@meimu/mutracer 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/LICENSES/Apache-2.0.txt +202 -0
- package/LICENSES/GLSL-PathTracer-MIT.txt +21 -0
- package/LICENSES/GlMatrix-MIT.txt +19 -0
- package/LICENSES/KinoBloom-MIT.txt +21 -0
- package/LICENSES/OIDNWeb-MIT.txt +21 -0
- package/LICENSES/Octicons-MIT.txt +21 -0
- package/LICENSES/RayTracingRenderer-MIT.txt +21 -0
- package/LICENSES/TinyBVH-MIT.txt +21 -0
- package/LICENSES/WebGPUUtils-MIT.txt +21 -0
- package/LICENSES/ZetaRay-MIT.txt +21 -0
- package/README.md +240 -2
- package/THIRD_PARTY_NOTICES.md +160 -0
- package/dist/assets/bvh.worker.js +1 -0
- package/dist/mutracer.umd.js +14360 -0
- package/docs/api.md +394 -0
- package/docs/bvh.md +141 -0
- package/docs/denoising.md +301 -0
- package/docs/getting-started.md +308 -0
- package/docs/materials.md +281 -0
- package/docs/performance.md +85 -0
- package/docs/post-processing.md +87 -0
- package/docs/progressive-rendering.md +160 -0
- package/docs/sampling.md +40 -0
- package/docs/threejs.md +274 -0
- package/docs/todo.md +61 -0
- package/docs/updates.md +208 -0
- package/lib/Display.d.ts +72 -0
- package/lib/Display.js +123 -0
- package/lib/Display.js.map +1 -0
- package/lib/Engine.d.ts +161 -0
- package/lib/Engine.js +681 -0
- package/lib/Engine.js.map +1 -0
- package/lib/Render.d.ts +265 -0
- package/lib/Render.js +742 -0
- package/lib/Render.js.map +1 -0
- package/lib/RenderLoop.d.ts +79 -0
- package/lib/RenderLoop.js +236 -0
- package/lib/RenderLoop.js.map +1 -0
- package/lib/Sync.d.ts +19 -0
- package/lib/Sync.js +19 -0
- package/lib/Sync.js.map +1 -0
- package/lib/constants.d.ts +2 -0
- package/lib/constants.js +3 -0
- package/lib/constants.js.map +1 -0
- package/lib/main.d.ts +56 -0
- package/lib/main.js +43 -0
- package/lib/main.js.map +1 -0
- package/lib/math.d.ts +23 -0
- package/lib/math.js +56 -0
- package/lib/math.js.map +1 -0
- package/lib/oidn.d.ts +45 -0
- package/lib/oidn.js +42 -0
- package/lib/oidn.js.map +1 -0
- package/lib/oidnBundledWeights.cdn.d.ts +2 -0
- package/lib/oidnBundledWeights.cdn.js +5 -0
- package/lib/oidnBundledWeights.cdn.js.map +1 -0
- package/lib/oidnBundledWeights.d.ts +2 -0
- package/lib/oidnBundledWeights.js +4 -0
- package/lib/oidnBundledWeights.js.map +1 -0
- package/lib/renderer/DisplayPostProcess.d.ts +14 -0
- package/lib/renderer/DisplayPostProcess.js +41 -0
- package/lib/renderer/DisplayPostProcess.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +119 -0
- package/lib/renderer/MaterialTable.js +550 -0
- package/lib/renderer/MaterialTable.js.map +1 -0
- package/lib/renderer/OfflineAdaptiveSampling.d.ts +47 -0
- package/lib/renderer/OfflineAdaptiveSampling.js +36 -0
- package/lib/renderer/OfflineAdaptiveSampling.js.map +1 -0
- package/lib/renderer/RenderingPipeline.d.ts +232 -0
- package/lib/renderer/RenderingPipeline.js +18 -0
- package/lib/renderer/RenderingPipeline.js.map +1 -0
- package/lib/renderer/ScratchPool.d.ts +13 -0
- package/lib/renderer/ScratchPool.js +21 -0
- package/lib/renderer/ScratchPool.js.map +1 -0
- package/lib/renderer/TileRender.d.ts +44 -0
- package/lib/renderer/TileRender.js +283 -0
- package/lib/renderer/TileRender.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.d.ts +17 -0
- package/lib/renderer/WGPUBloomPass.js +243 -0
- package/lib/renderer/WGPUBloomPass.js.map +1 -0
- package/lib/renderer/WGPUCanvasSurface.d.ts +21 -0
- package/lib/renderer/WGPUCanvasSurface.js +48 -0
- package/lib/renderer/WGPUCanvasSurface.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +73 -0
- package/lib/renderer/WGPUComputePass.js +317 -0
- package/lib/renderer/WGPUComputePass.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.d.ts +73 -0
- package/lib/renderer/WGPUFullQuadPass.js +389 -0
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -0
- package/lib/renderer/WGPUHDRPeakMeter.d.ts +19 -0
- package/lib/renderer/WGPUHDRPeakMeter.js +112 -0
- package/lib/renderer/WGPUHDRPeakMeter.js.map +1 -0
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +61 -0
- package/lib/renderer/WGPUJNLMDenoiser.js +412 -0
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +44 -0
- package/lib/renderer/WGPURayTraceOutput.js +368 -0
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -0
- package/lib/renderer/WGPURayTracePass.d.ts +284 -0
- package/lib/renderer/WGPURayTracePass.js +2323 -0
- package/lib/renderer/WGPURayTracePass.js.map +1 -0
- package/lib/renderer/WGPURenderingPipeline.d.ts +9 -0
- package/lib/renderer/WGPURenderingPipeline.js +1448 -0
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -0
- package/lib/renderer/WGPUSceneFeatures.d.ts +3 -0
- package/lib/renderer/WGPUSceneFeatures.js +20 -0
- package/lib/renderer/WGPUSceneFeatures.js.map +1 -0
- package/lib/renderer/WGPUScratchBuffer.d.ts +9 -0
- package/lib/renderer/WGPUScratchBuffer.js +21 -0
- package/lib/renderer/WGPUScratchBuffer.js.map +1 -0
- package/lib/renderer/WGPUScratchTexture.d.ts +10 -0
- package/lib/renderer/WGPUScratchTexture.js +27 -0
- package/lib/renderer/WGPUScratchTexture.js.map +1 -0
- package/lib/renderer/WGPUShaderCache.d.ts +26 -0
- package/lib/renderer/WGPUShaderCache.js +103 -0
- package/lib/renderer/WGPUShaderCache.js.map +1 -0
- package/lib/renderer/WebGLBloomPass.d.ts +18 -0
- package/lib/renderer/WebGLBloomPass.js +113 -0
- package/lib/renderer/WebGLBloomPass.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +65 -0
- package/lib/renderer/WebGLFullQuadPass.js +208 -0
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -0
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +32 -0
- package/lib/renderer/WebGLJNLMDenoiser.js +328 -0
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WebGLRayTraceOutputPass.d.ts +20 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js +106 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -0
- package/lib/renderer/WebGLRayTracePass.d.ts +142 -0
- package/lib/renderer/WebGLRayTracePass.js +845 -0
- package/lib/renderer/WebGLRayTracePass.js.map +1 -0
- package/lib/renderer/WebGLReadback.d.ts +4 -0
- package/lib/renderer/WebGLReadback.js +75 -0
- package/lib/renderer/WebGLReadback.js.map +1 -0
- package/lib/renderer/WebGLRenderingPipeline.d.ts +4 -0
- package/lib/renderer/WebGLRenderingPipeline.js +510 -0
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -0
- package/lib/renderer/WebGLScratchCopy.d.ts +10 -0
- package/lib/renderer/WebGLScratchCopy.js +27 -0
- package/lib/renderer/WebGLScratchCopy.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +26 -0
- package/lib/renderer/accumulationTarget.js +2 -0
- package/lib/renderer/accumulationTarget.js.map +1 -0
- package/lib/renderer/binnedSahBvh.d.ts +31 -0
- package/lib/renderer/binnedSahBvh.js +263 -0
- package/lib/renderer/binnedSahBvh.js.map +1 -0
- package/lib/renderer/bvh.worker.d.ts +1 -0
- package/lib/renderer/bvh.worker.js +16 -0
- package/lib/renderer/bvh.worker.js.map +1 -0
- package/lib/renderer/bvhAccel.d.ts +81 -0
- package/lib/renderer/bvhAccel.js +621 -0
- package/lib/renderer/bvhAccel.js.map +1 -0
- package/lib/renderer/bvhWorkerBuild.d.ts +12 -0
- package/lib/renderer/bvhWorkerBuild.js +17 -0
- package/lib/renderer/bvhWorkerBuild.js.map +1 -0
- package/lib/renderer/bvhWorkerClient.d.ts +57 -0
- package/lib/renderer/bvhWorkerClient.js +166 -0
- package/lib/renderer/bvhWorkerClient.js.map +1 -0
- package/lib/renderer/cameraLens.d.ts +5 -0
- package/lib/renderer/cameraLens.js +15 -0
- package/lib/renderer/cameraLens.js.map +1 -0
- package/lib/renderer/cameraSnapshot.d.ts +3 -0
- package/lib/renderer/cameraSnapshot.js +7 -0
- package/lib/renderer/cameraSnapshot.js.map +1 -0
- package/lib/renderer/committedScene.d.ts +13 -0
- package/lib/renderer/committedScene.js +126 -0
- package/lib/renderer/committedScene.js.map +1 -0
- package/lib/renderer/dataTextureUtil.d.ts +32 -0
- package/lib/renderer/dataTextureUtil.js +46 -0
- package/lib/renderer/dataTextureUtil.js.map +1 -0
- package/lib/renderer/denoiser.d.ts +65 -0
- package/lib/renderer/denoiser.js +2 -0
- package/lib/renderer/denoiser.js.map +1 -0
- package/lib/renderer/depthQuery.d.ts +14 -0
- package/lib/renderer/depthQuery.js +14 -0
- package/lib/renderer/depthQuery.js.map +1 -0
- package/lib/renderer/deviceRequirements.d.ts +23 -0
- package/lib/renderer/deviceRequirements.js +50 -0
- package/lib/renderer/deviceRequirements.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +10 -0
- package/lib/renderer/envMapCreation.js +96 -0
- package/lib/renderer/envMapCreation.js.map +1 -0
- package/lib/renderer/envMapDistribution.d.ts +9 -0
- package/lib/renderer/envMapDistribution.js +107 -0
- package/lib/renderer/envMapDistribution.js.map +1 -0
- package/lib/renderer/float16.d.ts +1 -0
- package/lib/renderer/float16.js +19 -0
- package/lib/renderer/float16.js.map +1 -0
- package/lib/renderer/geometryBvh.d.ts +11 -0
- package/lib/renderer/geometryBvh.js +24 -0
- package/lib/renderer/geometryBvh.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +28 -0
- package/lib/renderer/geometryUpdates.js +131 -0
- package/lib/renderer/geometryUpdates.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +37 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/common.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/common.glsl.js +17 -0
- package/lib/renderer/glsl/chunks/common.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +192 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js +1091 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +371 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +1767 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rand.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js +26 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/random.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/random.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/random.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +287 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +254 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +279 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +48 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js +194 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js +170 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +72 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -0
- package/lib/renderer/glsl/depthQuery.frag.d.ts +3 -0
- package/lib/renderer/glsl/depthQuery.frag.js +55 -0
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.d.ts +6 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +46 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -0
- package/lib/renderer/glsl/rayTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/rayTrace.frag.js +623 -0
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/shadowCatcher.frag.d.ts +3 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js +119 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -0
- package/lib/renderer/glsl/webglPipeline.frag.d.ts +4 -0
- package/lib/renderer/glsl/webglPipeline.frag.js +208 -0
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -0
- package/lib/renderer/gpuMemory.d.ts +2 -0
- package/lib/renderer/gpuMemory.js +10 -0
- package/lib/renderer/gpuMemory.js.map +1 -0
- package/lib/renderer/halton.d.ts +1 -0
- package/lib/renderer/halton.js +15 -0
- package/lib/renderer/halton.js.map +1 -0
- package/lib/renderer/jnlm.d.ts +85 -0
- package/lib/renderer/jnlm.js +87 -0
