@myclaw163/clawclaw-cli 0.6.71 → 0.6.76

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (209) hide show
  1. package/README.md +387 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +248 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +160 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +112 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/data.test.ts +33 -0
  28. package/src/commands/data.ts +22 -0
  29. package/src/commands/do.test.ts +84 -73
  30. package/src/commands/do.ts +130 -126
  31. package/src/commands/events.test.ts +100 -71
  32. package/src/commands/events.ts +250 -155
  33. package/src/commands/game-map.test.ts +28 -28
  34. package/src/commands/game-start-plan.test.ts +84 -84
  35. package/src/commands/game.ts +1113 -1047
  36. package/src/commands/history-player.test.ts +102 -102
  37. package/src/commands/history.ts +573 -573
  38. package/src/commands/hub.test.ts +96 -96
  39. package/src/commands/hub.ts +234 -234
  40. package/src/commands/knowledge.test.ts +13 -13
  41. package/src/commands/knowledge.ts +139 -139
  42. package/src/commands/load.test.ts +51 -51
  43. package/src/commands/load.ts +13 -13
  44. package/src/commands/meeting-history.test.ts +106 -106
  45. package/src/commands/memory.ts +40 -40
  46. package/src/commands/peek.ts +45 -45
  47. package/src/commands/persona.ts +57 -57
  48. package/src/commands/setup/codex.ts +266 -266
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +153 -145
  52. package/src/commands/strategy.ts +183 -181
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +999 -977
  57. package/src/commands/watch.ts +660 -658
  58. package/src/lib/auth.test.ts +86 -74
  59. package/src/lib/auth.ts +223 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +403 -391
  62. package/src/lib/game-context.ts +92 -0
  63. package/src/lib/http-keepalive.ts +15 -15
  64. package/src/lib/http-transport.test.ts +42 -42
  65. package/src/lib/http-transport.ts +113 -113
  66. package/src/lib/hub-client.test.ts +56 -56
  67. package/src/lib/hub-client.ts +88 -88
  68. package/src/lib/hub-install.test.ts +98 -98
  69. package/src/lib/hub-install.ts +160 -121
  70. package/src/lib/hub-reminder.ts +78 -75
  71. package/src/lib/hub-unzip.test.ts +69 -69
  72. package/src/lib/hub-unzip.ts +62 -62
  73. package/src/lib/init-command.test.ts +75 -75
  74. package/src/lib/init-command.ts +130 -120
  75. package/src/lib/knowledge-store.test.ts +170 -170
  76. package/src/lib/knowledge-store.ts +369 -369
  77. package/src/lib/load-context.test.ts +52 -52
  78. package/src/lib/load-context.ts +52 -52
  79. package/src/lib/match-state.test.ts +134 -134
  80. package/src/lib/match-state.ts +94 -94
  81. package/src/lib/netease-tts.ts +83 -83
  82. package/src/lib/normalize.ts +42 -42
  83. package/src/lib/persona.test.ts +41 -41
  84. package/src/lib/persona.ts +72 -72
  85. package/src/lib/server-registry.ts +152 -152
  86. package/src/lib/skill-version.test.ts +48 -48
  87. package/src/lib/skill-version.ts +19 -19
  88. package/src/lib/strategy-export.test.ts +240 -232
  89. package/src/lib/strategy-export.ts +247 -242
  90. package/src/lib/tts-keys.ts +7 -7
  91. package/src/lib/tts-speech.test.ts +63 -63
  92. package/src/lib/tts-speech.ts +76 -76
  93. package/src/lib/user-data.test.ts +96 -0
  94. package/src/lib/user-data.ts +400 -0
  95. package/src/lib/workspace-argv.test.ts +49 -49
  96. package/src/lib/workspace-argv.ts +44 -44
  97. package/src/perception/player-history-store.test.ts +87 -87
  98. package/src/perception/player-history-store.ts +194 -194
  99. package/src/pipeline/event-format.test.ts +243 -215
  100. package/src/pipeline/event-format.ts +501 -485
  101. package/src/pipeline/event-hints.ts +195 -190
  102. package/src/pipeline/event-store.test.ts +28 -28
  103. package/src/pipeline/event-store.ts +193 -193
  104. package/src/pipeline/pipeline.ts +35 -35
  105. package/src/pipeline/player-projection.test.ts +168 -0
  106. package/src/pipeline/player-projection.ts +370 -0
  107. package/src/runtime/auto-upgrade.test.ts +66 -66
  108. package/src/runtime/auto-upgrade.ts +31 -31
  109. package/src/runtime/event-daemon.test.ts +209 -141
  110. package/src/runtime/event-daemon.ts +519 -457
  111. package/src/runtime/owner-control.ts +150 -150
  112. package/src/runtime/raw-ws-log.test.ts +33 -33
  113. package/src/runtime/raw-ws-log.ts +32 -32
  114. package/src/runtime/runtime-logger.ts +107 -107
  115. package/src/runtime/ws-client.test.ts +125 -104
  116. package/src/runtime/ws-client.ts +287 -272
  117. package/src/sdk/action.ts +166 -166
  118. package/src/sdk/index.ts +110 -110
  119. package/src/sdk/types.ts +161 -161
  120. package/src/strategies/avoid-lone.ts +12 -12
  121. package/src/strategies/avoid-players.knowledge.md +19 -19
  122. package/src/strategies/avoid-players.ts +16 -16
  123. package/src/strategies/corpse-patrol.ts +23 -23
  124. package/src/strategies/crab-sabotage.ts +22 -22
  125. package/src/strategies/custom-module.test.ts +270 -270
  126. package/src/strategies/find-player.ts +17 -17
  127. package/src/strategies/game-utils.test.ts +242 -242
  128. package/src/strategies/game-utils.ts +846 -846
  129. package/src/strategies/goals/anchor-linger.ts +77 -77
  130. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  131. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  132. package/src/strategies/goals/avoid-players-top.ts +121 -121
  133. package/src/strategies/goals/conversation-goal.ts +51 -51
  134. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  135. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  136. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  137. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  138. package/src/strategies/goals/find-player-top.ts +93 -93
