@meimu/mutracer 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/LICENSES/Apache-2.0.txt +202 -0
- package/LICENSES/GLSL-PathTracer-MIT.txt +21 -0
- package/LICENSES/GlMatrix-MIT.txt +19 -0
- package/LICENSES/KinoBloom-MIT.txt +21 -0
- package/LICENSES/OIDNWeb-MIT.txt +21 -0
- package/LICENSES/Octicons-MIT.txt +21 -0
- package/LICENSES/RayTracingRenderer-MIT.txt +21 -0
- package/LICENSES/TinyBVH-MIT.txt +21 -0
- package/LICENSES/WebGPUUtils-MIT.txt +21 -0
- package/LICENSES/ZetaRay-MIT.txt +21 -0
- package/README.md +240 -2
- package/THIRD_PARTY_NOTICES.md +160 -0
- package/dist/assets/bvh.worker.js +1 -0
- package/dist/mutracer.umd.js +14360 -0
- package/docs/api.md +394 -0
- package/docs/bvh.md +141 -0
- package/docs/denoising.md +301 -0
- package/docs/getting-started.md +308 -0
- package/docs/materials.md +281 -0
- package/docs/performance.md +85 -0
- package/docs/post-processing.md +87 -0
- package/docs/progressive-rendering.md +160 -0
- package/docs/sampling.md +40 -0
- package/docs/threejs.md +274 -0
- package/docs/todo.md +61 -0
- package/docs/updates.md +208 -0
- package/lib/Display.d.ts +72 -0
- package/lib/Display.js +123 -0
- package/lib/Display.js.map +1 -0
- package/lib/Engine.d.ts +161 -0
- package/lib/Engine.js +681 -0
- package/lib/Engine.js.map +1 -0
- package/lib/Render.d.ts +265 -0
- package/lib/Render.js +742 -0
- package/lib/Render.js.map +1 -0
- package/lib/RenderLoop.d.ts +79 -0
- package/lib/RenderLoop.js +236 -0
- package/lib/RenderLoop.js.map +1 -0
- package/lib/Sync.d.ts +19 -0
- package/lib/Sync.js +19 -0
- package/lib/Sync.js.map +1 -0
- package/lib/constants.d.ts +2 -0
- package/lib/constants.js +3 -0
- package/lib/constants.js.map +1 -0
- package/lib/main.d.ts +56 -0
- package/lib/main.js +43 -0
- package/lib/main.js.map +1 -0
- package/lib/math.d.ts +23 -0
- package/lib/math.js +56 -0
- package/lib/math.js.map +1 -0
- package/lib/oidn.d.ts +45 -0
- package/lib/oidn.js +42 -0
- package/lib/oidn.js.map +1 -0
- package/lib/oidnBundledWeights.cdn.d.ts +2 -0
- package/lib/oidnBundledWeights.cdn.js +5 -0
- package/lib/oidnBundledWeights.cdn.js.map +1 -0
- package/lib/oidnBundledWeights.d.ts +2 -0
- package/lib/oidnBundledWeights.js +4 -0
- package/lib/oidnBundledWeights.js.map +1 -0
- package/lib/renderer/DisplayPostProcess.d.ts +14 -0
- package/lib/renderer/DisplayPostProcess.js +41 -0
- package/lib/renderer/DisplayPostProcess.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +119 -0
- package/lib/renderer/MaterialTable.js +550 -0
- package/lib/renderer/MaterialTable.js.map +1 -0
- package/lib/renderer/OfflineAdaptiveSampling.d.ts +47 -0
- package/lib/renderer/OfflineAdaptiveSampling.js +36 -0
- package/lib/renderer/OfflineAdaptiveSampling.js.map +1 -0
- package/lib/renderer/RenderingPipeline.d.ts +232 -0
- package/lib/renderer/RenderingPipeline.js +18 -0
- package/lib/renderer/RenderingPipeline.js.map +1 -0
- package/lib/renderer/ScratchPool.d.ts +13 -0
- package/lib/renderer/ScratchPool.js +21 -0
- package/lib/renderer/ScratchPool.js.map +1 -0
- package/lib/renderer/TileRender.d.ts +44 -0
- package/lib/renderer/TileRender.js +283 -0
- package/lib/renderer/TileRender.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.d.ts +17 -0
- package/lib/renderer/WGPUBloomPass.js +243 -0
- package/lib/renderer/WGPUBloomPass.js.map +1 -0
- package/lib/renderer/WGPUCanvasSurface.d.ts +21 -0
- package/lib/renderer/WGPUCanvasSurface.js +48 -0
- package/lib/renderer/WGPUCanvasSurface.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +73 -0
- package/lib/renderer/WGPUComputePass.js +317 -0
- package/lib/renderer/WGPUComputePass.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.d.ts +73 -0
- package/lib/renderer/WGPUFullQuadPass.js +389 -0
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -0
- package/lib/renderer/WGPUHDRPeakMeter.d.ts +19 -0
- package/lib/renderer/WGPUHDRPeakMeter.js +112 -0
- package/lib/renderer/WGPUHDRPeakMeter.js.map +1 -0
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +61 -0
- package/lib/renderer/WGPUJNLMDenoiser.js +412 -0
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +44 -0
- package/lib/renderer/WGPURayTraceOutput.js +368 -0
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -0
- package/lib/renderer/WGPURayTracePass.d.ts +284 -0
- package/lib/renderer/WGPURayTracePass.js +2323 -0
- package/lib/renderer/WGPURayTracePass.js.map +1 -0
- package/lib/renderer/WGPURenderingPipeline.d.ts +9 -0
- package/lib/renderer/WGPURenderingPipeline.js +1448 -0
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -0
- package/lib/renderer/WGPUSceneFeatures.d.ts +3 -0
- package/lib/renderer/WGPUSceneFeatures.js +20 -0
- package/lib/renderer/WGPUSceneFeatures.js.map +1 -0
- package/lib/renderer/WGPUScratchBuffer.d.ts +9 -0
- package/lib/renderer/WGPUScratchBuffer.js +21 -0
- package/lib/renderer/WGPUScratchBuffer.js.map +1 -0
- package/lib/renderer/WGPUScratchTexture.d.ts +10 -0
- package/lib/renderer/WGPUScratchTexture.js +27 -0
- package/lib/renderer/WGPUScratchTexture.js.map +1 -0
- package/lib/renderer/WGPUShaderCache.d.ts +26 -0
- package/lib/renderer/WGPUShaderCache.js +103 -0
- package/lib/renderer/WGPUShaderCache.js.map +1 -0
- package/lib/renderer/WebGLBloomPass.d.ts +18 -0
- package/lib/renderer/WebGLBloomPass.js +113 -0
- package/lib/renderer/WebGLBloomPass.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +65 -0
- package/lib/renderer/WebGLFullQuadPass.js +208 -0
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -0
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +32 -0
- package/lib/renderer/WebGLJNLMDenoiser.js +328 -0
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -0
- package/lib/renderer/WebGLRayTraceOutputPass.d.ts +20 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js +106 -0
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -0
- package/lib/renderer/WebGLRayTracePass.d.ts +142 -0
- package/lib/renderer/WebGLRayTracePass.js +845 -0
- package/lib/renderer/WebGLRayTracePass.js.map +1 -0
- package/lib/renderer/WebGLReadback.d.ts +4 -0
- package/lib/renderer/WebGLReadback.js +75 -0
- package/lib/renderer/WebGLReadback.js.map +1 -0
- package/lib/renderer/WebGLRenderingPipeline.d.ts +4 -0
- package/lib/renderer/WebGLRenderingPipeline.js +510 -0
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -0
- package/lib/renderer/WebGLScratchCopy.d.ts +10 -0
- package/lib/renderer/WebGLScratchCopy.js +27 -0
- package/lib/renderer/WebGLScratchCopy.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +26 -0
- package/lib/renderer/accumulationTarget.js +2 -0
- package/lib/renderer/accumulationTarget.js.map +1 -0
- package/lib/renderer/binnedSahBvh.d.ts +31 -0
- package/lib/renderer/binnedSahBvh.js +263 -0
- package/lib/renderer/binnedSahBvh.js.map +1 -0
- package/lib/renderer/bvh.worker.d.ts +1 -0
- package/lib/renderer/bvh.worker.js +16 -0
- package/lib/renderer/bvh.worker.js.map +1 -0
- package/lib/renderer/bvhAccel.d.ts +81 -0
- package/lib/renderer/bvhAccel.js +621 -0
- package/lib/renderer/bvhAccel.js.map +1 -0
- package/lib/renderer/bvhWorkerBuild.d.ts +12 -0
- package/lib/renderer/bvhWorkerBuild.js +17 -0
- package/lib/renderer/bvhWorkerBuild.js.map +1 -0
- package/lib/renderer/bvhWorkerClient.d.ts +57 -0
- package/lib/renderer/bvhWorkerClient.js +166 -0
- package/lib/renderer/bvhWorkerClient.js.map +1 -0
- package/lib/renderer/cameraLens.d.ts +5 -0
- package/lib/renderer/cameraLens.js +15 -0
- package/lib/renderer/cameraLens.js.map +1 -0
- package/lib/renderer/cameraSnapshot.d.ts +3 -0
- package/lib/renderer/cameraSnapshot.js +7 -0
- package/lib/renderer/cameraSnapshot.js.map +1 -0
- package/lib/renderer/committedScene.d.ts +13 -0
- package/lib/renderer/committedScene.js +126 -0
- package/lib/renderer/committedScene.js.map +1 -0
- package/lib/renderer/dataTextureUtil.d.ts +32 -0
- package/lib/renderer/dataTextureUtil.js +46 -0
- package/lib/renderer/dataTextureUtil.js.map +1 -0
- package/lib/renderer/denoiser.d.ts +65 -0
- package/lib/renderer/denoiser.js +2 -0
- package/lib/renderer/denoiser.js.map +1 -0
- package/lib/renderer/depthQuery.d.ts +14 -0
- package/lib/renderer/depthQuery.js +14 -0
- package/lib/renderer/depthQuery.js.map +1 -0
- package/lib/renderer/deviceRequirements.d.ts +23 -0
- package/lib/renderer/deviceRequirements.js +50 -0
- package/lib/renderer/deviceRequirements.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +10 -0
- package/lib/renderer/envMapCreation.js +96 -0
- package/lib/renderer/envMapCreation.js.map +1 -0
- package/lib/renderer/envMapDistribution.d.ts +9 -0
- package/lib/renderer/envMapDistribution.js +107 -0
- package/lib/renderer/envMapDistribution.js.map +1 -0
- package/lib/renderer/float16.d.ts +1 -0
- package/lib/renderer/float16.js +19 -0
- package/lib/renderer/float16.js.map +1 -0
- package/lib/renderer/geometryBvh.d.ts +11 -0
- package/lib/renderer/geometryBvh.js +24 -0
- package/lib/renderer/geometryBvh.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +28 -0
