@myclaw163/clawclaw-cli 0.6.71 → 0.6.76

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/README.md +387 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +248 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +160 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +112 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/data.test.ts +33 -0
  28. package/src/commands/data.ts +22 -0
  29. package/src/commands/do.test.ts +84 -73
  30. package/src/commands/do.ts +130 -126
  31. package/src/commands/events.test.ts +100 -71
  32. package/src/commands/events.ts +250 -155
  33. package/src/commands/game-map.test.ts +28 -28
  34. package/src/commands/game-start-plan.test.ts +84 -84
  35. package/src/commands/game.ts +1113 -1047
  36. package/src/commands/history-player.test.ts +102 -102
  37. package/src/commands/history.ts +573 -573
  38. package/src/commands/hub.test.ts +96 -96
  39. package/src/commands/hub.ts +234 -234
  40. package/src/commands/knowledge.test.ts +13 -13
  41. package/src/commands/knowledge.ts +139 -139
  42. package/src/commands/load.test.ts +51 -51
  43. package/src/commands/load.ts +13 -13
  44. package/src/commands/meeting-history.test.ts +106 -106
  45. package/src/commands/memory.ts +40 -40
  46. package/src/commands/peek.ts +45 -45
  47. package/src/commands/persona.ts +57 -57
  48. package/src/commands/setup/codex.ts +266 -266
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +153 -145
  52. package/src/commands/strategy.ts +183 -181
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +999 -977
  57. package/src/commands/watch.ts +660 -658
  58. package/src/lib/auth.test.ts +86 -74
  59. package/src/lib/auth.ts +223 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +403 -391
  62. package/src/lib/game-context.ts +92 -0
  63. package/src/lib/http-keepalive.ts +15 -15
  64. package/src/lib/http-transport.test.ts +42 -42
  65. package/src/lib/http-transport.ts +113 -113
  66. package/src/lib/hub-client.test.ts +56 -56
  67. package/src/lib/hub-client.ts +88 -88
  68. package/src/lib/hub-install.test.ts +98 -98
  69. package/src/lib/hub-install.ts +160 -121
  70. package/src/lib/hub-reminder.ts +78 -75
  71. package/src/lib/hub-unzip.test.ts +69 -69
  72. package/src/lib/hub-unzip.ts +62 -62
  73. package/src/lib/init-command.test.ts +75 -75
  74. package/src/lib/init-command.ts +130 -120
  75. package/src/lib/knowledge-store.test.ts +170 -170
  76. package/src/lib/knowledge-store.ts +369 -369
  77. package/src/lib/load-context.test.ts +52 -52
  78. package/src/lib/load-context.ts +52 -52
  79. package/src/lib/match-state.test.ts +134 -134
  80. package/src/lib/match-state.ts +94 -94
  81. package/src/lib/netease-tts.ts +83 -83
  82. package/src/lib/normalize.ts +42 -42
  83. package/src/lib/persona.test.ts +41 -41
  84. package/src/lib/persona.ts +72 -72
  85. package/src/lib/server-registry.ts +152 -152
  86. package/src/lib/skill-version.test.ts +48 -48
  87. package/src/lib/skill-version.ts +19 -19
  88. package/src/lib/strategy-export.test.ts +240 -232
  89. package/src/lib/strategy-export.ts +247 -242
  90. package/src/lib/tts-keys.ts +7 -7
  91. package/src/lib/tts-speech.test.ts +63 -63
  92. package/src/lib/tts-speech.ts +76 -76
  93. package/src/lib/user-data.test.ts +96 -0
  94. package/src/lib/user-data.ts +400 -0
  95. package/src/lib/workspace-argv.test.ts +49 -49
  96. package/src/lib/workspace-argv.ts +44 -44
  97. package/src/perception/player-history-store.test.ts +87 -87
  98. package/src/perception/player-history-store.ts +194 -194
  99. package/src/pipeline/event-format.test.ts +243 -215
  100. package/src/pipeline/event-format.ts +501 -485
  101. package/src/pipeline/event-hints.ts +195 -190
  102. package/src/pipeline/event-store.test.ts +28 -28
  103. package/src/pipeline/event-store.ts +193 -193
  104. package/src/pipeline/pipeline.ts +35 -35
  105. package/src/pipeline/player-projection.test.ts +168 -0
  106. package/src/pipeline/player-projection.ts +370 -0
  107. package/src/runtime/auto-upgrade.test.ts +66 -66
  108. package/src/runtime/auto-upgrade.ts +31 -31
  109. package/src/runtime/event-daemon.test.ts +209 -141
  110. package/src/runtime/event-daemon.ts +519 -457
  111. package/src/runtime/owner-control.ts +150 -150
  112. package/src/runtime/raw-ws-log.test.ts +33 -33
  113. package/src/runtime/raw-ws-log.ts +32 -32
  114. package/src/runtime/runtime-logger.ts +107 -107
  115. package/src/runtime/ws-client.test.ts +125 -104
  116. package/src/runtime/ws-client.ts +287 -272
  117. package/src/sdk/action.ts +166 -166
  118. package/src/sdk/index.ts +110 -110
  119. package/src/sdk/types.ts +161 -161
  120. package/src/strategies/avoid-lone.ts +12 -12
  121. package/src/strategies/avoid-players.knowledge.md +19 -19
  122. package/src/strategies/avoid-players.ts +16 -16
  123. package/src/strategies/corpse-patrol.ts +23 -23
  124. package/src/strategies/crab-sabotage.ts +22 -22
  125. package/src/strategies/custom-module.test.ts +270 -270
  126. package/src/strategies/find-player.ts +17 -17
  127. package/src/strategies/game-utils.test.ts +242 -242
  128. package/src/strategies/game-utils.ts +846 -846
  129. package/src/strategies/goals/anchor-linger.ts +77 -77
  130. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  131. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  132. package/src/strategies/goals/avoid-players-top.ts +121 -121
  133. package/src/strategies/goals/conversation-goal.ts +51 -51
  134. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  135. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  136. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  137. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  138. package/src/strategies/goals/find-player-top.ts +93 -93
