@myclaw163/clawclaw-cli 0.6.71 → 0.6.76

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/README.md +387 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +248 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +160 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +112 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/data.test.ts +33 -0
  28. package/src/commands/data.ts +22 -0
  29. package/src/commands/do.test.ts +84 -73
  30. package/src/commands/do.ts +130 -126
  31. package/src/commands/events.test.ts +100 -71
  32. package/src/commands/events.ts +250 -155
  33. package/src/commands/game-map.test.ts +28 -28
  34. package/src/commands/game-start-plan.test.ts +84 -84
  35. package/src/commands/game.ts +1113 -1047
  36. package/src/commands/history-player.test.ts +102 -102
  37. package/src/commands/history.ts +573 -573
  38. package/src/commands/hub.test.ts +96 -96
  39. package/src/commands/hub.ts +234 -234
  40. package/src/commands/knowledge.test.ts +13 -13
  41. package/src/commands/knowledge.ts +139 -139
  42. package/src/commands/load.test.ts +51 -51
  43. package/src/commands/load.ts +13 -13
  44. package/src/commands/meeting-history.test.ts +106 -106
  45. package/src/commands/memory.ts +40 -40
  46. package/src/commands/peek.ts +45 -45
  47. package/src/commands/persona.ts +57 -57
  48. package/src/commands/setup/codex.ts +266 -266
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +153 -145
  52. package/src/commands/strategy.ts +183 -181
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +999 -977
  57. package/src/commands/watch.ts +660 -658
  58. package/src/lib/auth.test.ts +86 -74
  59. package/src/lib/auth.ts +223 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +403 -391
  62. package/src/lib/game-context.ts +92 -0
  63. package/src/lib/http-keepalive.ts +15 -15
  64. package/src/lib/http-transport.test.ts +42 -42
  65. package/src/lib/http-transport.ts +113 -113
  66. package/src/lib/hub-client.test.ts +56 -56
  67. package/src/lib/hub-client.ts +88 -88
  68. package/src/lib/hub-install.test.ts +98 -98
  69. package/src/lib/hub-install.ts +160 -121
  70. package/src/lib/hub-reminder.ts +78 -75
  71. package/src/lib/hub-unzip.test.ts +69 -69
  72. package/src/lib/hub-unzip.ts +62 -62
  73. package/src/lib/init-command.test.ts +75 -75
  74. package/src/lib/init-command.ts +130 -120
  75. package/src/lib/knowledge-store.test.ts +170 -170
  76. package/src/lib/knowledge-store.ts +369 -369
  77. package/src/lib/load-context.test.ts +52 -52
  78. package/src/lib/load-context.ts +52 -52
  79. package/src/lib/match-state.test.ts +134 -134
  80. package/src/lib/match-state.ts +94 -94
  81. package/src/lib/netease-tts.ts +83 -83
  82. package/src/lib/normalize.ts +42 -42
  83. package/src/lib/persona.test.ts +41 -41
  84. package/src/lib/persona.ts +72 -72
  85. package/src/lib/server-registry.ts +152 -152
  86. package/src/lib/skill-version.test.ts +48 -48
  87. package/src/lib/skill-version.ts +19 -19
  88. package/src/lib/strategy-export.test.ts +240 -232
  89. package/src/lib/strategy-export.ts +247 -242
  90. package/src/lib/tts-keys.ts +7 -7
  91. package/src/lib/tts-speech.test.ts +63 -63
  92. package/src/lib/tts-speech.ts +76 -76
  93. package/src/lib/user-data.test.ts +96 -0
  94. package/src/lib/user-data.ts +400 -0
  95. package/src/lib/workspace-argv.test.ts +49 -49
  96. package/src/lib/workspace-argv.ts +44 -44
  97. package/src/perception/player-history-store.test.ts +87 -87
  98. package/src/perception/player-history-store.ts +194 -194
  99. package/src/pipeline/event-format.test.ts +243 -215
  100. package/src/pipeline/event-format.ts +501 -485
  101. package/src/pipeline/event-hints.ts +195 -190
  102. package/src/pipeline/event-store.test.ts +28 -28
  103. package/src/pipeline/event-store.ts +193 -193
  104. package/src/pipeline/pipeline.ts +35 -35
  105. package/src/pipeline/player-projection.test.ts +168 -0
  106. package/src/pipeline/player-projection.ts +370 -0
  107. package/src/runtime/auto-upgrade.test.ts +66 -66
  108. package/src/runtime/auto-upgrade.ts +31 -31
  109. package/src/runtime/event-daemon.test.ts +209 -141
  110. package/src/runtime/event-daemon.ts +519 -457
  111. package/src/runtime/owner-control.ts +150 -150
