@needle-tools/engine 4.7.0 → 4.7.2-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1074) hide show
  1. package/CHANGELOG.md +3782 -3778
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
  7. package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
  8. package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
  9. package/dist/{needle-engine.bundle-BFsiOavn.min.js → needle-engine.bundle-BhDF-YSv.min.js} +107 -107
  10. package/dist/{needle-engine.bundle-BxOXkBoQ.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +114 -114
  11. package/dist/{needle-engine.bundle-BodidWhS.js → needle-engine.bundle-gp00DTS4.js} +2932 -2920
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -166
  60. package/lib/engine/engine_addressables.js +601 -608
  61. package/lib/engine/engine_addressables.js.map +1 -1
  62. package/lib/engine/engine_animation.d.ts +43 -43
  63. package/lib/engine/engine_animation.js +133 -133
  64. package/lib/engine/engine_application.d.ts +45 -45
  65. package/lib/engine/engine_application.js +104 -104
  66. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  67. package/lib/engine/engine_assetdatabase.js +346 -346
  68. package/lib/engine/engine_audio.d.ts +4 -4
  69. package/lib/engine/engine_audio.js +23 -23
  70. package/lib/engine/engine_camera.d.ts +13 -13
  71. package/lib/engine/engine_camera.js +30 -30
  72. package/lib/engine/engine_components.d.ts +110 -110
  73. package/lib/engine/engine_components.js +374 -374
  74. package/lib/engine/engine_components_internal.d.ts +9 -9
  75. package/lib/engine/engine_components_internal.js +36 -36
  76. package/lib/engine/engine_constants.d.ts +10 -10
  77. package/lib/engine/engine_constants.js +41 -41
  78. package/lib/engine/engine_context.d.ts +475 -475
  79. package/lib/engine/engine_context.js +1673 -1673
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +101 -91
  118. package/lib/engine/engine_lightdata.js.map +1 -1
  119. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  120. package/lib/engine/engine_loaders.callbacks.js +86 -86
  121. package/lib/engine/engine_loaders.d.ts +48 -48
  122. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  123. package/lib/engine/engine_loaders.gltf.js +62 -62
  124. package/lib/engine/engine_loaders.js +337 -337
  125. package/lib/engine/engine_lods.d.ts +35 -31
  126. package/lib/engine/engine_lods.js +160 -146
  127. package/lib/engine/engine_lods.js.map +1 -1
  128. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  129. package/lib/engine/engine_mainloop_utils.js +466 -466
  130. package/lib/engine/engine_math.d.ts +114 -114
  131. package/lib/engine/engine_math.js +247 -247
  132. package/lib/engine/engine_modules.d.ts +36 -36
  133. package/lib/engine/engine_modules.js +85 -85
  134. package/lib/engine/engine_networking.d.ts +260 -260
  135. package/lib/engine/engine_networking.js +764 -764
  136. package/lib/engine/engine_networking_auto.d.ts +24 -24
  137. package/lib/engine/engine_networking_auto.js +310 -310
  138. package/lib/engine/engine_networking_blob.d.ts +48 -48
  139. package/lib/engine/engine_networking_blob.js +228 -228
  140. package/lib/engine/engine_networking_files.d.ts +35 -35
  141. package/lib/engine/engine_networking_files.js +172 -172
  142. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  143. package/lib/engine/engine_networking_files_default_components.js +42 -42
  144. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  145. package/lib/engine/engine_networking_instantiate.js +345 -345
  146. package/lib/engine/engine_networking_peer.d.ts +15 -15
  147. package/lib/engine/engine_networking_peer.js +132 -132
  148. package/lib/engine/engine_networking_streams.d.ts +123 -123
  149. package/lib/engine/engine_networking_streams.js +645 -645
  150. package/lib/engine/engine_networking_types.d.ts +22 -22
  151. package/lib/engine/engine_networking_types.js +7 -7
  152. package/lib/engine/engine_networking_utils.d.ts +2 -2
  153. package/lib/engine/engine_networking_utils.js +20 -20
  154. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  155. package/lib/engine/engine_networking_websocket.js +2 -2
  156. package/lib/engine/engine_patcher.d.ts +10 -10
  157. package/lib/engine/engine_patcher.js +142 -142
  158. package/lib/engine/engine_physics.d.ts +152 -152
  159. package/lib/engine/engine_physics.js +645 -645
  160. package/lib/engine/engine_physics.types.d.ts +40 -40
  161. package/lib/engine/engine_physics.types.js +33 -33
  162. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  163. package/lib/engine/engine_physics_rapier.js +1433 -1433
  164. package/lib/engine/engine_playerview.d.ts +26 -26
  165. package/lib/engine/engine_playerview.js +64 -64
  166. package/lib/engine/engine_scenelighting.d.ts +71 -71
  167. package/lib/engine/engine_scenelighting.js +226 -226
  168. package/lib/engine/engine_serialization.d.ts +3 -3
  169. package/lib/engine/engine_serialization.js +3 -3
  170. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  171. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  172. package/lib/engine/engine_serialization_core.d.ts +94 -94
  173. package/lib/engine/engine_serialization_core.js +607 -607
  174. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  175. package/lib/engine/engine_serialization_decorator.js +66 -66
  176. package/lib/engine/engine_setup.d.ts +1 -1
  177. package/lib/engine/engine_setup.js +2 -2
  178. package/lib/engine/engine_shaders.d.ts +53 -53
  179. package/lib/engine/engine_shaders.js +252 -252
  180. package/lib/engine/engine_shims.d.ts +4 -4
  181. package/lib/engine/engine_shims.js +24 -24
  182. package/lib/engine/engine_test_utils.d.ts +39 -39
  183. package/lib/engine/engine_test_utils.js +83 -83
  184. package/lib/engine/engine_texture.d.ts +28 -28
  185. package/lib/engine/engine_texture.js +64 -64
  186. package/lib/engine/engine_three_utils.d.ts +204 -204
  187. package/lib/engine/engine_three_utils.js +788 -788
  188. package/lib/engine/engine_time.d.ts +51 -51
  189. package/lib/engine/engine_time.js +82 -82
  190. package/lib/engine/engine_time_utils.d.ts +88 -88
  191. package/lib/engine/engine_time_utils.js +215 -215
  192. package/lib/engine/engine_tonemapping.d.ts +6 -6
  193. package/lib/engine/engine_tonemapping.js +197 -197
  194. package/lib/engine/engine_types.d.ts +578 -578
  195. package/lib/engine/engine_types.js +95 -95
  196. package/lib/engine/engine_typestore.d.ts +28 -28
  197. package/lib/engine/engine_typestore.js +55 -55
  198. package/lib/engine/engine_util_decorator.d.ts +13 -13
  199. package/lib/engine/engine_util_decorator.js +116 -116
  200. package/lib/engine/engine_utils.d.ts +248 -248
  201. package/lib/engine/engine_utils.js +1012 -1012
  202. package/lib/engine/engine_utils_format.d.ts +24 -24
  203. package/lib/engine/engine_utils_format.js +239 -239
  204. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  205. package/lib/engine/engine_utils_screenshot.js +522 -522
  206. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  207. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  208. package/lib/engine/engine_xr.d.ts +1 -1
  209. package/lib/engine/engine_xr.js +1 -1
  210. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  211. package/lib/engine/export/gltf/Writers.js +24 -24
  212. package/lib/engine/export/gltf/index.d.ts +11 -11
  213. package/lib/engine/export/gltf/index.js +123 -123
