@myclaw163/clawclaw-cli 0.6.71 → 0.6.76
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +387 -427
- package/bin/clawclaw-cli.mjs +3 -3
- package/package.json +48 -48
- package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
- package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
- package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
- package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
- package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
- package/scripts/check-skill-command-surface.mjs +116 -0
- package/scripts/find-hide-spots.py +157 -157
- package/scripts/postinstall.mjs +20 -20
- package/scripts/sync-bundled-skill.mjs +245 -245
- package/scripts/sync-bundled-skill.test.mjs +152 -152
- package/skills/clawclaw/SKILL.md +248 -244
- package/skills/clawclaw/references/CHATTERBOX.md +141 -142
- package/skills/clawclaw/references/COMMANDS.md +160 -148
- package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
- package/skills/clawclaw/references/HUB.md +48 -48
- package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
- package/skills/clawclaw/references/STRATEGIES.md +59 -59
- package/skills/clawclaw/references/STREAM.md +93 -91
- package/skills/clawclaw/references/TACTICS.md +65 -65
- package/src/assets/clawclaw-ascii-map.txt +40 -40
- package/src/cli.ts +112 -110
- package/src/commands/_schema.ts +124 -109
- package/src/commands/account.ts +209 -209
- package/src/commands/data.test.ts +33 -0
- package/src/commands/data.ts +22 -0
- package/src/commands/do.test.ts +84 -73
- package/src/commands/do.ts +130 -126
- package/src/commands/events.test.ts +100 -71
- package/src/commands/events.ts +250 -155
- package/src/commands/game-map.test.ts +28 -28
- package/src/commands/game-start-plan.test.ts +84 -84
- package/src/commands/game.ts +1113 -1047
- package/src/commands/history-player.test.ts +102 -102
- package/src/commands/history.ts +573 -573
- package/src/commands/hub.test.ts +96 -96
- package/src/commands/hub.ts +234 -234
- package/src/commands/knowledge.test.ts +13 -13
- package/src/commands/knowledge.ts +139 -139
- package/src/commands/load.test.ts +51 -51
- package/src/commands/load.ts +13 -13
- package/src/commands/meeting-history.test.ts +106 -106
- package/src/commands/memory.ts +40 -40
- package/src/commands/peek.ts +45 -45
- package/src/commands/persona.ts +57 -57
- package/src/commands/setup/codex.ts +266 -266
- package/src/commands/skill.ts +128 -128
- package/src/commands/state.ts +46 -46
- package/src/commands/strategy.test.ts +153 -145
- package/src/commands/strategy.ts +183 -181
- package/src/commands/tts.ts +128 -128
- package/src/commands/upgrade.test.ts +82 -82
- package/src/commands/upgrade.ts +148 -148
- package/src/commands/watch.test.ts +999 -977
- package/src/commands/watch.ts +660 -658
- package/src/lib/auth.test.ts +86 -74
- package/src/lib/auth.ts +223 -186
- package/src/lib/command-meta.ts +37 -37
- package/src/lib/game-client.ts +403 -391
- package/src/lib/game-context.ts +92 -0
- package/src/lib/http-keepalive.ts +15 -15
- package/src/lib/http-transport.test.ts +42 -42
- package/src/lib/http-transport.ts +113 -113
- package/src/lib/hub-client.test.ts +56 -56
- package/src/lib/hub-client.ts +88 -88
- package/src/lib/hub-install.test.ts +98 -98
- package/src/lib/hub-install.ts +160 -121
- package/src/lib/hub-reminder.ts +78 -75
- package/src/lib/hub-unzip.test.ts +69 -69
- package/src/lib/hub-unzip.ts +62 -62
- package/src/lib/init-command.test.ts +75 -75
- package/src/lib/init-command.ts +130 -120
- package/src/lib/knowledge-store.test.ts +170 -170
- package/src/lib/knowledge-store.ts +369 -369
- package/src/lib/load-context.test.ts +52 -52
- package/src/lib/load-context.ts +52 -52
- package/src/lib/match-state.test.ts +134 -134
- package/src/lib/match-state.ts +94 -94
- package/src/lib/netease-tts.ts +83 -83
- package/src/lib/normalize.ts +42 -42