  112. package/src/runtime/raw-ws-log.test.ts +33 -33
  113. package/src/runtime/raw-ws-log.ts +32 -32
  114. package/src/runtime/runtime-logger.ts +107 -107
  115. package/src/runtime/ws-client.test.ts +125 -104
  116. package/src/runtime/ws-client.ts +287 -272
  117. package/src/sdk/action.ts +166 -166
  118. package/src/sdk/index.ts +110 -110
  119. package/src/sdk/types.ts +161 -161
  120. package/src/strategies/avoid-lone.ts +12 -12
  121. package/src/strategies/avoid-players.knowledge.md +19 -19
  122. package/src/strategies/avoid-players.ts +16 -16
  123. package/src/strategies/corpse-patrol.ts +23 -23
  124. package/src/strategies/crab-sabotage.ts +22 -22
  125. package/src/strategies/custom-module.test.ts +270 -270
  126. package/src/strategies/find-player.ts +17 -17
  127. package/src/strategies/game-utils.test.ts +242 -242
  128. package/src/strategies/game-utils.ts +846 -846
  129. package/src/strategies/goals/anchor-linger.ts +77 -77
  130. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  131. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  132. package/src/strategies/goals/avoid-players-top.ts +121 -121
  133. package/src/strategies/goals/conversation-goal.ts +51 -51
  134. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  135. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  136. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  137. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  138. package/src/strategies/goals/find-player-top.ts +93 -93
  139. package/src/strategies/goals/flee-players-goal.ts +53 -53
  140. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  141. package/src/strategies/goals/goal-manager.ts +41 -41
  142. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  143. package/src/strategies/goals/goal.ts +28 -28
  144. package/src/strategies/goals/hide-top.ts +197 -197
  145. package/src/strategies/goals/keep-away-goal.ts +221 -221
  146. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  147. package/src/strategies/goals/kill-lone-top.ts +160 -160
  148. package/src/strategies/goals/kill-target-goal.ts +59 -59
  149. package/src/strategies/goals/kill-target-top.ts +109 -109
  150. package/src/strategies/goals/leaf-goal.ts +27 -27
  151. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  152. package/src/strategies/goals/lone-kill-core.ts +82 -82
  153. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  154. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  155. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  156. package/src/strategies/goals/move-room-goal.ts +60 -60
  157. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  158. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  159. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  160. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  161. package/src/strategies/goals/patrol-top.ts +57 -57
  162. package/src/strategies/goals/report-patrol-top.ts +80 -80
  163. package/src/strategies/goals/safe-task-goal.ts +102 -102
  164. package/src/strategies/goals/social-task-top.ts +161 -161
  165. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  166. package/src/strategies/goals/task-only-top.ts +57 -57
  167. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  168. package/src/strategies/goals/task-report-top.ts +57 -57
  169. package/src/strategies/goals/wander-task-goal.ts +33 -33
  170. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  171. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  172. package/src/strategies/greeting.ts +53 -53
  173. package/src/strategies/hide-spots.ts +59 -59
  174. package/src/strategies/hide.ts +24 -24
  175. package/src/strategies/kill-frenzy.ts +13 -13
  176. package/src/strategies/kill-lone.knowledge.md +17 -17
  177. package/src/strategies/kill-lone.ts +14 -14
  178. package/src/strategies/kill-target.ts +19 -19
  179. package/src/strategies/loader.test.ts +678 -678
  180. package/src/strategies/loader.ts +181 -179
  181. package/src/strategies/lone-kill-task.ts +22 -22
  182. package/src/strategies/meeting-gate.test.ts +59 -59
  183. package/src/strategies/meeting-gate.ts +23 -23
  184. package/src/strategies/move-room.ts +16 -16
  185. package/src/strategies/new-events-backfill.ts +98 -98
  186. package/src/strategies/off-route-points.ts +105 -105
