@myclaw163/clawclaw-cli 0.6.71 → 0.6.76

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Files changed (209) hide show
  1. package/README.md +387 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +248 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +160 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +112 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/data.test.ts +33 -0
  28. package/src/commands/data.ts +22 -0
  29. package/src/commands/do.test.ts +84 -73
  30. package/src/commands/do.ts +130 -126
  31. package/src/commands/events.test.ts +100 -71
  32. package/src/commands/events.ts +250 -155
  33. package/src/commands/game-map.test.ts +28 -28
  34. package/src/commands/game-start-plan.test.ts +84 -84
  35. package/src/commands/game.ts +1113 -1047
  36. package/src/commands/history-player.test.ts +102 -102
  37. package/src/commands/history.ts +573 -573
  38. package/src/commands/hub.test.ts +96 -96
  39. package/src/commands/hub.ts +234 -234
  40. package/src/commands/knowledge.test.ts +13 -13
  41. package/src/commands/knowledge.ts +139 -139
  42. package/src/commands/load.test.ts +51 -51
  43. package/src/commands/load.ts +13 -13
  44. package/src/commands/meeting-history.test.ts +106 -106
  45. package/src/commands/memory.ts +40 -40
  46. package/src/commands/peek.ts +45 -45
  47. package/src/commands/persona.ts +57 -57
  48. package/src/commands/setup/codex.ts +266 -266
  49. package/src/commands/skill.ts +128 -128
  50. package/src/commands/state.ts +46 -46
  51. package/src/commands/strategy.test.ts +153 -145
  52. package/src/commands/strategy.ts +183 -181
  53. package/src/commands/tts.ts +128 -128
  54. package/src/commands/upgrade.test.ts +82 -82
  55. package/src/commands/upgrade.ts +148 -148
  56. package/src/commands/watch.test.ts +999 -977
  57. package/src/commands/watch.ts +660 -658
  58. package/src/lib/auth.test.ts +86 -74
  59. package/src/lib/auth.ts +223 -186
  60. package/src/lib/command-meta.ts +37 -37
  61. package/src/lib/game-client.ts +403 -391
  62. package/src/lib/game-context.ts +92 -0
  63. package/src/lib/http-keepalive.ts +15 -15
  64. package/src/lib/http-transport.test.ts +42 -42
  65. package/src/lib/http-transport.ts +113 -113
  66. package/src/lib/hub-client.test.ts +56 -56
  67. package/src/lib/hub-client.ts +88 -88
  68. package/src/lib/hub-install.test.ts +98 -98
  69. package/src/lib/hub-install.ts +160 -121
  70. package/src/lib/hub-reminder.ts +78 -75
  71. package/src/lib/hub-unzip.test.ts +69 -69
  72. package/src/lib/hub-unzip.ts +62 -62
  73. package/src/lib/init-command.test.ts +75 -75
  74. package/src/lib/init-command.ts +130 -120
  75. package/src/lib/knowledge-store.test.ts +170 -170
  76. package/src/lib/knowledge-store.ts +369 -369
  77. package/src/lib/load-context.test.ts +52 -52
  78. package/src/lib/load-context.ts +52 -52
  79. package/src/lib/match-state.test.ts +134 -134
  80. package/src/lib/match-state.ts +94 -94
  81. package/src/lib/netease-tts.ts +83 -83
  82. package/src/lib/normalize.ts +42 -42
  83. package/src/lib/persona.test.ts +41 -41
  84. package/src/lib/persona.ts +72 -72
  85. package/src/lib/server-registry.ts +152 -152
  86. package/src/lib/skill-version.test.ts +48 -48
  87. package/src/lib/skill-version.ts +19 -19
  88. package/src/lib/strategy-export.test.ts +240 -232
  89. package/src/lib/strategy-export.ts +247 -242
  90. package/src/lib/tts-keys.ts +7 -7
  91. package/src/lib/tts-speech.test.ts +63 -63
  92. package/src/lib/tts-speech.ts +76 -76
  93. package/src/lib/user-data.test.ts +96 -0
  94. package/src/lib/user-data.ts +400 -0
  95. package/src/lib/workspace-argv.test.ts +49 -49
  96. package/src/lib/workspace-argv.ts +44 -44
