@meimu/mutracer 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/LICENSES/Apache-2.0.txt +202 -0
- package/LICENSES/GLSL-PathTracer-MIT.txt +21 -0
- package/LICENSES/GlMatrix-MIT.txt +19 -0
- package/LICENSES/KinoBloom-MIT.txt +21 -0
- package/LICENSES/OIDNWeb-MIT.txt +21 -0
- package/LICENSES/Octicons-MIT.txt +21 -0
- package/LICENSES/RayTracingRenderer-MIT.txt +21 -0
- package/LICENSES/TinyBVH-MIT.txt +21 -0
- package/LICENSES/WebGPUUtils-MIT.txt +21 -0
- package/LICENSES/ZetaRay-MIT.txt +21 -0
- package/README.md +240 -2
- package/THIRD_PARTY_NOTICES.md +160 -0
- package/dist/assets/bvh.worker.js +1 -0
- package/dist/mutracer.umd.js +14360 -0
- package/docs/api.md +394 -0
- package/docs/bvh.md +141 -0
- package/docs/denoising.md +301 -0
- package/docs/getting-started.md +308 -0
- package/docs/materials.md +281 -0
- package/docs/performance.md +85 -0
- package/docs/post-processing.md +87 -0
- package/docs/progressive-rendering.md +160 -0
- package/docs/sampling.md +40 -0
- package/docs/threejs.md +274 -0
- package/docs/todo.md +61 -0
- package/docs/updates.md +208 -0
- package/lib/Display.d.ts +72 -0
- package/lib/Display.js +123 -0
- package/lib/Display.js.map +1 -0
- package/lib/Engine.d.ts +161 -0
- package/lib/Engine.js +681 -0
- package/lib/Engine.js.map +1 -0
- package/lib/Render.d.ts +265 -0
- package/lib/Render.js +742 -0
- package/lib/Render.js.map +1 -0
- package/lib/RenderLoop.d.ts +79 -0
- package/lib/RenderLoop.js +236 -0
- package/lib/RenderLoop.js.map +1 -0
- package/lib/Sync.d.ts +19 -0
- package/lib/Sync.js +19 -0
- package/lib/Sync.js.map +1 -0
- package/lib/constants.d.ts +2 -0
- package/lib/constants.js +3 -0
- package/lib/constants.js.map +1 -0
- package/lib/main.d.ts +56 -0
- package/lib/main.js +43 -0
- package/lib/main.js.map +1 -0
- package/lib/math.d.ts +23 -0
- package/lib/math.js +56 -0
- package/lib/math.js.map +1 -0
- package/lib/oidn.d.ts +45 -0
- package/lib/oidn.js +42 -0
- package/lib/oidn.js.map +1 -0
- package/lib/oidnBundledWeights.cdn.d.ts +2 -0
- package/lib/oidnBundledWeights.cdn.js +5 -0
- package/lib/oidnBundledWeights.cdn.js.map +1 -0
- package/lib/oidnBundledWeights.d.ts +2 -0
- package/lib/oidnBundledWeights.js +4 -0
- package/lib/oidnBundledWeights.js.map +1 -0
- package/lib/renderer/DisplayPostProcess.d.ts +14 -0
- package/lib/renderer/DisplayPostProcess.js +41 -0
- package/lib/renderer/DisplayPostProcess.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +119 -0
- package/lib/renderer/MaterialTable.js +550 -0
- package/lib/renderer/MaterialTable.js.map +1 -0
- package/lib/renderer/OfflineAdaptiveSampling.d.ts +47 -0
- package/lib/renderer/OfflineAdaptiveSampling.js +36 -0
- package/lib/renderer/OfflineAdaptiveSampling.js.map +1 -0
- package/lib/renderer/RenderingPipeline.d.ts +232 -0
- package/lib/renderer/RenderingPipeline.js +18 -0
- package/lib/renderer/RenderingPipeline.js.map +1 -0
- package/lib/renderer/ScratchPool.d.ts +13 -0
- package/lib/renderer/ScratchPool.js +21 -0
- package/lib/renderer/ScratchPool.js.map +1 -0
- package/lib/renderer/TileRender.d.ts +44 -0
- package/lib/renderer/TileRender.js +283 -0
- package/lib/renderer/TileRender.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.d.ts +17 -0
- package/lib/renderer/WGPUBloomPass.js +243 -0
- package/lib/renderer/WGPUBloomPass.js.map +1 -0
- package/lib/renderer/WGPUCanvasSurface.d.ts +21 -0
- package/lib/renderer/WGPUCanvasSurface.js +48 -0
- package/lib/renderer/WGPUCanvasSurface.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +73 -0
- package/lib/renderer/WGPUComputePass.js +317 -0
- package/lib/renderer/WGPUComputePass.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.d.ts +73 -0
- package/lib/renderer/WGPUFullQuadPass.js +389 -0
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -0
- package/lib/renderer/WGPUHDRPeakMeter.d.ts +19 -0
- package/lib/renderer/WGPUHDRPeakMeter.js +112 -0
- package/lib/renderer/WGPUHDRPeakMeter.js.map +1 -0
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +61 -0
- package/lib/renderer/WGPUJNLMDenoiser.js +412 -0
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +44 -0
- package/lib/renderer/WGPURayTraceOutput.js +368 -0
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -0
- package/lib/renderer/WGPURayTracePass.d.ts +284 -0
- package/lib/renderer/WGPURayTracePass.js +2323 -0
- package/lib/renderer/WGPURayTracePass.js.map +1 -0
- package/lib/renderer/WGPURenderingPipeline.d.ts +9 -0
- package/lib/renderer/WGPURenderingPipeline.js +1448 -0
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -0
- package/lib/renderer/WGPUSceneFeatures.d.ts +3 -0
- package/lib/renderer/WGPUSceneFeatures.js +20 -0
- package/lib/renderer/WGPUSceneFeatures.js.map +1 -0
- package/lib/renderer/WGPUScratchBuffer.d.ts +9 -0
- package/lib/renderer/WGPUScratchBuffer.js +21 -0
- package/lib/renderer/WGPUScratchBuffer.js.map +1 -0
- package/lib/renderer/WGPUScratchTexture.d.ts +10 -0
- package/lib/renderer/WGPUScratchTexture.js +27 -0
- package/lib/renderer/WGPUScratchTexture.js.map +1 -0
- package/lib/renderer/WGPUShaderCache.d.ts +26 -0
- package/lib/renderer/WGPUShaderCache.js +103 -0
- package/lib/renderer/WGPUShaderCache.js.map +1 -0
- package/lib/renderer/WebGLBloomPass.d.ts +18 -0
- package/lib/renderer/WebGLBloomPass.js +113 -0
- package/lib/renderer/WebGLBloomPass.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +65 -0
- package/lib/renderer/WebGLFullQuadPass.js +208 -0
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -0
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +32 -0
- package/lib/renderer/WebGLJNLMDenoiser.js +328 -0
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WebGLRayTraceOutputPass.d.ts +20 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js +106 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -0
- package/lib/renderer/WebGLRayTracePass.d.ts +142 -0
- package/lib/renderer/WebGLRayTracePass.js +845 -0
- package/lib/renderer/WebGLRayTracePass.js.map +1 -0
- package/lib/renderer/WebGLReadback.d.ts +4 -0
- package/lib/renderer/WebGLReadback.js +75 -0
- package/lib/renderer/WebGLReadback.js.map +1 -0
- package/lib/renderer/WebGLRenderingPipeline.d.ts +4 -0
- package/lib/renderer/WebGLRenderingPipeline.js +510 -0
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -0
- package/lib/renderer/WebGLScratchCopy.d.ts +10 -0
- package/lib/renderer/WebGLScratchCopy.js +27 -0
- package/lib/renderer/WebGLScratchCopy.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +26 -0
- package/lib/renderer/accumulationTarget.js +2 -0
- package/lib/renderer/accumulationTarget.js.map +1 -0
- package/lib/renderer/binnedSahBvh.d.ts +31 -0
- package/lib/renderer/binnedSahBvh.js +263 -0
- package/lib/renderer/binnedSahBvh.js.map +1 -0
- package/lib/renderer/bvh.worker.d.ts +1 -0
- package/lib/renderer/bvh.worker.js +16 -0
- package/lib/renderer/bvh.worker.js.map +1 -0
- package/lib/renderer/bvhAccel.d.ts +81 -0
- package/lib/renderer/bvhAccel.js +621 -0
- package/lib/renderer/bvhAccel.js.map +1 -0
- package/lib/renderer/bvhWorkerBuild.d.ts +12 -0
- package/lib/renderer/bvhWorkerBuild.js +17 -0
- package/lib/renderer/bvhWorkerBuild.js.map +1 -0
- package/lib/renderer/bvhWorkerClient.d.ts +57 -0
- package/lib/renderer/bvhWorkerClient.js +166 -0
- package/lib/renderer/bvhWorkerClient.js.map +1 -0
- package/lib/renderer/cameraLens.d.ts +5 -0