  187. package/src/strategies/paradise-fish.knowledge.md +19 -19
  188. package/src/strategies/paradise-fish.ts +26 -26
  189. package/src/strategies/pathfind/distance-field.ts +150 -150
  190. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  191. package/src/strategies/pathfind/escape-planner.ts +355 -355
  192. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  193. package/src/strategies/patrol.ts +12 -12
  194. package/src/strategies/player-targets.ts +13 -13
  195. package/src/strategies/report-patrol.ts +12 -12
  196. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  197. package/src/strategies/shrimp-memory.ts +26 -26
  198. package/src/strategies/social-task.test.ts +28 -28
  199. package/src/strategies/social-task.ts +50 -50
  200. package/src/strategies/spawn.ts +82 -82
  201. package/src/strategies/speech-module.ts +123 -123
  202. package/src/strategies/strategy-loop.test.ts +15 -0
  203. package/src/strategies/strategy-loop.ts +776 -771
  204. package/src/strategies/task-kill-report.ts +18 -18
  205. package/src/strategies/task-only.ts +12 -12
  206. package/src/strategies/task-report.ts +23 -23
  207. package/src/strategies/types.ts +109 -109
  208. package/src/strategies/warrior-memory.knowledge.md +21 -21
  209. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,190 +1,195 @@
1
- export interface EventHintContext {
2
- summary?: any | null;
3
- seats?: Record<string, number>;
4
- isFirstVisibleEvent?: boolean;
5
- maxTextLength?: number;
6
- }
7
-
8
- export type EventHintFormatter = (event: Record<string, any>, ctx: EventHintContext) => string | undefined;
9
-
10
- function text(value: unknown, fallback = '?'): string {
11
- if (typeof value === 'string' && value.length > 0) return value;
12
- if (typeof value === 'number' && Number.isFinite(value)) return String(value);
13
- return fallback;
14
- }
15
-
16
- function numberValue(value: unknown): number | undefined {
17
- if (typeof value === 'number' && Number.isFinite(value)) return value;
18
- if (typeof value === 'string' && value.trim() !== '') {
19
- const parsed = Number(value);
20
- if (Number.isFinite(parsed)) return parsed;
21
- }
22
- return undefined;
23
- }
24
-
25
- function firstString(event: Record<string, any>, keys: string[], fallback = '?'): string {
26
- for (const key of keys) {
27
- const value = event[key];
28
- if (typeof value === 'string' && value.length > 0) return value;
29
- if (typeof value === 'number' && Number.isFinite(value)) return String(value);
30
- }
31
- return fallback;
32
- }
33
-
34
- function firstNumber(event: Record<string, any>, keys: string[]): number | undefined {
35
- for (const key of keys) {
36
- const value = numberValue(event[key]);
37
- if (value !== undefined) return value;
38
- }
39
- return undefined;
40
- }
41
-
42
- function optionalSeatPlayerLabel(name: unknown, seat: unknown): string {
43
- const resolved = numberValue(seat);
44
- const displayName = text(name, 'someone');
45
- return resolved === undefined ? displayName : `${resolved}号${displayName}`;
46
- }
47
-
48
- function actorName(event: Record<string, any>, fallback = 'someone'): string {
49
- return text(event.actor_name ?? event.actor ?? event.player_name, fallback);
50
- }
51
-
52
- function coordPair(x: unknown, y: unknown): string {
53
- return `(${text(x, '?')}, ${text(y, '?')})`;
54
- }
55
-
56
- export function roleAssignedHint(event: Record<string, any>): string {
57
- const role = text(event.role_display_name ?? event.role_display ?? event.role, '?');
58
- const faction = text(event.faction, '?');
59
- const description = typeof event.role_description === 'string' && event.role_description.length > 0
60
- ? ` ${event.role_description}`
61
- : '';
62
- const fakeTaskBriefing = typeof event.fake_task_briefing === 'string' && event.fake_task_briefing.length > 0
63
- ? ` ${event.fake_task_briefing}`
64
- : '';
65
- return `You are ${role} (${faction}).${description}${fakeTaskBriefing} Announce your role, faction and win condition to your user.`;
66
- }
67
-
68
- function meetingBriefingHint(event: Record<string, any>): string | undefined {
69
- if (!event.meeting_caller_name && !Array.isArray(event.reported_corpses)) return undefined;
70
- const callerName = event.meeting_caller_name || event.caller || 'Someone';