  97. package/src/perception/player-history-store.test.ts +87 -87
  98. package/src/perception/player-history-store.ts +194 -194
  99. package/src/pipeline/event-format.test.ts +243 -215
  100. package/src/pipeline/event-format.ts +501 -485
  101. package/src/pipeline/event-hints.ts +195 -190
  102. package/src/pipeline/event-store.test.ts +28 -28
  103. package/src/pipeline/event-store.ts +193 -193
  104. package/src/pipeline/pipeline.ts +35 -35
  105. package/src/pipeline/player-projection.test.ts +168 -0
  106. package/src/pipeline/player-projection.ts +370 -0
  107. package/src/runtime/auto-upgrade.test.ts +66 -66
  108. package/src/runtime/auto-upgrade.ts +31 -31
  109. package/src/runtime/event-daemon.test.ts +209 -141
  110. package/src/runtime/event-daemon.ts +519 -457
  111. package/src/runtime/owner-control.ts +150 -150
  112. package/src/runtime/raw-ws-log.test.ts +33 -33
  113. package/src/runtime/raw-ws-log.ts +32 -32
  114. package/src/runtime/runtime-logger.ts +107 -107
  115. package/src/runtime/ws-client.test.ts +125 -104
  116. package/src/runtime/ws-client.ts +287 -272
  117. package/src/sdk/action.ts +166 -166
  118. package/src/sdk/index.ts +110 -110
  119. package/src/sdk/types.ts +161 -161
  120. package/src/strategies/avoid-lone.ts +12 -12
  121. package/src/strategies/avoid-players.knowledge.md +19 -19
  122. package/src/strategies/avoid-players.ts +16 -16
  123. package/src/strategies/corpse-patrol.ts +23 -23
  124. package/src/strategies/crab-sabotage.ts +22 -22
  125. package/src/strategies/custom-module.test.ts +270 -270
  126. package/src/strategies/find-player.ts +17 -17
  127. package/src/strategies/game-utils.test.ts +242 -242
  128. package/src/strategies/game-utils.ts +846 -846
  129. package/src/strategies/goals/anchor-linger.ts +77 -77
  130. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  131. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  132. package/src/strategies/goals/avoid-players-top.ts +121 -121
  133. package/src/strategies/goals/conversation-goal.ts +51 -51
  134. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  135. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  136. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  137. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  138. package/src/strategies/goals/find-player-top.ts +93 -93
  139. package/src/strategies/goals/flee-players-goal.ts +53 -53
  140. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  141. package/src/strategies/goals/goal-manager.ts +41 -41
  142. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  143. package/src/strategies/goals/goal.ts +28 -28
  144. package/src/strategies/goals/hide-top.ts +197 -197
  145. package/src/strategies/goals/keep-away-goal.ts +221 -221
  146. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  147. package/src/strategies/goals/kill-lone-top.ts +160 -160
  148. package/src/strategies/goals/kill-target-goal.ts +59 -59
  149. package/src/strategies/goals/kill-target-top.ts +109 -109
  150. package/src/strategies/goals/leaf-goal.ts +27 -27
  151. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  152. package/src/strategies/goals/lone-kill-core.ts +82 -82
  153. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  154. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  155. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  156. package/src/strategies/goals/move-room-goal.ts +60 -60
  157. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  158. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  159. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  160. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  161. package/src/strategies/goals/patrol-top.ts +57 -57