  139. package/src/strategies/goals/flee-players-goal.ts +53 -53
  140. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  141. package/src/strategies/goals/goal-manager.ts +41 -41
  142. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  143. package/src/strategies/goals/goal.ts +28 -28
  144. package/src/strategies/goals/hide-top.ts +197 -197
  145. package/src/strategies/goals/keep-away-goal.ts +221 -221
  146. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  147. package/src/strategies/goals/kill-lone-top.ts +160 -160
  148. package/src/strategies/goals/kill-target-goal.ts +59 -59
  149. package/src/strategies/goals/kill-target-top.ts +109 -109
  150. package/src/strategies/goals/leaf-goal.ts +27 -27
  151. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  152. package/src/strategies/goals/lone-kill-core.ts +82 -82
  153. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  154. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  155. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  156. package/src/strategies/goals/move-room-goal.ts +60 -60
  157. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  158. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  159. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  160. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  161. package/src/strategies/goals/patrol-top.ts +57 -57
  162. package/src/strategies/goals/report-patrol-top.ts +80 -80
  163. package/src/strategies/goals/safe-task-goal.ts +102 -102
  164. package/src/strategies/goals/social-task-top.ts +161 -161
  165. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  166. package/src/strategies/goals/task-only-top.ts +57 -57
  167. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  168. package/src/strategies/goals/task-report-top.ts +57 -57
  169. package/src/strategies/goals/wander-task-goal.ts +33 -33
  170. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  171. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  172. package/src/strategies/greeting.ts +53 -53
  173. package/src/strategies/hide-spots.ts +59 -59
  174. package/src/strategies/hide.ts +24 -24
  175. package/src/strategies/kill-frenzy.ts +13 -13
  176. package/src/strategies/kill-lone.knowledge.md +17 -17
  177. package/src/strategies/kill-lone.ts +14 -14
  178. package/src/strategies/kill-target.ts +19 -19
  179. package/src/strategies/loader.test.ts +678 -678
  180. package/src/strategies/loader.ts +181 -179
  181. package/src/strategies/lone-kill-task.ts +22 -22
  182. package/src/strategies/meeting-gate.test.ts +59 -59
  183. package/src/strategies/meeting-gate.ts +23 -23
  184. package/src/strategies/move-room.ts +16 -16
  185. package/src/strategies/new-events-backfill.ts +98 -98
  186. package/src/strategies/off-route-points.ts +105 -105
  187. package/src/strategies/paradise-fish.knowledge.md +19 -19
  188. package/src/strategies/paradise-fish.ts +26 -26
  189. package/src/strategies/pathfind/distance-field.ts +150 -150
  190. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  191. package/src/strategies/pathfind/escape-planner.ts +355 -355
  192. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  193. package/src/strategies/patrol.ts +12 -12
  194. package/src/strategies/player-targets.ts +13 -13
  195. package/src/strategies/report-patrol.ts +12 -12
  196. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  197. package/src/strategies/shrimp-memory.ts +26 -26
  198. package/src/strategies/social-task.test.ts +28 -28
  199. package/src/strategies/social-task.ts +50 -50
  200. package/src/strategies/spawn.ts +82 -82
  201. package/src/strategies/speech-module.ts +123 -123
  202. package/src/strategies/strategy-loop.test.ts +15 -0
  203. package/src/strategies/strategy-loop.ts +776 -771
  204. package/src/strategies/task-kill-report.ts +18 -18
  205. package/src/strategies/task-only.ts +12 -12
  206. package/src/strategies/task-report.ts +23 -23
  207. package/src/strategies/types.ts +109 -109
  208. package/src/strategies/warrior-memory.knowledge.md +21 -21
  209. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,391 +1,403 @@
1
- // src/lib/game-client.ts
2
- import type { GameState } from '../sdk/types.js';
3
- import { AuthStore } from './auth.js';
4
- import { ServerRegistry } from './server-registry.js';
5
- import { HttpTransport, ApiError } from './http-transport.js';
6
- import { WsClient } from '../runtime/ws-client.js';
7
- import { normalizeGameState } from './normalize.js';
8
- import { RuntimeLogger } from '../runtime/runtime-logger.js';
9
-
10
- export { ApiError } from './http-transport.js';
11
-
12
- export interface GameClientConfig {
13
- lobbyUrl: string;
14
- gameServerUrl?: string;
15
- apiKey: string;
16
- agentName?: string;
17
- enableWs?: boolean;
18
- rawWsLogPath?: string;
19
- }
20
-
21
- export class GameClient {
22
- private http: HttpTransport;
23
- private ws: WsClient | null = null;
24
- private wsHandlers: Array<{
25
- eventType: string;
26
- handler: (data: Record<string, any>) => void;
27
- unsubscribe?: () => void;
28
- }> = [];
29
- private registry: ServerRegistry;
30
- private apiKey: string;
31
- private enableWs: boolean;
32
- private rawWsLogPath?: string;
33
- private log = new RuntimeLogger();
34
-
35
- constructor(config: GameClientConfig) {
36
- this.apiKey = config.apiKey;
37
- this.enableWs = config.enableWs ?? false;
38
- this.rawWsLogPath = config.rawWsLogPath;
39
- this.registry = new ServerRegistry({
40
- lobbyUrl: config.lobbyUrl,
41
- gameServerUrl: config.gameServerUrl,
42
- agentName: config.agentName,
43
- });
44
- this.http = new HttpTransport(config.apiKey, this.registry);
45
- }
46
-
47
- // ─── Factory Methods ───
48
-
49
- /**
50
- * Create GameClient from active auth profile.