- package/lib/renderer/jnlm.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +75 -0
- package/lib/renderer/lightSampling.js +305 -0
- package/lib/renderer/lightSampling.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +26 -0
- package/lib/renderer/lightsUtil.js +154 -0
- package/lib/renderer/lightsUtil.js.map +1 -0
- package/lib/renderer/materialChanges.d.ts +13 -0
- package/lib/renderer/materialChanges.js +59 -0
- package/lib/renderer/materialChanges.js.map +1 -0
- package/lib/renderer/materialComparison.generated.d.ts +5 -0
- package/lib/renderer/materialComparison.generated.js +655 -0
- package/lib/renderer/materialComparison.generated.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +6 -0
- package/lib/renderer/materialConstants.js +3 -0
- package/lib/renderer/materialConstants.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +9 -0
- package/lib/renderer/materialEmission.js +21 -0
- package/lib/renderer/materialEmission.js.map +1 -0
- package/lib/renderer/materialIndices.d.ts +7 -0
- package/lib/renderer/materialIndices.js +34 -0
- package/lib/renderer/materialIndices.js.map +1 -0
- package/lib/renderer/materialLayout.d.ts +102 -0
- package/lib/renderer/materialLayout.js +189 -0
- package/lib/renderer/materialLayout.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +537 -0
- package/lib/renderer/materialTextureSlots.js +219 -0
- package/lib/renderer/materialTextureSlots.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.d.ts +8 -0
- package/lib/renderer/mergeMeshesToGeometry.js +236 -0
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -0
- package/lib/renderer/meshInstances.d.ts +23 -0
- package/lib/renderer/meshInstances.js +66 -0
- package/lib/renderer/meshInstances.js.map +1 -0
- package/lib/renderer/meshMembership.d.ts +10 -0
- package/lib/renderer/meshMembership.js +72 -0
- package/lib/renderer/meshMembership.js.map +1 -0
- package/lib/renderer/oidnNetwork.d.ts +20 -0
- package/lib/renderer/oidnNetwork.js +123 -0
- package/lib/renderer/oidnNetwork.js.map +1 -0
- package/lib/renderer/openPbrEnergyLut.d.ts +32 -0
- package/lib/renderer/openPbrEnergyLut.js +965 -0
- package/lib/renderer/openPbrEnergyLut.js.map +1 -0
- package/lib/renderer/pathLimits.d.ts +4 -0
- package/lib/renderer/pathLimits.js +7 -0
- package/lib/renderer/pathLimits.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +110 -0
- package/lib/renderer/prepareMeshBVH.js +857 -0
- package/lib/renderer/prepareMeshBVH.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +11 -0
- package/lib/renderer/progressiveScheduler.js +19 -0
- package/lib/renderer/progressiveScheduler.js.map +1 -0
- package/lib/renderer/renderPipeline.d.ts +57 -0
- package/lib/renderer/renderPipeline.js +49 -0
- package/lib/renderer/renderPipeline.js.map +1 -0
- package/lib/renderer/sampling.d.ts +10 -0
- package/lib/renderer/sampling.js +28 -0
- package/lib/renderer/sampling.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +29 -0
- package/lib/renderer/sceneChangeDetector.js +232 -0
- package/lib/renderer/sceneChangeDetector.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +14 -0
- package/lib/renderer/sceneLightChanges.js +34 -0
- package/lib/renderer/sceneLightChanges.js.map +1 -0
- package/lib/renderer/scratchSampling.d.ts +3 -0
- package/lib/renderer/scratchSampling.js +39 -0
- package/lib/renderer/scratchSampling.js.map +1 -0
- package/lib/renderer/shader.d.ts +37 -0
- package/lib/renderer/shader.js +41 -0
- package/lib/renderer/shader.js.map +1 -0
- package/lib/renderer/staticBvhPreparation.d.ts +24 -0
- package/lib/renderer/staticBvhPreparation.js +116 -0
- package/lib/renderer/staticBvhPreparation.js.map +1 -0
- package/lib/renderer/textureRegion.d.ts +8 -0
- package/lib/renderer/textureRegion.js +9 -0
- package/lib/renderer/textureRegion.js.map +1 -0
- package/lib/renderer/texturesFromMaterials.d.ts +6 -0
- package/lib/renderer/texturesFromMaterials.js +37 -0
- package/lib/renderer/texturesFromMaterials.js.map +1 -0
- package/lib/renderer/util.d.ts +17 -0
- package/lib/renderer/util.js +56 -0
- package/lib/renderer/util.js.map +1 -0
- package/lib/renderer/webgl.d.ts +131 -0
- package/lib/renderer/webgl.js +586 -0
- package/lib/renderer/webgl.js.map +1 -0
- package/lib/renderer/webglShaders.d.ts +4 -0
- package/lib/renderer/webglShaders.js +41 -0
- package/lib/renderer/webglShaders.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +23 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +128 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +1441 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +85 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +7 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +315 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +1737 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +352 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +25 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.js +2 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +328 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +400 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +439 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +40 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +198 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +16 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +170 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +42 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js +218 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.js +28 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.js +34 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.d.ts +2 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +108 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js.map +1 -0
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +16 -0
- package/lib/renderer/wgsl/rayTrace.compute.js +927 -0
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -0
- package/lib/scene/AmbientLight.d.ts +17 -0
- package/lib/scene/AmbientLight.js +15 -0
- package/lib/scene/AmbientLight.js.map +1 -0
- package/lib/scene/Camera.d.ts +78 -0
- package/lib/scene/Camera.js +111 -0
- package/lib/scene/Camera.js.map +1 -0
- package/lib/scene/DirectionalLight.d.ts +18 -0
- package/lib/scene/DirectionalLight.js +17 -0
- package/lib/scene/DirectionalLight.js.map +1 -0
- package/lib/scene/EnvironmentLight.d.ts +14 -0
- package/lib/scene/EnvironmentLight.js +14 -0
- package/lib/scene/EnvironmentLight.js.map +1 -0
- package/lib/scene/Geometry.d.ts +87 -0
- package/lib/scene/Geometry.js +108 -0
- package/lib/scene/Geometry.js.map +1 -0
- package/lib/scene/IESProfile.d.ts +19 -0
- package/lib/scene/IESProfile.js +165 -0
- package/lib/scene/IESProfile.js.map +1 -0
- package/lib/scene/InstancedMesh.d.ts +43 -0
- package/lib/scene/InstancedMesh.js +79 -0
- package/lib/scene/InstancedMesh.js.map +1 -0
- package/lib/scene/Mesh.d.ts +14 -0
- package/lib/scene/Mesh.js +17 -0
- package/lib/scene/Mesh.js.map +1 -0
- package/lib/scene/OpenPBRMaterial.d.ts +224 -0
- package/lib/scene/OpenPBRMaterial.js +240 -0
- package/lib/scene/OpenPBRMaterial.js.map +1 -0
- package/lib/scene/RectLight.d.ts +31 -0
- package/lib/scene/RectLight.js +26 -0
- package/lib/scene/RectLight.js.map +1 -0
- package/lib/scene/Scene.d.ts +55 -0
- package/lib/scene/Scene.js +2 -0
- package/lib/scene/Scene.js.map +1 -0
- package/lib/scene/SceneNode.d.ts +16 -0
- package/lib/scene/SceneNode.js +33 -0
- package/lib/scene/SceneNode.js.map +1 -0
- package/lib/scene/SphereLight.d.ts +22 -0
- package/lib/scene/SphereLight.js +20 -0
- package/lib/scene/SphereLight.js.map +1 -0
- package/lib/scene/SpotLight.d.ts +35 -0
- package/lib/scene/SpotLight.js +29 -0
- package/lib/scene/SpotLight.js.map +1 -0
- package/lib/scene/Texture.d.ts +38 -0
- package/lib/scene/Texture.js +37 -0
- package/lib/scene/Texture.js.map +1 -0
- package/lib/scene/anisotropyParameters.d.ts +1 -0
- package/lib/scene/anisotropyParameters.js +13 -0
- package/lib/scene/anisotropyParameters.js.map +1 -0
- package/lib/scene/geometryChanges.d.ts +5 -0
- package/lib/scene/geometryChanges.js +18 -0
- package/lib/scene/geometryChanges.js.map +1 -0
- package/lib/scene/materialTextureNames.d.ts +2 -0
- package/lib/scene/materialTextureNames.js +9 -0
- package/lib/scene/materialTextureNames.js.map +1 -0
- package/lib/scene/openPbrSchema.d.ts +400 -0
- package/lib/scene/openPbrSchema.js +149 -0
- package/lib/scene/openPbrSchema.js.map +1 -0
- package/lib/scene/thinFilmParameters.d.ts +4 -0
- package/lib/scene/thinFilmParameters.js +12 -0
- package/lib/scene/thinFilmParameters.js.map +1 -0
- package/lib/settings/display.d.ts +118 -0
- package/lib/settings/display.js +34 -0
- package/lib/settings/display.js.map +1 -0
- package/lib/settings/engine.d.ts +37 -0
- package/lib/settings/engine.js +26 -0
- package/lib/settings/engine.js.map +1 -0
- package/lib/settings/render.d.ts +178 -0
- package/lib/settings/render.js +36 -0
- package/lib/settings/render.js.map +1 -0
- package/lib/tinybvh/LICENSE +21 -0
- package/lib/tinybvh/TinyBvhBuilder.d.ts +17 -0
- package/lib/tinybvh/TinyBvhBuilder.js +211 -0
- package/lib/tinybvh/TinyBvhBuilder.js.map +1 -0
- package/lib/tinybvh/tinybvh.wasm +0 -0
- package/lib/types.d.ts +13 -0
- package/lib/types.js +2 -0
- package/lib/types.js.map +1 -0
- package/lib/util/canvas.d.ts +2 -0
- package/lib/util/canvas.js +13 -0
- package/lib/util/canvas.js.map +1 -0
- package/lib/util/commonGeometry.d.ts +15 -0
- package/lib/util/commonGeometry.js +240 -0
- package/lib/util/commonGeometry.js.map +1 -0
- package/lib/util/events.d.ts +7 -0
- package/lib/util/events.js +23 -0
- package/lib/util/events.js.map +1 -0
- package/lib/util/frame.d.ts +2 -0
- package/lib/util/frame.js +10 -0
- package/lib/util/frame.js.map +1 -0
- package/lib/util/fromTHREE.d.ts +105 -0
- package/lib/util/fromTHREE.js +1111 -0
- package/lib/util/fromTHREE.js.map +1 -0
- package/lib/util/geometry.d.ts +13 -0
- package/lib/util/geometry.js +292 -0
- package/lib/util/geometry.js.map +1 -0
- package/lib/util/loadRGBE.d.ts +7 -0
- package/lib/util/loadRGBE.js +168 -0
- package/lib/util/loadRGBE.js.map +1 -0
- package/lib/util/math.d.ts +8 -0
- package/lib/util/math.js +64 -0
- package/lib/util/math.js.map +1 -0
- package/lib/util/mesh.d.ts +7 -0
- package/lib/util/mesh.js +20 -0
- package/lib/util/mesh.js.map +1 -0
- package/lib/util/threeDeformation.d.ts +20 -0
- package/lib/util/threeDeformation.js +218 -0
- package/lib/util/threeDeformation.js.map +1 -0
- package/lib/version.d.ts +2 -0
- package/lib/version.js +3 -0
- package/lib/version.js.map +1 -0
- package/llms.txt +62 -0
- package/oidn/weights/LICENSE.txt +202 -0
- package/oidn/weights/README.md +43 -0
- package/oidn/weights/rt_hdr_alb_nrm.tza +0 -0
- package/oidn/weights/rt_hdr_alb_nrm_small.tza +0 -0
- package/package.json +124 -4
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@@ -0,0 +1,1091 @@
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1
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import { mapAlphaUsageConstants } from '../../materialConstants.js';
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2
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// Portions adapted from ray-tracing-renderer@0.10.15
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// (https://github.com/hoverinc/ray-tracing-renderer).