71
- const callerSeat = firstNumber(event, ['meeting_caller_seat', 'caller_seat', 'actor_seat']);
72
- const callerLabel = callerSeat === undefined ? callerName : `seat ${callerSeat} ${callerName}`;
73
- const corpses = Array.isArray(event.reported_corpses)
74
- ? event.reported_corpses
75
- .map((corpse: any) => (
76
- corpse?.seat === undefined
77
- ? text(corpse?.name, 'someone')
78
- : `seat ${corpse.seat} ${text(corpse?.name, 'someone')}`
79
- ))
80
- .filter(Boolean)
81
- : [];
82
-
83
- let callContext = `${callerLabel} called this meeting`;
84
- if (corpses.length === 1) {
85
- callContext = `${callerLabel} called this meeting after reporting the body of ${corpses[0]}`;
86
- } else if (corpses.length > 1) {
87
- callContext = `${callerLabel} called this meeting after reporting the bodies of ${corpses.join(', ')}`;
88
- }
89
-
90
- const teammates = Array.isArray(event.crab_teammates) ? event.crab_teammates : [];
91
- const teammateHint = teammates.length > 0
92
- ? ` Your Crab teammate(s): ${teammates.map((teammate: any) => (
93
- teammate?.seat === undefined
94
- ? text(teammate?.name, 'someone')
95
- : `seat ${teammate.seat} ${text(teammate?.name, 'someone')}`
96
- )).join(', ')}. Shield them, redirect heat, split suspicion, and control the vote.`
97
- : '';
98
- return `Meeting started — ${callContext}.${teammateHint} Prepare fast — every sentence is accusation, defense, or misdirection under a timer.`;
99
- }
100
-
101
- export const EVENT_HINT_FORMATTERS: Record<string, EventHintFormatter> = {
102
- role_assigned: (event) => roleAssignedHint(event),
103
- kill: (event) => (
104
- `MURDER: ${text(event.actor_name, 'someone')} butchered ${text(event.target_name, 'someone')}. `
105
- + "Blood is on the floor, one voice is gone, and the killer's side moves closer to victory."
106
- ),
107
- killed: (event) => (
108
- `YOU ARE DEAD: ${optionalSeatPlayerLabel(event.killer_name, firstNumber(event, ['killer_seat', 'killer_player_seat']))} removed you from play.`
109
- ),
110
- murder_witnessed: (event) => (
111
- `WITNESS: You saw ${text(event.killer_name, 'someone')} kill ${text(event.target_name, 'someone')}. `
112
- + 'This is hard evidence; survive, report, or weaponize it.'
113
- ),
114
- warrior_shrimp_self_destruct: (event) => (
115
- `You executed ${text(event.target_name, 'a teammate')}, but they were a fellow Lobster. `
116
- + 'Warrior Shrimp justice backfired your own blade takes you down too.'
117
- ),
118
- task_completed: (event) => {
119
- const taskName = text(event.task_name, 'a task');
120
- const actor = actorName(event, 'You');
121
- if (event.is_fake_shrimp) {
122
- return `${actor} completed forged shrimp task ${taskName}. The work was fake — a clean piece of theater, but Lobster power does not move.`;
123
- }
124
- return `${actor} completed ${taskName}. Lobster momentum surges; the Crab win condition is pushed further away.`;
125
- },
126
- task_sabotaged: (event) => (
127
- `Sabotage hit near ${actorName(event, 'you')}: ${text(event.task_name, 'nearby')} was compromised. Crab pressure is now on the board.`
128
- ),
129
- corpse_spotted: (event) => (
130
- `BODY FOUND: ${text(event.corpse_name, 'someone')} at ${coordPair(event.corpse_x, event.corpse_y)} in ${firstString(event, ['corpse_room', 'room'])}. `
131
- + 'This is leverage soaked in blood — report before the killer rewrites the room.'
132
- ),
133
- octopus_time_start: () => (
134
- '⚠️ OCTOPUS TIME. Three players remain; if the Octopus survives 60 seconds, it steals the entire match. Meetings are disabled.'
135
- ),
136
- emergency_started: (event) => (
137
- `EMERGENCY: ${text(event.task_name, 'A sabotage')} detonated in ${text(event.room, 'somewhere')} `
138
- + `at ${coordPair(event.x ?? event.task_x, event.y ?? event.task_y)}. `
139
- + `${text(event.timeout_secs, '30')}s until Crabs turn sabotage into victory. Lobsters drop every plan and break the emergency now.`
140
- ),
141
- emergency_resolved: (event) => `${actorName(event)} broke the emergency. Crab pressure collapses, for now.`,
142
- exile: (event) => (
143
- `Meeting ended — ${actorName(event, text(event.result_target, 'Someone'))} was exiled by the table. `
144
- + 'If this is you, your influence is deadtell your user and ask whether to spectate or leave.'