- package/lib/renderer/cameraLens.js +15 -0
- package/lib/renderer/cameraLens.js.map +1 -0
- package/lib/renderer/cameraSnapshot.d.ts +3 -0
- package/lib/renderer/cameraSnapshot.js +7 -0
- package/lib/renderer/cameraSnapshot.js.map +1 -0
- package/lib/renderer/committedScene.d.ts +13 -0
- package/lib/renderer/committedScene.js +126 -0
- package/lib/renderer/committedScene.js.map +1 -0
- package/lib/renderer/dataTextureUtil.d.ts +32 -0
- package/lib/renderer/dataTextureUtil.js +46 -0
- package/lib/renderer/dataTextureUtil.js.map +1 -0
- package/lib/renderer/denoiser.d.ts +65 -0
- package/lib/renderer/denoiser.js +2 -0
- package/lib/renderer/denoiser.js.map +1 -0
- package/lib/renderer/depthQuery.d.ts +14 -0
- package/lib/renderer/depthQuery.js +14 -0
- package/lib/renderer/depthQuery.js.map +1 -0
- package/lib/renderer/deviceRequirements.d.ts +23 -0
- package/lib/renderer/deviceRequirements.js +50 -0
- package/lib/renderer/deviceRequirements.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +10 -0
- package/lib/renderer/envMapCreation.js +96 -0
- package/lib/renderer/envMapCreation.js.map +1 -0
- package/lib/renderer/envMapDistribution.d.ts +9 -0
- package/lib/renderer/envMapDistribution.js +107 -0
- package/lib/renderer/envMapDistribution.js.map +1 -0
- package/lib/renderer/float16.d.ts +1 -0
- package/lib/renderer/float16.js +19 -0
- package/lib/renderer/float16.js.map +1 -0
- package/lib/renderer/geometryBvh.d.ts +11 -0
- package/lib/renderer/geometryBvh.js +24 -0
- package/lib/renderer/geometryBvh.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +28 -0
- package/lib/renderer/geometryUpdates.js +131 -0
- package/lib/renderer/geometryUpdates.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +37 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/common.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/common.glsl.js +17 -0
- package/lib/renderer/glsl/chunks/common.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +192 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js +1091 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +371 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +1767 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rand.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js +26 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/random.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/random.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/random.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +287 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +254 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +279 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +48 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js +194 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js +170 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +72 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -0
- package/lib/renderer/glsl/depthQuery.frag.d.ts +3 -0
- package/lib/renderer/glsl/depthQuery.frag.js +55 -0
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.d.ts +6 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +46 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -0
- package/lib/renderer/glsl/rayTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/rayTrace.frag.js +623 -0
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/shadowCatcher.frag.d.ts +3 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js +119 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -0
- package/lib/renderer/glsl/webglPipeline.frag.d.ts +4 -0
- package/lib/renderer/glsl/webglPipeline.frag.js +208 -0
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -0
- package/lib/renderer/gpuMemory.d.ts +2 -0
- package/lib/renderer/gpuMemory.js +10 -0
- package/lib/renderer/gpuMemory.js.map +1 -0
- package/lib/renderer/halton.d.ts +1 -0
- package/lib/renderer/halton.js +15 -0
- package/lib/renderer/halton.js.map +1 -0
- package/lib/renderer/jnlm.d.ts +85 -0
- package/lib/renderer/jnlm.js +87 -0
- package/lib/renderer/jnlm.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +75 -0
- package/lib/renderer/lightSampling.js +305 -0
- package/lib/renderer/lightSampling.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +26 -0
- package/lib/renderer/lightsUtil.js +154 -0
- package/lib/renderer/lightsUtil.js.map +1 -0
- package/lib/renderer/materialChanges.d.ts +13 -0
- package/lib/renderer/materialChanges.js +59 -0
- package/lib/renderer/materialChanges.js.map +1 -0
- package/lib/renderer/materialComparison.generated.d.ts +5 -0
- package/lib/renderer/materialComparison.generated.js +655 -0
- package/lib/renderer/materialComparison.generated.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +6 -0
- package/lib/renderer/materialConstants.js +3 -0
- package/lib/renderer/materialConstants.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +9 -0
- package/lib/renderer/materialEmission.js +21 -0
- package/lib/renderer/materialEmission.js.map +1 -0
- package/lib/renderer/materialIndices.d.ts +7 -0
- package/lib/renderer/materialIndices.js +34 -0
- package/lib/renderer/materialIndices.js.map +1 -0
- package/lib/renderer/materialLayout.d.ts +102 -0
- package/lib/renderer/materialLayout.js +189 -0
- package/lib/renderer/materialLayout.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +537 -0
- package/lib/renderer/materialTextureSlots.js +219 -0
- package/lib/renderer/materialTextureSlots.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.d.ts +8 -0
- package/lib/renderer/mergeMeshesToGeometry.js +236 -0
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -0
- package/lib/renderer/meshInstances.d.ts +23 -0
- package/lib/renderer/meshInstances.js +66 -0
- package/lib/renderer/meshInstances.js.map +1 -0
- package/lib/renderer/meshMembership.d.ts +10 -0
- package/lib/renderer/meshMembership.js +72 -0
- package/lib/renderer/meshMembership.js.map +1 -0
- package/lib/renderer/oidnNetwork.d.ts +20 -0
- package/lib/renderer/oidnNetwork.js +123 -0
- package/lib/renderer/oidnNetwork.js.map +1 -0
- package/lib/renderer/openPbrEnergyLut.d.ts +32 -0
- package/lib/renderer/openPbrEnergyLut.js +965 -0
- package/lib/renderer/openPbrEnergyLut.js.map +1 -0
- package/lib/renderer/pathLimits.d.ts +4 -0
- package/lib/renderer/pathLimits.js +7 -0
- package/lib/renderer/pathLimits.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +110 -0
- package/lib/renderer/prepareMeshBVH.js +857 -0
- package/lib/renderer/prepareMeshBVH.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +11 -0
- package/lib/renderer/progressiveScheduler.js +19 -0
- package/lib/renderer/progressiveScheduler.js.map +1 -0
- package/lib/renderer/renderPipeline.d.ts +57 -0
- package/lib/renderer/renderPipeline.js +49 -0
- package/lib/renderer/renderPipeline.js.map +1 -0
- package/lib/renderer/sampling.d.ts +10 -0
- package/lib/renderer/sampling.js +28 -0
- package/lib/renderer/sampling.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +29 -0
- package/lib/renderer/sceneChangeDetector.js +232 -0
- package/lib/renderer/sceneChangeDetector.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +14 -0
- package/lib/renderer/sceneLightChanges.js +34 -0
- package/lib/renderer/sceneLightChanges.js.map +1 -0
- package/lib/renderer/scratchSampling.d.ts +3 -0
- package/lib/renderer/scratchSampling.js +39 -0