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// Copyright (c) 2019 HOVER, MIT license; see LICENSES/RayTracingRenderer-MIT.txt.
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import { INSTANCE_VEC4_STRIDE } from '../../bvhAccel.js';
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6
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import { createShaderMixin, glsl, Shader } from '../../shader.js';
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7
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function getBVHTraverseCode(handleHitCode, skipTriangleCode = '', initialTMax = 'RAY_MAX_DISTANCE') {
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8
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const intersectTriangles = glsl `
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ivec3 vertexOffset = ivec3(floatBitsToInt(bv(cf * ${INSTANCE_VEC4_STRIDE}).y));
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10
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for (int k = 0; k < bh; k++) {
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11
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int triangleIndex = primitiveOffset + k;
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${skipTriangleCode}
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vec4 r3 = dp(triangleIndex);
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ivec3 index = floatBitsToInt(r3.xyz) + vertexOffset;
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fu tri = fu(
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kw(positionBuffer, index.x, vertexColumns).xyz,
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kw(positionBuffer, index.y, vertexColumns).xyz,
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kw(positionBuffer, index.z, vertexColumns).xyz
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);
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eB hit = fI(o, d, tri, ey, gJ, tMax);
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if (hit.t > 0.0) {
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tMax = hit.t;
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vec3 e1 = tri.p1 - tri.p0;
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vec3 e2 = tri.p2 - tri.p0;
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vec3 faceNormal = normalize(cross(e1, e2));
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int kb = int(ae(
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floatBitsToInt(bv(cf * ${INSTANCE_VEC4_STRIDE}).z)
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).x);
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bool iH = fetchMatData(
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kb * MAT_DATA_SIZE + MAT_ROW_ALPHA
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).z > 0.5;
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if (!doubleSided && !iH && dot(faceNormal, d) > 0.0) {
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continue;
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}
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${handleHitCode}
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}
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}
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`;
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return glsl `
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ivec2 stack[STACK_SIZE];
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43
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int top = -1;
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int sB = -1;
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float tMax = ${initialTMax};
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vec3 o = ray.o;
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vec3 d = ray.d;
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bool qP = false;
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vec3 hy;
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vec3 aB;
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53
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ivec3 hs;
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54
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55
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fu lm;
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56
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57
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58
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top = 0;
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59
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stack[0] = ivec2(0, -1);
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60
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+
|
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61
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+
int wd = 0;
|
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62
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while(top >= 0 && wd < 5000) {
|
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63
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wd++;
|
|
64
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ivec2 node = stack[top--];
|
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65
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+
|
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66
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+
int cf = node.y;
|
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67
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+
|
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68
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if (cf != sB) {
|
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69
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if (cf < 0) {
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70
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o = ray.o;
|
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71
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d = ray.d;
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72
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}
|
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73
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+
else {
|
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74
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+
mat4 w2l = mat4(
|
|
75
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+
bv(cf * ${INSTANCE_VEC4_STRIDE} + 1),
|
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76
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+
bv(cf * ${INSTANCE_VEC4_STRIDE} + 2),
|
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77
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+
bv(cf * ${INSTANCE_VEC4_STRIDE} + 3),
|
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78
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+
bv(cf * ${INSTANCE_VEC4_STRIDE} + 4)
|
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79
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+
);
|
|
80
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o = (w2l * vec4(ray.o, 1.0)).xyz;
|
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81
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+
d = (w2l * vec4(ray.d, 0.0)).xyz;
|
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82
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+
}
|
|
83
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+
ey = maxDimension(abs(d));
|
|
84
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+
gJ = mg(d, ey);
|
|
85
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+
sB = cf;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
int bo = cf < 0 ? 0 : blasOffset;
|
|
89
|
+
uint fG = cf < 0 ? 0u : floatBitsToUint(bv(cf * ${INSTANCE_VEC4_STRIDE}).x);
|
|
90
|
+
int gL = int(fG >> 30u);
|
|
91
|
+
int eS = int(fG & 0x3fffffffu);
|
|
92
|
+
int bh = 0;
|
|
93
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+
int primitiveOffset = 0;
|
|
94
|
+
|
|
95
|
+
if (gL == 3) {
|
|
96
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+
uint hT = uint(node.x);
|
|
97
|
+
if ((hT & 0x80000000u) != 0u) {
|
|
98
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+
bh = int((hT >> 23u) & 0xffu);
|
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99
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+
primitiveOffset = bo + eS + int(hT & 0x007fffffu);
|
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100
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+
}
|
|
101
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+
else {
|
|
102
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+
int i = node.x + bo;
|
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103
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vec4 jr = dp(i);
|
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104
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+
vec4 fC = dp(i + 1);
|
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105
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+
vec4 mH = dp(i + 2);
|
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106
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+
vec4 mI = dp(i + 3);
|
|
107
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+
vec4 mJ = dp(i + 4);
|
|
108
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+
uint header = floatBitsToUint(jr.w);
|
|
109
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+
int rq = int(header << 24u) >> 24;
|
|
110
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+
int rr = int((header >> 8u) << 24u) >> 24;
|
|
111
|
+
