@myclaw163/clawclaw-cli 0.6.71 → 0.6.76

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/README.md +387 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +248 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +160 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +112 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/data.test.ts +33 -0
  28. package/src/commands/data.ts +22 -0
  29. package/src/commands/do.test.ts +84 -73
  30. package/src/commands/do.ts +130 -126
  31. package/src/commands/events.test.ts +100 -71
  32. package/src/commands/events.ts +250 -155
  33. package/src/commands/game-map.test.ts +28 -28
  34. package/src/commands/game-start-plan.test.ts +84 -84
  35. package/src/commands/game.ts +1113 -1047
  36. package/src/commands/history-player.test.ts +102 -102
  37. package/src/commands/history.ts +573 -573
  38. package/src/commands/hub.test.ts +96 -96
  39. package/src/commands/hub.ts +234 -234
  40. package/src/commands/knowledge.test.ts +13 -13
  41. package/src/commands/knowledge.ts +139 -139
  42. package/src/commands/load.test.ts +51 -51
  43. package/src/commands/load.ts +13 -13
  44. package/src/commands/meeting-history.test.ts +106 -106
  45. package/src/commands/memory.ts +40 -40
  46. package/src/commands/peek.ts +45 -45
  47. package/src/commands/persona.ts +57 -57
  48. package/src/commands/setup/codex.ts +266 -266
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +153 -145
  52. package/src/commands/strategy.ts +183 -181
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +999 -977
  57. package/src/commands/watch.ts +660 -658
  58. package/src/lib/auth.test.ts +86 -74
  59. package/src/lib/auth.ts +223 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +403 -391
  62. package/src/lib/game-context.ts +92 -0
  63. package/src/lib/http-keepalive.ts +15 -15
  64. package/src/lib/http-transport.test.ts +42 -42
  65. package/src/lib/http-transport.ts +113 -113
  66. package/src/lib/hub-client.test.ts +56 -56
  67. package/src/lib/hub-client.ts +88 -88
  68. package/src/lib/hub-install.test.ts +98 -98
  69. package/src/lib/hub-install.ts +160 -121
  70. package/src/lib/hub-reminder.ts +78 -75
  71. package/src/lib/hub-unzip.test.ts +69 -69
  72. package/src/lib/hub-unzip.ts +62 -62
  73. package/src/lib/init-command.test.ts +75 -75
  74. package/src/lib/init-command.ts +130 -120
  75. package/src/lib/knowledge-store.test.ts +170 -170
  76. package/src/lib/knowledge-store.ts +369 -369
  77. package/src/lib/load-context.test.ts +52 -52
  78. package/src/lib/load-context.ts +52 -52
  79. package/src/lib/match-state.test.ts +134 -134
  80. package/src/lib/match-state.ts +94 -94
  81. package/src/lib/netease-tts.ts +83 -83
  82. package/src/lib/normalize.ts +42 -42
  83. package/src/lib/persona.test.ts +41 -41
  84. package/src/lib/persona.ts +72 -72
  85. package/src/lib/server-registry.ts +152 -152
  86. package/src/lib/skill-version.test.ts +48 -48
  87. package/src/lib/skill-version.ts +19 -19
  88. package/src/lib/strategy-export.test.ts +240 -232
  89. package/src/lib/strategy-export.ts +247 -242
  90. package/src/lib/tts-keys.ts +7 -7
  91. package/src/lib/tts-speech.test.ts +63 -63
  92. package/src/lib/tts-speech.ts +76 -76
  93. package/src/lib/user-data.test.ts +96 -0
  94. package/src/lib/user-data.ts +400 -0
  95. package/src/lib/workspace-argv.test.ts +49 -49
  96. package/src/lib/workspace-argv.ts +44 -44
  97. package/src/perception/player-history-store.test.ts +87 -87
  98. package/src/perception/player-history-store.ts +194 -194
  99. package/src/pipeline/event-format.test.ts +243 -215
  100. package/src/pipeline/event-format.ts +501 -485
  101. package/src/pipeline/event-hints.ts +195 -190
  102. package/src/pipeline/event-store.test.ts +28 -28
  103. package/src/pipeline/event-store.ts +193 -193
  104. package/src/pipeline/pipeline.ts +35 -35
  105. package/src/pipeline/player-projection.test.ts +168 -0
  106. package/src/pipeline/player-projection.ts +370 -0
  107. package/src/runtime/auto-upgrade.test.ts +66 -66
  108. package/src/runtime/auto-upgrade.ts +31 -31
  109. package/src/runtime/event-daemon.test.ts +209 -141
  110. package/src/runtime/event-daemon.ts +519 -457
  111. package/src/runtime/owner-control.ts +150 -150