  214. package/lib/engine/export/index.d.ts +2 -2
  215. package/lib/engine/export/index.js +2 -2
  216. package/lib/engine/export/state.d.ts +7 -7
  217. package/lib/engine/export/state.js +17 -17
  218. package/lib/engine/export/utils.d.ts +2 -2
  219. package/lib/engine/export/utils.js +7 -7
  220. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  221. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  222. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  223. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  224. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  225. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  226. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  227. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  228. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  229. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  230. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  231. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  232. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  233. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  234. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  235. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  236. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  237. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  238. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  239. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  240. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  241. package/lib/engine/extensions/extension_resolver.js +1 -1
  242. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  243. package/lib/engine/extensions/extension_utils.js +152 -152
  244. package/lib/engine/extensions/extensions.d.ts +32 -32
  245. package/lib/engine/extensions/extensions.js +107 -107
  246. package/lib/engine/extensions/index.d.ts +6 -6
  247. package/lib/engine/extensions/index.js +6 -6
  248. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  249. package/lib/engine/extensions/usage_tracker.js +65 -65
  250. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  251. package/lib/engine/js-extensions/Camera.js +39 -39
  252. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  253. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  254. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  255. package/lib/engine/js-extensions/Layers.js +22 -22
  256. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  257. package/lib/engine/js-extensions/Object3D.js +136 -136
  258. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  259. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  260. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  261. package/lib/engine/js-extensions/Vector.js +13 -13
  262. package/lib/engine/js-extensions/index.d.ts +5 -5
  263. package/lib/engine/js-extensions/index.js +5 -5
  264. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  265. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  266. package/lib/engine/shaders/shaderData.d.ts +55 -55
  267. package/lib/engine/shaders/shaderData.js +58 -58
  268. package/lib/engine/tests/test_utils.d.ts +2 -2
  269. package/lib/engine/tests/test_utils.js +53 -53
  270. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  271. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  272. package/lib/engine/webcomponents/api.d.ts +5 -5
  273. package/lib/engine/webcomponents/api.js +4 -4
  274. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  275. package/lib/engine/webcomponents/buttons.js +264 -264
  276. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  277. package/lib/engine/webcomponents/fonts.js +32 -32
  278. package/lib/engine/webcomponents/icons.d.ts +9 -9
  279. package/lib/engine/webcomponents/icons.js +52 -52
  280. package/lib/engine/webcomponents/index.d.ts +1 -1
  281. package/lib/engine/webcomponents/index.js +1 -1
  282. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  283. package/lib/engine/webcomponents/logo-element.js +67 -67
  284. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  285. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  286. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  287. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  288. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  289. package/lib/engine/webcomponents/needle-button.js +161 -161
  290. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  291. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  292. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  293. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  294. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  295. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  296. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  297. package/lib/engine/webcomponents/needle-engine.js +821 -821
  298. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  299. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  300. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  301. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  302. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  303. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  304. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  305. package/lib/engine/xr/NeedleXRSync.js +188 -188
  306. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  307. package/lib/engine/xr/SceneTransition.js +69 -69
  308. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  309. package/lib/engine/xr/TempXRContext.js +187 -187
  310. package/lib/engine/xr/XRRig.d.ts +7 -7
  311. package/lib/engine/xr/XRRig.js +1 -1
  312. package/lib/engine/xr/api.d.ts +6 -6
  313. package/lib/engine/xr/api.js +6 -6
  314. package/lib/engine/xr/events.d.ts +66 -66
  315. package/lib/engine/xr/events.js +93 -93
  316. package/lib/engine/xr/internal.d.ts +12 -12
  317. package/lib/engine/xr/internal.js +25 -25
  318. package/lib/engine/xr/usdz.d.ts +12 -12
  319. package/lib/engine/xr/usdz.js +29 -29
  320. package/lib/engine/xr/utils.d.ts +11 -11
  321. package/lib/engine/xr/utils.js +34 -34
  322. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  323. package/lib/engine-components/AlignmentConstraint.js +39 -39
  324. package/lib/engine-components/Animation.d.ts +156 -156
  325. package/lib/engine-components/Animation.js +508 -508
  326. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  327. package/lib/engine-components/AnimationCurve.js +159 -159
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  1001. package/src/engine-components/ui/Outline.ts +13 -13
  1002. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1003. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1004. package/src/engine-components/ui/Raycaster.ts +102 -102
  1005. package/src/engine-components/ui/RectTransform.ts +375 -375
  1006. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1007. package/src/engine-components/ui/Symbols.ts +1 -1
  1008. package/src/engine-components/ui/Text.ts +578 -578
  1009. package/src/engine-components/ui/Utils.ts +113 -113
  1010. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1011. package/src/engine-components/utils/LookAt.ts +88 -88
  1012. package/src/engine-components/utils/OpenURL.ts +114 -114
  1013. package/src/engine-components/webxr/Avatar.ts +265 -265