- package/src/lib/persona.test.ts +41 -41
- package/src/lib/persona.ts +72 -72
- package/src/lib/server-registry.ts +152 -152
- package/src/lib/skill-version.test.ts +48 -48
- package/src/lib/skill-version.ts +19 -19
- package/src/lib/strategy-export.test.ts +240 -232
- package/src/lib/strategy-export.ts +247 -242
- package/src/lib/tts-keys.ts +7 -7
- package/src/lib/tts-speech.test.ts +63 -63
- package/src/lib/tts-speech.ts +76 -76
- package/src/lib/user-data.test.ts +96 -0
- package/src/lib/user-data.ts +400 -0
- package/src/lib/workspace-argv.test.ts +49 -49
- package/src/lib/workspace-argv.ts +44 -44
- package/src/perception/player-history-store.test.ts +87 -87
- package/src/perception/player-history-store.ts +194 -194
- package/src/pipeline/event-format.test.ts +243 -215
- package/src/pipeline/event-format.ts +501 -485
- package/src/pipeline/event-hints.ts +195 -190
- package/src/pipeline/event-store.test.ts +28 -28
- package/src/pipeline/event-store.ts +193 -193
- package/src/pipeline/pipeline.ts +35 -35
- package/src/pipeline/player-projection.test.ts +168 -0
- package/src/pipeline/player-projection.ts +370 -0
- package/src/runtime/auto-upgrade.test.ts +66 -66
- package/src/runtime/auto-upgrade.ts +31 -31
- package/src/runtime/event-daemon.test.ts +209 -141
- package/src/runtime/event-daemon.ts +519 -457
- package/src/runtime/owner-control.ts +150 -150
- package/src/runtime/raw-ws-log.test.ts +33 -33
- package/src/runtime/raw-ws-log.ts +32 -32
- package/src/runtime/runtime-logger.ts +107 -107
- package/src/runtime/ws-client.test.ts +125 -104
- package/src/runtime/ws-client.ts +287 -272
- package/src/sdk/action.ts +166 -166
- package/src/sdk/index.ts +110 -110
- package/src/sdk/types.ts +161 -161
- package/src/strategies/avoid-lone.ts +12 -12
- package/src/strategies/avoid-players.knowledge.md +19 -19
- package/src/strategies/avoid-players.ts +16 -16
- package/src/strategies/corpse-patrol.ts +23 -23
- package/src/strategies/crab-sabotage.ts +22 -22
- package/src/strategies/custom-module.test.ts +270 -270
- package/src/strategies/find-player.ts +17 -17
- package/src/strategies/game-utils.test.ts +242 -242
- package/src/strategies/game-utils.ts +846 -846
- package/src/strategies/goals/anchor-linger.ts +77 -77
- package/src/strategies/goals/avoid-lone-top.ts +168 -168
- package/src/strategies/goals/avoid-players-top.test.ts +83 -83
- package/src/strategies/goals/avoid-players-top.ts +121 -121
- package/src/strategies/goals/conversation-goal.ts +51 -51
- package/src/strategies/goals/corpse-patrol-top.ts +113 -113
- package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
- package/src/strategies/goals/crab-sabotage-top.ts +197 -197
- package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
- package/src/strategies/goals/find-player-top.ts +93 -93
- package/src/strategies/goals/flee-players-goal.ts +53 -53
- package/src/strategies/goals/follow-companion-goal.ts +106 -106
- package/src/strategies/goals/goal-manager.ts +41 -41
- package/src/strategies/goals/goal-root-strategy.ts +49 -49
- package/src/strategies/goals/goal.ts +28 -28
- package/src/strategies/goals/hide-top.ts +197 -197
- package/src/strategies/goals/keep-away-goal.ts +221 -221
- package/src/strategies/goals/kill-frenzy-top.ts +80 -80
- package/src/strategies/goals/kill-lone-top.ts +160 -160
- package/src/strategies/goals/kill-target-goal.ts +59 -59
- package/src/strategies/goals/kill-target-top.ts +109 -109
- package/src/strategies/goals/leaf-goal.ts +27 -27
- package/src/strategies/goals/linger-corpse-goal.ts +35 -35
- package/src/strategies/goals/lone-kill-core.ts +82 -82
- package/src/strategies/goals/lone-kill-goal.ts +24 -24
- package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
- package/src/strategies/goals/lone-kill-task-top.ts +133 -133
- package/src/strategies/goals/move-room-goal.ts +60 -60
- package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