  112. package/src/runtime/raw-ws-log.test.ts +33 -33
  113. package/src/runtime/raw-ws-log.ts +32 -32
  114. package/src/runtime/runtime-logger.ts +107 -107
  115. package/src/runtime/ws-client.test.ts +125 -104
  116. package/src/runtime/ws-client.ts +287 -272
  117. package/src/sdk/action.ts +166 -166
  118. package/src/sdk/index.ts +110 -110
  119. package/src/sdk/types.ts +161 -161
  120. package/src/strategies/avoid-lone.ts +12 -12
  121. package/src/strategies/avoid-players.knowledge.md +19 -19
  122. package/src/strategies/avoid-players.ts +16 -16
  123. package/src/strategies/corpse-patrol.ts +23 -23
  124. package/src/strategies/crab-sabotage.ts +22 -22
  125. package/src/strategies/custom-module.test.ts +270 -270
  126. package/src/strategies/find-player.ts +17 -17
  127. package/src/strategies/game-utils.test.ts +242 -242
  128. package/src/strategies/game-utils.ts +846 -846
  129. package/src/strategies/goals/anchor-linger.ts +77 -77
  130. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  131. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  132. package/src/strategies/goals/avoid-players-top.ts +121 -121
  133. package/src/strategies/goals/conversation-goal.ts +51 -51
  134. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  135. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  136. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  137. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  138. package/src/strategies/goals/find-player-top.ts +93 -93
  139. package/src/strategies/goals/flee-players-goal.ts +53 -53
  140. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  141. package/src/strategies/goals/goal-manager.ts +41 -41
  142. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  143. package/src/strategies/goals/goal.ts +28 -28
  144. package/src/strategies/goals/hide-top.ts +197 -197
  145. package/src/strategies/goals/keep-away-goal.ts +221 -221
  146. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  147. package/src/strategies/goals/kill-lone-top.ts +160 -160
  148. package/src/strategies/goals/kill-target-goal.ts +59 -59
  149. package/src/strategies/goals/kill-target-top.ts +109 -109
  150. package/src/strategies/goals/leaf-goal.ts +27 -27
  151. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  152. package/src/strategies/goals/lone-kill-core.ts +82 -82
  153. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  154. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  155. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  156. package/src/strategies/goals/move-room-goal.ts +60 -60
  157. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  158. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  159. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  160. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  161. package/src/strategies/goals/patrol-top.ts +57 -57
  162. package/src/strategies/goals/report-patrol-top.ts +80 -80
  163. package/src/strategies/goals/safe-task-goal.ts +102 -102
  164. package/src/strategies/goals/social-task-top.ts +161 -161
  165. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  166. package/src/strategies/goals/task-only-top.ts +57 -57
  167. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  168. package/src/strategies/goals/task-report-top.ts +57 -57
  169. package/src/strategies/goals/wander-task-goal.ts +33 -33
  170. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  171. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  172. package/src/strategies/greeting.ts +53 -53
  173. package/src/strategies/hide-spots.ts +59 -59
  174. package/src/strategies/hide.ts +24 -24
  175. package/src/strategies/kill-frenzy.ts +13 -13
  176. package/src/strategies/kill-lone.knowledge.md +17 -17
  177. package/src/strategies/kill-lone.ts +14 -14
  178. package/src/strategies/kill-target.ts +19 -19
  179. package/src/strategies/loader.test.ts +678 -678
  180. package/src/strategies/loader.ts +181 -179
  181. package/src/strategies/lone-kill-task.ts +22 -22
  182. package/src/strategies/meeting-gate.test.ts +59 -59
  183. package/src/strategies/meeting-gate.ts +23 -23
  184. package/src/strategies/move-room.ts +16 -16
  185. package/src/strategies/new-events-backfill.ts +98 -98
  186. package/src/strategies/off-route-points.ts +105 -105