51
- * Used by both runtime listeners (ws: true) and CLI commands (ws: false).
52
- */
53
- static fromAuth(opts?: { ws?: boolean; authStore?: AuthStore; rawWsLogPath?: string }): GameClient {
54
- const store = opts?.authStore ?? new AuthStore();
55
- const profile = store.getActive();
56
-
57
- if (!profile) {
58
- throw new Error('No active auth profile. Run: clawclaw-cli account register');
59
- }
60
-
61
- return new GameClient({
62
- lobbyUrl: profile.serverUrl,
63
- gameServerUrl: profile.gameServerUrl,
64
- apiKey: profile.apiKey,
65
- agentName: profile.agentName,
66
- enableWs: opts?.ws ?? false,
67
- rawWsLogPath: opts?.rawWsLogPath,
68
- });
69
- }
70
-
71
- /** Get current server addresses. */
72
- get addresses() {
73
- return this.registry.addresses;
74
- }
75
-
76
- // ─── Game API (→ game server) ───
77
- async getGameState(): Promise<GameState | null> {
78
- try {
79
- const res = await this.http.get<any>('/api/v1/game/current');
80
- return normalizeGameState(res.data ?? res);
81
- } catch (err: any) {
82
- if (err instanceof ApiError && err.body?.includes('NO_ACTIVE_GAME')) return null;
83
- throw err; // unexpected error let caller decide
84
- }
85
- }
86
-
87
- /**
88
- * Submit a game action.
89
- * If WS is connected, sends via WebSocket (lower latency).
90
- * Otherwise falls back to HTTP POST.
91
- */
92
- async submitAction(action: {
93
- action: string; target?: string; target_x?: number; target_y?: number;
94
- task_name?: string; text?: string; thinking_content?: string; audio_url?: string;
95
- }): Promise<any> {
96
- if (this.ws?.connected) {
97
- this.ws.send({ toJSON: () => action });
98
- return;
99
- }
100
- return this.http.post('/api/v1/game/action', action);
101
- }
102
-
103
- /**
104
- * Fetch the game map (rooms, tasks, spawn points).
105
- * Returns null on failure callers should handle gracefully since
106
- * map data is supplementary (game loop continues without it).
107
- */
108
- async getMap(): Promise<any> {
109
- try {
110
- const res = await this.http.get<any>('/api/v1/game/map');
111
- return res.data ?? res;
112
- } catch (err: any) {
113
- this.log.error('HTTP_GET_MAP', 'getMap failed', err);
114
- return null;
115
- }
116
- }
117
-
118
- // ─── Audio Upload (→ lobby) ───
119
-
120
- /**
121
- * Upload an audio file to the Lobby server.
122
- * Returns the audio URL to use in speech actions.
123
- *
124
- * @param filePathOrBuffer - Absolute file path (string) or Buffer of the audio file
125
- * @param filename - Optional filename (required when passing Buffer, defaults to 'audio.mp3')
126
- * @param contentType - Optional MIME type, defaults to audio/mpeg
127
- * @returns Object with `audio_url` field
128
- */
129
- async uploadAudio(
130
- filePathOrBuffer: string | Buffer,
131
- filename?: string,
132
- contentType = 'audio/mpeg',
133
- ): Promise<{ audio_url: string }> {
134
- const form = new FormData();
135
-
136
- if (typeof filePathOrBuffer === 'string') {
137
- // File path: read from disk
138
- const fs = await import('fs');
139
- const path = await import('path');
140
- if (!fs.existsSync(filePathOrBuffer)) {
141
- throw new Error(`Audio file not found: ${filePathOrBuffer}`);
142
- }
143
- const buffer = fs.readFileSync(filePathOrBuffer);
144
- const name = filename ?? path.basename(filePathOrBuffer);
145
- const blob = new Blob([buffer as any], { type: contentType });
146
- form.append('file', blob, name);
147
- } else {
148
- // Buffer: wrap as Blob
149
- const name = filename ?? 'audio.mp3';
150
- const blob = new Blob([filePathOrBuffer as any], { type: contentType });
151
- form.append('file', blob, name);
152
- }
153
-
154
- const result = await this.http.post<any>('/api/v1/agents/upload_audio', form);
155
- const audioUrl = result?.audio_url ?? result?.data?.audio_url;
156
- if (!audioUrl) {
157
- throw new Error(`upload_audio: unexpected response: ${JSON.stringify(result)}`);
158
- }
159
- return { audio_url: audioUrl };
160
- }
161
-
162
- // ─── Agent API (→ lobby) ───
163
-
164
- /**
165
- * Register a new agent. No auth required.