  1014. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1015. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1016. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1017. package/src/engine-components/webxr/WebXR.ts +585 -585
  1018. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1019. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1020. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1021. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1022. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1023. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1024. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1025. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1026. package/src/engine-components/webxr/index.ts +2 -2
  1027. package/src/engine-components/webxr/types.ts +3 -3
  1028. package/src/engine-components-experimental/Presentation.ts +12 -12
  1029. package/src/engine-components-experimental/api.ts +4 -4
  1030. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1031. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1032. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1033. package/src/engine-schemes/README.md +1 -1
  1034. package/src/engine-schemes/api.ts +12 -12
  1035. package/src/engine-schemes/dist/api.js +17 -0
  1036. package/src/engine-schemes/dist/api.js.meta +7 -0
  1037. package/src/engine-schemes/dist/schemes.js +25 -0
  1038. package/src/engine-schemes/dist/schemes.js.meta +7 -0
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  1040. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
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  1043. package/src/engine-schemes/dist/transform.js +46 -0
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  1045. package/src/engine-schemes/dist/vec2.js +32 -0
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  1047. package/src/engine-schemes/dist/vec3.js +36 -0
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  1049. package/src/engine-schemes/dist/vec4.js +40 -0
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  1051. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1052. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1053. package/src/engine-schemes/schemes.ts +28 -28
  1054. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1055. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1056. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1057. package/src/engine-schemes/transform.ts +50 -50
  1058. package/src/engine-schemes/transforms.fbs +25 -25
  1059. package/src/engine-schemes/vec.fbs +19 -19
  1060. package/src/engine-schemes/vec2.ts +33 -33
  1061. package/src/engine-schemes/vec3.ts +38 -38
  1062. package/src/engine-schemes/vec4.ts +43 -43
  1063. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1064. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1065. package/src/include/draco/draco_decoder.js +34 -34
  1066. package/src/include/ktx2/basis_transcoder.js +21 -21
  1067. package/src/include/needle/arial-msdf.json +1471 -1471
  1068. package/src/include/three/DragControls.js +231 -231
  1069. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1070. package/src/needle-engine.ts +70 -70
  1071. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
  1072. package/dist/gltf-progressive-Bl4okF1b.min.js +0 -8
  1073. package/dist/gltf-progressive-DSpdn0QT.js +0 -1054
  1074. package/dist/gltf-progressive-P8b8a0qY.umd.cjs +0 -8
@@ -1,362 +1,362 @@
1
- /// <reference types="webxr" />
2
- import { Intersection, Ray, Vector2 } from 'three';
3
- import { Context } from './engine_setup.js';
4
- import type { ButtonName, CursorTypeName, IGameObject, IInput, Vec2 } from './engine_types.js';
5
- import { type EnumToPrimitiveUnion } from './engine_utils.js';
6
- export declare const enum PointerType {
7
- Mouse = "mouse",
8
- Touch = "touch",
9
- Controller = "controller",
10
- Hand = "hand"
11
- }
12
- export type PointerTypeNames = EnumToPrimitiveUnion<PointerType>;
13
- declare const enum PointerEnumType {
14
- PointerDown = "pointerdown",
15
- PointerUp = "pointerup",
16
- PointerMove = "pointermove"
17
- }
18
- declare const enum KeyboardEnumType {
19
- KeyDown = "keydown",
20
- KeyUp = "keyup",
21
- KeyPressed = "keypress"
22
- }
23
- export declare const enum InputEvents {
24
- PointerDown = "pointerdown",
25
- PointerUp = "pointerup",
26
- PointerMove = "pointermove",
27
- KeyDown = "keydown",
28
- KeyUp = "keyup",
29
- KeyPressed = "keypress"
30
- }
31
- /** e.g. `pointerdown` */
32
- type PointerEventNames = EnumToPrimitiveUnion<PointerEnumType>;
33
- type KeyboardEventNames = EnumToPrimitiveUnion<KeyboardEnumType>;
34
- export type InputEventNames = PointerEventNames | KeyboardEventNames;
35
- declare type PointerEventListener = (evt: NEPointerEvent) => void;
36
- declare type KeyboardEventListener = (evt: NEKeyboardEvent) => void;
37
- export declare type NEPointerEventInit = PointerEventInit & {
38
- clientZ?: number;
39
- origin: object;
40
- pointerId: number;
41
- /** the index of the device */
42
- deviceIndex: number;
43
- pointerType: PointerTypeNames;
44
- mode: XRTargetRayMode;
45
- ray?: Ray;
46
- /** The control object for this input. In the case of spatial devices the controller,
47
- * otherwise a generated object in screen space. The object may not be in the scene. */
48
- device: IGameObject;
49
- buttonName: ButtonName | "none";
50
- };
51
- declare type OnPointerHitsEvent = (args: OnPointerHitEvent) => void;
52
- declare type OnPointerHitEvent = {
53
- /** The object that raised the event */
54
- sender: object;
55
- /** The pointer event that invoked the event */
56
- event: NEPointerEvent;
57
- /** The intersections that were generated from this event (or are associated with this event in any way) */
58
- hits: Intersection[];
59
- };
60
- export interface IPointerHitEventReceiver {
61
- onPointerHits: OnPointerHitsEvent;
62
- }
63
- /** An intersection that is potentially associated with a pointer event */
64
- export declare type NEPointerEventIntersection = Intersection & {
65
- event?: NEPointerEvent;
66
- };
67
- /**
68
- * The Needle Engine Pointer Event is a custom event that extends the PointerEvent. It holds additional information like the device index, the origin of the event, the mode of the event (e.g. screen or spatial), the ray in world space, the space of the device, and more.
69
- */
70
- export declare class NEPointerEvent extends PointerEvent {
71
- /**
72
- * Spatial input data
73
- */
74
- clientZ?: number;
75
- /** the device index: mouse and touch are always 0, otherwise e.g. index of the connected Gamepad or XRController */
76
- readonly deviceIndex: number;
77
- /** The origin of the event contains a reference to the creator of this event.
78
- * This can be the Needle Engine input system or e.g. a XR controller.
79
- * Implement `onPointerHits` to receive the intersections of this event.
80
- */
81
- readonly origin: object & Partial<IPointerHitEventReceiver>;
82
- /** the browser event that triggered this event (if any) */
83
- readonly source: Event | null;
84
- /** Is the pointer event created via a touch on screen or a spatial device like a XR controller or hand tracking? */
85
- readonly mode: XRTargetRayMode | "transient-pointer";
86
- /** Returns true if the input was emitted in 3D space (and not by e.g. clicking on a 2D screen). You can use {@link mode} if you need more information about the input source */
87
- get isSpatial(): boolean;
88
- /** A ray in worldspace for the event.
