@meimu/mutracer 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (536) hide show
  1. package/LICENSE +21 -0
  2. package/LICENSES/Apache-2.0.txt +202 -0
  3. package/LICENSES/GLSL-PathTracer-MIT.txt +21 -0
  4. package/LICENSES/GlMatrix-MIT.txt +19 -0
  5. package/LICENSES/KinoBloom-MIT.txt +21 -0
  6. package/LICENSES/OIDNWeb-MIT.txt +21 -0
  7. package/LICENSES/Octicons-MIT.txt +21 -0
  8. package/LICENSES/RayTracingRenderer-MIT.txt +21 -0
  9. package/LICENSES/TinyBVH-MIT.txt +21 -0
  10. package/LICENSES/WebGPUUtils-MIT.txt +21 -0
  11. package/LICENSES/ZetaRay-MIT.txt +21 -0
  12. package/README.md +240 -2
  13. package/THIRD_PARTY_NOTICES.md +160 -0
  14. package/dist/assets/bvh.worker.js +1 -0
  15. package/dist/mutracer.umd.js +14360 -0
  16. package/docs/api.md +394 -0
  17. package/docs/bvh.md +141 -0
  18. package/docs/denoising.md +301 -0
  19. package/docs/getting-started.md +308 -0
  20. package/docs/materials.md +281 -0
  21. package/docs/performance.md +85 -0
  22. package/docs/post-processing.md +87 -0
  23. package/docs/progressive-rendering.md +160 -0
  24. package/docs/sampling.md +40 -0
  25. package/docs/threejs.md +274 -0
  26. package/docs/todo.md +61 -0
  27. package/docs/updates.md +208 -0
  28. package/lib/Display.d.ts +72 -0
  29. package/lib/Display.js +123 -0
  30. package/lib/Display.js.map +1 -0
  31. package/lib/Engine.d.ts +161 -0
  32. package/lib/Engine.js +681 -0
  33. package/lib/Engine.js.map +1 -0
  34. package/lib/Render.d.ts +265 -0
  35. package/lib/Render.js +742 -0
  36. package/lib/Render.js.map +1 -0
  37. package/lib/RenderLoop.d.ts +79 -0
  38. package/lib/RenderLoop.js +236 -0
  39. package/lib/RenderLoop.js.map +1 -0
  40. package/lib/Sync.d.ts +19 -0
  41. package/lib/Sync.js +19 -0
  42. package/lib/Sync.js.map +1 -0
  43. package/lib/constants.d.ts +2 -0
  44. package/lib/constants.js +3 -0
  45. package/lib/constants.js.map +1 -0
  46. package/lib/main.d.ts +56 -0
  47. package/lib/main.js +43 -0
  48. package/lib/main.js.map +1 -0
  49. package/lib/math.d.ts +23 -0
  50. package/lib/math.js +56 -0
  51. package/lib/math.js.map +1 -0
  52. package/lib/oidn.d.ts +45 -0
  53. package/lib/oidn.js +42 -0
  54. package/lib/oidn.js.map +1 -0
  55. package/lib/oidnBundledWeights.cdn.d.ts +2 -0
  56. package/lib/oidnBundledWeights.cdn.js +5 -0
  57. package/lib/oidnBundledWeights.cdn.js.map +1 -0
  58. package/lib/oidnBundledWeights.d.ts +2 -0
  59. package/lib/oidnBundledWeights.js +4 -0
  60. package/lib/oidnBundledWeights.js.map +1 -0
  61. package/lib/renderer/DisplayPostProcess.d.ts +14 -0
  62. package/lib/renderer/DisplayPostProcess.js +41 -0
  63. package/lib/renderer/DisplayPostProcess.js.map +1 -0
  64. package/lib/renderer/MaterialTable.d.ts +119 -0
  65. package/lib/renderer/MaterialTable.js +550 -0
  66. package/lib/renderer/MaterialTable.js.map +1 -0
  67. package/lib/renderer/OfflineAdaptiveSampling.d.ts +47 -0
  68. package/lib/renderer/OfflineAdaptiveSampling.js +36 -0
  69. package/lib/renderer/OfflineAdaptiveSampling.js.map +1 -0
  70. package/lib/renderer/RenderingPipeline.d.ts +232 -0
  71. package/lib/renderer/RenderingPipeline.js +18 -0
  72. package/lib/renderer/RenderingPipeline.js.map +1 -0
  73. package/lib/renderer/ScratchPool.d.ts +13 -0
  74. package/lib/renderer/ScratchPool.js +21 -0
  75. package/lib/renderer/ScratchPool.js.map +1 -0
  76. package/lib/renderer/TileRender.d.ts +44 -0
  77. package/lib/renderer/TileRender.js +283 -0
  78. package/lib/renderer/TileRender.js.map +1 -0
  79. package/lib/renderer/WGPUBloomPass.d.ts +17 -0
  80. package/lib/renderer/WGPUBloomPass.js +243 -0
  81. package/lib/renderer/WGPUBloomPass.js.map +1 -0
  82. package/lib/renderer/WGPUCanvasSurface.d.ts +21 -0
  83. package/lib/renderer/WGPUCanvasSurface.js +48 -0
  84. package/lib/renderer/WGPUCanvasSurface.js.map +1 -0
  85. package/lib/renderer/WGPUComputePass.d.ts +73 -0
  86. package/lib/renderer/WGPUComputePass.js +317 -0
  87. package/lib/renderer/WGPUComputePass.js.map +1 -0
  88. package/lib/renderer/WGPUFullQuadPass.d.ts +73 -0
  89. package/lib/renderer/WGPUFullQuadPass.js +389 -0
  90. package/lib/renderer/WGPUFullQuadPass.js.map +1 -0
  91. package/lib/renderer/WGPUHDRPeakMeter.d.ts +19 -0
  92. package/lib/renderer/WGPUHDRPeakMeter.js +112 -0
  93. package/lib/renderer/WGPUHDRPeakMeter.js.map +1 -0
  94. package/lib/renderer/WGPUJNLMDenoiser.d.ts +61 -0
  95. package/lib/renderer/WGPUJNLMDenoiser.js +412 -0
  96. package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -0
  97. package/lib/renderer/WGPURayTraceOutput.d.ts +44 -0
  98. package/lib/renderer/WGPURayTraceOutput.js +368 -0
  99. package/lib/renderer/WGPURayTraceOutput.js.map +1 -0
  100. package/lib/renderer/WGPURayTracePass.d.ts +284 -0
  101. package/lib/renderer/WGPURayTracePass.js +2323 -0
  102. package/lib/renderer/WGPURayTracePass.js.map +1 -0
  103. package/lib/renderer/WGPURenderingPipeline.d.ts +9 -0
  104. package/lib/renderer/WGPURenderingPipeline.js +1448 -0