- package/lib/renderer/scratchSampling.js.map +1 -0
- package/lib/renderer/shader.d.ts +37 -0
- package/lib/renderer/shader.js +41 -0
- package/lib/renderer/shader.js.map +1 -0
- package/lib/renderer/staticBvhPreparation.d.ts +24 -0
- package/lib/renderer/staticBvhPreparation.js +116 -0
- package/lib/renderer/staticBvhPreparation.js.map +1 -0
- package/lib/renderer/textureRegion.d.ts +8 -0
- package/lib/renderer/textureRegion.js +9 -0
- package/lib/renderer/textureRegion.js.map +1 -0
- package/lib/renderer/texturesFromMaterials.d.ts +6 -0
- package/lib/renderer/texturesFromMaterials.js +37 -0
- package/lib/renderer/texturesFromMaterials.js.map +1 -0
- package/lib/renderer/util.d.ts +17 -0
- package/lib/renderer/util.js +56 -0
- package/lib/renderer/util.js.map +1 -0
- package/lib/renderer/webgl.d.ts +131 -0
- package/lib/renderer/webgl.js +586 -0
- package/lib/renderer/webgl.js.map +1 -0
- package/lib/renderer/webglShaders.d.ts +4 -0
- package/lib/renderer/webglShaders.js +41 -0
- package/lib/renderer/webglShaders.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +23 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +128 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +1441 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +85 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +7 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +315 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -0
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- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +198 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +16 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.d.ts +2 -0
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- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +42 -0
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- package/lib/scene/EnvironmentLight.js +14 -0
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- package/lib/scene/OpenPBRMaterial.d.ts +224 -0
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- package/lib/scene/openPbrSchema.d.ts +400 -0
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- package/oidn/weights/rt_hdr_alb_nrm.tza +0 -0
- package/oidn/weights/rt_hdr_alb_nrm_small.tza +0 -0
- package/package.json +124 -4
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import { getTargetShaderCache } from './WGPUShaderCache.js';
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import { textureBytes } from './gpuMemory.js';
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import shadowCatcherAccumulationWGSL from './wgsl/chunks/shadowCatcherAccumulation.wgsl.js';
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import { fullScreenQuadVertexShaderWGSL } from './WGPUFullQuadPass.js';
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export function createNormalizeRayTraceOutputWGSL(layers = false, catcher = true) {
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return /* wgsl */ `
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@group(0) @binding(0) var<storage, read> colorBuffer: array<vec4f>;
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@group(0) @binding(1) var<storage, read> normalBuffer: array<vec4f>;
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@group(0) @binding(2) var<storage, read> albedoBuffer: array<vec4f>;
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${shadowCatcherAccumulationWGSL}
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@group(0) @binding(3) var<storage, read> shadowCatcherBuffer: array<ShadowCatcherAccumulation>;
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@group(1) @binding(0) var<uniform> sampleCount: f32;
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@group(1) @binding(1) var<uniform> sampleTileGrid: vec2u;
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override outputWidth: f32;
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override outputHeight: f32;
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struct oQ {
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${layers ? `@location(0) foreground: vec4f,
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@location(1) catcherBackground: vec4f` : `@location(0) color: vec4f,
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@location(1) normal: vec4f,
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@location(2) albedo: vec4f${catcher ? ',\n @location(3) shadowCatcher: vec4f' : ''}`}
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}
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@fragment
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fn main(@builtin(position) fD: vec4f) -> oQ {
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let size = vec2u(u32(outputWidth), u32(outputHeight));
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let fM = vec2u(u32(fD.x), size.y - u32(fD.y) - 1u);
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var idx = fM.x + fM.y * size.x;
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if (sampleCount < 1.0 && normalBuffer[idx].a <= 0.0) {
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let uO = max(sampleTileGrid, vec2u(1u));
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let uy = min(
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((fM + uO / 2u) / uO) * uO,
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((size - vec2u(1u)) / uO) * uO
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);
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let sr = uy.x + uy.y * size.x;
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if (normalBuffer[sr].a > 0.0) {
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idx = sr;
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}
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}
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var output: oQ;
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if (normalBuffer[idx].a <= 0.0) {
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${layers ? `output.foreground = vec4f(0.0);
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output.catcherBackground = vec4f(0.0);` : `output.color = vec4f(0.0);
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output.normal = vec4f(0.0);
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output.albedo = vec4f(0.0);
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${catcher ? 'output.shadowCatcher = vec4f(0.0);' : ''}`}
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return output;
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}
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let color = colorBuffer[idx];
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let normal = normalBuffer[idx];
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let albedo = albedoBuffer[idx];
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let hit = albedo.a;
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let total = max(normal.a, 1.0);
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${layers ? `
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let shadow = shadowCatcherBuffer[idx];
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let iP = max(hit - shadow.mask.b, 0.0);
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output.foreground = vec4f(