int rs = int((header >> 16u) << 24u) >> 24;
|
|
112
|
+
vec3 hG = vec3(
|
|
113
|
+
uintBitsToFloat(uint(rq + 127) << 23u),
|
|
114
|
+
uintBitsToFloat(uint(rr + 127) << 23u),
|
|
115
|
+
uintBitsToFloat(uint(rs + 127) << 23u)
|
|
116
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+
);
|
|
117
|
+
uint childBase = floatBitsToUint(fC.x);
|
|
118
|
+
uint oE = floatBitsToUint(fC.y);
|
|
119
|
+
uint internalMask = header >> 24u;
|
|
120
|
+
uint uf = (d.x < 0.0 ? 4u : 0u) |
|
|
121
|
+
(d.y < 0.0 ? 2u : 0u) |
|
|
122
|
+
(d.z < 0.0 ? 1u : 0u);
|
|
123
|
+
uint gA[12] = uint[12](
|
|
124
|
+
floatBitsToUint(mH.x), floatBitsToUint(mH.y),
|
|
125
|
+
floatBitsToUint(mH.z), floatBitsToUint(mH.w),
|
|
126
|
+
floatBitsToUint(mI.x), floatBitsToUint(mI.y),
|
|
127
|
+
floatBitsToUint(mI.z), floatBitsToUint(mI.w),
|
|
128
|
+
floatBitsToUint(mJ.x), floatBitsToUint(mJ.y),
|
|
129
|
+
floatBitsToUint(mJ.z), floatBitsToUint(mJ.w)
|
|
130
|
+
);
|
|
131
|
+
|
|
132
|
+
for (int order = 7; order >= 0; order--) {
|
|
133
|
+
uint slot = uint(order) ^ uf;
|
|
134
|
+
uint sn = slot >= 4u
|
|
135
|
+
? floatBitsToUint(fC.w)
|
|
136
|
+
: floatBitsToUint(fC.z);
|
|
137
|
+
uint meta = (sn >> ((slot & 3u) * 8u)) & 0xffu;
|
|
138
|
+
if (meta == 0u) continue;
|
|
139
|
+
uint lL = (slot & 3u) * 8u;
|
|
140
|
+
uint kJ = slot >> 2u;
|
|
141
|
+
vec3 tq = vec3(
|
|
142
|
+
float((gA[kJ] >> lL) & 0xffu),
|
|
143
|
+
float((gA[2u + kJ] >> lL) & 0xffu),
|
|
144
|
+
float((gA[4u + kJ] >> lL) & 0xffu)
|
|
145
|
+
);
|
|
146
|
+
vec3 tp = vec3(
|
|
147
|
+
float((gA[6u + kJ] >> lL) & 0xffu),
|
|
148
|
+
float((gA[8u + kJ] >> lL) & 0xffu),
|
|
149
|
+
float((gA[10u + kJ] >> lL) & 0xffu)
|
|
150
|
+
);
|
|
151
|
+
vec3 uI = jr.xyz + tq * hG;
|
|
152
|
+
vec3 uH = jr.xyz + tp * hG;
|
|
153
|
+
if (cM(o, d, uI, uH, tMax) <= 0.0) continue;
|
|
154
|
+
uint ju = meta & 0x1fu;
|
|
155
|
+
if (ju >= 24u) {
|
|
156
|
+
uint mY = internalMask & ((1u << slot) - 1u);
|
|
157
|
+
uint sL = childBase + qG(mY);
|
|
158
|
+
stack[++top] = ivec2(
|
|
159
|
+
eS + int(sL * 5u), cf
|
|
160
|
+
);
|
|
161
|
+
}
|
|
162
|
+
else {
|
|
163
|
+
uint triangleCount = qG(meta >> 5u);
|
|
164
|
+
uint rF = oE + ju;
|
|
165
|
+
uint uS = 0x80000000u |
|
|
166
|
+
(triangleCount << 23u) |
|
|
167
|
+
(rF & 0x007fffffu);
|
|
168
|
+
stack[++top] = ivec2(int(uS), cf);
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
|
+
else if (gL == 2) {
|
|
174
|
+
int i = node.x + bo;
|
|
175
|
+
vec4 uK = dp(i);
|
|
176
|
+
vec4 uL = dp(i + 1);
|
|
177
|
+
vec4 uM = dp(i + 2);
|
|
178
|
+
vec4 uN = dp(i + 3);
|
|
179
|
+
bh = int(floatBitsToUint(uM.w));
|
|
180
|
+
if (bh > 0) {
|
|
181
|
+
primitiveOffset = bo + eS + int(floatBitsToUint(uN.w));
|
|
182
|
+
}
|
|
183
|
+
else {
|
|
184
|
+
int left = eS + int(floatBitsToUint(uK.w) * 4u);
|
|
185
|
+
int right = eS + int(floatBitsToUint(uL.w) * 4u);
|
|
186
|
+
float d0 = cM(o, d, uK.xyz, uL.xyz, tMax);
|
|
187
|
+
float d1 = cM(o, d, uM.xyz, uN.xyz, tMax);
|
|
188
|
+
if (d0 > d1) {
|
|
189
|
+
if (d0 > 0.0) stack[++top] = ivec2(left, cf);
|
|
190
|
+
if (d1 > 0.0) stack[++top] = ivec2(right, cf);
|
|
191
|
+
}
|
|
192
|
+
else {
|
|
193
|
+
if (d1 > 0.0) stack[++top] = ivec2(right, cf);
|
|
194
|
+
if (d0 > 0.0) stack[++top] = ivec2(left, cf);
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
else if (gL == 1) {
|
|
199
|
+
uint hT = uint(node.x);
|
|
200
|
+
if ((hT & 0x80000000u) != 0u) {
|
|
201
|
+
bh = int((hT >> 23u) & 0xffu);
|
|
202
|
+
primitiveOffset = bo + eS + int(hT & 0x007fffffu);
|
|
203
|
+
}
|
|
204
|
+
else {
|
|
205
|
+
int i = node.x + bo;
|
|
206
|
+
vec4 tV = dp(i);
|
|
207
|
+
vec4 ra = dp(i + 1);
|
|
208
|
+
vec4 rb = dp(i + 2);
|
|
209
|
+
vec4 rc = dp(i + 3);
|
|
210
|
+
vec3 nodeMin = tV.xyz;
|
|
211
|
+
vec3 ec = vec3(tV.w, ra.x, ra.y);
|
|
212
|
+
uint lS[4] = uint[4](
|
|
213
|
+
floatBitsToUint(ra.z), floatBitsToUint(ra.w),
|
|
214
|
+
floatBitsToUint(rb.x), floatBitsToUint(rb.y)
|
|
215
|
+
);
|
|
216
|
+
vec4 rj = eY(floatBitsToUint(rb.z));
|
|
217
|
+
vec4 rk = eY(floatBitsToUint(rb.w));
|
|
218
|
+
vec4 rl = eY(floatBitsToUint(rc.x));
|
|
219
|
+
vec4 rf = eY(floatBitsToUint(rc.y));
|
|
220
|
+
vec4 rh = eY(floatBitsToUint(rc.z));
|
|
221
|
+
vec4 ri = eY(floatBitsToUint(rc.w));
|
|
222
|
+
vec3 gv = eX(d);
|
|
223
|
+
vec3 bJ = eV(gv, o);
|
|
224
|
+
vec4 tx0 = (nodeMin.x + rj * ec.x - o.x) * gv.x;
|
|
225
|
+
vec4 tx1 = (nodeMin.x + rf * ec.x - o.x) * gv.x;
|
|
226
|
+
vec4 ty0 = (nodeMin.y + rk * ec.y - o.y) * gv.y;
|
|
227
|
+
vec4 ty1 = (nodeMin.y + rh * ec.y - o.y) * gv.y;
|
|
228
|
+
vec4 tz0 = (nodeMin.z + rl * ec.z - o.z) * gv.z;
|
|
229
|
+
vec4 tz1 = (nodeMin.z + ri * ec.z - o.z) * gv.z;
|
|
230
|
+
vec4 my = max(max((min(tx0, tx1) - vec4(bJ.x)), (min(ty0, ty1) - vec4(bJ.y))), (min(tz0, tz1) - vec4(bJ.z)));
|
|
231
|
+
vec4 rH = min(min((max(tx0, tx1) + vec4(bJ.x)), (max(ty0, ty1) + vec4(bJ.y))), (max(tz0, tz1) + vec4(bJ.z)));
|
|
232
|
+
vec4 distance = mix(rH, my, greaterThan(my, vec4(0.0)));
|
|
233
|
+
distance = mix(distance, vec4(-1.0), greaterThan(my, min(rH, vec4(tMax))));
|
|
234
|
+
float fa[4] = float[4](distance.x, distance.y, distance.z, distance.w);
|
|
235
|
+
|
|
236
|
+
|
|
237
|
+
for (int order = 0; order < 4; order++) {
|
|
238
|
+
float dX = -1.0;
|
|
239
|
+
int el = -1;
|
|
240
|
+
for (int child = 0; child < 4; child++) {
|
|
241
|
+
if (lS[child] != 0u && fa[child] > dX) {
|
|
242
|
+
dX = fa[child];
|
|
243
|
+
el = child;
|
|
244
|
+
}
|
|
245
|
+
}
|
|
246
|
+
if (el >= 0 && dX > 0.0) {
|
|
247
|
+
uint ni = lS[el];
|
|
248
|
+
int jB = int(ni);
|
|
249
|
+
if ((ni & 0x80000000u) == 0u) {
|
|
250
|
+
jB += eS;
|
|
251
|
+
}
|
|
252
|
+
stack[++top] = ivec2(jB, cf);
|
|
253
|
+
fa[el] = -1.0;
|
|
254
|
+
}
|
|
255
|
+
}
|
|
256
|
+
}
|
|
257
|
+
}
|
|
258
|
+
else {
|
|
259
|
+
int i = node.x + bo;
|
|
260
|
+
vec4 r1 = dp(i);
|
|
261
|
+
int bb = floatBitsToInt(r1.w);
|
|
262
|
+
|
|
263
|
+
if (bb >= 0) {
|
|
264
|
+
int left = node.x + 2;
|
|
265
|
+
int right = bb + eS;
|
|
266
|
+
|
|
267
|
+
float d0 = cM(o, d, dp(left + bo).xyz, dp(left + 1 + bo).xyz, tMax);
|
|
268
|
+
float d1 = cM(o, d, dp(right + bo).xyz, dp(right + 1 + bo).xyz, tMax);
|
|
269
|
+
if (d0 > d1) {
|
|
270
|
+
if (d0 > 0.0) {
|
|
271
|
+
stack[++top] = ivec2(left, cf);
|
|
272
|
+
}
|
|
273
|
+
if (d1 > 0.0) {
|
|
274
|
+
stack[++top] = ivec2(right, cf);
|
|
275
|
+
}
|
|
276
|
+
}
|
|
277
|
+
else {
|
|
278
|
+
if (d1 > 0.0) {
|
|
279
|
+
stack[++top] = ivec2(right, cf);
|
|
280
|
+
}
|
|
281
|
+
if (d0 > 0.0) {
|
|
282
|
+
stack[++top] = ivec2(left, cf);
|
|
283
|
+
}
|
|
284
|
+
}
|
|
285
|
+
}
|
|
286
|
+
else {
|
|
287
|
+
if (cf < 0) {
|
|
288
|
+
for (int k = 0; k < -bb; k++) {
|
|
289
|
+
vec4 r3 = dp(i + 2 + k);
|
|
290
|
+
stack[++top] = ivec2(floatBitsToInt(r3.y), floatBitsToInt(r3.x));
|
|
291
|
+
}
|
|
292
|
+
}
|
|
293
|
+
else {
|
|
294
|
+
bh = -bb;
|
|
295
|
+
primitiveOffset = i + 2;
|
|
296
|
+
}
|
|
297
|
+
}
|
|
298
|
+
}
|
|
299
|
+
if (bh > 0) {
|
|
300
|
+
${intersectTriangles}
|
|
301
|
+
}
|
|
302
|
+
}
|
|
303
|
+
`;
|
|
304
|
+
}
|
|
305
|
+
export default createShaderMixin({
|
|
306
|
+
uniforms: {
|
|
307
|
+
positionBuffer: Shader.uniform('sampler2D'),
|
|
308
|
+
normalBuffer: Shader.uniform('sampler2D'),
|
|
309
|
+
tangentBuffer: Shader.uniform('sampler2D'),
|
|
310
|
+
uvBuffer: Shader.uniform('sampler2D'),
|
|
311
|
+
uv1Buffer: Shader.uniform('sampler2D'),
|
|
312
|
+
colorBuffer: Shader.uniform('sampler2D'),
|
|
313
|
+
materialIndexBuffer: Shader.uniform('sampler2D'),
|
|
314
|
+
bvhBuffer: Shader.uniform('sampler2D'),
|
|
315
|
+
instancesBuffer: Shader.uniform('sampler2D'),
|
|
316
|
+
bvhColumns: Shader.uniform('int', 1),
|
|
317
|
+
vertexColumns: Shader.uniform('int', 1),
|
|
318
|
+
instancesColumns: Shader.uniform('int', 1),
|
|
319
|
+
blasOffset: Shader.uniform('int'),
|
|
320
|
+
isEmptyScene: Shader.uniform('bool')
|
|
321
|
+
},
|
|
322
|
+
main: glsl `
|
|
323
|
+
|
|
324
|
+
struct fu {
|
|
325
|
+
vec3 p0;
|
|
326
|
+
vec3 p1;
|
|
327
|
+
vec3 p2;
|
|
328
|
+
};
|
|
329
|
+
#ifdef NUM_LIGHTS
|
|
330
|
+
float ht(float rad, vec3 pos, Ray r) {
|
|
331
|
+
vec3 op = pos - r.o;
|
|
332
|
+
float eps = 0.001;
|
|
333
|
+
float b = dot(op, r.d);
|
|
334
|
+
float det = b * b - dot(op, op) + rad * rad;
|
|
335
|
+
if (det < 0.0)
|
|
336
|
+
return INF;
|
|
337
|
+
|
|
338
|
+
det = sqrt(det);
|
|
339
|
+
float t1 = b - det;
|
|
340
|
+
if (t1 > eps)
|
|
341
|
+
return t1;
|
|
342
|
+
|
|
343
|
+
float t2 = b + det;
|
|
344
|
+
if (t2 > eps)
|
|
345
|
+
return t2;
|
|
346
|
+
|
|
347
|
+
return INF;
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
float mR(vec3 pos, vec3 u, vec3 v, vec3 n, Ray r) {
|
|
351
|
+
float dt = dot(r.d, n);
|
|
352
|
+
float t = (dot(n, pos) - dot(n, r.o)) / dt;
|
|
353
|
+
|
|
354
|
+
if (t > EPS) {
|
|
355
|
+
vec3 p = r.o + r.d * t;
|
|
356
|
+
vec3 vi = p - pos;
|
|
357
|
+
float a1 = dot(u / dot(u, u), vi);
|
|
358
|
+
if (a1 >= 0.0 && a1 <= 1.0) {
|
|
359
|
+
float a2 = dot(v / dot(v, v), vi);
|
|
360
|
+
if (a2 >= 0.0 && a2 <= 1.0) {
|
|
361
|
+
return t;
|
|
362
|
+
}
|
|
363
|
+
}
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
return INF;
|
|
367
|
+
}
|
|
368
|
+
|
|
369
|
+
float mk(Ray r, Light light, out LightSampleRec lightSample) {
|
|
370
|
+
|
|
371
|
+
|
|
372
|
+
|
|
373
|
+
float d = INF;
|
|
374
|
+
vec3 u = light.u;
|
|
375
|
+
vec3 v = light.v;
|
|
376
|
+
int type = int(light.type);
|
|
377
|
+
|
|
378
|
+
#ifdef HAS_RECT_LIGHTS
|
|
379
|
+
if (type == RECT_LIGHT) {
|
|
380
|
+
|
|
381
|
+
vec3 pos = light.position-u*0.5-v*0.5;
|
|
382
|
+
vec3 normal = normalize(cross(u, v));
|
|
383
|
+
if (dot(normal, r.d) > 0.)