  105. package/lib/renderer/WGPURenderingPipeline.js.map +1 -0
  106. package/lib/renderer/WGPUSceneFeatures.d.ts +3 -0
  107. package/lib/renderer/WGPUSceneFeatures.js +20 -0
  108. package/lib/renderer/WGPUSceneFeatures.js.map +1 -0
  109. package/lib/renderer/WGPUScratchBuffer.d.ts +9 -0
  110. package/lib/renderer/WGPUScratchBuffer.js +21 -0
  111. package/lib/renderer/WGPUScratchBuffer.js.map +1 -0
  112. package/lib/renderer/WGPUScratchTexture.d.ts +10 -0
  113. package/lib/renderer/WGPUScratchTexture.js +27 -0
  114. package/lib/renderer/WGPUScratchTexture.js.map +1 -0
  115. package/lib/renderer/WGPUShaderCache.d.ts +26 -0
  116. package/lib/renderer/WGPUShaderCache.js +103 -0
  117. package/lib/renderer/WGPUShaderCache.js.map +1 -0
  118. package/lib/renderer/WebGLBloomPass.d.ts +18 -0
  119. package/lib/renderer/WebGLBloomPass.js +113 -0
  120. package/lib/renderer/WebGLBloomPass.js.map +1 -0
  121. package/lib/renderer/WebGLFullQuadPass.d.ts +65 -0
  122. package/lib/renderer/WebGLFullQuadPass.js +208 -0
  123. package/lib/renderer/WebGLFullQuadPass.js.map +1 -0
  124. package/lib/renderer/WebGLJNLMDenoiser.d.ts +32 -0
  125. package/lib/renderer/WebGLJNLMDenoiser.js +328 -0
  126. package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -0
  127. package/lib/renderer/WebGLRayTraceOutputPass.d.ts +20 -0
  128. package/lib/renderer/WebGLRayTraceOutputPass.js +106 -0
  129. package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -0
  130. package/lib/renderer/WebGLRayTracePass.d.ts +142 -0
  131. package/lib/renderer/WebGLRayTracePass.js +845 -0
  132. package/lib/renderer/WebGLRayTracePass.js.map +1 -0
  133. package/lib/renderer/WebGLReadback.d.ts +4 -0
  134. package/lib/renderer/WebGLReadback.js +75 -0
  135. package/lib/renderer/WebGLReadback.js.map +1 -0
  136. package/lib/renderer/WebGLRenderingPipeline.d.ts +4 -0
  137. package/lib/renderer/WebGLRenderingPipeline.js +510 -0
  138. package/lib/renderer/WebGLRenderingPipeline.js.map +1 -0
  139. package/lib/renderer/WebGLScratchCopy.d.ts +10 -0
  140. package/lib/renderer/WebGLScratchCopy.js +27 -0
  141. package/lib/renderer/WebGLScratchCopy.js.map +1 -0
  142. package/lib/renderer/accumulationTarget.d.ts +26 -0
  143. package/lib/renderer/accumulationTarget.js +2 -0
  144. package/lib/renderer/accumulationTarget.js.map +1 -0
  145. package/lib/renderer/binnedSahBvh.d.ts +31 -0
  146. package/lib/renderer/binnedSahBvh.js +263 -0
  147. package/lib/renderer/binnedSahBvh.js.map +1 -0
  148. package/lib/renderer/bvh.worker.d.ts +1 -0
  149. package/lib/renderer/bvh.worker.js +16 -0
  150. package/lib/renderer/bvh.worker.js.map +1 -0
  151. package/lib/renderer/bvhAccel.d.ts +81 -0
  152. package/lib/renderer/bvhAccel.js +621 -0
  153. package/lib/renderer/bvhAccel.js.map +1 -0
  154. package/lib/renderer/bvhWorkerBuild.d.ts +12 -0
  155. package/lib/renderer/bvhWorkerBuild.js +17 -0
  156. package/lib/renderer/bvhWorkerBuild.js.map +1 -0
  157. package/lib/renderer/bvhWorkerClient.d.ts +57 -0
  158. package/lib/renderer/bvhWorkerClient.js +166 -0
  159. package/lib/renderer/bvhWorkerClient.js.map +1 -0
  160. package/lib/renderer/cameraLens.d.ts +5 -0
  161. package/lib/renderer/cameraLens.js +15 -0
  162. package/lib/renderer/cameraLens.js.map +1 -0
  163. package/lib/renderer/cameraSnapshot.d.ts +3 -0
  164. package/lib/renderer/cameraSnapshot.js +7 -0
  165. package/lib/renderer/cameraSnapshot.js.map +1 -0
  166. package/lib/renderer/committedScene.d.ts +13 -0
  167. package/lib/renderer/committedScene.js +126 -0
  168. package/lib/renderer/committedScene.js.map +1 -0
  169. package/lib/renderer/dataTextureUtil.d.ts +32 -0
  170. package/lib/renderer/dataTextureUtil.js +46 -0
  171. package/lib/renderer/dataTextureUtil.js.map +1 -0
  172. package/lib/renderer/denoiser.d.ts +65 -0
  173. package/lib/renderer/denoiser.js +2 -0
  174. package/lib/renderer/denoiser.js.map +1 -0
  175. package/lib/renderer/depthQuery.d.ts +14 -0
  176. package/lib/renderer/depthQuery.js +14 -0
  177. package/lib/renderer/depthQuery.js.map +1 -0
  178. package/lib/renderer/deviceRequirements.d.ts +23 -0
  179. package/lib/renderer/deviceRequirements.js +50 -0
  180. package/lib/renderer/deviceRequirements.js.map +1 -0
  181. package/lib/renderer/envMapCreation.d.ts +10 -0
  182. package/lib/renderer/envMapCreation.js +96 -0
  183. package/lib/renderer/envMapCreation.js.map +1 -0
  184. package/lib/renderer/envMapDistribution.d.ts +9 -0
  185. package/lib/renderer/envMapDistribution.js +107 -0
  186. package/lib/renderer/envMapDistribution.js.map +1 -0
  187. package/lib/renderer/float16.d.ts +1 -0
  188. package/lib/renderer/float16.js +19 -0
  189. package/lib/renderer/float16.js.map +1 -0
  190. package/lib/renderer/geometryBvh.d.ts +11 -0
  191. package/lib/renderer/geometryBvh.js +24 -0
  192. package/lib/renderer/geometryBvh.js.map +1 -0
  193. package/lib/renderer/geometryUpdates.d.ts +28 -0
  194. package/lib/renderer/geometryUpdates.js +131 -0
  195. package/lib/renderer/geometryUpdates.js.map +1 -0