- package/lib/renderer/geometryUpdates.js +131 -0
- package/lib/renderer/geometryUpdates.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +37 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/common.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/common.glsl.js +17 -0
- package/lib/renderer/glsl/chunks/common.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +192 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js +1091 -0
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +371 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +1767 -0
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rand.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js +26 -0
- package/lib/renderer/glsl/chunks/rand.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/random.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/random.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/random.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +287 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +254 -0
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +279 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +48 -0
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js +194 -0
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js +170 -0
- package/lib/renderer/glsl/chunks/sobol.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +27 -0
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +72 -0
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -0
- package/lib/renderer/glsl/depthQuery.frag.d.ts +3 -0
- package/lib/renderer/glsl/depthQuery.frag.js +55 -0
- package/lib/renderer/glsl/depthQuery.frag.js.map +1 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.d.ts +6 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +46 -0
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -0
- package/lib/renderer/glsl/rayTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/rayTrace.frag.js +623 -0
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/shadowCatcher.frag.d.ts +3 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js +119 -0
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -0
- package/lib/renderer/glsl/webglPipeline.frag.d.ts +4 -0
- package/lib/renderer/glsl/webglPipeline.frag.js +208 -0
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -0
- package/lib/renderer/gpuMemory.d.ts +2 -0
- package/lib/renderer/gpuMemory.js +10 -0
- package/lib/renderer/gpuMemory.js.map +1 -0
- package/lib/renderer/halton.d.ts +1 -0
- package/lib/renderer/halton.js +15 -0
- package/lib/renderer/halton.js.map +1 -0
- package/lib/renderer/jnlm.d.ts +85 -0
- package/lib/renderer/jnlm.js +87 -0
- package/lib/renderer/jnlm.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +75 -0
- package/lib/renderer/lightSampling.js +305 -0
- package/lib/renderer/lightSampling.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +26 -0
- package/lib/renderer/lightsUtil.js +154 -0
- package/lib/renderer/lightsUtil.js.map +1 -0
- package/lib/renderer/materialChanges.d.ts +13 -0
- package/lib/renderer/materialChanges.js +59 -0
- package/lib/renderer/materialChanges.js.map +1 -0
- package/lib/renderer/materialComparison.generated.d.ts +5 -0
- package/lib/renderer/materialComparison.generated.js +655 -0
- package/lib/renderer/materialComparison.generated.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +6 -0
- package/lib/renderer/materialConstants.js +3 -0
- package/lib/renderer/materialConstants.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +9 -0
- package/lib/renderer/materialEmission.js +21 -0
- package/lib/renderer/materialEmission.js.map +1 -0
- package/lib/renderer/materialIndices.d.ts +7 -0
- package/lib/renderer/materialIndices.js +34 -0
- package/lib/renderer/materialIndices.js.map +1 -0
- package/lib/renderer/materialLayout.d.ts +102 -0
- package/lib/renderer/materialLayout.js +189 -0
- package/lib/renderer/materialLayout.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +537 -0
- package/lib/renderer/materialTextureSlots.js +219 -0
- package/lib/renderer/materialTextureSlots.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.d.ts +8 -0
- package/lib/renderer/mergeMeshesToGeometry.js +236 -0
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -0
- package/lib/renderer/meshInstances.d.ts +23 -0
- package/lib/renderer/meshInstances.js +66 -0
- package/lib/renderer/meshInstances.js.map +1 -0
- package/lib/renderer/meshMembership.d.ts +10 -0
- package/lib/renderer/meshMembership.js +72 -0
- package/lib/renderer/meshMembership.js.map +1 -0
- package/lib/renderer/oidnNetwork.d.ts +20 -0
- package/lib/renderer/oidnNetwork.js +123 -0
- package/lib/renderer/oidnNetwork.js.map +1 -0
- package/lib/renderer/openPbrEnergyLut.d.ts +32 -0
- package/lib/renderer/openPbrEnergyLut.js +965 -0
- package/lib/renderer/openPbrEnergyLut.js.map +1 -0
- package/lib/renderer/pathLimits.d.ts +4 -0
- package/lib/renderer/pathLimits.js +7 -0
- package/lib/renderer/pathLimits.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +110 -0
- package/lib/renderer/prepareMeshBVH.js +857 -0
- package/lib/renderer/prepareMeshBVH.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +11 -0
- package/lib/renderer/progressiveScheduler.js +19 -0
- package/lib/renderer/progressiveScheduler.js.map +1 -0
- package/lib/renderer/renderPipeline.d.ts +57 -0
- package/lib/renderer/renderPipeline.js +49 -0
- package/lib/renderer/renderPipeline.js.map +1 -0
- package/lib/renderer/sampling.d.ts +10 -0
- package/lib/renderer/sampling.js +28 -0
- package/lib/renderer/sampling.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +29 -0
- package/lib/renderer/sceneChangeDetector.js +232 -0
- package/lib/renderer/sceneChangeDetector.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +14 -0
- package/lib/renderer/sceneLightChanges.js +34 -0
- package/lib/renderer/sceneLightChanges.js.map +1 -0
- package/lib/renderer/scratchSampling.d.ts +3 -0
- package/lib/renderer/scratchSampling.js +39 -0
- package/lib/renderer/scratchSampling.js.map +1 -0
- package/lib/renderer/shader.d.ts +37 -0
- package/lib/renderer/shader.js +41 -0
- package/lib/renderer/shader.js.map +1 -0
- package/lib/renderer/staticBvhPreparation.d.ts +24 -0
- package/lib/renderer/staticBvhPreparation.js +116 -0
- package/lib/renderer/staticBvhPreparation.js.map +1 -0
- package/lib/renderer/textureRegion.d.ts +8 -0
- package/lib/renderer/textureRegion.js +9 -0
- package/lib/renderer/textureRegion.js.map +1 -0
- package/lib/renderer/texturesFromMaterials.d.ts +6 -0
- package/lib/renderer/texturesFromMaterials.js +37 -0
- package/lib/renderer/texturesFromMaterials.js.map +1 -0
- package/lib/renderer/util.d.ts +17 -0
- package/lib/renderer/util.js +56 -0
- package/lib/renderer/util.js.map +1 -0
- package/lib/renderer/webgl.d.ts +131 -0
- package/lib/renderer/webgl.js +586 -0
- package/lib/renderer/webgl.js.map +1 -0
- package/lib/renderer/webglShaders.d.ts +4 -0
- package/lib/renderer/webglShaders.js +41 -0
- package/lib/renderer/webglShaders.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +23 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +128 -0
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +6 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +1441 -0
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +85 -0
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +7 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +315 -0
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +1737 -0
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +352 -0
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +25 -0
- package/lib/renderer/wgsl/chunks/rand.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.js +2 -0
- package/lib/renderer/wgsl/chunks/random.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +328 -0
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +400 -0
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +439 -0
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +40 -0
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +198 -0
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +8 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +16 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +170 -0
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +42 -0
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js +218 -0
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.js +28 -0
- package/lib/renderer/wgsl/customDenoise.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.d.ts +3 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.js +34 -0
- package/lib/renderer/wgsl/depthQuery.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.d.ts +2 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +108 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js.map +1 -0
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +16 -0
- package/lib/renderer/wgsl/rayTrace.compute.js +927 -0
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -0
- package/lib/scene/AmbientLight.d.ts +17 -0
