@meimu/mutracer 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (536) hide show
  1. package/LICENSE +21 -0
  2. package/LICENSES/Apache-2.0.txt +202 -0
  3. package/LICENSES/GLSL-PathTracer-MIT.txt +21 -0
  4. package/LICENSES/GlMatrix-MIT.txt +19 -0
  5. package/LICENSES/KinoBloom-MIT.txt +21 -0
  6. package/LICENSES/OIDNWeb-MIT.txt +21 -0
  7. package/LICENSES/Octicons-MIT.txt +21 -0
  8. package/LICENSES/RayTracingRenderer-MIT.txt +21 -0
  9. package/LICENSES/TinyBVH-MIT.txt +21 -0
  10. package/LICENSES/WebGPUUtils-MIT.txt +21 -0
  11. package/LICENSES/ZetaRay-MIT.txt +21 -0
  12. package/README.md +240 -2
  13. package/THIRD_PARTY_NOTICES.md +160 -0
  14. package/dist/assets/bvh.worker.js +1 -0
  15. package/dist/mutracer.umd.js +14360 -0
  16. package/docs/api.md +394 -0
  17. package/docs/bvh.md +141 -0
  18. package/docs/denoising.md +301 -0
  19. package/docs/getting-started.md +308 -0
  20. package/docs/materials.md +281 -0
  21. package/docs/performance.md +85 -0
  22. package/docs/post-processing.md +87 -0
  23. package/docs/progressive-rendering.md +160 -0
  24. package/docs/sampling.md +40 -0
  25. package/docs/threejs.md +274 -0
  26. package/docs/todo.md +61 -0
  27. package/docs/updates.md +208 -0
  28. package/lib/Display.d.ts +72 -0
  29. package/lib/Display.js +123 -0
  30. package/lib/Display.js.map +1 -0
  31. package/lib/Engine.d.ts +161 -0
  32. package/lib/Engine.js +681 -0
  33. package/lib/Engine.js.map +1 -0
  34. package/lib/Render.d.ts +265 -0
  35. package/lib/Render.js +742 -0
  36. package/lib/Render.js.map +1 -0
  37. package/lib/RenderLoop.d.ts +79 -0
  38. package/lib/RenderLoop.js +236 -0
  39. package/lib/RenderLoop.js.map +1 -0
  40. package/lib/Sync.d.ts +19 -0
  41. package/lib/Sync.js +19 -0
  42. package/lib/Sync.js.map +1 -0
  43. package/lib/constants.d.ts +2 -0
  44. package/lib/constants.js +3 -0
  45. package/lib/constants.js.map +1 -0
  46. package/lib/main.d.ts +56 -0
  47. package/lib/main.js +43 -0
  48. package/lib/main.js.map +1 -0
  49. package/lib/math.d.ts +23 -0
  50. package/lib/math.js +56 -0
  51. package/lib/math.js.map +1 -0
  52. package/lib/oidn.d.ts +45 -0
  53. package/lib/oidn.js +42 -0
  54. package/lib/oidn.js.map +1 -0
  55. package/lib/oidnBundledWeights.cdn.d.ts +2 -0
  56. package/lib/oidnBundledWeights.cdn.js +5 -0
  57. package/lib/oidnBundledWeights.cdn.js.map +1 -0
  58. package/lib/oidnBundledWeights.d.ts +2 -0
  59. package/lib/oidnBundledWeights.js +4 -0
  60. package/lib/oidnBundledWeights.js.map +1 -0
  61. package/lib/renderer/DisplayPostProcess.d.ts +14 -0
  62. package/lib/renderer/DisplayPostProcess.js +41 -0
  63. package/lib/renderer/DisplayPostProcess.js.map +1 -0
  64. package/lib/renderer/MaterialTable.d.ts +119 -0
  65. package/lib/renderer/MaterialTable.js +550 -0
  66. package/lib/renderer/MaterialTable.js.map +1 -0
  67. package/lib/renderer/OfflineAdaptiveSampling.d.ts +47 -0
  68. package/lib/renderer/OfflineAdaptiveSampling.js +36 -0
  69. package/lib/renderer/OfflineAdaptiveSampling.js.map +1 -0
  70. package/lib/renderer/RenderingPipeline.d.ts +232 -0
  71. package/lib/renderer/RenderingPipeline.js +18 -0
  72. package/lib/renderer/RenderingPipeline.js.map +1 -0
  73. package/lib/renderer/ScratchPool.d.ts +13 -0
  74. package/lib/renderer/ScratchPool.js +21 -0
  75. package/lib/renderer/ScratchPool.js.map +1 -0
  76. package/lib/renderer/TileRender.d.ts +44 -0
  77. package/lib/renderer/TileRender.js +283 -0
  78. package/lib/renderer/TileRender.js.map +1 -0
  79. package/lib/renderer/WGPUBloomPass.d.ts +17 -0
  80. package/lib/renderer/WGPUBloomPass.js +243 -0
  81. package/lib/renderer/WGPUBloomPass.js.map +1 -0
  82. package/lib/renderer/WGPUCanvasSurface.d.ts +21 -0
  83. package/lib/renderer/WGPUCanvasSurface.js +48 -0
  84. package/lib/renderer/WGPUCanvasSurface.js.map +1 -0
  85. package/lib/renderer/WGPUComputePass.d.ts +73 -0
  86. package/lib/renderer/WGPUComputePass.js +317 -0
  87. package/lib/renderer/WGPUComputePass.js.map +1 -0
  88. package/lib/renderer/WGPUFullQuadPass.d.ts +73 -0
  89. package/lib/renderer/WGPUFullQuadPass.js +389 -0
  90. package/lib/renderer/WGPUFullQuadPass.js.map +1 -0
  91. package/lib/renderer/WGPUHDRPeakMeter.d.ts +19 -0
  92. package/lib/renderer/WGPUHDRPeakMeter.js +112 -0
  93. package/lib/renderer/WGPUHDRPeakMeter.js.map +1 -0
  94. package/lib/renderer/WGPUJNLMDenoiser.d.ts +61 -0
  95. package/lib/renderer/WGPUJNLMDenoiser.js +412 -0
  96. package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -0
  97. package/lib/renderer/WGPURayTraceOutput.d.ts +44 -0
  98. package/lib/renderer/WGPURayTraceOutput.js +368 -0
  99. package/lib/renderer/WGPURayTraceOutput.js.map +1 -0
  100. package/lib/renderer/WGPURayTracePass.d.ts +284 -0
  101. package/lib/renderer/WGPURayTracePass.js +2323 -0
  102. package/lib/renderer/WGPURayTracePass.js.map +1 -0
  103. package/lib/renderer/WGPURenderingPipeline.d.ts +9 -0
  104. package/lib/renderer/WGPURenderingPipeline.js +1448 -0
  105. package/lib/renderer/WGPURenderingPipeline.js.map +1 -0
  106. package/lib/renderer/WGPUSceneFeatures.d.ts +3 -0
  107. package/lib/renderer/WGPUSceneFeatures.js +20 -0
  108. package/lib/renderer/WGPUSceneFeatures.js.map +1 -0
  109. package/lib/renderer/WGPUScratchBuffer.d.ts +9 -0
  110. package/lib/renderer/WGPUScratchBuffer.js +21 -0
  111. package/lib/renderer/WGPUScratchBuffer.js.map +1 -0