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(color.rgb - shadow.background.rgb)
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/ select(total, iP, iP > 0.0),
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clamp((color.a - shadow.mask.g) / total, 0.0, 1.0)
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);
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output.catcherBackground = shadow.background / total;
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` : `output.color = vec4f(
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color.rgb / select(total, hit, hit > 0.0),
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color.a / total
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);
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output.normal = vec4f(0.0);
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if (dot(normal.rgb, normal.rgb) > 0.1) {
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output.normal = vec4f(normal.rgb / total * 0.5 + 0.5, 1.0);
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}
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output.albedo = vec4f(albedo.rgb / total, clamp(hit / total, 0.0, 1.0));
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${catcher ? 'output.shadowCatcher = shadowCatcherBuffer[idx].mask / total;' : ''}
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`}
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return output;
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}
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`;
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}
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export class WGPURayTraceOutputPass {
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zeroTexture;
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_device;
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_pipeline;
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_layersPipeline;
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_foregroundTexture;
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_catcherBackgroundTexture;
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_colorTexture;
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_normalTexture;
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_albedoTexture;
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_shadowCatcherTexture;
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_uniformBindGroup;
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_uniformsBuffers;
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_width = 1;
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_height = 1;
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_hasCatcher = false;
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_needsUpdatePipeline = true;
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constructor(device, zeroTexture) {
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this.zeroTexture = zeroTexture;
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this._device = device;
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this._uniformsBuffers = {
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sampleCount: device.createBuffer({
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size: 4,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
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}),
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sampleTileGrid: device.createBuffer({
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size: 8,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
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})
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};
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}
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_retainedOutputs = new Set();
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retainOutput(texture) {
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const owned = ['color', 'normal', 'albedo', 'shadowCatcher', 'foreground', 'catcherBackground'];
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if (owned.some(label => this.getOutput(label) === texture))
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this._retainedOutputs.add(texture);
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}
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releaseOutput(texture) {
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if (!this._retainedOutputs.delete(texture))
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return;
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const owned = ['color', 'normal', 'albedo', 'shadowCatcher', 'foreground', 'catcherBackground'];
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if (!owned.some(label => this.getOutput(label) === texture)) {
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void this._device.queue.onSubmittedWorkDone().catch(() => undefined).then(() => texture.destroy());
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}
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}
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getOutput(label) {
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return this[`_${label}Texture`] ?? this.zeroTexture;
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}
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_createTextures() {
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const { _device: device, _width: width, _height: height } = this;
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const textureDescriptor = {
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size: {
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width,
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height,
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depthOrArrayLayers: 1
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},
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format: 'rgba8unorm',
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usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING |
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GPUTextureUsage.COPY_SRC
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};
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this._destroyTextures();
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this._colorTexture = device.createTexture({
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...textureDescriptor,
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label: 'Ray Trace Color',
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format: 'rgba16float',
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usage: GPUTextureUsage.RENDER_ATTACHMENT |
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GPUTextureUsage.TEXTURE_BINDING |
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GPUTextureUsage.COPY_SRC
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});
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this._normalTexture = device.createTexture({
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...textureDescriptor,
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label: 'Ray Trace Normal',
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usage: textureDescriptor.usage | GPUTextureUsage.COPY_SRC
