@myclaw163/clawclaw-cli 0.6.71 → 0.6.76

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Files changed (209) hide show
  1. package/README.md +387 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +248 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +160 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +112 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/data.test.ts +33 -0
  28. package/src/commands/data.ts +22 -0
  29. package/src/commands/do.test.ts +84 -73
  30. package/src/commands/do.ts +130 -126
  31. package/src/commands/events.test.ts +100 -71
  32. package/src/commands/events.ts +250 -155
  33. package/src/commands/game-map.test.ts +28 -28
  34. package/src/commands/game-start-plan.test.ts +84 -84
  35. package/src/commands/game.ts +1113 -1047
  36. package/src/commands/history-player.test.ts +102 -102
  37. package/src/commands/history.ts +573 -573
  38. package/src/commands/hub.test.ts +96 -96
  39. package/src/commands/hub.ts +234 -234
  40. package/src/commands/knowledge.test.ts +13 -13
  41. package/src/commands/knowledge.ts +139 -139
  42. package/src/commands/load.test.ts +51 -51
  43. package/src/commands/load.ts +13 -13
  44. package/src/commands/meeting-history.test.ts +106 -106
  45. package/src/commands/memory.ts +40 -40
  46. package/src/commands/peek.ts +45 -45
  47. package/src/commands/persona.ts +57 -57
  48. package/src/commands/setup/codex.ts +266 -266
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +153 -145
  52. package/src/commands/strategy.ts +183 -181
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +999 -977
  57. package/src/commands/watch.ts +660 -658
  58. package/src/lib/auth.test.ts +86 -74
  59. package/src/lib/auth.ts +223 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +403 -391
  62. package/src/lib/game-context.ts +92 -0
  63. package/src/lib/http-keepalive.ts +15 -15
  64. package/src/lib/http-transport.test.ts +42 -42
  65. package/src/lib/http-transport.ts +113 -113
  66. package/src/lib/hub-client.test.ts +56 -56
  67. package/src/lib/hub-client.ts +88 -88
  68. package/src/lib/hub-install.test.ts +98 -98
  69. package/src/lib/hub-install.ts +160 -121
  70. package/src/lib/hub-reminder.ts +78 -75
  71. package/src/lib/hub-unzip.test.ts +69 -69
  72. package/src/lib/hub-unzip.ts +62 -62
  73. package/src/lib/init-command.test.ts +75 -75
  74. package/src/lib/init-command.ts +130 -120
  75. package/src/lib/knowledge-store.test.ts +170 -170
  76. package/src/lib/knowledge-store.ts +369 -369
  77. package/src/lib/load-context.test.ts +52 -52
  78. package/src/lib/load-context.ts +52 -52
  79. package/src/lib/match-state.test.ts +134 -134
  80. package/src/lib/match-state.ts +94 -94
  81. package/src/lib/netease-tts.ts +83 -83
  82. package/src/lib/normalize.ts +42 -42
  83. package/src/lib/persona.test.ts +41 -41
  84. package/src/lib/persona.ts +72 -72
  85. package/src/lib/server-registry.ts +152 -152
  86. package/src/lib/skill-version.test.ts +48 -48
  87. package/src/lib/skill-version.ts +19 -19
  88. package/src/lib/strategy-export.test.ts +240 -232
  89. package/src/lib/strategy-export.ts +247 -242
  90. package/src/lib/tts-keys.ts +7 -7
  91. package/src/lib/tts-speech.test.ts +63 -63
  92. package/src/lib/tts-speech.ts +76 -76
  93. package/src/lib/user-data.test.ts +96 -0
  94. package/src/lib/user-data.ts +400 -0
  95. package/src/lib/workspace-argv.test.ts +49 -49
  96. package/src/lib/workspace-argv.ts +44 -44
  97. package/src/perception/player-history-store.test.ts +87 -87
  98. package/src/perception/player-history-store.ts +194 -194
  99. package/src/pipeline/event-format.test.ts +243 -215
  100. package/src/pipeline/event-format.ts +501 -485
  101. package/src/pipeline/event-hints.ts +195 -190
  102. package/src/pipeline/event-store.test.ts +28 -28
  103. package/src/pipeline/event-store.ts +193 -193
  104. package/src/pipeline/pipeline.ts +35 -35
  105. package/src/pipeline/player-projection.test.ts +168 -0
  106. package/src/pipeline/player-projection.ts +370 -0
