()`
237
+ */
238
+ exitXR() {
239
+ NeedleXRSession.stop();
240
+ }
241
+ _exitXRMenuButton;
242
+ _previousXRState = 0;
243
+ _spatialGrabRaycaster;
244
+ _activeWebARSessionRoot = null;
245
+ get isActiveWebXR() {
246
+ return !WebXR.activeWebXRComponent || WebXR.activeWebXRComponent === this;
247
+ }
248
+ /**
249
+ * Called before entering a WebXR session. Sets up optional features like depth sensing, if needed.
250
+ * @param _mode The XR session mode being requested (immersive-ar or immersive-vr)
251
+ * @param args The XRSessionInit object that will be passed to the WebXR API
252
+ * @internal
253
+ */
254
+ onBeforeXR(_mode, args) {
255
+ if (!this.isActiveWebXR) {
256
+ console.warn(`WebXR: another WebXR component is already active (${WebXR.activeWebXRComponent?.name}). This is ignored: ${this.name}`);
257
+ return;
258
+ }
259
+ WebXR.activeWebXRComponent = this;
260
+ if (_mode == "immersive-ar" && this.useDepthSensing) {
261
+ args.optionalFeatures = args.optionalFeatures || [];
262
+ args.optionalFeatures.push("depth-sensing");
263
+ }
264
+ }
265
+ /**
266
+ * Called when a WebXR session begins. Sets up the scene for XR by configuring controllers,
267
+ * AR placement, and other features based on component settings.
268
+ * @param args Event arguments containing information about the started XR session
269
+ * @internal
270
+ */
271
+ async onEnterXR(args) {
272
+ if (!this.isActiveWebXR)
273
+ return;
274
+ if (debug)
275
+ console.log("WebXR onEnterXR");
276
+ // set XR flags
277
+ this._previousXRState = XRState.Global.Mask;
278
+ const isVR = args.xr.isVR;
279
+ XRState.Global.Set(isVR ? XRStateFlag.VR : XRStateFlag.AR);
280
+ // Handle AR session root
281
+ if (args.xr.isAR) {
282
+ let sessionroot = GameObject.findObjectOfType(WebARSessionRoot);
283
+ // Only create a WebARSessionRoot if none is in the scene already
284
+ if (!sessionroot) {
285
+ if (this.usePlacementReticle) {
286
+ const implicitSessionRoot = new Object3D();
287
+ for (const ch of this.context.scene.children)
288
+ implicitSessionRoot.add(ch);
289
+ this.context.scene.add(implicitSessionRoot);
290
+ sessionroot = GameObject.addComponent(implicitSessionRoot, WebARSessionRoot);
291
+ this._createdComponentsInSession.push(sessionroot);
292
+ }
293
+ else if (debug || isDevEnvironment()) {
294
+ console.warn("WebXR: No WebARSessionRoot found in scene and usePlacementReticle is disabled in WebXR component.");
295
+ }
296
+ }
297
+ this._activeWebARSessionRoot = sessionroot;
298
+ if (sessionroot) {
299
+ // sessionroot.enabled = this.usePlacementReticle; // < not sure if we want to disable the session root when placement reticle if OFF...
300
+ sessionroot.customReticle = this.customARPlacementReticle;
301
+ sessionroot.arScale = this.arScale;
302
+ sessionroot.arTouchTransform = this.usePlacementAdjustment;
303
+ sessionroot.autoPlace = this.autoPlace;
304
+ sessionroot.autoCenter = this.autoCenter;
305
+ sessionroot.useXRAnchor = this.useXRAnchor;
306
+ }
307
+ }
308
+ // handle VR controls
309
+ if (this.useDefaultControls) {
310
+ this.setDefaultMovementEnabled(true);
311
+ }
312
+ if (this.showControllerModels || this.showHandModels) {
313
+ this.setDefaultControllerRenderingEnabled(true);
314
+ }
315
+ // ensure we have a spatial grab raycaster for close grabs
316
+ if (this.useSpatialGrab) {
317
+ this._spatialGrabRaycaster = GameObject.findObjectOfType(SpatialGrabRaycaster) ?? undefined;
318
+ if (!this._spatialGrabRaycaster) {
319
+ this._spatialGrabRaycaster = this.gameObject.addComponent(SpatialGrabRaycaster);
320
+ }
321
+ }
322
+ this.createLocalAvatar(args.xr);
323
+ // for mobile screen AR we have the "X" button to exit and don't need to add an extra menu button to close
324
+ // https://linear.app/needle/issue/NE-5716
325
+ if (args.xr.isScreenBasedAR) {
326
+ }
327
+ else {
328
+ this._exitXRMenuButton = this.context.menu.appendChild({
329
+ label: "Quit XR",
330
+ onClick: () => this.exitXR(),
331
+ icon: "exit_to_app",
332
+ priority: 20_000,
333
+ });
334
+ }
335
+ }
336
+ /**
337
+ * Called every frame during an active WebXR session.