  112. package/lib/renderer/WGPUScratchTexture.d.ts +10 -0
  113. package/lib/renderer/WGPUScratchTexture.js +27 -0
  114. package/lib/renderer/WGPUScratchTexture.js.map +1 -0
  115. package/lib/renderer/WGPUShaderCache.d.ts +26 -0
  116. package/lib/renderer/WGPUShaderCache.js +103 -0
  117. package/lib/renderer/WGPUShaderCache.js.map +1 -0
  118. package/lib/renderer/WebGLBloomPass.d.ts +18 -0
  119. package/lib/renderer/WebGLBloomPass.js +113 -0
  120. package/lib/renderer/WebGLBloomPass.js.map +1 -0
  121. package/lib/renderer/WebGLFullQuadPass.d.ts +65 -0
  122. package/lib/renderer/WebGLFullQuadPass.js +208 -0
  123. package/lib/renderer/WebGLFullQuadPass.js.map +1 -0
  124. package/lib/renderer/WebGLJNLMDenoiser.d.ts +32 -0
  125. package/lib/renderer/WebGLJNLMDenoiser.js +328 -0
  126. package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -0
  127. package/lib/renderer/WebGLRayTraceOutputPass.d.ts +20 -0
  128. package/lib/renderer/WebGLRayTraceOutputPass.js +106 -0
  129. package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -0
  130. package/lib/renderer/WebGLRayTracePass.d.ts +142 -0
  131. package/lib/renderer/WebGLRayTracePass.js +845 -0
  132. package/lib/renderer/WebGLRayTracePass.js.map +1 -0
  133. package/lib/renderer/WebGLReadback.d.ts +4 -0
  134. package/lib/renderer/WebGLReadback.js +75 -0
  135. package/lib/renderer/WebGLReadback.js.map +1 -0
  136. package/lib/renderer/WebGLRenderingPipeline.d.ts +4 -0
  137. package/lib/renderer/WebGLRenderingPipeline.js +510 -0
  138. package/lib/renderer/WebGLRenderingPipeline.js.map +1 -0
  139. package/lib/renderer/WebGLScratchCopy.d.ts +10 -0
  140. package/lib/renderer/WebGLScratchCopy.js +27 -0
  141. package/lib/renderer/WebGLScratchCopy.js.map +1 -0
  142. package/lib/renderer/accumulationTarget.d.ts +26 -0
  143. package/lib/renderer/accumulationTarget.js +2 -0
  144. package/lib/renderer/accumulationTarget.js.map +1 -0
  145. package/lib/renderer/binnedSahBvh.d.ts +31 -0
  146. package/lib/renderer/binnedSahBvh.js +263 -0
  147. package/lib/renderer/binnedSahBvh.js.map +1 -0
  148. package/lib/renderer/bvh.worker.d.ts +1 -0
  149. package/lib/renderer/bvh.worker.js +16 -0
  150. package/lib/renderer/bvh.worker.js.map +1 -0
  151. package/lib/renderer/bvhAccel.d.ts +81 -0
  152. package/lib/renderer/bvhAccel.js +621 -0
  153. package/lib/renderer/bvhAccel.js.map +1 -0
  154. package/lib/renderer/bvhWorkerBuild.d.ts +12 -0
  155. package/lib/renderer/bvhWorkerBuild.js +17 -0
  156. package/lib/renderer/bvhWorkerBuild.js.map +1 -0
  157. package/lib/renderer/bvhWorkerClient.d.ts +57 -0
  158. package/lib/renderer/bvhWorkerClient.js +166 -0
  159. package/lib/renderer/bvhWorkerClient.js.map +1 -0
  160. package/lib/renderer/cameraLens.d.ts +5 -0
  161. package/lib/renderer/cameraLens.js +15 -0
  162. package/lib/renderer/cameraLens.js.map +1 -0
  163. package/lib/renderer/cameraSnapshot.d.ts +3 -0
  164. package/lib/renderer/cameraSnapshot.js +7 -0
  165. package/lib/renderer/cameraSnapshot.js.map +1 -0
  166. package/lib/renderer/committedScene.d.ts +13 -0
  167. package/lib/renderer/committedScene.js +126 -0
  168. package/lib/renderer/committedScene.js.map +1 -0
  169. package/lib/renderer/dataTextureUtil.d.ts +32 -0
  170. package/lib/renderer/dataTextureUtil.js +46 -0
  171. package/lib/renderer/dataTextureUtil.js.map +1 -0
  172. package/lib/renderer/denoiser.d.ts +65 -0
  173. package/lib/renderer/denoiser.js +2 -0
  174. package/lib/renderer/denoiser.js.map +1 -0
  175. package/lib/renderer/depthQuery.d.ts +14 -0
  176. package/lib/renderer/depthQuery.js +14 -0
  177. package/lib/renderer/depthQuery.js.map +1 -0
  178. package/lib/renderer/deviceRequirements.d.ts +23 -0
  179. package/lib/renderer/deviceRequirements.js +50 -0
  180. package/lib/renderer/deviceRequirements.js.map +1 -0
  181. package/lib/renderer/envMapCreation.d.ts +10 -0
  182. package/lib/renderer/envMapCreation.js +96 -0
  183. package/lib/renderer/envMapCreation.js.map +1 -0
  184. package/lib/renderer/envMapDistribution.d.ts +9 -0
  185. package/lib/renderer/envMapDistribution.js +107 -0
  186. package/lib/renderer/envMapDistribution.js.map +1 -0
  187. package/lib/renderer/float16.d.ts +1 -0
  188. package/lib/renderer/float16.js +19 -0
  189. package/lib/renderer/float16.js.map +1 -0
  190. package/lib/renderer/geometryBvh.d.ts +11 -0
  191. package/lib/renderer/geometryBvh.js +24 -0
  192. package/lib/renderer/geometryBvh.js.map +1 -0
  193. package/lib/renderer/geometryUpdates.d.ts +28 -0
  194. package/lib/renderer/geometryUpdates.js +131 -0
  195. package/lib/renderer/geometryUpdates.js.map +1 -0
  196. package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +2 -0
  197. package/lib/renderer/glsl/chunks/cameraRay.glsl.js +37 -0
  198. package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -0
  199. package/lib/renderer/glsl/chunks/common.glsl.d.ts +2 -0
  200. package/lib/renderer/glsl/chunks/common.glsl.js +17 -0
  201. package/lib/renderer/glsl/chunks/common.glsl.js.map +1 -0
  202. package/lib/renderer/glsl/chunks/envMap.glsl.d.ts +2 -0
  203. package/lib/renderer/glsl/chunks/envMap.glsl.js +192 -0
  204. package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -0
  205. package/lib/renderer/glsl/chunks/intersect.glsl.d.ts +2 -0
  206. package/lib/renderer/glsl/chunks/intersect.glsl.js +1091 -0
  207. package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -0