  107. package/src/runtime/auto-upgrade.test.ts +66 -66
  108. package/src/runtime/auto-upgrade.ts +31 -31
  109. package/src/runtime/event-daemon.test.ts +209 -141
  110. package/src/runtime/event-daemon.ts +519 -457
  111. package/src/runtime/owner-control.ts +150 -150
  112. package/src/runtime/raw-ws-log.test.ts +33 -33
  113. package/src/runtime/raw-ws-log.ts +32 -32
  114. package/src/runtime/runtime-logger.ts +107 -107
  115. package/src/runtime/ws-client.test.ts +125 -104
  116. package/src/runtime/ws-client.ts +287 -272
  117. package/src/sdk/action.ts +166 -166
  118. package/src/sdk/index.ts +110 -110
  119. package/src/sdk/types.ts +161 -161
  120. package/src/strategies/avoid-lone.ts +12 -12
  121. package/src/strategies/avoid-players.knowledge.md +19 -19
  122. package/src/strategies/avoid-players.ts +16 -16
  123. package/src/strategies/corpse-patrol.ts +23 -23
  124. package/src/strategies/crab-sabotage.ts +22 -22
  125. package/src/strategies/custom-module.test.ts +270 -270
  126. package/src/strategies/find-player.ts +17 -17
  127. package/src/strategies/game-utils.test.ts +242 -242
  128. package/src/strategies/game-utils.ts +846 -846
  129. package/src/strategies/goals/anchor-linger.ts +77 -77
  130. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  131. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  132. package/src/strategies/goals/avoid-players-top.ts +121 -121
  133. package/src/strategies/goals/conversation-goal.ts +51 -51
  134. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  135. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  136. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  137. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  138. package/src/strategies/goals/find-player-top.ts +93 -93
  139. package/src/strategies/goals/flee-players-goal.ts +53 -53
  140. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  141. package/src/strategies/goals/goal-manager.ts +41 -41
  142. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  143. package/src/strategies/goals/goal.ts +28 -28
  144. package/src/strategies/goals/hide-top.ts +197 -197
  145. package/src/strategies/goals/keep-away-goal.ts +221 -221
  146. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  147. package/src/strategies/goals/kill-lone-top.ts +160 -160
  148. package/src/strategies/goals/kill-target-goal.ts +59 -59
  149. package/src/strategies/goals/kill-target-top.ts +109 -109
  150. package/src/strategies/goals/leaf-goal.ts +27 -27
  151. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  152. package/src/strategies/goals/lone-kill-core.ts +82 -82
  153. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  154. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  155. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  156. package/src/strategies/goals/move-room-goal.ts +60 -60
  157. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  158. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  159. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  160. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  161. package/src/strategies/goals/patrol-top.ts +57 -57
  162. package/src/strategies/goals/report-patrol-top.ts +80 -80
  163. package/src/strategies/goals/safe-task-goal.ts +102 -102
  164. package/src/strategies/goals/social-task-top.ts +161 -161
  165. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  166. package/src/strategies/goals/task-only-top.ts +57 -57
  167. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  168. package/src/strategies/goals/task-report-top.ts +57 -57
  169. package/src/strategies/goals/wander-task-goal.ts +33 -33
  170. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  171. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  172. package/src/strategies/greeting.ts +53 -53
  173. package/src/strategies/hide-spots.ts +59 -59
  174. package/src/strategies/hide.ts +24 -24
  175. package/src/strategies/kill-frenzy.ts +13 -13
  176. package/src/strategies/kill-lone.knowledge.md +17 -17
  177. package/src/strategies/kill-lone.ts +14 -14