89
- * If the ray is undefined you can also use `space.worldForward` and `space.worldPosition` */
90
- get ray(): Ray;
91
- private set ray(value);
92
- /**@returns true if this event has a ray. If you access the ray property a ray will automatically created */
93
- get hasRay(): boolean;
94
- private _ray;
95
- /** The device space (this object is not necessarily rendered in the scene but you can access or copy the matrix)
96
- * E.g. you can access the input world space source position with `space.worldPosition` or world direction with `space.worldForward`
97
- */
98
- readonly space: IGameObject;
99
- /** true if this event is a click */
100
- isClick: boolean;
101
- /** true if this event is a double click */
102
- isDoubleClick: boolean;
103
- /** @returns `true` if the event is marked to be used (when `use()` has been called). Default: `false` */
104
- get used(): boolean;
105
- private _used;
106
- /** Call to mark an event to be used */
107
- use(): void;
108
- /** Unique identifier for this input: a combination of the deviceIndex + button to uniquely identify the exact input (e.g. LeftController:Button0 = 0, RightController:Button1 = 11) */
109
- get pointerId(): number;
110
- private readonly _pointerid;
111
- /** What type of input created this event: touch, mouse, xr controller, xr hand tracking... */
112
- get pointerType(): PointerTypeNames;
113
- private readonly _pointerType;
114
- /** The input that raised this event like `pointerdown` */
115
- get type(): InputEventNames;
116
- private readonly _type;
117
- /** metadata can be used to associate additional information with the event */
118
- readonly metadata: {};
119
- /** intersections that were generated from this event (or are associated with this event in any way) */
120
- readonly intersections: NEPointerEventIntersection[];
121
- constructor(type: InputEvents | InputEventNames, source: Event | null, init: NEPointerEventInit);
122
- private _immediatePropagationStopped;
123
- get immediatePropagationStopped(): boolean;
124
- private _propagationStopped;
125
- get propagationStopped(): boolean;
126
- stopImmediatePropagation(): void;
127
- stopPropagation(): void;
128
- }
129
- export declare class NEKeyboardEvent extends KeyboardEvent {
130
- source?: Event;
131
- constructor(type: InputEvents, source: Event, init: KeyboardEventInit);
132
- stopImmediatePropagation(): void;
133
- }
134
- export declare class KeyEventArgs {
135
- key: string;
136
- keyType: string;
137
- source?: Event;
138
- constructor(evt: KeyboardEvent);
139
- }
140
- export declare enum InputEventQueue {
141
- Early = -100,
142
- Default = 0,
143
- Late = 100
144
- }
145
- declare type EventListenerOptions = {
146
- /** For addEventListener: The queue to add the listener to. Listeners in the same queue are called in the order they were added. Default is 0.
147
- * For removeEventListener: The queue to remove the listener from. If no queue is specified the listener will be removed from all queues
148
- */
149
- queue?: InputEventQueue | number;
150
- /** If true, the listener will be removed after it is invoked once. */
151
- once?: boolean;
152
- /** The listener will be removed when the given AbortSignal object's `abort()` method is called. If not specified, no AbortSignal is associated with the listener. */
153
- signal?: AbortSignal;
154
- };
155
- /**
156
- * The input system is responsible for handling all input events like pointer events (mouse, touch, xr controllers) and keyboard events.
157
- */
158
- export declare class Input implements IInput {
159
- /** This is a list of event listeners per event type (e.g. pointerdown, pointerup, keydown...). Each entry contains a priority and list of listeners.
160
- * That way users can control if they want to receive events before or after other listeners (e.g subscribe to pointer events before the EventSystem receives them) - this allows certain listeners to be always invoked first (or last) and stop propagation
161
- * Listeners per event are sorted
162
- */
163
- private readonly _eventListeners;
164
- /** Adds an event listener for the specified event type. The callback will be called when the event is triggered.
165
- * @param type The event type to listen for
166
- * @param callback The callback to call when the event is triggered
167
- * @param options The options for adding the event listener.
168
- * @example Basic usage:
169
- * ```ts
170
- * input.addEventListener("pointerdown", (evt) => {
171
- * console.log("Pointer down", evt.pointerId, evt.pointerType);
172
- * });
173
- * ```
174
- * @example Adding a listener that is called after all other listeners
175
- * By using a higher value for the queue the listener will be called after other listeners (default queue is 0).
176
- * ```ts
177
- * input.addEventListener("pointerdown", (evt) => {
178
- * console.log("Pointer down", evt.pointerId, evt.pointerType);
179
- * }, { queue: 10 });
180
- * ```
181
- * @example Adding a listener that is only called once
182
- * ```ts
183
- * input.addEventListener("pointerdown", (evt) => {
184
- * console.log("Pointer down", evt.pointerId, evt.pointerType);
185
- * }, { once: true });
186
- * ```
187
- */
188
- addEventListener(type: PointerEventNames, callback: PointerEventListener, options?: EventListenerOptions): any;
189
- addEventListener(type: KeyboardEventNames, callback: KeyboardEventListener, options?: EventListenerOptions): any;
190
- /** Removes the event listener from the specified event type. If no queue is specified the listener will be removed from all queues.
191
- * @param type The event type to remove the listener from
192
- * @param callback The callback to remove
193
- * @param options The options for removing the event listener
194
- */
195
- removeEventListener(type: PointerEventNames, callback: PointerEventListener, options?: EventListenerOptions): any;
196
- removeEventListener(type: KeyboardEventNames, callback: KeyboardEventListener, options?: EventListenerOptions): any;
197
- private dispatchEvent;
198
- _doubleClickTimeThreshold: number;
199
- _longPressTimeThreshold: number;
200
- get mousePosition(): Vector2;
201
- get mousePositionRC(): Vector2;
202
- get mouseDown(): boolean;
203
- get mouseUp(): boolean;
204
- /** Is the primary pointer clicked (usually the left button). This is equivalent to `input.click` */
205
- get mouseClick(): boolean;
206
- /** Was a double click detected for the primary pointer? This is equivalent to `input.doubleClick` */
207
- get mouseDoubleClick(): boolean;
208
- get mousePressed(): boolean;
209
- get mouseWheelChanged(): boolean;
210
- /** Is the primary pointer double clicked (usually the left button). This is equivalent to `input.mouseDoubleClick` */
211
- get click(): boolean;
212
- /** Was a double click detected for the primary pointer? */
213
- get doubleClick(): boolean;
214
- /**
215
- * Get a connected Gamepad
216
- * Note: For a gamepad to be available to the browser it must have received input before while the page was focused.
217
- * @link https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
218
- * @returns The gamepad or null if no gamepad is connected
219
- */
220
- getGamepad(index?: number): Gamepad | null;
221
- private readonly _setCursorTypes;
222
- /** @deprecated use setCursor("pointer") */
223
- setCursorPointer(): void;
224
- /** @deprecated use unsetCursor() */
225
- setCursorNormal(): void;
226
- /**
227
- * Set a custom cursor. This will set the cursor type until unsetCursor is called
228
- */
229
- setCursor(type: CursorTypeName): void;
230
- /**
231
- * Unset a custom cursor. This will set the cursor type to the previous type or default
232
- */
233
- unsetCursor(type: CursorTypeName): void;
234
- private updateCursor;
235
- /**
236
- * Check if a pointer id is currently used.