  196. package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +2 -0
  197. package/lib/renderer/glsl/chunks/cameraRay.glsl.js +37 -0
  198. package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -0
  199. package/lib/renderer/glsl/chunks/common.glsl.d.ts +2 -0
  200. package/lib/renderer/glsl/chunks/common.glsl.js +17 -0
  201. package/lib/renderer/glsl/chunks/common.glsl.js.map +1 -0
  202. package/lib/renderer/glsl/chunks/envMap.glsl.d.ts +2 -0
  203. package/lib/renderer/glsl/chunks/envMap.glsl.js +192 -0
  204. package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -0
  205. package/lib/renderer/glsl/chunks/intersect.glsl.d.ts +2 -0
  206. package/lib/renderer/glsl/chunks/intersect.glsl.js +1091 -0
  207. package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -0
  208. package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +2 -0
  209. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +371 -0
  210. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -0
  211. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.d.ts +2 -0
  212. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +1767 -0
  213. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -0
  214. package/lib/renderer/glsl/chunks/rand.glsl.d.ts +2 -0
  215. package/lib/renderer/glsl/chunks/rand.glsl.js +26 -0
  216. package/lib/renderer/glsl/chunks/rand.glsl.js.map +1 -0
  217. package/lib/renderer/glsl/chunks/random.glsl.d.ts +2 -0
  218. package/lib/renderer/glsl/chunks/random.glsl.js +27 -0
  219. package/lib/renderer/glsl/chunks/random.glsl.js.map +1 -0
  220. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +2 -0
  221. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +287 -0
  222. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -0
  223. package/lib/renderer/glsl/chunks/sampleLight.glsl.d.ts +2 -0
  224. package/lib/renderer/glsl/chunks/sampleLight.glsl.js +254 -0
  225. package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -0
  226. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +2 -0
  227. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +279 -0
  228. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -0
  229. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.d.ts +2 -0
  230. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +48 -0
  231. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -0
  232. package/lib/renderer/glsl/chunks/sampling.glsl.d.ts +2 -0
  233. package/lib/renderer/glsl/chunks/sampling.glsl.js +194 -0
  234. package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -0
  235. package/lib/renderer/glsl/chunks/sobol.glsl.d.ts +2 -0
  236. package/lib/renderer/glsl/chunks/sobol.glsl.js +170 -0
  237. package/lib/renderer/glsl/chunks/sobol.glsl.js.map +1 -0
  238. package/lib/renderer/glsl/chunks/textureLinear.glsl.d.ts +2 -0
  239. package/lib/renderer/glsl/chunks/textureLinear.glsl.js +27 -0
  240. package/lib/renderer/glsl/chunks/textureLinear.glsl.js.map +1 -0
  241. package/lib/renderer/glsl/chunks/uvProjection.glsl.d.ts +2 -0
  242. package/lib/renderer/glsl/chunks/uvProjection.glsl.js +72 -0
  243. package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -0
  244. package/lib/renderer/glsl/depthQuery.frag.d.ts +3 -0
  245. package/lib/renderer/glsl/depthQuery.frag.js +55 -0
  246. package/lib/renderer/glsl/depthQuery.frag.js.map +1 -0
  247. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.d.ts +6 -0
  248. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +46 -0
  249. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -0
  250. package/lib/renderer/glsl/rayTrace.frag.d.ts +2 -0
  251. package/lib/renderer/glsl/rayTrace.frag.js +623 -0
  252. package/lib/renderer/glsl/rayTrace.frag.js.map +1 -0
  253. package/lib/renderer/glsl/shadowCatcher.frag.d.ts +3 -0
  254. package/lib/renderer/glsl/shadowCatcher.frag.js +119 -0
  255. package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -0
  256. package/lib/renderer/glsl/webglPipeline.frag.d.ts +4 -0
  257. package/lib/renderer/glsl/webglPipeline.frag.js +208 -0
  258. package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -0
  259. package/lib/renderer/gpuMemory.d.ts +2 -0
  260. package/lib/renderer/gpuMemory.js +10 -0
  261. package/lib/renderer/gpuMemory.js.map +1 -0
  262. package/lib/renderer/halton.d.ts +1 -0
  263. package/lib/renderer/halton.js +15 -0
  264. package/lib/renderer/halton.js.map +1 -0
  265. package/lib/renderer/jnlm.d.ts +85 -0
  266. package/lib/renderer/jnlm.js +87 -0
  267. package/lib/renderer/jnlm.js.map +1 -0
  268. package/lib/renderer/lightSampling.d.ts +75 -0
  269. package/lib/renderer/lightSampling.js +305 -0
  270. package/lib/renderer/lightSampling.js.map +1 -0
  271. package/lib/renderer/lightsUtil.d.ts +26 -0
  272. package/lib/renderer/lightsUtil.js +154 -0
  273. package/lib/renderer/lightsUtil.js.map +1 -0
  274. package/lib/renderer/materialChanges.d.ts +13 -0
  275. package/lib/renderer/materialChanges.js +59 -0
  276. package/lib/renderer/materialChanges.js.map +1 -0