|
|
384
|
+
return INF;
|
|
385
|
+
|
|
386
|
+
d = mR(pos, u, v, normal, r);
|
|
387
|
+
if (d < 0.) {
|
|
388
|
+
d = INF;
|
|
389
|
+
}
|
|
390
|
+
else {
|
|
391
|
+
float cc = dot(-r.d, normal);
|
|
392
|
+
float spread = light.spread;
|
|
393
|
+
if (cc >= cos(spread * PI / 2.0)) {
|
|
394
|
+
lightSample.pdf = (d * d) / (light.area * cc);
|
|
395
|
+
lightSample.emission = light.emission;
|
|
396
|
+
}
|
|
397
|
+
}
|
|
398
|
+
}
|
|
399
|
+
#endif
|
|
400
|
+
#ifdef HAS_SPHERE_LIGHTS
|
|
401
|
+
if (type == SPHERE_LIGHT) {
|
|
402
|
+
if (light.radius <= 0.0) {
|
|
403
|
+
vec3 kf = light.position - r.o;
|
|
404
|
+
float projection = dot(kf, r.d);
|
|
405
|
+
vec3 ba = kf - projection * r.d;
|
|
406
|
+
if (projection <= EPS || dot(ba, ba) > 1e-8) return INF;
|
|
407
|
+
d = projection;
|
|
408
|
+
lightSample.direction = r.d;
|
|
409
|
+
lightSample.normal = -r.d;
|
|
410
|
+
lightSample.dist = d;
|
|
411
|
+
lightSample.pdf = 1.0;
|
|
412
|
+
lightSample.isDelta = true;
|
|
413
|
+
} else {
|
|
414
|
+
d = ht(light.radius, light.position, r);
|
|
415
|
+
lightSample.isDelta = false;
|
|
416
|
+
}
|
|
417
|
+
if (d < 0.) {
|
|
418
|
+
d = INF;
|
|
419
|
+
}
|
|
420
|
+
else {
|
|
421
|
+
float aj = distance(r.o, light.position);
|
|
422
|
+
float cosThetaMax = aj <= light.radius
|
|
423
|
+
? -1.0
|
|
424
|
+
: sqrt(max(0.0, 1.0 - light.radius * light.radius / (aj * aj)));
|
|
425
|
+
if (light.radius > 0.0) {
|
|
426
|
+
lightSample.pdf = aj <= light.radius
|
|
427
|
+
? INV4PI
|
|
428
|
+
: 1.0 / max(TWOPI * (1.0 - cosThetaMax), 1e-8);
|
|
429
|
+
}
|
|
430
|
+
lightSample.emission = light.radius <= 0.0
|
|
431
|
+
? light.emission / max(d * d, 1e-8)
|
|
432
|
+
: light.emission;
|
|
433
|
+
}
|
|
434
|
+
}
|
|
435
|
+
#endif
|
|
436
|
+
#ifdef HAS_SPOT_LIGHTS
|
|
437
|
+
if (type == SPOT_LIGHT) {
|
|
438
|
+
if (light.radius <= 0.0) {
|
|
439
|
+
vec3 kf = light.position - r.o;
|
|
440
|
+
float projection = dot(kf, r.d);
|
|
441
|
+
vec3 ba = kf - projection * r.d;
|
|
442
|
+
if (projection <= EPS || dot(ba, ba) > 1e-8) return INF;
|
|
443
|
+
d = projection;
|
|
444
|
+
lightSample.direction = r.d;
|
|
445
|
+
lightSample.normal = -r.d;
|
|
446
|
+
lightSample.dist = d;
|
|
447
|
+
lightSample.pdf = 1.0;
|
|
448
|
+
lightSample.isDelta = true;
|
|
449
|
+
} else {
|
|
450
|
+
d = ht(light.radius, light.position, r);
|
|
451
|
+
lightSample.isDelta = false;
|
|
452
|
+
}
|
|
453
|
+
if (d != INF) {
|
|
454
|
+
vec3 uQ = r.o + d * r.d;
|
|
455
|
+
float mo = bL(light, normalize(r.o - uQ));
|
|
456
|
+
if (mo <= 0.0) return INF;
|
|
457
|
+
float aj = distance(r.o, light.position);
|
|
458
|
+
float cosThetaMax = aj <= light.radius
|
|
459
|
+
? -1.0
|
|
460
|
+
: sqrt(max(0.0, 1.0 - light.radius * light.radius / (aj * aj)));
|
|
461
|
+
if (light.radius > 0.0) {
|
|
462
|
+
lightSample.pdf = aj <= light.radius
|
|
463
|
+
? INV4PI
|
|
464
|
+
: 1.0 / max(TWOPI * (1.0 - cosThetaMax), 1e-8);
|
|
465
|
+
}
|
|
466
|
+
lightSample.emission = light.emission * mo * (light.radius <= 0.0
|
|
467
|
+
? 1.0 / max(d * d, 1e-8)
|
|
468
|
+
: 1.0);
|
|
469
|
+
}
|
|
470
|
+
}
|
|
471
|
+
#endif
|
|
472
|
+
|
|
473
|
+
return d;
|
|
474
|
+
}
|
|
475
|
+
#endif
|
|
476
|
+
|
|
477
|
+
int fj(ivec4 m0, ivec4 m1, ivec4 m2, vec3 eZ) {
|
|
478
|
+
vec2 m00 = ae(m0.x);
|
|
479
|
+
vec2 m01 = ae(m0.y);
|
|
480
|
+
vec2 m02 = ae(m0.z);
|
|
481
|
+
vec2 m10 = ae(m1.x);
|
|
482
|
+
vec2 m11 = ae(m1.y);
|
|
483
|
+
vec2 m12 = ae(m1.z);
|
|
484
|
+
vec2 m20 = ae(m2.x);
|
|
485
|
+
vec2 m21 = ae(m2.y);
|
|
486
|
+
vec2 m22 = ae(m2.z);
|
|
487
|
+
float w00 = m00.y * eZ.x;
|
|
488
|
+
float w01 = m01.y * eZ.x;
|
|
489
|
+
float w02 = m02.y * eZ.x;
|
|
490
|
+
float w10 = m10.y * eZ.y;
|
|
491
|
+
float w11 = m11.y * eZ.y;
|
|
492
|
+
float w12 = m12.y * eZ.y;
|
|
493
|
+
float w20 = m20.y * eZ.z;
|
|
494
|
+
float w21 = m21.y * eZ.z;
|
|
495
|
+
float w22 = m22.y * eZ.z;
|
|
496
|
+
|
|
497
|
+
float he = w00 + w01 + w02 + w10 + w11 + w12 + w20 + w21 + w22;
|
|
498
|
+
|
|
499
|
+
w00 = w00 / he;
|
|
500
|
+
w01 = w01 / he + w00;
|
|
501
|
+
w02 = w02 / he + w01;
|
|
502
|
+
w10 = w10 / he + w02;
|
|
503
|
+
w11 = w11 / he + w10;
|
|
504
|
+
w12 = w12 / he + w11;
|
|
505
|
+
w20 = w20 / he + w12;
|
|
506
|
+
w21 = w21 / he + w20;
|
|
507
|
+
w22 = w22 / he + w21;
|
|
508
|
+
|
|
509
|
+
float rand = eo(0u);
|
|
510
|
+
float mS;
|
|
511
|
+
if (rand < w00) {
|
|
512
|
+
mS = m00.x;
|
|
513
|
+
} else if (rand < w01) {
|
|
514
|
+
mS = m01.x;
|
|
515
|
+
} else if (rand < w02) {
|
|
516
|
+
mS = m02.x;
|
|
517
|
+
} else if (rand < w10) {
|
|
518
|
+
mS = m10.x;
|
|
519
|
+
} else if (rand < w11) {
|
|
520
|
+
mS = m11.x;
|
|
521
|
+
} else if (rand < w12) {
|
|
522
|
+
mS = m12.x;
|
|
523
|
+
} else if (rand < w20) {
|
|
524
|
+
mS = m20.x;
|
|
525
|
+
} else if (rand < w21) {
|
|
526
|
+
mS = m21.x;
|
|
527
|
+
} else {
|
|
528
|
+
mS = m22.x;
|
|
529
|
+
}
|
|
530
|
+
return int(mS);
|
|
531
|
+
}
|
|
532
|
+
|
|
533
|
+
|
|
534
|
+
vec4 bv(int i);
|
|
535
|
+
|
|
536
|
+
|
|
537
|
+
mat2x3 eD(vec3 normal, vec3 dp1, vec3 dp2, vec2 nP, vec2 nQ, vec4 aU) {
|
|
538
|
+
float determinant = nP.x * nQ.y - nP.y * nQ.x;
|
|
539
|
+
vec3 t = aU.xyz;
|
|
540
|
+
vec3 b = vec3(0.0);
|
|
541
|
+
|
|
542
|
+
float qq = abs(aU.w) > 1.5 ? 0.0 : aU.w;
|
|
543
|
+
if (abs(determinant) > 1e-12) {
|
|
544
|
+
vec3 dt = (dp1 * nQ.y - dp2 * nP.y) / determinant;
|
|
545
|
+
vec3 db = (dp2 * nP.x - dp1 * nQ.x) / determinant;
|
|
546
|
+
if (dot(t, t) < 1e-8) { t = dt; }
|
|
547
|
+
if (qq == 0.0) { qq = (dot(cross(normal, dt), db) < 0.0 ? -1.0 : 1.0); }
|
|
548
|
+
}
|
|
549
|
+
t -= normal * dot(normal, t);
|
|
550
|
+
if (dot(t, t) < 1e-8) {
|
|
551
|
+
float ig = (normal.z >= 0.0 ? 1.0 : -1.0);
|
|
552
|
+
float dW = -1.0 / (ig + normal.z);
|
|
553
|
+
float xy = normal.x * normal.y * dW;
|
|
554
|
+
t = vec3(1.0 + ig * normal.x * normal.x * dW, ig * xy, -ig * normal.x);
|
|
555
|
+
b = vec3(xy, ig + normal.y * normal.y * dW, -normal.y);
|
|
556
|
+
}
|
|
557
|
+
else { t = normalize(t); b = normalize(cross(normal, t)); }
|
|
558
|
+
return mat2x3(t, b * (qq < 0.0 ? -1.0 : 1.0));
|
|
559
|
+
}
|
|
560
|
+
|
|
561
|
+
void hp(inout ad si, fu tri, vec3 barycentric, ivec3 index) {
|
|
562
|
+
si.hit = true;
|
|
563
|
+
si.position = barycentric.x * tri.p0 + barycentric.y * tri.p1 + barycentric.z * tri.p2;
|
|
564
|
+
ivec2 i0 = gK(index.x, vertexColumns);
|
|
565
|
+
ivec2 i1 = gK(index.y, vertexColumns);
|
|
566
|
+
ivec2 i2 = gK(index.z, vertexColumns);
|
|
567
|
+
|
|
568
|
+
vec3 n0 = texelFetch(normalBuffer, i0, 0).xyz;