  208. package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +2 -0
  209. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +371 -0
  210. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -0
  211. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.d.ts +2 -0
  212. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +1767 -0
  213. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -0
  214. package/lib/renderer/glsl/chunks/rand.glsl.d.ts +2 -0
  215. package/lib/renderer/glsl/chunks/rand.glsl.js +26 -0
  216. package/lib/renderer/glsl/chunks/rand.glsl.js.map +1 -0
  217. package/lib/renderer/glsl/chunks/random.glsl.d.ts +2 -0
  218. package/lib/renderer/glsl/chunks/random.glsl.js +27 -0
  219. package/lib/renderer/glsl/chunks/random.glsl.js.map +1 -0
  220. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +2 -0
  221. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +287 -0
  222. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -0
  223. package/lib/renderer/glsl/chunks/sampleLight.glsl.d.ts +2 -0
  224. package/lib/renderer/glsl/chunks/sampleLight.glsl.js +254 -0
  225. package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -0
  226. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +2 -0
  227. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +279 -0
  228. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -0
  229. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.d.ts +2 -0
  230. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +48 -0
  231. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -0
  232. package/lib/renderer/glsl/chunks/sampling.glsl.d.ts +2 -0
  233. package/lib/renderer/glsl/chunks/sampling.glsl.js +194 -0
  234. package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -0
  235. package/lib/renderer/glsl/chunks/sobol.glsl.d.ts +2 -0
  236. package/lib/renderer/glsl/chunks/sobol.glsl.js +170 -0
  237. package/lib/renderer/glsl/chunks/sobol.glsl.js.map +1 -0
  238. package/lib/renderer/glsl/chunks/textureLinear.glsl.d.ts +2 -0
  239. package/lib/renderer/glsl/chunks/textureLinear.glsl.js +27 -0
  240. package/lib/renderer/glsl/chunks/textureLinear.glsl.js.map +1 -0
  241. package/lib/renderer/glsl/chunks/uvProjection.glsl.d.ts +2 -0
  242. package/lib/renderer/glsl/chunks/uvProjection.glsl.js +72 -0
  243. package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -0
  244. package/lib/renderer/glsl/depthQuery.frag.d.ts +3 -0
  245. package/lib/renderer/glsl/depthQuery.frag.js +55 -0
  246. package/lib/renderer/glsl/depthQuery.frag.js.map +1 -0
  247. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.d.ts +6 -0
  248. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +46 -0
  249. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -0
  250. package/lib/renderer/glsl/rayTrace.frag.d.ts +2 -0
  251. package/lib/renderer/glsl/rayTrace.frag.js +623 -0
  252. package/lib/renderer/glsl/rayTrace.frag.js.map +1 -0
  253. package/lib/renderer/glsl/shadowCatcher.frag.d.ts +3 -0
  254. package/lib/renderer/glsl/shadowCatcher.frag.js +119 -0
  255. package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -0
  256. package/lib/renderer/glsl/webglPipeline.frag.d.ts +4 -0
  257. package/lib/renderer/glsl/webglPipeline.frag.js +208 -0
  258. package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -0
  259. package/lib/renderer/gpuMemory.d.ts +2 -0
  260. package/lib/renderer/gpuMemory.js +10 -0
  261. package/lib/renderer/gpuMemory.js.map +1 -0
  262. package/lib/renderer/halton.d.ts +1 -0
  263. package/lib/renderer/halton.js +15 -0
  264. package/lib/renderer/halton.js.map +1 -0
  265. package/lib/renderer/jnlm.d.ts +85 -0
  266. package/lib/renderer/jnlm.js +87 -0
  267. package/lib/renderer/jnlm.js.map +1 -0
  268. package/lib/renderer/lightSampling.d.ts +75 -0
  269. package/lib/renderer/lightSampling.js +305 -0
  270. package/lib/renderer/lightSampling.js.map +1 -0
  271. package/lib/renderer/lightsUtil.d.ts +26 -0
  272. package/lib/renderer/lightsUtil.js +154 -0
  273. package/lib/renderer/lightsUtil.js.map +1 -0
  274. package/lib/renderer/materialChanges.d.ts +13 -0
  275. package/lib/renderer/materialChanges.js +59 -0
  276. package/lib/renderer/materialChanges.js.map +1 -0
  277. package/lib/renderer/materialComparison.generated.d.ts +5 -0
  278. package/lib/renderer/materialComparison.generated.js +655 -0
  279. package/lib/renderer/materialComparison.generated.js.map +1 -0
  280. package/lib/renderer/materialConstants.d.ts +6 -0
  281. package/lib/renderer/materialConstants.js +3 -0
  282. package/lib/renderer/materialConstants.js.map +1 -0
  283. package/lib/renderer/materialEmission.d.ts +9 -0
  284. package/lib/renderer/materialEmission.js +21 -0
  285. package/lib/renderer/materialEmission.js.map +1 -0
  286. package/lib/renderer/materialIndices.d.ts +7 -0
  287. package/lib/renderer/materialIndices.js +34 -0
  288. package/lib/renderer/materialIndices.js.map +1 -0
  289. package/lib/renderer/materialLayout.d.ts +102 -0
  290. package/lib/renderer/materialLayout.js +189 -0
  291. package/lib/renderer/materialLayout.js.map +1 -0
  292. package/lib/renderer/materialTextureSlots.d.ts +537 -0
  293. package/lib/renderer/materialTextureSlots.js +219 -0
  294. package/lib/renderer/materialTextureSlots.js.map +1 -0
  295. package/lib/renderer/mergeMeshesToGeometry.d.ts +8 -0
  296. package/lib/renderer/mergeMeshesToGeometry.js +236 -0