  139. package/src/strategies/goals/flee-players-goal.ts +53 -53
  140. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  141. package/src/strategies/goals/goal-manager.ts +41 -41
  142. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  143. package/src/strategies/goals/goal.ts +28 -28
  144. package/src/strategies/goals/hide-top.ts +197 -197
  145. package/src/strategies/goals/keep-away-goal.ts +221 -221
  146. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  147. package/src/strategies/goals/kill-lone-top.ts +160 -160
  148. package/src/strategies/goals/kill-target-goal.ts +59 -59
  149. package/src/strategies/goals/kill-target-top.ts +109 -109
  150. package/src/strategies/goals/leaf-goal.ts +27 -27
  151. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  152. package/src/strategies/goals/lone-kill-core.ts +82 -82
  153. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  154. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  155. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  156. package/src/strategies/goals/move-room-goal.ts +60 -60
  157. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  158. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  159. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  160. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  161. package/src/strategies/goals/patrol-top.ts +57 -57
  162. package/src/strategies/goals/report-patrol-top.ts +80 -80
  163. package/src/strategies/goals/safe-task-goal.ts +102 -102
  164. package/src/strategies/goals/social-task-top.ts +161 -161
  165. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  166. package/src/strategies/goals/task-only-top.ts +57 -57
  167. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  168. package/src/strategies/goals/task-report-top.ts +57 -57
  169. package/src/strategies/goals/wander-task-goal.ts +33 -33
  170. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  171. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  172. package/src/strategies/greeting.ts +53 -53
  173. package/src/strategies/hide-spots.ts +59 -59
  174. package/src/strategies/hide.ts +24 -24
  175. package/src/strategies/kill-frenzy.ts +13 -13
  176. package/src/strategies/kill-lone.knowledge.md +17 -17
  177. package/src/strategies/kill-lone.ts +14 -14
  178. package/src/strategies/kill-target.ts +19 -19
  179. package/src/strategies/loader.test.ts +678 -678
  180. package/src/strategies/loader.ts +181 -179
  181. package/src/strategies/lone-kill-task.ts +22 -22
  182. package/src/strategies/meeting-gate.test.ts +59 -59
  183. package/src/strategies/meeting-gate.ts +23 -23
  184. package/src/strategies/move-room.ts +16 -16
  185. package/src/strategies/new-events-backfill.ts +98 -98
  186. package/src/strategies/off-route-points.ts +105 -105
  187. package/src/strategies/paradise-fish.knowledge.md +19 -19
  188. package/src/strategies/paradise-fish.ts +26 -26
  189. package/src/strategies/pathfind/distance-field.ts +150 -150
  190. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  191. package/src/strategies/pathfind/escape-planner.ts +355 -355
  192. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  193. package/src/strategies/patrol.ts +12 -12
  194. package/src/strategies/player-targets.ts +13 -13
  195. package/src/strategies/report-patrol.ts +12 -12
  196. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  197. package/src/strategies/shrimp-memory.ts +26 -26
  198. package/src/strategies/social-task.test.ts +28 -28
  199. package/src/strategies/social-task.ts +50 -50
  200. package/src/strategies/spawn.ts +82 -82
  201. package/src/strategies/speech-module.ts +123 -123
  202. package/src/strategies/strategy-loop.test.ts +15 -0
  203. package/src/strategies/strategy-loop.ts +776 -771
  204. package/src/strategies/task-kill-report.ts +18 -18
  205. package/src/strategies/task-only.ts +12 -12
  206. package/src/strategies/task-report.ts +23 -23
  207. package/src/strategies/types.ts +109 -109
  208. package/src/strategies/warrior-memory.knowledge.md +21 -21
  209. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,457 +1,519 @@
1
- import { existsSync, writeFileSync } from 'fs';
2
- import { join } from 'path';
3
- import { GameClient } from '../lib/game-client.js';
4
- import { EventStore } from '../pipeline/event-store.js';
5
- import { getProfileStateDir } from '../lib/init-command.js';
6
- import { AuthStore } from '../lib/auth.js';
7
- import { RuntimeLogger } from './runtime-logger.js';
8
- import { isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
9
- import { PlayerHistoryStore } from '../perception/player-history-store.js';
10
-
11
- const log = new RuntimeLogger();
12
-
13
- let feedSerial = 0;
14
- const MAX_RECENT_EVENTS = 50;
15
-
16
- function isTrue(value: string | undefined): boolean {
17
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
18
- }
19
-
20
- function shouldWriteFeedFile(): boolean {
21
- return isCclTestEnabled() || isTrue(process.env.CCL_DEBUG_RUNTIME);
22
- }
23
-
24
- function pushRecentEvent(recentEvents: Record<string, any>[], evt: Record<string, any>): void {
25
- recentEvents.push(evt);
26
- if (recentEvents.length > MAX_RECENT_EVENTS) recentEvents.shift();
27
- }
28
-
29
- function cleanObject<T extends Record<string, any>>(obj: T): T {
30
- for (const key of Object.keys(obj)) {
31
- if (obj[key] === undefined) delete obj[key];
32
- }
33
- return obj;
34
- }
35
-
36
- function isFiniteNumber(value: unknown): value is number {
37
- return typeof value === 'number' && Number.isFinite(value);
38
- }
39
-
40