- package/lib/scene/AmbientLight.js +15 -0
- package/lib/scene/AmbientLight.js.map +1 -0
- package/lib/scene/Camera.d.ts +78 -0
- package/lib/scene/Camera.js +111 -0
- package/lib/scene/Camera.js.map +1 -0
- package/lib/scene/DirectionalLight.d.ts +18 -0
- package/lib/scene/DirectionalLight.js +17 -0
- package/lib/scene/DirectionalLight.js.map +1 -0
- package/lib/scene/EnvironmentLight.d.ts +14 -0
- package/lib/scene/EnvironmentLight.js +14 -0
- package/lib/scene/EnvironmentLight.js.map +1 -0
- package/lib/scene/Geometry.d.ts +87 -0
- package/lib/scene/Geometry.js +108 -0
- package/lib/scene/Geometry.js.map +1 -0
- package/lib/scene/IESProfile.d.ts +19 -0
- package/lib/scene/IESProfile.js +165 -0
- package/lib/scene/IESProfile.js.map +1 -0
- package/lib/scene/InstancedMesh.d.ts +43 -0
- package/lib/scene/InstancedMesh.js +79 -0
- package/lib/scene/InstancedMesh.js.map +1 -0
- package/lib/scene/Mesh.d.ts +14 -0
- package/lib/scene/Mesh.js +17 -0
- package/lib/scene/Mesh.js.map +1 -0
- package/lib/scene/OpenPBRMaterial.d.ts +224 -0
- package/lib/scene/OpenPBRMaterial.js +240 -0
- package/lib/scene/OpenPBRMaterial.js.map +1 -0
- package/lib/scene/RectLight.d.ts +31 -0
- package/lib/scene/RectLight.js +26 -0
- package/lib/scene/RectLight.js.map +1 -0
- package/lib/scene/Scene.d.ts +55 -0
- package/lib/scene/Scene.js +2 -0
- package/lib/scene/Scene.js.map +1 -0
- package/lib/scene/SceneNode.d.ts +16 -0
- package/lib/scene/SceneNode.js +33 -0
- package/lib/scene/SceneNode.js.map +1 -0
- package/lib/scene/SphereLight.d.ts +22 -0
- package/lib/scene/SphereLight.js +20 -0
- package/lib/scene/SphereLight.js.map +1 -0
- package/lib/scene/SpotLight.d.ts +35 -0
- package/lib/scene/SpotLight.js +29 -0
- package/lib/scene/SpotLight.js.map +1 -0
- package/lib/scene/Texture.d.ts +38 -0
- package/lib/scene/Texture.js +37 -0
- package/lib/scene/Texture.js.map +1 -0
- package/lib/scene/anisotropyParameters.d.ts +1 -0
- package/lib/scene/anisotropyParameters.js +13 -0
- package/lib/scene/anisotropyParameters.js.map +1 -0
- package/lib/scene/geometryChanges.d.ts +5 -0
- package/lib/scene/geometryChanges.js +18 -0
- package/lib/scene/geometryChanges.js.map +1 -0
- package/lib/scene/materialTextureNames.d.ts +2 -0
- package/lib/scene/materialTextureNames.js +9 -0
- package/lib/scene/materialTextureNames.js.map +1 -0
- package/lib/scene/openPbrSchema.d.ts +400 -0
- package/lib/scene/openPbrSchema.js +149 -0
- package/lib/scene/openPbrSchema.js.map +1 -0
- package/lib/scene/thinFilmParameters.d.ts +4 -0
- package/lib/scene/thinFilmParameters.js +12 -0
- package/lib/scene/thinFilmParameters.js.map +1 -0
- package/lib/settings/display.d.ts +118 -0
- package/lib/settings/display.js +34 -0
- package/lib/settings/display.js.map +1 -0
- package/lib/settings/engine.d.ts +37 -0
- package/lib/settings/engine.js +26 -0
- package/lib/settings/engine.js.map +1 -0
- package/lib/settings/render.d.ts +178 -0
- package/lib/settings/render.js +36 -0
- package/lib/settings/render.js.map +1 -0
- package/lib/tinybvh/LICENSE +21 -0
- package/lib/tinybvh/TinyBvhBuilder.d.ts +17 -0
- package/lib/tinybvh/TinyBvhBuilder.js +211 -0
- package/lib/tinybvh/TinyBvhBuilder.js.map +1 -0
- package/lib/tinybvh/tinybvh.wasm +0 -0
- package/lib/types.d.ts +13 -0
- package/lib/types.js +2 -0
- package/lib/types.js.map +1 -0
- package/lib/util/canvas.d.ts +2 -0
- package/lib/util/canvas.js +13 -0
- package/lib/util/canvas.js.map +1 -0
- package/lib/util/commonGeometry.d.ts +15 -0
- package/lib/util/commonGeometry.js +240 -0
- package/lib/util/commonGeometry.js.map +1 -0
- package/lib/util/events.d.ts +7 -0
- package/lib/util/events.js +23 -0
- package/lib/util/events.js.map +1 -0
- package/lib/util/frame.d.ts +2 -0
- package/lib/util/frame.js +10 -0
- package/lib/util/frame.js.map +1 -0
- package/lib/util/fromTHREE.d.ts +105 -0
- package/lib/util/fromTHREE.js +1111 -0
- package/lib/util/fromTHREE.js.map +1 -0
- package/lib/util/geometry.d.ts +13 -0
- package/lib/util/geometry.js +292 -0
- package/lib/util/geometry.js.map +1 -0
- package/lib/util/loadRGBE.d.ts +7 -0
- package/lib/util/loadRGBE.js +168 -0
- package/lib/util/loadRGBE.js.map +1 -0
- package/lib/util/math.d.ts +8 -0
- package/lib/util/math.js +64 -0
- package/lib/util/math.js.map +1 -0
- package/lib/util/mesh.d.ts +7 -0
- package/lib/util/mesh.js +20 -0
- package/lib/util/mesh.js.map +1 -0
- package/lib/util/threeDeformation.d.ts +20 -0
- package/lib/util/threeDeformation.js +218 -0
- package/lib/util/threeDeformation.js.map +1 -0
- package/lib/version.d.ts +2 -0
- package/lib/version.js +3 -0
- package/lib/version.js.map +1 -0
- package/llms.txt +62 -0
- package/oidn/weights/LICENSE.txt +202 -0
- package/oidn/weights/README.md +43 -0
- package/oidn/weights/rt_hdr_alb_nrm.tza +0 -0
- package/oidn/weights/rt_hdr_alb_nrm_small.tza +0 -0
- package/package.json +124 -4
|
@@ -0,0 +1,845 @@
|
|
|
1
|
+
import { normalizeBounces } from './pathLimits.js';
|
|
2
|
+
import { updateMeshInstanceColors } from './prepareMeshBVH.js';
|
|
3
|
+
import { updateTLASInstanceColors } from './bvhAccel.js';
|
|
4
|
+
import { getMaterialHashKey } from '../scene/openPbrSchema.js';
|
|
5
|
+
import { sameInstanceMembership } from './meshInstances.js';
|
|
6
|
+
import InstancedMesh from '../scene/InstancedMesh.js';
|
|
7
|
+
import { dirtyMeshInstanceIndices } from './prepareMeshBVH.js';
|
|
8
|
+
import { cameraApertureRadius } from './cameraLens.js';
|
|
9
|
+
import { getGeometryBvh, setGeometryBvh } from './geometryBvh.js';
|
|
10
|
+
import { samplingPatternCode, zSobolLog2SPP } from './sampling.js';
|
|
11
|
+
import depthQueryFrag from './glsl/depthQuery.frag.js';
|
|
12
|
+
import { readFloatPixelsAsync } from './WebGLReadback.js';
|
|
13
|
+
import { DEPTH_SAMPLE_GRID, packDepthSampleArea, unpackDepthSamples } from './depthQuery.js';
|
|
14
|
+
import { MeshMembershipCache } from './meshMembership.js';
|
|
15
|
+
import { SceneEnvironmentCache, RectLightTextureTracker } from './sceneLightChanges.js';
|
|
16
|
+
import { MaterialChangeTracker, materialIsEmissive } from './materialChanges.js';
|
|
17
|
+
import { constants, Texture2D as WebGLTexture2D } from './webgl.js';
|
|
18
|
+
import { WebGLFullQuadPass } from './WebGLFullQuadPass.js';
|
|
19
|
+
import { mat4 } from '../math.js';
|
|
20
|
+
import { buildBLAS, buildTLAS, concatBLASBuffers, refitBLAS, refitTLAS, mergeRefitRanges } from './bvhAccel.js';
|
|
21
|
+
import { generateBackgroundMapFromSceneBackground } from './envMapCreation.js';
|
|
22
|
+
import { envMapDistribution, environmentMapSourcesMatch } from './envMapDistribution.js';
|
|
23
|
+
import createRayTraceFragmentShader from './glsl/rayTrace.frag.js';
|
|
24
|
+
import shadowCatcherFrag from './glsl/shadowCatcher.frag.js';
|
|
25
|
+
import MaterialTable, { DEFAULT_MAX_TEXTURE_ARRAY_BYTES, materialUsesMedium } from './MaterialTable.js';
|
|
26
|
+
import { resolveMaterialAlphaMode } from '../scene/OpenPBRMaterial.js';
|
|
27
|
+
import { isIntelMac, numberArraysEqual } from './util.js';
|
|
28
|
+
import { commonLinearFloatProps, commonNearestFloatProps, setDataTexture, textureDimensionsFromArray } from './dataTextureUtil.js';
|
|
29
|
+
import { CONSTANT_DIRECTIONAL_LIGHT, CONSTANT_RECT_LIGHT, CONSTANT_SPHERE_LIGHT, packLightsToBuffer } from './lightsUtil.js';
|
|
30
|
+
import { estimateAnalyticLightPower, estimateEnvironmentPower, packIESProfiles } from './lightSampling.js';
|
|
31
|
+
import { updatePreparedGeometries, canUpdateGeometries, geometryTopologyChanged } from './geometryUpdates.js';
|
|
32
|
+
import { Attribute } from '../scene/Geometry.js';
|
|
33
|
+
import { updateMeshInstances, updateMeshInstanceTransforms } from './prepareMeshBVH.js';
|
|
34
|
+
import { mergeMeshesToGeometry } from './mergeMeshesToGeometry.js';
|
|
35
|
+
import { DEFAULT_BEVEL_SAMPLES, normalizeBevelSamples } from './RenderingPipeline.js';
|
|
36
|
+
import { getOpenPbrEnergyLutData, OPENPBR_ENERGY_LUT_HEIGHT, OPENPBR_ENERGY_LUT_WIDTH } from './openPbrEnergyLut.js';
|
|
37
|
+
// A defensive mixture keeps weak-but-wide lights from being starved by an
|
|
38
|
+
// imperfect scalar power estimate while still favoring dominant emitters.
|
|
39
|
+
const POWER_WEIGHTED_LIGHT_MIX = 0.25;
|
|
40
|
+
function packLightsToTexture(texture, lights, texturesIndices, selectionPmfs, selectionCdfs, iesProfileTexelOffsets) {
|
|
41
|
+
const data = packLightsToBuffer(lights, texturesIndices, selectionPmfs, selectionCdfs, iesProfileTexelOffsets);
|
|
42
|
+
texture.source = {
|
|
43
|
+
data,
|
|
44
|
+
width: data.length / 4,
|
|
45
|
+
height: 1
|
|
46
|
+
};
|
|
47
|
+
}
|
|
48
|
+
// TODO EXT_float_blend
|
|
49
|
+
// rayTraceBlendNode.inputs = {
|
|
50
|
+
// colorTex: rayTraceNode,
|
|
51
|
+
// prevColorTex: {
|
|
52
|
+
// node: rayTraceBlendNode,
|
|
53
|
+
// prevFrame: true
|
|
54
|
+
// }
|
|
55
|
+
// };
|
|
56
|
+
// TODO use one method to set all required properties.
|
|
57
|
+
// Ensure necessary properties are set.