  297. package/lib/renderer/mergeMeshesToGeometry.js.map +1 -0
  298. package/lib/renderer/meshInstances.d.ts +23 -0
  299. package/lib/renderer/meshInstances.js +66 -0
  300. package/lib/renderer/meshInstances.js.map +1 -0
  301. package/lib/renderer/meshMembership.d.ts +10 -0
  302. package/lib/renderer/meshMembership.js +72 -0
  303. package/lib/renderer/meshMembership.js.map +1 -0
  304. package/lib/renderer/oidnNetwork.d.ts +20 -0
  305. package/lib/renderer/oidnNetwork.js +123 -0
  306. package/lib/renderer/oidnNetwork.js.map +1 -0
  307. package/lib/renderer/openPbrEnergyLut.d.ts +32 -0
  308. package/lib/renderer/openPbrEnergyLut.js +965 -0
  309. package/lib/renderer/openPbrEnergyLut.js.map +1 -0
  310. package/lib/renderer/pathLimits.d.ts +4 -0
  311. package/lib/renderer/pathLimits.js +7 -0
  312. package/lib/renderer/pathLimits.js.map +1 -0
  313. package/lib/renderer/prepareMeshBVH.d.ts +110 -0
  314. package/lib/renderer/prepareMeshBVH.js +857 -0
  315. package/lib/renderer/prepareMeshBVH.js.map +1 -0
  316. package/lib/renderer/progressiveScheduler.d.ts +11 -0
  317. package/lib/renderer/progressiveScheduler.js +19 -0
  318. package/lib/renderer/progressiveScheduler.js.map +1 -0
  319. package/lib/renderer/renderPipeline.d.ts +57 -0
  320. package/lib/renderer/renderPipeline.js +49 -0
  321. package/lib/renderer/renderPipeline.js.map +1 -0
  322. package/lib/renderer/sampling.d.ts +10 -0
  323. package/lib/renderer/sampling.js +28 -0
  324. package/lib/renderer/sampling.js.map +1 -0
  325. package/lib/renderer/sceneChangeDetector.d.ts +29 -0
  326. package/lib/renderer/sceneChangeDetector.js +232 -0
  327. package/lib/renderer/sceneChangeDetector.js.map +1 -0
  328. package/lib/renderer/sceneLightChanges.d.ts +14 -0
  329. package/lib/renderer/sceneLightChanges.js +34 -0
  330. package/lib/renderer/sceneLightChanges.js.map +1 -0
  331. package/lib/renderer/scratchSampling.d.ts +3 -0
  332. package/lib/renderer/scratchSampling.js +39 -0
  333. package/lib/renderer/scratchSampling.js.map +1 -0
  334. package/lib/renderer/shader.d.ts +37 -0
  335. package/lib/renderer/shader.js +41 -0
  336. package/lib/renderer/shader.js.map +1 -0
  337. package/lib/renderer/staticBvhPreparation.d.ts +24 -0
  338. package/lib/renderer/staticBvhPreparation.js +116 -0
  339. package/lib/renderer/staticBvhPreparation.js.map +1 -0
  340. package/lib/renderer/textureRegion.d.ts +8 -0
  341. package/lib/renderer/textureRegion.js +9 -0
  342. package/lib/renderer/textureRegion.js.map +1 -0
  343. package/lib/renderer/texturesFromMaterials.d.ts +6 -0
  344. package/lib/renderer/texturesFromMaterials.js +37 -0
  345. package/lib/renderer/texturesFromMaterials.js.map +1 -0
  346. package/lib/renderer/util.d.ts +17 -0
  347. package/lib/renderer/util.js +56 -0
  348. package/lib/renderer/util.js.map +1 -0
  349. package/lib/renderer/webgl.d.ts +131 -0
  350. package/lib/renderer/webgl.js +586 -0
  351. package/lib/renderer/webgl.js.map +1 -0
  352. package/lib/renderer/webglShaders.d.ts +4 -0
  353. package/lib/renderer/webglShaders.js +41 -0
  354. package/lib/renderer/webglShaders.js.map +1 -0
  355. package/lib/renderer/wgsl/chunks/common.wgsl.d.ts +2 -0
  356. package/lib/renderer/wgsl/chunks/common.wgsl.js +23 -0
  357. package/lib/renderer/wgsl/chunks/common.wgsl.js.map +1 -0
  358. package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +2 -0
  359. package/lib/renderer/wgsl/chunks/envMap.wgsl.js +128 -0
  360. package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -0
  361. package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -0
  362. package/lib/renderer/wgsl/chunks/intersect.wgsl.js +1441 -0
  363. package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -0
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  365. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +85 -0
  366. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -0
  367. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +7 -0
  368. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +315 -0
  369. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -0
  370. package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.d.ts +3 -0
  371. package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +1737 -0
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  374. package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +352 -0
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  376. package/lib/renderer/wgsl/chunks/rand.wgsl.d.ts +2 -0
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  436. package/lib/scene/IESProfile.d.ts +19 -0
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  448. package/lib/scene/RectLight.d.ts +31 -0
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  536. package/package.json +124 -4
package/lib/Display.js ADDED
@@ -0,0 +1,123 @@
1
+ import { createCanvas } from './util/canvas.js';
2
+ import { displaySettingsKey, applyDisplaySettings } from './settings/display.js';
3
+ /** Canvas presentation and shared display settings; obtained from engine.display. */
4
+ export default class Display {
5
+ engine;
6
+ /** Display canvas. Default the supplied Engine canvas, or a new canvas (OffscreenCanvas without document). */ canvas;
7
+ /** Tone mapping transform. Default agx. */ toneMapping = 'agx';
8
+ /** Linear exposure multiplier. Default 1. */ toneMappingExposure = 1;
9
+ /** Contrast multiplier. Default 1. */ contrast = 1;
10