  162. package/src/strategies/goals/report-patrol-top.ts +80 -80
  163. package/src/strategies/goals/safe-task-goal.ts +102 -102
  164. package/src/strategies/goals/social-task-top.ts +161 -161
  165. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  166. package/src/strategies/goals/task-only-top.ts +57 -57
  167. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  168. package/src/strategies/goals/task-report-top.ts +57 -57
  169. package/src/strategies/goals/wander-task-goal.ts +33 -33
  170. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  171. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  172. package/src/strategies/greeting.ts +53 -53
  173. package/src/strategies/hide-spots.ts +59 -59
  174. package/src/strategies/hide.ts +24 -24
  175. package/src/strategies/kill-frenzy.ts +13 -13
  176. package/src/strategies/kill-lone.knowledge.md +17 -17
  177. package/src/strategies/kill-lone.ts +14 -14
  178. package/src/strategies/kill-target.ts +19 -19
  179. package/src/strategies/loader.test.ts +678 -678
  180. package/src/strategies/loader.ts +181 -179
  181. package/src/strategies/lone-kill-task.ts +22 -22
  182. package/src/strategies/meeting-gate.test.ts +59 -59
  183. package/src/strategies/meeting-gate.ts +23 -23
  184. package/src/strategies/move-room.ts +16 -16
  185. package/src/strategies/new-events-backfill.ts +98 -98
  186. package/src/strategies/off-route-points.ts +105 -105
  187. package/src/strategies/paradise-fish.knowledge.md +19 -19
  188. package/src/strategies/paradise-fish.ts +26 -26
  189. package/src/strategies/pathfind/distance-field.ts +150 -150
  190. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  191. package/src/strategies/pathfind/escape-planner.ts +355 -355
  192. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  193. package/src/strategies/patrol.ts +12 -12
  194. package/src/strategies/player-targets.ts +13 -13
  195. package/src/strategies/report-patrol.ts +12 -12
  196. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  197. package/src/strategies/shrimp-memory.ts +26 -26
  198. package/src/strategies/social-task.test.ts +28 -28
  199. package/src/strategies/social-task.ts +50 -50
  200. package/src/strategies/spawn.ts +82 -82
  201. package/src/strategies/speech-module.ts +123 -123
  202. package/src/strategies/strategy-loop.test.ts +15 -0
  203. package/src/strategies/strategy-loop.ts +776 -771
  204. package/src/strategies/task-kill-report.ts +18 -18
  205. package/src/strategies/task-only.ts +12 -12
  206. package/src/strategies/task-report.ts +23 -23
  207. package/src/strategies/types.ts +109 -109
  208. package/src/strategies/warrior-memory.knowledge.md +21 -21
  209. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,126 +1,126 @@
1
- import { describe, expect, it } from 'vitest';
2
- import type { GameState } from '../../sdk/types.js';
3
- import type { StrategyContext } from '../types.js';
4
- import { KeepAwayGoal } from './keep-away-goal.js';
5
- import { ParadiseFishTop } from './paradise-fish-top.js';
6
-
7
- function state(overrides: Partial<GameState> = {}): GameState {
8
- return {
9
- phase: 'wandering',
10
- tick: 1,
11
- you: {
12
- name: 'paradise',
13
- x: 1502,
14
- y: 2002,
15
- room: 'control',
16
- role: 'neutral_paradise_fish',
17
- faction: 'neutral',
18
- is_alive: true,
19
- },
20
- your_tasks: [],
21
- players: [],
22
- corpses: [],
23
- stale: false,
24
- ...overrides,
25
- };
26
- }
27
-
28
- function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
29
- return {
30
- taskData: [],
31
- emergency: null,
32
- taskLocalBlockedUntil: 0,
33
- reportCorpseTarget: null,
34
- reportBlockedUntil: 0,
35
- notifications: [],
36
- lastProgressNotifyAt: Date.now(),
37