- function playersFromMap(mapData: any): Array<{ name: string; seat: number }> {
41
- if (!mapData || typeof mapData !== 'object' || !Array.isArray(mapData.all_players)) return [];
42
- const players: Array<{ name: string; seat: number }> = [];
43
- for (const player of mapData.all_players) {
44
- if (typeof player?.name !== 'string' || !isFiniteNumber(player.seat)) continue;
45
- players.push({ name: player.name, seat: player.seat });
46
- }
47
- return players;
48
- }
49
-
50
- function seatMapFromPlayers(players: Array<{ name: string; seat: number }>): Record<string, number> {
51
- const seats: Record<string, number> = {};
52
- for (const player of players) seats[player.name] = player.seat;
53
- return seats;
54
- }
55
-
56
- function isGameOverState(data: Record<string, any>): boolean {
57
- return data.phase === 'game_over';
58
- }
59
-
60
- function isGameOverEvent(data: Record<string, any>): boolean {
61
- return data.type === 'game_over';
62
- }
63
-
64
- export function buildMeetingStateProjection(meeting: any): Record<string, any> {
65
- return {
66
- caller: meeting?.caller ?? null,
67
- sub_phase: meeting?.sub_phase ?? null,
68
- first_speaker: meeting?.first_speaker ?? null,
69
- speech_order: Array.isArray(meeting?.speech_order) ? meeting.speech_order : undefined,
70
- current_speaker: meeting?.current_speaker ?? null,
71
- speech_skipped: Array.isArray(meeting?.speech_skipped) ? meeting.speech_skipped : undefined,
72
- votes_submitted: Array.isArray(meeting?.votes_submitted) ? meeting.votes_submitted : undefined,
73
- alive_players: Array.isArray(meeting?.alive_players) ? meeting.alive_players : undefined,
74
- };
75
- }
76
-
77
- /** Build the in-memory owner snapshot consumed by Monitor and owner-control snapshot requests. */
78
- function buildFeed(
79
- youName: string,
80
- phase: string,
81
- urgent: Record<string, any>,
82
- meeting: any,
83
- recentEvents: Record<string, any>[],
84
- you?: Record<string, any>,
85
- game?: Record<string, any>,
86
- automation?: Record<string, any>,
87
- ): any {
88
- return {
89
- ts: new Date().toISOString(),
90
- serial: ++feedSerial,
91
- phase,
92
- you: { name: youName, ...(you ?? {}) },
93
- game,
94
- urgent,
95
- meeting,
96
- automation,
97
- recent_events: recentEvents.slice(-10),
98
- };
99
- }
100
-
101
- export type EventRuntimeStopReason = 'game_over' | 'manual' | 'SIGINT' | 'SIGTERM' | 'error';
102
-
103
- export interface EventRuntimeStop {
104
- reason: EventRuntimeStopReason;
105
- error?: unknown;
106
- }
107
-
108
- export interface EventRuntimeOptions {
109
- authStore?: AuthStore;
110
- onStop?: (stop: EventRuntimeStop) => void;
111
- getAutomation?: () => Record<string, any> | undefined;
112
- }
113
-
114
- export class EventRuntime {
115
- private readonly store: AuthStore;
116
- private readonly onStop?: (stop: EventRuntimeStop) => void;
117
- private readonly getAutomation?: () => Record<string, any> | undefined;
118
- private events: EventStore | null = null;
119
- private playerHistory: PlayerHistoryStore | null = null;
120
- private client: GameClient | null = null;
121
- private reconnectPoll: ReturnType<typeof setInterval> | null = null;
122
- private reconnecting = false;
123
- private stopped = false;
124
- private notifyStop = false;
125
- private gameOverEmitted = false;
126
- private recentEvents: Record<string, any>[] = [];
127
-
128
- private profileName = '';
129
- private feedPath = '';
130
- private currentPhase = 'lobby';
131
- private currentMeeting: any = null;
132
- private currentYou: Record<string, any> = {};
133
- private currentGame: Record<string, any> = {};
134
- private currentUrgent: Record<string, any> = {};
135
- private currentAllPlayers: Array<{ name: string; seat: number }> = [];
136
- private currentSeatMap: Record<string, number> = {};
137
- private mapCacheLoaded = false;
138
- private mapCachePromise: Promise<void> | null = null;
139
- private currentMeetingRound = 0;
140
- private lastMeetingProjectionJson: string | null = null;
141
- private lastSpeechYourTurnTick: number | null = null;
142
- private prevCurrentSpeaker: string | null = null;
143
- private latestFeed: any = null;
144
-
145
- constructor(opts: EventRuntimeOptions = {}) {
146
- this.store = opts.authStore ?? new AuthStore();
147
- this.onStop = opts.onStop;
148
- this.getAutomation = opts.getAutomation;
149
- }
150
-
151
- snapshot(): any | null {
152
- return this.latestFeed;
153
- }
154
-
155
- refreshFeed(): void {
156
- this.writeFeed();
157
- }
158
-
159
- async start(): Promise<void> {
160
- const profile = this.store.getActive();
161
- if (!profile) throw new Error('Not logged in.');
162
-
163
- this.profileName = profile.agentName;
164
- this.events = EventStore.forActiveAccount();
165
- this.playerHistory = PlayerHistoryStore.forSession(this.events.path);
166
- this.playerHistory.reset();
167
-
168
- const stateDir = getProfileStateDir(profile);
169
- const cclTest = isCclTestEnabled();
170
- const rawWsLogPath = cclTest ? rawWsLogPathForSession(this.events.path) : undefined;
171
- this.client = GameClient.fromAuth({ ws: true, authStore: this.store, rawWsLogPath });
172
- this.feedPath = join(stateDir, 'feed.json');
173
-
174
- if (existsSync(join(stateDir, 'match-state.json'))) {
175
- this.currentPhase = 'matching';
176
- const matchStart = { type: 'match_start', ts: new Date().toISOString() };
177
- pushRecentEvent(this.recentEvents, matchStart);
178
- this.events.append(matchStart);
179
- }
180
-
181
- this.writeFeed();
182
- this.events.append({ type: 'event_runtime_started', pid: process.pid });
183
- log.info('EVENT_RUNTIME', `started pid=${process.pid}`);
184
-
185
- this.client.on('*', (data) => this.handleEvent(data));