338
+ * Updates components that depend on the current XR state.
339
+ * @param _args Event arguments containing information about the current XR session frame
340
+ * @internal
341
+ */
342
+ onUpdateXR(_args) {
343
+ if (!this.isActiveWebXR)
344
+ return;
345
+ if (this._spatialGrabRaycaster) {
346
+ this._spatialGrabRaycaster.enabled = this.useSpatialGrab;
347
+ }
348
+ }
349
+ /**
350
+ * Called when a WebXR session ends. Restores pre-session state,
351
+ * removes temporary components, and cleans up resources.
352
+ * @param _ Event arguments containing information about the ended XR session
353
+ * @internal
354
+ */
355
+ onLeaveXR(_) {
356
+ this._exitXRMenuButton?.remove();
357
+ if (!this.isActiveWebXR)
358
+ return;
359
+ // revert XR flags
360
+ XRState.Global.Set(this._previousXRState);
361
+ this._playerSync?.destroyInstance();
362
+ for (const comp of this._createdComponentsInSession) {
363
+ comp.destroy();
364
+ }
365
+ this._createdComponentsInSession.length = 0;
366
+ this._activeWebARSessionRoot = null;
367
+ this.handleOfferSession();
368
+ delayForFrames(1).then(() => WebXR.activeWebXRComponent = null);
369
+ }
370
+ /** Call to enable or disable default controller behaviour */
371
+ setDefaultMovementEnabled(enabled) {
372
+ let movement = this.gameObject.getComponent(XRControllerMovement);
373
+ if (!movement && enabled) {
374
+ movement = this.gameObject.addComponent(XRControllerMovement);
375
+ this._createdComponentsInSession.push(movement);
376
+ }
377
+ if (movement)
378
+ movement.enabled = enabled;
379
+ return movement;
380
+ }
381
+ /** Call to enable or disable default controller rendering */
382
+ setDefaultControllerRenderingEnabled(enabled) {
383
+ let models = this.gameObject.getComponent(XRControllerModel);
384
+ if (!models && enabled) {
385
+ models = this.gameObject.addComponent(XRControllerModel);
386
+ this._createdComponentsInSession.push(models);
387
+ models.createControllerModel = this.showControllerModels;
388
+ models.createHandModel == this.showHandModels;
389
+ }
390
+ if (models)
391
+ models.enabled = enabled;
392
+ return models;
393
+ }
394
+ /**
395
+ * Creates and instantiates the user's avatar representation in the WebXR session.
396
+ * @param xr The active session
397
+ */
398
+ async createLocalAvatar(xr) {
399
+ if (this._playerSync && xr.running && typeof this.defaultAvatar != "boolean") {
400
+ this._playerSync.asset = this.defaultAvatar;
401
+ await this._playerSync.getInstance();
402
+ }
403
+ }
404
+ /**
405
+ * Event handler called when a player avatar is spawned.
406
+ * Ensures the avatar has the necessary Avatar component.
407
+ * @param instance The spawned avatar 3D object
408
+ */
409
+ onAvatarSpawned = (instance) => {
410
+ // spawned webxr avatars must have a avatar component
411
+ if (debug)
412
+ console.log("WebXR.onAvatarSpawned", instance);
413
+ let avatar = GameObject.getComponentInChildren(instance, Avatar);
414
+ avatar ??= GameObject.addComponent(instance, Avatar);
415
+ };
416
+ // HTML UI
417
+ /** @deprecated use {@link getButtonsFactory} or directly access {@link WebXRButtonFactory.getOrCreate} */
418
+ getButtonsContainer() {
419
+ return this.getButtonsFactory();
420
+ }
421
+ /**
422
+ * Returns the WebXR button factory, creating one if it doesn't exist.
423
+ * Use this to access and modify WebXR UI buttons.
424
+ * @returns The WebXRButtonFactory instance
425
+ */
426
+ getButtonsFactory() {
427
+ if (!this._buttonFactory) {
428
+ this._buttonFactory = WebXRButtonFactory.getOrCreate();
429
+ }
430
+ return this._buttonFactory;
431
+ }
432
+ /**
433
+ * Reference to the WebXR button factory used by this component.
434
+ */
435
+ _buttonFactory;
436
+ /**
437
+ * Creates and sets up UI elements for WebXR interaction based on component settings
438
+ * and device capabilities. Handles creating AR, VR, QuickLook buttons and utility buttons like QR codes.