- teammates: new Set(),
38
- alarmDone: false,
39
- rooms: [
40
- { name: 'danger-route', x: 1602, y: 1402 },
41
- { name: 'safe-route', x: 2602, y: 586 },
42
- ],
43
- playerNamesBySeat: {},
44
- forcePatrolAdvance: false,
45
- blockedMoveTarget: null,
46
- mySeat: 1,
47
- speechNotifications: [],
48
- agentAlerts: [],
49
- ...overrides,
50
- };
51
- }
52
-
53
- describe('ParadiseFishTop patrol routing', () => {
54
- it('keeps recent avoid points when selecting a patrol target after losing sight', () => {
55
- const top = new ParadiseFishTop();
56
- const ctx = context();
57
-
58
- top.tick(state({
59
- you: { ...state().you, x: 2418, y: 590 },
60
- players: [{ name: 'stranger', x: 1986, y: 994, room: 'control', distance: 591 }],
61
- }), ctx);
62
-
63
- const decisions = top.tick(state({
64
- you: { ...state().you, x: 2418, y: 590 },
65
- }), ctx);
66
-
67
- expect(decisions).toHaveLength(1);
68
- expect(decisions[0].action.type).toBe('move');
69
- expect(decisions[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
70
- });
71
-
72
- it('backs away before lingering near a corpse when only one non-bad player is visible', () => {
73
- const top = new ParadiseFishTop();
74
- const ctx = context({
75
- knownCorpses: [{ name: 'body', room: 'control', x: 2100, y: 1800 }],
76
- });
77
-
78
- const decisions = top.tick(state({
79
- players: [{ name: 'stranger', x: 1986, y: 994, room: 'control', distance: 591 }],
80
- }), ctx);
81
-
82
- expect(decisions).toEqual([]);
83
- expect(top.subGoal).toBeInstanceOf(KeepAwayGoal);
84
- });
85
-
86
- it('does not back away from two visible non-bad players and can still linger near a corpse', () => {
87
- const top = new ParadiseFishTop();
88
- const corpse = { name: 'body', room: 'control', x: 2100, y: 1800 };
89
- const ctx = context({ knownCorpses: [corpse] });
90
-
91
- const decisions = top.tick(state({
92
- players: [
93
- { name: 'stranger-a', x: 1986, y: 994, room: 'control', distance: 591 },
94
- { name: 'stranger-b', x: 2300, y: 1200, room: 'control', distance: 650 },
95
- ],
96
- }), ctx);
97
-
98
- expect(top.subGoal).not.toBeInstanceOf(KeepAwayGoal);
99
- expect(decisions).toHaveLength(1);
100
- expect(decisions[0].action.type).toBe('move');
101
- const { target_x: x, target_y: y } = decisions[0].action.payload;
102
- expect(Math.hypot(x - corpse.x, y - corpse.y)).toBeLessThanOrEqual(100);
103
- });
104
-
105
- it('clears non-bad route avoidance once a second non-bad witness appears', () => {
106
- const top = new ParadiseFishTop();
107
- const ctx = context();
108
-
109
- top.tick(state({
110
- you: { ...state().you, x: 2418, y: 590 },
111
- players: [{ name: 'stranger-a', x: 1986, y: 994, room: 'control', distance: 591 }],
112
- }), ctx);
113
-
114
- const decisions = top.tick(state({
115
- you: { ...state().you, x: 2418, y: 590 },
116
- players: [
117
- { name: 'stranger-a', x: 1986, y: 994, room: 'control', distance: 591 },
118
- { name: 'stranger-b', x: 2600, y: 900, room: 'control', distance: 350 },
119
- ],
120
- }), ctx);
121
-
122
- expect(top.subGoal).not.toBeInstanceOf(KeepAwayGoal);
123
- expect(decisions).toHaveLength(1);
124
- expect(decisions[0].action.payload).toMatchObject({ target_x: 1602, target_y: 1402 });
125
- });
126
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import type { GameState } from '../../sdk/types.js';
3
+ import type { StrategyContext } from '../types.js';
4
+ import { KeepAwayGoal } from './keep-away-goal.js';
5
+ import { ParadiseFishTop } from './paradise-fish-top.js';
6
+
7
+ function state(overrides: Partial<GameState> = {}): GameState {
8
+ return {
9
+ phase: 'wandering',
10
+ tick: 1,
11
+ you: {
12
+ name: 'paradise',
13
+ x: 1502,
14
+ y: 2002,
15
+ room: 'control',
16