|
|
58
|
+
class WebGLRayTracePass {
|
|
59
|
+
_renderer;
|
|
60
|
+
_meshes = [];
|
|
61
|
+
_sceneEnvironment = new SceneEnvironmentCache();
|
|
62
|
+
_rectLightTextures = new RectLightTextureTracker();
|
|
63
|
+
_analyticLights = [];
|
|
64
|
+
_analyticLightSelectionPmfs = new Float32Array(0);
|
|
65
|
+
_analyticLightSelectionCdfs = new Float32Array(0);
|
|
66
|
+
_envLightSelectionPmf = 0;
|
|
67
|
+
_materialData;
|
|
68
|
+
_maxTextureArrayBytes = DEFAULT_MAX_TEXTURE_ARRAY_BYTES;
|
|
69
|
+
_preparedMeshData;
|
|
70
|
+
_membershipCache = new MeshMembershipCache();
|
|
71
|
+
_pendingMembershipData;
|
|
72
|
+
_materialChanges = new MaterialChangeTracker();
|
|
73
|
+
_pendingMaterialUpdate;
|
|
74
|
+
_pendingGeometryUpdates = new Set();
|
|
75
|
+
_needsUpdateMeshData = true;
|
|
76
|
+
_needsUpdateMeshMembership = false;
|
|
77
|
+
_needsRefitTLAS = false;
|
|
78
|
+
_dirtyTransformMeshes = new Set();
|
|
79
|
+
_dirtyColorMeshes = new Set();
|
|
80
|
+
_tlas;
|
|
81
|
+
_bvhData;
|
|
82
|
+
_instancesData;
|
|
83
|
+
_materialIndexData;
|
|
84
|
+
_meshSnapshot = [];
|
|
85
|
+
_snapshotByMesh = new WeakMap();
|
|
86
|
+
_needsUpdateAnalyticLightsBuffer = true;
|
|
87
|
+
_debugBvhData;
|
|
88
|
+
_lightTex = new WebGLTexture2D(commonNearestFloatProps);
|
|
89
|
+
_iesProfileTex = new WebGLTexture2D(commonNearestFloatProps);
|
|
90
|
+
_iesProfileColumns = 1;
|
|
91
|
+
_iesProfileTexelOffsets = new Int32Array(0);
|
|
92
|
+
_openPbrEnergyLut = new WebGLTexture2D({
|
|
93
|
+
...commonNearestFloatProps,
|
|
94
|
+
source: {
|
|
95
|
+
data: getOpenPbrEnergyLutData(),
|
|
96
|
+
width: OPENPBR_ENERGY_LUT_WIDTH,
|
|
97
|
+
height: OPENPBR_ENERGY_LUT_HEIGHT
|
|
98
|
+
}
|
|
99
|
+
});
|
|
100
|
+
_envMap = new WebGLTexture2D(commonLinearFloatProps);
|
|
101
|
+
_envMapDistribution = new WebGLTexture2D(commonLinearFloatProps);
|
|
102
|
+
_envImageSource;
|
|
103
|
+
_backgroundTex = new WebGLTexture2D(commonLinearFloatProps);
|
|
104
|
+
_hasEnvMap = false;
|
|
105
|
+
_hasBackground = false;
|
|
106
|
+
_groundedBackgroundParams = new Float32Array([0, 0, 0, 0]);
|
|
107
|
+
_groundedBackgroundCenter = new Float32Array([0, 0]);
|
|
108
|
+
_bounces = 2;
|
|
109
|
+
_bevelSamples = DEFAULT_BEVEL_SAMPLES;
|
|
110
|
+
_clamping;
|
|
111
|
+
// higher number results in faster convergence over time, but with lower quality initial samples
|
|
112
|
+
_samplingCode = -1;
|
|
113
|
+
_sequenceSeed = 0;
|
|
114
|
+
_zLogSPP = 0;
|
|
115
|
+
_positionBufferTex = new WebGLTexture2D(commonNearestFloatProps);
|
|
116
|
+
_normalBufferTex = new WebGLTexture2D(commonNearestFloatProps);
|
|
117
|
+
_colorBufferTex = new WebGLTexture2D(commonNearestFloatProps);
|
|
118
|
+
_tangentBufferTex = new WebGLTexture2D(commonNearestFloatProps);
|
|
119
|
+
_uvBufferTex = new WebGLTexture2D(commonNearestFloatProps);
|
|
120
|
+
_uv1BufferTex = new WebGLTexture2D(commonNearestFloatProps);
|
|
121
|
+
_bvhBufferTex = new WebGLTexture2D(commonNearestFloatProps);
|
|
122
|
+
_instancesBufferTex = new WebGLTexture2D(commonNearestFloatProps);
|
|
123
|
+
_matIndexBufferTex = new WebGLTexture2D({
|
|
124
|
+
...commonNearestFloatProps
|
|
125
|
+
// type: constants.INT
|
|
126
|
+
});
|
|
127
|
+
_hasTransmission = false;
|
|
128
|
+
_hasAlpha = false;
|
|
129
|
+
_invalid = false;
|
|
130
|
+
_transmissiveAlphaMin = 1;
|
|
131
|
+
_mainPass;
|
|
132
|
+
_shadowCatcherPass;
|
|
133
|
+
_viewProjInv = mat4.create();
|
|
134
|
+
_apertureRadius = 0;
|
|
135
|
+
_focusDistance = 10;
|
|
136
|
+
_tracePasses;
|
|
137
|
+
_depthPass;
|
|
138
|
+
_depthAbort = new AbortController();
|
|
139
|
+
_depthAspect = 1;
|
|
140
|
+
_hasShadowCatcher = false;
|
|
141
|
+
_spectral = false;
|
|
142
|
+
constructor(renderer) {
|
|
143
|
+
this._renderer = renderer;
|
|
144
|
+
const accumulationOutput = {
|
|
145
|
+
type: constants.FLOAT,
|
|
146
|
+
minFilter: constants.LINEAR,
|
|
147
|
+
magFilter: constants.LINEAR,
|
|
148
|
+
wrapS: constants.CLAMP_TO_EDGE,
|
|
149
|
+
wrapT: constants.CLAMP_TO_EDGE
|
|
150
|
+
};
|
|
151
|
+
const rayTraceFrag = createRayTraceFragmentShader();
|
|
152
|
+
rayTraceFrag.parallelCompile = true;
|
|
153
|
+
shadowCatcherFrag.parallelCompile = true;
|
|
154
|
+
this._mainPass = new WebGLFullQuadPass('rayTrace', renderer, {
|
|
155
|
+
shader: rayTraceFrag,
|
|
156
|
+
// `moments` holds the denoiser's guide value moments and sample count.
|
|
157
|
+
outputs: ['color', 'albedo', 'normal', 'moments'],
|
|
158
|
+
outputParams: {
|
|
159
|
+
color: accumulationOutput,
|
|
160
|
+
albedo: accumulationOutput,
|
|
161
|
+
normal: accumulationOutput,
|
|
162
|
+
moments: accumulationOutput
|
|
163
|
+
}
|
|
164
|
+
});
|
|
165
|
+
this._shadowCatcherPass = new WebGLFullQuadPass('shadowCatcher', renderer, {
|
|
166
|
+
shader: shadowCatcherFrag,
|
|
167
|
+
outputs: ['shadowCatcher', 'catcherBackground', 'catcherMoments'],
|
|
168
|
+
outputParams: {
|
|
169
|
+
shadowCatcher: accumulationOutput,
|
|
170
|
+
catcherBackground: accumulationOutput,
|
|
171
|
+
catcherMoments: accumulationOutput
|
|
172
|
+
}
|
|
173
|
+
});
|
|
174
|
+
this._depthPass = new WebGLFullQuadPass('Depth query', renderer, {
|
|
175
|
+
shader: depthQueryFrag, outputs: ['depth'],
|
|
176
|
+
outputParams: { depth: commonNearestFloatProps }
|
|
177
|
+
});
|
|
178
|
+
this._tracePasses = [this._mainPass, this._shadowCatcherPass, this._depthPass];
|
|
179
|
+
this._tracePasses.forEach((pass) => {
|
|
180
|
+
pass.setDefines({
|
|
181
|
+
OES_texture_float_linear: !!renderer.gl.getExtension('OES_texture_float_linear')
|
|
182
|
+
});
|
|
183
|
+
});
|
|
184
|
+
this._mainPass.setUniform('openPbrEnergyLut', this._openPbrEnergyLut);
|
|
185
|
+
}
|
|
186
|
+
createPass(clear, tile, disableShadowCatcher = false) {
|
|
187
|
+
this.prepare();
|
|
188
|
+
const options = {
|
|
189
|
+
clear,
|
|
190
|
+
blend: !clear,
|
|
191
|
+
scissor: tile
|
|
192
|
+
};
|
|
193
|
+
this._mainPass.createPass({}, undefined, options);
|
|
194
|
+
if (this._hasShadowCatcher && !disableShadowCatcher) {
|
|
195
|
+
this._shadowCatcherPass.createPass({}, undefined, options);
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
getOutput(label) {
|
|
199
|
+
return label === 'shadowCatcher' || label === 'catcherBackground' ||
|
|
200
|
+
label === 'catcherMoments'
|
|
201
|
+
? this._shadowCatcherPass.getOutput(label)
|
|
202
|
+
: this._mainPass.getOutput(label);
|
|
203
|
+
}
|
|
204
|
+
setBounce(bounce) {
|
|
205
|
+
const next = normalizeBounces(bounce);
|
|
206
|
+
const changed = this._bounces !== next;
|
|
207
|
+
this._bounces = next;
|
|
208
|
+
return changed;
|
|
209
|
+
}
|
|
210
|
+
setClamping(clamping) {
|
|
211
|
+
const changed = this._clamping !== clamping;
|
|
212
|
+
this._clamping = clamping;
|
|
213
|
+
return changed;
|
|
214
|
+
}
|
|
215
|
+
setBevelSamples(samples) {
|
|
216
|
+
const next = normalizeBevelSamples(samples);
|
|
217
|
+
const changed = this._bevelSamples !== next;
|
|
218
|
+
if (changed) {
|
|
219
|
+
this._bevelSamples = next;
|
|
220
|
+
}
|
|
221
|
+
return changed;
|
|
222
|
+
}
|
|
223
|
+
_setEnvMap(envImage) {
|
|
224
|
+
if (!environmentMapSourcesMatch(envImage, this._envImageSource) && envImage) {
|
|
225
|
+
this._envMap.source = envImage;
|
|
226
|
+
this._envMapDistribution.source = envMapDistribution(envImage);
|
|
227
|
+
}
|
|
228
|
+
this._envImageSource = envImage;
|
|
229
|
+
this._tracePasses.forEach((pass) => {
|
|
230
|
+
pass.setUniform('envMap', envImage ? this._envMap : null);
|
|
231
|
+
pass.setUniform('envMapDistribution', envImage ? this._envMapDistribution : null);
|
|
232
|
+
pass.setUniform('envLightSelectionPmf', this._envLightSelectionPmf);
|
|
233
|
+
pass.setDefines({
|
|
234
|
+
USE_ENVMAP: !!envImage
|
|
235
|
+
});
|
|
236
|
+
});
|
|
237
|
+
this._hasEnvMap = !!envImage;
|
|
238
|
+
}
|
|
239
|
+
setBackground(background) {
|
|
240
|
+
const backgroundImage = background && generateBackgroundMapFromSceneBackground(background);
|
|
241
|
+
if (backgroundImage) {
|
|
242
|
+
this._backgroundTex.source = backgroundImage;
|
|
243
|
+
}
|
|
244
|
+
this._hasBackground = !!backgroundImage;
|
|
245
|
+
const grounded = background &&
|
|
246
|
+
!Array.isArray(background) &&
|
|
247
|
+
'type' in background &&
|
|
248
|
+
background.type === 'GroundedSkybox'