  178. package/src/strategies/kill-target.ts +19 -19
  179. package/src/strategies/loader.test.ts +678 -678
  180. package/src/strategies/loader.ts +181 -179
  181. package/src/strategies/lone-kill-task.ts +22 -22
  182. package/src/strategies/meeting-gate.test.ts +59 -59
  183. package/src/strategies/meeting-gate.ts +23 -23
  184. package/src/strategies/move-room.ts +16 -16
  185. package/src/strategies/new-events-backfill.ts +98 -98
  186. package/src/strategies/off-route-points.ts +105 -105
  187. package/src/strategies/paradise-fish.knowledge.md +19 -19
  188. package/src/strategies/paradise-fish.ts +26 -26
  189. package/src/strategies/pathfind/distance-field.ts +150 -150
  190. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  191. package/src/strategies/pathfind/escape-planner.ts +355 -355
  192. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  193. package/src/strategies/patrol.ts +12 -12
  194. package/src/strategies/player-targets.ts +13 -13
  195. package/src/strategies/report-patrol.ts +12 -12
  196. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  197. package/src/strategies/shrimp-memory.ts +26 -26
  198. package/src/strategies/social-task.test.ts +28 -28
  199. package/src/strategies/social-task.ts +50 -50
  200. package/src/strategies/spawn.ts +82 -82
  201. package/src/strategies/speech-module.ts +123 -123
  202. package/src/strategies/strategy-loop.test.ts +15 -0
  203. package/src/strategies/strategy-loop.ts +776 -771
  204. package/src/strategies/task-kill-report.ts +18 -18
  205. package/src/strategies/task-only.ts +12 -12
  206. package/src/strategies/task-report.ts +23 -23
  207. package/src/strategies/types.ts +109 -109
  208. package/src/strategies/warrior-memory.knowledge.md +21 -21
  209. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,150 +1,150 @@
1
- import type { WalkableGrid } from './walkable-grid.js';
2
-
3
- // Geodesic distance field over the walkable grid, integer octile costs:
4
- // straight 5, diagonal 7 (~1:1.4). One tile = 4px = 5 units.
5
- export const COST_STRAIGHT = 5;
6
- export const COST_DIAG = 7;
7
- export const UNITS_PER_PX = COST_STRAIGHT / 4;
8
- export const PX_PER_UNIT = 4 / COST_STRAIGHT;
9
-
10
- export interface FieldResult {
11
- /** Geodesic cost in units from the source; Infinity if unreached. Valid until the next compute(). */
12
- distOf(cell: number): number;
13
- /** Per angle bucket, the farthest settled cell with dist <= ringUnits; -1 for empty buckets. */
14
- ringCandidates: Int32Array;
15
- }
16
-
17
- export class FieldCalculator {
18
- private readonly dist: Int32Array;
19
- private readonly stamp: Int32Array;
20
- private gen = 0;
21
- private source = -1;
22
-
23
- constructor(private readonly grid: WalkableGrid) {
24
- this.dist = new Int32Array(grid.width * grid.height);
25
- this.stamp = new Int32Array(grid.width * grid.height);
26
- }
27
-
28
- /**
29
- * Dial's-bucket Dijkstra from sourceCell, settling cells up to maxCostUnits.
30
- * Diagonal steps require both orthogonal neighbors walkable (no corner
31
- * cutting, matching the server's supercover line checks).
32
- */
33
- compute(sourceCell: number, maxCostUnits: number, ringUnits: number, bucketCount = 16): FieldResult {
34
- const { grid, dist, stamp } = this;
35
- const W = grid.width;
36
- this.gen++;
37
- this.source = sourceCell;
38
- const gen = this.gen;
39
-
40
- const ringCandidates = new Int32Array(bucketCount).fill(-1);
41
- const ringDist = new Int32Array(bucketCount).fill(-1);
42
- const sx = sourceCell % W;
43
- const sy = Math.floor(sourceCell / W);
44
-
45
- const buckets: (number[] | undefined)[] = new Array(maxCostUnits + COST_DIAG + 1);
46
- dist[sourceCell] = 0;
47
- stamp[sourceCell] = gen;
48
- buckets[0] = [sourceCell];
49
-
50
- for (let c = 0; c <= maxCostUnits; c++) {
51
- const bucket = buckets[c];
52
- if (!bucket) continue;
53
- for (const cell of bucket) {
54
- if (dist[cell] !== c || stamp[cell] !== gen) continue; // stale entry
55
- const tx = cell % W;
56
- const ty = Math.floor(cell / W);