166
- * Server expects multipart/form-data with optional name/description/avatar fields.
167
- */
168
- async registerAgent(opts: {
169
- name?: string;
170
- description?: string;
171
- avatarUrl?: string;
172
- avatarFile?: string;
173
- inviteCode?: string;
174
- }): Promise<any> {
175
- const form = new FormData();
176
- if (opts.name) form.append('name', opts.name);
177
- if (opts.description) form.append('description', opts.description);
178
- if (opts.inviteCode) form.append('invite_code', opts.inviteCode);
179
- if (opts.avatarUrl) form.append('avatar_url', opts.avatarUrl);
180
- if (opts.avatarFile) {
181
- const { readFileSync } = await import('fs');
182
- const { basename } = await import('path');
183
- const buf = readFileSync(opts.avatarFile);
184
- form.append('avatar_file', new Blob([buf]), basename(opts.avatarFile));
185
- }
186
- return this.http.post('/api/v1/agents/register', form);
187
- }
188
-
189
- async renameAgent(name: string): Promise<any> {
190
- return this.http.request('PATCH', '/api/v1/agents/name', { name });
191
- }
192
-
193
- async login(apiKey: string): Promise<any> {
194
- return this.http.post('/api/v1/agents/login', { api_key: apiKey });
195
- }
196
-
197
- async getMe(): Promise<any> {
198
- return this.http.get('/api/v1/agents/me');
199
- }
200
-
201
- // ─── Queue API (→ lobby, auto game server discovery) ───
202
-
203
-
204
-
205
- async joinQueue(gameType: string = 'clawclaw'): Promise<any> {
206
- const result = await this.http.post('/api/v1/queue/join', { game_type: gameType });
207
- this.registry.updateFromQueueResponse(result);
208
- return result;
209
- }
210
-
211
- async getQueueStatus(gameType?: string): Promise<any> {
212
- const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
213
- const result = await this.http.get(`/api/v1/queue/status${query}`);
214
- this.registry.updateFromQueueResponse(result);
215
- return result;
216
- }
217
-
218
-
219
- async leaveQueue(gameType?: string): Promise<any> {
220
- const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
221
- return this.http.post(`/api/v1/queue/leave${query}`);
222
- }
223
-
224
- /** Leave the active game. Only callable when dead — server returns STILL_ALIVE error otherwise. Clears allocation so the agent can re-queue. */
225
- async leaveGame(): Promise<any> {
226
- return this.http.post('/api/v1/game/leave');
227
- }
228
-
229
- async getRoleInfo(): Promise<any> {
230
- return this.http.get('/api/v1/game/role_info');
231
- }
232
-
233
- // ─── Economy / Leaderboard ───
234
-
235
- async getLeaderboard(page?: number, limit?: number): Promise<any> {
236
- const params = new URLSearchParams();
237
- if (page != null) params.set('page', String(page));
238
- if (limit != null) params.set('limit', String(limit));
239
- const query = params.toString() ? `?${params.toString()}` : '';
240
- return this.http.get(`/api/v1/leaderboard${query}`);
241
- }
242
-
243
- async getSettlement(): Promise<any> {
244
- return this.http.get('/api/v1/game/settlement');
245
- }
246
-
247
- async getGameHistory(page?: number, limit?: number): Promise<any> {
248
- const params = new URLSearchParams();
249
- if (page != null) params.set('page', String(page));
250
- if (limit != null) params.set('limit', String(limit));
251
- const query = params.toString() ? `?${params.toString()}` : '';
252
- return this.http.get(`/api/v1/game/history${query}`);
253
- }
254
-
255
- // ─── Connection Management ───
256
-
257
- /** Connect WebSocket to the current server (game server or lobby). */
258
- async connectWs(): Promise<boolean> {
259
- if (!this.enableWs) return false;
260
- if (this.wsConnected) return true;
261
-
262
- const wsUrl = this.registry.wsUrl;
263
- if (!wsUrl) {
264
- this.log.warn('WS_CONNECT', 'no game server URL for WebSocket');
265
- return false;
266
- }
267
-
268
- if (this.ws) {
269
- this.ws.clearHandlers();
270
- this.ws.disconnect();
271
- this.markWsHandlersDetached();
272
- }
273
-
274
- const newWs = new WsClient({
275
- url: wsUrl,
276
- apiKey: this.apiKey,
277
- rawMessageLogPath: this.rawWsLogPath,
278
- });
279
- this.ws = newWs;
280
- this.attachWsHandlers();
281
- try {
282
- await newWs.connect();
283
- return true;
284
- } catch {
285
- this.log.warn('WS_CONNECT', 'event WebSocket connection failed; runtime will retry');
286
- newWs.disconnect();
287
- this.ws = null;
288
- this.markWsHandlersDetached();
289
- return false;
290
- }
291
- }
292
-
293
- /** Disconnect WebSocket. */
294
- disconnectWs(): void {
295
- if (this.ws) {
296
- this.ws.disconnect();
297
- this.ws = null;
298
- }
299
- }
300
-
301
- /**
302
- * Try to discover game server from /queue/status.