  277. package/lib/renderer/materialComparison.generated.d.ts +5 -0
  278. package/lib/renderer/materialComparison.generated.js +655 -0
  279. package/lib/renderer/materialComparison.generated.js.map +1 -0
  280. package/lib/renderer/materialConstants.d.ts +6 -0
  281. package/lib/renderer/materialConstants.js +3 -0
  282. package/lib/renderer/materialConstants.js.map +1 -0
  283. package/lib/renderer/materialEmission.d.ts +9 -0
  284. package/lib/renderer/materialEmission.js +21 -0
  285. package/lib/renderer/materialEmission.js.map +1 -0
  286. package/lib/renderer/materialIndices.d.ts +7 -0
  287. package/lib/renderer/materialIndices.js +34 -0
  288. package/lib/renderer/materialIndices.js.map +1 -0
  289. package/lib/renderer/materialLayout.d.ts +102 -0
  290. package/lib/renderer/materialLayout.js +189 -0
  291. package/lib/renderer/materialLayout.js.map +1 -0
  292. package/lib/renderer/materialTextureSlots.d.ts +537 -0
  293. package/lib/renderer/materialTextureSlots.js +219 -0
  294. package/lib/renderer/materialTextureSlots.js.map +1 -0
  295. package/lib/renderer/mergeMeshesToGeometry.d.ts +8 -0
  296. package/lib/renderer/mergeMeshesToGeometry.js +236 -0
  297. package/lib/renderer/mergeMeshesToGeometry.js.map +1 -0
  298. package/lib/renderer/meshInstances.d.ts +23 -0
  299. package/lib/renderer/meshInstances.js +66 -0
  300. package/lib/renderer/meshInstances.js.map +1 -0
  301. package/lib/renderer/meshMembership.d.ts +10 -0
  302. package/lib/renderer/meshMembership.js +72 -0
  303. package/lib/renderer/meshMembership.js.map +1 -0
  304. package/lib/renderer/oidnNetwork.d.ts +20 -0
  305. package/lib/renderer/oidnNetwork.js +123 -0
  306. package/lib/renderer/oidnNetwork.js.map +1 -0
  307. package/lib/renderer/openPbrEnergyLut.d.ts +32 -0
  308. package/lib/renderer/openPbrEnergyLut.js +965 -0
  309. package/lib/renderer/openPbrEnergyLut.js.map +1 -0
  310. package/lib/renderer/pathLimits.d.ts +4 -0
  311. package/lib/renderer/pathLimits.js +7 -0
  312. package/lib/renderer/pathLimits.js.map +1 -0
  313. package/lib/renderer/prepareMeshBVH.d.ts +110 -0
  314. package/lib/renderer/prepareMeshBVH.js +857 -0
  315. package/lib/renderer/prepareMeshBVH.js.map +1 -0
  316. package/lib/renderer/progressiveScheduler.d.ts +11 -0
  317. package/lib/renderer/progressiveScheduler.js +19 -0
  318. package/lib/renderer/progressiveScheduler.js.map +1 -0
  319. package/lib/renderer/renderPipeline.d.ts +57 -0
  320. package/lib/renderer/renderPipeline.js +49 -0
  321. package/lib/renderer/renderPipeline.js.map +1 -0
  322. package/lib/renderer/sampling.d.ts +10 -0
  323. package/lib/renderer/sampling.js +28 -0
  324. package/lib/renderer/sampling.js.map +1 -0
  325. package/lib/renderer/sceneChangeDetector.d.ts +29 -0
  326. package/lib/renderer/sceneChangeDetector.js +232 -0
  327. package/lib/renderer/sceneChangeDetector.js.map +1 -0
  328. package/lib/renderer/sceneLightChanges.d.ts +14 -0
  329. package/lib/renderer/sceneLightChanges.js +34 -0
  330. package/lib/renderer/sceneLightChanges.js.map +1 -0
  331. package/lib/renderer/scratchSampling.d.ts +3 -0
  332. package/lib/renderer/scratchSampling.js +39 -0
  333. package/lib/renderer/scratchSampling.js.map +1 -0
  334. package/lib/renderer/shader.d.ts +37 -0
  335. package/lib/renderer/shader.js +41 -0
  336. package/lib/renderer/shader.js.map +1 -0
  337. package/lib/renderer/staticBvhPreparation.d.ts +24 -0
  338. package/lib/renderer/staticBvhPreparation.js +116 -0
  339. package/lib/renderer/staticBvhPreparation.js.map +1 -0
  340. package/lib/renderer/textureRegion.d.ts +8 -0
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@@ -0,0 +1,655 @@
1
+ // Retain the generic array behavior for unusual scalar values supplied from JS.
2
+ function arrayParametersEqual(value, previous) {
3
+ if (!Array.isArray(value) && !ArrayBuffer.isView(value))
4
+ return false;
5
+ const array = value;
6
+ if (!Array.isArray(previous) || array.length !== previous.length)
7
+ return false;
8
+ for (let i = 0; i < array.length; i++)
9
+ if (!Object.is(array[i], previous[i]))
10
+ return false;
11
+ return true;
12
+ }
13
+ /** Static field accesses keep the unchanged-material path free of dynamic key lookups. */
14
+ export function materialParametersEqual(material, values) {
15
+ {
16
+ const value = material.baseWeight, previous = values[0];
17
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
18
+ return false;
19
+ }
20
+ {
21
+ const value = material.baseColor, previous = values[1];
22
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
23
+ const array = value;
24
+ if (!Array.isArray(previous) || array.length !== previous.length)
25
+ return false;
26
+ for (let i = 0; i < array.length; i++)
27
+ if (!Object.is(array[i], previous[i]))
28
+ return false;
29
+ }
30
+ else if (!Object.is(value, previous))
31
+ return false;
32
+ }
33
+ {
34
+ const value = material.baseDiffuseRoughness, previous = values[2];
35
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
36