186
-
187
- await this.ensureWsConnected();
188
- this.reconnectPoll = setInterval(() => {
189
- void this.ensureWsConnected();
190
- }, 3000);
191
- }
192
-
193
- stop(reason: EventRuntimeStopReason = 'manual'): void {
194
- this.finish({ reason }, false);
195
- }
196
-
197
- private finish(stop: EventRuntimeStop, notify: boolean): void {
198
- if (this.stopped) return;
199
- this.stopped = true;
200
- this.notifyStop = notify;
201
- if (this.reconnectPoll) clearInterval(this.reconnectPoll);
202
- this.reconnectPoll = null;
203
- this.client?.disconnectWs();
204
- this.client = null;
205
- try {
206
- this.events?.append({ type: 'event_runtime_stopped', reason: stop.reason });
207
- } catch {}
208
- if (this.notifyStop) this.onStop?.(stop);
209
- }
210
-
211
- private requestStop(reason: EventRuntimeStopReason, error?: unknown): void {
212
- this.finish({ reason, error }, true);
213
- }
214
-
215
- private async ensureWsConnected(): Promise<void> {
216
- const client = this.client;
217
- if (!client || this.stopped || this.reconnecting || client.wsConnected) return;
218
- this.reconnecting = true;
219
- try {
220
- await client.discoverGameServer();
221
- if (!client.wsConnected) {
222
- await client.connectWs();
223
- }
224
- if (client.wsConnected) {
225
- log.info('EVENT_RUNTIME', `ws connected, game_server=${client._gameServerUrl}`);
226
- } else {
227
- log.info('EVENT_RUNTIME', 'waiting for game server / event websocket...');
228
- }
229
- } catch (err) {
230
- const message = err instanceof Error ? err.message : String(err);
231
- log.warn('EVENT_RUNTIME', `ws connection attempt failed: ${message}`);
232
- } finally {
233
- this.reconnecting = false;
234
- }
235
- }
236
-
237
- private refreshPlayerHistoryMapCache(): void {
238
- if (this.mapCacheLoaded || this.mapCachePromise || !this.client || !this.playerHistory) return;
239
- this.mapCachePromise = this.client.getMap()
240
- .then((mapData) => {
241
- if (!mapData || typeof mapData !== 'object') return;
242
- const players = playersFromMap(mapData);
243
- if (players.length > 0) {
244
- this.currentAllPlayers = players;
245
- this.currentSeatMap = seatMapFromPlayers(players);
246
- this.currentGame = cleanObject({
247
- ...this.currentGame,
248
- all_players: this.currentAllPlayers,
249
- all_seats: this.currentSeatMap,
250
- });
251
- const myName = this.currentYou.name ?? this.profileName;
252
- const mySeat = typeof myName === 'string' ? this.currentSeatMap[myName] : undefined;
253
- if (mySeat !== undefined) {
254
- this.currentYou = { ...this.currentYou, seat: this.currentYou.seat ?? mySeat };
255
- }
256
- this.writeFeed();
257
- }
258
- this.playerHistory?.updateMapCache(mapData);
259
- if (players.length > 0) this.mapCacheLoaded = true;
260
- })
261
- .catch(() => {})
262
- .finally(() => {
263
- this.mapCachePromise = null;
264
- });
265
- }
266
-
267
- private writeFeed(): void {
268
- this.latestFeed = buildFeed(
269
- this.profileName,
270
- this.currentPhase,
271
- this.currentUrgent,
272
- this.currentMeeting,
273
- this.recentEvents,
274
- this.currentYou,
275
- this.currentGame,
276
- this.getAutomation?.(),
277
- );
278
- if (!shouldWriteFeedFile()) return;
279
- try {
280
- writeFileSync(
281
- this.feedPath,
282
- JSON.stringify(this.latestFeed, null, 2),
283
- );
284
- } catch {}
285
- }
286
-
287
- private appendGameOverFromState(state: any): void {
288
- if (this.gameOverEmitted || !this.events) return;
289
- const event = cleanObject({
290
- type: 'game_over',
291
- synthetic: true,
292
- source: '_state',
293
- tick: state.tick,
294
- winner: state.winner,
295
- winning_faction: state.winning_faction,
296
- result: state.result,
297
- reason: state.reason,
298
- });
299
- this.events.append(event);
300
- pushRecentEvent(this.recentEvents, event);
301
- this.gameOverEmitted = true;
302
- }
303
-
304
- private handleState(data: Record<string, any>): void {
305
- const s = data as any;
306
- const stateSaysGameOver = isGameOverState(s);
307
- this.currentPhase = s.phase ?? this.currentPhase;
308
- this.currentYou = s.you ? { ...s.you } : this.currentYou;
309
- const myName = this.currentYou.name ?? this.profileName;
310
- const mySeat = typeof myName === 'string' ? this.currentSeatMap[myName] : undefined;
311
- if (this.currentYou.seat === undefined && mySeat !== undefined) {
312
- this.currentYou = { ...this.currentYou, seat: mySeat };
313
- }
314
- this.currentGame = cleanObject({
315
- game_id: s.game_id,
316
- alive_count: s.alive_count,
317
- task_progress: s.task_progress,
318
- all_players: this.currentAllPlayers.length > 0 ? this.currentAllPlayers : undefined,
319
- all_seats: Object.keys(this.currentSeatMap).length > 0 ? this.currentSeatMap : undefined,
320
- });
321
- if (this.currentPhase !== 'lobby') this.refreshPlayerHistoryMapCache();
322
-
323
- if (s.meeting) {
324
- if (this.currentMeetingRound === 0) {
325
- this.currentMeetingRound = 1;
326
- this.prevCurrentSpeaker = null;
327
- }
328
- const meetingProjection = buildMeetingStateProjection(s.meeting);
329
- const meetingProjectionJson = JSON.stringify(meetingProjection);
330
- if (meetingProjectionJson !== this.lastMeetingProjectionJson) {
331
- this.events?.append({
332
- type: 'meeting_state',
333
- synthetic: true,
334
- tick: s.tick,
335
- round: this.currentMeetingRound,
336
- ...meetingProjection,
337
- });
338
- this.lastMeetingProjectionJson = meetingProjectionJson;
339
- }
340
- this.currentMeeting = {
341
- caller: s.meeting.caller,
342
- sub_phase: s.meeting.sub_phase,
343
- current_speaker: s.meeting.current_speaker,
344
- is_my_turn: s.meeting.current_speaker === (s.you?.name ?? this.currentYou.name),
345