303
- * If found and WS is enabled, reconnects WS to the game server.
304
- * Returns true if a game server was discovered.
305
- *
306
- * Note: uses http.get directly instead of getQueueStatus() to avoid
307
- * double-calling registry.updateFromQueueResponse().
308
- */
309
- async discoverGameServer(): Promise<boolean> {
310
- try {
311
- const result = await this.http.get<any>('/api/v1/queue/status');
312
- const changed = this.registry.updateFromQueueResponse(result);
313
- if (changed && this._gameServerUrl) {
314
- this.log.info('GAME_SERVER_DISCOVERED', `url=${this._gameServerUrl}`);
315
- if (this.enableWs) {
316
- await this.reconnectWsToGameServer();
317
- }
318
- return true;
319
- }
320
- } catch { /* queue/status unavailable */ }
321
- return false;
322
- }
323
-
324
- /** Reconnect WS to the current game server address. */
325
- async reconnectWsToGameServer(): Promise<void> {
326
- const wsUrl = this.registry.wsUrl;
327
- if (!wsUrl) return;
328
-
329
- // Disconnect old WS
330
- if (this.ws) {
331
- this.ws.clearHandlers();
332
- this.ws.disconnect();
333
- this.markWsHandlersDetached();
334
- }
335
-
336
- const newWs = new WsClient({
337
- url: wsUrl,
338
- apiKey: this.apiKey,
339
- rawMessageLogPath: this.rawWsLogPath,
340
- });
341
- this.ws = newWs;
342
- this.attachWsHandlers();
343
- try {
344
- await newWs.connect();
345
- this.log.info('WS_RECONNECT', `connected to ${wsUrl}`);
346
- } catch {
347
- this.log.warn('WS_RECONNECT', 'event WebSocket reconnect failed; runtime will retry');
348
- newWs.disconnect();
349
- this.ws = null;
350
- this.markWsHandlersDetached();
351
- }
352
- }
353
-
354
- /** Get the current game server URL. */
355
- get _gameServerUrl(): string | null {
356
- return this.registry.gameServerUrl;
357
- }
358
-
359
- // ─── WS Event Proxy ───
360
-
361
- /** Register a handler for a specific WS event type. Returns unsubscribe function. */
362
- on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
363
- const entry = { eventType, handler, unsubscribe: undefined as (() => void) | undefined };
364
- this.wsHandlers.push(entry);
365
- if (this.ws) {
366
- entry.unsubscribe = this.ws.on(eventType, handler);
367
- }
368
- return () => {
369
- entry.unsubscribe?.();
370
- const idx = this.wsHandlers.indexOf(entry);
371
- if (idx >= 0) this.wsHandlers.splice(idx, 1);
372
- };
373
- }
374
-
375
- get wsConnected(): boolean {
376
- return this.ws?.connected ?? false;
377
- }
378
-
379
- private attachWsHandlers(): void {
380
- if (!this.ws) return;
381
- for (const entry of this.wsHandlers) {
382
- entry.unsubscribe = this.ws.on(entry.eventType, entry.handler);
383
- }
384
- }
385
-
386
- private markWsHandlersDetached(): void {
387
- for (const entry of this.wsHandlers) {
388
- entry.unsubscribe = undefined;
389
- }
390
- }
391
- }
1
+ // src/lib/game-client.ts
2
+ import type { GameState } from '../sdk/types.js';
3
+ import { AuthStore } from './auth.js';
4
+ import { ServerRegistry } from './server-registry.js';
5
+ import { HttpTransport, ApiError } from './http-transport.js';
6
+ import { WsClient, type WsCloseInfo } from '../runtime/ws-client.js';
7
+ import { normalizeGameState } from './normalize.js';
8
+ import { RuntimeLogger } from '../runtime/runtime-logger.js';
9
+
10
+ export { ApiError } from './http-transport.js';
11
+
12
+ export interface GameClientConfig {
13
+ lobbyUrl: string;
14
+ gameServerUrl?: string;
15
+ apiKey: string;
16
+ agentName?: string;
17
+ enableWs?: boolean;
18
+ rawWsLogPath?: string;
19
+ }
20
+
21
+ export class GameClient {
22
+ private http: HttpTransport;
23
+ private ws: WsClient | null = null;
24
+ private wsHandlers: Array<{
25
+ eventType: string;
26
+ handler: (data: Record<string, any>) => void;
27
+ unsubscribe?: () => void;
28
+ }> = [];
29
+ private wsCloseHandlers: Array<(info: WsCloseInfo) => void> = [];
30
+ private registry: ServerRegistry;
31
+ private apiKey: string;
32
+ private enableWs: boolean;
33
+ private rawWsLogPath?: string;
34
+ private log = new RuntimeLogger();
35
+
36
+ constructor(config: GameClientConfig) {
37
+ this.apiKey = config.apiKey;
38
+ this.enableWs = config.enableWs ?? false;
39
+ this.rawWsLogPath = config.rawWsLogPath;
40
+ this.registry = new ServerRegistry({
41
+ lobbyUrl: config.lobbyUrl,
42
+ gameServerUrl: config.gameServerUrl,
43
+ agentName: config.agentName,
44
+ });
45
+ this.http = new HttpTransport(config.apiKey, this.registry);
46
+ }
47
+
48
+ // ─── Factory Methods ───
49
+
50
+ /**
51
+ * Create GameClient from active auth profile.