237
- */
238
- getIsPointerIdInUse(pointerId: number): boolean;
239
- /** how many pointers are currently pressed */
240
- getPointerPressedCount(): number;
241
- /**
242
- * Gets the position of the given pointer index in pixel
243
- * @param i The pointer index
244
- * @returns The position of the pointer in pixel
245
- */
246
- getPointerPosition(i: number): Vector2 | null;
247
- getPointerPositionLastFrame(i: number): Vector2 | null;
248
- getPointerPositionDelta(i: number): Vector2 | null;
249
- /**
250
- * The pointer position in screenspace coordinates (-1 to 1) where 0 is the center of the screen.
251
- * This can be useful for e.g. raycasting (see https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera)
252
- */
253
- getPointerPositionRC(i: number): Vector2 | null;
254
- getPointerDown(i: number): boolean;
255
- getPointerUp(i: number): boolean;
256
- getPointerPressed(i: number): boolean;
257
- getPointerClicked(i: number): boolean;
258
- getPointerDoubleClicked(i: number): boolean;
259
- getPointerDownTime(i: number): number;
260
- getPointerUpTime(i: number): number;
261
- getPointerLongPress(i: number): boolean;
262
- getIsMouse(i: number): boolean;
263
- getIsTouch(i: number): boolean;
264
- getTouchesPressedCount(): number;
265
- getMouseWheelChanged(i?: number): boolean;
266
- getMouseWheelDeltaY(i?: number): number;
267
- getPointerEvent(i: number): Event | undefined;
268
- foreachPointerId(pointerType?: string | PointerType | string[] | PointerType[]): Generator<number>;
269
- foreachTouchId(): Generator<number>;
270
- private _pointerIsActive;
271
- private context;
272
- private _pointerDown;
273
- private _pointerUp;
274
- private _pointerClick;
275
- private _pointerDoubleClick;
276
- private _pointerPressed;
277
- private _pointerPositions;
278
- private _pointerPositionsLastFrame;
279
- private _pointerPositionsDelta;
280
- private _pointerPositionsRC;
281
- private _pointerPositionDown;
282
- private _pointerDownTime;
283
- private _pointerUpTime;
284
- private _pointerUpTimestamp;
285
- private _pointerIds;
286
- private _pointerTypes;
287
- private _mouseWheelChanged;
288
- private _mouseWheelDeltaY;
289
- private _pointerEvent;
290
- /** current pressed pointer events. Used to check if any of those events was used */
291
- private _pointerEventsPressed;
292
- /** This is added/updated for pointers. screenspace pointers set this to the camera near plane */
293
- private _pointerSpace;
294
- private readonly _pressedStack;
295
- private onDownButton;
296
- private onReleaseButton;
297
- /** the first button that was down and is currently pressed */
298
- getFirstPressedButtonForPointer(pointerId: number): number | undefined;
299
- /** the last (most recent) button that was down and is currently pressed */
300
- getLatestPressedButtonForPointer(pointerId: number): number | undefined;
301
- /** Get a key (if any) that was just pressed this frame (this is only true for the frame it was pressed down) */
302
- getKeyDown(): string | null;
303
- /** Get true or false if the given key was pressed this frame */
304
- getKeyDown(key: KeyCode | ({} & string)): boolean;
305
- /** Get a key (if any) that is currently being pressed (held down) */
306
- getKeyPressed(): string | null;
307
- /** Get true or false if the given key is pressed */
308
- getKeyPressed(key: KeyCode | ({} & string)): boolean;
309
- /** Get a key (if any) that was released in this frame */
310
- getKeyUp(): string | null;
311
- /** Get true or false if the given key was released this frame */
312
- getKeyUp(key: KeyCode | ({} & string)): boolean;
313
- isKeyDown(keyCode: KeyCode | ({} & string)): boolean;
314
- isKeyUp(keyCode: KeyCode | ({} & string)): boolean;
315
- isKeyPressed(keyCode: KeyCode | ({} & string)): boolean;
316
- private getCodeForCommonKeyName;
317
- createInputEvent(args: NEPointerEvent): void;
318
- convertScreenspaceToRaycastSpace<T extends Vec2 | Vector2>(vec2: T): T;
319
- /** @internal */
320
- constructor(context: Context);
321
- /** this is the html element we subscribed to for events */
322
- private _htmlEventSource;
323
- bindEvents(): void;
324
- unbindEvents(): void;
325
- dispose(): void;
326
- private onLostFocus;
327
- private readonly _receivedPointerMoveEventsThisFrame;
328
- private onEndOfFrame;
329
- private canReceiveInput;
330
- private onContextMenu;
331
- private keysPressed;
332
- private onKeyDown;
333
- private onKeyPressed;
334
- private onKeyUp;
335
- private onWheelWindow;
336
- private onMouseWheel;
337
- private onPointerDown;
338
- private onPointerMove;
339
- private onPointerCancel;
340
- private onPointerUp;
341
- private getPointerId;
342
- private getButtonName;
343
- private onTouchStart;
344
- private onTouchMove;
345
- private onTouchEnd;
346
- private readonly tempNearPlaneVector;
347
- private readonly tempFarPlaneVector;
348
- private readonly tempLookMatrix;
349
- private getAndUpdateSpatialObjectForScreenPosition;
350
- private isInRect;
351
- private onDown;
352
- private onMove;
353
- private onUp;
354
- private updatePointerPosition;
355
- /** get the next free id */
356
- private getPointerIndex;
357
- private setPointerState;
358
- private setPointerStateT;
359
- private onDispatchEvent;
360
- }
361
- export declare type KeyCode = "Tab" | "Enter" | "ShiftLeft" | "ShiftRight" | "ControlLeft" | "ControlRight" | "AltLeft" | "AltRight" | "Pause" | "CapsLock" | "Escape" | "Space" | "PageUp" | "PageDown" | "End" | "Home" | "ArrowLeft" | "ArrowUp" | "ArrowRight" | "ArrowDown" | "Insert" | "Delete" | "Digit0" | "Digit1" | "Digit2" | "Digit3" | "Digit4" | "Digit5" | "Digit6" | "Digit7" | "Digit8" | "Digit9" | "KeyA" | "KeyB" | "KeyC" | "KeyD" | "KeyE" | "KeyF" | "KeyG" | "KeyH" | "KeyI" | "KeyJ" | "KeyK" | "KeyL" | "KeyM" | "KeyN" | "KeyO" | "KeyP" | "KeyQ" | "KeyR" | "KeyS" | "KeyT" | "KeyU" | "KeyV" | "KeyW" | "KeyX" | "KeyY" | "KeyZ" | "Select" | "Numpad0" | "Numpad1" | "Numpad2" | "Numpad3" | "Numpad4" | "Numpad5" | "Numpad6" | "Numpad7" | "Numpad8" | "Numpad9" | "Multiply" | "Add" | "Subtract" | "Decimal" | "Divide" | "F1" | "F2" | "F3" | "F4" | "F5" | "F6" | "F7" | "F8" | "F9" | "F10" | "F11" | "F12";
362
- export {};
1
+ /// <reference types="webxr" />
2
+ import { Intersection, Ray, Vector2 } from 'three';
3
+ import { Context } from './engine_setup.js';
4
+ import type { ButtonName, CursorTypeName, IGameObject, IInput, Vec2 } from './engine_types.js';
5
+ import { type EnumToPrimitiveUnion } from './engine_utils.js';
6
+ export declare const enum PointerType {
7