+ role: 'neutral_paradise_fish',
17
+ faction: 'neutral',
18
+ is_alive: true,
19
+ },
20
+ your_tasks: [],
21
+ players: [],
22
+ corpses: [],
23
+ stale: false,
24
+ ...overrides,
25
+ };
26
+ }
27
+
28
+ function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
29
+ return {
30
+ taskData: [],
31
+ emergency: null,
32
+ taskLocalBlockedUntil: 0,
33
+ reportCorpseTarget: null,
34
+ reportBlockedUntil: 0,
35
+ notifications: [],
36
+ lastProgressNotifyAt: Date.now(),
37
+ teammates: new Set(),
38
+ alarmDone: false,
39
+ rooms: [
40
+ { name: 'danger-route', x: 1602, y: 1402 },
41
+ { name: 'safe-route', x: 2602, y: 586 },
42
+ ],
43
+ playerNamesBySeat: {},
44
+ forcePatrolAdvance: false,
45
+ blockedMoveTarget: null,
46
+ mySeat: 1,
47
+ speechNotifications: [],
48
+ agentAlerts: [],
49
+ ...overrides,
50
+ };
51
+ }
52
+
53
+ describe('ParadiseFishTop patrol routing', () => {
54
+ it('keeps recent avoid points when selecting a patrol target after losing sight', () => {
55
+ const top = new ParadiseFishTop();
56
+ const ctx = context();
57
+
58
+ top.tick(state({
59
+ you: { ...state().you, x: 2418, y: 590 },
60
+ players: [{ name: 'stranger', x: 1986, y: 994, room: 'control', distance: 591 }],
61
+ }), ctx);
62
+
63
+ const decisions = top.tick(state({
64
+ you: { ...state().you, x: 2418, y: 590 },
65
+ }), ctx);
66
+
67
+ expect(decisions).toHaveLength(1);
68
+ expect(decisions[0].action.type).toBe('move');
69
+ expect(decisions[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
70
+ });
71
+
72
+ it('backs away before lingering near a corpse when only one non-bad player is visible', () => {
73
+ const top = new ParadiseFishTop();
74
+ const ctx = context({
75
+ knownCorpses: [{ name: 'body', room: 'control', x: 2100, y: 1800 }],
76
+ });
77
+
78
+ const decisions = top.tick(state({
79
+ players: [{ name: 'stranger', x: 1986, y: 994, room: 'control', distance: 591 }],
80
+ }), ctx);
81
+
82
+ expect(decisions).toEqual([]);
83
+ expect(top.subGoal).toBeInstanceOf(KeepAwayGoal);
84
+ });
85
+
86
+ it('does not back away from two visible non-bad players and can still linger near a corpse', () => {
87
+ const top = new ParadiseFishTop();
88
+ const corpse = { name: 'body', room: 'control', x: 2100, y: 1800 };
89
+ const ctx = context({ knownCorpses: [corpse] });
90
+
91
+ const decisions = top.tick(state({
92
+ players: [
93
+ { name: 'stranger-a', x: 1986, y: 994, room: 'control', distance: 591 },
94
+ { name: 'stranger-b', x: 2300, y: 1200, room: 'control', distance: 650 },
95
+ ],
96
+ }), ctx);
97
+
98
+ expect(top.subGoal).not.toBeInstanceOf(KeepAwayGoal);
99
+ expect(decisions).toHaveLength(1);
100
+ expect(decisions[0].action.type).toBe('move');
101
+ const { target_x: x, target_y: y } = decisions[0].action.payload;
102
+ expect(Math.hypot(x - corpse.x, y - corpse.y)).toBeLessThanOrEqual(100);
103
+ });
104
+
105
+ it('clears non-bad route avoidance once a second non-bad witness appears', () => {
106
+ const top = new ParadiseFishTop();
107
+ const ctx = context();
108
+
109
+ top.tick(state({
110
+ you: { ...state().you, x: 2418, y: 590 },
111
+ players: [{ name: 'stranger-a', x: 1986, y: 994, room: 'control', distance: 591 }],
112
+ }), ctx);
113
+
114
+ const decisions = top.tick(state({
115
+ you: { ...state().you, x: 2418, y: 590 },
116
+ players: [
117
+ { name: 'stranger-a', x: 1986, y: 994, room: 'control', distance: 591 },
118
+ { name: 'stranger-b', x: 2600, y: 900, room: 'control', distance: 350 },
119
+ ],
120
+ }), ctx);
121
+
122
+ expect(top.subGoal).not.toBeInstanceOf(KeepAwayGoal);
123
+ expect(decisions).toHaveLength(1);
124
+ expect(decisions[0].action.payload).toMatchObject({ target_x: 1602, target_y: 1402 });
125
+ });
126
+ });