145
- ),
146
- no_exile: () => 'Meeting ended no one was exiled. The table failed to strike, and every hidden threat gets another turn.',
147
- crab_teammates: (event) => {
148
- const raw = Array.isArray(event.crab_teammates)
149
- ? event.crab_teammates
150
- : Array.isArray(event.teammates)
151
- ? event.teammates
152
- : [];
153
- const labels = raw
154
- .map((teammate: any) => (
155
- typeof teammate === 'string'
156
- ? teammate
157
- : optionalSeatPlayerLabel(teammate?.name, teammate?.seat)
158
- ))
159
- .filter((label: string) => label.length > 0);
160
- return labels.length > 0
161
- ? `Your Crab teammate(s): ${labels.join(', ')}. Keep this private and coordinate cover stories.`
162
- : 'Your Crab teammate list is available. Keep it private.';
163
- },
164
- meeting_briefing: (event) => meetingBriefingHint(event),
165
- speech_skipped: (event) => `${actorName(event, 'Someone')} lost the floor — silence becomes evidence`,
166
- speech_your_turn: () => 'Submit `ccl do -s "<draft>"` immediately. Server skips you after 45s.',
167
- vote_phase_start: () => 'Voting has begun. Pick a side — this is where suspicion becomes a weapon.',
168
- vote_cast: (event) => `${optionalSeatPlayerLabel(event.actor_name, firstNumber(event, ['actor_seat', 'seat']))} voted.`,
169
- vote_speech_phase_ended: () => 'The vote speech window has closed. Cast your vote now.',
170
- meeting_ended: (event) => {
171
- const result = event.result;
172
- const target = text(event.result_target, '');
173
- if (result === 'exiled') return `Meeting ended — ${target} was voted out. One seat is gone, and the board is harsher now.`;
174
- if (result === 'tie') return 'Meeting ended tie vote, no exile. Deadlock shields the guilty and wastes the innocent\'s leverage.';
175
- return 'Meeting ended — majority skipped, no exile. The table refused to pull the trigger.';
176
- },
177
- game_over: (event) => {
178
- if (event.reason === 'game_timeout') {
179
- return 'Game over match time limit reached. The round ends with no faction victory. Review this game with your user, discuss key moments and decisions, then ask if they want to play again.';
180
- }
181
- return `Game over — ${text(event.winner, '?')} faction takes the table. The power struggle is settled. Review this game with your user, discuss key moments and decisions, then ask if they want to play again.`;
182
- },
183
- death_speech: (event) => `${text(event.speaker_name ?? event.actor_name, 'Someone')} sent danmaku after death: ${text(event.text, '')}`,
184
- wandering_speech: (event) => `${actorName(event, 'Someone')}: ${text(event.text, '')}`,
185
- };
186
-
187
- export function formatEventHint(event: Record<string, any>, ctx: EventHintContext = {}): string | undefined {
188
- const formatter = typeof event.type === 'string' ? EVENT_HINT_FORMATTERS[event.type] : undefined;
189
- return formatter?.(event, ctx);
190
- }
1
+ export interface EventHintContext {
2
+ summary?: any | null;
3
+ seats?: Record<string, number>;
4
+ isFirstVisibleEvent?: boolean;
5
+ maxTextLength?: number;
6
+ }
7
+
8
+ export type EventHintFormatter = (event: Record<string, any>, ctx: EventHintContext) => string | undefined;
9
+
10
+ function text(value: unknown, fallback = '?'): string {
11
+ if (typeof value === 'string' && value.length > 0) return value;
12
+ if (typeof value === 'number' && Number.isFinite(value)) return String(value);
13
+ return fallback;
14
+ }
15
+
16
+ function numberValue(value: unknown): number | undefined {
17
+ if (typeof value === 'number' && Number.isFinite(value)) return value;
18
+ if (typeof value === 'string' && value.trim() !== '') {
19
+ const parsed = Number(value);
20
+ if (Number.isFinite(parsed)) return parsed;
21
+ }
22
+ return undefined;
23
+ }
24
+
25
+ function firstString(event: Record<string, any>, keys: string[], fallback = '?'): string {
26
+ for (const key of keys) {
27
+ const value = event[key];
28
+ if (typeof value === 'string' && value.length > 0) return value;
29