|
|
249
|
+
? background
|
|
250
|
+
: undefined;
|
|
251
|
+
this._groundedBackgroundParams.set(grounded
|
|
252
|
+
? [
|
|
253
|
+
Math.max(grounded.height, 0.0001),
|
|
254
|
+
Math.max(grounded.radius, 0.0001),
|
|
255
|
+
grounded.groundHeight ?? 0,
|
|
256
|
+
1
|
|
257
|
+
]
|
|
258
|
+
: [0, 0, 0, 0]);
|
|
259
|
+
this._groundedBackgroundCenter.set(grounded?.center ?? [0, 0]);
|
|
260
|
+
}
|
|
261
|
+
setTransmissiveOutputAlphaMin(transmissiveAlphaMin) {
|
|
262
|
+
const changed = this._transmissiveAlphaMin !== transmissiveAlphaMin;
|
|
263
|
+
this._transmissiveAlphaMin = transmissiveAlphaMin;
|
|
264
|
+
return changed;
|
|
265
|
+
}
|
|
266
|
+
setMeshes(meshes, update) {
|
|
267
|
+
for (const mesh of update?.colors ?? [])
|
|
268
|
+
this._dirtyColorMeshes.add(mesh);
|
|
269
|
+
if (update && this._preparedMeshData && this._materialData &&
|
|
270
|
+
!this._needsUpdateMeshData && meshes === this._meshes) {
|
|
271
|
+
const change = this._materialChanges.classify(update.materials ?? []);
|
|
272
|
+
if (change.level !== 'geometry' && canUpdateGeometries(this._preparedMeshData, update.geometries ?? [])) {
|
|
273
|
+
if (update.materials?.length) {
|
|
274
|
+
const pending = this._pendingMaterialUpdate;
|
|
275
|
+
this._pendingMaterialUpdate = { level: pending?.level === 'textures' ? 'textures' : change.level,
|
|
276
|
+
emission: !!pending?.emission || change.emission,
|
|
277
|
+
emissiveMap: !!pending?.emissiveMap || change.emissiveMap,
|
|
278
|
+
materials: new Set([...(pending?.materials ?? []), ...update.materials]) };
|
|
279
|
+
this._meshSnapshot.forEach(item => { item.materialKeys = item.materials.map(getMaterialHashKey); });
|
|
280
|
+
}
|
|
281
|
+
for (const geometry of update.geometries ?? [])
|
|
282
|
+
this._pendingGeometryUpdates.add(geometry);
|
|
283
|
+
for (const item of this._meshSnapshot)
|
|
284
|
+
if (this._pendingGeometryUpdates.has(item.geometry))
|
|
285
|
+
item.geometryVersion = item.geometry.version;
|
|
286
|
+
for (const mesh of update.transforms ?? []) {
|
|
287
|
+
const item = this._snapshotByMesh.get(mesh);
|
|
288
|
+
if (!item)
|
|
289
|
+
continue;
|
|
290
|
+
for (let i = 0; i < 16; i++)
|
|
291
|
+
item.matrix[i] = mesh.transform[i];
|
|
292
|
+
this._dirtyTransformMeshes.add(mesh);
|
|
293
|
+
this._needsRefitTLAS = true;
|
|
294
|
+
}
|
|
295
|
+
return !!update.materials?.length || !!update.transforms?.length || !!update.colors?.length || !!update.geometries?.length;
|
|
296
|
+
}
|
|
297
|
+
}
|
|
298
|
+
const materialChange = !!update?.materials?.length;
|
|
299
|
+
const next = meshes.map((mesh) => ({
|
|
300
|
+
mesh,
|
|
301
|
+
instanceCount: mesh instanceof InstancedMesh ? mesh.count : 1,
|
|
302
|
+
instanceVersion: mesh instanceof InstancedMesh ? mesh.transformsVersion : 0,
|
|
303
|
+
instanceTransforms: mesh instanceof InstancedMesh ? mesh.transforms : undefined,
|
|
304
|
+
instanceColors: mesh instanceof InstancedMesh ? mesh.colors : undefined,
|
|
305
|
+
colorVersion: mesh instanceof InstancedMesh ? mesh.colorsVersion : 0,
|
|
306
|
+
geometry: mesh.geometry,
|
|
307
|
+
materials: mesh.materials.slice(),
|
|
308
|
+
materialKeys: mesh.materials.map(getMaterialHashKey),
|
|
309
|
+
geometryVersion: mesh.geometry.version,
|
|
310
|
+
positionArray: mesh.geometry.position.array, indexArray: mesh.geometry.indices.array,
|
|
311
|
+
matrix: Array.from(mesh.transform)
|
|
312
|
+
}));
|
|
313
|
+
const membershipChanged = next.length !== this._meshSnapshot.length ||
|
|
314
|
+
next.some((item, i) => item.mesh !== this._meshSnapshot[i]?.mesh || item.instanceCount !== this._meshSnapshot[i]?.instanceCount ||
|
|
315
|
+
item.materials.some((material, k) => material !== this._meshSnapshot[i]?.materials[k]));
|
|
316
|
+
const membership = !this._needsUpdateMeshData && membershipChanged && this._preparedMeshData
|
|
317
|
+
? this._membershipCache.update(this._preparedMeshData, meshes) : undefined;
|
|
318
|
+
if (membership) {
|
|
319
|
+
const versions = new Map(this._meshSnapshot.flatMap(item => item.materials.map((m, i) => [m, item.materialKeys[i]])));
|
|
320
|
+
const materialsChanged = membership.materials.length !== this._preparedMeshData.materials.length ||
|
|
321
|
+
membership.materials.some((m, i) => m !== this._preparedMeshData.materials[i] ||
|
|
322
|
+
versions.has(m) && getMaterialHashKey(m) !== versions.get(m));
|
|
323
|
+
this._pendingMembershipData = membership;
|
|
324
|
+
this._meshes = meshes;
|
|
325
|
+
this._meshSnapshot = next;
|
|
326
|
+
this._snapshotByMesh = new WeakMap();
|
|
327
|
+
next.forEach(item => this._snapshotByMesh.set(item.mesh, item));
|
|
328
|
+
this._needsUpdateMeshMembership = true;
|
|
329
|
+
this._needsRefitTLAS = false;
|
|
330
|
+
this._dirtyTransformMeshes.clear();
|
|
331
|
+
if (materialsChanged)
|
|
332
|
+
this._pendingMaterialUpdate = { level: 'textures', emission: true,
|
|
333
|
+
emissiveMap: true, materials: new Set(membership.materials) };
|
|
334
|
+
return true;
|
|
335
|
+
}
|
|
336
|
+
const changed = next.length !== this._meshSnapshot.length ||
|
|
337
|
+
next.some((item, i) => {
|
|
338
|
+
const prev = this._meshSnapshot[i];
|
|
339
|
+
return (!prev ||
|
|
340
|
+
item.mesh !== prev.mesh || item.instanceCount !== prev.instanceCount || item.instanceVersion !== prev.instanceVersion || item.instanceTransforms !== prev.instanceTransforms ||
|
|
341
|
+
item.geometry !== prev.geometry || item.colorVersion !== prev.colorVersion || item.instanceColors !== prev.instanceColors ||
|
|
342
|
+
item.materials.length !== prev.materials.length ||
|
|
343
|
+
item.materials.some((material, k) => material !== prev.materials[k]) ||
|
|
344
|
+
item.materialKeys.some((hash, k) => hash !== prev.materialKeys[k]) ||
|
|
345
|
+
item.geometryVersion !== prev.geometryVersion ||
|
|
346
|
+
item.matrix.some((value, k) => value !== prev.matrix[k]));
|
|
347
|
+
});
|
|
348
|
+
next.forEach((item, i) => {
|
|
349
|
+
const prev = this._meshSnapshot[i];
|
|
350
|
+
if (prev &&
|
|
351
|
+
item.geometry === prev.geometry &&
|
|
352
|
+
(item.geometryVersion !== prev.geometryVersion || item.positionArray !== prev.positionArray || item.indexArray !== prev.indexArray)) {
|
|
353
|
+
const usesDisplacement = !!item.materials[0]?.displacementMap &&
|
|
354
|
+
Math.abs(item.materials[0].displacementScale) > 1e-6;
|
|
355
|
+
if (usesDisplacement || geometryTopologyChanged(this._preparedMeshData, item.geometry) ||
|
|
356
|
+
!getGeometryBvh(item.geometry) ||
|
|
357
|
+
!refitBLAS(getGeometryBvh(item.geometry), item.geometry)) {
|
|
358
|
+
setGeometryBvh(item.geometry, undefined);
|
|
359
|
+
}
|
|
360
|
+
}
|
|
361
|
+
});
|
|
362
|
+
this._meshSnapshot = next;
|
|
363
|
+
this._snapshotByMesh = new WeakMap();
|
|
364
|
+
next.forEach(item => this._snapshotByMesh.set(item.mesh, item));
|
|
365
|
+
if (!changed && update && !materialChange)
|
|
366
|
+
return false;
|
|
367
|
+
this._meshes = meshes;
|
|
368
|
+
this._needsUpdateMeshData = true;
|
|
369
|
+
this._needsRefitTLAS = false;
|
|
370
|
+
this._dirtyTransformMeshes.clear();
|
|
371
|
+
this._debugBvhData = undefined;
|
|
372
|
+
return true;
|
|
373
|
+
}
|
|
374
|
+
setTextureAtlasBudget(maxBytes) {
|
|
375
|
+
const next = Number.isFinite(maxBytes)
|
|
376
|
+
? Math.max(4, Math.floor(maxBytes))
|
|
377
|
+
: DEFAULT_MAX_TEXTURE_ARRAY_BYTES;
|
|
378
|
+
if (next === this._maxTextureArrayBytes)
|
|
379
|
+
return false;
|
|
380
|
+
this._maxTextureArrayBytes = next;
|
|
381
|
+
this._needsUpdateMeshData = true;
|
|
382
|
+
return true;
|
|
383
|
+
}
|
|
384
|
+
getDebugBVHData() {
|
|
385
|
+
if (!this._debugBvhData) {
|
|
386
|
+
const mergedMesh = mergeMeshesToGeometry(this._meshes);
|
|
387
|
+
const bvh = buildBLAS(mergedMesh.geometry);
|
|
388
|
+
this._debugBvhData = { buffer: bvh.buffer };
|
|
389
|
+
}
|
|
390
|
+
return this._debugBvhData;
|
|
391
|
+
}
|
|
392
|
+
getDiagnostics() {
|
|
393
|
+
return {
|
|
394
|
+
textureAtlas: this._materialData?.textureAtlasStats
|
|
395
|
+
};
|
|
396
|
+
}
|
|
397
|
+
_updateMeshData() {
|
|
398
|
+
this._pendingGeometryUpdates.clear();
|
|
399
|
+
this._needsUpdateMeshData = false;
|
|
400
|
+
const res = updateMeshInstances(this._meshes);
|
|
401
|
+
this._preparedMeshData = res;
|
|
402
|
+
this._membershipCache.capture(res);