|
|
569
|
+
vec3 n1 = texelFetch(normalBuffer, i1, 0).xyz;
|
|
570
|
+
vec3 n2 = texelFetch(normalBuffer, i2, 0).xyz;
|
|
571
|
+
vec3 normal = normalize(barycentric.x * n0 + barycentric.y * n1 + barycentric.z * n2);
|
|
572
|
+
si.vertexNormal = normal;
|
|
573
|
+
|
|
574
|
+
|
|
575
|
+
|
|
576
|
+
|
|
577
|
+
|
|
578
|
+
vec3 geometricNormal = normalize(cross(tri.p1 - tri.p0, tri.p2 - tri.p0));
|
|
579
|
+
vec3 kd = barycentric.x * n0 + barycentric.y * n1 + barycentric.z * n2;
|
|
580
|
+
float a = dot(n2 - n0, tri.p0 - tri.p2);
|
|
581
|
+
float b = dot(n2 - n1, tri.p1 - tri.p2);
|
|
582
|
+
float c = dot(n1 - n0, tri.p1 - tri.p0);
|
|
583
|
+
float h = a * barycentric.x * (barycentric.x - 1.0)
|
|
584
|
+
+ (a + b + c) * barycentric.x * barycentric.y
|
|
585
|
+
+ b * barycentric.y * (barycentric.y - 1.0);
|
|
586
|
+
if (dot(kd, geometricNormal) > 0.0) {
|
|
587
|
+
float h0 = max(max(dot(tri.p1 - tri.p0, n0), dot(tri.p2 - tri.p0, n0)), 0.0);
|
|
588
|
+
float h1 = max(max(dot(tri.p0 - tri.p1, n1), dot(tri.p2 - tri.p1, n1)), 0.0);
|
|
589
|
+
float h2 = max(max(dot(tri.p0 - tri.p2, n2), dot(tri.p1 - tri.p2, n2)), 0.0);
|
|
590
|
+
h0 = max(dot(tri.p0 - si.position, n0) + h0, 0.0);
|
|
591
|
+
h1 = max(dot(tri.p1 - si.position, n1) + h1, 0.0);
|
|
592
|
+
h2 = max(dot(tri.p2 - si.position, n2) + h2, 0.0);
|
|
593
|
+
h = max(min(min(h0, h1), h2), h * 0.5);
|
|
594
|
+
}
|
|
595
|
+
else {
|
|
596
|
+
float h0 = max(max(dot(tri.p0 - tri.p1, n0), dot(tri.p0 - tri.p2, n0)), 0.0);
|
|
597
|
+
float h1 = max(max(dot(tri.p1 - tri.p0, n1), dot(tri.p1 - tri.p2, n1)), 0.0);
|
|
598
|
+
float h2 = max(max(dot(tri.p2 - tri.p0, n2), dot(tri.p2 - tri.p1, n2)), 0.0);
|
|
599
|
+
h0 = max(dot(si.position - tri.p0, n0) + h0, 0.0);
|
|
600
|
+
h1 = max(dot(si.position - tri.p1, n1) + h1, 0.0);
|
|
601
|
+
h2 = max(dot(si.position - tri.p2, n2) + h2, 0.0);
|
|
602
|
+
h = min(-min(min(h0, h1), h2), h * 0.5);
|
|
603
|
+
}
|
|
604
|
+
si.shadowOffset = kd * h;
|
|
605
|
+
|
|
606
|
+
|
|
607
|
+
ivec4 m0 = ivec4(texelFetch(materialIndexBuffer, i0, 0));
|
|
608
|
+
ivec4 m1 = ivec4(texelFetch(materialIndexBuffer, i1, 0));
|
|
609
|
+
ivec4 m2 = ivec4(texelFetch(materialIndexBuffer, i2, 0));
|
|
610
|
+
|
|
611
|
+
if (m0.x > 0 || m1.x > 0 || m2.x > 0) {
|
|
612
|
+
si.materialIndex = fj(m0, m1, m2, barycentric);
|
|
613
|
+
}
|
|
614
|
+
|
|
615
|
+
vec2 uv0 = texelFetch(uvBuffer, i0, 0).xy;
|
|
616
|
+
vec2 uv1 = texelFetch(uvBuffer, i1, 0).xy;
|
|
617
|
+
vec2 uv2 = texelFetch(uvBuffer, i2, 0).xy;
|
|
618
|
+
#if defined(NUM_DIFFUSE_MAPS) || defined(NUM_NORMAL_MAPS) || defined(NUM_METALLIC_ROUGHNESS_MAPS) || defined(NUM_ROUGHNESS_MAPS) || defined(NUM_METALNESS_MAPS) || defined(NUM_EMISSIVE_MAPS) || defined(NUM_THIN_FILM_MAPS) || defined(NUM_ANISOTROPY_MAPS) || defined(NUM_COAT_NORMAL_MAPS)
|
|
619
|
+
vec2 uv = barycentric.x * uv0 + barycentric.y * uv1 + barycentric.z * uv2;
|
|
620
|
+
vec2 secondaryUv0 = texelFetch(uv1Buffer, i0, 0).xy;
|
|
621
|
+
vec2 secondaryUv1 = texelFetch(uv1Buffer, i1, 0).xy;
|
|
622
|
+
vec2 secondaryUv2 = texelFetch(uv1Buffer, i2, 0).xy;
|
|
623
|
+
vec2 cX = barycentric.x * secondaryUv0
|
|
624
|
+
+ barycentric.y * secondaryUv1
|
|
625
|
+
+ barycentric.z * secondaryUv2;
|
|
626
|
+
|
|
627
|
+
vec4 lw = fetchMatData(si.materialIndex * MAT_DATA_SIZE + MAT_ROW_UV);
|
|
628
|
+
int uvProjection = int(lw.r);
|
|
629
|
+
if (uvProjection > 0) {
|
|
630
|
+
uv = gz(uvProjection, si.position, normal, lw.zw);
|
|
631
|
+
cX = uv;
|
|
632
|
+
} else {
|
|
633
|
+
uv *= lw.zw;
|
|
634
|
+
cX *= lw.zw;
|
|
635
|
+
}
|
|
636
|
+
#else
|
|
637
|
+
vec2 uv = vec2(0.0);
|
|
638
|
+
vec2 cX = vec2(0.0);
|
|
639
|
+
#endif
|
|
640
|
+
|
|
641
|
+
#ifdef NUM_COAT_NORMAL_MAPS
|
|
642
|
+
si.coatNormal = normal;
|
|
643
|
+
float lj = fetchMatData(si.materialIndex * MAT_DATA_SIZE + MAT_ROW_LAYER_MAPS).z;
|
|
644
|
+
#endif
|
|
645
|
+
vec4 directionMaterial = fetchMatData(si.materialIndex * MAT_DATA_SIZE + MAT_ROW_DIRECTION_NORMAL);
|
|
646
|
+
float sZ = fetchMatData(si.materialIndex * MAT_DATA_SIZE + MAT_ROW_FILM_TEXTURE).x;
|
|
647
|
+
if (directionMaterial.x >= 0.0 || directionMaterial.y != 0.0 || sZ != 0.0
|
|
648
|
+
#ifdef NUM_COAT_NORMAL_MAPS
|
|
649
|
+
|| lj >= 0.0
|
|
650
|
+
#endif
|
|
651
|
+
) {
|
|
652
|
+
vec3 dp1 = tri.p0 - tri.p2;
|
|
653
|
+
vec3 dp2 = tri.p1 - tri.p2;
|
|
654
|
+
vec4 aU = vec4(0.0);
|
|
655
|
+
#ifdef USE_TANGENT
|
|
656
|
+
aU = barycentric.x * texelFetch(tangentBuffer, i0, 0)
|
|
657
|
+
+ barycentric.y * texelFetch(tangentBuffer, i1, 0)
|
|
658
|
+
+ barycentric.z * texelFetch(tangentBuffer, i2, 0);
|
|
659
|
+
#endif
|
|
660
|
+
mat2x3 eP = eD(normal, dp1, dp2, uv0-uv2, uv1-uv2, aU);
|
|
661
|
+
si.geometryTangent = eP[0];
|
|
662
|
+
si.geometryBitangent = eP[1];
|
|
663
|
+
mat2x3 fU = eP;
|
|
664
|
+
#ifdef NUM_ANISOTROPY_MAPS
|
|
665
|
+
if (directionMaterial.x >= 0.0 && mapUvChannel[int(directionMaterial.x)] > 0.5) {
|
|
666
|
+
vec2 a = texelFetch(uv1Buffer, i0, 0).xy;
|
|
667
|
+
vec2 b = texelFetch(uv1Buffer, i1, 0).xy;
|
|
668
|
+
vec2 c = texelFetch(uv1Buffer, i2, 0).xy;
|
|
669
|
+
fU = eD(normal, dp1, dp2, a-c, b-c, (aU.w == 0.0 ? vec4(0.0) : aU));
|
|
670
|
+
}
|
|
671
|
+
#endif
|
|
672
|
+
si.directionTangent = fU[0];
|
|
673
|
+
si.directionBitangent = fU[1];
|
|
674
|
+
#ifdef NUM_COAT_NORMAL_MAPS
|
|
675
|
+
if (lj >= 0.0) {
|
|
676
|
+
int kq = int(lj);
|
|
677
|
+
mat2x3 lT = eP;
|
|
678
|
+
if (mapUvChannel[kq] > 0.5) {
|
|
679
|
+
vec2 a = texelFetch(uv1Buffer, i0, 0).xy;
|
|
680
|
+
vec2 b = texelFetch(uv1Buffer, i1, 0).xy;
|
|
681
|
+
vec2 c = texelFetch(uv1Buffer, i2, 0).xy;
|
|
682
|
+
lT = eD(normal, dp1, dp2, a-c, b-c,
|
|
683
|
+
aU.w == 0.0 ? vec4(0.0) : aU);
|
|
684
|
+
}
|
|
685
|
+
vec3 decoded = sampleMap(kq, getMapUvSet(kq, uv, cX)).rgb * 2.0 - 1.0;
|
|
686
|
+
vec3 mapped = lT[0] * decoded.x * directionMaterial.z
|
|
687
|
+
+ lT[1] * decoded.y * directionMaterial.w + normal * decoded.z;
|
|
688
|
+
if (dot(mapped, mapped) > 1e-12) { si.coatNormal = normalize(mapped); }
|
|
689
|
+
}
|
|
690
|
+
#endif
|
|
691
|
+
}
|
|
692
|
+
|
|
693
|
+
si.uv = uv;
|
|
694
|
+
si.uv1 = cX;
|
|
695
|
+
|
|
696
|
+
#ifdef USE_TANGENT
|
|
697
|
+
vec3 t0 = texelFetch(tangentBuffer, i0, 0).xyz;
|
|
698
|
+
vec3 t1 = texelFetch(tangentBuffer, i1, 0).xyz;
|
|
699
|
+
vec3 t2 = texelFetch(tangentBuffer, i2, 0).xyz;
|
|
700
|
+
si.tangent = normalize(barycentric.x * t0 + barycentric.y * t1 + barycentric.z * t2);
|
|
701
|
+
#endif
|
|
702
|
+
#if defined(NUM_NORMAL_MAPS)
|
|
703
|
+
vec3 dp1 = tri.p0 - tri.p2;