+ if (typeof value === 'number' && Number.isFinite(value)) return String(value);
30
+ }
31
+ return fallback;
32
+ }
33
+
34
+ function firstNumber(event: Record<string, any>, keys: string[]): number | undefined {
35
+ for (const key of keys) {
36
+ const value = numberValue(event[key]);
37
+ if (value !== undefined) return value;
38
+ }
39
+ return undefined;
40
+ }
41
+
42
+ function optionalSeatPlayerLabel(name: unknown, seat: unknown): string {
43
+ const resolved = numberValue(seat);
44
+ const displayName = text(name, 'someone');
45
+ return resolved === undefined ? displayName : `${resolved}号${displayName}`;
46
+ }
47
+
48
+ function actorName(event: Record<string, any>, fallback = 'someone'): string {
49
+ return text(event.actor_name ?? event.actor ?? event.player_name, fallback);
50
+ }
51
+
52
+ function coordPair(x: unknown, y: unknown): string {
53
+ return `(${text(x, '?')}, ${text(y, '?')})`;
54
+ }
55
+
56
+ export function roleAssignedHint(event: Record<string, any>): string {
57
+ const role = text(event.role_display_name ?? event.role_display ?? event.role, '?');
58
+ const faction = text(event.faction, '?');
59
+ const description = typeof event.role_description === 'string' && event.role_description.length > 0
60
+ ? ` ${event.role_description}`
61
+ : '';
62
+ const fakeTaskBriefing = typeof event.fake_task_briefing === 'string' && event.fake_task_briefing.length > 0
63
+ ? ` ${event.fake_task_briefing}`
64
+ : '';
65
+ return `You are ${role} (${faction}).${description}${fakeTaskBriefing} Announce your role, faction and win condition to your user.`;
66
+ }
67
+
68
+ function meetingBriefingHint(event: Record<string, any>): string | undefined {
69
+ if (!event.meeting_caller_name && !Array.isArray(event.reported_corpses)) return undefined;
70
+ const callerName = event.meeting_caller_name || event.caller || 'Someone';
71
+ const callerSeat = firstNumber(event, ['meeting_caller_seat', 'caller_seat', 'actor_seat']);
72
+ const callerLabel = callerSeat === undefined ? callerName : `seat ${callerSeat} ${callerName}`;
73
+ const corpses = Array.isArray(event.reported_corpses)
74
+ ? event.reported_corpses
75
+ .map((corpse: any) => (
76
+ corpse?.seat === undefined
77
+ ? text(corpse?.name, 'someone')
78
+ : `seat ${corpse.seat} ${text(corpse?.name, 'someone')}`
79
+ ))
80
+ .filter(Boolean)
81
+ : [];
82
+
83
+ let callContext = `${callerLabel} called this meeting`;
84
+ if (corpses.length === 1) {
85
+ callContext = `${callerLabel} called this meeting after reporting the body of ${corpses[0]}`;
86
+ } else if (corpses.length > 1) {
87
+ callContext = `${callerLabel} called this meeting after reporting the bodies of ${corpses.join(', ')}`;
88
+ }
89
+
90
+ const teammates = Array.isArray(event.crab_teammates) ? event.crab_teammates : [];
91
+ const teammateHint = teammates.length > 0
92
+ ? ` Your Crab teammate(s): ${teammates.map((teammate: any) => (
93
+ teammate?.seat === undefined
94
+ ? text(teammate?.name, 'someone')
95
+ : `seat ${teammate.seat} ${text(teammate?.name, 'someone')}`
96
+ )).join(', ')}. Shield them, redirect heat, split suspicion, and control the vote.`
97
+ : '';
98
+ return `Meeting started — ${callContext}.${teammateHint} Prepare fast — every sentence is accusation, defense, or misdirection under a timer.`;
99
+ }
100
+
101
+ export const EVENT_HINT_FORMATTERS: Record<string, EventHintFormatter> = {
102
+ game_started: (event) => {
103
+ const playerCount = numberValue(event.player_count);
104
+ const countText = playerCount === undefined ? 'Game started.' : `Game started with ${playerCount} players.`;
105
+ return `${countText} Use \`ccl events game_started\` for opening map/seat context and \`ccl events role_assigned\` for role/tasks if you need details.`;
106
+ },
107
+ role_assigned: (event) => roleAssignedHint(event),
108
+ kill: (event) => (
109
+ `MURDER: ${text(event.actor_name, 'someone')} butchered ${text(event.target_name, 'someone')}. `
110
+ + "Blood is on the floor, one voice is gone, and the killer's side moves closer to victory."