+ Mouse = "mouse",
8
+ Touch = "touch",
9
+ Controller = "controller",
10
+ Hand = "hand"
11
+ }
12
+ export type PointerTypeNames = EnumToPrimitiveUnion<PointerType>;
13
+ declare const enum PointerEnumType {
14
+ PointerDown = "pointerdown",
15
+ PointerUp = "pointerup",
16
+ PointerMove = "pointermove"
17
+ }
18
+ declare const enum KeyboardEnumType {
19
+ KeyDown = "keydown",
20
+ KeyUp = "keyup",
21
+ KeyPressed = "keypress"
22
+ }
23
+ export declare const enum InputEvents {
24
+ PointerDown = "pointerdown",
25
+ PointerUp = "pointerup",
26
+ PointerMove = "pointermove",
27
+ KeyDown = "keydown",
28
+ KeyUp = "keyup",
29
+ KeyPressed = "keypress"
30
+ }
31
+ /** e.g. `pointerdown` */
32
+ type PointerEventNames = EnumToPrimitiveUnion<PointerEnumType>;
33
+ type KeyboardEventNames = EnumToPrimitiveUnion<KeyboardEnumType>;
34
+ export type InputEventNames = PointerEventNames | KeyboardEventNames;
35
+ declare type PointerEventListener = (evt: NEPointerEvent) => void;
36
+ declare type KeyboardEventListener = (evt: NEKeyboardEvent) => void;
37
+ export declare type NEPointerEventInit = PointerEventInit & {
38
+ clientZ?: number;
39
+ origin: object;
40
+ pointerId: number;
41
+ /** the index of the device */
42
+ deviceIndex: number;
43
+ pointerType: PointerTypeNames;
44
+ mode: XRTargetRayMode;
45
+ ray?: Ray;
46
+ /** The control object for this input. In the case of spatial devices the controller,
47
+ * otherwise a generated object in screen space. The object may not be in the scene. */
48
+ device: IGameObject;
49
+ buttonName: ButtonName | "none";
50
+ };
51
+ declare type OnPointerHitsEvent = (args: OnPointerHitEvent) => void;
52
+ declare type OnPointerHitEvent = {
53
+ /** The object that raised the event */
54
+ sender: object;
55
+ /** The pointer event that invoked the event */
56
+ event: NEPointerEvent;
57
+ /** The intersections that were generated from this event (or are associated with this event in any way) */
58
+ hits: Intersection[];
59
+ };
60
+ export interface IPointerHitEventReceiver {
61
+ onPointerHits: OnPointerHitsEvent;
62
+ }
63
+ /** An intersection that is potentially associated with a pointer event */
64
+ export declare type NEPointerEventIntersection = Intersection & {
65
+ event?: NEPointerEvent;
66
+ };
67
+ /**
68
+ * The Needle Engine Pointer Event is a custom event that extends the PointerEvent. It holds additional information like the device index, the origin of the event, the mode of the event (e.g. screen or spatial), the ray in world space, the space of the device, and more.
69
+ */
70
+ export declare class NEPointerEvent extends PointerEvent {
71
+ /**
72
+ * Spatial input data
73
+ */
74
+ clientZ?: number;
75
+ /** the device index: mouse and touch are always 0, otherwise e.g. index of the connected Gamepad or XRController */
76
+ readonly deviceIndex: number;
77
+ /** The origin of the event contains a reference to the creator of this event.
78
+ * This can be the Needle Engine input system or e.g. a XR controller.
79
+ * Implement `onPointerHits` to receive the intersections of this event.
80
+ */
81
+ readonly origin: object & Partial<IPointerHitEventReceiver>;
82
+ /** the browser event that triggered this event (if any) */
83
+ readonly source: Event | null;
84
+ /** Is the pointer event created via a touch on screen or a spatial device like a XR controller or hand tracking? */
85
+ readonly mode: XRTargetRayMode | "transient-pointer";
86
+ /** Returns true if the input was emitted in 3D space (and not by e.g. clicking on a 2D screen). You can use {@link mode} if you need more information about the input source */
87
+ get isSpatial(): boolean;
88
+ /** A ray in worldspace for the event.
89
+ * If the ray is undefined you can also use `space.worldForward` and `space.worldPosition` */
90
+ get ray(): Ray;
91
+ private set ray(value);
92
+ /**@returns true if this event has a ray. If you access the ray property a ray will automatically created */
93
+ get hasRay(): boolean;
94
+ private _ray;
95
+ /** The device space (this object is not necessarily rendered in the scene but you can access or copy the matrix)
96
+ * E.g. you can access the input world space source position with `space.worldPosition` or world direction with `space.worldForward`
97
+ */
98
+ readonly space: IGameObject;
99
+ /** true if this event is a click */
100
+ isClick: boolean;
101
+ /** true if this event is a double click */
102
+ isDoubleClick: boolean;
103
+ /** @returns `true` if the event is marked to be used (when `use()` has been called). Default: `false` */
104
+ get used(): boolean;
105
+ private _used;
106
+ /** Call to mark an event to be used */
107
+ use(): void;
108
+ /** Unique identifier for this input: a combination of the deviceIndex + button to uniquely identify the exact input (e.g. LeftController:Button0 = 0, RightController:Button1 = 11) */
109
+ get pointerId(): number;
110
+ private readonly _pointerid;
111
+ /** What type of input created this event: touch, mouse, xr controller, xr hand tracking... */
112
+ get pointerType(): PointerTypeNames;
113
+ private readonly _pointerType;
114
+ /** The input that raised this event like `pointerdown` */
115
+ get type(): InputEventNames;
116
+ private readonly _type;
117
+ /** metadata can be used to associate additional information with the event */
118
+ readonly metadata: {};
119
+ /** intersections that were generated from this event (or are associated with this event in any way) */
120
+ readonly intersections: NEPointerEventIntersection[];
121
+ constructor(type: InputEvents | InputEventNames, source: Event | null, init: NEPointerEventInit);
122
+ private _immediatePropagationStopped;
123
+ get immediatePropagationStopped(): boolean;
124
+ private _propagationStopped;
125
+ get propagationStopped(): boolean;
126
+ stopImmediatePropagation(): void;
127
+ stopPropagation(): void;
128
+ }
129
+ export declare class NEKeyboardEvent extends KeyboardEvent {
130
+ source?: Event;
131
+ constructor(type: InputEvents, source: Event, init: KeyboardEventInit);
132
+ stopImmediatePropagation(): void;
133
+ }
134
+ export declare class KeyEventArgs {
135
+ key: string;
136
+ keyType: string;
137
+ source?: Event;
138
+ constructor(evt: KeyboardEvent);
139
+ }
140
+ export declare enum InputEventQueue {
141
+ Early = -100,
142
+ Default = 0,
143
+ Late = 100
144
+ }
145
+ declare type EventListenerOptions = {
146
+ /** For addEventListener: The queue to add the listener to. Listeners in the same queue are called in the order they were added. Default is 0.