+ return false;
37
+ }
38
+ {
39
+ const value = material.baseMetalness, previous = values[3];
40
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
41
+ return false;
42
+ }
43
+ {
44
+ const value = material.specularWeight, previous = values[4];
45
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
46
+ return false;
47
+ }
48
+ {
49
+ const value = material.specularColor, previous = values[5];
50
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
51
+ const array = value;
52
+ if (!Array.isArray(previous) || array.length !== previous.length)
53
+ return false;
54
+ for (let i = 0; i < array.length; i++)
55
+ if (!Object.is(array[i], previous[i]))
56
+ return false;
57
+ }
58
+ else if (!Object.is(value, previous))
59
+ return false;
60
+ }
61
+ {
62
+ const value = material.specularRoughness, previous = values[6];
63
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
64
+ return false;
65
+ }
66
+ {
67
+ const value = material.specularIor, previous = values[7];
68
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
69
+ return false;
70
+ }
71
+ {
72
+ const value = material.specularAnisotropy, previous = values[8];
73
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
74
+ return false;
75
+ }
76
+ {
77
+ const value = material.transmissionWeight, previous = values[9];
78
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
79
+ return false;
80
+ }
81
+ {
82
+ const value = material.transmissionColor, previous = values[10];
83
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
84
+ const array = value;
85
+ if (!Array.isArray(previous) || array.length !== previous.length)
86
+ return false;
87
+ for (let i = 0; i < array.length; i++)
88
+ if (!Object.is(array[i], previous[i]))
89
+ return false;
90
+ }
91
+ else if (!Object.is(value, previous))
92
+ return false;
93
+ }
94
+ {
95
+ const value = material.transmissionDepth, previous = values[11];
96
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
97
+ return false;
98
+ }
99
+ {
100
+ const value = material.transmissionScatter, previous = values[12];
101
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
102
+ const array = value;
103
+ if (!Array.isArray(previous) || array.length !== previous.length)
104
+ return false;
105
+ for (let i = 0; i < array.length; i++)
106
+ if (!Object.is(array[i], previous[i]))
107
+ return false;
108
+ }
109
+ else if (!Object.is(value, previous))
110
+ return false;
111
+ }
112
+ {
113
+ const value = material.transmissionScatterAnisotropy, previous = values[13];
114
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
115
+ return false;
116
+ }
117
+ {
118
+ const value = material.transmissionDispersionScale, previous = values[14];
119
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
120
+ return false;
121
+ }
122
+ {
123
+ const value = material.transmissionDispersionAbbeNumber, previous = values[15];
124
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
125
+ return false;
126
+ }
127
+ {
128
+ const value = material.subsurfaceWeight, previous = values[16];
129
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
130
+ return false;
131
+ }
132
+ {
133
+ const value = material.subsurfaceColor, previous = values[17];
134
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
135
+ const array = value;
136
+ if (!Array.isArray(previous) || array.length !== previous.length)
137
+ return false;
138
+ for (let i = 0; i < array.length; i++)
139
+ if (!Object.is(array[i], previous[i]))
140
+ return false;
141
+ }
142
+ else if (!Object.is(value, previous))
143
+ return false;
144
+ }
145
+ {
146
+ const value = material.subsurfaceRadius, previous = values[18];
147
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
148
+ return false;
149
+ }
150
+ {
151
+ const value = material.subsurfaceRadiusScale, previous = values[19];
152
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
153
+ const array = value;
154
+ if (!Array.isArray(previous) || array.length !== previous.length)
155
+ return false;
156
+ for (let i = 0; i < array.length; i++)
157
+ if (!Object.is(array[i], previous[i]))
158
+ return false;
159
+ }
160
+ else if (!Object.is(value, previous))
161
+ return false;
162
+ }
163
+ {
164
+ const value = material.subsurfaceAnisotropy, previous = values[20];
165
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
166
+ return false;
167
+ }
168
+ {
169
+ const value = material.fuzzWeight, previous = values[21];
170
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
171
+ return false;
172
+ }
173
+ {
174
+ const value = material.fuzzColor, previous = values[22];
175
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
176
+ const array = value;
177
+ if (!Array.isArray(previous) || array.length !== previous.length)
178
+ return false;
179
+ for (let i = 0; i < array.length; i++)
180
+ if (!Object.is(array[i], previous[i]))
181
+ return false;
182
+ }
183
+ else if (!Object.is(value, previous))
184
+ return false;
185
+ }
186
+ {
187
+ const value = material.fuzzRoughness, previous = values[23];
188