+ /** Saturation multiplier. Default 1. */ saturation = 1;
11
+ /** White balance temperature shift in -1–1. Default 0. */ temperature = 0;
12
+ /** Green/magenta tint in -1–1. Default 0. */ tint = 0;
13
+ /** Vignette strength in 0–1. Default 0. */ vignette = 0;
14
+ /** Bloom intensity; 0 disables it. Default 0. */ bloomIntensity = 0;
15
+ /** Bloom luminance threshold. Default 1. */ bloomThreshold = 1;
16
+ /** Bloom radius in 0–1. Default 0.6. */ bloomRadius = 0.6;
17
+ /** Extended-range WebGPU presentation, ignored on WebGL. Default false. */ hdrOutputEnabled = false;
18
+ /** Display image channel. Default final. */ channel = 'final';
19
+ /** Linear shadow-catcher color. Default black. */ shadowCatcherColor = [0, 0, 0];
20
+ /** Shadow-catcher opacity multiplier. Default 1. */ shadowCatcherAlpha = 1;
21
+ constructor(engine, canvas) {
22
+ this.engine = engine;
23
+ this.canvas = canvas;
24
+ }
25
+ /** @internal */ static _create(engine, canvas) { return new Display(engine, canvas); }
26
+ /** Resizes the drawing buffer; scale-based renders resize at their next refine. */
27
+ setSize(width, height) {
28
+ if (!Number.isFinite(width) || !Number.isFinite(height) || width < 1 || height < 1)
29
+ throw new Error('Display dimensions must be positive.');
30
+ width = Math.round(width);
31
+ height = Math.round(height);
32
+ if (this.canvas.width !== width)
33
+ this.canvas.width = width;
34
+ if (this.canvas.height !== height)
35
+ this.canvas.height = height;
36
+ }
37
+ settings = new WeakMap();
38
+ /** @internal */ _configure(render) {
39
+ if (render._engine !== this.engine)
40
+ throw new Error('Render belongs to another engine.');
41
+ const target = render._output;
42
+ if (!target)
43
+ return;
44
+ const key = displaySettingsKey(this);
45
+ const previous = this.settings.get(render);
46
+ if (previous !== key) {
47
+ this.settings.set(render, key);
48
+ if (previous !== undefined)
49
+ render._displayChanged();
50
+ }
51
+ target.activate();
52
+ applyDisplaySettings(this, target);
53
+ }
54
+ _postProcesses = [];
55
+ _warnedPostProcess = false;
56
+ /** Registers a display pass in order and returns an idempotent removal function. Default no passes. WebGPU only; WebGL skips passes with one warning. Runs after composition on every present/toBlob, without tracing or invalidating denoising. A thrown error discards the whole chain, presents the original image and emits engine error. */
57
+ addPostProcess(pass) {
58
+ const entry = { pass };
59
+ this._postProcesses.push(entry);
60
+ if (this.engine.backend === 'webgl')
61
+ this.warnPostProcess();
62
+ return () => { const index = this._postProcesses.indexOf(entry); if (index >= 0)
63
+ this._postProcesses.splice(index, 1); };
64
+ }
65
+ warnPostProcess() {
66
+ if (!this._warnedPostProcess) {
67
+ this._warnedPostProcess = true;
68
+ console.warn('Display post-processing requires WebGPU; passes are ignored on WebGL.');
69
+ }
70
+ }
71
+ compose(render) {
72
+ if (render._engine !== this.engine)
73
+ throw new Error('Render belongs to another engine.');
74
+ const target = render._output;
75
+ if (!target?.presentationComplete)
76
+ return;
77
+ this._configure(render);
78
+ target.drawPostProcess();
79
+ if (this._postProcesses.length && this.engine.backend === 'webgl')
80
+ this.warnPostProcess();
81
+ try {
82
+ target.applyPostProcesses?.(this._postProcesses.map(entry => entry.pass), render);
83
+ }
84
+ catch (error) {
85
+ this.engine._notifyError(error);
86
+ }
87
+ return target;
88
+ }
89
+ /** Presents a complete image or fallback. Keeps fallback visible until the first intermediate filter finishes. Does not trace. */
90
+ present(render) {
91
+ if (render._engine !== this.engine)
92
+ throw new Error('Render belongs to another engine.');
93
+ const ready = this.channel === 'final' && render.fallback ? render._presentable : render._complete;
94
+ const fallback = render.fallback;
95
+ const selected = ready ? render : fallback && (this.channel === 'final' ? fallback._presentable : fallback._complete) ? fallback : undefined;
96
+ if (!selected)
97
+ return;
98
+ const target = this.compose(selected);
99
+ if (!target)
100
+ return;
101
+ this.engine._present(target);
102
+ return selected;
103
+ }
104
+ /** Encodes this render at its actual dimensions using these settings; leaves the display canvas unchanged. */
105
+ async toBlob(render, options = {}) {
106
+ const target = this.compose(render);
107
+ if (!target)
108
+ throw new Error('Render has no complete image.');
109
+ const image = await target.readPresentation();
110
+ const canvas = createCanvas(image.width, image.height, 'convertToBlob' in this.canvas);
111
+ const context = canvas.getContext('2d');
112
+ if (!context)
113
+ throw new Error('The image encoding context is not available.');
114
+ const bytes = new Uint8ClampedArray(image.data.length);
115
+ for (let i = 0; i < bytes.length; i++)
116
+ bytes[i] = Math.round(Math.min(1, Math.max(0, image.data[i])) * 255);
117
+ context.putImageData(new ImageData(bytes, image.width, image.height), 0, 0);
118
+ if ('convertToBlob' in canvas)
119
+ return canvas.convertToBlob({ type: options.type ?? 'image/png', quality: options.quality });
120
+ return new Promise((resolve, reject) => canvas.toBlob(blob => blob ? resolve(blob) : reject(new Error('The image could not be encoded')), options.type ?? 'image/png', options.quality));
121
+ }
122
+ }
123