147
+ * For removeEventListener: The queue to remove the listener from. If no queue is specified the listener will be removed from all queues
148
+ */
149
+ queue?: InputEventQueue | number;
150
+ /** If true, the listener will be removed after it is invoked once. */
151
+ once?: boolean;
152
+ /** The listener will be removed when the given AbortSignal object's `abort()` method is called. If not specified, no AbortSignal is associated with the listener. */
153
+ signal?: AbortSignal;
154
+ };
155
+ /**
156
+ * The input system is responsible for handling all input events like pointer events (mouse, touch, xr controllers) and keyboard events.
157
+ */
158
+ export declare class Input implements IInput {
159
+ /** This is a list of event listeners per event type (e.g. pointerdown, pointerup, keydown...). Each entry contains a priority and list of listeners.
160
+ * That way users can control if they want to receive events before or after other listeners (e.g subscribe to pointer events before the EventSystem receives them) - this allows certain listeners to be always invoked first (or last) and stop propagation
161
+ * Listeners per event are sorted
162
+ */
163
+ private readonly _eventListeners;
164
+ /** Adds an event listener for the specified event type. The callback will be called when the event is triggered.
165
+ * @param type The event type to listen for
166
+ * @param callback The callback to call when the event is triggered
167
+ * @param options The options for adding the event listener.
168
+ * @example Basic usage:
169
+ * ```ts
170
+ * input.addEventListener("pointerdown", (evt) => {
171
+ * console.log("Pointer down", evt.pointerId, evt.pointerType);
172
+ * });
173
+ * ```
174
+ * @example Adding a listener that is called after all other listeners
175
+ * By using a higher value for the queue the listener will be called after other listeners (default queue is 0).
176
+ * ```ts
177
+ * input.addEventListener("pointerdown", (evt) => {
178
+ * console.log("Pointer down", evt.pointerId, evt.pointerType);
179
+ * }, { queue: 10 });
180
+ * ```
181
+ * @example Adding a listener that is only called once
182
+ * ```ts
183
+ * input.addEventListener("pointerdown", (evt) => {
184
+ * console.log("Pointer down", evt.pointerId, evt.pointerType);
185
+ * }, { once: true });
186
+ * ```
187
+ */
188
+ addEventListener(type: PointerEventNames, callback: PointerEventListener, options?: EventListenerOptions): any;
189
+ addEventListener(type: KeyboardEventNames, callback: KeyboardEventListener, options?: EventListenerOptions): any;
190
+ /** Removes the event listener from the specified event type. If no queue is specified the listener will be removed from all queues.
191
+ * @param type The event type to remove the listener from
192
+ * @param callback The callback to remove
193
+ * @param options The options for removing the event listener
194
+ */
195
+ removeEventListener(type: PointerEventNames, callback: PointerEventListener, options?: EventListenerOptions): any;
196
+ removeEventListener(type: KeyboardEventNames, callback: KeyboardEventListener, options?: EventListenerOptions): any;
197
+ private dispatchEvent;
198
+ _doubleClickTimeThreshold: number;
199
+ _longPressTimeThreshold: number;
200
+ get mousePosition(): Vector2;
201
+ get mousePositionRC(): Vector2;
202
+ get mouseDown(): boolean;
203
+ get mouseUp(): boolean;
204
+ /** Is the primary pointer clicked (usually the left button). This is equivalent to `input.click` */
205
+ get mouseClick(): boolean;
206
+ /** Was a double click detected for the primary pointer? This is equivalent to `input.doubleClick` */
207
+ get mouseDoubleClick(): boolean;
208
+ get mousePressed(): boolean;
209
+ get mouseWheelChanged(): boolean;
210
+ /** Is the primary pointer double clicked (usually the left button). This is equivalent to `input.mouseDoubleClick` */
211
+ get click(): boolean;
212
+ /** Was a double click detected for the primary pointer? */
213
+ get doubleClick(): boolean;
214
+ /**
215
+ * Get a connected Gamepad
216
+ * Note: For a gamepad to be available to the browser it must have received input before while the page was focused.
217
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
218
+ * @returns The gamepad or null if no gamepad is connected
219
+ */
220
+ getGamepad(index?: number): Gamepad | null;
221
+ private readonly _setCursorTypes;
222
+ /** @deprecated use setCursor("pointer") */
223
+ setCursorPointer(): void;
224
+ /** @deprecated use unsetCursor() */
225
+ setCursorNormal(): void;
226
+ /**
227
+ * Set a custom cursor. This will set the cursor type until unsetCursor is called
228
+ */
229
+ setCursor(type: CursorTypeName): void;
230
+ /**
231
+ * Unset a custom cursor. This will set the cursor type to the previous type or default
232
+ */
233
+ unsetCursor(type: CursorTypeName): void;
234
+ private updateCursor;
235
+ /**
236
+ * Check if a pointer id is currently used.
237
+ */
238
+ getIsPointerIdInUse(pointerId: number): boolean;
239
+ /** how many pointers are currently pressed */
240
+ getPointerPressedCount(): number;
241
+ /**
242
+ * Gets the position of the given pointer index in pixel
243
+ * @param i The pointer index
244
+ * @returns The position of the pointer in pixel
245
+ */
246
+ getPointerPosition(i: number): Vector2 | null;
247
+ getPointerPositionLastFrame(i: number): Vector2 | null;
248
+ getPointerPositionDelta(i: number): Vector2 | null;
249
+ /**
250
+ * The pointer position in screenspace coordinates (-1 to 1) where 0 is the center of the screen.