- alive_players: s.meeting.alive_players,
346
- speech_order: s.meeting.speech_order,
347
- };
348
- const myName = s.you?.name ?? this.currentYou.name;
349
- const newSpeaker = s.meeting.current_speaker;
350
- if (
351
- typeof newSpeaker === 'string' &&
352
- newSpeaker === myName &&
353
- newSpeaker !== this.prevCurrentSpeaker &&
354
- (s.tick == null || s.tick !== this.lastSpeechYourTurnTick)
355
- ) {
356
- const event = {
357
- type: 'speech_your_turn',
358
- synthetic: true,
359
- tick: s.tick,
360
- actor_name: myName,
361
- };
362
- this.events?.append(event);
363
- pushRecentEvent(this.recentEvents, event);
364
- this.lastSpeechYourTurnTick = s.tick;
365
- }
366
- this.prevCurrentSpeaker = typeof newSpeaker === 'string' ? newSpeaker : this.prevCurrentSpeaker;
367
- if (s.meeting.sub_phase === 'vote') {
368
- this.currentMeeting.votes_submitted = s.meeting.votes_submitted;
369
- }
370
- } else if (this.currentPhase !== 'meeting') {
371
- this.currentMeeting = null;
372
- }
373
-
374
- const corpses: any[] = s.corpses ?? [];
375
- let corpseNearby: any = null;
376
- if (corpses.length > 0 && s.you?.x != null && s.you?.y != null) {
377
- let bestDist = Infinity;
378
- for (const c of corpses) {
379
- if (c.x == null || c.y == null) continue;
380
- const d = Math.sqrt((c.x - s.you.x) ** 2 + (c.y - s.you.y) ** 2);
381
- if (d < bestDist) {
382
- bestDist = d;
383
- corpseNearby = { name: c.name, x: c.x, y: c.y, distance: Math.round(d) };
384
- }
385
- }
386
- }
387
-
388
- this.currentUrgent = {
389
- meeting_started: this.currentPhase === 'meeting',
390
- emergency_active: false,
391
- corpse_nearby: corpseNearby,
392
- game_over: this.currentPhase === 'game_over',
393
- };
394
-
395
- if (stateSaysGameOver || this.currentPhase === 'game_over') {
396
- this.appendGameOverFromState(s);
397
- }
398
- this.writeFeed();
399
- if (stateSaysGameOver || this.currentPhase === 'game_over') {
400
- this.requestStop('game_over');
401
- }
402
- }
403
-
404
- private handleEvent(data: Record<string, any>): void {
405
- if (this.stopped) return;
406
- try {
407
- const eventSaysGameOver = isGameOverEvent(data);
408
- if (data.type === 'speech_your_turn' && data.tick != null) {
409
- this.lastSpeechYourTurnTick = data.tick;
410
- }
411
-
412
- if (data.type === '_state') {
413
- this.handleState(data);
414
- return;
415
- }
416
-
417
- this.events?.append(data);
418
- pushRecentEvent(this.recentEvents, data);
419
- if (data.type === 'player_spotted') {
420
- this.refreshPlayerHistoryMapCache();
421
- this.playerHistory?.recordPlayerSpotted(data);
422
- }
423
- if (data.type === 'role_assigned' || data.type === 'game_started' || data.type === 'crab_teammates') {
424
- this.refreshPlayerHistoryMapCache();
425
- }
426
-
427
- if (data.type === 'meeting_start' || data.type === 'meeting_started') {
428
- this.currentMeetingRound += 1;
429
- this.lastMeetingProjectionJson = null;
430
- this.prevCurrentSpeaker = null;
431
- this.currentPhase = 'meeting';
432
- this.currentMeeting = { sub_phase: 'speech' };
433
- } else if (data.type === 'meeting_ended' || data.type === 'meeting_result_pending') {
434
- this.currentPhase = 'wandering';
435
- this.currentMeeting = null;
436
- } else if (eventSaysGameOver) {
437
- this.currentPhase = 'game_over';
438
- this.currentMeeting = null;
439
- this.gameOverEmitted = true;
440
- } else if (data.type === 'game_started') {
441
- this.currentPhase = 'wandering';
442
- }
443
-
444
- this.currentUrgent = {
445
- meeting_started: this.currentPhase === 'meeting',
446
- game_over: this.currentPhase === 'game_over',
447
- };
448
- this.writeFeed();
449
-
450
- if (eventSaysGameOver) {
451
- this.requestStop('game_over');
452
- }
453
- } catch (err) {
454
- this.requestStop('error', err);
455
- }
456
- }
457
- }
1
+ import { existsSync, writeFileSync } from 'fs';
2
+ import { join } from 'path';
3
+ import { GameClient } from '../lib/game-client.js';
4
+ import { EventStore } from '../pipeline/event-store.js';
5
+ import { getProfileStateDir } from '../lib/init-command.js';
6
+ import { AuthStore } from '../lib/auth.js';
7
+ import { RuntimeLogger } from './runtime-logger.js';
8
+ import { isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
9
+ import { PlayerHistoryStore } from '../perception/player-history-store.js';
10
+ import type { WsCloseInfo } from './ws-client.js';
11
+
12
+ const log = new RuntimeLogger();
13
+
14
+ let feedSerial = 0;
15
+ const MAX_RECENT_EVENTS = 50;
16
+
17
+ function isTrue(value: string | undefined): boolean {
18
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
19
+ }
20
+
21
+ function shouldWriteFeedFile(): boolean {
22
+ return isCclTestEnabled() || isTrue(process.env.CCL_DEBUG_RUNTIME);
23
+ }
24
+
25
+ function pushRecentEvent(recentEvents: Record<string, any>[], evt: Record<string, any>): void {
26
+ recentEvents.push(evt);
27
+ if (recentEvents.length > MAX_RECENT_EVENTS) recentEvents.shift();
28
+ }
29
+
30
+ function runtimeEventKey(evt: Record<string, any>): string {
31
+ const type = evt.type ?? '?';
32
+ const tick = evt.tick ?? 0;
33
+ const parts = [
34
+ evt.actor_name,
35
+ evt.spotted_name,
36
+ evt.killer_name,
37
+ evt.result_target,
38
+ evt.target_name,
39
+ evt.corpse_name,
40
+ evt.task_name,
41
+ ].filter(Boolean);
42
+ const discriminator = parts.length > 0 ? parts.join('|') : '';
43
+ return `${type}@${tick}#${discriminator}`;
44
+ }
45
+
46
+ function cleanObject<T extends Record<string, any>>(obj: T): T {
47
+ for (const key of Object.keys(obj)) {
48
+ if (obj[key] === undefined) delete obj[key];
49
+ }
50
+ return obj;
51
+ }
52
+
53
+ function isFiniteNumber(value: unknown): value is number {
54