- package/src/strategies/goals/normal-shrimp-top.ts +242 -242
- package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
- package/src/strategies/goals/paradise-fish-top.ts +224 -224
- package/src/strategies/goals/patrol-top.ts +57 -57
- package/src/strategies/goals/report-patrol-top.ts +80 -80
- package/src/strategies/goals/safe-task-goal.ts +102 -102
- package/src/strategies/goals/social-task-top.ts +161 -161
- package/src/strategies/goals/task-kill-report-top.ts +163 -163
- package/src/strategies/goals/task-only-top.ts +57 -57
- package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
- package/src/strategies/goals/task-report-top.ts +57 -57
- package/src/strategies/goals/wander-task-goal.ts +33 -33
- package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
- package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
- package/src/strategies/greeting.ts +53 -53
- package/src/strategies/hide-spots.ts +59 -59
- package/src/strategies/hide.ts +24 -24
- package/src/strategies/kill-frenzy.ts +13 -13
- package/src/strategies/kill-lone.knowledge.md +17 -17
- package/src/strategies/kill-lone.ts +14 -14
- package/src/strategies/kill-target.ts +19 -19
- package/src/strategies/loader.test.ts +678 -678
- package/src/strategies/loader.ts +181 -179
- package/src/strategies/lone-kill-task.ts +22 -22
- package/src/strategies/meeting-gate.test.ts +59 -59
- package/src/strategies/meeting-gate.ts +23 -23
- package/src/strategies/move-room.ts +16 -16
- package/src/strategies/new-events-backfill.ts +98 -98
- package/src/strategies/off-route-points.ts +105 -105
- package/src/strategies/paradise-fish.knowledge.md +19 -19
- package/src/strategies/paradise-fish.ts +26 -26
- package/src/strategies/pathfind/distance-field.ts +150 -150
- package/src/strategies/pathfind/escape-planner.test.ts +197 -197
- package/src/strategies/pathfind/escape-planner.ts +355 -355
- package/src/strategies/pathfind/walkable-grid.ts +117 -117
- package/src/strategies/patrol.ts +12 -12
- package/src/strategies/player-targets.ts +13 -13
- package/src/strategies/report-patrol.ts +12 -12
- package/src/strategies/shrimp-memory.knowledge.md +19 -19
- package/src/strategies/shrimp-memory.ts +26 -26
- package/src/strategies/social-task.test.ts +28 -28
- package/src/strategies/social-task.ts +50 -50
- package/src/strategies/spawn.ts +82 -82
- package/src/strategies/speech-module.ts +123 -123
- package/src/strategies/strategy-loop.test.ts +15 -0
- package/src/strategies/strategy-loop.ts +776 -771
- package/src/strategies/task-kill-report.ts +18 -18
- package/src/strategies/task-only.ts +12 -12
- package/src/strategies/task-report.ts +23 -23
- package/src/strategies/types.ts +109 -109
- package/src/strategies/warrior-memory.knowledge.md +21 -21
- package/src/strategies/warrior-memory.ts +17 -17
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if (!buffer) resolve(null);
|
|
148
|
-
});
|
|
149
|
-
});
|
|
150
|
-
}
|
|
1
|
+
import { createHash, randomBytes } from 'crypto';
|
|
2
|
+
import { existsSync, mkdirSync, readFileSync, unlinkSync } from 'fs';
|
|
3
|
+
import { tmpdir } from 'os';
|
|
4
|
+
import { join } from 'path';
|
|
5
|
+
import { connect, createServer, type Server } from 'net';
|
|
6
|
+
|
|
7
|
+
export const GAME_START_RUNTIME_FILE = 'game-start.json';
|
|
8
|
+
export const OWNER_CONTROL_TIMEOUT_MS = 2000;
|
|
9
|
+
|
|
10
|
+
export type OwnerControlType = 'stop' | 'quit' | 'leave' | 'switch_strategy' | 'stop_strategy' | 'snapshot';
|
|
11
|
+
|
|
12
|
+
export interface OwnerControlInfo {
|
|
13
|
+
kind: 'node-net-socket';
|
|
14
|
+
path: string;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
export interface OwnerControlRequest {
|
|
18
|
+
token?: string;
|
|
19
|
+
type?: OwnerControlType;
|
|
20
|
+
strategy?: string;
|
|
21
|
+
args?: string[];
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
export interface OwnerControlResponse {