251
+ * This can be useful for e.g. raycasting (see https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera)
252
+ */
253
+ getPointerPositionRC(i: number): Vector2 | null;
254
+ getPointerDown(i: number): boolean;
255
+ getPointerUp(i: number): boolean;
256
+ getPointerPressed(i: number): boolean;
257
+ getPointerClicked(i: number): boolean;
258
+ getPointerDoubleClicked(i: number): boolean;
259
+ getPointerDownTime(i: number): number;
260
+ getPointerUpTime(i: number): number;
261
+ getPointerLongPress(i: number): boolean;
262
+ getIsMouse(i: number): boolean;
263
+ getIsTouch(i: number): boolean;
264
+ getTouchesPressedCount(): number;
265
+ getMouseWheelChanged(i?: number): boolean;
266
+ getMouseWheelDeltaY(i?: number): number;
267
+ getPointerEvent(i: number): Event | undefined;
268
+ foreachPointerId(pointerType?: string | PointerType | string[] | PointerType[]): Generator<number>;
269
+ foreachTouchId(): Generator<number>;
270
+ private _pointerIsActive;
271
+ private context;
272
+ private _pointerDown;
273
+ private _pointerUp;
274
+ private _pointerClick;
275
+ private _pointerDoubleClick;
276
+ private _pointerPressed;
277
+ private _pointerPositions;
278
+ private _pointerPositionsLastFrame;
279
+ private _pointerPositionsDelta;
280
+ private _pointerPositionsRC;
281
+ private _pointerPositionDown;
282
+ private _pointerDownTime;
283
+ private _pointerUpTime;
284
+ private _pointerUpTimestamp;
285
+ private _pointerIds;
286
+ private _pointerTypes;
287
+ private _mouseWheelChanged;
288
+ private _mouseWheelDeltaY;
289
+ private _pointerEvent;
290
+ /** current pressed pointer events. Used to check if any of those events was used */
291
+ private _pointerEventsPressed;
292
+ /** This is added/updated for pointers. screenspace pointers set this to the camera near plane */
293
+ private _pointerSpace;
294
+ private readonly _pressedStack;
295
+ private onDownButton;
296
+ private onReleaseButton;
297
+ /** the first button that was down and is currently pressed */
298
+ getFirstPressedButtonForPointer(pointerId: number): number | undefined;
299
+ /** the last (most recent) button that was down and is currently pressed */
300
+ getLatestPressedButtonForPointer(pointerId: number): number | undefined;
301
+ /** Get a key (if any) that was just pressed this frame (this is only true for the frame it was pressed down) */
302
+ getKeyDown(): string | null;
303
+ /** Get true or false if the given key was pressed this frame */
304
+ getKeyDown(key: KeyCode | ({} & string)): boolean;
305
+ /** Get a key (if any) that is currently being pressed (held down) */
306
+ getKeyPressed(): string | null;
307
+ /** Get true or false if the given key is pressed */
308
+ getKeyPressed(key: KeyCode | ({} & string)): boolean;
309
+ /** Get a key (if any) that was released in this frame */
310
+ getKeyUp(): string | null;
311
+ /** Get true or false if the given key was released this frame */
312
+ getKeyUp(key: KeyCode | ({} & string)): boolean;
313
+ isKeyDown(keyCode: KeyCode | ({} & string)): boolean;
314
+ isKeyUp(keyCode: KeyCode | ({} & string)): boolean;
315
+ isKeyPressed(keyCode: KeyCode | ({} & string)): boolean;
316
+ private getCodeForCommonKeyName;
317
+ createInputEvent(args: NEPointerEvent): void;
318
+ convertScreenspaceToRaycastSpace<T extends Vec2 | Vector2>(vec2: T): T;
319
+ /** @internal */
320
+ constructor(context: Context);
321
+ /** this is the html element we subscribed to for events */
322
+ private _htmlEventSource;
323
+ bindEvents(): void;
324
+ unbindEvents(): void;
325
+ dispose(): void;
326
+ private onLostFocus;
327
+ private readonly _receivedPointerMoveEventsThisFrame;
328
+ private onEndOfFrame;
329
+ private canReceiveInput;
330
+ private onContextMenu;
331
+ private keysPressed;
332
+ private onKeyDown;
333
+ private onKeyPressed;
334
+ private onKeyUp;
335
+ private onWheelWindow;
336
+ private onMouseWheel;
337
+ private onPointerDown;
338
+ private onPointerMove;
339
+ private onPointerCancel;
340
+ private onPointerUp;
341
+ private getPointerId;
342
+ private getButtonName;
343
+ private onTouchStart;
344
+ private onTouchMove;
345
+ private onTouchEnd;
346
+ private readonly tempNearPlaneVector;
347
+ private readonly tempFarPlaneVector;
348
+ private readonly tempLookMatrix;
349
+ private getAndUpdateSpatialObjectForScreenPosition;
350
+ private isInRect;
351
+ private onDown;
352
+ private onMove;
353
+ private onUp;
354
+ private updatePointerPosition;
355
+ /** get the next free id */
356
+ private getPointerIndex;
357
+ private setPointerState;
358
+ private setPointerStateT;
359
+ private onDispatchEvent;
360
+ }
361
+ export declare type KeyCode = "Tab" | "Enter" | "ShiftLeft" | "ShiftRight" | "ControlLeft" | "ControlRight" | "AltLeft" | "AltRight" | "Pause" | "CapsLock" | "Escape" | "Space" | "PageUp" | "PageDown" | "End" | "Home" | "ArrowLeft" | "ArrowUp" | "ArrowRight" | "ArrowDown" | "Insert" | "Delete" | "Digit0" | "Digit1" | "Digit2" | "Digit3" | "Digit4" | "Digit5" | "Digit6" | "Digit7" | "Digit8" | "Digit9" | "KeyA" | "KeyB" | "KeyC" | "KeyD" | "KeyE" | "KeyF" | "KeyG" | "KeyH" | "KeyI" | "KeyJ" | "KeyK" | "KeyL" | "KeyM" | "KeyN" | "KeyO" | "KeyP" | "KeyQ" | "KeyR" | "KeyS" | "KeyT" | "KeyU" | "KeyV" | "KeyW" | "KeyX" | "KeyY" | "KeyZ" | "Select" | "Numpad0" | "Numpad1" | "Numpad2" | "Numpad3" | "Numpad4" | "Numpad5" | "Numpad6" | "Numpad7" | "Numpad8" | "Numpad9" | "Multiply" | "Add" | "Subtract" | "Decimal" | "Divide" | "F1" | "F2" | "F3" | "F4" | "F5" | "F6" | "F7" | "F8" | "F9" | "F10" | "F11" | "F12";
362
+ export {};