|
|
403
|
+
this._pendingMembershipData = undefined;
|
|
404
|
+
this._needsUpdateMeshMembership = false;
|
|
405
|
+
const mergedGeometry = res.geometry;
|
|
406
|
+
const materials = res.materials;
|
|
407
|
+
const tlas = buildTLAS(res.instances, res.blases);
|
|
408
|
+
this._tlas = tlas;
|
|
409
|
+
const tlasBuffer = new Float32Array(tlas.buffer);
|
|
410
|
+
const instancesBuffer = this._instancesData = new Float32Array(tlas.instancesBuffer);
|
|
411
|
+
const blasBuffer = new Float32Array(concatBLASBuffers(res.blases));
|
|
412
|
+
const bvhBuffer = this._bvhData = new Float32Array(tlasBuffer.length + blasBuffer.length);
|
|
413
|
+
const blasOffset = tlasBuffer.length / 4;
|
|
414
|
+
bvhBuffer.set(tlasBuffer);
|
|
415
|
+
bvhBuffer.set(blasBuffer, blasOffset * 4);
|
|
416
|
+
if (mergedGeometry.position.array.length > 0) {
|
|
417
|
+
setDataTexture(this._positionBufferTex, mergedGeometry.position.array, 3);
|
|
418
|
+
setDataTexture(this._normalBufferTex, mergedGeometry.normal.array, 3);
|
|
419
|
+
mergedGeometry.color &&
|
|
420
|
+
setDataTexture(this._colorBufferTex, mergedGeometry.color.array, 3);
|
|
421
|
+
mergedGeometry.tangent &&
|
|
422
|
+
setDataTexture(this._tangentBufferTex, mergedGeometry.tangent.array, 4);
|
|
423
|
+
mergedGeometry.uv &&
|
|
424
|
+
setDataTexture(this._uvBufferTex, mergedGeometry.uv.array, 2);
|
|
425
|
+
mergedGeometry.uv1 &&
|
|
426
|
+
setDataTexture(this._uv1BufferTex, mergedGeometry.uv1.array, 2);
|
|
427
|
+
mergedGeometry.materialIndex &&
|
|
428
|
+
setDataTexture(this._matIndexBufferTex,
|
|
429
|
+
// TODO currently int texture doesn't work
|
|
430
|
+
this._materialIndexData = new Float32Array(mergedGeometry.materialIndex.array), 4);
|
|
431
|
+
}
|
|
432
|
+
if (bvhBuffer.length > 0) {
|
|
433
|
+
setDataTexture(this._bvhBufferTex, bvhBuffer, 4);
|
|
434
|
+
setDataTexture(this._instancesBufferTex, instancesBuffer, 4);
|
|
435
|
+
}
|
|
436
|
+
this._materialData?.dispose(this._renderer.gl);
|
|
437
|
+
const materialData = new MaterialTable(materials, this._analyticLights, {
|
|
438
|
+
maxTextureArrayBytes: this._maxTextureArrayBytes,
|
|
439
|
+
maxTextureArrayLayers: this._renderer.gl.getParameter(this._renderer.gl.MAX_ARRAY_TEXTURE_LAYERS),
|
|
440
|
+
maxTextureDimension2D: this._renderer.gl.getParameter(this._renderer.gl.MAX_TEXTURE_SIZE)
|
|
441
|
+
});
|
|
442
|
+
this._materialData = materialData;
|
|
443
|
+
this._tracePasses.forEach((pass) => {
|
|
444
|
+
pass.setUniforms({
|
|
445
|
+
bvhBuffer: this._bvhBufferTex,
|
|
446
|
+
instancesBuffer: this._instancesBufferTex,
|
|
447
|
+
positionBuffer: this._positionBufferTex,
|
|
448
|
+
normalBuffer: this._normalBufferTex,
|
|
449
|
+
tangentBuffer: mergedGeometry.tangent ? this._tangentBufferTex : null,
|
|
450
|
+
colorBuffer: mergedGeometry.color ? this._colorBufferTex : null,
|
|
451
|
+
uvBuffer: mergedGeometry.uv ? this._uvBufferTex : null,
|
|
452
|
+
uv1Buffer: mergedGeometry.uv1 ? this._uv1BufferTex : null,
|
|
453
|
+
materialIndexBuffer: this._matIndexBufferTex,
|
|
454
|
+
bvhColumns: textureDimensionsFromArray(bvhBuffer.length / 4).columnsLog,
|
|
455
|
+
vertexColumns: textureDimensionsFromArray(Attribute.getCount(mergedGeometry.position)).columnsLog,
|
|
456
|
+
instancesColumns: textureDimensionsFromArray(instancesBuffer.length / 4)
|
|
457
|
+
.columnsLog,
|
|
458
|
+
blasOffset,
|
|
459
|
+
isEmptyScene: +(res.instances.length === 0)
|
|
460
|
+
});
|
|
461
|
+
});
|
|
462
|
+
this._updateMaterialConstants(materials, materialData, mergedGeometry);
|
|
463
|
+
this._materialChanges.capture(materials);
|
|
464
|
+
this._pendingMaterialUpdate = undefined;
|
|
465
|
+
return bvhBuffer;
|
|
466
|
+
}
|
|
467
|
+
_updateMaterialConstants(materials, materialData, mergedGeometry) {
|
|
468
|
+
// Avoid too much shader compilation
|
|
469
|
+
const STACK_SIZE = 50;
|
|
470
|
+
const hasShadowCatcher = materials.some((m) => m.shadowCatcher);
|
|
471
|
+
const HAS_BEVEL = materials.some((m) => m.bevelSize > 0);
|
|
472
|
+
const HAS_MEDIUM = materials.some(materialUsesMedium);
|
|
473
|
+
this._hasShadowCatcher = hasShadowCatcher;
|
|
474
|
+
this._hasTransmission = materials.some((m) => m.transmissionWeight > 0 ||
|
|
475
|
+
m.mapAlphaUsage === "transmission");
|
|
476
|
+
this._hasAlpha = materials.some((m) => resolveMaterialAlphaMode(m) !== 'opaque');
|
|
477
|
+
this._spectral = materials.some((m) => m.transmissionDispersionScale > 0);
|
|
478
|
+
this._tracePasses.forEach(pass => {
|
|
479
|
+
pass.setDefines({
|
|
480
|
+
OES_texture_float_linear: true,
|
|
481
|
+
STACK_SIZE,
|
|
482
|
+
USE_VERTEX_COLOR: mergedGeometry.color != null,
|
|
483
|
+
USE_TANGENT: mergedGeometry.tangent != null,
|
|
484
|
+
HAS_TRANSMISSION: this._hasTransmission,
|
|
485
|
+
HAS_GLTF_ANISOTROPY: materials.some(m => m.specularAnisotropyModel === 'gltf' && m.specularAnisotropy > 0),
|
|
486
|
+
HAS_BEVEL,
|
|
487
|
+
HAS_MEDIUM,
|
|
488
|
+
HAS_ALPHA: this._hasAlpha,
|
|
489
|
+
BEVEL_SAMPLES: this._bevelSamples,
|
|
490
|
+
RECT_LIGHT: CONSTANT_RECT_LIGHT,
|
|
491
|
+
SPHERE_LIGHT: CONSTANT_SPHERE_LIGHT,
|
|
492
|
+
DIRECTIONAL_LIGHT: CONSTANT_DIRECTIONAL_LIGHT,
|
|
493
|
+
USE_RR: true,
|
|
494
|
+
// Multiple-scattering SSS paths need enough collisions to return to
|
|
495
|
+
// the boundary before roulette; terminating at depth five produces
|
|
496
|
+
// dark materials and a handful of very large surviving samples.
|
|
497
|
+
RR_MAX: HAS_MEDIUM ? 12 : 2,
|
|
498
|
+
...materialData.defines
|
|
499
|
+
});
|
|
500
|
+
materialData.setToPass(pass);
|
|
501
|
+
});
|
|
502
|
+
}
|
|
503
|
+
_updateMeshMembership() {
|
|
504
|
+
const res = this._pendingMembershipData;
|
|
505
|
+
this._preparedMeshData = res;
|
|
506
|
+
const tlas = this._tlas = buildTLAS(res.instances, res.blases);
|
|
507
|
+
const blas = new Float32Array(concatBLASBuffers(res.blases));
|
|
508
|
+
const data = this._bvhData = new Float32Array(tlas.buffer.byteLength / 4 + blas.length);
|
|
509
|
+
data.set(new Float32Array(tlas.buffer));
|
|
510
|
+
data.set(blas, tlas.buffer.byteLength / 4);
|
|
511
|
+
this._instancesData = new Float32Array(tlas.instancesBuffer);
|
|
512
|
+
setDataTexture(this._bvhBufferTex, data, 4);
|
|
513
|
+
setDataTexture(this._instancesBufferTex, this._instancesData, 4);
|
|
514
|
+
this._tracePasses.forEach(pass => pass.setUniforms({
|
|
515
|
+
bvhColumns: textureDimensionsFromArray(data.length / 4).columnsLog,
|
|
516
|
+
instancesColumns: textureDimensionsFromArray(this._instancesData.length / 4).columnsLog,
|
|
517
|
+
blasOffset: tlas.buffer.byteLength / 16,
|
|
518
|
+
isEmptyScene: +(res.instances.length === 0)
|
|
519
|
+
}));
|
|
520
|
+
this._pendingMembershipData = undefined;
|
|
521
|
+
this._needsUpdateMeshMembership = false;
|
|
522
|
+
this._debugBvhData = undefined;
|
|
523
|
+
}
|
|
524
|
+
_updateGeometryData() {
|
|
525
|
+
const res = this._preparedMeshData, tlas = this._tlas;
|
|
526
|
+
const update = updatePreparedGeometries(res, this._pendingGeometryUpdates);
|
|
527
|
+
for (const { first, count, topologyChanged, deformationOnly } of update.vertices) {
|
|
528
|
+
for (const [attribute, texture] of [
|
|
529
|
+
[res.geometry.position, this._positionBufferTex], [res.geometry.normal, this._normalBufferTex],
|
|
530
|
+
[res.geometry.tangent, this._tangentBufferTex], [res.geometry.color, this._colorBufferTex],
|
|
531
|
+
[res.geometry.uv, this._uvBufferTex], [res.geometry.uv1, this._uv1BufferTex]
|
|
532
|
+
])
|
|
533
|
+
if (attribute && (!deformationOnly || attribute === res.geometry.position || attribute === res.geometry.normal || attribute === res.geometry.tangent))
|
|
534
|
+
texture.updateDataRange(this._renderer.gl, attribute.array, first * attribute.itemSize * 4, count * attribute.itemSize * 4);
|
|
535
|
+
if (!topologyChanged)
|
|
536
|
+
continue;
|
|
537
|
+
const material = this._materialIndexData;
|
|
538
|
+
for (let i = first * 4; i < (first + count) * 4; i++)
|
|
539
|
+
material[i] = res.geometry.materialIndex.array[i];
|
|
540
|
+
this._matIndexBufferTex.updateDataRange(this._renderer.gl, material, first * 16, count * 16);
|
|
541
|
+
}
|
|
542
|
+
for (const mesh of update.meshes)
|
|
543
|
+
this._dirtyTransformMeshes.add(mesh);
|
|
544
|
+
if (update.relocated)
|
|
545
|
+