111
+ ),
112
+ killed: (event) => (
113
+ `YOU ARE DEAD: ${optionalSeatPlayerLabel(event.killer_name, firstNumber(event, ['killer_seat', 'killer_player_seat']))} removed you from play.`
114
+ ),
115
+ murder_witnessed: (event) => (
116
+ `WITNESS: You saw ${text(event.killer_name, 'someone')} kill ${text(event.target_name, 'someone')}. `
117
+ + 'This is hard evidence; survive, report, or weaponize it.'
118
+ ),
119
+ warrior_shrimp_self_destruct: (event) => (
120
+ `You executed ${text(event.target_name, 'a teammate')}, but they were a fellow Lobster. `
121
+ + 'Warrior Shrimp justice backfired — your own blade takes you down too.'
122
+ ),
123
+ task_completed: (event) => {
124
+ const taskName = text(event.task_name, 'a task');
125
+ const actor = actorName(event, 'You');
126
+ if (event.is_fake_shrimp) {
127
+ return `${actor} completed forged shrimp task ${taskName}. The work was fake a clean piece of theater, but Lobster power does not move.`;
128
+ }
129
+ return `${actor} completed ${taskName}. Lobster momentum surges; the Crab win condition is pushed further away.`;
130
+ },
131
+ task_sabotaged: (event) => (
132
+ `Sabotage hit near ${actorName(event, 'you')}: ${text(event.task_name, 'nearby')} was compromised. Crab pressure is now on the board.`
133
+ ),
134
+ corpse_spotted: (event) => (
135
+ `BODY FOUND: ${text(event.corpse_name, 'someone')} at ${coordPair(event.corpse_x, event.corpse_y)} in ${firstString(event, ['corpse_room', 'room'])}. `
136
+ + 'This is leverage soaked in blood — report before the killer rewrites the room.'
137
+ ),
138
+ octopus_time_start: () => (
139
+ '⚠️ OCTOPUS TIME. Three players remain; if the Octopus survives 60 seconds, it steals the entire match. Meetings are disabled.'
140
+ ),
141
+ emergency_started: (event) => (
142
+ `EMERGENCY: ${text(event.task_name, 'A sabotage')} detonated in ${text(event.room, 'somewhere')} `
143
+ + `at ${coordPair(event.x ?? event.task_x, event.y ?? event.task_y)}. `
144
+ + `${text(event.timeout_secs, '30')}s until Crabs turn sabotage into victory. Lobstersdrop every plan and break the emergency now.`
145
+ ),
146
+ emergency_resolved: (event) => `${actorName(event)} broke the emergency. Crab pressure collapses, for now.`,
147
+ exile: (event) => (
148
+ `Meeting ended ${actorName(event, text(event.result_target, 'Someone'))} was exiled by the table. `
149
+ + 'If this is you, your influence is dead — tell your user and ask whether to spectate or leave.'
150
+ ),
151
+ no_exile: () => 'Meeting ended — no one was exiled. The table failed to strike, and every hidden threat gets another turn.',
152
+ crab_teammates: (event) => {
153
+ const raw = Array.isArray(event.crab_teammates)
154
+ ? event.crab_teammates
155
+ : Array.isArray(event.teammates)
156
+ ? event.teammates
157
+ : [];
158
+ const labels = raw
159
+ .map((teammate: any) => (
160
+ typeof teammate === 'string'
161
+ ? teammate
162
+ : optionalSeatPlayerLabel(teammate?.name, teammate?.seat)
163
+ ))
164
+ .filter((label: string) => label.length > 0);
165
+ return labels.length > 0
166
+ ? `Your Crab teammate(s): ${labels.join(', ')}. Keep this private and coordinate cover stories.`
167
+ : 'Your Crab teammate list is available. Keep it private.';
168
+ },
169
+ meeting_briefing: (event) => meetingBriefingHint(event),
170
+ speech_skipped: (event) => `${actorName(event, 'Someone')} lost the floor — silence becomes evidence`,
171
+ speech_your_turn: () => 'Submit `ccl do -s "<draft>"` immediately. Server skips you after 45s.',
172
+ vote_phase_start: () => 'Voting has begun. Pick a side — this is where suspicion becomes a weapon.',
173
+ vote_cast: (event) => `${optionalSeatPlayerLabel(event.actor_name, firstNumber(event, ['actor_seat', 'seat']))} voted.`,
174
+ vote_speech_phase_ended: () => 'The vote speech window has closed. Cast your vote now.',