  187. package/src/strategies/paradise-fish.knowledge.md +19 -19
  188. package/src/strategies/paradise-fish.ts +26 -26
  189. package/src/strategies/pathfind/distance-field.ts +150 -150
  190. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  191. package/src/strategies/pathfind/escape-planner.ts +355 -355
  192. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  193. package/src/strategies/patrol.ts +12 -12
  194. package/src/strategies/player-targets.ts +13 -13
  195. package/src/strategies/report-patrol.ts +12 -12
  196. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  197. package/src/strategies/shrimp-memory.ts +26 -26
  198. package/src/strategies/social-task.test.ts +28 -28
  199. package/src/strategies/social-task.ts +50 -50
  200. package/src/strategies/spawn.ts +82 -82
  201. package/src/strategies/speech-module.ts +123 -123
  202. package/src/strategies/strategy-loop.test.ts +15 -0
  203. package/src/strategies/strategy-loop.ts +776 -771
  204. package/src/strategies/task-kill-report.ts +18 -18
  205. package/src/strategies/task-only.ts +12 -12
  206. package/src/strategies/task-report.ts +23 -23
  207. package/src/strategies/types.ts +109 -109
  208. package/src/strategies/warrior-memory.knowledge.md +21 -21
  209. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,155 +1,250 @@
1
- import { Command } from 'commander';
2
- import { existsSync, readFileSync } from 'fs';
3
- import { join } from 'path';
4
- import { AuthStore } from '../lib/auth.js';
5
- import { getProfileStateDir } from '../lib/init-command.js';
6
- import { sendOwnerControlRequest } from '../runtime/owner-control.js';
7
- import { EventRecord, EventStore } from '../pipeline/event-store.js';
8
- import { compactEventFields, compactStateForEvents } from '../pipeline/event-format.js';
9
- import { NOTABLE_EVENT_TYPES, nextStepForTriggers } from './watch.js';
10
-
11
- interface EventsCommandOptions {
12
- last?: string;
13
- clear?: boolean;
14
- type?: string;
15
- }
16
-
17
- async function readCurrentSummary(): Promise<any | null> {
18
- const auth = new AuthStore();
19
- const profile = auth.getActive();
20
- if (!profile) return null;
21
- const stateDir = getProfileStateDir(profile);
22
- try {
23
- const response = await sendOwnerControlRequest(stateDir, 'snapshot');
24
- if (response?.ok) return response.summary ?? null;
25
- } catch {}
26
- const feedPath = join(stateDir, 'feed.json');
27
- if (!existsSync(feedPath)) return null;
28
- try {
29
- return JSON.parse(readFileSync(feedPath, 'utf8'));
30
- } catch {
31
- return null;
32
- }
33
- }
34
-
35
- function parseCount(value: string | undefined, fallback: number): number {
36
- if (!value) return fallback;
37
- const parsed = Number.parseInt(value, 10);
38
- return Number.isFinite(parsed) && parsed > 0 ? parsed : fallback;
39
- }
40
-
41
- function isMonitorRegisteredRecord(record: EventRecord): boolean {
42
- return typeof record.event.type === 'string' && NOTABLE_EVENT_TYPES.has(record.event.type);
43
- }
44
-
45
- export function selectMonitorEventRecordsAfterCursor(
46
- records: EventRecord[],
47
- fromLine: number,
48
- ): { scanned: EventRecord[]; returned: EventRecord[]; toLine: number } {
49
- const scanned = records.filter((record) => record.line > fromLine);
50
- const returned = scanned.filter(isMonitorRegisteredRecord);
51
- const toLine = scanned.reduce((max, record) => Math.max(max, record.line), fromLine);
52
- return { scanned, returned, toLine };
53
- }
54
-
55
- export function selectMonitorTailEventRecords(
56
- records: EventRecord[],
57
- count: number,
58
- type?: string,
59
- ): EventRecord[] {
60
- let selected = records.filter(isMonitorRegisteredRecord);
61
- if (type) selected = selected.filter((record) => record.event.type === type);
62
- return selected.slice(-count);
63
- }
64
-
65
- function eventTypes(records: EventRecord[]): string[] {
66
- const out: string[] = [];
67
- for (const record of records) {
68
- const type = record.event.type;
69
- if (typeof type !== 'string' || out.includes(type)) continue;
70
- out.push(type);
71
- }
72
- return out;
73
- }
74
-
75
- export function enrichEventForEvents(event: Record<string, any>, summary: any | null | undefined): Record<string, any> {
76