52
+ * Used by both runtime listeners (ws: true) and CLI commands (ws: false).
53
+ */
54
+ static fromAuth(opts?: { ws?: boolean; authStore?: AuthStore; rawWsLogPath?: string }): GameClient {
55
+ const store = opts?.authStore ?? new AuthStore();
56
+ const profile = store.getActive();
57
+
58
+ if (!profile) {
59
+ throw new Error('No active auth profile. Run: clawclaw-cli account register');
60
+ }
61
+
62
+ return new GameClient({
63
+ lobbyUrl: profile.serverUrl,
64
+ gameServerUrl: profile.gameServerUrl,
65
+ apiKey: profile.apiKey,
66
+ agentName: profile.agentName,
67
+ enableWs: opts?.ws ?? false,
68
+ rawWsLogPath: opts?.rawWsLogPath,
69
+ });
70
+ }
71
+
72
+ /** Get current server addresses. */
73
+ get addresses() {
74
+ return this.registry.addresses;
75
+ }
76
+
77
+ // ─── Game API ( game server) ───
78
+ async getGameState(): Promise<GameState | null> {
79
+ try {
80
+ const res = await this.http.get<any>('/api/v1/game/current');
81
+ return normalizeGameState(res.data ?? res);
82
+ } catch (err: any) {
83
+ if (err instanceof ApiError && err.body?.includes('NO_ACTIVE_GAME')) return null;
84
+ throw err; // unexpected error — let caller decide
85
+ }
86
+ }
87
+
88
+ /**
89
+ * Submit a game action.
90
+ * If WS is connected, sends via WebSocket (lower latency).
91
+ * Otherwise falls back to HTTP POST.
92
+ */
93
+ async submitAction(action: {
94
+ action: string; target?: string; target_x?: number; target_y?: number;
95
+ task_name?: string; text?: string; thinking_content?: string; audio_url?: string;
96
+ }): Promise<any> {
97
+ if (this.ws?.connected) {
98
+ this.ws.send({ toJSON: () => action });
99
+ return;
100
+ }
101
+ return this.http.post('/api/v1/game/action', action);
102
+ }
103
+
104
+ /**
105
+ * Fetch the game map (rooms, tasks, spawn points).
106
+ * Returns null on failure callers should handle gracefully since
107
+ * map data is supplementary (game loop continues without it).
108
+ */
109
+ async getMap(): Promise<any> {
110
+ try {
111
+ const res = await this.http.get<any>('/api/v1/game/map');
112
+ return res.data ?? res;
113
+ } catch (err: any) {
114
+ this.log.error('HTTP_GET_MAP', 'getMap failed', err);
115
+ return null;
116
+ }
117
+ }
118
+
119
+ // ─── Audio Upload (→ lobby) ───
120
+
121
+ /**
122
+ * Upload an audio file to the Lobby server.
123
+ * Returns the audio URL to use in speech actions.
124
+ *
125
+ * @param filePathOrBuffer - Absolute file path (string) or Buffer of the audio file
126
+ * @param filename - Optional filename (required when passing Buffer, defaults to 'audio.mp3')
127
+ * @param contentType - Optional MIME type, defaults to audio/mpeg
128
+ * @returns Object with `audio_url` field
129
+ */
130
+ async uploadAudio(
131
+ filePathOrBuffer: string | Buffer,
132
+ filename?: string,
133
+ contentType = 'audio/mpeg',
134
+ ): Promise<{ audio_url: string }> {
135
+ const form = new FormData();
136
+
137
+ if (typeof filePathOrBuffer === 'string') {
138
+ // File path: read from disk
139
+ const fs = await import('fs');
140
+ const path = await import('path');
141
+ if (!fs.existsSync(filePathOrBuffer)) {
142
+ throw new Error(`Audio file not found: ${filePathOrBuffer}`);
143
+ }
144
+ const buffer = fs.readFileSync(filePathOrBuffer);
145
+ const name = filename ?? path.basename(filePathOrBuffer);
146
+ const blob = new Blob([buffer as any], { type: contentType });
147
+ form.append('file', blob, name);
148
+ } else {
149
+ // Buffer: wrap as Blob
150
+ const name = filename ?? 'audio.mp3';
151
+ const blob = new Blob([filePathOrBuffer as any], { type: contentType });
152
+ form.append('file', blob, name);
153
+ }
154
+
155
+ const result = await this.http.post<any>('/api/v1/agents/upload_audio', form);
156
+ const audioUrl = result?.audio_url ?? result?.data?.audio_url;
157
+ if (!audioUrl) {
158
+ throw new Error(`upload_audio: unexpected response: ${JSON.stringify(result)}`);
159
+ }
160
+ return { audio_url: audioUrl };
161
+ }
162
+
163
+ // ─── Agent API (→ lobby) ───
164
+
165
+ /**
166
+ * Register a new agent. No auth required.