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});
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this._albedoTexture = device.createTexture({
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...textureDescriptor,
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label: 'Ray Trace Albedo'
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});
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if (this._hasCatcher) {
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this._foregroundTexture = device.createTexture({
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...textureDescriptor,
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172
|
+
label: 'Ray Trace Foreground',
|
|
173
|
+
format: 'rgba16float'
|
|
174
|
+
});
|
|
175
|
+
this._catcherBackgroundTexture = device.createTexture({
|
|
176
|
+
...textureDescriptor,
|
|
177
|
+
label: 'Ray Trace Catcher Background',
|
|
178
|
+
format: 'rgba16float'
|
|
179
|
+
});
|
|
180
|
+
this._shadowCatcherTexture = device.createTexture({
|
|
181
|
+
...textureDescriptor,
|
|
182
|
+
label: 'Ray Trace Shadow Catcher',
|
|
183
|
+
format: 'rgba16float'
|
|
184
|
+
});
|
|
185
|
+
}
|
|
186
|
+
else {
|
|
187
|
+
this._foregroundTexture = this._catcherBackgroundTexture = this._shadowCatcherTexture = undefined;
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
_updateBindGroups() {
|
|
191
|
+
const device = this._device;
|
|
192
|
+
this._uniformBindGroup = device.createBindGroup({
|
|
193
|
+
layout: this._pipeline.getBindGroupLayout(1),
|
|
194
|
+
entries: [
|
|
195
|
+
{
|
|
196
|
+
binding: 0,
|
|
197
|
+
resource: {
|
|
198
|
+
buffer: this._uniformsBuffers.sampleCount
|
|
199
|
+
}
|
|
200
|
+
},
|
|
201
|
+
{
|
|
202
|
+
binding: 1,
|
|
203
|
+
resource: {
|
|
204
|
+
buffer: this._uniformsBuffers.sampleTileGrid
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
]
|
|
208
|
+
});
|
|
209
|
+
}
|
|
210
|
+
_updatePipeline() {
|
|
211
|
+
if (!this._needsUpdatePipeline) {
|
|
212
|
+
return;
|
|
213
|
+
}
|
|
214
|
+
this._needsUpdatePipeline = false;
|
|
215
|
+
const device = this._device;
|
|
216
|
+
this._pipeline = getTargetShaderCache(device).createRenderPipeline({
|
|
217
|
+
label: 'rayTraceOutput',
|
|
218
|
+
layout: 'auto',
|
|
219
|
+
vertex: {
|
|
220
|
+
module: getTargetShaderCache(device).createShaderModule({
|
|
221
|
+
code: fullScreenQuadVertexShaderWGSL
|
|
222
|
+
}),
|
|
223
|
+
entryPoint: 'main'
|
|
224
|
+
},
|
|
225
|
+
fragment: {
|
|
226
|
+
module: getTargetShaderCache(device).createShaderModule({
|
|
227
|
+
code: createNormalizeRayTraceOutputWGSL(false, this._hasCatcher)
|
|
228
|
+
}),
|
|
229
|
+
entryPoint: 'main',
|
|
230
|
+
targets: [
|
|
231
|
+
{
|
|
232
|
+
format: 'rgba16float'
|
|
233
|
+
},
|
|
234
|
+
{
|
|
235
|
+
format: 'rgba8unorm'
|
|
236
|
+
},
|
|
237
|
+
{
|
|
238
|
+
format: 'rgba8unorm'
|
|
239
|
+
},
|
|
240
|
+
...(this._hasCatcher ? [{ format: 'rgba16float' }] : [])
|
|
241
|
+
],
|
|
242
|
+
constants: {
|
|
243
|
+
outputWidth: this._width,
|
|
244
|
+
outputHeight: this._height
|
|
245
|
+
}
|
|
246
|
+
}
|
|
247
|
+
});
|
|
248
|
+
if (this._hasCatcher)
|
|
249
|
+
this._layersPipeline = getTargetShaderCache(device).createRenderPipeline({
|
|
250
|
+
label: 'rayTraceLayers',
|
|
251
|
+
layout: 'auto',
|
|
252
|
+
vertex: {
|
|
253
|
+
module: getTargetShaderCache(device).createShaderModule({ code: fullScreenQuadVertexShaderWGSL }),
|
|
254
|
+
entryPoint: 'main'
|
|
255
|
+
},
|
|
256
|
+
fragment: {
|
|
257
|
+
module: getTargetShaderCache(device).createShaderModule({ code: createNormalizeRayTraceOutputWGSL(true) }),
|
|
258
|
+
entryPoint: 'main',
|
|
259
|
+
targets: [{ format: 'rgba16float' }, { format: 'rgba16float' }],
|
|
260
|
+
constants: { outputWidth: this._width, outputHeight: this._height }
|
|
261
|
+
}
|
|
262
|
+
});
|
|
263
|
+
this._updateBindGroups();
|
|
264
|
+
}
|
|
265
|
+
setSize(width, height) {
|
|
266
|
+
if (this._width !== width ||
|
|
267
|
+
this._height !== height ||
|
|
268
|
+
!this._colorTexture) {
|
|
269
|
+
this._width = width;
|
|
270
|
+
this._height = height;
|
|
271
|
+
this._createTextures();
|
|
272
|
+
this._needsUpdatePipeline = true;
|
|
273
|
+
}
|
|
274
|
+
}
|
|
275
|
+
setSampleCount(sampleCount) {
|
|
276
|
+
this._device.queue.writeBuffer(this._uniformsBuffers.sampleCount, 0, new Float32Array([sampleCount]));
|
|
277
|
+
}
|
|
278
|
+
setSampleTileGrid(columns, rows) {
|
|
279
|
+
this._device.queue.writeBuffer(this._uniformsBuffers.sampleTileGrid, 0, new Uint32Array([columns, rows]));
|
|
280
|
+
}
|
|
281
|
+
createPass(encoder, inputBuffers, separateCatcher = false) {
|
|
282
|
+
if (this._hasCatcher !== separateCatcher) {
|
|
283
|
+
this._hasCatcher = separateCatcher;
|
|
284
|
+
this._createTextures();
|
|
285
|
+
this._needsUpdatePipeline = true;
|
|
286
|
+
}
|
|
287
|
+
this._updatePipeline();
|
|
288
|
+
this._createOutputPass(encoder, inputBuffers, false);
|
|
289
|
+
if (separateCatcher)
|
|
290
|
+
this._createOutputPass(encoder, inputBuffers, true);
|
|
291
|
+
}
|
|
292
|
+
_createOutputPass(encoder, inputBuffers, layers) {
|
|
293
|
+
const pipeline = layers ? this._layersPipeline : this._pipeline;
|
|
294
|
+
const textures = layers
|
|
295
|
+
? [this._foregroundTexture, this._catcherBackgroundTexture]
|
|
296
|
+
: [this._colorTexture, this._normalTexture, this._albedoTexture, ...(this._hasCatcher ? [this._shadowCatcherTexture] : [])];
|
|
297
|
+
const pass = encoder.beginRenderPass({
|
|
298
|
+
colorAttachments: textures.map((texture) => ({
|
|
299
|
+
view: texture.createView(),
|
|
300
|
+
loadValue: { r: 0, g: 0, b: 0, a: 0 },
|
|
301
|
+
storeOp: 'store',
|
|
302
|
+
loadOp: 'clear'
|
|
303
|
+
}))
|
|
304
|
+
});
|
|
305
|
+
pass.setPipeline(pipeline);
|
|
306
|
+
pass.setBindGroup(0, this._device.createBindGroup({
|
|
307
|
+
label: 'rayTraceOutput',
|
|
308
|
+
layout: pipeline.getBindGroupLayout(0),
|
|
309
|
+
entries: [
|
|
310
|
+
inputBuffers.color,
|
|
311
|
+
inputBuffers.normal,
|
|
312
|
+
inputBuffers.albedo,
|
|
313
|
+
inputBuffers.shadowCatcher
|
|
314
|
+
].map((buffer, idx) => ({
|
|
315
|
+
binding: idx,
|
|
316
|
+
resource: {
|
|
317
|
+
buffer,
|
|
318
|
+
...(idx === 3 ? { offset: inputBuffers.shadowCatcherOffset ?? 0 } : {})
|
|
319
|
+
}
|
|
320
|
+
})).filter(entry => entry.binding < 3 || this._hasCatcher || layers)
|
|
321
|
+
}));
|
|
322
|
+
pass.setBindGroup(1, layers ? this._device.createBindGroup({
|
|
323
|
+
layout: pipeline.getBindGroupLayout(1),
|
|
324
|
+
entries: Object.values(this._uniformsBuffers).map((buffer, binding) => ({
|
|
325
|
+
binding, resource: { buffer }
|
|
326
|
+
}))
|
|
327
|
+
}) : this._uniformBindGroup);
|
|
328
|
+
pass.draw(6, 1, 0, 0);
|
|
329
|
+
pass.end();
|
|
330
|
+
}
|
|
331
|
+
_destroyTextures() {
|
|
332
|
+
if (!this._colorTexture)
|
|
333
|
+
return;
|
|
334
|
+
// These textures are also OIDN inputs. A resolution or preview-mode
|
|
335
|
+
// change can replace them immediately after a denoising command buffer
|
|
336
|
+
// was submitted. Keep the old resources alive until all work submitted so
|
|
337
|
+
// far has completed; destroying them synchronously can make Dawn validate
|
|
338
|
+
// the pending submit against an already-destroyed texture.