|
|
25
|
+
ok: boolean;
|
|
26
|
+
type?: string;
|
|
27
|
+
error?: string;
|
|
28
|
+
message?: string;
|
|
29
|
+
[key: string]: any;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
export interface OwnerControlServer {
|
|
33
|
+
control: OwnerControlInfo;
|
|
34
|
+
token: string;
|
|
35
|
+
close: () => Promise<void>;
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
export function gameStartRuntimePath(stateDir: string): string {
|
|
39
|
+
return join(stateDir, GAME_START_RUNTIME_FILE);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
export function readGameStartRuntime(stateDir: string): Record<string, any> | null {
|
|
43
|
+
const runtimePath = gameStartRuntimePath(stateDir);
|
|
44
|
+
if (!existsSync(runtimePath)) return null;
|
|
45
|
+
try {
|
|
46
|
+
return JSON.parse(readFileSync(runtimePath, 'utf8'));
|
|
47
|
+
} catch {}
|
|
48
|
+
return null;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
function ownerControlPath(stateDir: string, pid: number): string {
|
|
52
|
+
const hash = createHash('sha1').update(stateDir).digest('hex').slice(0, 12);
|
|
53
|
+
if (process.platform === 'win32') return `\\\\.\\pipe\\clawclaw-${hash}-${pid}`;
|
|
54
|
+
const dir = join(tmpdir(), 'clawclaw');
|
|
55
|
+
mkdirSync(dir, { recursive: true });
|
|
56
|
+
return join(dir, `${hash}-${pid}.sock`);
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
export async function startOwnerControlServer(
|
|
60
|
+
stateDir: string,
|
|
61
|
+
onRequest: (request: OwnerControlRequest) => Promise<OwnerControlResponse> | OwnerControlResponse,
|
|
62
|
+
): Promise<OwnerControlServer> {
|
|
63
|
+
const token = randomBytes(24).toString('hex');
|
|
64
|
+
const path = ownerControlPath(stateDir, process.pid);
|
|
65
|
+
if (process.platform !== 'win32') {
|
|
66
|
+
try { unlinkSync(path); } catch {}
|
|
67
|
+
}
|
|
68
|
+
const server: Server = createServer((socket) => {
|
|
69
|
+
let buffer = '';
|
|
70
|
+
socket.setEncoding('utf8');
|
|
71
|
+
socket.on('data', (chunk) => {
|
|
72
|
+
buffer += chunk;
|
|
73
|
+
const nl = buffer.indexOf('\n');
|
|
74
|
+
if (nl < 0) return;
|
|
75
|
+
const line = buffer.slice(0, nl);
|
|
76
|
+
buffer = buffer.slice(nl + 1);
|
|
77
|
+
void (async () => {
|
|
78
|
+
try {
|
|
79
|
+
const request = JSON.parse(line) as OwnerControlRequest;
|
|
80
|
+
if (request.token !== token) {
|
|
81
|
+
socket.end(JSON.stringify({ ok: false, error: 'invalid_token' }) + '\n');
|
|
82
|
+
return;
|
|
83
|
+
}
|
|
84
|
+
const response = await onRequest(request);
|
|
85
|
+
socket.end(JSON.stringify(response) + '\n');
|
|
86
|
+
} catch (err: any) {
|
|
87
|
+
socket.end(JSON.stringify({ ok: false, error: err?.message ?? String(err) }) + '\n');
|
|
88
|
+
}
|
|
89
|
+
})();
|
|
90
|
+
});
|
|
91
|
+
});
|
|
92
|
+
await new Promise<void>((resolve, reject) => {
|
|
93
|
+
server.once('error', reject);
|
|
94
|
+
server.listen(path, () => {
|
|
95
|
+
server.off('error', reject);
|
|
96
|
+
resolve();
|
|
97
|
+
});
|
|
98
|
+
});
|
|
99
|
+
return {
|
|
100
|
+
control: { kind: 'node-net-socket', path },
|
|
101
|
+
token,
|
|
102
|
+
close: () => new Promise((resolve) => {
|
|
103
|
+
server.close(() => resolve());
|
|
104
|
+
}),
|
|
105
|
+
};
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
export function sendOwnerControlRequest(
|
|
109
|
+
stateDir: string,
|
|
110
|
+
type: OwnerControlType,
|
|
111
|
+
payload: Record<string, any> = {},
|
|
112
|
+
timeoutMs = OWNER_CONTROL_TIMEOUT_MS,
|
|
113
|
+
): Promise<OwnerControlResponse | null> {
|
|
114
|
+
const info = readGameStartRuntime(stateDir);
|
|
115
|
+
const path = typeof info?.control?.path === 'string' ? info.control.path : '';
|
|
116
|
+
const token = typeof info?.control_token === 'string' ? info.control_token : '';
|
|
117
|
+
if (!path || !token) return Promise.resolve(null);
|
|
118
|
+