|
|
704
|
+
vec3 dp2 = tri.p1 - tri.p2;
|
|
705
|
+
vec2 nP = uv0 - uv2;
|
|
706
|
+
vec2 nQ = uv1 - uv2;
|
|
707
|
+
si.normal = nY(
|
|
708
|
+
si.materialIndex, uv, normal, dp1, dp2, nP, nQ
|
|
709
|
+
);
|
|
710
|
+
#else
|
|
711
|
+
si.normal = normal;
|
|
712
|
+
#endif
|
|
713
|
+
}
|
|
714
|
+
|
|
715
|
+
struct eB {
|
|
716
|
+
float t;
|
|
717
|
+
vec3 barycentric;
|
|
718
|
+
};
|
|
719
|
+
|
|
720
|
+
vec4 dp(int i) {
|
|
721
|
+
return kw(bvhBuffer, i, bvhColumns);
|
|
722
|
+
}
|
|
723
|
+
|
|
724
|
+
vec4 bv(int i) {
|
|
725
|
+
return kw(instancesBuffer, i, instancesColumns);
|
|
726
|
+
}
|
|
727
|
+
|
|
728
|
+
|
|
729
|
+
|
|
730
|
+
uint qG(uint value) {
|
|
731
|
+
value -= (value >> 1u) & 0x55555555u;
|
|
732
|
+
value = (value & 0x33333333u) + ((value >> 2u) & 0x33333333u);
|
|
733
|
+
value = (value + (value >> 4u)) & 0x0f0f0f0fu;
|
|
734
|
+
return (value * 0x01010101u) >> 24u;
|
|
735
|
+
}
|
|
736
|
+
|
|
737
|
+
vec4 eY(uint lI) {
|
|
738
|
+
return vec4(
|
|
739
|
+
float(lI & 0xffu),
|
|
740
|
+
float((lI >> 8u) & 0xffu),
|
|
741
|
+
float((lI >> 16u) & 0xffu),
|
|
742
|
+
float(lI >> 24u)
|
|
743
|
+
) / 255.0;
|
|
744
|
+
}
|
|
745
|
+
|
|
746
|
+
|
|
747
|
+
|
|
748
|
+
|
|
749
|
+
eB fI(vec3 o, vec3 d, fu tri, int ey, vec3 gJ, float tMax) {
|
|
750
|
+
eB ti;
|
|
751
|
+
|
|
752
|
+
|
|
753
|
+
vec3 p0t = tri.p0 - o;
|
|
754
|
+
vec3 p1t = tri.p1 - o;
|
|
755
|
+
vec3 p2t = tri.p2 - o;
|
|
756
|
+
|
|
757
|
+
|
|
758
|
+
if (ey == 0) {
|
|
759
|
+
p0t = p0t.yzx;
|
|
760
|
+
p1t = p1t.yzx;
|
|
761
|
+
p2t = p2t.yzx;
|
|
762
|
+
} else if (ey == 1) {
|
|
763
|
+
p0t = p0t.zxy;
|
|
764
|
+
p1t = p1t.zxy;
|
|
765
|
+
p2t = p2t.zxy;
|
|
766
|
+
}
|
|
767
|
+
|
|
768
|
+
|
|
769
|
+
p0t.xy += gJ.xy * p0t.z;
|
|
770
|
+
p1t.xy += gJ.xy * p1t.z;
|
|
771
|
+
p2t.xy += gJ.xy * p2t.z;
|
|
772
|
+
|
|
773
|
+
|
|
774
|
+
vec3 e = vec3(
|
|
775
|
+
p1t.x * p2t.y - p1t.y * p2t.x,
|
|
776
|
+
p2t.x * p0t.y - p2t.y * p0t.x,
|
|
777
|
+
p0t.x * p1t.y - p0t.y * p1t.x
|
|
778
|
+
);
|
|
779
|
+
|
|
780
|
+
#ifdef DEPTH_QUERY_MODE
|
|
781
|
+
vec3 ro = abs(vec3(p1t.x * p2t.y, p2t.x * p0t.y, p0t.x * p1t.y))
|
|
782
|
+
+ abs(vec3(p1t.y * p2t.x, p2t.y * p0t.x, p0t.y * p1t.x));
|
|
783
|
+
e = mix(e, vec3(0.0), lessThanEqual(abs(e), ro * 1e-6));
|
|
784
|
+
#endif
|
|
785
|
+
|
|
786
|
+
|
|
787
|
+
if (any(lessThan(e, vec3(0))) && any(greaterThan(e, vec3(0)))) {
|
|
788
|
+
return ti;
|
|
789
|
+
}
|
|
790
|
+
|
|
791
|
+
float det = e.x + e.y + e.z;
|
|
792
|
+
#ifdef DEPTH_QUERY_MODE
|
|
793
|
+
if (det == 0.0) return ti;
|
|
794
|
+
#endif
|
|
795
|
+
|
|
796
|
+
p0t.z *= gJ.z;
|
|
797
|
+
p1t.z *= gJ.z;
|
|
798
|
+
p2t.z *= gJ.z;
|
|
799
|
+
float qZ = (e.x * p0t.z + e.y * p1t.z + e.z * p2t.z);
|
|
800
|
+
|
|
801
|
+
|
|
802
|
+
if (abs(qZ) > abs(tMax * det)) {
|
|
803
|
+
return ti;
|
|
804
|
+
}
|
|
805
|
+
|
|
806
|
+
float sg = 1. / det;
|
|
807
|
+
ti.t = qZ * sg;
|
|
808
|
+
ti.barycentric = e * sg;
|
|
809
|
+
|
|
810
|
+
return ti;
|
|
811
|
+
}
|
|
812
|
+
|
|
813
|
+
struct Box {
|
|
814
|
+
vec3 min;
|
|
815
|
+
vec3 max;
|
|
816
|
+
};
|
|
817
|
+
|
|
818
|
+
|
|
819
|
+
vec3 eX(vec3 d) {
|
|
820
|
+
#ifdef DEPTH_QUERY_MODE
|
|
821
|
+
vec3 ap = mix(d, mix(vec3(1e-20), vec3(-1e-20), lessThan(d, vec3(0.0))), lessThan(abs(d), vec3(1e-20)));
|
|
822
|
+
return 1.0 / ap;
|
|
823
|
+
#else
|
|
824
|
+
return 1.0 / d;
|
|
825
|
+
#endif
|
|
826
|
+
}
|
|
827
|
+
|
|
828
|
+
vec3 eV(vec3 gv, vec3 o) {
|
|
829
|
+
#ifdef DEPTH_QUERY_MODE
|
|
830
|
+
return abs(gv) * max(vec3(1.0), abs(o)) * 1e-6;
|
|
831
|
+
#else
|
|
832
|
+
return vec3(0.0);
|
|
833
|
+
#endif
|
|
834
|
+
}
|
|
835
|
+
|
|
836
|
+
|
|
837
|
+
|
|
838
|
+
float cM(vec3 o, vec3 d, vec3 vw, vec3 vu, float tMax) {
|
|
839
|
+
#ifdef DEPTH_QUERY_MODE
|
|
840
|
+
vec3 gv = eX(d);
|
|
841
|
+
vec3 uD = (vw - o) * gv;
|
|
842
|
+
vec3 uE = (vu - o) * gv;
|
|
843
|
+
vec3 bJ = eV(gv, o);
|
|
844
|
+
#else
|
|
845
|
+
vec3 uD = (vw - o) / d;
|
|
846
|
+
vec3 uE = (vu - o) / d;
|
|
847
|
+
vec3 bJ = vec3(0.0);
|
|
848
|
+
#endif
|
|
849
|
+
vec3 my = min(uD, uE) - bJ;
|
|
850
|
+
vec3 rH = max(uD, uE) + bJ;
|
|
851
|
+
float t0 = max(my.x, max(my.y, my.z));
|
|
852
|
+
float t1 = min(rH.x, min(rH.y, rH.z));
|
|
853
|
+
|
|
854
|
+
return (t0 > t1 || t0 > tMax) ? -1.0 : (t0 > 0.0 ? t0 : t1);
|
|
855
|
+
}
|
|
856
|
+
|
|
857
|
+
int maxDimension(vec3 v) {
|
|
858
|
+
return v.x > v.y ? (v.x > v.z ? 0 : 2) : (v.y > v.z ? 1 : 2);
|
|
859
|
+
}
|
|
860
|
+
|
|
861
|
+
vec3 mg(vec3 d, int ey) {
|
|
862
|
+
|
|
863
|
+
|
|
864
|
+
if (ey == 0) {
|
|
865
|
+
return vec3(-d.y, -d.z, 1.0) / d.x;
|
|
866
|
+
} else if (ey == 1) {
|
|
867
|
+
return vec3(-d.z, -d.x, 1.0) / d.y;
|
|
868
|
+
} else {
|
|
869
|
+
return vec3(-d.x, -d.y, 1.0) / d.z;
|
|
870
|
+
}
|
|
871
|
+
}
|
|
872
|
+
|
|
873
|
+
|
|
874
|
+
void cY(in Ray ray, inout ad si, bool doubleSided) {
|
|
875
|
+
si.hit = false;
|
|
876
|
+
|
|
877
|
+
if (isEmptyScene) {
|
|
878
|
+
return;
|
|
879
|
+
}
|
|
880
|
+
|
|
881
|
+
int ey = maxDimension(abs(ray.d));
|
|
882
|
+
vec3 gJ = mg(ray.d, ey);
|
|
883
|
+
int ao;
|
|
884
|
+
|
|
885
|
+
${getBVHTraverseCode(glsl `
|
|
886
|
+
si.triangleIndex = triangleIndex;
|
|
887
|
+
lm = tri;
|
|
888
|
+
hy = faceNormal;
|
|
889
|
+
aB = hit.barycentric;
|
|
890
|
+
hs = index;
|
|
891
|
+
qP = true;
|
|
892
|
+
ao = cf;
|
|
893
|
+
`)}
|
|
894
|
+
|
|
895
|
+
if (qP) {
|
|
896
|
+
si.instanceIndex = ao;
|
|
897
|
+
si.materialIndex = int(ae(floatBitsToInt(bv(ao * ${INSTANCE_VEC4_STRIDE}).z)).x);
|
|
898
|
+
|
|
899
|
+
hp(si, lm, aB, hs);
|
|
900
|
+
mat4 l2w = mat4(
|
|
901
|
+
bv(ao * ${INSTANCE_VEC4_STRIDE} + 5),
|
|
902
|
+
bv(ao * ${INSTANCE_VEC4_STRIDE} + 6),
|
|
903
|
+
bv(ao * ${INSTANCE_VEC4_STRIDE} + 7),
|
|
904
|
+
bv(ao * ${INSTANCE_VEC4_STRIDE} + 8)
|
|
905
|
+
);
|
|
906
|
+
mat4 w2l = mat4(
|
|
907
|
+
bv(ao * ${INSTANCE_VEC4_STRIDE} + 1),
|
|
908
|
+
bv(ao * ${INSTANCE_VEC4_STRIDE} + 2),
|
|
909
|
+
bv(ao * ${INSTANCE_VEC4_STRIDE} + 3),
|
|
910
|
+
bv(ao * ${INSTANCE_VEC4_STRIDE} + 4)
|
|
911
|
+
);
|
|
912
|
+
mat3 aD = transpose(mat3(w2l));
|
|
913
|
+
si.faceNormal = normalize(aD * hy);
|
|
914
|
+
si.vertexNormal = normalize(aD * si.vertexNormal);
|
|
915
|
+
si.normal = normalize(aD * si.normal);
|
|
916
|
+
#ifdef NUM_COAT_NORMAL_MAPS
|
|
917
|
+
si.coatNormal = normalize(aD * si.coatNormal);
|
|
918
|
+
#endif
|
|
919
|
+
#ifdef USE_TANGENT
|
|
920
|
+
if (dot(si.tangent, si.tangent) > 0.0) {
|
|
921
|
+
si.tangent = normalize(mat3(l2w) * si.tangent);
|
|
922
|
+
}
|
|
923
|
+