|
|
339
|
+
const textures = [
|
|
340
|
+
this._colorTexture,
|
|
341
|
+
this._normalTexture,
|
|
342
|
+
this._albedoTexture,
|
|
343
|
+
this._shadowCatcherTexture,
|
|
344
|
+
this._foregroundTexture,
|
|
345
|
+
this._catcherBackgroundTexture
|
|
346
|
+
].filter((texture) => !!texture && !this._retainedOutputs.has(texture));
|
|
347
|
+
void this._device.queue
|
|
348
|
+
.onSubmittedWorkDone()
|
|
349
|
+
.catch(() => undefined)
|
|
350
|
+
.then(() => textures.forEach((texture) => texture.destroy()));
|
|
351
|
+
}
|
|
352
|
+
getMemoryBytes() {
|
|
353
|
+
const textures = ['color', 'normal', 'albedo', 'shadowCatcher', 'foreground', 'catcherBackground'];
|
|
354
|
+
return Object.values(this._uniformsBuffers).reduce((sum, buffer) => sum + buffer.size, 0)
|
|
355
|
+
+ Array.from(new Set([...textures.map(label => this[`_${label}Texture`]), ...this._retainedOutputs]))
|
|
356
|
+
.reduce((sum, texture) => sum + textureBytes(texture), 0);
|
|
357
|
+
}
|
|
358
|
+
dispose() {
|
|
359
|
+
const retained = Array.from(this._retainedOutputs);
|
|
360
|
+
void this._device.queue.onSubmittedWorkDone().catch(() => undefined).then(() => retained.forEach(texture => texture.destroy()));
|
|
361
|
+
this._destroyTextures();
|
|
362
|
+
this._retainedOutputs.clear();
|
|
363
|
+
Object.keys(this._uniformsBuffers).forEach((key) => {
|
|
364
|
+
this._uniformsBuffers[key].destroy();
|
|
365
|
+
});
|
|
366
|
+
}
|
|
367
|
+
}
|
|
368
|
+
//# sourceMappingURL=WGPURayTraceOutput.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{ getTargetShaderCache } from './WGPUShaderCache.js';\nimport { textureBytes } from './gpuMemory.js';\nimport shadowCatcherAccumulationWGSL from './wgsl/chunks/shadowCatcherAccumulation.wgsl.js';\nimport { fullScreenQuadVertexShaderWGSL } from './WGPUFullQuadPass.js';\n\nexport function createNormalizeRayTraceOutputWGSL(layers = false, catcher = true) {\n return /* wgsl */ `\n@group(0) @binding(0) var<storage, read> colorBuffer: array<vec4f>;\n@group(0) @binding(1) var<storage, read> normalBuffer: array<vec4f>;\n@group(0) @binding(2) var<storage, read> albedoBuffer: array<vec4f>;\n${shadowCatcherAccumulationWGSL}\n@group(0) @binding(3) var<storage, read> shadowCatcherBuffer: array<ShadowCatcherAccumulation>;\n\n@group(1) @binding(0) var<uniform> sampleCount: f32;\n@group(1) @binding(1) var<uniform> sampleTileGrid: vec2u;\n\noverride outputWidth: f32;\noverride outputHeight: f32;\n\nstruct FSOutput {\n ${layers ? `@location(0) foreground: vec4f,\n @location(1) catcherBackground: vec4f` : `@location(0) color: vec4f,\n @location(1) normal: vec4f,\n @location(2) albedo: vec4f${catcher ? ',\\n @location(3) shadowCatcher: vec4f' : ''}`}\n}\n@fragment\nfn main(@builtin(position) coord: vec4f) -> FSOutput {\n let size = vec2u(u32(outputWidth), u32(outputHeight));\n let pixel = vec2u(u32(coord.x), size.y - u32(coord.y) - 1u);\n var idx = pixel.x + pixel.y * size.x;\n // Tiles are interleaved pixel grids, not contiguous rectangles. The first\n // tile samples (0, 0) of every grid cell across the current camera image.\n // Reconstruct only pixels not yet sampled, until the first sweep completes;\n // never write these display estimates back into the accumulated ray buffers.\n if (sampleCount < 1.0 && normalBuffer[idx].a <= 0.0) {\n let grid = max(sampleTileGrid, vec2u(1u));\n let nearest = min(\n ((pixel + grid / 2u) / grid) * grid,\n ((size - vec2u(1u)) / grid) * grid\n );\n let nearestIdx = nearest.x + nearest.y * size.x;\n if (normalBuffer[nearestIdx].a > 0.0) {\n idx = nearestIdx;\n }\n }\n var output: FSOutput;\n if (normalBuffer[idx].a <= 0.0) {\n ${layers ? `output.foreground = vec4f(0.0);\n output.catcherBackground = vec4f(0.0);` : `output.color = vec4f(0.0);\n output.normal = vec4f(0.0);\n output.albedo = vec4f(0.0);\n ${catcher ? 'output.shadowCatcher = vec4f(0.0);' : ''}`}\n return output;\n }\n let color = colorBuffer[idx];\n let normal = normalBuffer[idx];\n let albedo = albedoBuffer[idx];\n let hit = albedo.a;\n // The CPU count covers completed sweeps and is still zero during the first\n // interleaved sample. Use the actual per-pixel count, including for misses.\n // Empty pixels must remain finite: NaN alpha can poison float HDR output\n // even when its canvas uses opaque compositing.\n let total = max(normal.a, 1.0);\n ${layers ? `\n let shadow = shadowCatcherBuffer[idx];\n let foregroundHit = max(hit - shadow.mask.b, 0.0);\n output.foreground = vec4f(\n (color.rgb - shadow.background.rgb)\n / select(total, foregroundHit, foregroundHit > 0.0),\n clamp((color.a - shadow.mask.g) / total, 0.0, 1.0)\n );\n output.catcherBackground = shadow.background / total;\n ` : `output.color = vec4f(\n // average the color by hit count.