return new Promise((resolve, reject) => {
|
|
119
|
+
const socket = connect(path);
|
|
120
|
+
let buffer = '';
|
|
121
|
+
const timer = setTimeout(() => {
|
|
122
|
+
socket.destroy();
|
|
123
|
+
reject(new Error('owner_control_timeout'));
|
|
124
|
+
}, timeoutMs);
|
|
125
|
+
socket.setEncoding('utf8');
|
|
126
|
+
socket.on('connect', () => {
|
|
127
|
+
socket.write(JSON.stringify({ token, type, ...payload }) + '\n');
|
|
128
|
+
});
|
|
129
|
+
socket.on('data', (chunk) => {
|
|
130
|
+
buffer += chunk;
|
|
131
|
+
const nl = buffer.indexOf('\n');
|
|
132
|
+
if (nl < 0) return;
|
|
133
|
+
clearTimeout(timer);
|
|
134
|
+
socket.end();
|
|
135
|
+
try {
|
|
136
|
+
resolve(JSON.parse(buffer.slice(0, nl)));
|
|
137
|
+
} catch (err) {
|
|
138
|
+
reject(err);
|
|
139
|
+
}
|
|
140
|
+
});
|
|
141
|
+
socket.on('error', (err) => {
|
|
142
|
+
clearTimeout(timer);
|
|
143
|
+
reject(err);
|
|
144
|
+
});
|
|
145
|
+
socket.on('close', () => {
|
|
146
|
+
clearTimeout(timer);
|
|
147
|
+
if (!buffer) resolve(null);
|
|
148
|
+
});
|
|
149
|
+
});
|
|
150
|
+
}
|
|
@@ -1,33 +1,33 @@
|
|
|
1
|
-
import { mkdtempSync, readFileSync, rmSync } from 'fs';
|
|
2
|
-
import { join } from 'path';
|
|
3
|
-
import { tmpdir } from 'os';
|
|
4
|
-
import { describe, expect, it } from 'vitest';
|
|
5
|
-
import { appendRawWsMessage, isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
|
|
6
|
-
|
|
7
|
-
describe('raw websocket logging helpers', () => {
|
|
8
|
-
it('is enabled by ccl-test=true or CCL_TEST=true', () => {
|
|
9
|
-
expect(isCclTestEnabled({ 'ccl-test': 'true' })).toBe(true);
|
|
10
|
-
expect(isCclTestEnabled({ CCL_TEST: 'true' })).toBe(true);
|
|
11
|
-
expect(isCclTestEnabled({ 'ccl-test': 'false', CCL_TEST: '0' })).toBe(false);
|
|
12
|
-
});
|
|
13
|
-
|
|
14
|
-
it('derives a per-session raw log path', () => {
|
|
15
|
-
expect(rawWsLogPathForSession('/tmp/game.jsonl')).toBe('/tmp/game.raw-ws.jsonl');
|
|
16
|
-
expect(rawWsLogPathForSession('/tmp/game')).toBe('/tmp/game.raw-ws.jsonl');
|
|
17
|
-
});
|
|
18
|
-
|
|
19
|
-
it('appends raw server frames as jsonl', () => {
|
|
20
|
-
const dir = mkdtempSync(join(tmpdir(), 'ccl-raw-ws-'));
|
|
21
|
-
try {
|
|
22
|
-
const file = join(dir, 'game.raw-ws.jsonl');
|
|
23
|
-
appendRawWsMessage(file, '{"type":"state","data":{"tick":1}}');
|
|
24
|
-
const line = readFileSync(file, 'utf8').trim();
|
|
25
|
-
const parsed = JSON.parse(line);
|
|
26
|
-
expect(parsed.direction).toBe('server_to_ccl');
|
|
27
|
-
expect(parsed.raw).toBe('{"type":"state","data":{"tick":1}}');
|
|
28
|
-
expect(typeof parsed.ts).toBe('string');
|
|
29
|
-
} finally {
|
|
30
|
-
rmSync(dir, { recursive: true, force: true });
|
|
31
|
-
}
|
|
32
|
-
});
|
|
33
|
-
});
|
|
1
|
+
import { mkdtempSync, readFileSync, rmSync } from 'fs';
|
|
2
|
+
import { join } from 'path';
|
|
3
|
+
import { tmpdir } from 'os';
|
|
4
|
+
import { describe, expect, it } from 'vitest';
|
|
5
|
+
import { appendRawWsMessage, isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
|
|
6
|
+
|
|
7
|
+
describe('raw websocket logging helpers', () => {
|
|
8
|
+
it('is enabled by ccl-test=true or CCL_TEST=true', () => {
|
|
9
|
+
expect(isCclTestEnabled({ 'ccl-test': 'true' })).toBe(true);
|
|
10
|
+
expect(isCclTestEnabled({ CCL_TEST: 'true' })).toBe(true);
|
|
11
|
+
expect(isCclTestEnabled({ 'ccl-test': 'false', CCL_TEST: '0' })).toBe(false);
|
|
12
|
+
});
|
|
13
|
+
|
|
14
|
+
it('derives a per-session raw log path', () => {
|
|
15
|
+
expect(rawWsLogPathForSession('/tmp/game.jsonl')).toBe('/tmp/game.raw-ws.jsonl');
|
|
16
|
+
expect(rawWsLogPathForSession('/tmp/game')).toBe('/tmp/game.raw-ws.jsonl');
|
|
17
|
+
});
|
|
18
|
+
|
|
19
|
+
it('appends raw server frames as jsonl', () => {
|
|
20
|
+
const dir = mkdtempSync(join(tmpdir(), 'ccl-raw-ws-'));
|
|
21
|
+
try {
|
|
22
|
+
const file = join(dir, 'game.raw-ws.jsonl');
|