#endif
|
|
924
|
+
si.shadowOffset = (l2w * vec4(si.shadowOffset, 0.0)).xyz;
|
|
925
|
+
si.directionTangent = mat3(l2w) * si.directionTangent;
|
|
926
|
+
si.directionBitangent = mat3(l2w) * si.directionBitangent;
|
|
927
|
+
si.geometryTangent = mat3(l2w) * si.geometryTangent;
|
|
928
|
+
si.geometryBitangent = mat3(l2w) * si.geometryBitangent;
|
|
929
|
+
si.position = (l2w * vec4(si.position, 1.0)).xyz;
|
|
930
|
+
}
|
|
931
|
+
}
|
|
932
|
+
|
|
933
|
+
|
|
934
|
+
void iG(in Ray ray, inout ad si, int instanceIndex, float maxDistance) {
|
|
935
|
+
si.hit = false;
|
|
936
|
+
|
|
937
|
+
if (isEmptyScene) {
|
|
938
|
+
return;
|
|
939
|
+
}
|
|
940
|
+
|
|
941
|
+
bool doubleSided = true;
|
|
942
|
+
int ey = maxDimension(abs(ray.d));
|
|
943
|
+
vec3 gJ = mg(ray.d, ey);
|
|
944
|
+
int ao;
|
|
945
|
+
|
|
946
|
+
${getBVHTraverseCode(glsl `
|
|
947
|
+
si.triangleIndex = triangleIndex;
|
|
948
|
+
lm = tri;
|
|
949
|
+
hy = faceNormal;
|
|
950
|
+
aB = hit.barycentric;
|
|
951
|
+
hs = index;
|
|
952
|
+
qP = true;
|
|
953
|
+
ao = cf;
|
|
954
|
+
`, glsl `
|
|
955
|
+
if (cf != instanceIndex) {
|
|
956
|
+
continue;
|
|
957
|
+
}
|
|
958
|
+
`, 'maxDistance')}
|
|
959
|
+
|
|
960
|
+
if (qP) {
|
|
961
|
+
si.instanceIndex = ao;
|
|
962
|
+
si.materialIndex = int(ae(floatBitsToInt(bv(ao * ${INSTANCE_VEC4_STRIDE}).z)).x);
|
|
963
|
+
hp(si, lm, aB, hs);
|
|
964
|
+
mat4 l2w = mat4(
|
|
965
|
+
bv(ao * ${INSTANCE_VEC4_STRIDE} + 5),
|
|
966
|
+
bv(ao * ${INSTANCE_VEC4_STRIDE} + 6),
|
|
967
|
+
bv(ao * ${INSTANCE_VEC4_STRIDE} + 7),
|
|
968
|
+
bv(ao * ${INSTANCE_VEC4_STRIDE} + 8)
|
|
969
|
+
);
|
|
970
|
+
mat4 w2l = mat4(
|
|
971
|
+
bv(ao * ${INSTANCE_VEC4_STRIDE} + 1),
|
|
972
|
+
bv(ao * ${INSTANCE_VEC4_STRIDE} + 2),
|
|
973
|
+
bv(ao * ${INSTANCE_VEC4_STRIDE} + 3),
|
|
974
|
+
bv(ao * ${INSTANCE_VEC4_STRIDE} + 4)
|
|
975
|
+
);
|
|
976
|
+
mat3 aD = transpose(mat3(w2l));
|
|
977
|
+
si.faceNormal = normalize(aD * hy);
|
|
978
|
+
si.vertexNormal = normalize(aD * si.vertexNormal);
|
|
979
|
+
si.normal = normalize(aD * si.normal);
|
|
980
|
+
#ifdef NUM_COAT_NORMAL_MAPS
|
|
981
|
+
si.coatNormal = normalize(aD * si.coatNormal);
|
|
982
|
+
#endif
|
|
983
|
+
#ifdef USE_TANGENT
|
|
984
|
+
if (dot(si.tangent, si.tangent) > 0.0) {
|
|
985
|
+
si.tangent = normalize(mat3(l2w) * si.tangent);
|
|
986
|
+
}
|
|
987
|
+
#endif
|
|
988
|
+
si.shadowOffset = (l2w * vec4(si.shadowOffset, 0.0)).xyz;
|
|
989
|
+
si.directionTangent = mat3(l2w) * si.directionTangent;
|
|
990
|
+
si.directionBitangent = mat3(l2w) * si.directionBitangent;
|
|
991
|
+
si.geometryTangent = mat3(l2w) * si.geometryTangent;
|
|
992
|
+
si.geometryBitangent = mat3(l2w) * si.geometryBitangent;
|
|
993
|
+
si.position = (l2w * vec4(si.position, 1.0)).xyz;
|
|
994
|
+
}
|
|
995
|
+
}
|
|
996
|
+
|
|
997
|
+
bool ex(in Ray ray, float lightDistance, int jE) {
|
|
998
|
+
|
|
999
|
+
if (isEmptyScene) {
|
|
1000
|
+
return false;
|
|
1001
|
+
}
|
|
1002
|
+
|
|
1003
|
+
bool doubleSided = true;
|
|
1004
|
+
int ey = maxDimension(abs(ray.d));
|
|
1005
|
+
vec3 gJ = mg(ray.d, ey);
|
|
1006
|
+
|
|
1007
|
+
${getBVHTraverseCode(glsl `
|
|
1008
|
+
|
|
1009
|
+
|
|
1010
|
+
bool jl = true;
|
|
1011
|
+
vec3 barycentric = hit.barycentric;
|
|
1012
|
+
vec3 position = barycentric.x * tri.p0 + barycentric.y * tri.p1 + barycentric.z * tri.p2;
|
|
1013
|
+
|
|
1014
|
+
if (jl) {
|
|
1015
|
+
#ifdef HAS_ALPHA
|
|
1016
|
+
int materialIndex = int(ae(floatBitsToInt(bv(cf * ${INSTANCE_VEC4_STRIDE}).z)).x);
|
|
1017
|
+
ivec2 i0 = gK(index.x, vertexColumns);
|
|
1018
|
+
ivec2 i1 = gK(index.y, vertexColumns);
|
|
1019
|
+
ivec2 i2 = gK(index.z, vertexColumns);
|
|
1020
|
+
ivec4 m0 = ivec4(texelFetch(materialIndexBuffer, i0, 0));
|
|
1021
|
+
ivec4 m1 = ivec4(texelFetch(materialIndexBuffer, i1, 0));
|
|
1022
|
+
ivec4 m2 = ivec4(texelFetch(materialIndexBuffer, i2, 0));
|
|
1023
|
+
|
|
1024
|
+
if (m0.x > 0 || m1.x > 0 || m2.x > 0) {
|
|
1025
|
+
materialIndex = fj(m0, m1, m2, barycentric);
|
|
1026
|
+
}
|
|
1027
|
+
|
|
1028
|
+
int ii = materialIndex * MAT_DATA_SIZE;
|
|
1029
|
+
int mapAlphaUsage = int(fetchMatData(ii + MAT_ROW_MISC).a);
|
|
1030
|
+
float alpha = fetchMatData(ii + MAT_ROW_ALPHA_FILM).r;
|
|
1031
|
+
#ifdef NUM_DIFFUSE_MAPS
|
|
1032
|
+
if (mapAlphaUsage == ${mapAlphaUsageConstants.alpha + ''}) {
|
|
1033
|
+
int diffuseMapIndex = int(fetchMatData(ii + MAT_ROW_METALLIC_MAPS).z);
|
|
1034
|
+
if (diffuseMapIndex >= 0) {
|
|
1035
|
+
vec2 uv0 = texelFetch(uvBuffer, i0, 0).xy;
|
|
1036
|
+
vec2 uv1 = texelFetch(uvBuffer, i1, 0).xy;
|
|
1037
|
+
vec2 uv2 = texelFetch(uvBuffer, i2, 0).xy;
|
|
1038
|
+
vec2 uv = barycentric.x * uv0 + barycentric.y * uv1 + barycentric.z * uv2;
|
|
1039
|
+
vec4 lw = fetchMatData(ii + MAT_ROW_UV);
|
|
1040
|
+
int uvProjection = int(lw.r);
|
|
1041
|
+
if (uvProjection > 0) {
|
|
1042
|
+
uv = gz(uvProjection, position, hy, lw.zw);
|
|
1043
|
+
} else {
|
|
1044
|
+
uv *= lw.zw;
|
|
1045
|
+
}
|
|
1046
|
+
|
|
1047
|
+
alpha *= sampleMap(diffuseMapIndex, uv).a;
|
|
1048
|
+
}
|
|
1049
|
+
}
|
|
1050
|
+
#endif
|
|
1051
|
+
#ifdef NUM_ALPHA_MAPS
|
|
1052
|
+
int alphaMapIndex = int(fetchMatData(ii + MAT_ROW_STANDALONE_MAPS).z);
|
|
1053
|
+
if (alphaMapIndex >= 0) {
|
|
1054
|
+
vec2 uv0 = texelFetch(uvBuffer, i0, 0).xy;
|
|
1055
|
+
vec2 uv1 = texelFetch(uvBuffer, i1, 0).xy;
|
|
1056
|
+
vec2 uv2 = texelFetch(uvBuffer, i2, 0).xy;
|
|
1057
|
+
vec2 uv = barycentric.x * uv0 + barycentric.y * uv1 + barycentric.z * uv2;
|
|
1058
|
+
vec4 lw = fetchMatData(ii + MAT_ROW_UV);
|
|
1059
|
+
int uvProjection = int(lw.r);
|
|
1060
|
+
if (uvProjection > 0) {
|
|
1061
|
+
uv = gz(uvProjection, position, hy, lw.zw);
|
|
1062
|
+
} else {
|
|
1063
|
+
uv *= lw.zw;
|
|
1064
|
+
}
|
|
1065
|
+
alpha *= sampleMap(alphaMapIndex, uv).g;
|
|
1066
|
+
}
|
|
1067
|
+
#endif
|
|
1068
|
+
float alphaCutoff = fetchMatData(ii + MAT_ROW_STANDALONE_MAPS).a;
|
|
1069
|
+
alpha = ld(
|
|
1070
|
+
alpha, int(fetchMatData(ii + MAT_ROW_ALPHA).w), alphaCutoff
|
|
1071
|
+
);
|
|
1072
|
+
if (eo(0u) > alpha) {
|
|
1073
|
+
|
|
1074
|
+
tMax = min(max(lightDistance, 0.0), RAY_MAX_DISTANCE);
|
|
1075
|
+
jl = false;
|
|
1076
|
+
}
|
|
1077
|
+
#endif
|
|
1078
|
+
}
|
|
1079
|
+
if (jl) {
|
|
1080
|
+
return true;
|
|
1081
|
+
}
|
|
1082
|
+
`, glsl `
|
|
1083
|
+
if (triangleIndex == jE) {
|
|
1084
|
+
continue;
|
|
1085
|
+
}
|
|
1086
|
+
`, 'min(max(lightDistance, 0.0), RAY_MAX_DISTANCE)')}
|
|
1087
|
+
return false;
|
|
1088
|
+
}
|
|
1089
|
+
`
|
|
1090
|
+
});
|
|
1091
|
+
//# sourceMappingURL=intersect.glsl.js.map
|