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
189
+ return false;
190
+ }
191
+ {
192
+ const value = material.coatWeight, previous = values[24];
193
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
194
+ return false;
195
+ }
196
+ {
197
+ const value = material.coatColor, previous = values[25];
198
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
199
+ const array = value;
200
+ if (!Array.isArray(previous) || array.length !== previous.length)
201
+ return false;
202
+ for (let i = 0; i < array.length; i++)
203
+ if (!Object.is(array[i], previous[i]))
204
+ return false;
205
+ }
206
+ else if (!Object.is(value, previous))
207
+ return false;
208
+ }
209
+ {
210
+ const value = material.coatRoughness, previous = values[26];
211
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
212
+ return false;
213
+ }
214
+ {
215
+ const value = material.coatAnisotropy, previous = values[27];
216
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
217
+ return false;
218
+ }
219
+ {
220
+ const value = material.coatIor, previous = values[28];
221
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
222
+ return false;
223
+ }
224
+ {
225
+ const value = material.coatDarkening, previous = values[29];
226
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
227
+ return false;
228
+ }
229
+ {
230
+ const value = material.thinFilmWeight, previous = values[30];
231
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
232
+ return false;
233
+ }
234
+ {
235
+ const value = material.thinFilmThickness, previous = values[31];
236
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
237
+ return false;
238
+ }
239
+ {
240
+ const value = material.thinFilmIor, previous = values[32];
241
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
242
+ return false;
243
+ }
244
+ {
245
+ const value = material.emissionColor, previous = values[33];
246
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
247
+ const array = value;
248
+ if (!Array.isArray(previous) || array.length !== previous.length)
249
+ return false;
250
+ for (let i = 0; i < array.length; i++)
251
+ if (!Object.is(array[i], previous[i]))
252
+ return false;
253
+ }
254
+ else if (!Object.is(value, previous))
255
+ return false;
256
+ }
257
+ {
258
+ const value = material.emissionLuminance, previous = values[34];
259
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
260
+ return false;
261
+ }
262
+ {
263
+ const value = material.opacity, previous = values[35];
264
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
265
+ return false;
266
+ }
267
+ {
268
+ const value = material.thinWalled, previous = values[36];
269
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
270
+ return false;
271
+ }
272
+ {
273
+ const value = material.doubleSided, previous = values[37];
274
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
275
+ return false;
276
+ }
277
+ {
278
+ const value = material.alphaMode, previous = values[38];
279
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
280
+ return false;
281
+ }
282
+ {
283
+ const value = material.alphaCutoff, previous = values[39];
284
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
285
+ return false;
286
+ }
287
+ {
288
+ const value = material.normalScale, previous = values[40];
289
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
290
+ const array = value;
291
+ if (!Array.isArray(previous) || array.length !== previous.length)
292
+ return false;
293
+ for (let i = 0; i < array.length; i++)
294
+ if (!Object.is(array[i], previous[i]))
295
+ return false;
296
+ }
297
+ else if (!Object.is(value, previous))
298
+ return false;
299
+ }
300
+ {
301
+ const value = material.shadowCatcher, previous = values[41];
302
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
303
+ return false;
304
+ }
305
+ {
306
+ const value = material.unlit, previous = values[42];
307
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
308
+ return false;
309
+ }
310
+ {
311
+ const value = material.bevelSize, previous = values[43];
312
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
313
+ return false;
314
+ }
315
+ {
316
+ const value = material.mapAlphaUsage, previous = values[44];
317
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
318
+ return false;
319
+ }
320
+ {
321
+ const value = material.uvProjection, previous = values[45];
322
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
323
+ return false;
324
+ }
325
+ {
326
+ const value = material.uvProjectionScale, previous = values[46];
327
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
328
+ const array = value;
329
+ if (!Array.isArray(previous) || array.length !== previous.length)
330
+ return false;
331
+ for (let i = 0; i < array.length; i++)
332
+ if (!Object.is(array[i], previous[i]))
333
+ return false;
334
+ }
335
+ else if (!Object.is(value, previous))
336
+ return false;
337
+ }
338
+ {
339
+ const value = material.displacementUvProjection, previous = values[47];
340
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
341