57
- if (c > 0 && c <= ringUnits) {
58
- const b = Math.floor(((Math.atan2(ty - sy, tx - sx) + Math.PI) / (2 * Math.PI)) * bucketCount) % bucketCount;
59
- if (c > ringDist[b]) {
60
- ringDist[b] = c;
61
- ringCandidates[b] = cell;
62
- }
63
- }
64
- const e = grid.isWalkable(tx + 1, ty);
65
- const w = grid.isWalkable(tx - 1, ty);
66
- const s = grid.isWalkable(tx, ty + 1);
67
- const n = grid.isWalkable(tx, ty - 1);
68
- this.relax(cell + 1, c + COST_STRAIGHT, e, buckets, gen);
69
- this.relax(cell - 1, c + COST_STRAIGHT, w, buckets, gen);
70
- this.relax(cell + W, c + COST_STRAIGHT, s, buckets, gen);
71
- this.relax(cell - W, c + COST_STRAIGHT, n, buckets, gen);
72
- this.relax(cell + W + 1, c + COST_DIAG, e && s && grid.isWalkable(tx + 1, ty + 1), buckets, gen);
73
- this.relax(cell + W - 1, c + COST_DIAG, w && s && grid.isWalkable(tx - 1, ty + 1), buckets, gen);
74
- this.relax(cell - W + 1, c + COST_DIAG, e && n && grid.isWalkable(tx + 1, ty - 1), buckets, gen);
75
- this.relax(cell - W - 1, c + COST_DIAG, w && n && grid.isWalkable(tx - 1, ty - 1), buckets, gen);
76
- }
77
- buckets[c] = undefined;
78
- }
79
-
80
- const distOf = (cell: number) => (stamp[cell] === gen ? dist[cell] : Infinity);
81
- return { distOf, ringCandidates };
82
- }
83
-
84
- private relax(cell: number, cost: number, walkable: boolean, buckets: (number[] | undefined)[], gen: number): void {
85
- if (!walkable) return;
86
- if (this.stamp[cell] === gen && this.dist[cell] <= cost) return;
87
- this.dist[cell] = cost;
88
- this.stamp[cell] = gen;
89
- (buckets[cost] ??= []).push(cell);
90
- }
91
-
92
- /**
93
- * Walk from fromCell down the latest field's gradient toward its source,
94
- * stopping once >= budgetUnits is spent (the last step may overshoot).
95
- * Unreached cells stay frozen in place. Returns visited cells incl. ends.
96
- */
97
- descend(fromCell: number, budgetUnits: number): { end: number; cells: number[] } {
98
- const cells = [fromCell];
99
- if (this.distOfCurrent(fromCell) === Infinity) return { end: fromCell, cells };
100
- let cur = fromCell;
101
- let spent = 0;
102
- while (spent < budgetUnits && this.distOfCurrent(cur) > 0) {
103
- const next = this.bestNeighbor(cur);
104
- if (next < 0) break;
105
- spent += this.distOfCurrent(cur) - this.distOfCurrent(next);
106
- cur = next;
107
- cells.push(cur);
108
- }
109
- return { end: cur, cells };
110
- }
111
-
112
- /** Shrimp step path: cells from the latest field's source to fromCell. */
113
- pathToSource(fromCell: number): number[] {
114
- return this.descend(fromCell, Number.MAX_SAFE_INTEGER).cells.reverse();
115
- }
116
-
117
- private distOfCurrent(cell: number): number {
118
- return this.stamp[cell] === this.gen ? this.dist[cell] : Infinity;
119
- }
120
-
121
- private bestNeighbor(cell: number): number {
122
- const { grid } = this;
123
- const W = grid.width;
124
- const tx = cell % W;
125
- const ty = Math.floor(cell / W);
126
- const e = grid.isWalkable(tx + 1, ty);
127
- const w = grid.isWalkable(tx - 1, ty);
128
- const s = grid.isWalkable(tx, ty + 1);
129
- const n = grid.isWalkable(tx, ty - 1);
130
- let best = -1;
131
- let bestDist = this.distOfCurrent(cell);
132
- const consider = (c: number, walkable: boolean) => {
133
- if (!walkable) return;
134
- const d = this.distOfCurrent(c);
135
- if (d < bestDist) {
136
- bestDist = d;
137
- best = c;
138
- }
139
- };
140
- consider(cell + 1, e);
141
- consider(cell - 1, w);
142
- consider(cell + W, s);
143
- consider(cell - W, n);
144
- consider(cell + W + 1, e && s && grid.isWalkable(tx + 1, ty + 1));
145
- consider(cell + W - 1, w && s && grid.isWalkable(tx - 1, ty + 1));
146
- consider(cell - W + 1, e && n && grid.isWalkable(tx + 1, ty - 1));
147
- consider(cell - W - 1, w && n && grid.isWalkable(tx - 1, ty - 1));
148
- return best;
149
- }
150
- }
1
+ import type { WalkableGrid } from './walkable-grid.js';
2
+
3
+ // Geodesic distance field over the walkable grid, integer octile costs:
4
+ // straight 5, diagonal 7 (~1:1.4). One tile = 4px = 5 units.