+ //# sourceMappingURL=Display.js.map
@@ -0,0 +1 @@
1
+ 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AAC,CAAC,CAAC;QAC5E,IAAI,eAAe,IAAI,MAAM;YAAE,OAAO,MAAM,CAAC,aAAa,CAAC,EAAC,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,WAAW,EAAE,OAAO,EAAE,OAAO,CAAC,OAAO,EAAC,CAAC,CAAC;QAC1H,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC,EAAE,OAAO,CAAC,IAAI,IAAI,WAAW,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC;IAC3L,CAAC;CACF","sourcesContent":["import {createCanvas} from './util/canvas.js';\nimport type Engine from './Engine.js';\nimport type Render from './Render.js';\nimport type { ToneMapping, DisplayChannel } from './renderer/RenderingPipeline.js';\nimport type { ColorRGB } from './types.js';\nimport { displaySettingsKey, applyDisplaySettings } from './settings/display.js';\n/** Display image channels. Default final. */\nexport type {DisplayChannel} from './renderer/RenderingPipeline.js';\n/** Image encoding options for Display.toBlob. */\nexport interface BlobOptions {\n /** Browser image MIME type. Default image/png. */ type?: string;\n /** Encoder quality in 0–1. Default undefined uses the browser default. */ quality?: number;\n}\n/** Optional shared display settings; defaults match Display. */\nexport interface DisplaySettings {\n /** Tone mapping transform. Default agx. */ toneMapping?: ToneMapping;\n /** Linear exposure multiplier. Default 1. */ toneMappingExposure?: number;\n /** Contrast multiplier. Default 1. */ contrast?: number;\n /** Saturation multiplier. Default 1. */ saturation?: number;\n /** White balance temperature shift in -1–1. Default 0. */ temperature?: number;\n /** Green/magenta tint in -1–1. Default 0. */ tint?: number;\n /** Vignette strength in 0–1. Default 0. */ vignette?: number;\n /** Bloom intensity; 0 disables it. Default 0. */ bloomIntensity?: number;\n /** Bloom luminance threshold. Default 1. */ bloomThreshold?: number;\n /** Bloom radius in 0–1. Default 0.6. */ bloomRadius?: number;\n /** Extended-range WebGPU presentation, ignored on WebGL. Default false. */ hdrOutputEnabled?: boolean;\n /** Display image channel. Default final. */ channel?: DisplayChannel;\n /** Linear shadow-catcher color. Default black. */ shadowCatcherColor?: ColorRGB;\n /** Shadow-catcher opacity multiplier. Default 1. */ shadowCatcherAlpha?: number;\n}\n/** Borrowed WebGPU images for one synchronous display pass. */\nexport interface PostProcessContext {\n /** Engine device; may change after recovery. */ device: GPUDevice;\n /** Record commands here; the library finishes and submits it. */ encoder: GPUCommandEncoder;\n /** Read-only composed display image, top row first; no additional color conversion. */ input: GPUTexture;\n /** Fully write this image. Same format and dimensions as input; supports render, storage and copy writes. */ output: GPUTexture;\n /** Actual render width. */ width: number;\n /** Actual render height. */ height: number;\n /** Selected complete render, including a selected fallback. */ render: Render;\n}\n/** Synchronous display pass. Images and encoder are borrowed only during the call; do not retain or destroy them. */\nexport type PostProcess = (context: PostProcessContext) => void;\n/** Canvas presentation and shared display settings; obtained from engine.display. */\nexport default class Display {\n /** Display canvas. Default the supplied Engine canvas, or a new canvas (OffscreenCanvas without document). */ readonly canvas: HTMLCanvasElement | OffscreenCanvas;\n /** Tone mapping transform. Default agx. */ toneMapping: ToneMapping = 'agx';\n /** Linear exposure multiplier. Default 1. */ toneMappingExposure = 1;\n /** Contrast multiplier. Default 1. */ contrast = 1;\n /** Saturation multiplier. Default 1. */ saturation = 1;\n /** White balance temperature shift in -1–1. Default 0. */ temperature = 0;\n /** Green/magenta tint in -1–1. Default 0. */ tint = 0;\n /** Vignette strength in 0–1. Default 0. */ vignette = 0;\n /** Bloom intensity; 0 disables it. Default 0. */ bloomIntensity = 0;\n /** Bloom luminance threshold. Default 1. */ bloomThreshold = 1;\n /** Bloom radius in 0–1. Default 0.6. */ bloomRadius = 0.6;\n /** Extended-range WebGPU presentation, ignored on WebGL. Default false. */ hdrOutputEnabled = false;\n /** Display image channel. Default final. */ channel: DisplayChannel = 'final';\n /** Linear shadow-catcher color. Default black. */ shadowCatcherColor: ColorRGB = [0, 0, 0];\n /** Shadow-catcher opacity multiplier. Default 1. */ shadowCatcherAlpha = 1;\n private constructor(private readonly engine: Engine, canvas: HTMLCanvasElement | OffscreenCanvas) { this.canvas = canvas; }\n /** @internal */ static _create(engine: Engine, canvas: HTMLCanvasElement | OffscreenCanvas) { return new Display(engine, canvas); }\n /** Resizes the drawing buffer; scale-based renders resize at their next refine. */\n setSize(width: number, height: number) {\n if (!Number.isFinite(width) || !Number.isFinite(height) || width < 1 || height < 1) throw new Error('Display dimensions must be positive.');\n width = Math.round(width); height = Math.round(height);\n if (this.canvas.width !== width) this.canvas.width = width;\n if (this.canvas.height !== height) this.canvas.height = height;\n }\n private readonly settings = new WeakMap<Render, string>();\n /** @internal */ _configure(render: Render) {\n if (render._engine !