+ return false;
342
+ }
343
+ {
344
+ const value = material.displacementUvProjectionScale, previous = values[48];
345
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
346
+ return false;
347
+ }
348
+ {
349
+ const value = material.displacementScale, previous = values[49];
350
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
351
+ return false;
352
+ }
353
+ {
354
+ const value = material.displacementStepSize, previous = values[50];
355
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
356
+ return false;
357
+ }
358
+ {
359
+ const value = material.thinFilmThicknessMinimum, previous = values[51];
360
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
361
+ return false;
362
+ }
363
+ {
364
+ const value = material.thinFilmMapChannel, previous = values[52];
365
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
366
+ return false;
367
+ }
368
+ {
369
+ const value = material.specularAnisotropyRotation, previous = values[53];
370
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
371
+ return false;
372
+ }
373
+ {
374
+ const value = material.coatAnisotropyRotation, previous = values[54];
375
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
376
+ return false;
377
+ }
378
+ {
379
+ const value = material.specularAnisotropyModel, previous = values[55];
380
+ if (!Object.is(value, previous) && !arrayParametersEqual(value, previous))
381
+ return false;
382
+ }
383
+ {
384
+ const value = material.coatNormalScale, previous = values[56];
385
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
386
+ const array = value;
387
+ if (!Array.isArray(previous) || array.length !== previous.length)
388
+ return false;
389
+ for (let i = 0; i < array.length; i++)
390
+ if (!Object.is(array[i], previous[i]))
391
+ return false;
392
+ }
393
+ else if (!Object.is(value, previous))
394
+ return false;
395
+ }
396
+ return true;
397
+ }
398
+ /** Mirrors captureMaterialTextures, including numeric texture-category scalars. */
399
+ export function materialTexturesChanged(material, previous) {
400
+ let i = 0;
401
+ {
402
+ const texture = material.map;
403
+ if (typeof texture !== 'number') {
404
+ if (!texture) {
405
+ if (previous[i++] !== undefined)
406
+ return true;
407
+ }
408
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
409
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
410
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
411
+ previous[i++] !== texture.uvChannel)
412
+ return true;
413
+ }
414
+ }
415
+ {
416
+ const texture = material.alphaMap;
417
+ if (typeof texture !== 'number') {
418
+ if (!texture) {
419
+ if (previous[i++] !== undefined)
420
+ return true;
421
+ }
422
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
423
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
424
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
425
+ previous[i++] !== texture.uvChannel)
426
+ return true;
427
+ }
428
+ }
429
+ {
430
+ const texture = material.emissiveMap;
431
+ if (typeof texture !== 'number') {
432
+ if (!texture) {
433
+ if (previous[i++] !== undefined)
434
+ return true;
435
+ }
436
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
437
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
438
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
439
+ previous[i++] !== texture.uvChannel)
440
+ return true;
441
+ }
442
+ }
443
+ {
444
+ const texture = material.normalMap;
445
+ if (typeof texture !== 'number') {
446
+ if (!texture) {
447
+ if (previous[i++] !== undefined)
448
+ return true;
449
+ }
450
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
451
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
452
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
453
+ previous[i++] !== texture.uvChannel)
454
+ return true;
455
+ }
456
+ }
457
+ {
458
+ const texture = material.metallicRoughnessMap;
459
+ if (typeof texture !== 'number') {
460
+ if (!texture) {
461
+ if (previous[i++] !== undefined)
462
+ return true;
463
+ }
464
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
465
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
466
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
467
+ previous[i++] !== texture.uvChannel)
468
+ return true;
469
+ }
470
+ }
471
+ {
472
+ const texture = material.roughnessMap;
473
+ if (typeof texture !== 'number') {
474
+ if (!texture) {
475
+ if (previous[i++] !== undefined)
476
+ return true;
477
+ }
478
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
479
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
480
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
481
+ previous[i++] !== texture.uvChannel)
482
+ return true;
483
+ }
484
+ }
485
+ {
486
+ const texture = material.metalnessMap;
487
+ if (typeof texture !== 'number') {
488
+ if (!texture) {
489
+ if (previous[i++] !== undefined)
490
+ return true;
491
+ }
492
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
493
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
494
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
495