|
23
|
+
appendRawWsMessage(file, '{"type":"state","data":{"tick":1}}');
|
|
24
|
+
const line = readFileSync(file, 'utf8').trim();
|
|
25
|
+
const parsed = JSON.parse(line);
|
|
26
|
+
expect(parsed.direction).toBe('server_to_ccl');
|
|
27
|
+
expect(parsed.raw).toBe('{"type":"state","data":{"tick":1}}');
|
|
28
|
+
expect(typeof parsed.ts).toBe('string');
|
|
29
|
+
} finally {
|
|
30
|
+
rmSync(dir, { recursive: true, force: true });
|
|
31
|
+
}
|
|
32
|
+
});
|
|
33
|
+
});
|
|
@@ -1,32 +1,32 @@
|
|
|
1
|
-
import { appendFileSync, mkdirSync } from 'fs';
|
|
2
|
-
import { dirname } from 'path';
|
|
3
|
-
|
|
4
|
-
function isTrue(value: string | undefined): boolean {
|
|
5
|
-
return typeof value === 'string' && value.trim().toLowerCase() === 'true';
|
|
6
|
-
}
|
|
7
|
-
|
|
8
|
-
export function isCclTestEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
|
|
9
|
-
return isTrue(env['ccl-test']) || isTrue(env.CCL_TEST);
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
export function rawWsLogPathForSession(sessionPath: string): string {
|
|
13
|
-
return sessionPath.endsWith('.jsonl')
|
|
14
|
-
? `${sessionPath.slice(0, -'.jsonl'.length)}.raw-ws.jsonl`
|
|
15
|
-
: `${sessionPath}.raw-ws.jsonl`;
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
export function appendRawWsMessage(filePath: string, raw: string): void {
|
|
19
|
-
try {
|
|
20
|
-
mkdirSync(dirname(filePath), { recursive: true });
|
|
21
|
-
appendFileSync(
|
|
22
|
-
filePath,
|
|
23
|
-
JSON.stringify({
|
|
24
|
-
ts: new Date().toISOString(),
|
|
25
|
-
direction: 'server_to_ccl',
|
|
26
|
-
raw,
|
|
27
|
-
}) + '\n',
|
|
28
|
-
);
|
|
29
|
-
} catch {
|
|
30
|
-
// Raw capture is diagnostic-only; never let it affect gameplay.
|
|
31
|
-
}
|
|
32
|
-
}
|
|
1
|
+
import { appendFileSync, mkdirSync } from 'fs';
|
|
2
|
+
import { dirname } from 'path';
|
|
3
|
+
|
|
4
|
+
function isTrue(value: string | undefined): boolean {
|
|
5
|
+
return typeof value === 'string' && value.trim().toLowerCase() === 'true';
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
export function isCclTestEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
|
|
9
|
+
return isTrue(env['ccl-test']) || isTrue(env.CCL_TEST);
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
export function rawWsLogPathForSession(sessionPath: string): string {
|
|
13
|
+
return sessionPath.endsWith('.jsonl')
|
|
14
|
+
? `${sessionPath.slice(0, -'.jsonl'.length)}.raw-ws.jsonl`
|
|
15
|
+
: `${sessionPath}.raw-ws.jsonl`;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
export function appendRawWsMessage(filePath: string, raw: string): void {
|
|
19
|
+
try {
|
|
20
|
+
mkdirSync(dirname(filePath), { recursive: true });
|
|
21
|
+
appendFileSync(
|
|
22
|
+
filePath,
|
|
23
|
+
JSON.stringify({
|
|
24
|
+
ts: new Date().toISOString(),
|
|
25
|
+
direction: 'server_to_ccl',
|
|
26
|
+
raw,
|
|
27
|
+
}) + '\n',
|
|
28
|
+
);
|
|
29
|
+
} catch {
|
|
30
|
+
// Raw capture is diagnostic-only; never let it affect gameplay.
|
|
31
|
+
}
|
|
32
|
+
}
|
|
@@ -1,107 +1,107 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Runtime Logger — structured, leveled logging for the game runtime and CLI.
|
|
3
|
-
*
|
|
4
|
-
* Log format: [Runtime:<LEVEL>] <EVENT_TAG> <message>
|
|
5
|
-
*
|
|
6
|
-
* Levels (lowest → highest):
|
|
7
|
-
* DEBUG — verbose diagnostics (task detail lists, tick-level state)
|
|
8
|
-
* INFO — key lifecycle events (game start, phase changes, map loaded)
|
|
9
|
-
* WARN — recoverable issues (WS not ready, anti-stuck triggered)
|
|
10
|
-
* ERROR — failures that need attention (map load failed, tick error)
|
|
11
|
-
*
|
|
12
|
-
* Control via env var CLAWCLAW_LOG_LEVEL (default: DEBUG).
|
|
13
|
-
* Console output is disabled by default so game runtime diagnostics do not
|
|
14
|
-
* leak into Monitor streams. Set CLAWCLAW_RUNTIME_LOG_TO_CONSOLE=1 to print.