== this.engine) throw new Error('Render belongs to another engine.');\n const target = render._output;\n if (!target) return;\n const key = displaySettingsKey(this);\n const previous = this.settings.get(render);\n if (previous !== key) {\n this.settings.set(render, key);\n if (previous !== undefined) render._displayChanged();\n }\n target.activate();\n applyDisplaySettings(this, target);\n }\n private readonly _postProcesses: {pass: PostProcess}[] = [];\n private _warnedPostProcess = false;\n /** Registers a display pass in order and returns an idempotent removal function. Default no passes. WebGPU only; WebGL skips passes with one warning. Runs after composition on every present/toBlob, without tracing or invalidating denoising. A thrown error discards the whole chain, presents the original image and emits engine error. */\n addPostProcess(pass: PostProcess): () => void {\n const entry = {pass};\n this._postProcesses.push(entry);\n if (this.engine.backend === 'webgl') this.warnPostProcess();\n return () => { const index = this._postProcesses.indexOf(entry); if (index >= 0) this._postProcesses.splice(index, 1); };\n }\n private warnPostProcess() {\n if (!this._warnedPostProcess) { this._warnedPostProcess = true; console.warn('Display post-processing requires WebGPU; passes are ignored on WebGL.'); }\n }\n private compose(render: Render) {\n if (render._engine !== this.engine) throw new Error('Render belongs to another engine.');\n const target = render._output;\n if (!target?.presentationComplete) return;\n this._configure(render);\n target.drawPostProcess();\n if (this._postProcesses.length && this.engine.backend === 'webgl') this.warnPostProcess();\n try { target.applyPostProcesses?.(this._postProcesses.map(entry => entry.pass), render); }\n catch (error) { this.engine._notifyError(error); }\n return target;\n }\n /** Presents a complete image or fallback. Keeps fallback visible until the first intermediate filter finishes. Does not trace. */\n present(render: Render): Render | undefined {\n if (render._engine !== this.engine) throw new Error('Render belongs to another engine.');\n const ready = this.channel === 'final' && render.fallback ? render._presentable : render._complete;\n const fallback = render.fallback;\n const selected = ready ? render : fallback && (this.channel === 'final' ? fallback._presentable : fallback._complete) ? fallback : undefined;\n if (!selected) return;\n const target = this.compose(selected);\n if (!target) return;\n this.engine._present(target);\n return selected;\n }\n /** Encodes this render at its actual dimensions using these settings; leaves the display canvas unchanged. */\n async toBlob(render: Render, options: BlobOptions = {}): Promise<Blob> {\n const target = this.compose(render);\n if (!target) throw new Error('Render has no complete image.');\n const image = await target.readPresentation();\n const canvas = createCanvas(image.width, image.height, 'convertToBlob' in this.canvas);\n const context = canvas.getContext('2d') as CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D | null;\n if (!context) throw new Error('The image encoding context is not available.');\n const bytes = new Uint8ClampedArray(image.data.length);\n for (let i = 0; i < bytes.length; i++) bytes[i] = Math.round(Math.min(1, Math.max(0, image.data[i])) * 255);\n context.putImageData(new ImageData(bytes, image.width, image.height), 0, 0);\n if ('convertToBlob' in canvas) return canvas.convertToBlob({type: options.type ?? 'image/png', quality: options.quality});\n return new Promise((resolve, reject) => canvas.toBlob(blob => blob ? resolve(blob) : reject(new Error('The image could not be encoded')), options.type ?? 'image/png', options.quality));\n }\n}\n"]}
@@ -0,0 +1,161 @@
1
+ import Camera from './scene/Camera.js';
2
+ import type { Scene } from './scene/Scene.js';
3
+ import Display from './Display.js';
4
+ import { type DepthSampleArea } from './renderer/depthQuery.js';
5
+ import type { RenderingDiagnostics } from './renderer/RenderingPipeline.js';
6
+ import type { TinyBvhLayout } from './tinybvh/TinyBvhBuilder.js';
7
+ export type { DepthSampleArea } from './renderer/depthQuery.js';
8
+ /** BLAS implementation; default builtin. */
9
+ export type BVHBuilder = 'tinybvh' | 'builtin';
10
+ /** Optional CPU preparation settings. */
11
+ export interface PrepareOptions {
12
+ /** Completed BLAS fraction 0–1. Default undefined. */ onProgress?: (progress: number) => void;
13
+ /** Cancels preparation. Default undefined. */ signal?: AbortSignal;
14
+ }
15
+ /** Engine construction settings. */
16
+ export interface EngineParams {
17
+ /** Default display canvas. Default a new HTML canvas, or OffscreenCanvas without document. */ canvas?: HTMLCanvasElement | OffscreenCanvas;
18
+ /** Backend selection. Default auto, with WebGL fallback. webgpu requires WebGPU. */ backend?: 'auto' | 'webgpu' | 'webgl';
19
+ /** Caller-owned WebGPU device. Default undefined uses a shared device. Implies webgpu; incompatible with webgl. */ device?: GPUDevice;
20
+ }
21
+ /** Material-atlas device limits. */
22
+ export interface TextureAtlasLimits {
23
+ maxTextureArrayLayers: number;
24
+ maxTextureDimension2D: number;
25
+ }
26
+ /** Initialization result. */
27
+ export interface EngineInfo {
28
+ backend: 'webgpu' | 'webgl';
29
+ adapterName: string;
30
+ webgpuFallbackReason?: string;
31
+ limits: TextureAtlasLimits;
32
+ }
33
+ /** Device and target diagnostics; Per-target GPU bytes exclude shared scene, temporary passes and driver costs. */