+ previous[i++] !== texture.uvChannel)
496
+ return true;
497
+ }
498
+ }
499
+ {
500
+ const texture = material.transmissionMap;
501
+ if (typeof texture !== 'number') {
502
+ if (!texture) {
503
+ if (previous[i++] !== undefined)
504
+ return true;
505
+ }
506
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
507
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
508
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
509
+ previous[i++] !== texture.uvChannel)
510
+ return true;
511
+ }
512
+ }
513
+ {
514
+ const texture = material.thinFilmMap;
515
+ if (typeof texture !== 'number') {
516
+ if (!texture) {
517
+ if (previous[i++] !== undefined)
518
+ return true;
519
+ }
520
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
521
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
522
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
523
+ previous[i++] !== texture.uvChannel)
524
+ return true;
525
+ }
526
+ }
527
+ {
528
+ const texture = material.displacementMap;
529
+ if (typeof texture !== 'number') {
530
+ if (!texture) {
531
+ if (previous[i++] !== undefined)
532
+ return true;
533
+ }
534
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
535
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
536
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
537
+ previous[i++] !== texture.uvChannel)
538
+ return true;
539
+ }
540
+ }
541
+ {
542
+ const texture = material.coatWeightMap;
543
+ if (typeof texture !== 'number') {
544
+ if (!texture) {
545
+ if (previous[i++] !== undefined)
546
+ return true;
547
+ }
548
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
549
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
550
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
551
+ previous[i++] !== texture.uvChannel)
552
+ return true;
553
+ }
554
+ }
555
+ {
556
+ const texture = material.coatRoughnessMap;
557
+ if (typeof texture !== 'number') {
558
+ if (!texture) {
559
+ if (previous[i++] !== undefined)
560
+ return true;
561
+ }
562
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
563
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
564
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
565
+ previous[i++] !== texture.uvChannel)
566
+ return true;
567
+ }
568
+ }
569
+ {
570
+ const texture = material.fuzzColorMap;
571
+ if (typeof texture !== 'number') {
572
+ if (!texture) {
573
+ if (previous[i++] !== undefined)
574
+ return true;
575
+ }
576
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
577
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
578
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
579
+ previous[i++] !== texture.uvChannel)
580
+ return true;
581
+ }
582
+ }
583
+ {
584
+ const texture = material.fuzzRoughnessMap;
585
+ if (typeof texture !== 'number') {
586
+ if (!texture) {
587
+ if (previous[i++] !== undefined)
588
+ return true;
589
+ }
590
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
591
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
592
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
593
+ previous[i++] !== texture.uvChannel)
594
+ return true;
595
+ }
596
+ }
597
+ {
598
+ const texture = material.specularWeightMap;
599
+ if (typeof texture !== 'number') {
600
+ if (!texture) {
601
+ if (previous[i++] !== undefined)
602
+ return true;
603
+ }
604
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
605
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
606
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
607
+ previous[i++] !== texture.uvChannel)
608
+ return true;
609
+ }
610
+ }
611
+ {
612
+ const texture = material.specularColorMap;
613
+ if (typeof texture !== 'number') {
614
+ if (!texture) {
615
+ if (previous[i++] !== undefined)
616
+ return true;
617
+ }
618
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
619
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
620
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
621
+ previous[i++] !== texture.uvChannel)
622
+ return true;
623
+ }
624
+ }
625
+ {
626
+ const texture = material.anisotropyMap;
627
+ if (typeof texture !== 'number') {
628
+ if (!texture) {
629
+ if (previous[i++] !== undefined)
630
+ return true;
631
+ }
632
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
633
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
634
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
635
+ previous[i++] !== texture.uvChannel)
636
+ return true;
637
+ }
638
+ }
639
+ {
640
+ const texture = material.coatNormalMap;
641
+ if (typeof texture !== 'number') {
642
+ if (!texture) {
643
+ if (previous[i++] !== undefined)
644
+ return true;
645
+ }
646
+ else if (previous[i++] !== texture || previous[i++] !== texture.version ||
647
+ previous[i++] !== texture.image || previous[i++] !== texture.flipY ||
648
+ previous[i++] !== texture.uvScale || previous[i++] !== texture.uvOffset ||
649
+ previous[i++] !== texture.uvChannel)
650
+ return true;
651
+ }
652
+ }
653
+ return i !== previous.length;
654
+ }
655
+ //# sourceMappingURL=materialComparison.generated.js.map