- if (event.type !== 'meeting_briefing') return event;
77
- if (event.speech_order) return event;
78
- const speechOrder = summary?.meeting?.speech_order;
79
- if (!Array.isArray(speechOrder)) return event;
80
- const summaryCaller = summary?.meeting?.caller;
81
- const eventCaller = event.caller ?? event.meeting_caller_name;
82
- if (summaryCaller && eventCaller && summaryCaller !== eventCaller) return event;
83
- return { ...event, speech_order: speechOrder };
84
- }
85
-
86
- export function createEventsCommand(): Command {
87
- return new Command('events')
88
- .alias('e')
89
- .description('Query game events')
90
- .option('-n, --last <count>', 'Show last N events')
91
- .option('--clear', 'Clear event history')
92
- .option('--type <type>', 'Filter by event type')
93
- .action(async (opts: EventsCommandOptions) => {
94
- const store = EventStore.forLatestGame();
95
- if (opts.clear) {
96
- store.clear();
97
- console.log(JSON.stringify({ message: 'Events cleared.' }, null, 2));
98
- return;
99
- }
100
-
101
- const summary = await readCurrentSummary();
102
- const formatContext = {
103
- summary,
104
- };
105
- const state = compactStateForEvents(summary);
106
- const debugMode = opts.last !== undefined || opts.type !== undefined;
107
-
108
- if (debugMode) {
109
- const count = parseCount(opts.last, 10);
110
- let records = selectMonitorTailEventRecords(store.eventRecords(), count, opts.type);
111
- records = [...records].sort((a, b) => b.line - a.line);
112
- const triggers = eventTypes(records);
113
- console.log(JSON.stringify({
114
- schema: 'ccl.events.v2',
115
- state,
116
- exit_reason: triggers,
117
- next_step: nextStepForTriggers(triggers),
118
- mode: 'tail',
119
- session_path: store.path,
120
- cursor: null,
121
- counts: { returned: records.length },
122
- events: records.map((record) => compactEventFields(
123
- enrichEventForEvents(record.event, summary),
124
- formatContext,
125
- record.line,
126
- )),
127
- }, null, 2));
128
- return;
129
- }
130
-
131
- const fromLine = store.readEventsCursor();
132
- const { scanned, returned, toLine } = selectMonitorEventRecordsAfterCursor(store.eventRecords(), fromLine);
133
- const sortedRecords = [...returned].sort((a, b) => b.line - a.line);
134
- const triggers = eventTypes(sortedRecords);
135
- if (scanned.length > 0) store.appendEventsCursor(toLine);
136
-
137
- console.log(JSON.stringify({
138
- schema: 'ccl.events.v2',
139
- state,
140
- exit_reason: triggers,
141
- next_step: nextStepForTriggers(triggers),
142
- cursor: {
143
- from_line: fromLine,
144
- to_line: toLine,
145
- advanced: scanned.length > 0,
146
- },
147
- counts: { returned: sortedRecords.length },
148
- events: sortedRecords.map((record) => compactEventFields(
149
- enrichEventForEvents(record.event, summary),
150
- formatContext,
151
- record.line,
152
- )),
153
- }, null, 2));
154
- });
155
- }
1
+ import { Command, Option } from 'commander';
2
+ import { existsSync, readFileSync } from 'fs';
3
+ import { join } from 'path';
4
+ import { AuthStore } from '../lib/auth.js';
5
+ import { GameClient } from '../lib/game-client.js';
6
+ import { buildGameStartedEnrichment } from '../lib/game-context.js';
7
+ import { getProfileStateDir } from '../lib/init-command.js';
8
+ import { sendOwnerControlRequest } from '../runtime/owner-control.js';
9
+ import { EventRecord, EventStore } from '../pipeline/event-store.js';
10
+ import { compactEventFields, compactStateForEvents } from '../pipeline/event-format.js';
11
+ import { NOTABLE_EVENT_TYPES, nextStepForTriggers } from './watch.js';
12
+
13
+ interface EventsCommandOptions {
14
+ last?: string;
15
+ clear?: boolean;
16
+ type?: string;
17
+ }
18
+
19
+ async function readCurrentSummary(): Promise<any | null> {
20
+ const auth = new AuthStore();
21
+ const profile = auth.getActive();
22
+ if (!profile) return null;
23
+ const stateDir = getProfileStateDir(profile);
24
+ try {
25
+ const response = await sendOwnerControlRequest(stateDir, 'snapshot');
26
+ if (response?.ok) return response.summary ?? null;
27
+ } catch {}
28
+ const feedPath = join(stateDir, 'feed.json');
29
+ if (existsSync(feedPath)) {
30
+ try {
31
+ return JSON.parse(readFileSync(feedPath, 'utf8'));
32
+ } catch {
33
+ // Fall through to live HTTP state.