5
+ export const COST_STRAIGHT = 5;
6
+ export const COST_DIAG = 7;
7
+ export const UNITS_PER_PX = COST_STRAIGHT / 4;
8
+ export const PX_PER_UNIT = 4 / COST_STRAIGHT;
9
+
10
+ export interface FieldResult {
11
+ /** Geodesic cost in units from the source; Infinity if unreached. Valid until the next compute(). */
12
+ distOf(cell: number): number;
13
+ /** Per angle bucket, the farthest settled cell with dist <= ringUnits; -1 for empty buckets. */
14
+ ringCandidates: Int32Array;
15
+ }
16
+
17
+ export class FieldCalculator {
18
+ private readonly dist: Int32Array;
19
+ private readonly stamp: Int32Array;
20
+ private gen = 0;
21
+ private source = -1;
22
+
23
+ constructor(private readonly grid: WalkableGrid) {
24
+ this.dist = new Int32Array(grid.width * grid.height);
25
+ this.stamp = new Int32Array(grid.width * grid.height);
26
+ }
27
+
28
+ /**
29
+ * Dial's-bucket Dijkstra from sourceCell, settling cells up to maxCostUnits.
30
+ * Diagonal steps require both orthogonal neighbors walkable (no corner
31
+ * cutting, matching the server's supercover line checks).
32
+ */
33
+ compute(sourceCell: number, maxCostUnits: number, ringUnits: number, bucketCount = 16): FieldResult {
34
+ const { grid, dist, stamp } = this;
35
+ const W = grid.width;
36
+ this.gen++;
37
+ this.source = sourceCell;
38
+ const gen = this.gen;
39
+
40
+ const ringCandidates = new Int32Array(bucketCount).fill(-1);
41
+ const ringDist = new Int32Array(bucketCount).fill(-1);
42
+ const sx = sourceCell % W;
43
+ const sy = Math.floor(sourceCell / W);
44
+
45
+ const buckets: (number[] | undefined)[] = new Array(maxCostUnits + COST_DIAG + 1);
46
+ dist[sourceCell] = 0;
47
+ stamp[sourceCell] = gen;
48
+ buckets[0] = [sourceCell];
49
+
50
+ for (let c = 0; c <= maxCostUnits; c++) {
51
+ const bucket = buckets[c];
52
+ if (!bucket) continue;
53
+ for (const cell of bucket) {
54
+ if (dist[cell] !== c || stamp[cell] !== gen) continue; // stale entry
55
+ const tx = cell % W;
56
+ const ty = Math.floor(cell / W);
57
+ if (c > 0 && c <= ringUnits) {
58
+ const b = Math.floor(((Math.atan2(ty - sy, tx - sx) + Math.PI) / (2 * Math.PI)) * bucketCount) % bucketCount;
59
+ if (c > ringDist[b]) {
60
+ ringDist[b] = c;
61
+ ringCandidates[b] = cell;
62
+ }
63
+ }
64
+ const e = grid.isWalkable(tx + 1, ty);
65
+ const w = grid.isWalkable(tx - 1, ty);
66
+ const s = grid.isWalkable(tx, ty + 1);
67
+ const n = grid.isWalkable(tx, ty - 1);
68
+ this.relax(cell + 1, c + COST_STRAIGHT, e, buckets, gen);
69
+ this.relax(cell - 1, c + COST_STRAIGHT, w, buckets, gen);
70
+ this.relax(cell + W, c + COST_STRAIGHT, s, buckets, gen);
71
+ this.relax(cell - W, c + COST_STRAIGHT, n, buckets, gen);
72
+ this.relax(cell + W + 1, c + COST_DIAG, e && s && grid.isWalkable(tx + 1, ty + 1), buckets, gen);
73
+ this.relax(cell + W - 1, c + COST_DIAG, w && s && grid.isWalkable(tx - 1, ty + 1), buckets, gen);
74