\n // So the antialised edge color will be correct when having transparent background\n color.rgb / select(total, hit, hit > 0.0),\n color.a / total\n );\n\n output.normal = vec4f(0.0);\n // Normalize to 0 - 1\n if (dot(normal.rgb, normal.rgb) > 0.1) {\n output.normal = vec4f(normal.rgb / total * 0.5 + 0.5, 1.0);\n }\n output.albedo = vec4f(albedo.rgb / total, clamp(hit / total, 0.0, 1.0));\n ${catcher ? 'output.shadowCatcher = shadowCatcherBuffer[idx].mask / total;' : ''}\n `}\n return output;\n}\n`;\n}\n\ntype RayTraceOutput = 'color' | 'normal' | 'albedo' | 'shadowCatcher'\n | 'foreground' | 'catcherBackground';\ntype RayTraceBuffers = {\n color: GPUBuffer;\n normal: GPUBuffer;\n albedo: GPUBuffer;\n shadowCatcher: GPUBuffer;\n shadowCatcherOffset?: number;\n};\n\nexport class WGPURayTraceOutputPass {\n private _device: GPUDevice;\n\n private _pipeline!: GPURenderPipeline;\n private _layersPipeline!: GPURenderPipeline;\n private _foregroundTexture!: GPUTexture;\n private _catcherBackgroundTexture!: GPUTexture;\n private _colorTexture!: GPUTexture;\n private _normalTexture!: GPUTexture;\n private _albedoTexture!: GPUTexture;\n private _shadowCatcherTexture!: GPUTexture;\n private _uniformBindGroup!: GPUBindGroup;\n\n private _uniformsBuffers;\n\n private _width = 1;\n private _height = 1;\n\n private _hasCatcher = false;\n private _needsUpdatePipeline = true;\n\n constructor(device: GPUDevice, private readonly zeroTexture?: GPUTexture) {\n this._device = device;\n this._uniformsBuffers = {\n sampleCount: device.createBuffer({\n size: 4,\n usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n }),\n sampleTileGrid: device.createBuffer({\n size: 8,\n usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n })\n };\n }\n\n private readonly _retainedOutputs = new Set<GPUTexture>();\n retainOutput(texture: GPUTexture) {\n const owned = ['color', 'normal', 'albedo', 'shadowCatcher', 'foreground', 'catcherBackground'] as const;\n if (owned.some(label => this.getOutput(label) === texture)) this._retainedOutputs.add(texture);\n }\n releaseOutput(texture: GPUTexture) {\n if (!this._retainedOutputs.delete(texture)) return;\n const owned = ['color', 'normal', 'albedo', 'shadowCatcher', 'foreground', 'catcherBackground'] as const;\n if (!owned.some(label => this.getOutput(label) === texture)) {\n void this._device.queue.onSubmittedWorkDone().catch(() => undefined).then(() => texture.destroy());\n }\n }\n\n getOutput(label: RayTraceOutput): GPUTexture {\n\n return this[`_${label}Texture`] ?? this.zeroTexture!;\n }\n\n private _createTextures() {\n const { _device: device, _width: width, _height: height } = this;\n const textureDescriptor: GPUTextureDescriptor = {\n size: {\n width,\n height,\n depthOrArrayLayers: 1\n },\n format: 'rgba8unorm',\n usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING |\n GPUTextureUsage.COPY_SRC\n };\n this._destroyTextures();\n this._colorTexture = device.createTexture({\n ...textureDescriptor,\n label: 'Ray Trace Color',\n format: 'rgba16float',\n usage:\n GPUTextureUsage.RENDER_ATTACHMENT |\n GPUTextureUsage.TEXTURE_BINDING |\n GPUTextureUsage.COPY_SRC\n });\n this._normalTexture = device.createTexture({\n ...textureDescriptor,\n label: 'Ray Trace Normal',\n usage: textureDescriptor.usage | GPUTextureUsage.COPY_SRC\n });\n this._albedoTexture = device.createTexture({\n ...textureDescriptor,\n label: 'Ray Trace Albedo'\n });\n if (this._hasCatcher) {\n this._foregroundTexture = device.createTexture({\n ...textureDescriptor,\n label: 'Ray Trace Foreground',\n format: 'rgba16float'\n });\n this._catcherBackgroundTexture = device.createTexture({\n ...textureDescriptor,\n label: 'Ray Trace Catcher Background',\n format: 'rgba16float'\n });\n this._shadowCatcherTexture = device.createTexture({\n ...textureDescriptor,\n label: 'Ray Trace Shadow Catcher',\n format: 'rgba16float'\n });\n } else {\n this._foregroundTexture = this._catcherBackgroundTexture = this._shadowCatcherTexture = undefined!;\n }\n }\n\n private _updateBindGroups() {\n const device = this._device;\n this._uniformBindGroup = device.createBindGroup({\n layout: this._pipeline.getBindGroupLayout(1),\n entries: [\n {\n binding: 0,\n resource: {\n buffer: this._uniformsBuffers.sampleCount\n }\n },\n {\n binding: 1,\n resource: {\n buffer: this._uniformsBuffers.sampleTileGrid\n }\n }\n ]\n });\n }\n\n private _updatePipeline() {\n if (!this._needsUpdatePipeline) {\n return;\n }\n this._needsUpdatePipeline = false;\n const device = this._device;\n\n this._pipeline = getTargetShaderCache(device).createRenderPipeline({\n label: 'rayTraceOutput',\n layout: 'auto',\n vertex: {\n module: getTargetShaderCache(device).createShaderModule({\n code: fullScreenQuadVertexShaderWGSL\n }),\n entryPoint: 'main'\n },\n fragment: {\n module: getTargetShaderCache(device).createShaderModule({\n code: createNormalizeRayTraceOutputWGSL(false, this._hasCatcher)\n }),\n entryPoint: 'main',\n targets: [\n {\n format: 'rgba16float'\n },\n {\n format: 'rgba8unorm'\n },\n {\n format: 'rgba8unorm'\n },\n ...