34
+ }
35
+ }
36
+ try {
37
+ const client = GameClient.fromAuth();
38
+ await client.discoverGameServer();
39
+ return await client.getGameState();
40
+ } catch {
41
+ return null;
42
+ }
43
+ }
44
+
45
+ function parseCount(value: string | undefined, fallback: number): number {
46
+ if (!value) return fallback;
47
+ const parsed = Number.parseInt(value, 10);
48
+ return Number.isFinite(parsed) && parsed > 0 ? parsed : fallback;
49
+ }
50
+
51
+ function isMonitorRegisteredRecord(record: EventRecord): boolean {
52
+ return typeof record.event.type === 'string' && NOTABLE_EVENT_TYPES.has(record.event.type);
53
+ }
54
+
55
+ export function selectMonitorEventRecordsAfterCursor(
56
+ records: EventRecord[],
57
+ fromLine: number,
58
+ ): { scanned: EventRecord[]; returned: EventRecord[]; toLine: number } {
59
+ const scanned = records.filter((record) => record.line > fromLine);
60
+ const returned = scanned.filter(isMonitorRegisteredRecord);
61
+ const toLine = scanned.reduce((max, record) => Math.max(max, record.line), fromLine);
62
+ return { scanned, returned, toLine };
63
+ }
64
+
65
+ export function selectMonitorTailEventRecords(
66
+ records: EventRecord[],
67
+ count: number,
68
+ type?: string,
69
+ ): EventRecord[] {
70
+ let selected = records.filter(isMonitorRegisteredRecord);
71
+ if (type) selected = selected.filter((record) => record.event.type === type);
72
+ return selected.slice(-count);
73
+ }
74
+
75
+ function eventTypes(records: EventRecord[]): string[] {
76
+ const out: string[] = [];
77
+ for (const record of records) {
78
+ const type = record.event.type;
79
+ if (typeof type !== 'string' || out.includes(type)) continue;
80
+ out.push(type);
81
+ }
82
+ return out;
83
+ }
84
+
85
+ function latestEventRecord(records: EventRecord[], type: string): EventRecord | null {
86
+ for (let i = records.length - 1; i >= 0; i -= 1) {
87
+ const record = records[i];
88
+ if (record.event.type === type) return record;
89
+ }
90
+ return null;
91
+ }
92
+
93
+ function hasOpeningRoster(source: any): boolean {
94
+ return Array.isArray(source?.players) && source.players.length > 0
95
+ || Array.isArray(source?.all_players) && source.all_players.length > 0
96
+ || Array.isArray(source?.game?.all_players) && source.game.all_players.length > 0
97
+ || !!(source?.all_seats && typeof source.all_seats === 'object' && !Array.isArray(source.all_seats))
98
+ || !!(source?.game?.all_seats && typeof source.game.all_seats === 'object' && !Array.isArray(source.game.all_seats));
99
+ }
100
+
101
+ export function enrichEventsForState(
102
+ events: Array<Record<string, any>>,
103
+ openingContext: Record<string, any> | null | undefined,
104
+ ): Array<Record<string, any>> {
105
+ if (!openingContext || !hasOpeningRoster(openingContext)) return events;
106
+ const index = (() => {
107
+ for (let i = events.length - 1; i >= 0; i -= 1) {
108
+ if (events[i]?.type === 'game_started') return i;
109
+ }
110
+ return -1;
111
+ })();
112
+ if (index < 0 || hasOpeningRoster(events[index])) return events;
113
+ return events.map((event, i) => (i === index ? { ...event, ...openingContext } : event));
114
+ }
115
+
116
+ async function readGameStartedEnrichment(): Promise<Record<string, any> | null> {
117
+ try {
118
+ const client = GameClient.fromAuth();
119
+ await client.discoverGameServer();
120
+ const mapData = await client.getMap();
121
+ return buildGameStartedEnrichment(mapData);
122
+ } catch {
123
+ return null;
124
+ }
125
+ }
126
+
127
+ export function enrichEventForEvents(event: Record<string, any>, summary: any | null | undefined): Record<string, any> {
128
+ if (event.type !== 'meeting_briefing') return event;
129
+ if (event.speech_order) return event;
130
+ const speechOrder = summary?.meeting?.speech_order;
131
+ if (!Array.isArray(speechOrder)) return event;
132
+ const summaryCaller = summary?.meeting?.caller;
133
+ const eventCaller = event.caller ?? event.meeting_caller_name;