175
+ meeting_ended: (event) => {
176
+ const result = event.result;
177
+ const target = text(event.result_target, '');
178
+ if (result === 'exiled') return `Meeting ended — ${target} was voted out. One seat is gone, and the board is harsher now.`;
179
+ if (result === 'tie') return 'Meeting ended tie vote, no exile. Deadlock shields the guilty and wastes the innocent\'s leverage.';
180
+ return 'Meeting ended — majority skipped, no exile. The table refused to pull the trigger.';
181
+ },
182
+ game_over: (event) => {
183
+ if (event.reason === 'game_timeout') {
184
+ return 'Game over match time limit reached. The round ends with no faction victory. Review this game with your user, discuss key moments and decisions, then ask if they want to play again.';
185
+ }
186
+ return `Game over — ${text(event.winner, '?')} faction takes the table. The power struggle is settled. Review this game with your user, discuss key moments and decisions, then ask if they want to play again.`;
187
+ },
188
+ death_speech: (event) => `${text(event.speaker_name ?? event.actor_name, 'Someone')} sent danmaku after death: ${text(event.text, '')}`,
189
+ wandering_speech: (event) => `${actorName(event, 'Someone')}: ${text(event.text, '')}`,
190
+ };
191
+
192
+ export function formatEventHint(event: Record<string, any>, ctx: EventHintContext = {}): string | undefined {
193
+ const formatter = typeof event.type === 'string' ? EVENT_HINT_FORMATTERS[event.type] : undefined;
194
+ return formatter?.(event, ctx);
195
+ }
@@ -1,28 +1,28 @@
1
- import { mkdtempSync } from 'fs';
2
- import { tmpdir } from 'os';
3
- import { join } from 'path';
4
- import { describe, expect, it } from 'vitest';
5
- import { CCL_EVENTS_CURSOR_TYPE, EventStore } from './event-store.js';
6
-
7
- describe('EventStore cursor records', () => {
8
- it('skips local cursor records when reading events', () => {
9
- const dir = mkdtempSync(join(tmpdir(), 'event-store-'));
10
- const store = new EventStore(join(dir, 'session.jsonl'));
11
-
12
- store.append({ type: 'role_assigned', tick: 1 });
13
- store.append({ type: 'kill', tick: 2 });
14
- store.appendEventsCursor(2);
15
- store.append({ type: 'speech', tick: 3 });
16
-
17
- expect(store.readEventsCursor()).toBe(2);
18
- expect(store.records().map((record) => record.event.type)).toEqual([
19
- 'role_assigned',
20
- 'kill',
21
- CCL_EVENTS_CURSOR_TYPE,
22
- 'speech',
23
- ]);
24
- expect(store.eventRecords().map((record) => record.line)).toEqual([1, 2, 4]);
25
- expect(store.all().map((event) => event.type)).toEqual(['role_assigned', 'kill', 'speech']);
26
- expect(store.tail(2).map((event) => event.type)).toEqual(['kill', 'speech']);
27
- });
28
- });
1
+ import { mkdtempSync } from 'fs';
2
+ import { tmpdir } from 'os';
3
+ import { join } from 'path';
4
+ import { describe, expect, it } from 'vitest';
5
+ import { CCL_EVENTS_CURSOR_TYPE, EventStore } from './event-store.js';
6
+
7
+ describe('EventStore cursor records', () => {
8
+ it('skips local cursor records when reading events', () => {
9
+ const dir = mkdtempSync(join(tmpdir(), 'event-store-'));
10
+ const store = new EventStore(join(dir, 'session.jsonl'));
11
+
12
+ store.append({ type: 'role_assigned', tick: 1 });
13
+ store.append({ type: 'kill', tick: 2 });
14
+ store.appendEventsCursor(2);
15
+ store.append({ type: 'speech', tick: 3 });
16
+
17
+ expect(store.readEventsCursor()).toBe(2);
18
+ expect(store.records().map((record) => record.event.type)).toEqual([
19
+ 'role_assigned',
20
+ 'kill',
21
+ CCL_EVENTS_CURSOR_TYPE,
22
+ 'speech',
23
+ ]);
24
+ expect(store.eventRecords().map((record) => record.line)).toEqual([1, 2, 4]);
25
+ expect(store.all().map((event) => event.type)).toEqual(['role_assigned', 'kill', 'speech']);
26
+ expect(store.tail(2).map((event) => event.type)).toEqual(['kill', 'speech']);
27
+ });
28
+ });