439
+ */
440
+ handleCreatingHTML() {
441
+ const xrButtonsPriority = 50;
442
+ if (this.createARButton || this.createVRButton || this.useQuicklookExport) {
443
+ // Quicklook / iOS
444
+ if ((DeviceUtilities.isiOS() && DeviceUtilities.isSafari()) || debugQuicklook) {
445
+ if (this.useQuicklookExport) {
446
+ const usdzExporter = GameObject.findObjectOfType(USDZExporter);
447
+ if (!usdzExporter || (usdzExporter && usdzExporter.allowCreateQuicklookButton)) {
448
+ const button = this.getButtonsFactory().createQuicklookButton();
449
+ this.addButton(button, xrButtonsPriority);
450
+ }
451
+ }
452
+ }
453
+ // WebXR
454
+ if (this.createARButton) {
455
+ const arbutton = this.getButtonsFactory().createARButton();
456
+ this.addButton(arbutton, xrButtonsPriority);
457
+ }
458
+ if (this.createVRButton) {
459
+ const vrbutton = this.getButtonsFactory().createVRButton();
460
+ this.addButton(vrbutton, xrButtonsPriority);
461
+ }
462
+ }
463
+ if (this.createSendToQuestButton && !DeviceUtilities.isQuest()) {
464
+ NeedleXRSession.isVRSupported().then(supported => {
465
+ if (!supported) {
466
+ const button = this.getButtonsFactory().createSendToQuestButton();
467
+ this.addButton(button, xrButtonsPriority);
468
+ }
469
+ });
470
+ }
471
+ if (this.createQRCode) {
472
+ const menu = findObjectOfType(NeedleMenu);
473
+ if (menu && menu.createQRCodeButton === false) {
474
+ // If the menu exists and the QRCode option is disabled we dont create it (NE-4919)
475
+ if (isDevEnvironment())
476
+ console.warn("WebXR: QRCode button is disabled in the Needle Menu component");
477
+ }
478
+ else if (!DeviceUtilities.isMobileDevice()) {
479
+ const qrCode = ButtonsFactory.getOrCreate().createQRCode();
480
+ this.addButton(qrCode, xrButtonsPriority);
481
+ }
482
+ }
483
+ }
484
+ /**
485
+ * Storage for UI buttons created by this component.
486
+ */
487
+ _buttons = [];
488
+ /**
489
+ * Adds a button to the UI with the specified priority.
490
+ * @param button The HTML element to add
491
+ * @param priority The button's priority value (lower numbers appear first)
492
+ */
493
+ addButton(button, priority) {
494
+ this._buttons.push(button);
495
+ button.setAttribute("priority", priority.toString());
496
+ this.context.menu.appendChild(button);
497
+ }
498
+ /**
499
+ * Removes all buttons created by this component from the UI.
500
+ */
501
+ removeButtons() {
502
+ for (const button of this._buttons) {
503
+ button.remove();
504
+ }
505
+ this._buttons.length = 0;
506
+ }
507
+ }
508
+ __decorate([
509
+ serializable()
510
+ ], WebXR.prototype, "createVRButton", void 0);
511
+ __decorate([
512
+ serializable()
513
+ ], WebXR.prototype, "createARButton", void 0);
514
+ __decorate([
515
+ serializable()
516
+ ], WebXR.prototype, "createSendToQuestButton", void 0);
517
+ __decorate([
518
+ serializable()
519
+ ], WebXR.prototype, "createQRCode", void 0);
520
+ __decorate([
521
+ serializable()
522
+ ], WebXR.prototype, "useDefaultControls", void 0);
523
+ __decorate([
524
+ serializable()
525
+ ], WebXR.prototype, "showControllerModels", void 0);
526
+ __decorate([
527
+ serializable()
528
+ ], WebXR.prototype, "showHandModels", void 0);
529
+ __decorate([
530
+ serializable()
531
+ ], WebXR.prototype, "usePlacementReticle", void 0);
532
+ __decorate([
533
+ serializable(AssetReference)
534
+ ], WebXR.prototype, "customARPlacementReticle", void 0);
535
+ __decorate([
536
+ serializable()
537
+ ], WebXR.prototype, "usePlacementAdjustment", void 0);
538
+ __decorate([
539
+ serializable()
540
+ ], WebXR.prototype, "arScale", void 0);
541
+ __decorate([
542
+ serializable()
543
+ ], WebXR.prototype, "useXRAnchor", void 0);
544
+ __decorate([
545
+ serializable()
546
+ ], WebXR.prototype, "autoPlace", void 0);
547
+ __decorate([
548
+ serializable()
549
+ ], WebXR.prototype, "autoCenter", void 0);
550
+ __decorate([
551
+ serializable()
552
+ ], WebXR.prototype, "useQuicklookExport", void 0);
553
+ __decorate([
554
+ serializable()
555
+ ], WebXR.prototype, "useDepthSensing", void 0);
556
+ __decorate([
557
+ serializable()
558
+ ], WebXR.prototype, "useSpatialGrab", void 0);
559
+ __decorate([
560
+ serializable(AssetReference)
561
+ ], WebXR.prototype, "defaultAvatar", void 0);
562
562
  //# sourceMappingURL=WebXR.js.map