134
+ if (summaryCaller && eventCaller && summaryCaller !== eventCaller) return event;
135
+ return { ...event, speech_order: speechOrder };
136
+ }
137
+
138
+ async function enrichLatestEventForEvents(
139
+ event: Record<string, any>,
140
+ summary: any | null | undefined,
141
+ ): Promise<Record<string, any>> {
142
+ const base = enrichEventForEvents(event, summary);
143
+ if (base.type !== 'game_started') return base;
144
+ const enrichment = await readGameStartedEnrichment();
145
+ if (!enrichment) return base;
146
+ return {
147
+ ...base,
148
+ ...enrichment,
149
+ map: {
150
+ ...(base.map && typeof base.map === 'object' ? base.map : {}),
151
+ ...(enrichment.map ?? {}),
152
+ },
153
+ };
154
+ }
155
+
156
+ export function createEventsCommand(): Command {
157
+ return new Command('events')
158
+ .alias('e')
159
+ .description('Query game events')
160
+ .argument('[event_type]', 'Return the latest full payload for this event type without advancing the cursor')
161
+ .option('-n, --last <count>', 'Show last N events')
162
+ .addOption(new Option('--clear', 'Clear event history').hideHelp())
163
+ .option('--type <type>', 'Filter by event type')
164
+ .action(async (eventType: string | undefined, opts: EventsCommandOptions) => {
165
+ const store = EventStore.forLatestGame();
166
+ if (opts.clear) {
167
+ store.clear();
168
+ console.log(JSON.stringify({ message: 'Events cleared.' }, null, 2));
169
+ return;
170
+ }
171
+
172
+ const summary = await readCurrentSummary();
173
+ const allEvents = store.all();
174
+ const needsOpeningContext = !hasOpeningRoster(summary)
175
+ && allEvents.some((event) => event?.type === 'game_started' && !hasOpeningRoster(event));
176
+ const openingContext = needsOpeningContext
177
+ ? await readGameStartedEnrichment()
178
+ : null;
179
+ const stateEvents = enrichEventsForState(allEvents, openingContext);
180
+ const formatContext = {
181
+ summary,
182
+ };
183
+ const state = compactStateForEvents(summary, stateEvents);
184
+ if (eventType) {
185
+ const record = latestEventRecord(store.eventRecords(), eventType);
186
+ const event = record
187
+ ? await enrichLatestEventForEvents(record.event, summary)
188
+ : null;
189
+ console.log(JSON.stringify({
190
+ schema: 'ccl.events.v3',
191
+ mode: 'latest_event',
192
+ query: { type: eventType },
193
+ state,
194
+ found: !!record,
195
+ session_path: store.path,
196
+ line: record?.line ?? null,
197
+ event,
198
+ }, null, 2));
199
+ return;
200
+ }
201
+ const debugMode = opts.last !== undefined || opts.type !== undefined;
202
+
203
+ if (debugMode) {
204
+ const count = parseCount(opts.last, 10);
205
+ let records = selectMonitorTailEventRecords(store.eventRecords(), count, opts.type);
206
+ records = [...records].sort((a, b) => b.line - a.line);
207
+ const triggers = eventTypes(records);
208
+ console.log(JSON.stringify({
209
+ schema: 'ccl.events.v3',
210
+ state,
211
+ exit_reason: triggers,
212
+ next_step: nextStepForTriggers(triggers),
213
+ mode: 'tail',
214
+ session_path: store.path,
215
+ cursor: null,
216
+ counts: { returned: records.length },
217
+ events: records.map((record) => compactEventFields(
218
+ enrichEventForEvents(record.event, summary),
219
+ formatContext,
220
+ record.line,
221
+ )),
222
+ }, null, 2));
223
+ return;
224
+ }
225
+
226
+ const fromLine = store.readEventsCursor();
227
+ const { scanned, returned, toLine } = selectMonitorEventRecordsAfterCursor(store.eventRecords(), fromLine);
228
+ const sortedRecords = [...returned].sort((a, b) => b.line - a.line);
229
+ const triggers = eventTypes(sortedRecords);
230
+ if (scanned.length > 0) store.appendEventsCursor(toLine);
231
+
232
+ console.log(JSON.stringify({
233
+ schema: 'ccl.events.v3',
234
+ state,
235
+ exit_reason: triggers,
236
+ next_step: nextStepForTriggers(triggers),
237
+ cursor: {
238
+ from_line: fromLine,
239
+ to_line: toLine,
240
+ advanced: scanned.length > 0,
241
+ },
242