|
|
15
|
-
*/
|
|
16
|
-
|
|
17
|
-
export enum LogLevel {
|
|
18
|
-
DEBUG = 0,
|
|
19
|
-
INFO = 1,
|
|
20
|
-
WARN = 2,
|
|
21
|
-
ERROR = 3,
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
const LEVEL_NAMES: Record<LogLevel, string> = {
|
|
25
|
-
[LogLevel.DEBUG]: 'DEBUG',
|
|
26
|
-
[LogLevel.INFO]: 'INFO',
|
|
27
|
-
[LogLevel.WARN]: 'WARN',
|
|
28
|
-
[LogLevel.ERROR]: 'ERROR',
|
|
29
|
-
};
|
|
30
|
-
|
|
31
|
-
function parseLogLevel(raw: string | undefined): LogLevel {
|
|
32
|
-
switch (raw?.toUpperCase()) {
|
|
33
|
-
case 'DEBUG': return LogLevel.DEBUG;
|
|
34
|
-
case 'INFO': return LogLevel.INFO;
|
|
35
|
-
case 'WARN': return LogLevel.WARN;
|
|
36
|
-
case 'ERROR': return LogLevel.ERROR;
|
|
37
|
-
default: return LogLevel.DEBUG;
|
|
38
|
-
}
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
function isTrue(value: string | undefined): boolean {
|
|
42
|
-
return typeof value === 'string' && value.trim().toLowerCase() === 'true';
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
export class RuntimeLogger {
|
|
46
|
-
private minLevel: LogLevel;
|
|
47
|
-
private logToConsole: boolean;
|
|
48
|
-
|
|
49
|
-
constructor() {
|
|
50
|
-
this.minLevel = parseLogLevel(process.env.CLAWCLAW_LOG_LEVEL);
|
|
51
|
-
this.logToConsole = isTrue(process.env.CLAWCLAW_RUNTIME_LOG_TO_CONSOLE);
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
-
// ─── Core log methods ────────────────────────────────────────────────────
|
|
55
|
-
|
|
56
|
-
debug(tag: string, msg: string): void {
|
|
57
|
-
this.log(LogLevel.DEBUG, tag, msg);
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
info(tag: string, msg: string): void {
|
|
61
|
-
this.log(LogLevel.INFO, tag, msg);
|
|
62
|
-
}
|
|
63
|
-
|
|
64
|
-
warn(tag: string, msg: string): void {
|
|
65
|
-
this.log(LogLevel.WARN, tag, msg);
|
|
66
|
-
}
|
|
67
|
-
|
|
68
|
-
error(tag: string, msg: string, err?: unknown): void {
|
|
69
|
-
const suffix = err instanceof Error ? ` err=${err.message}` : (err ? ` err=${err}` : '');
|
|
70
|
-
this.log(LogLevel.ERROR, tag, msg + suffix);
|
|
71
|
-
if (this.logToConsole && err instanceof Error && err.stack) {
|
|
72
|
-
console.error(err.stack);
|
|
73
|
-
}
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
// ─── Helpers ─────────────────────────────────────────────────────────────
|
|
77
|
-
|
|
78
|
-
/**
|
|
79
|
-
* Log a list of tasks at DEBUG level (reduces repetitive loop logging).
|
|
80
|
-
* Outputs one indented line per task — pair with a preceding info() call for the summary.
|
|
81
|
-
*/
|
|
82
|
-
logTaskList(tag: string, tasks: Array<{ name: string; room?: string; x?: number; y?: number; status?: string }>): void {
|
|
83
|
-
for (const t of tasks) {
|
|
84
|
-
this.debug(tag, ` └─ ${t.name} room=${t.room ?? '?'} coords=(${t.x ?? '?'},${t.y ?? '?'})${t.status ? ` status=${t.status}` : ''}`);
|
|
85
|
-
}
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
// ─── Internal ────────────────────────────────────────────────────────────
|
|
89
|
-
|
|
90
|
-
private log(level: LogLevel, tag: string, msg: string): void {
|
|
91
|
-
if (level < this.minLevel) return;
|
|
92
|
-
if (!this.logToConsole) return;
|
|
93
|
-
const prefix = `[Runtime:${LEVEL_NAMES[level]}]`;
|
|
94
|
-
const line = `${prefix} ${tag} ${msg}`;
|
|
95
|
-
switch (level) {
|
|
96
|
-
case LogLevel.ERROR:
|
|
97
|
-
console.error(line);
|
|
98
|
-
break;
|
|
99
|
-
case LogLevel.WARN:
|
|
100
|
-
console.warn(line);
|
|
101
|
-
break;
|
|
102
|
-
default:
|
|
103
|
-
console.log(line);
|
|
104
|
-
break;
|
|
105
|
-
}
|
|
106
|
-
}
|
|
107
|
-
}
|
|
1
|
+
/**
|
|
2
|
+
* Runtime Logger — structured, leveled logging for the game runtime and CLI.
|
|
3
|
+
*
|
|
4
|
+
* Log format: [Runtime:<LEVEL>] <EVENT_TAG> <message>
|
|
5
|
+
*
|
|
6
|
+
* Levels (lowest → highest):
|
|
7
|
+
* DEBUG — verbose diagnostics (task detail lists, tick-level state)
|
|
8
|
+
* INFO — key lifecycle events (game start, phase changes, map loaded)
|
|
9
|
+
* WARN — recoverable issues (WS not ready, anti-stuck triggered)
|
|
10
|
+
* ERROR — failures that need attention (map load failed, tick error)
|
|
11
|
+
*
|
|
12
|
+
* Control via env var CLAWCLAW_LOG_LEVEL (default: DEBUG).