(this._hasCatcher ? [{format: 'rgba16float' as const}] : [])\n ],\n constants: {\n outputWidth: this._width,\n outputHeight: this._height\n }\n }\n });\n\n if (this._hasCatcher) this._layersPipeline = getTargetShaderCache(device).createRenderPipeline({\n label: 'rayTraceLayers',\n layout: 'auto',\n vertex: {\n module: getTargetShaderCache(device).createShaderModule({ code: fullScreenQuadVertexShaderWGSL }),\n entryPoint: 'main'\n },\n fragment: {\n module: getTargetShaderCache(device).createShaderModule({ code: createNormalizeRayTraceOutputWGSL(true) }),\n entryPoint: 'main',\n targets: [{ format: 'rgba16float' }, { format: 'rgba16float' }],\n constants: { outputWidth: this._width, outputHeight: this._height }\n }\n });\n this._updateBindGroups();\n }\n\n setSize(width: number, height: number) {\n if (\n this._width !== width ||\n this._height !== height ||\n !this._colorTexture\n ) {\n this._width = width;\n this._height = height;\n this._createTextures();\n this._needsUpdatePipeline = true;\n }\n }\n\n setSampleCount(sampleCount: number) {\n this._device.queue.writeBuffer(\n this._uniformsBuffers.sampleCount,\n 0,\n new Float32Array([sampleCount])\n );\n }\n\n setSampleTileGrid(columns: number, rows: number) {\n this._device.queue.writeBuffer(\n this._uniformsBuffers.sampleTileGrid,\n 0,\n new Uint32Array([columns, rows])\n );\n }\n\n createPass(\n encoder: GPUCommandEncoder,\n inputBuffers: RayTraceBuffers,\n separateCatcher = false\n ) {\n if (this._hasCatcher !== separateCatcher) {\n this._hasCatcher = separateCatcher; this._createTextures(); this._needsUpdatePipeline = true;\n }\n this._updatePipeline();\n this._createOutputPass(encoder, inputBuffers, false);\n if (separateCatcher) this._createOutputPass(encoder, inputBuffers, true);\n }\n\n private _createOutputPass(\n encoder: GPUCommandEncoder,\n inputBuffers: RayTraceBuffers,\n layers: boolean\n ) {\n const pipeline = layers ? this._layersPipeline : this._pipeline;\n const textures = layers\n ? [this._foregroundTexture, this._catcherBackgroundTexture]\n : [this._colorTexture, this._normalTexture, this._albedoTexture, ...(this._hasCatcher ? [this._shadowCatcherTexture] : [])];\n const pass = encoder.beginRenderPass({\n colorAttachments: textures.map((texture) => ({\n view: texture.createView(),\n loadValue: { r: 0, g: 0, b: 0, a: 0 },\n storeOp: 'store',\n loadOp: 'clear'\n }))\n });\n pass.setPipeline(pipeline);\n\n pass.setBindGroup(\n 0,\n this._device.createBindGroup({\n label: 'rayTraceOutput',\n layout: pipeline.getBindGroupLayout(0),\n entries: [\n inputBuffers.color,\n inputBuffers.normal,\n inputBuffers.albedo,\n inputBuffers.shadowCatcher\n ].map((buffer, idx) => ({\n binding: idx,\n resource: {\n buffer,\n ...(idx === 3 ? { offset: inputBuffers.shadowCatcherOffset ?? 0 } : {})\n }\n })).filter(entry => entry.binding < 3 || this._hasCatcher || layers)\n })\n );\n pass.setBindGroup(1, layers ? this._device.createBindGroup({\n layout: pipeline.getBindGroupLayout(1),\n entries: Object.values(this._uniformsBuffers).map((buffer, binding) => ({\n binding, resource: { buffer }\n }))\n }) : this._uniformBindGroup);\n\n pass.draw(6, 1, 0, 0);\n pass.end();\n\n }\n\n private _destroyTextures() {\n if (!this._colorTexture) return;\n\n // These textures are also OIDN inputs. A resolution or preview-mode\n // change can replace them immediately after a denoising command buffer\n // was submitted. Keep the old resources alive until all work submitted so\n // far has completed; destroying them synchronously can make Dawn validate\n // the pending submit against an already-destroyed texture.\n const textures = [\n this._colorTexture,\n this._normalTexture,\n this._albedoTexture,\n this._shadowCatcherTexture,\n this._foregroundTexture,\n this._catcherBackgroundTexture\n ].filter((texture): texture is GPUTexture => !!texture && !this._retainedOutputs.has(texture));\n void this._device.queue\n .onSubmittedWorkDone()\n .catch(() => undefined)\n .then(() => textures.forEach((texture) => texture.destroy()));\n }\n\n getMemoryBytes() {\n const textures = ['color', 'normal', 'albedo', 'shadowCatcher', 'foreground', 'catcherBackground'] as const;\n return Object.values(this._uniformsBuffers).reduce((sum, buffer) => sum + buffer.size, 0)\n + Array.from(new Set([...textures.map(label => this[`_${label}Texture`]), ...this._retainedOutputs]))\n .reduce((sum, texture) => sum + textureBytes(texture), 0);\n }\n\n dispose() {\n const retained = Array.from(this._retainedOutputs);\n void this._device.queue.onSubmittedWorkDone().catch(() => undefined).then(() => retained.forEach(texture => texture.destroy()));\n this._destroyTextures();\n this._retainedOutputs.clear();\n Object.keys(this._uniformsBuffers).forEach((key) => {\n (this._uniformsBuffers as any)[key].destroy();\n });\n }\n}\n"]}
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