+ counts: { returned: sortedRecords.length },
243
+ events: sortedRecords.map((record) => compactEventFields(
244
+ enrichEventForEvents(record.event, summary),
245
+ formatContext,
246
+ record.line,
247
+ )),
248
+ }, null, 2));
249
+ });
250
+ }
@@ -1,28 +1,28 @@
1
- import { describe, expect, it } from 'vitest';
2
- import { summarizeGameMap } from './game.js';
3
-
4
- const mapData = {
5
- rooms: [{ name: '酒吧', polygon: [[1, 2]] }],
6
- all_task_locations: [
7
- { name: '修线', room: '酒吧', x: 1, y: 2, faction: 'lobster' },
8
- { name: '破坏', room: '控制室', x: 3, y: 4, faction: 'crab' },
9
- ],
10
- };
11
-
12
- describe('summarizeGameMap', () => {
13
- it('does not include ASCII by default', () => {
14
- const summary = summarizeGameMap(mapData);
15
- expect(summary.rooms).toEqual([{ name: '酒吧', polygon: [[1, 2]] }]);
16
- expect(summary.task_locations.lobster).toEqual([{ name: '修线', room: '酒吧', x: 1, y: 2 }]);
17
- expect(summary.task_locations.crab).toEqual([{ name: '破坏', room: '控制室', x: 3, y: 4 }]);
18
- expect(summary).not.toHaveProperty('ascii_map');
19
- });
20
-
21
- it('includes packaged ASCII map only with --ascii', () => {
22
- const summary = summarizeGameMap(mapData, { ascii: true });
23
- expect(typeof summary.ascii_map).toBe('string');
24
- expect(summary.ascii_map).toContain('酒吧');
25
- expect(summary.ascii_map).toContain('5号走廊');
26
- expect(summary).not.toHaveProperty('corridors');
27
- });
28
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import { summarizeGameMap } from './game.js';
3
+
4
+ const mapData = {
5
+ rooms: [{ name: '酒吧', polygon: [[1, 2]] }],
6
+ all_task_locations: [
7
+ { name: '修线', room: '酒吧', x: 1, y: 2, faction: 'lobster' },
8
+ { name: '破坏', room: '控制室', x: 3, y: 4, faction: 'crab' },
9
+ ],
10
+ };
11
+
12
+ describe('summarizeGameMap', () => {
13
+ it('does not include ASCII by default', () => {
14
+ const summary = summarizeGameMap(mapData);
15
+ expect(summary.rooms).toEqual([{ name: '酒吧', polygon: [[1, 2]] }]);
16
+ expect(summary.task_locations.lobster).toEqual([{ name: '修线', room: '酒吧', x: 1, y: 2 }]);
17
+ expect(summary.task_locations.crab).toEqual([{ name: '破坏', room: '控制室', x: 3, y: 4 }]);
18
+ expect(summary).not.toHaveProperty('ascii_map');
19
+ });
20
+
21
+ it('includes packaged ASCII map only with --ascii', () => {
22
+ const summary = summarizeGameMap(mapData, { ascii: true });
23
+ expect(typeof summary.ascii_map).toBe('string');
24
+ expect(summary.ascii_map).toContain('酒吧');
25
+ expect(summary.ascii_map).toContain('5号走廊');
26
+ expect(summary).not.toHaveProperty('corridors');
27
+ });
28
+ });
@@ -1,84 +1,84 @@
1
- import { describe, expect, it } from 'vitest';
2
- import {
3
- gameStrategyIdentity,
4
- planGameStartAction,
5
- } from './game.js';
6
-
7
- describe('planGameStartAction', () => {
8
- it('returns the running game start pid when a stream is already alive', () => {
9
- expect(planGameStartAction({
10
- gameStartPid: 1234,
11
- hasMatchState: true,
12
- queueStatus: 'allocated',
13
- })).toEqual({ kind: 'already_running', pid: 1234 });
14
- });
15
-
16
- it('resumes queue polling from backend queue state', () => {
17
- expect(planGameStartAction({
18
- hasMatchState: true,
19
- queueStatus: 'queued',
20
- })).toEqual({ kind: 'resume_queue' });
21
- });
22
-
23
- it('ignores stale local match state when backend says not in queue', () => {
24
- expect(planGameStartAction({
25
- hasMatchState: true,
26
- queueStatus: 'not_in_queue',
27
- })).toEqual({ kind: 'fresh_start' });
28
- });
29
-
30
- it('resumes queue polling from local match state when backend status is unavailable', () => {
31
- expect(planGameStartAction({
32
- hasMatchState: true,
33
- queueStatus: undefined,
34
- })).toEqual({ kind: 'resume_queue' });
35
- });
36
-
37
- it('resumes an allocated match when no owner runtime is alive', () => {
38
- expect(planGameStartAction({
39
- hasMatchState: false,
40
- queueStatus: 'allocated',
41