+ return typeof value === 'number' && Number.isFinite(value);
55
+ }
56
+
57
+ function playersFromMap(mapData: any): Array<{ name: string; seat: number }> {
58
+ if (!mapData || typeof mapData !== 'object' || !Array.isArray(mapData.all_players)) return [];
59
+ const players: Array<{ name: string; seat: number }> = [];
60
+ for (const player of mapData.all_players) {
61
+ if (typeof player?.name !== 'string' || !isFiniteNumber(player.seat)) continue;
62
+ players.push({ name: player.name, seat: player.seat });
63
+ }
64
+ return players;
65
+ }
66
+
67
+ function seatMapFromPlayers(players: Array<{ name: string; seat: number }>): Record<string, number> {
68
+ const seats: Record<string, number> = {};
69
+ for (const player of players) seats[player.name] = player.seat;
70
+ return seats;
71
+ }
72
+
73
+ function isGameOverState(data: Record<string, any>): boolean {
74
+ return data.phase === 'game_over';
75
+ }
76
+
77
+ function isGameOverEvent(data: Record<string, any>): boolean {
78
+ return data.type === 'game_over';
79
+ }
80
+
81
+ function isUserLeftGameClose(info: WsCloseInfo): boolean {
82
+ const reason = (info.reason ?? '').trim().toLowerCase();
83
+ return (
84
+ (info.code === 1000 && reason === 'left game')
85
+ || (info.code === 4001 && reason.includes('already left the game'))
86
+ );
87
+ }
88
+
89
+ export function buildMeetingStateProjection(meeting: any): Record<string, any> {
90
+ return {
91
+ caller: meeting?.caller ?? null,
92
+ sub_phase: meeting?.sub_phase ?? null,
93
+ first_speaker: meeting?.first_speaker ?? null,
94
+ speech_order: Array.isArray(meeting?.speech_order) ? meeting.speech_order : undefined,
95
+ current_speaker: meeting?.current_speaker ?? null,
96
+ speech_skipped: Array.isArray(meeting?.speech_skipped) ? meeting.speech_skipped : undefined,
97
+ votes_submitted: Array.isArray(meeting?.votes_submitted) ? meeting.votes_submitted : undefined,
98
+ alive_players: Array.isArray(meeting?.alive_players) ? meeting.alive_players : undefined,
99
+ };
100
+ }
101
+
102
+ /** Build the in-memory owner snapshot consumed by Monitor and owner-control snapshot requests. */
103
+ function buildFeed(
104
+ youName: string,
105
+ phase: string,
106
+ urgent: Record<string, any>,
107
+ meeting: any,
108
+ recentEvents: Record<string, any>[],
109
+ you?: Record<string, any>,
110
+ game?: Record<string, any>,
111
+ automation?: Record<string, any>,
112
+ ): any {
113
+ return {
114
+ ts: new Date().toISOString(),
115
+ serial: ++feedSerial,
116
+ phase,
117
+ you: { name: youName, ...(you ?? {}) },
118
+ game,
119
+ urgent,
120
+ meeting,
121
+ automation,
122
+ recent_events: recentEvents.slice(-10),
123
+ };
124
+ }
125
+
126
+ export type EventRuntimeStopReason = 'game_over' | 'user_left_game' | 'manual' | 'SIGINT' | 'SIGTERM' | 'error';
127
+
128
+ export interface EventRuntimeStop {
129
+ reason: EventRuntimeStopReason;
130
+ error?: unknown;
131
+ }
132
+
133
+ export interface EventRuntimeOptions {
134
+ authStore?: AuthStore;
135
+ onStop?: (stop: EventRuntimeStop) => void;
136
+ getAutomation?: () => Record<string, any> | undefined;
137
+ }
138
+
139
+ export class EventRuntime {
140
+ private readonly store: AuthStore;
141
+ private readonly onStop?: (stop: EventRuntimeStop) => void;
142
+ private readonly getAutomation?: () => Record<string, any> | undefined;
143
+ private events: EventStore | null = null;
144
+ private playerHistory: PlayerHistoryStore | null = null;
145
+ private client: GameClient | null = null;
146
+ private reconnectPoll: ReturnType<typeof setInterval> | null = null;
147
+ private reconnecting = false;
148
+ private stopped = false;
149
+ private notifyStop = false;
150
+ private gameOverEmitted = false;
151
+ private recentEvents: Record<string, any>[] = [];
152
+ private seenEventKeys = new Set<string>();
153
+
154
+ private profileName = '';
155
+ private feedPath = '';
156
+ private currentPhase = 'lobby';
157
+ private currentMeeting: any = null;
158
+ private currentYou: Record<string, any> = {};
159
+ private currentGame: Record<string, any> = {};
160
+ private currentUrgent: Record<string, any> = {};
161
+ private currentTick: number | null = null;
162
+ private currentAllPlayers: Array<{ name: string; seat: number }> = [];
163
+ private currentSeatMap: Record<string, number> = {};
164
+ private mapCacheLoaded = false;
165
+ private mapCachePromise: Promise<void> | null = null;
166
+ private currentMeetingRound = 0;
167
+ private lastMeetingProjectionJson: string | null = null;
168
+ private lastSpeechYourTurnTick: number | null = null;
169
+ private prevCurrentSpeaker: string | null = null;
170
+ private latestFeed: any = null;
171
+
172
+ constructor(opts: EventRuntimeOptions = {}) {
173
+ this.store = opts.authStore ?? new AuthStore();
174
+ this.onStop = opts.onStop;
175
+ this.getAutomation = opts.getAutomation;
176
+ }
177
+
178
+ snapshot(): any | null {
179
+ return this.latestFeed;
180
+ }
181
+
182
+ refreshFeed(): void {
183
+ this.writeFeed();
184
+ }
185
+
186
+ async start(): Promise<void> {
187
+ const profile = this.store.getActive();
188
+ if (!profile) throw new Error('Not logged in.');
189
+
190
+ this.profileName = profile.agentName;
191
+ this.events = EventStore.forActiveAccount();
192
+ this.playerHistory = PlayerHistoryStore.forSession(this.events.path);
193
+ this.playerHistory.reset();
194
+
195
+ const stateDir = getProfileStateDir(profile);
196
+ const cclTest = isCclTestEnabled();
197
+ const rawWsLogPath = cclTest ? rawWsLogPathForSession(this.events.path) : undefined;
198
+ this.client = GameClient.fromAuth({ ws: true, authStore: this.store, rawWsLogPath });
199
+ this.feedPath = join(stateDir, 'feed.json');
200
+
201