+ this.relax(cell - W + 1, c + COST_DIAG, e && n && grid.isWalkable(tx + 1, ty - 1), buckets, gen);
75
+ this.relax(cell - W - 1, c + COST_DIAG, w && n && grid.isWalkable(tx - 1, ty - 1), buckets, gen);
76
+ }
77
+ buckets[c] = undefined;
78
+ }
79
+
80
+ const distOf = (cell: number) => (stamp[cell] === gen ? dist[cell] : Infinity);
81
+ return { distOf, ringCandidates };
82
+ }
83
+
84
+ private relax(cell: number, cost: number, walkable: boolean, buckets: (number[] | undefined)[], gen: number): void {
85
+ if (!walkable) return;
86
+ if (this.stamp[cell] === gen && this.dist[cell] <= cost) return;
87
+ this.dist[cell] = cost;
88
+ this.stamp[cell] = gen;
89
+ (buckets[cost] ??= []).push(cell);
90
+ }
91
+
92
+ /**
93
+ * Walk from fromCell down the latest field's gradient toward its source,
94
+ * stopping once >= budgetUnits is spent (the last step may overshoot).
95
+ * Unreached cells stay frozen in place. Returns visited cells incl. ends.
96
+ */
97
+ descend(fromCell: number, budgetUnits: number): { end: number; cells: number[] } {
98
+ const cells = [fromCell];
99
+ if (this.distOfCurrent(fromCell) === Infinity) return { end: fromCell, cells };
100
+ let cur = fromCell;
101
+ let spent = 0;
102
+ while (spent < budgetUnits && this.distOfCurrent(cur) > 0) {
103
+ const next = this.bestNeighbor(cur);
104
+ if (next < 0) break;
105
+ spent += this.distOfCurrent(cur) - this.distOfCurrent(next);
106
+ cur = next;
107
+ cells.push(cur);
108
+ }
109
+ return { end: cur, cells };
110
+ }
111
+
112
+ /** Shrimp step path: cells from the latest field's source to fromCell. */
113
+ pathToSource(fromCell: number): number[] {
114
+ return this.descend(fromCell, Number.MAX_SAFE_INTEGER).cells.reverse();
115
+ }
116
+
117
+ private distOfCurrent(cell: number): number {
118
+ return this.stamp[cell] === this.gen ? this.dist[cell] : Infinity;
119
+ }
120
+
121
+ private bestNeighbor(cell: number): number {
122
+ const { grid } = this;
123
+ const W = grid.width;
124
+ const tx = cell % W;
125
+ const ty = Math.floor(cell / W);
126
+ const e = grid.isWalkable(tx + 1, ty);
127
+ const w = grid.isWalkable(tx - 1, ty);
128
+ const s = grid.isWalkable(tx, ty + 1);
129
+ const n = grid.isWalkable(tx, ty - 1);
130
+ let best = -1;
131
+ let bestDist = this.distOfCurrent(cell);
132
+ const consider = (c: number, walkable: boolean) => {
133
+ if (!walkable) return;
134
+ const d = this.distOfCurrent(c);
135
+ if (d < bestDist) {
136
+ bestDist = d;
137
+ best = c;
138
+ }
139
+ };
140
+ consider(cell + 1, e);
141
+ consider(cell - 1, w);
142
+ consider(cell + W, s);
143
+ consider(cell - W, n);
144
+ consider(cell + W + 1, e && s && grid.isWalkable(tx + 1, ty + 1));
145
+ consider(cell + W - 1, w && s && grid.isWalkable(tx - 1, ty + 1));
146
+ consider(cell - W + 1, e && n && grid.isWalkable(tx + 1, ty - 1));
147
+ consider(cell - W - 1, w && n && grid.isWalkable(tx - 1, ty - 1));
148
+ return best;
149
+ }
150
+ }