- })).toEqual({ kind: 'resume_allocated' });
42
- });
43
-
44
- it('resumes queue polling for queued and already_in_queue states without an owner runtime', () => {
45
- for (const queueStatus of ['queued', 'already_in_queue']) {
46
- expect(planGameStartAction({
47
- hasMatchState: false,
48
- queueStatus,
49
- })).toEqual({ kind: 'resume_queue' });
50
- }
51
- });
52
-
53
- it('starts fresh when no stream, runtime, or queue state can be recovered', () => {
54
- expect(planGameStartAction({
55
- hasMatchState: false,
56
- queueStatus: 'not_in_queue',
57
- })).toEqual({ kind: 'fresh_start' });
58
- });
59
- });
60
-
61
- describe('game strategy identity', () => {
62
- it('derives game id, role, and alive status from current server context', () => {
63
- expect(gameStrategyIdentity(
64
- { game_id: 'game-1', you: { role: 'shrimp_generic', is_alive: false } },
65
- null,
66
- )).toEqual({
67
- gameId: 'game-1',
68
- role: 'shrimp_generic',
69
- alive: false,
70
- });
71
- });
72
-
73
- it('prefers role_info role over state role', () => {
74
- expect(gameStrategyIdentity(
75
- { game_id: 'game-1', you: { role: 'shrimp_generic', is_alive: true } },
76
- { data: { role: 'crab_generic' } },
77
- )).toEqual({
78
- gameId: 'game-1',
79
- role: 'crab_generic',
80
- alive: true,
81
- });
82
- });
83
-
84
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import {
3
+ gameStrategyIdentity,
4
+ planGameStartAction,
5
+ } from './game.js';
6
+
7
+ describe('planGameStartAction', () => {
8
+ it('returns the running game start pid when a stream is already alive', () => {
9
+ expect(planGameStartAction({
10
+ gameStartPid: 1234,
11
+ hasMatchState: true,
12
+ queueStatus: 'allocated',
13
+ })).toEqual({ kind: 'already_running', pid: 1234 });
14
+ });
15
+
16
+ it('resumes queue polling from backend queue state', () => {
17
+ expect(planGameStartAction({
18
+ hasMatchState: true,
19
+ queueStatus: 'queued',
20
+ })).toEqual({ kind: 'resume_queue' });
21
+ });
22
+
23
+ it('ignores stale local match state when backend says not in queue', () => {
24
+ expect(planGameStartAction({
25
+ hasMatchState: true,
26
+ queueStatus: 'not_in_queue',
27
+ })).toEqual({ kind: 'fresh_start' });
28
+ });
29
+
30
+ it('resumes queue polling from local match state when backend status is unavailable', () => {
31
+ expect(planGameStartAction({
32
+ hasMatchState: true,
33
+ queueStatus: undefined,
34
+ })).toEqual({ kind: 'resume_queue' });
35
+ });
36
+
37
+ it('resumes an allocated match when no owner runtime is alive', () => {
38
+ expect(planGameStartAction({
39
+ hasMatchState: false,
40
+ queueStatus: 'allocated',
41
+ })).toEqual({ kind: 'resume_allocated' });
42
+ });
43
+
44
+ it('resumes queue polling for queued and already_in_queue states without an owner runtime', () => {
45
+ for (const queueStatus of ['queued', 'already_in_queue']) {
46
+ expect(planGameStartAction({
47
+ hasMatchState: false,
48
+ queueStatus,
49
+ })).toEqual({ kind: 'resume_queue' });
50
+ }
51
+ });
52
+
53
+ it('starts fresh when no stream, runtime, or queue state can be recovered', () => {
54
+ expect(planGameStartAction({
55
+ hasMatchState: false,
56
+ queueStatus: 'not_in_queue',
57
+ })).toEqual({ kind: 'fresh_start' });
58
+ });
59
+ });
60
+
61
+ describe('game strategy identity', () => {
62
+ it('derives game id, role, and alive status from current server context', () => {
63
+ expect(gameStrategyIdentity(
64
+ { game_id: 'game-1', you: { role: 'shrimp_generic', is_alive: false } },
65
+ null,
66
+ )).toEqual({
67
+ gameId: 'game-1',
68
+ role: 'shrimp_generic',
69
+ alive: false,
70
+ });
71
+ });
72
+
73
+ it('prefers role_info role over state role', () => {
74
+ expect(gameStrategyIdentity(
75
+ { game_id: 'game-1', you: { role: 'shrimp_generic', is_alive: true } },
76
+ { data: { role: 'crab_generic' } },
77
+ )).toEqual({
78
+ gameId: 'game-1',
79
+ role: 'crab_generic',
80
+ alive: true,
81
+ });
82
+ });
83
+
84
+ });