167
+ * Server expects multipart/form-data with optional name/description/avatar fields.
168
+ */
169
+ async registerAgent(opts: {
170
+ name?: string;
171
+ description?: string;
172
+ avatarUrl?: string;
173
+ avatarFile?: string;
174
+ inviteCode?: string;
175
+ }): Promise<any> {
176
+ const form = new FormData();
177
+ if (opts.name) form.append('name', opts.name);
178
+ if (opts.description) form.append('description', opts.description);
179
+ if (opts.inviteCode) form.append('invite_code', opts.inviteCode);
180
+ if (opts.avatarUrl) form.append('avatar_url', opts.avatarUrl);
181
+ if (opts.avatarFile) {
182
+ const { readFileSync } = await import('fs');
183
+ const { basename } = await import('path');
184
+ const buf = readFileSync(opts.avatarFile);
185
+ form.append('avatar_file', new Blob([buf]), basename(opts.avatarFile));
186
+ }
187
+ return this.http.post('/api/v1/agents/register', form);
188
+ }
189
+
190
+ async renameAgent(name: string): Promise<any> {
191
+ return this.http.request('PATCH', '/api/v1/agents/name', { name });
192
+ }
193
+
194
+ async login(apiKey: string): Promise<any> {
195
+ return this.http.post('/api/v1/agents/login', { api_key: apiKey });
196
+ }
197
+
198
+ async getMe(): Promise<any> {
199
+ return this.http.get('/api/v1/agents/me');
200
+ }
201
+
202
+ // ─── Queue API (→ lobby, auto game server discovery) ───
203
+
204
+
205
+
206
+ async joinQueue(gameType: string = 'clawclaw'): Promise<any> {
207
+ const result = await this.http.post('/api/v1/queue/join', { game_type: gameType });
208
+ this.registry.updateFromQueueResponse(result);
209
+ return result;
210
+ }
211
+
212
+ async getQueueStatus(gameType?: string): Promise<any> {
213
+ const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
214
+ const result = await this.http.get(`/api/v1/queue/status${query}`);
215
+ this.registry.updateFromQueueResponse(result);
216
+ return result;
217
+ }
218
+
219
+
220
+ async leaveQueue(gameType?: string): Promise<any> {
221
+ const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
222
+ return this.http.post(`/api/v1/queue/leave${query}`);
223
+ }
224
+
225
+ /** Leave the active game. Only callable when dead — server returns STILL_ALIVE error otherwise. Clears allocation so the agent can re-queue. */
226
+ async leaveGame(): Promise<any> {
227
+ return this.http.post('/api/v1/game/leave');
228
+ }
229
+
230
+ async getRoleInfo(): Promise<any> {
231
+ return this.http.get('/api/v1/game/role_info');
232
+ }
233
+
234
+ // ─── Economy / Leaderboard ───
235
+
236
+ async getLeaderboard(page?: number, limit?: number): Promise<any> {
237
+ const params = new URLSearchParams();
238
+ if (page != null) params.set('page', String(page));
239
+ if (limit != null) params.set('limit', String(limit));
240
+ const query = params.toString() ? `?${params.toString()}` : '';
241
+ return this.http.get(`/api/v1/leaderboard${query}`);
242
+ }
243
+
244
+ async getSettlement(): Promise<any> {
245
+ return this.http.get('/api/v1/game/settlement');
246
+ }
247
+
248
+ async getGameHistory(page?: number, limit?: number): Promise<any> {
249
+ const params = new URLSearchParams();
250
+ if (page != null) params.set('page', String(page));
251
+ if (limit != null) params.set('limit', String(limit));
252
+ const query = params.toString() ? `?${params.toString()}` : '';
253
+ return this.http.get(`/api/v1/game/history${query}`);
254
+ }
255
+
256
+ // ─── Connection Management ───
257
+
258
+ /** Connect WebSocket to the current server (game server or lobby). */
259
+ async connectWs(): Promise<boolean> {
260
+ if (!this.enableWs) return false;
261
+ if (this.wsConnected) return true;
262
+
263
+ const wsUrl = this.registry.wsUrl;
264
+ if (!wsUrl) {
265
+ this.log.warn('WS_CONNECT', 'no game server URL for WebSocket');
266
+ return false;
267
+ }
268
+
269
+ if (this.ws) {
270
+ this.ws.clearHandlers();
271
+ this.ws.disconnect();
272
+ this.markWsHandlersDetached();
273
+ }
274
+
275
+ const newWs = new WsClient({
276
+ url: wsUrl,
277
+ apiKey: this.apiKey,
278
+ rawMessageLogPath: this.rawWsLogPath,
279
+ });
280
+ this.ws = newWs;
281
+ this.attachWsHandlers();
282
+ try {
283
+ await newWs.connect();
284
+ return true;
285
+ } catch {
286
+ this.log.warn('WS_CONNECT', 'event WebSocket connection failed; runtime will retry');
287
+ newWs.disconnect();
288
+ this.ws = null;
289
+ this.markWsHandlersDetached();
290
+ return false;
291
+ }
292
+ }
293
+
294
+ /** Disconnect WebSocket. */
295
+ disconnectWs(): void {
296
+ if (this.ws) {
297
+ this.ws.disconnect();
298
+ this.ws = null;
299
+ }
300
+ }
301
+
302
+ /**
303
+ * Try to discover game server from /queue/status.