34
+ export interface EngineDiagnostics extends RenderingDiagnostics {
35
+ backend: 'webgpu' | 'webgl' | undefined;
36
+ adapterName: string;
37
+ width: number;
38
+ height: number;
39
+ lastError?: string;
40
+ webgpuFallbackReason?: string;
41
+ }
42
+ interface EngineEvents {
43
+ progress: {
44
+ stage: 'device' | 'bvh' | 'shaders';
45
+ progress: number;
46
+ };
47
+ error: Error;
48
+ devicelost: {
49
+ reason: string;
50
+ recovering: boolean;
51
+ };
52
+ }
53
+ /** Shared device, committed scene/camera, CPU preparation and denoiser ownership. */
54
+ export default class Engine {
55
+ /** Source scene, accepted only by update(). Default undefined. */ scene: Scene | undefined;
56
+ /** Source camera, accepted only by update(). Default undefined. */ camera: Camera | undefined;
57
+ /** Default canvas and display settings. */ readonly display: Display;
58
+ /** Static BLAS builder. Default builtin. */ bvhBuilder: BVHBuilder;
59
+ /** Static BLAS layout. Default bvh2; dynamic geometry uses bvh2. */ bvhLayout: TinyBvhLayout;
60
+ /** Enable TinyBVH spatial splits. Default false. */ bvhSpatialSplits: boolean;
61
+ /** Material texture budget in bytes. Default 384 MiB. */ textureAtlasBudgetBytes: number;
62
+ /** Maximum CPU BVH workers. Default auto (hardware concurrency minus one, clamped 1–4). */
63
+ get bvhWorkerCount(): number | 'auto';
64
+ set bvhWorkerCount(count: number | 'auto');
65
+ private _bvhWorkerCount;
66
+ private _bvhWorkerPool?;
67
+ private _bvhPreparationRevision;
68
+ private _bvhPreparation?;
69
+ private _bvhPreparationTail;
70
+ private _tinyBvhUnavailable;
71
+ private _bvhWorkerUnavailable;
72
+ private _bvhPreparedGeometry;
73
+ private _lastBvhBuild?;
74
+ private _lastBvhSettings;
75
+ private _lastBudget;
76
+ private _shaderProgress;
77
+ private _events;
78
+ private _pipeline?;
79
+ private _webglRenderer?;
80
+ private _gpuDevice?;
81
+ private _suppliedDevice?;
82
+ private readonly _ownsDeviceSelection;
83
+ private _deviceRevision;
84
+ private _lossController?;
85
+ private _deviceLossError?;
86
+ private _webglListening;
87
+ private _webglLost;
88
+ private _recoverWebGL;
89
+ private _contextRestore?;
90
+ private _gpuAdapterInfo?;
91
+ private _backendChoice;
92
+ private _initPromise?;
93
+ private _info?;
94
+ private _pipelineInitError?;
95
+ private _webgpuFallbackReason?;
96
+ private _reportedErrors;
97
+ private _loggedErrorMessages;
98
+ private _sceneChangeDetector;
99
+ private _snapshot;
100
+ private _sourceScene?;
101
+ private _committedScene?;
102
+ private _sourceCamera?;
103
+ private _committedCamera?;
104
+ private _cameraFields;
105
+ private _sceneRevision;
106
+ private _cameraRevision;
107
+ private _uploadedRevision;
108
+ private _pendingMeshes;
109
+ private _pendingTransforms;
110
+ private _pendingColors;
111
+ private _pendingGeometries;
112
+ private _pendingMaterials;
113
+ private _pendingLights;
114
+ private _pendingBackground;
115
+ private _disposed;
116
+ private _readingDepth;
117
+ private _renders;
118
+ private _targetCounter;
119
+ private _presented?;
120
+ private _denoisers;
121
+ private _denoiserCache;
122
+ private _denoiserEntries;
123
+ private _weights;
124
+ private _customPrepared;
125
+ private _denoiseTail;
126
+ private _lastError;
127
+ /** Most recent synchronous engine/render failure. Default undefined. */
128
+ get lastError(): Error | undefined;
129
+ constructor(params?: EngineParams);
130
+ /** Initializes once; concurrent/repeated calls share the result. */
131
+ init(): Promise<EngineInfo>;
132
+ /** Initialization info. Default undefined until init resolves. */ get info(): EngineInfo | undefined;
133
+ /** Active backend. Default undefined until initialization completes. */ get backend(): "webgpu" | "webgl" | undefined;
134
+ /** GPU device. Default undefined before initialization and on WebGL. */ get device(): GPUDevice | undefined;
135
+ /** Subscribes to shared progress/errors/device loss; returns unsubscribe. */
136
+ on<K extends keyof EngineEvents>(event: K, listener: (value: EngineEvents[K]) => void): () => void;
137
+ /** The sole external edit detection/commit point. Returns whether inputs changed. */
138
+ update(): boolean;
139
+ private _upload;
140
+ private _bvhConfig;
141
+ /** Builds static CPU BVHs for this scene without replacing GPU inputs. Options default undefined. */
142
+ prepare(scene: Scene, options?: PrepareOptions): Promise<void>;
143
+ private _needsBVHPreparation;
144
+ private _initPipeline;
145
+ private _onContextLost;
146
+ private _onContextRestored;
147
+ private _watchDevice;
148
+ private _invalidateDevice;
149
+ /** Replaces a caller-owned device after validation. Only available on engines
150
+ * constructed with device; the next update/refine uploads the committed scene.
151
+ */
152
+ setDevice(device: GPUDevice): Promise<void>;
153
+ private _adapterName;
154
+ /** Current shared preparation and resident target statistics. Default undefined before any work. */
155
+ getDiagnostics(): EngineDiagnostics | undefined;
156
+ /** Queries a 7×7 depth grid using the committed engine camera. Default undefined until GPU data is ready. */
157
+ readDepthSamples(area: DepthSampleArea): Promise<Float32Array | undefined>;
158
+ /** Releases all renders, shared resources, CPU workers and owned denoisers. */
159
+ dispose(): void;
160
+ private _disposeDenoiser;
161
+ }