for (const binding of res.instanceBindings)
|
|
546
|
+
this._dirtyTransformMeshes.add(binding.mesh);
|
|
547
|
+
if (update.resized) {
|
|
548
|
+
res.instances = updateMeshInstanceTransforms(res.instanceBindings);
|
|
549
|
+
refitTLAS(tlas, res.instances, res.blases);
|
|
550
|
+
const blas = new Float32Array(concatBLASBuffers(res.blases));
|
|
551
|
+
this._bvhData = new Float32Array(tlas.buffer.byteLength / 4 + blas.length);
|
|
552
|
+
this._bvhData.set(new Float32Array(tlas.buffer));
|
|
553
|
+
this._bvhData.set(blas, tlas.buffer.byteLength / 4);
|
|
554
|
+
setDataTexture(this._bvhBufferTex, this._bvhData, 4);
|
|
555
|
+
this._tracePasses.forEach(pass => pass.setUniform('bvhColumns', textureDimensionsFromArray(this._bvhData.length / 4).columnsLog));
|
|
556
|
+
}
|
|
557
|
+
else {
|
|
558
|
+
const ranges = [];
|
|
559
|
+
for (const { blas, offset } of update.blases) {
|
|
560
|
+
const target = tlas.buffer.byteLength + offset;
|
|
561
|
+
new Uint8Array(this._bvhData.buffer).set(new Uint8Array(blas.buffer), target);
|
|
562
|
+
ranges.push({ offset: target, size: blas.buffer.byteLength });
|
|
563
|
+
}
|
|
564
|
+
for (const { offset, size } of mergeRefitRanges(ranges))
|
|
565
|
+
this._bvhBufferTex.updateDataRange(this._renderer.gl, this._bvhData, offset, size);
|
|
566
|
+
}
|
|
567
|
+
this._needsRefitTLAS = true;
|
|
568
|
+
this._pendingGeometryUpdates.clear();
|
|
569
|
+
this._debugBvhData = undefined;
|
|
570
|
+
}
|
|
571
|
+
_updateMeshColors() {
|
|
572
|
+
const res = this._preparedMeshData, tlas = this._tlas;
|
|
573
|
+
if (res && tlas) {
|
|
574
|
+
const dirty = updateMeshInstanceColors(res.instanceBindings, res.instances, this._dirtyColorMeshes);
|
|
575
|
+
const ranges = updateTLASInstanceColors(tlas, res.instances, dirty);
|
|
576
|
+
for (const { offset, size } of ranges)
|
|
577
|
+
this._instancesBufferTex.updateDataRange(this._renderer.gl, this._instancesData, offset, size);
|
|
578
|
+
}
|
|
579
|
+
this._dirtyColorMeshes.clear();
|
|
580
|
+
}
|
|
581
|
+
_refitMeshInstances() {
|
|
582
|
+
const res = this._preparedMeshData, tlas = this._tlas;
|
|
583
|
+
const dirty = dirtyMeshInstanceIndices(res.instanceBindings, this._dirtyTransformMeshes, res.instances);
|
|
584
|
+
const previousInstances = res.instances;
|
|
585
|
+
res.instances = updateMeshInstanceTransforms(res.instanceBindings, res.instances, dirty);
|
|
586
|
+
if (!sameInstanceMembership(previousInstances, res.instances)) {
|
|
587
|
+
this._pendingMembershipData = res;
|
|
588
|
+
this._updateMeshMembership();
|
|
589
|
+
this._dirtyTransformMeshes.clear();
|
|
590
|
+
this._needsRefitTLAS = false;
|
|
591
|
+
return;
|
|
592
|
+
}
|
|
593
|
+
const ranges = refitTLAS(tlas, res.instances, res.blases, dirty);
|
|
594
|
+
this._bvhData.set(new Float32Array(tlas.buffer));
|
|
595
|
+
for (const { offset, size } of ranges.tlasRanges)
|
|
596
|
+
this._bvhBufferTex.updateDataRange(this._renderer.gl, this._bvhData, offset, size);
|
|
597
|
+
for (const { offset, size } of ranges.instanceRanges)
|
|
598
|
+
this._instancesBufferTex.updateDataRange(this._renderer.gl, this._instancesData, offset, size);
|
|
599
|
+
this._dirtyTransformMeshes.clear();
|
|
600
|
+
this._needsRefitTLAS = false;
|
|
601
|
+
this._debugBvhData = undefined;
|
|
602
|
+
}
|
|
603
|
+
_updateMaterialData() {
|
|
604
|
+
const update = this._pendingMaterialUpdate;
|
|
605
|
+
const res = this._preparedMeshData;
|
|
606
|
+
let data = this._materialData;
|
|
607
|
+
if (update.level === 'textures') {
|
|
608
|
+
data.dispose(this._renderer.gl);
|
|
609
|
+
data = this._materialData = new MaterialTable(res.materials, this._analyticLights, {
|
|
610
|
+
maxTextureArrayBytes: this._maxTextureArrayBytes,
|
|
611
|
+
maxTextureArrayLayers: this._renderer.gl.getParameter(this._renderer.gl.MAX_ARRAY_TEXTURE_LAYERS),
|
|
612
|
+
maxTextureDimension2D: this._renderer.gl.getParameter(this._renderer.gl.MAX_TEXTURE_SIZE)
|
|
613
|
+
});
|
|
614
|
+
this._needsUpdateAnalyticLightsBuffer = true;
|
|
615
|
+
}
|
|
616
|
+
else
|
|
617
|
+
data.repackParams(res.materials);
|
|
618
|
+
this._updateMaterialConstants(res.materials, data, res.geometry);
|
|
619
|
+
if (update.emission || update.emissiveMap) {
|
|
620
|
+
// WebGL currently evaluates mesh emission on path hits; its direct-light
|
|
621
|
+
// sampler has only analytic/environment sources. Retain that behavior.
|
|
622
|
+
res.emissiveBindings = res.instanceBindings.filter(binding => binding.materialIndices.some(index => materialIsEmissive(res.materials[index])));
|
|
623
|
+
}
|
|
624
|
+
this._materialChanges.capture([...update.materials]);
|
|
625
|
+
this._pendingMaterialUpdate = undefined;
|
|
626
|
+
}
|
|
627
|
+
setLights(lights) {
|
|
628
|
+
const analyticLights = lights.filter((light) => light.type === 'DirectionalLight' ||
|
|
629
|
+
light.type === 'SphereLight' ||
|
|
630
|
+
light.type === 'SpotLight' ||
|
|
631
|
+
light.type === 'RectLight');
|
|
632
|
+
const numAnalyticLights = analyticLights.length;
|
|
633
|
+
const envImage = this._sceneEnvironment.update(lights);
|
|
634
|
+
const envWeight = estimateEnvironmentPower(envImage);
|
|
635
|
+
const analyticWeights = analyticLights.map(estimateAnalyticLightPower);
|
|
636
|
+
const totalWeight = envWeight + analyticWeights.reduce((sum, weight) => sum + weight, 0);
|
|
637
|
+
const sourceCount = analyticLights.length + (envImage ? 1 : 0);
|
|
638
|
+
const fallbackPmf = sourceCount > 0 ? 1 / sourceCount : 0;
|
|
639
|
+
this._envLightSelectionPmf = envImage
|
|
640
|
+
? totalWeight > 0
|
|
641
|
+
? (1 - POWER_WEIGHTED_LIGHT_MIX) * fallbackPmf +
|
|
642
|
+
POWER_WEIGHTED_LIGHT_MIX * (envWeight / totalWeight)
|
|
643
|
+
: fallbackPmf
|
|
644
|
+
: 0;
|
|
645
|
+
this._analyticLightSelectionPmfs = Float32Array.from(analyticWeights, (weight) => totalWeight > 0
|
|
646
|
+
? (1 - POWER_WEIGHTED_LIGHT_MIX) * fallbackPmf +
|
|
647
|
+
POWER_WEIGHTED_LIGHT_MIX * (weight / totalWeight)
|
|
648
|
+
: fallbackPmf);
|
|
649
|
+
let cumulativePmf = this._envLightSelectionPmf;
|
|
650
|
+
this._analyticLightSelectionCdfs = Float32Array.from(this._analyticLightSelectionPmfs, (pmf) => {
|
|
651
|
+
cumulativePmf += pmf;
|
|
652
|
+
return cumulativePmf;
|
|
653
|
+
});
|
|
654
|
+
if (this._analyticLightSelectionCdfs.length > 0) {
|
|
655
|
+
this._analyticLightSelectionCdfs[this._analyticLightSelectionCdfs.length - 1] = 1;
|
|
656
|
+
}
|
|
657
|
+
this._tracePasses.forEach((pass) => {
|
|
658
|
+
pass.setDefines({
|
|
659
|
+
NUM_LIGHTS: numAnalyticLights,
|
|
660
|
+
HAS_SPHERE_LIGHTS: !!analyticLights.find((light) => light.type === 'SphereLight'),
|
|
661
|
+
HAS_SPOT_LIGHTS: !!analyticLights.find((light) => light.type === 'SpotLight'),
|
|
662
|
+
HAS_RECT_LIGHTS: !!analyticLights.find((light) => light.type === 'RectLight'),
|
|
663
|
+
HAS_DIRECTIONAL_LIGHTS: !!analyticLights.find((light) => light.type === 'DirectionalLight')
|
|
664
|
+
});
|
|
665
|
+
});
|
|
666
|
+
const lightTexturesChanged = this._rectLightTextures.update(analyticLights);
|
|
667
|
+
this._analyticLights = analyticLights;
|
|
668
|
+
const packedIES = packIESProfiles(analyticLights);
|
|
669
|
+
this._iesProfileTexelOffsets = packedIES.offsets;
|
|
670
|
+
this._iesProfileColumns = setDataTexture(this._iesProfileTex, packedIES.data.length ? packedIES.data : new Float32Array(4), 4).columns;
|
|
671
|
+
if (lightTexturesChanged)
|
|
672
|
+
this._needsUpdateMeshData = true;
|
|
673
|
+
this._needsUpdateAnalyticLightsBuffer = true;
|
|
674
|
+
this._setEnvMap(envImage);
|
|
675
|
+
}
|
|
676
|
+
_getViewProjInv(camera, viewProjInv) {
|
|
677
|
+
mat4.invert(viewProjInv, camera.getProjectionMatrix(this._depthAspect));
|
|
678
|
+
mat4.mul(viewProjInv, camera.transform, viewProjInv);
|
|
679
|
+
}
|
|
680
|
+
setCamera(camera) {
|
|
681
|
+
const viewProjectionInv = this._viewProjInv;
|
|
682
|
+
this._apertureRadius = cameraApertureRadius(camera);
|
|
683
|
+
this._focusDistance = camera.focusDistance;
|
|
684
|
+
this._getViewProjInv(camera, viewProjectionInv);
|
|
685
|
+
this._tracePasses.forEach((pass) => {
|
|
686
|
+
pass.setUniform('viewProjectionInv', viewProjectionInv);
|
|
687
|
+
pass.setUniform('viewInv', camera.transform);
|
|
688
|
+
// Zero for orthographic cameras, which have no depth of field.