304
+ * If found and WS is enabled, reconnects WS to the game server.
305
+ * Returns true if a game server was discovered.
306
+ *
307
+ * Note: uses http.get directly instead of getQueueStatus() to avoid
308
+ * double-calling registry.updateFromQueueResponse().
309
+ */
310
+ async discoverGameServer(): Promise<boolean> {
311
+ try {
312
+ const result = await this.http.get<any>('/api/v1/queue/status');
313
+ const changed = this.registry.updateFromQueueResponse(result);
314
+ if (changed && this._gameServerUrl) {
315
+ this.log.info('GAME_SERVER_DISCOVERED', `url=${this._gameServerUrl}`);
316
+ if (this.enableWs) {
317
+ await this.reconnectWsToGameServer();
318
+ }
319
+ return true;
320
+ }
321
+ } catch { /* queue/status unavailable */ }
322
+ return false;
323
+ }
324
+
325
+ /** Reconnect WS to the current game server address. */
326
+ async reconnectWsToGameServer(): Promise<void> {
327
+ const wsUrl = this.registry.wsUrl;
328
+ if (!wsUrl) return;
329
+
330
+ // Disconnect old WS
331
+ if (this.ws) {
332
+ this.ws.clearHandlers();
333
+ this.ws.disconnect();
334
+ this.markWsHandlersDetached();
335
+ }
336
+
337
+ const newWs = new WsClient({
338
+ url: wsUrl,
339
+ apiKey: this.apiKey,
340
+ rawMessageLogPath: this.rawWsLogPath,
341
+ });
342
+ this.ws = newWs;
343
+ this.attachWsHandlers();
344
+ try {
345
+ await newWs.connect();
346
+ this.log.info('WS_RECONNECT', `connected to ${wsUrl}`);
347
+ } catch {
348
+ this.log.warn('WS_RECONNECT', 'event WebSocket reconnect failed; runtime will retry');
349
+ newWs.disconnect();
350
+ this.ws = null;
351
+ this.markWsHandlersDetached();
352
+ }
353
+ }
354
+
355
+ /** Get the current game server URL. */
356
+ get _gameServerUrl(): string | null {
357
+ return this.registry.gameServerUrl;
358
+ }
359
+
360
+ // ─── WS Event Proxy ───
361
+
362
+ /** Register a handler for a specific WS event type. Returns unsubscribe function. */
363
+ on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
364
+ const entry = { eventType, handler, unsubscribe: undefined as (() => void) | undefined };
365
+ this.wsHandlers.push(entry);
366
+ if (this.ws) {
367
+ entry.unsubscribe = this.ws.on(eventType, handler);
368
+ }
369
+ return () => {
370
+ entry.unsubscribe?.();
371
+ const idx = this.wsHandlers.indexOf(entry);
372
+ if (idx >= 0) this.wsHandlers.splice(idx, 1);
373
+ };
374
+ }
375
+
376
+ onWsClose(handler: (info: WsCloseInfo) => void): () => void {
377
+ this.wsCloseHandlers.push(handler);
378
+ return () => {
379
+ const idx = this.wsCloseHandlers.indexOf(handler);
380
+ if (idx >= 0) this.wsCloseHandlers.splice(idx, 1);
381
+ };
382
+ }
383
+
384
+ get wsConnected(): boolean {
385
+ return this.ws?.connected ?? false;
386
+ }
387
+
388
+ private attachWsHandlers(): void {
389
+ if (!this.ws) return;
390
+ for (const entry of this.wsHandlers) {
391
+ entry.unsubscribe = this.ws.on(entry.eventType, entry.handler);
392
+ }
393
+ this.ws.onDisconnect((info) => {
394
+ for (const handler of this.wsCloseHandlers) handler(info);
395
+ });
396
+ }
397
+
398
+ private markWsHandlersDetached(): void {
399
+ for (const entry of this.wsHandlers) {
400
+ entry.unsubscribe = undefined;
401
+ }
402
+ }
403
+ }