+ if (existsSync(join(stateDir, 'match-state.json'))) {
202
+ this.currentPhase = 'matching';
203
+ const matchStart = { type: 'match_start', ts: new Date().toISOString() };
204
+ pushRecentEvent(this.recentEvents, matchStart);
205
+ this.events.append(matchStart);
206
+ }
207
+
208
+ this.writeFeed();
209
+ this.events.append({ type: 'event_runtime_started', pid: process.pid });
210
+ log.info('EVENT_RUNTIME', `started pid=${process.pid}`);
211
+
212
+ this.client.on('*', (data) => this.handleEvent(data));
213
+ this.client.onWsClose((info) => this.handleWsClose(info));
214
+
215
+ await this.ensureWsConnected();
216
+ this.reconnectPoll = setInterval(() => {
217
+ void this.ensureWsConnected();
218
+ }, 3000);
219
+ }
220
+
221
+ stop(reason: EventRuntimeStopReason = 'manual'): void {
222
+ this.finish({ reason }, false);
223
+ }
224
+
225
+ private finish(stop: EventRuntimeStop, notify: boolean): void {
226
+ if (this.stopped) return;
227
+ this.stopped = true;
228
+ this.notifyStop = notify;
229
+ if (this.reconnectPoll) clearInterval(this.reconnectPoll);
230
+ this.reconnectPoll = null;
231
+ this.client?.disconnectWs();
232
+ this.client = null;
233
+ try {
234
+ this.events?.append({ type: 'event_runtime_stopped', reason: stop.reason });
235
+ } catch {}
236
+ if (this.notifyStop) this.onStop?.(stop);
237
+ }
238
+
239
+ private requestStop(reason: EventRuntimeStopReason, error?: unknown): void {
240
+ this.finish({ reason, error }, true);
241
+ }
242
+
243
+ private async ensureWsConnected(): Promise<void> {
244
+ const client = this.client;
245
+ if (!client || this.stopped || this.reconnecting || client.wsConnected) return;
246
+ this.reconnecting = true;
247
+ try {
248
+ await client.discoverGameServer();
249
+ if (!client.wsConnected) {
250
+ await client.connectWs();
251
+ }
252
+ if (client.wsConnected) {
253
+ log.info('EVENT_RUNTIME', `ws connected, game_server=${client._gameServerUrl}`);
254
+ } else {
255
+ log.info('EVENT_RUNTIME', 'waiting for game server / event websocket...');
256
+ }
257
+ } catch (err) {
258
+ const message = err instanceof Error ? err.message : String(err);
259
+ log.warn('EVENT_RUNTIME', `ws connection attempt failed: ${message}`);
260
+ } finally {
261
+ this.reconnecting = false;
262
+ }
263
+ }
264
+
265
+ private refreshPlayerHistoryMapCache(): void {
266
+ if (this.mapCacheLoaded || this.mapCachePromise || !this.client || !this.playerHistory) return;
267
+ this.mapCachePromise = this.client.getMap()
268
+ .then((mapData) => {
269
+ if (!mapData || typeof mapData !== 'object') return;
270
+ const players = playersFromMap(mapData);
271
+ if (players.length > 0) {
272
+ this.currentAllPlayers = players;
273
+ this.currentSeatMap = seatMapFromPlayers(players);
274
+ this.currentGame = cleanObject({
275
+ ...this.currentGame,
276
+ all_players: this.currentAllPlayers,
277
+ all_seats: this.currentSeatMap,
278
+ });
279
+ const myName = this.currentYou.name ?? this.profileName;
280
+ const mySeat = typeof myName === 'string' ? this.currentSeatMap[myName] : undefined;
281
+ if (mySeat !== undefined) {
282
+ this.currentYou = { ...this.currentYou, seat: this.currentYou.seat ?? mySeat };
283
+ }
284
+ this.writeFeed();
285
+ }
286
+ this.playerHistory?.updateMapCache(mapData);
287
+ if (players.length > 0) this.mapCacheLoaded = true;
288
+ })
289
+ .catch(() => {})
290
+ .finally(() => {
291
+ this.mapCachePromise = null;
292
+ });
293
+ }
294
+
295
+ private writeFeed(): void {
296
+ this.latestFeed = buildFeed(
297
+ this.profileName,
298
+ this.currentPhase,
299
+ this.currentUrgent,
300
+ this.currentMeeting,
301
+ this.recentEvents,
302
+ this.currentYou,
303
+ this.currentGame,
304
+ this.getAutomation?.(),
305
+ );
306
+ if (!shouldWriteFeedFile()) return;
307
+ try {
308
+ writeFileSync(
309
+ this.feedPath,
310
+ JSON.stringify(this.latestFeed, null, 2),
311
+ );
312
+ } catch {}
313
+ }
314
+
315
+ private appendGameOverFromState(state: any): void {
316
+ if (this.gameOverEmitted || !this.events) return;
317
+ const event = cleanObject({
318
+ type: 'game_over',
319
+ synthetic: true,
320
+ source: '_state',
321
+ tick: state.tick,
322
+ winner: state.winner,
323
+ winning_faction: state.winning_faction,
324
+ result: state.result,
325
+ reason: state.reason,
326
+ });
327
+ this.events.append(event);
328
+ pushRecentEvent(this.recentEvents, event);
329
+ this.gameOverEmitted = true;
330
+ }
331
+
332
+ private appendUserLeftGameFromWsClose(info: WsCloseInfo): void {
333
+ if (!this.events) return;
334
+ const event = cleanObject({
335
+ type: 'user_left_game',
336
+ synthetic: true,
337
+ source: 'ws_close',
338
+ close_code: info.code,
339
+ close_reason: info.reason,
340
+ already_left: info.code === 4001 ? true : undefined,
341
+ message: 'The user left the game from the web page. This match has ended; stop playing and do not restart unless the user asks.',
342
+ phase: this.currentPhase,
343
+ tick: this.currentTick ?? undefined,
344
+ player_name: this.currentYou.name ?? this.profileName,
345
+ ts: new Date().toISOString(),
346
+ });
347
+ this.events.append(event);
348
+ pushRecentEvent(this.recentEvents, event);
349
+ }
350
+
351
+ private handleWsClose(info: WsCloseInfo): void {
352
+ if (this.stopped || !isUserLeftGameClose(info)) return;
353
+ this.appendUserLeftGameFromWsClose(info);
354
+ this.currentPhase = 'user_left_game';
355
+ this.currentUrgent = { user_left_game: true };
356
+ this.writeFeed();
357
+ this.requestStop('user_left_game');
358
+ }
359
+
360
+ private handleState(data: Record<string, any>): void {
361
+ const s = data as any;
362
+ const stateSaysGameOver = isGameOverState(s);
363
+ if (isFiniteNumber(s.tick)) this.currentTick = s.tick;