|
|
689
|
+
pass.setUniform('cameraApertureRadius', this._apertureRadius);
|
|
690
|
+
pass.setUniform('cameraFocusDistance', camera.focusDistance);
|
|
691
|
+
});
|
|
692
|
+
}
|
|
693
|
+
cameraChanged(camera) {
|
|
694
|
+
const tmp = mat4.create();
|
|
695
|
+
this._getViewProjInv(camera, tmp);
|
|
696
|
+
return (!numberArraysEqual(this._viewProjInv, tmp) ||
|
|
697
|
+
cameraApertureRadius(camera) !== this._apertureRadius ||
|
|
698
|
+
camera.focusDistance !== this._focusDistance);
|
|
699
|
+
}
|
|
700
|
+
setSize(width, height, targetAspect = width / height) {
|
|
701
|
+
this._depthAspect = targetAspect;
|
|
702
|
+
this._tracePasses.forEach((pass) => {
|
|
703
|
+
pass.setSize(pass === this._depthPass ? DEPTH_SAMPLE_GRID : width, pass === this._depthPass ? DEPTH_SAMPLE_GRID : height);
|
|
704
|
+
pass.setUniform('pixelSize', [1 / width, 1 / height]);
|
|
705
|
+
});
|
|
706
|
+
}
|
|
707
|
+
setJitter(x, y) {
|
|
708
|
+
this._tracePasses.forEach((pass) => {
|
|
709
|
+
pass.setUniform('jitter', [x, y]);
|
|
710
|
+
});
|
|
711
|
+
}
|
|
712
|
+
releaseTarget(target) { this._mainPass.releaseTarget(target); this._shadowCatcherPass.releaseTarget(target); }
|
|
713
|
+
getTargetMemoryBytes(target) {
|
|
714
|
+
return this._mainPass.getMemoryBytes(target) + this._shadowCatcherPass.getMemoryBytes(target);
|
|
715
|
+
}
|
|
716
|
+
useTarget(target) {
|
|
717
|
+
this._mainPass.useTarget(target);
|
|
718
|
+
this._shadowCatcherPass.useTarget(target);
|
|
719
|
+
}
|
|
720
|
+
setQuality(options) {
|
|
721
|
+
this._tracePasses.forEach(pass => {
|
|
722
|
+
pass.setUniform('bounceLimit', normalizeBounces(options.bounces));
|
|
723
|
+
pass.setUniform('bevelEnabled', options.bevel);
|
|
724
|
+
pass.setUniform('dispersionWavelengths', options.dispersionWavelengths);
|
|
725
|
+
});
|
|
726
|
+
}
|
|
727
|
+
setWavelength(wavelength) {
|
|
728
|
+
this._tracePasses.forEach((pass) => {
|
|
729
|
+
pass.setUniform('wavelength', wavelength);
|
|
730
|
+
});
|
|
731
|
+
}
|
|
732
|
+
setSampleCount(sampleCount) {
|
|
733
|
+
this._tracePasses.forEach((pass) => {
|
|
734
|
+
pass.setUniform('sampleCount', sampleCount);
|
|
735
|
+
});
|
|
736
|
+
}
|
|
737
|
+
isInvalid() {
|
|
738
|
+
return this._invalid;
|
|
739
|
+
}
|
|
740
|
+
hasShadowCatcher() {
|
|
741
|
+
return this._hasShadowCatcher;
|
|
742
|
+
}
|
|
743
|
+
hasDispersion() {
|
|
744
|
+
return this._spectral;
|
|
745
|
+
}
|
|
746
|
+
prepare() {
|
|
747
|
+
if (this._needsUpdateMeshData) {
|
|
748
|
+
this._updateMeshData();
|
|
749
|
+
}
|
|
750
|
+
else if (this._needsUpdateMeshMembership) {
|
|
751
|
+
this._updateMeshMembership();
|
|
752
|
+
}
|
|
753
|
+
if (this._pendingGeometryUpdates.size)
|
|
754
|
+
this._updateGeometryData();
|
|
755
|
+
if (this._needsRefitTLAS)
|
|
756
|
+
this._refitMeshInstances();
|
|
757
|
+
if (this._dirtyColorMeshes.size)
|
|
758
|
+
this._updateMeshColors();
|
|
759
|
+
if (this._pendingMaterialUpdate)
|
|
760
|
+
this._updateMaterialData();
|
|
761
|
+
if (this._needsUpdateAnalyticLightsBuffer) {
|
|
762
|
+
const analyticLights = this._analyticLights;
|
|
763
|
+
analyticLights.length > 0 &&
|
|
764
|
+
packLightsToTexture(this._lightTex, analyticLights, this._materialData.getLightTexturesIndices(), this._analyticLightSelectionPmfs, this._analyticLightSelectionCdfs, this._iesProfileTexelOffsets);
|
|
765
|
+
this._needsUpdateAnalyticLightsBuffer = false;
|
|
766
|
+
}
|
|
767
|
+
this._tracePasses.forEach((pass) => {
|
|
768
|
+
pass.setUniform('backgroundMap', this._hasBackground
|
|
769
|
+
? this._backgroundTex
|
|
770
|
+
: this._hasEnvMap
|
|
771
|
+
? this._envMap
|
|
772
|
+
: null);
|
|
773
|
+
pass.setUniform('transmissiveOutputAlphaMin', Math.max(Math.min(1, this._transmissiveAlphaMin), 0));
|
|
774
|
+
pass.setUniform('lightsTex', this._lightTex);
|
|
775
|
+
pass.setUniform('iesProfileData', this._iesProfileTex);
|
|
776
|
+
pass.setUniform('iesProfileColumns', this._iesProfileColumns);
|
|
777
|
+
pass.setUniform('groundedBackgroundParams', this._groundedBackgroundParams);
|
|
778
|
+
pass.setUniform('groundedBackgroundCenter', this._groundedBackgroundCenter);
|
|
779
|
+
pass.setDefines({
|
|
780
|
+
// Double bounce fix on intel mac
|
|
781
|
+
// Limit the bounce to avoid long compilation time.
|
|
782
|
+
BOUNCES: isIntelMac()
|
|
783
|
+
? Math.min(this._bounces, 3) *
|
|
784
|
+
(this._hasTransmission || this._hasAlpha ? 2 : 1)
|
|
785
|
+
: this._bounces,
|
|
786
|
+
CLAMPING: this._clamping || undefined,
|
|
787
|
+
BEVEL_SAMPLES: this._bevelSamples,
|
|
788
|
+
USE_BACKGROUND: this._hasBackground,
|
|
789
|
+
USE_GROUNDED_BACKGROUND: this._groundedBackgroundParams[3] > 0
|
|
790
|
+
});
|
|
791
|
+
});
|
|
792
|
+
}
|
|
793
|
+
setSamplingPattern(pattern, maxSamples, sequenceSeed = 0) {
|
|
794
|
+
const code = samplingPatternCode(pattern);
|
|
795
|
+
const logSPP = zSobolLog2SPP(code === 1 ? maxSamples - 1 : maxSamples);
|
|
796
|
+
const changed = this._samplingCode !== code || this._sequenceSeed !== (sequenceSeed >>> 0) ||
|
|
797
|
+
(code === 1 && this._zLogSPP !== logSPP);
|
|
798
|
+
this._samplingCode = code;
|
|
799
|
+
this._sequenceSeed = sequenceSeed >>> 0;
|
|
800
|
+
this._zLogSPP = logSPP;
|
|
801
|
+
this._tracePasses.forEach(pass => {
|
|
802
|
+
pass.setUniform('samplingPattern', code);
|
|
803
|
+
pass.setUniform('sequenceSeed', this._sequenceSeed);
|
|
804
|
+
pass.setUniform('zSobolLogSPP', logSPP);
|
|
805
|
+
});
|
|
806
|
+
return changed;
|
|
807
|
+
}
|
|
808
|
+
// WebGL has uniform per-pixel counts; setSampleCount already includes offset.
|
|
809
|
+
setSampleSequenceOffset(_offset) { }
|
|
810
|
+
async readDepthSamples(area, aspect) {
|
|
811
|
+
if (this._depthAbort.signal.aborted || this._invalid || !this._preparedMeshData ||
|
|
812
|
+
!this._renderer.isAllProgramCompiled())
|
|
813
|
+
return;
|
|
814
|
+
this.prepare();
|
|
815
|
+
this._depthPass.setUniform('depthArea', packDepthSampleArea(area, aspect ?? this._depthAspect));
|
|
816
|
+
this._depthPass.createPass({});
|
|
817
|
+
const rgba = await readFloatPixelsAsync(this._renderer.gl, DEPTH_SAMPLE_GRID, DEPTH_SAMPLE_GRID, this._depthAbort.signal);
|
|
818
|
+
return unpackDepthSamples(rgba);
|
|
819
|
+
}
|
|
820
|
+
dispose() {
|
|
821
|
+
this._depthAbort.abort();
|
|
822
|
+
this._materialData?.dispose(this._renderer.gl);
|
|
823
|
+
this._materialData = undefined;
|
|
824
|
+
this._tracePasses.forEach((pass) => pass.dispose());
|
|
825
|
+
const gl = this._renderer.gl;
|
|
826
|
+
[
|
|
827
|
+
this._lightTex,
|
|
828
|
+
this._openPbrEnergyLut,
|
|
829
|
+
this._envMap,
|
|
830
|
+
this._envMapDistribution,
|
|
831
|
+
this._backgroundTex,
|
|
832
|
+
this._positionBufferTex,
|
|
833
|
+
this._normalBufferTex,
|
|
834
|
+
this._colorBufferTex,
|
|
835
|
+
this._tangentBufferTex,
|
|
836
|
+
this._uvBufferTex,
|
|
837
|
+
this._uv1BufferTex,
|
|
838
|
+
this._bvhBufferTex,
|
|
839
|
+
this._instancesBufferTex,
|
|
840
|
+
this._matIndexBufferTex
|
|
841
|
+
].forEach((texture) => texture.dispose(gl));
|
|
842
|
+
}
|
|
843
|
+
}
|
|
844
|
+
export default WebGLRayTracePass;
|
|
845
|
+
//# sourceMappingURL=WebGLRayTracePass.js.map
|