|
|
13
|
+
* Console output is disabled by default so game runtime diagnostics do not
|
|
14
|
+
* leak into Monitor streams. Set CLAWCLAW_RUNTIME_LOG_TO_CONSOLE=1 to print.
|
|
15
|
+
*/
|
|
16
|
+
|
|
17
|
+
export enum LogLevel {
|
|
18
|
+
DEBUG = 0,
|
|
19
|
+
INFO = 1,
|
|
20
|
+
WARN = 2,
|
|
21
|
+
ERROR = 3,
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
const LEVEL_NAMES: Record<LogLevel, string> = {
|
|
25
|
+
[LogLevel.DEBUG]: 'DEBUG',
|
|
26
|
+
[LogLevel.INFO]: 'INFO',
|
|
27
|
+
[LogLevel.WARN]: 'WARN',
|
|
28
|
+
[LogLevel.ERROR]: 'ERROR',
|
|
29
|
+
};
|
|
30
|
+
|
|
31
|
+
function parseLogLevel(raw: string | undefined): LogLevel {
|
|
32
|
+
switch (raw?.toUpperCase()) {
|
|
33
|
+
case 'DEBUG': return LogLevel.DEBUG;
|
|
34
|
+
case 'INFO': return LogLevel.INFO;
|
|
35
|
+
case 'WARN': return LogLevel.WARN;
|
|
36
|
+
case 'ERROR': return LogLevel.ERROR;
|
|
37
|
+
default: return LogLevel.DEBUG;
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
function isTrue(value: string | undefined): boolean {
|
|
42
|
+
return typeof value === 'string' && value.trim().toLowerCase() === 'true';
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
export class RuntimeLogger {
|
|
46
|
+
private minLevel: LogLevel;
|
|
47
|
+
private logToConsole: boolean;
|
|
48
|
+
|
|
49
|
+
constructor() {
|
|
50
|
+
this.minLevel = parseLogLevel(process.env.CLAWCLAW_LOG_LEVEL);
|
|
51
|
+
this.logToConsole = isTrue(process.env.CLAWCLAW_RUNTIME_LOG_TO_CONSOLE);
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
// ─── Core log methods ────────────────────────────────────────────────────
|
|
55
|
+
|
|
56
|
+
debug(tag: string, msg: string): void {
|
|
57
|
+
this.log(LogLevel.DEBUG, tag, msg);
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
info(tag: string, msg: string): void {
|
|
61
|
+
this.log(LogLevel.INFO, tag, msg);
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
warn(tag: string, msg: string): void {
|
|
65
|
+
this.log(LogLevel.WARN, tag, msg);
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
error(tag: string, msg: string, err?: unknown): void {
|
|
69
|
+
const suffix = err instanceof Error ? ` err=${err.message}` : (err ? ` err=${err}` : '');
|
|
70
|
+
this.log(LogLevel.ERROR, tag, msg + suffix);
|
|
71
|
+
if (this.logToConsole && err instanceof Error && err.stack) {
|
|
72
|
+
console.error(err.stack);
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
// ─── Helpers ─────────────────────────────────────────────────────────────
|
|
77
|
+
|
|
78
|
+
/**
|
|
79
|
+
* Log a list of tasks at DEBUG level (reduces repetitive loop logging).
|
|
80
|
+
* Outputs one indented line per task — pair with a preceding info() call for the summary.
|
|
81
|
+
*/
|
|
82
|
+
logTaskList(tag: string, tasks: Array<{ name: string; room?: string; x?: number; y?: number; status?: string }>): void {
|
|
83
|
+
for (const t of tasks) {
|
|
84
|
+
this.debug(tag, ` └─ ${t.name} room=${t.room ?? '?'} coords=(${t.x ?? '?'},${t.y ?? '?'})${t.status ? ` status=${t.status}` : ''}`);
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
// ─── Internal ────────────────────────────────────────────────────────────
|
|
89
|
+
|
|
90
|
+
private log(level: LogLevel, tag: string, msg: string): void {
|
|
91
|
+
if (level < this.minLevel) return;
|
|
92
|
+
if (!this.logToConsole) return;
|
|
93
|
+
const prefix = `[Runtime:${LEVEL_NAMES[level]}]`;
|
|
94
|
+
const line = `${prefix} ${tag} ${msg}`;
|
|
95
|
+
switch (level) {
|
|
96
|
+
case LogLevel.ERROR:
|
|
97
|
+
console.error(line);
|
|
98
|
+
break;
|
|
99
|
+
case LogLevel.WARN:
|
|
100
|
+
console.warn(line);
|
|
101
|
+
break;
|
|
102
|
+
default:
|
|
103
|
+
console.log(line);
|
|
104
|
+
break;
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
}
|