364
+ this.currentPhase = s.phase ?? this.currentPhase;
365
+ this.currentYou = s.you ? { ...s.you } : this.currentYou;
366
+ const myName = this.currentYou.name ?? this.profileName;
367
+ const mySeat = typeof myName === 'string' ? this.currentSeatMap[myName] : undefined;
368
+ if (this.currentYou.seat === undefined && mySeat !== undefined) {
369
+ this.currentYou = { ...this.currentYou, seat: mySeat };
370
+ }
371
+ this.currentGame = cleanObject({
372
+ game_id: s.game_id,
373
+ alive_count: s.alive_count,
374
+ task_progress: s.task_progress,
375
+ all_players: this.currentAllPlayers.length > 0 ? this.currentAllPlayers : undefined,
376
+ all_seats: Object.keys(this.currentSeatMap).length > 0 ? this.currentSeatMap : undefined,
377
+ });
378
+ if (this.currentPhase !== 'lobby') this.refreshPlayerHistoryMapCache();
379
+
380
+ if (s.meeting) {
381
+ if (this.currentMeetingRound === 0) {
382
+ this.currentMeetingRound = 1;
383
+ this.prevCurrentSpeaker = null;
384
+ }
385
+ const meetingProjection = buildMeetingStateProjection(s.meeting);
386
+ const meetingProjectionJson = JSON.stringify(meetingProjection);
387
+ if (meetingProjectionJson !== this.lastMeetingProjectionJson) {
388
+ this.events?.append({
389
+ type: 'meeting_state',
390
+ synthetic: true,
391
+ tick: s.tick,
392
+ round: this.currentMeetingRound,
393
+ ...meetingProjection,
394
+ });
395
+ this.lastMeetingProjectionJson = meetingProjectionJson;
396
+ }
397
+ this.currentMeeting = {
398
+ caller: s.meeting.caller,
399
+ sub_phase: s.meeting.sub_phase,
400
+ current_speaker: s.meeting.current_speaker,
401
+ is_my_turn: s.meeting.current_speaker === (s.you?.name ?? this.currentYou.name),
402
+ alive_players: s.meeting.alive_players,
403
+ speech_order: s.meeting.speech_order,
404
+ };
405
+ const myName = s.you?.name ?? this.currentYou.name;
406
+ const newSpeaker = s.meeting.current_speaker;
407
+ if (
408
+ typeof newSpeaker === 'string' &&
409
+ newSpeaker === myName &&
410
+ newSpeaker !== this.prevCurrentSpeaker &&
411
+ (s.tick == null || s.tick !== this.lastSpeechYourTurnTick)
412
+ ) {
413
+ const event = {
414
+ type: 'speech_your_turn',
415
+ synthetic: true,
416
+ tick: s.tick,
417
+ actor_name: myName,
418
+ };
419
+ this.events?.append(event);
420
+ pushRecentEvent(this.recentEvents, event);
421
+ this.lastSpeechYourTurnTick = s.tick;
422
+ }
423
+ this.prevCurrentSpeaker = typeof newSpeaker === 'string' ? newSpeaker : this.prevCurrentSpeaker;
424
+ if (s.meeting.sub_phase === 'vote') {
425
+ this.currentMeeting.votes_submitted = s.meeting.votes_submitted;
426
+ }
427
+ } else if (this.currentPhase !== 'meeting') {
428
+ this.currentMeeting = null;
429
+ }
430
+
431
+ const corpses: any[] = s.corpses ?? [];
432
+ let corpseNearby: any = null;
433
+ if (corpses.length > 0 && s.you?.x != null && s.you?.y != null) {
434
+ let bestDist = Infinity;
435
+ for (const c of corpses) {
436
+ if (c.x == null || c.y == null) continue;
437
+ const d = Math.sqrt((c.x - s.you.x) ** 2 + (c.y - s.you.y) ** 2);
438
+ if (d < bestDist) {
439
+ bestDist = d;
440
+ corpseNearby = { name: c.name, x: c.x, y: c.y, distance: Math.round(d) };
441
+ }
442
+ }
443
+ }
444
+
445
+ this.currentUrgent = {
446
+ meeting_started: this.currentPhase === 'meeting',
447
+ emergency_active: false,
448
+ corpse_nearby: corpseNearby,
449
+ game_over: this.currentPhase === 'game_over',
450
+ };
451
+
452
+ if (stateSaysGameOver || this.currentPhase === 'game_over') {
453
+ this.appendGameOverFromState(s);
454
+ }
455
+ this.writeFeed();
456
+ if (stateSaysGameOver || this.currentPhase === 'game_over') {
457
+ this.requestStop('game_over');
458
+ }
459
+ }
460
+
461
+ private handleEvent(data: Record<string, any>): void {
462
+ if (this.stopped) return;
463
+ try {
464
+ const eventSaysGameOver = isGameOverEvent(data);
465
+ if (data.type === 'speech_your_turn' && data.tick != null) {
466
+ this.lastSpeechYourTurnTick = data.tick;
467
+ }
468
+
469
+ if (data.type === '_state') {
470
+ this.handleState(data);
471
+ return;
472
+ }
473
+
474
+ if (isFiniteNumber(data.tick)) this.currentTick = data.tick;
475
+ const key = runtimeEventKey(data);
476
+ if (this.seenEventKeys.has(key)) return;
477
+ this.seenEventKeys.add(key);
478
+
479
+ this.events?.append(data);
480
+ pushRecentEvent(this.recentEvents, data);
481
+ if (data.type === 'player_spotted') {
482
+ this.refreshPlayerHistoryMapCache();
483
+ this.playerHistory?.recordPlayerSpotted(data);
484
+ }
485
+ if (data.type === 'role_assigned' || data.type === 'game_started' || data.type === 'crab_teammates') {
486
+ this.refreshPlayerHistoryMapCache();
487
+ }
488
+
489
+ if (data.type === 'meeting_start' || data.type === 'meeting_started') {
490
+ this.currentMeetingRound += 1;
491
+ this.lastMeetingProjectionJson = null;
492
+ this.prevCurrentSpeaker = null;
493
+ this.currentPhase = 'meeting';
494
+ this.currentMeeting = { sub_phase: 'speech' };
495
+ } else if (data.type === 'meeting_ended' || data.type === 'meeting_result_pending') {
496
+ this.currentPhase = 'wandering';
497
+ this.currentMeeting = null;
498
+ } else if (eventSaysGameOver) {
499
+ this.currentPhase = 'game_over';
500
+ this.currentMeeting = null;
501
+ this.gameOverEmitted = true;
502
+ } else if (data.type === 'game_started') {
503
+ this.currentPhase = 'wandering';
504
+ }
505
+
506
+ this.currentUrgent = {
507
+ meeting_started: this.currentPhase === 'meeting',
508
+ game_over: this.currentPhase === 'game_over',
509
+ };
510
+ this.writeFeed();
511
+
512
+ if (eventSaysGameOver) {
513
+ this.requestStop('game_over');
514
+ }
515
+ } catch (err) {
516
+ this.requestStop('error', err);
517
+ }
518
+ }
519
+ }